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godot-editor-l10n/properties/id.po

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# Indonesian translation of the Godot Engine properties.
# Copyright (c) 2014-present Godot Engine contributors.
# Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
# This file is distributed under the same license as the Godot source code.
# Abdul Aziz Muslim Alqudsy <abdul.aziz.muslim.alqudsy@gmail.com>, 2016.
# Andevid Dynmyn <doyan4forum@gmail.com>, 2016.
# Andinawan Asa <asaandinawan@gmail.com>, 2016.
# Damar Inderajati <damarind@gmail.com>, 2017.
# Damar S. M <the.last.walla@gmail.com>, 2017.
# Fajar Ru <kzofajar@gmail.com>, 2018.
# Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016.
# Reza Hidayat Bayu Prabowo <rh.bayu.prabowo@gmail.com>, 2018, 2019.
# Romi Kusuma Bakti <romikusumab@gmail.com>, 2017, 2018, 2021.
# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018, 2019, 2020, 2021.
# Tito <ijavadroid@gmail.com>, 2018.
# Tom My <tom.asadinawan@gmail.com>, 2017.
# yursan9 <rizal.sagi@gmail.com>, 2016.
# Evan Hyacinth <muhammad.ivan669@gmail.com>, 2018, 2019.
# Guntur Sarwohadi <gsarwohadi@gmail.com>, 2019.
# Alphin Albukhari <alphinalbukhari5@gmail.com>, 2019.
# I Dewa Agung Adhinata <agungnata2003@gmail.com>, 2019.
# herri siagian <herry.it.2007@gmail.com>, 2019.
# MonsterGila <fikrirazor@outlook.co.id>, 2019, 2020.
# Modeus Darksono <garuga17@gmail.com>, 2019.
# Akhmad Zulfikar <azuldegratz@gmail.com>, 2020.
# Ade Fikri Malihuddin <ade.fm97@gmail.com>, 2020.
# zephyroths <ridho.hikaru@gmail.com>, 2020, 2021, 2022.
# Richard Urban <redasuio1@gmail.com>, 2020.
# yusuf afandi <afandi.yusuf.04@gmail.com>, 2020, 2022.
# Habib Rohman <revolusi147id@gmail.com>, 2020.
# Hanz <hanzhaxors@gmail.com>, 2021.
# Reza Almanda <rezaalmanda27@gmail.com>, 2021, 2022.
# Naufal Adriansyah <naufaladrn90@gmail.com>, 2021.
# undisputedgoose <diablodvorak@gmail.com>, 2021.
# Tsaqib Fadhlurrahman Soka <sokatsaqib@gmail.com>, 2021, 2022.
# Hilman Hazazi <hafizd.muhammad.kren.403@gmail.com>, 2021.
# Brian <brian@brianthe.dev>, 2021.
# Helmi Hibatullah <helmihibatullah393@gmail.com>, 2022.
# ProgrammerIndonesia 44 <elo.jhy@gmail.com>, 2022, 2025.
# Rizky Ramadhan <rizkyterm@gmail.com>, 2022.
# Primananda Kurnia <primakurnia71@gmail.com>, 2022.
# FellowMustard <rachmawanng33@gmail.com>, 2022.
# Muhammad Zainal Abidin <eviepk12@gmail.com>, 2022.
# adfriz <aditiyaafrizal2@gmail.com>, 2023.
# EngageIndo <admin@engageindo.com>, 2023.
# EngageIndo <engageindo@gmail.com>, 2023.
# Septian Kurniawan <septgsk@outlook.com>, 2023.
# Septian Ganendra Savero Kurniawan <septgsk@outlook.com>, 2023.
# GID <ghavind12345@gmail.com>, 2023.
# Luqman Firmansyah <luqm4n.firm4n@gmail.com>, 2023.
# Bayu Satiyo <itsyuukunz@gmail.com>, 2023.
# Avirur Rahman <avirahmandev@gmail.com>, 2023.
# Zubub <ziwaonoob002@gmail.com>, 2024.
# Opsan <ovi.sanjaya11@gmail.com>, 2024.
# Fakhri Roihan <archerlimit1@gmail.com>, 2024.
# Andika Wiratana <andikawiratana@gmail.com>, 2025.
# Fungki <fungki4444@gmail.com>, 2025.
# Muhammad Affan Fahrozi <m.affanfahrozi@protonmail.com>, 2025.
# Dandihk <n00b38d@gmail.com>, 2025.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine properties\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2025-10-26 15:03+0000\n"
"Last-Translator: ProgrammerIndonesia 44 <elo.jhy@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot-properties/id/>\n"
"Language: id\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 5.14.1-dev\n"
#: core/config/project_settings.cpp
#: editor/export/editor_export_platform_apple_embedded.cpp main/main.cpp
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/visionos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Application"
msgstr "Aplikasi"
#: core/config/project_settings.cpp main/main.cpp
msgid "Config"
msgstr "Konfigurasi"
#: core/config/project_settings.cpp core/io/resource.cpp
#: editor/animation/animation_track_editor.cpp
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
#: platform/android/export/export_plugin.cpp scene/2d/physics/area_2d.cpp
#: scene/3d/physics/area_3d.cpp scene/gui/control.cpp scene/main/window.cpp
#: scene/resources/3d/mesh_library.cpp scene/resources/3d/skin.cpp
#: servers/xr/xr_pose.cpp servers/xr/xr_tracker.cpp
msgid "Name"
msgstr "Nama"
#: core/config/project_settings.cpp
msgid "Name Localized"
msgstr "Lokalisasi Nama"
#: core/config/project_settings.cpp platform/windows/export/export_plugin.cpp
#: scene/gui/control.cpp scene/main/node.cpp scene/main/window.cpp
#: scene/resources/visual_shader.cpp servers/xr/xr_tracker.cpp
msgid "Description"
msgstr "Deskripsi"
#: core/config/project_settings.cpp
#: editor/export/editor_export_platform_apple_embedded.cpp
#: platform/android/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Version"
msgstr "Versi"
#: core/config/project_settings.cpp editor/register_editor_types.cpp
#: editor/settings/editor_settings.cpp main/main.cpp
msgid "Run"
msgstr "Menjalankan"
#: core/config/project_settings.cpp
msgid "Main Scene"
msgstr "Scene Utama"
#: core/config/project_settings.cpp
msgid "Disable stdout"
msgstr "Nonaktifkan stdout"
#: core/config/project_settings.cpp
msgid "Disable stderr"
msgstr "Nonaktifkan stderr"
#: core/config/project_settings.cpp
msgid "Print Header"
msgstr "cetak judul"
#: core/config/project_settings.cpp
msgid "Enable Alt Space Menu"
msgstr "izinkan Alt Space Menu"
#: core/config/project_settings.cpp
msgid "Use Hidden Project Data Directory"
msgstr "Gunakan Direktori Data Proyek Tersembunyi"
#: core/config/project_settings.cpp
msgid "Use Custom User Dir"
msgstr "Gunakan Direktori Pengguna Kustom"
#: core/config/project_settings.cpp
msgid "Custom User Dir Name"
msgstr "Nama Dir Pengguna Kustom"
#: core/config/project_settings.cpp
msgid "Project Settings Override"
msgstr "Penggantian Pengaturan Proyek"
#: core/config/project_settings.cpp
#, fuzzy
msgid "Disable Project Settings Override"
msgstr "Penggantian Pengaturan Proyek"
#: core/config/project_settings.cpp
msgid "Main Loop Type"
msgstr "Tipe Perulangan Utama"
#: core/config/project_settings.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr "Terima Otomatis Keluar"
#: core/config/project_settings.cpp scene/main/scene_tree.cpp
msgid "Quit on Go Back"
msgstr "Berhenti di Kembali"
#: core/config/project_settings.cpp editor/settings/editor_settings.cpp
#: scene/gui/control.cpp scene/main/window.cpp
msgid "Accessibility"
msgstr "Aksesibilitas"
#: core/config/project_settings.cpp editor/settings/editor_settings.cpp
msgid "General"
msgstr "Umum"
#: core/config/project_settings.cpp editor/settings/editor_settings.cpp
msgid "Accessibility Support"
msgstr "Dukungan Aksesibilitas"
#: core/config/project_settings.cpp
msgid "Updates per Second"
msgstr "Pembaruan per Detik"
#: core/config/project_settings.cpp main/main.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp
#: scene/resources/particle_process_material.cpp
msgid "Display"
msgstr "Tampilan"
#: core/config/project_settings.cpp main/main.cpp
msgid "Window"
msgstr "Jendela"
#: core/config/project_settings.cpp core/math/a_star_grid_2d.cpp
#: editor/import/3d/resource_importer_scene.cpp
#: editor/import/dynamic_font_import_settings.cpp
#: editor/settings/editor_settings.cpp modules/csg/csg_shape.cpp
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
#: modules/gridmap/grid_map.cpp scene/3d/camera_3d.cpp scene/3d/decal.cpp
#: scene/3d/fog_volume.cpp scene/3d/gpu_particles_collision_3d.cpp
#: scene/3d/light_3d.cpp scene/3d/occluder_instance_3d.cpp
#: scene/3d/reflection_probe.cpp scene/3d/voxel_gi.cpp scene/gui/code_edit.cpp
#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/main/window.cpp scene/resources/2d/rectangle_shape_2d.cpp
#: scene/resources/3d/box_shape_3d.cpp scene/resources/3d/primitive_meshes.cpp
#: scene/resources/external_texture.cpp scene/resources/label_settings.cpp
#: scene/resources/placeholder_textures.cpp scene/resources/style_box_flat.cpp
#: scene/resources/visual_shader.cpp servers/rendering/rendering_server.cpp
msgid "Size"
msgstr "Ukuran"
#: core/config/project_settings.cpp
msgid "Viewport Width"
msgstr "Lebar Viewport"
#: core/config/project_settings.cpp
msgid "Viewport Height"
msgstr "Tinggi viewport"
#: core/config/project_settings.cpp
#: editor/import/3d/resource_importer_scene.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
#: modules/csg/csg_shape.cpp scene/2d/visible_on_screen_notifier_2d.cpp
#: scene/3d/light_3d.cpp scene/3d/lightmap_gi.cpp scene/3d/reflection_probe.cpp
#: scene/3d/visible_on_screen_notifier_3d.cpp scene/3d/visual_instance_3d.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/control.cpp
#: scene/main/node.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/main/window.cpp scene/resources/environment.cpp
#: scene/resources/gradient.cpp scene/resources/material.cpp
#: scene/resources/mesh.cpp scene/resources/particle_process_material.cpp
#: scene/resources/visual_shader.cpp
#: scene/resources/visual_shader_particle_nodes.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#: servers/rendering/rendering_server.cpp
msgid "Mode"
msgstr "Mode"
#: core/config/project_settings.cpp
msgid "Initial Position Type"
msgstr "Jenis Posisi Awal"
#: core/config/project_settings.cpp scene/main/window.cpp
msgid "Initial Position"
msgstr "Posisi Awal"
#: core/config/project_settings.cpp
msgid "Initial Screen"
msgstr "Layar Awal"
#: core/config/project_settings.cpp scene/gui/graph_element.cpp
msgid "Resizable"
msgstr "Dapat diubah ukurannya"
#: core/config/project_settings.cpp scene/main/window.cpp
msgid "Borderless"
msgstr "Tanpa batas"
#: core/config/project_settings.cpp scene/main/window.cpp
msgid "Always on Top"
msgstr "Selalu di Atas"
#: core/config/project_settings.cpp scene/3d/sprite_3d.cpp
#: scene/main/window.cpp
msgid "Transparent"
msgstr "Transparan"
#: core/config/project_settings.cpp scene/main/window.cpp
msgid "Extend to Title"
msgstr "Perluas ke Judul"
#: core/config/project_settings.cpp
msgid "No Focus"
msgstr "Tidak Fokus"
#: core/config/project_settings.cpp scene/main/window.cpp
msgid "Sharp Corners"
msgstr "Sudut Tajam"
#: core/config/project_settings.cpp scene/main/window.cpp
msgid "Minimize Disabled"
msgstr "Minimalkan Dinonaktifkan"
#: core/config/project_settings.cpp scene/main/window.cpp
msgid "Maximize Disabled"
msgstr "Maksimalkan Dinonaktifkan"
#: core/config/project_settings.cpp
msgid "Window Width Override"
msgstr "Penimpaan Lebar Jendela"
#: core/config/project_settings.cpp
msgid "Window Height Override"
msgstr "Penimpaan Tinngi Jendela"
#: core/config/project_settings.cpp
msgid "Energy Saving"
msgstr "Hemat Daya"
#: core/config/project_settings.cpp editor/settings/editor_settings.cpp
msgid "Keep Screen On"
msgstr "Biarkan Layar Menyala"
#: core/config/project_settings.cpp editor/animation/animation_track_editor.cpp
#: editor/import/3d/resource_importer_scene.cpp
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
#: editor/settings/editor_settings.cpp scene/2d/animated_sprite_2d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/sprite_3d.cpp
#: scene/animation/animation_blend_tree.cpp
#: scene/resources/particle_process_material.cpp
msgid "Animation"
msgstr "Animasi"
#: core/config/project_settings.cpp modules/gdscript/gdscript.cpp
#: servers/rendering/rendering_server.cpp
msgid "Warnings"
msgstr "Peringatan"
#: core/config/project_settings.cpp
msgid "Check Invalid Track Paths"
msgstr "Periksa Jalur Trek Tidak Valid"
#: core/config/project_settings.cpp
msgid "Check Angle Interpolation Type Conflicting"
msgstr "Periksa Jenis Interpolasi Sudut yang Bertentangan"
#: core/config/project_settings.cpp core/input/input.cpp
msgid "Compatibility"
msgstr "Kecocokan"
#: core/config/project_settings.cpp
msgid "Default Parent Skeleton in Mesh Instance 3D"
msgstr ""
#: core/config/project_settings.cpp main/main.cpp main/performance.cpp
#: scene/animation/animation_mixer.cpp servers/audio/audio_server.cpp
msgid "Audio"
msgstr "Suara"
#: core/config/project_settings.cpp servers/audio/audio_server.cpp
msgid "Buses"
msgstr "Bus"
#: core/config/project_settings.cpp
msgid "Default Bus Layout"
msgstr "Tata Letak Bus Default"
#: core/config/project_settings.cpp
msgid "Default Playback Type"
msgstr "Jenis Pemutaran Bawaan"
#: core/config/project_settings.cpp
msgid "Text to Speech"
msgstr "Teks to Speech"
#: core/config/project_settings.cpp
msgid "2D Panning Strength"
msgstr "Kekuatan Panning 2D"
#: core/config/project_settings.cpp
msgid "3D Panning Strength"
msgstr "Kekuatan Panning 3D"
#: core/config/project_settings.cpp main/main.cpp
#: platform/ios/export/export.cpp
msgid "iOS"
msgstr "iOS"
#: core/config/project_settings.cpp
msgid "Session Category"
msgstr "Kategori Sesi"
#: core/config/project_settings.cpp
#, fuzzy
msgid "Mix with Others"
msgstr "Campur Dengan Lainya"
#: core/config/project_settings.cpp
msgid "Subwindows"
msgstr "Subjendela"
#: core/config/project_settings.cpp scene/main/viewport.cpp
msgid "Embed Subwindows"
msgstr "Menyematkan Subjendela"
#: core/config/project_settings.cpp
msgid "Frame Pacing"
msgstr "Konsistensi kecepatan bingkai"
#: core/config/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
msgstr "Android"
#: core/config/project_settings.cpp
msgid "Enable Frame Pacing"
msgstr "Aktifkan Konsistensi kecepatan bingkai"
#: core/config/project_settings.cpp
msgid "Swappy Mode"
msgstr "Mode Swappy"
#: core/config/project_settings.cpp
#: editor/import/3d/resource_importer_scene.cpp main/main.cpp
#: modules/jolt_physics/jolt_project_settings.cpp scene/2d/tile_map_layer.cpp
#: scene/main/scene_tree.cpp scene/main/scene_tree_fti.cpp
#: scene/main/viewport.cpp scene/resources/2d/tile_set.cpp
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Physics"
msgstr "Fisika"
#: core/config/project_settings.cpp editor/settings/editor_settings.cpp
#: scene/main/scene_tree.cpp servers/navigation_2d/navigation_server_2d.cpp
#: servers/physics_2d/physics_server_2d.cpp
#: servers/rendering/rendering_server.cpp
msgid "2D"
msgstr "2D"
#: core/config/project_settings.cpp
msgid "Run on Separate Thread"
msgstr "Jalankan di Utas Terpisah"
#: core/config/project_settings.cpp editor/settings/editor_settings.cpp
#: scene/main/scene_tree_fti.cpp servers/navigation_3d/navigation_server_3d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "3D"
msgstr "3D"
#: core/config/project_settings.cpp scene/gui/subviewport_container.cpp
#: scene/main/window.cpp
msgid "Stretch"
msgstr "Memuai"
#: core/config/project_settings.cpp scene/main/window.cpp
msgid "Aspect"
msgstr "Aspek"
#: core/config/project_settings.cpp editor/animation/animation_track_editor.cpp
#: editor/import/3d/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: modules/gltf/structures/gltf_node.cpp modules/gridmap/grid_map.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/node_2d.cpp
#: scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/3d/node_3d.cpp scene/3d/remote_transform_3d.cpp
#: scene/animation/animation_blend_tree.h scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp scene/resources/camera_attributes.cpp
#: scene/resources/material.cpp scene/resources/particle_process_material.cpp
#: servers/rendering/rendering_server.cpp
msgid "Scale"
msgstr "Skala"
#: core/config/project_settings.cpp
#, fuzzy
msgid "Scale Mode"
msgstr "Mode Skala"
#: core/config/project_settings.cpp
#: editor/export/editor_export_platform_apple_embedded.cpp
#: editor/export/editor_export_platform_pc.cpp
#: editor/settings/editor_settings.cpp main/main.cpp
#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp scene/main/scene_tree.cpp
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
#: servers/rendering/renderer_canvas_cull.cpp
#: servers/rendering/rendering_server.cpp
msgid "Debug"
msgstr "Debug"
#: core/config/project_settings.cpp
#: editor/import/3d/resource_importer_scene.cpp main/main.cpp
#: modules/gdscript/gdscript.cpp scene/3d/aim_modifier_3d.cpp
#: scene/3d/bone_twist_disperser_3d.cpp
#: scene/3d/convert_transform_modifier_3d.cpp
#: scene/3d/copy_transform_modifier_3d.cpp scene/3d/iterate_ik_3d.cpp
#: scene/3d/spline_ik_3d.cpp scene/3d/spring_bone_simulator_3d.cpp
#: scene/3d/two_bone_ik_3d.cpp
msgid "Settings"
msgstr "Pengaturan"
#: core/config/project_settings.cpp
msgid "Profiler"
msgstr "Profiler"
#: core/config/project_settings.cpp
msgid "Max Functions"
msgstr "Fungsi Maksimum"
#: core/config/project_settings.cpp
#, fuzzy
msgid "Max Timestamp Query Elements"
msgstr "Elemen Terkelompok Maksimal"
#: core/config/project_settings.cpp
#: editor/import/3d/resource_importer_scene.cpp
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Compression"
msgstr "Kompresi"
#: core/config/project_settings.cpp servers/camera/camera_feed.cpp
msgid "Formats"
msgstr "Format"
#: core/config/project_settings.cpp
msgid "Zstd"
msgstr "Zstd"
#: core/config/project_settings.cpp
msgid "Long Distance Matching"
msgstr "Pencocokan Jarak Jauh"
#: core/config/project_settings.cpp modules/zip/zip_packer.cpp
msgid "Compression Level"
msgstr "Level Kompresi"
#: core/config/project_settings.cpp
msgid "Window Log Size"
msgstr "Ukuran Jendela Log"
#: core/config/project_settings.cpp
msgid "Zlib"
msgstr "Software Zlib"
#: core/config/project_settings.cpp
msgid "Gzip"
msgstr "Gzip"
#: core/config/project_settings.cpp
msgid "Crash Handler"
msgstr "Penangan Kecelakaan"
#: core/config/project_settings.cpp core/input/input_event.cpp
msgid "Message"
msgstr "Pesan"
#: core/config/project_settings.cpp
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp main/main.cpp
#: modules/basis_universal/register_types.cpp
#: modules/lightmapper_rd/register_types.cpp scene/2d/tile_map_layer.cpp
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/resources/2d/tile_set.cpp servers/rendering/renderer_scene_cull.cpp
#: servers/rendering/rendering_server.cpp
msgid "Rendering"
msgstr "Proses membuat gambar"
#: core/config/project_settings.cpp scene/main/scene_tree.cpp
#: servers/rendering/rendering_server.cpp
msgid "Occlusion Culling"
msgstr "Pemusnahan Oklusi"
#: core/config/project_settings.cpp
msgid "BVH Build Quality"
msgstr "Kualitas Build BVH"
#: core/config/project_settings.cpp
msgid "Jitter Projection"
msgstr "Proyeksi Jitter"
#: core/config/project_settings.cpp core/string/translation_server.cpp
#: main/main.cpp servers/text/text_server.cpp
msgid "Internationalization"
msgstr "Internasionalisasi"
#: core/config/project_settings.cpp
msgid "Force Right to Left Layout Direction"
msgstr "Paksa Arah Tata Letak Kanan ke Kiri"
#: core/config/project_settings.cpp
msgid "Root Node Layout Direction"
msgstr "Arah Tata Letak Node Root"
#: core/config/project_settings.cpp
#, fuzzy
msgid "Root Node Auto Translate"
msgstr "Terjemahan Otomatis Root node"
#: core/config/project_settings.cpp scene/gui/base_button.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
#: scene/theme/theme_db.cpp servers/text/text_server.cpp
msgid "GUI"
msgstr "GUI"
#: core/config/project_settings.cpp scene/gui/base_button.cpp
#: scene/gui/text_edit.cpp
msgid "Timers"
msgstr "Timer"
#: core/config/project_settings.cpp
msgid "Incremental Search Max Interval Msec"
msgstr "Interval Maksimal Pencarian Tambahan Msec"
#: core/config/project_settings.cpp
msgid "Tooltip Delay (sec)"
msgstr "Penundaan Tooltip (dtk)"
#: core/config/project_settings.cpp main/main.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
msgid "Common"
msgstr "Umum"
#: core/config/project_settings.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Drag Threshold"
msgstr "Ambang Dinamik Tinggi"
#: core/config/project_settings.cpp scene/main/viewport.cpp
msgid "Snap Controls to Pixels"
msgstr "Kontrol Snap ke Piksel"
#: core/config/project_settings.cpp
msgid "Show Focus State on Pointer Event"
msgstr ""
#: core/config/project_settings.cpp scene/gui/control.cpp scene/main/window.cpp
msgid "Fonts"
msgstr "Font"
#: core/config/project_settings.cpp
msgid "Dynamic Fonts"
msgstr "Fonta Dinamis"
#: core/config/project_settings.cpp
msgid "Use Oversampling"
msgstr "Gunakan Oversampling"
#: core/config/project_settings.cpp main/main.cpp
msgid "Rendering Device"
msgstr "Perangkat Rendering"
#: core/config/project_settings.cpp main/main.cpp
msgid "V-Sync"
msgstr "Sinkronisasi Vertikal"
#: core/config/project_settings.cpp
#, fuzzy
msgid "Frame Queue Size"
msgstr "Ukuran antrian frame"
#: core/config/project_settings.cpp
msgid "Swapchain Image Count"
msgstr "Jumlah Gambar Swapchain"
#: core/config/project_settings.cpp
msgid "Staging Buffer"
msgstr "Staging Buffer"
#: core/config/project_settings.cpp
msgid "Block Size (KB)"
msgstr "Ukuran Blok (KB)"
#: core/config/project_settings.cpp core/object/message_queue.cpp
msgid "Max Size (MB)"
msgstr "Ukuran Maksimum (MB)"
#: core/config/project_settings.cpp
msgid "Texture Upload Region Size Px"
msgstr "Ukuran Wilayah Unggah Tekstur Ukuran Px"
#: core/config/project_settings.cpp
#, fuzzy
msgid "Texture Download Region Size Px"
msgstr "Ukuran Wilayah Unggah Tekstur Ukuran Px"
#: core/config/project_settings.cpp
msgid "Pipeline Cache"
msgstr "Cache Alur"
#: core/config/project_settings.cpp
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
#: editor/settings/editor_settings.cpp modules/gdscript/gdscript.cpp
#: platform/android/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
#: scene/3d/physics/joints/hinge_joint_3d.cpp scene/3d/retarget_modifier_3d.cpp
#: servers/rendering/rendering_server.cpp
msgid "Enable"
msgstr "Aktifkan"
#: core/config/project_settings.cpp
msgid "Save Chunk Size (MB)"
msgstr "Simpan Ukuran Potongan"
#: core/config/project_settings.cpp
msgid "Vulkan"
msgstr "Vulkan"
#: core/config/project_settings.cpp
msgid "Max Descriptors per Pool"
msgstr "Deskriptor Maksimum per Pool"
#: core/config/project_settings.cpp
msgid "D3D12"
msgstr "D3D12"
#: core/config/project_settings.cpp
#, fuzzy
msgid "Max Resource Descriptors"
msgstr "Deskriptor Maksimum per Bingkai"
#: core/config/project_settings.cpp
#, fuzzy
msgid "Max Sampler Descriptors"
msgstr "Deskriptor Sampler Maks perframe"
#: core/config/project_settings.cpp
#, fuzzy
msgid "Agility SDK Version"
msgstr "Versi Kit Pengembangan Perangkat Lunak"
#: core/config/project_settings.cpp modules/basis_universal/register_types.cpp
#: modules/gltf/gltf_state.cpp scene/3d/decal.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_progress_bar.cpp servers/rendering/rendering_server.cpp
msgid "Textures"
msgstr "Tekstur²"
#: core/config/project_settings.cpp
msgid "Canvas Textures"
msgstr "Tekstur Kanvas"
#: core/config/project_settings.cpp scene/main/viewport.cpp
msgid "Default Texture Filter"
msgstr "Filter Tekstur Default"
#: core/config/project_settings.cpp scene/main/viewport.cpp
msgid "Default Texture Repeat"
msgstr "Pengulangan Tekstur Default"
#: core/config/project_settings.cpp
msgid "Collada"
msgstr "Collada"
#: core/config/project_settings.cpp
msgid "Use Ambient"
msgstr "Gunakan Ambient"
#: core/config/project_settings.cpp core/input/input.cpp main/main.cpp
msgid "Input Devices"
msgstr "Perangkat Masukan"
#: core/config/project_settings.cpp main/main.cpp
msgid "Pointing"
msgstr "Menunjuk"
#: core/config/project_settings.cpp editor/settings/editor_settings.cpp
msgid "Enable Long Press as Right Click"
msgstr "Aktifkan Tekan Lama sebagai Klik Kanan"
#: core/config/project_settings.cpp editor/settings/editor_settings.cpp
msgid "Enable Pan and Scale Gestures"
msgstr "Aktifkan Gerakan Pan dan Scale"
#: core/config/project_settings.cpp
msgid "Rotary Input Scroll Axis"
msgstr ""
#: core/config/project_settings.cpp
#, fuzzy
msgid "Override Volume Buttons"
msgstr "Tampilkan Tombol Tutup"
#: core/config/project_settings.cpp
#, fuzzy
msgid "Disable Scroll Deadzone"
msgstr "Gulir Default Deadzone"
#: core/config/project_settings.cpp editor/settings/editor_settings.cpp
#: main/performance.cpp modules/gridmap/grid_map.cpp
#: scene/2d/tile_map_layer.cpp scene/resources/2d/tile_set.cpp
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Navigation"
msgstr "Navigasi"
#: core/config/project_settings.cpp
#, fuzzy
msgid "World"
msgstr "Dunia 3D"
#: core/config/project_settings.cpp
#, fuzzy
msgid "Map Use Async Iterations"
msgstr "Iterasi Maks"
#: core/config/project_settings.cpp
#, fuzzy
msgid "Region Use Async Iterations"
msgstr "Iterasi Maks"
#: core/config/project_settings.cpp scene/2d/navigation/navigation_agent_2d.cpp
#: scene/2d/navigation/navigation_obstacle_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
#: scene/3d/navigation/navigation_obstacle_3d.cpp
#: scene/register_scene_types.cpp
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Avoidance"
msgstr "Penghindaran"
#: core/config/project_settings.cpp main/main.cpp
msgid "Thread Model"
msgstr "Model Thread"
#: core/config/project_settings.cpp
msgid "Avoidance Use Multiple Threads"
msgstr "Cegah Gunakan Banyak Thread"
#: core/config/project_settings.cpp
msgid "Avoidance Use High Priority Threads"
msgstr "Menghindari Penggunaan Utas Prioritas Tinggi"
#: core/config/project_settings.cpp scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
msgid "Pathfinding"
msgstr "Menemukan Jalur"
#: core/config/project_settings.cpp core/register_core_types.cpp
msgid "Max Threads"
msgstr "Thread Maks"
#: core/config/project_settings.cpp
#, fuzzy
msgid "Baking"
msgstr "Pelacakan"
#: core/config/project_settings.cpp
msgid "Use Crash Prevention Checks"
msgstr ""
#: core/config/project_settings.cpp
#, fuzzy
msgid "Baking Use Multiple Threads"
msgstr "Menggunakan Beberapa Thread"
#: core/config/project_settings.cpp
#, fuzzy
msgid "Baking Use High Priority Threads"
msgstr "Menghindari Penggunaan Utas Prioritas Tinggi"
#: core/config/project_settings.cpp
msgid "NavMesh Edge Merge Errors"
msgstr ""
#: core/config/project_settings.cpp
msgid "NavMesh Cell Size Mismatch"
msgstr ""
#: core/config/project_settings.h
#, fuzzy
msgid "Editor Overrides"
msgstr "Menimpa"
#: core/core_bind.cpp
msgid "Low Processor Usage Mode"
msgstr "Mode Penggunaan Processor Rendah"
#: core/core_bind.cpp
#, fuzzy
msgid "Low Processor Usage Mode Sleep (µsec)"
msgstr "Mode Penggunaan Prosesor Rendah Tidur (μsec)"
#: core/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
msgstr "Penyempurnaan Perubahan"
#: core/core_bind.cpp
msgid "Print Error Messages"
msgstr "Cetak Pesan Kesalahan"
#: core/core_bind.cpp
#, fuzzy
msgid "Print to stdout"
msgstr "Stdout verbose"
#: core/core_bind.cpp main/main.cpp
msgid "Physics Ticks per Second"
msgstr "Centang Fisik per Detik"
#: core/core_bind.cpp main/main.cpp
msgid "Max Physics Steps per Frame"
msgstr "Maksimal Pesan Per Frame"
#: core/core_bind.cpp main/main.cpp
msgid "Max FPS"
msgstr "FPS Maks"
#: core/core_bind.cpp
msgid "Time Scale"
msgstr "Skala Waktu"
#: core/core_bind.cpp main/main.cpp
msgid "Physics Jitter Fix"
msgstr "Perbaikan Fisika Jitter"
#: core/input/input.cpp
msgid "Mouse Mode"
msgstr "Mode Mouse"
#: core/input/input.cpp editor/settings/editor_settings.cpp
msgid "Use Accumulated Input"
msgstr "Gunakan Akumulasi Masukan"
#: core/input/input.cpp main/main.cpp
msgid "Emulate Mouse From Touch"
msgstr "Emulasi Mouse Dari Sentuhan"
#: core/input/input.cpp main/main.cpp
msgid "Emulate Touch From Mouse"
msgstr "Emulasi Sentuhan Dari Mouse"
#: core/input/input.cpp
msgid "Legacy Just Pressed Behavior"
msgstr "Tekan Tombol hanya Sekali"
#: core/input/input.cpp
#, fuzzy
msgid "Sensors"
msgstr "Pengakses"
#: core/input/input.cpp
msgid "Enable Accelerometer"
msgstr ""
#: core/input/input.cpp
#, fuzzy
msgid "Enable Gravity"
msgstr "Gravitasi Total"
#: core/input/input.cpp
#, fuzzy
msgid "Enable Gyroscope"
msgstr "Mengaktifkan Smart Resolve"
#: core/input/input.cpp
msgid "Enable Magnetometer"
msgstr ""
#: core/input/input_event.cpp
msgid "Device"
msgstr "Perangkat"
#: core/input/input_event.cpp
msgid "Window ID"
msgstr "ID Jendela"
#: core/input/input_event.cpp
msgid "Command or Control Autoremap"
msgstr "Command atau Control Autoremap"
#: core/input/input_event.cpp
msgid "Alt Pressed"
msgstr "Alt Ditekan"
#: core/input/input_event.cpp
msgid "Shift Pressed"
msgstr "Shift Ditekan"
#: core/input/input_event.cpp
msgid "Ctrl Pressed"
msgstr "Ctrl Ditekan"
#: core/input/input_event.cpp
msgid "Meta Pressed"
msgstr "Meta Ditekan"
#: core/input/input_event.cpp scene/gui/texture_button.cpp
msgid "Pressed"
msgstr "Ditekan"
#: core/input/input_event.cpp
msgid "Keycode"
msgstr "Kata kunci"
#: core/input/input_event.cpp
msgid "Physical Keycode"
msgstr "Kode Kunci Fisik"
#: core/input/input_event.cpp
msgid "Key Label"
msgstr "Label Kunci"
#: core/input/input_event.cpp
msgid "Unicode"
msgstr "Unicode"
#: core/input/input_event.cpp platform/macos/export/export_plugin.cpp
msgid "Location"
msgstr "Lokalisasi"
#: core/input/input_event.cpp
msgid "Echo"
msgstr "Gema"
#: core/input/input_event.cpp scene/gui/base_button.cpp
msgid "Button Mask"
msgstr "Mask Tombol"
#: core/input/input_event.cpp editor/animation/animation_track_editor.cpp
#: editor/import/3d/resource_importer_scene.cpp
#: modules/gltf/structures/gltf_node.cpp scene/2d/node_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/node_3d.cpp
#: scene/3d/remote_transform_3d.cpp scene/gui/control.cpp scene/main/window.cpp
#: scene/resources/particle_process_material.cpp
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Position"
msgstr "Posisi"
#: core/input/input_event.cpp
msgid "Global Position"
msgstr "Posisi Global"
#: core/input/input_event.cpp scene/main/window.cpp
msgid "Factor"
msgstr "Faktor"
#: core/input/input_event.cpp
msgid "Button Index"
msgstr "Tombol Indeks"
#: core/input/input_event.cpp
msgid "Canceled"
msgstr "Dibatalkan"
#: core/input/input_event.cpp
msgid "Double Click"
msgstr "Klik ganda"
#: core/input/input_event.cpp
msgid "Tilt"
msgstr "Miring"
#: core/input/input_event.cpp
msgid "Pressure"
msgstr "Tekanan"
#: core/input/input_event.cpp
msgid "Pen Inverted"
msgstr "Pena Terbalik"
#: core/input/input_event.cpp scene/3d/look_at_modifier_3d.cpp
msgid "Relative"
msgstr "Relatif"
#: core/input/input_event.cpp
msgid "Screen Relative"
msgstr "Layar Relatif"
#: core/input/input_event.cpp scene/2d/physics/rigid_body_2d.cpp
#: scene/3d/physics/rigid_body_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Velocity"
msgstr "Kecepatan"
#: core/input/input_event.cpp
msgid "Screen Velocity"
msgstr "Kecepatan Layar"
#: core/input/input_event.cpp scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr "Sumbu"
#: core/input/input_event.cpp
msgid "Axis Value"
msgstr "Nilai Sumbu"
#: core/input/input_event.cpp
msgid "Index"
msgstr "Indeks"
#: core/input/input_event.cpp
msgid "Double Tap"
msgstr "Ketuk Dua Kali"
#: core/input/input_event.cpp
#: modules/openxr/action_map/openxr_interaction_profile.cpp
#: scene/2d/physics/touch_screen_button.cpp
msgid "Action"
msgstr "Aksi"
#: core/input/input_event.cpp modules/mobile_vr/mobile_vr_interface.cpp
#: modules/openxr/openxr_interface.cpp scene/3d/gpu_particles_collision_3d.cpp
#: scene/resources/2d/skeleton/skeleton_modification_stack_2d.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Strength"
msgstr "Kekuatan"
#: core/input/input_event.cpp
#, fuzzy
msgid "Event Index"
msgstr "Indeks Saat Ini"
#: core/input/input_event.cpp
msgid "Delta"
msgstr "Delta"
#: core/input/input_event.cpp
msgid "Channel"
msgstr "Channel"
#: core/input/input_event.cpp
msgid "Pitch"
msgstr "Tingkat Nada"
#: core/input/input_event.cpp
msgid "Instrument"
msgstr "Instrumen"
#: core/input/input_event.cpp
msgid "Controller Number"
msgstr "Nomor Pengontrol"
#: core/input/input_event.cpp
msgid "Controller Value"
msgstr "Nilai Pengontrol"
#: core/input/input_event.cpp scene/gui/base_button.cpp
msgid "Shortcut"
msgstr "Pintasan"
#: core/input/shortcut.cpp
msgid "Events"
msgstr "Event"
#: core/io/dir_access.cpp
msgid "Include Navigational"
msgstr "Sertakan Navigasi"
#: core/io/dir_access.cpp
msgid "Include Hidden"
msgstr "Sertakan Tersembunyi"
#: core/io/file_access.cpp core/io/stream_peer.cpp
msgid "Big Endian"
msgstr "Endian Besar"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
msgstr "Mode Pemblokiran Diaktifkan"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
msgstr "Baca Ukuran Potongan"
#: core/io/json.cpp scene/2d/polygon_2d.cpp scene/3d/lightmap_gi.cpp
#: scene/3d/voxel_gi.cpp
msgid "Data"
msgstr "Data"
#: core/io/marshalls.cpp
msgid "Object ID"
msgstr "ID Objek"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
msgstr "Ukuran Maks Encode Buffer"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
msgstr "Ukuran Maks Buffer Input"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
msgstr "Ukuran Maks Buffer Keluaran"
#: core/io/resource.cpp
msgid "Resource"
msgstr "Resource"
#: core/io/resource.cpp
msgid "Local to Scene"
msgstr "Lokal ke Adegan"
#: core/io/resource.cpp editor/import/3d/resource_importer_scene.cpp
#: platform/android/export/export.cpp
#: servers/navigation_2d/navigation_path_query_result_2d.cpp
#: servers/navigation_3d/navigation_path_query_result_3d.cpp
msgid "Path"
msgstr "Jalur"
#: core/io/stream_peer.cpp
msgid "Data Array"
msgstr "Data Array"
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr "Koneksi Tertunda Maks"
#: core/math/a_star.cpp
#, fuzzy
msgid "Neighbor Filter Enabled"
msgstr "Klip Filter Diaktifkan"
#: core/math/a_star_grid_2d.cpp scene/2d/sprite_2d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/atlas_texture.cpp
msgid "Region"
msgstr "Wilayah"
#: core/math/a_star_grid_2d.cpp modules/noise/fastnoise_lite.cpp
#: scene/2d/animated_sprite_2d.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
#: scene/2d/polygon_2d.cpp scene/2d/sprite_2d.cpp scene/3d/label_3d.cpp
#: scene/3d/look_at_modifier_3d.cpp scene/3d/physics/physical_bone_3d.cpp
#: scene/3d/physics/soft_body_3d.cpp scene/3d/spring_bone_collision_3d.cpp
#: scene/3d/sprite_3d.cpp scene/gui/rich_text_effect.cpp
#: scene/gui/split_container.cpp scene/main/canvas_layer.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/resources/font.cpp
#: scene/resources/label_settings.cpp scene/resources/material.cpp
#: scene/resources/style_box_flat.cpp
msgid "Offset"
msgstr "Pengimbangan"
#: core/math/a_star_grid_2d.cpp scene/animation/root_motion_view.cpp
#: scene/resources/2d/navigation_polygon.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell Size"
msgstr "Ukuran Sel"
#: core/math/a_star_grid_2d.cpp
#, fuzzy
msgid "Cell Shape"
msgstr "Ukuran Sel"
#: core/math/a_star_grid_2d.cpp
msgid "Jumping Enabled"
msgstr "Melompat Diaktifkan"
#: core/math/a_star_grid_2d.cpp
msgid "Default Compute Heuristic"
msgstr "Heuristik Komputasi Default"
#: core/math/a_star_grid_2d.cpp
msgid "Default Estimate Heuristic"
msgstr "Heuristik Estimasi Default"
#: core/math/a_star_grid_2d.cpp
msgid "Diagonal Mode"
msgstr "Mode Diagonal"
#: core/math/random_number_generator.cpp modules/noise/fastnoise_lite.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Seed"
msgstr "Benih"
#: core/math/random_number_generator.cpp
msgid "State"
msgstr "Keadaan"
#: core/object/message_queue.cpp main/performance.cpp
msgid "Memory"
msgstr "Memori"
#: core/object/message_queue.cpp core/register_core_types.cpp main/main.cpp
#: modules/jolt_physics/jolt_project_settings.cpp
#: modules/webrtc/register_types.cpp scene/main/window.cpp
#: servers/rendering/rendering_server.cpp
msgid "Limits"
msgstr "Batasan"
#: core/object/message_queue.cpp
msgid "Message Queue"
msgstr "Antrean Pesan"
#: core/object/undo_redo.cpp scene/resources/environment.cpp
msgid "Max Steps"
msgstr "Langkah Maksimum"
#: core/register_core_types.cpp
#: editor/debugger/debug_adapter/debug_adapter_server.cpp
#: editor/settings/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#: modules/mbedtls/register_types.cpp modules/webrtc/register_types.cpp
msgid "Network"
msgstr "Jaringan"
#: core/register_core_types.cpp
msgid "TCP"
msgstr "TCP"
#: core/register_core_types.cpp
msgid "Connect Timeout Seconds"
msgstr "Menghubungkan Detik Batas Waktu"
#: core/register_core_types.cpp
msgid "Unix"
msgstr ""
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
msgstr "Aliran Paket Peer"
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
msgstr "Penyangga Maks (Kekuatan 2)"
#: core/register_core_types.cpp editor/settings/editor_settings.cpp
#: modules/mbedtls/register_types.cpp
msgid "TLS"
msgstr "TLS"
#: core/register_core_types.cpp
msgid "Certificate Bundle Override"
msgstr "Penggantian Bundel Sertifikat"
#: core/register_core_types.cpp scene/gui/rich_text_label.cpp
msgid "Threading"
msgstr "Mengulir"
#: core/register_core_types.cpp
msgid "Worker Pool"
msgstr "Kumpulan Pekerja"
#: core/register_core_types.cpp
msgid "Low Priority Thread Ratio"
msgstr "Rasio Thread Prioritas Rendah"
#: core/string/translation.cpp core/string/translation_server.cpp
#: servers/text/text_server.cpp
msgid "Locale"
msgstr "Lokal"
#: core/string/translation.cpp
#, fuzzy
msgid "Plural Rules Override"
msgstr "Penimpaan Material"
#: core/string/translation_server.cpp
msgid "Test"
msgstr "Tes"
#: core/string/translation_server.cpp
msgid "Fallback"
msgstr "Mundur"
#: core/string/translation_server.cpp
msgid "Pseudolocalization"
msgstr "Pseudolokalisasi"
#: core/string/translation_server.cpp
msgid "Use Pseudolocalization"
msgstr "Gunakan Pseudolokalisasi"
#: core/string/translation_server.cpp
#, fuzzy
msgid "Replace with Accents"
msgstr "Ganti Dengan Aksen"
#: core/string/translation_server.cpp
msgid "Double Vowels"
msgstr "Vokal Ganda"
#: core/string/translation_server.cpp
msgid "Fake BiDi"
msgstr "BiDi Palsu"
#: core/string/translation_server.cpp scene/2d/parallax_2d.cpp
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
msgid "Override"
msgstr "Menimpa"
#: core/string/translation_server.cpp
msgid "Expansion Ratio"
msgstr "Rasio Ekspansi"
#: core/string/translation_server.cpp scene/gui/spin_box.cpp
msgid "Prefix"
msgstr "Awalan"
#: core/string/translation_server.cpp editor/gui/editor_spin_slider.cpp
#: scene/gui/spin_box.cpp
msgid "Suffix"
msgstr "Akhiran"
#: core/string/translation_server.cpp
msgid "Skip Placeholders"
msgstr "Lewati Placeholder"
#: editor/animation/animation_track_editor.cpp
#: editor/import/3d/resource_importer_scene.cpp
#: modules/gltf/structures/gltf_node.cpp scene/2d/node_2d.cpp
#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/node_3d.cpp scene/3d/physics/physical_bone_3d.cpp
#: scene/3d/remote_transform_3d.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
msgid "Rotation"
msgstr "Rotasi"
#: editor/animation/animation_track_editor.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Nilai"
#: editor/animation/animation_track_editor.cpp
msgid "Arg Count"
msgstr "Hitungan Arg"
#: editor/animation/animation_track_editor.cpp
msgid "Args"
msgstr ""
#: editor/animation/animation_track_editor.cpp
#: editor/settings/editor_settings.cpp modules/noise/fastnoise_lite.cpp
#: scene/3d/physics/physical_bone_3d.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp scene/resources/visual_shader_nodes.cpp
#: servers/xr/xr_tracker.cpp
msgid "Type"
msgstr "Tipe"
#: editor/animation/animation_track_editor.cpp
msgid "In Handle"
msgstr "Dalam Genggaman"
#: editor/animation/animation_track_editor.cpp
msgid "Out Handle"
msgstr "Diluar Genggaman"
#: editor/animation/animation_track_editor.cpp
msgid "Handle Mode"
msgstr "Mode Pegangan"
#: editor/animation/animation_track_editor.cpp
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_stream_player.cpp
msgid "Stream"
msgstr "Arus"
#: editor/animation/animation_track_editor.cpp
#: scene/animation/animation_blend_tree.cpp
msgid "Start Offset"
msgstr "Mulai Offset"
#: editor/animation/animation_track_editor.cpp
msgid "End Offset"
msgstr "Offset Akhir"
#: editor/animation/animation_track_editor.cpp
msgid "Easing"
msgstr "Mengurangi"
#: editor/asset_library/asset_library_editor_plugin.cpp
#: editor/settings/editor_settings.cpp
msgid "Asset Library"
msgstr "Pustaka Aset"
#: editor/asset_library/asset_library_editor_plugin.cpp
msgid "Available URLs"
msgstr "URL yang tersedia"
#: editor/debugger/debug_adapter/debug_adapter_server.cpp
msgid "Debug Adapter"
msgstr "Adaptor Debug"
#: editor/debugger/debug_adapter/debug_adapter_server.cpp
#: editor/settings/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Remote Port"
msgstr "Port Remot"
#: editor/debugger/debug_adapter/debug_adapter_server.cpp
msgid "Request Timeout"
msgstr "Permintaan diluar Batas Waktu"
#: editor/debugger/debug_adapter/debug_adapter_server.cpp
msgid "Sync Breakpoints"
msgstr "Sinkronisasi Breakpoint"
#: editor/docks/editor_dock.cpp scene/gui/foldable_container.cpp
#: scene/gui/graph_frame.cpp scene/gui/graph_node.cpp scene/main/window.cpp
#: scene/resources/visual_shader.cpp
msgid "Title"
msgstr "Judul"
#: editor/docks/editor_dock.cpp
#, fuzzy
msgid "Layout Key"
msgstr "Mode Tata Letak"
#: editor/docks/editor_dock.cpp
msgid "Global"
msgstr ""
#: editor/docks/editor_dock.cpp scene/main/window.cpp
msgid "Transient"
msgstr "Sementara"
#: editor/docks/editor_dock.cpp
#, fuzzy
msgid "Closable"
msgstr "Tutup"
#: editor/docks/editor_dock.cpp
#, fuzzy
msgid "Icon Name"
msgstr "Nama Tulang"
#: editor/docks/editor_dock.cpp
#, fuzzy
msgid "Dock Icon"
msgstr "Ikon"
#: editor/docks/editor_dock.cpp
#, fuzzy
msgid "Force Show Icon"
msgstr "Ikon EOL Terlipat"
#: editor/docks/editor_dock.cpp scene/theme/default_theme.cpp
msgid "Title Color"
msgstr "Warna Judul"
#: editor/docks/editor_dock.cpp
#, fuzzy
msgid "Dock Shortcut"
msgstr "Pintasan"
#: editor/docks/editor_dock.cpp
#, fuzzy
msgid "Default Slot"
msgstr "Font Bawaan"
#: editor/docks/editor_dock.cpp
#, fuzzy
msgid "Available Layouts"
msgstr "URL yang tersedia"
#: editor/editor_interface.cpp
msgid "Distraction Free Mode"
msgstr "Mode Tanpa Gangguan"
#: editor/editor_interface.cpp
msgid "Movie Maker Enabled"
msgstr "Pembuat Film Enabled"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: editor/export/editor_export_platform_pc.cpp
#: platform/android/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp
msgid "Custom Template"
msgstr "Template Kustom"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: editor/export/editor_export_platform_pc.cpp
#: platform/android/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp
#: servers/audio/effects/audio_effect_hard_limiter.cpp
msgid "Release"
msgstr "Rilis"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: platform/android/export/export_plugin.cpp
msgid "Architectures"
msgstr "Arsitektur"
#: editor/export/editor_export_platform_apple_embedded.cpp
msgid "App Store Team ID"
msgstr "ID Tim App Store"
#: editor/export/editor_export_platform_apple_embedded.cpp
msgid "Export Method Debug"
