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# Italian translation of the Godot Engine properties.
# Copyright (c) 2014-present Godot Engine contributors.
# Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
# This file is distributed under the same license as the Godot source code.
# Alessio Corridori <alessiocorridori@hotmail.com>, 2018.
# Dario Bonfanti <bonfi.96@hotmail.it>, 2016-2017.
# Dario D'Ambra <legione0@gmail.com>, 2017.
# dariocavada <cavada@ectrlsolutions.com>, 2017.
# Elia Zanaboni <elia.zanaboni@gmail.com>, 2017.
# Giovanni Solimeno (Crax97) <gsolimeno97@gmail.com>, 2017.
# Marco Melorio <m.melorio@icloud.com>, 2017, 2019.
# Matteo <matteo.guglielmetti@hotmail.it>, 2018.
# Myself <whatamidoing.wt@gmail.com>, 2017-2018.
# RealAquilus <JamesHeller@live.it>, 2017.
# Samuele Zolfanelli <samdazel@gmail.com>, 2018, 2019.
# Sean Bone <seanbone@zumguy.com>, 2017, 2020.
# Red Pill <redpill902@gmail.com>, 2018.
# iRadEntertainment <devitadario@gmail.com>, 2018, 2019.
# ondsinet _ (nik man) <nikman00@gmail.com>, 2018.
# Ste d f <sdfilippo84@gmail.com>, 2018.
# Salvo Permiracolo <salvoperm@gmail.com>, 2018, 2019.
# Giovanni Tommasi <tommasig@gmail.com>, 2018.
# xxssmaoxx <simon.dottor@gmail.com>, 2018.
# Nicola Gramola <nicola.gramola@gmail.com>, 2018.
# Davide Wayan Mores <moresdavidewayan@gmail.com>, 2018.
# Alessandro Zoppi <alessandro.zoppi@live.it>, 2019.
# Hairic95 <hairic95@gmail.com>, 2019.
# Christian Biffi <creixx@virgilio.it>, 2019.
# Giuseppe Guerra <me@nyodev.xyz>, 2019.
# RHC <rhc.throwaway@gmail.com>, 2019, 2020.
# Antonio Giungato <antonio.giungato@gmail.com>, 2019, 2020.
# Marco Galli <mrcgll98@gmail.com>, 2019, 2020, 2021.
# MassiminoilTrace <omino.gis@gmail.com>, 2019, 2020, 2021.
# MARCO BANFI <mbanfi@gmail.com>, 2019.
# Marco <rodomar705@gmail.com>, 2019.
# Davide Giuliano <davidegiuliano00@gmail.com>, 2019.
# Stefano Merazzi <asso99@hotmail.com>, 2019.
# Sinapse X <sinapsex13@gmail.com>, 2019.
# Micila Micillotto <micillotto@gmail.com>, 2019, 2020, 2021, 2022.
# Mirko Soppelsa <miknsop@gmail.com>, 2019, 2020, 2021, 2022.
# No <kingofwizards.kw7@gmail.com>, 2019.
# StarFang208 <polaritymanx@yahoo.it>, 2019.
# Katia Piazza <gydey@ridiculousglitch.com>, 2019, 2021.
# nickfla1 <lanterniniflavio@gmail.com>, 2019.
# Fabio Iotti <fabiogiopla@gmail.com>, 2020.
# Douglas Fiedler <dognew@gmail.com>, 2020.
# E440QF <ettore.beltra@gmail.com>, 2020.
# Giuseppe Lucido <giuseppe.lucido@gmail.com>, 2020.
# Mirko Proto <mirko7@protonmail.com>, 2020.
# J. Lavoie <j.lavoie@net-c.ca>, 2020.
# Andrea Terenziani <andrea.terenziani.at@gmail.com>, 2020.
# Anonymous <noreply@weblate.org>, 2020.
# riccardo boffelli <riccardo.boffelli.96@gmail.com>, 2020, 2021.
# Lorenzo Asolan <brixiumx@gmail.com>, 2020.
# Lorenzo Cerqua <lorenzocerqua@tutanota.com>, 2020, 2021.
# Federico Manzella <ferdiu.manzella@gmail.com>, 2020.
# Ziv D <wizdavid@gmail.com>, 2020.
# Riteo Siuga <lorenzocerqua@tutanota.com>, 2021.
# Alessandro Mandelli <mandelli.alessandro@ngi.it>, 2021.
# Jusef Azzolina <rosarioazzolina33@gmail.com>, 2021, 2024.
# Daniele Basso <tiziodcaio@gmail.com>, 2021.
# Riteo Siuga <riteo@posteo.net>, 2021, 2022.
# Luigi <luibass92@live.it>, 2021.
# Micky <micheledevita2@gmail.com>, 2021, 2022, 2024, 2025.
# Fabio Plos <altre0cose@gmail.com>, 2021.
# Theraloss <danilo.polani@gmail.com>, 2021.
# Pietro Grungo <pietro.grungo@libero.it>, 2021.
# Alfonso Scarpino <alfonso.scarpino@gmail.com>, 2022.
# Federico Caprini <caprinifede@gmail.com>, 2022.
# Alessandro Casalino <alessandro.casalino93@gmail.com>, 2022.
# conecat <ilgrandemax190@gmail.com>, 2022.
# Gico2006 <gradaellig@protonmail.com>, 2022.
# ale piccia <picciatialessio2@gmail.com>, 2022.
# Simone Starace <simone.starace93@gmail.com>, 2022.
# Daniele Giunta <danielegiunta2007@gmail.com>, 2022.
# Damiano Guida <damiano.guida22@gmail.com>, 2022, 2023.
# Silvia Scaglione <sissisoad@gmail.com>, 2022.
# Cosimo Davide Viggiano <cosimod089@gmail.com>, 2022.
# Francesco Cammarata <francescocammarata.fr@gmail.com>, 2022.
# Alessio Gasparini <alessiogasparini02@gmail.com>, 2023.
# Francesco <martefrinbell@gmail.com>, 2023.
# E D <th3-crasin3ss@hotmail.com>, 2023.
# Frankie McEyes <mceyes@protonmail.com>, 2023.
# Samuele Righi <blackdestinyx145@gmail.com>, 2023.
# Ott8v <Ott8v@users.noreply.hosted.weblate.org>, 2024.
# 0rang30rang3z <igbinewekajoel9@gmail.com>, 2024.
# Simone Lungarella <simonelungarella@gmail.com>, 2024.
# Matteo Peretto <skymatti12@gmail.com>, 2024.
# Alessandro Muscio <muscioalex30@gmail.com>, 2024.
# Stefano siser <stefano.siser@gmail.com>, 2024.
# Dark Space <darkspace.lvcnr@gmail.com>, 2024.
# SG <s.gallerini@users.noreply.hosted.weblate.org>, 2025.
# Gabriele Ellena <kitzugaming2001@proton.me>, 2025.
# Matteo Ducoli <matteoducoli.is@gmail.com>, 2025.
# Yousra El Majdoubi <y.elmajdoubi0820221@arts.ac.uk>, 2025.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine properties\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2025-05-27 14:02+0000\n"
"Last-Translator: Micky <micheledevita2@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot-properties/it/>\n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 5.12-dev\n"
#: core/config/project_settings.cpp main/main.cpp
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Application"
msgstr "Applicazione"
#: core/config/project_settings.cpp main/main.cpp
msgid "Config"
msgstr "Configurazione"
#: core/config/project_settings.cpp core/io/resource.cpp
#: editor/animation_track_editor.cpp
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
#: platform/android/export/export_plugin.cpp scene/2d/physics/area_2d.cpp
#: scene/3d/physics/area_3d.cpp scene/resources/3d/mesh_library.cpp
#: scene/resources/3d/skin.cpp servers/xr/xr_pose.cpp servers/xr/xr_tracker.cpp
msgid "Name"
msgstr "Nome"
#: core/config/project_settings.cpp
msgid "Name Localized"
msgstr "Nome tradotto"
#: core/config/project_settings.cpp platform/windows/export/export_plugin.cpp
#: scene/main/node.cpp scene/resources/visual_shader.cpp
#: servers/xr/xr_tracker.cpp
msgid "Description"
msgstr "Descrizione"
#: core/config/project_settings.cpp platform/android/export/export_plugin.cpp
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Version"
msgstr "Versione"
#: core/config/project_settings.cpp editor/editor_settings.cpp
#: editor/register_editor_types.cpp main/main.cpp
msgid "Run"
msgstr "Esecuzione"
#: core/config/project_settings.cpp
msgid "Main Scene"
msgstr "Scena principale"
#: core/config/project_settings.cpp
msgid "Disable stdout"
msgstr "Disabilita stdout"
#: core/config/project_settings.cpp
msgid "Disable stderr"
msgstr "Disabilita stderr"
#: core/config/project_settings.cpp
msgid "Print Header"
msgstr "Stampa intestazione"
#: core/config/project_settings.cpp
msgid "Enable Alt Space Menu"
msgstr "Abilita il menu Alt Space"
#: core/config/project_settings.cpp
msgid "Use Hidden Project Data Directory"
msgstr "Utilizza cartella nascosta per i dati del progetto"
#: core/config/project_settings.cpp
msgid "Use Custom User Dir"
msgstr "Utilizza una cartella utente personalizzata"
#: core/config/project_settings.cpp
msgid "Custom User Dir Name"
msgstr "Nome della cartella utente personalizzata"
#: core/config/project_settings.cpp
msgid "Project Settings Override"
msgstr "Sovrascrittura Impostazioni del Progetto"
#: core/config/project_settings.cpp
msgid "Main Loop Type"
msgstr "Tipo di ciclo principale"
#: core/config/project_settings.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr "Accetta automaticamente la chiusura"
#: core/config/project_settings.cpp scene/main/scene_tree.cpp
msgid "Quit on Go Back"
msgstr "Chiudi con il pulsante \"Indietro\""
#: core/config/project_settings.cpp main/main.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp
#: scene/resources/particle_process_material.cpp
msgid "Display"
msgstr "Schermo"
#: core/config/project_settings.cpp main/main.cpp
msgid "Window"
msgstr "Finestra"
#: core/config/project_settings.cpp core/math/a_star_grid_2d.cpp
#: editor/editor_settings.cpp editor/import/3d/resource_importer_scene.cpp
#: editor/import/dynamic_font_import_settings.cpp modules/csg/csg_shape.cpp
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
#: modules/gridmap/grid_map.cpp scene/3d/camera_3d.cpp scene/3d/decal.cpp
#: scene/3d/fog_volume.cpp scene/3d/gpu_particles_collision_3d.cpp
#: scene/3d/light_3d.cpp scene/3d/occluder_instance_3d.cpp
#: scene/3d/reflection_probe.cpp scene/3d/voxel_gi.cpp scene/gui/code_edit.cpp
#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/main/window.cpp scene/resources/2d/rectangle_shape_2d.cpp
#: scene/resources/3d/box_shape_3d.cpp scene/resources/3d/primitive_meshes.cpp
#: scene/resources/external_texture.cpp scene/resources/label_settings.cpp
#: scene/resources/placeholder_textures.cpp scene/resources/style_box_flat.cpp
#: scene/resources/visual_shader.cpp servers/rendering_server.cpp
msgid "Size"
msgstr "Dimensione"
#: core/config/project_settings.cpp
msgid "Viewport Width"
msgstr "Larghezza della viewport"
#: core/config/project_settings.cpp
msgid "Viewport Height"
msgstr "Altezza della viewport"
#: core/config/project_settings.cpp
#: editor/import/3d/resource_importer_scene.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
#: modules/csg/csg_shape.cpp scene/2d/visible_on_screen_notifier_2d.cpp
#: scene/3d/light_3d.cpp scene/3d/lightmap_gi.cpp scene/3d/reflection_probe.cpp
#: scene/3d/visible_on_screen_notifier_3d.cpp scene/3d/visual_instance_3d.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/control.cpp
#: scene/main/node.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/main/window.cpp scene/resources/environment.cpp
#: scene/resources/gradient.cpp scene/resources/material.cpp
#: scene/resources/mesh.cpp scene/resources/particle_process_material.cpp
#: scene/resources/visual_shader.cpp
#: scene/resources/visual_shader_particle_nodes.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#: servers/rendering_server.cpp
msgid "Mode"
msgstr "Modalità"
#: core/config/project_settings.cpp
msgid "Initial Position Type"
msgstr "Tipo di posizione iniziale"
#: core/config/project_settings.cpp scene/main/window.cpp
msgid "Initial Position"
msgstr "Posizione iniziale"
#: core/config/project_settings.cpp
msgid "Initial Screen"
msgstr "Schermo iniziale"
#: core/config/project_settings.cpp scene/gui/graph_element.cpp
msgid "Resizable"
msgstr "Ridimensionabile"
#: core/config/project_settings.cpp scene/main/window.cpp
msgid "Borderless"
msgstr "Senza bordi"
#: core/config/project_settings.cpp scene/main/window.cpp
msgid "Always on Top"
msgstr "Sempre in primo piano"
#: core/config/project_settings.cpp scene/3d/sprite_3d.cpp
#: scene/main/window.cpp
msgid "Transparent"
msgstr "Trasparente"
#: core/config/project_settings.cpp scene/main/window.cpp
msgid "Extend to Title"
msgstr "Estendi a titolo"
#: core/config/project_settings.cpp
msgid "No Focus"
msgstr "Senza focus"
#: core/config/project_settings.cpp scene/main/window.cpp
msgid "Sharp Corners"
msgstr "Bordi netti"
#: core/config/project_settings.cpp
msgid "Window Width Override"
msgstr "Sovrascrivi larghezza della finestra"
#: core/config/project_settings.cpp
msgid "Window Height Override"
msgstr "Sovrascrivi altezza della finestra"
#: core/config/project_settings.cpp
msgid "Energy Saving"
msgstr "Risparmio energetico"
#: core/config/project_settings.cpp editor/editor_settings.cpp
msgid "Keep Screen On"
msgstr "Mantieni lo schermo acceso"
#: core/config/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_settings.cpp editor/import/3d/resource_importer_scene.cpp
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
#: scene/2d/animated_sprite_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/sprite_2d.cpp scene/3d/cpu_particles_3d.cpp scene/3d/sprite_3d.cpp
#: scene/animation/animation_blend_tree.cpp
#: scene/resources/particle_process_material.cpp
msgid "Animation"
msgstr "Animazione"
#: core/config/project_settings.cpp modules/gdscript/gdscript.cpp
#: servers/rendering_server.cpp
msgid "Warnings"
msgstr "Avvisi"
#: core/config/project_settings.cpp
msgid "Check Invalid Track Paths"
msgstr "Verifica i percorsi di tracce non validi"
#: core/config/project_settings.cpp
msgid "Check Angle Interpolation Type Conflicting"
msgstr "Verifica il tipo di interpolazione angolare in conflitto"
#: core/config/project_settings.cpp main/main.cpp main/performance.cpp
#: scene/animation/animation_mixer.cpp servers/audio_server.cpp
msgid "Audio"
msgstr "Audio"
#: core/config/project_settings.cpp servers/audio_server.cpp
msgid "Buses"
msgstr "Bus"
#: core/config/project_settings.cpp
msgid "Default Bus Layout"
msgstr "Layout predefinito dei bus"
#: core/config/project_settings.cpp editor/editor_settings.cpp
msgid "General"
msgstr "Generale"
#: core/config/project_settings.cpp
msgid "Default Playback Type"
msgstr "Tipo di riproduzione predefinito"
#: core/config/project_settings.cpp
msgid "Text to Speech"
msgstr "Sintetizzatore vocale"
#: core/config/project_settings.cpp
msgid "2D Panning Strength"
msgstr "Intensità di pan 2D"
#: core/config/project_settings.cpp
msgid "3D Panning Strength"
msgstr "Intensità di pan 3D"
#: core/config/project_settings.cpp main/main.cpp
#: platform/ios/export/export.cpp
msgid "iOS"
msgstr "iOS"
#: core/config/project_settings.cpp
msgid "Session Category"
msgstr "Categoria della sessione"
#: core/config/project_settings.cpp
msgid "Mix With Others"
msgstr "Mischia con altri"
#: core/config/project_settings.cpp
msgid "Subwindows"
msgstr "Sottofinestre"
#: core/config/project_settings.cpp scene/main/viewport.cpp
msgid "Embed Subwindows"
msgstr "Incorpora sottofinestre"
#: core/config/project_settings.cpp
msgid "Frame Pacing"
msgstr "Andamento dei frame"
#: core/config/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
msgstr "Android"
#: core/config/project_settings.cpp
msgid "Enable Frame Pacing"
msgstr "Abilita andamento dei frame"
#: core/config/project_settings.cpp
msgid "Swappy Mode"
msgstr "Modalità di Swappy"
#: core/config/project_settings.cpp
#: editor/import/3d/resource_importer_scene.cpp main/main.cpp
#: modules/jolt_physics/jolt_project_settings.cpp scene/2d/tile_map_layer.cpp
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/resources/2d/tile_set.cpp servers/physics_server_2d.cpp
#: servers/physics_server_3d.cpp
msgid "Physics"
msgstr "Fisica"
#: core/config/project_settings.cpp editor/editor_settings.cpp
#: scene/main/scene_tree.cpp servers/navigation_server_3d.cpp
#: servers/physics_server_2d.cpp servers/rendering_server.cpp
msgid "2D"
msgstr "2D"
#: core/config/project_settings.cpp
msgid "Run on Separate Thread"
msgstr "Esegui su un thread separato"
#: core/config/project_settings.cpp editor/editor_settings.cpp
#: servers/navigation_server_3d.cpp servers/physics_server_3d.cpp
msgid "3D"
msgstr "3D"
#: core/config/project_settings.cpp scene/gui/subviewport_container.cpp
#: scene/main/window.cpp
msgid "Stretch"
msgstr "Allungamento"
#: core/config/project_settings.cpp scene/main/window.cpp
msgid "Aspect"
msgstr "Aspetto"
#: core/config/project_settings.cpp editor/animation_track_editor.cpp
#: editor/import/3d/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: modules/gltf/structures/gltf_node.cpp modules/gridmap/grid_map.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/node_2d.cpp
#: scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/3d/node_3d.cpp scene/3d/remote_transform_3d.cpp
#: scene/animation/animation_blend_tree.h scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp scene/resources/camera_attributes.cpp
#: scene/resources/material.cpp scene/resources/particle_process_material.cpp
#: servers/rendering_server.cpp
msgid "Scale"
msgstr "Scala"
#: core/config/project_settings.cpp
msgid "Scale Mode"
msgstr "Modalità di ridimensionamento"
#: core/config/project_settings.cpp editor/editor_settings.cpp
#: editor/export/editor_export_platform_pc.cpp main/main.cpp
#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp scene/2d/navigation_agent_2d.cpp
#: scene/3d/navigation_agent_3d.cpp scene/main/scene_tree.cpp
#: servers/navigation_server_3d.cpp servers/rendering/renderer_canvas_cull.cpp
#: servers/rendering_server.cpp
msgid "Debug"
msgstr "Debug"
#: core/config/project_settings.cpp
#: editor/import/3d/resource_importer_scene.cpp main/main.cpp
#: modules/gdscript/gdscript.cpp scene/3d/spring_bone_simulator_3d.cpp
msgid "Settings"
msgstr "Impostazioni"
#: core/config/project_settings.cpp
msgid "Profiler"
msgstr "Profilatore"
#: core/config/project_settings.cpp
msgid "Max Functions"
msgstr "Massimo di funzioni"
#: core/config/project_settings.cpp
#, fuzzy
msgid "Max Timestamp Query Elements"
msgstr "Massimo di elementi di ricerca timestamp"
#: core/config/project_settings.cpp
#: editor/import/3d/resource_importer_scene.cpp
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Compression"
msgstr "Compressione"
#: core/config/project_settings.cpp servers/camera/camera_feed.cpp
msgid "Formats"
msgstr "Formati"
#: core/config/project_settings.cpp
msgid "Zstd"
msgstr "Zstd"
#: core/config/project_settings.cpp
msgid "Long Distance Matching"
msgstr "Abbinamento a lunga distanza"
#: core/config/project_settings.cpp
msgid "Compression Level"
msgstr "Livello di compressione"
#: core/config/project_settings.cpp
msgid "Window Log Size"
msgstr "Dimensioni finestra di log"
#: core/config/project_settings.cpp
msgid "Zlib"
msgstr "Zlib"
#: core/config/project_settings.cpp
msgid "Gzip"
msgstr "Gzip"
#: core/config/project_settings.cpp
msgid "Crash Handler"
msgstr "Gestore di crash"
#: core/config/project_settings.cpp core/input/input_event.cpp
msgid "Message"
msgstr "Messaggio"
#: core/config/project_settings.cpp
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp main/main.cpp
#: modules/lightmapper_rd/register_types.cpp scene/2d/tile_map_layer.cpp
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/resources/2d/tile_set.cpp servers/rendering/renderer_scene_cull.cpp
#: servers/rendering_server.cpp
msgid "Rendering"
msgstr "Renderer"
#: core/config/project_settings.cpp scene/main/scene_tree.cpp
#: servers/rendering_server.cpp
msgid "Occlusion Culling"
msgstr "Occlusion culling"
#: core/config/project_settings.cpp
msgid "BVH Build Quality"
msgstr "Qualità compilazione BVH"
#: core/config/project_settings.cpp
msgid "Jitter Projection"
msgstr "Tremola proiezione"
#: core/config/project_settings.cpp core/string/translation_server.cpp
#: main/main.cpp
msgid "Internationalization"
msgstr "Lingue"
#: core/config/project_settings.cpp
msgid "Force Right to Left Layout Direction"
msgstr "Forza la direzione del layout da destra a sinistra"
#: core/config/project_settings.cpp
msgid "Root Node Layout Direction"
msgstr "Direzione del layout del nodo radice"
#: core/config/project_settings.cpp
msgid "Root Node Auto Translate"
msgstr "Traduzione automatica del nodo radice"
#: core/config/project_settings.cpp scene/gui/base_button.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
#: scene/theme/theme_db.cpp
msgid "GUI"
msgstr "Interfaccia grafica"
#: core/config/project_settings.cpp scene/gui/base_button.cpp
#: scene/gui/text_edit.cpp
msgid "Timers"
msgstr "Temporizzazione"
#: core/config/project_settings.cpp
msgid "Incremental Search Max Interval Msec"
msgstr "Intervallo massimo della ricerca incrementale (ms)"
#: core/config/project_settings.cpp
msgid "Tooltip Delay (sec)"
msgstr "Ritardo dei tooltip (secondi)"
#: core/config/project_settings.cpp main/main.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
msgid "Common"
msgstr "Comune"
#: core/config/project_settings.cpp scene/main/viewport.cpp
msgid "Snap Controls to Pixels"
msgstr "Scatta i nodi Control ai pixel"
#: core/config/project_settings.cpp scene/gui/control.cpp scene/main/window.cpp
msgid "Fonts"
msgstr "Font"
#: core/config/project_settings.cpp
msgid "Dynamic Fonts"
msgstr "Font dinamici"
#: core/config/project_settings.cpp
msgid "Use Oversampling"
msgstr "Usa sovracampionamento"
#: core/config/project_settings.cpp main/main.cpp
msgid "Rendering Device"
msgstr "Dispositivo per il Rendering"
#: core/config/project_settings.cpp main/main.cpp
msgid "V-Sync"
msgstr "Sincronizzazione Verticale"
#: core/config/project_settings.cpp
msgid "Frame Queue Size"
msgstr "Dimensione di coda di fotogrammi"
#: core/config/project_settings.cpp
msgid "Swapchain Image Count"
msgstr "Numero d'immagini Swapchain"
#: core/config/project_settings.cpp
msgid "Staging Buffer"
msgstr "Buffer intermediato"
#: core/config/project_settings.cpp
msgid "Block Size (KB)"
msgstr "Dimensione blocco (KB)"
#: core/config/project_settings.cpp core/object/message_queue.cpp
msgid "Max Size (MB)"
msgstr "Dimensione massima (MB)"
#: core/config/project_settings.cpp
msgid "Texture Upload Region Size Px"
msgstr "Dimensioni della regione di caricamento della texture in pixel"
#: core/config/project_settings.cpp
#, fuzzy
msgid "Texture Download Region Size Px"
msgstr "Dimensione della regione di caricamento della texture in pixel"
#: core/config/project_settings.cpp
msgid "Pipeline Cache"
msgstr "Cache di pipeline"
#: core/config/project_settings.cpp editor/editor_settings.cpp
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
#: scene/3d/physics/joints/hinge_joint_3d.cpp scene/3d/retarget_modifier_3d.cpp
#: servers/rendering_server.cpp
msgid "Enable"
msgstr "Abilita"
#: core/config/project_settings.cpp
msgid "Save Chunk Size (MB)"
msgstr "Dimensione del blocco di salvataggio (MB)"
#: core/config/project_settings.cpp
msgid "Vulkan"
msgstr "Vulkan"
#: core/config/project_settings.cpp
msgid "Max Descriptors per Pool"
msgstr "Descrittori massimi per Pool"
#: core/config/project_settings.cpp
msgid "D3D12"
msgstr "D3D12"
#: core/config/project_settings.cpp
msgid "Max Resource Descriptors per Frame"
msgstr "Numero massimo di risorse per fotogramma"
#: core/config/project_settings.cpp
msgid "Max Sampler Descriptors per Frame"
msgstr "Numero massimo di campionatori per fotogramma"
#: core/config/project_settings.cpp
msgid "Max Misc Descriptors per Frame"
msgstr "Numero massimo di vari descrittori per fotogramma"
#: core/config/project_settings.cpp
msgid "Agility SDK Version"
msgstr "Versione di SDK Agility"
#: core/config/project_settings.cpp modules/gltf/gltf_state.cpp
#: scene/3d/decal.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_progress_bar.cpp servers/rendering_server.cpp
msgid "Textures"
msgstr "Texture"
#: core/config/project_settings.cpp
msgid "Canvas Textures"
msgstr "Texture di canvas"
#: core/config/project_settings.cpp scene/main/viewport.cpp
msgid "Default Texture Filter"
msgstr "Filtro predefinito di texture"
#: core/config/project_settings.cpp scene/main/viewport.cpp
msgid "Default Texture Repeat"
msgstr "Ripetizione predefinita di texture"
#: core/config/project_settings.cpp
msgid "Collada"
msgstr "Collada"
#: core/config/project_settings.cpp
msgid "Use Ambient"
msgstr "Usa ambiente"
#: core/config/project_settings.cpp core/input/input.cpp main/main.cpp
msgid "Input Devices"
msgstr "Dispositivi d'input"
#: core/config/project_settings.cpp main/main.cpp
msgid "Pointing"
msgstr "Puntamento"
#: core/config/project_settings.cpp editor/editor_settings.cpp
msgid "Enable Long Press as Right Click"
msgstr "Abilita pressione prolungata come clic destro"
#: core/config/project_settings.cpp editor/editor_settings.cpp
msgid "Enable Pan and Scale Gestures"
msgstr "Abilita gesti di panoramica e di zoom"
#: core/config/project_settings.cpp
msgid "Rotary Input Scroll Axis"
msgstr "Asse di scorrimento per input rotatorio"
#: core/core_bind.cpp
msgid "Low Processor Usage Mode"
msgstr "Modalità Processore a Basso Consumo"
#: core/core_bind.cpp
#, fuzzy
msgid "Low Processor Usage Mode Sleep (µsec)"
msgstr "Durata modalità processore a basso consumo (µsec)"
#: core/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
msgstr "Livellamento delta"
#: core/core_bind.cpp
msgid "Print Error Messages"
msgstr "Stampa messaggi di errore"
#: core/core_bind.cpp
msgid "Print to stdout"
msgstr "Stampa su stdout"
#: core/core_bind.cpp main/main.cpp
msgid "Physics Ticks per Second"
msgstr "Tick di fisica al secondo"
#: core/core_bind.cpp main/main.cpp
msgid "Max Physics Steps per Frame"
msgstr "Passi massimi di fisica per frame"
#: core/core_bind.cpp main/main.cpp
msgid "Max FPS"
msgstr "FPS massimi"
#: core/core_bind.cpp
msgid "Time Scale"
msgstr "Scala temporale"
#: core/core_bind.cpp main/main.cpp
msgid "Physics Jitter Fix"
msgstr "Correzione d'instabilità della fisica"
#: core/input/input.cpp
msgid "Mouse Mode"
msgstr "Modalità del mouse"
#: core/input/input.cpp editor/editor_settings.cpp
msgid "Use Accumulated Input"
msgstr "Usa input accumulati"
#: core/input/input.cpp main/main.cpp
msgid "Emulate Mouse From Touch"
msgstr "Emula mouse con il tocco"
#: core/input/input.cpp main/main.cpp
msgid "Emulate Touch From Mouse"
msgstr "Emula tocco con il mouse"
#: core/input/input.cpp
msgid "Compatibility"
msgstr "Compatibilità"
#: core/input/input.cpp
msgid "Legacy Just Pressed Behavior"
msgstr "Comportamento tradizionale di \"just pressed\""
#: core/input/input.cpp
msgid "Sensors"
msgstr "Sensori"
#: core/input/input.cpp
msgid "Enable Accelerometer"
msgstr "Abilita accelerometro"
#: core/input/input.cpp
msgid "Enable Gravity"
msgstr "Abilita gravità"
#: core/input/input.cpp
msgid "Enable Gyroscope"
msgstr "Abilita giroscopio"
#: core/input/input.cpp
msgid "Enable Magnetometer"
msgstr "Abilita magnetometro"
#: core/input/input_event.cpp
msgid "Device"
msgstr "Dispositivo"
#: core/input/input_event.cpp
msgid "Window ID"
msgstr "ID finestra"
#: core/input/input_event.cpp
msgid "Command or Control Autoremap"
msgstr "Rimappa automaticamente Controllo o Comando"
#: core/input/input_event.cpp
msgid "Alt Pressed"
msgstr "Alt premuto"
#: core/input/input_event.cpp
msgid "Shift Pressed"
msgstr "Shift premuto"
#: core/input/input_event.cpp
msgid "Ctrl Pressed"
msgstr "Ctrl premuto"
#: core/input/input_event.cpp
msgid "Meta Pressed"
msgstr "Meta premuto"
#: core/input/input_event.cpp scene/gui/texture_button.cpp
msgid "Pressed"
msgstr "Premuto"
#: core/input/input_event.cpp
msgid "Keycode"
msgstr "Codice di tasto"
#: core/input/input_event.cpp
msgid "Physical Keycode"
msgstr "Codice di tasto fisico"
#: core/input/input_event.cpp
msgid "Key Label"
msgstr "Etichetta di tasto"
#: core/input/input_event.cpp
msgid "Unicode"
msgstr "Unicode"
#: core/input/input_event.cpp platform/macos/export/export_plugin.cpp
msgid "Location"
msgstr "Posizione"
#: core/input/input_event.cpp
msgid "Echo"
msgstr "Eco"
#: core/input/input_event.cpp scene/gui/base_button.cpp
msgid "Button Mask"
msgstr "Maschera di pulsanti"
#: core/input/input_event.cpp editor/animation_track_editor.cpp
#: editor/import/3d/resource_importer_scene.cpp
#: modules/gltf/structures/gltf_node.cpp scene/2d/node_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/node_3d.cpp
#: scene/3d/remote_transform_3d.cpp scene/gui/control.cpp scene/main/window.cpp
#: scene/resources/particle_process_material.cpp servers/physics_server_2d.cpp
#: servers/physics_server_3d.cpp
msgid "Position"
msgstr "Posizione"
#: core/input/input_event.cpp
msgid "Global Position"
msgstr "Posizione globale"
#: core/input/input_event.cpp scene/main/window.cpp
msgid "Factor"
msgstr "Coefficiente"
#: core/input/input_event.cpp
msgid "Button Index"
msgstr "Indice Pulsante Mouse"
#: core/input/input_event.cpp
msgid "Canceled"
msgstr "Cancellato"
#: core/input/input_event.cpp
msgid "Double Click"
msgstr "Doppio clic"
#: core/input/input_event.cpp
msgid "Tilt"
msgstr "Inclinazione"
#: core/input/input_event.cpp
msgid "Pressure"
msgstr "Pressione"
#: core/input/input_event.cpp
msgid "Pen Inverted"
msgstr "Penna Invertita"
#: core/input/input_event.cpp
msgid "Relative"
msgstr "Relativo"
#: core/input/input_event.cpp
msgid "Screen Relative"
msgstr "Relativo allo schermo"
#: core/input/input_event.cpp scene/2d/physics/rigid_body_2d.cpp
#: scene/3d/physics/rigid_body_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Velocity"
msgstr "Velocità"
#: core/input/input_event.cpp
msgid "Screen Velocity"
msgstr "Velocità dello schermo"
#: core/input/input_event.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Asse"
#: core/input/input_event.cpp
msgid "Axis Value"
msgstr "Valore Asse"
#: core/input/input_event.cpp
msgid "Index"
msgstr "Indice"
#: core/input/input_event.cpp
msgid "Double Tap"
msgstr "Doppio tocco"
#: core/input/input_event.cpp
#: modules/openxr/action_map/openxr_interaction_profile.cpp
#: scene/2d/touch_screen_button.cpp
msgid "Action"
msgstr "Azione"
#: core/input/input_event.cpp modules/mobile_vr/mobile_vr_interface.cpp
#: modules/openxr/openxr_interface.cpp scene/3d/gpu_particles_collision_3d.cpp
#: scene/resources/2d/skeleton/skeleton_modification_stack_2d.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Strength"
msgstr "Intensità"
#: core/input/input_event.cpp
msgid "Event Index"
msgstr "Indice d'evento"
#: core/input/input_event.cpp
msgid "Delta"
msgstr "Delta"
#: core/input/input_event.cpp
msgid "Channel"
msgstr "Canale"
#: core/input/input_event.cpp
msgid "Pitch"
msgstr "Tono"
#: core/input/input_event.cpp
msgid "Instrument"
msgstr "Strumento"
#: core/input/input_event.cpp
msgid "Controller Number"
msgstr "Numero del controller"
#: core/input/input_event.cpp
msgid "Controller Value"
msgstr "Valore del controller"
#: core/input/input_event.cpp scene/gui/base_button.cpp
msgid "Shortcut"
msgstr "Scorciatoia"
#: core/input/shortcut.cpp
msgid "Events"
msgstr "Eventi"
#: core/io/dir_access.cpp
msgid "Include Navigational"
msgstr "Includi navigazione"
#: core/io/dir_access.cpp
msgid "Include Hidden"
msgstr "Includi i file nascosti"
#: core/io/file_access.cpp core/io/stream_peer.cpp
msgid "Big Endian"
msgstr "Big Endian"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
msgstr "Modalità blocco attivata"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
msgstr "Leggi Dimensione Chunk"
#: core/io/json.cpp scene/2d/polygon_2d.cpp scene/3d/lightmap_gi.cpp
#: scene/3d/voxel_gi.cpp
msgid "Data"
msgstr "Dati"
#: core/io/marshalls.cpp
msgid "Object ID"
msgstr "ID dell'oggetto"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
msgstr "Dimensione Massima Encode Buffer"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
msgstr "Dimensione Massima Input Buffer"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
msgstr "Dimensione Massima Output Buffer"
#: core/io/resource.cpp
msgid "Resource"
msgstr "Risorsa"
#: core/io/resource.cpp
msgid "Local to Scene"
msgstr "Locale alla scena"
#: core/io/resource.cpp editor/import/3d/resource_importer_scene.cpp
#: servers/navigation/navigation_path_query_result_2d.cpp
#: servers/navigation/navigation_path_query_result_3d.cpp
msgid "Path"
msgstr "Percorso"
#: core/io/stream_peer.cpp
msgid "Data Array"
msgstr "Array di Dati"
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr "Quantità massima connessioni in attesa"
#: core/math/a_star_grid_2d.cpp scene/2d/sprite_2d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/atlas_texture.cpp
msgid "Region"
msgstr "Regione"
#: core/math/a_star_grid_2d.cpp modules/noise/fastnoise_lite.cpp
#: scene/2d/animated_sprite_2d.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
#: scene/2d/polygon_2d.cpp scene/2d/sprite_2d.cpp scene/3d/label_3d.cpp
#: scene/3d/look_at_modifier_3d.cpp scene/3d/physics/physical_bone_3d.cpp
#: scene/3d/soft_body_3d.cpp scene/3d/spring_bone_collision_3d.cpp
#: scene/3d/sprite_3d.cpp scene/3d/visual_instance_3d.cpp
#: scene/gui/rich_text_effect.cpp scene/gui/split_container.cpp
#: scene/main/canvas_layer.cpp scene/resources/3d/primitive_meshes.cpp
#: scene/resources/font.cpp scene/resources/label_settings.cpp
#: scene/resources/material.cpp scene/resources/style_box_flat.cpp
msgid "Offset"
msgstr "Scostamento"
#: core/math/a_star_grid_2d.cpp scene/animation/root_motion_view.cpp
#: scene/resources/2d/navigation_polygon.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell Size"
msgstr "Dimensione cella"
#: core/math/a_star_grid_2d.cpp
msgid "Cell Shape"
msgstr "Forma Cella"
#: core/math/a_star_grid_2d.cpp
msgid "Jumping Enabled"
msgstr "Salto abilitato"
#: core/math/a_star_grid_2d.cpp
msgid "Default Compute Heuristic"
msgstr "Calcolo euristico predefinito"
#: core/math/a_star_grid_2d.cpp
msgid "Default Estimate Heuristic"
msgstr "Stima euristico predefinita"
#: core/math/a_star_grid_2d.cpp
msgid "Diagonal Mode"
msgstr "Modalità Diagonale"
#: core/math/random_number_generator.cpp modules/noise/fastnoise_lite.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Seed"
msgstr "Seme"
#: core/math/random_number_generator.cpp
msgid "State"
msgstr "Stato"
#: core/object/message_queue.cpp main/performance.cpp
msgid "Memory"
msgstr "Memoria"
#: core/object/message_queue.cpp core/register_core_types.cpp main/main.cpp
#: modules/jolt_physics/jolt_project_settings.cpp
#: modules/webrtc/register_types.cpp scene/main/window.cpp
#: servers/rendering_server.cpp
msgid "Limits"
msgstr "Limiti"
#: core/object/message_queue.cpp
msgid "Message Queue"
msgstr "Coda dei messaggi"
#: core/object/undo_redo.cpp scene/resources/environment.cpp
msgid "Max Steps"
msgstr "Passi massimi"
#: core/register_core_types.cpp
#: editor/debugger/debug_adapter/debug_adapter_server.cpp
#: editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#: modules/mbedtls/register_types.cpp modules/webrtc/register_types.cpp
msgid "Network"
msgstr "Reti"
#: core/register_core_types.cpp
msgid "TCP"
msgstr "TCP"
#: core/register_core_types.cpp
msgid "Connect Timeout Seconds"
msgstr "Scadenza di tentativi di connessione (sec)"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
msgstr "Flusso di pacchetti tra peer"
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
msgstr "Buffer massimo (potenza di 2)"
#: core/register_core_types.cpp editor/editor_settings.cpp
#: modules/mbedtls/register_types.cpp
msgid "TLS"
msgstr "TLS"
#: core/register_core_types.cpp
msgid "Certificate Bundle Override"
msgstr "Sostituzione di pacchetto di certificati"
#: core/register_core_types.cpp scene/gui/rich_text_label.cpp
msgid "Threading"
msgstr "Thread paralleli (Threading)"
#: core/register_core_types.cpp
msgid "Worker Pool"
msgstr "Gruppo di thread di lavoro"
#: core/register_core_types.cpp servers/navigation_server_3d.cpp
msgid "Max Threads"
msgstr "Thread in parallelo massimi"
#: core/register_core_types.cpp
msgid "Low Priority Thread Ratio"
msgstr "Rapporto di thread a bassa priorità"
#: core/string/translation.cpp core/string/translation_server.cpp main/main.cpp
msgid "Locale"
msgstr "Lingua"
#: core/string/translation_server.cpp
msgid "Test"
msgstr "Testing"
#: core/string/translation_server.cpp
#, fuzzy
msgid "Fallback"
msgstr "Riserva"
#: core/string/translation_server.cpp
msgid "Pseudolocalization"
msgstr "Pseudolocalizzazione"
#: core/string/translation_server.cpp
msgid "Use Pseudolocalization"
msgstr "Usa la pseudolocalizzazione"
#: core/string/translation_server.cpp
msgid "Replace With Accents"
msgstr "Sostituisci con accenti"
#: core/string/translation_server.cpp
msgid "Double Vowels"
msgstr "Doppie vocali"
#: core/string/translation_server.cpp
msgid "Fake BiDi"
msgstr "Usa BiDi fasullo"
#: core/string/translation_server.cpp scene/2d/parallax_2d.cpp
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
msgid "Override"
msgstr "Sostituzioni"
#: core/string/translation_server.cpp
msgid "Expansion Ratio"
msgstr "Rapporto di espansione"
#: core/string/translation_server.cpp scene/gui/spin_box.cpp
msgid "Prefix"
msgstr "Prefisso"
#: core/string/translation_server.cpp editor/gui/editor_spin_slider.cpp
#: scene/gui/spin_box.cpp
msgid "Suffix"
msgstr "Suffisso"
#: core/string/translation_server.cpp
msgid "Skip Placeholders"
msgstr "Ignora i segnaposto"
#: editor/animation_track_editor.cpp
#: editor/import/3d/resource_importer_scene.cpp
#: modules/gltf/structures/gltf_node.cpp scene/2d/node_2d.cpp
#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/node_3d.cpp scene/3d/physics/physical_bone_3d.cpp
#: scene/3d/remote_transform_3d.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
msgid "Rotation"
msgstr "Rotazione"
#: editor/animation_track_editor.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valore"
#: editor/animation_track_editor.cpp
msgid "Arg Count"
msgstr "Quantità Argomenti"
#: editor/animation_track_editor.cpp
msgid "Args"
msgstr "Argomenti"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: modules/noise/fastnoise_lite.cpp scene/3d/physics/physical_bone_3d.cpp
#: scene/gui/text_edit.cpp scene/resources/visual_shader_nodes.cpp
#: servers/xr/xr_tracker.cpp
msgid "Type"
msgstr "Tipo"
#: editor/animation_track_editor.cpp
msgid "In Handle"
msgstr "Maniglia d'ingresso"
#: editor/animation_track_editor.cpp
msgid "Out Handle"
msgstr "Maniglia d'uscita"
#: editor/animation_track_editor.cpp
msgid "Handle Mode"
msgstr "Modalità di maniglie"
#: editor/animation_track_editor.cpp scene/2d/audio_stream_player_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_stream_player.cpp
msgid "Stream"
msgstr "Flusso"
#: editor/animation_track_editor.cpp scene/animation/animation_blend_tree.cpp
msgid "Start Offset"
msgstr "Offset di inizio"
#: editor/animation_track_editor.cpp
msgid "End Offset"
msgstr "Offset di fine"
#: editor/animation_track_editor.cpp
msgid "Easing"
msgstr "Allentamento"
#: editor/debugger/debug_adapter/debug_adapter_server.cpp
msgid "Debug Adapter"
msgstr "Adattatore di debug"
#: editor/debugger/debug_adapter/debug_adapter_server.cpp
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Remote Port"
msgstr "Porta remota"
#: editor/debugger/debug_adapter/debug_adapter_server.cpp
msgid "Request Timeout"
msgstr "Scadenza delle richieste (Timeout)"
#: editor/debugger/debug_adapter/debug_adapter_server.cpp
msgid "Sync Breakpoints"
msgstr "Sincronizza punti di interruzione"
#: editor/editor_inspector.cpp editor/gui/editor_spin_slider.cpp
msgid "Label"
msgstr "Etichetta"
#: editor/editor_inspector.cpp editor/gui/editor_spin_slider.cpp
#: scene/theme/default_theme.cpp
msgid "Read Only"
msgstr "Sola Lettura"
#: editor/editor_inspector.cpp
msgid "Draw Label"
msgstr "Disegna etichetta"
#: editor/editor_inspector.cpp
msgid "Draw Background"
msgstr "Disegna sfondo"
#: editor/editor_inspector.cpp
msgid "Checkable"
msgstr "Spuntabile"
#: editor/editor_inspector.cpp scene/theme/default_theme.cpp
msgid "Checked"
msgstr "Selezionato"
#: editor/editor_inspector.cpp
msgid "Draw Warning"
msgstr "Mostra avvertimenti"
#: editor/editor_inspector.cpp
msgid "Keying"
msgstr "Tasti"
#: editor/editor_inspector.cpp
msgid "Deletable"
msgstr "Eliminabile"
#: editor/editor_inspector.cpp scene/gui/graph_element.cpp
msgid "Selectable"
msgstr "Selezionabile"
#: editor/editor_inspector.cpp
msgid "Use Folding"
msgstr "Usa riduzione"
#: editor/editor_inspector.cpp
msgid "Name Split Ratio"
msgstr "Rapporto di divisione del nome"
#: editor/editor_interface.cpp
msgid "Distraction Free Mode"
msgstr "Modalità senza distrazioni"
#: editor/editor_interface.cpp
msgid "Movie Maker Enabled"
msgstr "Movie Maker abilitato"
#: editor/editor_resource_picker.cpp
msgid "Base Type"
msgstr "Tipo di Base"
#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
#: scene/gui/slider.cpp scene/gui/spin_box.cpp scene/gui/text_edit.cpp
msgid "Editable"
msgstr "Modificabile"
#: editor/editor_resource_picker.cpp scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Modalità Interruttore"
#: editor/editor_settings.cpp servers/xr/xr_interface.cpp
msgid "Interface"
msgstr "Interfaccia"
#: editor/editor_settings.cpp editor/import/resource_importer_texture.cpp
#: editor/register_editor_types.cpp main/main.cpp scene/2d/camera_2d.cpp
#: scene/3d/light_3d.cpp scene/gui/progress_bar.cpp scene/main/node.cpp
#: servers/movie_writer/movie_writer.cpp
msgid "Editor"
msgstr "Editor"
#: editor/editor_settings.cpp
msgid "Editor Language"
msgstr "Lingua dell'editor"
#: editor/editor_settings.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Libreria dei contenuti"
#: editor/editor_settings.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr "Utilizza i thread"
#: editor/editor_settings.cpp
msgid "Localize Settings"
msgstr "Localizza le impostazioni"
#: editor/editor_settings.cpp
msgid "Dock Tab Style"
msgstr "Stile delle schede dei pannelli"
#: editor/editor_settings.cpp
msgid "UI Layout Direction"
msgstr "Direzione del layout dell'interfaccia utente"
#: editor/editor_settings.cpp
msgid "Display Scale"
msgstr "Scala di visualizzazione"
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
msgstr "Scala di visualizzazione personalizzata"
#: editor/editor_settings.cpp
msgid "Editor Screen"
msgstr "Schermo dell'editor"
#: editor/editor_settings.cpp
msgid "Project Manager Screen"
msgstr "Schermo del gestore dei progetti"
#: editor/editor_settings.cpp
msgid "Connection"
msgstr "Connessione"
#: editor/editor_settings.cpp
msgid "Engine Version Update Mode"
msgstr "Metodo di aggiornamento della versione del motore"
#: editor/editor_settings.cpp
msgid "Use Embedded Menu"
msgstr "Usa menù integrato"
#: editor/editor_settings.cpp
msgid "Use Native File Dialogs"
msgstr "Usa dialoghi nativi di file"
#: editor/editor_settings.cpp
msgid "Expand to Title"
msgstr "Espandi al titolo"
#: editor/editor_settings.cpp
msgid "Main Font Size"
msgstr "Dimensione della font principale"
#: editor/editor_settings.cpp
msgid "Code Font Size"
msgstr "Dimensione della font di codice"
#: editor/editor_settings.cpp
msgid "Code Font Contextual Ligatures"
msgstr "Ligature contestuali del font per il codice"
#: editor/editor_settings.cpp
msgid "Code Font Custom OpenType Features"
msgstr "Funzionalità OpenType personalizzate del font per il codice"
#: editor/editor_settings.cpp
msgid "Code Font Custom Variations"
msgstr "Variazioni personalizzate del font per il codice"
#: editor/editor_settings.cpp
msgid "Font Antialiasing"
msgstr "Antialiasing del font"
#: editor/editor_settings.cpp
msgid "Font Hinting"
msgstr "Hinting del font"
#: editor/editor_settings.cpp
msgid "Font Subpixel Positioning"
msgstr "Posizionamento subpixel dei font"
#: editor/editor_settings.cpp
msgid "Font Disable Embedded Bitmaps"
msgstr "Disattiva le bitmap incorporate dei font"
#: editor/editor_settings.cpp
msgid "Font Allow MSDF"
msgstr "Abilita MSDF per il font"
#: editor/editor_settings.cpp
msgid "Main Font"
msgstr "Font principale"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
msgstr "Grassetto del font principale"
#: editor/editor_settings.cpp
msgid "Code Font"
msgstr "Font del codice"
#: editor/editor_settings.cpp
msgid "Separate Distraction Mode"
msgstr "Separa modalità senza distrazioni"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
msgstr "Apri gli screenshot in automatico"
#: editor/editor_settings.cpp
msgid "Single Window Mode"
msgstr "Modalità finestra unica"
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
msgstr "Usa i tasti aggiuntivi del mouse per navigare la cronologia"
#: editor/editor_settings.cpp
msgid "Save Each Scene on Quit"
msgstr "Salva ogni scena all'uscita"
#: editor/editor_settings.cpp
msgid "Save on Focus Loss"
msgstr "Salva alla perdita del focus"
#: editor/editor_settings.cpp
msgid "Accept Dialog Cancel OK Buttons"
msgstr "Pulsanti OK e Cancella nel dialogo d'accettazione"
#: editor/editor_settings.cpp
msgid "Show Internal Errors in Toast Notifications"
msgstr "Mostra errori interni in notifiche toast"
#: editor/editor_settings.cpp
msgid "Show Update Spinner"
msgstr "Mostra la rotella di aggiornamento"
#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
msgstr "Modalità basso consumo del processore (µsec)"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Unfocused Low Processor Mode Sleep (µsec)"
msgstr "Durata modalità basso consumo del processore quando fuori focus (µsec)"
#: editor/editor_settings.cpp
msgid "Import Resources When Unfocused"
msgstr "Importa risorse quando fuori focus"
#: editor/editor_settings.cpp main/main.cpp
msgid "V-Sync Mode"
msgstr "Modalità della sincronizzazione verticale"
#: editor/editor_settings.cpp
msgid "Update Continuously"
msgstr "Aggiorna continuamente"
#: editor/editor_settings.cpp
#: editor/plugins/gizmos/particles_3d_emission_shape_gizmo_plugin.cpp
msgid "Editors"
msgstr "Editor"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Scene Tree Root Selection"
msgstr "Mostra selezione della radice di scena"
#: editor/editor_settings.cpp
msgid "Derive Script Globals by Name"
msgstr "Ricava le globali di script per nome"
#: editor/editor_settings.cpp
msgid "Docks"
msgstr "Pannelli"
#: editor/editor_settings.cpp
msgid "Scene Tree"
msgstr "Albero di scene"
#: editor/editor_settings.cpp
msgid "Ask Before Revoking Unique Name"
msgstr "Chiedi prima di revocare un nome univoco"
#: editor/editor_settings.cpp
msgid "Inspector"
msgstr "Ispettore"
#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items per Page"
msgstr "Limite di elementi di array/dizionario per pagina"
#: editor/editor_settings.cpp
msgid "Show Low Level OpenType Features"
msgstr "Mostra funzionalità di basso livello per OpenType"
#: editor/editor_settings.cpp
msgid "Float Drag Speed"
msgstr "Velocità di trascinamento dei float"
#: editor/editor_settings.cpp
msgid "Nested Color Mode"
msgstr "Modalità di colore innestato"
#: editor/editor_settings.cpp
msgid "Delimitate All Container and Resources"
msgstr "Delimita tutti i contenitori e le risorse"
#: editor/editor_settings.cpp
msgid "Default Property Name Style"
msgstr "Stile predefinito dei nomi delle proprietà"
#: editor/editor_settings.cpp
msgid "Default Float Step"
msgstr "Passo predefinito dei float"
#: editor/editor_settings.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr "Disabilita riduzione"
#: editor/editor_settings.cpp
msgid "Auto Unfold Foreign Scenes"
msgstr "Espandi in automatico le scene esterne"
#: editor/editor_settings.cpp
msgid "Horizontal Vector2 Editing"
msgstr "Modifica Vector2 orizzontalmente"
#: editor/editor_settings.cpp
msgid "Horizontal Vector Types Editing"
msgstr "Modifica tipi di vettori orizzontalmente"
#: editor/editor_settings.cpp
msgid "Open Resources in Current Inspector"
msgstr "Apri risorse nell'ispettore attuale"
#: editor/editor_settings.cpp
msgid "Resources to Open in New Inspector"
msgstr "Risorse da aprire in un nuovo ispettore"
#: editor/editor_settings.cpp
msgid "Default Color Picker Mode"
msgstr "Modalità predefinita per il selettore di colore"
#: editor/editor_settings.cpp
msgid "Default Color Picker Shape"
msgstr "Forma predefinita per il selettore di colore"
#: editor/editor_settings.cpp modules/gdscript/editor/gdscript_highlighter.cpp
#: scene/gui/control.cpp scene/main/window.cpp scene/theme/theme_db.cpp
msgid "Theme"
msgstr "Tema"
#: editor/editor_settings.cpp
msgid "Follow System Theme"
msgstr "Segui il tema del sistema"
#: editor/editor_settings.cpp
msgid "Preset"
msgstr "Preimpostazione"
#: editor/editor_settings.cpp
msgid "Spacing Preset"
msgstr "Preimpostazione di spaziatura"
#: editor/editor_settings.cpp
msgid "Icon and Font Color"
msgstr "Colore d'icone e font"
#: editor/editor_settings.cpp
msgid "Base Color"
msgstr "Colore di base"
#: editor/editor_settings.cpp
msgid "Accent Color"
msgstr "Colore d'accento"
#: editor/editor_settings.cpp
msgid "Use System Accent Color"
msgstr "Usa il colore d'accento del sistema"
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr "Contrasto"
#: editor/editor_settings.cpp
msgid "Draw Extra Borders"
msgstr "Disegna bordi aggiuntivi"
#: editor/editor_settings.cpp
msgid "Icon Saturation"
msgstr "Saturazione d'icone"
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
msgstr "Opacità delle linee di relazione"
#: editor/editor_settings.cpp scene/resources/2d/navigation_polygon.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Border Size"
msgstr "Dimensione dei bordi"
#: editor/editor_settings.cpp scene/resources/style_box_flat.cpp
msgid "Corner Radius"
msgstr "Raggio dei contorni"
#: editor/editor_settings.cpp
msgid "Base Spacing"
msgstr "Spaziatura di base"
#: editor/editor_settings.cpp
msgid "Additional Spacing"
msgstr "Spaziatura addizionale"
#: editor/editor_settings.cpp
msgid "Custom Theme"
msgstr "Tema personalizzato"
#: editor/editor_settings.cpp
msgid "Touchscreen"
msgstr "Touchscreen"
#: editor/editor_settings.cpp
msgid "Scale Gizmo Handles"
msgstr "Scala di maniglie gizmo"
#: editor/editor_settings.cpp
msgid "Increase Scrollbar Touch Area"
msgstr "Aumenta area di tocco delle barre di scorrimento"
#: editor/editor_settings.cpp
msgid "Scene Tabs"
msgstr "Schede di scena"
#: editor/editor_settings.cpp
msgid "Display Close Button"
msgstr "Mostra pulsante di chiusura"
#: editor/editor_settings.cpp
msgid "Show Thumbnail on Hover"
msgstr "Mostra miniatura al passaggio del mouse"
#: editor/editor_settings.cpp
msgid "Maximum Width"
msgstr "Larghezza massima"
#: editor/editor_settings.cpp
msgid "Show Script Button"
msgstr "Mostra pulsante di script"
#: editor/editor_settings.cpp
msgid "Restore Scenes on Load"
msgstr "Ripristina scene al caricamento"
#: editor/editor_settings.cpp
msgid "Multi Window"
msgstr "Multi-finestra"
#: editor/editor_settings.cpp
msgid "Restore Windows on Load"
msgstr "Ripristina finestre al caricamento"
#: editor/editor_settings.cpp
msgid "Maximize Window"
msgstr "Massimizza finestra"
#: editor/editor_settings.cpp modules/fbx/register_types.cpp
#: modules/gltf/register_types.cpp
msgid "FileSystem"
msgstr "Filesystem"
#: editor/editor_settings.cpp
msgid "External Programs"
msgstr "Programmi esterni"
#: editor/editor_settings.cpp
msgid "Raster Image Editor"
msgstr "Editor di immagini raster"
#: editor/editor_settings.cpp
msgid "Vector Image Editor"
msgstr "Editor di immagini vettoriali"
#: editor/editor_settings.cpp
msgid "Audio Editor"
msgstr "Editor di audio"
#: editor/editor_settings.cpp
msgid "3D Model Editor"
msgstr "Editor di modelli 3D"
#: editor/editor_settings.cpp
msgid "Terminal Emulator"
msgstr "Emulatore di terminale"
#: editor/editor_settings.cpp
msgid "Terminal Emulator Flags"
msgstr "Flag di emulatore di terminale"
#: editor/editor_settings.cpp
msgid "Directories"
msgstr "Cartelle"
#: editor/editor_settings.cpp
msgid "Autoscan Project Path"
msgstr "Scansiona percorso dei progetti in automatico"
#: editor/editor_settings.cpp
msgid "Default Project Path"
msgstr "Percorso predefinito dei progetti"
#: editor/editor_settings.cpp
msgid "On Save"
msgstr "Al salvataggio"
#: editor/editor_settings.cpp
msgid "Compress Binary Resources"
msgstr "Comprimi le risorse in binario"
#: editor/editor_settings.cpp
msgid "Safe Save on Backup then Rename"
msgstr "Salvataggio sicuro di riserva poi rinomina"
