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# German translation of the Godot Engine properties.
# Copyright (c) 2014-present Godot Engine contributors.
# Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
# This file is distributed under the same license as the Godot source code.
# Alexander Mahr <alex.mahr@gmail.com>, 2016, 2019.
# Andreas Esau <andreasesau@gmail.com>, 2016.
# Andreas Haas <liu.gam3@gmail.com>, 2016.
# Andreas Hirschauer <andreas@hirschauer-it.de>, 2016.
# Ben <benedikt.tuchen@gmail.com>, 2017.
# Christian Fisch <christian.fiesel@gmail.com>, 2016-2017.
# CitrusEdition <mariankloesler@web.de>, 2017.
# danjo <atze@libra.uberspace.de>, 2016.
# Eurocloud KnowHow <tobias.kloy@werde-volunteer.info>, 2017.
# HugeGameArt <hugegameartgd@gmail.com>, 2018.
# hyperglow <greensoma@web.de>, 2016.
# Jan Groß <jan@grossit.de>, 2016, 2019.
# Kim <github@aggsol.de>, 2017.
# Metin Celik <metincelik88@gmail.com>, 2018.
# Neicul <neicul@gmx.de>, 2018.
# nimradium <nimra242001@gmail.com>, 2018.
# Oliver Ruehl <oliver@ruehldesign.co>, 2016-2017, 2019.
# Paul-Vincent Roll <paviro@me.com>, 2016.
# Peter Friedland <peter_friedland@gmx.de>, 2016.
# No need for a name <endoplasmatik@gmx.net>, 2016.
# Sönke <me@eknoes.de>, 2018.
# So Wieso <sowieso@dukun.de>, 2016-2018, 2019, 2020, 2021, 2022, 2023.
# Tim Schellenberg <smwleod@gmail.com>, 2017.
# Timo Schwarzer <account@timoschwarzer.com>, 2016-2018.
# viernullvier <hannes.breul+github@gmail.com>, 2016.
# Arndt Heuvel <codeforpb@schatzkarten.net>, 2018.
# Gordon <gkone@gmx.net>, 2018.
# chillhelm <wilhelm@neubert.online>, 2018.
# Mathias Schmalisch <mathias.schmalisch@gmail.com>, 2018.
# Robin Bauknecht <robin.bauknecht@gmail.com>, 2018.
# Julian Retzlaff <julian.retzlaff@googlemail.com>, 2018.
# asyncial <mahlburg@posteo.de>, 2018.
# ssantos <ssantos@web.de>, 2018.
# Rémi Verschelde <akien@godotengine.org>, 2019.
# Martin <martinreininger@gmx.net>, 2019, 2021.
# Andreas During <anduring@web.de>, 2019.
# Arthur S. Muszynski <artism90@gmail.com>, 2019.
# Andreas Binczyk <andreas.binczyk@gmail.com>, 2019.
# Marcus Naschke <marcus.naschke@gmail.com>, 2019.
# datenbauer <d-vaupel@web.de>, 2019.
# Alexander Hausmann <alexander-hausmann+weblate@posteo.de>, 2019.
# Nicolas Mohr <81moni1bif@hft-stuttgart.de>, 2019.
# Linux User <no-ads@mail.de>, 2019, 2021.
# David May <wasser@gmail.com>, 2019.
# Draco Drache <jan.holger.te@gmail.com>, 2019.
# Jonas <dotchucknorris@gmx.de>, 2019.
# PagDev <pag.develop@gmail.com>, 2020.
# artism90 <artism90@googlemail.com>, 2020.
# Jaigskim <filzstift112@gmail.com>, 2020.
# Jacqueline Ulken <Jacqueline.Ulken@protonmail.com>, 2020.
# Günther Bohn <ciscouser@gmx.de>, 2020, 2021.
# Tom Wor <mail@tomwor.com>, 2020.
# Bjarne Hiller <bjarne.hiller@gmail.com>, 2020.
# Dirk Federmann <weblategodot@dirkfedermann.de>, 2020.
# Helmut Hirtes <helmut.h@gmx.de>, 2020.
# Michal695 <michalek.jedrzejak@gmail.com>, 2020.
# Leon Marz <leon.marz@kabelmail.de>, 2020.
# Patric Wust <patric.wust@gmx.de>, 2020.
# Jonathan Hassel <jonathan.hassel@icloud.com>, 2020.
# Artur Schönfeld <schoenfeld.artur@ymail.com>, 2020.
# kidinashell <kidinashell@protonmail.com>, 2021.
# Daniel Glocker <mystboy666@gmail.com>, 2021.
# Raphipod <podraphi@googlemail.com>, 2021.
# Daniel Plaster <danimineiromc@googlemail.com>, 2021.
# El Captian <elcaptian@posteo.me>, 2021.
# Ron Eric Hackländer <mail@roneric.net>, 2021.
# Stephan Kerbl <stephankerbl@gmail.com>, 2021, 2022.
# Philipp Wabnitz <philipp.wabnitz@s2011.tu-chemnitz.de>, 2021.
# jmih03 <joerni@mail.de>, 2021.
# Dominik Moos <dominik.moos@protonmail.com>, 2021.
# Zae Chao <zaevi@live.com>, 2021.
# Tim <tim14speckenwirth@gmail.com>, 2021.
# Antonio Noack <corperateraider@gmail.com>, 2022.
# <artism90@googlemail.com>, 2022, 2023.
# Coxcopi70f00b67b61542fe <hn_vogel@gmx.net>, 2022.
# Andreas <self@andreasbresser.de>, 2022.
# ARez <dark.gaming@fantasymail.de>, 2022.
# Christian Packenius <christian@packenius.com>, 2022.
# Sajeg <jfx@posteo.de>, 2022.
# Tobias Jacobs <tobi@jacobs.rocks>, 2022.
# JeremyStarTM <jeremystartm@tuta.io>, 2022.
# Tim <sakul8826@gmail.com>, 2022.
# Anonynonymouse <tom.spaine60388@gmail.com>, 2022.
# Felix Bitsch <felix.a.bitsch@gmail.com>, 2022.
# miguel <miguel-gonzalez@gmx.de>, 2022.
# Least Significant Bite <leastsignificantbite@proton.me>, 2023.
# Benno <bennocrafterdev@googlemail.com>, 2023.
# Janosch Lion <janorico@posteo.de>, 2023.
# "Dimitri A." <dimitripilot3@gmail.com>, 2023.
# Roman Wanner <flugtauglicher@gmail.com>, 2023.
# Ettore Atalan <atalanttore@googlemail.com>, 2023.
# Lars Bollmann <lars.bollmann@tu-dortmund.de>, 2023.
# Benedikt Wicklein <benedikt.wicklein@gmail.com>, 2023.
# Wuzzy <Wuzzy@disroot.org>, 2023.
# Florian Baumer <florianbaumer98@gmail.com>, 2023.
# Rob G <robert.gudat@web.de>, 2023.
# oliver pecek <oliver.pecek@gmail.com>, 2023.
# Emil Krebs <emil.krebs@typefox.io>, 2023.
# Björn Reißig <bjoern.reissig@bytestorm.eu>, 2023.
# Cerno_b <jan.biel@arcor.de>, 2023.
# Cerno_b <cerno.b@gmail.com>, 2023, 2024.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine properties\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2024-01-19 08:19+0000\n"
"Last-Translator: Cerno_b <cerno.b@gmail.com>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot-properties/de/>\n"
"Language: de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 5.4-dev\n"
#: core/config/project_settings.cpp main/main.cpp
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Application"
msgstr "Anwendung"
#: core/config/project_settings.cpp main/main.cpp
msgid "Config"
msgstr "Konfiguration"
#: core/config/project_settings.cpp core/io/resource.cpp
#: editor/animation_track_editor.cpp
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
#: platform/android/export/export_plugin.cpp scene/2d/area_2d.cpp
#: scene/3d/area_3d.cpp scene/3d/skeleton_3d.cpp
#: scene/resources/mesh_library.cpp scene/resources/skin.cpp
#: servers/xr/xr_pose.cpp servers/xr/xr_positional_tracker.cpp
msgid "Name"
msgstr "Name"
#: core/config/project_settings.cpp
msgid "Name Localized"
msgstr "Name (lokalisiert)"
#: core/config/project_settings.cpp platform/windows/export/export_plugin.cpp
#: scene/main/node.cpp scene/resources/visual_shader.cpp
#: servers/xr/xr_positional_tracker.cpp
msgid "Description"
msgstr "Beschreibung"
#: core/config/project_settings.cpp platform/android/export/export_plugin.cpp
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Version"
msgstr "Version"
#: core/config/project_settings.cpp editor/editor_settings.cpp
#: editor/register_editor_types.cpp main/main.cpp
msgid "Run"
msgstr "Ausführen"
#: core/config/project_settings.cpp
msgid "Main Scene"
msgstr "Hauptszene"
#: core/config/project_settings.cpp
msgid "Disable stdout"
msgstr "stdout deaktivieren"
#: core/config/project_settings.cpp
msgid "Disable stderr"
msgstr "stderr deaktivieren"
#: core/config/project_settings.cpp
msgid "Use Hidden Project Data Directory"
msgstr "Verstecktes Projektdatenverzeichnis verwenden"
#: core/config/project_settings.cpp
msgid "Use Custom User Dir"
msgstr "Eigenes Nutzerverzeichnis verwenden"
#: core/config/project_settings.cpp
msgid "Custom User Dir Name"
msgstr "Eigener Nutzerverzeichnisname"
#: core/config/project_settings.cpp
msgid "Project Settings Override"
msgstr "Projekteinstellungen überschreiben"
#: core/config/project_settings.cpp
msgid "Main Loop Type"
msgstr "Typ der Hauptschleife"
#: core/config/project_settings.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr "Beenden automatisch akzeptieren"
#: core/config/project_settings.cpp scene/main/scene_tree.cpp
msgid "Quit on Go Back"
msgstr "Beenden beim Zurückgehen"
#: core/config/project_settings.cpp main/main.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp
#: scene/resources/particle_process_material.cpp
msgid "Display"
msgstr "Anzeige"
#: core/config/project_settings.cpp main/main.cpp
msgid "Window"
msgstr "Fenster"
#: core/config/project_settings.cpp core/math/a_star_grid_2d.cpp
#: editor/editor_settings.cpp editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_scene.cpp modules/csg/csg_shape.cpp
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
#: modules/gridmap/grid_map.cpp scene/3d/camera_3d.cpp scene/3d/decal.cpp
#: scene/3d/fog_volume.cpp scene/3d/gpu_particles_collision_3d.cpp
#: scene/3d/light_3d.cpp scene/3d/occluder_instance_3d.cpp
#: scene/3d/reflection_probe.cpp scene/3d/voxel_gi.cpp scene/gui/code_edit.cpp
#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/main/window.cpp scene/resources/box_shape_3d.cpp
#: scene/resources/label_settings.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/placeholder_textures.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/rectangle_shape_2d.cpp
#: scene/resources/style_box_flat.cpp scene/resources/visual_shader.cpp
#: servers/rendering_server.cpp
msgid "Size"
msgstr "Größe"
#: core/config/project_settings.cpp
msgid "Viewport Width"
msgstr "Viewport-Breite"
#: core/config/project_settings.cpp
msgid "Viewport Height"
msgstr "Viewport-Höhe"
#: core/config/project_settings.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
#: modules/csg/csg_shape.cpp scene/2d/visible_on_screen_notifier_2d.cpp
#: scene/3d/light_3d.cpp scene/3d/lightmap_gi.cpp scene/3d/reflection_probe.cpp
#: scene/3d/visible_on_screen_notifier_3d.cpp scene/3d/visual_instance_3d.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/control.cpp
#: scene/main/node.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/main/window.cpp scene/resources/environment.cpp
#: scene/resources/gradient.cpp scene/resources/material.cpp
#: scene/resources/mesh.cpp scene/resources/particle_process_material.cpp
#: scene/resources/visual_shader.cpp
#: scene/resources/visual_shader_particle_nodes.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#: servers/rendering_server.cpp
msgid "Mode"
msgstr "Modus"
#: core/config/project_settings.cpp
msgid "Initial Position Type"
msgstr "Art der Ausgangsposition"
#: core/config/project_settings.cpp scene/main/window.cpp
msgid "Initial Position"
msgstr "Ausgangsposition"
#: core/config/project_settings.cpp
msgid "Initial Screen"
msgstr "Anfangsbildschirm"
#: core/config/project_settings.cpp scene/gui/graph_element.cpp
msgid "Resizable"
msgstr "Größe veränderbar"
#: core/config/project_settings.cpp scene/main/window.cpp
msgid "Borderless"
msgstr "Randlos"
#: core/config/project_settings.cpp scene/main/window.cpp
msgid "Always on Top"
msgstr "Immer im Vordergrund"
#: core/config/project_settings.cpp scene/3d/sprite_3d.cpp
#: scene/main/window.cpp
msgid "Transparent"
msgstr "Transparent"
#: core/config/project_settings.cpp scene/main/window.cpp
msgid "Extend to Title"
msgstr "Bis zum Titel erweitern"
#: core/config/project_settings.cpp
msgid "No Focus"
msgstr "Kein Fokus"
#: core/config/project_settings.cpp
msgid "Window Width Override"
msgstr "Fensterbreite überschreiben"
#: core/config/project_settings.cpp
msgid "Window Height Override"
msgstr "Fensterhöhe überschreiben"
#: core/config/project_settings.cpp
msgid "Energy Saving"
msgstr "Energiesparen"
#: core/config/project_settings.cpp
msgid "Keep Screen On"
msgstr "Bildschirm eingeschaltet lassen"
#: core/config/project_settings.cpp main/main.cpp
#: scene/animation/animation_mixer.cpp servers/audio_server.cpp
msgid "Audio"
msgstr "Audio"
#: core/config/project_settings.cpp servers/audio_server.cpp
msgid "Buses"
msgstr "Busse"
#: core/config/project_settings.cpp
msgid "Default Bus Layout"
msgstr "Default-Bus-Layout"
#: core/config/project_settings.cpp
msgid "General"
msgstr "Allgemein"
#: core/config/project_settings.cpp
msgid "Text to Speech"
msgstr "Text-zu-Sprache"
#: core/config/project_settings.cpp
msgid "2D Panning Strength"
msgstr "Stärke des 2D-Panning"
#: core/config/project_settings.cpp
msgid "3D Panning Strength"
msgstr "Stärke des 3D-Panning"
#: core/config/project_settings.cpp main/main.cpp
#: platform/ios/export/export.cpp
msgid "iOS"
msgstr "iOS"
#: core/config/project_settings.cpp
msgid "Session Category"
msgstr "Session-Kategorie"
#: core/config/project_settings.cpp
msgid "Mix With Others"
msgstr "Mit anderen mixen"
#: core/config/project_settings.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/import/resource_importer_texture.cpp
#: editor/register_editor_types.cpp scene/2d/camera_2d.cpp
#: scene/3d/light_3d.cpp scene/main/node.cpp
#: servers/movie_writer/movie_writer.cpp
msgid "Editor"
msgstr "Editor"
#: core/config/project_settings.cpp editor/register_editor_types.cpp
msgid "Script"
msgstr "Skript"
#: core/config/project_settings.cpp
msgid "Search in File Extensions"
msgstr "Dateierweiterungen für Dateisuche"
#: core/config/project_settings.cpp
msgid "Subwindows"
msgstr "Unterfenster"
#: core/config/project_settings.cpp scene/main/viewport.cpp
msgid "Embed Subwindows"
msgstr "Unterfenster einbetten"
#: core/config/project_settings.cpp editor/import/resource_importer_scene.cpp
#: main/main.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/resources/tile_set.cpp servers/physics_server_2d.cpp
#: servers/physics_server_3d.cpp
msgid "Physics"
msgstr "Physik"
#: core/config/project_settings.cpp editor/editor_settings.cpp
#: scene/main/scene_tree.cpp servers/navigation_server_3d.cpp
#: servers/physics_server_2d.cpp servers/rendering_server.cpp
msgid "2D"
msgstr "2D"
#: core/config/project_settings.cpp
msgid "Run on Separate Thread"
msgstr "In separatem Thread ausführen"
#: core/config/project_settings.cpp editor/editor_settings.cpp
#: editor/plugins/node_3d_editor_plugin.cpp servers/navigation_server_3d.cpp
#: servers/physics_server_3d.cpp
msgid "3D"
msgstr "3D"
#: core/config/project_settings.cpp scene/gui/subviewport_container.cpp
#: scene/main/window.cpp
msgid "Stretch"
msgstr "Streckung"
#: core/config/project_settings.cpp scene/main/window.cpp
msgid "Aspect"
msgstr "Seitenverhältnis"
#: core/config/project_settings.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: modules/gltf/structures/gltf_node.cpp modules/gridmap/grid_map.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/node_2d.cpp
#: scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/3d/node_3d.cpp scene/3d/remote_transform_3d.cpp
#: scene/3d/skeleton_3d.cpp scene/animation/animation_blend_tree.h
#: scene/gui/control.cpp scene/main/canvas_layer.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp scene/resources/camera_attributes.cpp
#: scene/resources/material.cpp scene/resources/particle_process_material.cpp
#: servers/rendering_server.cpp
msgid "Scale"
msgstr "Skalierung"
#: core/config/project_settings.cpp
msgid "Scale Mode"
msgstr "Skalierungsmodus"
#: core/config/project_settings.cpp editor/editor_settings.cpp
#: editor/export/editor_export_platform_pc.cpp main/main.cpp
#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp scene/2d/navigation_agent_2d.cpp
#: scene/3d/navigation_agent_3d.cpp scene/main/scene_tree.cpp
#: servers/navigation_server_3d.cpp servers/rendering/renderer_canvas_cull.cpp
#: servers/rendering_server.cpp
msgid "Debug"
msgstr "Debuggen"
#: core/config/project_settings.cpp editor/import/resource_importer_scene.cpp
#: main/main.cpp modules/gdscript/gdscript.cpp
msgid "Settings"
msgstr "Einstellungen"
#: core/config/project_settings.cpp
msgid "Profiler"
msgstr "Profiler"
#: core/config/project_settings.cpp
msgid "Max Functions"
msgstr "Maximale Funktionen"
#: core/config/project_settings.cpp editor/import/resource_importer_scene.cpp
#: scene/3d/vehicle_body_3d.cpp
msgid "Compression"
msgstr "Kompression"
#: core/config/project_settings.cpp
msgid "Formats"
msgstr "Formate"
#: core/config/project_settings.cpp
msgid "Zstd"
msgstr "Zstd"
#: core/config/project_settings.cpp
msgid "Long Distance Matching"
msgstr "Long Distance Matching"
#: core/config/project_settings.cpp
msgid "Compression Level"
msgstr "Komprimierungsgrad"
#: core/config/project_settings.cpp
msgid "Window Log Size"
msgstr "Long Distance Matching Fenstergröße"
#: core/config/project_settings.cpp
msgid "Zlib"
msgstr "Zlib"
#: core/config/project_settings.cpp
msgid "Gzip"
msgstr "Gzip"
#: core/config/project_settings.cpp
msgid "Crash Handler"
msgstr "Absturzbehandlung"
#: core/config/project_settings.cpp core/input/input_event.cpp
msgid "Message"
msgstr "Nachricht"
#: core/config/project_settings.cpp
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp main/main.cpp
#: modules/lightmapper_rd/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp scene/resources/tile_set.cpp
#: servers/rendering_server.cpp
msgid "Rendering"
msgstr "Rendern"
#: core/config/project_settings.cpp scene/main/scene_tree.cpp
#: servers/rendering_server.cpp
msgid "Occlusion Culling"
msgstr "Occlusion Culling"
#: core/config/project_settings.cpp
msgid "BVH Build Quality"
msgstr "BVH Build-Qualität"
#: core/config/project_settings.cpp core/object/message_queue.cpp
msgid "Memory"
msgstr "Speicher"
#: core/config/project_settings.cpp core/object/message_queue.cpp
#: core/register_core_types.cpp main/main.cpp modules/webrtc/register_types.cpp
#: scene/main/window.cpp servers/rendering_server.cpp
msgid "Limits"
msgstr "Limits"
#: core/config/project_settings.cpp
msgid "Multithreaded Server"
msgstr "Multithreading-Server"
#: core/config/project_settings.cpp
msgid "RID Pool Prealloc"
msgstr "RID-Pool-Vorallozierung"
#: core/config/project_settings.cpp core/string/translation.cpp main/main.cpp
msgid "Internationalization"
msgstr "Internationalisierung"
#: core/config/project_settings.cpp
msgid "Force Right to Left Layout Direction"
msgstr "Layoutrichtung von rechts nach links erzwingen"
#: core/config/project_settings.cpp
msgid "Root Node Layout Direction"
msgstr "Root-Node-Layout-Richtung"
#: core/config/project_settings.cpp scene/gui/base_button.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
#: scene/theme/theme_db.cpp
msgid "GUI"
msgstr "GUI"
#: core/config/project_settings.cpp scene/gui/base_button.cpp
#: scene/gui/text_edit.cpp scene/main/viewport.cpp
msgid "Timers"
msgstr "Timer"
#: core/config/project_settings.cpp
msgid "Incremental Search Max Interval Msec"
msgstr "Maximales Intervall für inkrementelle Suche in ms"
#: core/config/project_settings.cpp main/main.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
msgid "Common"
msgstr "Allgemein"
#: core/config/project_settings.cpp scene/main/viewport.cpp
msgid "Snap Controls to Pixels"
msgstr "Control-Vectices auf Pixeln einrasten"
#: core/config/project_settings.cpp scene/gui/control.cpp scene/main/window.cpp
msgid "Fonts"
msgstr "Schriftarten"
#: core/config/project_settings.cpp
msgid "Dynamic Fonts"
msgstr "Dynamische Schriftarten"
#: core/config/project_settings.cpp
msgid "Use Oversampling"
msgstr "Oversampling verwenden"
#: core/config/project_settings.cpp main/main.cpp
msgid "Rendering Device"
msgstr "Render-Backend"
#: core/config/project_settings.cpp
msgid "Staging Buffer"
msgstr "Bereitstellungspuffer"
#: core/config/project_settings.cpp
msgid "Block Size (KB)"
msgstr "Blockgröße (KB)"
#: core/config/project_settings.cpp core/object/message_queue.cpp
msgid "Max Size (MB)"
msgstr "Maximale Größe (MB)"
#: core/config/project_settings.cpp
msgid "Texture Upload Region Size Px"
msgstr "Größe der Textur-Uploadregion in Px"
#: core/config/project_settings.cpp
msgid "Pipeline Cache"
msgstr "Pipeline-Cache"
#: core/config/project_settings.cpp
msgid "Save Chunk Size (MB)"
msgstr "Speicher-Chunk-Größe (MB)"
#: core/config/project_settings.cpp
msgid "Vulkan"
msgstr "Vulkan"
#: core/config/project_settings.cpp
msgid "Max Descriptors per Pool"
msgstr "Max. Deskriptoren pro Pool"
#: core/config/project_settings.cpp modules/gltf/gltf_state.cpp
#: scene/3d/decal.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_progress_bar.cpp servers/rendering_server.cpp
msgid "Textures"
msgstr "Texturen"
#: core/config/project_settings.cpp
msgid "Canvas Textures"
msgstr "Canvas-Texturen"
#: core/config/project_settings.cpp scene/main/viewport.cpp
msgid "Default Texture Filter"
msgstr "Default-Textur-Filter"
#: core/config/project_settings.cpp scene/main/viewport.cpp
msgid "Default Texture Repeat"
msgstr "Default-Textur-Wiederholung"
#: core/config/project_settings.cpp
msgid "Collada"
msgstr "Collada"
#: core/config/project_settings.cpp
msgid "Use Ambient"
msgstr "Ambient verwenden"
#: core/core_bind.cpp
msgid "Low Processor Usage Mode"
msgstr "Prozessorenergiesparmodus"
#: core/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
msgstr "Leerlaufzeit im Prozessorenergiesparmodus (μs)"
#: core/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
msgstr "Delta-Glättung"
#: core/core_bind.cpp
msgid "Print Error Messages"
msgstr "Fehlermeldungen ausgeben"
#: core/core_bind.cpp main/main.cpp
msgid "Physics Ticks per Second"
msgstr "Physik-Ticks pro Sekunde"
#: core/core_bind.cpp main/main.cpp
msgid "Max Physics Steps per Frame"
msgstr "Max Physik-Schritte pro Frame"
#: core/core_bind.cpp main/main.cpp
msgid "Max FPS"
msgstr "Max. FPS"
#: core/core_bind.cpp
msgid "Time Scale"
msgstr "Zeitskalierung"
#: core/core_bind.cpp main/main.cpp
msgid "Physics Jitter Fix"
msgstr "Physik-Jitter-Korrektur"
#: core/input/input.cpp
msgid "Mouse Mode"
msgstr "Mausmodus"
#: core/input/input.cpp
msgid "Use Accumulated Input"
msgstr "Kumulierte Eingabe verwenden"
#: core/input/input.cpp main/main.cpp
msgid "Input Devices"
msgstr "Eingabegeräte"
#: core/input/input.cpp
msgid "Compatibility"
msgstr "Kompatibilität"
#: core/input/input.cpp
msgid "Legacy Just Pressed Behavior"
msgstr "Veraltetes „Gerade gedrückt“-Verhalten"
#: core/input/input_event.cpp
msgid "Device"
msgstr "Gerät"
#: core/input/input_event.cpp
msgid "Window ID"
msgstr "Fenster-ID"
#: core/input/input_event.cpp
msgid "Command or Control Autoremap"
msgstr "Automatische Befehls- oder Steuerungs-Neuzuweisung"
#: core/input/input_event.cpp
msgid "Alt Pressed"
msgstr "Alt gedrückt"
#: core/input/input_event.cpp
msgid "Shift Pressed"
msgstr "Umschalt gedrückt"
#: core/input/input_event.cpp
msgid "Ctrl Pressed"
msgstr "Strg gedrückt"
#: core/input/input_event.cpp
msgid "Meta Pressed"
msgstr "Meta gedrückt"
#: core/input/input_event.cpp scene/gui/texture_button.cpp
#: scene/theme/default_theme.cpp
msgid "Pressed"
msgstr "Gedrückt"
#: core/input/input_event.cpp
msgid "Keycode"
msgstr "Tastencode"
#: core/input/input_event.cpp
msgid "Physical Keycode"
msgstr "Physischer Tastencode"
#: core/input/input_event.cpp
msgid "Key Label"
msgstr "Tasten-Label"
#: core/input/input_event.cpp
msgid "Unicode"
msgstr "Unicode"
#: core/input/input_event.cpp
msgid "Echo"
msgstr "Echo"
#: core/input/input_event.cpp scene/gui/base_button.cpp
msgid "Button Mask"
msgstr "Button-Maske"
#: core/input/input_event.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_scene.cpp
#: modules/gltf/structures/gltf_node.cpp scene/2d/node_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/node_3d.cpp
#: scene/3d/remote_transform_3d.cpp scene/3d/skeleton_3d.cpp
#: scene/gui/control.cpp scene/main/window.cpp
#: scene/resources/particle_process_material.cpp servers/physics_server_2d.cpp
#: servers/physics_server_3d.cpp
msgid "Position"
msgstr "Position"
#: core/input/input_event.cpp
msgid "Global Position"
msgstr "Globale Position"
#: core/input/input_event.cpp scene/main/window.cpp
msgid "Factor"
msgstr "Faktor"
#: core/input/input_event.cpp
msgid "Button Index"
msgstr "Button-Index"
#: core/input/input_event.cpp
msgid "Canceled"
msgstr "Abgebrochen"
#: core/input/input_event.cpp
msgid "Double Click"
msgstr "Doppelklick"
#: core/input/input_event.cpp
msgid "Tilt"
msgstr "Neigung"
#: core/input/input_event.cpp
msgid "Pressure"
msgstr "Druck"
#: core/input/input_event.cpp
msgid "Pen Inverted"
msgstr "Stift invertiert"
#: core/input/input_event.cpp
msgid "Relative"
msgstr "Relativ"
#: core/input/input_event.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body_3d.cpp scene/resources/particle_process_material.cpp
msgid "Velocity"
msgstr "Geschwindigkeit"
#: core/input/input_event.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Achse"
#: core/input/input_event.cpp
msgid "Axis Value"
msgstr "Achsenwert"
#: core/input/input_event.cpp
msgid "Index"
msgstr "Index"
#: core/input/input_event.cpp
msgid "Double Tap"
msgstr "Doppeltippen"
#: core/input/input_event.cpp
#: modules/openxr/action_map/openxr_interaction_profile.cpp
#: scene/2d/touch_screen_button.cpp
msgid "Action"
msgstr "Aktion"
#: core/input/input_event.cpp scene/3d/gpu_particles_collision_3d.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/skeleton_modification_stack_2d.cpp
msgid "Strength"
msgstr "Stärke"
#: core/input/input_event.cpp
msgid "Delta"
msgstr "Delta"
#: core/input/input_event.cpp
msgid "Channel"
msgstr "Kanal"
#: core/input/input_event.cpp
msgid "Pitch"
msgstr "Anstellwinkel"
#: core/input/input_event.cpp
msgid "Instrument"
msgstr "Gerät"
#: core/input/input_event.cpp
msgid "Controller Number"
msgstr "Controllernummer"
#: core/input/input_event.cpp
msgid "Controller Value"
msgstr "Controllerwert"
#: core/input/input_event.cpp scene/gui/base_button.cpp
msgid "Shortcut"
msgstr "Tastenkürzel"
#: core/input/shortcut.cpp
msgid "Events"
msgstr "Ereignisse"
#: core/io/dir_access.cpp
msgid "Include Navigational"
msgstr "Navigation einbeziehen"
#: core/io/dir_access.cpp
msgid "Include Hidden"
msgstr "Versteckte einbeziehen"
#: core/io/file_access.cpp core/io/stream_peer.cpp
msgid "Big Endian"
msgstr "Big-Endian"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
msgstr "Blockierender Modus aktiviert"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
msgstr "Lese-Chunk-Größe"
#: core/io/json.cpp scene/2d/polygon_2d.cpp scene/3d/lightmap_gi.cpp
#: scene/3d/voxel_gi.cpp
msgid "Data"
msgstr "Daten"
#: core/io/marshalls.cpp
msgid "Object ID"
msgstr "Objekt-ID"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
msgstr "Maximalgröße des Encoding-Puffers"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
msgstr "Maximalgröße des Eingabepuffers"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
msgstr "Maximalgröße des Ausgabepuffers"
#: core/io/resource.cpp
msgid "Resource"
msgstr "Ressource"
#: core/io/resource.cpp
msgid "Local to Scene"
msgstr "Lokal zu Szene"
#: core/io/resource.cpp editor/import/resource_importer_scene.cpp
#: editor/plugins/path_3d_editor_plugin.cpp
#: servers/navigation/navigation_path_query_result_2d.cpp
#: servers/navigation/navigation_path_query_result_3d.cpp
msgid "Path"
msgstr "Pfad"
#: core/io/stream_peer.cpp
msgid "Data Array"
msgstr "Datenliste"
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr "Maximale Anzahl hängender Verbindungen"
#: core/math/a_star_grid_2d.cpp scene/2d/sprite_2d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/atlas_texture.cpp
msgid "Region"
msgstr "Region"
#: core/math/a_star_grid_2d.cpp modules/noise/fastnoise_lite.cpp
#: scene/2d/animated_sprite_2d.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
#: scene/2d/polygon_2d.cpp scene/2d/sprite_2d.cpp scene/3d/label_3d.cpp
#: scene/3d/physics_body_3d.cpp scene/3d/soft_body_3d.cpp
#: scene/3d/sprite_3d.cpp scene/3d/visual_instance_3d.cpp
#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
#: scene/resources/label_settings.cpp scene/resources/material.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/style_box_flat.cpp
msgid "Offset"
msgstr "Versatz"
#: core/math/a_star_grid_2d.cpp scene/animation/root_motion_view.cpp
#: scene/resources/navigation_polygon.cpp
msgid "Cell Size"
msgstr "Zellengröße"
#: core/math/a_star_grid_2d.cpp
msgid "Jumping Enabled"
msgstr "Springen aktiviert"
#: core/math/a_star_grid_2d.cpp
msgid "Default Compute Heuristic"
msgstr "Default-Berechnungsheuristik"
#: core/math/a_star_grid_2d.cpp
msgid "Default Estimate Heuristic"
msgstr "Default-Schätzungsheuristik"
#: core/math/a_star_grid_2d.cpp
msgid "Diagonal Mode"
msgstr "Diagonalmodus"
#: core/math/random_number_generator.cpp modules/noise/fastnoise_lite.cpp
msgid "Seed"
msgstr "Seed"
#: core/math/random_number_generator.cpp
msgid "State"
msgstr "Status"
#: core/object/message_queue.cpp
msgid "Message Queue"
msgstr "Nachrichtenwarteschlange"
#: core/register_core_types.cpp
#: editor/debugger/debug_adapter/debug_adapter_server.cpp
#: editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#: modules/webrtc/register_types.cpp
msgid "Network"
msgstr "Netzwerk"
#: core/register_core_types.cpp
msgid "TCP"
msgstr "TCP"
#: core/register_core_types.cpp
msgid "Connect Timeout Seconds"
msgstr "Verbindungszeit-Überschreitung in Sekunden"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
msgstr "Paket-Peer-Stream"
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
msgstr "Max. Puffer (Zweierpotenz)"
#: core/register_core_types.cpp editor/editor_settings.cpp
msgid "TLS"
msgstr "TLS"
#: core/register_core_types.cpp
msgid "Certificate Bundle Override"
msgstr "Zertifikatsbündelüberschreibung"
#: core/register_core_types.cpp scene/gui/rich_text_label.cpp
msgid "Threading"
msgstr "Threading"
#: core/register_core_types.cpp
msgid "Worker Pool"
msgstr "Arbeiter-Pool"
#: core/register_core_types.cpp
msgid "Max Threads"
msgstr "Max. Threads"
#: core/register_core_types.cpp
msgid "Use System Threads for Low Priority Tasks"
msgstr "Systemthreads für Tasks mit niedriger Priorität verwenden"
#: core/register_core_types.cpp
msgid "Low Priority Thread Ratio"
msgstr "Verhältnis für Threads mit niedriger Priorität"
#: core/string/translation.cpp main/main.cpp
msgid "Locale"
msgstr "Gebietsschema"
#: core/string/translation.cpp
msgid "Test"
msgstr "Test"
#: core/string/translation.cpp
msgid "Fallback"
msgstr "Fallback"
#: core/string/translation.cpp
msgid "Pseudolocalization"
msgstr "Pseudo-Lokalisierung"
#: core/string/translation.cpp
msgid "Use Pseudolocalization"
msgstr "Verwende Pseudo-Lokalisierung"
#: core/string/translation.cpp
msgid "Replace With Accents"
msgstr "Mit Akzenten ersetzen"
#: core/string/translation.cpp
msgid "Double Vowels"
msgstr "Doppelvokale"
#: core/string/translation.cpp
msgid "Fake BiDi"
msgstr "Fake-BiDi"
#: core/string/translation.cpp scene/2d/area_2d.cpp scene/3d/area_3d.cpp
msgid "Override"
msgstr "Überschreiben"
#: core/string/translation.cpp
msgid "Expansion Ratio"
msgstr "Expansionsverhältnis"
#: core/string/translation.cpp scene/gui/spin_box.cpp
msgid "Prefix"
msgstr "Präfix"
#: core/string/translation.cpp editor/gui/editor_spin_slider.cpp
#: scene/gui/spin_box.cpp
msgid "Suffix"
msgstr "Suffix"
#: core/string/translation.cpp
msgid "Skip Placeholders"
msgstr "Platzhalter überspringen"
#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
#: modules/gltf/structures/gltf_node.cpp scene/2d/node_2d.cpp
#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/node_3d.cpp scene/3d/physics_body_3d.cpp
#: scene/3d/remote_transform_3d.cpp scene/3d/skeleton_3d.cpp
#: scene/gui/control.cpp scene/main/canvas_layer.cpp
#: scene/resources/environment.cpp
msgid "Rotation"
msgstr "Rotation"
#: editor/animation_track_editor.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Wert"
#: editor/animation_track_editor.cpp
msgid "Arg Count"
msgstr "Anzahl der Argumente"
#: editor/animation_track_editor.cpp
msgid "Args"
msgstr "Argumente"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: modules/gltf/structures/gltf_accessor.cpp modules/noise/fastnoise_lite.cpp
#: scene/3d/physics_body_3d.cpp scene/gui/text_edit.cpp
#: scene/resources/visual_shader_nodes.cpp servers/xr/xr_positional_tracker.cpp
msgid "Type"
msgstr "Art"
#: editor/animation_track_editor.cpp
msgid "In Handle"
msgstr "Eingehender Handle"
#: editor/animation_track_editor.cpp
msgid "Out Handle"
msgstr "Ausgehender Handle"
#: editor/animation_track_editor.cpp
msgid "Handle Mode"
msgstr "Handle-Modus"
#: editor/animation_track_editor.cpp scene/2d/audio_stream_player_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_stream_player.cpp
msgid "Stream"
msgstr "Stream"
#: editor/animation_track_editor.cpp
msgid "Start Offset"
msgstr "Startversatz"
#: editor/animation_track_editor.cpp
msgid "End Offset"
msgstr "Endversatz"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
#: scene/2d/animated_sprite_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/sprite_2d.cpp scene/3d/cpu_particles_3d.cpp scene/3d/sprite_3d.cpp
#: scene/animation/animation_blend_tree.cpp
#: scene/resources/particle_process_material.cpp
msgid "Animation"
msgstr "Animation"
#: editor/animation_track_editor.cpp
msgid "Easing"
msgstr "Easing"
#: editor/debugger/debug_adapter/debug_adapter_server.cpp
msgid "Debug Adapter"
msgstr "Debug-Adapter"
#: editor/debugger/debug_adapter/debug_adapter_server.cpp
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Remote Port"
msgstr "Remote-Port"
#: editor/debugger/debug_adapter/debug_adapter_server.cpp
msgid "Request Timeout"
msgstr "Anfrage-Zeitüberschreitung"
#: editor/debugger/debug_adapter/debug_adapter_server.cpp
msgid "Sync Breakpoints"
msgstr "Sync-Haltepunkte"
#: editor/debugger/editor_file_server.cpp editor/editor_settings.cpp
#: modules/gltf/register_types.cpp
msgid "FileSystem"
msgstr "Dateisystem"
#: editor/debugger/editor_file_server.cpp
msgid "File Server"
msgstr "Dateiserver"
#: editor/debugger/editor_file_server.cpp editor/editor_settings.cpp
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp scene/theme/default_theme.cpp
msgid "Port"
msgstr "Port"
#: editor/debugger/editor_file_server.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Password"
msgstr "Passwort"
#: editor/editor_feature_profile.cpp
msgid "Default Feature Profile"
msgstr "Default-Feature-Profil"
#: editor/editor_help.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Text Editor"
msgstr "Texteditor"
#: editor/editor_help.cpp editor/editor_settings.cpp
msgid "Help"
msgstr "Hilfe"
#: editor/editor_help.cpp
msgid "Sort Functions Alphabetically"
msgstr "Funktionen alphabetisch sortieren"
#: editor/editor_inspector.cpp editor/gui/editor_spin_slider.cpp
msgid "Label"
msgstr "Label"
#: editor/editor_inspector.cpp editor/gui/editor_spin_slider.cpp
#: scene/theme/default_theme.cpp
msgid "Read Only"
msgstr "Nur Lesezugriff"
#: editor/editor_inspector.cpp
msgid "Checkable"
msgstr "Auswählbar"
#: editor/editor_inspector.cpp scene/theme/default_theme.cpp
msgid "Checked"
msgstr "Ausgewählt"
#: editor/editor_inspector.cpp
msgid "Draw Warning"
msgstr "Warnung zeichnen"
#: editor/editor_inspector.cpp
msgid "Keying"
msgstr "Schlüsselwerte erzeugen"
#: editor/editor_inspector.cpp
msgid "Deletable"
msgstr "Löschbar"
#: editor/editor_interface.cpp
msgid "Distraction Free Mode"
msgstr "Ablenkungsfreier Modus"
#: editor/editor_interface.cpp
msgid "Movie Maker Enabled"
msgstr "Movie Maker aktiviert"
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/xr/xr_interface.cpp
msgid "Interface"
msgstr "Oberfläche"
#: editor/editor_node.cpp
msgid "Save on Focus Loss"
msgstr "Speichern bei Fokusverlust"
#: editor/editor_node.cpp
msgid "Show Update Spinner"
msgstr "Aktualisierungsrad anzeigen"
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "Fortlaufend aktualisieren"
#: editor/editor_node.cpp
msgid "Localize Settings"
msgstr "Einstellungen übersetzen"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Scene Tabs"
msgstr "Szenen-Tabs"
#: editor/editor_node.cpp
msgid "Restore Scenes on Load"
msgstr "Szenen beim Laden wiederherstellen"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
msgstr "Inspektor"
#: editor/editor_node.cpp
msgid "Default Property Name Style"
msgstr "Namensstil für Default-Eigenschaften"
#: editor/editor_node.cpp
msgid "Default Float Step"
msgstr "Default-Float-Schrittweite"
#: editor/editor_node.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr "Einklappen deaktivieren"
#: editor/editor_node.cpp
msgid "Auto Unfold Foreign Scenes"
msgstr "Fremde Szenen automatisch ausklappen"
#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
msgstr "Horizontales Vector2-Bearbeiten"
#: editor/editor_node.cpp
msgid "Horizontal Vector Types Editing"
msgstr "Horizontales Vektortyp-Bearbeiten"
#: editor/editor_node.cpp
msgid "Open Resources in Current Inspector"
msgstr "Ressourcen in aktuellem Inspektor öffnen"
#: editor/editor_node.cpp
msgid "Resources to Open in New Inspector"
msgstr "Ressourcen in neuem Inspektor öffnen"
#: editor/editor_node.cpp
msgid "Default Color Picker Mode"
msgstr "Default-Farbwahl-Modus"
#: editor/editor_node.cpp
msgid "Default Color Picker Shape"
msgstr "Default-Farbwahl-Form"
#: editor/editor_resource_picker.cpp
msgid "Base Type"
msgstr "Basistyp"
#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
#: scene/gui/slider.cpp scene/gui/spin_box.cpp scene/gui/text_edit.cpp
msgid "Editable"
msgstr "Bearbeitbar"
#: editor/editor_resource_picker.cpp scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Modus ein-/ausschalten"
#: editor/editor_settings.cpp
msgid "Editor Language"
msgstr "Editorsprache"
#: editor/editor_settings.cpp
msgid "Display Scale"
msgstr "Anzeigeskalierung"
#: editor/editor_settings.cpp
msgid "Editor Screen"
msgstr "Bildschirm-Editor"
#: editor/editor_settings.cpp
msgid "Project Manager Screen"
msgstr "Bildschirm Projektmanager"
#: editor/editor_settings.cpp
msgid "Enable Pseudolocalization"
msgstr "Aktiviere Pseudo-Lokalisierung"
#: editor/editor_settings.cpp
msgid "Use Embedded Menu"
msgstr "Eingebettetes Menü verwenden"
#: editor/editor_settings.cpp
msgid "Expand to Title"
msgstr "Zum Titel expandieren"
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
msgstr "Eigene Anzeigeskalierung"
#: editor/editor_settings.cpp
msgid "Main Font Size"
msgstr "Hauptschriftgröße"
#: editor/editor_settings.cpp
msgid "Code Font Size"
msgstr "Quellcodeschriftgröße"
#: editor/editor_settings.cpp
msgid "Code Font Contextual Ligatures"
msgstr "Kontextabhängige Quellcodeschriftart-Ligaturen"
#: editor/editor_settings.cpp
msgid "Code Font Custom OpenType Features"
msgstr "Quellcodeschriftart-spezifische OpenType-Features"
#: editor/editor_settings.cpp
msgid "Code Font Custom Variations"
msgstr "Quellcodeschriftart-spezifische Varianten"
#: editor/editor_settings.cpp
msgid "Font Antialiasing"
msgstr "Schriftarten-Antialiasing"
#: editor/editor_settings.cpp
msgid "Font Hinting"
msgstr "Schriftart-Hints"
#: editor/editor_settings.cpp
msgid "Font Subpixel Positioning"
msgstr "Schriftart Subpixel-Rendering"
#: editor/editor_settings.cpp
msgid "Main Font"
msgstr "Hauptschriftart"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
msgstr "Hauptschriftart Fett"
#: editor/editor_settings.cpp
msgid "Code Font"
msgstr "Quellcodeschriftart"
#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
msgstr "Leerlaufzeit im Prozessorenergiesparmodus (μs)"
#: editor/editor_settings.cpp
msgid "Unfocused Low Processor Mode Sleep (µsec)"
msgstr "Leerlaufzeit im Prozessorenergiesparmodus bei fehlendem Fokus (μs)"
#: editor/editor_settings.cpp
msgid "Separate Distraction Mode"
msgstr "Separater ablenkungsfreier Modus"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
msgstr "Screenshots automatisch öffnen"
#: editor/editor_settings.cpp
msgid "Single Window Mode"
msgstr "Einzelfenster-Modus"
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
msgstr "Extra-Maustasten blättern durch Verlauf"
#: editor/editor_settings.cpp
msgid "Save Each Scene on Quit"
msgstr "Jede Szene beim Verlassen speichern"
#: editor/editor_settings.cpp
msgid "Accept Dialog Cancel OK Buttons"
msgstr "Abbrechen & OK-Buttons im Akzeptieren-Dialog"
#: editor/editor_settings.cpp
msgid "Show Internal Errors in Toast Notifications"
msgstr "Zeige interne Fehler in Pop-Up-Benachrichtigungen"
#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items per Page"
msgstr "Max. Einträge pro Seite im Array-Dictionary"
#: editor/editor_settings.cpp
msgid "Show Low Level OpenType Features"
msgstr "Zeige Low-Level OpenType Features"
#: editor/editor_settings.cpp
msgid "Float Drag Speed"
msgstr "Float-Ziehgeschwindigkeit"
#: editor/editor_settings.cpp modules/gdscript/editor/gdscript_highlighter.cpp
#: scene/gui/control.cpp scene/main/window.cpp scene/theme/theme_db.cpp
msgid "Theme"
msgstr "Theme"
#: editor/editor_settings.cpp
msgid "Preset"
msgstr "Vorgabe"
#: editor/editor_settings.cpp
msgid "Icon and Font Color"
msgstr "Icon- und Schriftfarbe"
#: editor/editor_settings.cpp
msgid "Base Color"
msgstr "Grundfarbe"
#: editor/editor_settings.cpp
msgid "Accent Color"
msgstr "Akzentfarbe"
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr "Kontrast"
#: editor/editor_settings.cpp
msgid "Draw Extra Borders"
msgstr "Zusätzliche Ränder zeichnen"
#: editor/editor_settings.cpp
msgid "Icon Saturation"
msgstr "Icon-Sättigung"
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
msgstr "Liniendeckkraft von Verbindungen"
#: editor/editor_settings.cpp
msgid "Border Size"
msgstr "Randgröße"
#: editor/editor_settings.cpp scene/resources/style_box_flat.cpp
msgid "Corner Radius"
msgstr "Eckradius"
#: editor/editor_settings.cpp
msgid "Additional Spacing"
msgstr "Zusätzlicher Zwischenraum"
#: editor/editor_settings.cpp
msgid "Custom Theme"
msgstr "Eigenes Theme"
#: editor/editor_settings.cpp
msgid "Touchscreen"
msgstr "Touchscreen"
#: editor/editor_settings.cpp
msgid "Increase Scrollbar Touch Area"
msgstr "Vergrößere Scrollbar-Touch-Bereich"
#: editor/editor_settings.cpp main/main.cpp
msgid "Enable Long Press as Right Click"
msgstr "Langes Drücken als Rechtsklick aktivieren"
#: editor/editor_settings.cpp main/main.cpp
msgid "Enable Pan and Scale Gestures"
msgstr "Panning- und Skalierungs-Gesten aktivieren"
#: editor/editor_settings.cpp
msgid "Scale Gizmo Handles"
msgstr "Gizmogriffe skalieren"
#: editor/editor_settings.cpp
msgid "Display Close Button"
msgstr "Schließen-Button anzeigen"
#: editor/editor_settings.cpp
msgid "Show Thumbnail on Hover"
msgstr "Thumbnail beim Überfahren mit der Maus anzeigen"
#: editor/editor_settings.cpp
msgid "Maximum Width"
msgstr "Maximalbreite"
#: editor/editor_settings.cpp
msgid "Show Script Button"
msgstr "Skript-Button anzeigen"
#: editor/editor_settings.cpp
msgid "Multi Window"
msgstr "Multi-Fenster"
#: editor/editor_settings.cpp
#: editor/import/post_import_plugin_skeleton_rest_fixer.cpp
#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp scene/3d/joint_3d.cpp
#: servers/rendering_server.cpp
msgid "Enable"
msgstr "Aktivieren"
#: editor/editor_settings.cpp
msgid "Restore Windows on Load"
msgstr "Fenster beim Laden wiederherstellen"
#: editor/editor_settings.cpp
msgid "Maximize Window"
msgstr "Fenster maximieren"
#: editor/editor_settings.cpp
msgid "External Programs"
msgstr "Externe Programme"
#: editor/editor_settings.cpp
msgid "Raster Image Editor"
msgstr "Rasterbild-Editor"
#: editor/editor_settings.cpp
msgid "Vector Image Editor"
msgstr "Vektorbild-Editor"
#: editor/editor_settings.cpp
msgid "Audio Editor"
msgstr "Audio-Editor"
#: editor/editor_settings.cpp
msgid "3D Model Editor"
msgstr "3D-Modell-Editor"
#: editor/editor_settings.cpp
msgid "Directories"
msgstr "Verzeichnisse"
#: editor/editor_settings.cpp
msgid "Autoscan Project Path"
msgstr "Projektpfad automatisch durchsuchen"
#: editor/editor_settings.cpp
msgid "Default Project Path"
msgstr "Default-Projektpfad"
#: editor/editor_settings.cpp
msgid "On Save"
msgstr "Beim Speichern"
#: editor/editor_settings.cpp
msgid "Compress Binary Resources"
msgstr "Binäre Ressourcen komprimieren"
#: editor/editor_settings.cpp
msgid "Safe Save on Backup then Rename"
msgstr "Sicheres Speichern beim Backup, dann umbenennen"
#: editor/editor_settings.cpp
msgid "File Dialog"
msgstr "Dateidialog"
#: editor/editor_settings.cpp editor/gui/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Show Hidden Files"
msgstr "Versteckte Dateien anzeigen"