msgstr "Debug Metode Ekspor"
#: editor/export/editor_export_platform_apple_embedded.cpp
msgid "Code Sign Identity Debug"
msgstr "Debug Identitas Tanda Kode"
#: editor/export/editor_export_platform_apple_embedded.cpp
msgid "Code Sign Identity Release"
msgstr "Rilis Identitas Tanda Kode"
#: editor/export/editor_export_platform_apple_embedded.cpp
msgid "Provisioning Profile UUID Debug"
msgstr "Profil Penyediaan Debug UUID"
#: editor/export/editor_export_platform_apple_embedded.cpp
msgid "Provisioning Profile UUID Release"
msgstr "Profil Penyediaan Rilis UUID"
#: editor/export/editor_export_platform_apple_embedded.cpp
#, fuzzy
msgid "Provisioning Profile Specifier Debug"
msgstr "Profil Penyediaan Debug UUID"
#: editor/export/editor_export_platform_apple_embedded.cpp
#, fuzzy
msgid "Provisioning Profile Specifier Release"
msgstr "Profil Penyediaan Rilis UUID"
#: editor/export/editor_export_platform_apple_embedded.cpp
msgid "Export Method Release"
msgstr "Rilis Metode Ekspor"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Bundle Identifier"
msgstr "Pengidentifikasi Bundel"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Signature"
msgstr "Tanda Tangan"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Short Version"
msgstr "Versi Pendek"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: platform/macos/export/export_plugin.cpp
#, fuzzy
msgid "Additional Plist Content"
msgstr "Spasi Tambahan"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Icon Interpolation"
msgstr "Interpolasi Ikon"
#: editor/export/editor_export_platform_apple_embedded.cpp
#, fuzzy
msgid "Export Project Only"
msgstr "Proyeksi Kotak"
#: editor/export/editor_export_platform_apple_embedded.cpp
msgid "Delete Old Export Files Unconditionally"
msgstr ""
#: editor/export/editor_export_platform_apple_embedded.cpp
#: platform/android/export/export_plugin.cpp
msgid "Plugins"
msgstr "Pengaya"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Entitlements"
msgstr "Hak"
#: editor/export/editor_export_platform_apple_embedded.cpp
msgid "Increased Memory Limit"
msgstr ""
#: editor/export/editor_export_platform_apple_embedded.cpp
#, fuzzy
msgid "Game Center"
msgstr "Pusat Gambar"
#: editor/export/editor_export_platform_apple_embedded.cpp
msgid "Push Notifications"
msgstr "Pemberitahuan Push"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: platform/macos/export/export_plugin.cpp
#, fuzzy
msgid "Additional"
msgstr "Spasi Tambahan"
#: editor/export/editor_export_platform_apple_embedded.cpp
msgid "Capabilities"
msgstr "Kapabilitas"
#: editor/export/editor_export_platform_apple_embedded.cpp
msgid "Access Wi-Fi"
msgstr "Akses Wi-Fi"
#: editor/export/editor_export_platform_apple_embedded.cpp
msgid "Performance Gaming Tier"
msgstr ""
#: editor/export/editor_export_platform_apple_embedded.cpp
#, fuzzy
msgid "Performance A 12"
msgstr "Bake Performa"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: editor/export/editor_export_platform_pc.cpp
#: platform/android/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#, fuzzy
msgid "Shader Baker"
msgstr "Penyimpanan Shader"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: editor/export/editor_export_platform_pc.cpp
#: editor/import/3d/resource_importer_scene.cpp main/main.cpp
#: modules/fbx/register_types.cpp modules/gltf/register_types.cpp
#: modules/openxr/extensions/openxr_frame_synthesis_extension.cpp
#: platform/android/export/export_plugin.cpp
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp scene/2d/camera_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/navigation/navigation_link_2d.cpp
#: scene/2d/navigation/navigation_region_2d.cpp
#: scene/2d/physics/ray_cast_2d.cpp scene/2d/physics/shape_cast_2d.cpp
#: scene/2d/tile_map_layer.cpp scene/3d/navigation/navigation_link_3d.cpp
#: scene/3d/navigation/navigation_region_3d.cpp
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/ray_cast_3d.cpp scene/3d/physics/shape_cast_3d.cpp
#: scene/resources/2d/skeleton/skeleton_modification_2d.cpp
#: scene/resources/2d/skeleton/skeleton_modification_stack_2d.cpp
#: scene/resources/compositor.cpp scene/resources/curve.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particle_process_material.cpp
#: scene/resources/visual_shader.cpp servers/rendering/rendering_server.cpp
msgid "Enabled"
msgstr "Diaktifkan"
#: editor/export/editor_export_platform_apple_embedded.cpp
msgid "User Data"
msgstr "Data Pengguna"
#: editor/export/editor_export_platform_apple_embedded.cpp
msgid "Accessible From Files App"
msgstr "Dapat Diakses Melalui Aplikasi Berkas"
#: editor/export/editor_export_platform_apple_embedded.cpp
msgid "Accessible From iTunes Sharing"
msgstr "Dapat diakses dari berbagi iTunes"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Privacy"
msgstr "Privasi"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Camera Usage Description"
msgstr "Deskripsi Penggunaan Kamera"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Camera Usage Description Localized"
msgstr "Deskripsi Penggunaan Kamera Dilokalisasi"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Microphone Usage Description"
msgstr "Deskripsi Penggunaan Mikrofon"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Microphone Usage Description Localized"
msgstr "Deskripsi Penggunaan Mikrofon Dilokalisasi"
#: editor/export/editor_export_platform_apple_embedded.cpp
msgid "Photolibrary Usage Description"
msgstr "Deskripsi Penggunaan Galeri"
#: editor/export/editor_export_platform_apple_embedded.cpp
msgid "Photolibrary Usage Description Localized"
msgstr "Deskripsi Penggunaan Photolibrary Dilokalisasi"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: platform/macos/export/export_plugin.cpp
#, fuzzy
msgid "Tracking Enabled"
msgstr "Melompat Diaktifkan"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: platform/macos/export/export_plugin.cpp
#, fuzzy
msgid "Tracking Domains"
msgstr "Keyakinan Pelacakan"
#: editor/export/editor_export_platform_apple_embedded.cpp
#: platform/ios/export/export_plugin.cpp scene/gui/control.cpp
#: scene/main/window.cpp
msgid "Icons"
msgstr "Ikon"
#: editor/export/editor_export_platform_apple_embedded.cpp
#, fuzzy
msgid "Icon 1024 X 1024"
msgstr "Ikon 144 X 144"
#: editor/export/editor_export_platform_apple_embedded.cpp
#, fuzzy
msgid "Icon 1024 X 1024 Dark"
msgstr "Ikon 144 X 144"
#: editor/export/editor_export_platform_apple_embedded.cpp
#, fuzzy
msgid "Icon 1024 X 1024 Tinted"
msgstr "Ikon 144 X 144"
#: editor/export/editor_export_platform_pc.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Export Console Wrapper"
msgstr "Export Pembungkus Konsol"
#: editor/export/editor_export_platform_pc.cpp
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Binary Format"
msgstr "Format Biner"
#: editor/export/editor_export_platform_pc.cpp
msgid "Embed PCK"
msgstr "Tanamkan PCK"
#: editor/export/editor_export_platform_pc.cpp
msgid "Texture Format"
msgstr "Format Tekstur"
#: editor/export/editor_export_platform_pc.cpp
#, fuzzy
msgid "S3TC BPTC"
msgstr "Impor S3TC BPTC"
#: editor/export/editor_export_platform_pc.cpp
#, fuzzy
msgid "ETC2 ASTC"
msgstr "Impor ETC2 ASTC"
#: editor/export/project_export.cpp
msgid "Export Path"
msgstr "Lokasi Ekspor"
#: editor/gui/editor_spin_slider.cpp editor/inspector/editor_inspector.cpp
msgid "Label"
msgstr "Label"
#: editor/gui/editor_spin_slider.cpp editor/inspector/editor_inspector.cpp
#: scene/theme/default_theme.cpp
msgid "Read Only"
msgstr "Hanya Baca"
#: editor/gui/editor_spin_slider.cpp scene/gui/button.cpp
#: scene/gui/line_edit.cpp scene/gui/menu_bar.cpp
msgid "Flat"
msgstr "Rata"
#: editor/gui/editor_spin_slider.cpp
#, fuzzy
msgid "Control State"
msgstr "Gambar Karakter Kontrol"
#: editor/gui/editor_spin_slider.cpp
msgid "Hide Slider"
msgstr "Sembunyikan Slider"
#: editor/gui/editor_spin_slider.cpp
msgid "Editing Integer"
msgstr ""
#: editor/gui/editor_zoom_widget.cpp scene/2d/camera_2d.cpp
#: scene/gui/graph_edit.cpp
msgid "Zoom"
msgstr "Zoom"
#: editor/import/3d/post_import_plugin_skeleton_renamer.cpp
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
#: editor/import/3d/post_import_plugin_skeleton_track_organizer.cpp
#: editor/import/3d/resource_importer_scene.cpp
msgid "Retarget"
msgstr "Targetkan ulang"
#: editor/import/3d/post_import_plugin_skeleton_renamer.cpp
msgid "Bone Renamer"
msgstr "Pengganti Nama Tulang"
#: editor/import/3d/post_import_plugin_skeleton_renamer.cpp
msgid "Rename Bones"
msgstr "Ganti Nama Tulang"
#: editor/import/3d/post_import_plugin_skeleton_renamer.cpp
msgid "Unique Node"
msgstr "Node Unik"
#: editor/import/3d/post_import_plugin_skeleton_renamer.cpp
msgid "Make Unique"
msgstr "Jadikan Unik"
#: editor/import/3d/post_import_plugin_skeleton_renamer.cpp
msgid "Skeleton Name"
msgstr "Nama Kerangka"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Rest Fixer"
msgstr "Perbaikan Istirahat"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Apply Node Transforms"
msgstr "Terapkan Transformasi Node"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Normalize Position Tracks"
msgstr "Menormalkan Trek Posisi"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Reset All Bone Poses After Import"
msgstr ""
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
#, fuzzy
msgid "Retarget Method"
msgstr "Metode Rendering"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Keep Global Rest on Leftovers"
msgstr ""
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
#: scene/3d/retarget_modifier_3d.cpp
#, fuzzy
msgid "Use Global Pose"
msgstr "Gunakan Koordinat Global"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
#, fuzzy
msgid "Original Skeleton Name"
msgstr "Nama Kerangka"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Fix Silhouette"
msgstr "Perbaiki Siluet"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
#: scene/2d/light_2d.cpp scene/gui/control.cpp scene/main/canvas_item.cpp
#: scene/resources/3d/sky_material.cpp scene/resources/material.cpp
#: servers/rendering/rendering_server.cpp
msgid "Filter"
msgstr "Filter"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
#: editor/import/resource_importer_bitmask.cpp
#: modules/openxr/extensions/openxr_dpad_binding_extension.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
msgstr "Ambang"
#: editor/import/3d/post_import_plugin_skeleton_rest_fixer.cpp
msgid "Base Height Adjustment"
msgstr "Penyesuaian Tinggi Dasar"
#: editor/import/3d/post_import_plugin_skeleton_track_organizer.cpp
msgid "Remove Tracks"
msgstr "Hapus Trek"
#: editor/import/3d/post_import_plugin_skeleton_track_organizer.cpp
msgid "Except Bone Transform"
msgstr "Kecuali Transformasi Tulang"
#: editor/import/3d/post_import_plugin_skeleton_track_organizer.cpp
msgid "Unimportant Positions"
msgstr "Posisi yang Tidak Penting"
#: editor/import/3d/post_import_plugin_skeleton_track_organizer.cpp
msgid "Unmapped Bones"
msgstr "Tulang yang Belum Dipetakan"
#: editor/import/3d/resource_importer_obj.cpp
msgid "Generate Tangents"
msgstr "Menghasilkan Garis Singgung"
#: editor/import/3d/resource_importer_obj.cpp
#: editor/import/3d/resource_importer_scene.cpp
msgid "Generate LODs"
msgstr "Hasilkan LOD"
#: editor/import/3d/resource_importer_obj.cpp
#, fuzzy
msgid "Generate Shadow Mesh"
msgstr "Buat Mesh Bayangan"
#: editor/import/3d/resource_importer_obj.cpp
#, fuzzy
msgid "Generate Lightmap UV2"
msgstr "Hasilkan Mipmaps"
#: editor/import/3d/resource_importer_obj.cpp
#, fuzzy
msgid "Generate Lightmap UV2 Texel Size"
msgstr "Ukuran Lightmap Texel"
#: editor/import/3d/resource_importer_obj.cpp
msgid "Scale Mesh"
msgstr "Skala Mesh"
#: editor/import/3d/resource_importer_obj.cpp
msgid "Offset Mesh"
msgstr "Offset Mesh"
#: editor/import/3d/resource_importer_obj.cpp
#, fuzzy
msgid "Force Disable Mesh Compression"
msgstr "Kompresi Tanpa Hilang"
#: editor/import/3d/resource_importer_scene.cpp scene/theme/default_theme.cpp
msgid "Node"
msgstr "Node"
#: editor/import/3d/resource_importer_scene.cpp
#, fuzzy
msgid "Node Type"
msgstr "Tipe Kebisingan"
#: editor/import/3d/resource_importer_scene.cpp
#: editor/register_editor_types.cpp main/main.cpp
msgid "Script"
msgstr "Skrip"
#: editor/import/3d/resource_importer_scene.cpp
#: editor/register_editor_types.cpp editor/settings/editor_settings.cpp
#: modules/fbx/register_types.cpp modules/gltf/register_types.cpp
msgid "Import"
msgstr "Impor"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Skip Import"
msgstr "Lewati Impor"
#: editor/import/3d/resource_importer_scene.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Generate"
msgstr "Menghasilkan"
#: editor/import/3d/resource_importer_scene.cpp
msgid "NavMesh"
msgstr "NavMesh"
#: editor/import/3d/resource_importer_scene.cpp
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
msgid "Body Type"
msgstr "Tipe Tubuh"
#: editor/import/3d/resource_importer_scene.cpp
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
msgid "Shape Type"
msgstr "Tipe Bentuk"
#: editor/import/3d/resource_importer_scene.cpp
#: scene/2d/physics/rigid_body_2d.cpp scene/2d/physics/static_body_2d.cpp
#: scene/3d/physics/rigid_body_3d.cpp scene/3d/physics/static_body_3d.cpp
msgid "Physics Material Override"
msgstr "Penggantian Material Fisika"
#: editor/import/3d/resource_importer_scene.cpp modules/gridmap/grid_map.cpp
#: scene/2d/physics/collision_object_2d.cpp
#: scene/3d/physics/collision_object_3d.cpp scene/3d/physics/soft_body_3d.cpp
#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Lapisan"
#: editor/import/3d/resource_importer_scene.cpp modules/gridmap/grid_map.cpp
#: scene/2d/physics/collision_object_2d.cpp scene/3d/occluder_instance_3d.cpp
#: scene/3d/physics/collision_object_3d.cpp scene/3d/physics/soft_body_3d.cpp
#: scene/resources/material.cpp
msgid "Mask"
msgstr "Mask"
#: editor/import/3d/resource_importer_scene.cpp
#, fuzzy
msgid "Mesh Instance"
msgstr "Mesh Indeks"
#: editor/import/3d/resource_importer_scene.cpp scene/2d/tile_map.cpp
#: scene/3d/visual_instance_3d.cpp scene/resources/placeholder_textures.cpp
msgid "Layers"
msgstr "Lapisan"
#: editor/import/3d/resource_importer_scene.cpp
#, fuzzy
msgid "Visibility Range Begin"
msgstr "Rentang Visibilitas"
#: editor/import/3d/resource_importer_scene.cpp
#, fuzzy
msgid "Visibility Range Begin Margin"
msgstr "Rentang Visibilitas"
#: editor/import/3d/resource_importer_scene.cpp
#, fuzzy
msgid "Visibility Range End"
msgstr "Rentang Visibilitas"
#: editor/import/3d/resource_importer_scene.cpp
#, fuzzy
msgid "Visibility Range End Margin"
msgstr "Rentang Visibilitas"
#: editor/import/3d/resource_importer_scene.cpp
#, fuzzy
msgid "Visibility Range Fade Mode"
msgstr "Rentang Visibilitas"
#: editor/import/3d/resource_importer_scene.cpp
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/visual_instance_3d.cpp
msgid "Cast Shadow"
msgstr "Keluarkan Bayangan"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Decomposition"
msgstr "Dekomposisi"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Advanced"
msgstr "Lanjut"
#: editor/import/3d/resource_importer_scene.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Precision"
msgstr "Presisi"
#: editor/import/3d/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Max Concavity"
msgstr "Cekung Maks"
#: editor/import/3d/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Symmetry Planes Clipping Bias"
msgstr "Bias Kliping Bidang Simetri"
#: editor/import/3d/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Revolution Axes Clipping Bias"
msgstr "Bias Kliping Sumbu Revolusi"
#: editor/import/3d/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Min Volume per Convex Hull"
msgstr "Volume Min per Lambung Cembung"
#: editor/import/3d/resource_importer_scene.cpp
#: scene/3d/gpu_particles_collision_3d.cpp scene/resources/mesh.cpp
msgid "Resolution"
msgstr "Resolusi"
#: editor/import/3d/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Max Num Vertices per Convex Hull"
msgstr "Jumlah Simpul Maksimum per Lambung Cembung"
#: editor/import/3d/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Plane Downsampling"
msgstr "Downsampling Plane"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Convexhull Downsampling"
msgstr "Downsampling cembung"
#: editor/import/3d/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Normalize Mesh"
msgstr "Normalisasi Mesh"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Convexhull Approximation"
msgstr "Perkiraan Lambung Cembung"
#: editor/import/3d/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Max Convex Hulls"
msgstr "Lambung Cembung Maksimal"
#: editor/import/3d/resource_importer_scene.cpp scene/resources/mesh.cpp
msgid "Project Hull Vertices"
msgstr "Simpul Lambung Proyek"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Primitive"
msgstr "Primitif"
#: editor/import/3d/resource_importer_scene.cpp modules/csg/csg_shape.cpp
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
#: modules/gltf/structures/gltf_node.cpp modules/noise/noise_texture_2d.cpp
#: modules/noise/noise_texture_3d.cpp scene/2d/light_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
#: scene/3d/navigation/navigation_obstacle_3d.cpp
#: scene/3d/spring_bone_collision_capsule_3d.cpp
#: scene/resources/2d/capsule_shape_2d.cpp
#: scene/resources/3d/capsule_shape_3d.cpp
#: scene/resources/3d/cylinder_shape_3d.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/resources/environment.cpp
#: scene/resources/gradient_texture.cpp scene/resources/material.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Height"
msgstr "Tinggi"
#: editor/import/3d/resource_importer_scene.cpp modules/csg/csg_shape.cpp
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
#: modules/openxr/scene/openxr_composition_layer_cylinder.cpp
#: modules/openxr/scene/openxr_composition_layer_equirect.cpp
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/2d/navigation/navigation_obstacle_2d.cpp
#: scene/3d/gpu_particles_collision_3d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
#: scene/3d/navigation/navigation_obstacle_3d.cpp
#: scene/3d/occluder_instance_3d.cpp scene/3d/physics/vehicle_body_3d.cpp
#: scene/3d/spring_bone_collision_capsule_3d.cpp
#: scene/3d/spring_bone_collision_sphere_3d.cpp
#: scene/animation/root_motion_view.cpp scene/resources/2d/capsule_shape_2d.cpp
#: scene/resources/2d/circle_shape_2d.cpp
#: scene/resources/2d/navigation_polygon.cpp
#: scene/resources/3d/capsule_shape_3d.cpp
#: scene/resources/3d/cylinder_shape_3d.cpp
#: scene/resources/3d/primitive_meshes.cpp
#: scene/resources/3d/sphere_shape_3d.cpp scene/resources/environment.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Radius"
msgstr "Radius"
#: editor/import/3d/resource_importer_scene.cpp
#: editor/settings/editor_settings.cpp scene/2d/light_occluder_2d.cpp
#: scene/3d/occluder_instance_3d.cpp
msgid "Occluder"
msgstr "Oklusi"
#: editor/import/3d/resource_importer_scene.cpp
#: scene/3d/occluder_instance_3d.cpp
msgid "Simplification Distance"
msgstr "Penyederhanaan Jarak"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Save to File"
msgstr "Simpan ke File"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Shadow Meshes"
msgstr "Mesh Bayangan"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Lightmap UV"
msgstr "Lightmap UV"
#: editor/import/3d/resource_importer_scene.cpp
msgid "LODs"
msgstr "LOD"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Normal Merge Angle"
msgstr "Sudut Penggabungan Normal"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Use External"
msgstr "Gunakan Eksternal"
#: editor/import/3d/resource_importer_scene.cpp
#: editor/import/resource_importer_wav.cpp
#: scene/animation/animation_blend_tree.cpp scene/resources/animation.cpp
#: scene/resources/audio_stream_wav.cpp
msgid "Loop Mode"
msgstr "Mode Loop"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Keep Custom Tracks"
msgstr "Simpan Trek Kustom"
#: editor/import/3d/resource_importer_scene.cpp
#: editor/import/resource_importer_layered_texture.cpp
msgid "Slices"
msgstr "Irisan"
#: editor/import/3d/resource_importer_scene.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
#: scene/3d/physics/area_3d.cpp scene/resources/camera_attributes.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: servers/rendering/rendering_server.cpp
msgid "Amount"
msgstr "Jumlah"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Optimizer"
msgstr "Pengoptimal"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Max Velocity Error"
msgstr "Kesalahan Kecepatan Maksimum"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Max Angular Error"
msgstr "Kesalahan Sudut Maksimum"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Max Precision Error"
msgstr "Kesalahan Presisi Maksimum"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Page Size"
msgstr "Ukuran Halaman"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Import Tracks"
msgstr "Impor Trek"
#: editor/import/3d/resource_importer_scene.cpp
#, fuzzy
msgid "Rest Pose"
msgstr "Perbaikan Istirahat"
#: editor/import/3d/resource_importer_scene.cpp
#, fuzzy
msgid "Load Pose"
msgstr "Jalur Muat"
#: editor/import/3d/resource_importer_scene.cpp
#, fuzzy
msgid "External Animation Library"
msgstr "Namai otomatis Trek Animasi"
#: editor/import/3d/resource_importer_scene.cpp
#, fuzzy
msgid "Selected Animation"
msgstr "Buat Animasi"
#: editor/import/3d/resource_importer_scene.cpp
#, fuzzy
msgid "Selected Timestamp"
msgstr "Timestamp"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Bone Map"
msgstr "Peta Tulang"
#: editor/import/3d/resource_importer_scene.cpp main/performance.cpp
#: modules/gltf/gltf_state.cpp
msgid "Nodes"
msgstr "Node"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Root Type"
msgstr "Jenis Root"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Root Name"
msgstr "Nama Akar"
#: editor/import/3d/resource_importer_scene.cpp
#, fuzzy
msgid "Root Script"
msgstr "Impor Skrip"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Apply Root Scale"
msgstr "Terapkan Skala Root"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Root Scale"
msgstr "Skala Akar"
#: editor/import/3d/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Import as Skeleton Bones"
msgstr ""
#: editor/import/3d/resource_importer_scene.cpp
#, fuzzy
msgid "Use Name Suffixes"
msgstr "Gunakan Kulit Bernama"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Use Node Type Suffixes"
msgstr ""
#: editor/import/3d/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Meshes"
msgstr "Mesh"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Ensure Tangents"
msgstr "Memastikan Garis Singgung"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Create Shadow Meshes"
msgstr "Buat Mesh Bayangan"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Light Baking"
msgstr "Pemanggangan Ringan"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Lightmap Texel Size"
msgstr "Ukuran Lightmap Texel"
#: editor/import/3d/resource_importer_scene.cpp
#, fuzzy
msgid "Force Disable Compression"
msgstr "Kompresi Tanpa Hilang"
#: editor/import/3d/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
msgstr "Kulit"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Use Named Skins"
msgstr "Gunakan Kulit Bernama"
#: editor/import/3d/resource_importer_scene.cpp main/performance.cpp
#: servers/movie_writer/movie_writer.cpp
msgid "FPS"
msgstr "FPS"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Trimming"
msgstr "Pemangkasan"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Remove Immutable Tracks"
msgstr "Hapus Trek yang Tidak Dapat Diubah"
#: editor/import/3d/resource_importer_scene.cpp
#, fuzzy
msgid "Import Rest as Reset"
msgstr "Pengimpor Mesh"
#: editor/import/3d/resource_importer_scene.cpp
msgid "Import Script"
msgstr "Impor Skrip"
#: editor/import/3d/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Materials"
msgstr "Material"
#: editor/import/3d/resource_importer_scene.cpp
#, fuzzy
msgid "Extract"
msgstr "Jarak Tambahan"
#: editor/import/3d/resource_importer_scene.cpp
#, fuzzy
msgid "Extract Format"
msgstr "Format Ekspor"
#: editor/import/3d/resource_importer_scene.cpp
#, fuzzy
msgid "Extract Path"
msgstr "Lokasi Ekspor"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp
msgid "Antialiasing"
msgstr "Antialiasing"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp
#: modules/noise/noise_texture_2d.cpp scene/resources/font.cpp
msgid "Generate Mipmaps"
msgstr "Hasilkan Mipmaps"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
#, fuzzy
msgid "Disable Embedded Bitmaps"
msgstr "Matikan Cahaya Lingkungan"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "Multichannel Signed Distance Field"
msgstr "Bidang Jarak Bertanda Multisaluran"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "MSDF Pixel Range"
msgstr "Rentang Piksel MSDF"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "MSDF Size"
msgstr "Ukuran MSDF"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "Allow System Fallback"
msgstr "Izinkan Fallback Sistem"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "Force Autohinter"
msgstr "Paksa Autohinter"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "Modulate Color Glyphs"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "Hinting"
msgstr "Petunjuk"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "Subpixel Positioning"
msgstr "Pemosisian Subpiksel"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/resources/font.cpp
msgid "Keep Rounding Remainders"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_dynamic_font.cpp scene/main/viewport.cpp
#: scene/resources/font.cpp servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
msgstr "Oversampling"
#: editor/import/dynamic_font_import_settings.cpp
msgid "Metadata Overrides"
msgstr "Penggantian Metadata"
#: editor/import/dynamic_font_import_settings.cpp
msgid "Language Support"
msgstr "Dukungan Bahasa"
#: editor/import/dynamic_font_import_settings.cpp
msgid "Script Support"
msgstr "Dukungan Skrip"
#: editor/import/dynamic_font_import_settings.cpp scene/resources/font.cpp
msgid "OpenType Features"
msgstr "Fitur OpenType"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_bmfont.cpp
#: editor/import/resource_importer_dynamic_font.cpp
#: editor/import/resource_importer_imagefont.cpp scene/resources/font.cpp
msgid "Fallbacks"
msgstr "Fallback"
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/resource_importer_bmfont.cpp
#: editor/import/resource_importer_csv_translation.cpp
#: editor/import/resource_importer_dynamic_font.cpp
#: editor/import/resource_importer_imagefont.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_svg.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp
#: servers/rendering/rendering_server.cpp
msgid "Compress"
msgstr "Kompres"
#: editor/import/dynamic_font_import_settings.cpp scene/3d/label_3d.cpp
#: scene/gui/button.cpp scene/gui/foldable_container.cpp scene/gui/label.cpp
#: scene/gui/line_edit.cpp scene/gui/link_button.cpp scene/gui/menu_bar.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#: scene/resources/3d/primitive_meshes.cpp
#: servers/rendering/rendering_device_binds.h
msgid "Language"
msgstr "Bahasa"
#: editor/import/dynamic_font_import_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/material.cpp scene/theme/default_theme.cpp
msgid "Outline Size"
msgstr "Ukuran Garis Tepi"
#: editor/import/dynamic_font_import_settings.cpp scene/resources/font.cpp
msgid "Variation"
msgstr "Variasi"
#: editor/import/dynamic_font_import_settings.cpp scene/resources/font.cpp
msgid "OpenType"
msgstr "OpenType"
#: editor/import/dynamic_font_import_settings.cpp scene/resources/font.cpp
msgid "Embolden"
msgstr "Memberanikan"
#: editor/import/dynamic_font_import_settings.cpp scene/resources/font.cpp
msgid "Face Index"
msgstr "Indeks Wajah"
#: editor/import/dynamic_font_import_settings.cpp scene/2d/node_2d.cpp
#: scene/3d/node_3d.cpp scene/gui/control.cpp scene/gui/rich_text_effect.cpp
#: scene/main/canvas_layer.cpp scene/resources/font.cpp
#: scene/resources/material.cpp servers/camera/camera_feed.cpp
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp servers/xr/xr_pose.cpp
msgid "Transform"
msgstr "Transformasi"
#: editor/import/resource_importer_bitmask.cpp
msgid "Create From"
msgstr "Buat Dari"
#: editor/import/resource_importer_bmfont.cpp
#: editor/import/resource_importer_imagefont.cpp
#, fuzzy
msgid "Scaling Mode"
msgstr "Penskalaan Mode 3D"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
msgstr "Pembatasan"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Unescape Keys"
msgstr ""
#: editor/import/resource_importer_csv_translation.cpp
#, fuzzy
msgid "Unescape Translations"
msgstr "Menjelang Transisi"
#: editor/import/resource_importer_imagefont.cpp
msgid "Character Ranges"
msgstr "Rentang Karakter"
#: editor/import/resource_importer_imagefont.cpp
#, fuzzy
msgid "Kerning Pairs"
msgstr "Peringatan"
#: editor/import/resource_importer_imagefont.cpp
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr "Kolom"
#: editor/import/resource_importer_imagefont.cpp
msgid "Rows"
msgstr "Baris"
#: editor/import/resource_importer_imagefont.cpp
msgid "Image Margin"
msgstr "Margin Gambar"
#: editor/import/resource_importer_imagefont.cpp
msgid "Character Margin"
msgstr "Margin Karakter"
#: editor/import/resource_importer_imagefont.cpp
msgid "Ascent"
msgstr ""
#: editor/import/resource_importer_imagefont.cpp
msgid "Descent"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "High Quality"
msgstr "Kualitas Tinggi"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp modules/gltf/gltf_document.cpp
msgid "Lossy Quality"
msgstr "Kualitas Setengah"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "UASTC Level"
msgstr "Tingkat Atas"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "RDO Quality Loss"
msgstr "Kualitas"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "HDR Compression"
msgstr "Kompresi HDR"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Channel Pack"
msgstr "Paket Saluran"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Mipmaps"
msgstr "Mipmap"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/camera_2d.cpp
#: scene/2d/parallax_2d.cpp servers/rendering/rendering_server.cpp
msgid "Limit"
msgstr "Batas"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/text_edit.cpp
#: scene/resources/style_box_texture.cpp
msgid "Horizontal"
msgstr "Horizontal"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
#: scene/gui/control.cpp scene/gui/flow_container.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/split_container.cpp
#: scene/gui/text_edit.cpp scene/resources/style_box_line.cpp
#: scene/resources/style_box_texture.cpp
msgid "Vertical"
msgstr "Vertikal"
#: editor/import/resource_importer_layered_texture.cpp
msgid "Arrangement"
msgstr "Aransemen"
#: editor/import/resource_importer_layered_texture.cpp scene/gui/control.cpp
#: scene/theme/default_theme.cpp
msgid "Layout"
msgstr "Tata Letak"
#: editor/import/resource_importer_svg.cpp scene/2d/parallax_background.cpp
#: scene/resources/dpi_texture.cpp scene/theme/theme_db.cpp
msgid "Base Scale"
msgstr "Skala Dasar"
#: editor/import/resource_importer_svg.cpp scene/resources/dpi_texture.cpp
#: scene/resources/environment.cpp
msgid "Saturation"
msgstr "Ketepatan Warna"
#: editor/import/resource_importer_svg.cpp scene/resources/dpi_texture.cpp
#, fuzzy
msgid "Color Map"
msgstr "Ramp Warna"
#: editor/import/resource_importer_texture.cpp scene/resources/material.cpp
msgid "Normal Map"
msgstr "Peta Normal"
#: editor/import/resource_importer_texture.cpp scene/resources/material.cpp
msgid "Roughness"
msgstr "Kekasaran"
#: editor/import/resource_importer_texture.cpp
msgid "Src Normal"
msgstr "Src Normal"
#: editor/import/resource_importer_texture.cpp main/performance.cpp
#: scene/animation/animation_mixer.cpp scene/main/node.cpp
msgid "Process"
msgstr "Proses"
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Channel Remap"
msgstr "Paket Saluran"
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Red"
msgstr "Muat Ulang"
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Green"
msgstr "Layar"
#: editor/import/resource_importer_texture.cpp
msgid "Blue"
msgstr ""
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Alpha"
msgstr "Pemotongan Alfa"
#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
msgstr "Perbaiki Batas Alpha"
#: editor/import/resource_importer_texture.cpp
msgid "Premult Alpha"
msgstr "Premult Alpha"
#: editor/import/resource_importer_texture.cpp
msgid "Normal Map Invert Y"
msgstr "Peta Normal Membalikkan Y"
#: editor/import/resource_importer_texture.cpp
msgid "HDR as sRGB"
msgstr "HDR sebagai sRGB"
#: editor/import/resource_importer_texture.cpp
msgid "HDR Clamp Exposure"
msgstr "Eksposur Penjepit HDR"
#: editor/import/resource_importer_texture.cpp
msgid "Size Limit"
msgstr "Batas Ukuran"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
msgstr "Deteksi 3D"
#: editor/import/resource_importer_texture.cpp
msgid "Compress To"
msgstr "Kompres ke"
#: editor/import/resource_importer_texture.cpp
msgid "SVG"
msgstr "SVG"
#: editor/import/resource_importer_texture.cpp editor/register_editor_types.cpp
#: editor/settings/editor_settings.cpp main/main.cpp scene/2d/camera_2d.cpp
#: scene/3d/light_3d.cpp scene/gui/progress_bar.cpp scene/main/node.cpp
#: servers/movie_writer/movie_writer.cpp
msgid "Editor"
msgstr "Editor"
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Scale with Editor Scale"
msgstr "Skala dengan Skala Editor"
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Convert Colors with Editor Theme"
msgstr "Ubah Warna Dengan Tema Editor"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Atlas File"
msgstr "File Atlas"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Import Mode"
msgstr "Mode Impor"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Crop to Region"
msgstr "Pangkas ke Wilayah"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Trim Alpha Border From Region"
msgstr "Pangkas Perbatasan Alpha Dari Wilayah"
#: editor/import/resource_importer_wav.cpp
#, fuzzy
msgctxt "Enforce"
msgid "Force"
msgstr "Paksa"
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
msgstr "8 Bit"
#: editor/import/resource_importer_wav.cpp
msgid "Mono"
msgstr "Mono"
#: editor/import/resource_importer_wav.cpp
msgid "Max Rate"
msgstr "Tingkat Maks"
#: editor/import/resource_importer_wav.cpp
msgid "Max Rate Hz"
msgstr "Tingkat Maks Hz"
#: editor/import/resource_importer_wav.cpp
msgid "Edit"
msgstr "Sunting"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
msgstr "Pangkas"
#: editor/import/resource_importer_wav.cpp modules/noise/noise_texture_2d.cpp
#: modules/noise/noise_texture_3d.cpp
msgid "Normalize"
msgstr "Normalisasikan"
#: editor/import/resource_importer_wav.cpp scene/resources/audio_stream_wav.cpp
msgid "Loop Begin"
msgstr "Loop Mulai"
#: editor/import/resource_importer_wav.cpp scene/resources/audio_stream_wav.cpp
msgid "Loop End"
msgstr "Loop diakhiri"
#: editor/inspector/editor_inspector.cpp
#, fuzzy
msgid "Draw Label"
msgstr "Tab Gambar"
#: editor/inspector/editor_inspector.cpp
#, fuzzy
msgid "Draw Background"
msgstr "Latar Belakang"
#: editor/inspector/editor_inspector.cpp
msgid "Checkable"
msgstr "Dapat di centang"
#: editor/inspector/editor_inspector.cpp scene/theme/default_theme.cpp
msgid "Checked"
msgstr "Dicentang"
#: editor/inspector/editor_inspector.cpp
msgid "Draw Warning"
msgstr "Menarik Peringatan"
#: editor/inspector/editor_inspector.cpp
msgid "Keying"
msgstr "Mengunci"
#: editor/inspector/editor_inspector.cpp
msgid "Deletable"
msgstr "Dapat dihapus"
#: editor/inspector/editor_inspector.cpp scene/gui/graph_element.cpp
msgid "Selectable"
msgstr "Dapat dipilih"
#: editor/inspector/editor_inspector.cpp
#, fuzzy
msgid "Use Folding"
msgstr "Lipat Kode"
#: editor/inspector/editor_inspector.cpp
msgid "Name Split Ratio"
msgstr ""
#: editor/inspector/editor_resource_picker.cpp
msgid "Base Type"
msgstr "Tipe Dasar"
#: editor/inspector/editor_resource_picker.cpp scene/gui/line_edit.cpp
#: scene/gui/slider.cpp scene/gui/spin_box.cpp scene/gui/text_edit.cpp
msgid "Editable"
msgstr "Dapat diedit"
#: editor/inspector/editor_resource_picker.cpp scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Beralih Mode"
#: editor/register_editor_types.cpp
msgid "Main Run Args"
msgstr "Jalan Utama Argumen"
#: editor/register_editor_types.cpp
msgid "Templates Search Path"
msgstr "Path Pencarian Templat"
#: editor/register_editor_types.cpp scene/main/node.cpp
msgid "Naming"
msgstr "Penamaan"
#: editor/register_editor_types.cpp
msgid "Default Signal Callback Name"
msgstr "Nama Panggilan Balik Sinyal Default"
#: editor/register_editor_types.cpp
msgid "Default Signal Callback to Self Name"
msgstr "Panggilan Balik Sinyal Default ke Nama Sendiri"
#: editor/register_editor_types.cpp
msgid "Scene Name Casing"
msgstr "Casing Nama Adegan"
#: editor/register_editor_types.cpp
#, fuzzy
msgid "Script Name Casing"
msgstr "Casing Nama Adegan"
#: editor/register_editor_types.cpp
msgid "Reimport Missing Imported Files"
msgstr "Impor Ulang File ter-impor yang Hilang"
#: editor/register_editor_types.cpp
msgid "Use Multiple Threads"
msgstr "Menggunakan Beberapa Thread"
#: editor/register_editor_types.cpp
#, fuzzy
msgid "Atlas Max Width"
msgstr "Icon Lebar Maksimum"
#: editor/register_editor_types.cpp editor/settings/editor_settings.cpp
#: platform/android/export/export.cpp platform/ios/export/export.cpp
#: platform/macos/export/export.cpp platform/macos/export/export_plugin.cpp
#: platform/web/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Ekspor"
#: editor/register_editor_types.cpp
msgid "Convert Text Resources to Binary"
msgstr "Konversi Sumber Daya Teks ke Biner"
#: editor/register_editor_types.cpp editor/settings/editor_settings.cpp
msgid "Version Control"
msgstr "Kontrol Versi"
#: editor/register_editor_types.cpp
msgid "Plugin Name"
msgstr "Nama Plugin"
#: editor/register_editor_types.cpp
msgid "Autoload on Startup"
msgstr "Muat Otomatis Saat Memulai"
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
#: editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp
msgid "ID"
msgstr "ID"
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
#: scene/2d/multimesh_instance_2d.cpp scene/2d/polygon_2d.cpp
#: scene/2d/sprite_2d.cpp scene/3d/gpu_particles_collision_3d.cpp
#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_rect.cpp scene/main/canvas_item.cpp
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/resources/material.cpp scene/resources/style_box_texture.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Texture"
msgstr "Tekstur"
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
msgid "Margins"
msgstr "Margin"
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
#: scene/theme/default_theme.cpp
msgid "Separation"
msgstr "Pemisahan"
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
msgid "Texture Region Size"
msgstr "Ukuran Wilayah Tekstur"
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
msgid "Use Texture Padding"
msgstr "Gunakan Padding Tekstur"
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
msgid "Atlas Coords"
msgstr "Koordinat Atlas"
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
msgid "Size in Atlas"
msgstr "Ukuran dalam Atlas"
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
msgid "Alternative ID"
msgstr "ID Alternatif"
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
#: scene/2d/camera_2d.cpp scene/resources/camera_attributes.cpp
msgid "Speed"
msgstr "Kelajuan"
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
msgid "Frames Count"
msgstr "Jumlah Frame"
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
#: modules/openxr/action_map/openxr_haptic_feedback.cpp
#: scene/3d/look_at_modifier_3d.cpp
msgid "Duration"
msgstr "Durasi"
#: editor/scene/3d/bone_map_editor_plugin.cpp
msgid "Current Group Idx"
msgstr "Idx Grup Saat Ini"
#: editor/scene/3d/bone_map_editor_plugin.cpp
msgid "Current Bone Idx"
msgstr "Idx Tulang Saat Ini"
#: editor/scene/3d/gizmos/particles_3d_emission_shape_gizmo_plugin.cpp
#: editor/settings/editor_settings.cpp
msgid "Editors"
msgstr "Editor"
#: editor/scene/3d/gizmos/particles_3d_emission_shape_gizmo_plugin.cpp
#: editor/settings/editor_settings.cpp
msgid "3D Gizmos"
msgstr "Gizmos 3D"
#: editor/scene/3d/gizmos/particles_3d_emission_shape_gizmo_plugin.cpp
#: editor/settings/editor_settings.cpp
msgid "Gizmo Colors"
msgstr "Warna Gizmo"
#: editor/scene/3d/gizmos/particles_3d_emission_shape_gizmo_plugin.cpp
#, fuzzy
msgid "Particles Emission Shape"
msgstr "Bentuk Emisi"
#: editor/settings/editor_settings.cpp servers/xr/xr_interface.cpp
msgid "Interface"
msgstr "Antarmuka"
#: editor/settings/editor_settings.cpp
msgid "Editor Language"
msgstr "Bahasa Editor"
#: editor/settings/editor_settings.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr "Gunakan Thread"
#: editor/settings/editor_settings.cpp
msgid "Localize Settings"
msgstr "Pengaturan Lokalisasi"
#: editor/settings/editor_settings.cpp
msgid "Dock Tab Style"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "Bottom Dock Tab Style"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "UI Layout Direction"
msgstr "Arah Tata Letak UI"
#: editor/settings/editor_settings.cpp
msgid "Display Scale"
msgstr "Skala Tampilan"
#: editor/settings/editor_settings.cpp
msgid "Custom Display Scale"
msgstr "Skala Tampilan Kustom"
#: editor/settings/editor_settings.cpp
msgid "Editor Screen"
msgstr "Layar Editor"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Tablet Driver"
msgstr "Driver Teks"
#: editor/settings/editor_settings.cpp
msgid "Project Manager Screen"
msgstr "Layar Manajer Project"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Connection"
msgstr "Koneksi"
#: editor/settings/editor_settings.cpp
msgid "Check for Updates"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "Use Embedded Menu"
msgstr "Gunakan Menu Tersemat"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Use Native File Dialogs"
msgstr "Gunakan Dialog File Native"
#: editor/settings/editor_settings.cpp
msgid "Expand to Title"
msgstr "Perluas ke Judul"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Main Font Size"
msgstr "Ukuran Font Mono"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Code Font Size"
msgstr "Ukuran Font Tebal"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Main Font Custom OpenType Features"
msgstr "Fitur OpenType Kustom Kode Font"
#: editor/settings/editor_settings.cpp
msgid "Code Font Contextual Ligatures"
msgstr "Ligatur Kontekstual Kode Font"
#: editor/settings/editor_settings.cpp
msgid "Code Font Custom OpenType Features"
msgstr "Fitur OpenType Kustom Kode Font"
#: editor/settings/editor_settings.cpp