#: editor/editor_settings.cpp
msgid "File Server"
msgstr "File Server"
#: editor/editor_settings.cpp platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp scene/theme/default_theme.cpp
msgid "Port"
msgstr "Porta"
#: editor/editor_settings.cpp platform/windows/export/export_plugin.cpp
msgid "Password"
msgstr "Password"
#: editor/editor_settings.cpp
msgid "File Dialog"
msgstr "Dialogo di file"
#: editor/editor_settings.cpp editor/gui/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Show Hidden Files"
msgstr "Mostra file nascosti"
#: editor/editor_settings.cpp editor/gui/editor_file_dialog.cpp
msgid "Display Mode"
msgstr "Modalità di visualizzazione"
#: editor/editor_settings.cpp
msgid "Thumbnail Size"
msgstr "Dimensione della miniatura"
#: editor/editor_settings.cpp
msgid "Quick Open Dialog"
msgstr "Finestra di dialogo di apertura rapida"
#: editor/editor_settings.cpp scene/2d/physics/shape_cast_2d.cpp
#: scene/3d/physics/shape_cast_3d.cpp
msgid "Max Results"
msgstr "Risultati massimi"
#: editor/editor_settings.cpp
msgid "Show Search Highlight"
msgstr "Evidenzia caratteri nella ricerca"
#: editor/editor_settings.cpp
msgid "Enable Fuzzy Matching"
msgstr "Abilita ricerca approssimata"
#: editor/editor_settings.cpp
msgid "Max Fuzzy Misses"
msgstr "Margine di errore per la ricerca approssimata"
#: editor/editor_settings.cpp
msgid "Include Addons"
msgstr "Includi componenti aggiuntivi"
#: editor/editor_settings.cpp
msgid "Default Display Mode"
msgstr "Modalità predefinita di visualizzazione"
#: editor/editor_settings.cpp editor/import/3d/resource_importer_scene.cpp
#: editor/register_editor_types.cpp modules/fbx/register_types.cpp
#: modules/gltf/register_types.cpp
msgid "Import"
msgstr "Importazione"
#: editor/editor_settings.cpp modules/gltf/register_types.cpp
msgid "Blender"
msgstr "Blender"
#: editor/editor_settings.cpp
msgid "Blender Path"
msgstr "Percorso di Blender"
#: editor/editor_settings.cpp
msgid "RPC Port"
msgstr "Porta RPC"
#: editor/editor_settings.cpp
msgid "RPC Server Uptime"
msgstr "Tempo di operatività del server RPC"
#: editor/editor_settings.cpp modules/fbx/editor/editor_scene_importer_ufbx.cpp
msgid "FBX"
msgstr "FBX"
#: editor/editor_settings.cpp
msgid "FBX2glTF Path"
msgstr "Percorso di FBX2glTF"
#: editor/editor_settings.cpp
msgid "Tools"
msgstr "Strumenti"
#: editor/editor_settings.cpp
msgid "OIDN"
msgstr "OIDN"
#: editor/editor_settings.cpp
msgid "OIDN Denoise Path"
msgstr "Percorso di OIDN Denoise"
#: editor/editor_settings.cpp
msgid "Ask Before Deleting Related Animation Tracks"
msgstr "Chiedi prima di eliminare le tracce di animazione associate"
#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
msgstr "Avvia il dialogo di creazione massimizzato"
#: editor/editor_settings.cpp
msgid "Auto Expand to Selected"
msgstr "Espandi automaticamente alla selezione"
#: editor/editor_settings.cpp
msgid "Center Node on Reparent"
msgstr "Centra nodo al cambio di genitore"
#: editor/editor_settings.cpp
msgid "Hide Filtered Out Parents"
msgstr "Nascondi genitori filtrati"
#: editor/editor_settings.cpp
msgid "Always Show Folders"
msgstr "Mostra sempre cartelle"
#: editor/editor_settings.cpp
msgid "TextFile Extensions"
msgstr "Estensioni di file di testo"
#: editor/editor_settings.cpp
msgid "Other File Extensions"
msgstr "Altre estensioni di file"
#: editor/editor_settings.cpp
msgid "Property Editor"
msgstr "Editor di proprietà"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
msgstr "Intervallo di aggiornamento automatico"
#: editor/editor_settings.cpp
msgid "Subresource Hue Tint"
msgstr "Tinta tono delle sottorisorse"
#: editor/editor_settings.cpp modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Text Editor"
msgstr "Editor di testo"
#: editor/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/resources/label_settings.cpp
#: scene/resources/text_paragraph.cpp scene/theme/default_theme.cpp
msgid "Line Spacing"
msgstr "Spaziatura righe"
#: editor/editor_settings.cpp
msgid "Color Theme"
msgstr "Tema dei colori"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Aspetto"
#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr "Cursore"
#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr "Lampeggia cursore"
#: editor/editor_settings.cpp
msgid "Caret Blink Interval"
msgstr "Intervallo di lampeggiamento cursore"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr "Evidenzia la riga attuale"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr "Evidenzia tutte le occorrenze"
#: editor/editor_settings.cpp
msgid "Guidelines"
msgstr "Linee guida"
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
msgstr "Mostra linee guida di lunghezza della riga"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
msgstr "Margine leggero suggerito per lunghezza della riga"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
msgstr "Margine pesante suggerito per lunghezza della riga"
#: editor/editor_settings.cpp scene/gui/code_edit.cpp
msgid "Gutters"
msgstr "Barre laterali"
#: editor/editor_settings.cpp
msgid "Show Line Numbers"
msgstr "Mostra i numeri di riga"
#: editor/editor_settings.cpp
msgid "Line Numbers Zero Padded"
msgstr "Riempi i numeri di riga con zeri"
#: editor/editor_settings.cpp
msgid "Highlight Type Safe Lines"
msgstr "Evidenzia le righe di tipo sicuro"
#: editor/editor_settings.cpp
msgid "Show Info Gutter"
msgstr "Mostra barra laterale delle informazioni"
#: editor/editor_settings.cpp scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr "Minimappa"
#: editor/editor_settings.cpp
msgid "Show Minimap"
msgstr "Mostra minimappa"
#: editor/editor_settings.cpp
msgid "Minimap Width"
msgstr "Larghezza minimappa"
#: editor/editor_settings.cpp
msgid "Lines"
msgstr "Righe"
#: editor/editor_settings.cpp
msgid "Code Folding"
msgstr "Riduzione del codice"
#: editor/editor_settings.cpp
msgid "Word Wrap"
msgstr "Ritorno a capo automatico"
#: editor/editor_settings.cpp scene/3d/label_3d.cpp scene/gui/button.cpp
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#: scene/resources/3d/primitive_meshes.cpp
msgid "Autowrap Mode"
msgstr "Modo di ritorno a capo automatico"
#: editor/editor_settings.cpp
msgid "Whitespace"
msgstr "Spazio vuoto"
#: editor/editor_settings.cpp
msgid "Draw Tabs"
msgstr "Disegna tabulazioni"
#: editor/editor_settings.cpp
msgid "Draw Spaces"
msgstr "Disegna spazi"
#: editor/editor_settings.cpp
msgid "Behavior"
msgstr "Comportamento"
#: editor/editor_settings.cpp
msgid "Empty Selection Clipboard"
msgstr "Appunti con selezione vuota"
#: editor/editor_settings.cpp main/performance.cpp modules/gridmap/grid_map.cpp
#: scene/2d/tile_map_layer.cpp scene/resources/2d/tile_set.cpp
#: servers/navigation_server_3d.cpp
msgid "Navigation"
msgstr "Navigazione"
#: editor/editor_settings.cpp
msgid "Move Caret on Right Click"
msgstr "Muovi cursore ogni clic destro"
#: editor/editor_settings.cpp
msgid "Scroll Past End of File"
msgstr "Scorri oltre la fine del file"
#: editor/editor_settings.cpp
msgid "Smooth Scrolling"
msgstr "Scorrimento fluido"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr "Velocità di scorrimento verticale"
#: editor/editor_settings.cpp
msgid "Drag and Drop Selection"
msgstr "Selezione con trascino e rilascio"
#: editor/editor_settings.cpp
msgid "Stay in Script Editor on Node Selected"
msgstr "Rimani nell'editor degli script alla selezione di un nodo"
#: editor/editor_settings.cpp
msgid "Open Script When Connecting Signal to Existing Method"
msgstr "Apri Script quando connetti un segnale a un metodo esistente"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Use Default Word Separators"
msgstr "Usa i separatori predefiniti di parole"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Use Custom Word Separators"
msgstr "Usa separatori personalizzati di parole"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Custom Word Separators"
msgstr "Separatori personalizzati di parole"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Indent"
msgstr "Indentazione"
#: editor/editor_settings.cpp
msgid "Auto Indent"
msgstr "Indenta automaticamente"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Indent Wrapped Lines"
msgstr "Indenta righe avvolte"
#: editor/editor_settings.cpp
msgid "Files"
msgstr "File"
#: editor/editor_settings.cpp
msgid "Trim Trailing Whitespace on Save"
msgstr "Elimina spazi vuoti finali al salvataggio"
#: editor/editor_settings.cpp
msgid "Trim Final Newlines on Save"
msgstr "Elimina ritorni a capo finali al salvataggio"
#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
msgstr "Intervallo di autosalvataggio (in secondi)"
#: editor/editor_settings.cpp
msgid "Restore Scripts on Load"
msgstr "Ripristina gli script al caricamento"
#: editor/editor_settings.cpp
msgid "Convert Indent on Save"
msgstr "Converti indentazione al salvataggio"
#: editor/editor_settings.cpp
msgid "Auto Reload Scripts on External Change"
msgstr "Auto-ricarica gli script in caso di modifiche esterne"
#: editor/editor_settings.cpp
msgid "Auto Reload and Parse Scripts on Save"
msgstr "Ricarica e analizza automaticamente gli script al salvataggio"
#: editor/editor_settings.cpp
msgid "Open Dominant Script on Scene Change"
msgstr "Apri lo script dominante al cambio di scena"
#: editor/editor_settings.cpp
msgid "Documentation"
msgstr "Documentazione"
#: editor/editor_settings.cpp
msgid "Enable Tooltips"
msgstr "Abilita i tooltip"
#: editor/editor_settings.cpp
msgid "Script List"
msgstr "Elenco degli script"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
msgstr "Mostra riepilogo dei membri"
#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
msgstr "Ordina riepilogo dei membri alfabeticamente"
#: editor/editor_settings.cpp
msgid "Script Temperature Enabled"
msgstr "Abilita temperatura degli script"
#: editor/editor_settings.cpp
msgid "Script Temperature History Size"
msgstr "Dimensione cronologia della temperatura degli script"
#: editor/editor_settings.cpp
msgid "Highlight Scene Scripts"
msgstr "Evidenzia script della scena"
#: editor/editor_settings.cpp
msgid "Group Help Pages"
msgstr "Raggruppa pagine della guida"
#: editor/editor_settings.cpp
msgid "Sort Scripts By"
msgstr "Ordina script per"
#: editor/editor_settings.cpp
msgid "List Script Names As"
msgstr "Elenca nomi degli script come"
#: editor/editor_settings.cpp
msgid "External"
msgstr "Esterno"
#: editor/editor_settings.cpp
msgid "Exec Path"
msgstr "Percorso di esecuzione"
#: editor/editor_settings.cpp
msgid "Exec Flags"
msgstr "Flag di esecuzione"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Completion"
msgstr "Completamento"
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr "Ritardo di analisi dopo inattività"
#: editor/editor_settings.cpp
msgid "Idle Parse Delay With Errors Found"
msgstr "Ritardo di analisi dopo inattività con errori individuati"
#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
msgstr "Completa parentesi automaticamente"
#: editor/editor_settings.cpp
msgid "Code Complete Enabled"
msgstr "Abilita completamento di codice"
#: editor/editor_settings.cpp
msgid "Code Complete Delay"
msgstr "Ritardo del completamento di codice"
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
msgstr "Mostra suggerimento di chiamata sotto la riga attuale"
#: editor/editor_settings.cpp
msgid "Complete File Paths"
msgstr "Completa percorsi dei file"
#: editor/editor_settings.cpp
msgid "Add Type Hints"
msgstr "Aggiungi suggerimenti per i tipi"
#: editor/editor_settings.cpp
msgid "Add String Name Literals"
msgstr "Aggiungi letterali per StringName"
#: editor/editor_settings.cpp
msgid "Add Node Path Literals"
msgstr "Aggiungi letterali per NodePath"
#: editor/editor_settings.cpp
msgid "Use Single Quotes"
msgstr "Usa apici singoli"
#: editor/editor_settings.cpp
msgid "Colorize Suggestions"
msgstr "Colora i suggerimenti"
#: editor/editor_settings.cpp
msgid "Use External Editor"
msgstr "Utilizza un editor esterno"
#: editor/editor_settings.cpp
msgid "Help"
msgstr "Guida"
#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr "Mostra indice della guida"
#: editor/editor_settings.cpp
msgid "Help Font Size"
msgstr "Dimensione font nella guida"
#: editor/editor_settings.cpp
msgid "Help Source Font Size"
msgstr "Dimensione font del codice sorgente nella guida"
#: editor/editor_settings.cpp
msgid "Help Title Font Size"
msgstr "Dimensione font dei titoli nella guida"
#: editor/editor_settings.cpp
msgid "Class Reference Examples"
msgstr "Esempi del riferimento classi"
#: editor/editor_settings.cpp
msgid "Sort Functions Alphabetically"
msgstr "Ordina le funzioni alfabeticamente"
#: editor/editor_settings.cpp
msgid "Grid Map"
msgstr "Mappa di griglia"
#: editor/editor_settings.cpp
msgid "Pick Distance"
msgstr "Distanza del selettore"
#: editor/editor_settings.cpp
msgid "Palette Min Width"
msgstr "Larghezza minima della tavolozza"
#: editor/editor_settings.cpp
msgid "Preview Size"
msgstr "Dimensioni delle anteprime"
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr "Colore della griglia primaria"
#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
msgstr "Colore della griglia secondaria"
#: editor/editor_settings.cpp
msgid "Selection Box Color"
msgstr "Colore riquadro di selezione"
#: editor/editor_settings.cpp
#: editor/plugins/gizmos/particles_3d_emission_shape_gizmo_plugin.cpp
msgid "3D Gizmos"
msgstr "Gizmo 3D"
#: editor/editor_settings.cpp
#: editor/plugins/gizmos/particles_3d_emission_shape_gizmo_plugin.cpp
msgid "Gizmo Colors"
msgstr "Colori gizmo"
#: editor/editor_settings.cpp
msgid "Instantiated"
msgstr "Istanziato"
#: editor/editor_settings.cpp scene/3d/physics/physical_bone_3d.cpp
msgid "Joint"
msgstr "Articolazione"
#: editor/editor_settings.cpp scene/3d/visible_on_screen_notifier_3d.cpp
#: scene/resources/mesh.cpp
msgid "AABB"
msgstr "AABB"
#: editor/editor_settings.cpp
msgid "Stream Player 3D"
msgstr "StreamPlayer3D"
#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp
#: platform/macos/export/export_plugin.cpp scene/theme/default_theme.cpp
#: servers/rendering_server.cpp
msgid "Camera"
msgstr "Telecamera"
#: editor/editor_settings.cpp
msgid "Decal"
msgstr "Decalcomania"
#: editor/editor_settings.cpp
msgid "Fog Volume"
msgstr "Volume di nebbia"
#: editor/editor_settings.cpp
msgid "Particles"
msgstr "Particelle"
#: editor/editor_settings.cpp
msgid "Particle Attractor"
msgstr "Attrattore di particelle"
#: editor/editor_settings.cpp
msgid "Particle Collision"
msgstr "Collisioni di particelle"
#: editor/editor_settings.cpp
msgid "Joint Body A"
msgstr "Articolazione corpo A"
#: editor/editor_settings.cpp
msgid "Joint Body B"
msgstr "Articolazione corpo B"
#: editor/editor_settings.cpp
msgid "Lightmap Lines"
msgstr "Linee di lightmap"
#: editor/editor_settings.cpp
msgid "Lightprobe Lines"
msgstr "Linee di sonde di luce"
#: editor/editor_settings.cpp editor/import/3d/resource_importer_scene.cpp
#: scene/2d/light_occluder_2d.cpp scene/3d/occluder_instance_3d.cpp
msgid "Occluder"
msgstr "Occlusore"
#: editor/editor_settings.cpp
msgid "Reflection Probe"
msgstr "Sonda di riflessione"
#: editor/editor_settings.cpp
msgid "Visibility Notifier"
msgstr "Notificatore di visibilità"
#: editor/editor_settings.cpp servers/rendering_server.cpp
msgid "Voxel GI"
msgstr "VoxelGI"
#: editor/editor_settings.cpp
msgid "Path Tilt"
msgstr "Inclinazione percorso"
#: editor/editor_settings.cpp modules/gltf/structures/gltf_node.cpp
#: modules/gltf/structures/gltf_skin.cpp scene/2d/polygon_2d.cpp
#: scene/3d/mesh_instance_3d.cpp
msgid "Skeleton"
msgstr "Scheletro"
#: editor/editor_settings.cpp
msgid "Selected Bone"
msgstr "Osso selezionato"
#: editor/editor_settings.cpp
msgid "CSG"
msgstr "CSG"
#: editor/editor_settings.cpp
msgid "GridMap Grid"
msgstr "Griglia della Gridmap"
#: editor/editor_settings.cpp
msgid "Spring Bone Joint"
msgstr "Articolazione delle ossa molla"
#: editor/editor_settings.cpp
msgid "Spring Bone Collision"
msgstr "Collisione delle ossa molla"
#: editor/editor_settings.cpp
msgid "Spring Bone Inside Collision"
msgstr "Collisione interna delle ossa molla"
#: editor/editor_settings.cpp
msgid "Gizmo Settings"
msgstr "Impostazioni gizmo"
#: editor/editor_settings.cpp
msgid "Bone Axis Length"
msgstr "Lunghezza assi dell'osso"
#: editor/editor_settings.cpp
msgid "Bone Shape"
msgstr "Forma dell'osso"
#: editor/editor_settings.cpp
msgid "Path 3D Tilt Disk Size"
msgstr "Dimensione della inclinazione del disco di percorso 3D"
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr "Passo della griglia primaria"
#: editor/editor_settings.cpp
msgid "Grid Size"
msgstr "Dimensione della griglia"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
msgstr "Livello massimo di divisioni della griglia"
#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
msgstr "Livello minimo di divisioni della griglia"
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
msgstr "Livello di bias di divisioni della griglia"
#: editor/editor_settings.cpp
msgid "Grid XZ Plane"
msgstr "Piano XZ della griglia"
#: editor/editor_settings.cpp
msgid "Grid XY Plane"
msgstr "Piano XY della griglia"
#: editor/editor_settings.cpp
msgid "Grid YZ Plane"
msgstr "Piano YZ della griglia"
#: editor/editor_settings.cpp
msgid "Default FOV"
msgstr "Campo visivo predefinito"
#: editor/editor_settings.cpp
msgid "Default Z Near"
msgstr "Z vicino predefinito"
#: editor/editor_settings.cpp
msgid "Default Z Far"
msgstr "Z lontano predefinito"
#: editor/editor_settings.cpp
msgid "Invert X Axis"
msgstr "Inverti asse X"
#: editor/editor_settings.cpp
msgid "Invert Y Axis"
msgstr "Inverti asse Y"
#: editor/editor_settings.cpp
msgid "Navigation Scheme"
msgstr "Schema di navigazione"
#: editor/editor_settings.cpp
msgid "Orbit Mouse Button"
msgstr "Pulsante del mouse per orbitare"
#: editor/editor_settings.cpp
msgid "Pan Mouse Button"
msgstr "Pulsante del mouse per spostarsi"
#: editor/editor_settings.cpp
msgid "Zoom Mouse Button"
msgstr "Pulsante del mouse per lo zoom"
#: editor/editor_settings.cpp
msgid "Zoom Style"
msgstr "Stile di zoom"
#: editor/editor_settings.cpp
msgid "Emulate Numpad"
msgstr "Emula tastierino numerico"
#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
msgstr "Emula mouse a 3 pulsanti"
#: editor/editor_settings.cpp
msgid "Warped Mouse Panning"
msgstr "Spostamento continuo del mouse"
#: editor/editor_settings.cpp
msgid "Navigation Feel"
msgstr "Preferenze di navigazione"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
msgstr "Sensitività di orbita"
#: editor/editor_settings.cpp
msgid "Translation Sensitivity"
msgstr "Sensitività di traslazione"
#: editor/editor_settings.cpp
msgid "Orbit Inertia"
msgstr "Inerzia di orbita"
#: editor/editor_settings.cpp
msgid "Translation Inertia"
msgstr "Inerzia di traslazione"
#: editor/editor_settings.cpp
msgid "Zoom Inertia"
msgstr "Inerzia di zoom"
#: editor/editor_settings.cpp
msgid "Show Viewport Rotation Gizmo"
msgstr "Mostra gizmo di rotazione nella viewport"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Viewport Navigation Gizmo"
msgstr "Mostra gizmo di navigazione nella viewport"
#: editor/editor_settings.cpp
msgid "Freelook"
msgstr "Visione libera"
#: editor/editor_settings.cpp
msgid "Freelook Navigation Scheme"
msgstr "Schema di navigazione della visuale libera"
#: editor/editor_settings.cpp
msgid "Freelook Sensitivity"
msgstr "Sensitività di visione libera"
#: editor/editor_settings.cpp
msgid "Freelook Inertia"
msgstr "Inerzia di visione libera"
#: editor/editor_settings.cpp
msgid "Freelook Base Speed"
msgstr "Velocità base della visuale libera"
#: editor/editor_settings.cpp
msgid "Freelook Activation Modifier"
msgstr "Modificatore per attivare la visuale libera"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook Speed Zoom Link"
msgstr "Collegamento velocità a zoom per la visuale libera"
#: editor/editor_settings.cpp
msgid "Manipulator Gizmo Size"
msgstr "Dimensione gizmo manipolatore"
#: editor/editor_settings.cpp
msgid "Manipulator Gizmo Opacity"
msgstr "Opacità del gizmo manipolatore"
#: editor/editor_settings.cpp
msgid "Grid Color"
msgstr "Colore griglia"
#: editor/editor_settings.cpp
msgid "Guides Color"
msgstr "Colore guide"
#: editor/editor_settings.cpp
msgid "Smart Snapping Line Color"
msgstr "Colore linea dello scatto intelligente"
#: editor/editor_settings.cpp
msgid "Bone Width"
msgstr "Larghezza ossa"
#: editor/editor_settings.cpp
msgid "Bone Color 1"
msgstr "Colore osso 1"
#: editor/editor_settings.cpp
msgid "Bone Color 2"
msgstr "Colore osso 2"
#: editor/editor_settings.cpp
msgid "Bone Selected Color"
msgstr "Colore osso selezionato"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
msgstr "Colore osso IK"
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
msgstr "Colore contorno dell'osso"
#: editor/editor_settings.cpp
msgid "Bone Outline Size"
msgstr "Dimensione contorno dell'osso"
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
msgstr "Colore di bordo della viewport"
#: editor/editor_settings.cpp
msgid "Use Integer Zoom by Default"
msgstr "Usa zoom intero come predefinito"
#: editor/editor_settings.cpp
msgid "Zoom Speed Factor"
msgstr "Fattore di velocità dello zoom"
#: editor/editor_settings.cpp
msgid "Bone Mapper"
msgstr "Mappatore di ossa"
#: editor/editor_settings.cpp
msgid "Handle Colors"
msgstr "Colore di maniglie"
#: editor/editor_settings.cpp
msgid "Unset"
msgstr "Non impostato"
#: editor/editor_settings.cpp
msgid "Set"
msgstr "Impostato"
#: editor/editor_settings.cpp
msgid "Missing"
msgstr "Mancante"
#: editor/editor_settings.cpp
msgid "Error"
msgstr "Errore"
#: editor/editor_settings.cpp
msgid "Panning"
msgstr "Panoramica"
#: editor/editor_settings.cpp
msgid "2D Editor Panning Scheme"
msgstr "Schema di spostamento nell'editor 2D"
#: editor/editor_settings.cpp
msgid "Sub Editors Panning Scheme"
msgstr "Schema di spostamento nei sotto-editor"
#: editor/editor_settings.cpp
msgid "Animation Editors Panning Scheme"
msgstr "Schema di spostamento negli editor di animazione"
#: editor/editor_settings.cpp
msgid "Simple Panning"
msgstr "Panoramica semplice"
#: editor/editor_settings.cpp
msgid "2D Editor Pan Speed"
msgstr "Velocità di panoramica nell'editor 2D"
#: editor/editor_settings.cpp
msgid "Tiles Editor"
msgstr "Editor di tasselli"
#: editor/editor_settings.cpp
msgid "Display Grid"
msgstr "Visualizza griglia"
#: editor/editor_settings.cpp
msgid "Highlight Selected Layer"
msgstr "Evidenzia livello attuale"
#: editor/editor_settings.cpp
msgid "Polygon Editor"
msgstr "Editor di poligoni"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Point Grab Radius"
msgstr "Raggio di cattura dei punti"
#: editor/editor_settings.cpp
msgid "Show Previous Outline"
msgstr "Mostra il contorno precedente"
#: editor/editor_settings.cpp
msgid "Auto Bake Delay"
msgstr "Ritardo per il precalcolo automatico"
#: editor/editor_settings.cpp
msgid "Autorename Animation Tracks"
msgstr "Auto-rinomina tracce di animazione"
#: editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr "Conferma l'inserimento d'una traccia"
#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
msgstr "Crea tracce di Bézier come predefinito"
#: editor/editor_settings.cpp
msgid "Default Create Reset Tracks"
msgstr "Crea traccia(e) di rispristino come predefinito"
#: editor/editor_settings.cpp
msgid "Onion Layers Past Color"
msgstr "Colore strati di cipolla precedenti"
#: editor/editor_settings.cpp
msgid "Onion Layers Future Color"
msgstr "Colore strati di cipolla successivi"
#: editor/editor_settings.cpp
msgid "Shader Editor"
msgstr "Editor di shader"
#: editor/editor_settings.cpp
msgid "Restore Shaders on Load"
msgstr "Ripristina gli shader al caricamento"
#: editor/editor_settings.cpp
msgid "Visual Editors"
msgstr "Editor visuali"
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
msgstr "Opacità minimappa"
#: editor/editor_settings.cpp
msgid "Lines Curvature"
msgstr "Curvatura linee"
#: editor/editor_settings.cpp scene/gui/graph_edit.cpp
msgid "Grid Pattern"
msgstr "Motivo di griglia"
#: editor/editor_settings.cpp
msgid "Visual Shader"
msgstr "Visual Shader"
#: editor/editor_settings.cpp
msgid "Port Preview Size"
msgstr "Dimensione anteprima di porta"
#: editor/editor_settings.cpp editor/register_editor_types.cpp
#: platform/android/export/export.cpp platform/ios/export/export.cpp
#: platform/macos/export/export.cpp platform/macos/export/export_plugin.cpp
#: platform/web/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Esporta"
#: editor/editor_settings.cpp
msgid "SSH"
msgstr "SSH"
#: editor/editor_settings.cpp
msgid "SCP"
msgstr "SCP"
#: editor/editor_settings.cpp
msgid "Window Placement"
msgstr "Posizione della finestra"
#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp
#: scene/2d/sprite_2d.cpp scene/2d/visible_on_screen_notifier_2d.cpp
#: scene/3d/sprite_3d.cpp scene/resources/style_box_texture.cpp
msgid "Rect"
msgstr "Rettangolo"
#: editor/editor_settings.cpp
msgid "Rect Custom Position"
msgstr "Posizione personalizzata del rettangolo"
#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
msgid "Screen"
msgstr "Schermo"
#: editor/editor_settings.cpp
msgid "Android Window"
msgstr "Finestra di Android"
#: editor/editor_settings.cpp
msgid "Game Embed Mode"
msgstr "Modalità di gioco incorporato"
#: editor/editor_settings.cpp
msgid "Auto Save"
msgstr "Salvataggio automatico"
#: editor/editor_settings.cpp
msgid "Save Before Running"
msgstr "Salva prima di eseguire"
#: editor/editor_settings.cpp
msgid "Bottom Panel"
msgstr "Pannello inferiore"
#: editor/editor_settings.cpp
msgid "Action on Play"
msgstr "Azione alla riproduzione"
#: editor/editor_settings.cpp
msgid "Action on Stop"
msgstr "Azione all'interruzione"
#: editor/editor_settings.cpp
msgid "Output"
msgstr "Output"
#: editor/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/theme/theme_db.cpp
msgid "Font Size"
msgstr "Dimensione del font"
#: editor/editor_settings.cpp
msgid "Always Clear Output on Play"
msgstr "Svuota sempre l'output all'esecuzione"
#: editor/editor_settings.cpp
msgid "Max Lines"
msgstr "Righe massime"
#: editor/editor_settings.cpp
msgid "Platforms"
msgstr "Piattaforme"
#: editor/editor_settings.cpp
msgid "Linux/*BSD"
msgstr "Linux/*BSD"
#: editor/editor_settings.cpp
msgid "Prefer Wayland"
msgstr "Preferisci Wayland"
#: editor/editor_settings.cpp
msgid "Network Mode"
msgstr "Modalità di rete"
#: editor/editor_settings.cpp
msgid "HTTP Proxy"
msgstr "Proxy HTTP"
#: editor/editor_settings.cpp platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Host"
msgstr "Host"
#: editor/editor_settings.cpp
msgid "Editor TLS Certificates"
msgstr "Certificati TLS dell'editor"
#: editor/editor_settings.cpp modules/mbedtls/register_types.cpp
msgid "Enable TLS V 1"
msgstr "Abilita TLS V 1"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Remote Host"
msgstr "Host remoto"
#: editor/editor_settings.cpp main/main.cpp
msgid "Debugger"
msgstr "Debugger"
#: editor/editor_settings.cpp
msgid "Auto Switch to Remote Scene Tree"
msgstr "Passa automaticamente all'albero di scena remoto"
#: editor/editor_settings.cpp
msgid "Auto Switch to Stack Trace"
msgstr "Passa automaticamente all'analisi dello stack"
#: editor/editor_settings.cpp
msgid "Profiler Frame History Size"
msgstr "Dimensione cronologia di fotogrammi del profiler"
#: editor/editor_settings.cpp
msgid "Profiler Frame Max Functions"
msgstr "Massimo di funzioni per fotogramma del profiler"
#: editor/editor_settings.cpp
msgid "Profiler Target FPS"
msgstr "FPS di destinazione del profiler"
#: editor/editor_settings.cpp
msgid "Remote Scene Tree Refresh Interval"
msgstr "Intervallo di aggiornamento dell'albero di scene remoto"
#: editor/editor_settings.cpp
msgid "Remote Inspect Refresh Interval"
msgstr "Intervallo di aggiornamento dell'ispettore remoto"
#: editor/editor_settings.cpp
msgid "Profile Native Calls"
msgstr "Profilare chiamate native"
#: editor/editor_settings.cpp editor/register_editor_types.cpp
msgid "Version Control"
msgstr "Controllo della versione"
#: editor/editor_settings.cpp
msgid "Username"
msgstr "Nome utente"
#: editor/editor_settings.cpp
msgid "SSH Public Key Path"
msgstr "Percorso chiave pubblica SSH"
#: editor/editor_settings.cpp
msgid "SSH Private Key Path"
msgstr "Percorso chiave privata SSH"
#: editor/editor_settings.cpp scene/2d/physics/collision_object_2d.cpp
#: scene/3d/physics/collision_object_3d.cpp scene/gui/control.cpp
msgid "Input"
msgstr "Input"
#: editor/editor_settings.cpp main/main.cpp
msgid "Buffering"
msgstr "Buffering"
#: editor/editor_settings.cpp main/main.cpp
msgid "Agile Event Flushing"
msgstr "Svuota gli eventi tramite un algoritmo agile"
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Gestore dei progetti"
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr "Tipo di ordinamento"
#: editor/editor_settings.cpp
msgid "Directory Naming Convention"
msgstr "Convenzione per i nomi delle cartelle"
#: editor/editor_settings.cpp
msgid "Default Renderer"
msgstr "Renderer predefinito"
#: editor/editor_settings.cpp modules/gdscript/editor/gdscript_highlighter.cpp
#: scene/gui/text_edit.cpp
msgid "Highlighting"
msgstr "Evidenziazione"
#: editor/editor_settings.cpp scene/resources/syntax_highlighter.cpp
msgid "Symbol Color"
msgstr "Colore per i simboli"
#: editor/editor_settings.cpp
msgid "Keyword Color"
msgstr "Colore per parola chiave"
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
msgstr "Colore per parola chiave di controllo di flusso"
#: editor/editor_settings.cpp
msgid "Base Type Color"
msgstr "Colore per tipo di base"
#: editor/editor_settings.cpp
msgid "Engine Type Color"
msgstr "Colore per tipo definito dal motore"
#: editor/editor_settings.cpp
msgid "User Type Color"
msgstr "Colore per tipo definito dall'utente"
#: editor/editor_settings.cpp
msgid "Comment Color"
msgstr "Colore per i commenti"
#: editor/editor_settings.cpp
msgid "Doc Comment Color"
msgstr "Colore per i commenti di documentazione"
#: editor/editor_settings.cpp
msgid "String Color"
msgstr "Colore per le stringhe"
#: editor/editor_settings.cpp platform/web/export/export_plugin.cpp
#: scene/theme/default_theme.cpp
msgid "Background Color"
msgstr "Colore per lo sfondo"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Completion Background Color"
msgstr "Colore per lo sfondo del completamento"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Completion Selected Color"
msgstr "Colore per la selezione del completamento"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr "Colore per la parte esistente del completamento"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr "Colore per la barra di scorrimento del completamento"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Completion Scroll Hovered Color"
msgstr ""
"Colore al passaggio del mouse per la barra di scorrimento del completamento"
#: editor/editor_settings.cpp
msgid "Completion Font Color"
msgstr "Colore per il font del completamento"
#: editor/editor_settings.cpp
msgid "Text Color"
msgstr "Colore per il testo"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Line Number Color"
msgstr "Colore per numero di riga"
#: editor/editor_settings.cpp
msgid "Safe Line Number Color"
msgstr "Colore per numero di riga sicura"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Caret Color"
msgstr "Colore per il cursore"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Caret Background Color"
msgstr "Colore per lo sfondo del cursore"
#: editor/editor_settings.cpp
msgid "Text Selected Color"
msgstr "Colore per il testo selezionato"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Selection Color"
msgstr "Colore per la selezione"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr "Colore per mancata corrispondenza tra parentesi"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Current Line Color"
msgstr "Colore per la riga attuale"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Line Length Guideline Color"
msgstr "Colore per la linea guida della lunghezza della riga"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr "Colore per parola evidenziata"
#: editor/editor_settings.cpp scene/resources/syntax_highlighter.cpp
msgid "Number Color"
msgstr "Colore per numero"
#: editor/editor_settings.cpp scene/resources/syntax_highlighter.cpp
msgid "Function Color"
msgstr "Colore per funzione"
#: editor/editor_settings.cpp scene/resources/syntax_highlighter.cpp
msgid "Member Variable Color"
msgstr "Colore per variabile membro"
#: editor/editor_settings.cpp
msgid "Mark Color"
msgstr "Colore per righe in errore"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Bookmark Color"
msgstr "Colore per segnalibro"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr "Colore per punto di interruzione"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Executing Line Color"
msgstr "Colore per la riga in esecuzione"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Code Folding Color"
msgstr "Colore per righe di codice ridotte"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Folded Code Region Color"
msgstr "Colore per una regione di codice chiusa"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Search Result Color"
msgstr "Colore per i risultati di ricerca"
#: editor/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Search Result Border Color"
msgstr "Colore per il bordo dei risultati di ricerca"
#: editor/editor_settings.cpp
msgid "Connection Colors"
msgstr "Colori per connessioni"
#: editor/editor_settings.cpp
msgid "Scalar Color"
msgstr "Colore per tipo scalare"
#: editor/editor_settings.cpp
msgid "Vector2 Color"
msgstr "Colore per tipo Vector2"
#: editor/editor_settings.cpp
msgid "Vector 3 Color"
msgstr "Colore per tipo Vector 3"
#: editor/editor_settings.cpp
msgid "Vector 4 Color"
msgstr "Colore per tipo Vector 4"
#: editor/editor_settings.cpp
msgid "Boolean Color"
msgstr "Colore per tipo booleano"
#: editor/editor_settings.cpp
msgid "Transform Color"
msgstr "Colore per tipo trasformazione"
#: editor/editor_settings.cpp
msgid "Sampler Color"
msgstr "Colore per tipo campionatore"
#: editor/editor_settings.cpp
msgid "Category Colors"
msgstr "Colori per le categorie"
#: editor/editor_settings.cpp
msgid "Output Color"
msgstr "Colore di uscita"
#: editor/editor_settings.cpp
msgid "Color Color"
msgstr "Colore per tipo Color"
#: editor/editor_settings.cpp
msgid "Conditional Color"
msgstr "Colore per condizionale"
#: editor/editor_settings.cpp
msgid "Input Color"
msgstr "Colore di ingresso"
#: editor/editor_settings.cpp
msgid "Textures Color"
msgstr "Colore per le texture"
#: editor/editor_settings.cpp
msgid "Utility Color"
msgstr "Colore per utilità"
#: editor/editor_settings.cpp
msgid "Vector Color"
msgstr "Colore per tipo vettore"
#: editor/editor_settings.cpp
msgid "Special Color"
msgstr "Colore speciale"
#: editor/editor_settings.cpp
msgid "Particle Color"
msgstr "Colore per particella"
#: editor/export/editor_export_platform_pc.cpp
#: platform/android/export/export_plugin.cpp
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp
msgid "Custom Template"
msgstr "Modello personalizzato"
#: editor/export/editor_export_platform_pc.cpp
#: platform/android/export/export_plugin.cpp
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp
#: servers/audio/effects/audio_effect_hard_limiter.cpp
msgid "Release"
msgstr "Rilascio"
#: editor/export/editor_export_platform_pc.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Export Console Wrapper"
msgstr "Esporta wrapper per la console"
#: editor/export/editor_export_platform_pc.cpp
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Binary Format"
msgstr "Formato Binario"
#: editor/export/editor_export_platform_pc.cpp
msgid "Embed PCK"
msgstr "Incorpora PCK"
#: editor/export/editor_export_platform_pc.cpp
msgid "Texture Format"
msgstr "Formato Texture"
#: editor/export/editor_export_platform_pc.cpp
msgid "S3TC BPTC"
msgstr "S3TC BPTC"
#: editor/export/editor_export_platform_pc.cpp
msgid "ETC2 ASTC"
msgstr "ETC2 ASTC"
#: editor/export/project_export.cpp
msgid "Export Path"
msgstr "Percorso di Esportazione"
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Access"
msgstr "Accedi"
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Mode"
msgstr "Modalità File"
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#: scene/resources/2d/navigation_polygon.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Filters"
msgstr "Filtri"
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Options"
msgstr "Opzioni"
#: editor/gui/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
msgstr "Disabilita avviso di sovrascrittura"
#: editor/gui/editor_spin_slider.cpp scene/gui/button.cpp
#: scene/gui/line_edit.cpp scene/gui/menu_bar.cpp
msgid "Flat"
msgstr "Piatto"
#: editor/gui/editor_spin_slider.cpp
msgid "Hide Slider"
msgstr "Nascondi Slider"
#: editor/gui/editor_spin_slider.cpp
#, fuzzy
msgid "Editing Integer"
msgstr "Intero in modifica"
#: editor/gui/editor_zoom_widget.cpp scene/2d/camera_2d.cpp
#: scene/gui/graph_edit.cpp
msgid "Zoom"
msgstr "Zoom"
#: editor/import/3d/post_import_plugin_skeleton_renamer.cpp
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
#: editor/import/3d/post_import_plugin_skeleton_track_organizer.cpp
#: editor/import/3d/resource_importer_scene.cpp
msgid "Retarget"
msgstr "Reindirizzamento"
#: editor/import/3d/post_import_plugin_skeleton_renamer.cpp
msgid "Bone Renamer"
msgstr "Rinominatore Ossa"
#: editor/import/3d/post_import_plugin_skeleton_renamer.cpp
msgid "Rename Bones"
msgstr "Rinomina Ossa"
#: editor/import/3d/post_import_plugin_skeleton_renamer.cpp
msgid "Unique Node"
msgstr "Nodo univoco"
#: editor/import/3d/post_import_plugin_skeleton_renamer.cpp
msgid "Make Unique"
msgstr "Rendi Unico"
#: editor/import/3d/post_import_plugin_skeleton_renamer.cpp
msgid "Skeleton Name"
msgstr "Nome di scheletro"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Rest Fixer"
msgstr "Ripara pose di riposo"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Apply Node Transforms"
msgstr "Applica Trasformazioni Nodo"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Normalize Position Tracks"
msgstr "Normalizza Tracce di Posizione"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Reset All Bone Poses After Import"
msgstr "Ripristina tutte le pose delle ossa dopo il reimporto"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Retarget Method"
msgstr "Metodo di reindirizzamento"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Keep Global Rest on Leftovers"
msgstr "Mantieni riposo globale sul resto"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
#: scene/3d/retarget_modifier_3d.cpp
msgid "Use Global Pose"
msgstr "Usa posa globale"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Original Skeleton Name"
msgstr "Nome dello scheletro originale"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Fix Silhouette"
msgstr "Aggiusta Silhouette"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
#: scene/2d/light_2d.cpp scene/gui/control.cpp scene/main/canvas_item.cpp
#: scene/resources/3d/sky_material.cpp scene/resources/material.cpp
#: servers/rendering_server.cpp
msgid "Filter"
msgstr "Filtro"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
#: editor/import/resource_importer_bitmask.cpp
#: modules/openxr/extensions/openxr_dpad_binding_extension.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
msgstr "Soglia"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Base Height Adjustment"
msgstr "Aggiustamento altezza di base"
#: editor/import/3d/post_import_plugin_skeleton_track_organizer.cpp
msgid "Remove Tracks"
msgstr "Rimuovi tracce"
#: editor/import/3d/post_import_plugin_skeleton_track_organizer.cpp
msgid "Except Bone Transform"
msgstr "Escludi trasformazione d'osso"
#: editor/import/3d/post_import_plugin_skeleton_track_organizer.cpp
msgid "Unimportant Positions"
msgstr "Posizioni non importanti"
#: editor/import/3d/post_import_plugin_skeleton_track_organizer.cpp
msgid "Unmapped Bones"
msgstr "Ossa non mappate"
#: editor/import/3d/resource_importer_obj.cpp
msgid "Generate Tangents"
msgstr "Genera le tangenti"
#: editor/import/3d/resource_importer_obj.cpp
#: editor/import/3d/resource_importer_scene.cpp
msgid "Generate LODs"
msgstr "Genera LOD"
#: editor/import/3d/resource_importer_obj.cpp
msgid "Generate Shadow Mesh"
msgstr "Genera mesh d'ombra"
#: editor/import/3d/resource_importer_obj.cpp
msgid "Generate Lightmap UV2"
msgstr "Genera lightmap UV2"
#: editor/import/3d/resource_importer_obj.cpp
msgid "Generate Lightmap UV2 Texel Size"
msgstr "Dimensioni dei texel generati della lightmap UV2"
#: editor/import/3d/resource_importer_obj.cpp
msgid "Scale Mesh"
msgstr "Scala della mesh"
#: editor/import/3d/resource_importer_obj.cpp
msgid "Offset Mesh"
msgstr "Offset della mesh"
#: editor/import/3d/resource_importer_obj.cpp
msgid "Force Disable Mesh Compression"
msgstr "Disabilita per forza la compressione di mesh"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Skip Import"
msgstr "Salta importazione"
#: editor/import/3d/resource_importer_scene.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Generate"
msgstr "Genera"
#: editor/import/3d/resource_importer_scene.cpp
msgid "NavMesh"
msgstr "NavMesh"
#: editor/import/3d/resource_importer_scene.cpp
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
msgid "Body Type"
msgstr "Tipo di corpo"
#: editor/import/3d/resource_importer_scene.cpp
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
msgid "Shape Type"
msgstr "Tipo di forma"
#: editor/import/3d/resource_importer_scene.cpp
#: scene/2d/physics/rigid_body_2d.cpp scene/2d/physics/static_body_2d.cpp
#: scene/3d/physics/rigid_body_3d.cpp scene/3d/physics/static_body_3d.cpp
msgid "Physics Material Override"
msgstr "Sostituzione materiale di fisica"
#: editor/import/3d/resource_importer_scene.cpp modules/gridmap/grid_map.cpp
#: scene/2d/physics/collision_object_2d.cpp
#: scene/3d/physics/collision_object_3d.cpp scene/3d/soft_body_3d.cpp
#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Strato"
#: editor/import/3d/resource_importer_scene.cpp modules/gridmap/grid_map.cpp
#: scene/2d/physics/collision_object_2d.cpp scene/3d/occluder_instance_3d.cpp
#: scene/3d/physics/collision_object_3d.cpp scene/3d/soft_body_3d.cpp
#: scene/resources/material.cpp
msgid "Mask"
msgstr "Maschera"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Mesh Instance"
msgstr "Istanza di mesh"
#: editor/import/3d/resource_importer_scene.cpp scene/2d/tile_map.cpp
#: scene/3d/visual_instance_3d.cpp scene/resources/placeholder_textures.cpp
msgid "Layers"
msgstr "Strati"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Visibility Range Begin"
msgstr "Inizio del campo di visibilità"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Visibility Range Begin Margin"
msgstr "Margine iniziale del campo di visibilità"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Visibility Range End"
msgstr "Fine del campo di visibilità"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Visibility Range End Margin"
msgstr "Margine finale del campo di visibilità"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Visibility Range Fade Mode"
msgstr "Modo di diffusione del campo di visibilità"
#: editor/import/3d/resource_importer_scene.cpp
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/visual_instance_3d.cpp
msgid "Cast Shadow"
msgstr "Proietta ombre"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Decomposition"
msgstr "Scomposizione"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Advanced"
msgstr "Opzioni avanzate"
#: editor/import/3d/resource_importer_scene.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Precision"
msgstr "Precisione"
#: editor/import/3d/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Max Concavity"
msgstr "Concavità massima"
#: editor/import/3d/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Symmetry Planes Clipping Bias"
msgstr "Bias di ritaglio per i piani di simmetria"
#: editor/import/3d/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Revolution Axes Clipping Bias"
msgstr "Bias di ritaglio per gli assi di rivoluzione"
#: editor/import/3d/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Min Volume per Convex Hull"
msgstr "Volume minimo per ogni hull convesso"
#: editor/import/3d/resource_importer_scene.cpp
#: scene/3d/gpu_particles_collision_3d.cpp scene/resources/mesh.cpp
msgid "Resolution"
msgstr "Risoluzione"
#: editor/import/3d/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Max Num Vertices per Convex Hull"
msgstr "Numero massimo di vertici per ogni hull convesso"
#: editor/import/3d/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Plane Downsampling"
msgstr "Sottocampionamento di piani"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Convexhull Downsampling"
msgstr "Sottocampionamento di hull convessi"
#: editor/import/3d/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Normalize Mesh"
msgstr "Normalizza le mesh"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Convexhull Approximation"
msgstr "Approssimazione di hull convesso"
#: editor/import/3d/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Max Convex Hulls"
msgstr "Hull convessi massimi"
#: editor/import/3d/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Project Hull Vertices"
msgstr "Proietta vertici di hull"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Primitive"
msgstr "Primitivo"
#: editor/import/3d/resource_importer_scene.cpp modules/csg/csg_shape.cpp
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
#: modules/gltf/structures/gltf_node.cpp modules/noise/noise_texture_2d.cpp
#: modules/noise/noise_texture_3d.cpp scene/2d/light_2d.cpp
#: scene/3d/navigation_agent_3d.cpp scene/3d/navigation_obstacle_3d.cpp
#: scene/3d/spring_bone_collision_capsule_3d.cpp
#: scene/resources/2d/capsule_shape_2d.cpp
#: scene/resources/3d/capsule_shape_3d.cpp
#: scene/resources/3d/cylinder_shape_3d.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/resources/environment.cpp
#: scene/resources/gradient_texture.cpp scene/resources/material.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Height"
msgstr "Altezza"
#: editor/import/3d/resource_importer_scene.cpp modules/csg/csg_shape.cpp
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
#: modules/openxr/scene/openxr_composition_layer_cylinder.cpp
#: modules/openxr/scene/openxr_composition_layer_equirect.cpp
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_obstacle_2d.cpp
#: scene/3d/gpu_particles_collision_3d.cpp scene/3d/navigation_agent_3d.cpp
#: scene/3d/navigation_obstacle_3d.cpp scene/3d/occluder_instance_3d.cpp
#: scene/3d/physics/vehicle_body_3d.cpp
#: scene/3d/spring_bone_collision_capsule_3d.cpp
#: scene/3d/spring_bone_collision_sphere_3d.cpp
#: scene/animation/root_motion_view.cpp scene/resources/2d/capsule_shape_2d.cpp
#: scene/resources/2d/circle_shape_2d.cpp
#: scene/resources/2d/navigation_polygon.cpp
#: scene/resources/3d/capsule_shape_3d.cpp
#: scene/resources/3d/cylinder_shape_3d.cpp
#: scene/resources/3d/primitive_meshes.cpp
#: scene/resources/3d/sphere_shape_3d.cpp scene/resources/environment.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Radius"
msgstr "Raggio"
#: editor/import/3d/resource_importer_scene.cpp
#: scene/3d/occluder_instance_3d.cpp
msgid "Simplification Distance"
msgstr "Distanza Semplificazione"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Save to File"
msgstr "Salva su file"
#: editor/import/3d/resource_importer_scene.cpp main/main.cpp
#: modules/fbx/register_types.cpp modules/gltf/register_types.cpp
#: modules/noise/fastnoise_lite.cpp platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp scene/2d/camera_2d.cpp
#: scene/2d/gpu_particles_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_link_2d.cpp
#: scene/2d/navigation_region_2d.cpp scene/2d/physics/joints/pin_joint_2d.cpp
#: scene/2d/physics/ray_cast_2d.cpp scene/2d/physics/shape_cast_2d.cpp
#: scene/2d/polygon_2d.cpp scene/2d/sprite_2d.cpp scene/2d/tile_map_layer.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/decal.cpp
#: scene/3d/gpu_particles_3d.cpp scene/3d/light_3d.cpp
#: scene/3d/navigation_agent_3d.cpp scene/3d/navigation_link_3d.cpp
#: scene/3d/navigation_region_3d.cpp scene/3d/physics/area_3d.cpp
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/ray_cast_3d.cpp scene/3d/physics/shape_cast_3d.cpp
#: scene/3d/sprite_3d.cpp scene/gui/code_edit.cpp scene/gui/graph_edit.cpp
#: scene/main/canvas_layer.cpp
#: scene/resources/2d/skeleton/skeleton_modification_2d.cpp
#: scene/resources/2d/skeleton/skeleton_modification_stack_2d.cpp
#: scene/resources/camera_attributes.cpp scene/resources/compositor.cpp
#: scene/resources/curve.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particle_process_material.cpp
#: servers/rendering_server.cpp
msgid "Enabled"
msgstr "Abilitato"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Shadow Meshes"
msgstr "Mesh d'ombra"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Lightmap UV"
msgstr "UV della lightmap"
#: editor/import/3d/resource_importer_scene.cpp
msgid "LODs"
msgstr "Livelli di dettaglio"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Normal Merge Angle"
msgstr "Angolo di unione delle normali"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Use External"
msgstr "Usa esterno"
#: editor/import/3d/resource_importer_scene.cpp
#: editor/import/resource_importer_wav.cpp
#: scene/animation/animation_blend_tree.cpp scene/resources/animation.cpp
#: scene/resources/audio_stream_wav.cpp
msgid "Loop Mode"
msgstr "Modalità di ripetizione"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Keep Custom Tracks"
msgstr "Mantieni tracce personalizzate"
#: editor/import/3d/resource_importer_scene.cpp
#: editor/import/resource_importer_layered_texture.cpp
msgid "Slices"
msgstr "Suddivisioni"
#: editor/import/3d/resource_importer_scene.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
#: scene/3d/physics/area_3d.cpp scene/resources/camera_attributes.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: servers/rendering_server.cpp
msgid "Amount"
msgstr "Quantità"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Optimizer"
msgstr "Ottimizzatore"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Max Velocity Error"
msgstr "Tolleranza di errore di velocità"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Max Angular Error"
msgstr "Tolleranza di errore angolare"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Max Precision Error"
msgstr "Tolleranza di errore di precisione"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Page Size"
msgstr "Dimensione pagina"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Import Tracks"
msgstr "Importa tracce"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Rest Pose"