#: editor/editor_settings.cpp editor/gui/editor_file_dialog.cpp
msgid "Display Mode"
msgstr "Darstellungsmodus"
#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr "Vorschaubildgröße"
#: editor/editor_settings.cpp editor/import/resource_importer_scene.cpp
#: editor/register_editor_types.cpp modules/gltf/register_types.cpp
msgid "Import"
msgstr "Importieren"
#: editor/editor_settings.cpp modules/gltf/register_types.cpp
msgid "Blender"
msgstr "Blender"
#: editor/editor_settings.cpp
msgid "Blender 3 Path"
msgstr "Blender 3-Pfad"
#: editor/editor_settings.cpp
msgid "RPC Port"
msgstr "RPC-Port"
#: editor/editor_settings.cpp
msgid "RPC Server Uptime"
msgstr "RPC-Server-Uptime"
#: editor/editor_settings.cpp modules/gltf/register_types.cpp
msgid "FBX"
msgstr "FBX"
#: editor/editor_settings.cpp
msgid "FBX2glTF Path"
msgstr "FBX2glTF-Pfad"
#: editor/editor_settings.cpp
msgid "Tools"
msgstr "Tools"
#: editor/editor_settings.cpp
msgid "Oidn"
msgstr "Oidn"
#: editor/editor_settings.cpp
msgid "Oidn Denoise Path"
msgstr "Pfad Oidn Rauschunterdrückung"
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
msgid "Docks"
msgstr "Docks"
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
msgid "Scene Tree"
msgstr "Szenenbaum"
#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
msgstr "Erstellen-Dialog beim Start vollständig aufklappen"
#: editor/editor_settings.cpp
msgid "Auto Expand to Selected"
msgstr "Automatisch auf Auswahl vergrößern"
#: editor/editor_settings.cpp
msgid "Always Show Folders"
msgstr "Verzeichnisse immer anzeigen"
#: editor/editor_settings.cpp
msgid "TextFile Extensions"
msgstr "TextFile-Erweiterungen"
#: editor/editor_settings.cpp
msgid "Property Editor"
msgstr "Eigenschafteneditor"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
msgstr "Autoaktualisierungsintervall"
#: editor/editor_settings.cpp
msgid "Subresource Hue Tint"
msgstr "Farbton von Unterressourcen"
#: editor/editor_settings.cpp
msgid "Color Theme"
msgstr "Farbschema"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Aussehen"
#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr "Textcursor"
#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr "Textcursor-Blinken"
#: editor/editor_settings.cpp
msgid "Caret Blink Interval"
msgstr "Blinkintervall des Textcursors"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr "Aktuelle Zeile hervorheben"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr "Alle Vorkommen hervorheben"
#: editor/editor_settings.cpp
msgid "Guidelines"
msgstr "Hinweislinien"
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
msgstr "Zeilenlängen-Hinweislinien anzeigen"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
msgstr "Weiche Grenze für Zeilenlängen-Hinweislinie"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
msgstr "Harte Grenze für Zeilenlängen-Hinweislinie"
#: editor/editor_settings.cpp scene/gui/code_edit.cpp
msgid "Gutters"
msgstr "Spalten"
#: editor/editor_settings.cpp
msgid "Show Line Numbers"
msgstr "Zeilennummern anzeigen"
#: editor/editor_settings.cpp
msgid "Line Numbers Zero Padded"
msgstr "Zeilennummer mit Nullen auffüllen"
#: editor/editor_settings.cpp
msgid "Highlight Type Safe Lines"
msgstr "Typsichere Zeilen hervorheben"
#: editor/editor_settings.cpp
msgid "Show Info Gutter"
msgstr "Informationsspalte anzeigen"
#: editor/editor_settings.cpp scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr "Übersichtskarte"
#: editor/editor_settings.cpp
msgid "Show Minimap"
msgstr "Übersichtskarte anzeigen"
#: editor/editor_settings.cpp
msgid "Minimap Width"
msgstr "Breite der Übersichtskarte"
#: editor/editor_settings.cpp
msgid "Lines"
msgstr "Zeilen"
#: editor/editor_settings.cpp
msgid "Code Folding"
msgstr "Code-Einklappen"
#: editor/editor_settings.cpp
msgid "Word Wrap"
msgstr "Wörter umbrechen"
#: editor/editor_settings.cpp scene/3d/label_3d.cpp scene/gui/label.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Autowrap Mode"
msgstr "Automatischer Umbrechungsmodus"
#: editor/editor_settings.cpp
msgid "Whitespace"
msgstr "Whitespace"
#: editor/editor_settings.cpp
msgid "Draw Tabs"
msgstr "Tabulatoren anzeigen"
#: editor/editor_settings.cpp
msgid "Draw Spaces"
msgstr "Leerzeichen anzeigen"
#: editor/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/label_settings.cpp scene/resources/primitive_meshes.cpp
#: scene/theme/default_theme.cpp
msgid "Line Spacing"
msgstr "Zeilenzwischenraum"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Behavior"
msgstr "Verhalten"
#: editor/editor_settings.cpp editor/plugins/node_3d_editor_plugin.cpp
#: modules/gridmap/grid_map.cpp scene/resources/tile_set.cpp
#: servers/navigation_server_3d.cpp
msgid "Navigation"
msgstr "Navigation"
#: editor/editor_settings.cpp
msgid "Move Caret on Right Click"
msgstr "Textcursor bei Rechtsklick bewegen"
#: editor/editor_settings.cpp
msgid "Scroll Past End of File"
msgstr "Über das Dateiende hinaus scrollen"
#: editor/editor_settings.cpp
msgid "Smooth Scrolling"
msgstr "Flüssiges Scrollen"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr "Vertikale Scrollgeschwindigkeit"
#: editor/editor_settings.cpp
msgid "Drag and Drop Selection"
msgstr "Auswahl per Drag&Drop"
#: editor/editor_settings.cpp
msgid "Stay in Script Editor on Node Selected"
msgstr "Bei Node-Auswahl im Skript-Editor bleiben"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Indent"
msgstr "Einrücken"
#: editor/editor_settings.cpp
msgid "Auto Indent"
msgstr "Automatische Einrückung"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Files"
msgstr "Dateien"
#: editor/editor_settings.cpp
msgid "Trim Trailing Whitespace on Save"
msgstr "Whitespace am Zeilenende beim Speichern entfernen"
#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
msgstr "Autospeicherinterval (s)"
#: editor/editor_settings.cpp
msgid "Restore Scripts on Load"
msgstr "Skripte beim Laden wiederherstellen"
#: editor/editor_settings.cpp
msgid "Convert Indent on Save"
msgstr "Einrückung beim Speichern umwandeln"
#: editor/editor_settings.cpp
msgid "Auto Reload Scripts on External Change"
msgstr "Skripte bei externen Änderungen auto-neuladen"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Script List"
msgstr "Skriptliste"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
msgstr "Übersicht der Elemente anzeigen"
#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
msgstr "Übersicht der Elemente alphabetisch sortieren"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Completion"
msgstr "Vervollständigung"
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr "Verzögerung bis Parsing beginnt"
#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
msgstr "Automatische Klammervervollständigung"
#: editor/editor_settings.cpp
msgid "Code Complete Enabled"
msgstr "Code-Vervollständigung Aktiviert"
#: editor/editor_settings.cpp
msgid "Code Complete Delay"
msgstr "Verzögerung der Codevervollständigung"
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
msgstr "Tooltip für Funktions-Aufrufhinweis unter aktueller Zeile platzieren"
#: editor/editor_settings.cpp
msgid "Complete File Paths"
msgstr "Dateipfade vervollständigen"
#: editor/editor_settings.cpp
msgid "Add Type Hints"
msgstr "Typhinweise hinzufügen"
#: editor/editor_settings.cpp
msgid "Use Single Quotes"
msgstr "Einfache Anführungszeichen verwenden"
#: editor/editor_settings.cpp
msgid "Colorize Suggestions"
msgstr "Empfehlungen einfärben"
#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr "Hilfeindex anzeigen"
#: editor/editor_settings.cpp
msgid "Help Font Size"
msgstr "Schriftgröße der Hilfe"
#: editor/editor_settings.cpp
msgid "Help Source Font Size"
msgstr "Größe der Quellcodeschriftart in der Hilfe"
#: editor/editor_settings.cpp
msgid "Help Title Font Size"
msgstr "Schriftgröße von Titeln der Hilfe"
#: editor/editor_settings.cpp
msgid "Class Reference Examples"
msgstr "Klassenreferenzbeispiele"
#: editor/editor_settings.cpp editor/plugins/bone_map_editor_plugin.cpp
#: editor/plugins/gizmos/audio_stream_player_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/camera_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/decal_gizmo_plugin.cpp
#: editor/plugins/gizmos/fog_volume_gizmo_plugin.cpp
#: editor/plugins/gizmos/gpu_particles_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/gpu_particles_collision_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/joint_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/lightmap_gi_gizmo_plugin.cpp
#: editor/plugins/gizmos/lightmap_probe_gizmo_plugin.cpp
#: editor/plugins/gizmos/occluder_instance_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/reflection_probe_gizmo_plugin.cpp
#: editor/plugins/gizmos/visible_on_screen_notifier_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/voxel_gi_gizmo_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
#: editor/plugins/path_3d_editor_plugin.cpp
#: editor/plugins/skeleton_3d_editor_plugin.cpp editor/scene_tree_dock.cpp
#: modules/csg/editor/csg_gizmos.cpp
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Editors"
msgstr "Editoren"
#: editor/editor_settings.cpp modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Gitterkarte"
#: editor/editor_settings.cpp
msgid "Pick Distance"
msgstr "Auswahldistanz"
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr "Primäre Rasterfarbe"
#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
msgstr "Sekundäre Rasterfarbe"
#: editor/editor_settings.cpp
msgid "Selection Box Color"
msgstr "Auswahlrechtecksfarbe"
#: editor/editor_settings.cpp
#: editor/plugins/gizmos/audio_stream_player_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/camera_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/decal_gizmo_plugin.cpp
#: editor/plugins/gizmos/fog_volume_gizmo_plugin.cpp
#: editor/plugins/gizmos/gpu_particles_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/gpu_particles_collision_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/joint_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/lightmap_gi_gizmo_plugin.cpp
#: editor/plugins/gizmos/lightmap_probe_gizmo_plugin.cpp
#: editor/plugins/gizmos/occluder_instance_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/reflection_probe_gizmo_plugin.cpp
#: editor/plugins/gizmos/visible_on_screen_notifier_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/voxel_gi_gizmo_plugin.cpp
#: editor/plugins/path_3d_editor_plugin.cpp
#: editor/plugins/skeleton_3d_editor_plugin.cpp
#: modules/csg/editor/csg_gizmos.cpp
msgid "3D Gizmos"
msgstr "3D-Gizmos"
#: editor/editor_settings.cpp
#: editor/plugins/gizmos/audio_stream_player_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/camera_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/decal_gizmo_plugin.cpp
#: editor/plugins/gizmos/fog_volume_gizmo_plugin.cpp
#: editor/plugins/gizmos/gpu_particles_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/gpu_particles_collision_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/joint_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/lightmap_gi_gizmo_plugin.cpp
#: editor/plugins/gizmos/lightmap_probe_gizmo_plugin.cpp
#: editor/plugins/gizmos/occluder_instance_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/reflection_probe_gizmo_plugin.cpp
#: editor/plugins/gizmos/visible_on_screen_notifier_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/voxel_gi_gizmo_plugin.cpp
#: editor/plugins/path_3d_editor_plugin.cpp
#: editor/plugins/skeleton_3d_editor_plugin.cpp
#: modules/csg/editor/csg_gizmos.cpp
msgid "Gizmo Colors"
msgstr "Gizmofarben"
#: editor/editor_settings.cpp
msgid "Instantiated"
msgstr "Instanziiert"
#: editor/editor_settings.cpp scene/3d/physics_body_3d.cpp
msgid "Joint"
msgstr "Gelenk"
#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/shape_cast_2d.cpp
#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape_3d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/fog_volume.cpp
#: scene/3d/shape_cast_3d.cpp scene/3d/spring_arm_3d.cpp
#: scene/resources/primitive_meshes.cpp servers/physics_server_2d.cpp
#: servers/physics_server_3d.cpp
msgid "Shape"
msgstr "Shape"
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr "Primäre Rasterschritte"
#: editor/editor_settings.cpp
msgid "Grid Size"
msgstr "Rastergröße"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
msgstr "Maximale Rasterteilung"
#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
msgstr "Minimale Rasterteilung"
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
msgstr "Rasterteilungs-Bias"
#: editor/editor_settings.cpp
msgid "Grid XZ Plane"
msgstr "XZ-Rasterebene"
#: editor/editor_settings.cpp
msgid "Grid XY Plane"
msgstr "XY-Rasterebene"
#: editor/editor_settings.cpp
msgid "Grid YZ Plane"
msgstr "YZ-Rasterebene"
#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr "Default-Blickfeld"
#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr "Default-Z-Near-Limit"
#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr "Default-Z-Far-Limit"
#: editor/editor_settings.cpp
msgid "Invert X Axis"
msgstr "X-Achse invertieren"
#: editor/editor_settings.cpp
msgid "Invert Y Axis"
msgstr "Y-Achse invertieren"
#: editor/editor_settings.cpp
msgid "Navigation Scheme"
msgstr "Navigationsschema"
#: editor/editor_settings.cpp
msgid "Zoom Style"
msgstr "Zoom-Stil"
#: editor/editor_settings.cpp
msgid "Emulate Numpad"
msgstr "Numpad emulieren"
#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
msgstr "Dreitastenmaus emulieren"
#: editor/editor_settings.cpp
msgid "Orbit Modifier"
msgstr "Orbit-Zusatztaste"
#: editor/editor_settings.cpp
msgid "Pan Modifier"
msgstr "Pan-Zusatztaste"
#: editor/editor_settings.cpp
msgid "Zoom Modifier"
msgstr "Zoom-Zusatztaste"
#: editor/editor_settings.cpp
msgid "Warped Mouse Panning"
msgstr "Verzerrtes Maus-Panning"
#: editor/editor_settings.cpp
msgid "Navigation Feel"
msgstr "Navigationsgefühl"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
msgstr "Orbitempfindlichkeit"
#: editor/editor_settings.cpp
msgid "Orbit Inertia"
msgstr "Orbitschwerfälligkeit"
#: editor/editor_settings.cpp
msgid "Translation Inertia"
msgstr "Verschiebeschwerfälligkeit"
#: editor/editor_settings.cpp
msgid "Zoom Inertia"
msgstr "Zoom-Schwerfälligkeit"
#: editor/editor_settings.cpp
msgid "Freelook"
msgstr "Freelook"
#: editor/editor_settings.cpp
msgid "Freelook Navigation Scheme"
msgstr "Freelook-Navigationsschema"
#: editor/editor_settings.cpp
msgid "Freelook Sensitivity"
msgstr "Freelook-Empfindlichkeit"
#: editor/editor_settings.cpp
msgid "Freelook Inertia"
msgstr "Freelook-Schwerfälligkeit"
#: editor/editor_settings.cpp
msgid "Freelook Base Speed"
msgstr "Freelook-Grundgeschwindigkeit"
#: editor/editor_settings.cpp
msgid "Freelook Activation Modifier"
msgstr "Freelook-Aktivierungs-Zusatztaste"
#: editor/editor_settings.cpp
msgid "Freelook Speed Zoom Link"
msgstr "Freelook-Schnell-Zoom-Link"
#: editor/editor_settings.cpp
msgid "Grid Color"
msgstr "Rasterfarbe"
#: editor/editor_settings.cpp
msgid "Guides Color"
msgstr "Hilfslinienfarbe"
#: editor/editor_settings.cpp
msgid "Smart Snapping Line Color"
msgstr "Farbe für intelligentes Einrasten"
#: editor/editor_settings.cpp
msgid "Bone Width"
msgstr "Knochenbreite"
#: editor/editor_settings.cpp
msgid "Bone Color 1"
msgstr "Knochenfarbe 1"
#: editor/editor_settings.cpp
msgid "Bone Color 2"
msgstr "Knochenfarbe 2"
#: editor/editor_settings.cpp
msgid "Bone Selected Color"
msgstr "Farbe des ausgewählten Knochens"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
msgstr "Knochen-IK-Farbe"
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
msgstr "Knochenumrandungsfarbe"
#: editor/editor_settings.cpp
msgid "Bone Outline Size"
msgstr "Knochenumrissgröße"
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
msgstr "Randfarbe des Viewports"
#: editor/editor_settings.cpp
msgid "Use Integer Zoom by Default"
msgstr "Integer-Zoom als Default"
#: editor/editor_settings.cpp
msgid "Panning"
msgstr "Panning"
#: editor/editor_settings.cpp
msgid "2D Editor Panning Scheme"
msgstr "Panning-Vorgabe für 2D-Editor"
#: editor/editor_settings.cpp
msgid "Sub Editors Panning Scheme"
msgstr "Panning-Vorgabe für Sub-Editoren"
#: editor/editor_settings.cpp
msgid "Animation Editors Panning Scheme"
msgstr "Panning-Vorgabe für Animationseditoren"
#: editor/editor_settings.cpp
msgid "Simple Panning"
msgstr "Einfaches Panning"
#: editor/editor_settings.cpp
msgid "2D Editor Pan Speed"
msgstr "Panning-Geschwindigkeit für 2D-Editor"
#: editor/editor_settings.cpp
msgid "Tiles Editor"
msgstr "Tiles-Editor"
#: editor/editor_settings.cpp
msgid "Display Grid"
msgstr "Raster anzeigen"
#: editor/editor_settings.cpp
msgid "Polygon Editor"
msgstr "Polygon-Editor"
#: editor/editor_settings.cpp
msgid "Point Grab Radius"
msgstr "Punktauswahlradius"
#: editor/editor_settings.cpp
msgid "Show Previous Outline"
msgstr "Vorigen Umriss anzeigen"
#: editor/editor_settings.cpp
msgid "Autorename Animation Tracks"
msgstr "Animations-Tracks automatisch umbenennen"
#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
msgstr "Bézier-Tracks erstellen als Default"
#: editor/editor_settings.cpp
msgid "Default Create Reset Tracks"
msgstr "Reset-Tracks erstellen als Default"
#: editor/editor_settings.cpp
msgid "Onion Layers Past Color"
msgstr "Farbe der vorigen Zwiebelschicht"
#: editor/editor_settings.cpp
msgid "Onion Layers Future Color"
msgstr "Farbe der nächsten Zwiebelschicht"
#: editor/editor_settings.cpp
msgid "Shader Editor"
msgstr "Shader-Editor"
#: editor/editor_settings.cpp
msgid "Restore Shaders on Load"
msgstr "Shader beim Laden wiederherstellen"
#: editor/editor_settings.cpp
msgid "Visual Editors"
msgstr "Visuelle Editoren"
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
msgstr "Deckkraft der Übersichtskarte"
#: editor/editor_settings.cpp
msgid "Lines Curvature"
msgstr "Linienkrümmung"
#: editor/editor_settings.cpp
msgid "Visual Shader"
msgstr "Visueller Shader"
#: editor/editor_settings.cpp
msgid "Port Preview Size"
msgstr "Port-Vorschaugröße"
#: editor/editor_settings.cpp
msgid "Window Placement"
msgstr "Fensterpositionierung"
#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp
#: scene/2d/sprite_2d.cpp scene/2d/visible_on_screen_notifier_2d.cpp
#: scene/3d/sprite_3d.cpp scene/resources/style_box_texture.cpp
msgid "Rect"
msgstr "Rechteck"
#: editor/editor_settings.cpp
msgid "Rect Custom Position"
msgstr "Eigene Position Rechteck"
#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
msgid "Screen"
msgstr "Bildschirm"
#: editor/editor_settings.cpp
msgid "Android Window"
msgstr "Android-Fenster"
#: editor/editor_settings.cpp
msgid "Auto Save"
msgstr "Autospeichern"
#: editor/editor_settings.cpp
msgid "Save Before Running"
msgstr "Speichern vor Wiedergabe"
#: editor/editor_settings.cpp
msgid "Output"
msgstr "Ausgabe"
#: editor/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/primitive_meshes.cpp scene/theme/default_theme.cpp
#: scene/theme/theme_db.cpp
msgid "Font Size"
msgstr "Schriftgröße"
#: editor/editor_settings.cpp
msgid "Always Clear Output on Play"
msgstr "Ausgabe immer vor Programmstart leeren"
#: editor/editor_settings.cpp
msgid "Always Open Output on Play"
msgstr "Ausgabe immer vor Programmstart öffnen"
#: editor/editor_settings.cpp
msgid "Always Close Output on Stop"
msgstr "Ausgabe immer nach Programmstopp schließen"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Remote Host"
msgstr "Remote-Hostname"
#: editor/editor_settings.cpp
msgid "Editor TLS Certificates"
msgstr "Editor TLS-Zertifikate"
#: editor/editor_settings.cpp main/main.cpp
msgid "Debugger"
msgstr "Debugger"
#: editor/editor_settings.cpp
msgid "Auto Switch to Remote Scene Tree"
msgstr "Automatisch zum Remote-Szenenbaum wechseln"
#: editor/editor_settings.cpp
msgid "Profiler Frame History Size"
msgstr "Profiler-Frame-Verlaufsgröße"
#: editor/editor_settings.cpp
msgid "Profiler Frame Max Functions"
msgstr "Profiler-Frame Maximale Funktionen"
#: editor/editor_settings.cpp
msgid "Remote Scene Tree Refresh Interval"
msgstr "Remote-Szenenbaum-Aktualisierungsintervall"
#: editor/editor_settings.cpp
msgid "Remote Inspect Refresh Interval"
msgstr "Remote-Inspektor-Aktualisierungsintervall"
#: editor/editor_settings.cpp
msgid "HTTP Proxy"
msgstr "HTTP-Proxy"
#: editor/editor_settings.cpp platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Host"
msgstr "Hostname"
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Projektmanager"
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "Sortierreihenfolge"
#: editor/editor_settings.cpp
msgid "Default Renderer"
msgstr "Default-Renderer"
#: editor/editor_settings.cpp modules/gdscript/editor/gdscript_highlighter.cpp
#: scene/gui/text_edit.cpp
msgid "Highlighting"
msgstr "Hervorhebung"
#: editor/editor_settings.cpp scene/resources/syntax_highlighter.cpp
msgid "Symbol Color"
msgstr "Symbolfarbe"
#: editor/editor_settings.cpp
msgid "Keyword Color"
msgstr "Schlüsselwortfarbe"
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
msgstr "Kontrollfluss-Schlüsselwortfarbe"
#: editor/editor_settings.cpp
msgid "Base Type Color"
msgstr "Grundtypfarbe"
#: editor/editor_settings.cpp
msgid "Engine Type Color"
msgstr "Enginetypfarbe"
#: editor/editor_settings.cpp
msgid "User Type Color"
msgstr "Nutzertypfarbe"
#: editor/editor_settings.cpp
msgid "Comment Color"
msgstr "Kommentarfarbe"
#: editor/editor_settings.cpp
msgid "Doc Comment Color"
msgstr "Dokumentations-Kommentarfarbe"
#: editor/editor_settings.cpp
msgid "String Color"
msgstr "String-Farbe"
#: editor/editor_settings.cpp platform/web/export/export_plugin.cpp
#: scene/theme/default_theme.cpp
msgid "Background Color"
msgstr "Hintergrundfarbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Completion Background Color"
msgstr "Vervollständigung Hintergrundfarbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Completion Selected Color"
msgstr "Vervollständigung Auswahlfarbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr "Vervollständigung-Existierend Farbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr "Vervollständigung Scrollen-Farbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Completion Scroll Hovered Color"
msgstr "Vervollständigung Scrollen-Hover-Farbe"
#: editor/editor_settings.cpp
msgid "Completion Font Color"
msgstr "Vervollständigung Schriftfarbe"
#: editor/editor_settings.cpp
msgid "Text Color"
msgstr "Textfarbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Line Number Color"
msgstr "Zeilennummerfarbe"
#: editor/editor_settings.cpp
msgid "Safe Line Number Color"
msgstr "Sichere-Zeilennummer-Farbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Caret Color"
msgstr "Textcursorfarbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Caret Background Color"
msgstr "Textcursor-Hintergrundfarbe"
#: editor/editor_settings.cpp
msgid "Text Selected Color"
msgstr "Ausgewählter-Text-Farbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Selection Color"
msgstr "Auswahlfarbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr "Klammerfehlerfarbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Current Line Color"
msgstr "Aktuelle-Zeilen-Farbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Line Length Guideline Color"
msgstr "Zeilenlängen-Hilfslinienfarbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr "Worthervorhebungsfarbe"
#: editor/editor_settings.cpp scene/resources/syntax_highlighter.cpp
msgid "Number Color"
msgstr "Zahlenfarbe"
#: editor/editor_settings.cpp scene/resources/syntax_highlighter.cpp
msgid "Function Color"
msgstr "Funktionenfarbe"
#: editor/editor_settings.cpp scene/resources/syntax_highlighter.cpp
msgid "Member Variable Color"
msgstr "Instanzvariablenfarbe"
#: editor/editor_settings.cpp
msgid "Mark Color"
msgstr "Markierungsfarbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Bookmark Color"
msgstr "Lesezeichenfarbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr "Haltepunktfarbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Executing Line Color"
msgstr "Ausführende-Zeile-Farbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Code Folding Color"
msgstr "Codeeinklappen-Farbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Folded Code Region Color"
msgstr "Eingeklappte Code-Region Farbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Search Result Color"
msgstr "Suchergebnisfarbe"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Search Result Border Color"
msgstr "Suchergebnisrahmenfarbe"
#: editor/export/editor_export_platform_pc.cpp
#: platform/android/export/export_plugin.cpp
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp
msgid "Custom Template"
msgstr "Eigene Vorlage"
#: editor/export/editor_export_platform_pc.cpp
#: platform/android/export/export_plugin.cpp
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp
msgid "Release"
msgstr "Release"
#: editor/export/editor_export_platform_pc.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Export Console Wrapper"
msgstr "Konsolenwrapper exportieren"
#: editor/export/editor_export_platform_pc.cpp
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Binary Format"
msgstr "Binärformat"
#: editor/export/editor_export_platform_pc.cpp
msgid "Embed PCK"
msgstr "PCK einbetten"
#: editor/export/editor_export_platform_pc.cpp
msgid "Texture Format"
msgstr "Texturformat"
#: editor/export/editor_export_platform_pc.cpp
msgid "BPTC"
msgstr "BPTC"
#: editor/export/editor_export_platform_pc.cpp
msgid "S3TC"
msgstr "S3TC"
#: editor/export/editor_export_platform_pc.cpp
msgid "ETC"
msgstr "ETC"
#: editor/export/editor_export_platform_pc.cpp
msgid "ETC2"
msgstr "ETC2"
#: editor/export/editor_export_plugin.cpp editor/register_editor_types.cpp
#: platform/android/export/export.cpp platform/ios/export/export.cpp
#: platform/macos/export/export.cpp platform/macos/export/export_plugin.cpp
#: platform/web/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Export"
#: editor/export/editor_export_plugin.cpp
msgid "SSH"
msgstr "SSH"
#: editor/export/editor_export_plugin.cpp
msgid "SCP"
msgstr "SCP"
#: editor/export/project_export.cpp
msgid "Export Path"
msgstr "Exportpfad"
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Access"
msgstr "Zugriff"
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Mode"
msgstr "Dateimodus"
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Filters"
msgstr "Filter"
#: editor/gui/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
msgstr "Überschreibenwarnung deaktivieren"
#: editor/gui/editor_spin_slider.cpp scene/gui/button.cpp
#: scene/gui/line_edit.cpp scene/gui/menu_bar.cpp
msgid "Flat"
msgstr "Flach"
#: editor/gui/editor_spin_slider.cpp
msgid "Hide Slider"
msgstr "Regler ausblenden"
#: editor/gui/editor_zoom_widget.cpp scene/2d/camera_2d.cpp
#: scene/gui/graph_edit.cpp
msgid "Zoom"
msgstr "Zoom"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp
msgid "Antialiasing"
msgstr "Antialiasing"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp
#: modules/noise/noise_texture_2d.cpp scene/resources/font.cpp
msgid "Generate Mipmaps"
msgstr "Mipmaps generieren"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "Multichannel Signed Distance Field"
msgstr "Multichannel Signed Distance Field"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "MSDF Pixel Range"
msgstr "MSDF Pixel Reichweite"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "MSDF Size"
msgstr "MSDF-Größe"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "Allow System Fallback"
msgstr "System-Fallback erlauben"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "Force Autohinter"
msgstr "Autohinter erzwingen"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "Hinting"
msgstr "Hinting"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "Subpixel Positioning"
msgstr "Subpixel-Positionierung"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
msgstr "Oversampling"
#: editor/import/dynamic_font_import_settings.cpp
msgid "Metadata Overrides"
msgstr "Metadaten-Überschreibungen"
#: editor/import/dynamic_font_import_settings.cpp
msgid "Language Support"
msgstr "Sprachunterstützung"
#: editor/import/dynamic_font_import_settings.cpp
msgid "Script Support"
msgstr "Skript-Unterstützung"
#: editor/import/dynamic_font_import_settings.cpp scene/resources/font.cpp
msgid "OpenType Features"
msgstr "OpenType-Features"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_bmfont.cpp
#: editor/import/resource_importer_dynamic_font.cpp
#: editor/import/resource_importer_imagefont.cpp scene/resources/font.cpp
msgid "Fallbacks"
msgstr "Fallbacks"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_bmfont.cpp
#: editor/import/resource_importer_csv_translation.cpp
#: editor/import/resource_importer_dynamic_font.cpp
#: editor/import/resource_importer_imagefont.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp servers/rendering_server.cpp
msgid "Compress"
msgstr "Komprimieren"
#: editor/import/dynamic_font_import_settings.cpp scene/3d/label_3d.cpp
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/link_button.cpp scene/gui/menu_bar.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#: scene/resources/primitive_meshes.cpp
#: servers/rendering/rendering_device_binds.h
msgid "Language"
msgstr "Sprache"
#: editor/import/dynamic_font_import_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/material.cpp scene/theme/default_theme.cpp
msgid "Outline Size"
msgstr "Umrissgröße"
#: editor/import/dynamic_font_import_settings.cpp scene/resources/font.cpp
msgid "Variation"
msgstr "Variation"
#: editor/import/dynamic_font_import_settings.cpp scene/resources/font.cpp
msgid "OpenType"
msgstr "OpenType"
#: editor/import/dynamic_font_import_settings.cpp scene/resources/font.cpp
msgid "Embolden"
msgstr "Fetter"
#: editor/import/dynamic_font_import_settings.cpp scene/resources/font.cpp
msgid "Face Index"
msgstr "Face-Index"
#: editor/import/dynamic_font_import_settings.cpp scene/2d/node_2d.cpp
#: scene/3d/node_3d.cpp scene/gui/control.cpp scene/gui/rich_text_effect.cpp
#: scene/main/canvas_layer.cpp scene/resources/font.cpp
#: scene/resources/material.cpp servers/camera/camera_feed.cpp
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
#: servers/xr/xr_pose.cpp
msgid "Transform"
msgstr "Transformation"
#: editor/import/post_import_plugin_skeleton_renamer.cpp
#: editor/import/post_import_plugin_skeleton_rest_fixer.cpp
#: editor/import/post_import_plugin_skeleton_track_organizer.cpp
#: editor/import/resource_importer_scene.cpp
msgid "Retarget"
msgstr "Neu anvisieren"
#: editor/import/post_import_plugin_skeleton_renamer.cpp
msgid "Bone Renamer"
msgstr "Knochen-Umbenenner"
#: editor/import/post_import_plugin_skeleton_renamer.cpp
msgid "Rename Bones"
msgstr "Knochen umbenennen"
#: editor/import/post_import_plugin_skeleton_renamer.cpp
msgid "Unique Node"
msgstr "Einzigartiger Node"
#: editor/import/post_import_plugin_skeleton_renamer.cpp
msgid "Make Unique"
msgstr "Einzigartig machen"
#: editor/import/post_import_plugin_skeleton_renamer.cpp
msgid "Skeleton Name"
msgstr "Skelettname"
#: editor/import/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Rest Fixer"
msgstr "Standardposen-Korrektur"
#: editor/import/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Apply Node Transforms"
msgstr "Node-Transformationen anwenden"
#: editor/import/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Normalize Position Tracks"
msgstr "Positions-Tracks normalisieren"
#: editor/import/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Overwrite Axis"
msgstr "Achse überschreiben"
#: editor/import/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Fix Silhouette"
msgstr "Silhouette korrigieren"
#: editor/import/post_import_plugin_skeleton_rest_fixer.cpp
#: scene/2d/light_2d.cpp scene/gui/control.cpp scene/main/canvas_item.cpp
#: scene/resources/material.cpp scene/resources/sky_material.cpp
#: servers/rendering_server.cpp
msgid "Filter"
msgstr "Filter"
#: editor/import/post_import_plugin_skeleton_rest_fixer.cpp
#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
msgstr "Schwellenwert"
#: editor/import/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Base Height Adjustment"
msgstr "Basishöhenanpassung"
#: editor/import/post_import_plugin_skeleton_track_organizer.cpp
msgid "Remove Tracks"
msgstr "Tracks entfernen"
#: editor/import/post_import_plugin_skeleton_track_organizer.cpp
msgid "Except Bone Transform"
msgstr "Außer Knochen-Transform"
#: editor/import/post_import_plugin_skeleton_track_organizer.cpp
msgid "Unimportant Positions"
msgstr "Unwichtige Positionen"
#: editor/import/post_import_plugin_skeleton_track_organizer.cpp
msgid "Unmapped Bones"
msgstr "Nicht-gemappte Knochen"
#: editor/import/resource_importer_bitmask.cpp
msgid "Create From"
msgstr "Erstellen aus"
#: editor/import/resource_importer_bmfont.cpp
#: editor/import/resource_importer_imagefont.cpp
msgid "Scaling Mode"
msgstr "Skalierungs-Modus"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
msgstr "Trennzeichen"
#: editor/import/resource_importer_imagefont.cpp
msgid "Character Ranges"
msgstr "Zeichenbereiche"
#: editor/import/resource_importer_imagefont.cpp
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr "Spalten"
#: editor/import/resource_importer_imagefont.cpp
msgid "Rows"
msgstr "Zeilen"
#: editor/import/resource_importer_imagefont.cpp
msgid "Image Margin"
msgstr "Bildabstand"
#: editor/import/resource_importer_imagefont.cpp
msgid "Character Margin"
msgstr "Zeichenabstand"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "High Quality"
msgstr "Hohe Qualität"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp modules/gltf/gltf_document.cpp
msgid "Lossy Quality"
msgstr "Verlustbehaftete Qualität"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "HDR Compression"
msgstr "HDR-Kompression"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Channel Pack"
msgstr "Channel-Pack"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Mipmaps"
msgstr "Mipmaps"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Generate"
msgstr "Erzeugen"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/camera_2d.cpp
#: servers/rendering_server.cpp
msgid "Limit"
msgstr "Limit"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_scene.cpp
msgid "Slices"
msgstr "Schnitte"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/gui/text_edit.cpp scene/resources/style_box_texture.cpp
msgid "Horizontal"
msgstr "Horizontal"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
#: scene/gui/control.cpp scene/gui/flow_container.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/gui/split_container.cpp scene/gui/text_edit.cpp
#: scene/resources/style_box_line.cpp scene/resources/style_box_texture.cpp
msgid "Vertical"
msgstr "Vertikal"
#: editor/import/resource_importer_layered_texture.cpp
msgid "Arrangement"
msgstr "Anordnung"
#: editor/import/resource_importer_layered_texture.cpp scene/gui/control.cpp
#: scene/theme/default_theme.cpp
msgid "Layout"
msgstr "Layout"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/gpu_particles_2d.cpp scene/3d/area_3d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
#: scene/resources/camera_attributes.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp servers/rendering_server.cpp
msgid "Amount"
msgstr "Menge"
#: editor/import/resource_importer_obj.cpp
msgid "Generate Tangents"
msgstr "Tangenten generieren"
#: editor/import/resource_importer_obj.cpp
msgid "Scale Mesh"
msgstr "Mesh skalieren"
#: editor/import/resource_importer_obj.cpp
msgid "Offset Mesh"
msgstr "Mesh verschieben"
#: editor/import/resource_importer_obj.cpp
msgid "Optimize Mesh"
msgstr "Mesh optimieren"
#: editor/import/resource_importer_obj.cpp
msgid "Force Disable Mesh Compression"
msgstr "Mesh-Kompression deaktivert erzwingen"
#: editor/import/resource_importer_scene.cpp
msgid "Skip Import"
msgstr "Import überspringen"
#: editor/import/resource_importer_scene.cpp
msgid "NavMesh"
msgstr "NavMesh"
#: editor/import/resource_importer_scene.cpp
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
msgid "Body Type"
msgstr "Body-Typ"
#: editor/import/resource_importer_scene.cpp
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
msgid "Shape Type"
msgstr "Shape-Typ"
#: editor/import/resource_importer_scene.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body_3d.cpp
msgid "Physics Material Override"
msgstr "Physik-Material-Überschreibung"
#: editor/import/resource_importer_scene.cpp modules/gridmap/grid_map.cpp
#: scene/2d/collision_object_2d.cpp scene/3d/collision_object_3d.cpp
#: scene/3d/soft_body_3d.cpp scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Ebene"
#: editor/import/resource_importer_scene.cpp modules/gridmap/grid_map.cpp
#: scene/2d/collision_object_2d.cpp scene/3d/collision_object_3d.cpp
#: scene/3d/occluder_instance_3d.cpp scene/3d/soft_body_3d.cpp
#: scene/resources/material.cpp
msgid "Mask"
msgstr "Maske"
#: editor/import/resource_importer_scene.cpp
msgid "Mesh Instance"
msgstr "Mesh-Instanz"
#: editor/import/resource_importer_scene.cpp scene/2d/tile_map.cpp
#: scene/3d/visual_instance_3d.cpp scene/resources/placeholder_textures.cpp
msgid "Layers"
msgstr "Ebenen"
#: editor/import/resource_importer_scene.cpp
msgid "Visibility Range Begin"
msgstr "Beginn Sichtbarkeitsbereich"
#: editor/import/resource_importer_scene.cpp
msgid "Visibility Range Begin Margin"
msgstr "Abstand Beginn Sichtbarkeitsbereich"
#: editor/import/resource_importer_scene.cpp
msgid "Visibility Range End"
msgstr "Ende Sichtbarkeitsbereich"
#: editor/import/resource_importer_scene.cpp
msgid "Visibility Range End Margin"
msgstr "Abstand Ende Sichtbarkeitsbereich"
#: editor/import/resource_importer_scene.cpp
msgid "Visibility Range Fade Mode"
msgstr "Sichtbarkeitsbereich Fading-Modus"
#: editor/import/resource_importer_scene.cpp
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/visual_instance_3d.cpp
msgid "Cast Shadow"
msgstr "Schatten werfen"
#: editor/import/resource_importer_scene.cpp
msgid "Decomposition"
msgstr "Dekomposition"
#: editor/import/resource_importer_scene.cpp
msgid "Advanced"
msgstr "Erweitert"
#: editor/import/resource_importer_scene.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Precision"
msgstr "Präzision"
#: editor/import/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Max Concavity"
msgstr "Max. Konkavität"
#: editor/import/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Symmetry Planes Clipping Bias"
msgstr "Symmetrieflächen-Clipping-Bias"
#: editor/import/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Revolution Axes Clipping Bias"
msgstr "Drehachsen-Clipping-Bias"
#: editor/import/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Min Volume per Convex Hull"
msgstr "Min. Volumen je konvexer Hülle"
#: editor/import/resource_importer_scene.cpp
#: scene/3d/gpu_particles_collision_3d.cpp scene/resources/mesh.cpp
msgid "Resolution"
msgstr "Auflösung"
#: editor/import/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Max Num Vertices per Convex Hull"
msgstr "Max. Anzahl Vertices je konvexer Hülle"
#: editor/import/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Plane Downsampling"
msgstr "Flächen-Downsampling"
#: editor/import/resource_importer_scene.cpp
msgid "Convexhull Downsampling"
msgstr "Konvexhüllen-Downsampling"
#: editor/import/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Normalize Mesh"
msgstr "Mesh normalisieren"
#: editor/import/resource_importer_scene.cpp
msgid "Convexhull Approximation"
msgstr "Konvexe Hüllen-Annäherung"
#: editor/import/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Max Convex Hulls"
msgstr "Max. Konvexe Hüllen"
#: editor/import/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Project Hull Vertices"
msgstr "Hüllen-Vertices projizieren"
#: editor/import/resource_importer_scene.cpp
msgid "Primitive"
msgstr "Primitive"
#: editor/import/resource_importer_scene.cpp modules/csg/csg_shape.cpp
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
#: modules/gltf/structures/gltf_node.cpp modules/noise/noise_texture_2d.cpp
#: modules/noise/noise_texture_3d.cpp scene/2d/light_2d.cpp
#: scene/3d/navigation_agent_3d.cpp scene/3d/navigation_obstacle_3d.cpp
#: scene/resources/capsule_shape_2d.cpp scene/resources/capsule_shape_3d.cpp
#: scene/resources/cylinder_shape_3d.cpp scene/resources/environment.cpp
#: scene/resources/gradient_texture.cpp scene/resources/material.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Height"
msgstr "Höhe"
#: editor/import/resource_importer_scene.cpp modules/csg/csg_shape.cpp
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_obstacle_2d.cpp
#: scene/3d/gpu_particles_collision_3d.cpp scene/3d/navigation_agent_3d.cpp
#: scene/3d/navigation_obstacle_3d.cpp scene/3d/occluder_instance_3d.cpp
#: scene/3d/vehicle_body_3d.cpp scene/animation/root_motion_view.cpp
#: scene/resources/capsule_shape_2d.cpp scene/resources/capsule_shape_3d.cpp
#: scene/resources/circle_shape_2d.cpp scene/resources/cylinder_shape_3d.cpp
#: scene/resources/environment.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/navigation_polygon.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/sphere_shape_3d.cpp
msgid "Radius"
msgstr "Radius"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/gizmos/occluder_instance_3d_gizmo_plugin.cpp
#: scene/2d/light_occluder_2d.cpp scene/3d/occluder_instance_3d.cpp
msgid "Occluder"
msgstr "Occluder"
#: editor/import/resource_importer_scene.cpp scene/3d/occluder_instance_3d.cpp
msgid "Simplification Distance"
msgstr "Vereinfachungsdistanz"
#: editor/import/resource_importer_scene.cpp
msgid "Save to File"
msgstr "In Datei speichern"
#: editor/import/resource_importer_scene.cpp main/main.cpp
#: modules/gltf/register_types.cpp modules/noise/fastnoise_lite.cpp
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp scene/2d/camera_2d.cpp
#: scene/2d/gpu_particles_2d.cpp scene/2d/joint_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_link_2d.cpp
#: scene/2d/navigation_region_2d.cpp scene/2d/polygon_2d.cpp
#: scene/2d/ray_cast_2d.cpp scene/2d/shape_cast_2d.cpp scene/2d/sprite_2d.cpp
#: scene/3d/area_3d.cpp scene/3d/audio_stream_player_3d.cpp scene/3d/decal.cpp
#: scene/3d/gpu_particles_3d.cpp scene/3d/joint_3d.cpp scene/3d/light_3d.cpp
#: scene/3d/navigation_agent_3d.cpp scene/3d/navigation_link_3d.cpp
#: scene/3d/navigation_region_3d.cpp scene/3d/ray_cast_3d.cpp
#: scene/3d/shape_cast_3d.cpp scene/3d/skeleton_3d.cpp scene/3d/sprite_3d.cpp
#: scene/gui/code_edit.cpp scene/gui/graph_edit.cpp scene/main/canvas_layer.cpp
#: scene/resources/camera_attributes.cpp scene/resources/curve.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particle_process_material.cpp
#: scene/resources/skeleton_modification_2d.cpp
#: scene/resources/skeleton_modification_stack_2d.cpp
#: servers/rendering_server.cpp
msgid "Enabled"
msgstr "Aktiviert"
#: editor/import/resource_importer_scene.cpp
msgid "Make Streamable"
msgstr "Streambar machen"
#: editor/import/resource_importer_scene.cpp
msgid "Shadow Meshes"
msgstr "Schatten-Meshes"
#: editor/import/resource_importer_scene.cpp
msgid "Lightmap UV"
msgstr "Lightmap-UV"
#: editor/import/resource_importer_scene.cpp
msgid "LODs"
msgstr "LODs"
#: editor/import/resource_importer_scene.cpp
msgid "Normal Split Angle"
msgstr "Normalen-Trennungswinkel"
#: editor/import/resource_importer_scene.cpp
msgid "Normal Merge Angle"
msgstr "Normalen-Zusammenführungswinkel"
#: editor/import/resource_importer_scene.cpp
msgid "Use External"
msgstr "Externes verwenden"
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_wav.cpp scene/resources/animation.cpp
#: scene/resources/audio_stream_wav.cpp
msgid "Loop Mode"
msgstr "Loop-Modus"
#: editor/import/resource_importer_scene.cpp