msgid "Code Font Custom Variations"
msgstr "Variasi Kustom Kode Font"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Font Antialiasing"
msgstr "Antialiasing"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Font Hinting"
msgstr "Hinting Font Bawaan"
#: editor/settings/editor_settings.cpp
msgid "Font Subpixel Positioning"
msgstr "Pemosisian Subpiksel Font"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Font Disable Embedded Bitmaps"
msgstr "Matikan Cahaya Lingkungan"
#: editor/settings/editor_settings.cpp
msgid "Font Allow MSDF"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "Main Font"
msgstr "Font Utama"
#: editor/settings/editor_settings.cpp
msgid "Main Font Bold"
msgstr "Font Utama Tebal"
#: editor/settings/editor_settings.cpp
msgid "Code Font"
msgstr "Kode Font"
#: editor/settings/editor_settings.cpp
msgid "Dragging Hover Wait Seconds"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "Separate Distraction Mode"
msgstr "Mode Gangguan Terpisah"
#: editor/settings/editor_settings.cpp
msgid "Automatically Open Screenshots"
msgstr "Buka Screenshoots secara otomatis"
#: editor/settings/editor_settings.cpp
msgid "Single Window Mode"
msgstr "Mode Jendela Tunggal"
#: editor/settings/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
msgstr "Tombol Ekstra Mouse Navigasi Riwayat"
#: editor/settings/editor_settings.cpp
msgid "Save Each Scene on Quit"
msgstr "Menyimpan Setiap Adegan saat Keluar"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Save on Focus Loss"
msgstr "Batalkan Pilihan pada Kehilangan Fokus Diaktifkan"
#: editor/settings/editor_settings.cpp
msgid "Accept Dialog Cancel OK Buttons"
msgstr "Terima Dialog Batalkan Tombol OK"
#: editor/settings/editor_settings.cpp
msgid "Show Internal Errors in Toast Notifications"
msgstr "Tampilkan Kesalahan Internal di Pemberitahuan Toast"
#: editor/settings/editor_settings.cpp
msgid "Show Update Spinner"
msgstr "Tampilkan Pembaruan Spinner"
#: editor/settings/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
msgstr "Mode Tidur Prosesor Rendah (µdetik)"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Unfocused Low Processor Mode Sleep (µsec)"
msgstr "Mode Tidur Prosesor Rendah yang Tidak Fokus (µdetik)"
#: editor/settings/editor_settings.cpp
msgid "Import Resources When Unfocused"
msgstr ""
#: editor/settings/editor_settings.cpp main/main.cpp
msgid "V-Sync Mode"
msgstr "Mode V-Sync"
#: editor/settings/editor_settings.cpp
msgid "Update Continuously"
msgstr "Perbarui Terus-menerus"
#: editor/settings/editor_settings.cpp
msgid "Collapse Main Menu"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "Show Scene Tree Root Selection"
msgstr "Tampilkan Pilihan Root Pohon Adegan"
#: editor/settings/editor_settings.cpp
msgid "Derive Script Globals by Name"
msgstr "Turunkan Script Globals berdasarkan Nama"
#: editor/settings/editor_settings.cpp
msgid "Docks"
msgstr "Dock"
#: editor/settings/editor_settings.cpp
msgid "Scene Tree"
msgstr "Pohon Adegan"
#: editor/settings/editor_settings.cpp
msgid "Ask Before Revoking Unique Name"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "Inspector"
msgstr "Inspektur"
#: editor/settings/editor_settings.cpp
msgid "Max Array Dictionary Items per Page"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "Show Low Level OpenType Features"
msgstr "Tampilkan Fitur OpenType Tingkat Rendah"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Float Drag Speed"
msgstr "Kecepatan Konstan"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Integer Drag Speed"
msgstr "Kecepatan Konstan"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Nested Color Mode"
msgstr "Mode Warna"
#: editor/settings/editor_settings.cpp
msgid "Delimitate All Container and Resources"
msgstr "Batasi Semua Kontainer dan Sumber Daya"
#: editor/settings/editor_settings.cpp
msgid "Default Property Name Style"
msgstr "Gaya Nama Properti Default"
#: editor/settings/editor_settings.cpp
msgid "Default Float Step"
msgstr "Langkah Float Default"
#: editor/settings/editor_settings.cpp scene/gui/tree.cpp
msgid "Disable Folding"
msgstr "Nonaktifkan Lipat"
#: editor/settings/editor_settings.cpp
msgid "Auto Unfold Foreign Scenes"
msgstr "Otomatis Buka lipatan Skena Asing"
#: editor/settings/editor_settings.cpp
msgid "Horizontal Vector2 Editing"
msgstr "Pengeditan Vektor2 Horizontal"
#: editor/settings/editor_settings.cpp
msgid "Horizontal Vector Types Editing"
msgstr "Pengeditan Jenis Vektor Horisontal"
#: editor/settings/editor_settings.cpp
msgid "Open Resources in Current Inspector"
msgstr "Buka Sumber Daya di Inspektur Saat Ini"
#: editor/settings/editor_settings.cpp
msgid "Resources to Open in New Inspector"
msgstr "Sumber Daya untuk Dibuka di Inspektur Baru"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Default Color Picker Mode"
msgstr "Warna Bawaan"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Default Color Picker Shape"
msgstr "Bentuk Kursor Default"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Color Picker Show Intensity"
msgstr "Bentuk Kursor Default"
#: editor/settings/editor_settings.cpp scene/gui/control.cpp
#: scene/main/window.cpp scene/theme/theme_db.cpp servers/text/text_server.cpp
msgid "Theme"
msgstr "Tema"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Follow System Theme"
msgstr "Paksa Pengguna Sistem"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Style"
msgstr "Gaya"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Color Preset"
msgstr "Warna Hue"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Spacing Preset"
msgstr "Spasi"
#: editor/settings/editor_settings.cpp
msgid "Icon and Font Color"
msgstr "Ikon dan Warna Font"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Base Color"
msgstr "Warna Tipe Basis"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Accent Color"
msgstr "Warna Judul"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Use System Accent Color"
msgstr "Gunakan Warna BG Kustom"
#: editor/settings/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr "Kontras"
#: editor/settings/editor_settings.cpp
msgid "Draw Extra Borders"
msgstr "Gambar Batas Ekstra"
#: editor/settings/editor_settings.cpp
msgid "Icon Saturation"
msgstr "Saturasi Ikon"
#: editor/settings/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Draw Relationship Lines"
msgstr "Menggambar Garis Hubungan"
#: editor/settings/editor_settings.cpp
msgid "Relationship Line Opacity"
msgstr "Opasitas Garis Relasi"
#: editor/settings/editor_settings.cpp
#: scene/resources/2d/navigation_polygon.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Border Size"
msgstr "Ukuran Perbatasan"
#: editor/settings/editor_settings.cpp scene/resources/style_box_flat.cpp
msgid "Corner Radius"
msgstr "Radius Sudut"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Base Spacing"
msgstr "Jarak Baris"
#: editor/settings/editor_settings.cpp
msgid "Additional Spacing"
msgstr "Spasi Tambahan"
#: editor/settings/editor_settings.cpp
msgid "Custom Theme"
msgstr "Tema Kustom"
#: editor/settings/editor_settings.cpp
msgid "Touchscreen"
msgstr "Layar sentuh"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Enable Touch Optimizations"
msgstr "Nvidia Nonaktifkan Optimasi Berulir"
#: editor/settings/editor_settings.cpp
msgid "Scale Gizmo Handles"
msgstr "Scale Gizmo Menangani"
#: editor/settings/editor_settings.cpp
msgid "Touch Actions Panel"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "Scene Tabs"
msgstr "Tab Adegan"
#: editor/settings/editor_settings.cpp
msgid "Display Close Button"
msgstr "Tampilkan Tombol Tutup"
#: editor/settings/editor_settings.cpp
msgid "Show Thumbnail on Hover"
msgstr "Tampilkan Gambar Mini Saat Disorot kursor"
#: editor/settings/editor_settings.cpp
msgid "Maximum Width"
msgstr "Lebar Maksimum"
#: editor/settings/editor_settings.cpp
msgid "Show Script Button"
msgstr "Tampilkan Tombol Skrip"
#: editor/settings/editor_settings.cpp
msgid "Restore Scenes on Load"
msgstr "Memulihkan Adegan saat Memuat"
#: editor/settings/editor_settings.cpp
msgid "Auto Select Current Scene File"
msgstr ""
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Multi Window"
msgstr "Jendela Popup"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Restore Windows on Load"
msgstr "Memulihkan Adegan saat Memuat"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Maximize Window"
msgstr "Lebar Maksimum"
#: editor/settings/editor_settings.cpp modules/fbx/register_types.cpp
#: modules/gltf/register_types.cpp
msgid "FileSystem"
msgstr "Berkas Sistem"
#: editor/settings/editor_settings.cpp
msgid "External Programs"
msgstr "Program Eksternal"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Raster Image Editor"
msgstr "Gunakan Editor Eksternal"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Vector Image Editor"
msgstr "Color Titik-Titik"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Audio Editor"
msgstr "Listener Audio"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "3D Model Editor"
msgstr "Editor Shader"
#: editor/settings/editor_settings.cpp
msgid "Terminal Emulator"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "Terminal Emulator Flags"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "Directories"
msgstr "Direktori"
#: editor/settings/editor_settings.cpp
msgid "Autoscan Project Path"
msgstr "Path Proyek Pindai Otomatis"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Default Project Path"
msgstr "Path Proyek Pindai Otomatis"
#: editor/settings/editor_settings.cpp
msgid "On Save"
msgstr "Di Simpan"
#: editor/settings/editor_settings.cpp
msgid "Compress Binary Resources"
msgstr "Kompres Sumber Daya Biner"
#: editor/settings/editor_settings.cpp
msgid "Safe Save on Backup then Rename"
msgstr "Menyimpan Cadangan dengan Aman lalu Ganti Nama"
#: editor/settings/editor_settings.cpp
msgid "Warn on Saving Large Text Resources"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "File Server"
msgstr "Server File"
#: editor/settings/editor_settings.cpp
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp scene/theme/default_theme.cpp
msgid "Port"
msgstr "Port"
#: editor/settings/editor_settings.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Password"
msgstr "Kata Sandi"
#: editor/settings/editor_settings.cpp
msgid "File Dialog"
msgstr "Dialog File"
#: editor/settings/editor_settings.cpp scene/gui/file_dialog.cpp
msgid "Show Hidden Files"
msgstr "Tampilkan File Tersembunyi"
#: editor/settings/editor_settings.cpp scene/gui/file_dialog.cpp
msgid "Display Mode"
msgstr "Mode Tampilan"
#: editor/settings/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Thumbnail Size"
msgstr "Ukuran Gambar kecil"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Quick Open Dialog"
msgstr "Dialog File"
#: editor/settings/editor_settings.cpp scene/2d/physics/shape_cast_2d.cpp
#: scene/3d/physics/shape_cast_3d.cpp
msgid "Max Results"
msgstr "Hasil Maks"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Instant Preview"
msgstr "Diinstansiasi"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Show Search Highlight"
msgstr "Sorotan Perampas"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Enable Fuzzy Matching"
msgstr "Aktifkan Pencatatan File"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Max Fuzzy Misses"
msgstr "Pesan Antrian Maksimal"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Include Addons"
msgstr "Kecualikan Addon"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Default Display Mode"
msgstr "Mode Tampilan"
#: editor/settings/editor_settings.cpp modules/gltf/register_types.cpp
msgid "Blender"
msgstr "Blender"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Blender Path"
msgstr "Path Blender 3"
#: editor/settings/editor_settings.cpp
msgid "RPC Port"
msgstr "Port RPC"
#: editor/settings/editor_settings.cpp
msgid "RPC Server Uptime"
msgstr "Waktu Aktif Server RPC"
#: editor/settings/editor_settings.cpp
#: modules/fbx/editor/editor_scene_importer_ufbx.cpp
msgid "FBX"
msgstr "FBX"
#: editor/settings/editor_settings.cpp
msgid "FBX2glTF Path"
msgstr "Path FBX2glTF"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Tools"
msgstr "Tooltip"
#: editor/settings/editor_settings.cpp
msgid "OIDN"
msgstr ""
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "OIDN Denoise Path"
msgstr "Lokasi Node"
#: editor/settings/editor_settings.cpp
msgid "Ask Before Deleting Related Animation Tracks"
msgstr "Bertanya Sebelum Menghapus Trek Animasi Terkait"
#: editor/settings/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
msgstr "Mulai Buat Dialog Diperluas Sepenuhnya"
#: editor/settings/editor_settings.cpp
msgid "Auto Expand to Selected"
msgstr "Perluas Otomatis ke yang Dipilih"
#: editor/settings/editor_settings.cpp
msgid "Center Node on Reparent"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "Hide Filtered Out Parents"
msgstr ""
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Accessibility Warnings"
msgstr "Rentang Visibilitas"
#: editor/settings/editor_settings.cpp
msgid "Always Show Folders"
msgstr "Selalu Tampilkan Folder"
#: editor/settings/editor_settings.cpp
msgid "TextFile Extensions"
msgstr "Ekstensi File Teks"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Other File Extensions"
msgstr "Ekstensi File Teks"
#: editor/settings/editor_settings.cpp
msgid "Property Editor"
msgstr "Editor Properti"
#: editor/settings/editor_settings.cpp
msgid "Auto Refresh Interval"
msgstr "Interval Penyegaran Otomatis"
#: editor/settings/editor_settings.cpp
msgid "Subresource Hue Tint"
msgstr "Subsumber Hue Tint"
#: editor/settings/editor_settings.cpp
msgid "Text Editor"
msgstr "Editor Teks"
#: editor/settings/editor_settings.cpp
msgid "Color Theme"
msgstr "Tema Warna"
#: editor/settings/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlighting"
msgstr "Menyoroti"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Comment Markers"
msgstr "Komentar"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Critical List"
msgstr "Daftar Skrip"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Warning List"
msgstr "Peringatan"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Notice List"
msgstr "Batas Kekuatan"
#: editor/settings/editor_settings.cpp
msgid "Appearance"
msgstr "Penampilan"
#: editor/settings/editor_settings.cpp
msgid "Enable Inline Color Picker"
msgstr ""
#: editor/settings/editor_settings.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Caret"
msgstr "Tanda sisipan"
#: editor/settings/editor_settings.cpp
msgid "Caret Blink"
msgstr "Caret Berkedip"
#: editor/settings/editor_settings.cpp
msgid "Caret Blink Interval"
msgstr "Interval Kedipan Caret"
#: editor/settings/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr "Tandai Baris Saat Ini"
#: editor/settings/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr "Sorot Semua Kejadian"
#: editor/settings/editor_settings.cpp
msgid "Guidelines"
msgstr "Pedoman"
#: editor/settings/editor_settings.cpp
msgid "Show Line Length Guidelines"
msgstr "Tampilkan Pedoman Panjang Baris"
#: editor/settings/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
msgstr "Pedoman Panjang Baris Kolom Soft"
#: editor/settings/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
msgstr "Pedoman Panjang Baris Kolom Keras"
#: editor/settings/editor_settings.cpp scene/gui/code_edit.cpp
msgid "Gutters"
msgstr "Talang"
#: editor/settings/editor_settings.cpp
msgid "Show Line Numbers"
msgstr "Tampilkan Nomor Baris"
#: editor/settings/editor_settings.cpp
msgid "Line Numbers Zero Padded"
msgstr "Nomor Baris dimulai Nol"
#: editor/settings/editor_settings.cpp
msgid "Highlight Type Safe Lines"
msgstr "Sorot Jenis Baris Aman"
#: editor/settings/editor_settings.cpp
msgid "Show Info Gutter"
msgstr "Tampilkan Info Talang"
#: editor/settings/editor_settings.cpp scene/gui/graph_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Minimap"
msgstr "Minimap"
#: editor/settings/editor_settings.cpp
msgid "Show Minimap"
msgstr "Tampilkan Peta kecil"
#: editor/settings/editor_settings.cpp
msgid "Minimap Width"
msgstr "Lebar Peta kecil"
#: editor/settings/editor_settings.cpp
msgid "Lines"
msgstr "Baris"
#: editor/settings/editor_settings.cpp
msgid "Code Folding"
msgstr "Lipat Kode"
#: editor/settings/editor_settings.cpp
msgid "Word Wrap"
msgstr ""
#: editor/settings/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Autowrap Mode"
msgstr "Mode Bungkus Otomatis"
#: editor/settings/editor_settings.cpp
msgid "Whitespace"
msgstr "Spasi"
#: editor/settings/editor_settings.cpp
msgid "Draw Tabs"
msgstr "Tab Gambar"
#: editor/settings/editor_settings.cpp
msgid "Draw Spaces"
msgstr "Gambarkan Spasi"
#: editor/settings/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/resources/label_settings.cpp
#: scene/resources/text_paragraph.cpp scene/theme/default_theme.cpp
msgid "Line Spacing"
msgstr "Jarak Baris"
#: editor/settings/editor_settings.cpp
msgid "Behavior"
msgstr "Perilaku"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Empty Selection Clipboard"
msgstr "Warna Seleksi"
#: editor/settings/editor_settings.cpp
msgid "Move Caret on Right Click"
msgstr "Pindahkan Caret dengan Klik Kanan"
#: editor/settings/editor_settings.cpp
msgid "Scroll Past End of File"
msgstr "Gulir Melewati Akhir File"
#: editor/settings/editor_settings.cpp
msgid "Smooth Scrolling"
msgstr "Pengguliran Halus"
#: editor/settings/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr "Kecepatan Gulir Vertikal"
#: editor/settings/editor_settings.cpp
msgid "Drag and Drop Selection"
msgstr "Pilihan Seret dan Jatuhkan"
#: editor/settings/editor_settings.cpp
msgid "Stay in Script Editor on Node Selected"
msgstr "Tetap di Editor Skrip pada Node yang Dipilih"
#: editor/settings/editor_settings.cpp
msgid "Open Script When Connecting Signal to Existing Method"
msgstr ""
#: editor/settings/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Use Default Word Separators"
msgstr ""
#: editor/settings/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Use Custom Word Separators"
msgstr "Gunakan Data Kustom"
#: editor/settings/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Custom Word Separators"
msgstr "Integrator Kustom"
#: editor/settings/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Indent"
msgstr "Indentasi"
#: editor/settings/editor_settings.cpp
msgid "Auto Indent"
msgstr "Indentasi Otomatis"
#: editor/settings/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Indent Wrapped Lines"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "Files"
msgstr "File"
#: editor/settings/editor_settings.cpp
msgid "Trim Trailing Whitespace on Save"
msgstr "Pangkas Spasi Jejak pada Simpan"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Trim Final Newlines on Save"
msgstr "Pangkas Spasi Jejak pada Simpan"
#: editor/settings/editor_settings.cpp
msgid "Autosave Interval Secs"
msgstr "Detik Interval Simpan Otomatis"
#: editor/settings/editor_settings.cpp
msgid "Restore Scripts on Load"
msgstr "Pulihkan Skrip Saat Dimuat"
#: editor/settings/editor_settings.cpp
msgid "Convert Indent on Save"
msgstr "Konversikan Indentasi Ketika Menyimpan"
#: editor/settings/editor_settings.cpp
msgid "Auto Reload Scripts on External Change"
msgstr "Muat Ulang Otomatis Skrip pada Perubahan Eksternal"
#: editor/settings/editor_settings.cpp
msgid "Auto Reload and Parse Scripts on Save"
msgstr "Muat Ulang Otomatis dan Tata Skrip Saat Disimpan"
#: editor/settings/editor_settings.cpp
msgid "Open Dominant Script on Scene Change"
msgstr "Buka Skrip Dominan pada Perubahan Adegan"
#: editor/settings/editor_settings.cpp
msgid "Drop Preload Resources as UID"
msgstr ""
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Documentation"
msgstr "Orientasi"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Enable Tooltips"
msgstr "Mengaktifkan Smart Resolve"
#: editor/settings/editor_settings.cpp
msgid "Script List"
msgstr "Daftar Skrip"
#: editor/settings/editor_settings.cpp
msgid "Show Members Overview"
msgstr "Tampilkan Ikhtisar Anggota"
#: editor/settings/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
msgstr "Sortir Kerangka Anggota Secara Abjad"
#: editor/settings/editor_settings.cpp
msgid "Script Temperature Enabled"
msgstr "Temperatur Skrip Diaktifkan"
#: editor/settings/editor_settings.cpp
msgid "Script Temperature History Size"
msgstr "Ukuran Riwayat Temperatur Skrip"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Highlight Scene Scripts"
msgstr "Tandai Baris Saat Ini"
#: editor/settings/editor_settings.cpp
msgid "Group Help Pages"
msgstr "Halaman Bantuan Grup"
#: editor/settings/editor_settings.cpp
msgid "Sort Scripts By"
msgstr "Urutkan Skrip Berdasarkan"
#: editor/settings/editor_settings.cpp
msgid "List Script Names As"
msgstr "Daftar Nama Skrip Sebagai"
#: editor/settings/editor_settings.cpp
msgid "External"
msgstr "Eksternal"
#: editor/settings/editor_settings.cpp
msgid "Exec Path"
msgstr "Path Eksekusi"
#: editor/settings/editor_settings.cpp
msgid "Exec Flags"
msgstr "Tanda Eksekusi"
#: editor/settings/editor_settings.cpp scene/theme/default_theme.cpp
msgid "Completion"
msgstr "Penyelesaian"
#: editor/settings/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr "Penundaan Penguraian Idle"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Idle Parse Delay with Errors Found"
msgstr "Penundaan Penguraian Idle"
#: editor/settings/editor_settings.cpp
msgid "Auto Brace Complete"
msgstr "Penyangga Otomatis Lengkap"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Code Complete Enabled"
msgstr "Penundaan Penyelesaian Kode"
#: editor/settings/editor_settings.cpp
msgid "Code Complete Delay"
msgstr "Penundaan Penyelesaian Kode"
#: editor/settings/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
msgstr "Letakkan Tooltip Callhint di Bawah Baris Saat Ini"
#: editor/settings/editor_settings.cpp
msgid "Complete File Paths"
msgstr "Path File Lengkap"
#: editor/settings/editor_settings.cpp
msgid "Add Type Hints"
msgstr "Tambahkan Petunjuk Jenis"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Add String Name Literals"
msgstr "Warna Nama String"
#: editor/settings/editor_settings.cpp
msgid "Add Node Path Literals"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "Use Single Quotes"
msgstr "Gunakan Kutip Satu"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Colorize Suggestions"
msgstr "Wilayah Warna"
#: editor/settings/editor_settings.cpp
msgid "Use External Editor"
msgstr "Gunakan Editor Eksternal"
#: editor/settings/editor_settings.cpp
msgid "Help"
msgstr "Bantuan"
#: editor/settings/editor_settings.cpp
msgid "Show Help Index"
msgstr "Tampilkan Indeks Bantuan"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Help Font Size"
msgstr "Ukuran Font Tebal"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Help Source Font Size"
msgstr "Ukuran Font Judul"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Help Title Font Size"
msgstr "Ukuran Font Judul"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Class Reference Examples"
msgstr "Ruang Referensi"
#: editor/settings/editor_settings.cpp
msgid "Sort Functions Alphabetically"
msgstr "Urutkan Fungsi Secara Abjad"
#: editor/settings/editor_settings.cpp
msgid "Grid Map"
msgstr "Peta Kisi Kisi-kisi"
#: editor/settings/editor_settings.cpp
msgid "Pick Distance"
msgstr "Pilih Jarak"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Preview Size"
msgstr "Ukuran Pratinjau Port"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Color"
msgstr "Warna Kisi-kisi"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Secondary Grid Color"
msgstr "Warna Kisi-kisi"
#: editor/settings/editor_settings.cpp
msgid "Selection Box Color"
msgstr "Warna Kotak Pilihan"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Active Selection Box Color"
msgstr "Warna Kotak Pilihan"
#: editor/settings/editor_settings.cpp
msgid "Instantiated"
msgstr "Diinstansiasi"
#: editor/settings/editor_settings.cpp scene/3d/physics/physical_bone_3d.cpp
msgid "Joint"
msgstr "Sendi"
#: editor/settings/editor_settings.cpp
#: scene/3d/visible_on_screen_notifier_3d.cpp scene/resources/mesh.cpp
msgid "AABB"
msgstr "AABB"
#: editor/settings/editor_settings.cpp
msgid "Stream Player 3D"
msgstr "Pemutar Streaming 3D"
#: editor/settings/editor_settings.cpp modules/gltf/structures/gltf_node.cpp
#: platform/macos/export/export_plugin.cpp scene/theme/default_theme.cpp
#: servers/rendering/rendering_server.cpp
msgid "Camera"
msgstr "Kamera"
#: editor/settings/editor_settings.cpp
msgid "Decal"
msgstr "Decal"
#: editor/settings/editor_settings.cpp
msgid "Fog Volume"
msgstr "Volume Kabut"
#: editor/settings/editor_settings.cpp
msgid "Particles"
msgstr "Partikel"
#: editor/settings/editor_settings.cpp
msgid "Particle Attractor"
msgstr "Penarik Partikel"
#: editor/settings/editor_settings.cpp
msgid "Particle Collision"
msgstr "Tabrakan Partikel"
#: editor/settings/editor_settings.cpp
msgid "Joint Body A"
msgstr "Badan Bersama A"
#: editor/settings/editor_settings.cpp
msgid "Joint Body B"
msgstr "Badan Bersama B"
#: editor/settings/editor_settings.cpp
msgid "Lightmap Lines"
msgstr "Garis Lightmap"
#: editor/settings/editor_settings.cpp
msgid "Lightprobe Lines"
msgstr "Garis Lightprobe"
#: editor/settings/editor_settings.cpp
msgid "Reflection Probe"
msgstr "Probe Refleksi"
#: editor/settings/editor_settings.cpp
msgid "Visibility Notifier"
msgstr "Pemberitahu Visibilitas"
#: editor/settings/editor_settings.cpp servers/rendering/rendering_server.cpp
msgid "Voxel GI"
msgstr "Voxel GI"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Path Tilt"
msgstr "Menyingkirkan Path"
#: editor/settings/editor_settings.cpp modules/gltf/structures/gltf_node.cpp
#: modules/gltf/structures/gltf_skin.cpp scene/2d/polygon_2d.cpp
#: scene/3d/mesh_instance_3d.cpp
msgid "Skeleton"
msgstr "Kerangka"
#: editor/settings/editor_settings.cpp
msgid "Selected Bone"
msgstr "Tulang yang Dipilih"
#: editor/settings/editor_settings.cpp
msgid "CSG"
msgstr "CSG"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "GridMap Grid"
msgstr "Peta Kisi Kisi-kisi"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Spring Bone Joint"
msgstr "Panjang Pegas"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Spring Bone Collision"
msgstr "Tabrakan Partikel"
#: editor/settings/editor_settings.cpp
msgid "Spring Bone Inside Collision"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "IK Chain"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "Gizmo Settings"
msgstr "Pengaturan Gizmo"
#: editor/settings/editor_settings.cpp
msgid "Bone Axis Length"
msgstr "Panjang Sumbu Tulang"
#: editor/settings/editor_settings.cpp
msgid "Bone Shape"
msgstr "Bentuk Tulang"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Path3D Tilt Disk Size"
msgstr "Ukuran Titik Kustom Jalur"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Lightmap GI Probe Size"
msgstr "Ukuran Lightmap Texel"
#: editor/settings/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Grid Size"
msgstr "Ukuran Tetap"
#: editor/settings/editor_settings.cpp
msgid "Grid Division Level Max"
msgstr "Tingkat Divisi Kisi-kisi Maks"
#: editor/settings/editor_settings.cpp
msgid "Grid Division Level Min"
msgstr "Tingkat Divisi Kisi-kisi Minimal"
#: editor/settings/editor_settings.cpp
msgid "Grid Division Level Bias"
msgstr "Bias Tingkat Divisi Grid"
#: editor/settings/editor_settings.cpp
msgid "Grid XZ Plane"
msgstr "Plane Grid XZ"
#: editor/settings/editor_settings.cpp
msgid "Grid XY Plane"
msgstr "Plane Grid XY"
#: editor/settings/editor_settings.cpp
msgid "Grid YZ Plane"
msgstr "Plane Grid YZ"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Font Bawaan"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Filter Bawaan"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Font Bawaan"
#: editor/settings/editor_settings.cpp
msgid "Invert X Axis"
msgstr "Balik Sumbu X"
#: editor/settings/editor_settings.cpp
msgid "Invert Y Axis"
msgstr "Balik Sumbu Y"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Navigation Scheme"
msgstr "Rasa Navigasi"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Orbit Mouse Button"
msgstr "Tampilkan Tombol Tutup"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Pan Mouse Button"
msgstr "Tampilkan Tombol Tutup"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Zoom Mouse Button"
msgstr "Tampilkan Tombol Skrip"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Zoom Style"
msgstr "Langkah Zoom"
#: editor/settings/editor_settings.cpp
msgid "Emulate Numpad"
msgstr "Meniru Numpad"
#: editor/settings/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
msgstr "Meniru 3 Tombol Mouse"
#: editor/settings/editor_settings.cpp
msgid "Warped Mouse Panning"
msgstr "Panning Mouse Melengkung"
#: editor/settings/editor_settings.cpp
msgid "Navigation Feel"
msgstr "Rasa Navigasi"
#: editor/settings/editor_settings.cpp
msgid "Orbit Sensitivity"
msgstr "Sensitivitas Orbit"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Translation Sensitivity"
msgstr "Sensitivitas Min"
#: editor/settings/editor_settings.cpp
msgid "Orbit Inertia"
msgstr "Inersia Orbit"
#: editor/settings/editor_settings.cpp
msgid "Translation Inertia"
msgstr "Inersia Terjemahan"
#: editor/settings/editor_settings.cpp
msgid "Zoom Inertia"
msgstr "Inersia Zoom"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Angle Snap Threshold"
msgstr "Ambang"
#: editor/settings/editor_settings.cpp
msgid "Show Viewport Rotation Gizmo"
msgstr "Tampilkan Viewport Rotasi Gizmo"
#: editor/settings/editor_settings.cpp
msgid "Show Viewport Navigation Gizmo"
msgstr "Tampilkan Viewport Navigasi Gizmo"
#: editor/settings/editor_settings.cpp
msgid "Freelook"
msgstr "Freelook"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Freelook Navigation Scheme"
msgstr "Mesh Navigasi"
#: editor/settings/editor_settings.cpp
msgid "Freelook Sensitivity"
msgstr "Sensitivitas Freelook"
#: editor/settings/editor_settings.cpp
msgid "Freelook Inertia"
msgstr "Inersia Tampilan Bebas"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Freelook Base Speed"
msgstr "Tautan Zoom Kecepatan Freelook"
#: editor/settings/editor_settings.cpp
msgid "Freelook Activation Modifier"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "Freelook Speed Zoom Link"
msgstr "Tautan Zoom Kecepatan Freelook"
#: editor/settings/editor_settings.cpp
msgid "Manipulator Gizmo Size"
msgstr "Ukuran Manipulator Gizmo"
#: editor/settings/editor_settings.cpp
msgid "Manipulator Gizmo Opacity"
msgstr "Manipulator Transparansi Gizmo"
#: editor/settings/editor_settings.cpp
msgid "Grid Color"
msgstr "Warna Kisi-kisi"
#: editor/settings/editor_settings.cpp
msgid "Guides Color"
msgstr "Warna Panduan"
#: editor/settings/editor_settings.cpp
msgid "Smart Snapping Line Color"
msgstr "Warna Garis Pengancingan Pintar"
#: editor/settings/editor_settings.cpp
msgid "Bone Width"
msgstr "Lebar Tulang"
#: editor/settings/editor_settings.cpp
msgid "Bone Color 1"
msgstr "Warna Tulang 1"
#: editor/settings/editor_settings.cpp
msgid "Bone Color 2"
msgstr "Warna Tulang 2"
#: editor/settings/editor_settings.cpp
msgid "Bone Selected Color"
msgstr "Warna Tulang Terpilih"
#: editor/settings/editor_settings.cpp
msgid "Bone IK Color"
msgstr "Warna IK Tulang"
#: editor/settings/editor_settings.cpp
msgid "Bone Outline Color"
msgstr "Warna Garis tepi Tulang"
#: editor/settings/editor_settings.cpp
msgid "Bone Outline Size"
msgstr "Ukuran Garis tepi Tulang"
#: editor/settings/editor_settings.cpp
msgid "Viewport Border Color"
msgstr "Warna Batas Viewport"
#: editor/settings/editor_settings.cpp
msgid "Use Integer Zoom by Default"
msgstr ""
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Zoom Speed Factor"
msgstr "Faktor Bentuk"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Ruler Width"
msgstr "Lebar Perbatasan"
#: editor/settings/editor_settings.cpp
msgid "Bone Mapper"
msgstr "Pemeta Tulang"
#: editor/settings/editor_settings.cpp
msgid "Handle Colors"
msgstr "Tangani Warna"
#: editor/settings/editor_settings.cpp
msgid "Unset"
msgstr "Batal disetel"
#: editor/settings/editor_settings.cpp
msgid "Set"
msgstr "Terapkan"
#: editor/settings/editor_settings.cpp
msgid "Missing"
msgstr "Hilang"
#: editor/settings/editor_settings.cpp
msgid "Error"
msgstr "Error"
#: editor/settings/editor_settings.cpp
msgid "Panning"
msgstr "Menggeser"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "2D Editor Panning Scheme"
msgstr "Kecepatan Pan Editor 2D"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Sub Editors Panning Scheme"
msgstr "Skema Panning"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Animation Editors Panning Scheme"
msgstr "Skema Panning"
#: editor/settings/editor_settings.cpp
msgid "Simple Panning"
msgstr "Panning Sederhana"
#: editor/settings/editor_settings.cpp
msgid "2D Editor Pan Speed"
msgstr "Kecepatan Pan Editor 2D"
#: editor/settings/editor_settings.cpp
msgid "Tiles Editor"
msgstr "Editor Ubin"
#: editor/settings/editor_settings.cpp
msgid "Display Grid"
msgstr "Tampilan Grid"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Highlight Selected Layer"
msgstr "Tandai Baris Saat Ini"
#: editor/settings/editor_settings.cpp
msgid "Polygon Editor"
msgstr "Editor Poligon"
#: editor/settings/editor_settings.cpp
msgid "Point Grab Radius"
msgstr "Radius Titik Ambil"
#: editor/settings/editor_settings.cpp
msgid "Show Previous Outline"
msgstr "Tampilkan Garis Besar Sebelumnya"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Auto Bake Delay"
msgstr "Putar otomatis"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Default Animation Step"
msgstr "Peta Tindakan Default"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Default FPS Mode"
msgstr "Mode Tampilan"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Default FPS Compatibility"
msgstr "Kecocokan"
#: editor/settings/editor_settings.cpp
msgid "Autorename Animation Tracks"
msgstr "Namai otomatis Trek Animasi"
#: editor/settings/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "Default Create Bezier Tracks"
msgstr "Buat Trek Bezier Default"
#: editor/settings/editor_settings.cpp
msgid "Default Create Reset Tracks"
msgstr "Buat Trek Reset Default"
#: editor/settings/editor_settings.cpp
msgid "Insert at Current Time"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "Onion Layers Past Color"
msgstr "Lapisan Onion Warna Lampau"
#: editor/settings/editor_settings.cpp
msgid "Onion Layers Future Color"
msgstr "Lapisan Onion Warna Masa Depan"
#: editor/settings/editor_settings.cpp
msgid "Shader Editor"
msgstr "Editor Shader"
#: editor/settings/editor_settings.cpp
msgid "Restore Shaders on Load"
msgstr "Pulihkan Shaders saat Dimuat"
#: editor/settings/editor_settings.cpp
msgid "Visual Editors"
msgstr "Editor Visual"
#: editor/settings/editor_settings.cpp
msgid "Minimap Opacity"
msgstr "Kegelapan Peta kecil"
#: editor/settings/editor_settings.cpp
msgid "Lines Curvature"
msgstr "Kelengkungan Garis"
#: editor/settings/editor_settings.cpp scene/gui/graph_edit.cpp
#, fuzzy
msgid "Grid Pattern"
msgstr "Plane Grid XZ"
#: editor/settings/editor_settings.cpp
msgid "Visual Shader"
msgstr "Shader Visual"
#: editor/settings/editor_settings.cpp
msgid "Port Preview Size"
msgstr "Ukuran Pratinjau Port"
#: editor/settings/editor_settings.cpp
msgid "SSH"
msgstr "SSH"
#: editor/settings/editor_settings.cpp
msgid "SCP"
msgstr "SCP"
#: editor/settings/editor_settings.cpp
msgid "Window Placement"
msgstr "Penempatan Jendela"
#: editor/settings/editor_settings.cpp scene/2d/back_buffer_copy.cpp
#: scene/2d/sprite_2d.cpp scene/2d/visible_on_screen_notifier_2d.cpp
#: scene/3d/sprite_3d.cpp scene/resources/style_box_texture.cpp
msgid "Rect"
msgstr "Kotak"
#: editor/settings/editor_settings.cpp
msgid "Rect Custom Position"
msgstr "Posisi Kotak Kustom"
#: editor/settings/editor_settings.cpp
#: platform/android/export/export_plugin.cpp
msgid "Screen"
msgstr "Layar"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Android Window"
msgstr "Android"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Game Embed Mode"
msgstr "Gunakan Menu Tersemat"
#: editor/settings/editor_settings.cpp
msgid "Auto Save"
msgstr "Simpan Otomatis"
#: editor/settings/editor_settings.cpp
msgid "Save Before Running"
msgstr "Simpan Sebelum Menjalankan"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Bottom Panel"
msgstr "Margin Bawah"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Action on Play"
msgstr "Jenis Tindakan"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Action on Stop"
msgstr "Jenis Tindakan"
#: editor/settings/editor_settings.cpp
msgid "Output"
msgstr "Luaran"
#: editor/settings/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/theme/theme_db.cpp
msgid "Font Size"
msgstr "Ukuran Fonta"
#: editor/settings/editor_settings.cpp
msgid "Always Clear Output on Play"
msgstr "Selalu Bersihkan Luaran Ketika Bermain"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Max Lines"
msgstr "Baris Teks Maks"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Platforms"
msgstr "Membangun Platform"
#: editor/settings/editor_settings.cpp
msgid "Linux/*BSD"
msgstr ""
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Prefer Wayland"
msgstr "Prefer Menu Global"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Network Mode"
msgstr "Jaringan"
#: editor/settings/editor_settings.cpp
msgid "HTTP Proxy"
msgstr "Proksi HTTP"
#: editor/settings/editor_settings.cpp
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Host"
msgstr "Host"
#: editor/settings/editor_settings.cpp
msgid "Editor TLS Certificates"
msgstr "Sertifikat Editor TLS"
#: editor/settings/editor_settings.cpp modules/mbedtls/register_types.cpp
#, fuzzy
msgid "Enable TLS V 1"
msgstr "Aktifkan 2D"
#: editor/settings/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Remote Host"
msgstr "Host Jarak Jauh"
#: editor/settings/editor_settings.cpp main/main.cpp
msgid "Debugger"
msgstr "Pendebug"
#: editor/settings/editor_settings.cpp
msgid "Auto Switch to Remote Scene Tree"
msgstr ""
#: editor/settings/editor_settings.cpp
msgid "Auto Switch to Stack Trace"
msgstr ""
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Max Node Selection"
msgstr "Pemilihan Teks"
#: editor/settings/editor_settings.cpp
msgid "Profiler Frame History Size"
msgstr "Ukuran Riwayat Frame Profiler"
#: editor/settings/editor_settings.cpp
msgid "Profiler Frame Max Functions"
msgstr "Fungsi Maks Frame Profiler"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Profiler Target FPS"
msgstr "Ukuran Riwayat Frame Profiler"
#: editor/settings/editor_settings.cpp
msgid "Remote Scene Tree Refresh Interval"
msgstr "Interval Refresg Pohon Adegan Remot"
#: editor/settings/editor_settings.cpp
msgid "Remote Inspect Refresh Interval"
msgstr "Interval Refresh Pemeriksaan Remot"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Profile Native Calls"
msgstr "Prefer Menu Global"
#: editor/settings/editor_settings.cpp
msgid "Username"
msgstr "Nama Pengguna"
#: editor/settings/editor_settings.cpp
msgid "SSH Public Key Path"
msgstr "Jalur Kunci Publik SSH"
#: editor/settings/editor_settings.cpp
msgid "SSH Private Key Path"
msgstr "Jalur Kunci Pribadi SSH"
#: editor/settings/editor_settings.cpp scene/2d/physics/collision_object_2d.cpp
#: scene/3d/physics/collision_object_3d.cpp scene/gui/control.cpp
msgid "Input"
msgstr "Input"
#: editor/settings/editor_settings.cpp main/main.cpp
msgid "Buffering"
msgstr "Proses Pengumpulan Data"
#: editor/settings/editor_settings.cpp main/main.cpp
msgid "Agile Event Flushing"
msgstr "Flushing Event yang Tangkas"
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/settings/editor_settings.cpp
msgid "Project Manager"
msgstr "Manajer Proyek"
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/settings/editor_settings.cpp
msgid "Sorting Order"
msgstr "Urutan Penyortiran"
#: editor/settings/editor_settings.cpp
msgid "Directory Naming Convention"
msgstr ""
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Default Renderer"
msgstr "Waktu Campuran Default"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Connection Colors"
msgstr "Color Koneksi Tepi"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Scalar Color"
msgstr "Tandai Warna"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Vector2 Color"
msgstr "Color Titik-Titik"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Vector 3 Color"
msgstr "Color Titik-Titik"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Vector 4 Color"
msgstr "Color Titik-Titik"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Boolean Color"
msgstr "Warna Markah"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Transform Color"
msgstr "Format Transformasi"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Sampler Color"
msgstr "Warna Bentuk"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Category Colors"
msgstr "Warna Caret"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Output Color"
msgstr "Luaran"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Color Color"
msgstr "Warna Caret"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Conditional Color"
msgstr "Warna Caret"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Input Color"
msgstr "Warna Font"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Textures Color"
msgstr "Warna Teks"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Utility Color"
msgstr "Warna Caret"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Vector Color"
msgstr "Color Titik-Titik"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Special Color"
msgstr "Warna Bentuk"
#: editor/settings/editor_settings.cpp
#, fuzzy
msgid "Particle Color"
msgstr "Tabrakan Partikel"
#: main/main.cpp
msgid "Flush stdout on Print"
msgstr "Flush stdout pada Print"
#: main/main.cpp
msgid "Low Processor Mode"
msgstr "Mode Processor Rendah"
#: main/main.cpp
msgid "stdout"
msgstr "stdout"
#: main/main.cpp
msgid "Print FPS"
msgstr "Cetak FPS"
#: main/main.cpp
msgid "Print GPU Profile"
msgstr "Cetak Profil GPU"
#: main/main.cpp
msgid "Verbose stdout"
msgstr "Stdout verbose"
#: main/main.cpp scene/main/node.cpp scene/main/scene_tree.cpp
#: scene/main/scene_tree_fti.cpp scene/resources/multimesh.cpp
#, fuzzy
msgid "Physics Interpolation"
msgstr "Interpolasi Ikon"
#: main/main.cpp
#, fuzzy
msgid "Enable Warnings"
msgstr "Peringatan"
#: main/main.cpp
msgid "Max Chars per Second"
msgstr "Maks Karakter Per Detik"
#: main/main.cpp
msgid "Max Queued Messages"
msgstr "Pesan Antrian Maksimal"
#: main/main.cpp
msgid "Max Errors per Second"
msgstr "Maksimal Error Per Detik"
#: main/main.cpp
msgid "Max Warnings per Second"
msgstr "Maksimal Peringatan Per Detik"
#: main/main.cpp
msgid "File Logging"
msgstr "Pencatatan File"
#: main/main.cpp