msgstr "Posa di riposo"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Load Pose"
msgstr "Carica posa"
#: editor/import/3d/resource_importer_scene.cpp
msgid "External Animation Library"
msgstr "Libreria esterna di animazione"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Selected Animation"
msgstr "Animazione selezionata"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Selected Timestamp"
msgstr "Marca temporale selezionata"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Bone Map"
msgstr "Mappa d'ossa"
#: editor/import/3d/resource_importer_scene.cpp main/performance.cpp
#: modules/gltf/gltf_state.cpp
msgid "Nodes"
msgstr "Nodi"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Root Type"
msgstr "Tipo di radice"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Root Name"
msgstr "Nome di radice"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Apply Root Scale"
msgstr "Applica scala da radice"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Root Scale"
msgstr "Scala di radice"
#: editor/import/3d/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Import as Skeleton Bones"
msgstr "Importa come ossa di scheletro"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Use Node Type Suffixes"
msgstr "Usa suffissi per i tipi dei nodi"
#: editor/import/3d/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Meshes"
msgstr "Mesh"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Ensure Tangents"
msgstr "Garantisci tangenti"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Create Shadow Meshes"
msgstr "Crea mesh d'ombra"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Light Baking"
msgstr "Precalcolo della luce"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Lightmap Texel Size"
msgstr "Dimensione dei texel delle lightmap"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Force Disable Compression"
msgstr "Disabilita per forza la compressione"
#: editor/import/3d/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
msgstr "Skin"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Use Named Skins"
msgstr "Usa skin con nome"
#: editor/import/3d/resource_importer_scene.cpp main/performance.cpp
#: servers/movie_writer/movie_writer.cpp
msgid "FPS"
msgstr "FPS"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Trimming"
msgstr "Ritaglio"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Remove Immutable Tracks"
msgstr "Rimuovi tracce immutabili"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Import Rest as Reset"
msgstr "Importa riposo come RESET"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Import Script"
msgstr "Importa script"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp
msgid "Antialiasing"
msgstr "Antialiasing"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp
#: modules/noise/noise_texture_2d.cpp scene/resources/font.cpp
msgid "Generate Mipmaps"
msgstr "Genera i mipmap"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "Disable Embedded Bitmaps"
msgstr "Disattiva le bitmap incorporate"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "Multichannel Signed Distance Field"
msgstr "Multichannel signed distance field (MSDF)"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "MSDF Pixel Range"
msgstr "Intervallo di pixel MSDF"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "MSDF Size"
msgstr "Dimensione MSDF"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "Allow System Fallback"
msgstr "Consenti font di riserva del sistema"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "Force Autohinter"
msgstr "Forza hinting automatico"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "Hinting"
msgstr "Hinting"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "Subpixel Positioning"
msgstr "Posizionamento subpixel"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "Keep Rounding Remainders"
msgstr "Mantieni arrotondato il resto"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
msgstr "Sovracampionamento"
#: editor/import/dynamic_font_import_settings.cpp
msgid "Metadata Overrides"
msgstr "Sostituzioni di metadati"
#: editor/import/dynamic_font_import_settings.cpp
msgid "Language Support"
msgstr "Supporto per lingue"
#: editor/import/dynamic_font_import_settings.cpp
msgid "Script Support"
msgstr "Supporto per script"
#: editor/import/dynamic_font_import_settings.cpp scene/resources/font.cpp
msgid "OpenType Features"
msgstr "Funzionalità OpenType"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_bmfont.cpp
#: editor/import/resource_importer_dynamic_font.cpp
#: editor/import/resource_importer_imagefont.cpp scene/resources/font.cpp
msgid "Fallbacks"
msgstr "Alternative"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_bmfont.cpp
#: editor/import/resource_importer_csv_translation.cpp
#: editor/import/resource_importer_dynamic_font.cpp
#: editor/import/resource_importer_imagefont.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp servers/rendering_server.cpp
msgid "Compress"
msgstr "Comprimi"
#: editor/import/dynamic_font_import_settings.cpp scene/3d/label_3d.cpp
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/link_button.cpp scene/gui/menu_bar.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#: scene/resources/3d/primitive_meshes.cpp
#: servers/rendering/rendering_device_binds.h
msgid "Language"
msgstr "Lingua"
#: editor/import/dynamic_font_import_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/material.cpp scene/theme/default_theme.cpp
msgid "Outline Size"
msgstr "Dimensione contorno"
#: editor/import/dynamic_font_import_settings.cpp scene/resources/font.cpp
msgid "Variation"
msgstr "Variazione"
#: editor/import/dynamic_font_import_settings.cpp scene/resources/font.cpp
msgid "OpenType"
msgstr "OpenType"
#: editor/import/dynamic_font_import_settings.cpp scene/resources/font.cpp
msgid "Embolden"
msgstr "Metti in grassetto"
#: editor/import/dynamic_font_import_settings.cpp scene/resources/font.cpp
msgid "Face Index"
msgstr "Indice di faccia"
#: editor/import/dynamic_font_import_settings.cpp scene/2d/node_2d.cpp
#: scene/3d/node_3d.cpp scene/gui/control.cpp scene/gui/rich_text_effect.cpp
#: scene/main/canvas_layer.cpp scene/resources/font.cpp
#: scene/resources/material.cpp servers/camera/camera_feed.cpp
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
#: servers/xr/xr_pose.cpp
msgid "Transform"
msgstr "Trasformazione"
#: editor/import/resource_importer_bitmask.cpp
msgid "Create From"
msgstr "Crea da"
#: editor/import/resource_importer_bmfont.cpp
#: editor/import/resource_importer_imagefont.cpp
msgid "Scaling Mode"
msgstr "Modalità di scala"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
msgstr "Delimitatore"
#: editor/import/resource_importer_imagefont.cpp
msgid "Character Ranges"
msgstr "Intervalli dei caratteri"
#: editor/import/resource_importer_imagefont.cpp
msgid "Kerning Pairs"
msgstr "Paia di crenature"
#: editor/import/resource_importer_imagefont.cpp
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr "Colonne"
#: editor/import/resource_importer_imagefont.cpp
msgid "Rows"
msgstr "Righe"
#: editor/import/resource_importer_imagefont.cpp
msgid "Image Margin"
msgstr "Margine d'immagine"
#: editor/import/resource_importer_imagefont.cpp
msgid "Character Margin"
msgstr "Margine di carattere"
#: editor/import/resource_importer_imagefont.cpp
msgid "Ascent"
msgstr "Ascesa"
#: editor/import/resource_importer_imagefont.cpp
msgid "Descent"
msgstr "Discesa"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "High Quality"
msgstr "Alta qualità"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp modules/gltf/gltf_document.cpp
msgid "Lossy Quality"
msgstr "Qualità lossy"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "HDR Compression"
msgstr "Compressione HDR"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Channel Pack"
msgstr "Uso dei canali"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Mipmaps"
msgstr "Mipmap"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/camera_2d.cpp
#: scene/2d/parallax_2d.cpp servers/rendering_server.cpp
msgid "Limit"
msgstr "Limite"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/gui/text_edit.cpp scene/resources/style_box_texture.cpp
msgid "Horizontal"
msgstr "Orizzontale"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
#: scene/gui/control.cpp scene/gui/flow_container.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/gui/split_container.cpp scene/gui/text_edit.cpp
#: scene/resources/style_box_line.cpp scene/resources/style_box_texture.cpp
msgid "Vertical"
msgstr "Verticale"
#: editor/import/resource_importer_layered_texture.cpp
#, fuzzy
msgid "Arrangement"
msgstr "Disposizione"
#: editor/import/resource_importer_layered_texture.cpp scene/gui/control.cpp
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Layout"
msgstr "Disposizione"
#: editor/import/resource_importer_texture.cpp scene/resources/material.cpp
msgid "Normal Map"
msgstr "Mappa di normali"
#: editor/import/resource_importer_texture.cpp scene/resources/material.cpp
msgid "Roughness"
msgstr "Rugosità"
#: editor/import/resource_importer_texture.cpp
msgid "Src Normal"
msgstr "Sorgente delle normali"
#: editor/import/resource_importer_texture.cpp main/performance.cpp
#: scene/animation/animation_mixer.cpp scene/main/node.cpp
msgid "Process"
msgstr "Processo"
#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
msgstr "Correggi l'alfa sui bordi"
#: editor/import/resource_importer_texture.cpp
msgid "Premult Alpha"
msgstr "Premoltiplica l'alfa"
#: editor/import/resource_importer_texture.cpp
msgid "Normal Map Invert Y"
msgstr "Inverti Y in normal map"
#: editor/import/resource_importer_texture.cpp
msgid "HDR as sRGB"
msgstr "HDR come sRGB"
#: editor/import/resource_importer_texture.cpp
msgid "HDR Clamp Exposure"
msgstr "Limite di esposizione HDR"
#: editor/import/resource_importer_texture.cpp
msgid "Size Limit"
msgstr "Limite di dimensioni"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
msgstr "Rileva 3D"
#: editor/import/resource_importer_texture.cpp
msgid "Compress To"
msgstr "Comprimi a"
#: editor/import/resource_importer_texture.cpp
msgid "SVG"
msgstr "SVG"
#: editor/import/resource_importer_texture.cpp
msgid "Scale With Editor Scale"
msgstr "Scala con la scala dell'editor"
#: editor/import/resource_importer_texture.cpp
msgid "Convert Colors With Editor Theme"
msgstr "Converti i colori con il tema dell'editor"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Atlas File"
msgstr "File dell'atlante"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Import Mode"
msgstr "Modalità d'importazione"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Crop to Region"
msgstr "Ritaglia alla regione"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Trim Alpha Border From Region"
msgstr "Accorcia l'alfa sui bordi dalla regione"
#: editor/import/resource_importer_wav.cpp
msgctxt "Enforce"
msgid "Force"
msgstr "Forza"
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
msgstr "8 Bit"
#: editor/import/resource_importer_wav.cpp
msgid "Mono"
msgstr "Mono"
#: editor/import/resource_importer_wav.cpp
msgid "Max Rate"
msgstr "Frequenza massima"
#: editor/import/resource_importer_wav.cpp
msgid "Max Rate Hz"
msgstr "Frequenza massima in Hz"
#: editor/import/resource_importer_wav.cpp
msgid "Edit"
msgstr "Modifica"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
msgstr "Accorcia"
#: editor/import/resource_importer_wav.cpp modules/noise/noise_texture_2d.cpp
#: modules/noise/noise_texture_3d.cpp
msgid "Normalize"
msgstr "Normalizza"
#: editor/import/resource_importer_wav.cpp scene/resources/audio_stream_wav.cpp
msgid "Loop Begin"
msgstr "Inizio Loop"
#: editor/import/resource_importer_wav.cpp scene/resources/audio_stream_wav.cpp
msgid "Loop End"
msgstr "Fine Loop"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Available URLs"
msgstr "URL disponibili"
#: editor/plugins/bone_map_editor_plugin.cpp
msgid "Current Group Idx"
msgstr "Indice del gruppo attuale"
#: editor/plugins/bone_map_editor_plugin.cpp
msgid "Current Bone Idx"
msgstr "Indice dell'osso attuale"
#: editor/plugins/gizmos/particles_3d_emission_shape_gizmo_plugin.cpp
msgid "Particles Emission Shape"
msgstr "Forma d'emissione delle particelle"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
#: editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
msgid "ID"
msgstr "ID"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
#: scene/2d/multimesh_instance_2d.cpp scene/2d/polygon_2d.cpp
#: scene/2d/sprite_2d.cpp scene/3d/gpu_particles_collision_3d.cpp
#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_rect.cpp scene/main/canvas_item.cpp
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/resources/material.cpp scene/resources/style_box_texture.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Texture"
msgstr "Texture"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Margins"
msgstr "Margini"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
#: scene/theme/default_theme.cpp
msgid "Separation"
msgstr "Separazione"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Texture Region Size"
msgstr "Dimensioni regione di texture"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Use Texture Padding"
msgstr "Usa padding di texture"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Atlas Coords"
msgstr "Coordinate atlas"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Size in Atlas"
msgstr "Dimensioni in atlas"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Alternative ID"
msgstr "ID alternativo"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp scene/2d/camera_2d.cpp
#: scene/resources/camera_attributes.cpp
msgid "Speed"
msgstr "Velocità"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Frames Count"
msgstr "Numero di fotogrammi"
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
#: modules/openxr/action_map/openxr_haptic_feedback.cpp
#: scene/3d/look_at_modifier_3d.cpp
msgid "Duration"
msgstr "Durata"
#: editor/register_editor_types.cpp
msgid "Main Run Args"
msgstr "Parametri di esecuzione principale"
#: editor/register_editor_types.cpp main/main.cpp
msgid "Script"
msgstr "Script"
#: editor/register_editor_types.cpp
msgid "Templates Search Path"
msgstr "Percorso di ricerca dei modelli"
#: editor/register_editor_types.cpp scene/main/node.cpp
msgid "Naming"
msgstr "Nomenclatura"
#: editor/register_editor_types.cpp
msgid "Default Signal Callback Name"
msgstr "Nome predefinito di richiamo del segnale"
#: editor/register_editor_types.cpp
msgid "Default Signal Callback to Self Name"
msgstr "Nome predefinito di richiamo a se stesso del segnale"
#: editor/register_editor_types.cpp
msgid "Scene Name Casing"
msgstr "Casing del nome di scene"
#: editor/register_editor_types.cpp
msgid "Script Name Casing"
msgstr "Casing del nome di script"
#: editor/register_editor_types.cpp
msgid "Reimport Missing Imported Files"
msgstr "Reimporta i file importati mancanti"
#: editor/register_editor_types.cpp
msgid "Use Multiple Threads"
msgstr "Utilizza più di un thread"
#: editor/register_editor_types.cpp
msgid "Atlas Max Width"
msgstr "Larghezza massima d'atlas"
#: editor/register_editor_types.cpp
msgid "Convert Text Resources to Binary"
msgstr "Converti risorse testuali in binario durante l'esportazione"
#: editor/register_editor_types.cpp
msgid "Plugin Name"
msgstr "Nome dell'estensione"
#: editor/register_editor_types.cpp
msgid "Autoload on Startup"
msgstr "Carica automaticamente all'avvio"
#: main/main.cpp
msgid "Flush stdout on Print"
msgstr "Svuota stdout alla stampa"
#: main/main.cpp
msgid "Low Processor Mode"
msgstr "Modalità Basso Utilizzo Processore"
#: main/main.cpp
msgid "stdout"
msgstr "stdout"
#: main/main.cpp
msgid "Print FPS"
msgstr "Stampa FPS"
#: main/main.cpp
msgid "Print GPU Profile"
msgstr "Stampa il profilo della GPU"
#: main/main.cpp
msgid "Verbose stdout"
msgstr "stdout verboso"
#: main/main.cpp scene/main/node.cpp scene/main/scene_tree.cpp
#: scene/resources/multimesh.cpp
msgid "Physics Interpolation"
msgstr "Interpolazione della fisica"
#: main/main.cpp
msgid "Enable Warnings"
msgstr "Abilita avvisi"
#: main/main.cpp
msgid "Max Chars per Second"
msgstr "Massimo di caratteri al secondo"
#: main/main.cpp
msgid "Max Queued Messages"
msgstr "Limite di messaggi in coda d'attesa"
#: main/main.cpp
msgid "Max Errors per Second"
msgstr "Massimo di errori al secondo"
#: main/main.cpp
msgid "Max Warnings per Second"
msgstr "Massimo di avvisi al secondo"
#: main/main.cpp
#, fuzzy
msgid "File Logging"
msgstr "Logging su file"
#: main/main.cpp
msgid "Enable File Logging"
msgstr "Abilitare logging su file"
#: main/main.cpp
msgid "Log Path"
msgstr "Percorso di log"
#: main/main.cpp
msgid "Max Log Files"
msgstr "Massimo di file di log"
#: main/main.cpp main/performance.cpp servers/audio_server.cpp
#: servers/rendering_server.cpp
msgid "Driver"
msgstr "Driver"
#: main/main.cpp
msgid "Fallback to Vulkan"
msgstr "Usa Vulkan come riserva"
#: main/main.cpp
msgid "Fallback to D3D12"
msgstr "Usa D3D12 come riserva"
#: main/main.cpp
#, fuzzy
msgid "Fallback to OpenGL 3"
msgstr "Usa OpenGL 3 come riserva"
#: main/main.cpp servers/rendering_server.cpp
msgid "GL Compatibility"
msgstr "Compatibilità GL"
#: main/main.cpp
msgid "Nvidia Disable Threaded Optimization"
msgstr "Disattiva ottimizzazioni di thread Nvidia"
#: main/main.cpp
msgid "Fallback to Angle"
msgstr "Usa Angle come riserva"
#: main/main.cpp
msgid "Fallback to Native"
msgstr "Usa Nativo come riserva"
#: main/main.cpp
#, fuzzy
msgid "Fallback to GLES"
msgstr "Usa GLES come riserva"
#: main/main.cpp
msgid "Force Angle on Devices"
msgstr "Forza angolo sui dispositivi"
#: main/main.cpp
msgid "Renderer"
msgstr "Renderer"
#: main/main.cpp
msgid "Rendering Method"
msgstr "Metodo di rendering"
#: main/main.cpp
msgid "Include Text Server Data"
msgstr "Includi dati sul server di testo"
#: main/main.cpp
msgid "DPI"
msgstr "DPI"
#: main/main.cpp
msgid "Allow hiDPI"
msgstr "Permetti hiDPI"
#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr "Trasparenza per pixel"
#: main/main.cpp
msgid "Allowed"
msgstr "Permetti"
#: main/main.cpp
msgid "Threads"
msgstr "Thread paralleli"
#: main/main.cpp servers/navigation_server_3d.cpp
msgid "Thread Model"
msgstr "Modello di parallelismo"
#: main/main.cpp
msgid "Display Server"
msgstr "Server di visualizzazione"
#: main/main.cpp
msgid "Handheld"
msgstr "Portatile"
#: main/main.cpp platform/web/export/export_plugin.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/resources/text_line.cpp
#: scene/resources/text_paragraph.cpp
msgid "Orientation"
msgstr "Orientazione"
#: main/main.cpp main/performance.cpp
msgid "Output Latency"
msgstr "Latenza d'uscita"
#: main/main.cpp
msgid "Frame Delay Msec"
msgstr "Ritardo dei frame (msec)"
#: main/main.cpp
msgid "Allow High Refresh Rate"
msgstr "Permetti frequenza di aggiornamento alta"
#: main/main.cpp
msgid "Hide Home Indicator"
msgstr "Nascondi indicatore home"
#: main/main.cpp
msgid "Hide Status Bar"
msgstr "Nascondi la barra di stato"
#: main/main.cpp
msgid "Suppress UI Gesture"
msgstr "Sopprimi i gesti dell'interfaccia utente"
#: main/main.cpp modules/openxr/editor/openxr_select_runtime.cpp
#: servers/rendering_server.cpp servers/xr/xr_interface.cpp
msgid "XR"
msgstr "XR"
#: main/main.cpp modules/openxr/editor/openxr_select_runtime.cpp
msgid "OpenXR"
msgstr "OpenXR"
#: main/main.cpp
msgid "Default Action Map"
msgstr "Mappa di azioni predefinita"
#: main/main.cpp
msgid "Form Factor"
msgstr "Fattore forma"
#: main/main.cpp
msgid "View Configuration"
msgstr "Configurazione di vista"
#: main/main.cpp
msgid "Reference Space"
msgstr "Spazio di riferimento"
#: main/main.cpp servers/xr/xr_interface.cpp
msgid "Environment Blend Mode"
msgstr "Modo di fusione d'ambiente"
#: main/main.cpp modules/openxr/openxr_interface.cpp
msgid "Foveation Level"
msgstr "Livello di foveazione"
#: main/main.cpp modules/openxr/openxr_interface.cpp
msgid "Foveation Dynamic"
msgstr "Foveazione dinamica"
#: main/main.cpp
msgid "Submit Depth Buffer"
msgstr "Invia buffer di profondità"
#: main/main.cpp
msgid "Startup Alert"
msgstr "Segnalazione d'inizio"
#: main/main.cpp
msgid "Extensions"
msgstr "Estensioni"
#: main/main.cpp
msgid "Debug Utils"
msgstr "Utilità di debug"
#: main/main.cpp
msgid "Debug Message Types"
msgstr "Tipi per i messaggi di debug"
#: main/main.cpp
msgid "Hand Tracking"
msgstr "Tracciamento delle mani"
#: main/main.cpp
msgid "Hand Tracking Unobstructed Data Source"
msgstr "Sorgente dei dati di tracciamento delle mani (non ostruito)"
#: main/main.cpp
msgid "Hand Tracking Controller Data Source"
msgstr "Sorgente dei dati di tracciamento delle mani (controller)"
#: main/main.cpp
msgid "Hand Interaction Profile"
msgstr "Profilo d'interazione delle mani"
#: main/main.cpp
msgid "Eye Gaze Interaction"
msgstr "Interazione con lo sguardo degli occhi"
#: main/main.cpp
msgid "Binding Modifiers"
msgstr "Modificatori delle associazioni"
#: main/main.cpp
msgid "Analog Threshold"
msgstr "Soglia analogica"
#: main/main.cpp
msgid "Dpad Binding"
msgstr "Associazione del d-pad"
#: main/main.cpp
msgid "Boot Splash"
msgstr "Immagine di avvio"
#: main/main.cpp scene/resources/style_box_flat.cpp
msgid "BG Color"
msgstr "Colore di sfondo"
#: main/main.cpp
#, fuzzy
msgid "Pen Tablet"
msgstr "Stilo di tavoletta"
#: main/main.cpp scene/3d/camera_3d.cpp scene/3d/lightmap_gi.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/3d/world_3d.cpp servers/rendering_server.cpp
msgid "Environment"
msgstr "Ambiente"
#: main/main.cpp scene/main/scene_tree.cpp
msgid "Defaults"
msgstr "Predefiniti"
#: main/main.cpp
msgid "Default Clear Color"
msgstr "Colore di sfondo predefinito"
#: main/main.cpp platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp scene/gui/button.cpp
#: scene/gui/item_list.cpp scene/main/status_indicator.cpp
msgid "Icon"
msgstr "Icona"
#: main/main.cpp
msgid "macOS Native Icon"
msgstr "Icona nativa per macOS"
#: main/main.cpp
msgid "Windows Native Icon"
msgstr "Icona nativa per Windows"
#: main/main.cpp
msgid "Text Driver"
msgstr "Driver di testo"
#: main/main.cpp
msgid "Search in File Extensions"
msgstr "Estensioni di file disponibili per la ricerca"
#: main/main.cpp
msgid "Mouse Cursor"
msgstr "Cursore del mouse"
#: main/main.cpp
msgid "Custom Image"
msgstr "Immagine personalizzata"
#: main/main.cpp
msgid "Custom Image Hotspot"
msgstr "Punto focale dell'immagine personalizzata"
#: main/main.cpp
msgid "Tooltip Position Offset"
msgstr "Offset della posizione dei suggerimenti"
#: main/main.cpp
msgid "Show Image"
msgstr "Mostra immagine"
#: main/main.cpp
msgid "Fullsize"
msgstr "Dimensioni intere"
#: main/main.cpp servers/rendering_server.cpp
msgid "Use Filter"
msgstr "Usa filtro"
#: main/main.cpp scene/resources/image_texture.cpp
msgid "Image"
msgstr "Immagine"
#: main/main.cpp
msgid "Minimum Display Time"
msgstr "Tempo minimo di visualizzazione"
#: main/main.cpp modules/mono/csharp_script.cpp
msgid "Dotnet"
msgstr "Dotnet"
#: main/main.cpp modules/mono/csharp_script.cpp
msgid "Project"
msgstr "Progetto"
#: main/main.cpp modules/mono/csharp_script.cpp
msgid "Assembly Name"
msgstr "Nome dell'assembly"
#: main/main.cpp modules/mono/csharp_script.cpp
#, fuzzy
msgid "Solution Directory"
msgstr "Cartella di soluzione"
#: main/main.cpp modules/mono/csharp_script.cpp
msgid "Assembly Reload Attempts"
msgstr "Tentativi di ricarica dell'assembly"
#: main/performance.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/gpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/3d/gpu_particles_3d.cpp servers/rendering_server.cpp
msgid "Time"
msgstr "Tempo"
#: main/performance.cpp
msgid "Physics Process"
msgstr "Processo di fisica"
#: main/performance.cpp
msgid "Navigation Process"
msgstr "Processo di navigazione"
#: main/performance.cpp
msgid "Static"
msgstr "Statica"
#: main/performance.cpp
msgid "Static Max"
msgstr "Statica massima"
#: main/performance.cpp
#, fuzzy
msgid "Msg Buf Max"
msgstr "Buf Msg Massima"
#: main/performance.cpp
msgid "Object"
msgstr "Oggetto"
#: main/performance.cpp
msgid "Objects"
msgstr "Oggetti"
#: main/performance.cpp
msgid "Resources"
msgstr "Risorse"
#: main/performance.cpp
msgid "Orphan Nodes"
msgstr "Nodi orfani"
#: main/performance.cpp
msgid "Raster"
msgstr "Raster"
#: main/performance.cpp
msgid "Total Objects Drawn"
msgstr "Oggetti disegnati in totale"
#: main/performance.cpp
msgid "Total Primitives Drawn"
msgstr "Primitivi disegnati in totale"
#: main/performance.cpp
msgid "Total Draw Calls"
msgstr "Chiamate di disegno in totale"
#: main/performance.cpp servers/audio_server.cpp
msgid "Video"
msgstr "Video"
#: main/performance.cpp
msgid "Video Mem"
msgstr "Memoria video"
#: main/performance.cpp
msgid "Texture Mem"
msgstr "Memoria texture"
#: main/performance.cpp
msgid "Buffer Mem"
msgstr "Memoria buffer"
#: main/performance.cpp
msgid "Physics 2D"
msgstr "Fisica 2D"
#: main/performance.cpp
msgid "Active Objects"
msgstr "Oggetti attivi"
#: main/performance.cpp
msgid "Collision Pairs"
msgstr "Paia di collisione"
#: main/performance.cpp
msgid "Islands"
msgstr "Isole"
#: main/performance.cpp
msgid "Physics 3D"
msgstr "Fisica 3D"
#: main/performance.cpp
msgid "Active Maps"
msgstr "Mappe attive"
#: main/performance.cpp scene/resources/navigation_mesh.cpp
msgid "Regions"
msgstr "Regioni"
#: main/performance.cpp scene/resources/2d/navigation_polygon.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Agents"
msgstr "Agenti"
#: main/performance.cpp
msgid "Links"
msgstr "Link"
#: main/performance.cpp scene/2d/polygon_2d.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Poligoni"
#: main/performance.cpp scene/resources/navigation_mesh.cpp
msgid "Edges"
msgstr "Bordi"
#: main/performance.cpp
msgid "Edges Merged"
msgstr "Bordi uniti"
#: main/performance.cpp
msgid "Edges Connected"
msgstr "Bordi collegati"
#: main/performance.cpp
msgid "Edges Free"
msgstr "Bordi liberi"
#: main/performance.cpp
msgid "Obstacles"
msgstr "Ostacoli"
#: main/performance.cpp
msgid "Pipeline"
msgstr "Pipeline"
#: main/performance.cpp
msgid "Compilations Canvas"
msgstr "Compilazioni di canvas"
#: main/performance.cpp
msgid "Compilations Mesh"
msgstr "Compilazioni di mesh"
#: main/performance.cpp
msgid "Compilations Surface"
msgstr "Compilazioni di superficie"
#: main/performance.cpp
msgid "Compilations Draw"
msgstr "Compilazioni di disegno"
#: main/performance.cpp
msgid "Compilations Specialization"
msgstr "Compilazioni specializzate"
#: modules/csg/csg_shape.cpp
msgid "Operation"
msgstr "Operazione"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
msgstr "Calcola le tangenti"
#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
#: scene/2d/gpu_particles_2d.cpp scene/2d/physics/character_body_2d.cpp
#: scene/2d/physics/collision_object_2d.cpp scene/3d/gpu_particles_3d.cpp
#: scene/3d/physics/character_body_3d.cpp
#: scene/3d/physics/collision_object_3d.cpp scene/3d/soft_body_3d.cpp
#: scene/main/scene_tree.cpp scene/resources/particle_process_material.cpp
msgid "Collision"
msgstr "Collisione"
#: modules/csg/csg_shape.cpp
msgid "Use Collision"
msgstr "Usa collisioni"
#: modules/csg/csg_shape.cpp
msgid "Collision Layer"
msgstr "Strati di collisione"
#: modules/csg/csg_shape.cpp scene/2d/physics/ray_cast_2d.cpp
#: scene/2d/physics/shape_cast_2d.cpp scene/3d/physics/ray_cast_3d.cpp
#: scene/3d/physics/shape_cast_3d.cpp scene/3d/physics/spring_arm_3d.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server_2d.cpp
#: servers/physics_server_3d.cpp
msgid "Collision Mask"
msgstr "Maschera di collisione"
#: modules/csg/csg_shape.cpp
msgid "Collision Priority"
msgstr "Priorità di collisione"
#: modules/csg/csg_shape.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Flip Faces"
msgstr "Inverti le facce"
#: modules/csg/csg_shape.cpp modules/gltf/structures/gltf_mesh.cpp
#: modules/gltf/structures/gltf_node.cpp scene/2d/mesh_instance_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/importer_mesh_instance_3d.cpp
#: scene/3d/mesh_instance_3d.cpp scene/resources/3d/mesh_library.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/resources/mesh_texture.cpp
#: scene/resources/multimesh.cpp
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Mesh"
msgstr "Mesh"
#: modules/csg/csg_shape.cpp scene/3d/fog_volume.cpp scene/main/canvas_item.cpp
#: scene/resources/2d/tile_set.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Material"
msgstr "Materiale"
#: modules/csg/csg_shape.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Radial Segments"
msgstr "Segmenti radiali"
#: modules/csg/csg_shape.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Rings"
msgstr "Anelli"
#: modules/csg/csg_shape.cpp
msgid "Smooth Faces"
msgstr "Facce smussate"
#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr "Lati"
#: modules/csg/csg_shape.cpp
msgid "Cone"
msgstr "Cono"
#: modules/csg/csg_shape.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Inner Radius"
msgstr "Raggio interno"
#: modules/csg/csg_shape.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Outer Radius"
msgstr "Raggio esterno"
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
msgstr "Lati dell'anello"
#: modules/csg/csg_shape.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/physics/collision_polygon_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/occluder_instance_3d.cpp scene/3d/physics/collision_polygon_3d.cpp
#: scene/resources/2d/tile_set.cpp
msgid "Polygon"
msgstr "Poligono"
#: modules/csg/csg_shape.cpp modules/noise/noise_texture_3d.cpp
#: scene/3d/physics/collision_polygon_3d.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/resources/material.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profondità"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr "Gradi di rotazione"
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
msgstr "Lati rotazione"
#: modules/csg/csg_shape.cpp
msgid "Path Node"
msgstr "Nodo di percorso"
#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr "Tipo di intervallo del percorso"
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
msgstr "Intervallo percorso"
#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
msgstr "Angolo di semplificazione percorso"
#: modules/csg/csg_shape.cpp
msgid "Path Rotation"
msgstr "Rotazione percorso"
#: modules/csg/csg_shape.cpp
msgid "Path Rotation Accurate"
msgstr "Rotazione percorso accurata"
#: modules/csg/csg_shape.cpp
msgid "Path Local"
msgstr "Percorso locale"
#: modules/csg/csg_shape.cpp
msgid "Path Continuous U"
msgstr "Percorso continuo U"
#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr "Distanza di percorso U"
#: modules/csg/csg_shape.cpp
msgid "Path Joined"
msgstr "Percorsi uniti"
#: modules/fbx/editor/editor_scene_importer_ufbx.cpp
msgid "Importer"
msgstr "Importatore"
#: modules/fbx/editor/editor_scene_importer_ufbx.cpp modules/fbx/fbx_state.cpp
msgid "Allow Geometry Helper Nodes"
msgstr "Consenti nodi ausiliari di geometria"
#: modules/fbx/editor/editor_scene_importer_ufbx.cpp
#: modules/gltf/editor/editor_scene_importer_gltf.cpp
msgid "Embedded Image Handling"
msgstr "Gestione di immagini incorporate"
#: modules/fbx/register_types.cpp
msgid "FBX2glTF"
msgstr "FBX2glTF"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
msgid "GDScript"
msgstr "GDScript"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
msgstr "Colore definizione di funzione"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Global Function Color"
msgstr "Colore funzione globale"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Node Path Color"
msgstr "Colore percorso di nodo"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Node Reference Color"
msgstr "Colore riferimento di nodo"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Annotation Color"
msgstr "Colore annotazione"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "String Name Color"
msgstr "Colore StringName"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Comment Markers"
msgstr "Indicatori di commenti"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Critical Color"
msgstr "Colore critico"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Warning Color"
msgstr "Colore avviso"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Notice Color"
msgstr "Colore nota"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Critical List"
msgstr "Lista di critici"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Warning List"
msgstr "Lista di avvisi"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Notice List"
msgstr "Lista di note"
#: modules/gdscript/gdscript.cpp
msgid "Max Call Stack"
msgstr "Limite dello stack delle chiamate"
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
msgstr "Escludi componenti aggiuntivi"
#: modules/gdscript/gdscript.cpp
msgid "Renamed in Godot 4 Hint"
msgstr "Rinominato in Godot 4 (suggerimento)"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Language Server"
msgstr "Server di lingua"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Enable Smart Resolve"
msgstr "Abilita risoluzione intelligente"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols in Editor"
msgstr "Mostra simboli nativi nell'editor"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
msgstr "Usa i thread"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Poll Limit (µsec)"
msgstr "Limite di sondaggio (µsec)"
#: modules/gltf/editor/editor_scene_exporter_gltf_settings.cpp
#: modules/gltf/gltf_state.cpp platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Copyright"
msgstr "Copyright"
#: modules/gltf/editor/editor_scene_exporter_gltf_settings.cpp
#: modules/gltf/gltf_state.cpp
msgid "Bake FPS"
msgstr "FPS di precalcolo"
#: modules/gltf/editor/editor_scene_importer_gltf.cpp
msgid "glTF"
msgstr "glTF"
#: modules/gltf/editor/editor_scene_importer_gltf.cpp
msgid "Naming Version"
msgstr "Versione di nomenclatura"
#: modules/gltf/extensions/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/light_3d.cpp
#: scene/3d/reflection_probe.cpp scene/animation/root_motion_view.cpp
#: scene/gui/color_picker.cpp scene/gui/color_rect.cpp
#: scene/gui/rich_text_effect.cpp scene/main/canvas_item.cpp
#: scene/resources/3d/sky_material.cpp scene/resources/environment.cpp
#: scene/resources/label_settings.cpp scene/resources/material.cpp
#: scene/resources/particle_process_material.cpp
#: scene/resources/style_box_flat.cpp scene/resources/style_box_line.cpp
#: scene/resources/style_box_texture.cpp
msgid "Color"
msgstr "Colore"
#: modules/gltf/extensions/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Intensity"
msgstr "Intensità"
#: modules/gltf/extensions/gltf_light.cpp
msgid "Light Type"
msgstr "Tipo di luce"
#: modules/gltf/extensions/gltf_light.cpp scene/2d/light_2d.cpp
#: scene/3d/light_3d.cpp scene/gui/rich_text_effect.cpp
msgid "Range"
msgstr "Intervallo"
#: modules/gltf/extensions/gltf_light.cpp
msgid "Inner Cone Angle"
msgstr "Angolo cono interno"
#: modules/gltf/extensions/gltf_light.cpp
msgid "Outer Cone Angle"
msgstr "Angolo cono esterno"
#: modules/gltf/extensions/gltf_spec_gloss.cpp
msgid "Diffuse Img"
msgstr "Immagine di diffusione"
#: modules/gltf/extensions/gltf_spec_gloss.cpp
msgid "Diffuse Factor"
msgstr "Fattore di diffusione"
#: modules/gltf/extensions/gltf_spec_gloss.cpp
msgid "Gloss Factor"
msgstr "Fattore di lucentezza"
#: modules/gltf/extensions/gltf_spec_gloss.cpp
msgid "Specular Factor"
msgstr "Fattore di specularità"
#: modules/gltf/extensions/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
msgstr "Immagine di lucentezza speculare"
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/physical_bone_3d.cpp
#: scene/3d/physics/rigid_body_3d.cpp
#: scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.cpp
msgid "Mass"
msgstr "Massa"
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
#: scene/3d/physics/physical_bone_3d.cpp scene/resources/2d/tile_set.cpp
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
#: servers/xr/xr_pose.cpp
msgid "Linear Velocity"
msgstr "Velocità lineare"
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp scene/resources/2d/tile_set.cpp
#: scene/resources/particle_process_material.cpp servers/physics_server_2d.cpp
#: servers/physics_server_3d.cpp servers/xr/xr_pose.cpp
msgid "Angular Velocity"
msgstr "Velocità angolare"
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Center of Mass"
msgstr "Centro di massa"
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
msgid "Inertia Diagonal"
msgstr "Diagonale d'inerzia"
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
msgid "Inertia Orientation"
msgstr "Orientazione d'inerzia"
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
msgid "Inertia Tensor"
msgstr "Tensore d'inerzia"
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
msgid "Is Trigger"
msgstr "È attivatore"
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
msgid "Mesh Index"
msgstr "Indice di mesh"
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
msgid "Importer Mesh"
msgstr "Importatore di mesh"
#: modules/gltf/gltf_document.cpp
msgid "Image Format"
msgstr "Formato di immagine"
#: modules/gltf/gltf_document.cpp
msgid "Root Node Mode"
msgstr "Modalità del nodo radice"
#: modules/gltf/gltf_state.cpp
msgid "Json"
msgstr "Json"
#: modules/gltf/gltf_state.cpp
msgid "Major Version"
msgstr "Versione maggiore"
#: modules/gltf/gltf_state.cpp
msgid "Minor Version"
msgstr "Versione minore"
#: modules/gltf/gltf_state.cpp
msgid "GLB Data"
msgstr "Dati GLB"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Use Named Skin Binds"
msgstr "Usa associazioni skin con nome"
#: modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr "Buffer"
#: modules/gltf/gltf_state.cpp
msgid "Buffer Views"
msgstr "Buffer view"
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
msgstr "Accessori"
#: modules/gltf/gltf_state.cpp
msgid "Materials"
msgstr "Materiali"
#: modules/gltf/gltf_state.cpp
msgid "Scene Name"
msgstr "Nome della scena"
#: modules/gltf/gltf_state.cpp
msgid "Base Path"
msgstr "Percorso di base"
#: modules/gltf/gltf_state.cpp
msgid "Filename"
msgstr "Nome del file"
#: modules/gltf/gltf_state.cpp
msgid "Root Nodes"
msgstr "Nodi radice"
#: modules/gltf/gltf_state.cpp
msgid "Texture Samplers"
msgstr "Campionatori di texture"
#: modules/gltf/gltf_state.cpp
msgid "Images"
msgstr "Immagini"
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
msgstr "Telecamere"
#: modules/gltf/gltf_state.cpp
msgid "Lights"
msgstr "Luci"
#: modules/gltf/gltf_state.cpp modules/gltf/structures/gltf_skeleton.cpp
msgid "Unique Names"
msgstr "Nomi unici"
#: modules/gltf/gltf_state.cpp
msgid "Unique Animation Names"
msgstr "Nomi di animazione unici"
#: modules/gltf/gltf_state.cpp
msgid "Skeletons"
msgstr "Scheletri"
#: modules/gltf/gltf_state.cpp
msgid "Create Animations"
msgstr "Crea animazioni"
#: modules/gltf/gltf_state.cpp
msgid "Animations"
msgstr "Animazioni"
#: modules/gltf/gltf_state.cpp
msgid "Handle Binary Image"
msgstr "Gestisci immagini binarie"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Buffer View"
msgstr "Buffer view"
#: modules/gltf/structures/gltf_accessor.cpp
#: modules/gltf/structures/gltf_buffer_view.cpp
msgid "Byte Offset"
msgstr "Offset byte"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Component Type"
msgstr "Tipo di componente"
#: modules/gltf/structures/gltf_accessor.cpp scene/resources/environment.cpp
msgid "Normalized"
msgstr "Normalizzato"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Count"
msgstr "Quantità"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Accessor Type"
msgstr "Tipo di accessore"
#: modules/gltf/structures/gltf_accessor.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Min"
msgstr "Min"
#: modules/gltf/structures/gltf_accessor.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Max"
msgstr "Max"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Sparse Count"
msgstr "Conteggio Sparso"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
msgstr "Buffer view di indici sparsi"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Sparse Indices Byte Offset"
msgstr "Offset di byte degli indici sparsi"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Sparse Indices Component Type"
msgstr "Tipo di componente degli indici sparsi"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Sparse Values Buffer View"
msgstr "Buffer view di valori sparsi"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Sparse Values Byte Offset"
msgstr "Offset di byte dei valori sparsi"
#: modules/gltf/structures/gltf_animation.cpp
#: modules/gltf/structures/gltf_mesh.cpp modules/gltf/structures/gltf_node.cpp
msgid "Original Name"
msgstr "Nome originale"
#: modules/gltf/structures/gltf_animation.cpp
#: modules/interactive_music/audio_stream_playlist.cpp
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/vorbis/audio_stream_ogg_vorbis.cpp
#: modules/vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
#: scene/3d/path_3d.cpp scene/gui/video_stream_player.cpp
#: scene/resources/material.cpp
msgid "Loop"
msgstr "Loop"
#: modules/gltf/structures/gltf_buffer_view.cpp scene/resources/multimesh.cpp
msgid "Buffer"
msgstr "Buffer"
#: modules/gltf/structures/gltf_buffer_view.cpp
msgid "Byte Length"
msgstr "Lunghezza byte"
#: modules/gltf/structures/gltf_buffer_view.cpp
msgid "Byte Stride"
msgstr "Passo di byte"
#: modules/gltf/structures/gltf_buffer_view.cpp
msgid "Indices"
msgstr "Indici"
#: modules/gltf/structures/gltf_buffer_view.cpp
msgid "Vertex Attributes"
msgstr "Attributi vertice"
#: modules/gltf/structures/gltf_camera.cpp
msgid "Perspective"
msgstr "Prospettiva"
#: modules/gltf/structures/gltf_camera.cpp scene/3d/camera_3d.cpp
msgid "FOV"
msgstr "Campo visivo"
#: modules/gltf/structures/gltf_camera.cpp
#, fuzzy
msgid "Size Mag"
msgstr "Dimensione mag"
#: modules/gltf/structures/gltf_camera.cpp
msgid "Depth Far"
msgstr "Profondità lontana"
#: modules/gltf/structures/gltf_camera.cpp
msgid "Depth Near"
msgstr "Profondità vicina"
#: modules/gltf/structures/gltf_mesh.cpp
msgid "Blend Weights"
msgstr "Fondi i pesi"
#: modules/gltf/structures/gltf_mesh.cpp
msgid "Instance Materials"
msgstr "Materiali d'istanza"
#: modules/gltf/structures/gltf_node.cpp
msgid "Parent"
msgstr "Genitore"
#: modules/gltf/structures/gltf_node.cpp
msgid "Xform"
msgstr "Xform"
#: modules/gltf/structures/gltf_node.cpp scene/3d/gpu_particles_3d.cpp
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/mesh_instance_3d.cpp
msgid "Skin"
msgstr "Skin"
#: modules/gltf/structures/gltf_node.cpp
msgid "Children"
msgstr "Figli"
#: modules/gltf/structures/gltf_node.cpp scene/3d/light_3d.cpp
msgid "Light"
msgstr "Luce"
#: modules/gltf/structures/gltf_object_model_property.cpp
msgid "glTF to Godot Expression"
msgstr "Espressione da glTF a Godot"
#: modules/gltf/structures/gltf_object_model_property.cpp
msgid "Godot to glTF Expression"
msgstr "Espressione da Godot a glTF"
#: modules/gltf/structures/gltf_object_model_property.cpp
msgid "Node Paths"
msgstr "Percorsi dei nodi"
#: modules/gltf/structures/gltf_object_model_property.cpp
msgid "Object Model Type"
msgstr "Tipo di modello dell'oggetto"
#: modules/gltf/structures/gltf_object_model_property.cpp
msgid "Json Pointers"
msgstr "Puntatori Json"
#: modules/gltf/structures/gltf_object_model_property.cpp
msgid "Variant Type"
msgstr "Tipo di variante"
#: modules/gltf/structures/gltf_skeleton.cpp
#: modules/gltf/structures/gltf_skin.cpp
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Joints"
msgstr "Articolazioni"
#: modules/gltf/structures/gltf_skeleton.cpp
#: modules/gltf/structures/gltf_skin.cpp
msgid "Roots"
msgstr "Radici"
#: modules/gltf/structures/gltf_skeleton.cpp
msgid "Godot Bone Node"
msgstr "Nodo d'osso di Godot"
#: modules/gltf/structures/gltf_skin.cpp
msgid "Skin Root"
msgstr "Radice della Skin"
#: modules/gltf/structures/gltf_skin.cpp
#, fuzzy
msgid "Joints Original"
msgstr "Articolazioni originali"
#: modules/gltf/structures/gltf_skin.cpp
msgid "Non Joints"
msgstr "Non articolazioni"
#: modules/gltf/structures/gltf_skin.cpp
msgid "Godot Skin"
msgstr "Skin Godot"
#: modules/gltf/structures/gltf_texture.cpp
msgid "Src Image"
msgstr "Immagine sorgente"
#: modules/gltf/structures/gltf_texture.cpp
msgid "Sampler"
msgstr "Sampler"
#: modules/gltf/structures/gltf_texture_sampler.cpp
#, fuzzy
msgid "Mag Filter"
msgstr "Filtro Mag"
#: modules/gltf/structures/gltf_texture_sampler.cpp
msgid "Min Filter"
msgstr "Filtro mimino"
#: modules/gltf/structures/gltf_texture_sampler.cpp
msgid "Wrap S"
msgstr "Avvolgi S"
#: modules/gltf/structures/gltf_texture_sampler.cpp
msgid "Wrap T"
msgstr "Avvolgi T"
#: modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Libreria di mesh"
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr "Materiale di fisica"
#: modules/gridmap/grid_map.cpp
msgid "Cell"
msgstr "Cella"
#: modules/gridmap/grid_map.cpp
msgid "Octant Size"
msgstr "Dimensione ottante"
#: modules/gridmap/grid_map.cpp
msgid "Center X"
msgstr "Centra in X"
#: modules/gridmap/grid_map.cpp
msgid "Center Y"
msgstr "Centra in Y"
#: modules/gridmap/grid_map.cpp
msgid "Center Z"
msgstr "Centra in Z"
#: modules/gridmap/grid_map.cpp modules/openxr/action_map/openxr_action_set.cpp
#: scene/2d/physics/area_2d.cpp scene/2d/physics/collision_object_2d.cpp
#: scene/3d/physics/area_3d.cpp scene/3d/physics/collision_object_3d.cpp
#: scene/animation/animation_node_state_machine.cpp scene/main/node.cpp
msgid "Priority"
msgstr "Priorità"
#: modules/gridmap/grid_map.cpp
msgid "Bake Navigation"
msgstr "Precalcola la navigazione"
#: modules/interactive_music/audio_stream_interactive.cpp
msgid "Clip Count"
msgstr "Conteggio clip"
#: modules/interactive_music/audio_stream_interactive.cpp
msgid "Initial Clip"
msgstr "Clip iniziale"
#: modules/interactive_music/audio_stream_playlist.cpp
msgid "Shuffle"
msgstr "Mischia"
#: modules/interactive_music/audio_stream_playlist.cpp
msgid "Fade Time"
msgstr "Tempo di dissolvenza"
#: modules/interactive_music/audio_stream_playlist.cpp
#: modules/interactive_music/audio_stream_synchronized.cpp
msgid "Stream Count"
msgstr "Conteggio flussi"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Jolt Physics 3D"
msgstr "Fisica Jolt 3D"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Simulation"
msgstr "Simulazione"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Velocity Steps"
msgstr "Passi di velocità"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Position Steps"
msgstr "Passi di posizione"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Use Enhanced Internal Edge Removal"
msgstr "Usa la rimozione avanzata dei bordi interni"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Areas Detect Static Bodies"
msgstr "Aree rilevano i corpi statici"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Generate All Kinematic Contacts"
msgstr "Genera tutti i contatti cinematici"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Penetration Slop"
msgstr "Pendenza di penetrazione"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Speculative Contact Distance"
msgstr "Distanza di contatto speculativo"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Baumgarte Stabilization Factor"
msgstr "Fattore di stabilizzazione Baumgarte"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Soft Body Point Radius"
msgstr "Raggio dei punti dei corpi morbidi"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Bounce Velocity Threshold"
msgstr "Soglia di velocità di rimbalzo"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Allow Sleep"
msgstr "Permetti il riposo"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Sleep Velocity Threshold"
msgstr "Soglia di velocità di riposo"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Sleep Time Threshold"
msgstr "Soglia di tempo di riposo"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Continuous CD Movement Threshold"
msgstr "Soglia di movimento per il rilevamento continuo delle collisioni"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Continuous CD Max Penetration"
msgstr "Penetrazione massima per il rilevamento continuo delle collisioni"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Body Pair Contact Cache Enabled"
msgstr "Abilita cache dei contatti tra paia di corpi"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Body Pair Contact Cache Distance Threshold"
msgstr "Soglia di distanza della cache dei contatti tra paia di corpi"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Body Pair Contact Cache Angle Threshold"
msgstr "Soglia angolare della cache dei contatti tra paia di corpi"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Queries"
msgstr "Richieste"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Enable Ray Cast Face Index"
msgstr "Abilita indici di facce per i raycast"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Motion Queries"
msgstr "Richieste di movimento"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Recovery Iterations"
msgstr "Iterazioni di recupero"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Recovery Amount"
msgstr "Quantità di recupero"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Collisions"
msgstr "Collisioni"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Collision Margin Fraction"
msgstr "Frazione del margine di collisione"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Active Edge Threshold"
msgstr "Soglia del bordo attivo"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "World Node"
msgstr "Nodo del mondo"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Temporary Memory Buffer Size"
msgstr "Dimensione del buffer di memoria temporanea"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "World Boundary Shape Size"
msgstr "Dimensione della forme di confine del mondo"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Max Linear Velocity"
msgstr "Velocità lineare massima"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Max Angular Velocity"
msgstr "Velocità angolare massima"
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Max Bodies"
msgstr "Corpi massimi"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Max Body Pairs"
msgstr "Paia di corpi massime"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Max Contact Constraints"
msgstr "Restrizioni di contatto massime"
#: modules/lightmapper_rd/register_types.cpp servers/rendering_server.cpp
msgid "Lightmapping"
msgstr "Mappatura di luce"
#: modules/lightmapper_rd/register_types.cpp
msgid "Bake Quality"
msgstr "Qualità di precalcolo"
#: modules/lightmapper_rd/register_types.cpp
msgid "Low Quality Ray Count"
msgstr "Numero di raggi a qualità bassa"
#: modules/lightmapper_rd/register_types.cpp
msgid "Medium Quality Ray Count"
msgstr "Numero di raggi a qualità media"
#: modules/lightmapper_rd/register_types.cpp
msgid "High Quality Ray Count"