msgid "Keep Custom Tracks"
msgstr "Eigene Tracks behalten"
#: editor/import/resource_importer_scene.cpp
msgid "Optimizer"
msgstr "Optimierer"
#: editor/import/resource_importer_scene.cpp
msgid "Max Velocity Error"
msgstr "Max. Geschwindigkeitsfehler"
#: editor/import/resource_importer_scene.cpp
msgid "Max Angular Error"
msgstr "Max Winkelfehler"
#: editor/import/resource_importer_scene.cpp
msgid "Max Precision Error"
msgstr "Max. Präzisionsfehler"
#: editor/import/resource_importer_scene.cpp
msgid "Page Size"
msgstr "Seitengröße"
#: editor/import/resource_importer_scene.cpp
msgid "Import Tracks"
msgstr "Tracks importieren"
#: editor/import/resource_importer_scene.cpp
msgid "Bone Map"
msgstr "Knochen-Map"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Nodes"
msgstr "Nodes"
#: editor/import/resource_importer_scene.cpp
msgid "Root Type"
msgstr "Wurzeltyp"
#: editor/import/resource_importer_scene.cpp
msgid "Root Name"
msgstr "Wurzelname"
#: editor/import/resource_importer_scene.cpp
msgid "Apply Root Scale"
msgstr "Root-Skalierung anwenden"
#: editor/import/resource_importer_scene.cpp
msgid "Root Scale"
msgstr "Root-Skalierung"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Meshes"
msgstr "Meshes"
#: editor/import/resource_importer_scene.cpp
msgid "Ensure Tangents"
msgstr "Tangenten sicherstellen"
#: editor/import/resource_importer_scene.cpp
msgid "Generate LODs"
msgstr "Generiere LODs"
#: editor/import/resource_importer_scene.cpp
msgid "Create Shadow Meshes"
msgstr "Schatten-Meshes erstellen"
#: editor/import/resource_importer_scene.cpp
msgid "Light Baking"
msgstr "Lichtbacken"
#: editor/import/resource_importer_scene.cpp
msgid "Lightmap Texel Size"
msgstr "Lightmap Texelgröße"
#: editor/import/resource_importer_scene.cpp
msgid "Force Disable Compression"
msgstr "Kompression deaktiviert erzwingen"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
msgstr "Skins"
#: editor/import/resource_importer_scene.cpp
msgid "Use Named Skins"
msgstr "Benannte Skins verwenden"
#: editor/import/resource_importer_scene.cpp
#: servers/movie_writer/movie_writer.cpp
msgid "FPS"
msgstr "FPS"
#: editor/import/resource_importer_scene.cpp
msgid "Trimming"
msgstr "Trimming"
#: editor/import/resource_importer_scene.cpp
msgid "Remove Immutable Tracks"
msgstr "Immutable Tracks entfernen"
#: editor/import/resource_importer_scene.cpp
msgid "Import Script"
msgstr "Skript importieren"
#: editor/import/resource_importer_texture.cpp scene/resources/material.cpp
msgid "Normal Map"
msgstr "Normal-Map"
#: editor/import/resource_importer_texture.cpp scene/resources/material.cpp
msgid "Roughness"
msgstr "Rauheit"
#: editor/import/resource_importer_texture.cpp
msgid "Src Normal"
msgstr "Normal Map-Quelle"
#: editor/import/resource_importer_texture.cpp
#: scene/animation/animation_mixer.cpp scene/main/node.cpp
msgid "Process"
msgstr "Prozessierung"
#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
msgstr "Alpharand beheben"
#: editor/import/resource_importer_texture.cpp
msgid "Premult Alpha"
msgstr "Alpha vormultiplizieren"
#: editor/import/resource_importer_texture.cpp
msgid "Normal Map Invert Y"
msgstr "Normal Map-Y Invertieren"
#: editor/import/resource_importer_texture.cpp
msgid "HDR as sRGB"
msgstr "HDR als sRGB"
#: editor/import/resource_importer_texture.cpp
msgid "HDR Clamp Exposure"
msgstr "HDR Clamp-Belichtung"
#: editor/import/resource_importer_texture.cpp
msgid "Size Limit"
msgstr "Größenbeschränkung"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
msgstr "3D Erkennen"
#: editor/import/resource_importer_texture.cpp
msgid "Compress To"
msgstr "Komprimieren zu"
#: editor/import/resource_importer_texture.cpp
msgid "SVG"
msgstr "SVG"
#: editor/import/resource_importer_texture.cpp
msgid "Scale With Editor Scale"
msgstr "Mit Editorskalierung skalieren"
#: editor/import/resource_importer_texture.cpp
msgid "Convert Colors With Editor Theme"
msgstr "Farben mit Editor-Theme konvertieren"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Atlas File"
msgstr "Atlas-Datei"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Import Mode"
msgstr "Importmodus"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Crop to Region"
msgstr "Auf Region zuschneiden"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Trim Alpha Border From Region"
msgstr "Alpharand von Region abschneiden"
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body_3d.cpp
msgid "Force"
msgstr "Force"
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
msgstr "8-Bit"
#: editor/import/resource_importer_wav.cpp
msgid "Mono"
msgstr "Mono"
#: editor/import/resource_importer_wav.cpp
msgid "Max Rate"
msgstr "Max. Rate"
#: editor/import/resource_importer_wav.cpp
msgid "Max Rate Hz"
msgstr "Max. Hz-Rate"
#: editor/import/resource_importer_wav.cpp
msgid "Edit"
msgstr "Bearbeiten"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
msgstr "Beschneiden"
#: editor/import/resource_importer_wav.cpp modules/noise/noise_texture_2d.cpp
#: modules/noise/noise_texture_3d.cpp
msgid "Normalize"
msgstr "Normalisieren"
#: editor/import/resource_importer_wav.cpp scene/resources/audio_stream_wav.cpp
msgid "Loop Begin"
msgstr "Loop-Anfang"
#: editor/import/resource_importer_wav.cpp scene/resources/audio_stream_wav.cpp
msgid "Loop End"
msgstr "Loop-Ende"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Asset-Bibliothek"
#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr "Threads verwenden"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Available URLs"
msgstr "Verfügbare URLs"
#: editor/plugins/bone_map_editor_plugin.cpp
msgid "Current Group Idx"
msgstr "Aktueller Gruppenindex"
#: editor/plugins/bone_map_editor_plugin.cpp
msgid "Current Bone Idx"
msgstr "Aktueller Knochenindex"
#: editor/plugins/bone_map_editor_plugin.cpp
msgid "Bone Mapper"
msgstr "Knochen-Mapper"
#: editor/plugins/bone_map_editor_plugin.cpp
msgid "Handle Colors"
msgstr "Farben handhaben"
#: editor/plugins/bone_map_editor_plugin.cpp
msgid "Unset"
msgstr "Nicht gesetzt"
#: editor/plugins/bone_map_editor_plugin.cpp
msgid "Set"
msgstr "Setzen"
#: editor/plugins/bone_map_editor_plugin.cpp
msgid "Missing"
msgstr "Fehlend"
#: editor/plugins/bone_map_editor_plugin.cpp
msgid "Error"
msgstr "Fehler"
#: editor/plugins/gizmos/audio_stream_player_3d_gizmo_plugin.cpp
msgid "Stream Player 3D"
msgstr "Stream-Player-3D"
#: editor/plugins/gizmos/camera_3d_gizmo_plugin.cpp
#: modules/gltf/structures/gltf_node.cpp
#: platform/macos/export/export_plugin.cpp scene/theme/default_theme.cpp
#: servers/rendering_server.cpp
msgid "Camera"
msgstr "Kamera"
#: editor/plugins/gizmos/decal_gizmo_plugin.cpp
msgid "Decal"
msgstr "Decal"
#: editor/plugins/gizmos/fog_volume_gizmo_plugin.cpp
msgid "Fog Volume"
msgstr "Nebelvolumen"
#: editor/plugins/gizmos/gpu_particles_3d_gizmo_plugin.cpp
msgid "Particles"
msgstr "Partikel"
#: editor/plugins/gizmos/gpu_particles_collision_3d_gizmo_plugin.cpp
msgid "Particle Attractor"
msgstr "Partikelattraktor"
#: editor/plugins/gizmos/gpu_particles_collision_3d_gizmo_plugin.cpp
msgid "Particle Collision"
msgstr "Partikelkollision"
#: editor/plugins/gizmos/joint_3d_gizmo_plugin.cpp
msgid "Joint Body A"
msgstr "Gelenk Körper A"
#: editor/plugins/gizmos/joint_3d_gizmo_plugin.cpp
msgid "Joint Body B"
msgstr "Gelenk Körper B"
#: editor/plugins/gizmos/lightmap_gi_gizmo_plugin.cpp
msgid "Lightmap Lines"
msgstr "Lightmap-Linien"
#: editor/plugins/gizmos/lightmap_probe_gizmo_plugin.cpp
msgid "Lightprobe Lines"
msgstr "Lightprobe-Linien"
#: editor/plugins/gizmos/reflection_probe_gizmo_plugin.cpp
msgid "Reflection Probe"
msgstr "Reflexions-Probe"
#: editor/plugins/gizmos/visible_on_screen_notifier_3d_gizmo_plugin.cpp
msgid "Visibility Notifier"
msgstr "Sichtbarkeits-Benachrichtigung"
#: editor/plugins/gizmos/voxel_gi_gizmo_plugin.cpp servers/rendering_server.cpp
msgid "Voxel GI"
msgstr "Voxel GI"
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Manipulator Gizmo Size"
msgstr "Manipulator-Gizmogröße"
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Manipulator Gizmo Opacity"
msgstr "Manipulator-Gizmo-Deckkraft"
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Show Viewport Rotation Gizmo"
msgstr "Viewport-Rotationsgizmo anzeigen"
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Show Viewport Navigation Gizmo"
msgstr "Viewport-Navigationsgizmo anzeigen"
#: editor/plugins/path_3d_editor_plugin.cpp
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Gizmo Settings"
msgstr "Gizmo-Einstellungen"
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Path 3D Tilt Disk Size"
msgstr "Größe Path3D Tilt-Disk"
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Path Tilt"
msgstr "Pfad-Tilt"
#: editor/plugins/script_editor_plugin.cpp
msgid "Auto Reload and Parse Scripts on Save"
msgstr "Skripte beim Speichern auto-neuladen und parsen"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Dominant Script on Scene Change"
msgstr "Dominantes Skript bei Szenenwechsel öffnen"
#: editor/plugins/script_editor_plugin.cpp
msgid "External"
msgstr "Extern"
#: editor/plugins/script_editor_plugin.cpp
msgid "Use External Editor"
msgstr "Externen Editor nutzen"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Path"
msgstr "Ausführungspfad"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature Enabled"
msgstr "Skript-Temperatur aktiviert"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
msgstr "Skript-Temperatur-Verlaufsgröße"
#: editor/plugins/script_editor_plugin.cpp
msgid "Group Help Pages"
msgstr "Hilfeseiten gruppieren"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort Scripts By"
msgstr "Skripte sortieren nach"
#: editor/plugins/script_editor_plugin.cpp
msgid "List Script Names As"
msgstr "Skriptnamen auflisten als"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
msgstr "Ausführungsparameter"
#: editor/plugins/skeleton_3d_editor_plugin.cpp
#: modules/gltf/structures/gltf_node.cpp modules/gltf/structures/gltf_skin.cpp
#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance_3d.cpp
msgid "Skeleton"
msgstr "Skelett"
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Selected Bone"
msgstr "Ausgewählter Knochen"
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Bone Axis Length"
msgstr "Knochenachsenlänge"
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Bone Shape"
msgstr "Knochen-Shape"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
#: editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
msgid "ID"
msgstr "ID"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
#: scene/2d/multimesh_instance_2d.cpp scene/2d/polygon_2d.cpp
#: scene/2d/sprite_2d.cpp scene/3d/gpu_particles_collision_3d.cpp
#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_rect.cpp scene/main/canvas_item.cpp
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/resources/material.cpp scene/resources/style_box_texture.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Texture"
msgstr "Textur"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Margins"
msgstr "Abstände"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
#: scene/theme/default_theme.cpp
msgid "Separation"
msgstr "Trennung"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Texture Region Size"
msgstr "Textur-Regionsgröße"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Use Texture Padding"
msgstr "Textur-Padding verwenden"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Atlas Coords"
msgstr "Atlaskoordinaten"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Size in Atlas"
msgstr "Größe im Atlas"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Alternative ID"
msgstr "Alternative ID"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp scene/2d/camera_2d.cpp
#: scene/resources/camera_attributes.cpp
msgid "Speed"
msgstr "Geschwindigkeit"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Frames Count"
msgstr "Frame-Anzahl"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Duration"
msgstr "Dauer"
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/register_editor_types.cpp
msgid "Version Control"
msgstr "Versionsverwaltung"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr "Nutzername"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
msgstr "Pfad des öffentlichen SSH-Schlüssels"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
msgstr "Pfad des privaten SSH-Schlüssels"
#: editor/register_editor_types.cpp
msgid "Main Run Args"
msgstr "Laufzeitargumente für Main"
#: editor/register_editor_types.cpp
msgid "Templates Search Path"
msgstr "Vorlagen-Suchpfad"
#: editor/register_editor_types.cpp scene/main/node.cpp
msgid "Naming"
msgstr "Namensgebung"
#: editor/register_editor_types.cpp
msgid "Default Signal Callback Name"
msgstr "Default-Name für Signalcallbacks"
#: editor/register_editor_types.cpp
msgid "Default Signal Callback to Self Name"
msgstr "Default-Signal-Callback zum eigenen Namen"
#: editor/register_editor_types.cpp
msgid "Scene Name Casing"
msgstr "Szenennamen-Groß-/Kleinschreibung"
#: editor/register_editor_types.cpp
msgid "Reimport Missing Imported Files"
msgstr "Fehlende importierte Dateien reimportieren"
#: editor/register_editor_types.cpp
msgid "Use Multiple Threads"
msgstr "Mehrere Threads verwenden"
#: editor/register_editor_types.cpp
msgid "Convert Text Resources to Binary"
msgstr "Textressourcen in Binärformat konvertieren"
#: editor/register_editor_types.cpp
msgid "Plugin Name"
msgstr "Plugin-Name"
#: editor/register_editor_types.cpp
msgid "Autoload on Startup"
msgstr "Autoload beim Start"
#: editor/scene_tree_dock.cpp
msgid "Show Scene Tree Root Selection"
msgstr "Szenenbaumwurzel-Auswahl anzeigen"
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals by Name"
msgstr "Skript-Globals aus Namen ableiten"
#: editor/scene_tree_dock.cpp
msgid "Ask Before Deleting Related Animation Tracks"
msgstr "Fragen vor Löschen verwandter Animations-Tracks"
#: editor/scene_tree_dock.cpp
msgid "Use Favorites Root Selection"
msgstr "Lesezeichenhauptauswahl verwenden"
#: main/main.cpp
msgid "Flush stdout on Print"
msgstr "stdout bei Print flushen"
#: main/main.cpp
msgid "Max Chars per Second"
msgstr "Max. Zeichen pro Sekunde"
#: main/main.cpp
msgid "Max Queued Messages"
msgstr "Max. Nachrichten in Warteschlange"
#: main/main.cpp
msgid "Max Errors per Second"
msgstr "Max. Fehler pro Sekunde"
#: main/main.cpp
msgid "Max Warnings per Second"
msgstr "Max. Warnungen pro Sekunde"
#: main/main.cpp
msgid "File Logging"
msgstr "Datei-Logging"
#: main/main.cpp
msgid "Enable File Logging"
msgstr "Datei-Logging aktivieren"
#: main/main.cpp
msgid "Log Path"
msgstr "Log-Pfad"
#: main/main.cpp
msgid "Max Log Files"
msgstr "Max. Protokolldateien"
#: main/main.cpp servers/audio_server.cpp servers/rendering_server.cpp
msgid "Driver"
msgstr "Treiber"
#: main/main.cpp servers/rendering_server.cpp
msgid "GL Compatibility"
msgstr "GL-Kompatibilität"
#: main/main.cpp
msgid "Nvidia Disable Threaded Optimization"
msgstr "Nvidia-Thread-Optimierung deaktivieren"
#: main/main.cpp
msgid "Fallback to Angle"
msgstr "Fallback auf ANGLE"
#: main/main.cpp
msgid "Fallback to Native"
msgstr "Fallback auf nativ"
#: main/main.cpp
msgid "Fallback to Gles"
msgstr "Fallback auf GLES"
#: main/main.cpp
msgid "Force Angle on Devices"
msgstr "Winkel auf Devices erzwingen"
#: main/main.cpp
msgid "Renderer"
msgstr "Renderer"
#: main/main.cpp
msgid "Rendering Method"
msgstr "Render-Methode"
#: main/main.cpp
msgid "Include Text Server Data"
msgstr "Textserverdaten einbinden"
#: main/main.cpp
msgid "DPI"
msgstr "DPI"
#: main/main.cpp
msgid "Allow hiDPI"
msgstr "HiDPI erlauben"
#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr "Pixelweise Transparenz"
#: main/main.cpp
msgid "Allowed"
msgstr "Erlaubt"
#: main/main.cpp
msgid "Threads"
msgstr "Threads"
#: main/main.cpp servers/navigation_server_3d.cpp
msgid "Thread Model"
msgstr "Thread-Modell"
#: main/main.cpp
msgid "Handheld"
msgstr "Handgerät"
#: main/main.cpp platform/web/export/export_plugin.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/text_line.cpp
#: scene/resources/text_paragraph.cpp
msgid "Orientation"
msgstr "Ausrichtung"
#: main/main.cpp
msgid "V-Sync"
msgstr "V-Sync"
#: main/main.cpp
msgid "V-Sync Mode"
msgstr "V-Sync-Modus"
#: main/main.cpp
msgid "Output Latency"
msgstr "Ausgabe-Latenz"
#: main/main.cpp
msgid "stdout"
msgstr "stdout"
#: main/main.cpp
msgid "Print FPS"
msgstr "FPS schreiben"
#: main/main.cpp
msgid "Print GPU Profile"
msgstr "GPU-Profil ausgeben"
#: main/main.cpp
msgid "Verbose stdout"
msgstr "Wortreiches stdout"
#: main/main.cpp
msgid "Frame Delay Msec"
msgstr "Frame-Verzögerung ms"
#: main/main.cpp
msgid "Low Processor Mode"
msgstr "Prozessorenergiesparmodus"
#: main/main.cpp
msgid "Allow High Refresh Rate"
msgstr "Hohe Aktualisierungsrate erlauben"
#: main/main.cpp
msgid "Hide Home Indicator"
msgstr "Home-Anzeiger verbergen"
#: main/main.cpp
msgid "Hide Status Bar"
msgstr "Statusleiste verbergen"
#: main/main.cpp
msgid "Suppress UI Gesture"
msgstr "UI-Geste unterdrücken"
#: main/main.cpp servers/rendering_server.cpp servers/xr/xr_interface.cpp
msgid "XR"
msgstr "XR"
#: main/main.cpp
msgid "OpenXR"
msgstr "OpenXR"
#: main/main.cpp
msgid "Default Action Map"
msgstr "Default-Action-Map"
#: main/main.cpp
msgid "Form Factor"
msgstr "Formfaktor"
#: main/main.cpp
msgid "View Configuration"
msgstr "Konfigurations betrachten"
#: main/main.cpp
msgid "Reference Space"
msgstr "Reference-Space"
#: main/main.cpp servers/xr/xr_interface.cpp
msgid "Environment Blend Mode"
msgstr "Environment-Blending-Modus"
#: main/main.cpp modules/openxr/openxr_interface.cpp
msgid "Foveation Level"
msgstr "Foveation-Grad"
#: main/main.cpp modules/openxr/openxr_interface.cpp
msgid "Foveation Dynamic"
msgstr "Foveation-Dynamik"
#: main/main.cpp
msgid "Submit Depth Buffer"
msgstr "Tiefenpuffer absenden"
#: main/main.cpp
msgid "Startup Alert"
msgstr "Startbenachrichtigung"
#: main/main.cpp
msgid "Extensions"
msgstr "Extensions"
#: main/main.cpp
msgid "Hand Tracking"
msgstr "Hand-Tracking"
#: main/main.cpp
msgid "Eye Gaze Interaction"
msgstr "Blickkontakt-Interaktion"
#: main/main.cpp
msgid "In Editor"
msgstr "Im Editor"
#: main/main.cpp
msgid "Boot Splash"
msgstr "Startladebild"
#: main/main.cpp scene/resources/style_box_flat.cpp
msgid "BG Color"
msgstr "Hintergrundfarbe"
#: main/main.cpp
msgid "Pen Tablet"
msgstr "Zeichentablet"
#: main/main.cpp scene/3d/camera_3d.cpp scene/3d/lightmap_gi.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world_3d.cpp servers/rendering_server.cpp
msgid "Environment"
msgstr "Environment"
#: main/main.cpp scene/main/scene_tree.cpp
msgid "Defaults"
msgstr "Default-Werte"
#: main/main.cpp
msgid "Default Clear Color"
msgstr "Default-Clear Color"
#: main/main.cpp
msgid "Show Image"
msgstr "Bild anzeigen"
#: main/main.cpp scene/resources/image_texture.cpp
msgid "Image"
msgstr "Bild"
#: main/main.cpp
msgid "Fullsize"
msgstr "Orginalgröße"
#: main/main.cpp servers/rendering_server.cpp
msgid "Use Filter"
msgstr "Filter verwenden"
#: main/main.cpp platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp scene/gui/button.cpp
#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Icon"
#: main/main.cpp
msgid "macOS Native Icon"
msgstr "Natives macOS-Icon"
#: main/main.cpp
msgid "Windows Native Icon"
msgstr "Natives Windows-Icon"
#: main/main.cpp
msgid "Buffering"
msgstr "Puffer"
#: main/main.cpp
msgid "Agile Event Flushing"
msgstr "Agiles Ereignis-Flushing"
#: main/main.cpp
msgid "Pointing"
msgstr "Berührung"
#: main/main.cpp
msgid "Emulate Touch From Mouse"
msgstr "Touch durch Maus emulieren"
#: main/main.cpp
msgid "Emulate Mouse From Touch"
msgstr "Maus durch Touch emulieren"
#: main/main.cpp platform/android/export/export.cpp
msgid "Android"
msgstr "Android"
#: main/main.cpp
msgid "Text Driver"
msgstr "Text-Treiber"
#: main/main.cpp
msgid "Mouse Cursor"
msgstr "Mauszeiger"
#: main/main.cpp
msgid "Custom Image"
msgstr "Eigenes Bild"
#: main/main.cpp
msgid "Custom Image Hotspot"
msgstr "Hotspot des eigenen Bilds"
#: main/main.cpp
msgid "Tooltip Position Offset"
msgstr "Versatz des Tooltips"
#: main/main.cpp
msgid "Minimum Display Time"
msgstr "Minimale Anzeigedauer"
#: main/main.cpp modules/mono/csharp_script.cpp
msgid "Dotnet"
msgstr "Dotnet"
#: main/main.cpp modules/mono/csharp_script.cpp
msgid "Project"
msgstr "Projekt"
#: main/main.cpp modules/mono/csharp_script.cpp
msgid "Assembly Name"
msgstr "Assembly-Name"
#: main/main.cpp modules/mono/csharp_script.cpp
msgid "Solution Directory"
msgstr "Solution-Verzeichnis"
#: main/main.cpp modules/mono/csharp_script.cpp
msgid "Assembly Reload Attempts"
msgstr "Assembly-Neuladen-Versuche"
#: modules/csg/csg_shape.cpp
msgid "Operation"
msgstr "Betrieb"
#: modules/csg/csg_shape.cpp scene/main/scene_tree.cpp
msgid "Snap"
msgstr "Einrasten"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
msgstr "Tangenten berechnen"
#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
#: scene/2d/collision_object_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/collision_object_3d.cpp
#: scene/3d/gpu_particles_3d.cpp scene/3d/physics_body_3d.cpp
#: scene/3d/soft_body_3d.cpp scene/main/scene_tree.cpp
#: scene/resources/particle_process_material.cpp
msgid "Collision"
msgstr "Kollision"
#: modules/csg/csg_shape.cpp
msgid "Use Collision"
msgstr "Kollisionen verwenden"
#: modules/csg/csg_shape.cpp
msgid "Collision Layer"
msgstr "Kollisionsebene"
#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp
#: scene/2d/shape_cast_2d.cpp scene/3d/ray_cast_3d.cpp
#: scene/3d/shape_cast_3d.cpp scene/3d/spring_arm_3d.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server_2d.cpp
#: servers/physics_server_3d.cpp
msgid "Collision Mask"
msgstr "Kollisionsmaske"
#: modules/csg/csg_shape.cpp
msgid "Collision Priority"
msgstr "Kollisionspriorität"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
msgid "Flip Faces"
msgstr "Oberflächen wenden"
#: modules/csg/csg_shape.cpp modules/gltf/structures/gltf_mesh.cpp
#: modules/gltf/structures/gltf_node.cpp scene/2d/mesh_instance_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/importer_mesh_instance_3d.cpp
#: scene/3d/mesh_instance_3d.cpp scene/resources/mesh_library.cpp
#: scene/resources/mesh_texture.cpp scene/resources/multimesh.cpp
#: scene/resources/primitive_meshes.cpp
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Mesh"
msgstr "Mesh"
#: modules/csg/csg_shape.cpp scene/3d/fog_volume.cpp scene/main/canvas_item.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/tile_set.cpp
msgid "Material"
msgstr "Material"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
msgid "Radial Segments"
msgstr "Radiale Segmente"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
msgid "Rings"
msgstr "Ringe"
#: modules/csg/csg_shape.cpp
msgid "Smooth Faces"
msgstr "Weiche Oberflächen"
#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr "Seiten"
#: modules/csg/csg_shape.cpp
msgid "Cone"
msgstr "Kegel"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
msgid "Inner Radius"
msgstr "Innerer Radius"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
msgid "Outer Radius"
msgstr "Äußerer Radius"
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
msgstr "Ringseiten"
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/collision_polygon_3d.cpp scene/3d/occluder_instance_3d.cpp
#: scene/resources/tile_set.cpp
msgid "Polygon"
msgstr "Polygon"
#: modules/csg/csg_shape.cpp modules/noise/noise_texture_3d.cpp
#: scene/3d/collision_polygon_3d.cpp scene/resources/material.cpp
#: scene/resources/primitive_meshes.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Tiefe"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr "Drehwinkel"
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
msgstr "Drehseiten"
#: modules/csg/csg_shape.cpp
msgid "Path Node"
msgstr "Pfad-Node"
#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr "Pfadintervalltyp"
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
msgstr "Pfadintervall"
#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
msgstr "Pfadwinkel vereinfachen"
#: modules/csg/csg_shape.cpp
msgid "Path Rotation"
msgstr "Pfadrotation"
#: modules/csg/csg_shape.cpp
msgid "Path Local"
msgstr "Pfad lokal"
#: modules/csg/csg_shape.cpp
msgid "Path Continuous U"
msgstr "Pfad Kontinuierliches U"
#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr "Pfad U-Distanz"
#: modules/csg/csg_shape.cpp
msgid "Path Joined"
msgstr "Pfad zusammengeführt"
#: modules/csg/editor/csg_gizmos.cpp
msgid "CSG"
msgstr "CSG"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
msgid "GDScript"
msgstr "GDScript"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
msgstr "Farbe von Funktionsdefinitionen"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Global Function Color"
msgstr "Globale Funktionenfarbe"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Node Path Color"
msgstr "Node-Pfad-Farbe"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Node Reference Color"
msgstr "Node-Referenzfarbe"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Annotation Color"
msgstr "Annotationsfarbe"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "String Name Color"
msgstr "String-Namen-Farbe"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Comment Markers"
msgstr "Kommentarmarker"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Critical Color"
msgstr "Kritisch-Farbe"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Warning Color"
msgstr "Warnung-Farbe"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Notice Color"
msgstr "Hinweis-Farbe"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Critical List"
msgstr "Kritisch-Liste"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Warning List"
msgstr "Warnung-Liste"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Notice List"
msgstr "Hinweis-Liste"
#: modules/gdscript/gdscript.cpp
msgid "Max Call Stack"
msgstr "Max. Call-Stack"
#: modules/gdscript/gdscript.cpp servers/rendering_server.cpp
msgid "Warnings"
msgstr "Warnungen"
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
msgstr "Addons ausschließen"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Language Server"
msgstr "Sprachserver"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Enable Smart Resolve"
msgstr "Intelligentes Auflösen aktivieren"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols in Editor"
msgstr "Native Symbole im Editor anzeigen"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
msgstr "Thread verwenden"
#: modules/gltf/editor/editor_scene_importer_gltf.cpp
msgid "glTF"
msgstr "glTF"
#: modules/gltf/editor/editor_scene_importer_gltf.cpp
msgid "Naming Version"
msgstr "Naming-Version"
#: modules/gltf/editor/editor_scene_importer_gltf.cpp
msgid "Embedded Image Handling"
msgstr "Handhabung für eingebettete Bilder"
#: modules/gltf/extensions/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/light_3d.cpp
#: scene/3d/reflection_probe.cpp scene/animation/root_motion_view.cpp
#: scene/gui/color_picker.cpp scene/gui/color_rect.cpp
#: scene/gui/rich_text_effect.cpp scene/main/canvas_item.cpp
#: scene/resources/environment.cpp scene/resources/label_settings.cpp
#: scene/resources/material.cpp scene/resources/particle_process_material.cpp
#: scene/resources/sky_material.cpp scene/resources/style_box_flat.cpp
#: scene/resources/style_box_line.cpp scene/resources/style_box_texture.cpp
msgid "Color"
msgstr "Farbe"
#: modules/gltf/extensions/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Intensity"
msgstr "Intensität"
#: modules/gltf/extensions/gltf_light.cpp
msgid "Light Type"
msgstr "Lichttyp"
#: modules/gltf/extensions/gltf_light.cpp scene/2d/light_2d.cpp
#: scene/3d/light_3d.cpp scene/gui/rich_text_effect.cpp
msgid "Range"
msgstr "Bereich"
#: modules/gltf/extensions/gltf_light.cpp
msgid "Inner Cone Angle"
msgstr "Innerer Kegel-Winkel"
#: modules/gltf/extensions/gltf_light.cpp
msgid "Outer Cone Angle"
msgstr "Äußerer Kegel-Winkel"
#: modules/gltf/extensions/gltf_spec_gloss.cpp
msgid "Diffuse Img"
msgstr "Diffuse Bild"
#: modules/gltf/extensions/gltf_spec_gloss.cpp
msgid "Diffuse Factor"
msgstr "Diffuse Faktor"
#: modules/gltf/extensions/gltf_spec_gloss.cpp
msgid "Gloss Factor"
msgstr "Gloss Faktor"
#: modules/gltf/extensions/gltf_spec_gloss.cpp
msgid "Specular Factor"
msgstr "Specular Faktor"
#: modules/gltf/extensions/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
msgstr "Spec Gloss Bild"
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
#: scene/resources/skeleton_modification_2d_jiggle.cpp
msgid "Mass"
msgstr "Masse"
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
#: scene/3d/physics_body_3d.cpp scene/resources/tile_set.cpp
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
#: servers/xr/xr_pose.cpp
msgid "Linear Velocity"
msgstr "Lineare Geschwindigkeit"
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/3d/physics_body_3d.cpp scene/resources/particle_process_material.cpp
#: scene/resources/tile_set.cpp servers/physics_server_2d.cpp
#: servers/physics_server_3d.cpp servers/xr/xr_pose.cpp
msgid "Angular Velocity"
msgstr "Winkelgeschwindigkeit"
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Center of Mass"
msgstr "Schwerpunkt"
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
msgid "Inertia Tensor"
msgstr "Trägheitstensor"
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
msgid "Is Trigger"
msgstr "Ist Trigger"
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
msgid "Mesh Index"
msgstr "Mesh-Index"
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
msgid "Importer Mesh"
msgstr "Importer-Mesh"
#: modules/gltf/gltf_document.cpp
msgid "Image Format"
msgstr "Bildformat"
#: modules/gltf/gltf_document.cpp
msgid "Root Node Mode"
msgstr "Root-Node-Modus"
#: modules/gltf/gltf_state.cpp
msgid "Json"
msgstr "JSON"
#: modules/gltf/gltf_state.cpp
msgid "Major Version"
msgstr "Major-Version"
#: modules/gltf/gltf_state.cpp
msgid "Minor Version"
msgstr "Minor-Version"
#: modules/gltf/gltf_state.cpp platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Copyright"
msgstr "Copyright"
#: modules/gltf/gltf_state.cpp
msgid "GLB Data"
msgstr "GLB-Daten"
#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
msgstr "Benannte Skin-Verbindungen verwenden"
#: modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr "Puffer"
#: modules/gltf/gltf_state.cpp
msgid "Buffer Views"
msgstr "Puffer-Anzeigen"
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
msgstr "Zugriffsmethoden"
#: modules/gltf/gltf_state.cpp
msgid "Materials"
msgstr "Materialien"
#: modules/gltf/gltf_state.cpp
msgid "Scene Name"
msgstr "Szenenname"
#: modules/gltf/gltf_state.cpp
msgid "Base Path"
msgstr "Basispfad"
#: modules/gltf/gltf_state.cpp
msgid "Filename"
msgstr "Dateiname"
#: modules/gltf/gltf_state.cpp
msgid "Root Nodes"
msgstr "Root-Nodes"
#: modules/gltf/gltf_state.cpp
msgid "Texture Samplers"
msgstr "Texturen-Sampler"
#: modules/gltf/gltf_state.cpp
msgid "Images"
msgstr "Bilder"
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
msgstr "Kameras"
#: modules/gltf/gltf_state.cpp
msgid "Lights"
msgstr "Lichter"
#: modules/gltf/gltf_state.cpp modules/gltf/structures/gltf_skeleton.cpp
msgid "Unique Names"
msgstr "Eindeutige Namen"
#: modules/gltf/gltf_state.cpp
msgid "Unique Animation Names"
msgstr "Eindeutige Animationsnamen"
#: modules/gltf/gltf_state.cpp
msgid "Skeletons"
msgstr "Skelette"
#: modules/gltf/gltf_state.cpp
msgid "Create Animations"
msgstr "Animationen erstellen"
#: modules/gltf/gltf_state.cpp
msgid "Animations"
msgstr "Animationen"
#: modules/gltf/gltf_state.cpp
msgid "Handle Binary Image"
msgstr "Binärbild handhaben"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Buffer View"
msgstr "Puffer-Ansicht"
#: modules/gltf/structures/gltf_accessor.cpp
#: modules/gltf/structures/gltf_buffer_view.cpp
msgid "Byte Offset"
msgstr "Byteversatz"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Component Type"
msgstr "Komponententyp"
#: modules/gltf/structures/gltf_accessor.cpp scene/resources/environment.cpp
msgid "Normalized"
msgstr "Normalisiert"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Count"
msgstr "Anzahl"
#: modules/gltf/structures/gltf_accessor.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Min"
msgstr "Min"
#: modules/gltf/structures/gltf_accessor.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Max"
msgstr "Max"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Sparse Count"
msgstr "Sparse Anzahl"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
msgstr "Sparse Indexpufferanzeige"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Sparse Indices Byte Offset"
msgstr "Sparse Indexbyteversatz"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Sparse Indices Component Type"
msgstr "Sparse Indexkomponententyp"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Sparse Values Buffer View"
msgstr "Sparse Wertepufferanzeige"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Sparse Values Byte Offset"
msgstr "Sparse Wertebyteversatz"
#: modules/gltf/structures/gltf_animation.cpp
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/vorbis/audio_stream_ogg_vorbis.cpp
#: modules/vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
#: scene/3d/path_3d.cpp scene/gui/video_stream_player.cpp
#: scene/resources/material.cpp
msgid "Loop"
msgstr "Loop"
#: modules/gltf/structures/gltf_buffer_view.cpp scene/resources/multimesh.cpp
msgid "Buffer"
msgstr "Puffer"
#: modules/gltf/structures/gltf_buffer_view.cpp
msgid "Byte Length"
msgstr "Bytelänge"
#: modules/gltf/structures/gltf_buffer_view.cpp
msgid "Byte Stride"
msgstr "Byte-Stride"
#: modules/gltf/structures/gltf_buffer_view.cpp
msgid "Indices"
msgstr "Indizes"
#: modules/gltf/structures/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektivisch"
#: modules/gltf/structures/gltf_camera.cpp scene/3d/camera_3d.cpp
msgid "FOV"
msgstr "FOV"
#: modules/gltf/structures/gltf_camera.cpp
msgid "Size Mag"
msgstr "Größe Mag"
#: modules/gltf/structures/gltf_camera.cpp
msgid "Depth Far"
msgstr "Tiefe Far"
#: modules/gltf/structures/gltf_camera.cpp
msgid "Depth Near"
msgstr "Tiefe Near"
#: modules/gltf/structures/gltf_mesh.cpp
msgid "Blend Weights"
msgstr "Blending-Gewichte"
#: modules/gltf/structures/gltf_mesh.cpp
msgid "Instance Materials"
msgstr "Instanzmaterialien"
#: modules/gltf/structures/gltf_node.cpp scene/3d/skeleton_3d.cpp
msgid "Parent"
msgstr "Parent"
#: modules/gltf/structures/gltf_node.cpp
msgid "Xform"
msgstr "Xform"
#: modules/gltf/structures/gltf_node.cpp scene/3d/gpu_particles_3d.cpp
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/mesh_instance_3d.cpp
msgid "Skin"
msgstr "Skin"
#: modules/gltf/structures/gltf_node.cpp
msgid "Children"
msgstr "Child-Elemente"
#: modules/gltf/structures/gltf_node.cpp scene/3d/light_3d.cpp
msgid "Light"
msgstr "Licht"
#: modules/gltf/structures/gltf_skeleton.cpp
#: modules/gltf/structures/gltf_skin.cpp
msgid "Joints"
msgstr "Gelenke"
#: modules/gltf/structures/gltf_skeleton.cpp
#: modules/gltf/structures/gltf_skin.cpp
msgid "Roots"
msgstr "Wurzeln"
#: modules/gltf/structures/gltf_skeleton.cpp
msgid "Godot Bone Node"
msgstr "Godot Knochen-Node"
#: modules/gltf/structures/gltf_skin.cpp
msgid "Skin Root"
msgstr "Skin-Wurzel"
#: modules/gltf/structures/gltf_skin.cpp
msgid "Joints Original"
msgstr "Gelenkoriginal"
#: modules/gltf/structures/gltf_skin.cpp
msgid "Non Joints"
msgstr "Nicht-Gelenke"
#: modules/gltf/structures/gltf_skin.cpp
msgid "Godot Skin"
msgstr "Godot-Skin"
#: modules/gltf/structures/gltf_texture.cpp
msgid "Src Image"
msgstr "Quellbild"
#: modules/gltf/structures/gltf_texture.cpp
msgid "Sampler"
msgstr "Sampler"
#: modules/gltf/structures/gltf_texture_sampler.cpp
msgid "Mag Filter"
msgstr "Mag-Filter"
#: modules/gltf/structures/gltf_texture_sampler.cpp
msgid "Min Filter"
msgstr "Min. Filter"
#: modules/gltf/structures/gltf_texture_sampler.cpp
msgid "Wrap S"
msgstr "Wrap S"
#: modules/gltf/structures/gltf_texture_sampler.cpp
msgid "Wrap T"
msgstr "Wrap T"
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Palette Min Width"
msgstr "Minimale Palettenbreite"
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Preview Size"
msgstr "Vorschaugröße"
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Editor Side"
msgstr "Editorseite"
#: modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Mesh-Bibliothek"
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr "Physik-Material"
#: modules/gridmap/grid_map.cpp
msgid "Cell"
msgstr "Zelle"
#: modules/gridmap/grid_map.cpp
msgid "Octant Size"
msgstr "Oktantgröße"
#: modules/gridmap/grid_map.cpp
msgid "Center X"
msgstr "X zentrieren"
#: modules/gridmap/grid_map.cpp
msgid "Center Y"
msgstr "Y zentrieren"
#: modules/gridmap/grid_map.cpp
msgid "Center Z"
msgstr "Z zentrieren"
#: modules/gridmap/grid_map.cpp modules/openxr/action_map/openxr_action_set.cpp
#: scene/2d/area_2d.cpp scene/2d/collision_object_2d.cpp scene/3d/area_3d.cpp
#: scene/3d/collision_object_3d.cpp
#: scene/animation/animation_node_state_machine.cpp scene/main/node.cpp
msgid "Priority"
msgstr "Priorität"
#: modules/gridmap/grid_map.cpp
msgid "Bake Navigation"
msgstr "Navigation backen"
#: modules/lightmapper_rd/register_types.cpp servers/rendering_server.cpp
msgid "Lightmapping"
msgstr "Lightmapping"
#: modules/lightmapper_rd/register_types.cpp
msgid "Bake Quality"
msgstr "Back-Qualität"
#: modules/lightmapper_rd/register_types.cpp
msgid "Low Quality Ray Count"
msgstr "Unpräzise Strahlenanzahl"
#: modules/lightmapper_rd/register_types.cpp
msgid "Medium Quality Ray Count"
msgstr "Mittelpräzise Strahlenanzahl"
#: modules/lightmapper_rd/register_types.cpp
msgid "High Quality Ray Count"
msgstr "Präzise Strahlenanzahl"
#: modules/lightmapper_rd/register_types.cpp
msgid "Ultra Quality Ray Count"
msgstr "Hochpräzise Strahlenanzahl"
#: modules/lightmapper_rd/register_types.cpp
msgid "Bake Performance"
msgstr "Back-Leistung"
#: modules/lightmapper_rd/register_types.cpp
msgid "Max Rays per Pass"
msgstr "Max. Strahlen je Durchlauf"
#: modules/lightmapper_rd/register_types.cpp
msgid "Region Size"
msgstr "Regionsgröße"
#: modules/lightmapper_rd/register_types.cpp
msgid "Low Quality Probe Ray Count"
msgstr "Probe-Strahlenanzahl niedrige Qualität"
#: modules/lightmapper_rd/register_types.cpp
msgid "Medium Quality Probe Ray Count"
msgstr "Probe-Strahlenanzahl mittlere Qualität"
#: modules/lightmapper_rd/register_types.cpp
msgid "High Quality Probe Ray Count"
msgstr "Probe-Strahlenanzahl hohe Qualität"
#: modules/lightmapper_rd/register_types.cpp
msgid "Ultra Quality Probe Ray Count"
msgstr "Probe-Strahlenanzahl Ultra-Qualität"
#: modules/lightmapper_rd/register_types.cpp
msgid "Max Rays per Probe Pass"
msgstr "Max. Strahlen pro Probe-Durchlauf"
#: modules/lightmapper_rd/register_types.cpp
msgid "Denoising"
msgstr "Rauschunterdrückung"
#: modules/lightmapper_rd/register_types.cpp
msgid "Denoiser"
msgstr "Rauschunterdrückungs-Typ"
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/vorbis/audio_stream_ogg_vorbis.cpp
#: modules/vorbis/resource_importer_ogg_vorbis.cpp
msgid "BPM"
msgstr "BPM"
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/vorbis/audio_stream_ogg_vorbis.cpp
#: modules/vorbis/resource_importer_ogg_vorbis.cpp
msgid "Beat Count"
msgstr "Beat-Anzahl"
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/vorbis/audio_stream_ogg_vorbis.cpp
#: modules/vorbis/resource_importer_ogg_vorbis.cpp
msgid "Bar Beats"
msgstr "Takt-Beats"
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/vorbis/audio_stream_ogg_vorbis.cpp
#: modules/vorbis/resource_importer_ogg_vorbis.cpp
msgid "Loop Offset"
msgstr "Loop-Versatz"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr "Augenhöhe"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
msgstr "IOD"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Display Width"
msgstr "Displaybreite"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Display to Lens"
msgstr "Zum Brillenglas anzeigen"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
msgstr "Oversample"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K1"
msgstr "K1"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K2"
msgstr "K2"
#: modules/multiplayer/multiplayer_spawner.cpp
msgid "Spawnable Scenes"
msgstr "Spawnbare Szenen"
#: modules/multiplayer/multiplayer_spawner.cpp
msgid "Spawn Path"
msgstr "Spawn-Pfad"
#: modules/multiplayer/multiplayer_spawner.cpp
msgid "Spawn Limit"
msgstr "Spawn-Limit"
#: modules/multiplayer/multiplayer_synchronizer.cpp
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Root Path"
msgstr "Wurzel-Pfad"
#: modules/multiplayer/multiplayer_synchronizer.cpp
msgid "Replication Interval"
msgstr "Replikations-Intervall"
#: modules/multiplayer/multiplayer_synchronizer.cpp
msgid "Delta Interval"
msgstr "Delta-Intervall"
#: modules/multiplayer/multiplayer_synchronizer.cpp
msgid "Visibility Update Mode"
msgstr "Sichtbarkeitsaktualisierungsmodus"
#: modules/multiplayer/multiplayer_synchronizer.cpp
msgid "Public Visibility"
msgstr "Öffentliche Sichtbarkeit"
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Auth Callback"
msgstr "Auth-Callback"
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Auth Timeout"
msgstr "Auth-Zeitüberschreibung"
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Allow Object Decoding"
msgstr "Objektdekodierung erlauben"
#: modules/multiplayer/scene_multiplayer.cpp scene/main/multiplayer_peer.cpp
msgid "Refuse New Connections"
msgstr "Neue Verbindungen ablehnen"
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Server Relay"
msgstr "Server-Relay"
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Max Sync Packet Size"
msgstr "Max. Sync-Paketgröße"
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Max Delta Packet Size"
msgstr "Max. Delta-Paketgröße"
#: modules/noise/fastnoise_lite.cpp
msgid "Noise Type"
msgstr "Rauschtyp"
#: modules/noise/fastnoise_lite.cpp
#: scene/resources/particle_process_material.cpp
msgid "Frequency"
msgstr "Frequenz"
#: modules/noise/fastnoise_lite.cpp
msgid "Fractal"
msgstr "Fraktal"
#: modules/noise/fastnoise_lite.cpp
msgid "Octaves"
msgstr "Oktaven"
#: modules/noise/fastnoise_lite.cpp
msgid "Lacunarity"
msgstr "Lakunarität"
#: modules/noise/fastnoise_lite.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Gain"
msgstr "Gain"
#: modules/noise/fastnoise_lite.cpp
msgid "Weighted Strength"
msgstr "Gewichtete Stärke"
#: modules/noise/fastnoise_lite.cpp
msgid "Ping Pong Strength"
msgstr "Ping-Pong-Stärke"
#: modules/noise/fastnoise_lite.cpp
msgid "Cellular"
msgstr "Zellulär"
#: modules/noise/fastnoise_lite.cpp
msgid "Distance Function"
msgstr "Distanzfunktion"
#: modules/noise/fastnoise_lite.cpp
msgid "Jitter"
msgstr "Jitter"
#: modules/noise/fastnoise_lite.cpp
msgid "Return Type"
msgstr "Rückgabetyp"
#: modules/noise/fastnoise_lite.cpp
msgid "Domain Warp"
msgstr "Domain-Warp"
#: modules/noise/fastnoise_lite.cpp
msgid "Amplitude"
msgstr "Amplitude"
#: modules/noise/fastnoise_lite.cpp
msgid "Fractal Type"
msgstr "Fraktaltyp"
#: modules/noise/fastnoise_lite.cpp
msgid "Fractal Octaves"
msgstr "Fraktal-Oktaven"
#: modules/noise/fastnoise_lite.cpp
msgid "Fractal Lacunarity"
msgstr "Fraktal-Lakunarität"
#: modules/noise/fastnoise_lite.cpp
msgid "Fractal Gain"
msgstr "Fraktal-Gain"
#: modules/noise/noise_texture_2d.cpp modules/noise/noise_texture_3d.cpp
#: scene/2d/line_2d.cpp scene/3d/label_3d.cpp scene/gui/text_edit.cpp
#: scene/resources/curve_texture.cpp scene/resources/gradient_texture.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/text_line.cpp
#: scene/resources/text_paragraph.cpp
msgid "Width"
msgstr "Breite"