msgid "Enable File Logging"
msgstr "Aktifkan Pencatatan File"
#: main/main.cpp
msgid "Log Path"
msgstr "Path Log"
#: main/main.cpp
msgid "Max Log Files"
msgstr "File Log Maks"
#: main/main.cpp main/performance.cpp servers/audio/audio_server.cpp
#: servers/rendering/rendering_server.cpp
msgid "Driver"
msgstr "Pengemudi"
#: main/main.cpp
#, fuzzy
msgid "Fallback to Vulkan"
msgstr "Nilai pengganti"
#: main/main.cpp
#, fuzzy
msgid "Fallback to D3D12"
msgstr "Nilai pengganti"
#: main/main.cpp
#, fuzzy
msgid "Fallback to OpenGL 3"
msgstr "Nilai pengganti"
#: main/main.cpp servers/rendering/rendering_server.cpp
msgid "GL Compatibility"
msgstr "Kompatibilitas GL"
#: main/main.cpp
msgid "Nvidia Disable Threaded Optimization"
msgstr "Nvidia Nonaktifkan Optimasi Berulir"
#: main/main.cpp
#, fuzzy
msgid "Fallback to Angle"
msgstr "Nilai pengganti"
#: main/main.cpp
#, fuzzy
msgid "Fallback to Native"
msgstr "Nilai pengganti"
#: main/main.cpp
#, fuzzy
msgid "Fallback to GLES"
msgstr "Nilai pengganti"
#: main/main.cpp
msgid "Force Angle on Devices"
msgstr ""
#: main/main.cpp
msgid "Renderer"
msgstr "Perender"
#: main/main.cpp
msgid "Rendering Method"
msgstr "Metode Rendering"
#: main/main.cpp
msgid "DPI"
msgstr "DPI"
#: main/main.cpp
msgid "Allow hiDPI"
msgstr "Izinkan hiDPI"
#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr "Transparansi Per Piksel"
#: main/main.cpp
msgid "Allowed"
msgstr "Diizinkan"
#: main/main.cpp
#, fuzzy
msgid "Load Shell Environment"
msgstr "Lingkungan Pengganti"
#: main/main.cpp platform/web/export/export_plugin.cpp
msgid "Threads"
msgstr "Thread"
#: main/main.cpp
#, fuzzy
msgid "Display Server"
msgstr "Skala Tampilan"
#: main/main.cpp
msgid "Handheld"
msgstr "Genggam"
#: main/main.cpp platform/web/export/export_plugin.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/resources/text_line.cpp
#: scene/resources/text_paragraph.cpp
msgid "Orientation"
msgstr "Orientasi"
#: main/main.cpp main/performance.cpp
msgid "Output Latency"
msgstr "Latensi Keluaran"
#: main/main.cpp
msgid "Frame Delay Msec"
msgstr "Penundaan Frame Milidetik"
#: main/main.cpp
msgid "Allow High Refresh Rate"
msgstr "Izinkan Kecepatan Refresh Tinggi"
#: main/main.cpp
msgid "Hide Home Indicator"
msgstr "Sembunyikan Indikator Beranda"
#: main/main.cpp
msgid "Hide Status Bar"
msgstr "Sembunyikan Bilah Status"
#: main/main.cpp
msgid "Suppress UI Gesture"
msgstr "Menekan Gerakan UI"
#: main/main.cpp modules/openxr/editor/openxr_select_runtime.cpp
#: servers/rendering/rendering_server.cpp servers/xr/xr_interface.cpp
msgid "XR"
msgstr "XR"
#: main/main.cpp modules/openxr/editor/openxr_select_runtime.cpp
msgid "OpenXR"
msgstr "OpenXR"
#: main/main.cpp
msgid "Default Action Map"
msgstr "Peta Tindakan Default"
#: main/main.cpp
msgid "Form Factor"
msgstr "Faktor Bentuk"
#: main/main.cpp
msgid "View Configuration"
msgstr "Lihat Konfigurasi"
#: main/main.cpp
msgid "Reference Space"
msgstr "Ruang Referensi"
#: main/main.cpp servers/xr/xr_interface.cpp
#, fuzzy
msgid "Environment Blend Mode"
msgstr "Lingkungan"
#: main/main.cpp modules/openxr/openxr_interface.cpp
#, fuzzy
msgid "Foveation Level"
msgstr "Level Kompresi"
#: main/main.cpp modules/openxr/openxr_interface.cpp
msgid "Foveation Dynamic"
msgstr ""
#: main/main.cpp
msgid "Submit Depth Buffer"
msgstr "Kirim Buffer Kedalaman"
#: main/main.cpp
msgid "Startup Alert"
msgstr "Peringatan Startup"
#: main/main.cpp
#, fuzzy
msgid "Extensions"
msgstr "Dukungan Ekstensi"
#: main/main.cpp
#, fuzzy
msgid "Debug Utils"
msgstr "Debug Pengguna"
#: main/main.cpp
#, fuzzy
msgid "Debug Message Types"
msgstr "Debug Gambar"
#: main/main.cpp
msgid "Frame Synthesis"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Hand Tracking"
msgstr "Pelacakan"
#: main/main.cpp
#, fuzzy
msgid "Hand Tracking Unobstructed Data Source"
msgstr "Pelacakan"
#: main/main.cpp
#, fuzzy
msgid "Hand Tracking Controller Data Source"
msgstr "Pelacakan"
#: main/main.cpp
#, fuzzy
msgid "Hand Interaction Profile"
msgstr "Path Profil Interaksi"
#: main/main.cpp
#, fuzzy
msgid "Spatial Entity"
msgstr "Pengindeks Spasial"
#: main/main.cpp
#, fuzzy
msgid "Enable Spatial Anchors"
msgstr "Aktifkan Jalur Agen"
#: main/main.cpp
#, fuzzy
msgid "Enable Persistent Anchors"
msgstr "Aktifkan Jalur Agen"
#: main/main.cpp
#, fuzzy
msgid "Enable Builtin Anchor Detection"
msgstr "Aktifkan Koneksi Tautan"
#: main/main.cpp
#, fuzzy
msgid "Enable Plane Tracking"
msgstr "Aktifkan Konsistensi kecepatan bingkai"
#: main/main.cpp
#, fuzzy
msgid "Enable Builtin Plane Detection"
msgstr "Aktifkan Koneksi Tautan"
#: main/main.cpp
#, fuzzy
msgid "Enable Marker Tracking"
msgstr "Aktifkan Konsistensi kecepatan bingkai"
#: main/main.cpp
#, fuzzy
msgid "Enable Builtin Marker Tracking"
msgstr "Aktifkan Konsistensi kecepatan bingkai"
#: main/main.cpp
#: modules/openxr/extensions/spatial_entities/openxr_spatial_marker_tracking.cpp
msgid "Aruco Dict"
msgstr ""
#: main/main.cpp
msgid "April Tag Dict"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Eye Gaze Interaction"
msgstr "Iterasi Maks"
#: main/main.cpp modules/openxr/scene/openxr_render_model.cpp
#, fuzzy
msgid "Render Model"
msgstr "Mode Campuran"
#: main/main.cpp
#, fuzzy
msgid "Binding Modifiers"
msgstr "Pengubah Pan"
#: main/main.cpp
#, fuzzy
msgid "Analog Threshold"
msgstr "Ambang"
#: main/main.cpp
#, fuzzy
msgid "Dpad Binding"
msgstr "Menemukan Jalur"
#: main/main.cpp
msgid "Boot Splash"
msgstr "Splash Boot"
#: main/main.cpp scene/resources/style_box_flat.cpp
msgid "BG Color"
msgstr "Warna Latar Belakang"
#: main/main.cpp
msgid "Pen Tablet"
msgstr "Pen Tablet"
#: main/main.cpp scene/3d/camera_3d.cpp scene/3d/lightmap_gi.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/3d/world_3d.cpp servers/rendering/rendering_server.cpp
msgid "Environment"
msgstr "Lingkungan"
#: main/main.cpp scene/main/scene_tree.cpp
msgid "Defaults"
msgstr "Default"
#: main/main.cpp
msgid "Default Clear Color"
msgstr "Warna Jelas Default"
#: main/main.cpp platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp scene/gui/button.cpp
#: scene/gui/item_list.cpp scene/gui/line_edit.cpp
#: scene/main/status_indicator.cpp
msgid "Icon"
msgstr "Ikon"
#: main/main.cpp
msgid "macOS Native Icon"
msgstr "Ikon Asli macOS"
#: main/main.cpp
msgid "Windows Native Icon"
msgstr "Ikon Windows"
#: main/main.cpp
msgid "Text Driver"
msgstr "Driver Teks"
#: main/main.cpp
msgid "Search in File Extensions"
msgstr "Cari dalam Ekstensi File"
#: main/main.cpp
msgid "Mouse Cursor"
msgstr "Kursor Mouse"
#: main/main.cpp
msgid "Custom Image"
msgstr "Gambar Kustom"
#: main/main.cpp
msgid "Custom Image Hotspot"
msgstr "Hotspot Gambar Kustom"
#: main/main.cpp
msgid "Tooltip Position Offset"
msgstr "Offset Posisi Tooltip"
#: main/main.cpp
msgid "Show Image"
msgstr "Tampilkan Gambar"
#: main/main.cpp scene/gui/aspect_ratio_container.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Stretch Mode"
msgstr "Mode Peregangan"
#: main/main.cpp servers/rendering/rendering_server.cpp
msgid "Use Filter"
msgstr "Gunakan Filter"
#: main/main.cpp
msgid "Image"
msgstr "Gambar"
#: main/main.cpp
msgid "Minimum Display Time"
msgstr "Waktu Tampilan Minimal"
#: main/main.cpp modules/mono/csharp_script.cpp
msgid "Dotnet"
msgstr "Dotnet"
#: main/main.cpp modules/mono/csharp_script.cpp
msgid "Project"
msgstr "Proyek"
#: main/main.cpp modules/mono/csharp_script.cpp
msgid "Assembly Name"
msgstr "Nama Assembly"
#: main/main.cpp modules/mono/csharp_script.cpp
msgid "Solution Directory"
msgstr "Direktori Solusi"
#: main/main.cpp modules/mono/csharp_script.cpp
msgid "Assembly Reload Attempts"
msgstr "Upaya Muat Ulang Perakitan"
#: main/performance.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/gpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/3d/gpu_particles_3d.cpp servers/rendering/rendering_server.cpp
msgid "Time"
msgstr "Waktu"
#: main/performance.cpp
#, fuzzy
msgid "Physics Process"
msgstr "Prioritas Fisika"
#: main/performance.cpp
#, fuzzy
msgid "Navigation Process"
msgstr "Mesh Navigasi"
#: main/performance.cpp
#, fuzzy
msgid "Static"
msgstr "Keadaan"
#: main/performance.cpp
#, fuzzy
msgid "Static Max"
msgstr "Variasi Maks"
#: main/performance.cpp
msgid "Msg Buf Max"
msgstr ""
#: main/performance.cpp
#, fuzzy
msgid "Object"
msgstr "ID Objek"
#: main/performance.cpp
#, fuzzy
msgid "Objects"
msgstr "ID Objek"
#: main/performance.cpp
#, fuzzy
msgid "Resources"
msgstr "Resource"
#: main/performance.cpp
msgid "Orphan Nodes"
msgstr ""
#: main/performance.cpp
msgid "Raster"
msgstr ""
#: main/performance.cpp
msgid "Total Objects Drawn"
msgstr ""
#: main/performance.cpp
msgid "Total Primitives Drawn"
msgstr ""
#: main/performance.cpp
#, fuzzy
msgid "Total Draw Calls"
msgstr "Massa total"
#: main/performance.cpp servers/audio/audio_server.cpp
msgid "Video"
msgstr "Video"
#: main/performance.cpp
#, fuzzy
msgid "Video Mem"
msgstr "Video"
#: main/performance.cpp
#, fuzzy
msgid "Texture Mem"
msgstr "Mode Tekstur"
#: main/performance.cpp
#, fuzzy
msgid "Buffer Mem"
msgstr "Tampilan Penyangga"
#: main/performance.cpp
#, fuzzy
msgid "Physics 2D"
msgstr "Fisika"
#: main/performance.cpp
#, fuzzy
msgid "Active Objects"
msgstr "Kecualikan Objek"
#: main/performance.cpp
#, fuzzy
msgid "Collision Pairs"
msgstr "Mask Collision"
#: main/performance.cpp
msgid "Islands"
msgstr ""
#: main/performance.cpp
#, fuzzy
msgid "Physics 3D"
msgstr "Fisika"
#: main/performance.cpp
#, fuzzy
msgid "Active Maps"
msgstr "Aktif"
#: main/performance.cpp scene/resources/navigation_mesh.cpp
msgid "Regions"
msgstr "Wilayah"
#: main/performance.cpp scene/resources/2d/navigation_polygon.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Agents"
msgstr "Agen"
#: main/performance.cpp
msgid "Links"
msgstr ""
#: main/performance.cpp scene/2d/polygon_2d.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Poligon"
#: main/performance.cpp scene/resources/navigation_mesh.cpp
msgid "Edges"
msgstr "Ujung"
#: main/performance.cpp
msgid "Edges Merged"
msgstr ""
#: main/performance.cpp
#, fuzzy
msgid "Edges Connected"
msgstr "unakan Koneksi Tepi"
#: main/performance.cpp
#, fuzzy
msgid "Edges Free"
msgstr "Pelepasan Tepi"
#: main/performance.cpp
#, fuzzy
msgid "Obstacles"
msgstr "Hambatan yang Mudah Dihindari"
#: main/performance.cpp
#, fuzzy
msgid "Pipeline"
msgstr "Cache Alur"
#: main/performance.cpp
#, fuzzy
msgid "Compilations Canvas"
msgstr "Garis Penyelesaian"
#: main/performance.cpp
#, fuzzy
msgid "Compilations Mesh"
msgstr "Garis Penyelesaian"
#: main/performance.cpp
#, fuzzy
msgid "Compilations Surface"
msgstr "Garis Penyelesaian"
#: main/performance.cpp
#, fuzzy
msgid "Compilations Draw"
msgstr "Penyelesaian"
#: main/performance.cpp
#, fuzzy
msgid "Compilations Specialization"
msgstr "Lebar Gulir Penyelesaian"
#: main/performance.cpp
#, fuzzy
msgid "Navigation 2D"
msgstr "Navigasi"
#: main/performance.cpp
#, fuzzy
msgid "Navigation 3D"
msgstr "Navigasi"
#: modules/basis_universal/register_types.cpp
msgid "Basis Universal"
msgstr ""
#: modules/basis_universal/register_types.cpp
#, fuzzy
msgid "RDO Dict Size"
msgstr "Ukuran Oktan"
#: modules/basis_universal/register_types.cpp
#, fuzzy
msgid "Zstd Supercompression"
msgstr "Gunakan Kompresi Zstd"
#: modules/basis_universal/register_types.cpp
#, fuzzy
msgid "Zstd Supercompression Level"
msgstr "Level Kompresi"
#: modules/csg/csg_shape.cpp
msgid "Operation"
msgstr "Operasi"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
msgstr "Hitung Tangen"
#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
#: scene/2d/gpu_particles_2d.cpp scene/2d/physics/character_body_2d.cpp
#: scene/2d/physics/collision_object_2d.cpp scene/3d/gpu_particles_3d.cpp
#: scene/3d/physics/character_body_3d.cpp
#: scene/3d/physics/collision_object_3d.cpp scene/3d/physics/soft_body_3d.cpp
#: scene/main/scene_tree.cpp scene/resources/particle_process_material.cpp
msgid "Collision"
msgstr "Area Tabrakan"
#: modules/csg/csg_shape.cpp
msgid "Use Collision"
msgstr "Gunakan Collision"
#: modules/csg/csg_shape.cpp servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Collision Layer"
msgstr "Lapisan Tabrakan"
#: modules/csg/csg_shape.cpp scene/2d/physics/ray_cast_2d.cpp
#: scene/2d/physics/shape_cast_2d.cpp scene/3d/physics/ray_cast_3d.cpp
#: scene/3d/physics/shape_cast_3d.cpp scene/3d/physics/spring_arm_3d.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Collision Mask"
msgstr "Mask Collision"
#: modules/csg/csg_shape.cpp
msgid "Collision Priority"
msgstr "Prioritas Collision"
#: modules/csg/csg_shape.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Flip Faces"
msgstr "Ubah Wajah"
#: modules/csg/csg_shape.cpp modules/gltf/structures/gltf_mesh.cpp
#: modules/gltf/structures/gltf_node.cpp scene/2d/mesh_instance_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/importer_mesh_instance_3d.cpp
#: scene/3d/mesh_instance_3d.cpp scene/resources/3d/mesh_library.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/resources/mesh_texture.cpp
#: scene/resources/multimesh.cpp
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Mesh"
msgstr "Jala"
#: modules/csg/csg_shape.cpp scene/3d/fog_volume.cpp scene/main/canvas_item.cpp
#: scene/resources/2d/tile_set.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Material"
msgstr "Material"
#: modules/csg/csg_shape.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Radial Segments"
msgstr "Segmen Radial"
#: modules/csg/csg_shape.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Rings"
msgstr "Cincin"
#: modules/csg/csg_shape.cpp
msgid "Smooth Faces"
msgstr "Wajah Halus"
#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr "Sisi"
#: modules/csg/csg_shape.cpp
msgid "Cone"
msgstr "Kerucut"
#: modules/csg/csg_shape.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Inner Radius"
msgstr "Radius Dalam"
#: modules/csg/csg_shape.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Outer Radius"
msgstr "Radius Luar"
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
msgstr "Sisi Cincin"
#: modules/csg/csg_shape.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/physics/collision_polygon_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/occluder_instance_3d.cpp scene/3d/physics/collision_polygon_3d.cpp
#: scene/resources/2d/tile_set.cpp
msgid "Polygon"
msgstr "Poligon"
#: modules/csg/csg_shape.cpp modules/noise/noise_texture_3d.cpp
#: scene/3d/physics/collision_polygon_3d.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/resources/material.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Kedalaman"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr "Derajat Putaran"
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
msgstr "Sisi Putar"
#: modules/csg/csg_shape.cpp
msgid "Path Node"
msgstr "Path Node"
#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr "Jenis Interval Path"
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
msgstr "Interval Path"
#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
msgstr "Sudut Penyederhanaan Path"
#: modules/csg/csg_shape.cpp
msgid "Path Rotation"
msgstr "Rotasi Path"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Rotation Accurate"
msgstr "Rotasi Path"
#: modules/csg/csg_shape.cpp
msgid "Path Local"
msgstr "Path Lokal"
#: modules/csg/csg_shape.cpp
msgid "Path Continuous U"
msgstr "Path U Kontinu"
#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr "Jarak Path U"
#: modules/csg/csg_shape.cpp
msgid "Path Joined"
msgstr "Path Bergabung"
#: modules/fbx/editor/editor_scene_importer_ufbx.cpp
#, fuzzy
msgid "Importer"
msgstr "Impor"
#: modules/fbx/editor/editor_scene_importer_ufbx.cpp modules/fbx/fbx_state.cpp
msgid "Allow Geometry Helper Nodes"
msgstr ""
#: modules/fbx/editor/editor_scene_importer_ufbx.cpp
#: modules/gltf/editor/editor_scene_importer_gltf.cpp
msgid "Embedded Image Handling"
msgstr "Penanganan Gambar Tertanam"
#: modules/fbx/editor/editor_scene_importer_ufbx.cpp
#: modules/gltf/editor/editor_scene_importer_blend.cpp
#: modules/gltf/editor/editor_scene_importer_gltf.cpp
#, fuzzy
msgid "Naming Version"
msgstr "Versi Minor"
#: modules/fbx/register_types.cpp
#, fuzzy
msgid "FBX2glTF"
msgstr "Path FBX2glTF"
#: modules/gdscript/gdscript.cpp
msgid "GDScript"
msgstr "GDScript"
#: modules/gdscript/gdscript.cpp
msgid "Max Call Stack"
msgstr "Tumpukan Panggilan Maks"
#: modules/gdscript/gdscript.cpp
#, fuzzy
msgid "Always Track Call Stacks"
msgstr "Tumpukan Panggilan Maks"
#: modules/gdscript/gdscript.cpp
msgid "Always Track Local Variables"
msgstr ""
#: modules/gdscript/gdscript.cpp
msgid "Renamed in Godot 4 Hint"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
msgid "Unassigned Variable"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
msgid "Unassigned Variable Op Assign"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
#, fuzzy
msgid "Unused Variable"
msgstr "Tidak dapat diubah ukurannya"
#: modules/gdscript/gdscript_warning.cpp
#, fuzzy
msgid "Unused Local Constant"
msgstr "Gunakan Koordinat Global"
#: modules/gdscript/gdscript_warning.cpp
msgid "Unused Private Class Variable"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
#, fuzzy
msgid "Unused Parameter"
msgstr "Parameter"
#: modules/gdscript/gdscript_warning.cpp
msgid "Unused Signal"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
#, fuzzy
msgid "Shadowed Variable"
msgstr "Bayangan Dinonaktifkan"
#: modules/gdscript/gdscript_warning.cpp
msgid "Shadowed Variable Base Class"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
#, fuzzy
msgid "Shadowed Global Identifier"
msgstr "Pengidentifikasi Bundel"
#: modules/gdscript/gdscript_warning.cpp
msgid "Unreachable Code"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
msgid "Unreachable Pattern"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
#, fuzzy
msgid "Standalone Expression"
msgstr "Ekspresi"
#: modules/gdscript/gdscript_warning.cpp
msgid "Standalone Ternary"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
msgid "Incompatible Ternary"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
#, fuzzy
msgid "Untyped Declaration"
msgstr "Variasi Jenis"
#: modules/gdscript/gdscript_warning.cpp
#, fuzzy
msgid "Inferred Declaration"
msgstr "Pemisahan Ikon"
#: modules/gdscript/gdscript_warning.cpp
msgid "Unsafe Property Access"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
msgid "Unsafe Method Access"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
msgid "Unsafe Cast"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
msgid "Unsafe Call Argument"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
msgid "Unsafe Void Return"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
msgid "Return Value Discarded"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
msgid "Static Called On Instance"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
#, fuzzy
msgid "Missing Tool"
msgstr "Hilang"
#: modules/gdscript/gdscript_warning.cpp
msgid "Redundant Static Unload"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
msgid "Redundant Await"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
#, fuzzy
msgid "Missing Await"
msgstr "Hilang"
#: modules/gdscript/gdscript_warning.cpp
msgid "Assert Always True"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
msgid "Assert Always False"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
msgid "Integer Division"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
#, fuzzy
msgid "Narrowing Conversion"
msgstr "Versi Minor"
#: modules/gdscript/gdscript_warning.cpp
msgid "Int As Enum Without Cast"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
msgid "Int As Enum Without Match"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
msgid "Enum Variable Without Default"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
#, fuzzy
msgid "Empty File"
msgstr "File Atlas"
#: modules/gdscript/gdscript_warning.cpp
msgid "Deprecated Keyword"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
#, fuzzy
msgid "Confusable Identifier"
msgstr "Pengidentifikasi Bundel"
#: modules/gdscript/gdscript_warning.cpp
#, fuzzy
msgid "Confusable Local Declaration"
msgstr "Pemisah H Tabel"
#: modules/gdscript/gdscript_warning.cpp
msgid "Confusable Local Usage"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
msgid "Confusable Capture Reassignment"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
msgid "Inference On Variant"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
#, fuzzy
msgid "Native Method Override"
msgstr "Penggantian Metadata"
#: modules/gdscript/gdscript_warning.cpp
msgid "Get Node Default Without Onready"
msgstr ""
#: modules/gdscript/gdscript_warning.cpp
msgid "Onready With Export"
msgstr ""
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Language Server"
msgstr "Server Bahasa"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Enable Smart Resolve"
msgstr "Mengaktifkan Smart Resolve"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols in Editor"
msgstr "Tampilkan Simbol Asli di Editor"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
msgstr "Gunakan Thread"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Poll Limit (µsec)"
msgstr ""
#: modules/gltf/editor/editor_scene_exporter_gltf_settings.cpp
#: modules/gltf/gltf_state.cpp platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Copyright"
msgstr "Hak Cipta"
#: modules/gltf/editor/editor_scene_exporter_gltf_settings.cpp
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Bake FPS"
msgstr "FPS Maks"
#: modules/gltf/editor/editor_scene_importer_blend.cpp
#: modules/gltf/editor/editor_scene_importer_gltf.cpp
msgid "glTF"
msgstr "glTF"
#: modules/gltf/extensions/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/light_3d.cpp
#: scene/3d/reflection_probe.cpp scene/animation/root_motion_view.cpp
#: scene/gui/color_picker.cpp scene/gui/color_rect.cpp
#: scene/gui/rich_text_effect.cpp scene/main/canvas_item.cpp
#: scene/resources/3d/sky_material.cpp scene/resources/environment.cpp
#: scene/resources/label_settings.cpp scene/resources/material.cpp
#: scene/resources/particle_process_material.cpp
#: scene/resources/style_box_flat.cpp scene/resources/style_box_line.cpp
#: scene/resources/style_box_texture.cpp
msgid "Color"
msgstr "Warna"
#: modules/gltf/extensions/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Intensity"
msgstr "Intensitas"
#: modules/gltf/extensions/gltf_light.cpp
msgid "Light Type"
msgstr "Jenis Cahaya"
#: modules/gltf/extensions/gltf_light.cpp scene/2d/light_2d.cpp
#: scene/3d/light_3d.cpp scene/gui/rich_text_effect.cpp
msgid "Range"
msgstr "Jarak"
#: modules/gltf/extensions/gltf_light.cpp
msgid "Inner Cone Angle"
msgstr "Sudut Kerucut Bagian Dalam"
#: modules/gltf/extensions/gltf_light.cpp
msgid "Outer Cone Angle"
msgstr "Sudut Kerucut Bagian Luar"
#: modules/gltf/extensions/gltf_spec_gloss.cpp
msgid "Diffuse Img"
msgstr "Difusi Img"
#: modules/gltf/extensions/gltf_spec_gloss.cpp
msgid "Diffuse Factor"
msgstr "Faktor Difusi"
#: modules/gltf/extensions/gltf_spec_gloss.cpp
msgid "Gloss Factor"
msgstr "Faktor Gloss"
#: modules/gltf/extensions/gltf_spec_gloss.cpp
msgid "Specular Factor"
msgstr "Faktor Specular"
#: modules/gltf/extensions/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
msgstr "Spek Gloss Img"
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/physical_bone_3d.cpp
#: scene/3d/physics/rigid_body_3d.cpp
#: scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.cpp
msgid "Mass"
msgstr "Massa"
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
#: scene/3d/physics/physical_bone_3d.cpp scene/resources/2d/tile_set.cpp
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp servers/xr/xr_pose.cpp
msgid "Linear Velocity"
msgstr "Kecepatan Linear"
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp scene/resources/2d/tile_set.cpp
#: scene/resources/particle_process_material.cpp
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp servers/xr/xr_pose.cpp
msgid "Angular Velocity"
msgstr "Kecepatan Sudut"
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Center of Mass"
msgstr "Pusat Massa"
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
#, fuzzy
msgid "Inertia Diagonal"
msgstr "Internasionalisasi"
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
#, fuzzy
msgid "Inertia Orientation"
msgstr "Orientasi"
#: modules/gltf/extensions/physics/gltf_physics_body.cpp
msgid "Inertia Tensor"
msgstr "Tensor Inersia"
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
msgid "Is Trigger"
msgstr "Adalah Pemicu"
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
msgid "Mesh Index"
msgstr "Mesh Indeks"
#: modules/gltf/extensions/physics/gltf_physics_shape.cpp
msgid "Importer Mesh"
msgstr "Pengimpor Mesh"
#: modules/gltf/gltf_document.cpp
#, fuzzy
msgid "Image Format"
msgstr "Format"
#: modules/gltf/gltf_document.cpp
#, fuzzy
msgid "Fallback Image Format"
msgstr "Format"
#: modules/gltf/gltf_document.cpp
#, fuzzy
msgid "Fallback Image Quality"
msgstr "Bake Kualitas"
#: modules/gltf/gltf_document.cpp
#, fuzzy
msgid "Root Node Mode"
msgstr "Node Akar"
#: modules/gltf/gltf_document.cpp scene/2d/physics/touch_screen_button.cpp
#: scene/2d/tile_map_layer.cpp
msgid "Visibility Mode"
msgstr "Mode Visibilitas"
#: modules/gltf/gltf_state.cpp
msgid "Json"
msgstr "Json"
#: modules/gltf/gltf_state.cpp
msgid "Major Version"
msgstr "Versi Utama"
#: modules/gltf/gltf_state.cpp
msgid "Minor Version"
msgstr "Versi Minor"
#: modules/gltf/gltf_state.cpp
msgid "GLB Data"
msgstr "Data GLB"
#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
msgstr "Gunakan Pengikat Skin Bernama"
#: modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr "Penyangga"
#: modules/gltf/gltf_state.cpp
msgid "Buffer Views"
msgstr "Tampilan Penyangga"
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
msgstr "Pengakses"
#: modules/gltf/gltf_state.cpp
msgid "Scene Name"
msgstr "Nama Skena"
#: modules/gltf/gltf_state.cpp
msgid "Base Path"
msgstr "Path Dasar"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Filename"
msgstr "File"
#: modules/gltf/gltf_state.cpp
msgid "Root Nodes"
msgstr "Node Akar"
#: modules/gltf/gltf_state.cpp
msgid "Texture Samplers"
msgstr "Sampler Tekstur"
#: modules/gltf/gltf_state.cpp
msgid "Images"
msgstr "Gambar"
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
msgstr "Kamera kamera"
#: modules/gltf/gltf_state.cpp
msgid "Lights"
msgstr "Cahaya"
#: modules/gltf/gltf_state.cpp modules/gltf/structures/gltf_skeleton.cpp
msgid "Unique Names"
msgstr "Nama Unik"
#: modules/gltf/gltf_state.cpp
msgid "Unique Animation Names"
msgstr "Nama Animasi Unik"
#: modules/gltf/gltf_state.cpp
msgid "Skeletons"
msgstr "Kerangka"
#: modules/gltf/gltf_state.cpp
msgid "Create Animations"
msgstr "Buat Animasi"
#: modules/gltf/gltf_state.cpp
msgid "Animations"
msgstr "Animasi"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Handle Binary Image Mode"
msgstr "Menangani Gambar Biner"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Buffer View"
msgstr "Tampilan Penyangga"
#: modules/gltf/structures/gltf_accessor.cpp
#: modules/gltf/structures/gltf_buffer_view.cpp
msgid "Byte Offset"
msgstr "Offset Bita"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Component Type"
msgstr "Tipe Komponen"
#: modules/gltf/structures/gltf_accessor.cpp scene/resources/environment.cpp
msgid "Normalized"
msgstr "Dinormalisasi"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Count"
msgstr "Jumlah"
#: modules/gltf/structures/gltf_accessor.cpp
#, fuzzy
msgid "Accessor Type"
msgstr "Pengakses"
#: modules/gltf/structures/gltf_accessor.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Min"
msgstr "Minimal"
#: modules/gltf/structures/gltf_accessor.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Max"
msgstr "Maks"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Sparse Count"
msgstr "Hitungan Sparse"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
msgstr "Tampilan Buffer Indeks Sparse"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Sparse Indices Byte Offset"
msgstr "Offset Byte Indeks Sparse"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Sparse Indices Component Type"
msgstr "Jenis Komponen Indeks Sparse"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Sparse Values Buffer View"
msgstr "Tampilan Buffer Nilai Sparse"
#: modules/gltf/structures/gltf_accessor.cpp
msgid "Sparse Values Byte Offset"
msgstr "Nilai Sparse Offset Byte"
#: modules/gltf/structures/gltf_animation.cpp
#: modules/gltf/structures/gltf_mesh.cpp modules/gltf/structures/gltf_node.cpp
#, fuzzy
msgid "Original Name"
msgstr "Nama Plugin"
#: modules/gltf/structures/gltf_animation.cpp
#: modules/interactive_music/audio_stream_playlist.cpp
#: modules/mp3/audio_stream_mp3.cpp modules/mp3/resource_importer_mp3.cpp
#: modules/vorbis/audio_stream_ogg_vorbis.cpp
#: modules/vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
#: scene/3d/path_3d.cpp scene/gui/video_stream_player.cpp
#: scene/resources/material.cpp
msgid "Loop"
msgstr "Pengulangan"
#: modules/gltf/structures/gltf_buffer_view.cpp scene/resources/multimesh.cpp
msgid "Buffer"
msgstr "Penyangga"
#: modules/gltf/structures/gltf_buffer_view.cpp
msgid "Byte Length"
msgstr "Panjang Bita"
#: modules/gltf/structures/gltf_buffer_view.cpp
msgid "Byte Stride"
msgstr "Byte Stride"
#: modules/gltf/structures/gltf_buffer_view.cpp
msgid "Indices"
msgstr "Indeks"
#: modules/gltf/structures/gltf_buffer_view.cpp
#, fuzzy
msgid "Vertex Attributes"
msgstr "Atribut Kamera"
#: modules/gltf/structures/gltf_camera.cpp
msgid "Perspective"
msgstr "Perspektif"
#: modules/gltf/structures/gltf_camera.cpp scene/3d/camera_3d.cpp
msgid "FOV"
msgstr "FOV"
#: modules/gltf/structures/gltf_camera.cpp
msgid "Size Mag"
msgstr "Ukuran Mag"
#: modules/gltf/structures/gltf_camera.cpp
msgid "Depth Far"
msgstr "Kedalaman Jauh"
#: modules/gltf/structures/gltf_camera.cpp
msgid "Depth Near"
msgstr "Kedalaman Dekat"
#: modules/gltf/structures/gltf_mesh.cpp
msgid "Blend Weights"
msgstr "Campuran Bobot"
#: modules/gltf/structures/gltf_mesh.cpp
msgid "Instance Materials"
msgstr "Bahan Instance"
#: modules/gltf/structures/gltf_node.cpp
msgid "Parent"
msgstr "Induk"
#: modules/gltf/structures/gltf_node.cpp
msgid "Xform"
msgstr "Xform"
#: modules/gltf/structures/gltf_node.cpp scene/3d/gpu_particles_3d.cpp
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/mesh_instance_3d.cpp
msgid "Skin"
msgstr "Skin"
#: modules/gltf/structures/gltf_node.cpp
msgid "Children"
msgstr "Turunan"
#: modules/gltf/structures/gltf_node.cpp scene/3d/light_3d.cpp
msgid "Light"
msgstr "Cahaya"
#: modules/gltf/structures/gltf_node.cpp scene/3d/node_3d.cpp
#: scene/gui/rich_text_effect.cpp scene/gui/tree.cpp scene/main/canvas_item.cpp
#: scene/main/canvas_layer.cpp scene/main/status_indicator.cpp
#: scene/main/window.cpp
msgid "Visible"
msgstr "Terlihat"
#: modules/gltf/structures/gltf_object_model_property.cpp
msgid "glTF to Godot Expression"
msgstr ""
#: modules/gltf/structures/gltf_object_model_property.cpp
msgid "Godot to glTF Expression"
msgstr ""
#: modules/gltf/structures/gltf_object_model_property.cpp
#, fuzzy
msgid "Node Paths"
msgstr "Lokasi Node"
#: modules/gltf/structures/gltf_object_model_property.cpp
msgid "Object Model Type"
msgstr ""
#: modules/gltf/structures/gltf_object_model_property.cpp
#, fuzzy
msgid "Json Pointers"
msgstr "Non Sendi"
#: modules/gltf/structures/gltf_object_model_property.cpp
#, fuzzy
msgid "Variant Type"
msgstr "Memvariasikan Tipe"
#: modules/gltf/structures/gltf_skeleton.cpp
#: modules/gltf/structures/gltf_skin.cpp
#: modules/jolt_physics/jolt_project_settings.cpp
#: scene/3d/limit_angular_velocity_modifier_3d.cpp
msgid "Joints"
msgstr "Sendi"
#: modules/gltf/structures/gltf_skeleton.cpp
#: modules/gltf/structures/gltf_skin.cpp
msgid "Roots"
msgstr "Root"
#: modules/gltf/structures/gltf_skeleton.cpp
msgid "Godot Bone Node"
msgstr "Node Tulang Godot"
#: modules/gltf/structures/gltf_skin.cpp
msgid "Skin Root"
msgstr "Root Skin"
#: modules/gltf/structures/gltf_skin.cpp
msgid "Joints Original"
msgstr "Sendi Asli"
#: modules/gltf/structures/gltf_skin.cpp
msgid "Non Joints"
msgstr "Non Sendi"
#: modules/gltf/structures/gltf_skin.cpp
msgid "Godot Skin"
msgstr "Skin Godot"
#: modules/gltf/structures/gltf_texture.cpp
msgid "Src Image"
msgstr "Gambar Sumber"
#: modules/gltf/structures/gltf_texture.cpp
msgid "Sampler"
msgstr "Contoh Acak"
#: modules/gltf/structures/gltf_texture_sampler.cpp
#: modules/openxr/scene/openxr_composition_layer.cpp
msgid "Mag Filter"
msgstr "Filter Mag"
#: modules/gltf/structures/gltf_texture_sampler.cpp
#: modules/openxr/scene/openxr_composition_layer.cpp
msgid "Min Filter"
msgstr "Filter Min"
#: modules/gltf/structures/gltf_texture_sampler.cpp
msgid "Wrap S"
msgstr "Wrap S"
#: modules/gltf/structures/gltf_texture_sampler.cpp
msgid "Wrap T"
msgstr "Wrap T"
#: modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Pustaka Bentuk"
#: modules/gridmap/grid_map.cpp
msgid "Physics Material"
msgstr "Material Fisik"
#: modules/gridmap/grid_map.cpp
msgid "Cell"
msgstr "Sel"
#: modules/gridmap/grid_map.cpp
msgid "Octant Size"
msgstr "Ukuran Oktan"
#: modules/gridmap/grid_map.cpp
msgid "Center X"
msgstr "Pusat X"
#: modules/gridmap/grid_map.cpp
msgid "Center Y"
msgstr "Pusat Y"
#: modules/gridmap/grid_map.cpp
msgid "Center Z"
msgstr "Pusat Z"
#: modules/gridmap/grid_map.cpp modules/openxr/action_map/openxr_action_set.cpp
#: scene/2d/physics/area_2d.cpp scene/2d/physics/collision_object_2d.cpp
#: scene/3d/physics/area_3d.cpp scene/3d/physics/collision_object_3d.cpp
#: scene/animation/animation_node_state_machine.cpp scene/main/node.cpp
msgid "Priority"
msgstr "Prioritas"
#: modules/gridmap/grid_map.cpp
msgid "Bake Navigation"
msgstr "Bake Navigasi"
#: modules/interactive_music/audio_stream_interactive.cpp
#, fuzzy
msgid "Clip Count"
msgstr "Konten Klip"
#: modules/interactive_music/audio_stream_interactive.cpp
#, fuzzy
msgid "Initial Clip"
msgstr "Sudut Awal"
#: modules/interactive_music/audio_stream_playlist.cpp
msgid "Shuffle"
msgstr ""
#: modules/interactive_music/audio_stream_playlist.cpp
#, fuzzy
msgid "Fade Time"
msgstr "Waktu Fadein"
#: modules/interactive_music/audio_stream_playlist.cpp
#: modules/interactive_music/audio_stream_synchronized.cpp
#, fuzzy
msgid "Stream Count"
msgstr "Jumlah Frame"
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Jolt Physics 3D"
msgstr "Fisika"
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Simulation"
msgstr "Animasi"
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Velocity Steps"
msgstr "Kecepatan"
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Position Steps"
msgstr "Posisi"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Use Enhanced Internal Edge Removal"
msgstr ""
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Generate All Kinematic Contacts"
msgstr ""
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Penetration Slop"
msgstr "Warna Anotasi"
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Speculative Contact Distance"
msgstr "Penyederhanaan Jarak"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Baumgarte Stabilization Factor"
msgstr ""
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Soft Body Point Radius"
msgstr "Radius Titik Ambil"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Bounce Velocity Threshold"
msgstr ""
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Allow Sleep"
msgstr "Izinkan Penelusuran"
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Sleep Velocity Threshold"
msgstr "Kurva Kecepatan"
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Sleep Time Threshold"
msgstr "Ambang Tidur Linier"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Continuous CD Movement Threshold"
msgstr ""
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Continuous CD Max Penetration"
msgstr "Kontak Maksimal yang Diizinkan untuk Penetrasi"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Body Pair Contact Cache Enabled"
msgstr ""
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Body Pair Contact Cache Distance Threshold"
msgstr ""
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Body Pair Contact Cache Angle Threshold"
msgstr ""
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Queries"
msgstr ""
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Enable Ray Cast Face Index"
msgstr ""
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Motion Queries"
msgstr "Mode Gerak"
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Recovery Iterations"
msgstr "Iterasi Penyelesai"
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Recovery Amount"
msgstr "Pemulihan sebagai Tabrakan"
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Collisions"
msgstr "Area Tabrakan"
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Collision Margin Fraction"
msgstr "Margin Tabrakan Satu Arah"
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Active Edge Threshold"
msgstr "Ambang Batas LOD Mesh"
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "World Node"
msgstr "Skala Dunia"
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Temporary Memory Buffer Size"
msgstr "Ukuran Buffer Item"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "World Boundary Shape Size"
msgstr ""
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Max Linear Velocity"
msgstr "Kecepatan Linear"
#: modules/jolt_physics/jolt_project_settings.cpp
#: scene/3d/limit_angular_velocity_modifier_3d.cpp
#, fuzzy
msgid "Max Angular Velocity"
msgstr "Kecepatan Sudut"
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Max Bodies"
msgstr "Tubuh"
#: modules/jolt_physics/jolt_project_settings.cpp
msgid "Max Body Pairs"
msgstr ""
#: modules/jolt_physics/jolt_project_settings.cpp
#, fuzzy
msgid "Max Contact Constraints"
msgstr "Kendala Bersama"
#: modules/lightmapper_rd/register_types.cpp
#: servers/rendering/rendering_server.cpp
msgid "Lightmapping"
msgstr "Pemetaan Cahaya"
#: modules/lightmapper_rd/register_types.cpp
msgid "Bake Quality"
msgstr "Bake Kualitas"
#: modules/lightmapper_rd/register_types.cpp
msgid "Low Quality Ray Count"
msgstr "Jumlah Ray Kualitas Rendah"
#: modules/lightmapper_rd/register_types.cpp
msgid "Medium Quality Ray Count"
msgstr "Jumlah Ray Kualitas Sedang"
#: modules/lightmapper_rd/register_types.cpp
msgid "High Quality Ray Count"
msgstr "Jumlah Ray Kualitas Tinggi"
#: modules/lightmapper_rd/register_types.cpp
msgid "Ultra Quality Ray Count"
msgstr "Jumah Ray Kualitas Ultra"
#: modules/lightmapper_rd/register_types.cpp
msgid "Bake Performance"
msgstr "Bake Performa"
#: modules/lightmapper_rd/register_types.cpp
msgid "Max Rays per Pass"
msgstr "Ray Maks per Pass"
#: modules/lightmapper_rd/register_types.cpp
msgid "Region Size"
msgstr "Ukuran Wilayah"
#: modules/lightmapper_rd/register_types.cpp
#, fuzzy
msgid "Max Transparency Rays"
msgstr "Transparansi"
#: modules/lightmapper_rd/register_types.cpp
msgid "Low Quality Probe Ray Count"
msgstr "Jumlah Ray Probe Berkualitas Rendah"
#: modules/lightmapper_rd/register_types.cpp
msgid "Medium Quality Probe Ray Count"
msgstr "Jumlah Ray Probe Kualitas Sedang"
#: modules/lightmapper_rd/register_types.cpp
msgid "High Quality Probe Ray Count"
msgstr "Jumlah Ray Probe Kualitas Tinggi"
#: modules/lightmapper_rd/register_types.cpp
msgid "Ultra Quality Probe Ray Count"
msgstr "Jumlah Ray Probe Kualitas Ultra"
#: modules/lightmapper_rd/register_types.cpp
msgid "Max Rays per Probe Pass"
msgstr "Ray Maks per Probe Pass"
#: modules/lightmapper_rd/register_types.cpp
#, fuzzy
msgid "Denoising"
msgstr "Hilang"
#: modules/lightmapper_rd/register_types.cpp
#, fuzzy
msgid "Denoiser"
msgstr "Gunakan Denoiser"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr "Tinggi Mata"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
msgstr "IOD"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Display Width"
msgstr "Lebar Tampilan"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Display to Lens"
msgstr "Tampilan ke Lensa"
#: modules/mobile_vr/mobile_vr_interface.cpp
#, fuzzy
msgid "Offset Rect"
msgstr "Offset Mesh"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
msgstr "Sampel berlebih"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K1"
msgstr "K1"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K2"
msgstr "K2"
#: modules/mobile_vr/mobile_vr_interface.cpp
#: modules/openxr/openxr_interface.cpp
#, fuzzy
msgid "Vulkan VRS"
msgstr "Vulkan"
#: modules/mobile_vr/mobile_vr_interface.cpp
#: modules/openxr/openxr_interface.cpp
#, fuzzy
msgid "Min Radius"
msgstr "Radius Cincin"
#: modules/mp3/audio_stream_mp3.cpp modules/mp3/resource_importer_mp3.cpp
#: modules/vorbis/audio_stream_ogg_vorbis.cpp
#: modules/vorbis/resource_importer_ogg_vorbis.cpp
msgid "BPM"
msgstr "BPM"
#: modules/mp3/audio_stream_mp3.cpp modules/mp3/resource_importer_mp3.cpp
#: modules/vorbis/audio_stream_ogg_vorbis.cpp
#: modules/vorbis/resource_importer_ogg_vorbis.cpp
msgid "Beat Count"
msgstr "Jumlah Ketukan"
#: modules/mp3/audio_stream_mp3.cpp modules/mp3/resource_importer_mp3.cpp
#: modules/vorbis/audio_stream_ogg_vorbis.cpp
#: modules/vorbis/resource_importer_ogg_vorbis.cpp
msgid "Bar Beats"
msgstr "Ketukan Bar"
#: modules/mp3/audio_stream_mp3.cpp modules/mp3/resource_importer_mp3.cpp
#: modules/vorbis/audio_stream_ogg_vorbis.cpp
#: modules/vorbis/resource_importer_ogg_vorbis.cpp
msgid "Loop Offset"
msgstr "Loop Offset"
#: modules/multiplayer/multiplayer_spawner.cpp
msgid "Spawn Path"
msgstr "Path Spawn"
#: modules/multiplayer/multiplayer_spawner.cpp
msgid "Spawn Limit"
msgstr "Batas Spawn"
#: modules/multiplayer/multiplayer_synchronizer.cpp
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Root Path"
msgstr "Path Root"
#: modules/multiplayer/multiplayer_synchronizer.cpp
msgid "Replication Interval"
msgstr "Interval Replikasi"
#: modules/multiplayer/multiplayer_synchronizer.cpp
msgid "Delta Interval"
msgstr "Interval Delta"
#: modules/multiplayer/multiplayer_synchronizer.cpp
msgid "Visibility Update Mode"
msgstr "Mode Pembaruan Visibilitas"
#: modules/multiplayer/multiplayer_synchronizer.cpp
msgid "Public Visibility"
msgstr "Visibilitas Publik"
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Auth Callback"
msgstr "Panggilan Balik Otentikasi"
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Auth Timeout"
msgstr "Batas Waktu Autentikasi"
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Allow Object Decoding"
msgstr "Izinkan Decoding Objek"
#: modules/multiplayer/scene_multiplayer.cpp scene/main/multiplayer_peer.cpp
msgid "Refuse New Connections"
msgstr "Tolak Koneksi Baru"
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Server Relay"
msgstr "Relai Server"
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Max Sync Packet Size"