msgstr "Numero di raggi a qualità alta"
#: modules/lightmapper_rd/register_types.cpp
msgid "Ultra Quality Ray Count"
msgstr "Numero di raggi a qualità ultra"
#: modules/lightmapper_rd/register_types.cpp
msgid "Bake Performance"
msgstr "Prestazioni di precalcolo"
#: modules/lightmapper_rd/register_types.cpp
msgid "Max Rays per Pass"
msgstr "Massimo di raggi per passo"
#: modules/lightmapper_rd/register_types.cpp
msgid "Region Size"
msgstr "Dimensioni regione"
#: modules/lightmapper_rd/register_types.cpp
msgid "Max Transparency Rays"
msgstr "Raggi di trasparenza massimi"
#: modules/lightmapper_rd/register_types.cpp
msgid "Low Quality Probe Ray Count"
msgstr "Numero di raggi da sonda a qualità bassa"
#: modules/lightmapper_rd/register_types.cpp
msgid "Medium Quality Probe Ray Count"
msgstr "Numero di raggi da sonda a qualità media"
#: modules/lightmapper_rd/register_types.cpp
msgid "High Quality Probe Ray Count"
msgstr "Numero di raggi da sonda a qualità alta"
#: modules/lightmapper_rd/register_types.cpp
msgid "Ultra Quality Probe Ray Count"
msgstr "Numero di raggi da sonda a qualità ultra"
#: modules/lightmapper_rd/register_types.cpp
msgid "Max Rays per Probe Pass"
msgstr "Massimo di raggi per passo di sonda"
#: modules/lightmapper_rd/register_types.cpp
msgid "Denoising"
msgstr "Riduzione del rumore"
#: modules/lightmapper_rd/register_types.cpp
msgid "Denoiser"
msgstr "Denoiser"
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/vorbis/audio_stream_ogg_vorbis.cpp
#: modules/vorbis/resource_importer_ogg_vorbis.cpp
msgid "BPM"
msgstr "BPM"
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/vorbis/audio_stream_ogg_vorbis.cpp
#: modules/vorbis/resource_importer_ogg_vorbis.cpp
msgid "Beat Count"
msgstr "Numero di battiti"
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/vorbis/audio_stream_ogg_vorbis.cpp
#: modules/vorbis/resource_importer_ogg_vorbis.cpp
msgid "Bar Beats"
msgstr "Battiti per battuta"
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/vorbis/audio_stream_ogg_vorbis.cpp
#: modules/vorbis/resource_importer_ogg_vorbis.cpp
msgid "Loop Offset"
msgstr "Offset del loop"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr "Altezza dell'occhio"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
msgstr "IOD"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Display Width"
msgstr "Larghezza display"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Display to Lens"
msgstr "Display a lente"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Offset Rect"
msgstr "Rettangolo di scostamento"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
msgstr "Sovracampionamento"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K1"
msgstr "K1"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K2"
msgstr "K2"
#: modules/mobile_vr/mobile_vr_interface.cpp
#: modules/openxr/openxr_interface.cpp
msgid "Vulkan VRS"
msgstr "Vulkan VRS"
#: modules/mobile_vr/mobile_vr_interface.cpp
#: modules/openxr/openxr_interface.cpp
msgid "Min Radius"
msgstr "Raggio minimo"
#: modules/multiplayer/multiplayer_spawner.cpp
msgid "Spawn Path"
msgstr "Percorso di generazione"
#: modules/multiplayer/multiplayer_spawner.cpp
msgid "Spawn Limit"
msgstr "Limite di generazione"
#: modules/multiplayer/multiplayer_synchronizer.cpp
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Root Path"
msgstr "Percorso di radice"
#: modules/multiplayer/multiplayer_synchronizer.cpp
msgid "Replication Interval"
msgstr "Intervallo di replicazione"
#: modules/multiplayer/multiplayer_synchronizer.cpp
msgid "Delta Interval"
msgstr "Intervallo delta"
#: modules/multiplayer/multiplayer_synchronizer.cpp
msgid "Visibility Update Mode"
msgstr "Modalità di aggiornamento della visibilità"
#: modules/multiplayer/multiplayer_synchronizer.cpp
msgid "Public Visibility"
msgstr "Visibilità publica"
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Auth Callback"
msgstr "Richiamata di autenticazione"
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Auth Timeout"
msgstr "Timeout di autenticazione"
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Allow Object Decoding"
msgstr "Permetti la decodifica di oggetti"
#: modules/multiplayer/scene_multiplayer.cpp scene/main/multiplayer_peer.cpp
msgid "Refuse New Connections"
msgstr "Rifiuta nuove connessioni"
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Server Relay"
msgstr "Rimbalzo Server"
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Max Sync Packet Size"
msgstr "Dimensione massima del pacchetto di sincronizzazione"
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Max Delta Packet Size"
msgstr "Dimensione massima del pacchetto delta"
#: modules/noise/fastnoise_lite.cpp
msgid "Noise Type"
msgstr "Tipo di rumore"
#: modules/noise/fastnoise_lite.cpp
#: modules/openxr/action_map/openxr_haptic_feedback.cpp
#: scene/resources/particle_process_material.cpp
msgid "Frequency"
msgstr "Frequenza"
#: modules/noise/fastnoise_lite.cpp
msgid "Fractal"
msgstr "Frattale"
#: modules/noise/fastnoise_lite.cpp
msgid "Octaves"
msgstr "Ottave"
#: modules/noise/fastnoise_lite.cpp
msgid "Lacunarity"
msgstr "Lacunarità"
#: modules/noise/fastnoise_lite.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Gain"
msgstr "Guadagno"
#: modules/noise/fastnoise_lite.cpp
msgid "Weighted Strength"
msgstr "Intensità pesata"
#: modules/noise/fastnoise_lite.cpp
msgid "Ping Pong Strength"
msgstr "Intensità di ping pong"
#: modules/noise/fastnoise_lite.cpp
msgid "Cellular"
msgstr "Cellulare"
#: modules/noise/fastnoise_lite.cpp
msgid "Distance Function"
msgstr "Funzione di distanza"
#: modules/noise/fastnoise_lite.cpp
msgid "Jitter"
msgstr "Distorsione"
#: modules/noise/fastnoise_lite.cpp
msgid "Return Type"
msgstr "Tipo di ritorno"
#: modules/noise/fastnoise_lite.cpp
msgid "Domain Warp"
msgstr "Distorsione del dominio"
#: modules/noise/fastnoise_lite.cpp
#: modules/openxr/action_map/openxr_haptic_feedback.cpp
msgid "Amplitude"
msgstr "Amplitudine"
#: modules/noise/fastnoise_lite.cpp
msgid "Fractal Type"
msgstr "Tipo di frattale"
#: modules/noise/fastnoise_lite.cpp
msgid "Fractal Octaves"
msgstr "Ottave di frattale"
#: modules/noise/fastnoise_lite.cpp
msgid "Fractal Lacunarity"
msgstr "Lacunarità di frattale"
#: modules/noise/fastnoise_lite.cpp
msgid "Fractal Gain"
msgstr "Guadagno di frattale"
#: modules/noise/noise_texture_2d.cpp modules/noise/noise_texture_3d.cpp
#: scene/2d/line_2d.cpp scene/3d/label_3d.cpp scene/gui/text_edit.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/resources/curve_texture.cpp
#: scene/resources/gradient_texture.cpp scene/resources/text_line.cpp
#: scene/resources/text_paragraph.cpp
msgid "Width"
msgstr "Larghezza"
#: modules/noise/noise_texture_2d.cpp modules/noise/noise_texture_3d.cpp
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr "Inverti"
#: modules/noise/noise_texture_2d.cpp
msgid "In 3D Space"
msgstr "In spazio 3D"
#: modules/noise/noise_texture_2d.cpp modules/noise/noise_texture_3d.cpp
msgid "Seamless"
msgstr "Senza cuciture"
#: modules/noise/noise_texture_2d.cpp modules/noise/noise_texture_3d.cpp
msgid "Seamless Blend Skirt"
msgstr "Distanza di fusione sui bordi"
#: modules/noise/noise_texture_2d.cpp
msgid "As Normal Map"
msgstr "Come Normal Map"
#: modules/noise/noise_texture_2d.cpp
msgid "Bump Strength"
msgstr "Intensità di dossi"
#: modules/noise/noise_texture_2d.cpp modules/noise/noise_texture_3d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Color Ramp"
msgstr "Rampa di colori"
#: modules/noise/noise_texture_2d.cpp modules/noise/noise_texture_3d.cpp
msgid "Noise"
msgstr "Rumore"
#: modules/openxr/action_map/openxr_action.cpp
#: modules/openxr/action_map/openxr_action_set.cpp
msgid "Localized Name"
msgstr "Nome localizzato"
#: modules/openxr/action_map/openxr_action.cpp
msgid "Action Type"
msgstr "Tipo d'azione"
#: modules/openxr/action_map/openxr_action.cpp
msgid "Toplevel Paths"
msgstr "Percorsi di livello superiore"
#: modules/openxr/action_map/openxr_interaction_profile.cpp
msgid "Binding Path"
msgstr "Percorso dell'associazione"
#: modules/openxr/action_map/openxr_interaction_profile.cpp
msgid "Interaction Profile Path"
msgstr "Percorso del profilo d'interazione"
#: modules/openxr/editor/openxr_select_runtime.cpp
msgid "Runtime Paths"
msgstr "Percorsi d'esecuzione"
#: modules/openxr/extensions/openxr_dpad_binding_extension.cpp
msgid "Action Set"
msgstr "Insieme di azioni"
#: modules/openxr/extensions/openxr_dpad_binding_extension.cpp
msgid "Input Path"
msgstr "Percorso dell'input"
#: modules/openxr/extensions/openxr_dpad_binding_extension.cpp
msgid "Threshold Released"
msgstr "Soglia di rilascio"
#: modules/openxr/extensions/openxr_dpad_binding_extension.cpp
msgid "Center Region"
msgstr "Regione centrale"
#: modules/openxr/extensions/openxr_dpad_binding_extension.cpp
msgid "Wedge Angle"
msgstr "Angolo degli spicchi"
#: modules/openxr/extensions/openxr_dpad_binding_extension.cpp
msgid "Is Sticky"
msgstr "È appiccicoso"
#: modules/openxr/extensions/openxr_dpad_binding_extension.cpp
#: modules/openxr/extensions/openxr_valve_analog_threshold_extension.cpp
msgid "On Haptic"
msgstr "Tattile all'attivazione"
#: modules/openxr/extensions/openxr_dpad_binding_extension.cpp
#: modules/openxr/extensions/openxr_valve_analog_threshold_extension.cpp
msgid "Off Haptic"
msgstr "Tattile alla disattivazione"
#: modules/openxr/extensions/openxr_valve_analog_threshold_extension.cpp
msgid "On Threshold"
msgstr "Soglia di attivazione"
#: modules/openxr/extensions/openxr_valve_analog_threshold_extension.cpp
msgid "Off Threshold"
msgstr "Soglia di disattivazione"
#: modules/openxr/openxr_interface.cpp
msgid "Display Refresh Rate"
msgstr "Frequenza di aggiornamento del display"
#: modules/openxr/openxr_interface.cpp
msgid "Render Target Size Multiplier"
msgstr "Moltiplicatore delle dimensioni finali di renderizzazione"
#: modules/openxr/scene/openxr_composition_layer.cpp
#, fuzzy
msgid "Layer Viewport"
msgstr "Viewport del livello"
#: modules/openxr/scene/openxr_composition_layer.cpp
msgid "Use Android Surface"
msgstr "Usa superficie Android"
#: modules/openxr/scene/openxr_composition_layer.cpp
msgid "Android Surface Size"
msgstr "Dimensioni superficie Android"
#: modules/openxr/scene/openxr_composition_layer.cpp
msgid "Sort Order"
msgstr "Tipo di ordinamento"
#: modules/openxr/scene/openxr_composition_layer.cpp
msgid "Alpha Blend"
msgstr "Fusione dell'alfa"
#: modules/openxr/scene/openxr_composition_layer.cpp
msgid "Enable Hole Punch"
msgstr "Abilita la perforazione"
#: modules/openxr/scene/openxr_composition_layer_cylinder.cpp
msgid "Aspect Ratio"
msgstr "Rapporto di aspetto"
#: modules/openxr/scene/openxr_composition_layer_cylinder.cpp
msgid "Central Angle"
msgstr "Angolo centrale"
#: modules/openxr/scene/openxr_composition_layer_cylinder.cpp
#: modules/openxr/scene/openxr_composition_layer_equirect.cpp
msgid "Fallback Segments"
msgstr "Segmenti di riserva"
#: modules/openxr/scene/openxr_composition_layer_equirect.cpp
msgid "Central Horizontal Angle"
msgstr "Angolo orizzontale centrale"
#: modules/openxr/scene/openxr_composition_layer_equirect.cpp
msgid "Upper Vertical Angle"
msgstr "Angolo superiore verticale"
#: modules/openxr/scene/openxr_composition_layer_equirect.cpp
msgid "Lower Vertical Angle"
msgstr "Angolo inferiore verticale"
#: modules/openxr/scene/openxr_composition_layer_quad.cpp
msgid "Quad Size"
msgstr "Dimensioni quad"
#: modules/openxr/scene/openxr_hand.cpp servers/xr/xr_positional_tracker.cpp
msgid "Hand"
msgstr "Mano"
#: modules/openxr/scene/openxr_hand.cpp
msgid "Motion Range"
msgstr "Portata di movimento"
#: modules/openxr/scene/openxr_hand.cpp
msgid "Hand Skeleton"
msgstr "Scheletro della mano"
#: modules/openxr/scene/openxr_hand.cpp
msgid "Skeleton Rig"
msgstr "Rig dello scheletro"
#: modules/openxr/scene/openxr_hand.cpp scene/3d/xr_body_modifier_3d.cpp
#: scene/3d/xr_hand_modifier_3d.cpp
#, fuzzy
msgid "Bone Update"
msgstr "Aggiornamento d'osso"
#: modules/regex/regex.cpp
msgid "Subject"
msgstr "Soggetto"
#: modules/regex/regex.cpp
msgid "Names"
msgstr "Nomi"
#: modules/regex/regex.cpp scene/gui/code_edit.cpp
msgid "Strings"
msgstr "Stringhe"
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
msgstr "Rivela multicast se"
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr "Rileva la porta locale"
#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
msgstr "Rilevamento IPv6"
#: modules/upnp/upnp_device.cpp
msgid "Description URL"
msgstr "URL di descrizione"
#: modules/upnp/upnp_device.cpp
msgid "Service Type"
msgstr "Tipo di servizio"
#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
msgstr "URL di controllo IGD"
#: modules/upnp/upnp_device.cpp
msgid "IGD Service Type"
msgstr "Tipo di servizio IGD"
#: modules/upnp/upnp_device.cpp
msgid "IGD Our Addr"
msgstr "Indirizzo locale IGD"
#: modules/upnp/upnp_device.cpp
msgid "IGD Status"
msgstr "Stato IGD"
#: modules/webrtc/register_types.cpp
msgid "WebRTC"
msgstr "WebRTC"
#: modules/webrtc/register_types.cpp
msgid "Max Channel in Buffer (KB)"
msgstr "Canali massimi in buffer (KB)"
#: modules/webrtc/webrtc_data_channel.cpp
msgid "Write Mode"
msgstr "Modalità scrittura"
#: modules/websocket/websocket_multiplayer_peer.cpp
#: modules/websocket/websocket_peer.cpp
msgid "Supported Protocols"
msgstr "Protocolli supportati"
#: modules/websocket/websocket_multiplayer_peer.cpp
#: modules/websocket/websocket_peer.cpp
msgid "Handshake Headers"
msgstr "Intestazioni di handshake"
#: modules/websocket/websocket_multiplayer_peer.cpp
#: modules/websocket/websocket_peer.cpp
msgid "Inbound Buffer Size"
msgstr "Dimensione buffer in entrata"
#: modules/websocket/websocket_multiplayer_peer.cpp
#: modules/websocket/websocket_peer.cpp
msgid "Outbound Buffer Size"
msgstr "Dimensione buffer in uscita"
#: modules/websocket/websocket_multiplayer_peer.cpp
msgid "Handshake Timeout"
msgstr "Timeout di handshake"
#: modules/websocket/websocket_multiplayer_peer.cpp
#: modules/websocket/websocket_peer.cpp
msgid "Max Queued Packets"
msgstr "Pacchetti in attesa massimi"
#: modules/websocket/websocket_peer.cpp
msgid "Heartbeat Interval"
msgstr "Intervallo di ping"
#: modules/webxr/webxr_interface.cpp
msgid "Session Mode"
msgstr "Modalità di sessione"
#: modules/webxr/webxr_interface.cpp
msgid "Required Features"
msgstr "Funzionalità richieste"
#: modules/webxr/webxr_interface.cpp
msgid "Optional Features"
msgstr "Funzionalità opzionali"
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
msgstr "Tipi di spazi di riferimento richiesti"
#: modules/webxr/webxr_interface.cpp
msgid "Reference Space Type"
msgstr "Tipo di spazio di riferimento"
#: modules/webxr/webxr_interface.cpp
msgid "Enabled Features"
msgstr "Funzionalità attive"
#: modules/webxr/webxr_interface.cpp
msgid "Visibility State"
msgstr "Stato di visibilità"
#: platform/android/export/export.cpp
msgid "Debug Keystore"
msgstr "Keystore di debug"
#: platform/android/export/export.cpp
msgid "Debug Keystore User"
msgstr "Utente per keystore di debug"
#: platform/android/export/export.cpp
msgid "Debug Keystore Pass"
msgstr "Password per keystore di debug"
#: platform/android/export/export.cpp
msgid "Install Exported APK"
msgstr "Installa APK esportato"
#: platform/android/export/export.cpp
msgid "Java SDK Path"
msgstr "Percorso all'SDK di Java"
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr "Percorso all'SDK di Android"
#: platform/android/export/export.cpp
msgid "Force System User"
msgstr "Forza l'utente del sistema"
#: platform/android/export/export.cpp
msgid "Shutdown ADB on Exit"
msgstr "Spegni ADB all'uscita"
#: platform/android/export/export.cpp
msgid "One Click Deploy Clear Previous Install"
msgstr "Distribuzione con un clic cancella l'installazione precedente"
#: platform/android/export/export.cpp
msgid "Use Wi-Fi for Remote Debug"
msgstr "Usa il Wi-FI per il debug remoto"
#: platform/android/export/export.cpp
msgid "Wi-Fi Remote Debug Host"
msgstr "Host di debug remoto tramite Wi-Fi"
#: platform/android/export/export_plugin.cpp
msgid "Launcher Icons"
msgstr "Icone del launcher"
#: platform/android/export/export_plugin.cpp
msgid "Main 192 X 192"
msgstr "Principale 192 X 192"
#: platform/android/export/export_plugin.cpp
msgid "Adaptive Foreground 432 X 432"
msgstr "Primo piano adattivo (432×432)"
#: platform/android/export/export_plugin.cpp
msgid "Adaptive Background 432 X 432"
msgstr "Sfondo adattivo (432×432)"
#: platform/android/export/export_plugin.cpp
msgid "Adaptive Monochrome 432 X 432"
msgstr "Adattivo monocromatico (432×432)"
#: platform/android/export/export_plugin.cpp
msgid "Gradle Build"
msgstr "Build Gradle"
#: platform/android/export/export_plugin.cpp
msgid "Use Gradle Build"
msgstr "Utilizza Build Gradle"
#: platform/android/export/export_plugin.cpp
msgid "Gradle Build Directory"
msgstr "Cartella di build Gradle"
#: platform/android/export/export_plugin.cpp
msgid "Android Source Template"
msgstr "Modello sorgente per Android"
#: platform/android/export/export_plugin.cpp
msgid "Compress Native Libraries"
msgstr "Comprimi le librerie native"
#: platform/android/export/export_plugin.cpp
msgid "Export Format"
msgstr "Formato d'esportazione"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr "SDK Min"
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr "SDK di destinazione"
#: platform/android/export/export_plugin.cpp
#: platform/ios/export/export_plugin.cpp
msgid "Plugins"
msgstr "Estensioni"
#: platform/android/export/export_plugin.cpp
#: platform/ios/export/export_plugin.cpp
msgid "Architectures"
msgstr "Architetture"
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr "Keystore"
#: platform/android/export/export_plugin.cpp
msgid "Debug User"
msgstr "Utente di debug"
#: platform/android/export/export_plugin.cpp
msgid "Debug Password"
msgstr "Password di debug"
#: platform/android/export/export_plugin.cpp
msgid "Release User"
msgstr "Utente di rilascio"
#: platform/android/export/export_plugin.cpp
msgid "Release Password"
msgstr "Password di rilascio"
#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr "Codice"
#: platform/android/export/export_plugin.cpp
msgid "Package"
msgstr "Pacchetto"
#: platform/android/export/export_plugin.cpp
msgid "Unique Name"
msgstr "Nome unico"
#: platform/android/export/export_plugin.cpp
msgid "Signed"
msgstr "Firmato"
#: platform/android/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "App Category"
msgstr "Categoria dell'applicazione"
#: platform/android/export/export_plugin.cpp
msgid "Retain Data on Uninstall"
msgstr "Conserva dati dopo la disinstallazione"
#: platform/android/export/export_plugin.cpp
msgid "Exclude From Recents"
msgstr "Escludi dai recenti"
#: platform/android/export/export_plugin.cpp
msgid "Show in Android TV"
msgstr "Mostra su Android TV"
#: platform/android/export/export_plugin.cpp
msgid "Show in App Library"
msgstr "Mostra nella libreria delle applicazioni"
#: platform/android/export/export_plugin.cpp
msgid "Show as Launcher App"
msgstr "Mostra come launcher dell'applicazione"
#: platform/android/export/export_plugin.cpp
msgid "Graphics"
msgstr "Grafica"
#: platform/android/export/export_plugin.cpp
msgid "OpenGL Debug"
msgstr "Debug OpenGL"
#: platform/android/export/export_plugin.cpp
msgid "XR Features"
msgstr "Funzionalità XR"
#: platform/android/export/export_plugin.cpp
msgid "XR Mode"
msgstr "Modalità XR"
#: platform/android/export/export_plugin.cpp
msgid "Gesture"
msgstr "Gesti"
#: platform/android/export/export_plugin.cpp
msgid "Swipe to Dismiss"
msgstr "Scorri per ignorare"
#: platform/android/export/export_plugin.cpp
msgid "Immersive Mode"
msgstr "Modalità Immersiva"
#: platform/android/export/export_plugin.cpp
msgid "Support Small"
msgstr "Supporta schermi piccoli"
#: platform/android/export/export_plugin.cpp
msgid "Support Normal"
msgstr "Supporta schermi normali"
#: platform/android/export/export_plugin.cpp
msgid "Support Large"
msgstr "Supporta schermi grandi"
#: platform/android/export/export_plugin.cpp
msgid "Support Xlarge"
msgstr "Supporta schermi molto grandi"
#: platform/android/export/export_plugin.cpp
msgid "User Data Backup"
msgstr "Backup di dati utente"
#: platform/android/export/export_plugin.cpp
msgid "Allow"
msgstr "Permetti"
#: platform/android/export/export_plugin.cpp
msgid "Command Line"
msgstr "Linea di comando"
#: platform/android/export/export_plugin.cpp
msgid "Extra Args"
msgstr "Argomenti aggiuntivi"
#: platform/android/export/export_plugin.cpp
msgid "APK Expansion"
msgstr "Espansione APK"
#: platform/android/export/export_plugin.cpp
msgid "Salt"
msgstr "Sale"
#: platform/android/export/export_plugin.cpp
msgid "Public Key"
msgstr "Chiave pubblica"
#: platform/android/export/export_plugin.cpp
msgid "Permissions"
msgstr "Permessi"
#: platform/android/export/export_plugin.cpp
msgid "Custom Permissions"
msgstr "Permessi personalizzati"
#: platform/ios/export/export.cpp
msgid "iOS Deploy"
msgstr "Distribuzione su iOS"
#: platform/ios/export/export_plugin.cpp scene/gui/control.cpp
#: scene/main/window.cpp
msgid "Icons"
msgstr "Icone"
#: platform/ios/export/export_plugin.cpp
msgid "Settings 58 X 58"
msgstr "Impostazioni (58 x 58)"
#: platform/ios/export/export_plugin.cpp
msgid "Settings 87 X 87"
msgstr "Impostazioni (87 x 87)"
#: platform/ios/export/export_plugin.cpp
msgid "Notification 40 X 40"
msgstr "Notifica (40×40)"
#: platform/ios/export/export_plugin.cpp
msgid "Notification 60 X 60"
msgstr "Notifica (60×60)"
#: platform/ios/export/export_plugin.cpp
msgid "Notification 76 X 76"
msgstr "Notifica (76×76)"
#: platform/ios/export/export_plugin.cpp
msgid "Notification 114 X 114"
msgstr "Notifica (114×114)"
#: platform/ios/export/export_plugin.cpp
msgid "Spotlight 80 X 80"
msgstr "Spotlight (80×80)"
#: platform/ios/export/export_plugin.cpp
msgid "Spotlight 120 X 120"
msgstr "Spotlight (120×120)"
#: platform/ios/export/export_plugin.cpp
msgid "iPhone 120 X 120"
msgstr "iPhone (120×120)"
#: platform/ios/export/export_plugin.cpp
msgid "iPhone 180 X 180"
msgstr "iPhone (180×180)"
#: platform/ios/export/export_plugin.cpp
msgid "iPad 167 X 167"
msgstr "iPad (167×167)"
#: platform/ios/export/export_plugin.cpp
msgid "iPad 152 X 152"
msgstr "iPad (152×152)"
#: platform/ios/export/export_plugin.cpp
msgid "iOS 128 X 128"
msgstr "iOS (128×128)"
#: platform/ios/export/export_plugin.cpp
msgid "iOS 192 X 192"
msgstr "iOS (192×192)"
#: platform/ios/export/export_plugin.cpp
msgid "iOS 136 X 136"
msgstr "iOS (136×136)"
#: platform/ios/export/export_plugin.cpp
msgid "App Store 1024 X 1024"
msgstr "App Store (1024 x 1024)"
#: platform/ios/export/export_plugin.cpp
msgid "App Store Team ID"
msgstr "ID d'organizzazione (Team ID) dell'App Store"
#: platform/ios/export/export_plugin.cpp
msgid "Export Method Debug"
msgstr "Metodo di Esportazione Debug"
#: platform/ios/export/export_plugin.cpp
msgid "Code Sign Identity Debug"
msgstr "Debug d'identità della firma del codice"
#: platform/ios/export/export_plugin.cpp
msgid "Code Sign Identity Release"
msgstr "Identità firma del codice Release"
#: platform/ios/export/export_plugin.cpp
msgid "Provisioning Profile UUID Debug"
msgstr "UUID del profilo di provisioning (debug)"
#: platform/ios/export/export_plugin.cpp
msgid "Provisioning Profile UUID Release"
msgstr "UUID del profilo di provisioning (rilascio)"
#: platform/ios/export/export_plugin.cpp
msgid "Provisioning Profile Specifier Debug"
msgstr "Identificatore del profilo di provisioning (debug)"
#: platform/ios/export/export_plugin.cpp
msgid "Provisioning Profile Specifier Release"
msgstr "Identificatore del profilo di provisioning (rilascio)"
#: platform/ios/export/export_plugin.cpp
msgid "Export Method Release"
msgstr "Metodo di Esportazione Rilascio"
#: platform/ios/export/export_plugin.cpp
msgid "Targeted Device Family"
msgstr "Famiglia di dispositivi selezionata"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Bundle Identifier"
msgstr "Identificatore di pacchetto"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Signature"
msgstr "Firma"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Short Version"
msgstr "Versione Corta"
#: platform/ios/export/export_plugin.cpp
msgid "Min iOS Version"
msgstr "Versione minima di iOS"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Additional Plist Content"
msgstr "Contenuto aggiuntivo di PList"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Icon Interpolation"
msgstr "Interpolazione di icone"
#: platform/ios/export/export_plugin.cpp
msgid "Export Project Only"
msgstr "Esporta solamente il progetto"
#: platform/ios/export/export_plugin.cpp
msgid "Delete Old Export Files Unconditionally"
msgstr "Elimina i file esportati in precedenza senza condizioni"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Entitlements"
msgstr "Diritti"
#: platform/ios/export/export_plugin.cpp
msgid "Increased Memory Limit"
msgstr "Limite di memoria aumentato"
#: platform/ios/export/export_plugin.cpp
msgid "Game Center"
msgstr "Game Center"
#: platform/ios/export/export_plugin.cpp
msgid "Push Notifications"
msgstr "Notifiche push"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Additional"
msgstr "Addizionali"
#: platform/ios/export/export_plugin.cpp
msgid "Capabilities"
msgstr "Funzionalità"
#: platform/ios/export/export_plugin.cpp
msgid "Access Wi-Fi"
msgstr "Accesso al Wi-Fi"
#: platform/ios/export/export_plugin.cpp
msgid "Performance Gaming Tier"
msgstr "Fascia di prestazioni per i giochi"
#: platform/ios/export/export_plugin.cpp
msgid "Performance A 12"
msgstr "Prestazioni A 12"
#: platform/ios/export/export_plugin.cpp
msgid "User Data"
msgstr "Dati Utente"
#: platform/ios/export/export_plugin.cpp
msgid "Accessible From Files App"
msgstr "Accessibile dall'applicazione File"
#: platform/ios/export/export_plugin.cpp
msgid "Accessible From iTunes Sharing"
msgstr "Accessibile dalla condivisione di iTunes"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Privacy"
msgstr "Privacy"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Camera Usage Description"
msgstr "Descrizione dell'accesso alla telecamera"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Camera Usage Description Localized"
msgstr "Descrizione (localizzata) dell'accesso alla telecamera"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Microphone Usage Description"
msgstr "Descrizione dell'accesso al microfono"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Microphone Usage Description Localized"
msgstr "Descrizione (localizzata) dell'accesso al microfono"
#: platform/ios/export/export_plugin.cpp
msgid "Photolibrary Usage Description"
msgstr "Descrizione dell'accesso alla libreria foto"
#: platform/ios/export/export_plugin.cpp
msgid "Photolibrary Usage Description Localized"
msgstr "Descrizione (localizzata) dell'accesso alla libreria foto"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Tracking Enabled"
msgstr "Abilita tracciamento"
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Tracking Domains"
msgstr "Tracciamento di domini"
#: platform/ios/export/export_plugin.cpp
msgid "Icon 1024 X 1024"
msgstr "Icona 1024×1024"
#: platform/ios/export/export_plugin.cpp
msgid "Icon 1024 X 1024 Dark"
msgstr "Icona 1024×1024 (scura)"
#: platform/ios/export/export_plugin.cpp
msgid "Icon 1024 X 1024 Tinted"
msgstr "Icona 1024×1024 (tinta)"
#: platform/ios/export/export_plugin.cpp
msgid "Storyboard"
msgstr "Storyboard"
#: platform/ios/export/export_plugin.cpp
msgid "Image Scale Mode"
msgstr "Modalità di ridimensionamento dell'immagine"
#: platform/ios/export/export_plugin.cpp
msgid "Custom Image @2x"
msgstr "Immagine personalizzata @2x"
#: platform/ios/export/export_plugin.cpp
msgid "Custom Image @3x"
msgstr "Immagine personalizzata @3x"
#: platform/ios/export/export_plugin.cpp
msgid "Use Custom BG Color"
msgstr "Utilizza colore di sfondo personalizzato"
#: platform/ios/export/export_plugin.cpp
msgid "Custom BG Color"
msgstr "Colore di sfondo personalizzato"
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Architecture"
msgstr "Architettura"
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "SSH Remote Deploy"
msgstr "Distribuzione SSH in remoto"
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Extra Args SSH"
msgstr "Argomenti aggiuntivi SSH"
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Extra Args SCP"
msgstr "Argomenti aggiuntivi SCP"
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Run Script"
msgstr "Script d'esecuzione"
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Cleanup Script"
msgstr "Script di pulizia"
#: platform/macos/export/export.cpp
msgid "macOS"
msgstr "macOS"
#: platform/macos/export/export.cpp
msgid "rcodesign"
msgstr "rcodesign"
#: platform/macos/export/export_plugin.cpp
msgid "Distribution Type"
msgstr "Tipo di distribuzione"
#: platform/macos/export/export_plugin.cpp
msgid "Copyright Localized"
msgstr "Copyright localizzato"
#: platform/macos/export/export_plugin.cpp
msgid "Min macOS Version x86 64"
msgstr "Versione minima di macOS (x86-64)"
#: platform/macos/export/export_plugin.cpp
msgid "Min macOS Version arm64"
msgstr "Versione minima di macOS (arm64)"
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Export Angle"
msgstr "Esporta Angle"
#: platform/macos/export/export_plugin.cpp
msgid "High Res"
msgstr "Alta Risoluzione"
#: platform/macos/export/export_plugin.cpp
msgid "Xcode"
msgstr "Xcode"
#: platform/macos/export/export_plugin.cpp
msgid "Platform Build"
msgstr "Build di piattaforma"
#: platform/macos/export/export_plugin.cpp
msgid "SDK Version"
msgstr "Versione di SDK"
#: platform/macos/export/export_plugin.cpp
msgid "SDK Build"
msgstr "Build SDK"
#: platform/macos/export/export_plugin.cpp
msgid "SDK Name"
msgstr "Nome di SDK"
#: platform/macos/export/export_plugin.cpp
msgid "Xcode Version"
msgstr "Versione di Xcode"
#: platform/macos/export/export_plugin.cpp
msgid "Xcode Build"
msgstr "Build Xcode"
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Codesign"
msgstr "Firma del codice"
#: platform/macos/export/export_plugin.cpp
msgid "Installer Identity"
msgstr "Identità dell'installer"
#: platform/macos/export/export_plugin.cpp
msgid "Apple Team ID"
msgstr "ID Apple Team"
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Identity"
msgstr "Identità"
#: platform/macos/export/export_plugin.cpp
msgid "Certificate File"
msgstr "File del certificato"
#: platform/macos/export/export_plugin.cpp
msgid "Certificate Password"
msgstr "Password del certificato"
#: platform/macos/export/export_plugin.cpp
msgid "Provisioning Profile"
msgstr "Profilo di provisioning"
#: platform/macos/export/export_plugin.cpp
msgid "Custom File"
msgstr "File personalizzato"
#: platform/macos/export/export_plugin.cpp
msgid "Allow JIT Code Execution"
msgstr "Consenti l'esecuzione di codice JIT"
#: platform/macos/export/export_plugin.cpp
msgid "Allow Unsigned Executable Memory"
msgstr "Consenti memoria eseguibile non firmata"
#: platform/macos/export/export_plugin.cpp
msgid "Allow Dyld Environment Variables"
msgstr "Consenti variabili d'ambiente Dyld"
#: platform/macos/export/export_plugin.cpp
msgid "Disable Library Validation"
msgstr "Disabilita convalida libreria"
#: platform/macos/export/export_plugin.cpp
msgid "Audio Input"
msgstr "Ingresso audio"
#: platform/macos/export/export_plugin.cpp
msgid "Address Book"
msgstr "Rubrica"
#: platform/macos/export/export_plugin.cpp
msgid "Calendars"
msgstr "Calendari"
#: platform/macos/export/export_plugin.cpp
msgid "Photos Library"
msgstr "Libreria di foto"
#: platform/macos/export/export_plugin.cpp
msgid "Apple Events"
msgstr "Eventi Apple"
#: platform/macos/export/export_plugin.cpp
msgid "Debugging"
msgstr "Debug"
#: platform/macos/export/export_plugin.cpp
msgid "App Sandbox"
msgstr "Sandbox di applicazione"
#: platform/macos/export/export_plugin.cpp
msgid "Network Server"
msgstr "Server di rete"
#: platform/macos/export/export_plugin.cpp
msgid "Network Client"
msgstr "Client di rete"
#: platform/macos/export/export_plugin.cpp
msgid "Device USB"
msgstr "Dispositivo USB"
#: platform/macos/export/export_plugin.cpp
msgid "Device Bluetooth"
msgstr "Dispositivo Bluetooth"
#: platform/macos/export/export_plugin.cpp
msgid "Files Downloads"
msgstr "File Download"
#: platform/macos/export/export_plugin.cpp
msgid "Files Pictures"
msgstr "File Immagini"
#: platform/macos/export/export_plugin.cpp
msgid "Files Music"
msgstr "File Audio"
#: platform/macos/export/export_plugin.cpp
msgid "Files Movies"
msgstr "File Video"
#: platform/macos/export/export_plugin.cpp
msgid "Files User Selected"
msgstr "File Utente selezionato"
#: platform/macos/export/export_plugin.cpp
msgid "Helper Executables"
msgstr "Eseguibili ausiliari"
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Custom Options"
msgstr "Opzioni personalizzate"
#: platform/macos/export/export_plugin.cpp
msgid "Notarization"
msgstr "Autenticazione"
#: platform/macos/export/export_plugin.cpp
msgid "Apple ID Name"
msgstr "Nome Apple ID"
#: platform/macos/export/export_plugin.cpp
msgid "Apple ID Password"
msgstr "Password Apple ID"
#: platform/macos/export/export_plugin.cpp
msgid "API UUID"
msgstr "UUID di API"
#: platform/macos/export/export_plugin.cpp
msgid "API Key"
msgstr "Chiave 'API"
#: platform/macos/export/export_plugin.cpp
msgid "API Key ID"
msgstr "ID di chiave API"
#: platform/macos/export/export_plugin.cpp
msgid "Location Usage Description"
msgstr "Descrizione d'uso della geolocalizzazione"
#: platform/macos/export/export_plugin.cpp
msgid "Location Usage Description Localized"
msgstr "Descrizione d'uso della geolocalizzazione (localizzata)"
#: platform/macos/export/export_plugin.cpp
msgid "Address Book Usage Description"
msgstr "Descrizione d'uso Rubrica"
#: platform/macos/export/export_plugin.cpp
msgid "Address Book Usage Description Localized"
msgstr "Descrizione d'uso Rubrica (localizzata)"
#: platform/macos/export/export_plugin.cpp
msgid "Calendar Usage Description"
msgstr "Descrizione d'uso Calendario"
#: platform/macos/export/export_plugin.cpp
msgid "Calendar Usage Description Localized"
msgstr "Descrizione d'uso Calendario (localizzata)"
#: platform/macos/export/export_plugin.cpp
msgid "Photos Library Usage Description"
msgstr "Descrizione d'uso Libreria di foto"
#: platform/macos/export/export_plugin.cpp
msgid "Photos Library Usage Description Localized"
msgstr "Descrizioni d'uso Libreria di foto (localizzata)"
#: platform/macos/export/export_plugin.cpp
msgid "Desktop Folder Usage Description"
msgstr "Descrizione d'uso Cartella Desktop"
#: platform/macos/export/export_plugin.cpp
msgid "Desktop Folder Usage Description Localized"
msgstr "Descrizione d'uso Cartella Desktop (localizzata)"
#: platform/macos/export/export_plugin.cpp
msgid "Documents Folder Usage Description"
msgstr "Descrizione d'uso Cartella Documenti"
#: platform/macos/export/export_plugin.cpp
msgid "Documents Folder Usage Description Localized"
msgstr "Descrizione d'uso Cartella Documenti (localizzata)"
#: platform/macos/export/export_plugin.cpp
msgid "Downloads Folder Usage Description"
msgstr "Descrizione d'uso Cartella Download"
#: platform/macos/export/export_plugin.cpp
msgid "Downloads Folder Usage Description Localized"
msgstr "Descrizione d'uso Cartella Download (localizzata)"
#: platform/macos/export/export_plugin.cpp
msgid "Network Volumes Usage Description"
msgstr "Descrizione d'uso Volumi di Rete"
#: platform/macos/export/export_plugin.cpp
msgid "Network Volumes Usage Description Localized"
msgstr "Descrizione d'uso Volumi di Rete (localizzata)"
#: platform/macos/export/export_plugin.cpp
msgid "Removable Volumes Usage Description"
msgstr "Descrizione d'uso Volumi Rimovibili"
#: platform/macos/export/export_plugin.cpp
msgid "Removable Volumes Usage Description Localized"
msgstr "Descrizione (localizzata) dell'accesso ai dischi rimovibili"
#: platform/web/export/export.cpp
msgid "Web"
msgstr "Web"
#: platform/web/export/export.cpp
msgid "HTTP Host"
msgstr "Host HTTP"
#: platform/web/export/export.cpp
msgid "HTTP Port"
msgstr "Porta HTTP"
#: platform/web/export/export.cpp
msgid "Use TLS"
msgstr "Usa TLS"
#: platform/web/export/export.cpp
msgid "TLS Key"
msgstr "Chiave TLS"
#: platform/web/export/export.cpp
msgid "TLS Certificate"
msgstr "Certificato TLS"
#: platform/web/export/export_plugin.cpp
msgid "Variant"
msgstr "Variante"
#: platform/web/export/export_plugin.cpp
msgid "Extensions Support"
msgstr "Supporto di estensioni"
#: platform/web/export/export_plugin.cpp
msgid "Thread Support"
msgstr "Supporto di thread"
#: platform/web/export/export_plugin.cpp
msgid "VRAM Texture Compression"
msgstr "Compressione di texture nella VRAM"
#: platform/web/export/export_plugin.cpp
msgid "For Desktop"
msgstr "Per il desktop"
#: platform/web/export/export_plugin.cpp
msgid "For Mobile"
msgstr "Per dispositivi mobile"
#: platform/web/export/export_plugin.cpp
msgid "HTML"
msgstr "HTML"
#: platform/web/export/export_plugin.cpp
msgid "Export Icon"
msgstr "Icona di esportazione"
#: platform/web/export/export_plugin.cpp
msgid "Custom HTML Shell"
msgstr "Shell HTML personalizzato"
#: platform/web/export/export_plugin.cpp
msgid "Head Include"
msgstr "Includi head"
#: platform/web/export/export_plugin.cpp
msgid "Canvas Resize Policy"
msgstr "Regole di ridimensionamento canvas"
#: platform/web/export/export_plugin.cpp
msgid "Focus Canvas on Start"
msgstr "Focalizza il canvas all'avvio"
#: platform/web/export/export_plugin.cpp
msgid "Experimental Virtual Keyboard"
msgstr "Tastiera virtuale sperimentale"
#: platform/web/export/export_plugin.cpp
msgid "Progressive Web App"
msgstr "Applicazione Web progressiva"
#: platform/web/export/export_plugin.cpp
msgid "Ensure Cross Origin Isolation Headers"
msgstr "Garantisci intestazioni di isolamento cross-origin"
#: platform/web/export/export_plugin.cpp
msgid "Offline Page"
msgstr "Pagina offline"
#: platform/web/export/export_plugin.cpp
msgid "Icon 144 X 144"
msgstr "Icona 144 x 144"
#: platform/web/export/export_plugin.cpp
msgid "Icon 180 X 180"
msgstr "Icona 180 x 180"
#: platform/web/export/export_plugin.cpp
msgid "Icon 512 X 512"
msgstr "Icona 512 x 512"
#: platform/windows/export/export.cpp
msgid "Windows"
msgstr "Windows"
#: platform/windows/export/export.cpp
msgid "rcedit"
msgstr "rcedit"
#: platform/windows/export/export.cpp
msgid "signtool"
msgstr "signtool"
#: platform/windows/export/export.cpp
msgid "osslsigncode"
msgstr "osslsigncode"
#: platform/windows/export/export.cpp
msgid "wine"
msgstr "wine"
#: platform/windows/export/export_plugin.cpp
msgid "Identity Type"
msgstr "Tipo di identità"
#: platform/windows/export/export_plugin.cpp
msgid "Timestamp"
msgstr "Timestamp"
#: platform/windows/export/export_plugin.cpp
msgid "Timestamp Server URL"
msgstr "URL del server di timestamp"
#: platform/windows/export/export_plugin.cpp
msgid "Digest Algorithm"
msgstr "Funzione di hash"
#: platform/windows/export/export_plugin.cpp
msgid "Modify Resources"
msgstr "Modifica le risorse"
#: platform/windows/export/export_plugin.cpp
msgid "Console Wrapper Icon"
msgstr "Icona del wrapper per la console"
#: platform/windows/export/export_plugin.cpp
msgid "File Version"
msgstr "Versione del file"
#: platform/windows/export/export_plugin.cpp
msgid "Product Version"
msgstr "Versione del prodotto"
#: platform/windows/export/export_plugin.cpp
msgid "Company Name"
msgstr "Nome della società"
#: platform/windows/export/export_plugin.cpp
msgid "Product Name"
msgstr "Nome del prodotto"
#: platform/windows/export/export_plugin.cpp
msgid "File Description"
msgstr "Descrizione del file"
#: platform/windows/export/export_plugin.cpp
msgid "Trademarks"
msgstr "Marchi registrati"
#: platform/windows/export/export_plugin.cpp
msgid "Export D3D12"
msgstr "Esporta D3D12"
#: platform/windows/export/export_plugin.cpp
msgid "D3D12 Agility SDK Multiarch"
msgstr "D3D12 Agility SDK Multiarch"
#: scene/2d/animated_sprite_2d.cpp scene/3d/sprite_3d.cpp
msgid "Sprite Frames"
msgstr "Sprite Frames"
#: scene/2d/animated_sprite_2d.cpp scene/2d/sprite_2d.cpp
#: scene/3d/sprite_3d.cpp
msgid "Frame"
msgstr "Fotogramma"
#: scene/2d/animated_sprite_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/gpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/3d/gpu_particles_3d.cpp scene/3d/sprite_3d.cpp
#: scene/animation/animation_player.cpp scene/resources/animated_texture.cpp
msgid "Speed Scale"
msgstr "Scala di velocità"
#: scene/2d/animated_sprite_2d.cpp scene/2d/sprite_2d.cpp
#: scene/3d/sprite_3d.cpp
msgid "Centered"
msgstr "Centrato"
#: scene/2d/animated_sprite_2d.cpp scene/2d/sprite_2d.cpp
#: scene/3d/sprite_3d.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp scene/resources/2d/tile_set.cpp
msgid "Flip H"
msgstr "Inverti O"
#: scene/2d/animated_sprite_2d.cpp scene/2d/sprite_2d.cpp
#: scene/3d/sprite_3d.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp scene/resources/2d/tile_set.cpp
msgid "Flip V"
msgstr "Inverti V"
#: scene/2d/audio_listener_2d.cpp scene/3d/audio_listener_3d.cpp
#: scene/3d/camera_3d.cpp scene/3d/xr_nodes.cpp
msgid "Current"
msgstr "Attuale"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_stream_player.cpp
#: servers/audio/effects/audio_effect_amplify.cpp
msgid "Volume dB"
msgstr "Volume (dB)"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Pitch Scale"
msgstr "Scala del tono"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Playing"
msgstr "Riprodotto"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_stream_player.cpp
msgid "Autoplay"
msgstr "Riproduzione automatica"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Stream Paused"
msgstr "Flusso in pausa"
#: scene/2d/audio_stream_player_2d.cpp scene/2d/light_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/light_3d.cpp
#: scene/3d/reflection_probe.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Max Distance"
msgstr "Distanza massima"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/gpu_particles_collision_3d.cpp
#: scene/3d/light_3d.cpp
msgid "Attenuation"
msgstr "Attenuazione"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/animation/animation_mixer.cpp scene/audio/audio_stream_player.cpp
msgid "Max Polyphony"
msgstr "Polifonia massima"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Panning Strength"
msgstr "Intensità di pan"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_stream_player.cpp
msgid "Bus"
msgstr "Bus"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
msgstr "Maschera di aree"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Playback Type"
msgstr "Tipo di riproduzione"
#: scene/2d/back_buffer_copy.cpp
msgid "Copy Mode"
msgstr "Modo di copia"
#: scene/2d/camera_2d.cpp
msgid "Anchor Mode"
msgstr "Modalità ancora"
#: scene/2d/camera_2d.cpp
msgid "Ignore Rotation"
msgstr "Ignora la rotazione"
#: scene/2d/camera_2d.cpp scene/main/timer.cpp
msgid "Process Callback"
msgstr "Callback di processo"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_progress_bar.cpp scene/resources/style_box.cpp
#: scene/resources/style_box_flat.cpp scene/resources/style_box_texture.cpp
msgid "Left"
msgstr "Sinistra"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_progress_bar.cpp scene/resources/font.cpp
#: scene/resources/style_box.cpp scene/resources/style_box_flat.cpp
#: scene/resources/style_box_texture.cpp
msgid "Top"
msgstr "Alto"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_progress_bar.cpp scene/resources/style_box.cpp
#: scene/resources/style_box_flat.cpp scene/resources/style_box_texture.cpp
msgid "Right"
msgstr "Destra"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_progress_bar.cpp scene/resources/font.cpp
#: scene/resources/style_box.cpp scene/resources/style_box_flat.cpp
#: scene/resources/style_box_texture.cpp
msgid "Bottom"
msgstr "Basso"
#: scene/2d/camera_2d.cpp
msgid "Smoothed"
msgstr "Smussato"
#: scene/2d/camera_2d.cpp
msgid "Position Smoothing"
msgstr "Smussatura di posizione"
#: scene/2d/camera_2d.cpp
msgid "Rotation Smoothing"
msgstr "Smussatura di rotazione"
#: scene/2d/camera_2d.cpp
msgid "Drag"
msgstr "Trascinamento"
#: scene/2d/camera_2d.cpp
msgid "Horizontal Enabled"
msgstr "Orizzontale abilitato"
#: scene/2d/camera_2d.cpp
msgid "Vertical Enabled"
msgstr "Verticale abilitato"
#: scene/2d/camera_2d.cpp
msgid "Horizontal Offset"
msgstr "Scostamento orizzontale"
#: scene/2d/camera_2d.cpp
msgid "Vertical Offset"
msgstr "Scostamento verticale"
#: scene/2d/camera_2d.cpp
msgid "Left Margin"
msgstr "Margine sinistro"
#: scene/2d/camera_2d.cpp
msgid "Top Margin"
msgstr "Margine superiore"
#: scene/2d/camera_2d.cpp
msgid "Right Margin"
msgstr "Margine destro"
#: scene/2d/camera_2d.cpp
msgid "Bottom Margin"
msgstr "Margine inferiore"
#: scene/2d/camera_2d.cpp
msgid "Draw Screen"
msgstr "Disegna schermo"
#: scene/2d/camera_2d.cpp
msgid "Draw Limits"
msgstr "Disegna limiti"
#: scene/2d/camera_2d.cpp
msgid "Draw Drag Margin"
msgstr "Disegna margini di trascinamento"
#: scene/2d/canvas_group.cpp scene/3d/lightmap_gi.cpp
msgid "Tweaks"
msgstr "Ritocchi"
#: scene/2d/canvas_group.cpp
msgid "Fit Margin"
msgstr "Margine di rientro"
#: scene/2d/canvas_group.cpp
#, fuzzy
msgid "Clear Margin"
msgstr "Margine di pulizia"
#: scene/2d/canvas_group.cpp
msgid "Use Mipmaps"
msgstr "Usa le Mipmap"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Emitting"
msgstr "Emetti"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Lifetime"
msgstr "Tempo di vita"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
#: scene/main/timer.cpp scene/resources/animated_texture.cpp
msgid "One Shot"
msgstr "Colpo singolo"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Preprocess"
msgstr "Pretrattamento"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Explosiveness"
msgstr "Esplosività"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Randomness"
msgstr "Casualità"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Use Fixed Seed"
msgstr "Usa seme fisso"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Lifetime Randomness"
msgstr "Casualità del tempo di vita"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Fixed FPS"
msgstr "FPS fisso"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Fract Delta"
msgstr "Delta frazionario"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Drawing"
msgstr "Disegno"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Local Coords"
msgstr "Coordinate locali"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Draw Order"
msgstr "Ordine di disegno"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Emission Shape"
msgstr "Forma d'emissione"
#: scene/2d/cpu_particles_2d.cpp scene/2d/physics/collision_shape_2d.cpp
#: scene/2d/physics/shape_cast_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/fog_volume.cpp
#: scene/3d/physics/collision_shape_3d.cpp scene/3d/physics/shape_cast_3d.cpp
#: scene/3d/physics/spring_arm_3d.cpp scene/resources/3d/primitive_meshes.cpp
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Shape"
msgstr "Forma"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Sphere Radius"
msgstr "Raggio della Sfera"
#: scene/2d/cpu_particles_2d.cpp
msgid "Rect Extents"
msgstr "Estensioni del rettangolo"
#: scene/2d/cpu_particles_2d.cpp scene/2d/line_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/resources/2d/convex_polygon_shape_2d.cpp
#: scene/resources/2d/tile_set.cpp
#: scene/resources/3d/convex_polygon_shape_3d.cpp scene/resources/curve.cpp
msgid "Points"
msgstr "Punti"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Normals"
msgstr "Normali"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/gui/control.cpp scene/main/window.cpp
#: scene/resources/color_palette.cpp scene/resources/gradient.cpp
msgid "Colors"
msgstr "Colori"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Particle Flags"
msgstr "Flag di particelle"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Align Y"
msgstr "Allinea asse Y"
#: scene/2d/cpu_particles_2d.cpp scene/2d/physics/area_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/physics/area_3d.cpp
#: scene/resources/particle_process_material.cpp scene/resources/text_line.cpp
#: scene/resources/text_paragraph.cpp
msgid "Direction"
msgstr "Direzione"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
msgstr "Propagazione"
#: scene/2d/cpu_particles_2d.cpp scene/2d/physics/area_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/physics/area_3d.cpp
#: scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.cpp
#: scene/resources/particle_process_material.cpp
msgid "Gravity"
msgstr "Gravità"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Initial Velocity"
msgstr "Velocità iniziale"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Velocity Min"
msgstr "Velocità minima"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Velocity Max"
msgstr "Velocità massima"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Velocity Curve"
msgstr "Curva di velocità"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Orbit Velocity"
msgstr "Velocità d'orbita"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Linear Accel"
msgstr "Accelerazione lineare"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Accel Min"
msgstr "Accelerazione minima"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Accel Max"
msgstr "Accelerazione massima"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Accel Curve"
msgstr "Curva d'accelerazione"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Radial Accel"
msgstr "Accelerazione radiale"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Tangential Accel"
msgstr "Accelerazione tangenziale"
#: scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics/joints/damped_spring_joint_2d.cpp
#: scene/3d/cpu_particles_3d.cpp
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/pin_joint_3d.cpp
#: scene/3d/physics/joints/slider_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp scene/3d/physics/vehicle_body_3d.cpp
#: scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.cpp
#: scene/resources/particle_process_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr "Smorzamento"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Damping Min"
msgstr "Smorzamento minimo"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Damping Max"
msgstr "Smorzamento massimo"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Damping Curve"
msgstr "Curva di smorzamento"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/3d/light_3d.cpp scene/resources/particle_process_material.cpp
msgid "Angle"
msgstr "Angolo"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Angle Min"
msgstr "Angolo minimo"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/3d/sky_material.cpp
msgid "Angle Max"
msgstr "Angolo massimo"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Angle Curve"