#: modules/noise/noise_texture_2d.cpp modules/noise/noise_texture_3d.cpp
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr "Invertieren"
#: modules/noise/noise_texture_2d.cpp
msgid "In 3D Space"
msgstr "Im 3D-Raum"
#: modules/noise/noise_texture_2d.cpp modules/noise/noise_texture_3d.cpp
msgid "Seamless"
msgstr "Nahtlos"
#: modules/noise/noise_texture_2d.cpp modules/noise/noise_texture_3d.cpp
msgid "Seamless Blend Skirt"
msgstr "Nahtlose Blending-Begrenzung"
#: modules/noise/noise_texture_2d.cpp
msgid "As Normal Map"
msgstr "Als Normal-Map"
#: modules/noise/noise_texture_2d.cpp
msgid "Bump Strength"
msgstr "Beulenstärke"
#: modules/noise/noise_texture_2d.cpp modules/noise/noise_texture_3d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Color Ramp"
msgstr "Farbgradient"
#: modules/noise/noise_texture_2d.cpp modules/noise/noise_texture_3d.cpp
msgid "Noise"
msgstr "Rauschen"
#: modules/openxr/action_map/openxr_action.cpp
#: modules/openxr/action_map/openxr_action_set.cpp
msgid "Localized Name"
msgstr "Lokalisierter Name"
#: modules/openxr/action_map/openxr_action.cpp
msgid "Action Type"
msgstr "Aktionstyp"
#: modules/openxr/action_map/openxr_action.cpp
msgid "Toplevel Paths"
msgstr "Top-Level-Pfade"
#: modules/openxr/action_map/openxr_interaction_profile.cpp
#: scene/main/scene_tree.cpp
msgid "Paths"
msgstr "Pfade"
#: modules/openxr/action_map/openxr_interaction_profile.cpp
msgid "Interaction Profile Path"
msgstr "Interaktionsprofilpfad"
#: modules/openxr/openxr_interface.cpp
msgid "Display Refresh Rate"
msgstr "Aktualisierungsrate anzeigen"
#: modules/openxr/openxr_interface.cpp
msgid "Render Target Size Multiplier"
msgstr "Renderzielgrößenfaktor"
#: modules/openxr/scene/openxr_hand.cpp servers/xr/xr_positional_tracker.cpp
msgid "Hand"
msgstr "Hand"
#: modules/openxr/scene/openxr_hand.cpp
msgid "Motion Range"
msgstr "Bewegungsbereich"
#: modules/openxr/scene/openxr_hand.cpp
msgid "Hand Skeleton"
msgstr "Handskelett"
#: modules/regex/regex.cpp
msgid "Subject"
msgstr "Subjekt"
#: modules/regex/regex.cpp
msgid "Names"
msgstr "Namen"
#: modules/regex/regex.cpp scene/gui/code_edit.cpp
msgid "Strings"
msgstr "Strings"
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
msgstr "Multicast ermitteln falls"
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr "Lokalen Port ermitteln falls"
#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
msgstr "IPv6 ermitteln"
#: modules/upnp/upnp_device.cpp
msgid "Description URL"
msgstr "Beschreibungs-URL"
#: modules/upnp/upnp_device.cpp
msgid "Service Type"
msgstr "Diensttyp"
#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
msgstr "IGD-Kontroll-URL"
#: modules/upnp/upnp_device.cpp
msgid "IGD Service Type"
msgstr "IGD-Diensttyp"
#: modules/upnp/upnp_device.cpp
msgid "IGD Our Addr"
msgstr "IGD-Unsere-Adresse"
#: modules/upnp/upnp_device.cpp
msgid "IGD Status"
msgstr "IGD-Status"
#: modules/webrtc/register_types.cpp
msgid "WebRTC"
msgstr "WebRTC"
#: modules/webrtc/register_types.cpp
msgid "Max Channel in Buffer (KB)"
msgstr "Max. Kanal im Puffer (KB)"
#: modules/webrtc/webrtc_data_channel.cpp
msgid "Write Mode"
msgstr "Schreibmodus"
#: modules/websocket/websocket_multiplayer_peer.cpp
#: modules/websocket/websocket_peer.cpp
msgid "Supported Protocols"
msgstr "Unterstützte Protokolle"
#: modules/websocket/websocket_multiplayer_peer.cpp
#: modules/websocket/websocket_peer.cpp
msgid "Handshake Headers"
msgstr "Handshake-Header"
#: modules/websocket/websocket_multiplayer_peer.cpp
#: modules/websocket/websocket_peer.cpp
msgid "Inbound Buffer Size"
msgstr "Eingabepuffergröße"
#: modules/websocket/websocket_multiplayer_peer.cpp
#: modules/websocket/websocket_peer.cpp
msgid "Outbound Buffer Size"
msgstr "Ausgabepuffergröße"
#: modules/websocket/websocket_multiplayer_peer.cpp
msgid "Handshake Timeout"
msgstr "Zeitüberschreitung des Handshakes"
#: modules/websocket/websocket_multiplayer_peer.cpp
#: modules/websocket/websocket_peer.cpp
msgid "Max Queued Packets"
msgstr "Max. Pakete in Warteschlange"
#: modules/webxr/webxr_interface.cpp
msgid "Session Mode"
msgstr "Session-Modus"
#: modules/webxr/webxr_interface.cpp
msgid "Required Features"
msgstr "Benötigte Features"
#: modules/webxr/webxr_interface.cpp
msgid "Optional Features"
msgstr "Optionale Features"
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
msgstr "Angefragte Reference-Space-Typen"
#: modules/webxr/webxr_interface.cpp
msgid "Reference Space Type"
msgstr "Reference-Space-Typ"
#: modules/webxr/webxr_interface.cpp
msgid "Visibility State"
msgstr "Sichtbarkeitsstatus"
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr "Android-SDK-Pfad"
#: platform/android/export/export.cpp
msgid "Debug Keystore"
msgstr "Debug-Schlüsselspeicher"
#: platform/android/export/export.cpp
msgid "Debug Keystore User"
msgstr "Debug Schlüsselspeichernutzer"
#: platform/android/export/export.cpp
msgid "Debug Keystore Pass"
msgstr "Debug Schlüsselspeicherpasswort"
#: platform/android/export/export.cpp
msgid "Force System User"
msgstr "Systemnutzer erzwingen"
#: platform/android/export/export.cpp
msgid "Shutdown ADB on Exit"
msgstr "ADB beim Verlassen herunterfahren"
#: platform/android/export/export.cpp
msgid "One Click Deploy Clear Previous Install"
msgstr "Ein-Klick-Ausliefern leert vorherige Installation"
#: platform/android/export/export.cpp
msgid "Use Wi-Fi for Remote Debug"
msgstr "WLAN für Remote-Debug verwenden"
#: platform/android/export/export.cpp
msgid "Wi-Fi Remote Debug Host"
msgstr "WLAN-Remote-Debug-Host"
#: platform/android/export/export_plugin.cpp
msgid "Launcher Icons"
msgstr "Start-Icons"
#: platform/android/export/export_plugin.cpp
msgid "Main 192 X 192"
msgstr "Haupt-Icon 192 x 192"
#: platform/android/export/export_plugin.cpp
msgid "Adaptive Foreground 432 X 432"
msgstr "Angepasster Vordergrund 432 x 432"
#: platform/android/export/export_plugin.cpp
msgid "Adaptive Background 432 X 432"
msgstr "Angepasster Hintergrund 432 x 432"
#: platform/android/export/export_plugin.cpp
msgid "Gradle Build"
msgstr "Gradle-Build"
#: platform/android/export/export_plugin.cpp
msgid "Use Gradle Build"
msgstr "Gradle Build verwenden"
#: platform/android/export/export_plugin.cpp
msgid "Export Format"
msgstr "Exportformat"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr "Min SDK"
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr "Ziel SDK"
#: platform/android/export/export_plugin.cpp
#: platform/ios/export/export_plugin.cpp
msgid "Plugins"
msgstr "Plugins"
#: platform/android/export/export_plugin.cpp
#: platform/ios/export/export_plugin.cpp
msgid "Architectures"
msgstr "Architekturen"
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr "Schlüsselspeicher"
#: platform/android/export/export_plugin.cpp
msgid "Debug User"
msgstr "Debug-Nutzer"
#: platform/android/export/export_plugin.cpp
msgid "Debug Password"
msgstr "Debug-Passwort"
#: platform/android/export/export_plugin.cpp
msgid "Release User"
msgstr "Release-Nutzer"
#: platform/android/export/export_plugin.cpp
msgid "Release Password"
msgstr "Release-Passwort"
#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr "Code"
#: platform/android/export/export_plugin.cpp
msgid "Package"
msgstr "Paket"
#: platform/android/export/export_plugin.cpp
msgid "Unique Name"
msgstr "Eindeutiger Name"
#: platform/android/export/export_plugin.cpp
msgid "Signed"
msgstr "Signiert"
#: platform/android/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "App Category"
msgstr "Anwendungskategorie"
#: platform/android/export/export_plugin.cpp
msgid "Retain Data on Uninstall"
msgstr "Daten beibehalten nach Deinstallation"
#: platform/android/export/export_plugin.cpp
msgid "Exclude From Recents"
msgstr "Aus Kürzliche Anwendungen ausschließen"
#: platform/android/export/export_plugin.cpp
msgid "Show in Android TV"
msgstr "In Android TV anzeigen"
#: platform/android/export/export_plugin.cpp
msgid "Show in App Library"
msgstr "In Appbibliothek anzeigen"
#: platform/android/export/export_plugin.cpp
msgid "Show as Launcher App"
msgstr "Als Launcher-App anzeigen"
#: platform/android/export/export_plugin.cpp
msgid "Graphics"
msgstr "Grafik"
#: platform/android/export/export_plugin.cpp
msgid "OpenGL Debug"
msgstr "OpenGL-Debug"
#: platform/android/export/export_plugin.cpp
msgid "XR Features"
msgstr "XR-Features"
#: platform/android/export/export_plugin.cpp
msgid "XR Mode"
msgstr "XR-Modus"
#: platform/android/export/export_plugin.cpp
msgid "Immersive Mode"
msgstr "Immersionsmodus"
#: platform/android/export/export_plugin.cpp
msgid "Support Small"
msgstr "Kleine Geräte unterstützen"
#: platform/android/export/export_plugin.cpp
msgid "Support Normal"
msgstr "Normale Geräte unterstützen"
#: platform/android/export/export_plugin.cpp
msgid "Support Large"
msgstr "Große Geräte unterstützen"
#: platform/android/export/export_plugin.cpp
msgid "Support Xlarge"
msgstr "Sehr große Geräte unterstützen"
#: platform/android/export/export_plugin.cpp
msgid "User Data Backup"
msgstr "Nutzerdatensicherung"
#: platform/android/export/export_plugin.cpp
msgid "Allow"
msgstr "Erlauben"
#: platform/android/export/export_plugin.cpp
msgid "Command Line"
msgstr "Kommandozeile"
#: platform/android/export/export_plugin.cpp
msgid "Extra Args"
msgstr "Zusätzliche Parameter"
#: platform/android/export/export_plugin.cpp
msgid "APK Expansion"
msgstr "APK-Expansion"
#: platform/android/export/export_plugin.cpp
msgid "Salt"
msgstr "Salz"
#: platform/android/export/export_plugin.cpp
msgid "Public Key"
msgstr "Öffentlicher Schlüssel"
#: platform/android/export/export_plugin.cpp
msgid "Permissions"
msgstr "Berechtigungen"
#: platform/android/export/export_plugin.cpp
msgid "Custom Permissions"
msgstr "Eigene Berechtigungen"
#: platform/ios/export/export.cpp
msgid "iOS Deploy"
msgstr "iOS-Auslieferung"
#: platform/ios/export/export_plugin.cpp scene/gui/control.cpp
#: scene/main/window.cpp
msgid "Icons"
msgstr "Icons"
#: platform/ios/export/export_plugin.cpp
msgid "iPhone 120 X 120"
msgstr "iPhone 120 x 120"
#: platform/ios/export/export_plugin.cpp
msgid "iPhone 180 X 180"
msgstr "iPhone 180 x 180"
#: platform/ios/export/export_plugin.cpp
msgid "iPad 76 X 76"
msgstr "iPad 76 x 76"
#: platform/ios/export/export_plugin.cpp
msgid "iPad 152 X 152"
msgstr "iPad 152 x 152"
#: platform/ios/export/export_plugin.cpp
msgid "iPad 167 X 167"
msgstr "iPad 167 x 167"
#: platform/ios/export/export_plugin.cpp
msgid "App Store 1024 X 1024"
msgstr "App Store 1024 x 1024"
#: platform/ios/export/export_plugin.cpp
msgid "Spotlight 40 X 40"
msgstr "Spotlight 40 x 40"
#: platform/ios/export/export_plugin.cpp
msgid "Spotlight 80 X 80"
msgstr "Spotlight 80 x 80"
#: platform/ios/export/export_plugin.cpp
msgid "Settings 58 X 58"
msgstr "Einstellungen 58 X 58"
#: platform/ios/export/export_plugin.cpp
msgid "Settings 87 X 87"
msgstr "Einstellungen 87 X 87"
#: platform/ios/export/export_plugin.cpp
msgid "Notification 40 X 40"
msgstr "Benachrichtigung 40 X 40"
#: platform/ios/export/export_plugin.cpp
msgid "Notification 60 X 60"
msgstr "Benachrichtigung 60 X 60"
#: platform/ios/export/export_plugin.cpp
msgid "Landscape Launch Screens"
msgstr "Startbildschirme im Querformat"
#: platform/ios/export/export_plugin.cpp
msgid "iPhone 2436 X 1125"
msgstr "iPhone 2436 x 1125"
#: platform/ios/export/export_plugin.cpp
msgid "iPhone 2208 X 1242"
msgstr "iPhone 2208 x 1242"
#: platform/ios/export/export_plugin.cpp
msgid "iPad 1024 X 768"
msgstr "iPad 1024 x 768"
#: platform/ios/export/export_plugin.cpp
msgid "iPad 2048 X 1536"
msgstr "iPad 2048 x 1536"
#: platform/ios/export/export_plugin.cpp
msgid "Portrait Launch Screens"
msgstr "Startbildschirme im Hochformat"
#: platform/ios/export/export_plugin.cpp
msgid "iPhone 640 X 960"
msgstr "iPhone 640 x 960"
#: platform/ios/export/export_plugin.cpp
msgid "iPhone 640 X 1136"
msgstr "iPhone 640 x 1136"
#: platform/ios/export/export_plugin.cpp
msgid "iPhone 750 X 1334"
msgstr "iPhone 750 x 1334"
#: platform/ios/export/export_plugin.cpp
msgid "iPhone 1125 X 2436"
msgstr "iPhone 1125 x 2436"
#: platform/ios/export/export_plugin.cpp
msgid "iPad 768 X 1024"
msgstr "iPad 768 x 1024"
#: platform/ios/export/export_plugin.cpp
msgid "iPad 1536 X 2048"
msgstr "iPad 1536 x 2048"
#: platform/ios/export/export_plugin.cpp
msgid "iPhone 1242 X 2208"
msgstr "iPhone 1242 x 2208"
#: platform/ios/export/export_plugin.cpp
msgid "App Store Team ID"
msgstr "App Store Team ID"
#: platform/ios/export/export_plugin.cpp
msgid "Provisioning Profile UUID Debug"
msgstr "Provisioning-Profil-UUID Debug"
#: platform/ios/export/export_plugin.cpp
msgid "Code Sign Identity Debug"
msgstr "Codesignierungsidentität Debug"
#: platform/ios/export/export_plugin.cpp
msgid "Export Method Debug"
msgstr "Exportmethode Debug"
#: platform/ios/export/export_plugin.cpp
msgid "Provisioning Profile UUID Release"
msgstr "Provisioning-Profil-UUID Release"
#: platform/ios/export/export_plugin.cpp
msgid "Code Sign Identity Release"
msgstr "Codesignierungsidentität Release"
#: platform/ios/export/export_plugin.cpp
msgid "Export Method Release"
msgstr "Exportmethode Release"
#: platform/ios/export/export_plugin.cpp
msgid "Targeted Device Family"
msgstr "Zielgeräteklasse"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Bundle Identifier"
msgstr "Bundle-Bezeichner"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Signature"
msgstr "Signatur"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Short Version"
msgstr "Kurzversion"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Icon Interpolation"
msgstr "Icon-Interpolation"
#: platform/ios/export/export_plugin.cpp
msgid "Launch Screens Interpolation"
msgstr "Startbildschirm Interpolation"
#: platform/ios/export/export_plugin.cpp
msgid "Export Project Only"
msgstr "Nur Projekt exportieren"
#: platform/ios/export/export_plugin.cpp
msgid "Capabilities"
msgstr "Fähigkeiten"
#: platform/ios/export/export_plugin.cpp
msgid "Access Wi-Fi"
msgstr "Zugriff auf WLAN"
#: platform/ios/export/export_plugin.cpp
msgid "Push Notifications"
msgstr "Push-Benachrichtigungen"
#: platform/ios/export/export_plugin.cpp
msgid "User Data"
msgstr "Nutzerdaten"
#: platform/ios/export/export_plugin.cpp
msgid "Accessible From Files App"
msgstr "Zugreifbar über Dateiverwaltung"
#: platform/ios/export/export_plugin.cpp
msgid "Accessible From iTunes Sharing"
msgstr "Zugreifbar über iTunes-Sharing"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Privacy"
msgstr "Privatsphäre"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Camera Usage Description"
msgstr "Kamera-Nutzungsbeschreibung"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Camera Usage Description Localized"
msgstr "Kamera-Nutzungsbeschreibung Lokalisierung"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Microphone Usage Description"
msgstr "Mikrofon-Nutzungsbeschreibung"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Microphone Usage Description Localized"
msgstr "Mikrofon-Nutzungsbeschreibung Lokalisierung"
#: platform/ios/export/export_plugin.cpp
msgid "Photolibrary Usage Description"
msgstr "Fotobibliothek-Nutzungsbeschreibung"
#: platform/ios/export/export_plugin.cpp
msgid "Photolibrary Usage Description Localized"
msgstr "Fotobibliothek-Nutzungsbeschreibung Lokalisierung"
#: platform/ios/export/export_plugin.cpp
msgid "Storyboard"
msgstr "Storyboard"
#: platform/ios/export/export_plugin.cpp
msgid "Use Launch Screen Storyboard"
msgstr "Startbildschirm-Storyboard verwenden"
#: platform/ios/export/export_plugin.cpp
msgid "Image Scale Mode"
msgstr "Bildskalierungsmodus"
#: platform/ios/export/export_plugin.cpp
msgid "Custom Image @2x"
msgstr "Eigenes Bild @2x"
#: platform/ios/export/export_plugin.cpp
msgid "Custom Image @3x"
msgstr "Eigenes Bild @3x"
#: platform/ios/export/export_plugin.cpp
msgid "Use Custom BG Color"
msgstr "Eigene Hintergrundfarbe verwenden"
#: platform/ios/export/export_plugin.cpp
msgid "Custom BG Color"
msgstr "Eigene Hintergrundfarbe"
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Architecture"
msgstr "Architektur"
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "SSH Remote Deploy"
msgstr "SSH-Remote-Auslieferung"
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Extra Args SSH"
msgstr "Zusätzliche Parameter SSH"
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Extra Args SCP"
msgstr "Zusätzliche Parameter SCP"
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Run Script"
msgstr "Skript ausführen"
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Cleanup Script"
msgstr "Skript bereinigen"
#: platform/macos/export/export.cpp
msgid "macOS"
msgstr "macOS"
#: platform/macos/export/export.cpp
msgid "rcodesign"
msgstr "rcodesign"
#: platform/macos/export/export_plugin.cpp
msgid "Distribution Type"
msgstr "Verteilungstyp"
#: platform/macos/export/export_plugin.cpp
msgid "Copyright Localized"
msgstr "Copyright-Lokalisierung"
#: platform/macos/export/export_plugin.cpp
msgid "Min macOS Version"
msgstr "Mindest-macOS-Version"
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Export Angle"
msgstr "Winkel exportieren"
#: platform/macos/export/export_plugin.cpp
msgid "High Res"
msgstr "Hohe Auflösung"
#: platform/macos/export/export_plugin.cpp
msgid "Xcode"
msgstr "Xcode"
#: platform/macos/export/export_plugin.cpp
msgid "Platform Build"
msgstr "Plattform-Build"
#: platform/macos/export/export_plugin.cpp
msgid "SDK Version"
msgstr "SDK-Version"
#: platform/macos/export/export_plugin.cpp
msgid "SDK Build"
msgstr "SDK Build"
#: platform/macos/export/export_plugin.cpp
msgid "SDK Name"
msgstr "SDK-Name"
#: platform/macos/export/export_plugin.cpp
msgid "Xcode Version"
msgstr "Xcode-Version"
#: platform/macos/export/export_plugin.cpp
msgid "Xcode Build"
msgstr "Xcode-Build"
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Codesign"
msgstr "Code-Signierung"
#: platform/macos/export/export_plugin.cpp
msgid "Installer Identity"
msgstr "Installer-Identität"
#: platform/macos/export/export_plugin.cpp
msgid "Apple Team ID"
msgstr "Apple-Team-ID"
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Identity"
msgstr "Identität"
#: platform/macos/export/export_plugin.cpp
msgid "Certificate File"
msgstr "Zertifikatsdatei"
#: platform/macos/export/export_plugin.cpp
msgid "Certificate Password"
msgstr "Zertifikatspasswort"
#: platform/macos/export/export_plugin.cpp
msgid "Provisioning Profile"
msgstr "Provisioning-Profil"
#: platform/macos/export/export_plugin.cpp
msgid "Entitlements"
msgstr "Ansprüche"
#: platform/macos/export/export_plugin.cpp
msgid "Custom File"
msgstr "Eigene Datei"
#: platform/macos/export/export_plugin.cpp
msgid "Allow JIT Code Execution"
msgstr "JIT-Code-Ausführung erlauben"
#: platform/macos/export/export_plugin.cpp
msgid "Allow Unsigned Executable Memory"
msgstr "Nicht signierten Anwendungsspeicher erlauben"
#: platform/macos/export/export_plugin.cpp
msgid "Allow Dyld Environment Variables"
msgstr "Dyld-Umgebungsvariablen erlauben"
#: platform/macos/export/export_plugin.cpp
msgid "Disable Library Validation"
msgstr "Bibliotheksprüfung deaktivieren"
#: platform/macos/export/export_plugin.cpp
msgid "Audio Input"
msgstr "Audioeingang"
#: platform/macos/export/export_plugin.cpp
msgid "Location"
msgstr "Ort"
#: platform/macos/export/export_plugin.cpp
msgid "Address Book"
msgstr "Adressbuch"
#: platform/macos/export/export_plugin.cpp
msgid "Calendars"
msgstr "Kalender"
#: platform/macos/export/export_plugin.cpp
msgid "Photos Library"
msgstr "Fotobibliothek"
#: platform/macos/export/export_plugin.cpp
msgid "Apple Events"
msgstr "Apple-Ereignisse"
#: platform/macos/export/export_plugin.cpp
msgid "Debugging"
msgstr "Debugging"
#: platform/macos/export/export_plugin.cpp
msgid "App Sandbox"
msgstr "Anwendungssandbox"
#: platform/macos/export/export_plugin.cpp
msgid "Network Server"
msgstr "Netzwerk-Server"
#: platform/macos/export/export_plugin.cpp
msgid "Network Client"
msgstr "Netzwerk-Client"
#: platform/macos/export/export_plugin.cpp
msgid "Device USB"
msgstr "USB-Gerät"
#: platform/macos/export/export_plugin.cpp
msgid "Device Bluetooth"
msgstr "Bluetooth-Gerät"
#: platform/macos/export/export_plugin.cpp
msgid "Files Downloads"
msgstr "Dateidownloads"
#: platform/macos/export/export_plugin.cpp
msgid "Files Pictures"
msgstr "Bilddateien"
#: platform/macos/export/export_plugin.cpp
msgid "Files Music"
msgstr "Musikdateien"
#: platform/macos/export/export_plugin.cpp
msgid "Files Movies"
msgstr "Videodateien"
#: platform/macos/export/export_plugin.cpp
msgid "Files User Selected"
msgstr "Benutzergewählte Dateien"
#: platform/macos/export/export_plugin.cpp
msgid "Helper Executables"
msgstr "Ausführbare Helferdateien"
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Custom Options"
msgstr "Benutzerdefinierte Einstellungen"
#: platform/macos/export/export_plugin.cpp
msgid "Notarization"
msgstr "Beglaubigung"
#: platform/macos/export/export_plugin.cpp
msgid "Apple ID Name"
msgstr "Apple-ID-Name"
#: platform/macos/export/export_plugin.cpp
msgid "Apple ID Password"
msgstr "Apple-ID-Password"
#: platform/macos/export/export_plugin.cpp
msgid "API UUID"
msgstr "API-UUID"
#: platform/macos/export/export_plugin.cpp
msgid "API Key"
msgstr "API-Schlüssel"
#: platform/macos/export/export_plugin.cpp
msgid "API Key ID"
msgstr "API-Schlüssel-ID"
#: platform/macos/export/export_plugin.cpp
msgid "Location Usage Description"
msgstr "Standortnutzungsbeschreibung"
#: platform/macos/export/export_plugin.cpp
msgid "Location Usage Description Localized"
msgstr "Standortnutzungsbeschreibung, lokalisiert"
#: platform/macos/export/export_plugin.cpp
msgid "Address Book Usage Description"
msgstr "Adressbuchnutzungsbeschreibung"
#: platform/macos/export/export_plugin.cpp
msgid "Address Book Usage Description Localized"
msgstr "Adressbuchnutzungsbeschreibung, lokalisiert"
#: platform/macos/export/export_plugin.cpp
msgid "Calendar Usage Description"
msgstr "Kalendernutzungsbeschreibung"
#: platform/macos/export/export_plugin.cpp
msgid "Calendar Usage Description Localized"
msgstr "Kalendernutzungsbeschreibung, lokalisiert"
#: platform/macos/export/export_plugin.cpp
msgid "Photos Library Usage Description"
msgstr "Fotobibliotheknutzungsbeschreibung"
#: platform/macos/export/export_plugin.cpp
msgid "Photos Library Usage Description Localized"
msgstr "Fotobibliotheknutzungsbeschreibung, lokalisiert"
#: platform/macos/export/export_plugin.cpp
msgid "Desktop Folder Usage Description"
msgstr "Desktopordnernutzungsbeschreibung"
#: platform/macos/export/export_plugin.cpp
msgid "Desktop Folder Usage Description Localized"
msgstr "Desktopordnernutzungsbeschreibung, lokalisiert"
#: platform/macos/export/export_plugin.cpp
msgid "Documents Folder Usage Description"
msgstr "Dokumentenordnernutzungsbeschreibung"
#: platform/macos/export/export_plugin.cpp
msgid "Documents Folder Usage Description Localized"
msgstr "Dokumentenordnernutzungsbeschreibung, lokalisiert"
#: platform/macos/export/export_plugin.cpp
msgid "Downloads Folder Usage Description"
msgstr "Downloadordnernutzungsbeschreibung"
#: platform/macos/export/export_plugin.cpp
msgid "Downloads Folder Usage Description Localized"
msgstr "Downloadordnernutzungsbeschreibung, lokalisiert"
#: platform/macos/export/export_plugin.cpp
msgid "Network Volumes Usage Description"
msgstr "Netzwerk-Laufwerknutzungs-Beschreibung"
#: platform/macos/export/export_plugin.cpp
msgid "Network Volumes Usage Description Localized"
msgstr "Netzwerk-Laufwerknutzungs-Beschreibung, lokalisiert"
#: platform/macos/export/export_plugin.cpp
msgid "Removable Volumes Usage Description"
msgstr "Entfernbare-Laufwerke-Nutzungsbeschreibung"
#: platform/macos/export/export_plugin.cpp
msgid "Removable Volumes Usage Description Localized"
msgstr "Entfernbare-Laufwerke-Nutzungsbeschreibung, lokalisiert"
#: platform/web/export/export.cpp
msgid "Web"
msgstr "Web"
#: platform/web/export/export.cpp
msgid "HTTP Host"
msgstr "HTTP-Host"
#: platform/web/export/export.cpp
msgid "HTTP Port"
msgstr "HTTP-Port"
#: platform/web/export/export.cpp
msgid "Use TLS"
msgstr "TLS verwenden"
#: platform/web/export/export.cpp
msgid "TLS Key"
msgstr "TLS-Schlüssel"
#: platform/web/export/export.cpp
msgid "TLS Certificate"
msgstr "TLS-Zertifikat"
#: platform/web/export/export_plugin.cpp
msgid "Variant"
msgstr "Variante"
#: platform/web/export/export_plugin.cpp
msgid "Extensions Support"
msgstr "Extensions-Support"
#: platform/web/export/export_plugin.cpp
msgid "VRAM Texture Compression"
msgstr "VRAM-Texturkompression"
#: platform/web/export/export_plugin.cpp
msgid "For Desktop"
msgstr "Für Desktop"
#: platform/web/export/export_plugin.cpp
msgid "For Mobile"
msgstr "Für Mobile Geräte"
#: platform/web/export/export_plugin.cpp
msgid "HTML"
msgstr "HTML"
#: platform/web/export/export_plugin.cpp
msgid "Export Icon"
msgstr "Export-Icon"
#: platform/web/export/export_plugin.cpp
msgid "Custom HTML Shell"
msgstr "Eigene HTML-Shell"
#: platform/web/export/export_plugin.cpp
msgid "Head Include"
msgstr "Kopfzeileneinfügung"
#: platform/web/export/export_plugin.cpp
msgid "Canvas Resize Policy"
msgstr "Canvas-Größenanpassungs-Richtlinie"
#: platform/web/export/export_plugin.cpp
msgid "Focus Canvas on Start"
msgstr "Canvas fokussieren beim Start"
#: platform/web/export/export_plugin.cpp
msgid "Experimental Virtual Keyboard"
msgstr "Experimentelle virtuelle Tastatur"
#: platform/web/export/export_plugin.cpp
msgid "Progressive Web App"
msgstr "Progressive Web App"
#: platform/web/export/export_plugin.cpp
msgid "Offline Page"
msgstr "Offline-Seite"
#: platform/web/export/export_plugin.cpp
msgid "Icon 144 X 144"
msgstr "Icon 144×144"
#: platform/web/export/export_plugin.cpp
msgid "Icon 180 X 180"
msgstr "Icon 180×180"
#: platform/web/export/export_plugin.cpp
msgid "Icon 512 X 512"
msgstr "Icon 512×512"
#: platform/windows/export/export.cpp
msgid "Windows"
msgstr "Windows"
#: platform/windows/export/export.cpp
msgid "rcedit"
msgstr "rcedit"
#: platform/windows/export/export.cpp
msgid "signtool"
msgstr "signtool"
#: platform/windows/export/export.cpp
msgid "osslsigncode"
msgstr "osslsigncode"
#: platform/windows/export/export.cpp
msgid "wine"
msgstr "wine"
#: platform/windows/export/export_plugin.cpp
msgid "Identity Type"
msgstr "Identitäts-Typ"
#: platform/windows/export/export_plugin.cpp
msgid "Timestamp"
msgstr "Zeitstempel"
#: platform/windows/export/export_plugin.cpp
msgid "Timestamp Server URL"
msgstr "Zeitstempelserver-URL"
#: platform/windows/export/export_plugin.cpp
msgid "Digest Algorithm"
msgstr "Digest-Algorithmus"
#: platform/windows/export/export_plugin.cpp
msgid "Modify Resources"
msgstr "Ressource ändern"
#: platform/windows/export/export_plugin.cpp
msgid "Console Wrapper Icon"
msgstr "Konsolenwrapper-Icon"
#: platform/windows/export/export_plugin.cpp
msgid "File Version"
msgstr "Dateiversion"
#: platform/windows/export/export_plugin.cpp
msgid "Product Version"
msgstr "Produktversion"
#: platform/windows/export/export_plugin.cpp
msgid "Company Name"
msgstr "Firmenname"
#: platform/windows/export/export_plugin.cpp
msgid "Product Name"
msgstr "Produktname"
#: platform/windows/export/export_plugin.cpp
msgid "File Description"
msgstr "Dateibeschreibung"
#: platform/windows/export/export_plugin.cpp
msgid "Trademarks"
msgstr "Trademarks"
#: scene/2d/animated_sprite_2d.cpp scene/3d/sprite_3d.cpp
msgid "Sprite Frames"
msgstr "Sprite-Frames"
#: scene/2d/animated_sprite_2d.cpp scene/2d/sprite_2d.cpp
#: scene/3d/sprite_3d.cpp
msgid "Frame"
msgstr "Frame"
#: scene/2d/animated_sprite_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/gpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/3d/gpu_particles_3d.cpp scene/3d/sprite_3d.cpp
#: scene/animation/animation_player.cpp scene/resources/animated_texture.cpp
msgid "Speed Scale"
msgstr "Geschwindigkeitsskalierung"
#: scene/2d/animated_sprite_2d.cpp scene/2d/sprite_2d.cpp
#: scene/3d/sprite_3d.cpp
msgid "Centered"
msgstr "Zentriert"
#: scene/2d/animated_sprite_2d.cpp scene/2d/sprite_2d.cpp
#: scene/3d/sprite_3d.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp scene/resources/tile_set.cpp
msgid "Flip H"
msgstr "H spiegeln"
#: scene/2d/animated_sprite_2d.cpp scene/2d/sprite_2d.cpp
#: scene/3d/sprite_3d.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp scene/resources/tile_set.cpp
msgid "Flip V"
msgstr "V spiegeln"
#: scene/2d/area_2d.cpp scene/3d/area_3d.cpp
msgid "Monitoring"
msgstr "Wird überwacht"
#: scene/2d/area_2d.cpp scene/3d/area_3d.cpp
msgid "Monitorable"
msgstr "Überwachbar"
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area_3d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/resources/particle_process_material.cpp
#: scene/resources/skeleton_modification_2d_jiggle.cpp
msgid "Gravity"
msgstr "Schwerkraft"
#: scene/2d/area_2d.cpp scene/3d/area_3d.cpp
msgid "Space Override"
msgstr "Raum-Überschreibung"
#: scene/2d/area_2d.cpp scene/3d/area_3d.cpp
msgid "Point"
msgstr "Punkt"
#: scene/2d/area_2d.cpp scene/3d/area_3d.cpp
msgid "Point Unit Distance"
msgstr "Punkt Einheitsabstand"
#: scene/2d/area_2d.cpp scene/3d/area_3d.cpp
msgid "Point Center"
msgstr "Punkt Mitte"
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area_3d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/resources/particle_process_material.cpp
#: scene/resources/text_line.cpp scene/resources/text_paragraph.cpp
msgid "Direction"
msgstr "Richtung"
#: scene/2d/area_2d.cpp scene/3d/area_3d.cpp scene/3d/physics_body_3d.cpp
msgid "Linear Damp"
msgstr "Lineare Dämpfung"
#: scene/2d/area_2d.cpp scene/3d/area_3d.cpp scene/3d/physics_body_3d.cpp
msgid "Angular Damp"
msgstr "Dämpfung nach Winkel"
#: scene/2d/area_2d.cpp scene/3d/area_3d.cpp
msgid "Audio Bus"
msgstr "Audiobus"
#: scene/2d/audio_listener_2d.cpp scene/3d/audio_listener_3d.cpp
#: scene/3d/camera_3d.cpp scene/3d/xr_nodes.cpp
msgid "Current"
msgstr "Aktuell"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_stream_player.cpp
#: servers/audio/effects/audio_effect_amplify.cpp
msgid "Volume dB"
msgstr "Lautstärke dB"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Pitch Scale"
msgstr "Tonhöhenskalierung"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Playing"
msgstr "Wird abgespielt"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_stream_player.cpp
msgid "Autoplay"
msgstr "Autoplay"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Stream Paused"
msgstr "Abspielen pausiert"
#: scene/2d/audio_stream_player_2d.cpp scene/2d/light_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/light_3d.cpp
#: scene/3d/reflection_probe.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Max Distance"
msgstr "Max Distanz"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/gpu_particles_collision_3d.cpp
#: scene/3d/light_3d.cpp
msgid "Attenuation"
msgstr "Abschwächung"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/animation/animation_mixer.cpp scene/audio/audio_stream_player.cpp
msgid "Max Polyphony"
msgstr "Max. Polyphonie"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Panning Strength"
msgstr "Panning-Stärke"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_stream_player.cpp
msgid "Bus"
msgstr "Bus"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
msgstr "Fläche maskieren"
#: scene/2d/back_buffer_copy.cpp
msgid "Copy Mode"
msgstr "Kopiermodus"
#: scene/2d/camera_2d.cpp
msgid "Anchor Mode"
msgstr "Ankermodus"
#: scene/2d/camera_2d.cpp
msgid "Ignore Rotation"
msgstr "Rotation ignorieren"
#: scene/2d/camera_2d.cpp scene/main/timer.cpp
msgid "Process Callback"
msgstr "Prozess-Callback"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_progress_bar.cpp scene/resources/style_box.cpp
#: scene/resources/style_box_flat.cpp scene/resources/style_box_texture.cpp
msgid "Left"
msgstr "Links"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_progress_bar.cpp scene/resources/font.cpp
#: scene/resources/style_box.cpp scene/resources/style_box_flat.cpp
#: scene/resources/style_box_texture.cpp
msgid "Top"
msgstr "Oben"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_progress_bar.cpp scene/resources/style_box.cpp
#: scene/resources/style_box_flat.cpp scene/resources/style_box_texture.cpp
msgid "Right"
msgstr "Rechts"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_progress_bar.cpp scene/resources/font.cpp
#: scene/resources/style_box.cpp scene/resources/style_box_flat.cpp
#: scene/resources/style_box_texture.cpp
msgid "Bottom"
msgstr "Unten"
#: scene/2d/camera_2d.cpp
msgid "Smoothed"
msgstr "Geglättet"
#: scene/2d/camera_2d.cpp
msgid "Position Smoothing"
msgstr "Positionsglättung"
#: scene/2d/camera_2d.cpp
msgid "Rotation Smoothing"
msgstr "Rotationsglättung"
#: scene/2d/camera_2d.cpp
msgid "Drag"
msgstr "Ziehen"
#: scene/2d/camera_2d.cpp
msgid "Horizontal Enabled"
msgstr "Horizontal aktiviert"
#: scene/2d/camera_2d.cpp
msgid "Vertical Enabled"
msgstr "Vertikal Aktiviert"
#: scene/2d/camera_2d.cpp
msgid "Horizontal Offset"
msgstr "Horizontaler Versatz"
#: scene/2d/camera_2d.cpp
msgid "Vertical Offset"
msgstr "Vertikaler Versatz"
#: scene/2d/camera_2d.cpp
msgid "Left Margin"
msgstr "Linker Rand"
#: scene/2d/camera_2d.cpp
msgid "Top Margin"
msgstr "Oberer Rand"
#: scene/2d/camera_2d.cpp
msgid "Right Margin"
msgstr "Rechter Rand"
#: scene/2d/camera_2d.cpp
msgid "Bottom Margin"
msgstr "Unterer Rand"
#: scene/2d/camera_2d.cpp
msgid "Draw Screen"
msgstr "Bildschirm zeichnen"
#: scene/2d/camera_2d.cpp
msgid "Draw Limits"
msgstr "Begrenzungen zeichnen"
#: scene/2d/camera_2d.cpp
msgid "Draw Drag Margin"
msgstr "Schlepprand zeichnen"
#: scene/2d/canvas_group.cpp scene/3d/lightmap_gi.cpp
msgid "Tweaks"
msgstr "kleine Optimierungen"
#: scene/2d/canvas_group.cpp
msgid "Fit Margin"
msgstr "Rand einpassen"
#: scene/2d/canvas_group.cpp
msgid "Clear Margin"
msgstr "Rand entfernen"
#: scene/2d/canvas_group.cpp
msgid "Use Mipmaps"
msgstr "Mipmaps verwenden"
#: scene/2d/collision_object_2d.cpp scene/3d/collision_object_3d.cpp
#: scene/3d/soft_body_3d.cpp
msgid "Disable Mode"
msgstr "Inaktivmodus"
#: scene/2d/collision_object_2d.cpp scene/3d/collision_object_3d.cpp
#: scene/gui/control.cpp
msgid "Input"
msgstr "Eingabe"
#: scene/2d/collision_object_2d.cpp
msgid "Pickable"
msgstr "Aufnehmbar"
#: scene/2d/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr "Build-Modus"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon_3d.cpp scene/3d/collision_shape_3d.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/theme/default_theme.cpp
msgid "Disabled"
msgstr "Deaktiviert"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision"
msgstr "Einseitige Kollision"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr "Grenze für einseitige Kollisionen"
#: scene/2d/collision_shape_2d.cpp
msgid "Debug Color"
msgstr "Debug-Farbe"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Emitting"
msgstr "Aussendend"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
#: servers/rendering_server.cpp
msgid "Time"
msgstr "Zeit"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Lifetime"
msgstr "Lebenszeit"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
#: scene/main/timer.cpp scene/resources/animated_texture.cpp
msgid "One Shot"
msgstr "Einmalig"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Preprocess"
msgstr "Vorbearbeitung"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Explosiveness"
msgstr "Explosivität"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Randomness"
msgstr "Zufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Lifetime Randomness"
msgstr "Lebenszeit-Zufälligkeit"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Fixed FPS"
msgstr "Feste FPS"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Fract Delta"
msgstr "Delta-Bruchteil"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Drawing"
msgstr "Zeichnen"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Local Coords"
msgstr "Lokale Koordinaten"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Draw Order"
msgstr "Zeichenreihenfolge"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Emission Shape"
msgstr "Emissions-Shape"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Sphere Radius"
msgstr "Kugelradius"
#: scene/2d/cpu_particles_2d.cpp
msgid "Rect Extents"
msgstr "Rechteckausmaße"
#: scene/2d/cpu_particles_2d.cpp scene/2d/line_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/resources/convex_polygon_shape_2d.cpp
#: scene/resources/convex_polygon_shape_3d.cpp scene/resources/curve.cpp
#: scene/resources/tile_set.cpp
msgid "Points"
msgstr "Punkte"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Normals"
msgstr "Normalen"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/gui/control.cpp scene/main/window.cpp scene/resources/gradient.cpp
msgid "Colors"
msgstr "Farben"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Particle Flags"
msgstr "Partikel-Flags"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Align Y"
msgstr "Y Ausrichten"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
msgstr "Streuung"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Initial Velocity"
msgstr "Anfangsgeschwindigkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Velocity Min"
msgstr "Geschwindigkeit Min."
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Velocity Max"
msgstr "Geschwindigkeit Max."
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Velocity Curve"
msgstr "Geschwindigkeitskurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Orbit Velocity"
msgstr "Orbitgeschwindigkeit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Linear Accel"
msgstr "Lineare Beschleunigung"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Accel Min"
msgstr "Beschleunigung Min"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Accel Max"
msgstr "Beschleunigung Max"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Accel Curve"
msgstr "Beschleunigungskurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Radial Accel"
msgstr "Radiale Beschleunigung"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Tangential Accel"
msgstr "Tangentiale Beschleunigung"
#: scene/2d/cpu_particles_2d.cpp scene/2d/joint_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/joint_3d.cpp
#: scene/3d/physics_body_3d.cpp scene/3d/vehicle_body_3d.cpp
#: scene/resources/particle_process_material.cpp
#: scene/resources/skeleton_modification_2d_jiggle.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr "Dämpfung"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Damping Min"
msgstr "Dämpfung Min"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Damping Max"
msgstr "Dämpfung Max"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Damping Curve"
msgstr "Dämpfungskurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/3d/light_3d.cpp scene/resources/particle_process_material.cpp
msgid "Angle"
msgstr "Winkel"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Angle Min"
msgstr "Winkel Min"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
#: scene/resources/sky_material.cpp
msgid "Angle Max"
msgstr "Winkel Max"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Angle Curve"
msgstr "Winkelkurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Scale Amount Min"
msgstr "Skalierungszahl Min."
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Scale Amount Max"
msgstr "Skalierungszahl Max."
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Scale Amount Curve"
msgstr "Skalierungszahlkurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Split Scale"
msgstr "Skalierung aufteilen"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Scale Curve X"
msgstr "Skalierungskurve X"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Scale Curve Y"
msgstr "Skalierungskurve Y"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Color Initial Ramp"
msgstr "Anfänglicher Farbgradient"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Hue Variation"
msgstr "Farbtonvariation"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Variation Min"
msgstr "Variation Min."
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Variation Max"
msgstr "Variation Max."
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Variation Curve"
msgstr "Variationskurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Speed Min"
msgstr "Geschwindigkeit Min."
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Speed Max"
msgstr "Geschwindigkeit Max."
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Speed Curve"
msgstr "Geschwindigkeitskurve"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Offset Min"
msgstr "Versatz Min."
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Offset Max"
msgstr "Versatz Max."
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Offset Curve"
msgstr "Versatzkurve"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Amount Ratio"
msgstr "Mengenverhältnis"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Sub Emitter"
msgstr "Unteremitter"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Process Material"
msgstr "Prozessmaterial"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Interpolate"
msgstr "Interpolieren"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Interp to End"
msgstr "Interp zum Ende"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Base Size"
msgstr "Basisgröße"
#: scene/2d/gpu_particles_2d.cpp
msgid "Visibility Rect"
msgstr "Sichtbarkeitsrechteck"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Trails"
msgstr "Trails"
#: scene/2d/gpu_particles_2d.cpp scene/resources/primitive_meshes.cpp
msgid "Sections"
msgstr "Abschnitte"
#: scene/2d/gpu_particles_2d.cpp
msgid "Section Subdivisions"
msgstr "Abschnitt Unterbereiche"
#: scene/2d/joint_2d.cpp scene/3d/joint_3d.cpp
msgid "Node A"
msgstr "Node A"
#: scene/2d/joint_2d.cpp scene/3d/joint_3d.cpp
msgid "Node B"
msgstr "Node B"
#: scene/2d/joint_2d.cpp scene/3d/joint_3d.cpp scene/3d/light_3d.cpp
#: scene/3d/lightmap_gi.cpp scene/3d/physics_body_3d.cpp scene/3d/voxel_gi.cpp
msgid "Bias"
msgstr "Bias"
#: scene/2d/joint_2d.cpp
msgid "Disable Collision"
msgstr "Kollisionen deaktivieren"
#: scene/2d/joint_2d.cpp scene/3d/joint_3d.cpp scene/3d/physics_body_3d.cpp
msgid "Softness"
msgstr "Weichheit"
#: scene/2d/joint_2d.cpp scene/3d/joint_3d.cpp
msgid "Angular Limit"
msgstr "Winkelgrenze"
#: scene/2d/joint_2d.cpp scene/3d/joint_3d.cpp
msgid "Lower"
msgstr "Untergrenze"
#: scene/2d/joint_2d.cpp scene/3d/joint_3d.cpp
msgid "Upper"
msgstr "Obergrenze"
#: scene/2d/joint_2d.cpp scene/3d/joint_3d.cpp
msgid "Motor"
msgstr "Antrieb"
#: scene/2d/joint_2d.cpp scene/3d/joint_3d.cpp
msgid "Target Velocity"
msgstr "Zielgeschwindigkeit"
#: scene/2d/joint_2d.cpp scene/2d/skeleton_2d.cpp scene/3d/decal.cpp
#: scene/3d/light_3d.cpp scene/resources/animation.cpp
#: scene/resources/environment.cpp scene/resources/separation_ray_shape_2d.cpp
#: scene/resources/separation_ray_shape_3d.cpp
msgid "Length"
msgstr "Länge"
#: scene/2d/joint_2d.cpp
msgid "Initial Offset"
msgstr "Anfänglicher Versatz"
#: scene/2d/joint_2d.cpp scene/3d/vehicle_body_3d.cpp
msgid "Rest Length"
msgstr "Restlänge"
#: scene/2d/joint_2d.cpp scene/3d/joint_3d.cpp scene/3d/vehicle_body_3d.cpp
#: scene/resources/skeleton_modification_2d_jiggle.cpp
msgid "Stiffness"
msgstr "Steifheit"
#: scene/2d/light_2d.cpp scene/3d/light_3d.cpp scene/gui/reference_rect.cpp
msgid "Editor Only"
msgstr "Editor-exklusiv"
#: scene/2d/light_2d.cpp scene/3d/light_3d.cpp scene/3d/voxel_gi.cpp
#: scene/resources/environment.cpp
msgid "Energy"
msgstr "Energie"
#: scene/2d/light_2d.cpp scene/resources/canvas_item_material.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr "Blending-Modus"
#: scene/2d/light_2d.cpp
msgid "Z Min"
msgstr "Z Min."
#: scene/2d/light_2d.cpp
msgid "Z Max"
msgstr "Z Max."