msgstr "Ukuran Maksimum Paket Sinkronisasi"
#: modules/multiplayer/scene_multiplayer.cpp
msgid "Max Delta Packet Size"
msgstr "Ukuran Paket Maksimum Delta"
#: modules/noise/fastnoise_lite.cpp
msgid "Noise Type"
msgstr "Tipe Kebisingan"
#: modules/noise/fastnoise_lite.cpp
#: modules/openxr/action_map/openxr_haptic_feedback.cpp
#: scene/resources/particle_process_material.cpp
msgid "Frequency"
msgstr "Frekuensi"
#: modules/noise/fastnoise_lite.cpp
msgid "Fractal"
msgstr "Fraktal"
#: modules/noise/fastnoise_lite.cpp
msgid "Octaves"
msgstr "Oktaf"
#: modules/noise/fastnoise_lite.cpp
msgid "Lacunarity"
msgstr "Lakunaritas"
#: modules/noise/fastnoise_lite.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Gain"
msgstr "Keuntungan"
#: modules/noise/fastnoise_lite.cpp
msgid "Weighted Strength"
msgstr "Kekuatan Tertimbang"
#: modules/noise/fastnoise_lite.cpp
msgid "Ping Pong Strength"
msgstr "Kekuatan Ping Pong"
#: modules/noise/fastnoise_lite.cpp
msgid "Cellular"
msgstr "Seluler"
#: modules/noise/fastnoise_lite.cpp
msgid "Distance Function"
msgstr "Fungsi Jarak"
#: modules/noise/fastnoise_lite.cpp
msgid "Jitter"
msgstr "Jitter"
#: modules/noise/fastnoise_lite.cpp
msgid "Return Type"
msgstr "Jenis Pengembalian"
#: modules/noise/fastnoise_lite.cpp
msgid "Domain Warp"
msgstr "Warp Domain"
#: modules/noise/fastnoise_lite.cpp
#: modules/openxr/action_map/openxr_haptic_feedback.cpp
msgid "Amplitude"
msgstr "Amplitudo"
#: modules/noise/fastnoise_lite.cpp
msgid "Fractal Type"
msgstr "Tipe Fraktal"
#: modules/noise/fastnoise_lite.cpp
msgid "Fractal Octaves"
msgstr "Oktaf Fraktal"
#: modules/noise/fastnoise_lite.cpp
msgid "Fractal Lacunarity"
msgstr "Lakunaritas Fraktal"
#: modules/noise/fastnoise_lite.cpp
msgid "Fractal Gain"
msgstr "Keuntungan Fraktal"
#: modules/noise/noise_texture_2d.cpp modules/noise/noise_texture_3d.cpp
#: scene/2d/line_2d.cpp scene/3d/label_3d.cpp scene/gui/text_edit.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/resources/curve_texture.cpp
#: scene/resources/gradient_texture.cpp scene/resources/text_line.cpp
#: scene/resources/text_paragraph.cpp
msgid "Width"
msgstr "Lebar"
#: modules/noise/noise_texture_2d.cpp modules/noise/noise_texture_3d.cpp
msgid "Noise"
msgstr "Kebisingan"
#: modules/noise/noise_texture_2d.cpp modules/noise/noise_texture_3d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Color Ramp"
msgstr "Ramp Warna"
#: modules/noise/noise_texture_2d.cpp modules/noise/noise_texture_3d.cpp
msgid "Seamless"
msgstr "Mulus"
#: modules/noise/noise_texture_2d.cpp modules/noise/noise_texture_3d.cpp
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr "Balik"
#: modules/noise/noise_texture_2d.cpp
msgid "In 3D Space"
msgstr "Di Ruang 3D"
#: modules/noise/noise_texture_2d.cpp
msgid "As Normal Map"
msgstr "Sebagai Peta Normal"
#: modules/noise/noise_texture_2d.cpp modules/noise/noise_texture_3d.cpp
msgid "Seamless Blend Skirt"
msgstr "Rok Campuran Mulus"
#: modules/noise/noise_texture_2d.cpp
msgid "Bump Strength"
msgstr "Kekuatan Bump"
#: modules/openxr/action_map/openxr_action.cpp
#: modules/openxr/action_map/openxr_action_set.cpp
msgid "Localized Name"
msgstr "Nama yang Dilokalkan"
#: modules/openxr/action_map/openxr_action.cpp
msgid "Action Type"
msgstr "Jenis Tindakan"
#: modules/openxr/action_map/openxr_action.cpp
msgid "Toplevel Paths"
msgstr "Path Tingkat Atas"
#: modules/openxr/action_map/openxr_interaction_profile.cpp
#, fuzzy
msgid "Binding Path"
msgstr "Path Blender 3"
#: modules/openxr/action_map/openxr_interaction_profile.cpp
msgid "Interaction Profile Path"
msgstr "Path Profil Interaksi"
#: modules/openxr/editor/openxr_select_runtime.cpp
#, fuzzy
msgid "Runtime Paths"
msgstr "Path Remot"
#: modules/openxr/extensions/openxr_dpad_binding_extension.cpp
#, fuzzy
msgid "Action Set"
msgstr "Jenis Tindakan"
#: modules/openxr/extensions/openxr_dpad_binding_extension.cpp
#, fuzzy
msgid "Input Path"
msgstr "Nama Masukan"
#: modules/openxr/extensions/openxr_dpad_binding_extension.cpp
#, fuzzy
msgid "Threshold Released"
msgstr "Ambang Piksel"
#: modules/openxr/extensions/openxr_dpad_binding_extension.cpp
#, fuzzy
msgid "Center Region"
msgstr "Wilayah Warna"
#: modules/openxr/extensions/openxr_dpad_binding_extension.cpp
#, fuzzy
msgid "Wedge Angle"
msgstr "Sudut Tulang"
#: modules/openxr/extensions/openxr_dpad_binding_extension.cpp
msgid "Is Sticky"
msgstr ""
#: modules/openxr/extensions/openxr_dpad_binding_extension.cpp
#: modules/openxr/extensions/openxr_valve_analog_threshold_extension.cpp
msgid "On Haptic"
msgstr ""
#: modules/openxr/extensions/openxr_dpad_binding_extension.cpp
#: modules/openxr/extensions/openxr_valve_analog_threshold_extension.cpp
msgid "Off Haptic"
msgstr ""
#: modules/openxr/extensions/openxr_frame_synthesis_extension.cpp
#, fuzzy
msgid "Relax Frame Interval"
msgstr "Waktu Pemanggangan"
#: modules/openxr/extensions/openxr_valve_analog_threshold_extension.cpp
#, fuzzy
msgid "On Threshold"
msgstr "Ambang"
#: modules/openxr/extensions/openxr_valve_analog_threshold_extension.cpp
#, fuzzy
msgid "Off Threshold"
msgstr "Ambang"
#: modules/openxr/extensions/spatial_entities/openxr_spatial_anchor.cpp
#, fuzzy
msgid "UUID"
msgstr "UUID API"
#: modules/openxr/extensions/spatial_entities/openxr_spatial_entities.cpp
#, fuzzy
msgid "Entity"
msgstr "Identitas"
#: modules/openxr/extensions/spatial_entities/openxr_spatial_entities.cpp
#, fuzzy
msgid "Spatial Tracking State"
msgstr "Memiliki Data Pelacakan"
#: modules/openxr/extensions/spatial_entities/openxr_spatial_marker_tracking.cpp
msgid "April Dict"
msgstr ""
#: modules/openxr/extensions/spatial_entities/openxr_spatial_marker_tracking.cpp
#: modules/openxr/extensions/spatial_entities/openxr_spatial_plane_tracking.cpp
#, fuzzy
msgid "Bounds Size"
msgstr "Ukuran Bone"
#: modules/openxr/extensions/spatial_entities/openxr_spatial_marker_tracking.cpp
#, fuzzy
msgid "Marker Type"
msgstr "Tipe Dasar"
#: modules/openxr/extensions/spatial_entities/openxr_spatial_marker_tracking.cpp
msgid "Marker ID"
msgstr ""
#: modules/openxr/extensions/spatial_entities/openxr_spatial_plane_tracking.cpp
#, fuzzy
msgid "Plane Alignment"
msgstr "Penjajaran Tab"
#: modules/openxr/extensions/spatial_entities/openxr_spatial_plane_tracking.cpp
#, fuzzy
msgid "Plane Label"
msgstr "Label Kunci"
#: modules/openxr/openxr_interface.cpp
msgid "Display Refresh Rate"
msgstr "Kecepatan Refresh Layar"
#: modules/openxr/openxr_interface.cpp
msgid "Render Target Size Multiplier"
msgstr "Render Pengganda Ukuran Target"
#: modules/openxr/openxr_structure.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Berikutnya"
#: modules/openxr/scene/openxr_composition_layer.cpp
#, fuzzy
msgid "Layer Viewport"
msgstr "Viewport"
#: modules/openxr/scene/openxr_composition_layer.cpp
#, fuzzy
msgid "Use Android Surface"
msgstr "Gunakan Semua Permukaan"
#: modules/openxr/scene/openxr_composition_layer.cpp
#, fuzzy
msgid "Protected Content"
msgstr "Konteks Pintasan"
#: modules/openxr/scene/openxr_composition_layer.cpp
#, fuzzy
msgid "Android Surface Size"
msgstr "Jalur Android SDK"
#: modules/openxr/scene/openxr_composition_layer.cpp
#, fuzzy
msgid "Sort Order"
msgstr "Urutan Penyortiran"
#: modules/openxr/scene/openxr_composition_layer.cpp
#, fuzzy
msgid "Alpha Blend"
msgstr "Pemotongan Alfa"
#: modules/openxr/scene/openxr_composition_layer.cpp
#, fuzzy
msgid "Enable Hole Punch"
msgstr "Aktifkan Jalur Agen"
#: modules/openxr/scene/openxr_composition_layer.cpp
#, fuzzy
msgid "Swapchain State"
msgstr "Jumlah Gambar Swapchain"
#: modules/openxr/scene/openxr_composition_layer.cpp
#, fuzzy
msgid "Mipmap Mode"
msgstr "Mode Campuran"
#: modules/openxr/scene/openxr_composition_layer.cpp
#, fuzzy
msgid "Horizontal Wrap"
msgstr "Horizontal"
#: modules/openxr/scene/openxr_composition_layer.cpp
#, fuzzy
msgid "Vertical Wrap"
msgstr "Pudar Vertikal"
#: modules/openxr/scene/openxr_composition_layer.cpp
#, fuzzy
msgid "Red Swizzle"
msgstr "Ukuran Tetap"
#: modules/openxr/scene/openxr_composition_layer.cpp
msgid "Green Swizzle"
msgstr ""
#: modules/openxr/scene/openxr_composition_layer.cpp
msgid "Blue Swizzle"
msgstr ""
#: modules/openxr/scene/openxr_composition_layer.cpp
#, fuzzy
msgid "Alpha Swizzle"
msgstr "Pemotongan Alfa"
#: modules/openxr/scene/openxr_composition_layer.cpp
#, fuzzy
msgid "Max Anisotropy"
msgstr "Anisotrop"
#: modules/openxr/scene/openxr_composition_layer.cpp
#: scene/gui/reference_rect.cpp
msgid "Border Color"
msgstr "Warna Perbatasan"
#: modules/openxr/scene/openxr_composition_layer_cylinder.cpp
#, fuzzy
msgid "Aspect Ratio"
msgstr "Jumlah di Akhir"
#: modules/openxr/scene/openxr_composition_layer_cylinder.cpp
#, fuzzy
msgid "Central Angle"
msgstr "Sudut Awal"
#: modules/openxr/scene/openxr_composition_layer_cylinder.cpp
#: modules/openxr/scene/openxr_composition_layer_equirect.cpp
#, fuzzy
msgid "Fallback Segments"
msgstr "Lingkungan Pengganti"
#: modules/openxr/scene/openxr_composition_layer_equirect.cpp
#, fuzzy
msgid "Central Horizontal Angle"
msgstr "Gulir Horizontal Diaktifkan"
#: modules/openxr/scene/openxr_composition_layer_equirect.cpp
#, fuzzy
msgid "Upper Vertical Angle"
msgstr "Sudut Atas"
#: modules/openxr/scene/openxr_composition_layer_equirect.cpp
#, fuzzy
msgid "Lower Vertical Angle"
msgstr "Sudut Bawah"
#: modules/openxr/scene/openxr_composition_layer_quad.cpp
#, fuzzy
msgid "Quad Size"
msgstr "Ukuran Tab"
#: modules/openxr/scene/openxr_hand.cpp servers/xr/xr_positional_tracker.cpp
msgid "Hand"
msgstr "Tangan"
#: modules/openxr/scene/openxr_hand.cpp
msgid "Motion Range"
msgstr "Rentang Gerak"
#: modules/openxr/scene/openxr_hand.cpp
msgid "Hand Skeleton"
msgstr "Kerangka Tangan"
#: modules/openxr/scene/openxr_hand.cpp
#, fuzzy
msgid "Skeleton Rig"
msgstr "Kerangka"
#: modules/openxr/scene/openxr_hand.cpp scene/3d/xr/xr_body_modifier_3d.cpp
#: scene/3d/xr/xr_hand_modifier_3d.cpp
#, fuzzy
msgid "Bone Update"
msgstr "Perbarui"
#: modules/openxr/scene/openxr_render_model_manager.cpp
#: scene/3d/xr/xr_nodes.cpp
msgid "Tracker"
msgstr "Pelacak"
#: modules/openxr/scene/openxr_render_model_manager.cpp
#, fuzzy
msgid "Make Local to Pose"
msgstr "Lokal ke Adegan"
#: modules/regex/regex.cpp
msgid "Subject"
msgstr "Subjek"
#: modules/regex/regex.cpp
msgid "Names"
msgstr "Nama²"
#: modules/regex/regex.cpp scene/gui/code_edit.cpp
msgid "Strings"
msgstr "String"
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
msgstr "Temukan Multicast Jika"
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr "Temukan Port Lokal"
#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
msgstr "Temukan IPv6"
#: modules/upnp/upnp_device.cpp
msgid "Description URL"
msgstr "Deskripsi URL"
#: modules/upnp/upnp_device.cpp
msgid "Service Type"
msgstr "Jenis Layanan"
#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
msgstr "URL Kontrol IGD"
#: modules/upnp/upnp_device.cpp
msgid "IGD Service Type"
msgstr "Jenis Layanan IGD"
#: modules/upnp/upnp_device.cpp
msgid "IGD Our Addr"
msgstr "IGD Alamat Kami"
#: modules/upnp/upnp_device.cpp
msgid "IGD Status"
msgstr "Status IGD"
#: modules/webrtc/register_types.cpp
msgid "WebRTC"
msgstr "WebRTC"
#: modules/webrtc/register_types.cpp
msgid "Max Channel in Buffer (KB)"
msgstr "Saluran Maksimal dalam Buffer (KB)"
#: modules/webrtc/webrtc_data_channel.cpp
msgid "Write Mode"
msgstr "Mode Tulis"
#: modules/websocket/websocket_multiplayer_peer.cpp
#: modules/websocket/websocket_peer.cpp
msgid "Supported Protocols"
msgstr "Protokol yang Didukung"
#: modules/websocket/websocket_multiplayer_peer.cpp
#: modules/websocket/websocket_peer.cpp
msgid "Handshake Headers"
msgstr "Tajuk Jabat Tangan"
#: modules/websocket/websocket_multiplayer_peer.cpp
#: modules/websocket/websocket_peer.cpp
msgid "Inbound Buffer Size"
msgstr "Ukuran Buffer Masuk"
#: modules/websocket/websocket_multiplayer_peer.cpp
#: modules/websocket/websocket_peer.cpp
msgid "Outbound Buffer Size"
msgstr "Ukuran Buffer Keluar"
#: modules/websocket/websocket_multiplayer_peer.cpp
msgid "Handshake Timeout"
msgstr "Batas Waktu Jabat Tangan"
#: modules/websocket/websocket_multiplayer_peer.cpp
#: modules/websocket/websocket_peer.cpp
msgid "Max Queued Packets"
msgstr "Paket Antrian Maksimal"
#: modules/websocket/websocket_peer.cpp
#, fuzzy
msgid "Heartbeat Interval"
msgstr "Interval Delta"
#: modules/webxr/webxr_interface.cpp
msgid "Session Mode"
msgstr "Mode Sesi"
#: modules/webxr/webxr_interface.cpp
msgid "Required Features"
msgstr "Fitur yang Diperlukan"
#: modules/webxr/webxr_interface.cpp
msgid "Optional Features"
msgstr "Fitur Opsional"
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
msgstr "Jenis Ruang Referensi yang Diminta"
#: modules/webxr/webxr_interface.cpp
msgid "Reference Space Type"
msgstr "Jenis Ruang Referensi"
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Enabled Features"
msgstr "Fitur Opsional"
#: modules/webxr/webxr_interface.cpp
msgid "Visibility State"
msgstr "Status Visibilitas"
#: platform/android/export/export.cpp
#, fuzzy
msgid "Debug Keystore"
msgstr "Keystore"
#: platform/android/export/export.cpp
#, fuzzy
msgid "Debug Keystore User"
msgstr "Debug Pengguna"
#: platform/android/export/export.cpp
#, fuzzy
msgid "Debug Keystore Pass"
msgstr "Debug Kata Sandi"
#: platform/android/export/export.cpp
msgid "Install Exported APK"
msgstr ""
#: platform/android/export/export.cpp
msgid "Java SDK Path"
msgstr ""
#: platform/android/export/export.cpp
#, fuzzy
msgid "Android SDK Path"
msgstr "Jalur Android SDK"
#: platform/android/export/export.cpp
msgid "scrcpy"
msgstr ""
#: platform/android/export/export.cpp
#, fuzzy
msgid "Virtual Display"
msgstr "Tampilan"
#: platform/android/export/export.cpp
#, fuzzy
msgid "No Decorations"
msgstr "Iterasi Penyelesai"
#: platform/android/export/export.cpp
#, fuzzy
msgid "Local IME"
msgstr "Lokal"
#: platform/android/export/export.cpp
#, fuzzy
msgid "Screen Size"
msgstr "Pemilih Layar"
#: platform/android/export/export.cpp
msgid "Force System User"
msgstr "Paksa Pengguna Sistem"
#: platform/android/export/export.cpp
msgid "Shutdown ADB on Exit"
msgstr "Matikan ADB Saat Keluar"
#: platform/android/export/export.cpp
msgid "One Click Deploy Clear Previous Install"
msgstr "Satu Klik Deploy Hapus Instalasi Sebelumnya"
#: platform/android/export/export.cpp
msgid "Use Wi-Fi for Remote Debug"
msgstr ""
#: platform/android/export/export.cpp
#, fuzzy
msgid "Wi-Fi Remote Debug Host"
msgstr "Host Jarak Jauh"
#: platform/android/export/export_plugin.cpp
msgid "Launcher Icons"
msgstr "Ikon Peluncur"
#: platform/android/export/export_plugin.cpp
msgid "Main 192 X 192"
msgstr "Utama 192 X 192"
#: platform/android/export/export_plugin.cpp
msgid "Adaptive Foreground 432 X 432"
msgstr "Latar Depan Adaptif 432 X 432"
#: platform/android/export/export_plugin.cpp
msgid "Adaptive Background 432 X 432"
msgstr "Latar Belakang Adaptif 432 X 432"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Adaptive Monochrome 432 X 432"
msgstr "Latar Depan Adaptif 432 X 432"
#: platform/android/export/export_plugin.cpp
msgid "Gradle Build"
msgstr "Gradle Build"
#: platform/android/export/export_plugin.cpp
msgid "Use Gradle Build"
msgstr "Gunakan Gradle Build"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Gradle Build Directory"
msgstr "Gradle Build"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Android Source Template"
msgstr "Jalur Android SDK"
#: platform/android/export/export_plugin.cpp
msgid "Compress Native Libraries"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Export Format"
msgstr "Format Ekspor"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr "Min SDK"
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr "Target SDK"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Theme Attributes"
msgstr "Atribut Kamera"
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr "Keystore"
#: platform/android/export/export_plugin.cpp
msgid "Debug User"
msgstr "Debug Pengguna"
#: platform/android/export/export_plugin.cpp
msgid "Debug Password"
msgstr "Debug Kata Sandi"
#: platform/android/export/export_plugin.cpp
msgid "Release User"
msgstr "Lepaskan Pengguna"
#: platform/android/export/export_plugin.cpp
msgid "Release Password"
msgstr "Lepaskan Kata Sandi"
#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr "Kode"
#: platform/android/export/export_plugin.cpp
msgid "Package"
msgstr "Paket"
#: platform/android/export/export_plugin.cpp
msgid "Unique Name"
msgstr "Nama Unik"
#: platform/android/export/export_plugin.cpp
msgid "Signed"
msgstr "Tertanda"
#: platform/android/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "App Category"
msgstr "Kategori Aplikasi"
#: platform/android/export/export_plugin.cpp
msgid "Retain Data on Uninstall"
msgstr "Pertahankan Data Saat Copot Pemasangan"
#: platform/android/export/export_plugin.cpp
msgid "Exclude From Recents"
msgstr "Kecualikan dari Terbaru"
#: platform/android/export/export_plugin.cpp
msgid "Show in Android TV"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Show in App Library"
msgstr "Perpustakaan Foto"
#: platform/android/export/export_plugin.cpp
msgid "Show as Launcher App"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Graphics"
msgstr "Grafik"
#: platform/android/export/export_plugin.cpp
msgid "OpenGL Debug"
msgstr "Debug OpenGL"
#: platform/android/export/export_plugin.cpp
msgid "XR Features"
msgstr "Fitur XR"
#: platform/android/export/export_plugin.cpp
msgid "XR Mode"
msgstr "Mode XR"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Gesture"
msgstr "Tekstur"
#: platform/android/export/export_plugin.cpp
msgid "Swipe to Dismiss"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Immersive Mode"
msgstr "Mode Imersif"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Edge to Edge"
msgstr "Pelepasan Tepi"
#: platform/android/export/export_plugin.cpp
msgid "Support Small"
msgstr "Dukungan Kecil"
#: platform/android/export/export_plugin.cpp
msgid "Support Normal"
msgstr "Dukungan Normal"
#: platform/android/export/export_plugin.cpp
msgid "Support Large"
msgstr "Dukungan Besar"
#: platform/android/export/export_plugin.cpp
msgid "Support Xlarge"
msgstr "Dukungan Ekstra Besar"
#: platform/android/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp scene/theme/default_theme.cpp
msgid "Background Color"
msgstr "Warna Latar belakang"
#: platform/android/export/export_plugin.cpp
msgid "User Data Backup"
msgstr "Cadangan Data Pengguna"
#: platform/android/export/export_plugin.cpp
msgid "Allow"
msgstr "Izinkan"
#: platform/android/export/export_plugin.cpp
msgid "Command Line"
msgstr "Baris Perintah"
#: platform/android/export/export_plugin.cpp
msgid "Extra Args"
msgstr "Arg Ekstra"
#: platform/android/export/export_plugin.cpp
msgid "APK Expansion"
msgstr "Ekspansi APK"
#: platform/android/export/export_plugin.cpp
msgid "Salt"
msgstr "Garam"
#: platform/android/export/export_plugin.cpp
msgid "Public Key"
msgstr "Kunci Publik"
#: platform/android/export/export_plugin.cpp
msgid "Permissions"
msgstr "Perizinan"
#: platform/android/export/export_plugin.cpp
msgid "Custom Permissions"
msgstr "Perizinan Kustom"
#: platform/ios/export/export.cpp
msgid "iOS Deploy"
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "Targeted Device Family"
msgstr "Keluarga Perangkat yang Ditargetkan"
#: platform/ios/export/export_plugin.cpp
#, fuzzy
msgid "Min iOS Version"
msgstr "Versi macOS Minimal"
#: platform/ios/export/export_plugin.cpp
msgid "Storyboard"
msgstr "Papan Cerita"
#: platform/ios/export/export_plugin.cpp
msgid "Image Scale Mode"
msgstr "Mode Skala Gambar"
#: platform/ios/export/export_plugin.cpp
msgid "Custom Image @2x"
msgstr "Gambar Kustom @2x"
#: platform/ios/export/export_plugin.cpp
msgid "Custom Image @3x"
msgstr "Gambar Kustom @3x"
#: platform/ios/export/export_plugin.cpp
msgid "Use Custom BG Color"
msgstr "Gunakan Warna BG Kustom"
#: platform/ios/export/export_plugin.cpp
msgid "Custom BG Color"
msgstr "Warna BG Kustom"
#: platform/ios/export/export_plugin.cpp
msgid "Settings 58 X 58"
msgstr "Pengaturan 58 X 58"
#: platform/ios/export/export_plugin.cpp
msgid "Settings 87 X 87"
msgstr "Pengaturan 87 X 87"
#: platform/ios/export/export_plugin.cpp
msgid "Notification 40 X 40"
msgstr "Pemberitahuan 40 X 40"
#: platform/ios/export/export_plugin.cpp
msgid "Notification 60 X 60"
msgstr "Pemberitahuan 60 X 60"
#: platform/ios/export/export_plugin.cpp
#, fuzzy
msgid "Notification 76 X 76"
msgstr "Pemberitahuan 60 X 60"
#: platform/ios/export/export_plugin.cpp
#, fuzzy
msgid "Notification 114 X 114"
msgstr "Pemberitahuan 40 X 40"
#: platform/ios/export/export_plugin.cpp
msgid "Spotlight 80 X 80"
msgstr "Spotlight 80 X 80"
#: platform/ios/export/export_plugin.cpp
#, fuzzy
msgid "Spotlight 120 X 120"
msgstr "Spotlight 40 X 40"
#: platform/ios/export/export_plugin.cpp
msgid "iPhone 120 X 120"
msgstr "iPhone 120 × 120"
#: platform/ios/export/export_plugin.cpp
msgid "iPhone 180 X 180"
msgstr "iPhone 180 × 180"
#: platform/ios/export/export_plugin.cpp
msgid "iPad 167 X 167"
msgstr "iPad 167 × 167"
#: platform/ios/export/export_plugin.cpp
msgid "iPad 152 X 152"
msgstr "iPad 152 × 152"
#: platform/ios/export/export_plugin.cpp
#, fuzzy
msgid "iOS 128 X 128"
msgstr "Utama 192 X 192"
#: platform/ios/export/export_plugin.cpp
#, fuzzy
msgid "iOS 192 X 192"
msgstr "Utama 192 X 192"
#: platform/ios/export/export_plugin.cpp
#, fuzzy
msgid "iOS 136 X 136"
msgstr "iPad 167 × 167"
#: platform/ios/export/export_plugin.cpp
msgid "App Store 1024 X 1024"
msgstr "App Store 1024 X 1024"
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Architecture"
msgstr "Arsitektur"
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "SSH Remote Deploy"
msgstr "Deploy Remot SSH"
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Extra Args SSH"
msgstr "Args SSH Ekstra"
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Extra Args SCP"
msgstr "SCP Args Ekstra"
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Run Script"
msgstr "Jalankan Skrip"
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Cleanup Script"
msgstr "Bersihkan Skrip"
#: platform/macos/export/export.cpp
msgid "macOS"
msgstr ""
#: platform/macos/export/export.cpp
#, fuzzy
msgid "rcodesign"
msgstr "Codesign"
#: platform/macos/export/export.cpp
#, fuzzy
msgid "actool"
msgstr "Faktor"
#: platform/macos/export/export_plugin.cpp
msgid "Distribution Type"
msgstr "Jenis Distribusi"
#: platform/macos/export/export_plugin.cpp
msgid "Liquid Glass Icon"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Copyright Localized"
msgstr "Hak Cipta Dilokalkan"
#: platform/macos/export/export_plugin.cpp
#, fuzzy
msgid "Min macOS Version x86 64"
msgstr "Versi macOS Minimal"
#: platform/macos/export/export_plugin.cpp
#, fuzzy
msgid "Min macOS Version arm64"
msgstr "Versi macOS Minimal"
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
#, fuzzy
msgid "Export Angle"
msgstr "Ikon Ekspor"
#: platform/macos/export/export_plugin.cpp
msgid "High Res"
msgstr "Resolusi Tinggi"
#: platform/macos/export/export_plugin.cpp
msgid "Xcode"
msgstr "Xcode"
#: platform/macos/export/export_plugin.cpp
msgid "Platform Build"
msgstr "Membangun Platform"
#: platform/macos/export/export_plugin.cpp
msgid "SDK Version"
msgstr "Versi Kit Pengembangan Perangkat Lunak"
#: platform/macos/export/export_plugin.cpp
msgid "SDK Build"
msgstr "Membangun Kit Pengembangan Perangkat Lunak"
#: platform/macos/export/export_plugin.cpp
msgid "SDK Name"
msgstr "Nama Kit Pengembangan Perangkat Lunak"
#: platform/macos/export/export_plugin.cpp
msgid "Xcode Version"
msgstr "Versi Xcode"
#: platform/macos/export/export_plugin.cpp
msgid "Xcode Build"
msgstr "Membangun Xcode"
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Codesign"
msgstr "Codesign"
#: platform/macos/export/export_plugin.cpp
msgid "Installer Identity"
msgstr "Identitas Pemasang"
#: platform/macos/export/export_plugin.cpp
msgid "Apple Team ID"
msgstr "ID Tim Apple"
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Identity"
msgstr "Identitas"
#: platform/macos/export/export_plugin.cpp
msgid "Certificate File"
msgstr "File Sertifikat"
#: platform/macos/export/export_plugin.cpp
msgid "Certificate Password"
msgstr "Kata Sandi Sertifikat"
#: platform/macos/export/export_plugin.cpp
msgid "Provisioning Profile"
msgstr "Profil Penyediaan"
#: platform/macos/export/export_plugin.cpp
msgid "Custom File"
msgstr "File Kustom"
#: platform/macos/export/export_plugin.cpp
msgid "Allow JIT Code Execution"
msgstr "Izinkan Eksekusi Kode JIT"
#: platform/macos/export/export_plugin.cpp
msgid "Allow Unsigned Executable Memory"
msgstr "Izinkan Memori yang Dapat Dieksekusi Tanpa Ditandai"
#: platform/macos/export/export_plugin.cpp
msgid "Allow Dyld Environment Variables"
msgstr "Izinkan Variabel Lingkungan Dyld"
#: platform/macos/export/export_plugin.cpp
msgid "Disable Library Validation"
msgstr "Menonaktifkan Validasi Library"
#: platform/macos/export/export_plugin.cpp
msgid "Audio Input"
msgstr "Input Audio"
#: platform/macos/export/export_plugin.cpp
msgid "Address Book"
msgstr "Buku Alamat"
#: platform/macos/export/export_plugin.cpp
msgid "Calendars"
msgstr "Kalender"
#: platform/macos/export/export_plugin.cpp
msgid "Photos Library"
msgstr "Perpustakaan Foto"
#: platform/macos/export/export_plugin.cpp
msgid "Apple Events"
msgstr "Acara Apple"
#: platform/macos/export/export_plugin.cpp
msgid "Debugging"
msgstr "Men-debug"
#: platform/macos/export/export_plugin.cpp
msgid "App Sandbox"
msgstr "Sandbox Aplikasi"
#: platform/macos/export/export_plugin.cpp
msgid "Network Server"
msgstr "Server Jaringan"
#: platform/macos/export/export_plugin.cpp
msgid "Network Client"
msgstr "Klien Jaringan"
#: platform/macos/export/export_plugin.cpp
msgid "Device USB"
msgstr "Perangkat USB"
#: platform/macos/export/export_plugin.cpp
msgid "Device Bluetooth"
msgstr "Perangkat Bluetooth"
#: platform/macos/export/export_plugin.cpp
msgid "Files Downloads"
msgstr "Unduhan File"
#: platform/macos/export/export_plugin.cpp
msgid "Files Pictures"
msgstr "File Gambar"
#: platform/macos/export/export_plugin.cpp
msgid "Files Music"
msgstr "File Musik"
#: platform/macos/export/export_plugin.cpp
msgid "Files Movies"
msgstr "File Video"
#: platform/macos/export/export_plugin.cpp
#, fuzzy
msgid "Files User Selected"
msgstr "Tab Tidak Dipilih"
#: platform/macos/export/export_plugin.cpp
msgid "Helper Executables"
msgstr "Eksekusi Pembantu"
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Custom Options"
msgstr "Pilihan Kustom"
#: platform/macos/export/export_plugin.cpp
msgid "Notarization"
msgstr "Notarisasi"
#: platform/macos/export/export_plugin.cpp
msgid "Apple ID Name"
msgstr "Nama ID Apple"
#: platform/macos/export/export_plugin.cpp
msgid "Apple ID Password"
msgstr "Kata Sandi ID Apple"
#: platform/macos/export/export_plugin.cpp
msgid "API UUID"
msgstr "UUID API"
#: platform/macos/export/export_plugin.cpp
msgid "API Key"
msgstr "Kunci API"
#: platform/macos/export/export_plugin.cpp
msgid "API Key ID"
msgstr "ID Kunci API"
#: platform/macos/export/export_plugin.cpp
msgid "Location Usage Description"
msgstr "Deskripsi Penggunaan Lokasi"
#: platform/macos/export/export_plugin.cpp
msgid "Location Usage Description Localized"
msgstr "Deskripsi Penggunaan Lokasi Dilokalkan"
#: platform/macos/export/export_plugin.cpp
msgid "Address Book Usage Description"
msgstr "Deskripsi Penggunaan Buku Alamat"
#: platform/macos/export/export_plugin.cpp
msgid "Address Book Usage Description Localized"
msgstr "Deskripsi Penggunaan Buku Alamat Dilokalisasi"
#: platform/macos/export/export_plugin.cpp
msgid "Calendar Usage Description"
msgstr "Deskripsi Penggunaan Kalender"
#: platform/macos/export/export_plugin.cpp
msgid "Calendar Usage Description Localized"
msgstr "Deskripsi Penggunaan Kalender Dilokalisasi"
#: platform/macos/export/export_plugin.cpp
msgid "Photos Library Usage Description"
msgstr "Deskripsi Penggunaan Library Foto"
#: platform/macos/export/export_plugin.cpp
msgid "Photos Library Usage Description Localized"
msgstr "Deskripsi Penggunaan Library Foto Dilokalisasi"
#: platform/macos/export/export_plugin.cpp
msgid "Desktop Folder Usage Description"
msgstr "Deskripsi Penggunaan Folder Desktop"
#: platform/macos/export/export_plugin.cpp
msgid "Desktop Folder Usage Description Localized"
msgstr "Deskripsi Penggunaan Folder Desktop Dilokalisasi"
#: platform/macos/export/export_plugin.cpp
msgid "Documents Folder Usage Description"
msgstr "Deskripsi Penggunaan Folder Dokumen"
#: platform/macos/export/export_plugin.cpp
msgid "Documents Folder Usage Description Localized"
msgstr "Deskripsi Penggunaan Folder Dokumen Dilokalisasi"
#: platform/macos/export/export_plugin.cpp
msgid "Downloads Folder Usage Description"
msgstr "Deskripsi Penggunaan Folder Unduhan"
#: platform/macos/export/export_plugin.cpp
msgid "Downloads Folder Usage Description Localized"
msgstr "Unduhan Deskripsi Penggunaan Folder Dilokalisasi"
#: platform/macos/export/export_plugin.cpp
msgid "Network Volumes Usage Description"
msgstr "Deskripsi Penggunaan Volume Jaringan"
#: platform/macos/export/export_plugin.cpp
msgid "Network Volumes Usage Description Localized"
msgstr "Deskripsi Penggunaan Volume Jaringan Dilokalisasi"
#: platform/macos/export/export_plugin.cpp
msgid "Removable Volumes Usage Description"
msgstr "Deskripsi Penggunaan Volume yang Dapat Dilepas"
#: platform/macos/export/export_plugin.cpp
msgid "Removable Volumes Usage Description Localized"
msgstr "Volume yang Dapat Dilepas Deskripsi Penggunaan Dilokalisasi"
#: platform/visionos/export/export_plugin.cpp
#, fuzzy
msgid "Min visionOS Version"
msgstr "Versi macOS Minimal"
#: platform/web/export/export.cpp
msgid "Web"
msgstr "Situs"
#: platform/web/export/export.cpp
msgid "HTTP Host"
msgstr "Host HTTP"
#: platform/web/export/export.cpp
msgid "HTTP Port"
msgstr "Port HTTP"
#: platform/web/export/export.cpp
msgid "Use TLS"
msgstr "Gunakan TLS"
#: platform/web/export/export.cpp
msgid "TLS Key"
msgstr "Kunci TLS"
#: platform/web/export/export.cpp
msgid "TLS Certificate"
msgstr "Sertifikat TLS"
#: platform/web/export/export_plugin.cpp
msgid "Variant"
msgstr "Varian"
#: platform/web/export/export_plugin.cpp
msgid "Extensions Support"
msgstr "Dukungan Ekstensi"
#: platform/web/export/export_plugin.cpp
#, fuzzy
msgid "Thread Support"
msgstr "Grup Benang"
#: platform/web/export/export_plugin.cpp
msgid "VRAM Texture Compression"
msgstr "Kompresi Tekstur VRAM"
#: platform/web/export/export_plugin.cpp
msgid "For Desktop"
msgstr "Untuk Desktop"
#: platform/web/export/export_plugin.cpp
msgid "For Mobile"
msgstr "Untuk Mobile"
#: platform/web/export/export_plugin.cpp
msgid "HTML"
msgstr "HTML"
#: platform/web/export/export_plugin.cpp
msgid "Export Icon"
msgstr "Ikon Ekspor"
#: platform/web/export/export_plugin.cpp
msgid "Custom HTML Shell"
msgstr "Shell HTML Kustom"
#: platform/web/export/export_plugin.cpp
msgid "Head Include"
msgstr "Head Termasuk"
#: platform/web/export/export_plugin.cpp
msgid "Canvas Resize Policy"
msgstr "Kebijakan Pengubahan Ukuran Kanvas"
#: platform/web/export/export_plugin.cpp
msgid "Focus Canvas on Start"
msgstr "Fokus Kanvas pada Start"
#: platform/web/export/export_plugin.cpp
msgid "Experimental Virtual Keyboard"
msgstr "Keyboard Virtual Eksperimental"
#: platform/web/export/export_plugin.cpp
msgid "Progressive Web App"
msgstr "Aplikasi Web Progresif"
#: platform/web/export/export_plugin.cpp
msgid "Ensure Cross Origin Isolation Headers"
msgstr ""
#: platform/web/export/export_plugin.cpp
msgid "Offline Page"
msgstr "Halaman Luring"
#: platform/web/export/export_plugin.cpp
msgid "Icon 144 X 144"
msgstr "Ikon 144 X 144"
#: platform/web/export/export_plugin.cpp
msgid "Icon 180 X 180"
msgstr "Ikon 180 X 180"
#: platform/web/export/export_plugin.cpp
msgid "Icon 512 X 512"
msgstr "Ikon 512 X 512"
#: platform/web/export/export_plugin.cpp
msgid "Emscripten Pool Size"
msgstr ""
#: platform/web/export/export_plugin.cpp
#, fuzzy
msgid "Godot Pool Size"
msgstr "Skin Godot"
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Jendela"
#: platform/windows/export/export.cpp
msgid "signtool"
msgstr ""
#: platform/windows/export/export.cpp
msgid "osslsigncode"
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "Identity Type"
msgstr "Tipe Identitas"
#: platform/windows/export/export_plugin.cpp
msgid "Timestamp"
msgstr "Timestamp"
#: platform/windows/export/export_plugin.cpp
msgid "Timestamp Server URL"
msgstr "URL Server Timestamp"
#: platform/windows/export/export_plugin.cpp
msgid "Digest Algorithm"
msgstr "Algoritma Digest"
#: platform/windows/export/export_plugin.cpp
msgid "Modify Resources"
msgstr "Memodifikasi Sumber Daya"
#: platform/windows/export/export_plugin.cpp
msgid "Console Wrapper Icon"
msgstr "Ikon Pembungkus Konsol"
#: platform/windows/export/export_plugin.cpp
msgid "File Version"
msgstr "Versi Berkas"
#: platform/windows/export/export_plugin.cpp
msgid "Product Version"
msgstr "Versi Produk"
#: platform/windows/export/export_plugin.cpp
msgid "Company Name"
msgstr "Nama Perusahaan"
#: platform/windows/export/export_plugin.cpp
msgid "Product Name"
msgstr "Nama Produk"
#: platform/windows/export/export_plugin.cpp
msgid "File Description"
msgstr "Deskripsi Berkas"
#: platform/windows/export/export_plugin.cpp
msgid "Trademarks"
msgstr "Merek Dagang"
#: platform/windows/export/export_plugin.cpp
#, fuzzy
msgid "Export D3D12"
msgstr "Ekspor"
#: platform/windows/export/export_plugin.cpp
msgid "D3D12 Agility SDK Multiarch"
msgstr ""
#: scene/2d/animated_sprite_2d.cpp scene/3d/sprite_3d.cpp
msgid "Sprite Frames"
msgstr "Frame Sprite"
#: scene/2d/animated_sprite_2d.cpp scene/2d/sprite_2d.cpp
#: scene/3d/sprite_3d.cpp
msgid "Frame"
msgstr "Frame"
#: scene/2d/animated_sprite_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/gpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/3d/gpu_particles_3d.cpp scene/3d/sprite_3d.cpp
#: scene/animation/animation_player.cpp scene/gui/video_stream_player.cpp
#: scene/resources/animated_texture.cpp
msgid "Speed Scale"
msgstr "Skala Kecepatan"
#: scene/2d/animated_sprite_2d.cpp scene/2d/sprite_2d.cpp
#: scene/3d/sprite_3d.cpp
msgid "Centered"
msgstr "Terpusat"
#: scene/2d/animated_sprite_2d.cpp scene/2d/sprite_2d.cpp
#: scene/3d/sprite_3d.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp scene/resources/2d/tile_set.cpp
msgid "Flip H"
msgstr "Balik Horizontal"
#: scene/2d/animated_sprite_2d.cpp scene/2d/sprite_2d.cpp
#: scene/3d/sprite_3d.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp scene/resources/2d/tile_set.cpp
msgid "Flip V"
msgstr "Balik Vertikal"
#: scene/2d/audio_listener_2d.cpp scene/3d/audio_listener_3d.cpp
#: scene/3d/camera_3d.cpp scene/3d/xr/xr_nodes.cpp
msgid "Current"
msgstr "Saat ini"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_stream_player.cpp
#: servers/audio/effects/audio_effect_amplify.cpp
msgid "Volume dB"
msgstr "Volume dB"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Pitch Scale"
msgstr "Skala Pitch"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Playing"
msgstr "Memainkan"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_stream_player.cpp
msgid "Autoplay"
msgstr "Putar otomatis"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Stream Paused"
msgstr "Streaming Dijeda"
#: scene/2d/audio_stream_player_2d.cpp scene/2d/light_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/light_3d.cpp
#: scene/3d/reflection_probe.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Max Distance"
msgstr "Jarak Maks"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/gpu_particles_collision_3d.cpp
#: scene/3d/light_3d.cpp
msgid "Attenuation"
msgstr "Atenuasi"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/animation/animation_mixer.cpp scene/audio/audio_stream_player.cpp
msgid "Max Polyphony"
msgstr "Polifoni Maks"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Panning Strength"
msgstr "Kekuatan Panning"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_stream_player.cpp
msgid "Bus"
msgstr "Bus"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
msgstr "Mask Area"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Playback Type"
msgstr "Mode Pemutaran"
#: scene/2d/back_buffer_copy.cpp
msgid "Copy Mode"
msgstr "Mode Salin"
#: scene/2d/camera_2d.cpp
msgid "Anchor Mode"
msgstr "Mode Jangkar"
#: scene/2d/camera_2d.cpp
msgid "Ignore Rotation"
msgstr "Abaikan Rotasi"
#: scene/2d/camera_2d.cpp scene/main/timer.cpp
msgid "Process Callback"
msgstr "Proses Panggilan Balik"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_progress_bar.cpp scene/resources/style_box.cpp
#: scene/resources/style_box_flat.cpp scene/resources/style_box_texture.cpp
msgid "Left"
msgstr "Kiri"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_progress_bar.cpp scene/resources/font.cpp
#: scene/resources/style_box.cpp scene/resources/style_box_flat.cpp
#: scene/resources/style_box_texture.cpp
msgid "Top"
msgstr "Atas"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_progress_bar.cpp scene/resources/style_box.cpp
#: scene/resources/style_box_flat.cpp scene/resources/style_box_texture.cpp
msgid "Right"
msgstr "Kanan"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_progress_bar.cpp scene/resources/font.cpp
#: scene/resources/style_box.cpp scene/resources/style_box_flat.cpp
#: scene/resources/style_box_texture.cpp
msgid "Bottom"
msgstr "Bawah"
#: scene/2d/camera_2d.cpp
msgid "Smoothed"
msgstr "Dihaluskan"
#: scene/2d/camera_2d.cpp
msgid "Position Smoothing"
msgstr "Penghalusan Posisi"
#: scene/2d/camera_2d.cpp
msgid "Rotation Smoothing"
msgstr "Penghalusan Rotasi"
#: scene/2d/camera_2d.cpp
msgid "Drag"
msgstr "Seret"
#: scene/2d/camera_2d.cpp
msgid "Horizontal Enabled"
msgstr "Horizontal Diaktifkan"
#: scene/2d/camera_2d.cpp
msgid "Vertical Enabled"
msgstr "Vertikal Diaktifkan"
#: scene/2d/camera_2d.cpp
msgid "Horizontal Offset"
msgstr "Offset Horisontal"
#: scene/2d/camera_2d.cpp
msgid "Vertical Offset"
msgstr "Offset Vertikal"
#: scene/2d/camera_2d.cpp
msgid "Left Margin"
msgstr "Margin Kiri"
#: scene/2d/camera_2d.cpp
msgid "Top Margin"
msgstr "Margin Atas"
#: scene/2d/camera_2d.cpp
msgid "Right Margin"
msgstr "Margin Kanan"
#: scene/2d/camera_2d.cpp
msgid "Bottom Margin"
msgstr "Margin Bawah"
#: scene/2d/camera_2d.cpp
msgid "Draw Screen"
msgstr "Gambar Layar"
#: scene/2d/camera_2d.cpp
msgid "Draw Limits"
msgstr "Menggambar Batas"
#: scene/2d/camera_2d.cpp
msgid "Draw Drag Margin"
msgstr "Margin Seret Gambar"
#: scene/2d/canvas_group.cpp scene/3d/lightmap_gi.cpp
msgid "Tweaks"
msgstr "Tweak"
#: scene/2d/canvas_group.cpp
msgid "Fit Margin"
msgstr "Pas Margin"
#: scene/2d/canvas_group.cpp
msgid "Clear Margin"
msgstr "Hapus Margin"
#: scene/2d/canvas_group.cpp
msgid "Use Mipmaps"
msgstr "Gunakan Mipmaps"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Emitting"
msgstr "Memancarkan"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Lifetime"
msgstr "Seumur hidup"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
#: scene/main/timer.cpp scene/resources/animated_texture.cpp
msgid "One Shot"
msgstr "Satu Tembakan"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Preprocess"
msgstr "Mempersiapkan"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Explosiveness"
msgstr "Daya ledak"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Randomness"
msgstr "Keacakan"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
#, fuzzy
msgid "Use Fixed Seed"
msgstr "Ukuran Tetap"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Lifetime Randomness"
msgstr "Keacakan Seumur Hidup"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Fixed FPS"
msgstr "FPS tetap"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Fract Delta"
msgstr "Fract Delta"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Drawing"
msgstr "Menggambar"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Local Coords"
msgstr "Koordinat Lokal"
#: scene/2d/cpu_particles_2d.cpp scene/2d/gpu_particles_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Draw Order"
msgstr "Urutan Gambar"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Emission Shape"
msgstr "Bentuk Emisi"
#: scene/2d/cpu_particles_2d.cpp scene/2d/physics/collision_shape_2d.cpp
#: scene/2d/physics/shape_cast_2d.cpp scene/2d/physics/touch_screen_button.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/fog_volume.cpp
#: scene/3d/physics/collision_shape_3d.cpp scene/3d/physics/shape_cast_3d.cpp
#: scene/3d/physics/spring_arm_3d.cpp scene/resources/3d/primitive_meshes.cpp
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Shape"
msgstr "Bentuk"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Sphere Radius"
msgstr "Radius Bola"
#: scene/2d/cpu_particles_2d.cpp
msgid "Rect Extents"
msgstr "Luas Persegi"
#: scene/2d/cpu_particles_2d.cpp scene/2d/line_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/resources/2d/convex_polygon_shape_2d.cpp
#: scene/resources/2d/tile_set.cpp
#: scene/resources/3d/convex_polygon_shape_3d.cpp scene/resources/curve.cpp
msgid "Points"
msgstr "Titik"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Normals"
msgstr "Normal"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/gui/control.cpp scene/main/window.cpp
#: scene/resources/color_palette.cpp scene/resources/gradient.cpp
msgid "Colors"
msgstr "Warna"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Ring Inner Radius"
msgstr "Radius Bagian Dalam Cincin"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Ring Radius"
msgstr "Radius Cincin"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Particle Flags"
msgstr "Bendera Partikel"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Align Y"
msgstr "Sejajarkan Y"
#: scene/2d/cpu_particles_2d.cpp scene/2d/physics/area_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/physics/area_3d.cpp
#: scene/resources/particle_process_material.cpp scene/resources/text_line.cpp
#: scene/resources/text_paragraph.cpp
msgid "Direction"
msgstr "Arah"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
msgstr "Menyebar"
#: scene/2d/cpu_particles_2d.cpp scene/2d/physics/area_2d.cpp
#: scene/3d/cpu_particles_3d.cpp scene/3d/physics/area_3d.cpp
#: scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.cpp
#: scene/resources/particle_process_material.cpp
msgid "Gravity"
msgstr "Gravitasi"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Initial Velocity"
msgstr "Kecepatan Awal"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Velocity Min"
msgstr "Kecepatan Min"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Velocity Max"
msgstr "Kecepatan Maks"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Velocity Curve"
msgstr "Kurva Kecepatan"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Orbit Velocity"