msgstr "Curva d'Angolo"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Scale Amount Min"
msgstr "Quantità di scala minima"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Scale Amount Max"
msgstr "Quantità di scala massima"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Scale Amount Curve"
msgstr "Curva quantità di scala"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Split Scale"
msgstr "Scala di divisione"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Scale Curve X"
msgstr "Curva di scala in X"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Scale Curve Y"
msgstr "Curva di scala in Y"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Color Initial Ramp"
msgstr "Rampa di colori iniziali"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Hue Variation"
msgstr "Variazione di tonalità"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Variation Min"
msgstr "Variazione minima"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Variation Max"
msgstr "Variazione massima"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Variation Curve"
msgstr "Curva di variazione"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Speed Min"
msgstr "Velocità minima"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Speed Max"
msgstr "Velocità massima"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Speed Curve"
msgstr "Curva di velocità"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Offset Min"
msgstr "Offset minimo"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Offset Max"
msgstr "Offset massimo"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Offset Curve"
msgstr "Curva di offset"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Amount Ratio"
msgstr "Rapporto di quantità"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Sub Emitter"
msgstr "Sottoemettitore"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Interp to End"
msgstr "Interpola fino alla fine"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Interpolate"
msgstr "Interpolazione"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Base Size"
msgstr "Dimensione di base"
#: scene/2d/gpu_particles_2d.cpp
msgid "Visibility Rect"
msgstr "Rettangolo di visibilità"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Trails"
msgstr "Scie"
#: scene/2d/gpu_particles_2d.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Sections"
msgstr "Sezioni"
#: scene/2d/gpu_particles_2d.cpp
msgid "Section Subdivisions"
msgstr "Suddivisioni di sezione"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Process Material"
msgstr "Materiale di processo"
#: scene/2d/light_2d.cpp scene/3d/light_3d.cpp scene/gui/reference_rect.cpp
msgid "Editor Only"
msgstr "Solo per l'editor"
#: scene/2d/light_2d.cpp scene/3d/light_3d.cpp scene/3d/voxel_gi.cpp
#: scene/resources/environment.cpp
msgid "Energy"
msgstr "Energia"
#: scene/2d/light_2d.cpp scene/resources/canvas_item_material.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr "Modo di fusione"
#: scene/2d/light_2d.cpp
msgid "Z Min"
msgstr "Z minimo"
#: scene/2d/light_2d.cpp
msgid "Z Max"
msgstr "Z massimo"
#: scene/2d/light_2d.cpp
msgid "Layer Min"
msgstr "Livello minimo"
#: scene/2d/light_2d.cpp
msgid "Layer Max"
msgstr "Livello massimo"
#: scene/2d/light_2d.cpp
msgid "Item Cull Mask"
msgstr "Machera di culling elementi"
#: scene/2d/light_2d.cpp scene/3d/light_3d.cpp
#: scene/resources/label_settings.cpp scene/resources/style_box_flat.cpp
msgid "Shadow"
msgstr "Ombra"
#: scene/2d/light_2d.cpp
msgid "Filter Smooth"
msgstr "Filtro omogeneo"
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr "Scala di texture"
#: scene/2d/light_occluder_2d.cpp scene/2d/line_2d.cpp
#: scene/resources/curve.cpp
msgid "Closed"
msgstr "Chiuso"
#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr "Modalità di culling"
#: scene/2d/light_occluder_2d.cpp
msgid "SDF Collision"
msgstr "Collisione SDF"
#: scene/2d/light_occluder_2d.cpp
msgid "Occluder Light Mask"
msgstr "Occlusore di maschera di luce"
#: scene/2d/line_2d.cpp
msgid "Width Curve"
msgstr "Curva di larghezza"
#: scene/2d/line_2d.cpp scene/theme/default_theme.cpp
msgid "Default Color"
msgstr "Colore predefinito"
#: scene/2d/line_2d.cpp scene/resources/gradient_texture.cpp
#: scene/theme/default_theme.cpp
msgid "Fill"
msgstr "Riempimento"
#: scene/2d/line_2d.cpp scene/resources/gradient_texture.cpp
msgid "Gradient"
msgstr "Gradiente"
#: scene/2d/line_2d.cpp scene/resources/curve_texture.cpp
msgid "Texture Mode"
msgstr "Modalità di texture"
#: scene/2d/line_2d.cpp
msgid "Capping"
msgstr "Tappatura"
#: scene/2d/line_2d.cpp
msgid "Joint Mode"
msgstr "Modalità di unione"
#: scene/2d/line_2d.cpp
msgid "Begin Cap Mode"
msgstr "Modalità del tappo iniziale"
#: scene/2d/line_2d.cpp
msgid "End Cap Mode"
msgstr "Modalità del tappo finale"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/style_box_flat.cpp
msgid "Border"
msgstr "Bordo"
#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
msgstr "Limite di nitidezza"
#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr "Precisione di arrotondamento"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/gui/graph_edit.cpp
msgid "Antialiased"
msgstr "Usa antialiasing"
#: scene/2d/marker_2d.cpp scene/3d/marker_3d.cpp
msgid "Gizmo Extents"
msgstr "Estensioni del gizmo"
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance_3d.cpp
msgid "Multimesh"
msgstr "Multimesh"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
#: servers/navigation_server_3d.cpp
msgid "Pathfinding"
msgstr "Ricerca del percorso"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Path Desired Distance"
msgstr "Distanza desiderata dal percorso"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Target Desired Distance"
msgstr "Distanza desiderata di destinazione"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Path Max Distance"
msgstr "Distanza massima dal percorso"
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_link_2d.cpp
#: scene/2d/navigation_region_2d.cpp scene/3d/navigation_agent_3d.cpp
#: scene/3d/navigation_link_3d.cpp scene/3d/navigation_region_3d.cpp
#: scene/resources/2d/tile_set.cpp scene/resources/3d/mesh_library.cpp
#: servers/navigation/navigation_path_query_parameters_2d.cpp
#: servers/navigation/navigation_path_query_parameters_3d.cpp
msgid "Navigation Layers"
msgstr "Strati di navigazione"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
#: servers/navigation/navigation_path_query_parameters_2d.cpp
#: servers/navigation/navigation_path_query_parameters_3d.cpp
msgid "Pathfinding Algorithm"
msgstr "Algoritmo di pathfinding"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
#: servers/navigation/navigation_path_query_parameters_2d.cpp
#: servers/navigation/navigation_path_query_parameters_3d.cpp
msgid "Path Postprocessing"
msgstr "Postelaborazione del percorso"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Path Metadata Flags"
msgstr "Flag di metadati del percorso"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
#: servers/navigation/navigation_path_query_parameters_2d.cpp
#: servers/navigation/navigation_path_query_parameters_3d.cpp
msgid "Simplify Path"
msgstr "Semplifica percorso"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
#: servers/navigation/navigation_path_query_parameters_2d.cpp
#: servers/navigation/navigation_path_query_parameters_3d.cpp
msgid "Simplify Epsilon"
msgstr "Semplifica Epsilon"
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_obstacle_2d.cpp
#: scene/3d/navigation_agent_3d.cpp scene/3d/navigation_obstacle_3d.cpp
#: scene/register_scene_types.cpp servers/navigation_server_3d.cpp
msgid "Avoidance"
msgstr "Evasione"
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_obstacle_2d.cpp
#: scene/3d/navigation_agent_3d.cpp scene/3d/navigation_obstacle_3d.cpp
msgid "Avoidance Enabled"
msgstr "Evasione attiva"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Neighbor Distance"
msgstr "Distanza dal vicino"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Max Neighbors"
msgstr "Massimo di vicini"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
#, fuzzy
msgid "Time Horizon Agents"
msgstr "Agenti con orizzonte temporale"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
#, fuzzy
msgid "Time Horizon Obstacles"
msgstr "Ostacoli con orizzonte temporale"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Max Speed"
msgstr "Velocità massima"
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_obstacle_2d.cpp
#: scene/3d/navigation_agent_3d.cpp scene/3d/navigation_obstacle_3d.cpp
msgid "Avoidance Layers"
msgstr "Strati di evasione"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Avoidance Mask"
msgstr "Maschera di evasione"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Avoidance Priority"
msgstr "Priorità di evasione"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Use Custom"
msgstr "Usa personalizzato"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Path Custom Color"
msgstr "Colore personalizzato del percorso"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent_3d.cpp
msgid "Path Custom Point Size"
msgstr "Dimensione personalizzata di punto del percorso"
#: scene/2d/navigation_agent_2d.cpp
msgid "Path Custom Line Width"
msgstr "Spessore personalizzato di linea del percorso"
#: scene/2d/navigation_link_2d.cpp scene/3d/navigation_link_3d.cpp
msgid "Bidirectional"
msgstr "Bidirezionale"
#: scene/2d/navigation_link_2d.cpp scene/3d/navigation_link_3d.cpp
#: servers/navigation/navigation_path_query_parameters_2d.cpp
#: servers/navigation/navigation_path_query_parameters_3d.cpp
msgid "Start Position"
msgstr "Posizione di partenza"
#: scene/2d/navigation_link_2d.cpp scene/3d/navigation_link_3d.cpp
msgid "End Position"
msgstr "Posizione di arrivo"
#: scene/2d/navigation_link_2d.cpp scene/2d/navigation_region_2d.cpp
#: scene/3d/navigation_link_3d.cpp scene/3d/navigation_region_3d.cpp
msgid "Enter Cost"
msgstr "Costo d'entrata"
#: scene/2d/navigation_link_2d.cpp scene/2d/navigation_region_2d.cpp
#: scene/3d/navigation_link_3d.cpp scene/3d/navigation_region_3d.cpp
msgid "Travel Cost"
msgstr "Costo di viaggio"
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle_3d.cpp
msgid "Vertices"
msgstr "Vertici"
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle_3d.cpp
msgid "NavigationMesh"
msgstr "Mesh di navigazione"
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle_3d.cpp
msgid "Affect Navigation Mesh"
msgstr "Influenza il mesh di navigazione"
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle_3d.cpp
msgid "Carve Navigation Mesh"
msgstr "Taglia la mesh di navigazione"
#: scene/2d/navigation_region_2d.cpp
msgid "Navigation Polygon"
msgstr "Poligono di navigazione"
#: scene/2d/navigation_region_2d.cpp scene/3d/navigation_region_3d.cpp
#: servers/navigation_server_3d.cpp
msgid "Use Edge Connections"
msgstr "Usa connessioni ai bordi"
#: scene/2d/node_2d.cpp scene/resources/style_box_flat.cpp
msgid "Skew"
msgstr "Inclinazione"
#: scene/2d/parallax_2d.cpp
msgid "Scroll Scale"
msgstr "Scala di scorrimento"
#: scene/2d/parallax_2d.cpp scene/gui/graph_edit.cpp
msgid "Scroll Offset"
msgstr "Offset di scorrimento"
#: scene/2d/parallax_2d.cpp scene/main/canvas_item.cpp
#: scene/resources/gradient_texture.cpp scene/resources/material.cpp
msgid "Repeat"
msgstr "Ripeti"
#: scene/2d/parallax_2d.cpp
msgid "Repeat Size"
msgstr "Dimensioni di ripetizione"
#: scene/2d/parallax_2d.cpp
msgid "Autoscroll"
msgstr "Scorrimento automatico"
#: scene/2d/parallax_2d.cpp
msgid "Repeat Times"
msgstr "Numero di ripetizioni"
#: scene/2d/parallax_2d.cpp scene/3d/decal.cpp
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/light_3d.cpp
#: scene/3d/visual_instance_3d.cpp
msgid "Begin"
msgstr "Inizio"
#: scene/2d/parallax_2d.cpp scene/3d/importer_mesh_instance_3d.cpp
#: scene/3d/visual_instance_3d.cpp
msgid "End"
msgstr "Fine"
#: scene/2d/parallax_2d.cpp scene/main/canvas_layer.cpp
msgid "Follow Viewport"
msgstr "Segui la viewport"
#: scene/2d/parallax_2d.cpp
msgid "Ignore Camera Scroll"
msgstr "Ignora lo scorrimento della telecamera"
#: scene/2d/parallax_2d.cpp
msgid "Screen Offset"
msgstr "Offset schermo"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
#: scene/gui/text_edit.cpp scene/theme/default_theme.cpp
msgid "Scroll"
msgstr "Scorrimento"
#: scene/2d/parallax_background.cpp
msgid "Base Offset"
msgstr "Offset di base"
#: scene/2d/parallax_background.cpp scene/theme/theme_db.cpp
msgid "Base Scale"
msgstr "Scala di base"
#: scene/2d/parallax_background.cpp
msgid "Limit Begin"
msgstr "Inizio del limite"
#: scene/2d/parallax_background.cpp
msgid "Limit End"
msgstr "Fine del limite"
#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
msgstr "Ignora lo zoom della telecamera"
#: scene/2d/parallax_layer.cpp scene/3d/physics/vehicle_body_3d.cpp
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Motion"
msgstr "Movimento"
#: scene/2d/parallax_layer.cpp
msgid "Mirroring"
msgstr "Effetto specchio"
#: scene/2d/path_2d.cpp scene/3d/path_3d.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/resources/3d/sky_material.cpp
#: scene/resources/curve_texture.cpp
msgid "Curve"
msgstr "Curva"
#: scene/2d/path_2d.cpp scene/3d/path_3d.cpp scene/gui/texture_progress_bar.cpp
msgid "Progress"
msgstr "Avanzamento"
#: scene/2d/path_2d.cpp scene/3d/path_3d.cpp
msgid "Progress Ratio"
msgstr "Ratio di avanzamento"
#: scene/2d/path_2d.cpp scene/3d/camera_3d.cpp scene/3d/path_3d.cpp
msgid "H Offset"
msgstr "Scostamento orizzontale"
#: scene/2d/path_2d.cpp scene/3d/camera_3d.cpp scene/3d/path_3d.cpp
msgid "V Offset"
msgstr "Scostamento verticale"
#: scene/2d/path_2d.cpp
msgid "Rotates"
msgstr "Rotazioni"
#: scene/2d/path_2d.cpp scene/3d/path_3d.cpp
msgid "Cubic Interp"
msgstr "Interpolazione cubica"
#: scene/2d/physics/animatable_body_2d.cpp
#: scene/3d/physics/animatable_body_3d.cpp
msgid "Sync to Physics"
msgstr "Sincronizza con la fisica"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
msgid "Monitoring"
msgstr "Monitorante"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
msgid "Monitorable"
msgstr "Monitorabile"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
msgid "Space Override"
msgstr "Ridefinizione di spazio"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
msgid "Point"
msgstr "Punto"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
msgid "Point Unit Distance"
msgstr "Unità di distanza del punto"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
msgid "Point Center"
msgstr "Centro di punto"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Damp"
msgstr "Smorzamento lineare"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Damp"
msgstr "Smorzamento angolare"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
msgid "Audio Bus"
msgstr "Bus audio"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Motion Mode"
msgstr "Modalità di movimento"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Up Direction"
msgstr "Direzione verso l'alto"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Slide on Ceiling"
msgstr "Scorri sul soffitto"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Wall Min Slide Angle"
msgstr "Angolo minimo per scorrere su parete"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Floor"
msgstr "Pavimento"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Stop on Slope"
msgstr "Ferma su una pendenza"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Constant Speed"
msgstr "Velocità costante"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Block on Wall"
msgstr "Blocca su parete"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Max Angle"
msgstr "Angolo massimo"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Snap Length"
msgstr "Lunghezza di scatto"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Moving Platform"
msgstr "Piattaforma mobile"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "On Leave"
msgstr "Alla partenza"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Floor Layers"
msgstr "Strati di suolo"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Wall Layers"
msgstr "Strati di parete"
#: scene/2d/physics/character_body_2d.cpp scene/3d/look_at_modifier_3d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Safe Margin"
msgstr "Margine di sicurezza"
#: scene/2d/physics/collision_object_2d.cpp
#: scene/3d/physics/collision_object_3d.cpp scene/3d/soft_body_3d.cpp
msgid "Disable Mode"
msgstr "Modalità di disattivazione"
#: scene/2d/physics/collision_object_2d.cpp
msgid "Pickable"
msgstr "Selezionabile"
#: scene/2d/physics/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr "Modo di costruzione"
#: scene/2d/physics/collision_polygon_2d.cpp
#: scene/2d/physics/collision_shape_2d.cpp
#: scene/3d/physics/collision_polygon_3d.cpp
#: scene/3d/physics/collision_shape_3d.cpp scene/gui/base_button.cpp
#: scene/gui/texture_button.cpp scene/theme/default_theme.cpp
msgid "Disabled"
msgstr "Disattivato"
#: scene/2d/physics/collision_polygon_2d.cpp
#: scene/2d/physics/collision_shape_2d.cpp
msgid "One Way Collision"
msgstr "Collisione a senso unico"
#: scene/2d/physics/collision_polygon_2d.cpp
#: scene/2d/physics/collision_shape_2d.cpp
msgid "One Way Collision Margin"
msgstr "Margine di collisione a senso unico"
#: scene/2d/physics/collision_shape_2d.cpp
#: scene/3d/physics/collision_polygon_3d.cpp
#: scene/3d/physics/collision_shape_3d.cpp
msgid "Debug Color"
msgstr "Colore di debug"
#: scene/2d/physics/joints/damped_spring_joint_2d.cpp
#: scene/2d/physics/joints/groove_joint_2d.cpp scene/2d/skeleton_2d.cpp
#: scene/3d/decal.cpp scene/3d/light_3d.cpp
#: scene/resources/2d/separation_ray_shape_2d.cpp
#: scene/resources/3d/separation_ray_shape_3d.cpp scene/resources/animation.cpp
#: scene/resources/environment.cpp
msgid "Length"
msgstr "Lunghezza"
#: scene/2d/physics/joints/damped_spring_joint_2d.cpp
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Rest Length"
msgstr "Lunghezza di riposo"
#: scene/2d/physics/joints/damped_spring_joint_2d.cpp
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/vehicle_body_3d.cpp
#: scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.cpp
msgid "Stiffness"
msgstr "Rigidità"
#: scene/2d/physics/joints/groove_joint_2d.cpp
msgid "Initial Offset"
msgstr "Offset iniziale"
#: scene/2d/physics/joints/joint_2d.cpp scene/3d/physics/joints/joint_3d.cpp
msgid "Node A"
msgstr "Nodo A"
#: scene/2d/physics/joints/joint_2d.cpp scene/3d/physics/joints/joint_3d.cpp
msgid "Node B"
msgstr "Nodo B"
#: scene/2d/physics/joints/joint_2d.cpp scene/3d/light_3d.cpp
#: scene/3d/lightmap_gi.cpp scene/3d/physics/joints/cone_twist_joint_3d.cpp
#: scene/3d/physics/joints/hinge_joint_3d.cpp
#: scene/3d/physics/joints/pin_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp scene/3d/voxel_gi.cpp
msgid "Bias"
msgstr "Bias"
#: scene/2d/physics/joints/joint_2d.cpp
msgid "Disable Collision"
msgstr "Disattiva collisioni"
#: scene/2d/physics/joints/pin_joint_2d.cpp
#: scene/3d/physics/joints/cone_twist_joint_3d.cpp
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/hinge_joint_3d.cpp
#: scene/3d/physics/joints/slider_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Softness"
msgstr "Morbidezza"
#: scene/2d/physics/joints/pin_joint_2d.cpp
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/hinge_joint_3d.cpp
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Angular Limit"
msgstr "Limite angolare"
#: scene/2d/physics/joints/pin_joint_2d.cpp
#: scene/3d/physics/joints/hinge_joint_3d.cpp
msgid "Lower"
msgstr "Inferiore"
#: scene/2d/physics/joints/pin_joint_2d.cpp
#: scene/3d/physics/joints/hinge_joint_3d.cpp
msgid "Upper"
msgstr "Superiore"
#: scene/2d/physics/joints/pin_joint_2d.cpp
#: scene/3d/physics/joints/hinge_joint_3d.cpp
msgid "Motor"
msgstr "Motore"
#: scene/2d/physics/joints/pin_joint_2d.cpp
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/hinge_joint_3d.cpp
msgid "Target Velocity"
msgstr "Velocità di destinazione"
#: scene/2d/physics/physical_bone_2d.cpp
msgid "Bone 2D Nodepath"
msgstr "Percorso di nodo a osso 2D"
#: scene/2d/physics/physical_bone_2d.cpp
msgid "Bone 2D Index"
msgstr "Indice di osso 2D"
#: scene/2d/physics/physical_bone_2d.cpp
msgid "Auto Configure Joint"
msgstr "Auto-configura l'articolazione"
#: scene/2d/physics/physical_bone_2d.cpp
msgid "Simulate Physics"
msgstr "Simula la fisica"
#: scene/2d/physics/physical_bone_2d.cpp
msgid "Follow Bone When Simulating"
msgstr "Segui l'osso durante la simulazione"
#: scene/2d/physics/ray_cast_2d.cpp scene/2d/physics/shape_cast_2d.cpp
#: scene/3d/physics/ray_cast_3d.cpp scene/3d/physics/shape_cast_3d.cpp
msgid "Exclude Parent"
msgstr "Escludi il genitore"
#: scene/2d/physics/ray_cast_2d.cpp scene/2d/physics/shape_cast_2d.cpp
#: scene/3d/physics/ray_cast_3d.cpp scene/3d/physics/shape_cast_3d.cpp
#: servers/navigation/navigation_path_query_parameters_2d.cpp
#: servers/navigation/navigation_path_query_parameters_3d.cpp
msgid "Target Position"
msgstr "Posizione di destinazione"
#: scene/2d/physics/ray_cast_2d.cpp scene/3d/physics/ray_cast_3d.cpp
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Hit From Inside"
msgstr "Colpisci dall'interno"
#: scene/2d/physics/ray_cast_2d.cpp scene/2d/physics/shape_cast_2d.cpp
#: scene/3d/physics/ray_cast_3d.cpp scene/3d/physics/shape_cast_3d.cpp
msgid "Collide With"
msgstr "Collidi con"
#: scene/2d/physics/ray_cast_2d.cpp scene/2d/physics/shape_cast_2d.cpp
#: scene/3d/physics/ray_cast_3d.cpp scene/3d/physics/shape_cast_3d.cpp
msgid "Areas"
msgstr "Aree"
#: scene/2d/physics/ray_cast_2d.cpp scene/2d/physics/shape_cast_2d.cpp
#: scene/3d/physics/ray_cast_3d.cpp scene/3d/physics/shape_cast_3d.cpp
msgid "Bodies"
msgstr "Corpi"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/physical_bone_3d.cpp
#: scene/3d/physics/rigid_body_3d.cpp
msgid "Gravity Scale"
msgstr "Scala della gravità"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Mass Distribution"
msgstr "Distribuzione di massa"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Center of Mass Mode"
msgstr "Modalità baricentro"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Inertia"
msgstr "Inerzia"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Deactivation"
msgstr "Disattivazione"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Sleeping"
msgstr "Riposo"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/physical_bone_3d.cpp
#: scene/3d/physics/rigid_body_3d.cpp
msgid "Can Sleep"
msgstr "Può riposare"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Lock Rotation"
msgstr "Blocca la rotazione"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Freeze"
msgstr "Congela"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Freeze Mode"
msgstr "Modo di congelamento"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Solver"
msgstr "Solutore"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/physical_bone_3d.cpp
#: scene/3d/physics/rigid_body_3d.cpp
msgid "Custom Integrator"
msgstr "Integratore personalizzato"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Continuous CD"
msgstr "Rivelamento continuo di collisioni"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Contact Monitor"
msgstr "Monitora contatti"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Max Contacts Reported"
msgstr "Contatti riportati massimi"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Linear"
msgstr "Lineare"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Damp Mode"
msgstr "Modo di smorzamento"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Damp"
msgstr "Smorzamento"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Angular"
msgstr "Angolare"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Constant Forces"
msgstr "Forze costanti"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgctxt "Physics"
msgid "Force"
msgstr "Forza"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Torque"
msgstr "Coppia"
#: scene/2d/physics/shape_cast_2d.cpp scene/3d/physics/collision_polygon_3d.cpp
#: scene/3d/physics/shape_cast_3d.cpp scene/3d/physics/spring_arm_3d.cpp
#: scene/resources/3d/shape_3d.cpp scene/resources/atlas_texture.cpp
#: scene/theme/default_theme.cpp servers/physics_server_2d.cpp
#: servers/physics_server_3d.cpp
msgid "Margin"
msgstr "Margine"
#: scene/2d/physics/static_body_2d.cpp scene/3d/physics/static_body_3d.cpp
msgid "Constant Linear Velocity"
msgstr "Velocità lineare costante"
#: scene/2d/physics/static_body_2d.cpp scene/3d/physics/static_body_3d.cpp
msgid "Constant Angular Velocity"
msgstr "Velocità angolare costante"
#: scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
#: scene/2d/polygon_2d.cpp
msgid "Vertex Colors"
msgstr "Colori dei vertici"
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
msgstr "Numero di vertici interni"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform_3d.cpp
msgid "Remote Path"
msgstr "Percorso remoto"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform_3d.cpp
msgid "Use Global Coordinates"
msgstr "Usa coordinate globali"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform_3d.cpp
msgid "Update"
msgstr "Aggiorna"
#: scene/2d/skeleton_2d.cpp
msgid "Auto Calculate Length and Angle"
msgstr "Calcola automaticamente la lunghezza e l'angolo"
#: scene/2d/skeleton_2d.cpp
msgid "Bone Angle"
msgstr "Angolo d'osso"
#: scene/2d/skeleton_2d.cpp
msgid "Editor Settings"
msgstr "Impostazioni dell'editor"
#: scene/2d/skeleton_2d.cpp
msgid "Show Bone Gizmo"
msgstr "Mostra gizmo d'ossa"
#: scene/2d/skeleton_2d.cpp
msgid "Rest"
msgstr "Riposo"
#: scene/2d/skeleton_2d.cpp
msgid "Modification Stack"
msgstr "Pila di modificazioni"
#: scene/2d/sprite_2d.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
msgstr "Fotogrammi O"
#: scene/2d/sprite_2d.cpp scene/3d/sprite_3d.cpp
msgid "Vframes"
msgstr "Fotogrammi V"
#: scene/2d/sprite_2d.cpp scene/3d/sprite_3d.cpp
msgid "Frame Coords"
msgstr "Coordinate di fotogramma"
#: scene/2d/sprite_2d.cpp
msgid "Filter Clip Enabled"
msgstr "Filtro di ritaglio abilitato"
#: scene/2d/tile_map.cpp scene/2d/tile_map_layer.cpp
#, fuzzy
msgid "Tile Set"
msgstr "Tile Set"
#: scene/2d/tile_map.cpp scene/2d/tile_map_layer.cpp
msgid "Rendering Quadrant Size"
msgstr "Dimensioni del quadrante di rendering"
#: scene/2d/tile_map.cpp
msgid "Collision Animatable"
msgstr "Collisioni animabili"
#: scene/2d/tile_map.cpp scene/2d/tile_map_layer.cpp
msgid "Collision Visibility Mode"
msgstr "Modalità visibilità di collisioni"
#: scene/2d/tile_map.cpp scene/2d/tile_map_layer.cpp
msgid "Navigation Visibility Mode"
msgstr "Modalità visibilità di navigazione"
#: scene/2d/tile_map_layer.cpp
msgid "Occlusion Enabled"
msgstr "Occlusione abilitata"
#: scene/2d/tile_map_layer.cpp scene/resources/2d/tile_set.cpp
msgid "Y Sort Origin"
msgstr "Origine di ordinamento per Y"
#: scene/2d/tile_map_layer.cpp
msgid "X Draw Order Reversed"
msgstr "Ordine di disegno per X invertito"
#: scene/2d/tile_map_layer.cpp
msgid "Collision Enabled"
msgstr "Collisione abilitata"
#: scene/2d/tile_map_layer.cpp
msgid "Use Kinematic Bodies"
msgstr "Usa corpi cinematici"
#: scene/2d/tile_map_layer.cpp
msgid "Navigation Enabled"
msgstr "Navigazione abilitata"
#: scene/2d/touch_screen_button.cpp
msgid "Texture Normal"
msgstr "Texture in stato normale"
#: scene/2d/touch_screen_button.cpp
msgid "Texture Pressed"
msgstr "Texture quando premuto"
#: scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Maschera di bit"
#: scene/2d/touch_screen_button.cpp
msgid "Shape Centered"
msgstr "Forma centrata"
#: scene/2d/touch_screen_button.cpp
msgid "Shape Visible"
msgstr "Forma visibile"
#: scene/2d/touch_screen_button.cpp
msgid "Passby Press"
msgstr "Premi al passaggio"
#: scene/2d/touch_screen_button.cpp
msgid "Visibility Mode"
msgstr "Modalità visibilità"
#: scene/2d/visible_on_screen_notifier_2d.cpp
#: scene/3d/visible_on_screen_notifier_3d.cpp
msgid "Enabling"
msgstr "Attivazione"
#: scene/2d/visible_on_screen_notifier_2d.cpp
#: scene/3d/visible_on_screen_notifier_3d.cpp
msgid "Node Path"
msgstr "Percorso di nodo"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr "Metodo di attenuazione"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit Size"
msgstr "Dimensioni in unità"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
msgstr "Massimo (dB)"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Emission Angle"
msgstr "Angolo di emissione"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Degrees"
msgstr "Gradi"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Filter Attenuation dB"
msgstr "Filtro d'attenuazione (dB)"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr "Filtro d'attenuazione"
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Cutoff Hz"
msgstr "Hz di taglio"
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "dB"
msgstr "dB"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr "Doppler"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Tracking"
msgstr "Tracciamento"
#: scene/3d/bone_attachment_3d.cpp scene/3d/look_at_modifier_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp scene/3d/spring_bone_collision_3d.cpp
msgid "Bone Name"
msgstr "Nome dell'osso"
#: scene/3d/bone_attachment_3d.cpp
msgid "Bone Idx"
msgstr "Indice dell'osso"
#: scene/3d/bone_attachment_3d.cpp
msgid "Override Pose"
msgstr "Sovrascrivi posa"
#: scene/3d/camera_3d.cpp
msgid "Keep Aspect"
msgstr "Mantieni l'aspetto"
#: scene/3d/camera_3d.cpp scene/3d/decal.cpp
#: scene/3d/gpu_particles_collision_3d.cpp scene/3d/light_3d.cpp
#: scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr "Maschera di culling"
#: scene/3d/camera_3d.cpp
msgid "Attributes"
msgstr "Attributi"
#: scene/3d/camera_3d.cpp scene/3d/world_environment.cpp
msgid "Compositor"
msgstr "Compositore"
#: scene/3d/camera_3d.cpp
msgid "Doppler Tracking"
msgstr "Traccia effetto Doppler"
#: scene/3d/camera_3d.cpp
msgid "Projection"
msgstr "Proiezione"
#: scene/3d/camera_3d.cpp
msgid "Frustum Offset"
msgstr "Scostamento tronco"
#: scene/3d/camera_3d.cpp scene/resources/camera_attributes.cpp
msgid "Near"
msgstr "Vicino"
#: scene/3d/camera_3d.cpp scene/resources/camera_attributes.cpp
msgid "Far"
msgstr "Lontano"
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Visibility AABB"
msgstr "AABB di visibilità"
#: scene/3d/cpu_particles_3d.cpp
msgid "Box Extents"
msgstr "Estensioni della scatola"
#: scene/3d/cpu_particles_3d.cpp
msgid "Ring Axis"
msgstr "Asse dell'anello"
#: scene/3d/cpu_particles_3d.cpp
msgid "Ring Height"
msgstr "Altezza dell'anello"
#: scene/3d/cpu_particles_3d.cpp
msgid "Ring Radius"
msgstr "Raggio dell'anello"
#: scene/3d/cpu_particles_3d.cpp
msgid "Ring Inner Radius"
msgstr "Raggio interno dell'anello"
#: scene/3d/cpu_particles_3d.cpp
msgid "Ring Cone Angle"
msgstr "Angolo del cono dell'anello"
#: scene/3d/cpu_particles_3d.cpp scene/resources/particle_process_material.cpp
msgid "Rotate Y"
msgstr "Ruota asse Y"
#: scene/3d/cpu_particles_3d.cpp scene/resources/particle_process_material.cpp
msgid "Disable Z"
msgstr "Disattiva asse Z"
#: scene/3d/cpu_particles_3d.cpp scene/resources/particle_process_material.cpp
msgid "Flatness"
msgstr "Piattezza"
#: scene/3d/cpu_particles_3d.cpp
msgid "Scale Curve Z"
msgstr "Curva di scala Z"
#: scene/3d/decal.cpp scene/resources/3d/fog_material.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Albedo"
msgstr "Albedo"
#: scene/3d/decal.cpp scene/resources/2d/world_boundary_shape_2d.cpp
#: scene/resources/material.cpp
msgctxt "Geometry"
msgid "Normal"
msgstr "Normale"
#: scene/3d/decal.cpp
msgid "Orm"
msgstr "Orm"
#: scene/3d/decal.cpp scene/resources/3d/fog_material.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Emission"
msgstr "Emissione"
#: scene/3d/decal.cpp
msgid "Parameters"
msgstr "Parametri"
#: scene/3d/decal.cpp scene/resources/environment.cpp
msgid "Emission Energy"
msgstr "Energia d'emissione"
#: scene/3d/decal.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/main/canvas_item.cpp scene/resources/2d/tile_set.cpp
#: scene/resources/style_box_texture.cpp
msgid "Modulate"
msgstr "Modula"
#: scene/3d/decal.cpp
msgid "Albedo Mix"
msgstr "Misto d'albedo"
#: scene/3d/decal.cpp
msgid "Normal Fade"
msgstr "Dissolvenza normale"
#: scene/3d/decal.cpp
msgid "Vertical Fade"
msgstr "Dissolvenza verticale"
#: scene/3d/decal.cpp
msgid "Upper Fade"
msgstr "Dissolvenza superiore"
#: scene/3d/decal.cpp
msgid "Lower Fade"
msgstr "Dissolvenza inferiore"
#: scene/3d/decal.cpp scene/3d/light_3d.cpp scene/resources/material.cpp
msgid "Distance Fade"
msgstr "Distanza dissolvenza"
#: scene/3d/gpu_particles_3d.cpp
msgid "Transform Align"
msgstr "Allineamento trasformazione"
#: scene/3d/gpu_particles_3d.cpp
msgid "Draw Passes"
msgstr "Passaggi di disegno"
#: scene/3d/gpu_particles_3d.cpp
msgid "Passes"
msgstr "Passaggi"
#: scene/3d/gpu_particles_collision_3d.cpp scene/3d/physics/ray_cast_3d.cpp
#: scene/gui/graph_edit.cpp scene/resources/style_box_line.cpp
msgid "Thickness"
msgstr "Spessore"
#: scene/3d/gpu_particles_collision_3d.cpp
msgid "Bake Mask"
msgstr "Maschera di precalcolo"
#: scene/3d/gpu_particles_collision_3d.cpp scene/3d/reflection_probe.cpp
#: scene/main/viewport.cpp
msgid "Update Mode"
msgstr "Modalità di aggiornamento"
#: scene/3d/gpu_particles_collision_3d.cpp
msgid "Follow Camera Enabled"
msgstr "Segui la telecamera"
#: scene/3d/gpu_particles_collision_3d.cpp
#, fuzzy
msgid "Heightfield Mask"
msgstr "Maschera di heightfield"
#: scene/3d/gpu_particles_collision_3d.cpp
msgid "Directionality"
msgstr "Direzionalità"
#: scene/3d/importer_mesh_instance_3d.cpp
msgid "Skeleton Path"
msgstr "Percorso di scheletro"
#: scene/3d/importer_mesh_instance_3d.cpp
msgid "Layer Mask"
msgstr "Maschera di strati"
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/visual_instance_3d.cpp
msgid "Visibility Range"
msgstr "Campo di visibilità"
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/visual_instance_3d.cpp
msgid "Begin Margin"
msgstr "Margine d'inizio"
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/visual_instance_3d.cpp
msgid "End Margin"
msgstr "Margine di fine"
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/visual_instance_3d.cpp
msgid "Fade Mode"
msgstr "Modalità di dissolvenza"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/3d/primitive_meshes.cpp
msgid "Pixel Size"
msgstr "Dimensione dei pixel"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/main/window.cpp
#: scene/resources/text_line.cpp scene/resources/visual_shader.cpp
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Flags"
msgstr "Flag"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Billboard"
msgstr "Billboard"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Shaded"
msgstr "Ombreggiato"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Double Sided"
msgstr "Fronte retro"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "No Depth Test"
msgstr "Nessun test di profondità"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Fixed Size"
msgstr "Dimensioni fisse"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Alpha Cut"
msgstr "Ritaglio alfa"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Alpha Scissor Threshold"
msgstr "Soglia di ritaglio alfa"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Alpha Hash Scale"
msgstr "Scala di hash alfa"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Alpha Antialiasing Mode"
msgstr "Modalità antialiasing alfa"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Alpha Antialiasing Edge"
msgstr "Bordi con antialiasing alfa"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Texture Filter"
msgstr "Filtro di texture"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Render Priority"
msgstr "Priorità di rendering"
#: scene/3d/label_3d.cpp
msgid "Outline Render Priority"
msgstr "Priorità di rendering del contorno"
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/control.cpp
#: scene/gui/dialogs.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/link_button.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Text"
msgstr "Testo"
#: scene/3d/label_3d.cpp
msgid "Outline Modulate"
msgstr "Modula contorno"
#: scene/3d/label_3d.cpp scene/gui/rich_text_effect.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/resources/label_settings.cpp
msgid "Font"
msgstr "Font"
#: scene/3d/label_3d.cpp scene/gui/label.cpp scene/gui/rich_text_label.cpp
#: scene/resources/3d/primitive_meshes.cpp
msgid "Horizontal Alignment"
msgstr "Allineamento orizzontale"
#: scene/3d/label_3d.cpp scene/gui/label.cpp scene/gui/rich_text_label.cpp
#: scene/resources/3d/primitive_meshes.cpp
msgid "Vertical Alignment"
msgstr "Allineamento verticale"
#: scene/3d/label_3d.cpp scene/gui/label.cpp
#: scene/resources/3d/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Maiuscolo"
#: scene/3d/label_3d.cpp scene/gui/label.cpp scene/gui/rich_text_label.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/resources/text_paragraph.cpp
msgid "Justification Flags"
msgstr "Flag di giustificazione"
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/label.cpp
#: scene/gui/line_edit.cpp scene/gui/link_button.cpp scene/gui/menu_bar.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#: scene/resources/3d/primitive_meshes.cpp
msgid "BiDi"
msgstr "BiDi"
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/label.cpp
#: scene/gui/line_edit.cpp scene/gui/link_button.cpp scene/gui/menu_bar.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#: scene/resources/3d/primitive_meshes.cpp
msgid "Text Direction"
msgstr "Direzione di testo"
#: scene/3d/label_3d.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/link_button.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Structured Text BiDi Override"
msgstr "Sostituzione del BiDi di testo strutturato"
#: scene/3d/label_3d.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/link_button.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Structured Text BiDi Override Options"
msgstr "Opzioni di sostituzione del BiDi di testo strutturato"
#: scene/3d/light_3d.cpp
msgid "Intensity Lumens"
msgstr "Intensità in lumen"
#: scene/3d/light_3d.cpp
msgid "Intensity Lux"
msgstr "Intensità in lux"
#: scene/3d/light_3d.cpp
msgid "Temperature"
msgstr "Temperatura"
#: scene/3d/light_3d.cpp
msgid "Indirect Energy"
msgstr "Energia indiretta"
#: scene/3d/light_3d.cpp
msgid "Volumetric Fog Energy"
msgstr "Energia di nebbia volumetrica"
#: scene/3d/light_3d.cpp
msgid "Projector"
msgstr "Proiettore"
#: scene/3d/light_3d.cpp
msgid "Angular Distance"
msgstr "Distanza angolare"
#: scene/3d/light_3d.cpp
msgid "Negative"
msgstr "Negativo"
#: scene/3d/light_3d.cpp scene/main/canvas_item.cpp
#: scene/resources/material.cpp servers/rendering/shader_types.cpp
msgid "Specular"
msgstr "Speculare"
#: scene/3d/light_3d.cpp
msgid "Bake Mode"
msgstr "Modo di precalcolo"
#: scene/3d/light_3d.cpp scene/3d/voxel_gi.cpp scene/resources/environment.cpp
msgid "Normal Bias"
msgstr "Bias normali"
#: scene/3d/light_3d.cpp
msgid "Reverse Cull Face"
msgstr "Culling inverso della facce"
#: scene/3d/light_3d.cpp
msgid "Transmittance Bias"
msgstr "Bias di trasmittanza"
#: scene/3d/light_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr "Opacità"
#: scene/3d/light_3d.cpp
msgid "Blur"
msgstr "Sfocatura"
#: scene/3d/light_3d.cpp
#, fuzzy
msgid "Caster Mask"
msgstr "Maschera del proiettore"
#: scene/3d/light_3d.cpp servers/rendering_server.cpp
msgid "Directional Shadow"
msgstr "Ombre direzionali"
#: scene/3d/light_3d.cpp
msgid "Split 1"
msgstr "Separazione 1"
#: scene/3d/light_3d.cpp
msgid "Split 2"
msgstr "Separazione 2"
#: scene/3d/light_3d.cpp
msgid "Split 3"
msgstr "Separazione 3"
#: scene/3d/light_3d.cpp
msgid "Blend Splits"
msgstr "Mergi le separazioni"
#: scene/3d/light_3d.cpp
msgid "Fade Start"
msgstr "Inizio di dissolvenza"
#: scene/3d/light_3d.cpp
msgid "Pancake Size"
msgstr "Dimensione effetto pancake"
#: scene/3d/light_3d.cpp
msgid "Sky Mode"
msgstr "Modalità del cielo"
#: scene/3d/light_3d.cpp
msgid "Omni"
msgstr "Omnidirezionali"
#: scene/3d/light_3d.cpp
msgid "Shadow Mode"
msgstr "Modalità ombre"
#: scene/3d/light_3d.cpp
msgid "Spot"
msgstr "Spot"
#: scene/3d/light_3d.cpp
msgid "Angle Attenuation"
msgstr "Attenuazione d'angolo"
#: scene/3d/lightmap_gi.cpp
msgid "Lightmap Textures"
msgstr "Texture della lightmap"
#: scene/3d/lightmap_gi.cpp
msgid "Shadowmask Textures"
msgstr "Texture della shadowmask"
#: scene/3d/lightmap_gi.cpp scene/main/scene_tree.cpp
#: scene/resources/multimesh.cpp servers/rendering_server.cpp
msgid "Quality"
msgstr "Qualità"
#: scene/3d/lightmap_gi.cpp
msgid "Supersampling"
msgstr "Sovracampionamento"
#: scene/3d/lightmap_gi.cpp
msgid "Supersampling Factor"
msgstr "Fattore di sovracampionamento"
#: scene/3d/lightmap_gi.cpp
msgid "Bounces"
msgstr "Rimbalzi"
#: scene/3d/lightmap_gi.cpp
msgid "Bounce Indirect Energy"
msgstr "Energia indiretta di rimbalzo"
#: scene/3d/lightmap_gi.cpp
msgid "Directional"
msgstr "Direzionale"
#: scene/3d/lightmap_gi.cpp
msgid "Shadowmask Mode"
msgstr "Modalità della shadowmask"
#: scene/3d/lightmap_gi.cpp
msgid "Use Texture for Bounces"
msgstr "Usa texture per i rimbalzi"
#: scene/3d/lightmap_gi.cpp scene/3d/reflection_probe.cpp scene/3d/voxel_gi.cpp
msgid "Interior"
msgstr "Interiore"
#: scene/3d/lightmap_gi.cpp
#, fuzzy
msgid "Use Denoiser"
msgstr "Usa un filtro denoiser"
#: scene/3d/lightmap_gi.cpp
#, fuzzy
msgid "Denoiser Strength"
msgstr "Intensità del denoiser"
#: scene/3d/lightmap_gi.cpp
#, fuzzy
msgid "Denoiser Range"
msgstr "Portata del denoiser"
#: scene/3d/lightmap_gi.cpp
msgid "Texel Scale"
msgstr "Scala dei texel"
#: scene/3d/lightmap_gi.cpp
msgid "Max Texture Size"
msgstr "Dimensioni massime di texture"
#: scene/3d/lightmap_gi.cpp
msgid "Custom Sky"
msgstr "Cielo personalizzato"
#: scene/3d/lightmap_gi.cpp scene/3d/physics/ray_cast_3d.cpp
#: scene/3d/physics/shape_cast_3d.cpp
msgid "Custom Color"
msgstr "Colore personalizzato"
#: scene/3d/lightmap_gi.cpp
msgid "Custom Energy"
msgstr "Energia personalizzata"
#: scene/3d/lightmap_gi.cpp scene/3d/voxel_gi.cpp
#: scene/3d/world_environment.cpp scene/resources/3d/world_3d.cpp
msgid "Camera Attributes"
msgstr "Attributi di telecamera"
#: scene/3d/lightmap_gi.cpp
msgid "Gen Probes"
msgstr "Genera sonde"
#: scene/3d/lightmap_gi.cpp scene/3d/voxel_gi.cpp
msgid "Subdiv"
msgstr "Subdivisione"
#: scene/3d/lightmap_gi.cpp
msgid "Light Data"
msgstr "Dati di luce"
#: scene/3d/look_at_modifier_3d.cpp scene/3d/skeleton_ik_3d.cpp
msgid "Target Node"
msgstr "Nodo obiettivo"
#: scene/3d/look_at_modifier_3d.cpp
msgid "Forward Axis"
msgstr "Asse in avanti"
#: scene/3d/look_at_modifier_3d.cpp
msgid "Primary Rotation Axis"
msgstr "Asse di rotazione primaria"
#: scene/3d/look_at_modifier_3d.cpp
msgid "Use Secondary Rotation"
msgstr "Usa rotazione secondaria"
#: scene/3d/look_at_modifier_3d.cpp
msgid "Origin Settings"
msgstr "Impostazioni dell'origine"
#: scene/3d/look_at_modifier_3d.cpp scene/resources/gradient_texture.cpp
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "From"
msgstr "Da"
#: scene/3d/look_at_modifier_3d.cpp
msgid "External Node"
msgstr "Nodo esterno"
#: scene/3d/look_at_modifier_3d.cpp
msgid "Time Based Interpolation"
msgstr "Interpolazione basata sul tempo"
#: scene/3d/look_at_modifier_3d.cpp
msgid "Transition Type"
msgstr "Tipo di transizione"
#: scene/3d/look_at_modifier_3d.cpp
msgid "Ease Type"
msgstr "Tipo di agevolazione"
#: scene/3d/look_at_modifier_3d.cpp
msgid "Angle Limitation"
msgstr "Limitazione angolare"
#: scene/3d/look_at_modifier_3d.cpp
msgid "Use Angle Limitation"
msgstr "Usa limitazione angolare"
#: scene/3d/look_at_modifier_3d.cpp
msgid "Symmetry Limitation"
msgstr "Limitazione simmetrica"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Primary Limit Angle"
msgstr "Limite d'angolo primario"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Primary Damp Threshold"
msgstr "Soglia di smorzamento primaria"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Primary Positive Limit Angle"
msgstr "Limite d'angolo positivo primario"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Primary Positive Damp Threshold"
msgstr "Soglia di smorzamento positiva primaria"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Primary Negative Limit Angle"
msgstr "Limite d'angolo negativo primario"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Primary Negative Damp Threshold"
msgstr "Soglia di smorzamento negativa primaria"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Secondary Limit Angle"
msgstr "Limite d'angolo secondario"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Secondary Damp Threshold"
msgstr "Soglia di smorzamento secondario"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Secondary Positive Limit Angle"
msgstr "Limite d'angolo positivo primario"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Secondary Positive Damp Threshold"
msgstr "Soglia di smorzamento positiva primaria"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Secondary Negative Limit Angle"
msgstr "Limite d'angolo negativo primario"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Secondary Negative Damp Threshold"
msgstr "Soglia di smorzamento negativa primaria"
#: scene/3d/mesh_instance_3d.cpp
msgid "Surface Material Override"
msgstr "Materiale sostitutivi di superfici"
#: scene/3d/navigation_agent_3d.cpp
msgid "Path Height Offset"
msgstr "Scostamento di altezza del percorso"
#: scene/3d/navigation_agent_3d.cpp scene/3d/navigation_obstacle_3d.cpp
msgid "Use 3D Avoidance"
msgstr "Usa l'evasione 3D"
#: scene/3d/navigation_agent_3d.cpp
msgid "Keep Y Velocity"
msgstr "Mantieni la velocità in Y"
#: scene/3d/navigation_region_3d.cpp scene/resources/3d/mesh_library.cpp
msgid "Navigation Mesh"
msgstr "Mesh di mavigazione"
#: scene/3d/node_3d.cpp
msgid "Quaternion"
msgstr "Quaternione"
#: scene/3d/node_3d.cpp
msgid "Basis"
msgstr "Base"
#: scene/3d/node_3d.cpp
msgid "Rotation Edit Mode"
msgstr "Metodo di modifica rotazione"
#: scene/3d/node_3d.cpp
msgid "Rotation Order"
msgstr "Ordine di rotazione"
#: scene/3d/node_3d.cpp scene/main/canvas_item.cpp
msgid "Top Level"
msgstr "Livello superiore"
#: scene/3d/node_3d.cpp scene/main/canvas_item.cpp
msgid "Visibility"
msgstr "Visibilità"
#: scene/3d/node_3d.cpp scene/gui/rich_text_effect.cpp scene/gui/tree.cpp
#: scene/main/canvas_item.cpp scene/main/canvas_layer.cpp
#: scene/main/status_indicator.cpp scene/main/window.cpp
msgid "Visible"
msgstr "Visibile"
#: scene/3d/node_3d.cpp
msgid "Visibility Parent"
msgstr "Genitore di visibilità"
#: scene/3d/occluder_instance_3d.cpp
msgid "Bake"
msgstr "Precalcolo"
#: scene/3d/path_3d.cpp
msgid "Rotation Mode"
msgstr "Modalità di rotazione"
#: scene/3d/path_3d.cpp
msgid "Use Model Front"
msgstr "Usa fronte del modello"
#: scene/3d/path_3d.cpp
msgid "Tilt Enabled"
msgstr "Inclinazione abilitata"
#: scene/3d/physics/area_3d.cpp
msgid "Wind"
msgstr "Vento"
#: scene/3d/physics/area_3d.cpp
msgid "Force Magnitude"
msgstr "Magnitudo della forza"
#: scene/3d/physics/area_3d.cpp
msgid "Attenuation Factor"
msgstr "Fattore di attenuazione"
#: scene/3d/physics/area_3d.cpp
msgid "Source Path"
msgstr "Percorso di sorgente"
#: scene/3d/physics/area_3d.cpp
msgid "Reverb Bus"
msgstr "Bus di reverb"
#: scene/3d/physics/area_3d.cpp
msgid "Uniformity"
msgstr "Uniformità"
#: scene/3d/physics/collision_object_3d.cpp scene/3d/soft_body_3d.cpp
msgid "Ray Pickable"
msgstr "Selezionabile per i raggi"
#: scene/3d/physics/collision_object_3d.cpp
msgid "Capture on Drag"
msgstr "Cattura al trascinamento"
#: scene/3d/physics/collision_polygon_3d.cpp
#: scene/3d/physics/collision_shape_3d.cpp
msgid "Debug Fill"
msgstr "Riempimento di debug"
#: scene/3d/physics/joints/cone_twist_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Swing Span"
msgstr "Arco di oscillazione"
#: scene/3d/physics/joints/cone_twist_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Twist Span"
msgstr "Ampiezza di torsione"
#: scene/3d/physics/joints/cone_twist_joint_3d.cpp
#: scene/3d/physics/joints/hinge_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp scene/3d/physics/vehicle_body_3d.cpp
msgid "Relaxation"
msgstr "Rilassamento"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Linear Limit"
msgstr "Limite lineare"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "X"
msgstr "X"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Upper Distance"
msgstr "Distanza superiore"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Lower Distance"
msgstr "Distanza inferiore"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Restitution"
msgstr "Restituzione"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Y"
msgstr "Y"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Z"
msgstr "Z"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
msgid "Linear Motor"
msgstr "Motore lineare"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
msgid "Force Limit"
msgstr "Limite di forza"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
msgid "Linear Spring"
msgstr "Molla lineare"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
msgid "Equilibrium Point"
msgstr "Punto di equilibrio"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Upper Angle"
msgstr "Angolo superiore"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Lower Angle"
msgstr "Angolo inferiore"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "ERP"
msgstr "ERP"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
msgid "Angular Motor"
msgstr "Motore angolare"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
msgid "Angular Spring"
msgstr "Molla angolare"
#: scene/3d/physics/joints/hinge_joint_3d.cpp
#: scene/3d/physics/joints/pin_joint_3d.cpp
msgid "Params"
msgstr "Parametri"
#: scene/3d/physics/joints/hinge_joint_3d.cpp
msgid "Max Impulse"
msgstr "Impulso massimo"
#: scene/3d/physics/joints/joint_3d.cpp
msgid "Solver Priority"
msgstr "Priorità del solutore"
#: scene/3d/physics/joints/joint_3d.cpp
msgid "Exclude Nodes From Collision"
msgstr "Escludi nodi dalle collisioni"
#: scene/3d/physics/joints/pin_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Impulse Clamp"
msgstr "Limite di impulso"
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Linear Motion"
msgstr "Movimento lineare"
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Linear Ortho"
msgstr "Ortogonale lineare"
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Angular Motion"
msgstr "Movimento angolare"
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Angular Ortho"
msgstr "Ortogonale angolare"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Joint Constraints"
msgstr "Restrizioni di giunture"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Limit Enabled"
msgstr "Limite angolare abilitato"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Limit Upper"
msgstr "Limite angolare superiore"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Limit Lower"