#: scene/2d/light_2d.cpp
msgid "Layer Min"
msgstr "Min. Ebene"
#: scene/2d/light_2d.cpp
msgid "Layer Max"
msgstr "Max. Ebene"
#: scene/2d/light_2d.cpp
msgid "Item Cull Mask"
msgstr "Objekt-Cull-Maske"
#: scene/2d/light_2d.cpp scene/3d/light_3d.cpp
#: scene/resources/label_settings.cpp scene/resources/style_box_flat.cpp
msgid "Shadow"
msgstr "Schatten"
#: scene/2d/light_2d.cpp
msgid "Filter Smooth"
msgstr "Filterglättung"
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr "Texturskalierung"
#: scene/2d/light_occluder_2d.cpp scene/2d/line_2d.cpp
msgid "Closed"
msgstr "Geschlossen"
#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr "Cull-Modus"
#: scene/2d/light_occluder_2d.cpp
msgid "SDF Collision"
msgstr "SDF-Kollision"
#: scene/2d/light_occluder_2d.cpp
msgid "Occluder Light Mask"
msgstr "Occluder Lichtmaske"
#: scene/2d/line_2d.cpp
msgid "Width Curve"
msgstr "Breitenkurve"
#: scene/2d/line_2d.cpp scene/theme/default_theme.cpp
msgid "Default Color"
msgstr "Default-Farbe"
#: scene/2d/line_2d.cpp scene/resources/gradient_texture.cpp
#: scene/theme/default_theme.cpp
msgid "Fill"
msgstr "Füllen"
#: scene/2d/line_2d.cpp scene/resources/gradient_texture.cpp
msgid "Gradient"
msgstr "Gradient"
#: scene/2d/line_2d.cpp scene/resources/curve_texture.cpp
msgid "Texture Mode"
msgstr "Texturmodus"
#: scene/2d/line_2d.cpp
msgid "Capping"
msgstr "Endenverschluss"
#: scene/2d/line_2d.cpp
msgid "Joint Mode"
msgstr "Gelenkmodus"
#: scene/2d/line_2d.cpp
msgid "Begin Cap Mode"
msgstr "Startverschlussmodus"
#: scene/2d/line_2d.cpp
msgid "End Cap Mode"
msgstr "Endverschlussmodus"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/style_box_flat.cpp
msgid "Border"
msgstr "Rand"
#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
msgstr "Schärfegrenze"
#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr "Rundungspräzision"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/gui/graph_edit.cpp
msgid "Antialiased"
msgstr "Kantengeglättet"
#: scene/2d/marker_2d.cpp scene/3d/marker_3d.cpp
msgid "Gizmo Extents"
msgstr "Gizmo-Ausmaße"
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance_3d.cpp
msgid "Multimesh"
msgstr "Multimesh"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Pathfinding"
msgstr "Wegfindung"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Path Desired Distance"
msgstr "Gewünschte Pfaddistanz"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Target Desired Distance"
msgstr "Gewünschte Zieldistanz"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Path Max Distance"
msgstr "Max Pfad-Distanz"
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_link_2d.cpp
#: scene/2d/navigation_region_2d.cpp scene/3d/navigation_agent_3d.cpp
#: scene/3d/navigation_link_3d.cpp scene/3d/navigation_region_3d.cpp
#: scene/resources/mesh_library.cpp scene/resources/tile_set.cpp
#: servers/navigation/navigation_path_query_parameters_2d.cpp
#: servers/navigation/navigation_path_query_parameters_3d.cpp
msgid "Navigation Layers"
msgstr "Navigationsebenen"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
#: servers/navigation/navigation_path_query_parameters_2d.cpp
#: servers/navigation/navigation_path_query_parameters_3d.cpp
msgid "Pathfinding Algorithm"
msgstr "Wegfindungs-Algorithmus"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
#: servers/navigation/navigation_path_query_parameters_2d.cpp
#: servers/navigation/navigation_path_query_parameters_3d.cpp
msgid "Path Postprocessing"
msgstr "Pfad-Postprocessing"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Path Metadata Flags"
msgstr "Pfad-Metadaten Flags"
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_obstacle_2d.cpp
#: scene/3d/navigation_agent_3d.cpp scene/3d/navigation_obstacle_3d.cpp
#: scene/register_scene_types.cpp servers/navigation_server_3d.cpp
msgid "Avoidance"
msgstr "Ausweichen"
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_obstacle_2d.cpp
#: scene/3d/navigation_agent_3d.cpp scene/3d/navigation_obstacle_3d.cpp
msgid "Avoidance Enabled"
msgstr "Ausweichen aktiviert"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Neighbor Distance"
msgstr "Nachbardistanz"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Max Neighbors"
msgstr "Maximale Nachbarn"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Time Horizon Agents"
msgstr "Zeithorizontagenten"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Time Horizon Obstacles"
msgstr "Zeithorizonthindernisse"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Max Speed"
msgstr "Max. Geschwindigkeit"
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_obstacle_2d.cpp
#: scene/2d/navigation_region_2d.cpp scene/3d/navigation_agent_3d.cpp
#: scene/3d/navigation_obstacle_3d.cpp
msgid "Avoidance Layers"
msgstr "Ausweich-Ebenen"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Avoidance Mask"
msgstr "Ausweich-Maske"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Avoidance Priority"
msgstr "Ausweich-Priorität"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Use Custom"
msgstr "Eigene verwenden"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Path Custom Color"
msgstr "Benutzerdefinierte Pfadfarbe"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Path Custom Point Size"
msgstr "Benutzerdefinierte Pfadpunktgröße"
#: scene/2d/navigation_agent_2d.cpp
msgid "Path Custom Line Width"
msgstr "Benutzerdefinierte Pfadlinienbreite"
#: scene/2d/navigation_link_2d.cpp scene/3d/navigation_link_3d.cpp
msgid "Bidirectional"
msgstr "Bidirektional"
#: scene/2d/navigation_link_2d.cpp scene/3d/navigation_link_3d.cpp
#: servers/navigation/navigation_path_query_parameters_2d.cpp
#: servers/navigation/navigation_path_query_parameters_3d.cpp
msgid "Start Position"
msgstr "Startposition"
#: scene/2d/navigation_link_2d.cpp scene/3d/navigation_link_3d.cpp
msgid "End Position"
msgstr "Endposition"
#: scene/2d/navigation_link_2d.cpp scene/2d/navigation_region_2d.cpp
#: scene/3d/navigation_link_3d.cpp scene/3d/navigation_region_3d.cpp
msgid "Enter Cost"
msgstr "Eintrittskosten"
#: scene/2d/navigation_link_2d.cpp scene/2d/navigation_region_2d.cpp
#: scene/3d/navigation_link_3d.cpp scene/3d/navigation_region_3d.cpp
msgid "Travel Cost"
msgstr "Reisekosten"
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle_3d.cpp
msgid "Vertices"
msgstr "Vertices"
#: scene/2d/navigation_region_2d.cpp
msgid "Navigation Polygon"
msgstr "Navigationspolygon"
#: scene/2d/navigation_region_2d.cpp scene/3d/navigation_region_3d.cpp
#: servers/navigation_server_3d.cpp
msgid "Use Edge Connections"
msgstr "Kantenverbindungen verwenden"
#: scene/2d/navigation_region_2d.cpp
msgid "Constrain Avoidance"
msgstr "Ausweichen einschränken"
#: scene/2d/node_2d.cpp scene/resources/style_box_flat.cpp
msgid "Skew"
msgstr "Neigung"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
#: scene/gui/text_edit.cpp scene/theme/default_theme.cpp
msgid "Scroll"
msgstr "Rollen"
#: scene/2d/parallax_background.cpp
msgid "Base Offset"
msgstr "Grundversatz"
#: scene/2d/parallax_background.cpp scene/theme/theme_db.cpp
msgid "Base Scale"
msgstr "Grundskalierung"
#: scene/2d/parallax_background.cpp
msgid "Limit Begin"
msgstr "Anfangsgrenze"
#: scene/2d/parallax_background.cpp
msgid "Limit End"
msgstr "Endgrenze"
#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
msgstr "Kamerazoom ignorieren"
#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body_3d.cpp
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Motion"
msgstr "Bewegung"
#: scene/2d/parallax_layer.cpp
msgid "Mirroring"
msgstr "Spiegeln"
#: scene/2d/path_2d.cpp scene/3d/path_3d.cpp scene/resources/curve_texture.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky_material.cpp
msgid "Curve"
msgstr "Kurve"
#: scene/2d/path_2d.cpp scene/3d/path_3d.cpp scene/gui/texture_progress_bar.cpp
msgid "Progress"
msgstr "Fortschritt"
#: scene/2d/path_2d.cpp scene/3d/path_3d.cpp
msgid "Progress Ratio"
msgstr "Fortschrittsverhältnis"
#: scene/2d/path_2d.cpp scene/3d/camera_3d.cpp scene/3d/path_3d.cpp
msgid "H Offset"
msgstr "H Versatz"
#: scene/2d/path_2d.cpp scene/3d/camera_3d.cpp scene/3d/path_3d.cpp
msgid "V Offset"
msgstr "V Versatz"
#: scene/2d/path_2d.cpp
msgid "Rotates"
msgstr "Rotiert"
#: scene/2d/path_2d.cpp scene/3d/path_3d.cpp
msgid "Cubic Interp"
msgstr "Kubische Interpolation"
#: scene/2d/physical_bone_2d.cpp
msgid "Bone 2D Nodepath"
msgstr "Knochen-2D-Nodepfad"
#: scene/2d/physical_bone_2d.cpp
msgid "Bone 2D Index"
msgstr "Knochen-2D-Index"
#: scene/2d/physical_bone_2d.cpp
msgid "Auto Configure Joint"
msgstr "Gelenk automatisch konfigurieren"
#: scene/2d/physical_bone_2d.cpp
msgid "Simulate Physics"
msgstr "Physik simulieren"
#: scene/2d/physical_bone_2d.cpp
msgid "Follow Bone When Simulating"
msgstr "Knochen bei Simulation folgen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Constant Linear Velocity"
msgstr "Konstante lineare Geschwindigkeit"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Constant Angular Velocity"
msgstr "Konstante Winkelgeschwindigkeit"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Sync to Physics"
msgstr "Zu Physik synchronisieren"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Gravity Scale"
msgstr "Schwerkraft-Skalierung"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Mass Distribution"
msgstr "Massenverteilung"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Center of Mass Mode"
msgstr "Schwerpunktmodus"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Inertia"
msgstr "Trägheit"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Deactivation"
msgstr "Deaktivierung"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Sleeping"
msgstr "Am schlafen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Can Sleep"
msgstr "Kann schlafen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Lock Rotation"
msgstr "Rotation sperren"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Freeze"
msgstr "Einfrieren"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Freeze Mode"
msgstr "Einfriermodus"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Solver"
msgstr "Solver"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Custom Integrator"
msgstr "Eigener Integrator"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Continuous CD"
msgstr "Fortlaufende Kollisionserkennung"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Max Contacts Reported"
msgstr "Max. erkannte Kontakte"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Contact Monitor"
msgstr "Kontaktanzeige"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Linear"
msgstr "Linear"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Damp Mode"
msgstr "Dämpfungsmodus"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Damp"
msgstr "Dämpfung"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Angular"
msgstr "Winkel"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Constant Forces"
msgstr "Konstante Kräfte"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Torque"
msgstr "Drehmoment"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Motion Mode"
msgstr "Bewegungsmodus"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Up Direction"
msgstr "Richtung nach oben"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Slide on Ceiling"
msgstr "An Decke gleiten"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Wall Min Slide Angle"
msgstr "Min. Wandgleitwinkel"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Floor"
msgstr "Boden"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Stop on Slope"
msgstr "Bei Schräge anhalten"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Constant Speed"
msgstr "Konstante Geschwindigkeit"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Block on Wall"
msgstr "Bei Wand blockieren"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Max Angle"
msgstr "Max. Winkel"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Snap Length"
msgstr "Einrast-Länge"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Moving Platform"
msgstr "Bewegliche Plattform"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "On Leave"
msgstr "Beim Verlassen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Floor Layers"
msgstr "Bodenebenen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Wall Layers"
msgstr "Wandebenen"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body_3d.cpp
msgid "Safe Margin"
msgstr "Toleranzabstand"
#: scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
#: scene/2d/polygon_2d.cpp
msgid "Vertex Colors"
msgstr "Vertex-Farben"
#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygone"
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
msgstr "Interne Vertex-Anzahl"
#: scene/2d/ray_cast_2d.cpp scene/2d/shape_cast_2d.cpp scene/3d/ray_cast_3d.cpp
#: scene/3d/shape_cast_3d.cpp
msgid "Exclude Parent"
msgstr "Parent ausschließen"
#: scene/2d/ray_cast_2d.cpp scene/2d/shape_cast_2d.cpp scene/3d/ray_cast_3d.cpp
#: scene/3d/shape_cast_3d.cpp
#: servers/navigation/navigation_path_query_parameters_2d.cpp
#: servers/navigation/navigation_path_query_parameters_3d.cpp
msgid "Target Position"
msgstr "Zielposition"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast_3d.cpp
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Hit From Inside"
msgstr "Von innen treffen"
#: scene/2d/ray_cast_2d.cpp scene/2d/shape_cast_2d.cpp scene/3d/ray_cast_3d.cpp
#: scene/3d/shape_cast_3d.cpp
msgid "Collide With"
msgstr "Kollidiere mit"
#: scene/2d/ray_cast_2d.cpp scene/2d/shape_cast_2d.cpp scene/3d/ray_cast_3d.cpp
#: scene/3d/shape_cast_3d.cpp
msgid "Areas"
msgstr "Gebiete"
#: scene/2d/ray_cast_2d.cpp scene/2d/shape_cast_2d.cpp scene/3d/ray_cast_3d.cpp
#: scene/3d/shape_cast_3d.cpp
msgid "Bodies"
msgstr "Körper"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform_3d.cpp
msgid "Remote Path"
msgstr "Remote-Pfad"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform_3d.cpp
msgid "Use Global Coordinates"
msgstr "Globale Koordinaten verwenden"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform_3d.cpp
msgid "Update"
msgstr "Update"
#: scene/2d/shape_cast_2d.cpp scene/3d/collision_polygon_3d.cpp
#: scene/3d/shape_cast_3d.cpp scene/3d/spring_arm_3d.cpp
#: scene/resources/atlas_texture.cpp scene/resources/shape_3d.cpp
#: scene/theme/default_theme.cpp servers/physics_server_2d.cpp
#: servers/physics_server_3d.cpp
msgid "Margin"
msgstr "Rand"
#: scene/2d/shape_cast_2d.cpp scene/3d/shape_cast_3d.cpp
msgid "Max Results"
msgstr "Max. Ergebnisse"
#: scene/2d/skeleton_2d.cpp
msgid "Auto Calculate Length and Angle"
msgstr "Länge und Winkel automatisch berechnen"
#: scene/2d/skeleton_2d.cpp
msgid "Bone Angle"
msgstr "Knochenwinkel"
#: scene/2d/skeleton_2d.cpp
msgid "Editor Settings"
msgstr "Editoreinstellungen"
#: scene/2d/skeleton_2d.cpp
msgid "Show Bone Gizmo"
msgstr "Knochen-Gizmo anzeigen"
#: scene/2d/skeleton_2d.cpp scene/3d/skeleton_3d.cpp
msgid "Rest"
msgstr "Standardpose"
#: scene/2d/skeleton_2d.cpp
msgid "Modification Stack"
msgstr "Modifikations-Stack"
#: scene/2d/sprite_2d.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
msgstr "H-Frames"
#: scene/2d/sprite_2d.cpp scene/3d/sprite_3d.cpp
msgid "Vframes"
msgstr "V-Frames"
#: scene/2d/sprite_2d.cpp scene/3d/sprite_3d.cpp
msgid "Frame Coords"
msgstr "Framekoordinaten"
#: scene/2d/sprite_2d.cpp
msgid "Filter Clip Enabled"
msgstr "Filter-Clip aktiviert"
#: scene/2d/tile_map.cpp
msgid "Tile Set"
msgstr "Tile Set"
#: scene/2d/tile_map.cpp
msgid "Rendering Quadrant Size"
msgstr "Renderquadrantengröße"
#: scene/2d/tile_map.cpp
msgid "Collision Animatable"
msgstr "Kollision animierbar"
#: scene/2d/tile_map.cpp
msgid "Collision Visibility Mode"
msgstr "Kollisionssichtbarkeitsmodus"
#: scene/2d/tile_map.cpp
msgid "Navigation Visibility Mode"
msgstr "Navigationssichtbarkeitsmodus"
#: scene/2d/touch_screen_button.cpp
msgid "Texture Normal"
msgstr "Textur normal"
#: scene/2d/touch_screen_button.cpp
msgid "Texture Pressed"
msgstr "Textur gedrückt"
#: scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Bitmaske"
#: scene/2d/touch_screen_button.cpp
msgid "Shape Centered"
msgstr "Shape zentriert"
#: scene/2d/touch_screen_button.cpp
msgid "Shape Visible"
msgstr "Shape sichtbar"
#: scene/2d/touch_screen_button.cpp
msgid "Passby Press"
msgstr "Druckaktivierung bleibt bei Verlassen"
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
msgstr "Sichtbarkeitsmodus"
#: scene/2d/visible_on_screen_notifier_2d.cpp
#: scene/3d/visible_on_screen_notifier_3d.cpp
msgid "Enabling"
msgstr "Aktivieren"
#: scene/2d/visible_on_screen_notifier_2d.cpp
#: scene/3d/visible_on_screen_notifier_3d.cpp
msgid "Node Path"
msgstr "Node-Pfad"
#: scene/3d/area_3d.cpp
msgid "Wind"
msgstr "Wind"
#: scene/3d/area_3d.cpp
msgid "Force Magnitude"
msgstr "Kraftstärke"
#: scene/3d/area_3d.cpp
msgid "Attenuation Factor"
msgstr "Dämpfungsfaktor"
#: scene/3d/area_3d.cpp
msgid "Source Path"
msgstr "Quellpfad"
#: scene/3d/area_3d.cpp
msgid "Reverb Bus"
msgstr "Hall-Bus"
#: scene/3d/area_3d.cpp
msgid "Uniformity"
msgstr "Gleichmäßigkeit"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr "Dämpfungsmodell"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit Size"
msgstr "Einheit Größe"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
msgstr "Max dB"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Emission Angle"
msgstr "Emissionswinkel"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Degrees"
msgstr "Winkel"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Filter Attenuation dB"
msgstr "Filterdämpfung dB"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr "Dämfungsfilter"
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Cutoff Hz"
msgstr "Cutoff-Frequenz Hz"
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "dB"
msgstr "dB"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr "Dopplereffekt"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Tracking"
msgstr "Nachverfolgen"
#: scene/3d/bone_attachment_3d.cpp scene/3d/physics_body_3d.cpp
msgid "Bone Name"
msgstr "Knochenname"
#: scene/3d/bone_attachment_3d.cpp
msgid "Bone Idx"
msgstr "Knochenindex"
#: scene/3d/bone_attachment_3d.cpp
msgid "Override Pose"
msgstr "Überschreibe Pose"
#: scene/3d/camera_3d.cpp
msgid "Keep Aspect"
msgstr "Seitenverhältnis beibehalten"
#: scene/3d/camera_3d.cpp scene/3d/decal.cpp
#: scene/3d/gpu_particles_collision_3d.cpp scene/3d/light_3d.cpp
#: scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr "Cull-Maske"
#: scene/3d/camera_3d.cpp
msgid "Attributes"
msgstr "Attribute"
#: scene/3d/camera_3d.cpp
msgid "Doppler Tracking"
msgstr "Dopplereffekt erkennen"
#: scene/3d/camera_3d.cpp
msgid "Projection"
msgstr "Projektion"
#: scene/3d/camera_3d.cpp
msgid "Frustum Offset"
msgstr "Frustum-Versatz"
#: scene/3d/camera_3d.cpp scene/resources/camera_attributes.cpp
msgid "Near"
msgstr "Near"
#: scene/3d/camera_3d.cpp scene/resources/camera_attributes.cpp
msgid "Far"
msgstr "Far"
#: scene/3d/collision_object_3d.cpp scene/3d/soft_body_3d.cpp
msgid "Ray Pickable"
msgstr "Strahl aufnehmbar"
#: scene/3d/collision_object_3d.cpp
msgid "Capture on Drag"
msgstr "Fangen bei Ziehen"
#: scene/3d/cpu_particles_3d.cpp
msgid "Box Extents"
msgstr "Kastenausmaße"
#: scene/3d/cpu_particles_3d.cpp
msgid "Ring Axis"
msgstr "Ringachse"
#: scene/3d/cpu_particles_3d.cpp
msgid "Ring Height"
msgstr "Ringhöhe"
#: scene/3d/cpu_particles_3d.cpp
msgid "Ring Radius"
msgstr "Ringradius"
#: scene/3d/cpu_particles_3d.cpp
msgid "Ring Inner Radius"
msgstr "Innerer Ringradius"
#: scene/3d/cpu_particles_3d.cpp scene/resources/particle_process_material.cpp
msgid "Rotate Y"
msgstr "Y-Rotation"
#: scene/3d/cpu_particles_3d.cpp scene/resources/particle_process_material.cpp
msgid "Disable Z"
msgstr "Z deaktivieren"
#: scene/3d/cpu_particles_3d.cpp scene/resources/particle_process_material.cpp
msgid "Flatness"
msgstr "Flachheit"
#: scene/3d/cpu_particles_3d.cpp
msgid "Scale Curve Z"
msgstr "Skalierungskurve Z"
#: scene/3d/decal.cpp scene/resources/environment.cpp
#: scene/resources/fog_material.cpp scene/resources/material.cpp
msgid "Albedo"
msgstr "Albedo"
#: scene/3d/decal.cpp scene/gui/texture_button.cpp scene/resources/material.cpp
#: scene/resources/world_boundary_shape_2d.cpp scene/theme/default_theme.cpp
msgid "Normal"
msgstr "Normal"
#: scene/3d/decal.cpp
msgid "Orm"
msgstr "Orm"
#: scene/3d/decal.cpp scene/resources/environment.cpp
#: scene/resources/fog_material.cpp scene/resources/material.cpp
msgid "Emission"
msgstr "Emission"
#: scene/3d/decal.cpp
msgid "Parameters"
msgstr "Parameter"
#: scene/3d/decal.cpp scene/resources/environment.cpp
msgid "Emission Energy"
msgstr "Emissionsenergie"
#: scene/3d/decal.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/main/canvas_item.cpp scene/resources/style_box_texture.cpp
#: scene/resources/tile_set.cpp
msgid "Modulate"
msgstr "Modulation"
#: scene/3d/decal.cpp
msgid "Albedo Mix"
msgstr "Albedo-Mix"
#: scene/3d/decal.cpp
msgid "Normal Fade"
msgstr "Normalen-Fading"
#: scene/3d/decal.cpp
msgid "Vertical Fade"
msgstr "Vertikales Fading"
#: scene/3d/decal.cpp
msgid "Upper Fade"
msgstr "Oberes Fading"
#: scene/3d/decal.cpp
msgid "Lower Fade"
msgstr "Unteres Fading"
#: scene/3d/decal.cpp scene/3d/light_3d.cpp scene/resources/material.cpp
msgid "Distance Fade"
msgstr "Fern-Fading"
#: scene/3d/decal.cpp scene/3d/importer_mesh_instance_3d.cpp
#: scene/3d/light_3d.cpp scene/3d/visual_instance_3d.cpp
msgid "Begin"
msgstr "Beginn"
#: scene/3d/gpu_particles_3d.cpp
msgid "Visibility AABB"
msgstr "Sichtbarkeit AABB"
#: scene/3d/gpu_particles_3d.cpp
msgid "Transform Align"
msgstr "Transformationsausrichtung"
#: scene/3d/gpu_particles_3d.cpp
msgid "Draw Passes"
msgstr "Zeichendurchläufe"
#: scene/3d/gpu_particles_3d.cpp
msgid "Passes"
msgstr "Durchläufe"
#: scene/3d/gpu_particles_collision_3d.cpp scene/3d/ray_cast_3d.cpp
#: scene/gui/graph_edit.cpp scene/resources/style_box_line.cpp
msgid "Thickness"
msgstr "Dicke"
#: scene/3d/gpu_particles_collision_3d.cpp
msgid "Bake Mask"
msgstr "Maske backen"
#: scene/3d/gpu_particles_collision_3d.cpp scene/3d/reflection_probe.cpp
#: scene/main/viewport.cpp
msgid "Update Mode"
msgstr "Aktualisierungsmodus"
#: scene/3d/gpu_particles_collision_3d.cpp
msgid "Follow Camera Enabled"
msgstr "Verfolgungskamera aktiviert"
#: scene/3d/gpu_particles_collision_3d.cpp
msgid "Directionality"
msgstr "Direktionalität"
#: scene/3d/importer_mesh_instance_3d.cpp
msgid "Skeleton Path"
msgstr "Skelettpfad"
#: scene/3d/importer_mesh_instance_3d.cpp
msgid "Layer Mask"
msgstr "Ebenenmaske"
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/visual_instance_3d.cpp
msgid "Visibility Range"
msgstr "Sichtbarkeitsbereich"
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/visual_instance_3d.cpp
msgid "Begin Margin"
msgstr "Abstand Beginn"
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/visual_instance_3d.cpp
msgid "End"
msgstr "Ende"
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/visual_instance_3d.cpp
msgid "End Margin"
msgstr "Abstand Ende"
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/visual_instance_3d.cpp
msgid "Fade Mode"
msgstr "Fading-Modus"
#: scene/3d/joint_3d.cpp
msgid "Solver Priority"
msgstr "Solver-Priorität"
#: scene/3d/joint_3d.cpp
msgid "Exclude Nodes From Collision"
msgstr "Nodes von Kollision ausschließen"
#: scene/3d/joint_3d.cpp
msgid "Params"
msgstr "Parameter"
#: scene/3d/joint_3d.cpp scene/3d/physics_body_3d.cpp
msgid "Impulse Clamp"
msgstr "Impuls-Clamp"
#: scene/3d/joint_3d.cpp scene/3d/physics_body_3d.cpp
#: scene/3d/vehicle_body_3d.cpp
msgid "Relaxation"
msgstr "Entspannung"
#: scene/3d/joint_3d.cpp
msgid "Max Impulse"
msgstr "Max Impuls"
#: scene/3d/joint_3d.cpp
msgid "Linear Limit"
msgstr "Lineare Grenze"
#: scene/3d/joint_3d.cpp
msgid "Upper Distance"
msgstr "Weite Distanz"
#: scene/3d/joint_3d.cpp
msgid "Lower Distance"
msgstr "Kurze Distanz"
#: scene/3d/joint_3d.cpp
msgid "Restitution"
msgstr "Rückbildung"
#: scene/3d/joint_3d.cpp
msgid "Linear Motion"
msgstr "Lineare Bewegung"
#: scene/3d/joint_3d.cpp
msgid "Linear Ortho"
msgstr "Lineares Ortho"
#: scene/3d/joint_3d.cpp
msgid "Upper Angle"
msgstr "Oberer Winkel"
#: scene/3d/joint_3d.cpp
msgid "Lower Angle"
msgstr "Unterer Winkel"
#: scene/3d/joint_3d.cpp
msgid "Angular Motion"
msgstr "Winkelbewegung"
#: scene/3d/joint_3d.cpp
msgid "Angular Ortho"
msgstr "Winkel-Ortho"
#: scene/3d/joint_3d.cpp scene/3d/physics_body_3d.cpp
msgid "Swing Span"
msgstr "Schwungbereich"
#: scene/3d/joint_3d.cpp scene/3d/physics_body_3d.cpp
msgid "Twist Span"
msgstr "Verdrehungsbereich"
#: scene/3d/joint_3d.cpp scene/3d/physics_body_3d.cpp
msgid "X"
msgstr "X"
#: scene/3d/joint_3d.cpp scene/3d/physics_body_3d.cpp
msgid "Y"
msgstr "Y"
#: scene/3d/joint_3d.cpp scene/3d/physics_body_3d.cpp
msgid "Z"
msgstr "Z"
#: scene/3d/joint_3d.cpp
msgid "Linear Motor"
msgstr "Linearantrieb"
#: scene/3d/joint_3d.cpp
msgid "Force Limit"
msgstr "Kraftgrenze"
#: scene/3d/joint_3d.cpp
msgid "Linear Spring"
msgstr "Linearfeder"
#: scene/3d/joint_3d.cpp
msgid "Equilibrium Point"
msgstr "Gleichgewichts-Punkt"
#: scene/3d/joint_3d.cpp scene/3d/physics_body_3d.cpp
msgid "ERP"
msgstr "ERP"
#: scene/3d/joint_3d.cpp
msgid "Angular Motor"
msgstr "Winkelantrieb"
#: scene/3d/joint_3d.cpp
msgid "Angular Spring"
msgstr "Winkelfeder"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Pixel Size"
msgstr "Pixelgröße"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/main/window.cpp
#: scene/resources/text_line.cpp scene/resources/visual_shader.cpp
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Flags"
msgstr "Flags"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Billboard"
msgstr "Billboard"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Shaded"
msgstr "Schattiert"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Double Sided"
msgstr "Doppelseitig"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "No Depth Test"
msgstr "Keine Tiefenprüfung"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Fixed Size"
msgstr "Feste Größe"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Alpha Cut"
msgstr "Alphaschnitt"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Alpha Scissor Threshold"
msgstr "Alphascherenschwelle"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Alpha Hash Scale"
msgstr "Alpha-Hash-Skalierung"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Alpha Antialiasing Mode"
msgstr "Alpha-Antialiasing-Modus"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Alpha Antialiasing Edge"
msgstr "Alpha-Antialiasing-Kante"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Texture Filter"
msgstr "Textur-Filter"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Render Priority"
msgstr "Render-Priorität"
#: scene/3d/label_3d.cpp
msgid "Outline Render Priority"
msgstr "Render-Priorität"
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/control.cpp
#: scene/gui/dialogs.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/link_button.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp scene/resources/primitive_meshes.cpp
msgid "Text"
msgstr "Text"
#: scene/3d/label_3d.cpp
msgid "Outline Modulate"
msgstr "Übersicht ändern"
#: scene/3d/label_3d.cpp scene/gui/rich_text_effect.cpp
#: scene/resources/label_settings.cpp scene/resources/primitive_meshes.cpp
#: scene/theme/default_theme.cpp
msgid "Font"
msgstr "Schriftart"
#: scene/3d/label_3d.cpp scene/gui/label.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Horizontal Alignment"
msgstr "Horizontale Ausrichtung"
#: scene/3d/label_3d.cpp scene/gui/label.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Vertical Alignment"
msgstr "Vertikale Ausrichtung"
#: scene/3d/label_3d.cpp scene/gui/label.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Großbuchstaben"
#: scene/3d/label_3d.cpp scene/gui/label.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/text_paragraph.cpp
msgid "Justification Flags"
msgstr "Blocksatz-Flags"
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/label.cpp
#: scene/gui/line_edit.cpp scene/gui/link_button.cpp scene/gui/menu_bar.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#: scene/resources/primitive_meshes.cpp
msgid "BiDi"
msgstr "BiDi"
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/label.cpp
#: scene/gui/line_edit.cpp scene/gui/link_button.cpp scene/gui/menu_bar.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Text Direction"
msgstr "Textrichtung"
#: scene/3d/label_3d.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/link_button.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp scene/resources/primitive_meshes.cpp
msgid "Structured Text BiDi Override"
msgstr "Strukturierter-Text-Bidi-Überschreibung"
#: scene/3d/label_3d.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/link_button.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp scene/resources/primitive_meshes.cpp
msgid "Structured Text BiDi Override Options"
msgstr "Strukturierter-Text-Bidi-Überschreibung-Optionen"
#: scene/3d/light_3d.cpp
msgid "Intensity Lumens"
msgstr "Intensitätslumen"
#: scene/3d/light_3d.cpp
msgid "Intensity Lux"
msgstr "Intensität Lux"
#: scene/3d/light_3d.cpp
msgid "Temperature"
msgstr "Temperatur"
#: scene/3d/light_3d.cpp
msgid "Indirect Energy"
msgstr "Indirekte Energie"
#: scene/3d/light_3d.cpp
msgid "Volumetric Fog Energy"
msgstr "Volumetrische Nebelenergie"
#: scene/3d/light_3d.cpp
msgid "Projector"
msgstr "Projektor"
#: scene/3d/light_3d.cpp
msgid "Angular Distance"
msgstr "Winkeldistanz"
#: scene/3d/light_3d.cpp
msgid "Negative"
msgstr "Negativ"
#: scene/3d/light_3d.cpp scene/main/canvas_item.cpp
#: scene/resources/material.cpp servers/rendering/shader_types.cpp
msgid "Specular"
msgstr "Spiegelnd"
#: scene/3d/light_3d.cpp
msgid "Bake Mode"
msgstr "Backmodus"
#: scene/3d/light_3d.cpp scene/3d/voxel_gi.cpp scene/resources/environment.cpp
msgid "Normal Bias"
msgstr "Normalen-Bias"
#: scene/3d/light_3d.cpp
msgid "Reverse Cull Face"
msgstr "Cull-Fläche invertieren"
#: scene/3d/light_3d.cpp
msgid "Transmittance Bias"
msgstr "Transmissionsgrad-Bias"
#: scene/3d/light_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr "Deckkraft"
#: scene/3d/light_3d.cpp
msgid "Blur"
msgstr "Unschärfe"
#: scene/3d/light_3d.cpp servers/rendering_server.cpp
msgid "Directional Shadow"
msgstr "Gerichteter Schatten"
#: scene/3d/light_3d.cpp
msgid "Split 1"
msgstr "Aufspaltung 1"
#: scene/3d/light_3d.cpp
msgid "Split 2"
msgstr "Aufspaltung 2"
#: scene/3d/light_3d.cpp
msgid "Split 3"
msgstr "Aufspaltung 3"
#: scene/3d/light_3d.cpp
msgid "Blend Splits"
msgstr "Blending-Aufspaltungen"
#: scene/3d/light_3d.cpp
msgid "Fade Start"
msgstr "Fading-Start"
#: scene/3d/light_3d.cpp
msgid "Pancake Size"
msgstr "Pancake-Größe"
#: scene/3d/light_3d.cpp
msgid "Sky Mode"
msgstr "Himmelsmodus"
#: scene/3d/light_3d.cpp
msgid "Omni"
msgstr "Omni"
#: scene/3d/light_3d.cpp
msgid "Shadow Mode"
msgstr "Schattenmodus"
#: scene/3d/light_3d.cpp
msgid "Spot"
msgstr "Scheinwerfer"
#: scene/3d/light_3d.cpp
msgid "Angle Attenuation"
msgstr "Winkel-Abschwächung"
#: scene/3d/lightmap_gi.cpp
msgid "Light Texture"
msgstr "Lichttextur"
#: scene/3d/lightmap_gi.cpp scene/main/scene_tree.cpp
#: servers/rendering_server.cpp
msgid "Quality"
msgstr "Qualität"
#: scene/3d/lightmap_gi.cpp
msgid "Bounces"
msgstr "Abprälle"
#: scene/3d/lightmap_gi.cpp
msgid "Bounce Indirect Energy"
msgstr "Indirekte Energie abprallen"
#: scene/3d/lightmap_gi.cpp
msgid "Directional"
msgstr "Direktional"
#: scene/3d/lightmap_gi.cpp
msgid "Use Texture for Bounces"
msgstr "Textur für Abprallen verwenden"
#: scene/3d/lightmap_gi.cpp scene/3d/reflection_probe.cpp scene/3d/voxel_gi.cpp
msgid "Interior"
msgstr "Innenbereich"
#: scene/3d/lightmap_gi.cpp
msgid "Use Denoiser"
msgstr "Rauschunterdrückung verwenden"
#: scene/3d/lightmap_gi.cpp
msgid "Denoiser Strength"
msgstr "Rauschunterdrückungs-Stärke"
#: scene/3d/lightmap_gi.cpp
msgid "Max Texture Size"
msgstr "Max. Texturengröße"
#: scene/3d/lightmap_gi.cpp
msgid "Custom Sky"
msgstr "Eigener Himmel"
#: scene/3d/lightmap_gi.cpp scene/3d/ray_cast_3d.cpp scene/3d/shape_cast_3d.cpp
msgid "Custom Color"
msgstr "Eigene Farbe"
#: scene/3d/lightmap_gi.cpp
msgid "Custom Energy"
msgstr "Eigene Energie"
#: scene/3d/lightmap_gi.cpp scene/3d/voxel_gi.cpp
#: scene/3d/world_environment.cpp scene/resources/world_3d.cpp
msgid "Camera Attributes"
msgstr "Kameraattribute"
#: scene/3d/lightmap_gi.cpp
msgid "Gen Probes"
msgstr "Gen.-Probes"
#: scene/3d/lightmap_gi.cpp scene/3d/voxel_gi.cpp
msgid "Subdiv"
msgstr "Unterteilung"
#: scene/3d/lightmap_gi.cpp
msgid "Light Data"
msgstr "Lichtdaten"
#: scene/3d/mesh_instance_3d.cpp
msgid "Surface Material Override"
msgstr "Oberflächen-Material-Überschreibung"
#: scene/3d/navigation_agent_3d.cpp
msgid "Path Height Offset"
msgstr "Pfadhöhenversatz"
#: scene/3d/navigation_agent_3d.cpp scene/3d/navigation_obstacle_3d.cpp
msgid "Use 3D Avoidance"
msgstr "3D-Ausweichen verwenden"
#: scene/3d/navigation_agent_3d.cpp
msgid "Keep Y Velocity"
msgstr "Y-Geschwindigkeit behalten"
#: scene/3d/navigation_region_3d.cpp scene/resources/mesh_library.cpp
msgid "Navigation Mesh"
msgstr "Navigations-Mesh"
#: scene/3d/node_3d.cpp
msgid "Quaternion"
msgstr "Quaternion"
#: scene/3d/node_3d.cpp
msgid "Basis"
msgstr "Basis"
#: scene/3d/node_3d.cpp
msgid "Rotation Edit Mode"
msgstr "Rotationsbearbeitungsmodus"
#: scene/3d/node_3d.cpp
msgid "Rotation Order"
msgstr "Rotationsreihenfolge"
#: scene/3d/node_3d.cpp scene/main/canvas_item.cpp
msgid "Top Level"
msgstr "Top-Level"
#: scene/3d/node_3d.cpp scene/main/canvas_item.cpp
msgid "Visibility"
msgstr "Sichtbarkeit"
#: scene/3d/node_3d.cpp scene/gui/rich_text_effect.cpp scene/gui/tree.cpp
#: scene/main/canvas_item.cpp scene/main/canvas_layer.cpp scene/main/window.cpp
msgid "Visible"
msgstr "Sichtbar"
#: scene/3d/node_3d.cpp
msgid "Visibility Parent"
msgstr "Sichtbarkeit Parent"
#: scene/3d/occluder_instance_3d.cpp
msgid "Bake"
msgstr "Backen"
#: scene/3d/path_3d.cpp
msgid "Rotation Mode"
msgstr "Rotationsmodus"
#: scene/3d/path_3d.cpp
msgid "Use Model Front"
msgstr "Modellvorderseite verwenden"
#: scene/3d/path_3d.cpp
msgid "Tilt Enabled"
msgstr "Neigung aktiviert"
#: scene/3d/physics_body_3d.cpp
msgid "Axis Lock"
msgstr "Achsensperre"
#: scene/3d/physics_body_3d.cpp
msgid "Linear X"
msgstr "X linear"
#: scene/3d/physics_body_3d.cpp
msgid "Linear Y"
msgstr "Y linear"
#: scene/3d/physics_body_3d.cpp
msgid "Linear Z"
msgstr "Z linear"
#: scene/3d/physics_body_3d.cpp
msgid "Angular X"
msgstr "X Winkel"
#: scene/3d/physics_body_3d.cpp
msgid "Angular Y"
msgstr "Y Winkel"
#: scene/3d/physics_body_3d.cpp
msgid "Angular Z"
msgstr "Z Winkel"
#: scene/3d/physics_body_3d.cpp
msgid "Joint Constraints"
msgstr "Gelenk-Begrenzungen"
#: scene/3d/physics_body_3d.cpp
msgid "Angular Limit Enabled"
msgstr "Winkelbegrenzung aktiviert"
#: scene/3d/physics_body_3d.cpp
msgid "Angular Limit Upper"
msgstr "Obere Winkelgrenze"
#: scene/3d/physics_body_3d.cpp
msgid "Angular Limit Lower"
msgstr "Untere Winkelgrenze"
#: scene/3d/physics_body_3d.cpp
msgid "Angular Limit Bias"
msgstr "Winkelgrenzen-Bias"
#: scene/3d/physics_body_3d.cpp
msgid "Angular Limit Softness"
msgstr "Winkelgrenzen-Glättung"
#: scene/3d/physics_body_3d.cpp
msgid "Angular Limit Relaxation"
msgstr "Winkelgrenzen-Entspannung"
#: scene/3d/physics_body_3d.cpp
msgid "Linear Limit Upper"
msgstr "Obere lineare Grenze"
#: scene/3d/physics_body_3d.cpp
msgid "Linear Limit Lower"
msgstr "Untere lineare Grenze"
#: scene/3d/physics_body_3d.cpp
msgid "Linear Limit Softness"
msgstr "Glättung linearer Grenze"
#: scene/3d/physics_body_3d.cpp
msgid "Linear Limit Restitution"
msgstr "Wiederherstellung der linearen Grenze"
#: scene/3d/physics_body_3d.cpp
msgid "Linear Limit Damping"
msgstr "Dämpfung des linearen Limits"
#: scene/3d/physics_body_3d.cpp
msgid "Angular Limit Restitution"
msgstr "Wiederherstellung der Winkelgrenze"
#: scene/3d/physics_body_3d.cpp
msgid "Angular Limit Damping"
msgstr "Dämpfung der Winkelgrenze"
#: scene/3d/physics_body_3d.cpp
msgid "Linear Limit Enabled"
msgstr "Lineare Grenze aktiviert"
#: scene/3d/physics_body_3d.cpp
msgid "Linear Spring Enabled"
msgstr "Lineare Feder aktiviert"
#: scene/3d/physics_body_3d.cpp
msgid "Linear Spring Stiffness"
msgstr "Lineare Federstärke"
#: scene/3d/physics_body_3d.cpp
msgid "Linear Spring Damping"
msgstr "Lineare Federdämpfung"
#: scene/3d/physics_body_3d.cpp
msgid "Linear Equilibrium Point"
msgstr "Linearer Ausgleichspunkt"
#: scene/3d/physics_body_3d.cpp
msgid "Linear Restitution"
msgstr "Lineare Rückstellung"
#: scene/3d/physics_body_3d.cpp
msgid "Linear Damping"
msgstr "Lineare Dämpfung"
#: scene/3d/physics_body_3d.cpp
msgid "Angular Restitution"
msgstr "Winkelrückstellung"
#: scene/3d/physics_body_3d.cpp
msgid "Angular Damping"
msgstr "Winkeldämpfung"
#: scene/3d/physics_body_3d.cpp
msgid "Angular Spring Enabled"
msgstr "Winkelfeder aktiviert"
#: scene/3d/physics_body_3d.cpp
msgid "Angular Spring Stiffness"
msgstr "Steifigkeit der Winkelfeder"
#: scene/3d/physics_body_3d.cpp
msgid "Angular Spring Damping"
msgstr "Dämpfung der Winkelfeder"
#: scene/3d/physics_body_3d.cpp
msgid "Angular Equilibrium Point"
msgstr "Winkel Ausgleichspunkt"
#: scene/3d/physics_body_3d.cpp
msgid "Body Offset"
msgstr "Body-Versatz"
#: scene/3d/physics_body_3d.cpp scene/resources/particle_process_material.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr "Reibung"
#: scene/3d/physics_body_3d.cpp scene/resources/particle_process_material.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr "Elastizität"
#: scene/3d/physics_body_3d.cpp
msgid "Linear Damp Mode"
msgstr "Linearer Dämpfungsmodus"
#: scene/3d/physics_body_3d.cpp
msgid "Angular Damp Mode"
msgstr "Winkeldämpfungsmodus"
#: scene/3d/ray_cast_3d.cpp servers/physics_server_3d.cpp
msgid "Hit Back Faces"
msgstr "Backfaces treffen"
#: scene/3d/ray_cast_3d.cpp scene/3d/shape_cast_3d.cpp
msgid "Debug Shape"
msgstr "Debug-Shape"
#: scene/3d/reflection_probe.cpp
msgid "Origin Offset"
msgstr "Ursprungsversatz"
#: scene/3d/reflection_probe.cpp
msgid "Box Projection"
msgstr "Box-Projektion"
#: scene/3d/reflection_probe.cpp
msgid "Enable Shadows"
msgstr "Schatten aktivieren"
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Mesh LOD Threshold"
msgstr "Mesh-LOD-Schwelle"
#: scene/3d/reflection_probe.cpp
msgid "Ambient"
msgstr "Ambient"
#: scene/3d/reflection_probe.cpp
msgid "Color Energy"
msgstr "Farbenergie"
#: scene/3d/skeleton_3d.cpp
msgid "Bones"
msgstr "Knochen"
#: scene/3d/skeleton_3d.cpp
msgid "Motion Scale"
msgstr "Bewegungsskalierung"
#: scene/3d/skeleton_3d.cpp
msgid "Show Rest Only"
msgstr "Nur Standardpose anzeigen"
#: scene/3d/skeleton_3d.cpp
msgid "Animate Physical Bones"
msgstr "Physische Knochen animieren"
#: scene/3d/skeleton_ik_3d.cpp scene/resources/skeleton_profile.cpp
msgid "Root Bone"
msgstr "Wurzelknochen"
#: scene/3d/skeleton_ik_3d.cpp
msgid "Tip Bone"
msgstr "Endknochen"
#: scene/3d/skeleton_ik_3d.cpp scene/resources/gradient.cpp
msgid "Interpolation"
msgstr "Interpolation"
#: scene/3d/skeleton_ik_3d.cpp
msgid "Target"
msgstr "Ziel"
#: scene/3d/skeleton_ik_3d.cpp
msgid "Override Tip Basis"
msgstr "Endknochen-Basis überschreiben"
#: scene/3d/skeleton_ik_3d.cpp
msgid "Use Magnet"
msgstr "Benutze Magnet"
#: scene/3d/skeleton_ik_3d.cpp
msgid "Magnet"
msgstr "Magnet"
#: scene/3d/skeleton_ik_3d.cpp
msgid "Target Node"
msgstr "Ziel-Node"
#: scene/3d/skeleton_ik_3d.cpp scene/resources/material.cpp
msgid "Min Distance"
msgstr "Min Distanz"
#: scene/3d/skeleton_ik_3d.cpp
msgid "Max Iterations"
msgstr "Max Iterationen"
#: scene/3d/soft_body_3d.cpp
msgid "Pinned Points"
msgstr "Angeheftete Elemente"
#: scene/3d/soft_body_3d.cpp servers/rendering/rendering_device_binds.h
msgid "Attachments"
msgstr "Anhänge"
#: scene/3d/soft_body_3d.cpp
msgid "Point Index"
msgstr "Punkte-Index"
#: scene/3d/soft_body_3d.cpp
msgid "Spatial Attachment Path"
msgstr "Pfad der räumlichen Anhänge"
#: scene/3d/soft_body_3d.cpp
msgid "Parent Collision Ignore"
msgstr "Parent-Kollision ignorieren"
#: scene/3d/soft_body_3d.cpp
msgid "Simulation Precision"
msgstr "Simulationsgenauigkeit"
#: scene/3d/soft_body_3d.cpp
msgid "Total Mass"
msgstr "Gesamtmasse"
#: scene/3d/soft_body_3d.cpp
msgid "Linear Stiffness"
msgstr "Lineare Steifheit"
#: scene/3d/soft_body_3d.cpp
msgid "Pressure Coefficient"