msgstr "Kecepatan Orbit"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Linear Accel"
msgstr "Akselerasi Linier"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Accel Min"
msgstr "Aksel Min"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Accel Max"
msgstr "Aksel Maks"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Accel Curve"
msgstr "Kurva Akselerasi"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Radial Accel"
msgstr "Aksel Radial"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Tangential Accel"
msgstr "Aksel Tangensial"
#: scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics/joints/damped_spring_joint_2d.cpp
#: scene/3d/cpu_particles_3d.cpp
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/pin_joint_3d.cpp
#: scene/3d/physics/joints/slider_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp scene/3d/physics/vehicle_body_3d.cpp
#: scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.cpp
#: scene/resources/particle_process_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr "Redaman"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Damping Min"
msgstr "Redaman Min"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Damping Max"
msgstr "Redaman Maks"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Damping Curve"
msgstr "Kurva Redaman"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/3d/light_3d.cpp scene/resources/particle_process_material.cpp
msgid "Angle"
msgstr "Sudut"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Angle Min"
msgstr "Sudut Min"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/3d/sky_material.cpp
msgid "Angle Max"
msgstr "Sudut Maks"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Angle Curve"
msgstr "Kurva Sudut"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Scale Amount Min"
msgstr "Jumlah Skala Min"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Scale Amount Max"
msgstr "Jumlah Skala Maks"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Scale Amount Curve"
msgstr "Kurva Jumlah Skala"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Split Scale"
msgstr "Skala Terpisah"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Scale Curve X"
msgstr "Kurva Skala X"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Scale Curve Y"
msgstr "Kurva Skala Y"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Color Initial Ramp"
msgstr "Ramp Awal Warna"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Hue Variation"
msgstr "Variasi Hue"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Variation Min"
msgstr "Variasi Min"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Variation Max"
msgstr "Variasi Maks"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Variation Curve"
msgstr "Kurva Variasi"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Speed Min"
msgstr "Kecepatan Min"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Speed Max"
msgstr "Kecepatan Maks"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Speed Curve"
msgstr "Kurva Kecepatan"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Offset Min"
msgstr "Offset Min"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
msgid "Offset Max"
msgstr "Offset Max"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Offset Curve"
msgstr "Kurva Offset"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
#, fuzzy
msgid "Amount Ratio"
msgstr "Jumlah di Akhir"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
#: scene/resources/particle_process_material.cpp
msgid "Sub Emitter"
msgstr "Sub Emitor"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
#, fuzzy
msgid "Interp to End"
msgstr "Interpolasi"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Interpolate"
msgstr "Interpolasi"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Base Size"
msgstr "Ukuran Dasar"
#: scene/2d/gpu_particles_2d.cpp
msgid "Visibility Rect"
msgstr "Visibilitas Persegi"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Trails"
msgstr "Jalur"
#: scene/2d/gpu_particles_2d.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Sections"
msgstr "Bagian"
#: scene/2d/gpu_particles_2d.cpp
msgid "Section Subdivisions"
msgstr "Subdivisi Bagian"
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Process Material"
msgstr "Bahan Proses"
#: scene/2d/light_2d.cpp scene/3d/light_3d.cpp scene/gui/reference_rect.cpp
msgid "Editor Only"
msgstr "Hanya Editor"
#: scene/2d/light_2d.cpp scene/3d/light_3d.cpp scene/3d/voxel_gi.cpp
#: scene/resources/environment.cpp
msgid "Energy"
msgstr "Energi"
#: scene/2d/light_2d.cpp scene/resources/canvas_item_material.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Blend Mode"
msgstr "Mode Campuran"
#: scene/2d/light_2d.cpp
msgid "Z Min"
msgstr "Z Min"
#: scene/2d/light_2d.cpp
msgid "Z Max"
msgstr "Z Max"
#: scene/2d/light_2d.cpp
msgid "Layer Min"
msgstr "Lapisan Minimal"
#: scene/2d/light_2d.cpp
msgid "Layer Max"
msgstr "Lapisan Maksimal"
#: scene/2d/light_2d.cpp
msgid "Item Cull Mask"
msgstr "Item Cull Mask"
#: scene/2d/light_2d.cpp scene/3d/light_3d.cpp
#: scene/resources/label_settings.cpp scene/resources/style_box_flat.cpp
msgid "Shadow"
msgstr "Bayangan"
#: scene/2d/light_2d.cpp
msgid "Filter Smooth"
msgstr "Filter Halus"
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr "Skala Tekstur"
#: scene/2d/light_occluder_2d.cpp scene/2d/line_2d.cpp
#: scene/resources/curve.cpp
msgid "Closed"
msgstr "Tertutup"
#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr "Mode Cull"
#: scene/2d/light_occluder_2d.cpp
msgid "SDF Collision"
msgstr "Tumbukan SDF"
#: scene/2d/light_occluder_2d.cpp
msgid "Occluder Light Mask"
msgstr "Mask Cahaya Occluder"
#: scene/2d/line_2d.cpp
msgid "Width Curve"
msgstr "Lebar Kurva"
#: scene/2d/line_2d.cpp scene/theme/default_theme.cpp
msgid "Default Color"
msgstr "Warna Bawaan"
#: scene/2d/line_2d.cpp scene/resources/gradient_texture.cpp
#: scene/theme/default_theme.cpp
msgid "Fill"
msgstr "Isi"
#: scene/2d/line_2d.cpp scene/resources/gradient_texture.cpp
msgid "Gradient"
msgstr "Gradasi"
#: scene/2d/line_2d.cpp scene/resources/curve_texture.cpp
msgid "Texture Mode"
msgstr "Mode Tekstur"
#: scene/2d/line_2d.cpp
msgid "Capping"
msgstr "Pembatasan"
#: scene/2d/line_2d.cpp
msgid "Joint Mode"
msgstr "Mode Joint"
#: scene/2d/line_2d.cpp
msgid "Begin Cap Mode"
msgstr "Mulai Mode Cap"
#: scene/2d/line_2d.cpp
msgid "End Cap Mode"
msgstr "Akhiri Mode Cap"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/style_box_flat.cpp
msgid "Border"
msgstr "Sisi"
#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
msgstr "Batas Tajam"
#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr "Presisi Bulat"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/gui/graph_edit.cpp
msgid "Antialiased"
msgstr "Antialiasi"
#: scene/2d/marker_2d.cpp scene/3d/marker_3d.cpp
msgid "Gizmo Extents"
msgstr "Perluas Gizmo"
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance_3d.cpp
msgid "Multimesh"
msgstr "Multimesh"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
msgid "Path Desired Distance"
msgstr "Jalur Jarak yang Diinginkan"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
msgid "Target Desired Distance"
msgstr "Target Jarak yang Diinginkan"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
msgid "Path Max Distance"
msgstr "Jarak Maksimum Jalur"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/2d/navigation/navigation_link_2d.cpp
#: scene/2d/navigation/navigation_region_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
#: scene/3d/navigation/navigation_link_3d.cpp
#: scene/3d/navigation/navigation_region_3d.cpp scene/resources/2d/tile_set.cpp
#: scene/resources/3d/mesh_library.cpp
#: servers/navigation_2d/navigation_path_query_parameters_2d.cpp
#: servers/navigation_3d/navigation_path_query_parameters_3d.cpp
msgid "Navigation Layers"
msgstr "Lapisan Navigasi"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
#: servers/navigation_2d/navigation_path_query_parameters_2d.cpp
#: servers/navigation_3d/navigation_path_query_parameters_3d.cpp
msgid "Pathfinding Algorithm"
msgstr "Algoritma Pencarian Jalur"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
#: servers/navigation_2d/navigation_path_query_parameters_2d.cpp
#: servers/navigation_3d/navigation_path_query_parameters_3d.cpp
msgid "Path Postprocessing"
msgstr "Jalur Postprocessing"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
msgid "Path Metadata Flags"
msgstr "Bendera Metadata Jalur"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
#: servers/navigation_2d/navigation_path_query_parameters_2d.cpp
#: servers/navigation_3d/navigation_path_query_parameters_3d.cpp
#, fuzzy
msgid "Simplify Path"
msgstr "Path Spawn"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
#: servers/navigation_2d/navigation_path_query_parameters_2d.cpp
#: servers/navigation_3d/navigation_path_query_parameters_3d.cpp
msgid "Simplify Epsilon"
msgstr ""
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
#: servers/navigation_2d/navigation_path_query_parameters_2d.cpp
#: servers/navigation_3d/navigation_path_query_parameters_3d.cpp
#, fuzzy
msgid "Path Return Max Length"
msgstr "Panjang Maks"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
#: servers/navigation_2d/navigation_path_query_parameters_2d.cpp
#: servers/navigation_3d/navigation_path_query_parameters_3d.cpp
#, fuzzy
msgid "Path Return Max Radius"
msgstr "Radius Titik Ambil"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
#: servers/navigation_2d/navigation_path_query_parameters_2d.cpp
#: servers/navigation_3d/navigation_path_query_parameters_3d.cpp
msgid "Path Search Max Polygons"
msgstr ""
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
#: servers/navigation_2d/navigation_path_query_parameters_2d.cpp
#: servers/navigation_3d/navigation_path_query_parameters_3d.cpp
#, fuzzy
msgid "Path Search Max Distance"
msgstr "Jarak Maksimum Jalur"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
msgid "Neighbor Distance"
msgstr "Jarak Tetangga"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
msgid "Max Neighbors"
msgstr "Tetangga Maks"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
msgid "Time Horizon Agents"
msgstr "Agen Cakrawala Waktu"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
msgid "Time Horizon Obstacles"
msgstr "Hambatan Cakrawala Waktu"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
msgid "Max Speed"
msgstr "Kecepatan Maks"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/2d/navigation/navigation_obstacle_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
#: scene/3d/navigation/navigation_obstacle_3d.cpp
msgid "Avoidance Layers"
msgstr "Lapisan Penghindaran"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
msgid "Avoidance Mask"
msgstr "Masker Penghindaran"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
msgid "Avoidance Priority"
msgstr "Prioritas Penghindaran"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
msgid "Use Custom"
msgstr "Gunakan Kustom"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
msgid "Path Custom Color"
msgstr "Warna Kustom Jalur"
#: scene/2d/navigation/navigation_agent_2d.cpp
#: scene/3d/navigation/navigation_agent_3d.cpp
msgid "Path Custom Point Size"
msgstr "Ukuran Titik Kustom Jalur"
#: scene/2d/navigation/navigation_agent_2d.cpp
msgid "Path Custom Line Width"
msgstr "Lebar Garis Kustom Jalur"
#: scene/2d/navigation/navigation_link_2d.cpp
#: scene/3d/navigation/navigation_link_3d.cpp
msgid "Bidirectional"
msgstr "Dua arah"
#: scene/2d/navigation/navigation_link_2d.cpp
#: scene/3d/navigation/navigation_link_3d.cpp
#: servers/navigation_2d/navigation_path_query_parameters_2d.cpp
#: servers/navigation_3d/navigation_path_query_parameters_3d.cpp
msgid "Start Position"
msgstr "Posisi Awal"
#: scene/2d/navigation/navigation_link_2d.cpp
#: scene/3d/navigation/navigation_link_3d.cpp
msgid "End Position"
msgstr "Posisi Akhir"
#: scene/2d/navigation/navigation_link_2d.cpp
#: scene/2d/navigation/navigation_region_2d.cpp
#: scene/3d/navigation/navigation_link_3d.cpp
#: scene/3d/navigation/navigation_region_3d.cpp
msgid "Enter Cost"
msgstr "Biaya Masuk"
#: scene/2d/navigation/navigation_link_2d.cpp
#: scene/2d/navigation/navigation_region_2d.cpp
#: scene/3d/navigation/navigation_link_3d.cpp
#: scene/3d/navigation/navigation_region_3d.cpp
msgid "Travel Cost"
msgstr "Biaya Perjalanan"
#: scene/2d/navigation/navigation_obstacle_2d.cpp
#: scene/3d/navigation/navigation_obstacle_3d.cpp
msgid "Vertices"
msgstr "Sudut"
#: scene/2d/navigation/navigation_obstacle_2d.cpp
#, fuzzy
msgid "NavigationPolygon"
msgstr "Poligon Navigasi"
#: scene/2d/navigation/navigation_obstacle_2d.cpp
#: scene/3d/navigation/navigation_obstacle_3d.cpp
#, fuzzy
msgid "Affect Navigation Mesh"
msgstr "Mesh Navigasi"
#: scene/2d/navigation/navigation_obstacle_2d.cpp
#: scene/3d/navigation/navigation_obstacle_3d.cpp
#, fuzzy
msgid "Carve Navigation Mesh"
msgstr "Mesh Navigasi"
#: scene/2d/navigation/navigation_region_2d.cpp
msgid "Navigation Polygon"
msgstr "Poligon Navigasi"
#: scene/2d/navigation/navigation_region_2d.cpp
#: scene/3d/navigation/navigation_region_3d.cpp
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Use Edge Connections"
msgstr "unakan Koneksi Tepi"
#: scene/2d/node_2d.cpp scene/resources/style_box_flat.cpp
msgid "Skew"
msgstr "Condong"
#: scene/2d/parallax_2d.cpp
#, fuzzy
msgid "Scroll Scale"
msgstr "Dapat digulir"
#: scene/2d/parallax_2d.cpp scene/gui/graph_edit.cpp
msgid "Scroll Offset"
msgstr "Gulir Offset"
#: scene/2d/parallax_2d.cpp scene/main/canvas_item.cpp
#: scene/resources/gradient_texture.cpp scene/resources/material.cpp
msgid "Repeat"
msgstr "Ulang"
#: scene/2d/parallax_2d.cpp
#, fuzzy
msgid "Repeat Size"
msgstr "Ulang"
#: scene/2d/parallax_2d.cpp
#, fuzzy
msgid "Autoscroll"
msgstr "Mulai Otomatis"
#: scene/2d/parallax_2d.cpp
#, fuzzy
msgid "Repeat Times"
msgstr "Permintaan diluar Batas Waktu"
#: scene/2d/parallax_2d.cpp scene/3d/decal.cpp
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/light_3d.cpp
#: scene/3d/visual_instance_3d.cpp
msgid "Begin"
msgstr "Mulai"
#: scene/2d/parallax_2d.cpp scene/3d/importer_mesh_instance_3d.cpp
#: scene/3d/visual_instance_3d.cpp
msgid "End"
msgstr "Akhir"
#: scene/2d/parallax_2d.cpp scene/main/canvas_layer.cpp
msgid "Follow Viewport"
msgstr "Ikuti Viewport"
#: scene/2d/parallax_2d.cpp
#, fuzzy
msgid "Ignore Camera Scroll"
msgstr "Abaikan Zoom Kamera"
#: scene/2d/parallax_2d.cpp
#, fuzzy
msgid "Screen Offset"
msgstr "Gulir Offset"
#: scene/2d/parallax_background.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/theme/default_theme.cpp
msgid "Scroll"
msgstr "Gulir"
#: scene/2d/parallax_background.cpp
msgid "Base Offset"
msgstr "Offset Basis"
#: scene/2d/parallax_background.cpp
msgid "Limit Begin"
msgstr "Batas Awal"
#: scene/2d/parallax_background.cpp
msgid "Limit End"
msgstr "Batas Akhir"
#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
msgstr "Abaikan Zoom Kamera"
#: scene/2d/parallax_layer.cpp scene/3d/physics/vehicle_body_3d.cpp
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Motion"
msgstr "Gerakan"
#: scene/2d/parallax_layer.cpp
msgid "Mirroring"
msgstr "Pencerminan"
#: scene/2d/path_2d.cpp scene/3d/path_3d.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/resources/3d/sky_material.cpp
#: scene/resources/curve_texture.cpp
msgid "Curve"
msgstr "Kurva"
#: scene/2d/path_2d.cpp scene/3d/path_3d.cpp scene/gui/texture_progress_bar.cpp
msgid "Progress"
msgstr "Kemajuan"
#: scene/2d/path_2d.cpp scene/3d/path_3d.cpp
msgid "Progress Ratio"
msgstr "Rasio Perkembangan"
#: scene/2d/path_2d.cpp scene/3d/camera_3d.cpp scene/3d/path_3d.cpp
msgid "H Offset"
msgstr "Offset H"
#: scene/2d/path_2d.cpp scene/3d/camera_3d.cpp scene/3d/path_3d.cpp
msgid "V Offset"
msgstr "Offset V"
#: scene/2d/path_2d.cpp
msgid "Rotates"
msgstr "Berputar"
#: scene/2d/path_2d.cpp scene/3d/path_3d.cpp
msgid "Cubic Interp"
msgstr "Interp Kubik"
#: scene/2d/physics/animatable_body_2d.cpp
#: scene/3d/physics/animatable_body_3d.cpp
msgid "Sync to Physics"
msgstr "Sinkron Dengan Fisika"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
msgid "Monitoring"
msgstr "Pemantauan"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
msgid "Monitorable"
msgstr "Dapat dipantau"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
msgid "Space Override"
msgstr "Ruang Override"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
msgid "Point"
msgstr "Titik"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
msgid "Point Unit Distance"
msgstr "Jarak Satuan Titik"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
msgid "Point Center"
msgstr "Pusat Titik"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Damp"
msgstr "Lembab Linier"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Damp"
msgstr "Lembab Sudut"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
msgid "Audio Bus"
msgstr "Bus Audio"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Motion Mode"
msgstr "Mode Gerak"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Up Direction"
msgstr "Arah Atas"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Slide on Ceiling"
msgstr "Geser di Langit-langit"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Wall Min Slide Angle"
msgstr "Sudut Geser Min Dinding"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Floor"
msgstr "Lantai"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Stop on Slope"
msgstr "Berhenti di Lereng"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Constant Speed"
msgstr "Kecepatan Konstan"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Block on Wall"
msgstr "Blok di Dinding"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Max Angle"
msgstr "Sudut Maks"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Snap Length"
msgstr "Panjang Snap"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Moving Platform"
msgstr "Platform Bergerak"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "On Leave"
msgstr "Ditinggal"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Floor Layers"
msgstr "Lapisan Lantai"
#: scene/2d/physics/character_body_2d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Wall Layers"
msgstr "Lapisan Dinding"
#: scene/2d/physics/character_body_2d.cpp scene/3d/look_at_modifier_3d.cpp
#: scene/3d/physics/character_body_3d.cpp
msgid "Safe Margin"
msgstr "Batas Aman"
#: scene/2d/physics/collision_object_2d.cpp
#: scene/3d/physics/collision_object_3d.cpp scene/3d/physics/soft_body_3d.cpp
msgid "Disable Mode"
msgstr "Mode Nonaktifkan"
#: scene/2d/physics/collision_object_2d.cpp
msgid "Pickable"
msgstr "Dapat dipilih"
#: scene/2d/physics/collision_polygon_2d.cpp
msgid "Build Mode"
msgstr "Mode Build"
#: scene/2d/physics/collision_polygon_2d.cpp
#: scene/2d/physics/collision_shape_2d.cpp
#: scene/3d/physics/collision_polygon_3d.cpp
#: scene/3d/physics/collision_shape_3d.cpp scene/gui/base_button.cpp
#: scene/gui/texture_button.cpp scene/theme/default_theme.cpp
msgid "Disabled"
msgstr "Dinonaktifkan"
#: scene/2d/physics/collision_polygon_2d.cpp
#: scene/2d/physics/collision_shape_2d.cpp
msgid "One Way Collision"
msgstr "Tabrakan Satu Arah"
#: scene/2d/physics/collision_polygon_2d.cpp
#: scene/2d/physics/collision_shape_2d.cpp scene/2d/physics/shape_cast_2d.cpp
#: scene/3d/physics/collision_polygon_3d.cpp scene/3d/physics/shape_cast_3d.cpp
#: scene/3d/physics/spring_arm_3d.cpp scene/resources/3d/shape_3d.cpp
#: scene/resources/atlas_texture.cpp scene/theme/default_theme.cpp
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Margin"
msgstr "Batas"
#: scene/2d/physics/collision_shape_2d.cpp
#: scene/3d/physics/collision_polygon_3d.cpp
#: scene/3d/physics/collision_shape_3d.cpp
msgid "Debug Color"
msgstr "Warna Debug"
#: scene/2d/physics/joints/damped_spring_joint_2d.cpp
#: scene/2d/physics/joints/groove_joint_2d.cpp scene/2d/skeleton_2d.cpp
#: scene/3d/decal.cpp scene/3d/light_3d.cpp
#: scene/resources/2d/separation_ray_shape_2d.cpp
#: scene/resources/3d/separation_ray_shape_3d.cpp scene/resources/animation.cpp
#: scene/resources/environment.cpp
msgid "Length"
msgstr "Panjang"
#: scene/2d/physics/joints/damped_spring_joint_2d.cpp
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Rest Length"
msgstr "Lama Istirahat"
#: scene/2d/physics/joints/damped_spring_joint_2d.cpp
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/vehicle_body_3d.cpp
#: scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.cpp
msgid "Stiffness"
msgstr "Kekakuan"
#: scene/2d/physics/joints/groove_joint_2d.cpp
msgid "Initial Offset"
msgstr "Offset Awal"
#: scene/2d/physics/joints/joint_2d.cpp scene/3d/physics/joints/joint_3d.cpp
msgid "Node A"
msgstr "Node A"
#: scene/2d/physics/joints/joint_2d.cpp scene/3d/physics/joints/joint_3d.cpp
msgid "Node B"
msgstr "Node B"
#: scene/2d/physics/joints/joint_2d.cpp scene/3d/light_3d.cpp
#: scene/3d/lightmap_gi.cpp scene/3d/physics/joints/cone_twist_joint_3d.cpp
#: scene/3d/physics/joints/hinge_joint_3d.cpp
#: scene/3d/physics/joints/pin_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp scene/3d/voxel_gi.cpp
msgid "Bias"
msgstr "ketidakseimbangan"
#: scene/2d/physics/joints/joint_2d.cpp
msgid "Disable Collision"
msgstr "Nonaktifkan Tabrakan"
#: scene/2d/physics/joints/pin_joint_2d.cpp
#: scene/3d/physics/joints/cone_twist_joint_3d.cpp
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/hinge_joint_3d.cpp
#: scene/3d/physics/joints/slider_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Softness"
msgstr "Kelembutan"
#: scene/2d/physics/joints/pin_joint_2d.cpp
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/hinge_joint_3d.cpp
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Angular Limit"
msgstr "Batas Sudut"
#: scene/2d/physics/joints/pin_joint_2d.cpp
#: scene/3d/physics/joints/hinge_joint_3d.cpp
msgid "Lower"
msgstr "Bawah"
#: scene/2d/physics/joints/pin_joint_2d.cpp
#: scene/3d/physics/joints/hinge_joint_3d.cpp
msgid "Upper"
msgstr "Atas"
#: scene/2d/physics/joints/pin_joint_2d.cpp
#: scene/3d/physics/joints/hinge_joint_3d.cpp
msgid "Motor"
msgstr "Motor"
#: scene/2d/physics/joints/pin_joint_2d.cpp
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/hinge_joint_3d.cpp
msgid "Target Velocity"
msgstr "Kecepatan Target"
#: scene/2d/physics/physical_bone_2d.cpp
msgid "Bone 2D Nodepath"
msgstr "Jalur Node Tulang 2D"
#: scene/2d/physics/physical_bone_2d.cpp
msgid "Bone 2D Index"
msgstr "Indeks Tulang 2D"
#: scene/2d/physics/physical_bone_2d.cpp
msgid "Auto Configure Joint"
msgstr "Konfigurasi Otomatis Sambungan"
#: scene/2d/physics/physical_bone_2d.cpp
msgid "Simulate Physics"
msgstr "Simulasi Fisika"
#: scene/2d/physics/physical_bone_2d.cpp
msgid "Follow Bone When Simulating"
msgstr "Ikuti Tulang Saat Simulasi"
#: scene/2d/physics/ray_cast_2d.cpp scene/2d/physics/shape_cast_2d.cpp
#: scene/3d/physics/ray_cast_3d.cpp scene/3d/physics/shape_cast_3d.cpp
msgid "Exclude Parent"
msgstr "Kecualikan Induk"
#: scene/2d/physics/ray_cast_2d.cpp scene/2d/physics/shape_cast_2d.cpp
#: scene/3d/physics/ray_cast_3d.cpp scene/3d/physics/shape_cast_3d.cpp
#: servers/navigation_2d/navigation_path_query_parameters_2d.cpp
#: servers/navigation_3d/navigation_path_query_parameters_3d.cpp
msgid "Target Position"
msgstr "Posisi Target"
#: scene/2d/physics/ray_cast_2d.cpp scene/3d/physics/ray_cast_3d.cpp
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Hit From Inside"
msgstr "Pukul Dari Dalam"
#: scene/2d/physics/ray_cast_2d.cpp scene/2d/physics/shape_cast_2d.cpp
#: scene/3d/physics/ray_cast_3d.cpp scene/3d/physics/shape_cast_3d.cpp
msgid "Collide With"
msgstr "Menabrak Dengan"
#: scene/2d/physics/ray_cast_2d.cpp scene/2d/physics/shape_cast_2d.cpp
#: scene/3d/physics/ray_cast_3d.cpp scene/3d/physics/shape_cast_3d.cpp
msgid "Areas"
msgstr "Area"
#: scene/2d/physics/ray_cast_2d.cpp scene/2d/physics/shape_cast_2d.cpp
#: scene/3d/physics/ray_cast_3d.cpp scene/3d/physics/shape_cast_3d.cpp
msgid "Bodies"
msgstr "Tubuh"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/physical_bone_3d.cpp
#: scene/3d/physics/rigid_body_3d.cpp
msgid "Gravity Scale"
msgstr "Skala Gravitasi"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
#, fuzzy
msgid "Mass Distribution"
msgstr "Jenis Distribusi"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Center of Mass Mode"
msgstr "Pusat Mode Massa"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Inertia"
msgstr "Inersia"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
#, fuzzy
msgid "Deactivation"
msgstr "Deskripsi"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Sleeping"
msgstr "Tidur"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/physical_bone_3d.cpp
#: scene/3d/physics/rigid_body_3d.cpp
msgid "Can Sleep"
msgstr "Bisa Tidur"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Lock Rotation"
msgstr "Kunci Rotasi"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Freeze"
msgstr "Membeku"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Freeze Mode"
msgstr "Modus Beku"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Solver"
msgstr "Pemecah Masalah"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/physical_bone_3d.cpp
#: scene/3d/physics/rigid_body_3d.cpp
msgid "Custom Integrator"
msgstr "Integrator Kustom"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Continuous CD"
msgstr "CD Berkelanjutan"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Contact Monitor"
msgstr "Monitor Kontak"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Max Contacts Reported"
msgstr "Kontak Maks Dilaporkan"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Linear"
msgstr "Linier"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Damp Mode"
msgstr "Mode Lembab"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Damp"
msgstr "Lembab"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Angular"
msgstr "Sudut"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Constant Forces"
msgstr "Kekuatan Konstan"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
#, fuzzy
msgctxt "Physics"
msgid "Force"
msgstr "Paksa"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Torque"
msgstr "Torsi"
#: scene/2d/physics/static_body_2d.cpp scene/3d/physics/static_body_3d.cpp
msgid "Constant Linear Velocity"
msgstr "Kecepatan Linear Konstan"
#: scene/2d/physics/static_body_2d.cpp scene/3d/physics/static_body_3d.cpp
msgid "Constant Angular Velocity"
msgstr "Kecepatan Sudut Konstan"
#: scene/2d/physics/touch_screen_button.cpp
msgid "Texture Normal"
msgstr "Tekstur Normal"
#: scene/2d/physics/touch_screen_button.cpp
msgid "Texture Pressed"
msgstr "Tekstur Ditekan"
#: scene/2d/physics/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Masker Bit"
#: scene/2d/physics/touch_screen_button.cpp
msgid "Shape Centered"
msgstr "Bentuk Terpusat"
#: scene/2d/physics/touch_screen_button.cpp
msgid "Shape Visible"
msgstr "Bentuk Terlihat"
#: scene/2d/physics/touch_screen_button.cpp
msgid "Passby Press"
msgstr "Dilewati Press"
#: scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
#: scene/2d/polygon_2d.cpp
msgid "Vertex Colors"
msgstr "Warna Verteks"
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
msgstr "Hitungan Verteks Internal"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform_3d.cpp
msgid "Remote Path"
msgstr "Path Remot"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform_3d.cpp
msgid "Use Global Coordinates"
msgstr "Gunakan Koordinat Global"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform_3d.cpp
msgid "Update"
msgstr "Perbarui"
#: scene/2d/skeleton_2d.cpp
msgid "Auto Calculate Length and Angle"
msgstr "Menghitung Panjang dan Sudut Secara Otomatis"
#: scene/2d/skeleton_2d.cpp
msgid "Bone Angle"
msgstr "Sudut Tulang"
#: scene/2d/skeleton_2d.cpp
msgid "Editor Settings"
msgstr "Pengaturan Editor"
#: scene/2d/skeleton_2d.cpp
msgid "Show Bone Gizmo"
msgstr "Tampilkan Gizmo Tulang"
#: scene/2d/skeleton_2d.cpp
msgid "Rest"
msgstr "Istirahat"
#: scene/2d/skeleton_2d.cpp
msgid "Modification Stack"
msgstr "Tumpukan Modifikasi"
#: scene/2d/sprite_2d.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
msgstr "Hframe"
#: scene/2d/sprite_2d.cpp scene/3d/sprite_3d.cpp
msgid "Vframes"
msgstr "Vframe"
#: scene/2d/sprite_2d.cpp scene/3d/sprite_3d.cpp
msgid "Frame Coords"
msgstr "Koordinat Frame"
#: scene/2d/sprite_2d.cpp
msgid "Filter Clip Enabled"
msgstr "Klip Filter Diaktifkan"
#: scene/2d/tile_map.cpp scene/2d/tile_map_layer.cpp
msgid "Tile Set"
msgstr "Set Tile"
#: scene/2d/tile_map.cpp scene/2d/tile_map_layer.cpp
#, fuzzy
msgid "Rendering Quadrant Size"
msgstr "Ukuran Kuadran Sel"
#: scene/2d/tile_map.cpp
msgid "Collision Animatable"
msgstr "Tabrakan yang Dapat Dianimasikan"
#: scene/2d/tile_map.cpp scene/2d/tile_map_layer.cpp
msgid "Collision Visibility Mode"
msgstr "Mode Visibilitas Tabrakan"
#: scene/2d/tile_map.cpp
msgid "Navigation Visibility Mode"
msgstr "Mode Visibilitas Navigasi"
#: scene/2d/tile_map_layer.cpp
#, fuzzy
msgid "Occlusion Enabled"
msgstr "Tabrakan yang Dapat Dianimasikan"
#: scene/2d/tile_map_layer.cpp scene/resources/2d/tile_set.cpp
msgid "Y Sort Origin"
msgstr "Asal Urutan Y"
#: scene/2d/tile_map_layer.cpp
#, fuzzy
msgid "X Draw Order Reversed"
msgstr "Urutan Gambar"
#: scene/2d/tile_map_layer.cpp
#, fuzzy
msgid "Collision Enabled"
msgstr "Tabrakan yang Dapat Dianimasikan"
#: scene/2d/tile_map_layer.cpp
msgid "Use Kinematic Bodies"
msgstr ""
#: scene/2d/tile_map_layer.cpp
#, fuzzy
msgid "Physics Quadrant Size"
msgstr "Ukuran Kuadran Sel"
#: scene/2d/visible_on_screen_notifier_2d.cpp
#, fuzzy
msgid "Show Rect"
msgstr "Bentuk Persegi Panjang"
#: scene/2d/visible_on_screen_notifier_2d.cpp
#: scene/3d/visible_on_screen_notifier_3d.cpp
msgid "Enabling"
msgstr "Mengaktifkan"
#: scene/2d/visible_on_screen_notifier_2d.cpp
#: scene/3d/visible_on_screen_notifier_3d.cpp
msgid "Node Path"
msgstr "Lokasi Node"
#: scene/3d/audio_listener_3d.cpp scene/3d/camera_3d.cpp
msgid "Doppler Tracking"
msgstr "Pelacakan Doppler"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Model"
msgstr "Model Atenuasi"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit Size"
msgstr "Ukuran Unit"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
msgstr "dB Maks"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Emission Angle"
msgstr "Sudut Emisi"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Degrees"
msgstr "Derajat"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Filter Attenuation dB"
msgstr "Filter Atenuasi dB"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr "Filter Atenuasi"
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Cutoff Hz"
msgstr "Batas Hz"
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "dB"
msgstr "dB"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Doppler"
msgstr "Doppler"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Tracking"
msgstr "Pelacakan"
#: scene/3d/bone_attachment_3d.cpp scene/3d/look_at_modifier_3d.cpp
#: scene/3d/modifier_bone_target_3d.cpp scene/3d/physics/physical_bone_3d.cpp
#: scene/3d/spring_bone_collision_3d.cpp
msgid "Bone Name"
msgstr "Nama Tulang"
#: scene/3d/bone_attachment_3d.cpp
msgid "Bone Idx"
msgstr "Idx Tulang"
#: scene/3d/bone_attachment_3d.cpp
msgid "Override Pose"
msgstr "Menimpa Pose"
#: scene/3d/bone_attachment_3d.cpp
#, fuzzy
msgid "Use External Skeleton"
msgstr "Gunakan Editor Eksternal"
#: scene/3d/bone_attachment_3d.cpp
#, fuzzy
msgid "External Skeleton"
msgstr "Nama Kerangka"
#: scene/3d/bone_twist_disperser_3d.cpp scene/3d/ik_modifier_3d.cpp
#: scene/3d/spring_bone_simulator_3d.cpp
#, fuzzy
msgid "Mutable Bone Axes"
msgstr "Sudut Kerucut Bagian Luar"
#: scene/3d/camera_3d.cpp
msgid "Keep Aspect"
msgstr "Jaga Aspek"
#: scene/3d/camera_3d.cpp scene/3d/decal.cpp
#: scene/3d/gpu_particles_collision_3d.cpp scene/3d/light_3d.cpp
#: scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr "Cull Mask"
#: scene/3d/camera_3d.cpp
msgid "Attributes"
msgstr "Atribut"
#: scene/3d/camera_3d.cpp scene/3d/world_environment.cpp
#, fuzzy
msgid "Compositor"
msgstr "Dekomposisi"
#: scene/3d/camera_3d.cpp
msgid "Projection"
msgstr "Proyeksi"
#: scene/3d/camera_3d.cpp
msgid "Frustum Offset"
msgstr "Offset Frustum"
#: scene/3d/camera_3d.cpp scene/resources/camera_attributes.cpp
msgid "Near"
msgstr "Dekat"
#: scene/3d/camera_3d.cpp scene/resources/camera_attributes.cpp
msgid "Far"
msgstr "Jauh"
#: scene/3d/cpu_particles_3d.cpp scene/3d/gpu_particles_3d.cpp
msgid "Visibility AABB"
msgstr "Visibilitas AABB"
#: scene/3d/cpu_particles_3d.cpp
msgid "Box Extents"
msgstr "Perlebar Kotak"
#: scene/3d/cpu_particles_3d.cpp
msgid "Ring Axis"
msgstr "Sumbu Cincin"
#: scene/3d/cpu_particles_3d.cpp
msgid "Ring Height"
msgstr "Tinggi Cincin"
#: scene/3d/cpu_particles_3d.cpp
#, fuzzy
msgid "Ring Cone Angle"
msgstr "Sudut Kerucut Bagian Dalam"
#: scene/3d/cpu_particles_3d.cpp scene/resources/particle_process_material.cpp
msgid "Rotate Y"
msgstr "Putar Y"
#: scene/3d/cpu_particles_3d.cpp scene/resources/particle_process_material.cpp
msgid "Disable Z"
msgstr "Nonaktifkan Z"
#: scene/3d/cpu_particles_3d.cpp scene/resources/particle_process_material.cpp
msgid "Flatness"
msgstr "Kerataan"
#: scene/3d/cpu_particles_3d.cpp
msgid "Scale Curve Z"
msgstr "Kurva Skala Z"
#: scene/3d/decal.cpp scene/resources/3d/fog_material.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Albedo"
msgstr "Albedo"
#: scene/3d/decal.cpp scene/resources/2d/world_boundary_shape_2d.cpp
#: scene/resources/material.cpp
#, fuzzy
msgctxt "Geometry"
msgid "Normal"
msgstr "Normal"
#: scene/3d/decal.cpp
msgid "Orm"
msgstr "Orm"
#: scene/3d/decal.cpp scene/resources/3d/fog_material.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Emission"
msgstr "Emisi"
#: scene/3d/decal.cpp
msgid "Parameters"
msgstr "Parameter"
#: scene/3d/decal.cpp scene/resources/environment.cpp
msgid "Emission Energy"
msgstr "Energi Emisi"
#: scene/3d/decal.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/main/canvas_item.cpp scene/resources/2d/tile_set.cpp
#: scene/resources/style_box_texture.cpp
msgid "Modulate"
msgstr "Memodulasi"
#: scene/3d/decal.cpp
msgid "Albedo Mix"
msgstr "Campuran Albedo"
#: scene/3d/decal.cpp
msgid "Normal Fade"
msgstr "Pudar Normal"
#: scene/3d/decal.cpp
msgid "Vertical Fade"
msgstr "Pudar Vertikal"
#: scene/3d/decal.cpp
msgid "Upper Fade"
msgstr "Pudar Atas"
#: scene/3d/decal.cpp
msgid "Lower Fade"
msgstr "Pudar Bawah"
#: scene/3d/decal.cpp scene/3d/light_3d.cpp scene/resources/material.cpp
msgid "Distance Fade"
msgstr "Jarak Pudar"
#: scene/3d/gpu_particles_3d.cpp
msgid "Transform Align"
msgstr "Ubah Sejajarkan"
#: scene/3d/gpu_particles_3d.cpp
msgid "Draw Passes"
msgstr "Menggambar Pas"
#: scene/3d/gpu_particles_3d.cpp
msgid "Passes"
msgstr "Pass"
#: scene/3d/gpu_particles_collision_3d.cpp scene/3d/physics/ray_cast_3d.cpp
#: scene/gui/graph_edit.cpp scene/resources/style_box_line.cpp
msgid "Thickness"
msgstr "Ketebalan"
#: scene/3d/gpu_particles_collision_3d.cpp
msgid "Bake Mask"
msgstr "Mask Bake"
#: scene/3d/gpu_particles_collision_3d.cpp scene/3d/reflection_probe.cpp
#: scene/main/viewport.cpp
msgid "Update Mode"
msgstr "Mode Pembaruan"
#: scene/3d/gpu_particles_collision_3d.cpp
msgid "Follow Camera Enabled"
msgstr "Ikuti Kamera Diaktifkan"
#: scene/3d/gpu_particles_collision_3d.cpp
#, fuzzy
msgid "Heightfield Mask"
msgstr "Mask Cahaya"
#: scene/3d/gpu_particles_collision_3d.cpp
msgid "Directionality"
msgstr "Arah"
#: scene/3d/importer_mesh_instance_3d.cpp
msgid "Skeleton Path"
msgstr "Path Kerangka"
#: scene/3d/importer_mesh_instance_3d.cpp
#, fuzzy
msgid "Layer Mask"
msgstr "Lapisan Maksimal"
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/visual_instance_3d.cpp
msgid "Visibility Range"
msgstr "Rentang Visibilitas"
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/visual_instance_3d.cpp
msgid "Begin Margin"
msgstr "Mulai Margin"
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/visual_instance_3d.cpp
msgid "End Margin"
msgstr "Margin Akhir"
#: scene/3d/importer_mesh_instance_3d.cpp scene/3d/visual_instance_3d.cpp
msgid "Fade Mode"
msgstr "Mode Pudar"
#: scene/3d/iterate_ik_3d.cpp scene/3d/skeleton_ik_3d.cpp
msgid "Max Iterations"
msgstr "Iterasi Maks"
#: scene/3d/iterate_ik_3d.cpp scene/3d/skeleton_ik_3d.cpp
#: scene/resources/material.cpp
msgid "Min Distance"
msgstr "Jarak Min"
#: scene/3d/iterate_ik_3d.cpp
#, fuzzy
msgid "Angular Delta Limit"
msgstr "Batas Sudut"
#: scene/3d/iterate_ik_3d.cpp scene/animation/animation_mixer.cpp
#, fuzzy
msgid "Deterministic"
msgstr "Tak tentu"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/3d/primitive_meshes.cpp
msgid "Pixel Size"
msgstr "Ukuran Piksel"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/main/window.cpp
#: scene/resources/material.cpp scene/resources/text_line.cpp
#: scene/resources/visual_shader.cpp
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Flags"
msgstr "Bendera"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Billboard"
msgstr "Baliho"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Shaded"
msgstr "Berbayang"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Double Sided"
msgstr "Dua Sisi"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "No Depth Test"
msgstr "Tidak ada Uji Kedalaman"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Fixed Size"
msgstr "Ukuran Tetap"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Alpha Cut"
msgstr "Pemotongan Alfa"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Alpha Scissor Threshold"
msgstr "Ambang Batas Gunting Alpha"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Alpha Hash Scale"
msgstr "Skala Hash Alpha"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Alpha Antialiasing Mode"
msgstr "Mode Antialiasasi Alpha"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Alpha Antialiasing Edge"
msgstr "Tepi Antialiasi Alpha"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Texture Filter"
msgstr "Filter Tekstur"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Render Priority"
msgstr "Prioritas Render"
#: scene/3d/label_3d.cpp
msgid "Outline Render Priority"
msgstr "Prioritas Render Garis Besar"
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/control.cpp
#: scene/gui/dialogs.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/link_button.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Text"
msgstr "Teks"
#: scene/3d/label_3d.cpp
msgid "Outline Modulate"
msgstr "Modulasi Garis Besar"
#: scene/3d/label_3d.cpp scene/gui/rich_text_effect.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/resources/label_settings.cpp
msgid "Font"
msgstr "Font"
#: scene/3d/label_3d.cpp scene/gui/label.cpp scene/gui/rich_text_label.cpp
#: scene/resources/3d/primitive_meshes.cpp
msgid "Horizontal Alignment"
msgstr "Penjajaran Horisontal"
#: scene/3d/label_3d.cpp scene/gui/label.cpp scene/gui/rich_text_label.cpp
#: scene/resources/3d/primitive_meshes.cpp
msgid "Vertical Alignment"
msgstr "Penjajaran Vertikal"
#: scene/3d/label_3d.cpp scene/gui/label.cpp
#: scene/resources/3d/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Huruf Besar"
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/label.cpp
#: scene/gui/rich_text_label.cpp
msgid "Autowrap Trim Flags"
msgstr ""
#: scene/3d/label_3d.cpp scene/gui/label.cpp scene/gui/rich_text_label.cpp
#: scene/resources/3d/primitive_meshes.cpp scene/resources/text_paragraph.cpp
msgid "Justification Flags"
msgstr "Pembenaran Flags"
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/foldable_container.cpp
#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/menu_bar.cpp scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#: scene/resources/3d/primitive_meshes.cpp
msgid "BiDi"
msgstr "BiDi"
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/label.cpp
#: scene/gui/line_edit.cpp scene/gui/link_button.cpp scene/gui/menu_bar.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#: scene/resources/3d/primitive_meshes.cpp
msgid "Text Direction"
msgstr "Arah Teks"
#: scene/3d/label_3d.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/link_button.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Structured Text BiDi Override"
msgstr "Penggantian BiDi Teks Terstruktur"
#: scene/3d/label_3d.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/link_button.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Structured Text BiDi Override Options"
msgstr "Opsi Penggantian BiDi Teks Terstruktur"
#: scene/3d/light_3d.cpp
msgid "Intensity Lumens"
msgstr "Intensitas Lumens"
#: scene/3d/light_3d.cpp
msgid "Intensity Lux"
msgstr "Intensitas Lux"
#: scene/3d/light_3d.cpp
msgid "Temperature"
msgstr "Temperatur"
#: scene/3d/light_3d.cpp
msgid "Indirect Energy"
msgstr "Energi Tidak Langsung"
#: scene/3d/light_3d.cpp
msgid "Volumetric Fog Energy"
msgstr "Energi Kabut Volumetrik"
#: scene/3d/light_3d.cpp
msgid "Projector"
msgstr "Proyektor"
#: scene/3d/light_3d.cpp
msgid "Angular Distance"
msgstr "Jarak Sudut"
#: scene/3d/light_3d.cpp
msgid "Negative"
msgstr "Negatif"
#: scene/3d/light_3d.cpp scene/main/canvas_item.cpp
#: scene/resources/material.cpp servers/rendering/shader_types.cpp
msgid "Specular"
msgstr "Spekular"
#: scene/3d/light_3d.cpp
msgid "Bake Mode"
msgstr "Mode Bake"
#: scene/3d/light_3d.cpp scene/3d/voxel_gi.cpp scene/resources/environment.cpp
msgid "Normal Bias"
msgstr "Bias Normal"
#: scene/3d/light_3d.cpp
msgid "Reverse Cull Face"
msgstr "Wajah Cull Terbalik"
#: scene/3d/light_3d.cpp
msgid "Transmittance Bias"
msgstr "Bias Transmisi"
#: scene/3d/light_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr "Kegelapan"
#: scene/3d/light_3d.cpp
msgid "Blur"
msgstr "Blur"
#: scene/3d/light_3d.cpp
#, fuzzy
msgid "Caster Mask"
msgstr "Lapisan Maksimal"
#: scene/3d/light_3d.cpp servers/rendering/rendering_server.cpp
msgid "Directional Shadow"
msgstr "Bayangan Arah"
#: scene/3d/light_3d.cpp
msgid "Split 1"
msgstr "Split 1"
#: scene/3d/light_3d.cpp
msgid "Split 2"
msgstr "Split 2"
#: scene/3d/light_3d.cpp
msgid "Split 3"
msgstr "Split 3"
#: scene/3d/light_3d.cpp
msgid "Blend Splits"
msgstr "Perpaduan Split"
#: scene/3d/light_3d.cpp
msgid "Fade Start"
msgstr "Mulai Pudar"
#: scene/3d/light_3d.cpp
msgid "Pancake Size"
msgstr "Ukuran Pancake"
#: scene/3d/light_3d.cpp
msgid "Sky Mode"
msgstr "Mode Langit"
#: scene/3d/light_3d.cpp
msgid "Omni"
msgstr "Omni"
#: scene/3d/light_3d.cpp
msgid "Shadow Mode"
msgstr "Mode Bayangan"
#: scene/3d/light_3d.cpp
msgid "Spot"
msgstr "Sorotan"
#: scene/3d/light_3d.cpp
msgid "Angle Attenuation"
msgstr "Atenuasi Sudut"
#: scene/3d/lightmap_gi.cpp
#, fuzzy
msgid "Lightmap Textures"
msgstr "Tekstur Ringan"
#: scene/3d/lightmap_gi.cpp
#, fuzzy
msgid "Shadowmask Textures"