msgstr "Limite angolare inferiore"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Limit Bias"
msgstr "Bias del limite angolare"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Limit Softness"
msgstr "Dolcezza del limite angolare"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Limit Relaxation"
msgstr "Rilassamento del limite angolare"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Limit Upper"
msgstr "Limite lineare superiore"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Limit Lower"
msgstr "Limite lineare inferiore"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Limit Softness"
msgstr "Dolcezza del limite lineare"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Limit Restitution"
msgstr "Restituzione del limite lineare"
#: scene/3d/physics/physical_bone_3d.cpp
#, fuzzy
msgid "Linear Limit Damping"
msgstr "Limite lineare di smorzamento"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Limit Restitution"
msgstr "Restituzione del limite lineare"
#: scene/3d/physics/physical_bone_3d.cpp
#, fuzzy
msgid "Angular Limit Damping"
msgstr "Limite angolare di smorzamento"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Limit Enabled"
msgstr "Limite lineare abilitato"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Spring Enabled"
msgstr "Molla lineare abilitata"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Spring Stiffness"
msgstr "Rigidezza della molla lineare"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Spring Damping"
msgstr "Smorzamento di molla lineare"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Equilibrium Point"
msgstr "Punto di equilibrio lineare"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Restitution"
msgstr "Restituzione lineare"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Damping"
msgstr "Smorzamento lineare"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Restitution"
msgstr "Restituzione angolare"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Damping"
msgstr "Smorzamento angolare"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Spring Enabled"
msgstr "Molla angolare abilitata"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Spring Stiffness"
msgstr "Rigidezza della molla angolare"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Spring Damping"
msgstr "Smorzamento di molla angolare"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Equilibrium Point"
msgstr "Punto di equilibrio angolare"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Body Offset"
msgstr "Offset del corpo"
#: scene/3d/physics/physical_bone_3d.cpp
#: scene/resources/particle_process_material.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr "Frizione"
#: scene/3d/physics/physical_bone_3d.cpp
#: scene/resources/particle_process_material.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr "Rimbalzo"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Damp Mode"
msgstr "Modo di smorzamento lineare"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Damp Mode"
msgstr "Modo di smorzamento angolare"
#: scene/3d/physics/physics_body_3d.cpp
msgid "Axis Lock"
msgstr "Blocca asse"
#: scene/3d/physics/physics_body_3d.cpp
msgid "Linear X"
msgstr "X lineare"
#: scene/3d/physics/physics_body_3d.cpp
msgid "Linear Y"
msgstr "Y lineare"
#: scene/3d/physics/physics_body_3d.cpp
msgid "Linear Z"
msgstr "Z lineare"
#: scene/3d/physics/physics_body_3d.cpp
msgid "Angular X"
msgstr "X angolare"
#: scene/3d/physics/physics_body_3d.cpp
msgid "Angular Y"
msgstr "Y angolare"
#: scene/3d/physics/physics_body_3d.cpp
msgid "Angular Z"
msgstr "Z angolare"
#: scene/3d/physics/ray_cast_3d.cpp servers/physics_server_3d.cpp
msgid "Hit Back Faces"
msgstr "Colpisci le facce posteriori"
#: scene/3d/physics/ray_cast_3d.cpp scene/3d/physics/shape_cast_3d.cpp
msgid "Debug Shape"
msgstr "Forma di debug"
#: scene/3d/physics/spring_arm_3d.cpp
msgid "Spring Length"
msgstr "Lunghezza della molla"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Per-Wheel Motion"
msgstr "Movimento per ruota"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Engine Force"
msgstr "Forza del motore"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Brake"
msgstr "Freno"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Steering"
msgstr "Sterzo"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "VehicleBody3D Motion"
msgstr "Movimento di VehicleBody3D"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Use as Traction"
msgstr "Usa come trazione"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Use as Steering"
msgstr "Usa come sterzo"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Wheel"
msgstr "Ruota"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Roll Influence"
msgstr "Influenza di rollio"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Friction Slip"
msgstr "Slittamento per frizione"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Suspension"
msgstr "Sospensione"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Travel"
msgstr "Spostamento"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Max Force"
msgstr "Forza massima"
#: scene/3d/reflection_probe.cpp
msgid "Blend Distance"
msgstr "Distanza di fusione"
#: scene/3d/reflection_probe.cpp
msgid "Origin Offset"
msgstr "Offset dell'origine"
#: scene/3d/reflection_probe.cpp
msgid "Box Projection"
msgstr "Proiezione scatola"
#: scene/3d/reflection_probe.cpp
msgid "Enable Shadows"
msgstr "Abilita le ombre"
#: scene/3d/reflection_probe.cpp
msgid "Reflection Mask"
msgstr "Maschera di riflessione"
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Mesh LOD Threshold"
msgstr "Soglia di LOD di mesh"
#: scene/3d/reflection_probe.cpp
msgid "Ambient"
msgstr "Ambiente"
#: scene/3d/reflection_probe.cpp
msgid "Color Energy"
msgstr "Energia del colore"
#: scene/3d/retarget_modifier_3d.cpp scene/resources/bone_map.cpp
#: servers/xr/xr_positional_tracker.cpp
msgid "Profile"
msgstr "Profilo"
#: scene/3d/skeleton_3d.cpp
msgid "Motion Scale"
msgstr "Scala di movimento"
#: scene/3d/skeleton_3d.cpp
msgid "Show Rest Only"
msgstr "Mostra solo il riposo"
#: scene/3d/skeleton_3d.cpp
msgid "Modifier"
msgstr "Modificatore"
#: scene/3d/skeleton_3d.cpp
msgid "Callback Mode Process"
msgstr "Callback di processo"
#: scene/3d/skeleton_3d.cpp
msgid "Deprecated"
msgstr "Obsoleto"
#: scene/3d/skeleton_3d.cpp
msgid "Animate Physical Bones"
msgstr "Anima ossa fisiche"
#: scene/3d/skeleton_ik_3d.cpp scene/resources/skeleton_profile.cpp
msgid "Root Bone"
msgstr "Osso radice"
#: scene/3d/skeleton_ik_3d.cpp
msgid "Tip Bone"
msgstr "Osso d'estremità"
#: scene/3d/skeleton_ik_3d.cpp scene/3d/xr_face_modifier_3d.cpp
msgid "Target"
msgstr "Obiettivo"
#: scene/3d/skeleton_ik_3d.cpp
msgid "Override Tip Basis"
msgstr "Sovrascrivi la base d'estremità"
#: scene/3d/skeleton_ik_3d.cpp
msgid "Use Magnet"
msgstr "Utilizza il magnetismo"
#: scene/3d/skeleton_ik_3d.cpp
msgid "Magnet"
msgstr "Magnetismo"
#: scene/3d/skeleton_ik_3d.cpp scene/resources/material.cpp
msgid "Min Distance"
msgstr "Distanza minima"
#: scene/3d/skeleton_ik_3d.cpp
msgid "Max Iterations"
msgstr "Iterazioni massime"
#: scene/3d/skeleton_modifier_3d.cpp scene/animation/animation_blend_tree.h
#: scene/animation/animation_mixer.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr "Attivo"
#: scene/3d/skeleton_modifier_3d.cpp
msgid "Influence"
msgstr "Influenza"
#: scene/3d/soft_body_3d.cpp
msgid "Pinned Points"
msgstr "Punti fissati"
#: scene/3d/soft_body_3d.cpp servers/rendering/rendering_device_binds.h
msgid "Attachments"
msgstr "Attaccamenti"
#: scene/3d/soft_body_3d.cpp
msgid "Point Index"
msgstr "Indice del punto"
#: scene/3d/soft_body_3d.cpp
msgid "Spatial Attachment Path"
msgstr "Percorso di attaccamento di spazio"
#: scene/3d/soft_body_3d.cpp
msgid "Parent Collision Ignore"
msgstr "Ignora collisioni con il genitore"
#: scene/3d/soft_body_3d.cpp
msgid "Simulation Precision"
msgstr "Precisione di simulazione"
#: scene/3d/soft_body_3d.cpp
msgid "Total Mass"
msgstr "Massa totale"
#: scene/3d/soft_body_3d.cpp
msgid "Linear Stiffness"
msgstr "Rigidezza lineare"
#: scene/3d/soft_body_3d.cpp
msgid "Pressure Coefficient"
msgstr "Coefficiente di pressione"
#: scene/3d/soft_body_3d.cpp
msgid "Damping Coefficient"
msgstr "Coefficiente di smorzamento"
#: scene/3d/soft_body_3d.cpp
msgid "Drag Coefficient"
msgstr "Coefficiente di resistenza"
#: scene/3d/spring_bone_collision_3d.cpp scene/gui/graph_element.cpp
msgid "Position Offset"
msgstr "Offset della posizione"
#: scene/3d/spring_bone_collision_3d.cpp
msgid "Rotation Offset"
msgstr "Offset della rotazione"
#: scene/3d/spring_bone_collision_capsule_3d.cpp
#: scene/3d/spring_bone_collision_sphere_3d.cpp
msgid "Inside"
msgstr "Dentro"
#: scene/3d/velocity_tracker_3d.cpp
msgid "Track Physics Step"
msgstr "Traccia fotogramma fisico"
#: scene/3d/visual_instance_3d.cpp
msgid "Sorting"
msgstr "Ordinamento"
#: scene/3d/visual_instance_3d.cpp
msgid "Use AABB Center"
msgstr "Usa centro dell'AABB"
#: scene/3d/visual_instance_3d.cpp scene/resources/2d/navigation_polygon.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr "Geometria"
#: scene/3d/visual_instance_3d.cpp
msgid "Material Override"
msgstr "Materiale sostitutivo"
#: scene/3d/visual_instance_3d.cpp
msgid "Material Overlay"
msgstr "Materiale sovrapposto"
#: scene/3d/visual_instance_3d.cpp scene/resources/material.cpp
msgid "Transparency"
msgstr "Trasparenza"
#: scene/3d/visual_instance_3d.cpp
msgid "Extra Cull Margin"
msgstr "Margine di culling aggiuntivo"
#: scene/3d/visual_instance_3d.cpp scene/resources/3d/primitive_meshes.cpp
#: scene/resources/mesh.cpp scene/resources/multimesh.cpp
msgid "Custom AABB"
msgstr "AABB personalizzato"
#: scene/3d/visual_instance_3d.cpp
msgid "LOD Bias"
msgstr "Bias di LOD"
#: scene/3d/visual_instance_3d.cpp
msgid "Ignore Occlusion Culling"
msgstr "Ignora l'Occlusion Culling"
#: scene/3d/visual_instance_3d.cpp servers/rendering_server.cpp
msgid "Global Illumination"
msgstr "Illuminazione Globale"
#: scene/3d/visual_instance_3d.cpp
msgid "Lightmap Texel Scale"
msgstr "Scala dei texel delle lightmap"
#: scene/3d/visual_instance_3d.cpp
msgid "Lightmap Scale"
msgstr "Scala di lightmap"
#: scene/3d/voxel_gi.cpp
msgid "Dynamic Range"
msgstr "Rango dinamico"
#: scene/3d/voxel_gi.cpp
msgid "Propagation"
msgstr "Propagazione"
#: scene/3d/voxel_gi.cpp
msgid "Use Two Bounces"
msgstr "Usa due rimbalzi"
#: scene/3d/xr_body_modifier_3d.cpp
msgid "Body Tracker"
msgstr "Tracciamento di corpi"
#: scene/3d/xr_body_modifier_3d.cpp
msgid "Body Update"
msgstr "Aggiornamento di corpi"
#: scene/3d/xr_face_modifier_3d.cpp
msgid "Face Tracker"
msgstr "Tracciamento di volti"
#: scene/3d/xr_hand_modifier_3d.cpp
msgid "Hand Tracker"
msgstr "Tracciamento di mani"
#: scene/3d/xr_nodes.cpp
msgid "Tracker"
msgstr "Tracciamento"
#: scene/3d/xr_nodes.cpp scene/resources/3d/skin.cpp
msgid "Pose"
msgstr "Posa"
#: scene/3d/xr_nodes.cpp
msgid "Show When Tracked"
msgstr "Mostra quando tracciato"
#: scene/3d/xr_nodes.cpp servers/xr_server.cpp
msgid "World Scale"
msgstr "Scala del mondo"
#: scene/animation/animation_blend_tree.cpp
msgid "Play Mode"
msgstr "Modalità riproduzione"
#: scene/animation/animation_blend_tree.cpp
msgid "Advance on Start"
msgstr "Vai avanti all'avvio"
#: scene/animation/animation_blend_tree.cpp
msgid "Use Custom Timeline"
msgstr "Utilizza una cronologia personalizzata"
#: scene/animation/animation_blend_tree.cpp
msgid "Timeline Length"
msgstr "Lunghezza della cronologia"
#: scene/animation/animation_blend_tree.cpp
msgid "Stretch Time Scale"
msgstr "Allunga la scala del tempo"
#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sincronizza"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Mix Mode"
msgstr "Modalità di mix"
#: scene/animation/animation_blend_tree.cpp
msgid "Fadein Time"
msgstr "Durata di dissolvenza in entrata"
#: scene/animation/animation_blend_tree.cpp
msgid "Fadein Curve"
msgstr "Curva di dissolvenza in entrata"
#: scene/animation/animation_blend_tree.cpp
msgid "Fadeout Time"
msgstr "Durata di dissolvenza in uscita"
#: scene/animation/animation_blend_tree.cpp
msgid "Fadeout Curve"
msgstr "Curva di dissolvenza in uscita"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
msgid "Break Loop at End"
msgstr "Interrompi il ciclo alla fine"
#: scene/animation/animation_blend_tree.cpp
msgid "Auto Restart"
msgstr "Riavvio automatico"
#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart"
msgstr "Riavvio automatico"
#: scene/animation/animation_blend_tree.cpp
msgid "Delay"
msgstr "Ritardo"
#: scene/animation/animation_blend_tree.cpp
msgid "Random Delay"
msgstr "Ritardo casuale"
#: scene/animation/animation_blend_tree.cpp
msgid "Explicit Elapse"
msgstr "Passaggio esplicito"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Xfade Time"
msgstr "Tempo(i) di crossfade"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Xfade Curve"
msgstr "Curva di crossfade"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
msgid "Allow Transition to Self"
msgstr "Permetti transizione verso se stesso"
#: scene/animation/animation_blend_tree.cpp
msgid "Input Count"
msgstr "Quantità di entrate"
#: scene/animation/animation_blend_tree.h
msgid "Request"
msgstr "Richiesta"
#: scene/animation/animation_blend_tree.h
msgid "Internal Active"
msgstr "Attivo interno"
#: scene/animation/animation_blend_tree.h
msgid "Add Amount"
msgstr "Aggiungi una quantità"
#: scene/animation/animation_blend_tree.h
msgid "Blend Amount"
msgstr "Quantità di fusione"
#: scene/animation/animation_blend_tree.h
msgid "Sub Amount"
msgstr "Sotto quantità"
#: scene/animation/animation_blend_tree.h
msgid "Seek Request"
msgstr "Richiesta di ricerca"
#: scene/animation/animation_blend_tree.h
msgid "Current Index"
msgstr "Indice attuale"
#: scene/animation/animation_blend_tree.h
msgid "Current State"
msgstr "Stato attuale"
#: scene/animation/animation_blend_tree.h
msgid "Transition Request"
msgstr "Richiesta di transizione"
#: scene/animation/animation_mixer.cpp
msgid "Libraries"
msgstr "Librerie"
#: scene/animation/animation_mixer.cpp
msgid "Deterministic"
msgstr "Deterministico"
#: scene/animation/animation_mixer.cpp
msgid "Reset on Save"
msgstr "Ripristina al salvataggio"
#: scene/animation/animation_mixer.cpp
msgid "Root Node"
msgstr "Nodo radice"
#: scene/animation/animation_mixer.cpp
msgid "Root Motion"
msgstr "Movimento della radice"
#: scene/animation/animation_mixer.cpp
msgid "Track"
msgstr "Traccia"
#: scene/animation/animation_mixer.cpp
msgid "Local"
msgstr "Locale"
#: scene/animation/animation_mixer.cpp
msgid "Callback Mode"
msgstr "Modalità di callback"
#: scene/animation/animation_mixer.cpp
msgid "Method"
msgstr "Metodo"
#: scene/animation/animation_mixer.cpp
msgid "Discrete"
msgstr "Discreto"
#: scene/animation/animation_node_state_machine.cpp
msgid "Reset"
msgstr "Ripristina"
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch"
msgstr "Cambia"
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "Modalità di cambio"
#: scene/animation/animation_node_state_machine.cpp
msgid "Advance"
msgstr "Avanza"
#: scene/animation/animation_node_state_machine.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr "Condizione"
#: scene/animation/animation_node_state_machine.cpp
#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Espressione"
#: scene/animation/animation_node_state_machine.cpp
msgid "State Machine Type"
msgstr "Tipo di macchina a stati"
#: scene/animation/animation_node_state_machine.cpp
msgid "Reset Ends"
msgstr "Ripristina fini"
#: scene/animation/animation_player.cpp
msgid "Current Animation"
msgstr "Animazione attuale"
#: scene/animation/animation_player.cpp
msgid "Playback Options"
msgstr "Opzioni di riproduzione"
#: scene/animation/animation_player.cpp
msgid "Auto Capture"
msgstr "Cattura automatica"
#: scene/animation/animation_player.cpp
msgid "Auto Capture Duration"
msgstr "Durata di cattura automatica"
#: scene/animation/animation_player.cpp
msgid "Auto Capture Transition Type"
msgstr "Tipo di transizione della cattura automatica"
#: scene/animation/animation_player.cpp
msgid "Auto Capture Ease Type"
msgstr "Tipo di agevolazione della cattura automatica"
#: scene/animation/animation_player.cpp
msgid "Default Blend Time"
msgstr "Tempo di fusione predefinito"
#: scene/animation/animation_player.cpp
msgid "Movie Quit on Finish"
msgstr "Ferma film al termine"
#: scene/animation/animation_tree.cpp
msgid "Tree Root"
msgstr "Radice dell'albero"
#: scene/animation/animation_tree.cpp
msgid "Advance Expression Base Node"
msgstr "Nodo di base dell'espressione di avanzamento"
#: scene/animation/animation_tree.cpp
msgid "Anim Player"
msgstr "Animation Player"
#: scene/animation/root_motion_view.cpp
msgid "Animation Path"
msgstr "Percorso d'animazione"
#: scene/animation/root_motion_view.cpp
msgid "Zero Y"
msgstr "Metti Y a zero"
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr "Obiettivo del mix"
#: scene/gui/aspect_ratio_container.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Ratio"
msgstr "Rapporto"
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
msgid "Stretch Mode"
msgstr "Modo di allungamento"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
#: scene/gui/button.cpp scene/gui/flow_container.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp scene/resources/text_line.cpp
#: scene/resources/text_paragraph.cpp
msgid "Alignment"
msgstr "Allineamento"
#: scene/gui/base_button.cpp scene/theme/default_theme.cpp
msgid "Button Pressed"
msgstr "Pulsante premuto"
#: scene/gui/base_button.cpp
msgid "Action Mode"
msgstr "Modo d'azione"
#: scene/gui/base_button.cpp
msgid "Keep Pressed Outside"
msgstr "Mantieni premuto al di fuori"
#: scene/gui/base_button.cpp
msgid "Button Group"
msgstr "Gruppo di pulsanti"
#: scene/gui/base_button.cpp
msgid "Shortcut Feedback"
msgstr "Feedback per scorciatoia"
#: scene/gui/base_button.cpp
msgid "Shortcut in Tooltip"
msgstr "Scorciatoia nel tooltip"
#: scene/gui/base_button.cpp
msgid "Button Shortcut Feedback Highlight Time"
msgstr "Tempo di evidenziazione pulsante come risposta per la scorciatoia"
#: scene/gui/base_button.cpp
msgid "Allow Unpress"
msgstr "Permetti rilascio"
#: scene/gui/button.cpp
msgid "Text Behavior"
msgstr "Comportamento del testo"
#: scene/gui/button.cpp scene/gui/item_list.cpp scene/gui/label.cpp
#: scene/resources/text_line.cpp scene/resources/text_paragraph.cpp
msgid "Text Overrun Behavior"
msgstr "Reazione al testo eccessivo"
#: scene/gui/button.cpp scene/gui/label.cpp
msgid "Clip Text"
msgstr "Ritaglia il testo"
#: scene/gui/button.cpp
msgid "Icon Behavior"
msgstr "Comportamento dell'icona"
#: scene/gui/button.cpp
msgid "Icon Alignment"
msgstr "Allineamento dell'icona"
#: scene/gui/button.cpp
msgid "Vertical Icon Alignment"
msgstr "Allineamento verticale dell'icona"
#: scene/gui/button.cpp
msgid "Expand Icon"
msgstr "Espandi l'icona"
#: scene/gui/center_container.cpp
msgid "Use Top Left"
msgstr "Usa in alto a sinistra"
#: scene/gui/code_edit.cpp
msgid "Symbol Lookup on Click"
msgstr "Ricerca simboli al clic"
#: scene/gui/code_edit.cpp
msgid "Symbol Tooltip on Hover"
msgstr "Suggerisci simboli al passaggio del mouse"
#: scene/gui/code_edit.cpp
msgid "Line Folding"
msgstr "Riduzione righe"
#: scene/gui/code_edit.cpp
msgid "Line Length Guidelines"
msgstr "Mostra linee guida della lunghezza della linea"
#: scene/gui/code_edit.cpp
msgid "Draw Breakpoints Gutter"
msgstr "Disegna barra dei punti d'interruzione"
#: scene/gui/code_edit.cpp
msgid "Draw Bookmarks"
msgstr "Disegna segnalibri"
#: scene/gui/code_edit.cpp
msgid "Draw Executing Lines"
msgstr "Disegna linee in esecuzione"
#: scene/gui/code_edit.cpp
msgid "Draw Line Numbers"
msgstr "Disegna numeri di riga"
#: scene/gui/code_edit.cpp
msgid "Zero Pad Line Numbers"
msgstr "Riempi i numeri di riga con zeri"
#: scene/gui/code_edit.cpp
msgid "Draw Fold Gutter"
msgstr "Disegna barra di riduzione"
#: scene/gui/code_edit.cpp
msgid "Delimiters"
msgstr "Delimitatori"
#: scene/gui/code_edit.cpp
msgid "Comments"
msgstr "Commenti"
#: scene/gui/code_edit.cpp
msgid "Code Completion"
msgstr "Completamento del codice"
#: scene/gui/code_edit.cpp
msgid "Prefixes"
msgstr "Prefissi"
#: scene/gui/code_edit.cpp
msgid "Indentation"
msgstr "Indentazione"
#: scene/gui/code_edit.cpp
msgid "Use Spaces"
msgstr "Usa gli spazi"
#: scene/gui/code_edit.cpp
msgid "Automatic"
msgstr "Automatico"
#: scene/gui/code_edit.cpp
msgid "Automatic Prefixes"
msgstr "Prefissi automatici"
#: scene/gui/code_edit.cpp
#, fuzzy
msgid "Auto Brace Completion"
msgstr "Auto-completamento di parentesi"
#: scene/gui/code_edit.cpp
msgid "Highlight Matching"
msgstr "Evidenzia le corrispondenze"
#: scene/gui/code_edit.cpp
msgid "Pairs"
msgstr "Paia"
#: scene/gui/color_picker.cpp
msgid "Edit Alpha"
msgstr "Modifica alfa"
#: scene/gui/color_picker.cpp
msgid "Color Mode"
msgstr "Modalità colore"
#: scene/gui/color_picker.cpp
msgid "Deferred Mode"
msgstr "Modalità differita"
#: scene/gui/color_picker.cpp
msgid "Picker Shape"
msgstr "Forma del selettore"
#: scene/gui/color_picker.cpp
msgid "Can Add Swatches"
msgstr "Può aggiungere campioni"
#: scene/gui/color_picker.cpp
msgid "Customization"
msgstr "Personalizzazione"
#: scene/gui/color_picker.cpp
msgid "Sampler Visible"
msgstr "Campionatore visibile"
#: scene/gui/color_picker.cpp
msgid "Color Modes Visible"
msgstr "Modalità colori visibili"
#: scene/gui/color_picker.cpp
msgid "Sliders Visible"
msgstr "Barre visibili"
#: scene/gui/color_picker.cpp
msgid "Hex Visible"
msgstr "Esadecimale visibile"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Presets Visible"
msgstr "Preimpostazioni visibili"
#: scene/gui/control.cpp scene/main/window.cpp
msgid "Theme Overrides"
msgstr "Sostituzioni del tema"
#: scene/gui/control.cpp scene/main/window.cpp
msgid "Constants"
msgstr "Costanti"
#: scene/gui/control.cpp scene/main/window.cpp
msgid "Font Sizes"
msgstr "Dimensioni font"
#: scene/gui/control.cpp scene/main/window.cpp
msgid "Styles"
msgstr "Stili"
#: scene/gui/control.cpp
msgid "Clip Contents"
msgstr "Ritaglia contenuti"
#: scene/gui/control.cpp
msgid "Custom Minimum Size"
msgstr "Dimensioni minime personalizzate"
#: scene/gui/control.cpp
msgid "Layout Direction"
msgstr "Direzione del layout"
#: scene/gui/control.cpp
msgid "Layout Mode"
msgstr "Modalità di disposizione"
#: scene/gui/control.cpp
msgid "Anchors Preset"
msgstr "Ancore preimpostate"
#: scene/gui/control.cpp
msgid "Anchor Points"
msgstr "Punti ancora"
#: scene/gui/control.cpp
msgid "Anchor Offsets"
msgstr "Offset di ancora"
#: scene/gui/control.cpp
msgid "Grow Direction"
msgstr "Direzione d'espansione"
#: scene/gui/control.cpp
msgid "Pivot Offset"
msgstr "Offset fulcro"
#: scene/gui/control.cpp
msgid "Container Sizing"
msgstr "Dimensionamento in contenitore"
#: scene/gui/control.cpp
msgid "Stretch Ratio"
msgstr "Rapporto di allungamento"
#: scene/gui/control.cpp
msgid "Localization"
msgstr "Localizzazione"
#: scene/gui/control.cpp
msgid "Localize Numeral System"
msgstr "Localizza sistema numerico"
#: scene/gui/control.cpp scene/main/status_indicator.cpp
msgid "Tooltip"
msgstr "Tooltip"
#: scene/gui/control.cpp
msgid "Auto Translate Mode"
msgstr "Modo di traduzione automatica"
#: scene/gui/control.cpp scene/theme/default_theme.cpp
msgid "Focus"
msgstr "Focus"
#: scene/gui/control.cpp
msgid "Neighbor Left"
msgstr "Vicino di sinistra"
#: scene/gui/control.cpp
msgid "Neighbor Top"
msgstr "Vicino di alto"
#: scene/gui/control.cpp
msgid "Neighbor Right"
msgstr "Vicino di destra"
#: scene/gui/control.cpp
msgid "Neighbor Bottom"
msgstr "Vicino in basso"
#: scene/gui/control.cpp
msgid "Next"
msgstr "Successivo"
#: scene/gui/control.cpp
msgid "Previous"
msgstr "Precedente"
#: scene/gui/control.cpp
msgid "Mouse"
msgstr "Mouse"
#: scene/gui/control.cpp
msgid "Force Pass Scroll Events"
msgstr "Forza gli eventi di scorrimento a passare"
#: scene/gui/control.cpp
msgid "Default Cursor Shape"
msgstr "Forma del cursore predefinita"
#: scene/gui/control.cpp
msgid "Shortcut Context"
msgstr "Contesto della scorciatoia"
#: scene/gui/control.cpp scene/main/window.cpp
msgid "Type Variation"
msgstr "Variazione di tipo"
#: scene/gui/dialogs.cpp
msgid "OK Button Text"
msgstr "Testo del pulsante per accettare"
#: scene/gui/dialogs.cpp
msgid "Dialog"
msgstr "Finestra di dialogo"
#: scene/gui/dialogs.cpp
msgid "Hide on OK"
msgstr "Nascondi all'accettazione"
#: scene/gui/dialogs.cpp
msgid "Close on Escape"
msgstr "Chiudi premendo ESC/Escape"
#: scene/gui/dialogs.cpp
msgid "Autowrap"
msgstr "Ritorno a capo automatico"
#: scene/gui/dialogs.cpp
msgid "Cancel Button Text"
msgstr "Testo del pulsante per annullare"
#: scene/gui/file_dialog.cpp
msgid "Mode Overrides Title"
msgstr "La modalità rimpiazza il titolo"
#: scene/gui/file_dialog.cpp
msgid "Root Subfolder"
msgstr "Sottocartella radice"
#: scene/gui/file_dialog.cpp
msgid "Filename Filter"
msgstr "Filtro del nome di file"
#: scene/gui/file_dialog.cpp
msgid "Use Native Dialog"
msgstr "Usa la finestra di dialogo nativa"
#: scene/gui/flow_container.cpp
msgid "Last Wrap Alignment"
msgstr "Allineamento dell'ultimo avvolgimento"
#: scene/gui/flow_container.cpp
msgid "Reverse Fill"
msgstr "Inverti riempimento"
#: scene/gui/graph_edit.cpp
msgid "Show Grid"
msgstr "Mostra griglia"
#: scene/gui/graph_edit.cpp
msgid "Snapping Enabled"
msgstr "Abilita agganciamento"
#: scene/gui/graph_edit.cpp
msgid "Snapping Distance"
msgstr "Distanza Agganciamento"
#: scene/gui/graph_edit.cpp
msgid "Panning Scheme"
msgstr "Schema di panoramica"
#: scene/gui/graph_edit.cpp
msgid "Right Disconnects"
msgstr "Disconnetti al clic destro"
#: scene/gui/graph_edit.cpp
msgid "Connection Lines"
msgstr "Linee di connessione"
#: scene/gui/graph_edit.cpp
msgid "Curvature"
msgstr "Curvatura"
#: scene/gui/graph_edit.cpp
msgid "Connections"
msgstr "Connessioni"
#: scene/gui/graph_edit.cpp
msgid "Zoom Min"
msgstr "Zoom minimo"
#: scene/gui/graph_edit.cpp
msgid "Zoom Max"
msgstr "Zoom massimo"
#: scene/gui/graph_edit.cpp
msgid "Zoom Step"
msgstr "Passo di zoom"
#: scene/gui/graph_edit.cpp
msgid "Toolbar Menu"
msgstr "Menù nella barra degli strumenti"
#: scene/gui/graph_edit.cpp
msgid "Show Menu"
msgstr "Mostra menù"
#: scene/gui/graph_edit.cpp
msgid "Show Zoom Label"
msgstr "Mostra etichetta zoom"
#: scene/gui/graph_edit.cpp
msgid "Show Zoom Buttons"
msgstr "Mostra i pulsanti di zoom"
#: scene/gui/graph_edit.cpp
msgid "Show Grid Buttons"
msgstr "Mostra i pulsanti per la griglia"
#: scene/gui/graph_edit.cpp
msgid "Show Minimap Button"
msgstr "Mostra il pulsante per la minimappa"
#: scene/gui/graph_edit.cpp
msgid "Show Arrange Button"
msgstr "Mostra il pulsante per riordinare"
#: scene/gui/graph_element.cpp
msgid "Draggable"
msgstr "Trascinabile"
#: scene/gui/graph_element.cpp scene/gui/option_button.cpp
#: scene/theme/default_theme.cpp
msgid "Selected"
msgstr "Selezionato"
#: scene/gui/graph_frame.cpp scene/gui/graph_node.cpp scene/main/window.cpp
#: scene/resources/visual_shader.cpp
msgid "Title"
msgstr "Titolo"
#: scene/gui/graph_frame.cpp
msgid "Autoshrink Enabled"
msgstr "Abilita autoriduzione"
#: scene/gui/graph_frame.cpp
msgid "Autoshrink Margin"
msgstr "Margine di autoriduzione"
#: scene/gui/graph_frame.cpp
msgid "Drag Margin"
msgstr "Margine di trascinamento"
#: scene/gui/graph_frame.cpp scene/resources/visual_shader.cpp
msgid "Tint Color Enabled"
msgstr "Abilita colore della tinta"
#: scene/gui/graph_frame.cpp scene/resources/visual_shader.cpp
msgid "Tint Color"
msgstr "Colore della tinta"
#: scene/gui/graph_node.cpp
msgid "Ignore Invalid Connection Type"
msgstr "Ignora tipo di connessione non valido"
#: scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Modo di selezione"
#: scene/gui/item_list.cpp scene/gui/option_button.cpp scene/gui/tree.cpp
msgid "Allow Reselect"
msgstr "Permetti la riselezione"
#: scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Allow RMB Select"
msgstr "Permetti selezione con il clic destro"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
msgid "Allow Search"
msgstr "Permetti la ricerca"
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr "Righe di testo massime"
#: scene/gui/item_list.cpp
msgid "Auto Width"
msgstr "Larghezza automatica"
#: scene/gui/item_list.cpp
msgid "Auto Height"
msgstr "Altezza automatica"
#: scene/gui/item_list.cpp
msgid "Wraparound Items"
msgstr "Avvolgi elementi"
#: scene/gui/item_list.cpp scene/gui/menu_button.cpp
#: scene/gui/option_button.cpp scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Elementi"
#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr "Colonne massime"
#: scene/gui/item_list.cpp
msgid "Same Column Width"
msgstr "Stessa larghezza per colonna"
#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr "Larghezza fissa di colonna"
#: scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Modo di icona"
#: scene/gui/item_list.cpp
msgid "Icon Scale"
msgstr "Scala di icona"
#: scene/gui/item_list.cpp
msgid "Fixed Icon Size"
msgstr "Dimensioni fisse d'icona"
#: scene/gui/label.cpp
msgid "Label Settings"
msgstr "Impostazioni di etichetta"
#: scene/gui/label.cpp
msgid "Paragraph Separator"
msgstr "Separatore dei paragrafi"
#: scene/gui/label.cpp scene/resources/text_line.cpp
#: scene/resources/text_paragraph.cpp
msgid "Ellipsis Char"
msgstr "Carattere di elissi"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Tab Stops"
msgstr "Fermate per tabulazione"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Displayed Text"
msgstr "Testo visualizzato"
#: scene/gui/label.cpp
msgid "Lines Skipped"
msgstr "Righe saltate"
#: scene/gui/label.cpp scene/resources/text_paragraph.cpp
msgid "Max Lines Visible"
msgstr "RIghe visibili massime"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Visible Characters"
msgstr "Caratteri visibili"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Visible Characters Behavior"
msgstr "Modo di ritaglio dei caratteri"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Visible Ratio"
msgstr "Rapporto di visibilità"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Placeholder Text"
msgstr "Testo segnaposto"
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
msgstr "Lunghezza massima"
#: scene/gui/line_edit.cpp
msgid "Keep Editing on Text Submit"
msgstr "Mantieni modifiche all'invio del testo"
#: scene/gui/line_edit.cpp
msgid "Expand to Text Length"
msgstr "Espandi alla lunghezza del testo"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Context Menu Enabled"
msgstr "Abilita menù contestuale"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Emoji Menu Enabled"
msgstr "Abilita menù delle emoji"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Virtual Keyboard Enabled"
msgstr "Abilita tastiera virtuale"
#: scene/gui/line_edit.cpp
msgid "Virtual Keyboard Type"
msgstr "Tipo di tastiera virtuale"
#: scene/gui/line_edit.cpp
msgid "Clear Button Enabled"
msgstr "Abilita pulsante per cancellare"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Shortcut Keys Enabled"
msgstr "Abilita scorciatoie da tastiera"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Middle Mouse Paste Enabled"
msgstr "Abilita incolla premendo il pulsante centrale del mouse"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Selecting Enabled"
msgstr "Abilita selezione"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Deselect on Focus Loss Enabled"
msgstr "Abilita deselezione alla perdita del focus"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Drag and Drop Selection Enabled"
msgstr "Abilita selezione con trascino e rilascio"
#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr "Icona destra"
#: scene/gui/line_edit.cpp
msgid "Draw Control Chars"
msgstr "Disegna caratteri di controllo"
#: scene/gui/line_edit.cpp scene/gui/spin_box.cpp
msgid "Select All on Focus"
msgstr "Seleziona tutto al focus"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
msgstr "Lampeggio"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink Interval"
msgstr "Intervallo di lampeggiamento"
#: scene/gui/line_edit.cpp
msgid "Column"
msgstr "Colonna"
#: scene/gui/line_edit.cpp
msgid "Force Displayed"
msgstr "Forza visualizzazione"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Mid Grapheme"
msgstr "Grafema medio"
#: scene/gui/line_edit.cpp
msgid "Secret"
msgstr "Segreto"
#: scene/gui/line_edit.cpp
msgid "Secret Character"
msgstr "Carattere Segreto"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr "Sottolinea"
#: scene/gui/link_button.cpp
msgid "URI"
msgstr "URI"
#: scene/gui/menu_bar.cpp
msgid "Start Index"
msgstr "Indice d'inizio"
#: scene/gui/menu_bar.cpp scene/gui/menu_button.cpp
msgid "Switch on Hover"
msgstr "Inverti al passaggio del mouse"
#: scene/gui/menu_bar.cpp
msgid "Prefer Global Menu"
msgstr "Preferisci menù globale"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box_flat.cpp
#: scene/resources/style_box_texture.cpp
msgid "Draw Center"
msgstr "Disegna centro"
#: scene/gui/nine_patch_rect.cpp
msgid "Region Rect"
msgstr "Rettangolo regione"
#: scene/gui/nine_patch_rect.cpp
msgid "Patch Margin"
msgstr "Margine di patch"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box_texture.cpp
msgid "Axis Stretch"
msgstr "Allungamento degli assi"
#: scene/gui/option_button.cpp
msgid "Fit to Longest Item"
msgstr "Aggiusta per l'oggetto più lungo"
#: scene/gui/popup_menu.cpp
msgid "Hide on Item Selection"
msgstr "Nascondi alla selezione di un elemento"
#: scene/gui/popup_menu.cpp
msgid "Hide on Checkable Item Selection"
msgstr "Nascondi alla selezione di un elemento spuntabile"
#: scene/gui/popup_menu.cpp
msgid "Hide on State Item Selection"
msgstr "Nascondi alla selezione di un elemento di stato"
#: scene/gui/popup_menu.cpp
msgid "Submenu Popup Delay"
msgstr "Ritardo per l'apparizione del sottomenù"
#: scene/gui/popup_menu.cpp
msgid "System Menu ID"
msgstr "ID del menù del sistema"
#: scene/gui/popup_menu.cpp
msgid "Prefer Native Menu"
msgstr "Preferisci il menù nativo"
#: scene/gui/progress_bar.cpp scene/gui/texture_progress_bar.cpp
msgid "Fill Mode"
msgstr "Modalità di riempimento"
#: scene/gui/progress_bar.cpp
msgid "Show Percentage"
msgstr "Mostra percentuale"
#: scene/gui/progress_bar.cpp scene/theme/default_theme.cpp
msgid "Indeterminate"
msgstr "Indeterminato"
#: scene/gui/progress_bar.cpp
msgid "Preview Indeterminate"
msgstr "Anteprima indeterminato"
#: scene/gui/range.cpp scene/resources/curve.cpp
msgid "Min Value"
msgstr "Valore minimo"
#: scene/gui/range.cpp scene/resources/curve.cpp
msgid "Max Value"
msgstr "Valore massimo"
#: scene/gui/range.cpp scene/resources/animation.cpp
#: scene/resources/visual_shader_nodes.cpp servers/physics_server_2d.cpp
#: servers/physics_server_3d.cpp
msgid "Step"
msgstr "Passo"
#: scene/gui/range.cpp
msgid "Page"
msgstr "Pagina"
#: scene/gui/range.cpp
msgid "Exp Edit"
msgstr "Modifica esponenziale"
#: scene/gui/range.cpp
msgid "Rounded"
msgstr "Arrotondato"
#: scene/gui/range.cpp
msgid "Allow Greater"
msgstr "Permetti in eccesso"
#: scene/gui/range.cpp
msgid "Allow Lesser"
msgstr "Permetti in difetto"
#: scene/gui/reference_rect.cpp
msgid "Border Color"
msgstr "Colore del bordo"
#: scene/gui/reference_rect.cpp scene/resources/style_box_flat.cpp
msgid "Border Width"
msgstr "Larghezza del bordo"
#: scene/gui/rich_text_effect.cpp
msgid "Elapsed Time"
msgstr "Tempo trascorso"
#: scene/gui/rich_text_effect.cpp scene/resources/label_settings.cpp
msgid "Outline"
msgstr "Contorno"
#: scene/gui/rich_text_effect.cpp
msgid "Env"
msgstr "Ambiente"
#: scene/gui/rich_text_effect.cpp
msgid "Glyph Index"
msgstr "Indice glifo"
#: scene/gui/rich_text_effect.cpp
msgid "Glyph Count"
msgstr "Numero glifi"
#: scene/gui/rich_text_effect.cpp
msgid "Glyph Flags"
msgstr "Flag dei glifi"
#: scene/gui/rich_text_effect.cpp
msgid "Relative Index"
msgstr "Indice relativo"
#: scene/gui/rich_text_label.cpp
msgid "BBCode Enabled"
msgstr "BBCode abilitato"
#: scene/gui/rich_text_label.cpp
msgid "Fit Content"
msgstr "Adatta per il contenuto"
#: scene/gui/rich_text_label.cpp
msgid "Scroll Active"
msgstr "Attiva scorrimento"
#: scene/gui/rich_text_label.cpp
msgid "Scroll Following"
msgstr "Segui con lo scorrimento"
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr "Dimensione tabulazione"
#: scene/gui/rich_text_label.cpp
msgid "Markup"
msgstr "Marcatura"
#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr "Effetti personalizzati"
#: scene/gui/rich_text_label.cpp
msgid "Meta Underlined"
msgstr "Sottolinea meta"
#: scene/gui/rich_text_label.cpp
msgid "Hint Underlined"
msgstr "Sottolinea hint"
#: scene/gui/rich_text_label.cpp
msgid "Threaded"
msgstr "Usa i thread"
#: scene/gui/rich_text_label.cpp
msgid "Progress Bar Delay"
msgstr "Ritardo della barra di progresso"
#: scene/gui/rich_text_label.cpp
msgid "Text Selection"
msgstr "Selezione del testo"
#: scene/gui/rich_text_label.cpp
msgid "Selection Enabled"
msgstr "Abilita selezione"
#: scene/gui/scroll_bar.cpp
msgid "Custom Step"
msgstr "Passo personalizzato"
#: scene/gui/scroll_container.cpp
msgid "Follow Focus"
msgstr "Segui il focus"
#: scene/gui/scroll_container.cpp
msgid "Draw Focus Border"
msgstr "Modalità del focus del bordo"
#: scene/gui/scroll_container.cpp
msgid "Horizontal Custom Step"
msgstr "Passo orizzontale personalizzato"
#: scene/gui/scroll_container.cpp
msgid "Vertical Custom Step"
msgstr "Passo verticale personalizzato"
#: scene/gui/scroll_container.cpp
msgid "Horizontal Scroll Mode"
msgstr "Modo di scorrimento orizzontale"
#: scene/gui/scroll_container.cpp
msgid "Vertical Scroll Mode"
msgstr "Modo di scorrimento verticale"
#: scene/gui/scroll_container.cpp
msgid "Scroll Deadzone"
msgstr "Zona morta di scorrimento"
#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr "Zona morta di scorrimento preimpostata"
#: scene/gui/slider.cpp
msgid "Scrollable"
msgstr "Scorrevole"
#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr "Numero di segni"
#: scene/gui/slider.cpp
msgid "Ticks on Borders"
msgstr "Segni sui bordi"
#: scene/gui/spin_box.cpp
msgid "Update on Text Changed"
msgstr "Aggiorna al cambiamento del testo"
#: scene/gui/spin_box.cpp
msgid "Custom Arrow Step"
msgstr "Passo personalizzato della freccia"
#: scene/gui/split_container.cpp
msgid "Split Offset"
msgstr "Offset suddivisioni"
#: scene/gui/split_container.cpp scene/gui/tree.cpp
msgid "Collapsed"
msgstr "Compresso"
#: scene/gui/split_container.cpp
msgid "Dragging Enabled"
msgstr "Abilita trascinamento"
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr "Visibilità del dragger"
#: scene/gui/split_container.cpp
msgid "Drag Area"
msgstr "Zona del dragger"
#: scene/gui/split_container.cpp
msgid "Margin Begin"
msgstr "Margine iniziale"
#: scene/gui/split_container.cpp
msgid "Margin End"
msgstr "Margine finale"
#: scene/gui/split_container.cpp
msgid "Highlight in Editor"
msgstr "Evidenzia nell'editor"
#: scene/gui/subviewport_container.cpp
msgid "Stretch Shrink"
msgstr "Restringimento da allungamento"
#: scene/gui/subviewport_container.cpp
msgid "Mouse Target"
msgstr "Destinazione del mouse"
#: scene/gui/tab_bar.cpp scene/gui/tab_container.cpp
msgid "Current Tab"
msgstr "Scheda attuale"
#: scene/gui/tab_bar.cpp scene/gui/tab_container.cpp
msgid "Tab Alignment"
msgstr "Allineamento scheda"
#: scene/gui/tab_bar.cpp scene/gui/tab_container.cpp
msgid "Clip Tabs"
msgstr "Ritaglia schede"
#: scene/gui/tab_bar.cpp
msgid "Tab Close Display Policy"
msgstr "Criterio per mostrare il pulsante di chiusura delle schede"
#: scene/gui/tab_bar.cpp
msgid "Max Tab Width"
msgstr "Larghezza di scheda massima"
#: scene/gui/tab_bar.cpp
msgid "Scrolling Enabled"
msgstr "Abilita scorrimento"
#: scene/gui/tab_bar.cpp scene/gui/tab_container.cpp
msgid "Drag to Rearrange Enabled"
msgstr "Abilita trascina per riordinare"
#: scene/gui/tab_bar.cpp scene/gui/tab_container.cpp
msgid "Tabs Rearrange Group"
msgstr "Gruppo di riorganizzazione di schede"
#: scene/gui/tab_bar.cpp
msgid "Scroll to Selected"
msgstr "Scorri alla selezione"
#: scene/gui/tab_bar.cpp
msgid "Select With RMB"
msgstr "Seleziona con il clic destro"
#: scene/gui/tab_bar.cpp scene/gui/tab_container.cpp
msgid "Deselect Enabled"
msgstr "Abilita deselezione"
#: scene/gui/tab_bar.cpp scene/gui/text_edit.cpp
msgid "Tabs"
msgstr "Schede"
#: scene/gui/tab_container.cpp
msgid "Tabs Position"
msgstr "Posizione schede"
#: scene/gui/tab_container.cpp
msgid "Tabs Visible"
msgstr "Schede visibili"
#: scene/gui/tab_container.cpp
msgid "All Tabs in Front"
msgstr "Tutte le schede in primo piano"
#: scene/gui/tab_container.cpp
msgid "Use Hidden Tabs for Min Size"
msgstr "Usa schede nascoste per la dimensione minima"
#: scene/gui/tab_container.cpp
msgid "Tab Focus Mode"
msgstr "Modalità focus della scheda"
#: scene/gui/text_edit.cpp
msgid "Empty Selection Clipboard Enabled"
msgstr "Abilita appunti con selezione vuota"
#: scene/gui/text_edit.cpp
msgid "Wrap Mode"
msgstr "Modalità di avvolgimento"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Smooth"
msgstr "Graduale"
#: scene/gui/text_edit.cpp
msgid "Past End of File"
msgstr "Scorri oltre la fine del file"
#: scene/gui/text_edit.cpp
msgid "Fit Content Height"
msgstr "Aggiusta altezza per il contenuto"
#: scene/gui/text_edit.cpp
msgid "Fit Content Width"
msgstr "Aggiusta larghezza per il contenuto"
#: scene/gui/text_edit.cpp
msgid "Draw"
msgstr "Disegno"
#: scene/gui/text_edit.cpp
msgid "Draw When Editable Disabled"
msgstr "Disegna quando la modifica è disabilitata"
#: scene/gui/text_edit.cpp
msgid "Move on Right Click"
msgstr "Muovi al clic destro"
#: scene/gui/text_edit.cpp
msgid "Multiple"
msgstr "Multipli"
#: scene/gui/text_edit.cpp
msgid "Syntax Highlighter"
msgstr "Evidenziatore di sintassi"
#: scene/gui/text_edit.cpp
msgid "Visual Whitespace"
msgstr "Visualizza spazio vuoto"
#: scene/gui/text_edit.cpp
msgid "Control Chars"
msgstr "Caratteri di controllo"
#: scene/gui/text_edit.cpp
msgid "Spaces"
msgstr "Spazi"
#: scene/gui/text_edit.cpp
msgid "Text Edit Idle Detect (sec)"
msgstr "Rilevamento di inattività nell'editor di testo (secondi)"
#: scene/gui/text_edit.cpp
msgid "Text Edit Undo Stack Max Size"
msgstr "Quantità massima di annullamenti nell'editor di testo"
#: scene/gui/texture_button.cpp
msgctxt "Ordinary"
msgid "Normal"
msgstr "Normale"
#: scene/gui/texture_button.cpp
msgid "Hover"
msgstr "Passaggio"
#: scene/gui/texture_button.cpp
msgid "Focused"
msgstr "Focalizzato"
#: scene/gui/texture_button.cpp
msgid "Click Mask"
msgstr "Maschera di clic"
#: scene/gui/texture_button.cpp
msgid "Ignore Texture Size"
msgstr "Ignora le dimensioni di texture"
#: scene/gui/texture_progress_bar.cpp
msgid "Radial Fill"
msgstr "Riempimento radiale"
#: scene/gui/texture_progress_bar.cpp
msgid "Initial Angle"
msgstr "Angolo iniziale"
#: scene/gui/texture_progress_bar.cpp
msgid "Fill Degrees"
msgstr "Gradi di riempimento"
#: scene/gui/texture_progress_bar.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Center Offset"
msgstr "Scostamento del centro"
#: scene/gui/texture_progress_bar.cpp
msgid "Nine Patch Stretch"
msgstr "Allungamento di nove sezioni"
#: scene/gui/texture_progress_bar.cpp
msgid "Stretch Margin"
msgstr "Margine di allargamento"
#: scene/gui/texture_progress_bar.cpp
msgid "Under"
msgstr "Sotto"
#: scene/gui/texture_progress_bar.cpp
msgid "Over"
msgstr "Sopra"
#: scene/gui/texture_progress_bar.cpp
msgid "Progress Offset"
msgstr "Offset del progresso"
#: scene/gui/texture_progress_bar.cpp scene/resources/material.cpp
msgid "Tint"
msgstr "Tinta"
#: scene/gui/texture_rect.cpp
msgid "Expand Mode"
msgstr "Modo di espansione"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr "Altezza minima personalizzata"
#: scene/gui/tree.cpp
msgid "Column Titles Visible"
msgstr "Titoli di colonna visibili"
#: scene/gui/tree.cpp
msgid "Hide Folding"
msgstr "Nascondi riduzione"
#: scene/gui/tree.cpp
msgid "Enable Recursive Folding"
msgstr "Abilita riduzione ricorsiva"
#: scene/gui/tree.cpp
msgid "Hide Root"
msgstr "Nascondi la radice"
#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr "Flag di modalità rilascio"
#: scene/gui/tree.cpp
msgid "Scroll Horizontal Enabled"
msgstr "Scorrimento orizzontale abilitato"
#: scene/gui/tree.cpp
msgid "Scroll Vertical Enabled"
msgstr "Scorrimento verticale abilitato"
#: scene/gui/tree.cpp
msgid "Auto Tooltip"
msgstr "Tooltip automatico"
#: scene/gui/video_stream_player.cpp
msgid "Audio Track"
msgstr "Traccia audio"
#: scene/gui/video_stream_player.cpp scene/main/scene_tree.cpp
msgid "Paused"
msgstr "In pausa"
#: scene/gui/video_stream_player.cpp
msgid "Expand"
msgstr "Espandi"
#: scene/gui/video_stream_player.cpp
msgid "Buffering Msec"
msgstr "Buffering (msec)"
#: scene/main/canvas_item.cpp
msgid "Self Modulate"
msgstr "Modula a se stesso"
#: scene/main/canvas_item.cpp
msgid "Show Behind Parent"
msgstr "Mostra dietro al genitore"
#: scene/main/canvas_item.cpp
msgid "Clip Children"
msgstr "Ritaglia i figli"
#: scene/main/canvas_item.cpp
msgid "Light Mask"
msgstr "Maschera di luce"
#: scene/main/canvas_item.cpp
msgid "Visibility Layer"
msgstr "Strati di visibilità"
#: scene/main/canvas_item.cpp
msgid "Ordering"
msgstr "Ordinamento"
#: scene/main/canvas_item.cpp scene/resources/2d/tile_set.cpp
msgid "Z Index"
msgstr "Indice Z"
#: scene/main/canvas_item.cpp
msgid "Z as Relative"
msgstr "Z come relativo"
#: scene/main/canvas_item.cpp
msgid "Y Sort Enabled"
msgstr "Ordinamento per Y abilitato"
#: scene/main/canvas_item.cpp
msgid "Use Parent Material"
msgstr "Usa materiale del genitore"
#: scene/main/canvas_item.cpp servers/rendering/shader_types.cpp
msgid "Diffuse"
msgstr "Diffusione"
#: scene/main/canvas_item.cpp
msgid "NormalMap"
msgstr "Mappa di normali"
#: scene/main/canvas_item.cpp
msgid "Shininess"
msgstr "Brillantezza"
#: scene/main/http_request.cpp
msgid "Download File"
msgstr "Scarica i file"
#: scene/main/http_request.cpp
msgid "Download Chunk Size"
msgstr "Dimensione del blocco di download"
#: scene/main/http_request.cpp
msgid "Accept Gzip"
msgstr "Accetta Gzip"
#: scene/main/http_request.cpp
msgid "Body Size Limit"
msgstr "Limite dimensione del body"
#: scene/main/http_request.cpp
msgid "Max Redirects"
msgstr "Reindirizzamenti massimi"
#: scene/main/http_request.cpp
msgid "Timeout"
msgstr "Time out"
#: scene/main/multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr "Modalità trasferimento"
#: scene/main/multiplayer_peer.cpp
msgid "Transfer Channel"
msgstr "Canale di trasferimento"
#: scene/main/node.cpp
msgid "Node Name Num Separator"
msgstr "Separatore tra il nome del nodo e un numero"
#: scene/main/node.cpp
msgid "Node Name Casing"
msgstr "Casing del nome di nodi"
#: scene/main/node.cpp
msgid "Physics Priority"
msgstr "Priorità di fisica"
#: scene/main/node.cpp
msgid "Thread Group"
msgstr "Gruppo di thread"
#: scene/main/node.cpp
msgid "Group"
msgstr "Gruppo"
#: scene/main/node.cpp
msgid "Group Order"
msgstr "Ordine del gruppo"
#: scene/main/node.cpp
msgid "Messages"
msgstr "Messaggi"
#: scene/main/node.cpp
msgid "Auto Translate"
msgstr "Traduzione automatica"
#: scene/main/node.cpp
msgid "Editor Description"
msgstr "Descrizione dell'editor"
#: scene/main/scene_tree.cpp
msgid "Time Left"
msgstr "Tempo rimasto"
#: scene/main/scene_tree.cpp
msgid "Debug Collisions Hint"
msgstr "Mostra debug di collisioni"
#: scene/main/scene_tree.cpp
msgid "Debug Paths Hint"
msgstr "Mostra debug di percorsi"
#: scene/main/scene_tree.cpp
msgid "Debug Navigation Hint"
msgstr "Mostra debug di navigazione"
#: scene/main/scene_tree.cpp
msgid "Multiplayer Poll"
msgstr "Multiplayer poll"
#: scene/main/scene_tree.cpp scene/resources/3d/mesh_library.cpp
#: servers/navigation_server_3d.cpp
msgid "Shapes"
msgstr "Forme"
#: scene/main/scene_tree.cpp
msgid "Shape Color"
msgstr "Colore delle forme"
#: scene/main/scene_tree.cpp
msgid "Contact Color"
msgstr "Colore dei contatti"
#: scene/main/scene_tree.cpp
msgid "Paths"
msgstr "Percorsi"
#: scene/main/scene_tree.cpp
msgid "Geometry Color"
msgstr "Colore di geometrie"
#: scene/main/scene_tree.cpp
msgid "Geometry Width"
msgstr "Spessore di geometrie"
#: scene/main/scene_tree.cpp
msgid "Max Contacts Displayed"
msgstr "Contatti visualizzati massimi"
#: scene/main/scene_tree.cpp
msgid "Draw 2D Outlines"
msgstr "Disegna contorni 2D"
#: scene/main/scene_tree.cpp servers/rendering_server.cpp
msgid "Viewport"
msgstr "Viewport"
#: scene/main/scene_tree.cpp
msgid "Transparent Background"
msgstr "Sfondo trasparente"
#: scene/main/scene_tree.cpp scene/resources/style_box_flat.cpp
#: servers/rendering_server.cpp
msgid "Anti Aliasing"
msgstr "Antialiasing"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
#: servers/rendering/storage/render_scene_buffers.cpp
msgid "Screen Space AA"
msgstr "Antialiasing nello spazio dello schermo"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use TAA"
msgstr "Usa TTA"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/resources/3d/sky_material.cpp servers/rendering/shader_types.cpp
msgid "Use Debanding"
msgstr "Usa il Debanding"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use Occlusion Culling"
msgstr "Usa l'Occlusion Culling"
#: scene/main/scene_tree.cpp
msgid "Mesh LOD"
msgstr "LOD di mesh"
#: scene/main/scene_tree.cpp
msgid "LOD Change"
msgstr "Cambio di LOD"
#: scene/main/scene_tree.cpp
msgid "Threshold Pixels"
msgstr "Soglia in pixel"
#: scene/main/scene_tree.cpp
msgid "Snap"
msgstr "Scatto"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Snap 2D Transforms to Pixel"
msgstr "Scatta le trasformazioni 2D ai pixel"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Snap 2D Vertices to Pixel"
msgstr "Scatta i vertici 2D ai pixel"
#: scene/main/scene_tree.cpp
msgid "VRS"
msgstr "VRS"
#: scene/main/scene_tree.cpp servers/rendering/renderer_scene_cull.cpp
#: servers/rendering_server.cpp
msgid "Lights and Shadows"
msgstr "Luci e ombre"
#: scene/main/scene_tree.cpp servers/rendering_server.cpp
msgid "Positional Shadow"
msgstr "Ombre posizionali"
#: scene/main/scene_tree.cpp
msgid "Atlas Size"
msgstr "Grandezza dell'atlante"
#: scene/main/scene_tree.cpp
msgid "Atlas Quadrant 0 Subdiv"
msgstr "Suddivisione del quadrante n.0 nell'atlante"
#: scene/main/scene_tree.cpp
msgid "Atlas Quadrant 1 Subdiv"
msgstr "Suddivisione del quadrante n.1 nell'atlante"
#: scene/main/scene_tree.cpp
msgid "Atlas Quadrant 2 Subdiv"
msgstr "Suddivisione del quadrante n.2 nell'atlante"
#: scene/main/scene_tree.cpp
msgid "Atlas Quadrant 3 Subdiv"
msgstr "Suddivisione del quadrante n.3 nell'atlante"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "SDF"
msgstr "SDF"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Oversize"
msgstr "Sovradimensione"
#: scene/main/scene_tree.cpp
msgid "Default Environment"
msgstr "Ambiente predefinito"
#: scene/main/scene_tree.cpp
msgid "Enable Object Picking"