msgstr "Druckkoeffizient"
#: scene/3d/soft_body_3d.cpp
msgid "Damping Coefficient"
msgstr "Dämpfungskoeffizient"
#: scene/3d/soft_body_3d.cpp
msgid "Drag Coefficient"
msgstr "Zugkoeffizient"
#: scene/3d/spring_arm_3d.cpp
msgid "Spring Length"
msgstr "Federlänge"
#: scene/3d/vehicle_body_3d.cpp
msgid "Per-Wheel Motion"
msgstr "Bewegung pro Rad"
#: scene/3d/vehicle_body_3d.cpp
msgid "Engine Force"
msgstr "Antriebskraft"
#: scene/3d/vehicle_body_3d.cpp
msgid "Brake"
msgstr "Bremskraft"
#: scene/3d/vehicle_body_3d.cpp
msgid "Steering"
msgstr "Lenkwinkel"
#: scene/3d/vehicle_body_3d.cpp
msgid "VehicleBody3D Motion"
msgstr "VehicleBody3D-Bewegung"
#: scene/3d/vehicle_body_3d.cpp
msgid "Use as Traction"
msgstr "Als Bodenhaftung verwenden"
#: scene/3d/vehicle_body_3d.cpp
msgid "Use as Steering"
msgstr "Als Lenkung verwenden"
#: scene/3d/vehicle_body_3d.cpp
msgid "Wheel"
msgstr "Rad"
#: scene/3d/vehicle_body_3d.cpp
msgid "Roll Influence"
msgstr "Rolleinfluss"
#: scene/3d/vehicle_body_3d.cpp
msgid "Friction Slip"
msgstr "Reibungsschlupf"
#: scene/3d/vehicle_body_3d.cpp
msgid "Suspension"
msgstr "Federung"
#: scene/3d/vehicle_body_3d.cpp
msgid "Travel"
msgstr "Reisen"
#: scene/3d/vehicle_body_3d.cpp
msgid "Max Force"
msgstr "Max Kraft"
#: scene/3d/velocity_tracker_3d.cpp
msgid "Track Physics Step"
msgstr "Physikschritt verfolgen"
#: scene/3d/visible_on_screen_notifier_3d.cpp scene/resources/mesh.cpp
msgid "AABB"
msgstr "AABB"
#: scene/3d/visual_instance_3d.cpp
msgid "Sorting"
msgstr "Sortierung"
#: scene/3d/visual_instance_3d.cpp
msgid "Use AABB Center"
msgstr "AABB-Mittelpunkt verwenden"
#: scene/3d/visual_instance_3d.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/navigation_polygon.cpp
msgid "Geometry"
msgstr "Geometrie"
#: scene/3d/visual_instance_3d.cpp
msgid "Material Override"
msgstr "Material-Überschreibung"
#: scene/3d/visual_instance_3d.cpp
msgid "Material Overlay"
msgstr "Material-Überlagerung"
#: scene/3d/visual_instance_3d.cpp scene/resources/material.cpp
msgid "Transparency"
msgstr "Transparenz"
#: scene/3d/visual_instance_3d.cpp
msgid "Extra Cull Margin"
msgstr "Zusatz-Cull-Abstand"
#: scene/3d/visual_instance_3d.cpp scene/resources/mesh.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr "Eigenes AABB"
#: scene/3d/visual_instance_3d.cpp
msgid "LOD Bias"
msgstr "LOD-Bias"
#: scene/3d/visual_instance_3d.cpp
msgid "Ignore Occlusion Culling"
msgstr "Occlusion-Culling ignorieren"
#: scene/3d/visual_instance_3d.cpp servers/rendering_server.cpp
msgid "Global Illumination"
msgstr "Global Illumination"
#: scene/3d/visual_instance_3d.cpp
msgid "Lightmap Scale"
msgstr "Lightmap-Skalierung"
#: scene/3d/voxel_gi.cpp
msgid "Dynamic Range"
msgstr "Dynamischer Bereich"
#: scene/3d/voxel_gi.cpp
msgid "Propagation"
msgstr "Verbreitung"
#: scene/3d/voxel_gi.cpp
msgid "Use Two Bounces"
msgstr "Zwei Abprälle verwenden"
#: scene/3d/xr_nodes.cpp
msgid "Tracker"
msgstr "Tracker"
#: scene/3d/xr_nodes.cpp scene/resources/skin.cpp
msgid "Pose"
msgstr "Pose"
#: scene/3d/xr_nodes.cpp servers/xr_server.cpp
msgid "World Scale"
msgstr "Weltskalierung"
#: scene/animation/animation_blend_tree.cpp
msgid "Play Mode"
msgstr "Abspielmodus"
#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Synchronisieren"
#: scene/animation/animation_blend_tree.cpp
msgid "Mix Mode"
msgstr "Mischmodus"
#: scene/animation/animation_blend_tree.cpp
msgid "Fadein Time"
msgstr "Fade-In-Zeit"
#: scene/animation/animation_blend_tree.cpp
msgid "Fadein Curve"
msgstr "Fade-In-Kurve"
#: scene/animation/animation_blend_tree.cpp
msgid "Fadeout Time"
msgstr "Fade-Out-Zeit"
#: scene/animation/animation_blend_tree.cpp
msgid "Fadeout Curve"
msgstr "Fade-Out-Kurve"
#: scene/animation/animation_blend_tree.cpp
msgid "Auto Restart"
msgstr "Auto-Neustarten"
#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart"
msgstr "Auto-Neustarten"
#: scene/animation/animation_blend_tree.cpp
msgid "Delay"
msgstr "Zeitverzögerung"
#: scene/animation/animation_blend_tree.cpp
msgid "Random Delay"
msgstr "Zufällige Zeitverzögerung"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
msgid "Xfade Time"
msgstr "Cross-Fade-Zeit"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
msgid "Xfade Curve"
msgstr "Cross-Fade-Kurve"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
msgid "Allow Transition to Self"
msgstr "Übergang zu sich selbst erlauben"
#: scene/animation/animation_blend_tree.cpp
msgid "Input Count"
msgstr "Eingabeanzahl"
#: scene/animation/animation_blend_tree.h
msgid "Request"
msgstr "Anfrage"
#: scene/animation/animation_blend_tree.h scene/animation/animation_mixer.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr "Aktiv"
#: scene/animation/animation_blend_tree.h
msgid "Internal Active"
msgstr "Intern aktiv"
#: scene/animation/animation_blend_tree.h
msgid "Add Amount"
msgstr "Menge hinzufügen"
#: scene/animation/animation_blend_tree.h
msgid "Blend Amount"
msgstr "Blending-Menge"
#: scene/animation/animation_blend_tree.h
msgid "Sub Amount"
msgstr "Untermenge"
#: scene/animation/animation_blend_tree.h
msgid "Seek Request"
msgstr "Anfrage ersuchen"
#: scene/animation/animation_blend_tree.h
msgid "Current Index"
msgstr "Aktueller Index"
#: scene/animation/animation_blend_tree.h
msgid "Current State"
msgstr "Aktueller Zustand"
#: scene/animation/animation_blend_tree.h
msgid "Transition Request"
msgstr "Übergangsanfrage"
#: scene/animation/animation_mixer.cpp
msgid "Libraries"
msgstr "Librarys"
#: scene/animation/animation_mixer.cpp
msgid "Deterministic"
msgstr "Deterministisch"
#: scene/animation/animation_mixer.cpp
msgid "Reset on Save"
msgstr "Beim Speichern zurücksetzen"
#: scene/animation/animation_mixer.cpp
msgid "Root Node"
msgstr "Root-Node"
#: scene/animation/animation_mixer.cpp
msgid "Root Motion"
msgstr "Wurzelbewegung"
#: scene/animation/animation_mixer.cpp
msgid "Track"
msgstr "Track"
#: scene/animation/animation_mixer.cpp
msgid "Callback Mode"
msgstr "Callback-Modus"
#: scene/animation/animation_mixer.cpp
msgid "Method"
msgstr "Methode"
#: scene/animation/animation_node_state_machine.cpp
msgid "Reset"
msgstr "Zurücksetzen"
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch"
msgstr "Durchwechseln"
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr "Wechselmodus"
#: scene/animation/animation_node_state_machine.cpp
msgid "Advance"
msgstr "Übergang"
#: scene/animation/animation_node_state_machine.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr "Bedingung"
#: scene/animation/animation_node_state_machine.cpp
#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Ausdruck"
#: scene/animation/animation_node_state_machine.cpp
msgid "State Machine Type"
msgstr "Zustandsautomatentyp"
#: scene/animation/animation_node_state_machine.cpp
msgid "Reset Ends"
msgstr "Zurücksetzungsenden"
#: scene/animation/animation_player.cpp
msgid "Current Animation"
msgstr "Aktuelle Animation"
#: scene/animation/animation_player.cpp
msgid "Playback Options"
msgstr "Abspieloptionen"
#: scene/animation/animation_player.cpp
msgid "Default Blend Time"
msgstr "Default-Blending-Zeit"
#: scene/animation/animation_player.cpp
msgid "Movie Quit on Finish"
msgstr "Beenden bei Filmende"
#: scene/animation/animation_tree.cpp
msgid "Tree Root"
msgstr "Baumwurzel"
#: scene/animation/animation_tree.cpp
msgid "Advance Expression Base Node"
msgstr "Ausdruck-Basisnode vorausschieben"
#: scene/animation/animation_tree.cpp
msgid "Anim Player"
msgstr "Animations-Player"
#: scene/animation/root_motion_view.cpp
msgid "Animation Path"
msgstr "Animationspfad"
#: scene/animation/root_motion_view.cpp
msgid "Zero Y"
msgstr "Y auf Null setzen"
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr "Mischziel"
#: scene/gui/aspect_ratio_container.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Ratio"
msgstr "Verhältnis"
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
msgstr "Streckungsmodus"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
#: scene/gui/button.cpp scene/gui/flow_container.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp scene/resources/text_line.cpp
#: scene/resources/text_paragraph.cpp
msgid "Alignment"
msgstr "Ausrichtung"
#: scene/gui/base_button.cpp scene/theme/default_theme.cpp
msgid "Button Pressed"
msgstr "Button gedrückt"
#: scene/gui/base_button.cpp
msgid "Action Mode"
msgstr "Aktionsmodus"
#: scene/gui/base_button.cpp
msgid "Keep Pressed Outside"
msgstr "Bleibe außerhalb gedrückt"
#: scene/gui/base_button.cpp
msgid "Button Group"
msgstr "Button-Gruppe"
#: scene/gui/base_button.cpp
msgid "Shortcut Feedback"
msgstr "Shortcut-Feedback"
#: scene/gui/base_button.cpp
msgid "Shortcut in Tooltip"
msgstr "Shortcut im Tooltip"
#: scene/gui/base_button.cpp
msgid "Button Shortcut Feedback Highlight Time"
msgstr "Button-Shortcut-Feedback-Hervorhebungszeit"
#: scene/gui/base_button.cpp
msgid "Allow Unpress"
msgstr "Ungedrückt erlauben"
#: scene/gui/button.cpp
msgid "Text Behavior"
msgstr "Textverhalten"
#: scene/gui/button.cpp scene/gui/item_list.cpp scene/gui/label.cpp
#: scene/resources/text_line.cpp scene/resources/text_paragraph.cpp
msgid "Text Overrun Behavior"
msgstr "Textüberlaufverhalten"
#: scene/gui/button.cpp scene/gui/label.cpp
msgid "Clip Text"
msgstr "Ausschnitt-Text"
#: scene/gui/button.cpp
msgid "Icon Behavior"
msgstr "Icon-Verhalten"
#: scene/gui/button.cpp
msgid "Icon Alignment"
msgstr "Icon-Ausrichtung"
#: scene/gui/button.cpp
msgid "Vertical Icon Alignment"
msgstr "Vertikale Icon-Ausrichtung"
#: scene/gui/button.cpp
msgid "Expand Icon"
msgstr "Icon vergrößern"
#: scene/gui/center_container.cpp
msgid "Use Top Left"
msgstr "Oben-Links verwenden"
#: scene/gui/code_edit.cpp
msgid "Symbol Lookup on Click"
msgstr "Symbol bei Klick nachschlagen"
#: scene/gui/code_edit.cpp
msgid "Line Folding"
msgstr "Zeileneinklappen"
#: scene/gui/code_edit.cpp
msgid "Line Length Guidelines"
msgstr "Zeilenlängen-Hinweislinien"
#: scene/gui/code_edit.cpp
msgid "Draw Breakpoints Gutter"
msgstr "Haltepunktspalte zeichnen"
#: scene/gui/code_edit.cpp
msgid "Draw Bookmarks"
msgstr "Lesezeichen zeichnen"
#: scene/gui/code_edit.cpp
msgid "Draw Executing Lines"
msgstr "Ausführende Zeilen zeichnen"
#: scene/gui/code_edit.cpp
msgid "Draw Line Numbers"
msgstr "Zeilennummern zeichnen"
#: scene/gui/code_edit.cpp
msgid "Zero Pad Line Numbers"
msgstr "Zeilennummern mit führenden Nullen versehen"
#: scene/gui/code_edit.cpp
msgid "Draw Fold Gutter"
msgstr "Einklappspalte zeichnen"
#: scene/gui/code_edit.cpp
msgid "Delimiters"
msgstr "Trennzeichen"
#: scene/gui/code_edit.cpp
msgid "Comments"
msgstr "Kommentare"
#: scene/gui/code_edit.cpp
msgid "Code Completion"
msgstr "Code-Vervollständigung"
#: scene/gui/code_edit.cpp
msgid "Prefixes"
msgstr "Präfixe"
#: scene/gui/code_edit.cpp
msgid "Indentation"
msgstr "Einrückung"
#: scene/gui/code_edit.cpp
msgid "Use Spaces"
msgstr "Leerzeichen verwenden"
#: scene/gui/code_edit.cpp
msgid "Automatic"
msgstr "Automatisch"
#: scene/gui/code_edit.cpp
msgid "Automatic Prefixes"
msgstr "Automatische Präfixe"
#: scene/gui/code_edit.cpp
msgid "Auto Brace Completion"
msgstr "Automatische Klammervervollständigung"
#: scene/gui/code_edit.cpp
msgid "Highlight Matching"
msgstr "Hervorhebung von Treffern"
#: scene/gui/code_edit.cpp
msgid "Pairs"
msgstr "Paare"
#: scene/gui/color_picker.cpp
msgid "Edit Alpha"
msgstr "Alpha bearbeiten"
#: scene/gui/color_picker.cpp
msgid "Color Mode"
msgstr "Farbmodus"
#: scene/gui/color_picker.cpp
msgid "Deferred Mode"
msgstr "Verzögerter Modus"
#: scene/gui/color_picker.cpp
msgid "Picker Shape"
msgstr "Pipettenform"
#: scene/gui/color_picker.cpp
msgid "Can Add Swatches"
msgstr "Kann Swatches hinzufügen"
#: scene/gui/color_picker.cpp
msgid "Customization"
msgstr "Anpassung"
#: scene/gui/color_picker.cpp
msgid "Sampler Visible"
msgstr "Sampler sichtbar"
#: scene/gui/color_picker.cpp
msgid "Color Modes Visible"
msgstr "Farbmodi sichtbar"
#: scene/gui/color_picker.cpp
msgid "Sliders Visible"
msgstr "Schieberegler sichtbar"
#: scene/gui/color_picker.cpp
msgid "Hex Visible"
msgstr "Hex sichtbar"
#: scene/gui/color_picker.cpp
msgid "Presets Visible"
msgstr "Vorgaben sichtbar"
#: scene/gui/control.cpp scene/main/window.cpp
msgid "Theme Overrides"
msgstr "Theme-Überschreibungen"
#: scene/gui/control.cpp scene/main/window.cpp
msgid "Constants"
msgstr "Konstanten"
#: scene/gui/control.cpp scene/main/window.cpp
msgid "Font Sizes"
msgstr "Schriftgrößen"
#: scene/gui/control.cpp scene/main/window.cpp
msgid "Styles"
msgstr "Stile"
#: scene/gui/control.cpp
msgid "Clip Contents"
msgstr "Inhalte abschneiden"
#: scene/gui/control.cpp
msgid "Custom Minimum Size"
msgstr "Benutzerdefinierte Minimalgröße"
#: scene/gui/control.cpp
msgid "Layout Direction"
msgstr "Layout-Richtung"
#: scene/gui/control.cpp
msgid "Layout Mode"
msgstr "Layoutmodus"
#: scene/gui/control.cpp
msgid "Anchors Preset"
msgstr "Anker-Vorgaben"
#: scene/gui/control.cpp
msgid "Anchor Points"
msgstr "Ankerpunkte"
#: scene/gui/control.cpp
msgid "Anchor Offsets"
msgstr "Ankerversätze"
#: scene/gui/control.cpp
msgid "Grow Direction"
msgstr "Wachstumsrichtung"
#: scene/gui/control.cpp
msgid "Pivot Offset"
msgstr "Pivotpunkt-Versatz"
#: scene/gui/control.cpp
msgid "Container Sizing"
msgstr "Containergröße"
#: scene/gui/control.cpp
msgid "Stretch Ratio"
msgstr "Streckungsverhältnis"
#: scene/gui/control.cpp scene/main/window.cpp
msgid "Localization"
msgstr "Lokalisierung"
#: scene/gui/control.cpp scene/main/window.cpp
msgid "Auto Translate"
msgstr "Automatische Übersetzung"
#: scene/gui/control.cpp
msgid "Localize Numeral System"
msgstr "Zahlensystem lokalisieren"
#: scene/gui/control.cpp
msgid "Tooltip"
msgstr "Tooltip"
#: scene/gui/control.cpp scene/theme/default_theme.cpp
msgid "Focus"
msgstr "Fokus"
#: scene/gui/control.cpp
msgid "Neighbor Left"
msgstr "Nachbar links"
#: scene/gui/control.cpp
msgid "Neighbor Top"
msgstr "Nachbar oben"
#: scene/gui/control.cpp
msgid "Neighbor Right"
msgstr "Nachbar rechts"
#: scene/gui/control.cpp
msgid "Neighbor Bottom"
msgstr "Nachbar unten"
#: scene/gui/control.cpp
msgid "Next"
msgstr "Nächste"
#: scene/gui/control.cpp
msgid "Previous"
msgstr "Vorherige"
#: scene/gui/control.cpp
msgid "Mouse"
msgstr "Maus"
#: scene/gui/control.cpp
msgid "Force Pass Scroll Events"
msgstr "Scrollereignisse zwangsübergeben"
#: scene/gui/control.cpp
msgid "Default Cursor Shape"
msgstr "Default-Mauszeigerform"
#: scene/gui/control.cpp
msgid "Shortcut Context"
msgstr "Tastenkürzelkontext"
#: scene/gui/control.cpp scene/main/window.cpp
msgid "Type Variation"
msgstr "Typvariation"
#: scene/gui/dialogs.cpp
msgid "OK Button Text"
msgstr "OK-Button-Text"
#: scene/gui/dialogs.cpp
msgid "Dialog"
msgstr "Dialog"
#: scene/gui/dialogs.cpp
msgid "Hide on OK"
msgstr "Verstecke bei OK"
#: scene/gui/dialogs.cpp
msgid "Close on Escape"
msgstr "Bei Escape schließen"
#: scene/gui/dialogs.cpp
msgid "Autowrap"
msgstr "Autoumbrechen"
#: scene/gui/dialogs.cpp
msgid "Cancel Button Text"
msgstr "Abbrechen-Button-Text"
#: scene/gui/file_dialog.cpp
msgid "Mode Overrides Title"
msgstr "Modus überschreibt Titel"
#: scene/gui/file_dialog.cpp
msgid "Root Subfolder"
msgstr "Wurzel-Unterordner"
#: scene/gui/file_dialog.cpp
msgid "Use Native Dialog"
msgstr "Nativen Dialog verwenden"
#: scene/gui/graph_edit.cpp
msgid "Scroll Offset"
msgstr "Scrollversatz"
#: scene/gui/graph_edit.cpp
msgid "Show Grid"
msgstr "Raster anzeigen"
#: scene/gui/graph_edit.cpp
msgid "Snapping Enabled"
msgstr "Einrasten aktiviert"
#: scene/gui/graph_edit.cpp
msgid "Snapping Distance"
msgstr "Einrastdistanz"
#: scene/gui/graph_edit.cpp
msgid "Panning Scheme"
msgstr "Panning-Vorgabe"
#: scene/gui/graph_edit.cpp
msgid "Right Disconnects"
msgstr "Rechts trennt Verbindung"
#: scene/gui/graph_edit.cpp
msgid "Connection Lines"
msgstr "Verbindungslinien"
#: scene/gui/graph_edit.cpp
msgid "Curvature"
msgstr "Krümmung"
#: scene/gui/graph_edit.cpp
msgid "Zoom Min"
msgstr "Zoom Min"
#: scene/gui/graph_edit.cpp
msgid "Zoom Max"
msgstr "Zoom Max"
#: scene/gui/graph_edit.cpp
msgid "Zoom Step"
msgstr "Zoom-Schrittweite"
#: scene/gui/graph_edit.cpp
msgid "Toolbar Menu"
msgstr "Toolbar-Menü"
#: scene/gui/graph_edit.cpp
msgid "Show Menu"
msgstr "Menü anzeigen"
#: scene/gui/graph_edit.cpp
msgid "Show Zoom Label"
msgstr "Zoom-Label anzeigen"
#: scene/gui/graph_edit.cpp
msgid "Show Zoom Buttons"
msgstr "Zoom-Buttons anzeigen"
#: scene/gui/graph_edit.cpp
msgid "Show Grid Buttons"
msgstr "Raster-Buttons anzeigen"
#: scene/gui/graph_edit.cpp
msgid "Show Minimap Button"
msgstr "Übersichtskarten-Button anzeigen"
#: scene/gui/graph_edit.cpp
msgid "Show Arrange Button"
msgstr "Anordnungs-Button anzeigen"
#: scene/gui/graph_element.cpp
msgid "Position Offset"
msgstr "Positionsversatz"
#: scene/gui/graph_element.cpp
msgid "Draggable"
msgstr "Ziehbar"
#: scene/gui/graph_element.cpp
msgid "Selectable"
msgstr "Auswählbar"
#: scene/gui/graph_element.cpp scene/gui/option_button.cpp
#: scene/theme/default_theme.cpp
msgid "Selected"
msgstr "Ausgewählt"
#: scene/gui/graph_node.cpp scene/main/window.cpp
#: scene/resources/visual_shader.cpp
msgid "Title"
msgstr "Titel"
#: scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Auswahlmodus"
#: scene/gui/item_list.cpp scene/gui/option_button.cpp scene/gui/tree.cpp
msgid "Allow Reselect"
msgstr "Wiederauswahl erlauben"
#: scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Allow RMB Select"
msgstr "Auswählen mit rechter Maustaste erlauben"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
msgid "Allow Search"
msgstr "Suchen erlauben"
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr "Max Textzeilen"
#: scene/gui/item_list.cpp
msgid "Auto Height"
msgstr "Automatische Höhe"
#: scene/gui/item_list.cpp scene/gui/menu_button.cpp
#: scene/gui/option_button.cpp scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Elemente"
#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr "Maximale Spalten"
#: scene/gui/item_list.cpp
msgid "Same Column Width"
msgstr "Gleiche Spaltenbreite"
#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr "Feste Spaltenbreite"
#: scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Icon-Modus"
#: scene/gui/item_list.cpp
msgid "Icon Scale"
msgstr "Icon-Skalierung"
#: scene/gui/item_list.cpp
msgid "Fixed Icon Size"
msgstr "Feste Icon-Größe"
#: scene/gui/label.cpp
msgid "Label Settings"
msgstr "Label-Einstellungen"
#: scene/gui/label.cpp
msgid "Tab Stops"
msgstr "Tab-Stopps"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Displayed Text"
msgstr "Angezeigter Text"
#: scene/gui/label.cpp
msgid "Lines Skipped"
msgstr "Zeilen übersprungen"
#: scene/gui/label.cpp scene/resources/text_paragraph.cpp
msgid "Max Lines Visible"
msgstr "Max. Zeilen sichtbar"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Visible Characters"
msgstr "Sichtbare Zeichen"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Visible Characters Behavior"
msgstr "Verhalten sichtbarer Zeichen"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Visible Ratio"
msgstr "Sichtbar-Verhältnis"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Placeholder Text"
msgstr "Platzhaltertext"
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
msgstr "Maximale Länge"
#: scene/gui/line_edit.cpp
msgid "Expand to Text Length"
msgstr "Zu Textlänge expandieren"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Context Menu Enabled"
msgstr "Kontextmenü aktiviert"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Virtual Keyboard Enabled"
msgstr "Virtuelle Tastatur aktiviert"
#: scene/gui/line_edit.cpp
msgid "Virtual Keyboard Type"
msgstr "Virtuelle-Tastatur-Typ"
#: scene/gui/line_edit.cpp
msgid "Clear Button Enabled"
msgstr "Löschen-Button aktiviert"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Shortcut Keys Enabled"
msgstr "Tastenkürzel aktiviert"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Middle Mouse Paste Enabled"
msgstr "Einfügen mit mittlerer Maustaste aktiviert"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Selecting Enabled"
msgstr "Auswählen aktiviert"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Deselect on Focus Loss Enabled"
msgstr "Abwahl bei Fokusverlust aktiviert"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Drag and Drop Selection Enabled"
msgstr "Auswahl per Drag&Drop aktiviert"
#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr "Rechtes Icon"
#: scene/gui/line_edit.cpp
msgid "Draw Control Chars"
msgstr "Steuerzeichen zeichnen"
#: scene/gui/line_edit.cpp scene/gui/spin_box.cpp
msgid "Select All on Focus"
msgstr "Alles bei Fokus auswählen"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
msgstr "Blinken"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink Interval"
msgstr "Blinkintervall"
#: scene/gui/line_edit.cpp
msgid "Column"
msgstr "Spalte"
#: scene/gui/line_edit.cpp
msgid "Force Displayed"
msgstr "Anzeige erzwingen"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Mid Grapheme"
msgstr "Zwischen Graphemen"
#: scene/gui/line_edit.cpp
msgid "Secret"
msgstr "Geheimnis"
#: scene/gui/line_edit.cpp
msgid "Secret Character"
msgstr "Geheimes Zeichen"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr "Unterstreichen"
#: scene/gui/link_button.cpp
msgid "URI"
msgstr "URI"
#: scene/gui/menu_bar.cpp
msgid "Start Index"
msgstr "Startindex"
#: scene/gui/menu_bar.cpp scene/gui/menu_button.cpp
msgid "Switch on Hover"
msgstr "Bei Überfahren wechseln"
#: scene/gui/menu_bar.cpp
msgid "Prefer Global Menu"
msgstr "Globales Menü bevorzugen"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box_flat.cpp
#: scene/resources/style_box_texture.cpp
msgid "Draw Center"
msgstr "Mitte zeichnen"
#: scene/gui/nine_patch_rect.cpp
msgid "Region Rect"
msgstr "Regions-Rechteck"
#: scene/gui/nine_patch_rect.cpp
msgid "Patch Margin"
msgstr "Patchbegrenzung"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box_texture.cpp
msgid "Axis Stretch"
msgstr "Achsen strecken"
#: scene/gui/option_button.cpp
msgid "Fit to Longest Item"
msgstr "An das längste Element anpassen"
#: scene/gui/popup_menu.cpp
msgid "Hide on Item Selection"
msgstr "Bei Elementauswahl verstecken"
#: scene/gui/popup_menu.cpp
msgid "Hide on Checkable Item Selection"
msgstr "Bei Auswahl eines anklickbaren Elements verstecken"
#: scene/gui/popup_menu.cpp
msgid "Hide on State Item Selection"
msgstr "Bei Status-Elementauswahl verstecken"
#: scene/gui/popup_menu.cpp
msgid "Submenu Popup Delay"
msgstr "Untermenü Popup-Verzögerung"
#: scene/gui/progress_bar.cpp scene/gui/texture_progress_bar.cpp
msgid "Fill Mode"
msgstr "Füllmodus"
#: scene/gui/progress_bar.cpp
msgid "Show Percentage"
msgstr "Prozentzahl anzeigen"
#: scene/gui/range.cpp scene/resources/curve.cpp
msgid "Min Value"
msgstr "Minimalwert"
#: scene/gui/range.cpp scene/resources/curve.cpp
msgid "Max Value"
msgstr "Maximalwert"
#: scene/gui/range.cpp scene/resources/animation.cpp
#: scene/resources/visual_shader_nodes.cpp servers/physics_server_2d.cpp
#: servers/physics_server_3d.cpp
msgid "Step"
msgstr "Schritt"
#: scene/gui/range.cpp
msgid "Page"
msgstr "Seite"
#: scene/gui/range.cpp
msgid "Exp Edit"
msgstr "Exponentielles Bearbeiten"
#: scene/gui/range.cpp
msgid "Rounded"
msgstr "Gerundet"
#: scene/gui/range.cpp
msgid "Allow Greater"
msgstr "Erlaube Mehr"
#: scene/gui/range.cpp
msgid "Allow Lesser"
msgstr "Erlaube Weniger"
#: scene/gui/reference_rect.cpp
msgid "Border Color"
msgstr "Rahmenfarbe"
#: scene/gui/reference_rect.cpp scene/resources/style_box_flat.cpp
msgid "Border Width"
msgstr "Rahmenbreite"
#: scene/gui/rich_text_effect.cpp
msgid "Elapsed Time"
msgstr "Vergangene Zeit"
#: scene/gui/rich_text_effect.cpp scene/resources/label_settings.cpp
msgid "Outline"
msgstr "Umriss"
#: scene/gui/rich_text_effect.cpp
msgid "Env"
msgstr "Umgebung"
#: scene/gui/rich_text_effect.cpp
msgid "Glyph Index"
msgstr "Glyphen-Index"
#: scene/gui/rich_text_effect.cpp
msgid "Glyph Count"
msgstr "Glyphenanzahl"
#: scene/gui/rich_text_effect.cpp
msgid "Glyph Flags"
msgstr "Glyphen-Flags"
#: scene/gui/rich_text_effect.cpp
msgid "Relative Index"
msgstr "Relativer Index"
#: scene/gui/rich_text_label.cpp
msgid "BBCode Enabled"
msgstr "BBCode aktiviert"
#: scene/gui/rich_text_label.cpp
msgid "Fit Content"
msgstr "An Inhalt anpassen"
#: scene/gui/rich_text_label.cpp
msgid "Scroll Active"
msgstr "Scrollen möglich"
#: scene/gui/rich_text_label.cpp
msgid "Scroll Following"
msgstr "Textende mitscrollen"
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr "Tabgröße"
#: scene/gui/rich_text_label.cpp
msgid "Markup"
msgstr "Markup"
#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr "Eigene Effekte"
#: scene/gui/rich_text_label.cpp
msgid "Meta Underlined"
msgstr "Meta unterstrichen"
#: scene/gui/rich_text_label.cpp
msgid "Hint Underlined"
msgstr "Hint unterstrichen"
#: scene/gui/rich_text_label.cpp
msgid "Threaded"
msgstr "Mit Threads"
#: scene/gui/rich_text_label.cpp
msgid "Progress Bar Delay"
msgstr "Fortschrittsbalkenverzögerung"
#: scene/gui/rich_text_label.cpp
msgid "Text Selection"
msgstr "Textauswahl"
#: scene/gui/rich_text_label.cpp
msgid "Selection Enabled"
msgstr "Textauswahl möglich"
#: scene/gui/scroll_bar.cpp
msgid "Custom Step"
msgstr "Eigener Schritt"
#: scene/gui/scroll_container.cpp
msgid "Follow Focus"
msgstr "Dem Fokus folgen"
#: scene/gui/scroll_container.cpp
msgid "Horizontal Custom Step"
msgstr "Horizontaler benutzerdefinierter Schritt"
#: scene/gui/scroll_container.cpp
msgid "Vertical Custom Step"
msgstr "Vertikaler benutzerdefinierter Schritt"
#: scene/gui/scroll_container.cpp
msgid "Horizontal Scroll Mode"
msgstr "Horizontaler Scrollmodus"
#: scene/gui/scroll_container.cpp
msgid "Vertical Scroll Mode"
msgstr "Vertikaler Scrollmodus"
#: scene/gui/scroll_container.cpp
msgid "Scroll Deadzone"
msgstr "Scroll-Totzone"
#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr "Default-Scroll-Totzone"
#: scene/gui/slider.cpp
msgid "Scrollable"
msgstr "Scrollbar"
#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr "Tick-Anzahl"
#: scene/gui/slider.cpp
msgid "Ticks on Borders"
msgstr "Ticks an Rändern"
#: scene/gui/spin_box.cpp
msgid "Update on Text Changed"
msgstr "Bei Textänderung aktualisieren"
#: scene/gui/spin_box.cpp
msgid "Custom Arrow Step"
msgstr "Benutzerdefinierter Pfeilschritt"
#: scene/gui/split_container.cpp
msgid "Split Offset"
msgstr "Versatz des Trenners"
#: scene/gui/split_container.cpp scene/gui/tree.cpp
msgid "Collapsed"
msgstr "Eingeklappt"
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr "Trennersichtbarkeit"
#: scene/gui/subviewport_container.cpp
msgid "Stretch Shrink"
msgstr "Strecken-Stauchen"
#: scene/gui/tab_bar.cpp scene/gui/text_edit.cpp
msgid "Tabs"
msgstr "Tabs"
#: scene/gui/tab_bar.cpp scene/gui/tab_container.cpp
msgid "Current Tab"
msgstr "Aktueller Tab"
#: scene/gui/tab_bar.cpp scene/gui/tab_container.cpp
msgid "Tab Alignment"
msgstr "Tab-Ausrichtung"
#: scene/gui/tab_bar.cpp scene/gui/tab_container.cpp
msgid "Clip Tabs"
msgstr "Tabs abschneiden"
#: scene/gui/tab_bar.cpp
msgid "Tab Close Display Policy"
msgstr "Anzeigerichtlinie für Tab-Schließen"
#: scene/gui/tab_bar.cpp
msgid "Max Tab Width"
msgstr "Max. Tab-Breite"
#: scene/gui/tab_bar.cpp
msgid "Scrolling Enabled"
msgstr "Scrollen aktiviert"
#: scene/gui/tab_bar.cpp scene/gui/tab_container.cpp
msgid "Drag to Rearrange Enabled"
msgstr "Umordnung mit Ziehen aktiviert"
#: scene/gui/tab_bar.cpp scene/gui/tab_container.cpp
msgid "Tabs Rearrange Group"
msgstr "Tab-Umordnungsgruppe"
#: scene/gui/tab_bar.cpp
msgid "Scroll to Selected"
msgstr "Zu Auswahl scrollen"
#: scene/gui/tab_bar.cpp
msgid "Select With RMB"
msgstr "Mit rechter Maustaste auswählen"
#: scene/gui/tab_container.cpp
msgid "Tabs Visible"
msgstr "Tabs sichtbar"
#: scene/gui/tab_container.cpp
msgid "All Tabs in Front"
msgstr "Alle Tabs vorne"
#: scene/gui/tab_container.cpp
msgid "Use Hidden Tabs for Min Size"
msgstr "Versteckte Tabs für min. Größe verwenden"
#: scene/gui/tab_container.cpp
msgid "Tab Focus Mode"
msgstr "Tabfokusmodus"
#: scene/gui/text_edit.cpp
msgid "Wrap Mode"
msgstr "Umbruch-Modus"
#: scene/gui/text_edit.cpp
msgid "Smooth"
msgstr "Geglättet"
#: scene/gui/text_edit.cpp
msgid "Past End of File"
msgstr "Über das Dateiende hinaus"
#: scene/gui/text_edit.cpp
msgid "Fit Content Height"
msgstr "An Inhaltshöhe anpassen"
#: scene/gui/text_edit.cpp
msgid "Draw"
msgstr "Zeichnen"
#: scene/gui/text_edit.cpp
msgid "Draw When Editable Disabled"
msgstr "Zeichnen, wenn Bearbeitbarkeit deaktiviert"
#: scene/gui/text_edit.cpp
msgid "Move on Right Click"
msgstr "Bei Rechtsklick bewegen"
#: scene/gui/text_edit.cpp
msgid "Multiple"
msgstr "Mehrere"
#: scene/gui/text_edit.cpp
msgid "Syntax Highlighter"
msgstr "Syntaxhervorhebung"
#: scene/gui/text_edit.cpp
msgid "Visual Whitespace"
msgstr "Visueller Whitespace"
#: scene/gui/text_edit.cpp
msgid "Control Chars"
msgstr "Steuerzeichen"
#: scene/gui/text_edit.cpp
msgid "Spaces"
msgstr "Leerzeichen"
#: scene/gui/text_edit.cpp
msgid "Text Edit Idle Detect (sec)"
msgstr "Text Edit-Inaktivitätserkennung (Sek.)"
#: scene/gui/text_edit.cpp
msgid "Text Edit Undo Stack Max Size"
msgstr "Max. Text Edit-Rückgängig-Stackgröße"
#: scene/gui/texture_button.cpp scene/theme/default_theme.cpp
msgid "Hover"
msgstr "Schweben"
#: scene/gui/texture_button.cpp
msgid "Focused"
msgstr "Im Fokus"
#: scene/gui/texture_button.cpp
msgid "Click Mask"
msgstr "Klickblende"
#: scene/gui/texture_button.cpp
msgid "Ignore Texture Size"
msgstr "Texturengröße ignorieren"
#: scene/gui/texture_progress_bar.cpp
msgid "Nine Patch Stretch"
msgstr "Neun-Feld-Streck-Methode"
#: scene/gui/texture_progress_bar.cpp
msgid "Stretch Margin"
msgstr "Streck-Abstand"
#: scene/gui/texture_progress_bar.cpp
msgid "Under"
msgstr "Unter"
#: scene/gui/texture_progress_bar.cpp
msgid "Over"
msgstr "Über"
#: scene/gui/texture_progress_bar.cpp
msgid "Progress Offset"
msgstr "Fortschritt Versatz"
#: scene/gui/texture_progress_bar.cpp scene/resources/material.cpp
msgid "Tint"
msgstr "Färbung"
#: scene/gui/texture_progress_bar.cpp
msgid "Radial Fill"
msgstr "Radiale Füllung"
#: scene/gui/texture_progress_bar.cpp
msgid "Initial Angle"
msgstr "Startwinkel"
#: scene/gui/texture_progress_bar.cpp
msgid "Fill Degrees"
msgstr "Füllwinkel"
#: scene/gui/texture_progress_bar.cpp scene/resources/primitive_meshes.cpp
msgid "Center Offset"
msgstr "Mitteversatz"
#: scene/gui/texture_rect.cpp
msgid "Expand Mode"
msgstr "Expandierungsmodus"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr "Benutzerdefinierte Minimalhöhe"
#: scene/gui/tree.cpp
msgid "Column Titles Visible"
msgstr "Spaltentitel sichtbar"
#: scene/gui/tree.cpp
msgid "Hide Folding"
msgstr "Einklappungen verbergen"
#: scene/gui/tree.cpp
msgid "Enable Recursive Folding"
msgstr "Rekursives Einklappen aktivieren"
#: scene/gui/tree.cpp
msgid "Hide Root"
msgstr "Wurzel verbergen"
#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr "Drop-Modus-Optionen"
#: scene/gui/tree.cpp
msgid "Scroll Horizontal Enabled"
msgstr "Horizontales Scrollen aktiviert"
#: scene/gui/tree.cpp
msgid "Scroll Vertical Enabled"
msgstr "Vertikales Scrollen aktiviert"
#: scene/gui/video_stream_player.cpp
msgid "Audio Track"
msgstr "Audio-Track"
#: scene/gui/video_stream_player.cpp scene/main/scene_tree.cpp
msgid "Paused"
msgstr "Pausiert"
#: scene/gui/video_stream_player.cpp
msgid "Expand"
msgstr "Ausdehnen"
#: scene/gui/video_stream_player.cpp
msgid "Buffering Msec"
msgstr "Puffer ms"
#: scene/main/canvas_item.cpp
msgid "Self Modulate"
msgstr "Eigenmodulation"
#: scene/main/canvas_item.cpp
msgid "Show Behind Parent"
msgstr "Zeichne hinter Parent"
#: scene/main/canvas_item.cpp
msgid "Clip Children"
msgstr "Child-Elemente auf Parent-Ausschnitt begrenzen"
#: scene/main/canvas_item.cpp
msgid "Light Mask"
msgstr "Lichtmaske"
#: scene/main/canvas_item.cpp
msgid "Visibility Layer"
msgstr "Sichtbarkeitsebene"
#: scene/main/canvas_item.cpp
msgid "Ordering"
msgstr "Reihenfolge"
#: scene/main/canvas_item.cpp scene/resources/tile_set.cpp
msgid "Z Index"
msgstr "Z-Index"
#: scene/main/canvas_item.cpp
msgid "Z as Relative"
msgstr "Z als relativ"
#: scene/main/canvas_item.cpp
msgid "Y Sort Enabled"
msgstr "Y-Sortierung aktiviert"
#: scene/main/canvas_item.cpp scene/resources/gradient_texture.cpp
#: scene/resources/material.cpp
msgid "Repeat"
msgstr "Wiederholen"
#: scene/main/canvas_item.cpp
msgid "Use Parent Material"
msgstr "Parent-Material verwenden"
#: scene/main/canvas_item.cpp servers/rendering/shader_types.cpp
msgid "Diffuse"
msgstr "Zerstreuen"
#: scene/main/canvas_item.cpp
msgid "NormalMap"
msgstr "NormalMap"
#: scene/main/canvas_item.cpp
msgid "Shininess"
msgstr "Glanz"
#: scene/main/canvas_layer.cpp
msgid "Follow Viewport"
msgstr "Viewport folgen"
#: scene/main/http_request.cpp
msgid "Download File"
msgstr "Datei herunterladen"
#: scene/main/http_request.cpp
msgid "Download Chunk Size"
msgstr "Download Chunk-Größe"
#: scene/main/http_request.cpp
msgid "Accept Gzip"
msgstr "Gzip akzeptieren"
#: scene/main/http_request.cpp
msgid "Body Size Limit"
msgstr "Bodygrößen-Limit"
#: scene/main/http_request.cpp
msgid "Max Redirects"
msgstr "Maximale Weiterleitungen"
#: scene/main/http_request.cpp
msgid "Timeout"
msgstr "Zeitüberschreitung"
#: scene/main/multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr "Übertragungsmodus"
#: scene/main/multiplayer_peer.cpp
msgid "Transfer Channel"
msgstr "Transferkanal"
#: scene/main/node.cpp
msgid "Node Name Num Separator"
msgstr "Nodenamen-Zahl-Trenner"
#: scene/main/node.cpp
msgid "Node Name Casing"
msgstr "Nodenamen-Groß-/Kleinschreibung"
#: scene/main/node.cpp
msgid "Physics Priority"
msgstr "Physik-Priorität"
#: scene/main/node.cpp
msgid "Thread Group"
msgstr "Thread-Gruppe"
#: scene/main/node.cpp
msgid "Group"
msgstr "Gruppe"
#: scene/main/node.cpp
msgid "Group Order"
msgstr "Gruppenreihenfolge"
#: scene/main/node.cpp
msgid "Messages"
msgstr "Nachrichten"
#: scene/main/node.cpp
msgid "Editor Description"
msgstr "Editorbeschreibung"
#: scene/main/scene_tree.cpp
msgid "Time Left"
msgstr "Zeit übrig"
#: scene/main/scene_tree.cpp
msgid "Debug Collisions Hint"
msgstr "Kollisionshinweise debuggen"
#: scene/main/scene_tree.cpp
msgid "Debug Paths Hint"
msgstr "Pfadhinweise debuggen"
#: scene/main/scene_tree.cpp
msgid "Debug Navigation Hint"
msgstr "Navigationshinweise debuggen"
#: scene/main/scene_tree.cpp
msgid "Multiplayer Poll"
msgstr "Mehrspieler-Poll"
#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
#: servers/navigation_server_3d.cpp
msgid "Shapes"
msgstr "Shapes"
#: scene/main/scene_tree.cpp
msgid "Shape Color"
msgstr "Shape-Farbe"
#: scene/main/scene_tree.cpp
msgid "Contact Color"
msgstr "Kontaktfarbe"
#: scene/main/scene_tree.cpp
msgid "Geometry Color"
msgstr "Geometriefarbe"
#: scene/main/scene_tree.cpp
msgid "Geometry Width"
msgstr "Geometriebreite"
#: scene/main/scene_tree.cpp
msgid "Max Contacts Displayed"
msgstr "Max. angezeigte Kontakte"
#: scene/main/scene_tree.cpp
msgid "Draw 2D Outlines"
msgstr "2D-Umrisse zeichnen"
#: scene/main/scene_tree.cpp scene/resources/style_box_flat.cpp
#: servers/rendering_server.cpp
msgid "Anti Aliasing"
msgstr "Antialiasing"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "MSAA 2D"
msgstr "MSAA 2D"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
#: servers/rendering/storage/render_scene_buffers.cpp
msgid "MSAA 3D"
msgstr "MSAA 3D"
#: scene/main/scene_tree.cpp
msgid "Viewport"
msgstr "Viewport"
#: scene/main/scene_tree.cpp
msgid "Transparent Background"
msgstr "Transparenter Hintergrund"
#: scene/main/scene_tree.cpp
msgid "HDR 2D"
msgstr "HDR 2D"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
#: servers/rendering/storage/render_scene_buffers.cpp
msgid "Screen Space AA"
msgstr "Screen-Space AA"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use TAA"
msgstr "TAA verwenden"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/resources/sky_material.cpp servers/rendering/shader_types.cpp
msgid "Use Debanding"
msgstr "Debanding verwenden"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use Occlusion Culling"
msgstr "Occlusion-Culling verwenden"
#: scene/main/scene_tree.cpp
msgid "Mesh LOD"
msgstr "Mesh-LOD"
#: scene/main/scene_tree.cpp
msgid "LOD Change"
msgstr "LOD-Änderung"
#: scene/main/scene_tree.cpp
msgid "Threshold Pixels"
msgstr "Schwellenpixel"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Snap 2D Transforms to Pixel"
msgstr "2D-Transformationen auf Pixel einrasten"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Snap 2D Vertices to Pixel"
msgstr "2D-Vertices auf Pixel einrasten"
#: scene/main/scene_tree.cpp
msgid "VRS"
msgstr "VRS"
#: scene/main/scene_tree.cpp servers/rendering_server.cpp
msgid "Lights and Shadows"
msgstr "Licht und Schatten"
#: scene/main/scene_tree.cpp servers/rendering_server.cpp
msgid "Positional Shadow"
msgstr "Positionsschatten"
#: scene/main/scene_tree.cpp
msgid "Atlas Size"
msgstr "Atlasgröße"
#: scene/main/scene_tree.cpp
msgid "Atlas 16 Bits"
msgstr "Atlas 16 Bits"
#: scene/main/scene_tree.cpp
msgid "Atlas Quadrant 0 Subdiv"
msgstr "Atlas-Quadrant 0 Subdiv"
#: scene/main/scene_tree.cpp
msgid "Atlas Quadrant 1 Subdiv"
msgstr "Atlas-Quadrant 1 Subdiv"
#: scene/main/scene_tree.cpp
msgid "Atlas Quadrant 2 Subdiv"
msgstr "Atlas-Quadrant 2 Subdiv"
#: scene/main/scene_tree.cpp
msgid "Atlas Quadrant 3 Subdiv"
msgstr "Atlas-Quadrant 3 Subdiv"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "SDF"
msgstr "SDF"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Oversize"
msgstr "Übergröße"
#: scene/main/scene_tree.cpp
msgid "Default Environment"
msgstr "Default-Environment"
#: scene/main/scene_tree.cpp
msgid "Enable Object Picking"
msgstr "Objektauswahl aktivieren"
#: scene/main/timer.cpp
msgid "Wait Time"
msgstr "Wartezeit"
#: scene/main/timer.cpp
msgid "Autostart"
msgstr "Autostart"
#: scene/main/viewport.cpp
msgid "Viewport Path"
msgstr "Viewport-Pfad"
#: scene/main/viewport.cpp
msgid "Disable 3D"
msgstr "3D deaktivieren"
#: scene/main/viewport.cpp
msgid "Use XR"
msgstr "XR verwenden"
#: scene/main/viewport.cpp
msgid "Own World 3D"
msgstr "Eigene Welt 3D"
#: scene/main/viewport.cpp
msgid "World 3D"
msgstr "Welt 3D"
#: scene/main/viewport.cpp
msgid "Transparent BG"
msgstr "Transparenter HG"
#: scene/main/viewport.cpp
msgid "Handle Input Locally"
msgstr "Eingaben lokal behandeln"
#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr "Debug-Zeichnen"
#: scene/main/viewport.cpp
msgid "Use HDR 2D"
msgstr "HDR 2D verwenden"
#: scene/main/viewport.cpp servers/rendering_server.cpp
msgid "Scaling 3D"
msgstr "3D-Skalierung"
#: scene/main/viewport.cpp servers/rendering/storage/render_scene_buffers.cpp
msgid "Scaling 3D Mode"
msgstr "3D-Skalierung-Modus"
#: scene/main/viewport.cpp
msgid "Scaling 3D Scale"
msgstr "3D-Skala-Skalierung"
#: scene/main/viewport.cpp servers/rendering/storage/render_scene_buffers.cpp
#: servers/rendering_server.cpp
msgid "Texture Mipmap Bias"
msgstr "Texturen-Mipmap-Bias"
#: scene/main/viewport.cpp servers/rendering/storage/render_scene_buffers.cpp
#: servers/rendering_server.cpp
msgid "FSR Sharpness"
msgstr "FSR-Schärfe"
#: scene/main/viewport.cpp
msgid "Variable Rate Shading"
msgstr "Variable Rate Shading"
#: scene/main/viewport.cpp servers/rendering/renderer_canvas_cull.cpp
msgid "Canvas Items"
msgstr "Canvas-Elemente"
#: scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Audiosenke"
#: scene/main/viewport.cpp
msgid "Enable 2D"
msgstr "2D aktivieren"
#: scene/main/viewport.cpp
msgid "Enable 3D"
msgstr "3D aktivieren"
#: scene/main/viewport.cpp
msgid "Object Picking"
msgstr "Objektauswahl"
#: scene/main/viewport.cpp
msgid "Object Picking Sort"
msgstr "Objektauswahlsortierung"
#: scene/main/viewport.cpp
msgid "Disable Input"
msgstr "Eingabe deaktivieren"
#: scene/main/viewport.cpp
msgid "Positional Shadow Atlas"
msgstr "Positionsschattenatlas"
#: scene/main/viewport.cpp servers/rendering_server.cpp
msgid "16 Bits"
msgstr "16 Bits"
#: scene/main/viewport.cpp
msgid "Quad 0"
msgstr "Quad 0"
#: scene/main/viewport.cpp
msgid "Quad 1"
msgstr "Quad 1"
#: scene/main/viewport.cpp
msgid "Quad 2"
msgstr "Quad 2"
#: scene/main/viewport.cpp
msgid "Quad 3"
msgstr "Quad 3"
#: scene/main/viewport.cpp
msgid "Canvas Cull Mask"
msgstr "Canvas-Cull-Maske"
#: scene/main/viewport.cpp
msgid "Tooltip Delay (sec)"
msgstr "Tooltip-Verzögerung (Sek.)"