msgstr "Tekstur Kanvas"
#: scene/3d/lightmap_gi.cpp scene/main/scene_tree.cpp
#: scene/resources/multimesh.cpp servers/rendering/rendering_server.cpp
msgid "Quality"
msgstr "Kualitas"
#: scene/3d/lightmap_gi.cpp
#, fuzzy
msgid "Supersampling"
msgstr "Oversampling"
#: scene/3d/lightmap_gi.cpp
#, fuzzy
msgid "Supersampling Factor"
msgstr "Faktor Specular"
#: scene/3d/lightmap_gi.cpp
msgid "Bounces"
msgstr "Pantulan"
#: scene/3d/lightmap_gi.cpp
#, fuzzy
msgid "Bounce Indirect Energy"
msgstr "Energi Tidak Langsung"
#: scene/3d/lightmap_gi.cpp
msgid "Directional"
msgstr "Terarah"
#: scene/3d/lightmap_gi.cpp
#, fuzzy
msgid "Shadowmask Mode"
msgstr "Mode Bayangan"
#: scene/3d/lightmap_gi.cpp
#, fuzzy
msgid "Use Texture for Bounces"
msgstr "Gunakan Dua Pantulan"
#: scene/3d/lightmap_gi.cpp scene/3d/reflection_probe.cpp scene/3d/voxel_gi.cpp
msgid "Interior"
msgstr "Interior"
#: scene/3d/lightmap_gi.cpp
msgid "Use Denoiser"
msgstr "Gunakan Denoiser"
#: scene/3d/lightmap_gi.cpp
#, fuzzy
msgid "Denoiser Strength"
msgstr "Kekuatan Noise"
#: scene/3d/lightmap_gi.cpp
#, fuzzy
msgid "Denoiser Range"
msgstr "Gunakan Denoiser"
#: scene/3d/lightmap_gi.cpp
#, fuzzy
msgid "Texel Scale"
msgstr "Skala Tekstur"
#: scene/3d/lightmap_gi.cpp
msgid "Max Texture Size"
msgstr "Ukuran Tekstur Maks"
#: scene/3d/lightmap_gi.cpp
msgid "Custom Sky"
msgstr "Langit Kustom"
#: scene/3d/lightmap_gi.cpp scene/3d/path_3d.cpp
#: scene/3d/physics/ray_cast_3d.cpp scene/3d/physics/shape_cast_3d.cpp
msgid "Custom Color"
msgstr "Warna Kustom"
#: scene/3d/lightmap_gi.cpp
msgid "Custom Energy"
msgstr "Energi Kustom"
#: scene/3d/lightmap_gi.cpp scene/3d/voxel_gi.cpp
#: scene/3d/world_environment.cpp scene/resources/3d/world_3d.cpp
msgid "Camera Attributes"
msgstr "Atribut Kamera"
#: scene/3d/lightmap_gi.cpp
msgid "Gen Probes"
msgstr "Probe Gen"
#: scene/3d/lightmap_gi.cpp scene/3d/voxel_gi.cpp
msgid "Subdiv"
msgstr "Subdiv"
#: scene/3d/lightmap_gi.cpp
msgid "Light Data"
msgstr "Data Cahaya"
#: scene/3d/limit_angular_velocity_modifier_3d.cpp
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Exclude"
msgstr "Mengesampingkan"
#: scene/3d/limit_angular_velocity_modifier_3d.cpp
msgid "Chains"
msgstr ""
#: scene/3d/look_at_modifier_3d.cpp scene/3d/skeleton_ik_3d.cpp
msgid "Target Node"
msgstr "Target Node"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Forward Axis"
msgstr "Teruskan Folder"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Primary Rotation Axis"
msgstr "Rotasi Path"
#: scene/3d/look_at_modifier_3d.cpp
msgid "Use Secondary Rotation"
msgstr ""
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Origin Settings"
msgstr "Pengaturan"
#: scene/3d/look_at_modifier_3d.cpp scene/resources/gradient_texture.cpp
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "From"
msgstr "Dari"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "External Node"
msgstr "Eksternal"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Time Based Interpolation"
msgstr "Interpolasi Ikon"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Transition Type"
msgstr "Tipe Partisi"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Ease Type"
msgstr "Tipe Dasar"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Angle Limitation"
msgstr "Relaksasi Batas Sudut"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Use Angle Limitation"
msgstr "Relaksasi Batas Sudut"
#: scene/3d/look_at_modifier_3d.cpp
msgid "Symmetry Limitation"
msgstr ""
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Primary Limit Angle"
msgstr "Batas Linear Diaktifkan"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Primary Damp Threshold"
msgstr "Ambang Dinamik Tinggi"
#: scene/3d/look_at_modifier_3d.cpp
msgid "Primary Positive Limit Angle"
msgstr ""
#: scene/3d/look_at_modifier_3d.cpp
msgid "Primary Positive Damp Threshold"
msgstr ""
#: scene/3d/look_at_modifier_3d.cpp
msgid "Primary Negative Limit Angle"
msgstr ""
#: scene/3d/look_at_modifier_3d.cpp
msgid "Primary Negative Damp Threshold"
msgstr ""
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Secondary Limit Angle"
msgstr "Warna Kisi-kisi Sekunder"
#: scene/3d/look_at_modifier_3d.cpp
#, fuzzy
msgid "Secondary Damp Threshold"
msgstr "Ambang Batas LOD Mesh"
#: scene/3d/look_at_modifier_3d.cpp
msgid "Secondary Positive Limit Angle"
msgstr ""
#: scene/3d/look_at_modifier_3d.cpp
msgid "Secondary Positive Damp Threshold"
msgstr ""
#: scene/3d/look_at_modifier_3d.cpp
msgid "Secondary Negative Limit Angle"
msgstr ""
#: scene/3d/look_at_modifier_3d.cpp
msgid "Secondary Negative Damp Threshold"
msgstr ""
#: scene/3d/mesh_instance_3d.cpp
msgid "Surface Material Override"
msgstr "Penggantian Material Permukaan"
#: scene/3d/navigation/navigation_agent_3d.cpp
msgid "Path Height Offset"
msgstr "Path Jarak Ketinggian"
#: scene/3d/navigation/navigation_agent_3d.cpp
#: scene/3d/navigation/navigation_obstacle_3d.cpp
msgid "Use 3D Avoidance"
msgstr "Gunakan Penghindaran 3D"
#: scene/3d/navigation/navigation_agent_3d.cpp
#, fuzzy
msgid "Keep Y Velocity"
msgstr "Pertahankan Kecepatan"
#: scene/3d/navigation/navigation_obstacle_3d.cpp
#, fuzzy
msgid "NavigationMesh"
msgstr "Mesh Navigasi"
#: scene/3d/navigation/navigation_region_3d.cpp
#: scene/resources/3d/mesh_library.cpp
msgid "Navigation Mesh"
msgstr "Mesh Navigasi"
#: scene/3d/node_3d.cpp
msgid "Quaternion"
msgstr "Quaternion"
#: scene/3d/node_3d.cpp
msgid "Basis"
msgstr "Dasar"
#: scene/3d/node_3d.cpp
msgid "Rotation Edit Mode"
msgstr "Mode Edit Rotasi"
#: scene/3d/node_3d.cpp
msgid "Rotation Order"
msgstr "Urutan Rotasi"
#: scene/3d/node_3d.cpp scene/main/canvas_item.cpp
msgid "Top Level"
msgstr "Tingkat Atas"
#: scene/3d/node_3d.cpp scene/main/canvas_item.cpp
msgid "Visibility"
msgstr "Visibilitas"
#: scene/3d/node_3d.cpp
msgid "Visibility Parent"
msgstr "Induk Visibilitas"
#: scene/3d/occluder_instance_3d.cpp
msgid "Bake"
msgstr "Bake"
#: scene/3d/path_3d.cpp scene/3d/physics/ray_cast_3d.cpp
#: scene/3d/physics/shape_cast_3d.cpp
msgid "Debug Shape"
msgstr "Bentuk Debug"
#: scene/3d/path_3d.cpp
msgid "Rotation Mode"
msgstr "Mode Rotasi"
#: scene/3d/path_3d.cpp
msgid "Use Model Front"
msgstr "Gunakan Model Depan"
#: scene/3d/path_3d.cpp
msgid "Tilt Enabled"
msgstr "Kemiringan Diaktifkan"
#: scene/3d/physics/area_3d.cpp
msgid "Wind"
msgstr "Angin"
#: scene/3d/physics/area_3d.cpp
msgid "Force Magnitude"
msgstr "Besaran Gaya"
#: scene/3d/physics/area_3d.cpp
msgid "Attenuation Factor"
msgstr "Faktor Atenuasi"
#: scene/3d/physics/area_3d.cpp
msgid "Source Path"
msgstr "Path Sumber"
#: scene/3d/physics/area_3d.cpp
msgid "Reverb Bus"
msgstr "Bus Reverb"
#: scene/3d/physics/area_3d.cpp
msgid "Uniformity"
msgstr "Keseragaman"
#: scene/3d/physics/collision_object_3d.cpp scene/3d/physics/soft_body_3d.cpp
msgid "Ray Pickable"
msgstr "Ray yang Dapat Diambil"
#: scene/3d/physics/collision_object_3d.cpp
msgid "Capture on Drag"
msgstr "Tangkap saat Seret"
#: scene/3d/physics/collision_polygon_3d.cpp
#: scene/3d/physics/collision_shape_3d.cpp
#, fuzzy
msgid "Debug Fill"
msgstr "Warna Debug"
#: scene/3d/physics/joints/cone_twist_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Swing Span"
msgstr "Rentang Ayunan"
#: scene/3d/physics/joints/cone_twist_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Twist Span"
msgstr "Rentang Putar"
#: scene/3d/physics/joints/cone_twist_joint_3d.cpp
#: scene/3d/physics/joints/hinge_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp scene/3d/physics/vehicle_body_3d.cpp
msgid "Relaxation"
msgstr "Relaksasi"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Linear Limit"
msgstr "Batas Linear"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "X"
msgstr "X"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Upper Distance"
msgstr "Jarak Atas"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Lower Distance"
msgstr "Jarak Bawah"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Restitution"
msgstr "Restitusi"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Y"
msgstr "Y"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Z"
msgstr "Z"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
msgid "Linear Motor"
msgstr "Motor Linear"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
msgid "Force Limit"
msgstr "Batas Kekuatan"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
msgid "Linear Spring"
msgstr "Pegas Linear"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
msgid "Equilibrium Point"
msgstr "Titik Kesetimbangan"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Upper Angle"
msgstr "Sudut Atas"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Lower Angle"
msgstr "Sudut Bawah"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "ERP"
msgstr "ERP"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
msgid "Angular Motor"
msgstr "Motor Sudut"
#: scene/3d/physics/joints/generic_6dof_joint_3d.cpp
msgid "Angular Spring"
msgstr "Pegas Sudut"
#: scene/3d/physics/joints/hinge_joint_3d.cpp
#: scene/3d/physics/joints/pin_joint_3d.cpp
msgid "Params"
msgstr "Param"
#: scene/3d/physics/joints/hinge_joint_3d.cpp
msgid "Max Impulse"
msgstr "Impuls Maks"
#: scene/3d/physics/joints/joint_3d.cpp
msgid "Solver Priority"
msgstr "Prioritas Penyelesaian"
#: scene/3d/physics/joints/joint_3d.cpp
msgid "Exclude Nodes From Collision"
msgstr "Mengecualikan Node Dari Tabrakan"
#: scene/3d/physics/joints/pin_joint_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Impulse Clamp"
msgstr "Penjepit Impuls"
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Linear Motion"
msgstr "Gerakan Linier"
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Linear Ortho"
msgstr "Ortogonal Linier"
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Angular Motion"
msgstr "Gerakan Sudut"
#: scene/3d/physics/joints/slider_joint_3d.cpp
msgid "Angular Ortho"
msgstr "Orto sudut"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Joint Constraints"
msgstr "Kendala Bersama"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Limit Enabled"
msgstr "Batas Sudut Diaktifkan"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Limit Upper"
msgstr "Batas Sudut Atas"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Limit Lower"
msgstr "Batas Sudut Bawah"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Limit Bias"
msgstr "Bias Batas Sudut"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Limit Softness"
msgstr "Kelembutan Batas Sudut"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Limit Relaxation"
msgstr "Relaksasi Batas Sudut"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Limit Upper"
msgstr "Batas Linear Atas"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Limit Lower"
msgstr "Batas Linier Bawah"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Limit Softness"
msgstr "Kelembutan Batas Linear"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Limit Restitution"
msgstr "Restitusi Batas Linear"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Limit Damping"
msgstr "Redaman Batas Linear"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Limit Restitution"
msgstr "Restitusi Batas Sudut"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Limit Damping"
msgstr "Redaman Batas Sudut"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Limit Enabled"
msgstr "Batas Linear Diaktifkan"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Spring Enabled"
msgstr "Pegas Linier Diaktifkan"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Spring Stiffness"
msgstr "Kekakuan Pegas Linear"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Spring Damping"
msgstr "Redaman Pegas Linear"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Equilibrium Point"
msgstr "Titik Kesetimbangan Linear"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Restitution"
msgstr "Restitusi Linear"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Damping"
msgstr "Redaman Linear"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Restitution"
msgstr "Restitusi Sudut"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Damping"
msgstr "Redaman Sudut"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Spring Enabled"
msgstr "Pegas Sudut Diaktifkan"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Spring Stiffness"
msgstr "Kekakuan Pegas Sudut"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Spring Damping"
msgstr "Redaman Pegas Sudut"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Equilibrium Point"
msgstr "Titik Kesetimbangan Sudut"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Body Offset"
msgstr "Offset Tubuh"
#: scene/3d/physics/physical_bone_3d.cpp
#: scene/resources/particle_process_material.cpp
#: scene/resources/physics_material.cpp
msgid "Friction"
msgstr "Gesekan"
#: scene/3d/physics/physical_bone_3d.cpp
#: scene/resources/particle_process_material.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr "Pantulan"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Damp Mode"
msgstr "Mode Redam Linear"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Damp Mode"
msgstr "Mode Redam Sudut"
#: scene/3d/physics/physics_body_3d.cpp
msgid "Axis Lock"
msgstr "Kunci Sumbu"
#: scene/3d/physics/physics_body_3d.cpp
msgid "Linear X"
msgstr "Linear X"
#: scene/3d/physics/physics_body_3d.cpp
msgid "Linear Y"
msgstr "Linear Y"
#: scene/3d/physics/physics_body_3d.cpp
msgid "Linear Z"
msgstr "Linear Z"
#: scene/3d/physics/physics_body_3d.cpp
msgid "Angular X"
msgstr "Sudut X"
#: scene/3d/physics/physics_body_3d.cpp
msgid "Angular Y"
msgstr "Sudut Y"
#: scene/3d/physics/physics_body_3d.cpp
msgid "Angular Z"
msgstr "Sudut Z"
#: scene/3d/physics/ray_cast_3d.cpp servers/physics_3d/physics_server_3d.cpp
msgid "Hit Back Faces"
msgstr "Kena Muka Belakang"
#: scene/3d/physics/soft_body_3d.cpp
msgid "Pinned Points"
msgstr "Poin yang Disematkan"
#: scene/3d/physics/soft_body_3d.cpp servers/rendering/rendering_device_binds.h
msgid "Attachments"
msgstr "Lampiran"
#: scene/3d/physics/soft_body_3d.cpp
msgid "Point Index"
msgstr "Indeks Titik"
#: scene/3d/physics/soft_body_3d.cpp
msgid "Spatial Attachment Path"
msgstr "Path Lampiran Spasial"
#: scene/3d/physics/soft_body_3d.cpp
msgid "Parent Collision Ignore"
msgstr "Abaikan Tabrakan Induk"
#: scene/3d/physics/soft_body_3d.cpp
msgid "Simulation Precision"
msgstr "Presisi Simulasi"
#: scene/3d/physics/soft_body_3d.cpp
msgid "Total Mass"
msgstr "Massa total"
#: scene/3d/physics/soft_body_3d.cpp
msgid "Linear Stiffness"
msgstr "Kekakuan linier"
#: scene/3d/physics/soft_body_3d.cpp
#, fuzzy
msgid "Shrinking Factor"
msgstr "Faktor Specular"
#: scene/3d/physics/soft_body_3d.cpp
msgid "Pressure Coefficient"
msgstr "Koefisien Tekanan"
#: scene/3d/physics/soft_body_3d.cpp
msgid "Damping Coefficient"
msgstr "Koefisien Redam"
#: scene/3d/physics/soft_body_3d.cpp
msgid "Drag Coefficient"
msgstr "Koefisien Hambat"
#: scene/3d/physics/spring_arm_3d.cpp
msgid "Spring Length"
msgstr "Panjang Pegas"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Per-Wheel Motion"
msgstr "Gerak Per-Roda"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Engine Force"
msgstr "Kekuatan Mesin"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Brake"
msgstr "Rem"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Steering"
msgstr "Kemudi"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "VehicleBody3D Motion"
msgstr "Gerakan VehicleBody3D"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Use as Traction"
msgstr "Gunakan Sebagai Traksi"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Use as Steering"
msgstr "Gunakan Sebagai Kemudi"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Wheel"
msgstr "Roda"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Roll Influence"
msgstr "Pengaruh Gulung"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Friction Slip"
msgstr "Slip Gesekan"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Suspension"
msgstr "Suspensi"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Travel"
msgstr "Menjelajah"
#: scene/3d/physics/vehicle_body_3d.cpp
msgid "Max Force"
msgstr "Kekuatan Maks"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Blend Distance"
msgstr "Jarak Min"
#: scene/3d/reflection_probe.cpp
msgid "Origin Offset"
msgstr "Offset Asal"
#: scene/3d/reflection_probe.cpp
msgid "Box Projection"
msgstr "Proyeksi Kotak"
#: scene/3d/reflection_probe.cpp
msgid "Enable Shadows"
msgstr "Aktifkan Bayangan"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Reflection Mask"
msgstr "Refleksi"
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
msgid "Mesh LOD Threshold"
msgstr "Ambang Batas LOD Mesh"
#: scene/3d/reflection_probe.cpp
msgid "Ambient"
msgstr "Sekitar"
#: scene/3d/reflection_probe.cpp
msgid "Color Energy"
msgstr "Energi Warna"
#: scene/3d/retarget_modifier_3d.cpp scene/resources/bone_map.cpp
#: servers/xr/xr_positional_tracker.cpp
msgid "Profile"
msgstr "Profil"
#: scene/3d/skeleton_3d.cpp
msgid "Motion Scale"
msgstr "Skala Gerak"
#: scene/3d/skeleton_3d.cpp
msgid "Show Rest Only"
msgstr "Tampilkan Istirahat Saja"
#: scene/3d/skeleton_3d.cpp
#, fuzzy
msgid "Modifier"
msgstr "Pengubah Pan"
#: scene/3d/skeleton_3d.cpp
#, fuzzy
msgid "Callback Mode Process"
msgstr "Mode Pemutaran"
#: scene/3d/skeleton_3d.cpp
msgid "Deprecated"
msgstr ""
#: scene/3d/skeleton_3d.cpp
#, fuzzy
msgid "Animate Physical Bones"
msgstr "Simulasi Fisika"
#: scene/3d/skeleton_ik_3d.cpp scene/resources/skeleton_profile.cpp
msgid "Root Bone"
msgstr "Tulang Akar"
#: scene/3d/skeleton_ik_3d.cpp
msgid "Tip Bone"
msgstr "Tulang Ujung"
#: scene/3d/skeleton_ik_3d.cpp scene/3d/xr/xr_face_modifier_3d.cpp
msgid "Target"
msgstr "Sasaran"
#: scene/3d/skeleton_ik_3d.cpp
msgid "Override Tip Basis"
msgstr "Ganti Dasar Tip"
#: scene/3d/skeleton_ik_3d.cpp
msgid "Use Magnet"
msgstr "Gunakan Magnet"
#: scene/3d/skeleton_ik_3d.cpp
msgid "Magnet"
msgstr "Magnet"
#: scene/3d/skeleton_modifier_3d.cpp scene/animation/animation_blend_tree.h
#: scene/animation/animation_mixer.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Active"
msgstr "Aktif"
#: scene/3d/skeleton_modifier_3d.cpp
#, fuzzy
msgid "Influence"
msgstr "Pengaruh Gulung"
#: scene/3d/spring_bone_collision_3d.cpp scene/gui/graph_element.cpp
msgid "Position Offset"
msgstr "Offset Posisi"
#: scene/3d/spring_bone_collision_3d.cpp
#, fuzzy
msgid "Rotation Offset"
msgstr "Offset Posisi"
#: scene/3d/spring_bone_collision_capsule_3d.cpp
#: scene/3d/spring_bone_collision_sphere_3d.cpp
msgid "Inside"
msgstr ""
#: scene/3d/spring_bone_simulator_3d.cpp
#, fuzzy
msgid "External Force"
msgstr "Eksternal"
#: scene/3d/velocity_tracker_3d.cpp
msgid "Track Physics Step"
msgstr "Lacak Langkah Fisik"
#: scene/3d/visual_instance_3d.cpp
msgid "Sorting"
msgstr "Penyortiran"
#: scene/3d/visual_instance_3d.cpp scene/resources/2d/navigation_polygon.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Geometry"
msgstr "Geometri"
#: scene/3d/visual_instance_3d.cpp
msgid "Material Override"
msgstr "Penimpaan Material"
#: scene/3d/visual_instance_3d.cpp
msgid "Material Overlay"
msgstr "Hamparan Overlay"
#: scene/3d/visual_instance_3d.cpp scene/resources/material.cpp
msgid "Transparency"
msgstr "Transparansi"
#: scene/3d/visual_instance_3d.cpp
msgid "Extra Cull Margin"
msgstr "Margin Cull Ekstra"
#: scene/3d/visual_instance_3d.cpp scene/resources/3d/primitive_meshes.cpp
#: scene/resources/mesh.cpp scene/resources/multimesh.cpp
msgid "Custom AABB"
msgstr "AABB Kustom"
#: scene/3d/visual_instance_3d.cpp
msgid "LOD Bias"
msgstr "Bias LOD"
#: scene/3d/visual_instance_3d.cpp
msgid "Ignore Occlusion Culling"
msgstr "Abaikan Pemusnahan Oklusi"
#: scene/3d/visual_instance_3d.cpp servers/rendering/rendering_server.cpp
msgid "Global Illumination"
msgstr "Penerangan Global"
#: scene/3d/visual_instance_3d.cpp
#, fuzzy
msgid "Lightmap Texel Scale"
msgstr "Ukuran Lightmap Texel"
#: scene/3d/visual_instance_3d.cpp
msgid "Lightmap Scale"
msgstr "Skala Peta Cahaya"
#: scene/3d/voxel_gi.cpp
msgid "Dynamic Range"
msgstr "Jarak Dinamis"
#: scene/3d/voxel_gi.cpp
msgid "Propagation"
msgstr "Propagasi"
#: scene/3d/voxel_gi.cpp
msgid "Use Two Bounces"
msgstr "Gunakan Dua Pantulan"
#: scene/3d/xr/xr_body_modifier_3d.cpp
#, fuzzy
msgid "Body Tracker"
msgstr "Pelacak"
#: scene/3d/xr/xr_body_modifier_3d.cpp
#, fuzzy
msgid "Body Update"
msgstr "Perbarui"
#: scene/3d/xr/xr_face_modifier_3d.cpp
#, fuzzy
msgid "Face Tracker"
msgstr "Pelacak"
#: scene/3d/xr/xr_hand_modifier_3d.cpp
#, fuzzy
msgid "Hand Tracker"
msgstr "Pelacakan"
#: scene/3d/xr/xr_nodes.cpp scene/resources/3d/skin.cpp
msgid "Pose"
msgstr "Pose"
#: scene/3d/xr/xr_nodes.cpp
msgid "Show When Tracked"
msgstr ""
#: scene/3d/xr/xr_nodes.cpp servers/xr/xr_server.cpp
msgid "World Scale"
msgstr "Skala Dunia"
#: scene/animation/animation_blend_tree.cpp
msgid "Play Mode"
msgstr "Mode Putar"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Advance on Start"
msgstr "Muat Otomatis Saat Memulai"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Use Custom Timeline"
msgstr "Gunakan Kustom"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Timeline Length"
msgstr "Panjang Bagian"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Stretch Time Scale"
msgstr "Skala Waktu"
#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sinkron"
#: scene/animation/animation_blend_tree.cpp
msgid "Mix Mode"
msgstr "Mode Campuran"
#: scene/animation/animation_blend_tree.cpp
msgid "Fadein Time"
msgstr "Waktu Fadein"
#: scene/animation/animation_blend_tree.cpp
msgid "Fadein Curve"
msgstr "Kurva Pemudaran Masuk"
#: scene/animation/animation_blend_tree.cpp
msgid "Fadeout Time"
msgstr "Waktu Fadeout"
#: scene/animation/animation_blend_tree.cpp
msgid "Fadeout Curve"
msgstr "Kurva Pemudaran Keluar"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Break Loop at End"
msgstr "Loop diakhiri"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Abort on Reset"
msgstr "Reset"
#: scene/animation/animation_blend_tree.cpp
msgid "Auto Restart"
msgstr "Mulai Ulang Otomatis"
#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart"
msgstr "Mulai Ulang Otomatis"
#: scene/animation/animation_blend_tree.cpp
msgid "Delay"
msgstr "Penundaan"
#: scene/animation/animation_blend_tree.cpp
msgid "Random Delay"
msgstr "Penundaan Acak"
#: scene/animation/animation_blend_tree.cpp
msgid "Explicit Elapse"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
msgid "Xfade Time"
msgstr "Waktu Xfade"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
msgid "Xfade Curve"
msgstr "Kurva Xfade"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
msgid "Allow Transition to Self"
msgstr "Izinkan Transisi ke Diri Sendiri"
#: scene/animation/animation_blend_tree.cpp
msgid "Input Count"
msgstr "Jumlah Masukan"
#: scene/animation/animation_blend_tree.h
msgid "Request"
msgstr "Permintaan"
#: scene/animation/animation_blend_tree.h
msgid "Internal Active"
msgstr "Internal yang Aktif"
#: scene/animation/animation_blend_tree.h
msgid "Add Amount"
msgstr "Tambahkan Jumlah"
#: scene/animation/animation_blend_tree.h
msgid "Blend Amount"
msgstr "Jumlah Campuran"
#: scene/animation/animation_blend_tree.h
msgid "Sub Amount"
msgstr "Jumlah Pengurangan"
#: scene/animation/animation_blend_tree.h
msgid "Seek Request"
msgstr "Mencari Permintaan"
#: scene/animation/animation_blend_tree.h
msgid "Current Index"
msgstr "Indeks Saat Ini"
#: scene/animation/animation_blend_tree.h
msgid "Current State"
msgstr "Kondisi saat ini"
#: scene/animation/animation_blend_tree.h
msgid "Transition Request"
msgstr "Permintaan Transisi"
#: scene/animation/animation_mixer.cpp
msgid "Reset on Save"
msgstr "Atur ulang pada Simpan"
#: scene/animation/animation_mixer.cpp
msgid "Root Node"
msgstr "Node Akar"
#: scene/animation/animation_mixer.cpp
msgid "Root Motion"
msgstr "Gerakan Root"
#: scene/animation/animation_mixer.cpp
msgid "Track"
msgstr "Trek"
#: scene/animation/animation_mixer.cpp
#, fuzzy
msgid "Local"
msgstr "Lokal"
#: scene/animation/animation_mixer.cpp
#, fuzzy
msgid "Callback Mode"
msgstr "Mode Pemutaran"
#: scene/animation/animation_mixer.cpp
msgid "Method"
msgstr ""
#: scene/animation/animation_mixer.cpp
msgid "Discrete"
msgstr ""
#: scene/animation/animation_node_state_machine.cpp
msgid "Reset"
msgstr "Reset"
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch"
msgstr "Beralih"
#: scene/animation/animation_node_state_machine.cpp
msgid "Switch Mode"
msgstr "Beralih Mode"
#: scene/animation/animation_node_state_machine.cpp
msgid "Advance"
msgstr "Lanjutan"
#: scene/animation/animation_node_state_machine.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Condition"
msgstr "Kondisi"
#: scene/animation/animation_node_state_machine.cpp
#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr "Ekspresi"
#: scene/animation/animation_node_state_machine.cpp
msgid "State Machine Type"
msgstr "Jenis Mesin Keadaan"
#: scene/animation/animation_node_state_machine.cpp
msgid "Reset Ends"
msgstr "Reset Berakhir"
#: scene/animation/animation_player.cpp
msgid "Current Animation"
msgstr "Animasi Saat Ini"
#: scene/animation/animation_player.cpp
msgid "Playback Options"
msgstr "Opsi Pemutaran"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Auto Capture"
msgstr "Gambar Probe"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Auto Capture Duration"
msgstr "Atenuasi"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Auto Capture Transition Type"
msgstr "Transisi Jauh"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Auto Capture Ease Type"
msgstr "Jenis Mesin Keadaan"
#: scene/animation/animation_player.cpp
msgid "Default Blend Time"
msgstr "Waktu Campuran Default"
#: scene/animation/animation_player.cpp
msgid "Movie Quit on Finish"
msgstr "Film Berhenti saat Selesai"
#: scene/animation/animation_tree.cpp
msgid "Tree Root"
msgstr "Akar Pohon"
#: scene/animation/animation_tree.cpp
msgid "Advance Expression Base Node"
msgstr "Node Basis Ekspresi Lanjutan"
#: scene/animation/animation_tree.cpp
msgid "Anim Player"
msgstr "Pemain Anim"
#: scene/animation/root_motion_view.cpp
msgid "Animation Path"
msgstr "Path Animasi"
#: scene/animation/root_motion_view.cpp
msgid "Zero Y"
msgstr "Nol Y"
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr "Target Campuran"
#: scene/gui/aspect_ratio_container.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Ratio"
msgstr "Rasio"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
#: scene/gui/button.cpp scene/gui/flow_container.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp scene/resources/text_line.cpp
#: scene/resources/text_paragraph.cpp
msgid "Alignment"
msgstr "Penjajaran"
#: scene/gui/base_button.cpp scene/theme/default_theme.cpp
msgid "Button Pressed"
msgstr "Tombol Ditekan"
#: scene/gui/base_button.cpp
msgid "Action Mode"
msgstr "Mode Aksi"
#: scene/gui/base_button.cpp
msgid "Keep Pressed Outside"
msgstr "Terus Ditekan Di Luar"
#: scene/gui/base_button.cpp
msgid "Button Group"
msgstr "Tombol Grup"
#: scene/gui/base_button.cpp
msgid "Shortcut Feedback"
msgstr "Umpan Balik Pintasan"
#: scene/gui/base_button.cpp
msgid "Shortcut in Tooltip"
msgstr "Pintasan di Tooltip"
#: scene/gui/base_button.cpp
msgid "Button Shortcut Feedback Highlight Time"
msgstr "Tombol Pintasan Umpan Balik Sorot Waktu"
#: scene/gui/base_button.cpp
msgid "Allow Unpress"
msgstr "Izinkan Pemencetan Ulang"
#: scene/gui/button.cpp scene/gui/link_button.cpp
msgid "Text Behavior"
msgstr "Perilaku Teks"
#: scene/gui/button.cpp scene/gui/item_list.cpp scene/gui/label.cpp
#: scene/gui/link_button.cpp scene/resources/text_line.cpp
#: scene/resources/text_paragraph.cpp
msgid "Text Overrun Behavior"
msgstr "Perilaku Overrun Teks"
#: scene/gui/button.cpp scene/gui/label.cpp
msgid "Clip Text"
msgstr "Teks Klip"
#: scene/gui/button.cpp
msgid "Icon Behavior"
msgstr "Perilaku Ikon"
#: scene/gui/button.cpp
msgid "Icon Alignment"
msgstr "Penjajaran Ikon"
#: scene/gui/button.cpp
msgid "Vertical Icon Alignment"
msgstr "Penyelarasan Icon Secara Vertikal"
#: scene/gui/button.cpp
msgid "Expand Icon"
msgstr "Perluas Ikon"
#: scene/gui/center_container.cpp
msgid "Use Top Left"
msgstr "Gunakan Kiri Atas"
#: scene/gui/code_edit.cpp
msgid "Symbol Lookup on Click"
msgstr "Pencarian Simbol pada Klik"
#: scene/gui/code_edit.cpp
#, fuzzy
msgid "Symbol Tooltip on Hover"
msgstr "Warna Simbol"
#: scene/gui/code_edit.cpp
msgid "Line Folding"
msgstr "Pelipatan Garis"
#: scene/gui/code_edit.cpp
msgid "Line Length Guidelines"
msgstr "Pedoman Panjang Garis"
#: scene/gui/code_edit.cpp
msgid "Draw Breakpoints Gutter"
msgstr "Gambar Selokan Breakpoints"
#: scene/gui/code_edit.cpp
msgid "Draw Bookmarks"
msgstr "Gambar Bookmark"
#: scene/gui/code_edit.cpp
msgid "Draw Executing Lines"
msgstr "Gambar Garis Eksekusi"
#: scene/gui/code_edit.cpp
msgid "Draw Line Numbers"
msgstr "Menggambar Nomor Garis"
#: scene/gui/code_edit.cpp
msgid "Zero Pad Line Numbers"
msgstr "Nomor Baris Pad Nol"
#: scene/gui/code_edit.cpp
#, fuzzy
msgid "Line Numbers Min Digits"
msgstr "Tampilkan Nomor Baris"
#: scene/gui/code_edit.cpp
msgid "Draw Fold Gutter"
msgstr "Gambar Selokan Lipat"
#: scene/gui/code_edit.cpp
msgid "Delimiters"
msgstr "Pembatasan"
#: scene/gui/code_edit.cpp
msgid "Comments"
msgstr "Komentar"
#: scene/gui/code_edit.cpp
msgid "Code Completion"
msgstr "Penyelesaian Kode"
#: scene/gui/code_edit.cpp
msgid "Prefixes"
msgstr "Awalan"
#: scene/gui/code_edit.cpp
msgid "Indentation"
msgstr "Indentasi"
#: scene/gui/code_edit.cpp
msgid "Use Spaces"
msgstr "Gunakan Spasi"
#: scene/gui/code_edit.cpp
msgid "Automatic"
msgstr "Otomatis"
#: scene/gui/code_edit.cpp
msgid "Automatic Prefixes"
msgstr "Awalan Otomatis"
#: scene/gui/code_edit.cpp
msgid "Auto Brace Completion"
msgstr "Penyelesaian Penyangga Otomatis"
#: scene/gui/code_edit.cpp
msgid "Highlight Matching"
msgstr "Pencocokan Sorotan"
#: scene/gui/code_edit.cpp
msgid "Pairs"
msgstr "Pasangan"
#: scene/gui/color_picker.cpp
msgid "Edit Alpha"
msgstr "Edit Alpha"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Edit Intensity"
msgstr "Intensitas"
#: scene/gui/color_picker.cpp
msgid "Color Mode"
msgstr "Mode Warna"
#: scene/gui/color_picker.cpp
msgid "Deferred Mode"
msgstr "Mode yang Ditangguhkan"
#: scene/gui/color_picker.cpp
msgid "Picker Shape"
msgstr "Bentuk Pemetik"
#: scene/gui/color_picker.cpp
msgid "Can Add Swatches"
msgstr "Dapat Menambahkan Swatch"
#: scene/gui/color_picker.cpp scene/gui/file_dialog.cpp
msgid "Customization"
msgstr "Kustomisasi"
#: scene/gui/color_picker.cpp
msgid "Sampler Visible"
msgstr "Sampler Terlihat"
#: scene/gui/color_picker.cpp
msgid "Color Modes Visible"
msgstr "Mode Warna Terlihat"
#: scene/gui/color_picker.cpp
msgid "Sliders Visible"
msgstr "Slider Terlihat"
#: scene/gui/color_picker.cpp
msgid "Hex Visible"
msgstr "Hex Terlihat"
#: scene/gui/color_picker.cpp
msgid "Presets Visible"
msgstr "Preset Terlihat"
#: scene/gui/control.cpp scene/main/window.cpp
msgid "Theme Overrides"
msgstr "Penggantian Tema"
#: scene/gui/control.cpp scene/main/window.cpp
msgid "Constants"
msgstr "Konstanta"
#: scene/gui/control.cpp scene/main/window.cpp
msgid "Font Sizes"
msgstr "Ukuran Font"
#: scene/gui/control.cpp scene/main/window.cpp
msgid "Styles"
msgstr "Gaya"
#: scene/gui/control.cpp
msgid "Clip Contents"
msgstr "Konten Klip"
#: scene/gui/control.cpp
msgid "Custom Minimum Size"
msgstr "Ukuran Minimum Kustom"
#: scene/gui/control.cpp
msgid "Layout Direction"
msgstr "Arah Tata Letak"
#: scene/gui/control.cpp
msgid "Layout Mode"
msgstr "Mode Tata Letak"
#: scene/gui/control.cpp
msgid "Anchors Preset"
msgstr "Prasetel jangkar"
#: scene/gui/control.cpp
msgid "Anchor Points"
msgstr "Titik Jangkar"
#: scene/gui/control.cpp
msgid "Anchor Offsets"
msgstr "Offset Jangkar"
#: scene/gui/control.cpp
msgid "Grow Direction"
msgstr "Arah Tumbuh"
#: scene/gui/control.cpp
msgid "Pivot Offset"
msgstr "Offset Pivot"
#: scene/gui/control.cpp
#, fuzzy
msgid "Pivot Offset Ratio"
msgstr "Offset Pivot"
#: scene/gui/control.cpp
msgid "Container Sizing"
msgstr "Ukuran Kontainer"
#: scene/gui/control.cpp
msgid "Stretch Ratio"
msgstr "Rasio Peregangan"
#: scene/gui/control.cpp
msgid "Localization"
msgstr "Lokalisasi"
#: scene/gui/control.cpp
msgid "Localize Numeral System"
msgstr "Melokalkan Sistem Bilangan"
#: scene/gui/control.cpp scene/main/status_indicator.cpp
msgid "Tooltip"
msgstr "Tooltip"
#: scene/gui/control.cpp
#, fuzzy
msgid "Auto Translate Mode"
msgstr "Terjemahan Otomatis"
#: scene/gui/control.cpp scene/theme/default_theme.cpp
msgid "Focus"
msgstr "Fokus"
#: scene/gui/control.cpp
msgid "Neighbor Left"
msgstr "Tetangga Kiri"
#: scene/gui/control.cpp
msgid "Neighbor Top"
msgstr "Tetangga Atas"
#: scene/gui/control.cpp
msgid "Neighbor Right"
msgstr "Tetangga Kanan"
#: scene/gui/control.cpp
msgid "Neighbor Bottom"
msgstr "Tetangga Bawah"
#: scene/gui/control.cpp
msgid "Previous"
msgstr "Sebelum"
#: scene/gui/control.cpp
#, fuzzy
msgid "Behavior Recursive"
msgstr "Perilaku"
#: scene/gui/control.cpp
msgid "Mouse"
msgstr "Mouse"
#: scene/gui/control.cpp
msgid "Force Pass Scroll Events"
msgstr "Paksa Gulir Lewati Event"
#: scene/gui/control.cpp
msgid "Default Cursor Shape"
msgstr "Bentuk Kursor Default"
#: scene/gui/control.cpp
msgid "Shortcut Context"
msgstr "Konteks Pintasan"
#: scene/gui/control.cpp
msgid "Live"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Controls Nodes"
msgstr "Gambar Karakter Kontrol"
#: scene/gui/control.cpp
msgid "Described by Nodes"
msgstr ""
#: scene/gui/control.cpp
msgid "Labeled by Nodes"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Flow to Nodes"
msgstr "Node Akar"
#: scene/gui/control.cpp scene/main/window.cpp
msgid "Type Variation"
msgstr "Variasi Jenis"
#: scene/gui/dialogs.cpp
msgid "OK Button Text"
msgstr "Teks Tombol OK"
#: scene/gui/dialogs.cpp
msgid "Dialog"
msgstr "Dialog"
#: scene/gui/dialogs.cpp
msgid "Hide on OK"
msgstr "Sembunyikan di OK"
#: scene/gui/dialogs.cpp
msgid "Close on Escape"
msgstr "Tutup pada Escape"
#: scene/gui/dialogs.cpp
msgid "Autowrap"
msgstr "Bungkus otomatis"
#: scene/gui/dialogs.cpp
msgid "Cancel Button Text"
msgstr "Teks Tombol Batal"
#: scene/gui/file_dialog.cpp
msgid "Mode Overrides Title"
msgstr "Mode Menimpa Judul"
#: scene/gui/file_dialog.cpp
msgid "File Mode"
msgstr "Mode File"
#: scene/gui/file_dialog.cpp
msgid "Access"
msgstr "Akses"
#: scene/gui/file_dialog.cpp
msgid "Root Subfolder"
msgstr "Subfolder Akar"
#: scene/gui/file_dialog.cpp scene/resources/2d/navigation_polygon.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Filters"
msgstr "Filter"
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Filename Filter"
msgstr "Filter Min"
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Use Native Dialog"
msgstr "Dialog File"
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Options"
msgstr "Operasi"
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Hidden Files Toggle Enabled"
msgstr "Klip Filter Diaktifkan"
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "File Filter Toggle Enabled"
msgstr "Klip Filter Diaktifkan"
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "File Sort Options Enabled"
msgstr "Klip Filter Diaktifkan"
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Folder Creation Enabled"
msgstr "Klip Filter Diaktifkan"
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Favorites Enabled"
msgstr "Jauh Diaktifkan"
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Recent List Enabled"
msgstr "Render Loop Diaktifkan"
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Layout Toggle Enabled"
msgstr "Nilai Bawaan Diaktifkan"
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Overwrite Warning Enabled"
msgstr "Nonaktifkan Peringatan Timpa"
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Deleting Enabled"
msgstr "Memilih Diaktifkan"
#: scene/gui/flow_container.cpp
#, fuzzy
msgid "Last Wrap Alignment"
msgstr "Penjajaran Tab"
#: scene/gui/flow_container.cpp
#, fuzzy
msgid "Reverse Fill"
msgstr "Wajah Cull Terbalik"
#: scene/gui/foldable_container.cpp scene/theme/default_theme.cpp
msgid "Folded"
msgstr "Dilipat"
#: scene/gui/foldable_container.cpp
#, fuzzy
msgid "Title Alignment"
msgstr "Penjajaran Tab"
#: scene/gui/foldable_container.cpp
#, fuzzy
msgid "Title Position"
msgstr "Posisi Awal"
#: scene/gui/foldable_container.cpp
#, fuzzy
msgid "Title Text Overrun Behavior"
msgstr "Perilaku Overrun Teks"
#: scene/gui/foldable_container.cpp
#, fuzzy
msgid "Foldable Group"
msgstr "Panah Terlipat"
#: scene/gui/foldable_container.cpp
#, fuzzy
msgid "Title Text Direction"
msgstr "Arah Teks"
#: scene/gui/foldable_container.cpp
#, fuzzy
msgid "Allow Folding All"
msgstr "Warna Lipatan Kode"
#: scene/gui/graph_edit.cpp
msgid "Show Grid"
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Snapping Enabled"
msgstr "Melompat Diaktifkan"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Snapping Distance"
msgstr "Jarak Snap"
#: scene/gui/graph_edit.cpp
msgid "Panning Scheme"
msgstr "Skema Panning"
#: scene/gui/graph_edit.cpp
msgid "Right Disconnects"
msgstr "Pemutusan Kanan"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Type Names"
msgstr "Nama Lapisan"
#: scene/gui/graph_edit.cpp
msgid "Connection Lines"
msgstr "Jalur Koneksi"
#: scene/gui/graph_edit.cpp
msgid "Curvature"
msgstr "Kelengkungan"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Connections"
msgstr "Koneksi"
#: scene/gui/graph_edit.cpp
msgid "Zoom Min"
msgstr "Zoom Min"
#: scene/gui/graph_edit.cpp
msgid "Zoom Max"
msgstr "Zoom Maks"
#: scene/gui/graph_edit.cpp
msgid "Zoom Step"
msgstr "Langkah Zoom"
#: scene/gui/graph_edit.cpp
msgid "Toolbar Menu"
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Show Menu"
msgstr "Mesh Bayangan"
#: scene/gui/graph_edit.cpp
msgid "Show Zoom Label"
msgstr "Tampilkan Label Zoom"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Show Zoom Buttons"
msgstr "Tampilkan Tombol Skrip"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Show Grid Buttons"
msgstr "Tampilkan Tombol Skrip"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Show Minimap Button"
msgstr "Tampilkan Peta kecil"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Show Arrange Button"
msgstr "Tampilkan Tombol Skrip"
#: scene/gui/graph_element.cpp
msgid "Draggable"
msgstr "Dapat diseret"
#: scene/gui/graph_element.cpp scene/gui/option_button.cpp
#: scene/theme/default_theme.cpp
msgid "Selected"
msgstr "Dipilih"
#: scene/gui/graph_element.cpp
#, fuzzy
msgid "Scaling Menus"
msgstr "Penskalaan Mode 3D"
#: scene/gui/graph_frame.cpp
#, fuzzy
msgid "Autoshrink Enabled"
msgstr "Penghindaran Diaktifkan"
#: scene/gui/graph_frame.cpp
#, fuzzy
msgid "Autoshrink Margin"
msgstr "Margin Tombol"
#: scene/gui/graph_frame.cpp
#, fuzzy
msgid "Drag Margin"
msgstr "Margin Seret Gambar"
#: scene/gui/graph_frame.cpp scene/resources/visual_shader.cpp
#, fuzzy
msgid "Tint Color Enabled"
msgstr "Kemiringan Diaktifkan"
#: scene/gui/graph_frame.cpp scene/resources/visual_shader.cpp
#, fuzzy
msgid "Tint Color"
msgstr "Warna Judul"
#: scene/gui/graph_node.cpp
msgid "Ignore Invalid Connection Type"
msgstr ""
#: scene/gui/graph_node.cpp
#, fuzzy
msgid "Slots Focus Mode"
msgstr "Mode Mouse"
#: scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Mode Seleksi"
#: scene/gui/item_list.cpp scene/gui/option_button.cpp scene/gui/tree.cpp
msgid "Allow Reselect"
msgstr "Izinkan Pilih Ulang"
#: scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Allow RMB Select"
msgstr "Izinkan Pilih RMB"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
msgid "Allow Search"
msgstr "Izinkan Penelusuran"
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr "Baris Teks Maks"
#: scene/gui/item_list.cpp
#, fuzzy
msgid "Auto Width"
msgstr "Lebar H"
#: scene/gui/item_list.cpp
msgid "Auto Height"
msgstr "Tinggi Otomatis"
#: scene/gui/item_list.cpp
msgid "Wraparound Items"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/scroll_container.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Scroll Hint Mode"
msgstr "Penskalaan Mode 3D"
#: scene/gui/item_list.cpp scene/gui/scroll_container.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Tile Scroll Hint"
msgstr "Gulir Default Deadzone"
#: scene/gui/item_list.cpp scene/gui/menu_button.cpp
#: scene/gui/option_button.cpp scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Item"
#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr "Kolom Maks"
#: scene/gui/item_list.cpp
msgid "Same Column Width"
msgstr "Lebar Kolom yang Sama"
#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr "Lebar Kolom Tetap"
#: scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Mode Ikon"
#: scene/gui/item_list.cpp
msgid "Icon Scale"
msgstr "Skala Ikon"
#: scene/gui/item_list.cpp
msgid "Fixed Icon Size"
msgstr "Ukuran Ikon Tetap"
#: scene/gui/label.cpp
msgid "Label Settings"
msgstr "Pengaturan Label"
#: scene/gui/label.cpp
#, fuzzy
msgid "Paragraph Separator"
msgstr "Pemisah"
#: scene/gui/label.cpp scene/gui/link_button.cpp scene/resources/text_line.cpp
#: scene/resources/text_paragraph.cpp
msgid "Ellipsis Char"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Tab Stops"
msgstr "Tab Berhenti"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Displayed Text"
msgstr "Teks yang Ditampilkan"
#: scene/gui/label.cpp
msgid "Lines Skipped"
msgstr "Baris yang Dilewati"
#: scene/gui/label.cpp scene/resources/text_paragraph.cpp
msgid "Max Lines Visible"
msgstr "Garis Maks Terlihat"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Visible Characters"
msgstr "Karakter yang Terlihat"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Visible Characters Behavior"
msgstr "Perilaku Karakter yang Terlihat"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Visible Ratio"
msgstr "Rasio Terlihat"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Placeholder Text"
msgstr "Teks Placeholder"
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
msgstr "Panjang Maks"
#: scene/gui/line_edit.cpp
msgid "Keep Editing on Text Submit"
msgstr ""
#: scene/gui/line_edit.cpp
msgid "Expand to Text Length"
msgstr "Perluas ke Panjang Teks"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Context Menu Enabled"
msgstr "Menu Konteks Diaktifkan"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Emoji Menu Enabled"
msgstr "Menu Konteks Diaktifkan"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Backspace Deletes Composite Character Enabled"
msgstr ""
#: scene/gui/line_edit.cpp
msgid "Clear Button Enabled"
msgstr "Tombol Hapus Diaktifkan"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Shortcut Keys Enabled"
msgstr "Tombol Pintasan Diaktifkan"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Middle Mouse Paste Enabled"
msgstr "Tempel Mouse Tengah Diaktifkan"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Selecting Enabled"