msgstr "Abilita la selezione di oggetti"
#: scene/main/status_indicator.cpp scene/theme/default_theme.cpp
msgid "Menu"
msgstr "Menù"
#: scene/main/timer.cpp
msgid "Wait Time"
msgstr "Tempo di attesa"
#: scene/main/timer.cpp
msgid "Autostart"
msgstr "Riavvio automatico"
#: scene/main/timer.cpp
msgid "Ignore Time Scale"
msgstr "Ignora la scala del tempo"
#: scene/main/viewport.cpp
msgid "Viewport Path"
msgstr "Percorso della viewport"
#: scene/main/viewport.cpp
msgid "Disable 3D"
msgstr "Disabilita 3D"
#: scene/main/viewport.cpp
msgid "Use XR"
msgstr "Usa XR"
#: scene/main/viewport.cpp
msgid "Own World 3D"
msgstr "Mondo 3D proprio"
#: scene/main/viewport.cpp
msgid "World 3D"
msgstr "Mondo 3D"
#: scene/main/viewport.cpp
msgid "Transparent BG"
msgstr "Sfondo trasparente"
#: scene/main/viewport.cpp
msgid "Handle Input Locally"
msgstr "Gestisci gli input localmente"
#: scene/main/viewport.cpp servers/rendering_server.cpp
msgid "MSAA 2D"
msgstr "2D MSAA"
#: scene/main/viewport.cpp servers/rendering/storage/render_scene_buffers.cpp
#: servers/rendering_server.cpp
msgid "MSAA 3D"
msgstr "3D MSAA"
#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr "Disegno per debug"
#: scene/main/viewport.cpp
msgid "Use HDR 2D"
msgstr "Usa HDR in 2D"
#: scene/main/viewport.cpp servers/rendering_server.cpp
msgid "Scaling 3D"
msgstr "Ridimensionamento 3D"
#: scene/main/viewport.cpp servers/rendering/storage/render_scene_buffers.cpp
msgid "Scaling 3D Mode"
msgstr "Modalità ridimensionamento 3D"
#: scene/main/viewport.cpp
msgid "Scaling 3D Scale"
msgstr "Scala di ridimensionamento 3D"
#: scene/main/viewport.cpp servers/rendering/storage/render_scene_buffers.cpp
#: servers/rendering_server.cpp
msgid "Texture Mipmap Bias"
msgstr "Bias del mipmap delle texture"
#: scene/main/viewport.cpp servers/rendering/storage/render_scene_buffers.cpp
#: servers/rendering_server.cpp
msgid "Anisotropic Filtering Level"
msgstr "Livello del filtro anisotropico"
#: scene/main/viewport.cpp servers/rendering/storage/render_scene_buffers.cpp
#: servers/rendering_server.cpp
msgid "FSR Sharpness"
msgstr "Nitidezza FSR"
#: scene/main/viewport.cpp
msgid "Variable Rate Shading"
msgstr "Variable Rate Shading (VRS)"
#: scene/main/viewport.cpp servers/rendering/renderer_canvas_cull.cpp
msgid "Canvas Items"
msgstr "Elementi del canvas"
#: scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Ascoltatore audio"
#: scene/main/viewport.cpp
msgid "Enable 2D"
msgstr "Abilita 2D"
#: scene/main/viewport.cpp
msgid "Enable 3D"
msgstr "Abilita 3D"
#: scene/main/viewport.cpp
msgid "Object Picking"
msgstr "Abilita selezione di oggetti"
#: scene/main/viewport.cpp
msgid "Object Picking Sort"
msgstr "Ordina selezione di oggetti"
#: scene/main/viewport.cpp
msgid "Object Picking First Only"
msgstr "Seleziona solamente il primo oggetto"
#: scene/main/viewport.cpp
msgid "Disable Input"
msgstr "Disabilita input"
#: scene/main/viewport.cpp
msgid "Positional Shadow Atlas"
msgstr "Atlante d'ombre posizionali"
#: scene/main/viewport.cpp servers/rendering_server.cpp
msgid "16 Bits"
msgstr "16 bit"
#: scene/main/viewport.cpp
msgid "Quad 0"
msgstr "Quadrangolo 0"
#: scene/main/viewport.cpp
msgid "Quad 1"
msgstr "Quadrangolo 1"
#: scene/main/viewport.cpp
msgid "Quad 2"
msgstr "Quadrangolo 2"
#: scene/main/viewport.cpp
msgid "Quad 3"
msgstr "Quadrangolo 3"
#: scene/main/viewport.cpp
msgid "Canvas Cull Mask"
msgstr "Maschera di culling del canvas"
#: scene/main/viewport.cpp
msgid "Size 2D Override"
msgstr "Sostituzione di dimensioni 2D"
#: scene/main/viewport.cpp
msgid "Size 2D Override Stretch"
msgstr "Sostituzione di dimensioni 2D allungate"
#: scene/main/viewport.cpp servers/rendering/storage/render_scene_buffers.cpp
msgid "Render Target"
msgstr "Obiettivo di rendering"
#: scene/main/viewport.cpp
msgid "Clear Mode"
msgstr "Modalità di cancellazione"
#: scene/main/window.cpp
msgid "Current Screen"
msgstr "Schermo attuale"
#: scene/main/window.cpp
msgid "Mouse Passthrough Polygon"
msgstr "Poligono per l'oltrepassaggio del mouse"
#: scene/main/window.cpp
msgid "Wrap Controls"
msgstr "Avvolgi controlli"
#: scene/main/window.cpp
msgid "Transient"
msgstr "Transitorio"
#: scene/main/window.cpp
msgid "Transient to Focused"
msgstr "Transitorio a focalizzato"
#: scene/main/window.cpp
msgid "Exclusive"
msgstr "Esclusivo"
#: scene/main/window.cpp
msgid "Unresizable"
msgstr "Non ridimensionabile"
#: scene/main/window.cpp
msgid "Unfocusable"
msgstr "Non focalizzabile"
#: scene/main/window.cpp
msgid "Popup Window"
msgstr "Finestra popup"
#: scene/main/window.cpp
msgid "Mouse Passthrough"
msgstr "Oltrepassaggio del mouse"
#: scene/main/window.cpp
msgid "Exclude From Capture"
msgstr "Escludi dalla cattura"
#: scene/main/window.cpp
msgid "Force Native"
msgstr "Forza nativa"
#: scene/main/window.cpp scene/resources/navigation_mesh.cpp
msgid "Min Size"
msgstr "Dimensioni minime"
#: scene/main/window.cpp
msgid "Max Size"
msgstr "Dimensioni massime"
#: scene/main/window.cpp
msgid "Keep Title Visible"
msgstr "Mantieni il titolo visibile"
#: scene/main/window.cpp
msgid "Content Scale"
msgstr "Scala del contenuto"
#: scene/register_scene_types.cpp
msgid "Swap Cancel OK"
msgstr "Scambia cancella e accetta"
#: scene/register_scene_types.cpp
msgid "Layer Names"
msgstr "Nomi degli strati"
#: scene/register_scene_types.cpp
msgid "2D Render"
msgstr "Renderer 2D"
#: scene/register_scene_types.cpp
msgid "3D Render"
msgstr "Renderer 3D"
#: scene/register_scene_types.cpp
msgid "2D Physics"
msgstr "Fisica 2D"
#: scene/register_scene_types.cpp
msgid "2D Navigation"
msgstr "Navigazione 2D"
#: scene/register_scene_types.cpp
msgid "3D Physics"
msgstr "Fisica 3D"
#: scene/register_scene_types.cpp
msgid "3D Navigation"
msgstr "Navigazione 3D"
#: scene/resources/2d/concave_polygon_shape_2d.cpp
msgid "Segments"
msgstr "Segmenti"
#: scene/resources/2d/navigation_polygon.cpp scene/resources/material.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Sampling"
msgstr "Campionamento"
#: scene/resources/2d/navigation_polygon.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Partition Type"
msgstr "Tipo di partizione"
#: scene/resources/2d/navigation_polygon.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
msgstr "Tipo di geometria analizzata"
#: scene/resources/2d/navigation_polygon.cpp
msgid "Parsed Collision Mask"
msgstr "Maschera di collisione analizzata"
#: scene/resources/2d/navigation_polygon.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
msgstr "Modalità geometrie sorgenti"
#: scene/resources/2d/navigation_polygon.cpp
msgid "Source Geometry Group Name"
msgstr "Nome del gruppo della geometria sorgente"
#: scene/resources/2d/navigation_polygon.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cells"
msgstr "Celle"
#: scene/resources/2d/navigation_polygon.cpp
msgid "Baking Rect"
msgstr "Rettangolo di precalcolo"
#: scene/resources/2d/navigation_polygon.cpp
msgid "Baking Rect Offset"
msgstr "Offset del rettangolo di precalcolo"
#: scene/resources/2d/segment_shape_2d.cpp
msgid "A"
msgstr "A"
#: scene/resources/2d/segment_shape_2d.cpp
msgid "B"
msgstr "B"
#: scene/resources/2d/separation_ray_shape_2d.cpp
#: scene/resources/3d/separation_ray_shape_3d.cpp
msgid "Slide on Slope"
msgstr "Scivola sulle pendenze"
#: scene/resources/2d/shape_2d.cpp scene/resources/3d/shape_3d.cpp
msgid "Custom Solver Bias"
msgstr "Bias di solutore personalizzato"
#: scene/resources/2d/skeleton/skeleton_modification_2d.cpp
msgid "Execution Mode"
msgstr "Modalità d'esecuzione"
#: scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.cpp
#: scene/resources/2d/skeleton/skeleton_modification_2d_fabrik.cpp
#: scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.cpp
#: scene/resources/2d/skeleton/skeleton_modification_2d_lookat.cpp
#: scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.cpp
msgid "Target Nodepath"
msgstr "NodePath di destinazione"
#: scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.cpp
msgid "Tip Nodepath"
msgstr "Percorso di nodo della punta"
#: scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.cpp
msgid "CCDIK Data Chain Length"
msgstr "Lunghezza di catena di dati CCDIK"
#: scene/resources/2d/skeleton/skeleton_modification_2d_fabrik.cpp
msgid "FABRIK Data Chain Length"
msgstr "Lunghezza di catena di dati FABRIK"
#: scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.cpp
msgid "Jiggle Data Chain Length"
msgstr "Lunghezza di catena di dati Jiggle"
#: scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.cpp
msgid "Default Joint Settings"
msgstr "Impostazioni d'articolazione predefiniti"
#: scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.cpp
msgid "Use Gravity"
msgstr "Usa gravità"
#: scene/resources/2d/skeleton/skeleton_modification_2d_lookat.cpp
msgid "Bone Index"
msgstr "Indice d'osso"
#: scene/resources/2d/skeleton/skeleton_modification_2d_lookat.cpp
msgid "Bone 2D Node"
msgstr "Nodo Bone2D"
#: scene/resources/2d/skeleton/skeleton_modification_2d_physicalbones.cpp
msgid "Physical Bone Chain Length"
msgstr "Lunghezza della catena dell'osso fisico"
#: scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.cpp
msgid "Target Minimum Distance"
msgstr "Distanza obiettivo minima"
#: scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.cpp
msgid "Target Maximum Distance"
msgstr "Distanza obiettivo massima"
#: scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.cpp
msgid "Flip Bend Direction"
msgstr "Inverti la direzione della piegatura"
#: scene/resources/2d/skeleton/skeleton_modification_stack_2d.cpp
msgid "Modification Count"
msgstr "Numero di modificazioni"
#: scene/resources/2d/tile_set.cpp
msgid "Right Side"
msgstr "Lato destro"
#: scene/resources/2d/tile_set.cpp
msgid "Right Corner"
msgstr "Angolo destro"
#: scene/resources/2d/tile_set.cpp
msgid "Bottom Right Side"
msgstr "Lato in basso a destra"
#: scene/resources/2d/tile_set.cpp
msgid "Bottom Right Corner"
msgstr "Angolo in basso a destra"
#: scene/resources/2d/tile_set.cpp
msgid "Bottom Side"
msgstr "Lato in basso"
#: scene/resources/2d/tile_set.cpp
msgid "Bottom Corner"
msgstr "Angolo in basso"
#: scene/resources/2d/tile_set.cpp
msgid "Bottom Left Side"
msgstr "Lato in basso a sinistra"
#: scene/resources/2d/tile_set.cpp
msgid "Bottom Left Corner"
msgstr "Angolo in basso a sinistra"
#: scene/resources/2d/tile_set.cpp
msgid "Left Side"
msgstr "Lato sinistro"
#: scene/resources/2d/tile_set.cpp
msgid "Left Corner"
msgstr "Angolo sinistro"
#: scene/resources/2d/tile_set.cpp
msgid "Top Left Side"
msgstr "Lato in alto a sinistra"
#: scene/resources/2d/tile_set.cpp
msgid "Top Left Corner"
msgstr "Angolo in alto a sinistra"
#: scene/resources/2d/tile_set.cpp
msgid "Top Side"
msgstr "Lato in alto"
#: scene/resources/2d/tile_set.cpp
msgid "Top Corner"
msgstr "Angolo in alto"
#: scene/resources/2d/tile_set.cpp
msgid "Top Right Side"
msgstr "Lato in alto a destra"
#: scene/resources/2d/tile_set.cpp
msgid "Top Right Corner"
msgstr "Angolo in alto a destra"
#: scene/resources/2d/tile_set.cpp
msgid "Terrains"
msgstr "Terreni"
#: scene/resources/2d/tile_set.cpp
msgid "Custom Data"
msgstr "Dati personalizzati"
#: scene/resources/2d/tile_set.cpp
msgid "Tile Shape"
msgstr "Forma del tassello"
#: scene/resources/2d/tile_set.cpp
msgid "Tile Layout"
msgstr "Disposizione tassello"
#: scene/resources/2d/tile_set.cpp
msgid "Tile Offset Axis"
msgstr "Asse di offset di tassello"
#: scene/resources/2d/tile_set.cpp
msgid "Tile Size"
msgstr "Dimensioni tassello"
#: scene/resources/2d/tile_set.cpp
msgid "UV Clipping"
msgstr "Clipping UV"
#: scene/resources/2d/tile_set.cpp
msgid "Occlusion Layers"
msgstr "Livelli di occlusione"
#: scene/resources/2d/tile_set.cpp
msgid "Physics Layers"
msgstr "Livelli di fisica"
#: scene/resources/2d/tile_set.cpp
msgid "Terrain Sets"
msgstr "Insiemi di terreni"
#: scene/resources/2d/tile_set.cpp
msgid "Custom Data Layers"
msgstr "Strati di dati personalizzati"
#: scene/resources/2d/tile_set.cpp
msgid "Scenes"
msgstr "Scene"
#: scene/resources/2d/tile_set.cpp
msgid "Scene"
msgstr "Scena"
#: scene/resources/2d/tile_set.cpp
msgid "Display Placeholder"
msgstr "Mostra segnaposto"
#: scene/resources/2d/tile_set.cpp
msgid "Polygons Count"
msgstr "Numero di poligoni"
#: scene/resources/2d/tile_set.cpp
msgid "One Way"
msgstr "A senso unico"
#: scene/resources/2d/tile_set.cpp
msgid "One Way Margin"
msgstr "Margine a senso unico"
#: scene/resources/2d/tile_set.cpp
msgid "Terrains Peering Bit"
msgstr "Bit di adattamento di terreni"
#: scene/resources/2d/tile_set.cpp
msgid "Transpose"
msgstr "Trasponi"
#: scene/resources/2d/tile_set.cpp
msgid "Texture Origin"
msgstr "Origine della texture"
#: scene/resources/2d/tile_set.cpp
msgid "Terrain Set"
msgstr "Insieme di terreni"
#: scene/resources/2d/tile_set.cpp
msgid "Terrain"
msgstr "Terreno"
#: scene/resources/2d/tile_set.cpp
msgid "Miscellaneous"
msgstr "Miscellaneo"
#: scene/resources/2d/tile_set.cpp
msgid "Probability"
msgstr "Probabilità"
#: scene/resources/2d/world_boundary_shape_2d.cpp scene/resources/material.cpp
msgid "Distance"
msgstr "Distanza"
#: scene/resources/3d/concave_polygon_shape_3d.cpp
msgid "Backface Collision"
msgstr "Collisione con le facce posteriori"
#: scene/resources/3d/fog_material.cpp scene/resources/environment.cpp
msgid "Density"
msgstr "Densità"
#: scene/resources/3d/fog_material.cpp
msgid "Height Falloff"
msgstr "Attenuazione di altezza"
#: scene/resources/3d/fog_material.cpp
msgid "Edge Fade"
msgstr "Bordo dissolvenza"
#: scene/resources/3d/fog_material.cpp
msgid "Density Texture"
msgstr "Texture di densità"
#: scene/resources/3d/height_map_shape_3d.cpp
msgid "Map Width"
msgstr "Larghezza della mappa"
#: scene/resources/3d/height_map_shape_3d.cpp
msgid "Map Depth"
msgstr "Profondità mappa"
#: scene/resources/3d/height_map_shape_3d.cpp
msgid "Map Data"
msgstr "Dati mappa"
#: scene/resources/3d/mesh_library.cpp
msgid "Item"
msgstr "Elemento"
#: scene/resources/3d/mesh_library.cpp
msgid "Mesh Transform"
msgstr "Trasformazione della mesh"
#: scene/resources/3d/mesh_library.cpp
msgid "Mesh Cast Shadow"
msgstr "Proietta ombre per la mesh"
#: scene/resources/3d/mesh_library.cpp
msgid "Navigation Mesh Transform"
msgstr "Trasformazione di mesh di navigazione"
#: scene/resources/3d/mesh_library.cpp
msgid "Preview"
msgstr "Anteprima"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Add UV2"
msgstr "Aggiungi UV2"
#: scene/resources/3d/primitive_meshes.cpp
msgid "UV2 Padding"
msgstr "Padding UV2"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Subdivide Width"
msgstr "Larghezza di suddivisione"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Subdivide Height"
msgstr "Altezza di suddivisione"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Subdivide Depth"
msgstr "Profondità di suddivisione"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Top Radius"
msgstr "Raggio superiore"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Bottom Radius"
msgstr "Raggio inferiore"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Cap Top"
msgstr "Copri sopra"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Cap Bottom"
msgstr "Copri sotto"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Left to Right"
msgstr "Da sinistra a destra"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Is Hemisphere"
msgstr "È un emisfero"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Ring Segments"
msgstr "Segmenti d'anello"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Radial Steps"
msgstr "Passi radiali"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Section Length"
msgstr "Lunghezza di sezione"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Section Rings"
msgstr "Anelli di sezione"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Section Segments"
msgstr "Segmenti di sezione"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Curve Step"
msgstr "Passi della curva"
#: scene/resources/3d/skin.cpp
msgid "Bind Count"
msgstr "Numero di associazioni"
#: scene/resources/3d/skin.cpp
msgid "Bind"
msgstr "Associazione"
#: scene/resources/3d/skin.cpp
msgid "Bone"
msgstr "Osso"
#: scene/resources/3d/sky_material.cpp scene/resources/environment.cpp
msgid "Sky"
msgstr "Cielo"
#: scene/resources/3d/sky_material.cpp
msgid "Top Color"
msgstr "Colore superiore"
#: scene/resources/3d/sky_material.cpp
msgid "Horizon Color"
msgstr "Colore dell'orizzonte"
#: scene/resources/3d/sky_material.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Energy Multiplier"
msgstr "Moltiplicatore d'energia"
#: scene/resources/3d/sky_material.cpp
msgid "Cover"
msgstr "Copertura"
#: scene/resources/3d/sky_material.cpp
msgid "Cover Modulate"
msgstr "Modula copertura"
#: scene/resources/3d/sky_material.cpp
msgid "Ground"
msgstr "Terreno"
#: scene/resources/3d/sky_material.cpp
msgid "Bottom Color"
msgstr "Colore inferiore"
#: scene/resources/3d/sky_material.cpp
msgid "Sun"
msgstr "Sole"
#: scene/resources/3d/sky_material.cpp
msgid "Panorama"
msgstr "Panorama"
#: scene/resources/3d/sky_material.cpp
msgid "Rayleigh"
msgstr "Rayleigh"
#: scene/resources/3d/sky_material.cpp
msgid "Coefficient"
msgstr "Coefficiente"
#: scene/resources/3d/sky_material.cpp
msgid "Mie"
msgstr "Mie"
#: scene/resources/3d/sky_material.cpp
msgid "Eccentricity"
msgstr "Eccentricità"
#: scene/resources/3d/sky_material.cpp
msgid "Turbidity"
msgstr "Torbidità"
#: scene/resources/3d/sky_material.cpp
msgid "Sun Disk Scale"
msgstr "Scala del disco solare"
#: scene/resources/3d/sky_material.cpp
msgid "Ground Color"
msgstr "Colore del terreno"
#: scene/resources/3d/sky_material.cpp
msgid "Night Sky"
msgstr "Cielo notturno"
#: scene/resources/3d/world_3d.cpp
msgid "Fallback Environment"
msgstr "Ambiente di riserva"
#: scene/resources/3d/world_boundary_shape_3d.cpp
msgid "Plane"
msgstr "Piano"
#: scene/resources/animated_texture.cpp
msgid "Frames"
msgstr "Fotogrammi"
#: scene/resources/animated_texture.cpp
msgid "Pause"
msgstr "Pausa"
#: scene/resources/atlas_texture.cpp
msgid "Atlas"
msgstr "Atlas"
#: scene/resources/atlas_texture.cpp
msgid "Filter Clip"
msgstr "Filtro ritaglia"
#: scene/resources/audio_stream_polyphonic.cpp
msgid "Polyphony"
msgstr "Polifonia"
#: scene/resources/audio_stream_wav.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Formato"
#: scene/resources/audio_stream_wav.cpp
#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
#: servers/movie_writer/movie_writer.cpp
msgid "Mix Rate"
msgstr "Frequenza di mixaggio"
#: scene/resources/audio_stream_wav.cpp
msgid "Stereo"
msgstr "Stereo"
#: scene/resources/bone_map.cpp
msgid "Bonemap"
msgstr "Mappa d'ossa"
#: scene/resources/camera_attributes.cpp scene/resources/environment.cpp
msgid "Exposure"
msgstr "Esposizione"
#: scene/resources/camera_attributes.cpp
msgid "Sensitivity"
msgstr "Sensitività"
#: scene/resources/camera_attributes.cpp
msgid "Multiplier"
msgstr "Moltiplicatore"
#: scene/resources/camera_attributes.cpp
msgid "Auto Exposure"
msgstr "Esposizione automatica"
#: scene/resources/camera_attributes.cpp
msgid "DOF Blur"
msgstr "Sfocatura profondità di campo"
#: scene/resources/camera_attributes.cpp
msgid "Far Enabled"
msgstr "Abilita lontano"
#: scene/resources/camera_attributes.cpp
msgid "Far Distance"
msgstr "Distanza lontana"
#: scene/resources/camera_attributes.cpp
msgid "Far Transition"
msgstr "Transizione lontana"
#: scene/resources/camera_attributes.cpp
msgid "Near Enabled"
msgstr "Abilita vicino"
#: scene/resources/camera_attributes.cpp
msgid "Near Distance"
msgstr "Distanza vicina"
#: scene/resources/camera_attributes.cpp
msgid "Near Transition"
msgstr "Transizione vicina"
#: scene/resources/camera_attributes.cpp
msgid "Min Sensitivity"
msgstr "Sensitività minima"
#: scene/resources/camera_attributes.cpp
msgid "Max Sensitivity"
msgstr "Sensitività massima"
#: scene/resources/camera_attributes.cpp
msgid "Frustum"
msgstr "Tronco"
#: scene/resources/camera_attributes.cpp
msgid "Focus Distance"
msgstr "Distanza di messa a fuoco"
#: scene/resources/camera_attributes.cpp
msgid "Focal Length"
msgstr "Lunghezza focale"
#: scene/resources/camera_attributes.cpp
msgid "Aperture"
msgstr "Apertura"
#: scene/resources/camera_attributes.cpp
msgid "Shutter Speed"
msgstr "Velocità dell'otturatore"
#: scene/resources/camera_attributes.cpp
msgid "Min Exposure Value"
msgstr "Valore d'esposizione minimo"
#: scene/resources/camera_attributes.cpp
msgid "Max Exposure Value"
msgstr "Valore d'esposizione massimo"
#: scene/resources/camera_texture.cpp scene/resources/environment.cpp
msgid "Camera Feed ID"
msgstr "ID del flusso della telecamera"
#: scene/resources/camera_texture.cpp
msgid "Which Feed"
msgstr "Quale flusso"
#: scene/resources/camera_texture.cpp
msgid "Camera Is Active"
msgstr "Telecamera è attiva"
#: scene/resources/canvas_item_material.cpp
msgid "Light Mode"
msgstr "Modo di illuminazione"
#: scene/resources/canvas_item_material.cpp
msgid "Particles Animation"
msgstr "Animazione di particelle"
#: scene/resources/canvas_item_material.cpp
msgid "Particles Anim H Frames"
msgstr "Fotogrammi O. nell'animazione di particelle"
#: scene/resources/canvas_item_material.cpp
msgid "Particles Anim V Frames"
msgstr "Fotogrammi V. nell'animazione di particelle"
#: scene/resources/canvas_item_material.cpp
msgid "Particles Anim Loop"
msgstr "Ripeti animazione di particelle"
#: scene/resources/compositor.cpp
msgid "Effect Callback Type"
msgstr "Tipo di effetto callback"
#: scene/resources/compositor.cpp
msgid "Access Resolved Color"
msgstr "Accesso al colore risolto"
#: scene/resources/compositor.cpp
msgid "Access Resolved Depth"
msgstr "Accesso alla profondità risolto"
#: scene/resources/compositor.cpp
msgid "Needs Motion Vectors"
msgstr "Ha bisogno di vettori di movimento"
#: scene/resources/compositor.cpp
msgid "Needs Normal Roughness"
msgstr "Ha bisogno di normali di rugosità"
#: scene/resources/compositor.cpp
msgid "Needs Separate Specular"
msgstr "Ha bisogno di separazioni di speculari"
#: scene/resources/compositor.cpp
msgid "Compositor Effects"
msgstr "Effetti di composizione"
#: scene/resources/compressed_texture.cpp
msgid "Load Path"
msgstr "Percorso di caricamento"
#: scene/resources/curve.cpp
msgid "Min Domain"
msgstr "Dominio minimo"
#: scene/resources/curve.cpp
msgid "Max Domain"
msgstr "Dominio massimo"
#: scene/resources/curve.cpp
msgid "Bake Resolution"
msgstr "Risoluzione di precalcolo"
#: scene/resources/curve.cpp
msgid "Bake Interval"
msgstr "Intervallo di precalcolo"
#: scene/resources/curve.cpp
msgid "Up Vector"
msgstr "Vettore che punta in alto"
#: scene/resources/curve_texture.cpp
msgid "Curve X"
msgstr "Curva X"
#: scene/resources/curve_texture.cpp
msgid "Curve Y"
msgstr "Curva Y"
#: scene/resources/curve_texture.cpp
msgid "Curve Z"
msgstr "Curva Z"
#: scene/resources/environment.cpp scene/theme/default_theme.cpp
msgid "Background"
msgstr "Sfondo"
#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
msgstr "Strato massimo del canvas"
#: scene/resources/environment.cpp
msgid "Custom FOV"
msgstr "Campo visivo personalizzato"
#: scene/resources/environment.cpp
msgid "Ambient Light"
msgstr "Luce Ambientale"
#: scene/resources/environment.cpp scene/resources/visual_shader_nodes.cpp
#: servers/rendering/rendering_device_binds.h
msgid "Source"
msgstr "Sorgente"
#: scene/resources/environment.cpp
msgid "Sky Contribution"
msgstr "Contribuzione del cielo"
#: scene/resources/environment.cpp
msgid "Reflected Light"
msgstr "Luce riflessa"
#: scene/resources/environment.cpp
msgid "Tonemap"
msgstr "Mappa dei toni"
#: scene/resources/environment.cpp
msgid "White"
msgstr "Bianco"
#: scene/resources/environment.cpp
msgid "SSR"
msgstr "SSR"
#: scene/resources/environment.cpp
msgid "Fade In"
msgstr "Dissolvenza in entrata"
#: scene/resources/environment.cpp
msgid "Fade Out"
msgstr "Dissolvenza in uscita"
#: scene/resources/environment.cpp
msgid "Depth Tolerance"
msgstr "Tolleranza di profondità"
#: scene/resources/environment.cpp servers/rendering_server.cpp
msgid "SSAO"
msgstr "SSAO"
#: scene/resources/environment.cpp
msgid "Power"
msgstr "Potenza"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Detail"
msgstr "Dettaglio"
#: scene/resources/environment.cpp
msgid "Horizon"
msgstr "Orizzonte"
#: scene/resources/environment.cpp
msgid "Sharpness"
msgstr "Nitidezza"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Light Affect"
msgstr "Influenza della luce"
#: scene/resources/environment.cpp
msgid "AO Channel Affect"
msgstr "Influenza del canale AO"
#: scene/resources/environment.cpp servers/rendering_server.cpp
msgid "SSIL"
msgstr "SSIL"
#: scene/resources/environment.cpp
msgid "Normal Rejection"
msgstr "Rifiuto normali"
#: scene/resources/environment.cpp servers/rendering_server.cpp
msgid "SDFGI"
msgstr "SDFGI"
#: scene/resources/environment.cpp
msgid "Use Occlusion"
msgstr "Usa occlusione"
#: scene/resources/environment.cpp
msgid "Read Sky Light"
msgstr "Ricevi luce del cielo"
#: scene/resources/environment.cpp
msgid "Bounce Feedback"
msgstr "Reazione al rimbalzo"
#: scene/resources/environment.cpp
msgid "Cascades"
msgstr "Cascate"
#: scene/resources/environment.cpp
msgid "Min Cell Size"
msgstr "Dimensioni di cella minime"
#: scene/resources/environment.cpp
msgid "Cascade 0 Distance"
msgstr "Distanza della cascata 0"
#: scene/resources/environment.cpp
msgid "Y Scale"
msgstr "Scala Y"
#: scene/resources/environment.cpp
msgid "Probe Bias"
msgstr "Bias di sonde"
#: scene/resources/environment.cpp servers/rendering_server.cpp
msgid "Glow"
msgstr "Bagliore"
#: scene/resources/environment.cpp
msgid "Levels"
msgstr "Livelli"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "1"
msgstr "1"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "2"
msgstr "2"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "3"
msgstr "3"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "4"
msgstr "4"
#: scene/resources/environment.cpp
msgid "5"
msgstr "5"
#: scene/resources/environment.cpp
msgid "6"
msgstr "6"
#: scene/resources/environment.cpp
msgid "7"
msgstr "7"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Mischia"
#: scene/resources/environment.cpp
msgid "Bloom"
msgstr "Bloom"
#: scene/resources/environment.cpp
msgid "HDR Threshold"
msgstr "Soglia HDR"
#: scene/resources/environment.cpp
msgid "HDR Scale"
msgstr "Scala HDR"
#: scene/resources/environment.cpp
msgid "HDR Luminance Cap"
msgstr "Limite di luminanza HDR"
#: scene/resources/environment.cpp
msgid "Map Strength"
msgstr "Intensità di mappa"
#: scene/resources/environment.cpp
#: servers/navigation/navigation_path_query_parameters_2d.cpp
#: servers/navigation/navigation_path_query_parameters_3d.cpp
msgid "Map"
msgstr "Mappa"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr "Nebbia"
#: scene/resources/environment.cpp
msgid "Light Color"
msgstr "Colore luce"
#: scene/resources/environment.cpp
msgid "Light Energy"
msgstr "Energia luce"
#: scene/resources/environment.cpp
msgid "Sun Scatter"
msgstr "Dispersione solare"
#: scene/resources/environment.cpp
msgid "Aerial Perspective"
msgstr "Prospettica aerea"
#: scene/resources/environment.cpp
msgid "Sky Affect"
msgstr "Influenza dal cielo"
#: scene/resources/environment.cpp
msgid "Height Density"
msgstr "Densità di altitudine"
#: scene/resources/environment.cpp
msgid "Depth Curve"
msgstr "Curva di profondità"
#: scene/resources/environment.cpp
msgid "Depth Begin"
msgstr "Profondità di inizio"
#: scene/resources/environment.cpp
msgid "Depth End"
msgstr "Profondità di fine"
#: scene/resources/environment.cpp servers/rendering_server.cpp
msgid "Volumetric Fog"
msgstr "Nebbia volumetrica"
#: scene/resources/environment.cpp
msgid "GI Inject"
msgstr "Inietta GI"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Anisotropy"
msgstr "Anisotropia"
#: scene/resources/environment.cpp
msgid "Detail Spread"
msgstr "Propagazione del dettaglio"
#: scene/resources/environment.cpp
msgid "Ambient Inject"
msgstr "Inietta l'ambiente"
#: scene/resources/environment.cpp
msgid "Temporal Reprojection"
msgstr "Riproiezione temporale"
#: scene/resources/environment.cpp
msgid "Adjustments"
msgstr "Correzioni"
#: scene/resources/environment.cpp
msgid "Brightness"
msgstr "Luminosità"
#: scene/resources/environment.cpp
msgid "Saturation"
msgstr "Saturazione"
#: scene/resources/environment.cpp
msgid "Color Correction"
msgstr "Correzione colore"
#: scene/resources/font.cpp
msgid "Base Font"
msgstr "Font di base"
#: scene/resources/font.cpp
msgid "Features"
msgstr "Funzionalità"
#: scene/resources/font.cpp
msgid "Extra Spacing"
msgstr "Spaziatura aggiuntiva"
#: scene/resources/font.cpp
msgid "Glyph"
msgstr "Glifo"
#: scene/resources/font.cpp scene/theme/default_theme.cpp
msgid "Space"
msgstr "Spazio"
#: scene/resources/font.cpp
msgid "Baseline"
msgstr "Linea di base"
#: scene/resources/font.cpp
msgid "Font Names"
msgstr "Nomi dei font"
#: scene/resources/font.cpp
msgid "Font Italic"
msgstr "Font in corsivo"
#: scene/resources/font.cpp
msgid "Font Weight"
msgstr "Peso del font"
#: scene/resources/font.cpp
msgid "Font Stretch"
msgstr "Allargamento font"
#: scene/resources/gradient.cpp
msgid "Interpolation"
msgstr "Interpolazione"
#: scene/resources/gradient.cpp
msgid "Color Space"
msgstr "Spazio di colore"
#: scene/resources/gradient.cpp
msgid "Raw Data"
msgstr "Dati grezzi"
#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr "Offset"
#: scene/resources/gradient_texture.cpp
msgid "Use HDR"
msgstr "Usa HDR"
#: scene/resources/gradient_texture.cpp servers/physics_server_2d.cpp
#: servers/physics_server_3d.cpp
msgid "To"
msgstr "A"
#: scene/resources/label_settings.cpp
msgid "Paragraph Spacing"
msgstr "Spaziatura paragrafi"
#: scene/resources/material.cpp
msgid "Next Pass"
msgstr "Passo successivo"
#: scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
#: scene/resources/material.cpp
msgid "Depth Draw Mode"
msgstr "Modalità di disegno di profondità"
#: scene/resources/material.cpp servers/rendering_server.cpp
msgid "Shading"
msgstr "Ombreggiatura"
#: scene/resources/material.cpp
msgid "Shading Mode"
msgstr "Modalità di ombreggiatura"
#: scene/resources/material.cpp
msgid "Diffuse Mode"
msgstr "Modalità di diffusione"
#: scene/resources/material.cpp
msgid "Specular Mode"
msgstr "Modalità di speculare"
#: scene/resources/material.cpp
msgid "Disable Ambient Light"
msgstr "Disabilita luce ambientale"
#: scene/resources/material.cpp servers/rendering/shader_types.cpp
msgid "Disable Fog"
msgstr "Disabilita nebbia"
#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr "Colore di vertice"
#: scene/resources/material.cpp
msgid "Use as Albedo"
msgstr "Usa come albedo"
#: scene/resources/material.cpp
msgid "Is sRGB"
msgstr "È sRGB"
#: scene/resources/material.cpp
msgid "Texture Force sRGB"
msgstr "Forza sRGB in texture"
#: scene/resources/material.cpp
msgid "Texture MSDF"
msgstr "Texture MSDF"
#: scene/resources/material.cpp
msgid "ORM"
msgstr "ORM"
#: scene/resources/material.cpp
msgid "Metallic"
msgstr "Metallico"
#: scene/resources/material.cpp
msgid "Texture Channel"
msgstr "Canale di texture"
#: scene/resources/material.cpp scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr "Operatore"
#: scene/resources/material.cpp
msgid "On UV2"
msgstr "Su UV2"
#: scene/resources/material.cpp
msgid "Rim"
msgstr "Bordo"
#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr "Strato trasparente"
#: scene/resources/material.cpp
msgid "Flowmap"
msgstr "Flowmap"
#: scene/resources/material.cpp
msgid "Ambient Occlusion"
msgstr "Occlusione ambientale"
#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr "Parallasse profondo"
#: scene/resources/material.cpp
msgid "Min Layers"
msgstr "Strati minimi"
#: scene/resources/material.cpp
msgid "Max Layers"
msgstr "Strati massimi"
#: scene/resources/material.cpp
msgid "Flip Tangent"
msgstr "Inverti tangente"
#: scene/resources/material.cpp
msgid "Flip Binormal"
msgstr "Inverti binormale"
#: scene/resources/material.cpp
msgid "Flip Texture"
msgstr "Inverti texture"
#: scene/resources/material.cpp servers/rendering_server.cpp
msgid "Subsurface Scattering"
msgstr "Subsurface Scattering"
#: scene/resources/material.cpp
msgid "Skin Mode"
msgstr "Modalità pelle"
#: scene/resources/material.cpp
msgid "Transmittance"
msgstr "Trasmittanza"
#: scene/resources/material.cpp
msgid "Boost"
msgstr "Aumento"
#: scene/resources/material.cpp
msgid "Back Lighting"
msgstr "Illuminazione posteriore"
#: scene/resources/material.cpp
msgid "Backlight"
msgstr "Retroilluminazione"
#: scene/resources/material.cpp
msgid "Refraction"
msgstr "Rifrazione"
#: scene/resources/material.cpp
msgid "UV Layer"
msgstr "Strato UV"
#: scene/resources/material.cpp
msgid "UV1"
msgstr "UV1"
#: scene/resources/material.cpp
msgid "Triplanar"
msgstr "Triplanare"
#: scene/resources/material.cpp
msgid "Triplanar Sharpness"
msgstr "Nitidezza Triplanare"
#: scene/resources/material.cpp
msgid "World Triplanar"
msgstr "Mondo triplanare"
#: scene/resources/material.cpp
msgid "UV2"
msgstr "UV2"
#: scene/resources/material.cpp
msgid "Shadows"
msgstr "Ombre"
#: scene/resources/material.cpp
msgid "Disable Receive Shadows"
msgstr "Disabilita ricevimento delle ombre"
#: scene/resources/material.cpp servers/rendering/shader_types.cpp
msgid "Shadow to Opacity"
msgstr "Ombre a opacità"
#: scene/resources/material.cpp scene/resources/visual_shader_nodes.cpp
msgid "Keep Scale"
msgstr "Mantieni scala"
#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr "Animazione di particelle"
#: scene/resources/material.cpp
msgid "H Frames"
msgstr "Fotogrammi O"
#: scene/resources/material.cpp
msgid "V Frames"
msgstr "Fotogrammi V"
#: scene/resources/material.cpp
msgid "Grow"
msgstr "Espandi"
#: scene/resources/material.cpp
msgid "Use Point Size"
msgstr "Usa le dimensioni dei punti"
#: scene/resources/material.cpp
msgid "Point Size"
msgstr "Dimensioni dei punti"
#: scene/resources/material.cpp
msgid "Use Particle Trails"
msgstr "Usa scie di particelle"
#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr "Dissolvenza in prossimità"
#: scene/resources/material.cpp
msgid "MSDF"
msgstr "MSDF"
#: scene/resources/material.cpp
msgid "Pixel Range"
msgstr "Raggio di pixel"
#: scene/resources/mesh.cpp
msgid "Convex Hull Downsampling"
msgstr "Sottocampionamento hull convesso"
#: scene/resources/mesh.cpp
msgid "Convex Hull Approximation"
msgstr "Approssimazione hull convesso"
#: scene/resources/mesh.cpp
msgid "Lightmap Size Hint"
msgstr "Guida delle dimensioni della lightmap"
#: scene/resources/mesh.cpp
msgid "Blend Shape Mode"
msgstr "Modo di forma di fusione"
#: scene/resources/mesh.cpp
msgid "Shadow Mesh"
msgstr "Mesh per le ombre"
#: scene/resources/mesh_texture.cpp
msgid "Base Texture"
msgstr "Texture di base"
#: scene/resources/mesh_texture.cpp
msgid "Image Size"
msgstr "Dimensioni immagine"
#: scene/resources/multimesh.cpp
msgid "Transform Format"
msgstr "Formato di trasformazione"
#: scene/resources/multimesh.cpp
msgid "Use Colors"
msgstr "Usa colori"
#: scene/resources/multimesh.cpp
msgid "Use Custom Data"
msgstr "Usa dati personalizzati"
#: scene/resources/multimesh.cpp
msgid "Instance Count"
msgstr "Numero di istanze"
#: scene/resources/multimesh.cpp
msgid "Visible Instance Count"
msgstr "Numero di istanze visibili"
#: scene/resources/navigation_mesh.cpp
msgid "Source Group Name"
msgstr "Nome di gruppo sorgente"
#: scene/resources/navigation_mesh.cpp
msgid "Cell Height"
msgstr "Altezza cella"
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr "Scalata massima"
#: scene/resources/navigation_mesh.cpp
msgid "Max Slope"
msgstr "Pendenza massima"
#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr "Dimensioni di unione"
#: scene/resources/navigation_mesh.cpp
msgid "Max Error"
msgstr "Errore massimo"
#: scene/resources/navigation_mesh.cpp
msgid "Vertices per Polygon"
msgstr "Vertici per poligono"
#: scene/resources/navigation_mesh.cpp
msgid "Details"
msgstr "Dettagli"
#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr "Distanza di campionamento"
#: scene/resources/navigation_mesh.cpp
msgid "Sample Max Error"
msgstr "Errore di campionamento massimo"
#: scene/resources/navigation_mesh.cpp
msgid "Low Hanging Obstacles"
msgstr "Ostacoli sospesi bassi"
#: scene/resources/navigation_mesh.cpp
msgid "Ledge Spans"
msgstr "Distesa di sporgenze"
#: scene/resources/navigation_mesh.cpp
msgid "Walkable Low Height Spans"
msgstr "Aree percorribili a bassa altezza"
#: scene/resources/navigation_mesh.cpp
msgid "Baking AABB"
msgstr "AABB di precalcolo"
#: scene/resources/navigation_mesh.cpp
msgid "Baking AABB Offset"
msgstr "Scostamento di AABB di precalcolo"
#: scene/resources/particle_process_material.cpp
msgid "Damping as Friction"
msgstr "Smorzamento come frizione"
#: scene/resources/particle_process_material.cpp
msgid "Spawn"
msgstr "Generazione"
#: scene/resources/particle_process_material.cpp
msgid "Emission Shape Offset"
msgstr "Scostamento forma d'emissione"
#: scene/resources/particle_process_material.cpp
msgid "Emission Shape Scale"
msgstr "Scala forma d'emissione"
#: scene/resources/particle_process_material.cpp
msgid "Emission Sphere Radius"
msgstr "Raggio della sfera d'emissione"
#: scene/resources/particle_process_material.cpp
msgid "Emission Box Extents"
msgstr "Ampiezza del riquadro d'emissione"
#: scene/resources/particle_process_material.cpp
msgid "Emission Point Texture"
msgstr "Texture punto d'emissione"
#: scene/resources/particle_process_material.cpp
msgid "Emission Normal Texture"
msgstr "Texture normale d'emissione"
#: scene/resources/particle_process_material.cpp
msgid "Emission Color Texture"
msgstr "Colore di texture d'emissione"
#: scene/resources/particle_process_material.cpp
msgid "Emission Point Count"
msgstr "Numero punti d'emissione"
#: scene/resources/particle_process_material.cpp
msgid "Emission Ring Axis"
msgstr "Asse di anello d'emissione"
#: scene/resources/particle_process_material.cpp
msgid "Emission Ring Height"
msgstr "Altezza di anello d'emissione"
#: scene/resources/particle_process_material.cpp
msgid "Emission Ring Radius"
msgstr "Raggio di anello d'emissione"
#: scene/resources/particle_process_material.cpp
msgid "Emission Ring Inner Radius"
msgstr "Raggio interno di anello d'emissione"
#: scene/resources/particle_process_material.cpp
msgid "Emission Ring Cone Angle"
msgstr "Angolo del cono di anello d'emissione"
#: scene/resources/particle_process_material.cpp
msgid "Inherit Velocity Ratio"
msgstr "Rapporto di velocità ereditata"
#: scene/resources/particle_process_material.cpp
msgid "Velocity Pivot"
msgstr "Fulcro della velocità"
#: scene/resources/particle_process_material.cpp
msgid "Animated Velocity"
msgstr "Velocità animata"
#: scene/resources/particle_process_material.cpp
msgid "Velocity Limit"
msgstr "Limite velocità"
#: scene/resources/particle_process_material.cpp
msgid "Directional Velocity"
msgstr "Velocità direzionale"
#: scene/resources/particle_process_material.cpp
msgid "Radial Velocity"
msgstr "Velocità radiale"
#: scene/resources/particle_process_material.cpp
msgid "Velocity Limit Curve"
msgstr "Curva di limite velocità"
#: scene/resources/particle_process_material.cpp
msgid "Accelerations"
msgstr "Accelerazioni"
#: scene/resources/particle_process_material.cpp
msgid "Attractor Interaction"
msgstr "Interazione con attrattore"
#: scene/resources/particle_process_material.cpp
msgid "Scale Curve"
msgstr "Curva di scala"
#: scene/resources/particle_process_material.cpp
msgid "Scale Over Velocity"
msgstr "Scala relativa alla velocità"
#: scene/resources/particle_process_material.cpp
msgid "Scale over Velocity Curve"
msgstr "Curva di applicazione scala su velocità"
#: scene/resources/particle_process_material.cpp
msgid "Color Curves"
msgstr "Curve di colore"
#: scene/resources/particle_process_material.cpp
msgid "Alpha Curve"
msgstr "Curva dell'alfa"
#: scene/resources/particle_process_material.cpp
msgid "Emission Curve"
msgstr "Curva d'emissione"
#: scene/resources/particle_process_material.cpp
msgid "Turbulence"
msgstr "Turbolenza"
#: scene/resources/particle_process_material.cpp
msgid "Noise Strength"
msgstr "Intensità rumore"
#: scene/resources/particle_process_material.cpp
msgid "Noise Scale"
msgstr "Scala rumore"
#: scene/resources/particle_process_material.cpp
msgid "Noise Speed"
msgstr "Velocità rumore"
#: scene/resources/particle_process_material.cpp
msgid "Noise Speed Random"
msgstr "Velocità rumore casuale"
#: scene/resources/particle_process_material.cpp
msgid "Influence over Life"
msgstr "Influenza durante la vita"
#: scene/resources/particle_process_material.cpp
msgid "Use Scale"
msgstr "Usa la scala"
#: scene/resources/particle_process_material.cpp
msgid "Amount at End"
msgstr "Quantità alla fine"
#: scene/resources/particle_process_material.cpp
msgid "Amount at Collision"
msgstr "Quantità alla collisione"
#: scene/resources/particle_process_material.cpp
msgid "Amount at Start"
msgstr "Quantità all'inizio"
#: scene/resources/particle_process_material.cpp
msgid "Keep Velocity"
msgstr "Mantieni velocità"
#: scene/resources/physics_material.cpp
msgid "Rough"
msgstr "Ruvido"
#: scene/resources/physics_material.cpp
msgid "Absorbent"
msgstr "Assorbente"
#: scene/resources/portable_compressed_texture.cpp
msgid "Size Override"
msgstr "Sovrascrivi dimensioni"
#: scene/resources/portable_compressed_texture.cpp
msgid "Keep Compressed Buffer"
msgstr "Mantieni il buffer compresso"
#: scene/resources/skeleton_profile.cpp
msgid "Scale Base Bone"
msgstr "Scala osso di base"
#: scene/resources/skeleton_profile.cpp
msgid "Group Size"
msgstr "Dimensioni del gruppo"
#: scene/resources/skeleton_profile.cpp
msgid "Bone Size"
msgstr "Dimensioni dell'osso"
#: scene/resources/sky.cpp
msgid "Sky Material"
msgstr "Materiale del cielo"
#: scene/resources/sky.cpp
msgid "Process Mode"
msgstr "Modalità di processo"
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr "Dimensioni di radianza"
#: scene/resources/style_box.cpp
msgid "Content Margins"
msgstr "Margini del contenuto"
#: scene/resources/style_box_flat.cpp servers/rendering/shader_types.cpp
msgid "Blend"
msgstr "Fondi"
#: scene/resources/style_box_flat.cpp
msgid "Top Left"
msgstr "In alto a sinistra"
#: scene/resources/style_box_flat.cpp
msgid "Top Right"
msgstr "In alto a destra"
#: scene/resources/style_box_flat.cpp
msgid "Bottom Right"
msgstr "In basso a destra"
#: scene/resources/style_box_flat.cpp
msgid "Bottom Left"
msgstr "In basso a sinistra"
#: scene/resources/style_box_flat.cpp
msgid "Corner Detail"
msgstr "Dettaglio angoli"
#: scene/resources/style_box_flat.cpp scene/resources/style_box_texture.cpp
msgid "Expand Margins"
msgstr "Espandi margini"
#: scene/resources/style_box_line.cpp
msgid "Grow Begin"
msgstr "Inizio d'espanzione"
#: scene/resources/style_box_line.cpp
msgid "Grow End"
msgstr "Fine d'espansione"
#: scene/resources/style_box_texture.cpp
msgid "Texture Margins"
msgstr "Margini di texture"
#: scene/resources/style_box_texture.cpp
msgid "Sub-Region"
msgstr "Sottoregione"
#: scene/resources/syntax_highlighter.cpp
msgid "Keyword Colors"
msgstr "Colori di parola chiave"
#: scene/resources/syntax_highlighter.cpp
msgid "Member Keyword Colors"
msgstr "Colori di parola chiave di membro"
#: scene/resources/syntax_highlighter.cpp
msgid "Color Regions"
msgstr "Regioni di colori"
#: scene/resources/text_line.cpp scene/resources/text_paragraph.cpp
msgid "Preserve Invalid"
msgstr "Preserva non validi"
#: scene/resources/text_line.cpp scene/resources/text_paragraph.cpp
msgid "Preserve Control"
msgstr "Preserva controllo"
#: scene/resources/text_paragraph.cpp
msgid "Custom Punctuation"
msgstr "Punteggiatura personalizzata"
#: scene/resources/text_paragraph.cpp
msgid "Break Flags"
msgstr "Flag di interruzione"
#: scene/resources/theme.cpp
msgid "Default Base Scale"
msgstr "Scala di base predefinita"
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr "Font predefinito"
#: scene/resources/theme.cpp
msgid "Default Font Size"
msgstr "Dimensione font predefinito"
#: scene/resources/video_stream.cpp scene/theme/default_theme.cpp
msgid "File"
msgstr "File"
#: scene/resources/visual_shader.cpp
msgid "Output Port for Preview"
msgstr "Porta d'uscita per anteprima"
#: scene/resources/visual_shader.cpp
msgid "Modes"
msgstr "Modalità"
#: scene/resources/visual_shader.cpp
msgid "Input Name"
msgstr "Nome input"
#: scene/resources/visual_shader.cpp
msgid "Parameter Name"
msgstr "Nome parametro"
#: scene/resources/visual_shader.cpp
msgid "Qualifier"
msgstr "Qualificatore"
#: scene/resources/visual_shader.cpp
msgid "Autoshrink"
msgstr "Autoriduzione"
#: scene/resources/visual_shader.cpp
msgid "Varying Name"
msgstr "Nome del varying"
#: scene/resources/visual_shader.cpp
msgid "Varying Type"
msgstr "Tipo del varying"
#: scene/resources/visual_shader_nodes.cpp
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Op Type"
msgstr "Tipo di operazione"
#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Costante"
#: scene/resources/visual_shader_nodes.cpp
msgid "Texture Type"
msgstr "Tipo di texture"
#: scene/resources/visual_shader_nodes.cpp
msgid "Texture Array"
msgstr "Array di texture"
#: scene/resources/visual_shader_nodes.cpp
msgid "Cube Map"
msgstr "Texture in cubo"
#: scene/resources/visual_shader_nodes.cpp
msgid "Function"
msgstr "Funzione"
#: scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr "Suggerimento"
#: scene/resources/visual_shader_nodes.cpp
msgid "Default Value Enabled"
msgstr "Valore predefinito abilitato"
#: scene/resources/visual_shader_nodes.cpp
msgid "Default Value"
msgstr "Valore predefinito"
#: scene/resources/visual_shader_nodes.cpp
msgid "Enum Names"
msgstr "Nomi degli enumeratori"
#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr "Colore predefinito"
#: scene/resources/visual_shader_nodes.cpp
msgid "Texture Repeat"
msgstr "Ripetizione texture"
#: scene/resources/visual_shader_nodes.cpp
msgid "Texture Source"
msgstr "Sorgente texture"
#: scene/resources/visual_shader_nodes.cpp
msgid "Billboard Type"
msgstr "Tipo di Billboard"
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Mode 2D"
msgstr "Modalità 2D"
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Use All Surfaces"
msgstr "Usa tutte le superfici"
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Surface Index"
msgstr "Indice di superficie"
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Degrees Mode"
msgstr "Modalità gradi"
#: scene/theme/default_theme.cpp
msgid "Font Pressed Color"
msgstr "Colore del font premuto"
#: scene/theme/default_theme.cpp
msgid "Font Hover Color"
msgstr "Colore del font al passaggio"
#: scene/theme/default_theme.cpp
msgid "Font Focus Color"
msgstr "Colore del font in focus"
#: scene/theme/default_theme.cpp
msgid "Font Hover Pressed Color"
msgstr "Colore del font premuto e al passaggio"
#: scene/theme/default_theme.cpp
msgid "Font Disabled Color"
msgstr "Colore del font disabilitato"
#: scene/theme/default_theme.cpp
msgid "Font Outline Color"
msgstr "Colore contorno del font"
#: scene/theme/default_theme.cpp
msgid "Icon Normal Color"
msgstr "Colore dell'icona normale"
#: scene/theme/default_theme.cpp
msgid "Icon Pressed Color"
msgstr "Colore dell'icona premuta"
#: scene/theme/default_theme.cpp
msgid "Icon Hover Color"
msgstr "Colore dell'icona al passaggio"
#: scene/theme/default_theme.cpp
msgid "Icon Hover Pressed Color"
msgstr "Colore dell'icona premuta e al passaggio"
#: scene/theme/default_theme.cpp
msgid "Icon Focus Color"
msgstr "Colore dell'icona in focus"
#: scene/theme/default_theme.cpp
msgid "Icon Disabled Color"
msgstr "Colore dell'icona disabilitata"
#: scene/theme/default_theme.cpp
msgid "H Separation"
msgstr "Separazione orizzontale"
#: scene/theme/default_theme.cpp
msgid "Icon Max Width"
msgstr "Larghezza massima dell'icona"
#: scene/theme/default_theme.cpp
msgid "Align to Largest Stylebox"
msgstr "Allinea alla Stylebox più larga"
#: scene/theme/default_theme.cpp
msgid "Underline Spacing"
msgstr "Spaziatura sottolineatura"
#: scene/theme/default_theme.cpp
msgid "Normal Mirrored"
msgstr "Normale (riflesso)"
#: scene/theme/default_theme.cpp
msgid "Hover Mirrored"
msgstr "Al passaggio (riflesso)"
#: scene/theme/default_theme.cpp
msgid "Pressed Mirrored"
msgstr "Premuto (riflesso)"
#: scene/theme/default_theme.cpp
msgid "Disabled Mirrored"
msgstr "Disabilitato (riflesso)"
#: scene/theme/default_theme.cpp
msgid "Arrow"
msgstr "Freccia"
#: scene/theme/default_theme.cpp
msgid "Arrow Margin"
msgstr "Margine della freccia"
#: scene/theme/default_theme.cpp
msgid "Modulate Arrow"
msgstr "Modula della freccia"
#: scene/theme/default_theme.cpp
msgid "Hover Pressed"
msgstr "Al passaggio premuto"
#: scene/theme/default_theme.cpp
msgid "Checked Disabled"
msgstr "Spuntato disabilitato"
#: scene/theme/default_theme.cpp
msgid "Unchecked"
msgstr "Non spuntato"
#: scene/theme/default_theme.cpp
msgid "Unchecked Disabled"
msgstr "Non spuntato disabilitato"
#: scene/theme/default_theme.cpp
msgid "Radio Checked"
msgstr "Radio spuntato"
#: scene/theme/default_theme.cpp
msgid "Radio Checked Disabled"
msgstr "Radio spuntato disabilitato"
#: scene/theme/default_theme.cpp
msgid "Radio Unchecked"
msgstr "Radio non spuntato"
#: scene/theme/default_theme.cpp
msgid "Radio Unchecked Disabled"
msgstr "Radio non spuntato disattivato"
#: scene/theme/default_theme.cpp
msgid "Check V Offset"
msgstr "Scostamento V di spunta"
#: scene/theme/default_theme.cpp
msgid "Checked Mirrored"
msgstr "Spuntato (riflesso)"
#: scene/theme/default_theme.cpp
msgid "Checked Disabled Mirrored"
msgstr "Spuntato disabilitato (riflesso)"
#: scene/theme/default_theme.cpp
msgid "Unchecked Mirrored"
msgstr "Non spuntato (riflesso)"
#: scene/theme/default_theme.cpp
msgid "Unchecked Disabled Mirrored"
msgstr "Non spuntato disabilitato (riflesso)"
#: scene/theme/default_theme.cpp
msgid "Font Shadow Color"
msgstr "Colore dell'ombra del font"
#: scene/theme/default_theme.cpp
msgid "Shadow Offset X"
msgstr "Scostamento in X dell'ombra"
#: scene/theme/default_theme.cpp
msgid "Shadow Offset Y"
msgstr "Scostamento in Y dell'ombra"
#: scene/theme/default_theme.cpp
msgid "Shadow Outline Size"
msgstr "Dimensione del contorno dell'ombra"
#: scene/theme/default_theme.cpp
msgid "Font Selected Color"
msgstr "Colore del font selezionato"
#: scene/theme/default_theme.cpp
msgid "Font Uneditable Color"
msgstr "Colore del font non modificabile"
#: scene/theme/default_theme.cpp
msgid "Font Placeholder Color"
msgstr "Colore del font segnaposto"
#: scene/theme/default_theme.cpp
msgid "Clear Button Color"
msgstr "Colore del pulsante di cancellazione"
#: scene/theme/default_theme.cpp
msgid "Clear Button Color Pressed"
msgstr "Colore del pulsante di cancellazione premuto"
#: scene/theme/default_theme.cpp
msgid "Minimum Character Width"
msgstr "Larghezza minima del carattere"