#: scene/main/viewport.cpp
msgid "Size 2D Override"
msgstr "2D-Größenüberschreibung"
#: scene/main/viewport.cpp
msgid "Size 2D Override Stretch"
msgstr "2D-Größenüberschreibungsstreckung"
#: scene/main/viewport.cpp servers/rendering/storage/render_scene_buffers.cpp
msgid "Render Target"
msgstr "Renderziel"
#: scene/main/viewport.cpp
msgid "Clear Mode"
msgstr "Löschmodus"
#: scene/main/window.cpp
msgid "Current Screen"
msgstr "Aktueller Bildschirm"
#: scene/main/window.cpp
msgid "Mouse Passthrough Polygon"
msgstr "Maus-Passthrough-Polygon"
#: scene/main/window.cpp
msgid "Wrap Controls"
msgstr "Überlaufsteuerung"
#: scene/main/window.cpp
msgid "Transient"
msgstr "Flüchtig"
#: scene/main/window.cpp
msgid "Exclusive"
msgstr "Exklusiv"
#: scene/main/window.cpp
msgid "Unresizable"
msgstr "Unskalierbar"
#: scene/main/window.cpp
msgid "Unfocusable"
msgstr "Unfokussierbar"
#: scene/main/window.cpp
msgid "Popup Window"
msgstr "Popup-Fenster"
#: scene/main/window.cpp
msgid "Mouse Passthrough"
msgstr "Maus-Passthrough"
#: scene/main/window.cpp scene/resources/navigation_mesh.cpp
msgid "Min Size"
msgstr "Min Größe"
#: scene/main/window.cpp
msgid "Max Size"
msgstr "Max Größe"
#: scene/main/window.cpp
msgid "Keep Title Visible"
msgstr "Titel sichtbar halten"
#: scene/main/window.cpp
msgid "Content Scale"
msgstr "Inhaltsskalierung"
#: scene/register_scene_types.cpp
msgid "Swap Cancel OK"
msgstr "OK/Abbrechen vertauschen"
#: scene/register_scene_types.cpp
msgid "Layer Names"
msgstr "Ebenen-Namen"
#: scene/register_scene_types.cpp
msgid "2D Render"
msgstr "2D-Render"
#: scene/register_scene_types.cpp
msgid "3D Render"
msgstr "3D-Render"
#: scene/register_scene_types.cpp
msgid "2D Physics"
msgstr "2D-Physik"
#: scene/register_scene_types.cpp
msgid "2D Navigation"
msgstr "2D-Navigation"
#: scene/register_scene_types.cpp
msgid "3D Physics"
msgstr "3D-Physik"
#: scene/register_scene_types.cpp
msgid "3D Navigation"
msgstr "3D-Navigation"
#: scene/resources/animated_texture.cpp
msgid "Frames"
msgstr "Frames"
#: scene/resources/animated_texture.cpp
msgid "Pause"
msgstr "Pause"
#: scene/resources/atlas_texture.cpp
msgid "Atlas"
msgstr "Atlas"
#: scene/resources/atlas_texture.cpp
msgid "Filter Clip"
msgstr "Clip filtern"
#: scene/resources/audio_stream_polyphonic.cpp
msgid "Polyphony"
msgstr "Polyphonie"
#: scene/resources/audio_stream_wav.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Format"
#: scene/resources/audio_stream_wav.cpp
#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
#: servers/movie_writer/movie_writer.cpp
msgid "Mix Rate"
msgstr "Mischrate"
#: scene/resources/audio_stream_wav.cpp
msgid "Stereo"
msgstr "Stereo"
#: scene/resources/bone_map.cpp servers/xr/xr_positional_tracker.cpp
msgid "Profile"
msgstr "Profil"
#: scene/resources/bone_map.cpp
msgid "Bonemap"
msgstr "Knochen-Map"
#: scene/resources/camera_attributes.cpp scene/resources/environment.cpp
msgid "Exposure"
msgstr "Belichtung"
#: scene/resources/camera_attributes.cpp
msgid "Sensitivity"
msgstr "Empfindlichkeit"
#: scene/resources/camera_attributes.cpp
msgid "Multiplier"
msgstr "Multiplikator"
#: scene/resources/camera_attributes.cpp
msgid "Auto Exposure"
msgstr "Automatische Belichtung"
#: scene/resources/camera_attributes.cpp
msgid "DOF Blur"
msgstr "DOF-Unschärfe"
#: scene/resources/camera_attributes.cpp
msgid "Far Enabled"
msgstr "Far aktiviert"
#: scene/resources/camera_attributes.cpp
msgid "Far Distance"
msgstr "Far-Distanz"
#: scene/resources/camera_attributes.cpp
msgid "Far Transition"
msgstr "Far-Übergang"
#: scene/resources/camera_attributes.cpp
msgid "Near Enabled"
msgstr "Near aktiviert"
#: scene/resources/camera_attributes.cpp
msgid "Near Distance"
msgstr "Near-Distanz"
#: scene/resources/camera_attributes.cpp
msgid "Near Transition"
msgstr "Near-Übergang"
#: scene/resources/camera_attributes.cpp
msgid "Min Sensitivity"
msgstr "Min. Empfindlichkeit"
#: scene/resources/camera_attributes.cpp
msgid "Max Sensitivity"
msgstr "Max. Empfindlichkeit"
#: scene/resources/camera_attributes.cpp
msgid "Frustum"
msgstr "Frustum"
#: scene/resources/camera_attributes.cpp
msgid "Focus Distance"
msgstr "Fokusdistanz"
#: scene/resources/camera_attributes.cpp
msgid "Focal Length"
msgstr "Brennweite"
#: scene/resources/camera_attributes.cpp
msgid "Aperture"
msgstr "Blende"
#: scene/resources/camera_attributes.cpp
msgid "Shutter Speed"
msgstr "Verschlusszeit"
#: scene/resources/camera_attributes.cpp
msgid "Min Exposure Value"
msgstr "Min. Belichtungswert"
#: scene/resources/camera_attributes.cpp
msgid "Max Exposure Value"
msgstr "Max. Belichtungswert"
#: scene/resources/camera_texture.cpp scene/resources/environment.cpp
msgid "Camera Feed ID"
msgstr "Kamera-Feed-ID"
#: scene/resources/camera_texture.cpp
msgid "Which Feed"
msgstr "Welcher Zulauf"
#: scene/resources/camera_texture.cpp
msgid "Camera Is Active"
msgstr "Kamera ist aktiv"
#: scene/resources/canvas_item_material.cpp
msgid "Light Mode"
msgstr "Lichtmodus"
#: scene/resources/canvas_item_material.cpp
msgid "Particles Animation"
msgstr "Partikelanimation"
#: scene/resources/canvas_item_material.cpp
msgid "Particles Anim H Frames"
msgstr "Partikelanimation H Frames"
#: scene/resources/canvas_item_material.cpp
msgid "Particles Anim V Frames"
msgstr "Partikelanimation V Frames"
#: scene/resources/canvas_item_material.cpp
msgid "Particles Anim Loop"
msgstr "Partikelanimations-Loop"
#: scene/resources/compressed_texture.cpp
msgid "Load Path"
msgstr "Ladepfad"
#: scene/resources/concave_polygon_shape_2d.cpp
msgid "Segments"
msgstr "Segmente"
#: scene/resources/concave_polygon_shape_3d.cpp
msgid "Backface Collision"
msgstr "Backface-Kollision"
#: scene/resources/curve.cpp
msgid "Bake Resolution"
msgstr "Backauflösung"
#: scene/resources/curve.cpp
msgid "Bake Interval"
msgstr "Backintervall"
#: scene/resources/curve.cpp
msgid "Up Vector"
msgstr "Hoch-Vektor"
#: scene/resources/curve_texture.cpp
msgid "Curve X"
msgstr "Kurve X"
#: scene/resources/curve_texture.cpp
msgid "Curve Y"
msgstr "Kurve Y"
#: scene/resources/curve_texture.cpp
msgid "Curve Z"
msgstr "Kurve Z"
#: scene/resources/environment.cpp scene/theme/default_theme.cpp
msgid "Background"
msgstr "Hintergrund"
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/sky_material.cpp
msgid "Energy Multiplier"
msgstr "Energiefaktor"
#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
msgstr "Max. Canvas-Ebene"
#: scene/resources/environment.cpp scene/resources/sky_material.cpp
msgid "Sky"
msgstr "Himmel"
#: scene/resources/environment.cpp
msgid "Custom FOV"
msgstr "Eigenes FOV"
#: scene/resources/environment.cpp
msgid "Ambient Light"
msgstr "Umgebungslicht"
#: scene/resources/environment.cpp scene/resources/visual_shader_nodes.cpp
#: servers/rendering/rendering_device_binds.h
msgid "Source"
msgstr "Quelle"
#: scene/resources/environment.cpp
msgid "Sky Contribution"
msgstr "Himmel-Beitrag"
#: scene/resources/environment.cpp
msgid "Reflected Light"
msgstr "Reflektiertes Licht"
#: scene/resources/environment.cpp
msgid "Tonemap"
msgstr "Tonemap"
#: scene/resources/environment.cpp
msgid "White"
msgstr "Weiß"
#: scene/resources/environment.cpp
msgid "SSR"
msgstr "SSR"
#: scene/resources/environment.cpp
msgid "Max Steps"
msgstr "Max Schritte"
#: scene/resources/environment.cpp
msgid "Fade In"
msgstr "Fade-In"
#: scene/resources/environment.cpp
msgid "Fade Out"
msgstr "Fade-Out"
#: scene/resources/environment.cpp
msgid "Depth Tolerance"
msgstr "Tiefentoleranz"
#: scene/resources/environment.cpp servers/rendering_server.cpp
msgid "SSAO"
msgstr "SSAO"
#: scene/resources/environment.cpp
msgid "Power"
msgstr "Energie"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Detail"
msgstr "Details"
#: scene/resources/environment.cpp
msgid "Horizon"
msgstr "Horizont"
#: scene/resources/environment.cpp
msgid "Sharpness"
msgstr "Schärfe"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Light Affect"
msgstr "Lichteinfluss"
#: scene/resources/environment.cpp
msgid "AO Channel Affect"
msgstr "AO-Kanal-Beeinflussung"
#: scene/resources/environment.cpp servers/rendering_server.cpp
msgid "SSIL"
msgstr "SSIL"
#: scene/resources/environment.cpp
msgid "Normal Rejection"
msgstr "Normalen-Unterdrückung"
#: scene/resources/environment.cpp servers/rendering_server.cpp
msgid "SDFGI"
msgstr "SDFGI"
#: scene/resources/environment.cpp
msgid "Use Occlusion"
msgstr "Occlusion verwenden"
#: scene/resources/environment.cpp
msgid "Read Sky Light"
msgstr "Himmelslicht lesen"
#: scene/resources/environment.cpp
msgid "Bounce Feedback"
msgstr "Abprall-Feedback"
#: scene/resources/environment.cpp
msgid "Cascades"
msgstr "Kaskaden"
#: scene/resources/environment.cpp
msgid "Min Cell Size"
msgstr "Min. Zellengröße"
#: scene/resources/environment.cpp
msgid "Cascade 0 Distance"
msgstr "Distanz von Kaskade 0"
#: scene/resources/environment.cpp
msgid "Y Scale"
msgstr "Y-Skalierung"
#: scene/resources/environment.cpp
msgid "Probe Bias"
msgstr "Probe-Bias"
#: scene/resources/environment.cpp servers/rendering_server.cpp
msgid "Glow"
msgstr "Leuchten"
#: scene/resources/environment.cpp
msgid "Levels"
msgstr "Ebenen"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "1"
msgstr "1"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "2"
msgstr "2"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "3"
msgstr "3"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "4"
msgstr "4"
#: scene/resources/environment.cpp
msgid "5"
msgstr "5"
#: scene/resources/environment.cpp
msgid "6"
msgstr "6"
#: scene/resources/environment.cpp
msgid "7"
msgstr "7"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Mischen"
#: scene/resources/environment.cpp
msgid "Bloom"
msgstr "Bloom"
#: scene/resources/environment.cpp
msgid "HDR Threshold"
msgstr "HDR Schwelle"
#: scene/resources/environment.cpp
msgid "HDR Scale"
msgstr "HDR-Skalierung"
#: scene/resources/environment.cpp
msgid "HDR Luminance Cap"
msgstr "HDR-Luminanz-Kappen"
#: scene/resources/environment.cpp
msgid "Map Strength"
msgstr "Map-Stärke"
#: scene/resources/environment.cpp
#: servers/navigation/navigation_path_query_parameters_2d.cpp
#: servers/navigation/navigation_path_query_parameters_3d.cpp
msgid "Map"
msgstr "Map"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr "Nebel"
#: scene/resources/environment.cpp
msgid "Light Color"
msgstr "Lichtfarbe"
#: scene/resources/environment.cpp
msgid "Light Energy"
msgstr "Lichtenergie"
#: scene/resources/environment.cpp
msgid "Sun Scatter"
msgstr "Sonnenstreuung"
#: scene/resources/environment.cpp scene/resources/fog_material.cpp
msgid "Density"
msgstr "Dichte"
#: scene/resources/environment.cpp
msgid "Aerial Perspective"
msgstr "Vogelperspektive"
#: scene/resources/environment.cpp
msgid "Sky Affect"
msgstr "Himmelsbeeinflussung"
#: scene/resources/environment.cpp
msgid "Height Density"
msgstr "Höhendichte"
#: scene/resources/environment.cpp servers/rendering_server.cpp
msgid "Volumetric Fog"
msgstr "Volumetrischer Nebel"
#: scene/resources/environment.cpp
msgid "GI Inject"
msgstr "GI-Inject"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Anisotropy"
msgstr "Anisotropie"
#: scene/resources/environment.cpp
msgid "Detail Spread"
msgstr "Detailausbreitung"
#: scene/resources/environment.cpp
msgid "Ambient Inject"
msgstr "Umgebungs-Inject"
#: scene/resources/environment.cpp
msgid "Temporal Reprojection"
msgstr "Zeitliche Reprojektion"
#: scene/resources/environment.cpp
msgid "Adjustments"
msgstr "Anpassungen"
#: scene/resources/environment.cpp
msgid "Brightness"
msgstr "Helligkeit"
#: scene/resources/environment.cpp
msgid "Saturation"
msgstr "Sättigung"
#: scene/resources/environment.cpp
msgid "Color Correction"
msgstr "Farbkorrektur"
#: scene/resources/fog_material.cpp
msgid "Height Falloff"
msgstr "Höhenabfall"
#: scene/resources/fog_material.cpp
msgid "Edge Fade"
msgstr "Kanten-Fading"
#: scene/resources/fog_material.cpp
msgid "Density Texture"
msgstr "Dichtentextur"
#: scene/resources/font.cpp
msgid "Base Font"
msgstr "Basisschrift"
#: scene/resources/font.cpp
msgid "Features"
msgstr "Features"
#: scene/resources/font.cpp
msgid "Extra Spacing"
msgstr "Extrazwischenraum"
#: scene/resources/font.cpp
msgid "Glyph"
msgstr "Glyphe"
#: scene/resources/font.cpp scene/theme/default_theme.cpp
msgid "Space"
msgstr "Leerzeichen"
#: scene/resources/font.cpp
msgid "Font Names"
msgstr "Schriftnamen"
#: scene/resources/font.cpp
msgid "Font Italic"
msgstr "Kursivschrift"
#: scene/resources/font.cpp
msgid "Font Weight"
msgstr "Schriftgewicht"
#: scene/resources/font.cpp
msgid "Font Stretch"
msgstr "Schriftstreckung"
#: scene/resources/gradient.cpp
msgid "Color Space"
msgstr "Farbraum"
#: scene/resources/gradient.cpp
msgid "Raw Data"
msgstr "Rohdaten"
#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr "Versätze"
#: scene/resources/gradient_texture.cpp
msgid "Use HDR"
msgstr "Benutze HDR"
#: scene/resources/gradient_texture.cpp servers/physics_server_2d.cpp
#: servers/physics_server_3d.cpp
msgid "From"
msgstr "Von"
#: scene/resources/gradient_texture.cpp servers/physics_server_2d.cpp
#: servers/physics_server_3d.cpp
msgid "To"
msgstr "Bis"
#: scene/resources/height_map_shape_3d.cpp
msgid "Map Width"
msgstr "Kartenbreite"
#: scene/resources/height_map_shape_3d.cpp
msgid "Map Depth"
msgstr "Kartentiefe"
#: scene/resources/height_map_shape_3d.cpp
msgid "Map Data"
msgstr "Kartendaten"
#: scene/resources/material.cpp
msgid "Next Pass"
msgstr "Nächster Durchgang"
#: scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
#: scene/resources/material.cpp
msgid "Depth Draw Mode"
msgstr "Tiefenzeichenmodus"
#: scene/resources/material.cpp servers/rendering_server.cpp
msgid "Shading"
msgstr "Shading"
#: scene/resources/material.cpp
msgid "Shading Mode"
msgstr "Shadingmodus"
#: scene/resources/material.cpp
msgid "Diffuse Mode"
msgstr "Diffusmodus"
#: scene/resources/material.cpp
msgid "Specular Mode"
msgstr "Spiegelndmodus"
#: scene/resources/material.cpp
msgid "Disable Ambient Light"
msgstr "Umgebungslicht deaktivieren"
#: scene/resources/material.cpp servers/rendering/shader_types.cpp
msgid "Disable Fog"
msgstr "Nebel deaktivieren"
#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr "Vertex-Farbe"
#: scene/resources/material.cpp
msgid "Use as Albedo"
msgstr "Als Albedo verwenden"
#: scene/resources/material.cpp
msgid "Is sRGB"
msgstr "Ist sRGB"
#: scene/resources/material.cpp
msgid "Texture Force sRGB"
msgstr "Textur erzwingt sRGB"
#: scene/resources/material.cpp
msgid "Texture MSDF"
msgstr "Textur MSDF"
#: scene/resources/material.cpp
msgid "ORM"
msgstr "ORM"
#: scene/resources/material.cpp
msgid "Metallic"
msgstr "Metallisch"
#: scene/resources/material.cpp
msgid "Texture Channel"
msgstr "Texturkanal"
#: scene/resources/material.cpp scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr "Operator"
#: scene/resources/material.cpp
msgid "On UV2"
msgstr "Auf UV2"
#: scene/resources/material.cpp
msgid "Rim"
msgstr "Umrandung"
#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr "Klarlack"
#: scene/resources/material.cpp
msgid "Flowmap"
msgstr "Flowmap"
#: scene/resources/material.cpp
msgid "Ambient Occlusion"
msgstr "Umgebungsverdeckung"
#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr "Tiefer Parallax"
#: scene/resources/material.cpp
msgid "Min Layers"
msgstr "Min. Ebenen"
#: scene/resources/material.cpp
msgid "Max Layers"
msgstr "Max. Ebenen"
#: scene/resources/material.cpp
msgid "Flip Tangent"
msgstr "Tangente invertieren"
#: scene/resources/material.cpp
msgid "Flip Binormal"
msgstr "Binormale invertieren"
#: scene/resources/material.cpp
msgid "Flip Texture"
msgstr "Textur spiegeln"
#: scene/resources/material.cpp servers/rendering_server.cpp
msgid "Subsurface Scattering"
msgstr "Subsurface Scattering"
#: scene/resources/material.cpp
msgid "Skin Mode"
msgstr "Skin-Modus"
#: scene/resources/material.cpp
msgid "Transmittance"
msgstr "Transmissionsgrad"
#: scene/resources/material.cpp
msgid "Boost"
msgstr "Boost"
#: scene/resources/material.cpp
msgid "Back Lighting"
msgstr "Back-Lighting"
#: scene/resources/material.cpp
msgid "Backlight"
msgstr "Backlight"
#: scene/resources/material.cpp
msgid "Refraction"
msgstr "Brechung"
#: scene/resources/material.cpp
msgid "UV Layer"
msgstr "UV-Ebene"
#: scene/resources/material.cpp
msgid "UV1"
msgstr "UV1"
#: scene/resources/material.cpp
msgid "Triplanar"
msgstr "Triplanar"
#: scene/resources/material.cpp
msgid "Triplanar Sharpness"
msgstr "Triplanare Schärfe"
#: scene/resources/material.cpp
msgid "World Triplanar"
msgstr "Welt triplanar"
#: scene/resources/material.cpp
msgid "UV2"
msgstr "UV2"
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Sampling"
msgstr "Sampling"
#: scene/resources/material.cpp
msgid "Shadows"
msgstr "Schatten"
#: scene/resources/material.cpp
msgid "Disable Receive Shadows"
msgstr "Empfangsschatten deaktivieren"
#: scene/resources/material.cpp servers/rendering/shader_types.cpp
msgid "Shadow to Opacity"
msgstr "Schatten zu Deckkraft"
#: scene/resources/material.cpp scene/resources/visual_shader_nodes.cpp
msgid "Keep Scale"
msgstr "Skalierung behalten"
#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr "Partikelanimation"
#: scene/resources/material.cpp
msgid "H Frames"
msgstr "H-Frames"
#: scene/resources/material.cpp
msgid "V Frames"
msgstr "V-Frames"
#: scene/resources/material.cpp
msgid "Grow"
msgstr "Wachstum"
#: scene/resources/material.cpp
msgid "Use Point Size"
msgstr "Punktgröße verwenden"
#: scene/resources/material.cpp
msgid "Point Size"
msgstr "Punktgröße"
#: scene/resources/material.cpp
msgid "Use Particle Trails"
msgstr "Partikel-Trails verwenden"
#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr "Nah-Fading"
#: scene/resources/material.cpp scene/resources/world_boundary_shape_2d.cpp
msgid "Distance"
msgstr "Distanz"
#: scene/resources/material.cpp
msgid "MSDF"
msgstr "MSDF"
#: scene/resources/material.cpp
msgid "Pixel Range"
msgstr "Pixelbereich"
#: scene/resources/mesh.cpp
msgid "Convex Hull Downsampling"
msgstr "Konvexhüllen-Downsampling"
#: scene/resources/mesh.cpp
msgid "Convex Hull Approximation"
msgstr "Konvexhüllen-Annäherung"
#: scene/resources/mesh.cpp
msgid "Lightmap Size Hint"
msgstr "Lightmap-Größenhinweis"
#: scene/resources/mesh.cpp
msgid "Blend Shape Mode"
msgstr "Blend-Shape-Modus"
#: scene/resources/mesh.cpp
msgid "Shadow Mesh"
msgstr "Schatten-Mesh"
#: scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Element"
#: scene/resources/mesh_library.cpp
msgid "Mesh Transform"
msgstr "Mesh-Transformation"
#: scene/resources/mesh_library.cpp
msgid "Navigation Mesh Transform"
msgstr "Navigationsmesh-Transformation"
#: scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Vorschau"
#: scene/resources/mesh_texture.cpp
msgid "Base Texture"
msgstr "Grundtextur"
#: scene/resources/mesh_texture.cpp
msgid "Image Size"
msgstr "Bildgröße"
#: scene/resources/multimesh.cpp
msgid "Transform Format"
msgstr "Transform-Format"
#: scene/resources/multimesh.cpp
msgid "Use Colors"
msgstr "Farben verwenden"
#: scene/resources/multimesh.cpp
msgid "Use Custom Data"
msgstr "Eigene Daten verwenden"
#: scene/resources/multimesh.cpp
msgid "Instance Count"
msgstr "Instanzanzahl"
#: scene/resources/multimesh.cpp
msgid "Visible Instance Count"
msgstr "Sichtbare Instanzen Anzahl"
#: scene/resources/navigation_mesh.cpp
msgid "Partition Type"
msgstr "Einteilungstyp"
#: scene/resources/navigation_mesh.cpp scene/resources/navigation_polygon.cpp
msgid "Parsed Geometry Type"
msgstr "Geparste-Geometrie-Typ"
#: scene/resources/navigation_mesh.cpp scene/resources/navigation_polygon.cpp
msgid "Source Geometry Mode"
msgstr "Quell-Geometrie-Typ"
#: scene/resources/navigation_mesh.cpp
msgid "Source Group Name"
msgstr "Quellen-Gruppenname"
#: scene/resources/navigation_mesh.cpp scene/resources/navigation_polygon.cpp
msgid "Cells"
msgstr "Zellen"
#: scene/resources/navigation_mesh.cpp scene/resources/navigation_polygon.cpp
msgid "Agents"
msgstr "Agenten"
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr "Maximales Klettern"
#: scene/resources/navigation_mesh.cpp
msgid "Max Slope"
msgstr "Maximale Neigung"
#: scene/resources/navigation_mesh.cpp
msgid "Regions"
msgstr "Regionen"
#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr "Größe der Zusammenführung"
#: scene/resources/navigation_mesh.cpp
msgid "Edges"
msgstr "Kanten"
#: scene/resources/navigation_mesh.cpp
msgid "Max Error"
msgstr "Max Fehler"
#: scene/resources/navigation_mesh.cpp
msgid "Vertices per Polygon"
msgstr "Vertices pro Polygon"
#: scene/resources/navigation_mesh.cpp
msgid "Details"
msgstr "Details"
#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr "Sample-Distanz"
#: scene/resources/navigation_mesh.cpp
msgid "Sample Max Error"
msgstr "Sample Max Fehler"
#: scene/resources/navigation_mesh.cpp
msgid "Low Hanging Obstacles"
msgstr "Tief hängende Hindernisse"
#: scene/resources/navigation_mesh.cpp
msgid "Ledge Spans"
msgstr "Vorsprünge"
#: scene/resources/navigation_mesh.cpp
msgid "Walkable Low Height Spans"
msgstr "Ablaufbare Abstände niedriger Höhe"
#: scene/resources/navigation_mesh.cpp
msgid "Baking AABB"
msgstr "Backe AABB"
#: scene/resources/navigation_mesh.cpp
msgid "Baking AABB Offset"
msgstr "Backe AABB-Versatz"
#: scene/resources/navigation_polygon.cpp
msgid "Parsed Collision Mask"
msgstr "Geparste Kollisionsmaske"
#: scene/resources/navigation_polygon.cpp
msgid "Source Geometry Group Name"
msgstr "Quellengeometriegruppenname"
#: scene/resources/packed_scene.cpp
msgid "Bundled"
msgstr "Gebündelt"
#: scene/resources/particle_process_material.cpp
msgid "Damping as Friction"
msgstr "Dämpfung als Reibung"
#: scene/resources/particle_process_material.cpp
msgid "Spawn"
msgstr "Spawn"
#: scene/resources/particle_process_material.cpp
msgid "Emission Shape Offset"
msgstr "Emissions-Shape-Offset"
#: scene/resources/particle_process_material.cpp
msgid "Emission Shape Scale"
msgstr "Emissions-Shape-Skala"
#: scene/resources/particle_process_material.cpp
msgid "Emission Sphere Radius"
msgstr "Emissions-Kugel-Radius"
#: scene/resources/particle_process_material.cpp
msgid "Emission Box Extents"
msgstr "Emissions-Box-Ausmaße"
#: scene/resources/particle_process_material.cpp
msgid "Emission Point Texture"
msgstr "Emissions-Punkt-Textur"
#: scene/resources/particle_process_material.cpp
msgid "Emission Normal Texture"
msgstr "Emissions-Normalen-Textur"
#: scene/resources/particle_process_material.cpp
msgid "Emission Color Texture"
msgstr "Emissions-Farbtextur"
#: scene/resources/particle_process_material.cpp
msgid "Emission Point Count"
msgstr "Emissions-Punktzahl"
#: scene/resources/particle_process_material.cpp
msgid "Emission Ring Axis"
msgstr "Emissions-Ringachse"
#: scene/resources/particle_process_material.cpp
msgid "Emission Ring Height"
msgstr "Emission-Ringhöhe"
#: scene/resources/particle_process_material.cpp
msgid "Emission Ring Radius"
msgstr "Emissions-Ring-Radius"
#: scene/resources/particle_process_material.cpp
msgid "Emission Ring Inner Radius"
msgstr "Emissions-Ring-Innenradius"
#: scene/resources/particle_process_material.cpp
msgid "Inherit Velocity Ratio"
msgstr "Geschwindigkeits-Verhältnis erben"
#: scene/resources/particle_process_material.cpp
msgid "Velocity Pivot"
msgstr "Geschwindigkeits-Pivot"
#: scene/resources/particle_process_material.cpp
msgid "Initial Velocity Min"
msgstr "Initiale Geschwindigkeit Min"
#: scene/resources/particle_process_material.cpp
msgid "Initial Velocity Max"
msgstr "Initiale Geschwindigkeit Max"
#: scene/resources/particle_process_material.cpp
msgid "Animated Velocity"
msgstr "Animierte Geschwindigkeit"
#: scene/resources/particle_process_material.cpp
msgid "Velocity Limit"
msgstr "Geschwindigkeits-Limit"
#: scene/resources/particle_process_material.cpp
msgid "Directional Velocity"
msgstr "Richtungsgeschwindigkeit"
#: scene/resources/particle_process_material.cpp
msgid "Radial Velocity"
msgstr "Radialgeschwindigkeit"
#: scene/resources/particle_process_material.cpp
msgid "Velocity Limit Curve"
msgstr "Geschwindigkeits-Limit-Kurve"
#: scene/resources/particle_process_material.cpp
msgid "Accelerations"
msgstr "Beschleunigungen"
#: scene/resources/particle_process_material.cpp
msgid "Attractor Interaction"
msgstr "Attraktor-Interaktion"
#: scene/resources/particle_process_material.cpp
msgid "Scale Min"
msgstr "Skala Min."
#: scene/resources/particle_process_material.cpp
msgid "Scale Max"
msgstr "Skala Max."
#: scene/resources/particle_process_material.cpp
msgid "Scale Curve"
msgstr "Skalierungskurve"
#: scene/resources/particle_process_material.cpp
msgid "Scale Over Velocity"
msgstr "Skalierung über Geschwindigkeit"
#: scene/resources/particle_process_material.cpp
msgid "Scale over Velocity Min"
msgstr "Skalierung über Geschwindigkeit Min"
#: scene/resources/particle_process_material.cpp
msgid "Scale over Velocity Max"
msgstr "Skalierung über Geschwindigkeit Max"
#: scene/resources/particle_process_material.cpp
msgid "Scale over Velocity Curve"
msgstr "Skalierung Geschwindigkeits-Kurve"
#: scene/resources/particle_process_material.cpp
msgid "Color Curves"
msgstr "Farbkurven"
#: scene/resources/particle_process_material.cpp
msgid "Alpha Curve"
msgstr "Alphakurve"
#: scene/resources/particle_process_material.cpp
msgid "Emission Curve"
msgstr "Emissions-Kurve"
#: scene/resources/particle_process_material.cpp
msgid "Turbulence"
msgstr "Turbulenz"
#: scene/resources/particle_process_material.cpp
msgid "Noise Strength"
msgstr "Rauschstärke"
#: scene/resources/particle_process_material.cpp
msgid "Noise Scale"
msgstr "Rauschskalierung"
#: scene/resources/particle_process_material.cpp
msgid "Noise Speed"
msgstr "Rauschgeschwindigkeit"
#: scene/resources/particle_process_material.cpp
msgid "Noise Speed Random"
msgstr "Rauschgeschwindigkeit zufällig"
#: scene/resources/particle_process_material.cpp
msgid "Influence Min"
msgstr "Einfluss Min."
#: scene/resources/particle_process_material.cpp
msgid "Influence Max"
msgstr "Einfluss Max."
#: scene/resources/particle_process_material.cpp
msgid "Initial Displacement Min"
msgstr "Anfängliche Verschiebung Min."
#: scene/resources/particle_process_material.cpp
msgid "Initial Displacement Max"
msgstr "Anfängliche Verschiebung Max."
#: scene/resources/particle_process_material.cpp
msgid "Influence over Life"
msgstr "Einfluss über Lebensdauer"
#: scene/resources/particle_process_material.cpp
msgid "Use Scale"
msgstr "Skalierung verwenden"
#: scene/resources/particle_process_material.cpp
msgid "Amount at End"
msgstr "Anzahl bei Ende"
#: scene/resources/particle_process_material.cpp
msgid "Amount at Collision"
msgstr "Anzahl bei Kollision"
#: scene/resources/particle_process_material.cpp
msgid "Keep Velocity"
msgstr "Geschwindigkeit behalten"
#: scene/resources/physics_material.cpp
msgid "Rough"
msgstr "Grobheit"
#: scene/resources/physics_material.cpp
msgid "Absorbent"
msgstr "Absorbierend"
#: scene/resources/portable_compressed_texture.cpp
msgid "Size Override"
msgstr "Größenüberschreibung"
#: scene/resources/portable_compressed_texture.cpp
msgid "Keep Compressed Buffer"
msgstr "Komprimierten Puffer behalten"
#: scene/resources/primitive_meshes.cpp
msgid "Add UV2"
msgstr "UV2 hinzufügen"
#: scene/resources/primitive_meshes.cpp
msgid "UV2 Padding"
msgstr "UV2-Padding"
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Width"
msgstr "Unterteilungsbreite"
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Height"
msgstr "Unterteilungshöhe"
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Depth"
msgstr "Unterteilungstiefe"
#: scene/resources/primitive_meshes.cpp
msgid "Top Radius"
msgstr "Radius oben"
#: scene/resources/primitive_meshes.cpp
msgid "Bottom Radius"
msgstr "Radius unten"
#: scene/resources/primitive_meshes.cpp
msgid "Cap Top"
msgstr "Abschluss oben"
#: scene/resources/primitive_meshes.cpp
msgid "Cap Bottom"
msgstr "Abschluss unten"
#: scene/resources/primitive_meshes.cpp
msgid "Left to Right"
msgstr "Links nach rechts"
#: scene/resources/primitive_meshes.cpp
msgid "Is Hemisphere"
msgstr "Ist Halbkugel"
#: scene/resources/primitive_meshes.cpp
msgid "Ring Segments"
msgstr "Ringsegmente"
#: scene/resources/primitive_meshes.cpp
msgid "Radial Steps"
msgstr "Radiale Schritte"
#: scene/resources/primitive_meshes.cpp
msgid "Section Length"
msgstr "Abschnittslänge"
#: scene/resources/primitive_meshes.cpp
msgid "Section Rings"
msgstr "Abschnittsringe"
#: scene/resources/primitive_meshes.cpp
msgid "Section Segments"
msgstr "Abschnittssegmente"
#: scene/resources/primitive_meshes.cpp
msgid "Curve Step"
msgstr "Kurven-Stufe"
#: scene/resources/segment_shape_2d.cpp
msgid "A"
msgstr "A"
#: scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
#: scene/resources/separation_ray_shape_2d.cpp
#: scene/resources/separation_ray_shape_3d.cpp
msgid "Slide on Slope"
msgstr "Auf Schräge gleiten"
#: scene/resources/shape_2d.cpp scene/resources/shape_3d.cpp
msgid "Custom Solver Bias"
msgstr "Eigener Bias für Solver"
#: scene/resources/skeleton_modification_2d.cpp
msgid "Execution Mode"
msgstr "Ausführmodus"
#: scene/resources/skeleton_modification_2d_ccdik.cpp
#: scene/resources/skeleton_modification_2d_fabrik.cpp
#: scene/resources/skeleton_modification_2d_jiggle.cpp
#: scene/resources/skeleton_modification_2d_lookat.cpp
#: scene/resources/skeleton_modification_2d_twoboneik.cpp
msgid "Target Nodepath"
msgstr "Ziel-Node-Pfad"
#: scene/resources/skeleton_modification_2d_ccdik.cpp
msgid "Tip Nodepath"
msgstr "Ende-Nodepfad"
#: scene/resources/skeleton_modification_2d_ccdik.cpp
msgid "CCDIK Data Chain Length"
msgstr "CCDIK-Datenkettenlänge"
#: scene/resources/skeleton_modification_2d_fabrik.cpp
msgid "FABRIK Data Chain Length"
msgstr "FABRIK-Datenkettenlänge"
#: scene/resources/skeleton_modification_2d_jiggle.cpp
msgid "Jiggle Data Chain Length"
msgstr "Jiggle-Datenkettenlänge"
#: scene/resources/skeleton_modification_2d_jiggle.cpp
msgid "Default Joint Settings"
msgstr "Default-Gelenkeinstellungen"
#: scene/resources/skeleton_modification_2d_jiggle.cpp
msgid "Use Gravity"
msgstr "Schwerkraft verwenden"
#: scene/resources/skeleton_modification_2d_lookat.cpp
msgid "Bone Index"
msgstr "Knochenindex"
#: scene/resources/skeleton_modification_2d_lookat.cpp
msgid "Bone 2D Node"
msgstr "2D-Knochen-Node"
#: scene/resources/skeleton_modification_2d_physicalbones.cpp
msgid "Physical Bone Chain Length"
msgstr "Physische Knochenkettenlänge"
#: scene/resources/skeleton_modification_2d_twoboneik.cpp
msgid "Target Minimum Distance"
msgstr "Minimale Zieldistanz"
#: scene/resources/skeleton_modification_2d_twoboneik.cpp
msgid "Target Maximum Distance"
msgstr "Maximale Zieldistanz"
#: scene/resources/skeleton_modification_2d_twoboneik.cpp
msgid "Flip Bend Direction"
msgstr "Biegerichtung spiegeln"
#: scene/resources/skeleton_modification_stack_2d.cpp
msgid "Modification Count"
msgstr "Modifikationsanzahl"
#: scene/resources/skeleton_profile.cpp
msgid "Scale Base Bone"
msgstr "Basisknochen skalieren"
#: scene/resources/skeleton_profile.cpp
msgid "Group Size"
msgstr "Gruppengröße"
#: scene/resources/skeleton_profile.cpp
msgid "Bone Size"
msgstr "Knochengröße"
#: scene/resources/skin.cpp
msgid "Bind Count"
msgstr "Zuordnungs-Anzahl"
#: scene/resources/skin.cpp
msgid "Bind"
msgstr "Zuordnung"
#: scene/resources/skin.cpp
msgid "Bone"
msgstr "Knochen"
#: scene/resources/sky.cpp
msgid "Sky Material"
msgstr "Himmelsmaterial"
#: scene/resources/sky.cpp
msgid "Process Mode"
msgstr "Verarbeitungsmodus"
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr "Strahlungsgröße"
#: scene/resources/sky_material.cpp
msgid "Top Color"
msgstr "Farbe oben"
#: scene/resources/sky_material.cpp
msgid "Horizon Color"
msgstr "Horizontfarbe"
#: scene/resources/sky_material.cpp
msgid "Cover"
msgstr "Abdeckung"
#: scene/resources/sky_material.cpp
msgid "Cover Modulate"
msgstr "Cover-Modulation"
#: scene/resources/sky_material.cpp
msgid "Ground"
msgstr "Boden"
#: scene/resources/sky_material.cpp
msgid "Bottom Color"
msgstr "Farbe unten"
#: scene/resources/sky_material.cpp
msgid "Sun"
msgstr "Sonne"
#: scene/resources/sky_material.cpp
msgid "Panorama"
msgstr "Panorama"
#: scene/resources/sky_material.cpp
msgid "Rayleigh"
msgstr "Rayleigh"
#: scene/resources/sky_material.cpp
msgid "Coefficient"
msgstr "Koeffizient"
#: scene/resources/sky_material.cpp
msgid "Mie"
msgstr "Mie"
#: scene/resources/sky_material.cpp
msgid "Eccentricity"
msgstr "Exzentrizität"
#: scene/resources/sky_material.cpp
msgid "Turbidity"
msgstr "Turbidität"
#: scene/resources/sky_material.cpp
msgid "Sun Disk Scale"
msgstr "Sonnenscheibenskalierung"
#: scene/resources/sky_material.cpp
msgid "Ground Color"
msgstr "Bodenfarbe"
#: scene/resources/sky_material.cpp
msgid "Night Sky"
msgstr "Nachthimmel"
#: scene/resources/style_box.cpp
msgid "Content Margins"
msgstr "Inhalts-Ränder"
#: scene/resources/style_box_flat.cpp servers/rendering/shader_types.cpp
msgid "Blend"
msgstr "Blending"
#: scene/resources/style_box_flat.cpp
msgid "Top Left"
msgstr "Oben links"
#: scene/resources/style_box_flat.cpp
msgid "Top Right"
msgstr "Oben rechts"
#: scene/resources/style_box_flat.cpp
msgid "Bottom Right"
msgstr "Unten rechts"
#: scene/resources/style_box_flat.cpp
msgid "Bottom Left"
msgstr "Unten links"
#: scene/resources/style_box_flat.cpp
msgid "Corner Detail"
msgstr "Eckendetails"
#: scene/resources/style_box_flat.cpp scene/resources/style_box_texture.cpp
msgid "Expand Margins"
msgstr "Abstände expandieren"
#: scene/resources/style_box_line.cpp
msgid "Grow Begin"
msgstr "Wachstumsanfang"
#: scene/resources/style_box_line.cpp
msgid "Grow End"
msgstr "Wachstumsende"
#: scene/resources/style_box_texture.cpp
msgid "Texture Margins"
msgstr "Texturen-Ränder"
#: scene/resources/style_box_texture.cpp
msgid "Sub-Region"
msgstr "Unterregion"
#: scene/resources/syntax_highlighter.cpp
msgid "Keyword Colors"
msgstr "Schlüsselwortfarben"
#: scene/resources/syntax_highlighter.cpp
msgid "Member Keyword Colors"
msgstr "Member-Schlüsselwortfarben"
#: scene/resources/syntax_highlighter.cpp
msgid "Color Regions"
msgstr "Farbregionen"
#: scene/resources/text_line.cpp scene/resources/text_paragraph.cpp
msgid "Preserve Invalid"
msgstr "Ungültige behalten"
#: scene/resources/text_line.cpp scene/resources/text_paragraph.cpp
msgid "Preserve Control"
msgstr "Steuerung behalten"
#: scene/resources/text_paragraph.cpp
msgid "Custom Punctuation"
msgstr "Benutzerdefinierte Interpunktion"
#: scene/resources/text_paragraph.cpp
msgid "Break Flags"
msgstr "Break-Flags"
#: scene/resources/texture_rd.cpp
msgid "Texture Rd RID"
msgstr "Textur Rd RID"
#: scene/resources/theme.cpp
msgid "Default Base Scale"
msgstr "Default-Basisskalierung"
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr "Default-Schriftart"
#: scene/resources/theme.cpp
msgid "Default Font Size"
msgstr "Default-Schriftgröße"
#: scene/resources/tile_set.cpp
msgid "Right Side"
msgstr "Rechte Seite"
#: scene/resources/tile_set.cpp
msgid "Right Corner"
msgstr "Rechte Ecke"
#: scene/resources/tile_set.cpp
msgid "Bottom Right Side"
msgstr "Untere rechte Seite"
#: scene/resources/tile_set.cpp
msgid "Bottom Right Corner"
msgstr "Untere rechte Ecke"
#: scene/resources/tile_set.cpp
msgid "Bottom Side"
msgstr "Untere Seite"
#: scene/resources/tile_set.cpp
msgid "Bottom Corner"
msgstr "Untere Ecke"
#: scene/resources/tile_set.cpp
msgid "Bottom Left Side"
msgstr "Untere linke Seite"
#: scene/resources/tile_set.cpp
msgid "Bottom Left Corner"
msgstr "Untere linke Ecke"
#: scene/resources/tile_set.cpp
msgid "Left Side"
msgstr "Linke Seite"
#: scene/resources/tile_set.cpp
msgid "Left Corner"
msgstr "Linke Ecke"
#: scene/resources/tile_set.cpp
msgid "Top Left Side"
msgstr "Obere linke Seite"
#: scene/resources/tile_set.cpp
msgid "Top Left Corner"
msgstr "Obere linke Ecke"
#: scene/resources/tile_set.cpp
msgid "Top Side"
msgstr "Obere Seite"
#: scene/resources/tile_set.cpp
msgid "Top Corner"
msgstr "Obere Ecke"
#: scene/resources/tile_set.cpp
msgid "Top Right Side"
msgstr "Obere rechte Seite"
#: scene/resources/tile_set.cpp
msgid "Top Right Corner"
msgstr "Obere rechte Ecke"
#: scene/resources/tile_set.cpp
msgid "Terrains"
msgstr "Terrains"
#: scene/resources/tile_set.cpp
msgid "Custom Data"
msgstr "Benutzerdefinierte Daten"
#: scene/resources/tile_set.cpp
msgid "Tile Proxies"
msgstr "Tile-Stellvertreter"
#: scene/resources/tile_set.cpp
msgid "Source Level"
msgstr "Quell-Level"
#: scene/resources/tile_set.cpp
msgid "Coords Level"
msgstr "Koordinaten-Level"
#: scene/resources/tile_set.cpp
msgid "Alternative Level"
msgstr "Alternativer Level"
#: scene/resources/tile_set.cpp
msgid "Tile Shape"
msgstr "Tile-Form"
#: scene/resources/tile_set.cpp
msgid "Tile Layout"
msgstr "Tile-Layout"
#: scene/resources/tile_set.cpp
msgid "Tile Offset Axis"
msgstr "Tile-Versatzachse"
#: scene/resources/tile_set.cpp
msgid "Tile Size"
msgstr "Tile-Größe"
#: scene/resources/tile_set.cpp
msgid "UV Clipping"
msgstr "UV-Clipping"
#: scene/resources/tile_set.cpp
msgid "Occlusion Layers"
msgstr "Verdeckungsebenen"
#: scene/resources/tile_set.cpp
msgid "Physics Layers"
msgstr "Physik-Ebenen"
#: scene/resources/tile_set.cpp
msgid "Terrain Sets"
msgstr "Terrain-Sets"
#: scene/resources/tile_set.cpp
msgid "Custom Data Layers"
msgstr "Eigene Datenschichten"
#: scene/resources/tile_set.cpp
msgid "Scenes"
msgstr "Szenen"
#: scene/resources/tile_set.cpp
msgid "Scene"
msgstr "Szene"
#: scene/resources/tile_set.cpp
msgid "Display Placeholder"
msgstr "Platzhalter anzeigen"
#: scene/resources/tile_set.cpp
msgid "Polygons Count"
msgstr "Polygonanzahl"
#: scene/resources/tile_set.cpp
msgid "One Way"
msgstr "Einweg"
#: scene/resources/tile_set.cpp
msgid "One Way Margin"
msgstr "Einwegabstand"
#: scene/resources/tile_set.cpp
msgid "Terrains Peering Bit"
msgstr "Terrain-Peering-Bit"
#: scene/resources/tile_set.cpp
msgid "Transpose"
msgstr "Transponieren"
#: scene/resources/tile_set.cpp
msgid "Texture Origin"
msgstr "Texturursprung"
#: scene/resources/tile_set.cpp
msgid "Y Sort Origin"
msgstr "Y-Sortierungsursprung"
#: scene/resources/tile_set.cpp
msgid "Terrain Set"
msgstr "Terrain-Set"
#: scene/resources/tile_set.cpp
msgid "Terrain"
msgstr "Terrain"
#: scene/resources/tile_set.cpp
msgid "Miscellaneous"
msgstr "Sonstiges"
#: scene/resources/tile_set.cpp
msgid "Probability"
msgstr "Wahrscheinlichkeit"
#: scene/resources/video_stream.cpp scene/theme/default_theme.cpp
msgid "File"
msgstr "Datei"
#: scene/resources/visual_shader.cpp
msgid "Output Port for Preview"
msgstr "Ausgabeport für Vorschau"
#: scene/resources/visual_shader.cpp
msgid "Modes"
msgstr "Modi"
#: scene/resources/visual_shader.cpp
msgid "Varyings"
msgstr "Varyings"
#: scene/resources/visual_shader.cpp
msgid "Input Name"
msgstr "Eingabename"
#: scene/resources/visual_shader.cpp
msgid "Parameter Name"
msgstr "Parametername"
#: scene/resources/visual_shader.cpp
msgid "Qualifier"
msgstr "Qualifier"
#: scene/resources/visual_shader.cpp
msgid "Varying Name"
msgstr "Varying-Name"
#: scene/resources/visual_shader.cpp
msgid "Varying Type"
msgstr "Varying-Typ"
#: scene/resources/visual_shader_nodes.cpp
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Op Type"
msgstr "Op-Typ"
#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstante"
#: scene/resources/visual_shader_nodes.cpp
msgid "Texture Type"
msgstr "Texturtyp"
#: scene/resources/visual_shader_nodes.cpp
msgid "Texture Array"
msgstr "Texturen-Array"
#: scene/resources/visual_shader_nodes.cpp
msgid "Cube Map"
msgstr "Kubische Map"
#: scene/resources/visual_shader_nodes.cpp
msgid "Function"
msgstr "Funktion"
#: scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr "Hinweis"
#: scene/resources/visual_shader_nodes.cpp
msgid "Default Value Enabled"
msgstr "Default-Wert aktiviert"
#: scene/resources/visual_shader_nodes.cpp
msgid "Default Value"
msgstr "Default-Wert"
#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr "Farb-Default"
#: scene/resources/visual_shader_nodes.cpp
msgid "Texture Repeat"
msgstr "Texturenwiederholung"
#: scene/resources/visual_shader_nodes.cpp
msgid "Texture Source"
msgstr "Texturenquelle"
#: scene/resources/visual_shader_nodes.cpp
msgid "Billboard Type"
msgstr "Billboard-Typ"
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Mode 2D"
msgstr "Modus 2D"
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Use All Surfaces"
msgstr "Alle Oberflächen nutzen"
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Surface Index"
msgstr "Oberflächenindex"
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Degrees Mode"
msgstr "Gradmodus"
#: scene/resources/world_3d.cpp
msgid "Fallback Environment"
msgstr "Fallback-Environment"
#: scene/resources/world_boundary_shape_3d.cpp
msgid "Plane"
msgstr "Ebene"
#: scene/theme/default_theme.cpp
msgid "Panel"
msgstr "Panel"
#: scene/theme/default_theme.cpp
msgid "Font Color"
msgstr "Schriftfarbe"
#: scene/theme/default_theme.cpp
msgid "Font Pressed Color"
msgstr "Schriftfarbe gedrückt"
#: scene/theme/default_theme.cpp
msgid "Font Hover Color"
msgstr "Schriftfarbe überfahren"
#: scene/theme/default_theme.cpp
msgid "Font Focus Color"
msgstr "Schriftfarbe Fokus"
#: scene/theme/default_theme.cpp
msgid "Font Hover Pressed Color"
msgstr "Schriftfarbe überfahren gedrückt"
#: scene/theme/default_theme.cpp
msgid "Font Disabled Color"
msgstr "Schriftfarbe deaktiviert"
#: scene/theme/default_theme.cpp
msgid "Font Outline Color"
msgstr "Schriftfarbe Umriss"
#: scene/theme/default_theme.cpp
msgid "Icon Normal Color"
msgstr "Iconfarbe normal"
#: scene/theme/default_theme.cpp
msgid "Icon Pressed Color"
msgstr "Iconfarbe gedrückt"
#: scene/theme/default_theme.cpp
msgid "Icon Hover Color"
msgstr "Iconfarbe überfahren"
#: scene/theme/default_theme.cpp
msgid "Icon Hover Pressed Color"
msgstr "Iconfarbe überfahren gedrückt"
#: scene/theme/default_theme.cpp
msgid "Icon Focus Color"
msgstr "Iconfarbe Fokus"
#: scene/theme/default_theme.cpp
msgid "Icon Disabled Color"
msgstr "Iconfarbe deaktiviert"
#: scene/theme/default_theme.cpp
msgid "H Separation"
msgstr "H-Trennung"
#: scene/theme/default_theme.cpp
msgid "Icon Max Width"
msgstr "Max. Iconbreite"
#: scene/theme/default_theme.cpp
msgid "Underline Spacing"
msgstr "Unterstreichung-Zwischenraum"
#: scene/theme/default_theme.cpp
msgid "Normal Mirrored"
msgstr "Normal gespiegelt"
#: scene/theme/default_theme.cpp
msgid "Hover Mirrored"
msgstr "Überfahren gespiegelt"
#: scene/theme/default_theme.cpp
msgid "Pressed Mirrored"
msgstr "Gedrückt gespiegelt"
#: scene/theme/default_theme.cpp
msgid "Disabled Mirrored"
msgstr "Deaktiviert gespiegelt"
#: scene/theme/default_theme.cpp
msgid "Arrow"
msgstr "Pfeil"
#: scene/theme/default_theme.cpp
msgid "Arrow Margin"
msgstr "Pfeilbegrenzung"
#: scene/theme/default_theme.cpp
msgid "Modulate Arrow"
msgstr "Pfeil modulieren"
#: scene/theme/default_theme.cpp
msgid "Hover Pressed"
msgstr "Überfahren gedrückt"
#: scene/theme/default_theme.cpp
msgid "Checked Disabled"
msgstr "Angekreuzt deaktiviert"
#: scene/theme/default_theme.cpp
msgid "Unchecked"
msgstr "Nicht angekreuzt"
#: scene/theme/default_theme.cpp
msgid "Unchecked Disabled"
msgstr "Nicht angekreuzt deaktiviert"
#: scene/theme/default_theme.cpp
msgid "Radio Checked"
msgstr "Radioknopf ausgewählt"
#: scene/theme/default_theme.cpp
msgid "Radio Checked Disabled"
msgstr "Radioknopf ausgewählt deaktiviert"
#: scene/theme/default_theme.cpp
msgid "Radio Unchecked"
msgstr "Radioknopf unausgewählt"
#: scene/theme/default_theme.cpp
msgid "Radio Unchecked Disabled"
msgstr "Radioknopf unausgewählt deaktiviert"
#: scene/theme/default_theme.cpp
msgid "Check V Offset"
msgstr "V-Versatz angekreuzt"
#: scene/theme/default_theme.cpp
msgid "Checked Mirrored"
msgstr "Angekreuzt gespiegelt"
#: scene/theme/default_theme.cpp
msgid "Checked Disabled Mirrored"
msgstr "Angekreuzt deaktiviert gespiegelt"
#: scene/theme/default_theme.cpp
msgid "Unchecked Mirrored"
msgstr "Nicht angekreuzt gespiegelt"
#: scene/theme/default_theme.cpp
msgid "Unchecked Disabled Mirrored"
msgstr "Nicht angekreuzt deaktiviert gespiegelt"
#: scene/theme/default_theme.cpp
msgid "Font Shadow Color"
msgstr "Schriftfarbe Schatten"
#: scene/theme/default_theme.cpp
msgid "Shadow Offset X"
msgstr "Schattenversatz X"
#: scene/theme/default_theme.cpp
msgid "Shadow Offset Y"
msgstr "Schattenversatz Y"
#: scene/theme/default_theme.cpp
msgid "Shadow Outline Size"
msgstr "Schattenumrissgröße"
#: scene/theme/default_theme.cpp
msgid "Font Selected Color"
msgstr "Schriftfarbe ausgewählt"
#: scene/theme/default_theme.cpp
msgid "Font Uneditable Color"
msgstr "Schriftfarbe nicht bearbeitbar"
#: scene/theme/default_theme.cpp
msgid "Font Placeholder Color"
msgstr "Schriftfarbe Platzhalter"
#: scene/theme/default_theme.cpp
msgid "Clear Button Color"
msgstr "Farbe Löschen-Button"
#: scene/theme/default_theme.cpp
msgid "Clear Button Color Pressed"
msgstr "Farbe gedrückter Löschen-Button"
#: scene/theme/default_theme.cpp
msgid "Minimum Character Width"
msgstr "Minimale Zeichenbreite"
#: scene/theme/default_theme.cpp
msgid "Caret Width"
msgstr "Textcursor-Breite"
#: scene/theme/default_theme.cpp
msgid "Clear"
msgstr "Löschen"
#: scene/theme/default_theme.cpp
msgid "Tab"
msgstr "Tab"
#: scene/theme/default_theme.cpp
msgid "Font Readonly Color"
msgstr "Schriftfarbe nur lesen"
#: scene/theme/default_theme.cpp
msgid "Breakpoint"
msgstr "Haltepunkt"
#: scene/theme/default_theme.cpp
msgid "Bookmark"
msgstr "Lesezeichen"
#: scene/theme/default_theme.cpp
msgid "Executing Line"
msgstr "Ausführende Zeile"
#: scene/theme/default_theme.cpp
msgid "Can Fold"
msgstr "Kann einklappen"
#: scene/theme/default_theme.cpp
msgid "Folded"
msgstr "Eingeklappt"
#: scene/theme/default_theme.cpp
msgid "Can Fold Code Region"
msgstr "Kann Coderegion einklappen"
#: scene/theme/default_theme.cpp
msgid "Folded Code Region"
msgstr "Einklappte Coderegion"
#: scene/theme/default_theme.cpp
msgid "Folded EOL Icon"
msgstr "Eingeklapptes EOL-Icon"
#: scene/theme/default_theme.cpp
msgid "Completion Lines"
msgstr "Vervollständigung Zeilen"
#: scene/theme/default_theme.cpp
msgid "Completion Max Width"
msgstr "Vervollständigung maximale Breite"
#: scene/theme/default_theme.cpp
msgid "Completion Scroll Width"
msgstr "Vervollständigung Scrollbreite"
#: scene/theme/default_theme.cpp
msgid "Scroll Focus"
msgstr "Scrollen Fokus"
#: scene/theme/default_theme.cpp
msgid "Grabber"
msgstr "Greifer"
#: scene/theme/default_theme.cpp
msgid "Grabber Highlight"
msgstr "Greifer-Hervorhebung"
#: scene/theme/default_theme.cpp
msgid "Grabber Pressed"
msgstr "Greifer gedrückt"
#: scene/theme/default_theme.cpp
msgid "Increment"
msgstr "Zunahme"
#: scene/theme/default_theme.cpp
msgid "Increment Highlight"
msgstr "Zunahme-Hervorhebung"
#: scene/theme/default_theme.cpp
msgid "Increment Pressed"
msgstr "Zunahme gedrückt"
#: scene/theme/default_theme.cpp
msgid "Decrement"
msgstr "Abnahme"
#: scene/theme/default_theme.cpp
msgid "Decrement Highlight"
msgstr "Abnahme-Hervorhebung"
#: scene/theme/default_theme.cpp
msgid "Decrement Pressed"
msgstr "Abnahme gedrückt"
#: scene/theme/default_theme.cpp
msgid "Slider"
msgstr "Schieberegler"
#: scene/theme/default_theme.cpp
msgid "Grabber Area"
msgstr "Greifer-Bereich"
#: scene/theme/default_theme.cpp
msgid "Grabber Area Highlight"
msgstr "Greifer-Bereich-Hervorhebung"
#: scene/theme/default_theme.cpp
msgid "Grabber Disabled"
msgstr "Greifer deaktiviert"
#: scene/theme/default_theme.cpp
msgid "Tick"
msgstr "Tick"
#: scene/theme/default_theme.cpp
msgid "Center Grabber"
msgstr "Mittel-Greifer"
#: scene/theme/default_theme.cpp
msgid "Grabber Offset"
msgstr "Greiferversatz"
#: scene/theme/default_theme.cpp
msgid "Updown"
msgstr "Hochrunter"
#: scene/theme/default_theme.cpp
msgid "Embedded Border"
msgstr "Eingebetteter Rand"
#: scene/theme/default_theme.cpp
msgid "Embedded Unfocused Border"
msgstr "Eingebetteter nicht fokussierter Rand"
#: scene/theme/default_theme.cpp
msgid "Title Font"
msgstr "Titelschrift"
#: scene/theme/default_theme.cpp
msgid "Title Font Size"
msgstr "Titelschriftgröße"
#: scene/theme/default_theme.cpp
msgid "Title Color"
msgstr "Titelfarbe"
#: scene/theme/default_theme.cpp
msgid "Title Outline Modulate"
msgstr "Titelumriss modulieren"
#: scene/theme/default_theme.cpp
msgid "Title Outline Size"
msgstr "Titelumrissgröße"
#: scene/theme/default_theme.cpp
msgid "Title Height"
msgstr "Titelhöhe"
#: scene/theme/default_theme.cpp
msgid "Resize Margin"
msgstr "Abstandgröße anpassen"
#: scene/theme/default_theme.cpp
msgid "Close"
msgstr "Schließen"
#: scene/theme/default_theme.cpp
msgid "Close Pressed"
msgstr "Schließen gedrückt"
#: scene/theme/default_theme.cpp
msgid "Close H Offset"
msgstr "Schließen-H-Versatz"
#: scene/theme/default_theme.cpp
msgid "Close V Offset"
msgstr "Schließen-V-Versatz"
#: scene/theme/default_theme.cpp
msgid "Buttons Separation"
msgstr "Button-Trennung"
#: scene/theme/default_theme.cpp
msgid "Parent Folder"
msgstr "Parent-Ordner"
#: scene/theme/default_theme.cpp
msgid "Back Folder"
msgstr "Ordner zurück"
#: scene/theme/default_theme.cpp
msgid "Forward Folder"
msgstr "Ordner vorwärts"
#: scene/theme/default_theme.cpp
msgid "Reload"
msgstr "Neu laden"
#: scene/theme/default_theme.cpp
msgid "Toggle Hidden"
msgstr "Versteckte ein-/ausschalten"
#: scene/theme/default_theme.cpp
msgid "Folder"
msgstr "Ordner"
#: scene/theme/default_theme.cpp
msgid "Folder Icon Color"
msgstr "Ordner-Icon-Farbe"
#: scene/theme/default_theme.cpp
msgid "File Icon Color"
msgstr "Datei-Icon-Farbe"
#: scene/theme/default_theme.cpp
msgid "File Disabled Color"
msgstr "Dateifarbe deaktiviert"
#: scene/theme/default_theme.cpp
msgid "Separator"
msgstr "Trenner"
#: scene/theme/default_theme.cpp
msgid "Labeled Separator Left"
msgstr "Benannter Trenner Links"
#: scene/theme/default_theme.cpp
msgid "Labeled Separator Right"
msgstr "Benannter Trenner Rechts"
#: scene/theme/default_theme.cpp
msgid "Submenu"
msgstr "Untermenü"
#: scene/theme/default_theme.cpp
msgid "Submenu Mirrored"
msgstr "Untermenü gespiegelt"
#: scene/theme/default_theme.cpp
msgid "Font Separator"
msgstr "Schrifttrennzeichen"
#: scene/theme/default_theme.cpp
msgid "Font Separator Size"
msgstr "Schrifttrennzeichengröße"
#: scene/theme/default_theme.cpp
msgid "Font Accelerator Color"
msgstr "Schriftbeschleunigerfarbe"
#: scene/theme/default_theme.cpp
msgid "Font Separator Color"
msgstr "Schrifttrennzeichenfarbe"
#: scene/theme/default_theme.cpp
msgid "Font Separator Outline Color"
msgstr "Schrifttrennzeichenumrissfarbe"
#: scene/theme/default_theme.cpp
msgid "V Separation"
msgstr "V-Trennung"
#: scene/theme/default_theme.cpp
msgid "Separator Outline Size"
msgstr "Trennzeichenumrissfarbe"
#: scene/theme/default_theme.cpp
msgid "Item Start Padding"
msgstr "Element-Padding, Start"
#: scene/theme/default_theme.cpp
msgid "Item End Padding"
msgstr "Element-Padding, Ende"
#: scene/theme/default_theme.cpp
msgid "Panel Selected"
msgstr "Panel ausgewählt"
#: scene/theme/default_theme.cpp
msgid "Titlebar"
msgstr "Titelleiste"
#: scene/theme/default_theme.cpp
msgid "Titlebar Selected"
msgstr "Titelleiste ausgewählt"
#: scene/theme/default_theme.cpp
msgid "Slot"
msgstr "Slot"
#: scene/theme/default_theme.cpp
msgid "Resizer"
msgstr "Versteller"
#: scene/theme/default_theme.cpp
msgid "Resizer Color"
msgstr "Versteller-Farbe"
#: scene/theme/default_theme.cpp
msgid "Port H Offset"
msgstr "Port-H-Versatz"
#: scene/theme/default_theme.cpp
msgid "Selected Focus"
msgstr "Ausgewählt Fokus"
#: scene/theme/default_theme.cpp
msgid "Cursor"
msgstr "Mauszeiger"
#: scene/theme/default_theme.cpp
msgid "Cursor Unfocused"
msgstr "Mauszeiger nicht fokussiert"
#: scene/theme/default_theme.cpp
msgid "Title Button Normal"
msgstr "Titel-Button normal"
#: scene/theme/default_theme.cpp
msgid "Title Button Pressed"
msgstr "Titel-Button gedrückt"
#: scene/theme/default_theme.cpp
msgid "Title Button Hover"
msgstr "Titel-Button überfahren"
#: scene/theme/default_theme.cpp
msgid "Custom Button"
msgstr "Benutzerdefinierter Button"
#: scene/theme/default_theme.cpp
msgid "Custom Button Pressed"
msgstr "Benutzerdefinierter Button gedrückt"
#: scene/theme/default_theme.cpp
msgid "Custom Button Hover"
msgstr "Benutzerdefinierter Button überfahren"
#: scene/theme/default_theme.cpp
msgid "Indeterminate"
msgstr "Unbestimmt"
#: scene/theme/default_theme.cpp
msgid "Select Arrow"
msgstr "Auswahlpfeil"
#: scene/theme/default_theme.cpp
msgid "Arrow Collapsed"
msgstr "Pfeil eingeklappt"
#: scene/theme/default_theme.cpp
msgid "Arrow Collapsed Mirrored"
msgstr "Pfeil eingeklappt gespiegelt"
#: scene/theme/default_theme.cpp
msgid "Title Button Font"
msgstr "Titel-Button-Schriftart"
#: scene/theme/default_theme.cpp
msgid "Title Button Font Size"
msgstr "Titel-Button-Schriftgröße"
#: scene/theme/default_theme.cpp
msgid "Title Button Color"
msgstr "Titel-Button-Farbe"
#: scene/theme/default_theme.cpp
msgid "Guide Color"
msgstr "Hinweisfarbe"
#: scene/theme/default_theme.cpp
msgid "Drop Position Color"
msgstr "Fallpositionfarbe"
#: scene/theme/default_theme.cpp
msgid "Relationship Line Color"
msgstr "Verbindungslinienfarbe"
#: scene/theme/default_theme.cpp
msgid "Parent HL Line Color"
msgstr "Parent-Hervorh.-Zeilenfarbe"
#: scene/theme/default_theme.cpp
msgid "Children HL Line Color"
msgstr "Child-Hervorh.-Zeilenfarbe"
#: scene/theme/default_theme.cpp
msgid "Custom Button Font Highlight"
msgstr "Benutzerdefinierter Button Schrifthervorhebung"
#: scene/theme/default_theme.cpp
msgid "Item Margin"
msgstr "Element-Abstand"
#: scene/theme/default_theme.cpp
msgid "Inner Item Margin Bottom"
msgstr "Innerer Elementabstand unten"
#: scene/theme/default_theme.cpp
msgid "Inner Item Margin Left"
msgstr "Innerer Elementabstand links"
#: scene/theme/default_theme.cpp
msgid "Inner Item Margin Right"
msgstr "Innerer Elementabstand rechts"
#: scene/theme/default_theme.cpp
msgid "Inner Item Margin Top"
msgstr "Innerer Elementabstand oben"
#: scene/theme/default_theme.cpp
msgid "Button Margin"
msgstr "Button-Rand"
#: scene/theme/default_theme.cpp
msgid "Draw Relationship Lines"
msgstr "Verbindungslinien zeichnen"
#: scene/theme/default_theme.cpp
msgid "Relationship Line Width"
msgstr "Verbindungslinienbreite"
#: scene/theme/default_theme.cpp
msgid "Parent HL Line Width"
msgstr "Parent-Hervorh.-Zeilenbreite"
#: scene/theme/default_theme.cpp
msgid "Children HL Line Width"
msgstr "Child-Hervorh.-Zeilenbreite"
#: scene/theme/default_theme.cpp
msgid "Parent HL Line Margin"
msgstr "Parent-Hervorh.-Zeilenabstand"
#: scene/theme/default_theme.cpp
msgid "Draw Guides"
msgstr "Hinweislinien zeichnen"
#: scene/theme/default_theme.cpp
msgid "Scroll Border"
msgstr "Scrollrand"
#: scene/theme/default_theme.cpp
msgid "Scroll Speed"
msgstr "Scrollgeschwindigkeit"
#: scene/theme/default_theme.cpp
msgid "Scrollbar Margin Left"
msgstr "Scrollleiste Abstand links"
#: scene/theme/default_theme.cpp
msgid "Scrollbar Margin Top"
msgstr "Scrollleiste Abstand oben"
#: scene/theme/default_theme.cpp
msgid "Scrollbar Margin Right"
msgstr "Scrollleiste Abstand rechts"
#: scene/theme/default_theme.cpp
msgid "Scrollbar Margin Bottom"
msgstr "Scrollleiste Abstand unten"
#: scene/theme/default_theme.cpp
msgid "Scrollbar H Separation"
msgstr "Scrollleiste H-Trennung"
#: scene/theme/default_theme.cpp
msgid "Scrollbar V Separation"
msgstr "Scrollleiste V-Trennung"
#: scene/theme/default_theme.cpp
msgid "Icon Margin"
msgstr "Icon-Rand"
#: scene/theme/default_theme.cpp
msgid "Line Separation"
msgstr "Linientrennung"
#: scene/theme/default_theme.cpp
msgid "Font Hovered Color"
msgstr "Schriftfarbe überfahren"
#: scene/theme/default_theme.cpp
msgid "Hovered"
msgstr "Überfahren"
#: scene/theme/default_theme.cpp
msgid "Tab Selected"
msgstr "Tab ausgewählt"
#: scene/theme/default_theme.cpp
msgid "Tab Hovered"
msgstr "Tab überfahren"
#: scene/theme/default_theme.cpp
msgid "Tab Unselected"
msgstr "Tab nicht ausgewählt"
#: scene/theme/default_theme.cpp
msgid "Tab Disabled"
msgstr "Tab deaktiviert"
#: scene/theme/default_theme.cpp
msgid "Tab Focus"
msgstr "Tabfokus"
#: scene/theme/default_theme.cpp
msgid "Tabbar Background"
msgstr "Tableiste Hintergrund"
#: scene/theme/default_theme.cpp
msgid "Drop Mark"
msgstr "Drop-Markierung"
#: scene/theme/default_theme.cpp
msgid "Menu"
msgstr "Menü"
#: scene/theme/default_theme.cpp
msgid "Menu Highlight"
msgstr "Menü-Hervorhebung"
#: scene/theme/default_theme.cpp
msgid "Font Unselected Color"
msgstr "Schriftfarbe nicht ausgewählt"
#: scene/theme/default_theme.cpp
msgid "Drop Mark Color"
msgstr "Drop-Markierungsfarbe"
#: scene/theme/default_theme.cpp
msgid "Side Margin"
msgstr "Seiten-Abstand"
#: scene/theme/default_theme.cpp
msgid "Icon Separation"
msgstr "Icon-Trennung"
#: scene/theme/default_theme.cpp
msgid "Button Highlight"
msgstr "Button-Hervorhebung"
#: scene/theme/default_theme.cpp
msgid "Large"
msgstr "Groß"
#: scene/theme/default_theme.cpp
msgid "SV Width"
msgstr "SV-Breite"
#: scene/theme/default_theme.cpp
msgid "SV Height"
msgstr "SV-Höhe"
#: scene/theme/default_theme.cpp
msgid "H Width"
msgstr "H-Breite"
#: scene/theme/default_theme.cpp
msgid "Label Width"
msgstr "Labelbreite"
#: scene/theme/default_theme.cpp
msgid "Center Slider Grabbers"
msgstr "Schiebereglergreifer zentrieren"
#: scene/theme/default_theme.cpp
msgid "Folded Arrow"
msgstr "Eingeklappter Pfeil"
#: scene/theme/default_theme.cpp
msgid "Expanded Arrow"
msgstr "Expandierter Pfeil"
#: scene/theme/default_theme.cpp
msgid "Screen Picker"
msgstr "Farbauswähler"
#: scene/theme/default_theme.cpp
msgid "Shape Circle"
msgstr "Shape Kreis"
#: scene/theme/default_theme.cpp
msgid "Shape Rect"
msgstr "Shape Rechteck"
#: scene/theme/default_theme.cpp
msgid "Shape Rect Wheel"
msgstr "Shape Rechtecksrad"
#: scene/theme/default_theme.cpp
msgid "Add Preset"
msgstr "Vorgabe hinzufügen"
#: scene/theme/default_theme.cpp
msgid "Sample BG"
msgstr "Beispiel-HG"
#: scene/theme/default_theme.cpp
msgid "Overbright Indicator"
msgstr "Überhellanzeiger"
#: scene/theme/default_theme.cpp
msgid "Bar Arrow"
msgstr "Leistenpfeil"
#: scene/theme/default_theme.cpp
msgid "Picker Cursor"
msgstr "Pipetten-Mauszeiger"
#: scene/theme/default_theme.cpp
msgid "Color Hue"
msgstr "Farbton"
#: scene/theme/default_theme.cpp
msgid "Color Okhsl Hue"
msgstr "Farbe Okhsl Farbton"
#: scene/theme/default_theme.cpp
msgid "BG"
msgstr "BG"
#: scene/theme/default_theme.cpp
msgid "Preset FG"
msgstr "Vorgabe VG"
#: scene/theme/default_theme.cpp
msgid "Preset BG"
msgstr "Vorgabe HG"
#: scene/theme/default_theme.cpp
msgid "Normal Font"
msgstr "Normale Schriftart"
#: scene/theme/default_theme.cpp
msgid "Bold Font"
msgstr "Fette Schriftart"
#: scene/theme/default_theme.cpp
msgid "Italics Font"
msgstr "Kursive Schriftart"
#: scene/theme/default_theme.cpp
msgid "Bold Italics Font"
msgstr "Fette kursive Schriftart"
#: scene/theme/default_theme.cpp
msgid "Mono Font"
msgstr "Monoschriftart"
#: scene/theme/default_theme.cpp
msgid "Normal Font Size"
msgstr "Normale Schriftgröße"
#: scene/theme/default_theme.cpp
msgid "Bold Font Size"
msgstr "Fette Schriftgröße"
#: scene/theme/default_theme.cpp
msgid "Italics Font Size"
msgstr "Kursive Schriftgröße"
#: scene/theme/default_theme.cpp
msgid "Bold Italics Font Size"
msgstr "Fette kursive Schriftgröße"
#: scene/theme/default_theme.cpp
msgid "Mono Font Size"
msgstr "Monoschriftgröße"
#: scene/theme/default_theme.cpp
msgid "Table H Separation"
msgstr "Tabellen-H-Trennung"
#: scene/theme/default_theme.cpp
msgid "Table V Separation"
msgstr "Tabellen-V-Trennung"
#: scene/theme/default_theme.cpp
msgid "Table Odd Row BG"
msgstr "Ungerade Tabellenzeile HG"
#: scene/theme/default_theme.cpp
msgid "Table Even Row BG"
msgstr "Gerade Tabellenzeile HG"
#: scene/theme/default_theme.cpp
msgid "Table Border"
msgstr "Tabellenrand"
#: scene/theme/default_theme.cpp
msgid "Text Highlight H Padding"
msgstr "Texthervorhebung H-Padding"
#: scene/theme/default_theme.cpp
msgid "Text Highlight V Padding"
msgstr "Texthervorhebung V-Padding"
#: scene/theme/default_theme.cpp
msgid "H Grabber"
msgstr "H-Greifer"
#: scene/theme/default_theme.cpp
msgid "V Grabber"
msgstr "V-Greifer"
#: scene/theme/default_theme.cpp
msgid "Margin Left"
msgstr "Abstand Links"
#: scene/theme/default_theme.cpp
msgid "Margin Top"
msgstr "Abstand Oben"
#: scene/theme/default_theme.cpp
msgid "Margin Right"
msgstr "Abstand Rechts"
#: scene/theme/default_theme.cpp
msgid "Margin Bottom"
msgstr "Abstand Unten"
#: scene/theme/default_theme.cpp
msgid "Minimum Grab Thickness"
msgstr "Minimale Greifdicke"
#: scene/theme/default_theme.cpp
msgid "Autohide"
msgstr "Autoverbergen"
#: scene/theme/default_theme.cpp
msgid "Zoom Out"
msgstr "Hinauszoomen"
#: scene/theme/default_theme.cpp
msgid "Zoom In"
msgstr "Hereinzoomen"
#: scene/theme/default_theme.cpp
msgid "Zoom Reset"
msgstr "Zoom zurücksetzen"
#: scene/theme/default_theme.cpp
msgid "Grid Toggle"
msgstr "Raster ein-/ausschalten"
#: scene/theme/default_theme.cpp
msgid "Minimap Toggle"
msgstr "Übersichtskarte ein-/ausschalten"
#: scene/theme/default_theme.cpp
msgid "Snapping Toggle"
msgstr "Einrasten ein/-ausschalten"
#: scene/theme/default_theme.cpp
msgid "Menu Panel"
msgstr "Menüpanel"
#: scene/theme/default_theme.cpp
msgid "Grid Minor"
msgstr "Nebenraster"
#: scene/theme/default_theme.cpp
msgid "Grid Major"
msgstr "Hauptraster"
#: scene/theme/default_theme.cpp
msgid "Selection Fill"
msgstr "Auswahlfüllung"
#: scene/theme/default_theme.cpp
msgid "Selection Stroke"
msgstr "Auswahlstrichart"
#: scene/theme/default_theme.cpp
msgid "Activity"
msgstr "Aktivität"
#: scene/theme/default_theme.cpp
msgid "Port Hotzone Inner Extent"
msgstr "Port-Hotzone inneres Ausmaß"
#: scene/theme/default_theme.cpp
msgid "Port Hotzone Outer Extent"
msgstr "Port-Hotzone äußeres Ausmaß"
#: scene/theme/default_theme.cpp
msgid "Node"
msgstr "Node"
#: scene/theme/theme_db.cpp
msgid "Default Theme Scale"
msgstr "Default-Theme-Skalierung"
#: scene/theme/theme_db.cpp
msgid "Custom"
msgstr "Benutzerdefiniert"
#: scene/theme/theme_db.cpp
msgid "Custom Font"
msgstr "Benutzerdefinierte Schrift"
#: scene/theme/theme_db.cpp
msgid "Default Font Antialiasing"
msgstr "Default-Schrift-Antialiasing"
#: scene/theme/theme_db.cpp
msgid "Default Font Hinting"
msgstr "Default-Schrift-Hinting"
#: scene/theme/theme_db.cpp
msgid "Default Font Subpixel Positioning"
msgstr "Default-Schrift-Subpixel-Positionierung"
#: scene/theme/theme_db.cpp
msgid "Default Font Multichannel Signed Distance Field"
msgstr "Default-Schrift-Multichannel-Signed-Distance-Field"
#: scene/theme/theme_db.cpp
msgid "Default Font Generate Mipmaps"
msgstr "Default-Schriftart Mipmaps generieren"
#: scene/theme/theme_db.cpp
msgid "LCD Subpixel Layout"
msgstr "LCD-Subpixel-Layout"
#: scene/theme/theme_db.cpp
msgid "Fallback values"
msgstr "Fallback-Werte"
#: servers/audio/audio_stream.cpp
msgid "Playback Mode"
msgstr "Abspielmodus"
#: servers/audio/audio_stream.cpp
msgid "Random Pitch"
msgstr "Zufälliger Pitch"
#: servers/audio/audio_stream.cpp
msgid "Random Volume Offset dB"
msgstr "Zufallslautstärkenversatz dB"
#: servers/audio/audio_stream.cpp
msgid "Streams"
msgstr "Streams"
#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#: servers/audio/effects/audio_stream_generator.cpp
msgid "Buffer Length"
msgstr "Pufferlänge"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice Count"
msgstr "Stimmen Anzahl"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Dry"
msgstr "Trocken"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Wet"
msgstr "Nass"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice"
msgstr "Stimme"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Delay (ms)"
msgstr "Verzögerung (ms)"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Rate Hz"
msgstr "Rate Hz"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Depth (ms)"
msgstr "Tiefe (ms)"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
msgstr "Pegel dB"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
msgid "Pan"
msgstr "Panning"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Attack (µs)"
msgstr "Attack (μs)"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Release (ms)"
msgstr "Release (ms)"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr "Sidechain"
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 1"
msgstr "Tap 1"
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 2"
msgstr "Tap 2"
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr "Feedback"
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Low-pass"
msgstr "Tiefpass"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Pre Gain"
msgstr "Pre-Gain"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Keep Hf Hz"
msgstr "Hf Hz behalten"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Drive"
msgstr "Drive"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Post Gain"
msgstr "Post-Gain"
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr "Hall"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr "Spitzen dB"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Threshold dB"
msgstr "Schwellen dB"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip dB"
msgstr "Soft-Clip dB"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip Ratio"
msgstr "Soft-Clip-Ratio"
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Min Hz"
msgstr "Min Hz Bereich"
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Max Hz"
msgstr "Max Hz Bereich"
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
msgid "FFT Size"
msgstr "FTT-Größe"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr "Vorverzögerung"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Msec"
msgstr "Msek"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
msgstr "Raumgröße"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "High-pass"
msgstr "Hochpass"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
msgid "Tap Back Pos"
msgstr "Tap Rück-Pos"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Pan Pullout"
msgstr "Pan Herausziehen"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Time Pullout (ms)"
msgstr "Zeit Herausziehen (ms)"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr "Raumklang"
#: servers/audio_server.cpp
msgid "Enable Input"
msgstr "Eingabe aktivieren"
#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
msgstr "dB-Schwelle zum Deaktivieren des Kanals"
#: servers/audio_server.cpp
msgid "Channel Disable Time"
msgstr "Zeit zum Deaktivieren des Kanals"
#: servers/audio_server.cpp
msgid "Video"
msgstr "Video"
#: servers/audio_server.cpp
msgid "Video Delay Compensation (ms)"
msgstr "Videoverzögerungsbehandlung (ms)"
#: servers/audio_server.cpp
msgid "Bus Count"
msgstr "Busanzahl"
#: servers/audio_server.cpp
msgid "Output Device"
msgstr "Ausgabegerät"
#: servers/audio_server.cpp
msgid "Input Device"
msgstr "Eingabegerät"
#: servers/audio_server.cpp
msgid "Playback Speed Scale"
msgstr "Playback-Geschwindigkeitsskalierung"
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr "Zufuhr"
#: servers/camera/camera_feed.cpp
msgid "Is Active"
msgstr "Ist aktiv"
#: servers/movie_writer/movie_writer.cpp
msgid "Movie Writer"
msgstr "Filmschreiber"
#: servers/movie_writer/movie_writer.cpp
msgid "Speaker Mode"
msgstr "Speaker-Modus"
#: servers/movie_writer/movie_writer.cpp
msgid "MJPEG Quality"
msgstr "MJPEG-Qualität"
#: servers/movie_writer/movie_writer.cpp
msgid "Movie File"
msgstr "Filmdatei"
#: servers/movie_writer/movie_writer.cpp
msgid "Disable V-Sync"
msgstr "V-Sync deaktivieren"
#: servers/navigation/navigation_path_query_parameters_2d.cpp
#: servers/navigation/navigation_path_query_parameters_3d.cpp
msgid "Metadata Flags"
msgstr "Metadaten-Flags"
#: servers/navigation/navigation_path_query_result_2d.cpp
#: servers/navigation/navigation_path_query_result_3d.cpp
msgid "Path Types"
msgstr "Pfadtypen"
#: servers/navigation/navigation_path_query_result_2d.cpp
#: servers/navigation/navigation_path_query_result_3d.cpp
msgid "Path Rids"
msgstr "Pfad-Rids"
#: servers/navigation/navigation_path_query_result_2d.cpp
#: servers/navigation/navigation_path_query_result_3d.cpp
msgid "Path Owner IDs"
msgstr "Pfad-Owner-IDs"
#: servers/navigation_server_3d.cpp
msgid "Default Cell Size"
msgstr "Default-Zellengröße"
#: servers/navigation_server_3d.cpp
msgid "Default Edge Connection Margin"
msgstr "Default-Kantenverbindungsabstand"
#: servers/navigation_server_3d.cpp
msgid "Default Link Connection Radius"
msgstr "Default-Kantenverbindungsradius"
#: servers/navigation_server_3d.cpp
msgid "Default Cell Height"
msgstr "Default-Zellenhöhe"
#: servers/navigation_server_3d.cpp
msgid "Default Up"
msgstr "Default oben"
#: servers/navigation_server_3d.cpp
msgid "Avoidance Use Multiple Threads"
msgstr "Ausweichen benutzt mehrere Threads"
#: servers/navigation_server_3d.cpp
msgid "Avoidance Use High Priority Threads"
msgstr "Ausweichen benutzt Threads mit hoher Priorität"
#: servers/navigation_server_3d.cpp
msgid "Baking"
msgstr "Backen"
#: servers/navigation_server_3d.cpp
msgid "Baking Use Multiple Threads"
msgstr "Backen benutzt mehrere Threads"
#: servers/navigation_server_3d.cpp
msgid "Baking Use High Priority Threads"
msgstr "Backen benutzt mehrere Threads mit hoher Priorität"
#: servers/navigation_server_3d.cpp
msgid "Edge Connection Color"
msgstr "Kantenverbindungsfarbe"
#: servers/navigation_server_3d.cpp
msgid "Geometry Edge Color"
msgstr "Geometriekantenfarbe"
#: servers/navigation_server_3d.cpp
msgid "Geometry Face Color"
msgstr "Geometrieflächenfarbe"
#: servers/navigation_server_3d.cpp
msgid "Geometry Edge Disabled Color"
msgstr "Geometriekantenfarbe deaktiviert"
#: servers/navigation_server_3d.cpp
msgid "Geometry Face Disabled Color"
msgstr "Geometrieflächenfarbe deaktiviert"
#: servers/navigation_server_3d.cpp
msgid "Link Connection Color"
msgstr "Link-Verbindungsfarbe"
#: servers/navigation_server_3d.cpp
msgid "Link Connection Disabled Color"
msgstr "Link-Verbindungsfarbe deaktiviert"
#: servers/navigation_server_3d.cpp
msgid "Agent Path Color"
msgstr "Agentpfadfarbe"
#: servers/navigation_server_3d.cpp
msgid "Enable Edge Connections"
msgstr "Kantenverbindungen aktivieren"
#: servers/navigation_server_3d.cpp
msgid "Enable Edge Connections X-Ray"
msgstr "Kantenverbindungen Röntgenblick aktivieren"
#: servers/navigation_server_3d.cpp
msgid "Enable Edge Lines"
msgstr "Randlinien aktivieren"
#: servers/navigation_server_3d.cpp
msgid "Enable Edge Lines X-Ray"
msgstr "Kantenlinen Röntgenblick aktivieren"
#: servers/navigation_server_3d.cpp
msgid "Enable Geometry Face Random Color"
msgstr "Zufällige Geometrieflächenfarbe aktivieren"
#: servers/navigation_server_3d.cpp
msgid "Enable Link Connections"
msgstr "Link-Verbindungen aktivieren"
#: servers/navigation_server_3d.cpp
msgid "Enable Link Connections X-Ray"
msgstr "Link-Verbindungen-Röntgenblick aktivieren"
#: servers/navigation_server_3d.cpp
msgid "Enable Agent Paths"
msgstr "Agentpfade aktivieren"
#: servers/navigation_server_3d.cpp
msgid "Enable Agent Paths X-Ray"
msgstr "Agentpfad-Röntgenblick aktivieren"
#: servers/navigation_server_3d.cpp
msgid "Agent Path Point Size"
msgstr "Agentpfadpunktgröße"
#: servers/navigation_server_3d.cpp
msgid "Agents Radius Color"
msgstr "Agentenradiusfarbe"
#: servers/navigation_server_3d.cpp
msgid "Obstacles Radius Color"
msgstr "Hindernisradiusfarbe"
#: servers/navigation_server_3d.cpp
msgid "Obstacles Static Face Pushin Color"
msgstr "Statische Hindernisflächeneinschubfarbe"
#: servers/navigation_server_3d.cpp
msgid "Obstacles Static Edge Pushin Color"
msgstr "Statische Hinderniskanteneinschubfarbe"
#: servers/navigation_server_3d.cpp
msgid "Obstacles Static Face Pushout Color"
msgstr "Statische Hindernisflächenausschubfarbe"
#: servers/navigation_server_3d.cpp
msgid "Obstacles Static Edge Pushout Color"
msgstr "Statische Hinderniskantenausschubfarbe"
#: servers/navigation_server_3d.cpp
msgid "Enable Agents Radius"
msgstr "Agentenradius aktivieren"
#: servers/navigation_server_3d.cpp
msgid "Enable Obstacles Radius"
msgstr "Hindernisradius aktivieren"
#: servers/navigation_server_3d.cpp
msgid "Enable Obstacles Static"
msgstr "Hindernis-Static aktivieren"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Inverse Mass"
msgstr "Umgekehrte Masse"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Inverse Inertia"
msgstr "Trägheit invertieren"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Total Angular Damp"
msgstr "Totale Winkeldämpfung"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Total Linear Damp"
msgstr "Totale lineare Dämpfung"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Total Gravity"
msgstr "Totale Gravitation"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Center of Mass Local"
msgstr "Schwerpunkt lokal"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Exclude"
msgstr "Ausschließen"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Collide With Bodies"
msgstr "Mit anderen Bodies kollidieren"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Collide With Areas"
msgstr "Mit anderen Gebieten kollidieren"
#: servers/physics_server_2d.cpp
msgid "Canvas Instance ID"
msgstr "Canvas-Instanz-ID"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Shape RID"
msgstr "Shape RID"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Collide Separation Ray"
msgstr "Kollision Trennungsstrahl"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Exclude Bodies"
msgstr "Bodies ausschließen"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Exclude Objects"
msgstr "Objekte ausschließen"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Recovery as Collision"
msgstr "Als Kollision wiederherstellen"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Default Gravity"
msgstr "Default-Gravitation"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Default Gravity Vector"
msgstr "Default-Gravitationsvektor"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Default Linear Damp"
msgstr "Default-Lineardämpfung"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Default Angular Damp"
msgstr "Default-Winkeldämpfung"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Sleep Threshold Linear"
msgstr "Schlafschwelle linear"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Sleep Threshold Angular"
msgstr "Schlafschwelle Winkel"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Time Before Sleep"
msgstr "Zeit vorm Schlafen"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Solver Iterations"
msgstr "Solver-Iterationen"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Contact Recycle Radius"
msgstr "Kontakt-Recycle-Radius"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Contact Max Separation"
msgstr "Kontakt Max. Trennung"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Contact Max Allowed Penetration"
msgstr "Kontakt Max. erlaubte Durchdringung"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Default Contact Bias"
msgstr "Default-Kontakt-Bias"
#: servers/physics_server_2d.cpp
msgid "Default Constraint Bias"
msgstr "Default-Einschränkungs-Bias"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Physics Engine"
msgstr "Physikengine"
#: servers/physics_server_3d.cpp
msgid "Inverse Inertia Tensor"
msgstr "Inverser Trägheitstensor"
#: servers/physics_server_3d.cpp
msgid "Principal Inertia Axes"
msgstr "Hauptträgheitsachse"
#: servers/physics_server_3d.cpp
msgid "Max Collisions"
msgstr "Max. Kollisionen"
#: servers/rendering/renderer_canvas_cull.cpp
msgid "Debug Redraw Time"
msgstr "Zeit Debug-Neuzeichnen"
#: servers/rendering/renderer_canvas_cull.cpp
msgid "Debug Redraw Color"
msgstr "Farbe Debug-Neuzeichnen"
#: servers/rendering/rendering_device_binds.h
msgid "Vertex"
msgstr "Vertex"
#: servers/rendering/rendering_device_binds.h
msgid "Fragment"
msgstr "Fragment"
#: servers/rendering/rendering_device_binds.h
msgid "Tesselation Control"
msgstr "Tesselation-Control"
#: servers/rendering/rendering_device_binds.h
msgid "Tesselation Evaluation"
msgstr "Tesselation-Evaluation"
#: servers/rendering/rendering_device_binds.h
msgid "Compute"
msgstr "Berechnen"
#: servers/rendering/rendering_device_binds.h
msgid "Syntax"
msgstr "Syntax"
#: servers/rendering/rendering_device_binds.h
msgid "Bytecode"
msgstr "Bytecode"
#: servers/rendering/rendering_device_binds.h
msgid "Compile Error"
msgstr "Kompilierungsfehler"
#: servers/rendering/rendering_device_binds.h
msgid "Base Error"
msgstr "Basisfehler"
#: servers/rendering/rendering_device_binds.h
msgid "IDs"
msgstr "IDs"
#: servers/rendering/rendering_device_binds.h
msgid "Constant ID"
msgstr "Konstant-ID"
#: servers/rendering/rendering_device_binds.h
msgid "Sample Masks"
msgstr "Sample-Masks"
#: servers/rendering/shader_types.cpp
msgid "Depth Draw"
msgstr "Tiefenzeichnung"
#: servers/rendering/shader_types.cpp
msgid "Depth Prepass Alpha"
msgstr "Tiefen-Vordurchlauf-Alpha"
#: servers/rendering/shader_types.cpp
msgid "Depth Test Disabled"
msgstr "Tiefentest deaktiviert"
#: servers/rendering/shader_types.cpp
msgid "SSS Mode Skin"
msgstr "SSS-Modus-Skin"
#: servers/rendering/shader_types.cpp
msgid "Cull"
msgstr "Cull"
#: servers/rendering/shader_types.cpp
msgid "Unshaded"
msgstr "kein Shading"
#: servers/rendering/shader_types.cpp
msgid "Wireframe"
msgstr "Drahtgitter"
#: servers/rendering/shader_types.cpp
msgid "Skip Vertex Transform"
msgstr "Vertex-Transform überspringen"
#: servers/rendering/shader_types.cpp
msgid "World Vertex Coords"
msgstr "Vertex-Weltkoordinaten"
#: servers/rendering/shader_types.cpp
msgid "Ensure Correct Normals"
msgstr "Korrekte Normalen sicherstellen"
#: servers/rendering/shader_types.cpp
msgid "Shadows Disabled"
msgstr "Schatten deaktiviert"
#: servers/rendering/shader_types.cpp
msgid "Ambient Light Disabled"
msgstr "Umgebungslicht deaktiviert"
#: servers/rendering/shader_types.cpp
msgid "Vertex Lighting"
msgstr "Vertex-Beleuchtung"
#: servers/rendering/shader_types.cpp
msgid "Particle Trails"
msgstr "Partikel-Trails"
#: servers/rendering/shader_types.cpp
msgid "Alpha to Coverage"
msgstr "Alpha zu Coverage"
#: servers/rendering/shader_types.cpp
msgid "Alpha to Coverage and One"
msgstr "Alpha zu Coverage und Eins"
#: servers/rendering/shader_types.cpp
msgid "Debug Shadow Splits"
msgstr "Debug-Schattentrennungen"
#: servers/rendering/shader_types.cpp
msgid "Fog Disabled"
msgstr "Nebel deaktiviert"
#: servers/rendering/shader_types.cpp
msgid "Light Only"
msgstr "Nur Licht"
#: servers/rendering/shader_types.cpp
msgid "Collision Use Scale"
msgstr "Kollision benutzt Skalierung"
#: servers/rendering/shader_types.cpp
msgid "Disable Force"
msgstr "Kraft deaktivieren"
#: servers/rendering/shader_types.cpp
msgid "Disable Velocity"
msgstr "Geschwindigkeit deaktivieren"
#: servers/rendering/shader_types.cpp
msgid "Keep Data"
msgstr "Daten behalten"
#: servers/rendering/shader_types.cpp
msgid "Use Half Res Pass"
msgstr "Halbe-Auflösung-Durchlauf verwenden"
#: servers/rendering/shader_types.cpp
msgid "Use Quarter Res Pass"
msgstr "Viertel-Auflösung-Durchlauf verwenden"
#: servers/rendering/storage/render_scene_buffers.cpp
msgid "Internal Size"
msgstr "Interne Größe"
#: servers/rendering/storage/render_scene_buffers.cpp
msgid "Target Size"
msgstr "Zielgröße"
#: servers/rendering/storage/render_scene_buffers.cpp
msgid "View Count"
msgstr "Ansichtsanzahl"
#: servers/rendering_server.cpp
msgid "Render Loop Enabled"
msgstr "Render-Schleife aktiviert"
#: servers/rendering_server.cpp
msgid "VRAM Compression"
msgstr "VRAM-Kompression"
#: servers/rendering_server.cpp
msgid "Import S3TC BPTC"
msgstr "S3TC BPTC importieren"
#: servers/rendering_server.cpp
msgid "Import ETC2 ASTC"
msgstr "ETC2 ASTC importieren"
#: servers/rendering_server.cpp
msgid "Lossless Compression"
msgstr "Verlustfreie Komprimierung"
#: servers/rendering_server.cpp
msgid "Force PNG"
msgstr "PNG erzwingen"
#: servers/rendering_server.cpp
msgid "WebP Compression"
msgstr "WebP-Komprimierung"
#: servers/rendering_server.cpp
msgid "Compression Method"
msgstr "Komprimierungsmethode"
#: servers/rendering_server.cpp
msgid "Lossless Compression Factor"
msgstr "Verlustfreier Komprimierungsfaktor"
#: servers/rendering_server.cpp
msgid "Time Rollover Secs"
msgstr "Zeitüberlauf Sek."
#: servers/rendering_server.cpp
msgid "Use Physical Light Units"
msgstr "Physikalische Lichteinheiten verwenden"
#: servers/rendering_server.cpp
msgid "Soft Shadow Filter Quality"
msgstr "Weichschattenfilterqualität"
#: servers/rendering_server.cpp
msgid "Shadow Atlas"
msgstr "Schattenatlas"
#: servers/rendering_server.cpp
msgid "Item Buffer Size"
msgstr "Element-Puffergröße"
#: servers/rendering_server.cpp
msgid "Shader Compiler"
msgstr "Shader-Compiler"
#: servers/rendering_server.cpp
msgid "Shader Cache"
msgstr "Shader-Cache"
#: servers/rendering_server.cpp
msgid "Use Zstd Compression"
msgstr "Zstd-Komprimierung verwenden"
#: servers/rendering_server.cpp
msgid "Strip Debug"
msgstr "Debuginformationen entfernen"
#: servers/rendering_server.cpp
msgid "Reflections"
msgstr "Reflexionen"
#: servers/rendering_server.cpp
msgid "Sky Reflections"
msgstr "Himmelsreflexionen"
#: servers/rendering_server.cpp
msgid "Roughness Layers"
msgstr "Roughness-Ebenen"
#: servers/rendering_server.cpp
msgid "Texture Array Reflections"
msgstr "Textur-Array-Reflexionen"
#: servers/rendering_server.cpp
msgid "GGX Samples"
msgstr "GGX-Samples"
#: servers/rendering_server.cpp
msgid "Fast Filter High Quality"
msgstr "Schnellfilter hohe Qualität"
#: servers/rendering_server.cpp
msgid "Reflection Atlas"
msgstr "Reflexionsatlas"
#: servers/rendering_server.cpp
msgid "Reflection Size"
msgstr "Reflexionsgröße"
#: servers/rendering_server.cpp
msgid "Reflection Count"
msgstr "Reflexionsanzahl"
#: servers/rendering_server.cpp
msgid "GI"
msgstr "GI"
#: servers/rendering_server.cpp
msgid "Use Half Resolution"
msgstr "Halbe Auflösung verwenden"
#: servers/rendering_server.cpp
msgid "Overrides"
msgstr "Überschreibungen"
#: servers/rendering_server.cpp
msgid "Force Vertex Shading"
msgstr "Vertex-Shading erzwingen"
#: servers/rendering_server.cpp
msgid "Force Lambert over Burley"
msgstr "Lambert statt Burley erzwingen"
#: servers/rendering_server.cpp
msgid "Depth Prepass"
msgstr "Tiefen-Vordurchlauf"
#: servers/rendering_server.cpp
msgid "Disable for Vendors"
msgstr "Bestimmte Architekturen ausschließen"
#: servers/rendering_server.cpp
msgid "Default Filters"
msgstr "Default-Filter"
#: servers/rendering_server.cpp
msgid "Use Nearest Mipmap Filter"
msgstr "Nächsten Mipmap-Filter verwenden"
#: servers/rendering_server.cpp
msgid "Anisotropic Filtering Level"
msgstr "Anisotropischer Filterlevel"
#: servers/rendering_server.cpp
msgid "Depth of Field"
msgstr "Schärfentiefe"
#: servers/rendering_server.cpp
msgid "Depth of Field Bokeh Shape"
msgstr "Schärfentiefe-Bokeh-Shape"
#: servers/rendering_server.cpp
msgid "Depth of Field Bokeh Quality"
msgstr "Schärfentiefe-Bokehqualität"
#: servers/rendering_server.cpp
msgid "Depth of Field Use Jitter"
msgstr "Schärfentiefe, Jitter verwenden"
#: servers/rendering_server.cpp
msgid "Half Size"
msgstr "Halbe Größe"
#: servers/rendering_server.cpp
msgid "Adaptive Target"
msgstr "Adaptives Ziel"
#: servers/rendering_server.cpp
msgid "Blur Passes"
msgstr "Unschärfendurchläufe"
#: servers/rendering_server.cpp
msgid "Fadeout From"
msgstr "Fade-Out von"
#: servers/rendering_server.cpp
msgid "Fadeout To"
msgstr "Fade-Out nach"
#: servers/rendering_server.cpp
msgid "Screen Space Roughness Limiter"
msgstr "Screen-Space-Grobheitsbegrenzer"
#: servers/rendering_server.cpp
msgid "Decals"
msgstr "Decals"
#: servers/rendering_server.cpp
msgid "Light Projectors"
msgstr "Lichtprojektoren"
#: servers/rendering_server.cpp
msgid "Occlusion Rays per Thread"
msgstr "Occlusion-Strahlen pro Thread"
#: servers/rendering_server.cpp
msgid "Upscale Mode"
msgstr "Upscale-Modus"
#: servers/rendering_server.cpp
msgid "Screen Space Reflection"
msgstr "Screen-Space-Reflexion"
#: servers/rendering_server.cpp
msgid "Roughness Quality"
msgstr "Grobheitsqualität"
#: servers/rendering_server.cpp
msgid "Subsurface Scattering Quality"
msgstr "Qualität Subsurface Scattering"
#: servers/rendering_server.cpp
msgid "Subsurface Scattering Scale"
msgstr "Skalierung Subsurface Scattering"
#: servers/rendering_server.cpp
msgid "Subsurface Scattering Depth Scale"
msgstr "Tiefenskalierung Subsurface Scattering"
#: servers/rendering_server.cpp
msgid "Global Shader Variables"
msgstr "Globale Shadervariablen"
#: servers/rendering_server.cpp
msgid "Buffer Size"
msgstr "Puffergröße"
#: servers/rendering_server.cpp
msgid "Probe Capture"
msgstr "Probe-Fangen"
#: servers/rendering_server.cpp
msgid "Update Speed"
msgstr "Aktualisierungsgeschwindigkeit"
#: servers/rendering_server.cpp
msgid "Primitive Meshes"
msgstr "Primitive Meshes"
#: servers/rendering_server.cpp
msgid "Texel Size"
msgstr "Texelgröße"
#: servers/rendering_server.cpp
msgid "Probe Ray Count"
msgstr "Probe-Strahlenzahl"
#: servers/rendering_server.cpp
msgid "Frames to Converge"
msgstr "Frames zum Konvergieren"
#: servers/rendering_server.cpp
msgid "Frames to Update Lights"
msgstr "Frames zum Aktualisieren der Lichter"
#: servers/rendering_server.cpp
msgid "Volume Size"
msgstr "Volumengröße"
#: servers/rendering_server.cpp
msgid "Volume Depth"
msgstr "Volumentiefe"
#: servers/rendering_server.cpp
msgid "Spatial Indexer"
msgstr "Räumlicher Indizierer"
#: servers/rendering_server.cpp
msgid "Update Iterations per Frame"
msgstr "Interationen pro Frame aktualisieren"
#: servers/rendering_server.cpp
msgid "Threaded Cull Minimum Instances"
msgstr "minimale Instanzen für Culling mit Threading"
#: servers/rendering_server.cpp
msgid "Forward Renderer"
msgstr "Vorwärtsrenderer"
#: servers/rendering_server.cpp
msgid "Threaded Render Minimum Instances"
msgstr "Gethreadetes Rendern, minimale Instanzen"
#: servers/rendering_server.cpp
msgid "Cluster Builder"
msgstr "Cluster Builder"
#: servers/rendering_server.cpp
msgid "Max Clustered Elements"
msgstr "Max. geclusterte Elemente"
#: servers/rendering_server.cpp
msgid "OpenGL"
msgstr "OpenGL"
#: servers/rendering_server.cpp
msgid "Max Renderable Elements"
msgstr "Max. renderbare Elemente"
#: servers/rendering_server.cpp
msgid "Max Renderable Lights"
msgstr "Max. renderbare Lichter"
#: servers/rendering_server.cpp
msgid "Max Lights per Object"
msgstr "Max. Lichtinstanzen pro Objekt"
#: servers/rendering_server.cpp
msgid "Shaders"
msgstr "Shader"
#: servers/rendering_server.cpp
msgid "Shader Language"
msgstr "Shader-Sprache"
#: servers/rendering_server.cpp
msgid "Treat Warnings as Errors"
msgstr "Warnungen als Fehler behandeln"
#: servers/xr/xr_interface.cpp
msgid "Is Primary"
msgstr "Ist Primär"
#: servers/xr/xr_interface.cpp
msgid "Play Area Mode"
msgstr "Bereichsspielmodus"
#: servers/xr/xr_interface.cpp
msgid "AR"
msgstr "AR"
#: servers/xr/xr_interface.cpp
msgid "Is Anchor Detection Enabled"
msgstr "Ist Ankererkennung aktiviert"
#: servers/xr/xr_pose.cpp
msgid "Has Tracking Data"
msgstr "Hat Tracking-Daten"
#: servers/xr/xr_pose.cpp
msgid "Tracking Confidence"
msgstr "Tracking-Konfidenz"
#: servers/xr_server.cpp
msgid "World Origin"
msgstr "Weltursprung"
#: servers/xr_server.cpp
msgid "Primary Interface"
msgstr "Primäre Schnittstelle"
#: tests/core/object/test_object.h
msgid "Property"
msgstr "Eigenschaft"