#: scene/theme/default_theme.cpp
msgid "Caret Width"
msgstr "Larghezza del cursore"
#: scene/theme/default_theme.cpp
msgid "Clear"
msgstr "Rimuovi tutto"
#: scene/theme/default_theme.cpp
msgid "Tab"
msgstr "Scheda"
#: scene/theme/default_theme.cpp
msgid "Font Readonly Color"
msgstr "Colore del font di sola lettura"
#: scene/theme/default_theme.cpp
msgid "Breakpoint"
msgstr "Punto di interruzione"
#: scene/theme/default_theme.cpp
msgid "Bookmark"
msgstr "Segnalibro"
#: scene/theme/default_theme.cpp
msgid "Executing Line"
msgstr "Linea in esecuzione"
#: scene/theme/default_theme.cpp
msgid "Can Fold"
msgstr "Può comprimere"
#: scene/theme/default_theme.cpp
msgid "Folded"
msgstr "Piegato"
#: scene/theme/default_theme.cpp
msgid "Can Fold Code Region"
msgstr "Può ridurre regione di codice"
#: scene/theme/default_theme.cpp
msgid "Folded Code Region"
msgstr "Regione di codice compressa"
#: scene/theme/default_theme.cpp
msgid "Folded EOL Icon"
msgstr "Icona di fine riga compressa"
#: scene/theme/default_theme.cpp
msgid "Completion Color BG"
msgstr "Colore di sfondo di completamento"
#: scene/theme/default_theme.cpp
msgid "Completion Lines"
msgstr "Righe di completamento"
#: scene/theme/default_theme.cpp
msgid "Completion Max Width"
msgstr "Larghezza massima di completamento"
#: scene/theme/default_theme.cpp
msgid "Completion Scroll Width"
msgstr "Spessore della barra di scorrimento di completamento"
#: scene/theme/default_theme.cpp
msgid "Scroll Focus"
msgstr "Focus sulla barra quando attiva"
#: scene/theme/default_theme.cpp
msgid "Grabber"
msgstr "Grabber"
#: scene/theme/default_theme.cpp
msgid "Grabber Highlight"
msgstr "Grabber evidenziato"
#: scene/theme/default_theme.cpp
msgid "Grabber Pressed"
msgstr "Grabber premuto"
#: scene/theme/default_theme.cpp
msgid "Increment"
msgstr "Incremento"
#: scene/theme/default_theme.cpp
msgid "Increment Highlight"
msgstr "Incremento evidenziato"
#: scene/theme/default_theme.cpp
msgid "Increment Pressed"
msgstr "Incremento premuto"
#: scene/theme/default_theme.cpp
msgid "Decrement"
msgstr "Decremento"
#: scene/theme/default_theme.cpp
msgid "Decrement Highlight"
msgstr "Decremento evidenziato"
#: scene/theme/default_theme.cpp
msgid "Decrement Pressed"
msgstr "Decremento premuto"
#: scene/theme/default_theme.cpp
msgid "Slider"
msgstr "Dietro la barra"
#: scene/theme/default_theme.cpp
msgid "Grabber Area"
msgstr "Zona del grabber"
#: scene/theme/default_theme.cpp
msgid "Grabber Area Highlight"
msgstr "Zona del grabber evidenziata"
#: scene/theme/default_theme.cpp
msgid "Grabber Disabled"
msgstr "Grabber disabilitato"
#: scene/theme/default_theme.cpp
msgid "Tick"
msgstr "Segno"
#: scene/theme/default_theme.cpp
msgid "Center Grabber"
msgstr "Grabber centrale"
#: scene/theme/default_theme.cpp
msgid "Grabber Offset"
msgstr "Offset del grabber"
#: scene/theme/default_theme.cpp
msgid "Updown"
msgstr "Alto/Basso"
#: scene/theme/default_theme.cpp
msgid "Up"
msgstr "Su"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Hover"
msgstr "Su al passaggio del mouse"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Pressed"
msgstr "Su premuto"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Disabled"
msgstr "Su disabilitato"
#: scene/theme/default_theme.cpp
msgid "Down"
msgstr "Giù"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Hover"
msgstr "Giù al passaggio del mouse"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Pressed"
msgstr "Giù premuto"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Disabled"
msgstr "Giù disabilitato"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Background"
msgstr "Sfondo su"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Background Hovered"
msgstr "Sfondo su al passaggio del mouse"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Background Pressed"
msgstr "Sfondo su premuto"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Background Disabled"
msgstr "Sfondo su disabilitato"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Background"
msgstr "Sfondo giù"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Background Hovered"
msgstr "Sfondo giù al passaggio del mouse"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Background Pressed"
msgstr "Sfondo giù premuto"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Background Disabled"
msgstr "Sfondo giù disabilitato"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Icon Modulate"
msgstr "Modulazione icona su"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Hover Icon Modulate"
msgstr "Modulazione icona su al passaggio del mouse"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Pressed Icon Modulate"
msgstr "Modulazione icona su premuta"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Disabled Icon Modulate"
msgstr "Modulazione icona su disattivata"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Icon Modulate"
msgstr "Modulazione icona giù"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Hover Icon Modulate"
msgstr "Modulazione icona giù al passaggio del mouse"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Pressed Icon Modulate"
msgstr "Modulazione icona giù premuta"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Disabled Icon Modulate"
msgstr "Modulazione icona giù disattivata"
#: scene/theme/default_theme.cpp
msgid "Field and Buttons Separator"
msgstr "Separatore tra campo e pulsanti"
#: scene/theme/default_theme.cpp
msgid "Up Down Buttons Separator"
msgstr "Separatore pulsanti su/giù"
#: scene/theme/default_theme.cpp
msgid "Buttons Vertical Separation"
msgstr "Separazione verticale dei pulsanti"
#: scene/theme/default_theme.cpp
msgid "Field and Buttons Separation"
msgstr "Separazione tra campo e pulsanti"
#: scene/theme/default_theme.cpp
msgid "Buttons Width"
msgstr "Larghezza pulsanti"
#: scene/theme/default_theme.cpp
msgid "Set Min Buttons Width From Icons"
msgstr "Deriva larghezza minima dei pulsanti dalle icone"
#: scene/theme/default_theme.cpp
msgid "Embedded Border"
msgstr "Bordo incorporato"
#: scene/theme/default_theme.cpp
msgid "Embedded Unfocused Border"
msgstr "Bordo incorporato senza focus"
#: scene/theme/default_theme.cpp
msgid "Title Font"
msgstr "Font del titolo"
#: scene/theme/default_theme.cpp
msgid "Title Font Size"
msgstr "Dimensione font del titolo"
#: scene/theme/default_theme.cpp
msgid "Title Color"
msgstr "Colore del titolo"
#: scene/theme/default_theme.cpp
msgid "Title Outline Modulate"
msgstr "Modula contorno del titolo"
#: scene/theme/default_theme.cpp
msgid "Title Outline Size"
msgstr "Dimensione contorno del titolo"
#: scene/theme/default_theme.cpp
msgid "Title Height"
msgstr "Altezza del titolo"
#: scene/theme/default_theme.cpp
msgid "Resize Margin"
msgstr "Margine di ridimensionamento"
#: scene/theme/default_theme.cpp
msgid "Close"
msgstr "Chiudi"
#: scene/theme/default_theme.cpp
msgid "Close Pressed"
msgstr "Chiudo premuto"
#: scene/theme/default_theme.cpp
msgid "Close H Offset"
msgstr "Chiudi scostamento O"
#: scene/theme/default_theme.cpp
msgid "Close V Offset"
msgstr "Chiudi scostamento V"
#: scene/theme/default_theme.cpp
msgid "Buttons Separation"
msgstr "Separazione pulsanti"
#: scene/theme/default_theme.cpp
msgid "Load"
msgstr "Carica"
#: scene/theme/default_theme.cpp
msgid "Save"
msgstr "Salva"
#: scene/theme/default_theme.cpp
msgid "Parent Folder"
msgstr "Cartella superiore"
#: scene/theme/default_theme.cpp
msgid "Back Folder"
msgstr "Cartella indietro"
#: scene/theme/default_theme.cpp
msgid "Forward Folder"
msgstr "Cartella avanti"
#: scene/theme/default_theme.cpp
msgid "Reload"
msgstr "Ricarica"
#: scene/theme/default_theme.cpp
msgid "Toggle Hidden"
msgstr "Interruttore file nascosti"
#: scene/theme/default_theme.cpp
msgid "Toggle Filename Filter"
msgstr "Interruttore filtro nome di file"
#: scene/theme/default_theme.cpp
msgid "Folder"
msgstr "Cartella"
#: scene/theme/default_theme.cpp
msgid "Create Folder"
msgstr "Crea cartella"
#: scene/theme/default_theme.cpp
msgid "Folder Icon Color"
msgstr "Colore dell'icona della cartella"
#: scene/theme/default_theme.cpp
msgid "File Icon Color"
msgstr "Colore dell'icona del file"
#: scene/theme/default_theme.cpp
msgid "File Disabled Color"
msgstr "Colore di file disattivato"
#: scene/theme/default_theme.cpp
msgid "Separator"
msgstr "Separatore"
#: scene/theme/default_theme.cpp
msgid "Labeled Separator Left"
msgstr "Separatore etichettato sinistro"
#: scene/theme/default_theme.cpp
msgid "Labeled Separator Right"
msgstr "Separatore etichettato destro"
#: scene/theme/default_theme.cpp
msgid "Submenu"
msgstr "Sottomenù"
#: scene/theme/default_theme.cpp
msgid "Submenu Mirrored"
msgstr "Sottomenù (riflesso)"
#: scene/theme/default_theme.cpp
msgid "Font Separator"
msgstr "Separatore di font"
#: scene/theme/default_theme.cpp
msgid "Font Separator Size"
msgstr "Dimensione di separatore font"
#: scene/theme/default_theme.cpp
msgid "Font Accelerator Color"
msgstr "Colore del font dell'acceleratore"
#: scene/theme/default_theme.cpp
msgid "Font Separator Color"
msgstr "Colore del separatore di font"
#: scene/theme/default_theme.cpp
msgid "Font Separator Outline Color"
msgstr "Colore del contorno del separatore di font"
#: scene/theme/default_theme.cpp
msgid "V Separation"
msgstr "Separazione verticale"
#: scene/theme/default_theme.cpp
msgid "Separator Outline Size"
msgstr "Dimensione del contorno del separatore"
#: scene/theme/default_theme.cpp
msgid "Item Start Padding"
msgstr "Padding iniziale di elemento"
#: scene/theme/default_theme.cpp
msgid "Item End Padding"
msgstr "Padding finale di elemento"
#: scene/theme/default_theme.cpp
msgid "Panel Selected"
msgstr "Pannello seleziona"
#: scene/theme/default_theme.cpp
msgid "Titlebar"
msgstr "Barra del titolo"
#: scene/theme/default_theme.cpp
msgid "Titlebar Selected"
msgstr "Barra del titolo selezionata"
#: scene/theme/default_theme.cpp
msgid "Slot"
msgstr "Casella"
#: scene/theme/default_theme.cpp
msgid "Resizer"
msgstr "Ridimensionatore"
#: scene/theme/default_theme.cpp
msgid "Resizer Color"
msgstr "Colore del ridimensionatore"
#: scene/theme/default_theme.cpp
msgid "Port H Offset"
msgstr "Offset orizzontale di porta"
#: scene/theme/default_theme.cpp
msgid "Hovered"
msgstr "Passato"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Hovered Dimmed"
msgstr "Passato attenuato"
#: scene/theme/default_theme.cpp
msgid "Selected Focus"
msgstr "Selezionato in focus"
#: scene/theme/default_theme.cpp
msgid "Cursor"
msgstr "Cursore"
#: scene/theme/default_theme.cpp
msgid "Cursor Unfocused"
msgstr "Cursore fuori fuoco"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Button Hover"
msgstr "Pulsante del titolo passato"
#: scene/theme/default_theme.cpp
msgid "Title Button Normal"
msgstr "Pulsante del titolo normale"
#: scene/theme/default_theme.cpp
msgid "Title Button Pressed"
msgstr "Pulsante del titolo premuto"
#: scene/theme/default_theme.cpp
msgid "Title Button Hover"
msgstr "Pulsante del titolo passato"
#: scene/theme/default_theme.cpp
msgid "Custom Button"
msgstr "Pulsante personalizzato"
#: scene/theme/default_theme.cpp
msgid "Custom Button Pressed"
msgstr "Pulsante personalizzato premuto"
#: scene/theme/default_theme.cpp
msgid "Custom Button Hover"
msgstr "Pulsante personalizzato passato"
#: scene/theme/default_theme.cpp
msgid "Indeterminate Disabled"
msgstr "Indeterminato disabilitato"
#: scene/theme/default_theme.cpp
msgid "Select Arrow"
msgstr "Freccia di selezione"
#: scene/theme/default_theme.cpp
msgid "Arrow Collapsed"
msgstr "Freccia ridotta"
#: scene/theme/default_theme.cpp
msgid "Arrow Collapsed Mirrored"
msgstr "Freccia ridotta (riflessa)"
#: scene/theme/default_theme.cpp
msgid "Title Button Font"
msgstr "Font del pulsante del titolo"
#: scene/theme/default_theme.cpp
msgid "Title Button Font Size"
msgstr "Dimensione font del pulsante del titolo"
#: scene/theme/default_theme.cpp
msgid "Title Button Color"
msgstr "Colore del pulsante del titolo"
#: scene/theme/default_theme.cpp
msgid "Font Hovered Color"
msgstr "Colore del font al passaggio"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Font Hovered Dimmed Color"
msgstr "Colore del font al passaggio attenuato"
#: scene/theme/default_theme.cpp
msgid "Guide Color"
msgstr "Colore delle guide"
#: scene/theme/default_theme.cpp
msgid "Drop Position Color"
msgstr "Colore della posizione di rilascio"
#: scene/theme/default_theme.cpp
msgid "Relationship Line Color"
msgstr "Colore della linea di relazione"
#: scene/theme/default_theme.cpp
msgid "Parent HL Line Color"
msgstr "Colore della riga del HL padre"
#: scene/theme/default_theme.cpp
msgid "Children HL Line Color"
msgstr "Colore della riga degli HL figli"
#: scene/theme/default_theme.cpp
msgid "Custom Button Font Highlight"
msgstr "Evidenziazione personalizzata del font di pulsante"
#: scene/theme/default_theme.cpp
msgid "Item Margin"
msgstr "Margine d'elemento"
#: scene/theme/default_theme.cpp
msgid "Inner Item Margin Bottom"
msgstr "Margine in basso dell'elemento interiore"
#: scene/theme/default_theme.cpp
msgid "Inner Item Margin Left"
msgstr "Margine sinistro dell'elemento interiore"
#: scene/theme/default_theme.cpp
msgid "Inner Item Margin Right"
msgstr "Margine destro dell'elemento interiore"
#: scene/theme/default_theme.cpp
msgid "Inner Item Margin Top"
msgstr "Margine in alto dell'elemento interiore"
#: scene/theme/default_theme.cpp
msgid "Button Margin"
msgstr "Margine del pulsante"
#: scene/theme/default_theme.cpp
msgid "Draw Relationship Lines"
msgstr "Disegna linee di relazione"
#: scene/theme/default_theme.cpp
msgid "Relationship Line Width"
msgstr "Opacità linee di relazione"
#: scene/theme/default_theme.cpp
msgid "Parent HL Line Width"
msgstr "Larghezza di riga del HL padre"
#: scene/theme/default_theme.cpp
msgid "Children HL Line Width"
msgstr "Larghezza di riga dei HL figli"
#: scene/theme/default_theme.cpp
msgid "Parent HL Line Margin"
msgstr "Margine di riga del HL padre"
#: scene/theme/default_theme.cpp
msgid "Draw Guides"
msgstr "Disegna guide"
#: scene/theme/default_theme.cpp
msgid "Scroll Border"
msgstr "Bordo della barra di scorrimento"
#: scene/theme/default_theme.cpp
msgid "Scroll Speed"
msgstr "Velocità di scorrimento"
#: scene/theme/default_theme.cpp
msgid "Scrollbar Margin Left"
msgstr "Margine sinistro della barra di scorrimento"
#: scene/theme/default_theme.cpp
msgid "Scrollbar Margin Top"
msgstr "Margine in alto della barra di scorrimento"
#: scene/theme/default_theme.cpp
msgid "Scrollbar Margin Right"
msgstr "Margine destro della barra di scorrimento"
#: scene/theme/default_theme.cpp
msgid "Scrollbar Margin Bottom"
msgstr "Margine in basso della barra di scorrimento"
#: scene/theme/default_theme.cpp
msgid "Scrollbar H Separation"
msgstr "Separazione orizzontale della barra di scorrimento"
#: scene/theme/default_theme.cpp
msgid "Scrollbar V Separation"
msgstr "Separazione verticale della barra di scorrimento"
#: scene/theme/default_theme.cpp
msgid "Icon Margin"
msgstr "Margine dell'icona"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Font Hovered Selected Color"
msgstr "Colore del font al passaggio selezionato"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Hovered Selected"
msgstr "Al passaggio selezionato"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Hovered Selected Focus"
msgstr "Selezionato in focus al passaggio"
#: scene/theme/default_theme.cpp
msgid "Tab Selected"
msgstr "Scheda selezionata"
#: scene/theme/default_theme.cpp
msgid "Tab Hovered"
msgstr "Scheda passata"
#: scene/theme/default_theme.cpp
msgid "Tab Unselected"
msgstr "Scheda deselezionata"
#: scene/theme/default_theme.cpp
msgid "Tab Disabled"
msgstr "Scheda disabilitata"
#: scene/theme/default_theme.cpp
msgid "Tab Focus"
msgstr "Scheda focalizzata"
#: scene/theme/default_theme.cpp
msgid "Tabbar Background"
msgstr "Sfondo della barra di schede"
#: scene/theme/default_theme.cpp
msgid "Drop Mark"
msgstr "Segno di rilascio"
#: scene/theme/default_theme.cpp
msgid "Menu Highlight"
msgstr "Evidenziazione menù"
#: scene/theme/default_theme.cpp
msgid "Font Unselected Color"
msgstr "Colore del font deselezionato"
#: scene/theme/default_theme.cpp
msgid "Drop Mark Color"
msgstr "Colore del segno di rilascio"
#: scene/theme/default_theme.cpp
msgid "Side Margin"
msgstr "Margine laterale"
#: scene/theme/default_theme.cpp
msgid "Icon Separation"
msgstr "Separazione d'icona"
#: scene/theme/default_theme.cpp
msgid "Button Highlight"
msgstr "Evidenziazione di pulsante"
#: scene/theme/default_theme.cpp
msgid "SV Width"
msgstr "Larghezza SV"
#: scene/theme/default_theme.cpp
msgid "SV Height"
msgstr "Altezza SV"
#: scene/theme/default_theme.cpp
msgid "H Width"
msgstr "Larghezza O"
#: scene/theme/default_theme.cpp
msgid "Label Width"
msgstr "Larghezza dell'etichetta"
#: scene/theme/default_theme.cpp
msgid "Center Slider Grabbers"
msgstr "Centra i grabber della barra"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Menu Option"
msgstr "Opzione di menu"
#: scene/theme/default_theme.cpp
msgid "Folded Arrow"
msgstr "Freccia compressa"
#: scene/theme/default_theme.cpp
msgid "Expanded Arrow"
msgstr "Freccia estesa"
#: scene/theme/default_theme.cpp
msgid "Screen Picker"
msgstr "Selettore schermo"
#: scene/theme/default_theme.cpp
msgid "Shape Circle"
msgstr "Forma di cerchio"
#: scene/theme/default_theme.cpp
msgid "Shape Rect"
msgstr "Forma di rettangolo"
#: scene/theme/default_theme.cpp
msgid "Shape Rect Wheel"
msgstr "Ruota per forma di rettangolo"
#: scene/theme/default_theme.cpp
msgid "Add Preset"
msgstr "Aggiungi preimpostazione"
#: scene/theme/default_theme.cpp
msgid "Sample BG"
msgstr "Sfondo del campionatore"
#: scene/theme/default_theme.cpp
msgid "Sample Revert"
msgstr "Ripristino prelievo"
#: scene/theme/default_theme.cpp
msgid "Overbright Indicator"
msgstr "Indicatore di sovra-luminosità"
#: scene/theme/default_theme.cpp
msgid "Bar Arrow"
msgstr "Freccia di barra"
#: scene/theme/default_theme.cpp
msgid "Picker Cursor"
msgstr "Cursore del selettore"
#: scene/theme/default_theme.cpp
msgid "Picker Cursor BG"
msgstr "Sfondo di cursore del selettore"
#: scene/theme/default_theme.cpp
msgid "Color Hue"
msgstr "Tono del colore"
#: scene/theme/default_theme.cpp
msgid "BG"
msgstr "Sfondo"
#: scene/theme/default_theme.cpp
msgid "Preset FG"
msgstr "Primo piano di preimpostazione"
#: scene/theme/default_theme.cpp
msgid "Preset BG"
msgstr "Sfondo di preimpostazione"
#: scene/theme/default_theme.cpp
msgid "Normal Font"
msgstr "Font normale"
#: scene/theme/default_theme.cpp
msgid "Bold Font"
msgstr "Font in grassetto"
#: scene/theme/default_theme.cpp
msgid "Italics Font"
msgstr "Font in corsivo"
#: scene/theme/default_theme.cpp
msgid "Bold Italics Font"
msgstr "Font in grassetto e corsivo"
#: scene/theme/default_theme.cpp
msgid "Mono Font"
msgstr "Font monospazio"
#: scene/theme/default_theme.cpp
msgid "Normal Font Size"
msgstr "Dimensione font normale"
#: scene/theme/default_theme.cpp
msgid "Bold Font Size"
msgstr "Dimensione font in grassetto"
#: scene/theme/default_theme.cpp
msgid "Italics Font Size"
msgstr "Dimensione font in corsivo"
#: scene/theme/default_theme.cpp
msgid "Bold Italics Font Size"
msgstr "Dimensione font in grassetto e corsivo"
#: scene/theme/default_theme.cpp
msgid "Mono Font Size"
msgstr "Dimensione font monospazio"
#: scene/theme/default_theme.cpp
msgid "Table H Separation"
msgstr "Separazione orizzontale di tabella"
#: scene/theme/default_theme.cpp
msgid "Table V Separation"
msgstr "Separazione verticale di tabella"
#: scene/theme/default_theme.cpp
msgid "Table Odd Row BG"
msgstr "Colore sfondo di riga dispari di tabella"
#: scene/theme/default_theme.cpp
msgid "Table Even Row BG"
msgstr "Colore sfondo di riga pari di tabella"
#: scene/theme/default_theme.cpp
msgid "Table Border"
msgstr "Bordo di tabella"
#: scene/theme/default_theme.cpp
msgid "Text Highlight H Padding"
msgstr "Padding orizzontale di evidenziazione di testo"
#: scene/theme/default_theme.cpp
msgid "Text Highlight V Padding"
msgstr "Padding verticale di evidenziazione di testo"
#: scene/theme/default_theme.cpp
msgid "H Grabber"
msgstr "Grabber O"
#: scene/theme/default_theme.cpp
msgid "V Grabber"
msgstr "Grabber V"
#: scene/theme/default_theme.cpp
msgid "Margin Left"
msgstr "Margine sinistro"
#: scene/theme/default_theme.cpp
msgid "Margin Top"
msgstr "Margine in alto"
#: scene/theme/default_theme.cpp
msgid "Margin Right"
msgstr "Margine destro"
#: scene/theme/default_theme.cpp
msgid "Margin Bottom"
msgstr "Margine in basso"
#: scene/theme/default_theme.cpp
msgid "Minimum Grab Thickness"
msgstr "Spessore minimo di presa"
#: scene/theme/default_theme.cpp
msgid "Autohide"
msgstr "Nascondi automaticamente"
#: scene/theme/default_theme.cpp
msgid "Split Bar Background"
msgstr "Sfondo della barra di divisione"
#: scene/theme/default_theme.cpp
msgid "Zoom Out"
msgstr "Rimpicciolisci zoom"
#: scene/theme/default_theme.cpp
msgid "Zoom In"
msgstr "Ingrandisci zoom"
#: scene/theme/default_theme.cpp
msgid "Zoom Reset"
msgstr "Ripristina zoom"
#: scene/theme/default_theme.cpp
msgid "Grid Toggle"
msgstr "Interruttore per la griglia"
#: scene/theme/default_theme.cpp
msgid "Minimap Toggle"
msgstr "Interruttore per la minimappa"
#: scene/theme/default_theme.cpp
msgid "Snapping Toggle"
msgstr "Interruttore per lo scatto"
#: scene/theme/default_theme.cpp
msgid "Menu Panel"
msgstr "Pannello del menù"
#: scene/theme/default_theme.cpp
msgid "Grid Minor"
msgstr "Griglia secondaria"
#: scene/theme/default_theme.cpp
msgid "Grid Major"
msgstr "Griglia primaria"
#: scene/theme/default_theme.cpp
msgid "Selection Fill"
msgstr "Riempimento della selezione"
#: scene/theme/default_theme.cpp
msgid "Selection Stroke"
msgstr "Tratto della selezione"
#: scene/theme/default_theme.cpp
msgid "Activity"
msgstr "Attività"
#: scene/theme/default_theme.cpp
msgid "Connection Hover Tint Color"
msgstr "Colore della tinta al passaggio di una connessione"
#: scene/theme/default_theme.cpp
msgid "Connection Hover Thickness"
msgstr "Spessore al passaggio di una connessione"
#: scene/theme/default_theme.cpp
msgid "Connection Valid Target Tint Color"
msgstr "Colore della tinta di una destinazione valida per una connessione"
#: scene/theme/default_theme.cpp
msgid "Connection Rim Color"
msgstr "Colore del contorno di una connessione"
#: scene/theme/default_theme.cpp
msgid "Port Hotzone Inner Extent"
msgstr "Estensione interiore della zona calda della porta"
#: scene/theme/default_theme.cpp
msgid "Port Hotzone Outer Extent"
msgstr "Estensione esteriore della zona calda della porta"
#: scene/theme/default_theme.cpp
msgid "Node"
msgstr "Nodo"
#: scene/theme/theme_db.cpp
msgid "Default Theme Scale"
msgstr "Scala di tema predefinita"
#: scene/theme/theme_db.cpp
msgid "Custom"
msgstr "Personalizzato"
#: scene/theme/theme_db.cpp
msgid "Custom Font"
msgstr "Font personalizzato"
#: scene/theme/theme_db.cpp
msgid "Default Font Antialiasing"
msgstr "Antialiasing per il font predefinito"
#: scene/theme/theme_db.cpp
msgid "Default Font Hinting"
msgstr "Hinting del font predefinito"
#: scene/theme/theme_db.cpp
msgid "Default Font Subpixel Positioning"
msgstr "Posizionamento subpixel per il font predefinito"
#: scene/theme/theme_db.cpp
msgid "Default Font Multichannel Signed Distance Field"
msgstr "MSDF per il font predefinito"
#: scene/theme/theme_db.cpp
msgid "Default Font Generate Mipmaps"
msgstr "Genera mipmap per il font predefinito"
#: scene/theme/theme_db.cpp
msgid "LCD Subpixel Layout"
msgstr "Disposizione dei subpixel LCD"
#: scene/theme/theme_db.cpp
msgid "Fallback values"
msgstr "Valori di riserva"
#: servers/audio/audio_stream.cpp
msgid "Playback Mode"
msgstr "Modalità riproduzione"
#: servers/audio/audio_stream.cpp
msgid "Random Pitch"
msgstr "Tono casuale"
#: servers/audio/audio_stream.cpp
msgid "Random Volume Offset dB"
msgstr "Offset casuale del volume in dB"
#: servers/audio/audio_stream.cpp
msgid "Streams"
msgstr "Stream"
#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#: servers/audio/effects/audio_stream_generator.cpp
msgid "Buffer Length"
msgstr "Lunghezza del buffer"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice Count"
msgstr "Numero di voci"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Dry"
msgstr "Secco"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Wet"
msgstr "Umido"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice"
msgstr "Voce"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Delay (ms)"
msgstr "Ritardo (ms)"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Rate Hz"
msgstr "Frequenza (Hz)"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Depth (ms)"
msgstr "Profondità (ms)"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
msgstr "Livello (dB)"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
msgid "Pan"
msgstr "Pan"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Attack (µs)"
msgstr "Attacco (µs)"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Release (ms)"
msgstr "Rilascio (ms)"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr "Side-chain"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Tap 1"
msgstr "Pressione 1"
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Tap 2"
msgstr "Pressione 2"
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr "Feedback"
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Low-pass"
msgstr "Passa-basso"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Pre Gain"
msgstr "Pre-gain"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Keep Hf Hz"
msgstr "Mantieni frequenze alte (Hz)"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Drive"
msgstr "Drive"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Post Gain"
msgstr "Post-gain"
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr "Risorsanza"
#: servers/audio/effects/audio_effect_hard_limiter.cpp
msgid "Pre Gain dB"
msgstr "Pre-gain di dB"
#: servers/audio/effects/audio_effect_hard_limiter.cpp
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr "Soffitto di dB"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Threshold dB"
msgstr "Soglia di dB"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip dB"
msgstr "Soft-clip (dB)"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip Ratio"
msgstr "Rapporto di soft-clip"
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Min Hz"
msgstr "Limite inferiore (Hz)"
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Max Hz"
msgstr "Limite superiore (Hz)"
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
msgid "FFT Size"
msgstr "Dimensione dei FFT"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr "Pre-delay"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Msec"
msgstr "Msec"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
msgstr "Dimensioni della stanza"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "High-pass"
msgstr "Passa-alto"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
msgid "Tap Back Pos"
msgstr "Posizione per toccare indietro"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Pan Pullout"
msgstr "Ritiro di pan"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Time Pullout (ms)"
msgstr "Tempo di ritiro (ms)"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr "Surround"
#: servers/audio/effects/audio_stream_generator.cpp
msgid "Mix Rate Mode"
msgstr "Modalità della frequenza di mixaggio"
#: servers/audio_server.cpp
msgid "Enable Input"
msgstr "Abilita l'entrata audio"
#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
msgstr "Soglia (dB) di disattivazione di un canale"
#: servers/audio_server.cpp
msgid "Channel Disable Time"
msgstr "Tempo di disattivazione di un canale"
#: servers/audio_server.cpp
msgid "Video Delay Compensation (ms)"
msgstr "Compensazione di ritardo del video (ms)"
#: servers/audio_server.cpp
msgid "Bus Count"
msgstr "Numero di bus"
#: servers/audio_server.cpp
msgid "Output Device"
msgstr "Dispositivi in entrata"
#: servers/audio_server.cpp
msgid "Input Device"
msgstr "Dispositivi in uscita"
#: servers/audio_server.cpp
msgid "Playback Speed Scale"
msgstr "Scala di velocità di riproduzione"
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr "Feed"
#: servers/camera/camera_feed.cpp
msgid "Is Active"
msgstr "È attiva"
#: servers/movie_writer/movie_writer.cpp
msgid "Movie Writer"
msgstr "Scrittore di film"
#: servers/movie_writer/movie_writer.cpp
msgid "Speaker Mode"
msgstr "Modalità autoparlante"
#: servers/movie_writer/movie_writer.cpp
msgid "MJPEG Quality"
msgstr "Qualità MJPEG"
#: servers/movie_writer/movie_writer.cpp
msgid "Movie File"
msgstr "File del film"
#: servers/movie_writer/movie_writer.cpp
msgid "Disable V-Sync"
msgstr "Disattiva la sincronizzazione verticale"
#: servers/navigation/navigation_path_query_parameters_2d.cpp
#: servers/navigation/navigation_path_query_parameters_3d.cpp
msgid "Metadata Flags"
msgstr "Flag di metadati"
#: servers/navigation/navigation_path_query_result_2d.cpp
#: servers/navigation/navigation_path_query_result_3d.cpp
msgid "Path Types"
msgstr "Tipi di percorso"
#: servers/navigation/navigation_path_query_result_2d.cpp
#: servers/navigation/navigation_path_query_result_3d.cpp
msgid "Path Rids"
msgstr "RID del percorso"
#: servers/navigation/navigation_path_query_result_2d.cpp
#: servers/navigation/navigation_path_query_result_3d.cpp
msgid "Path Owner IDs"
msgstr "ID del proprietario del percorso"
#: servers/navigation_server_3d.cpp
msgid "Default Cell Size"
msgstr "Dimensione predefinita delle celle"
#: servers/navigation_server_3d.cpp
msgid "Default Edge Connection Margin"
msgstr "Margine predefinito di connessione ai bordi"
#: servers/navigation_server_3d.cpp
msgid "Default Link Connection Radius"
msgstr "Raggio di connessione del collegamento predefinito"
#: servers/navigation_server_3d.cpp
msgid "Default Cell Height"
msgstr "Altezza predefinita delle celle"
#: servers/navigation_server_3d.cpp
msgid "Default Up"
msgstr "Direzione in alto predefinita"
#: servers/navigation_server_3d.cpp
msgid "Merge Rasterizer Cell Scale"
msgstr "Scala per il rasterizzatore di unione delle celle"
#: servers/navigation_server_3d.cpp
msgid "World"
msgstr "Mondo"
#: servers/navigation_server_3d.cpp
msgid "Map Use Async Iterations"
msgstr "Usa iterazioni asincrone per la mappa"
#: servers/navigation_server_3d.cpp
msgid "Avoidance Use Multiple Threads"
msgstr "Usa più di un thread per l'evazione"
#: servers/navigation_server_3d.cpp
msgid "Avoidance Use High Priority Threads"
msgstr "Usa i thread ad alta priorità per l'evazione"
#: servers/navigation_server_3d.cpp
msgid "Baking"
msgstr "Precalcolo"
#: servers/navigation_server_3d.cpp
msgid "Use Crash Prevention Checks"
msgstr "Usa verifiche per prevenire i crash"
#: servers/navigation_server_3d.cpp
msgid "Baking Use Multiple Threads"
msgstr "Utilizza più di un thread per il precalcolo"
#: servers/navigation_server_3d.cpp
msgid "Baking Use High Priority Threads"
msgstr "Usa i thread ad alta priorità per il precalcolo"
#: servers/navigation_server_3d.cpp
msgid "Edge Connection Color"
msgstr "Colore connessione ai bordi"
#: servers/navigation_server_3d.cpp
msgid "Geometry Edge Color"
msgstr "Colore bordi della geometria"
#: servers/navigation_server_3d.cpp
msgid "Geometry Face Color"
msgstr "Colore faccia della geometria"
#: servers/navigation_server_3d.cpp
msgid "Geometry Edge Disabled Color"
msgstr "Colore bordo della geometria disattivata"
#: servers/navigation_server_3d.cpp
msgid "Geometry Face Disabled Color"
msgstr "Colore facce della geometria disattivata"
#: servers/navigation_server_3d.cpp
msgid "Link Connection Color"
msgstr "Colore connessione di collegamento"
#: servers/navigation_server_3d.cpp
msgid "Link Connection Disabled Color"
msgstr "Colore connessione collegamento disabilitato"
#: servers/navigation_server_3d.cpp
msgid "Agent Path Color"
msgstr "Colore percorso d'agente"
#: servers/navigation_server_3d.cpp
msgid "Enable Edge Connections"
msgstr "Abilita connessioni ai bordi"
#: servers/navigation_server_3d.cpp
msgid "Enable Edge Connections X-Ray"
msgstr "Abilita raggi X per connessioni ai bordi"
#: servers/navigation_server_3d.cpp
msgid "Enable Edge Lines"
msgstr "Abilita linee sui bordi"
#: servers/navigation_server_3d.cpp
msgid "Enable Edge Lines X-Ray"
msgstr "Abilita raggi X per linee sui bordi"
#: servers/navigation_server_3d.cpp
msgid "Enable Geometry Face Random Color"
msgstr "Abilita colore casuale per le facce della geometria"
#: servers/navigation_server_3d.cpp
msgid "Enable Link Connections"
msgstr "Abilita connessioni di collegamento"
#: servers/navigation_server_3d.cpp
msgid "Enable Link Connections X-Ray"
msgstr "Abilita raggi X per connessioni di collegamento"
#: servers/navigation_server_3d.cpp
msgid "Enable Agent Paths"
msgstr "Abilita percorsi d'agente"
#: servers/navigation_server_3d.cpp
msgid "Enable Agent Paths X-Ray"
msgstr "Abilita raggi X per percorsi d'agente"
#: servers/navigation_server_3d.cpp
msgid "Agent Path Point Size"
msgstr "Dimensioni punti per percorsi d'agente"
#: servers/navigation_server_3d.cpp
msgid "Agents Radius Color"
msgstr "Colore raggio degli agenti"
#: servers/navigation_server_3d.cpp
msgid "Obstacles Radius Color"
msgstr "Colore raggio degli ostacoli"
#: servers/navigation_server_3d.cpp
#, fuzzy
msgid "Obstacles Static Face Pushin Color"
msgstr "Colore facce sugli ostacoli statici"
#: servers/navigation_server_3d.cpp
#, fuzzy
msgid "Obstacles Static Edge Pushin Color"
msgstr "Colore bordi sugli ostacoli statici"
#: servers/navigation_server_3d.cpp
msgid "Obstacles Static Face Pushout Color"
msgstr "Colore di espulsione da faccia di ostacolo statico"
#: servers/navigation_server_3d.cpp
msgid "Obstacles Static Edge Pushout Color"
msgstr "Colore di espulsione da bordo di ostacolo statico"
#: servers/navigation_server_3d.cpp
msgid "Enable Agents Radius"
msgstr "Abilita raggio degli agenti"
#: servers/navigation_server_3d.cpp
msgid "Enable Obstacles Radius"
msgstr "Abilita raggio degli ostacoli"
#: servers/navigation_server_3d.cpp
msgid "Enable Obstacles Static"
msgstr "Abilita gli ostacoli statici"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Inverse Mass"
msgstr "Massa inversa"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Inverse Inertia"
msgstr "Inerzia inversa"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Total Angular Damp"
msgstr "Smorzamento angolare totale"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Total Linear Damp"
msgstr "Smorzamento lineare totale"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Total Gravity"
msgstr "Gravità totale"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Center of Mass Local"
msgstr "Baricentro locale"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Exclude"
msgstr "Escludi"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Collide With Bodies"
msgstr "Collidi con i corpi"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Collide With Areas"
msgstr "Collidi con le aree"
#: servers/physics_server_2d.cpp
msgid "Canvas Instance ID"
msgstr "ID d'istanza del Canvas"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Shape RID"
msgstr "RID di forma"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Collide Separation Ray"
msgstr "Raggio di separazione di collisione"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Exclude Bodies"
msgstr "Escludi i corpi"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Exclude Objects"
msgstr "Escludi gli oggetti"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Recovery as Collision"
msgstr "Recupero come collisione"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Default Gravity"
msgstr "Gravità predefinita"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Default Gravity Vector"
msgstr "Vettore di gravità predefinito"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Default Linear Damp"
msgstr "Smorzamento lineare predefinito"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Default Angular Damp"
msgstr "Smorzamento angolare predefinito"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Sleep Threshold Linear"
msgstr "Soglia lineare di riposo"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Sleep Threshold Angular"
msgstr "Soglia angolare di riposo"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Time Before Sleep"
msgstr "Tempo prima di riposo"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Solver Iterations"
msgstr "Iterazioni del solutore"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Contact Recycle Radius"
msgstr "Raggio di riciclo dei contatti"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Contact Max Separation"
msgstr "Separazione massima al contatto"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Contact Max Allowed Penetration"
msgstr "Penetrazione massima permessa al contatto"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Default Contact Bias"
msgstr "Bias di contatto predefinito"
#: servers/physics_server_2d.cpp
msgid "Default Constraint Bias"
msgstr "Bias di vincolo predefinito"
#: servers/physics_server_2d.cpp servers/physics_server_3d.cpp
msgid "Physics Engine"
msgstr "Motore fisico"
#: servers/physics_server_3d.cpp
msgid "Inverse Inertia Tensor"
msgstr "Tensore di inerzia inversa"
#: servers/physics_server_3d.cpp
msgid "Principal Inertia Axes"
msgstr "Assi principali d'inerzia"
#: servers/physics_server_3d.cpp
msgid "Max Collisions"
msgstr "Collisioni massime"
#: servers/rendering/renderer_canvas_cull.cpp
msgid "Debug Redraw Time"
msgstr "Durata del ridisegno debug"
#: servers/rendering/renderer_canvas_cull.cpp
msgid "Debug Redraw Color"
msgstr "Colore di ridisegno debug"
#: servers/rendering/renderer_scene_cull.cpp
msgid "Tighter Shadow Caster Culling"
msgstr "Culling più severo dei proiettori d'ombra"
#: servers/rendering/rendering_device_binds.h
msgid "Vertex"
msgstr "Vertice"
#: servers/rendering/rendering_device_binds.h
msgid "Fragment"
msgstr "Frammento"
#: servers/rendering/rendering_device_binds.h
msgid "Tesselation Control"
msgstr "Controllo di tassellazione"
#: servers/rendering/rendering_device_binds.h
msgid "Tesselation Evaluation"
msgstr "Valutazione di tasselazione"
#: servers/rendering/rendering_device_binds.h
msgid "Compute"
msgstr "Calcola"
#: servers/rendering/rendering_device_binds.h
msgid "Syntax"
msgstr "Sintassi"
#: servers/rendering/rendering_device_binds.h
msgid "Bytecode"
msgstr "Bytecode"
#: servers/rendering/rendering_device_binds.h
msgid "Compile Error"
msgstr "Errore di compilazione"
#: servers/rendering/rendering_device_binds.h
msgid "Base Error"
msgstr "Errore di base"
#: servers/rendering/rendering_device_binds.h
msgid "IDs"
msgstr "ID"
#: servers/rendering/rendering_device_binds.h
msgid "Constant ID"
msgstr "ID costante"
#: servers/rendering/rendering_device_binds.h
msgid "Sample Masks"
msgstr "Maschere di campionamento"
#: servers/rendering/shader_types.cpp
msgid "Depth Draw"
msgstr "Disegno di profondità"
#: servers/rendering/shader_types.cpp
msgid "Depth Prepass Alpha"
msgstr "Pre-passaggio di profondità alfa"
#: servers/rendering/shader_types.cpp
msgid "Depth Test Disabled"
msgstr "Disattiva test di profondità"
#: servers/rendering/shader_types.cpp
msgid "SSS Mode Skin"
msgstr "Modo SSS per pelle"
#: servers/rendering/shader_types.cpp
msgid "Cull"
msgstr "Culling"
#: servers/rendering/shader_types.cpp
msgid "Unshaded"
msgstr "Senza ombreggiatura"
#: servers/rendering/shader_types.cpp
msgid "Wireframe"
msgstr "Fildiferro"
#: servers/rendering/shader_types.cpp
msgid "Skip Vertex Transform"
msgstr "Salta la trasformazione dei vertici"
#: servers/rendering/shader_types.cpp
msgid "World Vertex Coords"
msgstr "Coordinate dei vertici del mondo"
#: servers/rendering/shader_types.cpp
msgid "Ensure Correct Normals"
msgstr "Garantisci vettori normali corretti"
#: servers/rendering/shader_types.cpp
msgid "Shadows Disabled"
msgstr "Ombre disabilitate"
#: servers/rendering/shader_types.cpp
msgid "Ambient Light Disabled"
msgstr "Luce ambientale disabilitata"
#: servers/rendering/shader_types.cpp
msgid "Vertex Lighting"
msgstr "Illuminazione per vertice"
#: servers/rendering/shader_types.cpp
msgid "Particle Trails"
msgstr "Scie di particelle"
#: servers/rendering/shader_types.cpp
msgid "Alpha to Coverage"
msgstr "Alfa a copertura"
#: servers/rendering/shader_types.cpp
msgid "Alpha to Coverage and One"
msgstr "Alfa a copertura e uno"
#: servers/rendering/shader_types.cpp
msgid "Debug Shadow Splits"
msgstr "Debug della separazione dell'ombra"
#: servers/rendering/shader_types.cpp
msgid "Fog Disabled"
msgstr "Nebbia disabilitata"
#: servers/rendering/shader_types.cpp
msgid "Light Only"
msgstr "Solo la luce"
#: servers/rendering/shader_types.cpp
msgid "Collision Use Scale"
msgstr "Usa scala per le collisioni"
#: servers/rendering/shader_types.cpp
msgid "Disable Force"
msgstr "Disabilita forza"
#: servers/rendering/shader_types.cpp
msgid "Disable Velocity"
msgstr "Disabilita velocità"
#: servers/rendering/shader_types.cpp
msgid "Keep Data"
msgstr "Mantieni i dati"
#: servers/rendering/shader_types.cpp
msgid "Use Half Res Pass"
msgstr "Usa la metà della risoluzione per il passo"
#: servers/rendering/shader_types.cpp
msgid "Use Quarter Res Pass"
msgstr "Usa un quarto della risoluzione per il passo"
#: servers/rendering/storage/render_scene_buffers.cpp
msgid "Internal Size"
msgstr "Dimensioni interne"
#: servers/rendering/storage/render_scene_buffers.cpp
msgid "Target Size"
msgstr "Dimensioni finali"
#: servers/rendering/storage/render_scene_buffers.cpp
msgid "View Count"
msgstr "Quantità di viste"
#: servers/rendering_server.cpp
msgid "Render Loop Enabled"
msgstr "Ciclo di rendering abilitato"
#: servers/rendering_server.cpp
msgid "VRAM Compression"
msgstr "Compressione VRAM"
#: servers/rendering_server.cpp
msgid "Import S3TC BPTC"
msgstr "Importa S3TC BPTC"
#: servers/rendering_server.cpp
msgid "Import ETC2 ASTC"
msgstr "Importa ETC2 ASTC"
#: servers/rendering_server.cpp
msgid "Compress With GPU"
msgstr "Comprimi con GPU"
#: servers/rendering_server.cpp
#, fuzzy
msgid "Cache GPU Compressor"
msgstr "Memorizza compressione GPU nella cache"
#: servers/rendering_server.cpp
msgid "Lossless Compression"
msgstr "Compressione senza perdita"
#: servers/rendering_server.cpp
msgid "Force PNG"
msgstr "Forza PNG"
#: servers/rendering_server.cpp
msgid "WebP Compression"
msgstr "Compressione WebP"
#: servers/rendering_server.cpp
msgid "Compression Method"
msgstr "Metodo di compressione"
#: servers/rendering_server.cpp
msgid "Lossless Compression Factor"
msgstr "Fattore di compressione senza perdita"
#: servers/rendering_server.cpp
msgid "Time Rollover Secs"
msgstr "Tempo di riinizio in secondi"
#: servers/rendering_server.cpp
msgid "Use Physical Light Units"
msgstr "Usa unità di luce fisica"
#: servers/rendering_server.cpp
msgid "Soft Shadow Filter Quality"
msgstr "Qualità del filtro di ombre morbide"
#: servers/rendering_server.cpp
msgid "Atlas 16 Bits"
msgstr "Atlante a 16 bit"
#: servers/rendering_server.cpp
msgid "Shadow Atlas"
msgstr "Atlas delle ombre"
#: servers/rendering_server.cpp
msgid "Batching"
msgstr "Batching"
#: servers/rendering_server.cpp
msgid "Item Buffer Size"
msgstr "Dimensione di elemento del buffer"
#: servers/rendering_server.cpp
msgid "Uniform Set Cache Size"
msgstr "Dimensioni della cache per i set di uniformi"
#: servers/rendering_server.cpp
msgid "Shader Compiler"
msgstr "Compilatore di shader"
#: servers/rendering_server.cpp
msgid "Shader Cache"
msgstr "Cache di shader"
#: servers/rendering_server.cpp
msgid "Use Zstd Compression"
msgstr "Usa compressione Zstd"
#: servers/rendering_server.cpp
msgid "Strip Debug"
msgstr "Rimuovi debug"
#: servers/rendering_server.cpp
msgid "Reflections"
msgstr "Riflessi"
#: servers/rendering_server.cpp
msgid "Sky Reflections"
msgstr "Riflessi del cielo"
#: servers/rendering_server.cpp
msgid "Roughness Layers"
msgstr "Strati di rugosità"
#: servers/rendering_server.cpp
msgid "Texture Array Reflections"
msgstr "Riflessi degli array di texture"
#: servers/rendering_server.cpp
msgid "GGX Samples"
msgstr "Campioni GGX"
#: servers/rendering_server.cpp
msgid "Fast Filter High Quality"
msgstr "Filtro rapido di alta qualità"
#: servers/rendering_server.cpp
msgid "Reflection Atlas"
msgstr "Atlas di riflessi"
#: servers/rendering_server.cpp
msgid "Reflection Size"
msgstr "Dimensioni della riflessione"
#: servers/rendering_server.cpp
msgid "Reflection Count"
msgstr "Numero di riflessioni"
#: servers/rendering_server.cpp
msgid "GI"
msgstr "GI"
#: servers/rendering_server.cpp
msgid "Use Half Resolution"
msgstr "Usa risoluzione dimezzata"
#: servers/rendering_server.cpp
msgid "Overrides"
msgstr "Sovrascritture"
#: servers/rendering_server.cpp
msgid "Force Vertex Shading"
msgstr "Forza l'ombreggiatura per vertice"
#: servers/rendering_server.cpp
msgid "Force Lambert over Burley"
msgstr "Forza il Lambert a posto del Burley"
#: servers/rendering_server.cpp
msgid "Depth Prepass"
msgstr "Pre-passaggio di profondità"
#: servers/rendering_server.cpp
msgid "Disable for Vendors"
msgstr "Disabilita per i venditori"
#: servers/rendering_server.cpp
msgid "Default Filters"
msgstr "Filtri predefiniti"
#: servers/rendering_server.cpp
msgid "Use Nearest Mipmap Filter"
msgstr "Usa filtro vicino più ravvicinato per le mipmap"
#: servers/rendering_server.cpp
msgid "Depth of Field"
msgstr "Profondità di campo"
#: servers/rendering_server.cpp
msgid "Depth of Field Bokeh Shape"
msgstr "Forma della profondità di campo Bokeh"
#: servers/rendering_server.cpp
msgid "Depth of Field Bokeh Quality"
msgstr "Qualità della profondità di campo Bokeh"
#: servers/rendering_server.cpp
msgid "Depth of Field Use Jitter"
msgstr "Usa tremolio per la profondità di campo"
#: servers/rendering_server.cpp
msgid "Half Size"
msgstr "Usa mezze dimensioni"
#: servers/rendering_server.cpp
msgid "Adaptive Target"
msgstr "Obiettivo adattabile"
#: servers/rendering_server.cpp
msgid "Blur Passes"
msgstr "Passaggi di sfocatura"
#: servers/rendering_server.cpp
msgid "Fadeout From"
msgstr "Dissolvenza da"
#: servers/rendering_server.cpp
msgid "Fadeout To"
msgstr "Dissolvenza a"
#: servers/rendering_server.cpp
msgid "HDR 2D"
msgstr "Alta gamma dinamica 2D (HDR)"
#: servers/rendering_server.cpp
msgid "Screen Space Roughness Limiter"
msgstr "Limitatore di rugosità nello spazio dello schermo"
#: servers/rendering_server.cpp
msgid "Decals"
msgstr "Decalcomanie"
#: servers/rendering_server.cpp
msgid "Light Projectors"
msgstr "Proiettori di luce"
#: servers/rendering_server.cpp
msgid "Occlusion Rays per Thread"
msgstr "Raggi d'occlusione per thread"
#: servers/rendering_server.cpp
msgid "Upscale Mode"
msgstr "Modalità upscale"
#: servers/rendering_server.cpp
msgid "Screen Space Reflection"
msgstr "Riflessione nello spazio dello schermo"
#: servers/rendering_server.cpp
msgid "Roughness Quality"
msgstr "Qualità della rugosità"
#: servers/rendering_server.cpp
msgid "Subsurface Scattering Quality"
msgstr "Qualità del subsurface scattering"
#: servers/rendering_server.cpp
msgid "Subsurface Scattering Scale"
msgstr "Scala del subsurface scattering"
#: servers/rendering_server.cpp
msgid "Subsurface Scattering Depth Scale"
msgstr "Profondità del subsurface scattering"
#: servers/rendering_server.cpp
msgid "Global Shader Variables"
msgstr "Variabili globali di shader"
#: servers/rendering_server.cpp
msgid "Buffer Size"
msgstr "Dimensione di buffer"
#: servers/rendering_server.cpp
msgid "Probe Capture"
msgstr "Cattura di sonde"
#: servers/rendering_server.cpp
msgid "Update Speed"
msgstr "Velocità di aggiornamento"
#: servers/rendering_server.cpp
msgid "Primitive Meshes"
msgstr "Mesh primitivi"
#: servers/rendering_server.cpp
msgid "Texel Size"
msgstr "Dimensione dei texel"
#: servers/rendering_server.cpp
msgid "Lightmap GI"
msgstr "GI della lightmap"
#: servers/rendering_server.cpp
msgid "Use Bicubic Filter"
msgstr "Usa filtro bicubico"
#: servers/rendering_server.cpp
msgid "Probe Ray Count"
msgstr "Quantità dei raggi di sonde"
#: servers/rendering_server.cpp
msgid "Frames to Converge"
msgstr "Frame per convergere"
#: servers/rendering_server.cpp
msgid "Frames to Update Lights"
msgstr "Frame per aggiornare le luci"
#: servers/rendering_server.cpp
msgid "Volume Size"
msgstr "Dimensione del volume"
#: servers/rendering_server.cpp
msgid "Volume Depth"
msgstr "Profondità del volume"
#: servers/rendering_server.cpp
msgid "Spatial Indexer"
msgstr "indicizzatore di spazio"
#: servers/rendering_server.cpp
msgid "Update Iterations per Frame"
msgstr "Iterazioni di aggiornamento per frame"
#: servers/rendering_server.cpp
#, fuzzy
msgid "Threaded Cull Minimum Instances"
msgstr "Istanze minime di culling nei thread"
#: servers/rendering_server.cpp
msgid "Cluster Builder"
msgstr "Costruttore di cluster"
#: servers/rendering_server.cpp
msgid "Max Clustered Elements"
msgstr "Elementi di cluster massimi"
#: servers/rendering_server.cpp
msgid "OpenGL"
msgstr "OpenGL"
#: servers/rendering_server.cpp
msgid "Max Renderable Elements"
msgstr "Elementi renderizzabili al massimo"
#: servers/rendering_server.cpp
msgid "Max Renderable Lights"
msgstr "Luci renderizzabili al massimo"
#: servers/rendering_server.cpp
msgid "Max Lights per Object"
msgstr "Luci per oggetto al massimo"
#: servers/rendering_server.cpp
msgid "Shaders"
msgstr "Shader"
#: servers/rendering_server.cpp
msgid "Shader Language"
msgstr "Linguaggio di shader"
#: servers/rendering_server.cpp
msgid "Treat Warnings as Errors"
msgstr "Tratta avvisi come errori"
#: servers/xr/xr_body_tracker.cpp servers/xr/xr_hand_tracker.cpp
#: servers/xr/xr_pose.cpp
msgid "Has Tracking Data"
msgstr "Ha dati di tracciamento"
#: servers/xr/xr_body_tracker.cpp
msgid "Body Flags"
msgstr "Flag di corpo"
#: servers/xr/xr_face_tracker.cpp
msgid "Blend Shapes"
msgstr "Forme di fusione"
#: servers/xr/xr_hand_tracker.cpp
msgid "Hand Tracking Source"
msgstr "Sorgente di tracciamento della mano"
#: servers/xr/xr_interface.cpp
msgid "Is Primary"
msgstr "È primario"
#: servers/xr/xr_interface.cpp
msgid "Play Area Mode"
msgstr "Modalità area di gioco"
#: servers/xr/xr_interface.cpp
msgid "AR"
msgstr "AR"
#: servers/xr/xr_interface.cpp
msgid "Is Anchor Detection Enabled"
msgstr "Attiva rilevamento dell'ancora"
#: servers/xr/xr_pose.cpp
msgid "Tracking Confidence"
msgstr "Affidabilità del tracciamento"
#: servers/xr/xr_vrs.cpp
msgid "VRS Min Radius"
msgstr "Raggio minimo di VRS"
#: servers/xr/xr_vrs.cpp
msgid "VRS Strength"
msgstr "Intensità di VRS"
#: servers/xr/xr_vrs.cpp
msgid "VRS Render Region"
msgstr "Regione di rendering VRS"
#: servers/xr_server.cpp
msgid "World Origin"
msgstr "Origine del mondo"
#: servers/xr_server.cpp
msgid "Camera Locked to Origin"
msgstr "Camera bloccata all'origine"
#: servers/xr_server.cpp
msgid "Primary Interface"
msgstr "Interfaccia primaria"