msgstr "Memilih Diaktifkan"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Deselect on Focus Loss Enabled"
msgstr "Batalkan Pilihan pada Kehilangan Fokus Diaktifkan"
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Drag and Drop Selection Enabled"
msgstr "Pilihan Seret dan Jatuhkan Diaktifkan"
#: scene/gui/line_edit.cpp
msgid "Draw Control Chars"
msgstr "Gambar Karakter Kontrol"
#: scene/gui/line_edit.cpp scene/gui/spin_box.cpp
msgid "Select All on Focus"
msgstr "Pilih Semua pada Fokus"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Virtual Keyboard"
msgstr "Jenis Keyboard Virtual"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show on Focus"
msgstr "Tidak Fokus"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
msgstr "Berkedip"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink Interval"
msgstr "Interval Kedipan"
#: scene/gui/line_edit.cpp
msgid "Column"
msgstr "Kolom"
#: scene/gui/line_edit.cpp
msgid "Force Displayed"
msgstr "Paksa Ditampilkan"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Mid Grapheme"
msgstr "Skema Pertengahan"
#: scene/gui/line_edit.cpp
msgid "Secret"
msgstr "Rahasia"
#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Character"
msgstr "Rentang Karakter"
#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr "Ikon Kanan"
#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Icon Expand Mode"
msgstr "Mode Perluas"
#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon Scale"
msgstr "Skala Ikon"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr "Garis Bawah"
#: scene/gui/link_button.cpp
msgid "URI"
msgstr "URI"
#: scene/gui/menu_bar.cpp
msgid "Start Index"
msgstr "Mulai Indeks"
#: scene/gui/menu_bar.cpp scene/gui/menu_button.cpp
msgid "Switch on Hover"
msgstr "Beralih pada Hover"
#: scene/gui/menu_bar.cpp
msgid "Prefer Global Menu"
msgstr "Prefer Menu Global"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box_flat.cpp
#: scene/resources/style_box_texture.cpp
msgid "Draw Center"
msgstr "Pusat Gambar"
#: scene/gui/nine_patch_rect.cpp
msgid "Region Rect"
msgstr "Wilayah Persegi"
#: scene/gui/nine_patch_rect.cpp
msgid "Patch Margin"
msgstr "Margin Patch"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box_texture.cpp
msgid "Axis Stretch"
msgstr "Peregangan Sumbu"
#: scene/gui/option_button.cpp
msgid "Fit to Longest Item"
msgstr "Cocok untuk Item Terpanjang"
#: scene/gui/popup_menu.cpp
msgid "Hide on Item Selection"
msgstr "Sembunyikan pada Pilihan Item"
#: scene/gui/popup_menu.cpp
msgid "Hide on Checkable Item Selection"
msgstr "Sembunyikan pada Pemilihan Item yang Dapat Diperiksa"
#: scene/gui/popup_menu.cpp
msgid "Hide on State Item Selection"
msgstr "Sembunyikan pada Pemilihan Item Status"
#: scene/gui/popup_menu.cpp
msgid "Submenu Popup Delay"
msgstr "Penundaan Popup Submenu"
#: scene/gui/popup_menu.cpp
msgid "System Menu ID"
msgstr ""
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Prefer Native Menu"
msgstr "Prefer Menu Global"
#: scene/gui/progress_bar.cpp scene/gui/texture_progress_bar.cpp
msgid "Fill Mode"
msgstr "Mode Isi"
#: scene/gui/progress_bar.cpp
msgid "Show Percentage"
msgstr "Tampilkan Persentase"
#: scene/gui/progress_bar.cpp scene/theme/default_theme.cpp
msgid "Indeterminate"
msgstr "Tak tentu"
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Preview Indeterminate"
msgstr "Tak tentu"
#: scene/gui/range.cpp scene/resources/curve.cpp
msgid "Min Value"
msgstr "Nilai Min"
#: scene/gui/range.cpp scene/resources/curve.cpp
msgid "Max Value"
msgstr "Nilai Maks"
#: scene/gui/range.cpp scene/resources/animation.cpp
#: scene/resources/visual_shader_nodes.cpp
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Step"
msgstr "Langkah"
#: scene/gui/range.cpp
msgid "Page"
msgstr "Halaman"
#: scene/gui/range.cpp
msgid "Exp Edit"
msgstr "Edit Exp"
#: scene/gui/range.cpp
msgid "Rounded"
msgstr "Bulat"
#: scene/gui/range.cpp
msgid "Allow Greater"
msgstr "Izinkan Lebih Besar"
#: scene/gui/range.cpp
msgid "Allow Lesser"
msgstr "Izinkan Lebih Kecil"
#: scene/gui/reference_rect.cpp scene/resources/style_box_flat.cpp
msgid "Border Width"
msgstr "Lebar Perbatasan"
#: scene/gui/rich_text_effect.cpp
msgid "Elapsed Time"
msgstr "Waktu yang Berlalu"
#: scene/gui/rich_text_effect.cpp scene/resources/label_settings.cpp
msgid "Outline"
msgstr "Garis besar"
#: scene/gui/rich_text_effect.cpp
msgid "Env"
msgstr "Lingkungan"
#: scene/gui/rich_text_effect.cpp
msgid "Glyph Index"
msgstr "Indeks Glyph"
#: scene/gui/rich_text_effect.cpp
msgid "Glyph Count"
msgstr "Jumlah Glyph"
#: scene/gui/rich_text_effect.cpp
msgid "Glyph Flags"
msgstr "Bendera Glyph"
#: scene/gui/rich_text_effect.cpp
msgid "Relative Index"
msgstr "Indeks Relatif"
#: scene/gui/rich_text_label.cpp
msgid "BBCode Enabled"
msgstr "BBCode Diaktifkan"
#: scene/gui/rich_text_label.cpp
msgid "Fit Content"
msgstr "Konten yang Sesuai"
#: scene/gui/rich_text_label.cpp
msgid "Scroll Active"
msgstr "Gulir Aktif"
#: scene/gui/rich_text_label.cpp
msgid "Scroll Following"
msgstr "Gulir Mengikuti"
#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Scroll Following Visible Characters"
msgstr "Karakter yang Terlihat"
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr "Ukuran Tab"
#: scene/gui/rich_text_label.cpp
msgid "Markup"
msgstr "Markup"
#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr "Efek Kustom"
#: scene/gui/rich_text_label.cpp
msgid "Meta Underlined"
msgstr "Meta Digarisbawahi"
#: scene/gui/rich_text_label.cpp
msgid "Hint Underlined"
msgstr "Petunjuk Digarisbawahi"
#: scene/gui/rich_text_label.cpp
msgid "Threaded"
msgstr "Threaded"
#: scene/gui/rich_text_label.cpp
msgid "Progress Bar Delay"
msgstr "Penundaan Bar Kemajuan"
#: scene/gui/rich_text_label.cpp
msgid "Text Selection"
msgstr "Pemilihan Teks"
#: scene/gui/scroll_bar.cpp
msgid "Custom Step"
msgstr "Langkah Kustom"
#: scene/gui/scroll_container.cpp
msgid "Follow Focus"
msgstr "Ikuti Fokus"
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Draw Focus Border"
msgstr "Mode Mouse"
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Scrollbar"
msgstr "Gulir"
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Scroll Horizontal"
msgstr "Gulir Horizontal Diaktifkan"
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Scroll Vertical"
msgstr "Gulir Vertikal Diaktifkan"
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Scroll Horizontal Custom Step"
msgstr "Langkah Kustom Horizontal"
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Scroll Vertical Custom Step"
msgstr "Langkah Kustom Vertikal"
#: scene/gui/scroll_container.cpp
msgid "Horizontal Scroll Mode"
msgstr "Mode Gulir Horizontal"
#: scene/gui/scroll_container.cpp
msgid "Vertical Scroll Mode"
msgstr "Mode Gulir Vertikal"
#: scene/gui/scroll_container.cpp
msgid "Scroll Deadzone"
msgstr "Gulir Deadzone"
#: scene/gui/scroll_container.cpp scene/theme/default_theme.cpp
#, fuzzy
msgid "Scroll Hint"
msgstr "Gulir"
#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr "Gulir Default Deadzone"
#: scene/gui/slider.cpp
msgid "Scrollable"
msgstr "Dapat digulir"
#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr "Jumlah Tick"
#: scene/gui/slider.cpp
msgid "Ticks on Borders"
msgstr "Tick pada Perbatasan"
#: scene/gui/slider.cpp
#, fuzzy
msgid "Ticks Position"
msgstr "Posisi Target"
#: scene/gui/spin_box.cpp
msgid "Update on Text Changed"
msgstr "Pembaruan pada Teks yang Diubah"
#: scene/gui/spin_box.cpp
msgid "Custom Arrow Step"
msgstr "Langkah Panah Kustom"
#: scene/gui/spin_box.cpp
#, fuzzy
msgid "Custom Arrow Round"
msgstr "Langkah Panah Kustom"
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Split Offsets"
msgstr "Pemisahan Posisi"
#: scene/gui/split_container.cpp scene/gui/tree.cpp
msgid "Collapsed"
msgstr "Runtuh"
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragging Enabled"
msgstr "Melompat Diaktifkan"
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr "Visibilitas Penyeret"
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Touch Dragger Enabled"
msgstr "Melompat Diaktifkan"
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Drag Area"
msgstr "Area Perampas"
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Margin Begin"
msgstr "Jarak Kiri"
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Margin End"
msgstr "Batas"
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Highlight in Editor"
msgstr "Menyoroti"
#: scene/gui/split_container.cpp
msgid "Split Offset"
msgstr "Pemisahan Posisi"
#: scene/gui/subviewport_container.cpp
msgid "Stretch Shrink"
msgstr "Peregangan Menyusut"
#: scene/gui/subviewport_container.cpp
#, fuzzy
msgid "Mouse Target"
msgstr "Target Campuran"
#: scene/gui/tab_bar.cpp scene/gui/tab_container.cpp
msgid "Current Tab"
msgstr "Tab Saat Ini"
#: scene/gui/tab_bar.cpp scene/gui/tab_container.cpp
msgid "Tab Alignment"
msgstr "Penjajaran Tab"
#: scene/gui/tab_bar.cpp scene/gui/tab_container.cpp
msgid "Clip Tabs"
msgstr "Klip Tab"
#: scene/gui/tab_bar.cpp
msgid "Close with Middle Mouse"
msgstr ""
#: scene/gui/tab_bar.cpp
msgid "Tab Close Display Policy"
msgstr "Kebijakan Tampilan Tutup Tab"
#: scene/gui/tab_bar.cpp
msgid "Max Tab Width"
msgstr "Lebar Tab Maks"
#: scene/gui/tab_bar.cpp
msgid "Scrolling Enabled"
msgstr "Pengguliran Diaktifkan"
#: scene/gui/tab_bar.cpp scene/gui/tab_container.cpp
msgid "Drag to Rearrange Enabled"
msgstr "Seret untuk Mengatur Ulang Diaktifkan"
#: scene/gui/tab_bar.cpp scene/gui/tab_container.cpp
#, fuzzy
msgid "Switch on Drag Hover"
msgstr "Beralih pada Hover"
#: scene/gui/tab_bar.cpp scene/gui/tab_container.cpp
msgid "Tabs Rearrange Group"
msgstr "Grup Susun Ulang Tab"
#: scene/gui/tab_bar.cpp
msgid "Scroll to Selected"
msgstr "Gulir ke Dipilih"
#: scene/gui/tab_bar.cpp
#, fuzzy
msgid "Select with RMB"
msgstr "Pilih Dengan RMB"
#: scene/gui/tab_bar.cpp scene/gui/tab_container.cpp
#, fuzzy
msgid "Deselect Enabled"
msgstr "Memilih Diaktifkan"
#: scene/gui/tab_bar.cpp scene/gui/text_edit.cpp
msgid "Tabs"
msgstr "Tab"
#: scene/gui/tab_container.cpp
#, fuzzy
msgid "Tabs Position"
msgstr "Posisi Target"
#: scene/gui/tab_container.cpp
msgid "Tabs Visible"
msgstr "Tab Terlihat"
#: scene/gui/tab_container.cpp
msgid "All Tabs in Front"
msgstr "Semua Tab di Depan"
#: scene/gui/tab_container.cpp
msgid "Use Hidden Tabs for Min Size"
msgstr "Gunakan Tab Tersembunyi untuk Ukuran Min"
#: scene/gui/tab_container.cpp
#, fuzzy
msgid "Tab Focus Mode"
msgstr "Mode Mouse"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Empty Selection Clipboard Enabled"
msgstr "Pilihan Diaktifkan"
#: scene/gui/text_edit.cpp
msgid "Wrap Mode"
msgstr "Mode Bungkus"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Tab Input Mode"
msgstr "Mode Mouse"
#: scene/gui/text_edit.cpp
msgid "Smooth"
msgstr "Mulus"
#: scene/gui/text_edit.cpp
msgid "Past End of File"
msgstr "Melewati Akhir File"
#: scene/gui/text_edit.cpp
msgid "Fit Content Height"
msgstr "Ketinggian Konten yang Sesuai"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Fit Content Width"
msgstr "Ketinggian Konten yang Sesuai"
#: scene/gui/text_edit.cpp
msgid "Draw When Editable Disabled"
msgstr "Gambar saat Tidak Dapat Diedit"
#: scene/gui/text_edit.cpp
msgid "Move on Right Click"
msgstr "Pindah ke Klik Kanan"
#: scene/gui/text_edit.cpp
msgid "Multiple"
msgstr "Beberapa"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Word Separators"
msgstr "Integrator Kustom"
#: scene/gui/text_edit.cpp
msgid "Syntax Highlighter"
msgstr "Penyorot Sintaks"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Visual Whitespace"
msgstr "Spasi"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Control Chars"
msgstr "Gambar Karakter Kontrol"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Spaces"
msgstr "Spasi"
#: scene/gui/text_edit.cpp
msgid "Text Edit Idle Detect (sec)"
msgstr "Edit Teks Deteksi Idle (detik)"
#: scene/gui/text_edit.cpp
msgid "Text Edit Undo Stack Max Size"
msgstr "Edit Teks Batalkan Ukuran Maks Tumpukan"
#: scene/gui/texture_button.cpp
#, fuzzy
msgctxt "Ordinary"
msgid "Normal"
msgstr "Normal"
#: scene/gui/texture_button.cpp
msgid "Hover"
msgstr "Melayang"
#: scene/gui/texture_button.cpp
msgid "Focused"
msgstr "Terfokus"
#: scene/gui/texture_button.cpp
msgid "Click Mask"
msgstr "Klik Mask"
#: scene/gui/texture_button.cpp
msgid "Ignore Texture Size"
msgstr "Abaikan Ukuran Tekstur"
#: scene/gui/texture_progress_bar.cpp
msgid "Radial Fill"
msgstr "Isi Radial"
#: scene/gui/texture_progress_bar.cpp
msgid "Initial Angle"
msgstr "Sudut Awal"
#: scene/gui/texture_progress_bar.cpp
msgid "Fill Degrees"
msgstr "Isi Derajat"
#: scene/gui/texture_progress_bar.cpp scene/resources/3d/primitive_meshes.cpp
msgid "Center Offset"
msgstr "Pusat Offset"
#: scene/gui/texture_progress_bar.cpp
msgid "Nine Patch Stretch"
msgstr "Sembilan Patch Peregangan"
#: scene/gui/texture_progress_bar.cpp
msgid "Stretch Margin"
msgstr "Peregangan Margin"
#: scene/gui/texture_progress_bar.cpp
msgid "Under"
msgstr "Di bawah"
#: scene/gui/texture_progress_bar.cpp
msgid "Over"
msgstr "Atas"
#: scene/gui/texture_progress_bar.cpp
msgid "Progress Offset"
msgstr "Kemajuan Offset"
#: scene/gui/texture_progress_bar.cpp scene/resources/material.cpp
msgid "Tint"
msgstr "Warna"
#: scene/gui/texture_rect.cpp
msgid "Expand Mode"
msgstr "Mode Perluas"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr "Tinggi Minimum Kustom"
#: scene/gui/tree.cpp
msgid "Column Titles Visible"
msgstr "Judul Kolom Terlihat"
#: scene/gui/tree.cpp
msgid "Hide Folding"
msgstr "Sembunyikan Lipat"
#: scene/gui/tree.cpp
msgid "Enable Recursive Folding"
msgstr "Aktifkan Pelipatan Rekursif"
#: scene/gui/tree.cpp
#, fuzzy
msgid "Enable Drag Unfolding"
msgstr "Aktifkan Pelipatan Rekursif"
#: scene/gui/tree.cpp
msgid "Hide Root"
msgstr "Sembunyikan Akar"
#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr "Bendera Mode Jatuhkan"
#: scene/gui/tree.cpp
#, fuzzy
msgid "Auto Tooltip"
msgstr "Tooltip"
#: scene/gui/tree.cpp
msgid "Scroll Horizontal Enabled"
msgstr "Gulir Horizontal Diaktifkan"
#: scene/gui/tree.cpp
msgid "Scroll Vertical Enabled"
msgstr "Gulir Vertikal Diaktifkan"
#: scene/gui/video_stream_player.cpp
msgid "Audio Track"
msgstr "Trek Audio"
#: scene/gui/video_stream_player.cpp scene/main/scene_tree.cpp
msgid "Paused"
msgstr "Dijeda"
#: scene/gui/video_stream_player.cpp
msgid "Expand"
msgstr "Memperluas"
#: scene/gui/video_stream_player.cpp
msgid "Buffering Msec"
msgstr "Buffering Mdetik"
#: scene/main/canvas_item.cpp
msgid "Self Modulate"
msgstr "Modulasi Sendiri"
#: scene/main/canvas_item.cpp
msgid "Show Behind Parent"
msgstr "Tunjukkan di Belakang Induk"
#: scene/main/canvas_item.cpp
msgid "Clip Children"
msgstr "Klip Anak"
#: scene/main/canvas_item.cpp
msgid "Light Mask"
msgstr "Mask Cahaya"
#: scene/main/canvas_item.cpp
msgid "Visibility Layer"
msgstr "Lapisan Visibilitas"
#: scene/main/canvas_item.cpp
msgid "Ordering"
msgstr "Pemesanan"
#: scene/main/canvas_item.cpp scene/resources/2d/tile_set.cpp
msgid "Z Index"
msgstr "Indeks Z"
#: scene/main/canvas_item.cpp
msgid "Z as Relative"
msgstr "Z Sebagai Relatif"
#: scene/main/canvas_item.cpp
msgid "Y Sort Enabled"
msgstr "Urutan Y Diaktifkan"
#: scene/main/canvas_item.cpp
msgid "Use Parent Material"
msgstr "Gunakan Bahan Induk"
#: scene/main/canvas_item.cpp servers/rendering/shader_types.cpp
msgid "Diffuse"
msgstr "Membaur"
#: scene/main/canvas_item.cpp
msgid "NormalMap"
msgstr "NormalMap"
#: scene/main/canvas_item.cpp
msgid "Shininess"
msgstr "Kemilau"
#: scene/main/http_request.cpp
msgid "Download File"
msgstr "Unduh File"
#: scene/main/http_request.cpp
msgid "Download Chunk Size"
msgstr "Unduh Ukuran Potongan"
#: scene/main/http_request.cpp
msgid "Accept Gzip"
msgstr "Terima Gzip"
#: scene/main/http_request.cpp
msgid "Body Size Limit"
msgstr "Batas Ukuran Tubuh"
#: scene/main/http_request.cpp
msgid "Max Redirects"
msgstr "Pengalihan Maks"
#: scene/main/http_request.cpp
msgid "Timeout"
msgstr "Waktu Habis"
#: scene/main/multiplayer_peer.cpp
msgid "Transfer Mode"
msgstr "Mode Transfer"
#: scene/main/multiplayer_peer.cpp
msgid "Transfer Channel"
msgstr "Saluran Transfer"
#: scene/main/node.cpp
msgid "Node Name Num Separator"
msgstr "Nama Node Pemisah Angka"
#: scene/main/node.cpp
msgid "Node Name Casing"
msgstr "Casing Nama Node"
#: scene/main/node.cpp
msgid "Physics Priority"
msgstr "Prioritas Fisika"
#: scene/main/node.cpp
msgid "Thread Group"
msgstr "Grup Benang"
#: scene/main/node.cpp
msgid "Group"
msgstr "Kelompok"
#: scene/main/node.cpp
msgid "Group Order"
msgstr "Pemesanan Kelompok"
#: scene/main/node.cpp
msgid "Messages"
msgstr "Pesan"
#: scene/main/node.cpp
msgid "Auto Translate"
msgstr "Terjemahan Otomatis"
#: scene/main/node.cpp
msgid "Editor Description"
msgstr "Deskripsi Editor"
#: scene/main/scene_tree.cpp
msgid "Time Left"
msgstr "Waktu tersisa"
#: scene/main/scene_tree.cpp
msgid "Debug Collisions Hint"
msgstr "Petunjuk Tabrakan Debug"
#: scene/main/scene_tree.cpp
msgid "Debug Paths Hint"
msgstr "Debug Petunjuk Path"
#: scene/main/scene_tree.cpp
msgid "Debug Navigation Hint"
msgstr "Debug Petunjuk Navigasi"
#: scene/main/scene_tree.cpp
msgid "Multiplayer Poll"
msgstr "Polling Multipemain"
#: scene/main/scene_tree.cpp scene/resources/3d/mesh_library.cpp
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Shapes"
msgstr "Bentuk"
#: scene/main/scene_tree.cpp
msgid "Shape Color"
msgstr "Warna Bentuk"
#: scene/main/scene_tree.cpp
msgid "Contact Color"
msgstr "Warna Kontak"
#: scene/main/scene_tree.cpp
msgid "Paths"
msgstr "Path"
#: scene/main/scene_tree.cpp
msgid "Geometry Color"
msgstr "Warna Geometri"
#: scene/main/scene_tree.cpp
msgid "Geometry Width"
msgstr "Lebar Geometri"
#: scene/main/scene_tree.cpp
msgid "Max Contacts Displayed"
msgstr "Kontak Maks Ditampilkan"
#: scene/main/scene_tree.cpp
msgid "Draw 2D Outlines"
msgstr "Gambar Garis Besar 2D"
#: scene/main/scene_tree.cpp servers/rendering/rendering_server.cpp
msgid "Viewport"
msgstr "Viewport"
#: scene/main/scene_tree.cpp
msgid "Transparent Background"
msgstr "Latar Belakang Transparan"
#: scene/main/scene_tree.cpp scene/resources/style_box_flat.cpp
#: servers/rendering/rendering_server.cpp
msgid "Anti Aliasing"
msgstr "Anti Alias"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
#: servers/rendering/storage/render_scene_buffers.cpp
msgid "Screen Space AA"
msgstr "Ruang Layar AA"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use TAA"
msgstr "Gunakan TAA"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use Occlusion Culling"
msgstr "Gunakan Pemusnahan Oklusi"
#: scene/main/scene_tree.cpp
msgid "Mesh LOD"
msgstr "LOD Mesh"
#: scene/main/scene_tree.cpp
msgid "LOD Change"
msgstr "Perubahan LOD"
#: scene/main/scene_tree.cpp
msgid "Threshold Pixels"
msgstr "Ambang Piksel"
#: scene/main/scene_tree.cpp
msgid "Snap"
msgstr "Pengancingan"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Snap 2D Transforms to Pixel"
msgstr "Jepret Perubahan 2D ke Piksel"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Snap 2D Vertices to Pixel"
msgstr "Jepret Simpul 2D ke Piksel"
#: scene/main/scene_tree.cpp
msgid "VRS"
msgstr "VRS"
#: scene/main/scene_tree.cpp servers/rendering/renderer_scene_cull.cpp
#: servers/rendering/rendering_server.cpp
msgid "Lights and Shadows"
msgstr "Cahaya dan Bayangan"
#: scene/main/scene_tree.cpp servers/rendering/rendering_server.cpp
msgid "Positional Shadow"
msgstr "Bayangan Posisi"
#: scene/main/scene_tree.cpp
msgid "Atlas Size"
msgstr "Ukuran Atlas"
#: scene/main/scene_tree.cpp
msgid "Atlas Quadrant 0 Subdiv"
msgstr "Subdivisi Kuadran 0 Atlas"
#: scene/main/scene_tree.cpp
msgid "Atlas Quadrant 1 Subdiv"
msgstr "Subdivisi Kuadran 1 Atlas"
#: scene/main/scene_tree.cpp
msgid "Atlas Quadrant 2 Subdiv"
msgstr "Subdivisi Kuadran 2 Atlas"
#: scene/main/scene_tree.cpp
msgid "Atlas Quadrant 3 Subdiv"
msgstr "Subdivisi Kuadran 3 Atlas"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "SDF"
msgstr "SDF"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Oversize"
msgstr "Kebesaran"
#: scene/main/scene_tree.cpp
msgid "Default Environment"
msgstr "Lingkungan Default"
#: scene/main/scene_tree.cpp
msgid "Enable Object Picking"
msgstr "Aktifkan Pengambilan Objek"
#: scene/main/scene_tree_fti.cpp
#, fuzzy
msgid "Scene Traversal"
msgstr "Pohon Adegan"
#: scene/main/status_indicator.cpp scene/theme/default_theme.cpp
msgid "Menu"
msgstr "Menu"
#: scene/main/timer.cpp
msgid "Wait Time"
msgstr "Waktu Tunggu"
#: scene/main/timer.cpp
msgid "Autostart"
msgstr "Mulai Otomatis"
#: scene/main/timer.cpp
#, fuzzy
msgid "Ignore Time Scale"
msgstr "Skala Waktu"
#: scene/main/viewport.cpp
msgid "Viewport Path"
msgstr "Path Viewport"
#: scene/main/viewport.cpp
msgid "Disable 3D"
msgstr "Nonaktifkan 3D"
#: scene/main/viewport.cpp
msgid "Use XR"
msgstr "Gunakan XR"
#: scene/main/viewport.cpp
msgid "Own World 3D"
msgstr "Dunia Sendiri 3D"
#: scene/main/viewport.cpp
msgid "World 3D"
msgstr "Dunia 3D"
#: scene/main/viewport.cpp
msgid "Transparent BG"
msgstr "BG transparan"
#: scene/main/viewport.cpp
msgid "Handle Input Locally"
msgstr "Tangani Input Secara Lokal"
#: scene/main/viewport.cpp servers/rendering/rendering_server.cpp
msgid "MSAA 2D"
msgstr "MSAA 2D"
#: scene/main/viewport.cpp servers/rendering/rendering_server.cpp
#: servers/rendering/storage/render_scene_buffers.cpp
msgid "MSAA 3D"
msgstr "MSAA 3D"
#: scene/main/viewport.cpp scene/resources/3d/sky_material.cpp
#: servers/rendering/rendering_server.cpp servers/rendering/shader_types.cpp
msgid "Use Debanding"
msgstr "Gunakan Debanding"
#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr "Debug Gambar"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Use HDR 2D"
msgstr "Gunakan HDR"
#: scene/main/viewport.cpp servers/rendering/rendering_server.cpp
msgid "Scaling 3D"
msgstr "Penskalaan 3D"
#: scene/main/viewport.cpp servers/rendering/storage/render_scene_buffers.cpp
msgid "Scaling 3D Mode"
msgstr "Penskalaan Mode 3D"
#: scene/main/viewport.cpp
msgid "Scaling 3D Scale"
msgstr "Penskalaan Skala 3D"
#: scene/main/viewport.cpp servers/rendering/rendering_server.cpp
#: servers/rendering/storage/render_scene_buffers.cpp
msgid "Texture Mipmap Bias"
msgstr "Bias Mipmap Tekstur"
#: scene/main/viewport.cpp servers/rendering/rendering_server.cpp
#: servers/rendering/storage/render_scene_buffers.cpp
msgid "Anisotropic Filtering Level"
msgstr "Tingkat Penyaringan Anisotropik"
#: scene/main/viewport.cpp servers/rendering/rendering_server.cpp
#: servers/rendering/storage/render_scene_buffers.cpp
msgid "FSR Sharpness"
msgstr "Ketajaman FSR"
#: scene/main/viewport.cpp
msgid "Variable Rate Shading"
msgstr "Shading Tingkat Variabel"
#: scene/main/viewport.cpp servers/rendering/renderer_canvas_cull.cpp
msgid "Canvas Items"
msgstr "Item Kanvas"
#: scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Listener Audio"
#: scene/main/viewport.cpp
msgid "Enable 2D"
msgstr "Aktifkan 2D"
#: scene/main/viewport.cpp
msgid "Enable 3D"
msgstr "Aktifkan 3D"
#: scene/main/viewport.cpp
msgid "Object Picking"
msgstr "Pengambilan Objek"
#: scene/main/viewport.cpp
msgid "Object Picking Sort"
msgstr "Sortir Pengambilan Objek"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Object Picking First Only"
msgstr "Sortir Pengambilan Objek"
#: scene/main/viewport.cpp
msgid "Disable Input"
msgstr "Nonaktifkan Input"
#: scene/main/viewport.cpp
msgid "Positional Shadow Atlas"
msgstr "Atlas Bayangan Posisi"
#: scene/main/viewport.cpp servers/rendering/rendering_server.cpp
msgid "16 Bits"
msgstr "16 Bit"
#: scene/main/viewport.cpp
msgid "Quad 0"
msgstr "Kuadran 0"
#: scene/main/viewport.cpp
msgid "Quad 1"
msgstr "Kuadran 1"
#: scene/main/viewport.cpp
msgid "Quad 2"
msgstr "Kuadran 2"
#: scene/main/viewport.cpp
msgid "Quad 3"
msgstr "Kuadran 3"
#: scene/main/viewport.cpp
msgid "Canvas Cull Mask"
msgstr "Kanvas Cull Mask"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Oversampling Override"
msgstr "Oversampling"
#: scene/main/viewport.cpp
msgid "Size 2D Override"
msgstr "Penggantian Ukuran 2D"
#: scene/main/viewport.cpp
msgid "Size 2D Override Stretch"
msgstr "Ukuran Peregangan Timpa 2D"
#: scene/main/viewport.cpp servers/rendering/storage/render_scene_buffers.cpp
msgid "Render Target"
msgstr "Target Render"
#: scene/main/viewport.cpp
msgid "Clear Mode"
msgstr "Mode Hapus"
#: scene/main/window.cpp
msgid "Current Screen"
msgstr "Layar Saat Ini"
#: scene/main/window.cpp
#, fuzzy
msgid "Nonclient Area"
msgstr "Tabrak Dengan Area"
#: scene/main/window.cpp
msgid "Mouse Passthrough Polygon"
msgstr "Mouse Melewati Poligon"
#: scene/main/window.cpp
msgid "Wrap Controls"
msgstr "Kontrol Bungkus"
#: scene/main/window.cpp
#, fuzzy
msgid "Transient to Focused"
msgstr "Sementara"
#: scene/main/window.cpp
msgid "Exclusive"
msgstr "Eksklusif"
#: scene/main/window.cpp
msgid "Unresizable"
msgstr "Tidak dapat diubah ukurannya"
#: scene/main/window.cpp
msgid "Unfocusable"
msgstr "Tidak bisa fokus"
#: scene/main/window.cpp
msgid "Popup Window"
msgstr "Jendela Popup"
#: scene/main/window.cpp
msgid "Mouse Passthrough"
msgstr "Mouse Melewati"
#: scene/main/window.cpp
#, fuzzy
msgid "Exclude From Capture"
msgstr "Kecualikan dari Terbaru"
#: scene/main/window.cpp
#, fuzzy
msgid "Popup Wm Hint"
msgstr "Jendela Popup"
#: scene/main/window.cpp
#, fuzzy
msgid "Force Native"
msgstr "Besaran Gaya"
#: scene/main/window.cpp scene/resources/navigation_mesh.cpp
msgid "Min Size"
msgstr "Ukuran Min"
#: scene/main/window.cpp
msgid "Max Size"
msgstr "Ukuran Maksimal"
#: scene/main/window.cpp
#, fuzzy
msgid "Keep Title Visible"
msgstr "Judul Kolom Terlihat"
#: scene/main/window.cpp
msgid "Content Scale"
msgstr "Skala Konten"
#: scene/register_scene_types.cpp
msgid "Swap Cancel OK"
msgstr "Tukar Batal OK"
#: scene/register_scene_types.cpp
msgid "Layer Names"
msgstr "Nama Lapisan"
#: scene/register_scene_types.cpp
msgid "2D Render"
msgstr "Render 2D"
#: scene/register_scene_types.cpp
msgid "3D Render"
msgstr "Render 3D"
#: scene/register_scene_types.cpp
msgid "2D Physics"
msgstr "Fisik 2D"
#: scene/register_scene_types.cpp
msgid "2D Navigation"
msgstr "Navigasi 2D"
#: scene/register_scene_types.cpp
msgid "3D Physics"
msgstr "Fisik 3D"
#: scene/register_scene_types.cpp
msgid "3D Navigation"
msgstr "Navigasi 3D"
#: scene/resources/2d/concave_polygon_shape_2d.cpp
msgid "Segments"
msgstr "Segmen"
#: scene/resources/2d/navigation_polygon.cpp scene/resources/material.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Sampling"
msgstr "Contoh"
#: scene/resources/2d/navigation_polygon.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Partition Type"
msgstr "Tipe Partisi"
#: scene/resources/2d/navigation_polygon.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
msgstr "Jenis Geometri yang Diuraikan"
#: scene/resources/2d/navigation_polygon.cpp
#, fuzzy
msgid "Parsed Collision Mask"
msgstr "Mask Collision"
#: scene/resources/2d/navigation_polygon.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
msgstr "Mode Geometri Sumber"
#: scene/resources/2d/navigation_polygon.cpp
#, fuzzy
msgid "Source Geometry Group Name"
msgstr "Nama Grup Sumber"
#: scene/resources/2d/navigation_polygon.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cells"
msgstr "Cell"
#: scene/resources/2d/navigation_polygon.cpp
#, fuzzy
msgid "Baking Rect"
msgstr "Pelacakan"
#: scene/resources/2d/navigation_polygon.cpp
#, fuzzy
msgid "Baking Rect Offset"
msgstr "Jarak Baking AABB"
#: scene/resources/2d/segment_shape_2d.cpp
msgid "A"
msgstr "A"
#: scene/resources/2d/segment_shape_2d.cpp
msgid "B"
msgstr "B"
#: scene/resources/2d/separation_ray_shape_2d.cpp
#: scene/resources/3d/separation_ray_shape_3d.cpp
msgid "Slide on Slope"
msgstr "Geser pada Kemiringan"
#: scene/resources/2d/shape_2d.cpp scene/resources/3d/shape_3d.cpp
msgid "Custom Solver Bias"
msgstr "Penyesuaian Penyelesaian Kustom"
#: scene/resources/2d/skeleton/skeleton_modification_2d.cpp
msgid "Execution Mode"
msgstr "Mode Eksekusi"
#: scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.cpp
#: scene/resources/2d/skeleton/skeleton_modification_2d_fabrik.cpp
#: scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.cpp
#: scene/resources/2d/skeleton/skeleton_modification_2d_lookat.cpp
#: scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.cpp
msgid "Target Nodepath"
msgstr "Target Jalur node"
#: scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.cpp
msgid "Tip Nodepath"
msgstr "Tip Jalur node"
#: scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.cpp
msgid "CCDIK Data Chain Length"
msgstr "CCDIK Panjang Rantai Data"
#: scene/resources/2d/skeleton/skeleton_modification_2d_fabrik.cpp
msgid "FABRIK Data Chain Length"
msgstr "FABRIK Panjang Rantai Data"
#: scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.cpp
msgid "Jiggle Data Chain Length"
msgstr "Panjang Rantai Data Getar"
#: scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.cpp
msgid "Default Joint Settings"
msgstr "Pengaturan Persendian Bawaan"
#: scene/resources/2d/skeleton/skeleton_modification_2d_jiggle.cpp
msgid "Use Gravity"
msgstr "Gunakan Gravitasi"
#: scene/resources/2d/skeleton/skeleton_modification_2d_lookat.cpp
msgid "Bone Index"
msgstr "Indeks Bone"
#: scene/resources/2d/skeleton/skeleton_modification_2d_lookat.cpp
msgid "Bone 2D Node"
msgstr "Node Bone 2D"
#: scene/resources/2d/skeleton/skeleton_modification_2d_physicalbones.cpp
msgid "Physical Bone Chain Length"
msgstr "Panjang Rantai Bone Fisik"
#: scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.cpp
msgid "Target Minimum Distance"
msgstr "Jarak Minimum Target"
#: scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.cpp
msgid "Target Maximum Distance"
msgstr "Jarak Maksimum Target"
#: scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.cpp
msgid "Flip Bend Direction"
msgstr "Balik Arah Tikungan"
#: scene/resources/2d/skeleton/skeleton_modification_stack_2d.cpp
msgid "Modification Count"
msgstr "Jumlah Modifikasi"
#: scene/resources/2d/tile_set.cpp
#, fuzzy
msgid "Right Side"
msgstr "Sisi Cincin"
#: scene/resources/2d/tile_set.cpp
#, fuzzy
msgid "Right Corner"
msgstr "Ikon Kanan"
#: scene/resources/2d/tile_set.cpp
#, fuzzy
msgid "Bottom Right Side"
msgstr "Kanan Bawah"
#: scene/resources/2d/tile_set.cpp
#, fuzzy
msgid "Bottom Right Corner"
msgstr "Kanan Bawah"
#: scene/resources/2d/tile_set.cpp
#, fuzzy
msgid "Bottom Side"
msgstr "Kiri Bawah"
#: scene/resources/2d/tile_set.cpp
#, fuzzy
msgid "Bottom Corner"
msgstr "Warna Bawah"
#: scene/resources/2d/tile_set.cpp
#, fuzzy
msgid "Bottom Left Side"
msgstr "Kiri Bawah"
#: scene/resources/2d/tile_set.cpp
#, fuzzy
msgid "Bottom Left Corner"
msgstr "Kiri Bawah"
#: scene/resources/2d/tile_set.cpp
#, fuzzy
msgid "Left Side"
msgstr "Kiri"
#: scene/resources/2d/tile_set.cpp
#, fuzzy
msgid "Left Corner"
msgstr "Margin Kiri"
#: scene/resources/2d/tile_set.cpp
#, fuzzy
msgid "Top Left Side"
msgstr "Kiri Atas"
#: scene/resources/2d/tile_set.cpp
#, fuzzy
msgid "Top Left Corner"
msgstr "Kiri Atas"
#: scene/resources/2d/tile_set.cpp
#, fuzzy
msgid "Top Side"
msgstr "Sisi Putar"
#: scene/resources/2d/tile_set.cpp
#, fuzzy
msgid "Top Corner"
msgstr "Warna Atas"
#: scene/resources/2d/tile_set.cpp
#, fuzzy
msgid "Top Right Side"
msgstr "Kanan Atas"
#: scene/resources/2d/tile_set.cpp
#, fuzzy
msgid "Top Right Corner"
msgstr "Kanan Atas"
#: scene/resources/2d/tile_set.cpp
msgid "Terrains"
msgstr "Lahan"
#: scene/resources/2d/tile_set.cpp
msgid "Custom Data"
msgstr "Data Kustom"
#: scene/resources/2d/tile_set.cpp
msgid "Tile Shape"
msgstr "Bentuk Tile"
#: scene/resources/2d/tile_set.cpp
msgid "Tile Layout"
msgstr "Tata Letak Tile"
#: scene/resources/2d/tile_set.cpp
msgid "Tile Offset Axis"
msgstr "Sumbu Offset Tile"
#: scene/resources/2d/tile_set.cpp
msgid "Tile Size"
msgstr "Ukuran Tile"
#: scene/resources/2d/tile_set.cpp
msgid "UV Clipping"
msgstr "Pemotongan UV"
#: scene/resources/2d/tile_set.cpp
msgid "Occlusion Layers"
msgstr "Layer Halangan"
#: scene/resources/2d/tile_set.cpp
msgid "Physics Layers"
msgstr "Layer Fisika"
#: scene/resources/2d/tile_set.cpp
msgid "Terrain Sets"
msgstr "Set Medan"
#: scene/resources/2d/tile_set.cpp
msgid "Custom Data Layers"
msgstr "Lapisan Data Kustom"
#: scene/resources/2d/tile_set.cpp
#, fuzzy
msgid "Scenes"
msgstr "Adegan"
#: scene/resources/2d/tile_set.cpp
msgid "Scene"
msgstr "Adegan"
#: scene/resources/2d/tile_set.cpp
msgid "Display Placeholder"
msgstr "Tampilan Placeholder"
#: scene/resources/2d/tile_set.cpp
msgid "Polygons Count"
msgstr "Jumlah Poligon"
#: scene/resources/2d/tile_set.cpp
msgid "One Way"
msgstr "Satu Cara"
#: scene/resources/2d/tile_set.cpp
msgid "One Way Margin"
msgstr "Batas Satu Arah"
#: scene/resources/2d/tile_set.cpp
#, fuzzy
msgid "Terrains Peering Bit"
msgstr "Set Medan"
#: scene/resources/2d/tile_set.cpp
msgid "Transpose"
msgstr "Mengubah urutan"
#: scene/resources/2d/tile_set.cpp
msgid "Texture Origin"
msgstr "Asal Tekstur"
#: scene/resources/2d/tile_set.cpp
msgid "Terrain Set"
msgstr "Set Medan"
#: scene/resources/2d/tile_set.cpp
msgid "Terrain"
msgstr "Lahan"
#: scene/resources/2d/tile_set.cpp
msgid "Miscellaneous"
msgstr "Lain-lain"
#: scene/resources/2d/tile_set.cpp
msgid "Probability"
msgstr "Kemungkinan"
#: scene/resources/2d/world_boundary_shape_2d.cpp scene/resources/material.cpp
msgid "Distance"
msgstr "Jarak"
#: scene/resources/3d/concave_polygon_shape_3d.cpp
msgid "Backface Collision"
msgstr "Tabrakan Backface"
#: scene/resources/3d/fog_material.cpp scene/resources/environment.cpp
msgid "Density"
msgstr "Kepadatan"
#: scene/resources/3d/fog_material.cpp
msgid "Height Falloff"
msgstr "Penurunan Ketinggian"
#: scene/resources/3d/fog_material.cpp
msgid "Edge Fade"
msgstr "Pelepasan Tepi"
#: scene/resources/3d/fog_material.cpp
msgid "Density Texture"
msgstr "Tekstur Ketebalan"
#: scene/resources/3d/height_map_shape_3d.cpp
msgid "Map Width"
msgstr "Lebar Peta"
#: scene/resources/3d/height_map_shape_3d.cpp
msgid "Map Depth"
msgstr "Kedalaman Peta"
#: scene/resources/3d/height_map_shape_3d.cpp
msgid "Map Data"
msgstr "Data Peta"
#: scene/resources/3d/joint_limitation_cone_3d.cpp
#, fuzzy
msgid "Radius Range"
msgstr "Radius"
#: scene/resources/3d/mesh_library.cpp
msgid "Item"
msgstr "Item"
#: scene/resources/3d/mesh_library.cpp
msgid "Mesh Transform"
msgstr "Mesh Transform"
#: scene/resources/3d/mesh_library.cpp
#, fuzzy
msgid "Mesh Cast Shadow"
msgstr "Keluarkan Bayangan"
#: scene/resources/3d/mesh_library.cpp
msgid "Navigation Mesh Transform"
msgstr "Navigasi Mesh Transform"
#: scene/resources/3d/mesh_library.cpp
msgid "Preview"
msgstr "Pratinjau"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Add UV2"
msgstr "Tambah UV2"
#: scene/resources/3d/primitive_meshes.cpp
msgid "UV2 Padding"
msgstr "Padding UV2"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Subdivide Width"
msgstr "Membagi Lebar"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Subdivide Height"
msgstr "Pemisahan Tinggi"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Subdivide Depth"
msgstr "Kedalaman Pembagian Subbagian"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Top Radius"
msgstr "Radius Atas"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Bottom Radius"
msgstr "Radius Bawah"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Cap Top"
msgstr "Cap Atas"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Cap Bottom"
msgstr "Cap Bawah"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Left to Right"
msgstr "Kiri ke Kanan"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Is Hemisphere"
msgstr "Adalah Selatan Belahan Bumi"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Ring Segments"
msgstr "Segmen Cincin"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Radial Steps"
msgstr "Langkah-langkah Radial"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Section Length"
msgstr "Panjang Bagian"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Section Rings"
msgstr "Cincin Bagian"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Section Segments"
msgstr "Bagian Segmen"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Curve Step"
msgstr "Step Kurva"
#: scene/resources/3d/skin.cpp
msgid "Bind Count"
msgstr "Jumlah Ikatan"
#: scene/resources/3d/skin.cpp
msgid "Bind"
msgstr "Ikatan"
#: scene/resources/3d/skin.cpp
msgid "Bone"
msgstr "Tulang"
#: scene/resources/3d/sky_material.cpp scene/resources/environment.cpp
msgid "Sky"
msgstr "Langit"
#: scene/resources/3d/sky_material.cpp
msgid "Top Color"
msgstr "Warna Atas"
#: scene/resources/3d/sky_material.cpp
msgid "Horizon Color"
msgstr "Warna Horizon"
#: scene/resources/3d/sky_material.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Energy Multiplier"
msgstr "Pengganda Energi"
#: scene/resources/3d/sky_material.cpp
msgid "Cover"
msgstr "Sampul"
#: scene/resources/3d/sky_material.cpp
msgid "Cover Modulate"
msgstr "Modulasi Sampul"
#: scene/resources/3d/sky_material.cpp
msgid "Ground"
msgstr "Tanah"
#: scene/resources/3d/sky_material.cpp
msgid "Bottom Color"
msgstr "Warna Bawah"
#: scene/resources/3d/sky_material.cpp
msgid "Sun"
msgstr "Matahari"
#: scene/resources/3d/sky_material.cpp
msgid "Panorama"
msgstr "Pemandangan Luas"
#: scene/resources/3d/sky_material.cpp
msgid "Rayleigh"
msgstr "Rayleigh"
#: scene/resources/3d/sky_material.cpp
msgid "Coefficient"
msgstr "Koefisien"
#: scene/resources/3d/sky_material.cpp
msgid "Mie"
msgstr "Mie"
#: scene/resources/3d/sky_material.cpp
msgid "Eccentricity"
msgstr "Keanehan"
#: scene/resources/3d/sky_material.cpp
msgid "Turbidity"
msgstr "Kekeruhan"
#: scene/resources/3d/sky_material.cpp
msgid "Sun Disk Scale"
msgstr "Skala Cakram Matahari"
#: scene/resources/3d/sky_material.cpp
msgid "Ground Color"
msgstr "Warna Daratan"
#: scene/resources/3d/sky_material.cpp
msgid "Night Sky"
msgstr "Langit Malam"
#: scene/resources/3d/world_3d.cpp
msgid "Fallback Environment"
msgstr "Lingkungan Pengganti"
#: scene/resources/3d/world_boundary_shape_3d.cpp
msgid "Plane"
msgstr "Pesawat"
#: scene/resources/animated_texture.cpp
msgid "Frames"
msgstr "Bingkai-bingkai"
#: scene/resources/animated_texture.cpp
msgid "Pause"
msgstr "Jeda"
#: scene/resources/atlas_texture.cpp
msgid "Atlas"
msgstr "Atlas"
#: scene/resources/atlas_texture.cpp
msgid "Filter Clip"
msgstr "Klip Filter"
#: scene/resources/audio_stream_polyphonic.cpp
msgid "Polyphony"
msgstr "Polifoni"
#: scene/resources/audio_stream_wav.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Format"
#: scene/resources/audio_stream_wav.cpp servers/audio/audio_server.cpp
#: servers/audio/effects/audio_stream_generator.cpp
#: servers/movie_writer/movie_writer.cpp
msgid "Mix Rate"
msgstr "Tingkat Campuran"
#: scene/resources/audio_stream_wav.cpp
msgid "Stereo"
msgstr "Stereo"
#: scene/resources/bone_map.cpp
msgid "Bonemap"
msgstr "Peta tulang"
#: scene/resources/camera_attributes.cpp scene/resources/environment.cpp
msgid "Exposure"
msgstr "Paparan"
#: scene/resources/camera_attributes.cpp
msgid "Sensitivity"
msgstr "Sensitivitas"
#: scene/resources/camera_attributes.cpp
msgid "Multiplier"
msgstr "Pengganda"
#: scene/resources/camera_attributes.cpp
msgid "Auto Exposure"
msgstr "Eksposur Otomatis"
#: scene/resources/camera_attributes.cpp
msgid "DOF Blur"
msgstr "Keburaman DOF"
#: scene/resources/camera_attributes.cpp
msgid "Far Enabled"
msgstr "Jauh Diaktifkan"
#: scene/resources/camera_attributes.cpp
msgid "Far Distance"
msgstr "Jarak Jauh"
#: scene/resources/camera_attributes.cpp
msgid "Far Transition"
msgstr "Transisi Jauh"
#: scene/resources/camera_attributes.cpp
msgid "Near Enabled"
msgstr "Hampir Diaktifkan"
#: scene/resources/camera_attributes.cpp
msgid "Near Distance"
msgstr "Jarak Dekat"
#: scene/resources/camera_attributes.cpp
msgid "Near Transition"
msgstr "Menjelang Transisi"
#: scene/resources/camera_attributes.cpp
msgid "Min Sensitivity"
msgstr "Sensitivitas Min"
#: scene/resources/camera_attributes.cpp
msgid "Max Sensitivity"
msgstr "Sensitivitas Maks"
#: scene/resources/camera_attributes.cpp
msgid "Frustum"
msgstr "Bangun Tumpul"
#: scene/resources/camera_attributes.cpp
msgid "Focus Distance"
msgstr "Jarak Fokus"
#: scene/resources/camera_attributes.cpp
msgid "Focal Length"
msgstr "Panjang Focal"
#: scene/resources/camera_attributes.cpp
msgid "Aperture"
msgstr "Apertur"
#: scene/resources/camera_attributes.cpp
msgid "Shutter Speed"
msgstr "Kecepatan Shutter"
#: scene/resources/camera_attributes.cpp
msgid "Min Exposure Value"
msgstr "Nilai Eksposur Min"
#: scene/resources/camera_attributes.cpp
msgid "Max Exposure Value"
msgstr "Nilai Eksposur Maks"
#: scene/resources/camera_texture.cpp scene/resources/environment.cpp
msgid "Camera Feed ID"
msgstr "ID Halaman Beranda Kamera"
#: scene/resources/camera_texture.cpp
msgid "Which Feed"
msgstr "Umpan yang Mana"
#: scene/resources/camera_texture.cpp
msgid "Camera Is Active"
msgstr "Kamera Aktif"
#: scene/resources/canvas_item_material.cpp
msgid "Light Mode"
msgstr "Mode Cahaya"
#: scene/resources/canvas_item_material.cpp
msgid "Particles Animation"
msgstr "Animasi Partikel"
#: scene/resources/canvas_item_material.cpp
msgid "Particles Anim H Frames"
msgstr "Partikel Animasi Frame H"
#: scene/resources/canvas_item_material.cpp
msgid "Particles Anim V Frames"
msgstr "Partikel Animasi Frame V"
#: scene/resources/canvas_item_material.cpp
msgid "Particles Anim Loop"
msgstr "Partikel Anim Loop"
#: scene/resources/compositor.cpp
#, fuzzy
msgid "Effect Callback Type"
msgstr "Panggilan Balik Otentikasi"
#: scene/resources/compositor.cpp
#, fuzzy
msgid "Access Resolved Color"
msgstr "Ikon Warna yang Ditekan"
#: scene/resources/compositor.cpp
msgid "Access Resolved Depth"
msgstr ""
#: scene/resources/compositor.cpp
msgid "Needs Motion Vectors"
msgstr ""
#: scene/resources/compositor.cpp
msgid "Needs Normal Roughness"
msgstr ""
#: scene/resources/compositor.cpp
msgid "Needs Separate Specular"
msgstr ""
#: scene/resources/compositor.cpp
#, fuzzy
msgid "Compositor Effects"
msgstr "Efek Kustom"
#: scene/resources/compressed_texture.cpp
msgid "Load Path"
msgstr "Jalur Muat"
#: scene/resources/curve.cpp
#, fuzzy
msgid "Min Domain"
msgstr "Keyakinan Pelacakan"
#: scene/resources/curve.cpp
#, fuzzy
msgid "Max Domain"
msgstr "Kolom Maks"
#: scene/resources/curve.cpp
msgid "Bake Resolution"
msgstr "Bake Resolusi"
#: scene/resources/curve.cpp
msgid "Bake Interval"
msgstr "Waktu Pemanggangan"
#: scene/resources/curve.cpp
msgid "Up Vector"
msgstr "Vektor Atas"
#: scene/resources/curve_texture.cpp
msgid "Curve X"
msgstr "Kurva X"
#: scene/resources/curve_texture.cpp
msgid "Curve Y"
msgstr "Kurva Y"
#: scene/resources/curve_texture.cpp
msgid "Curve Z"
msgstr "Kurva Z"
#: scene/resources/environment.cpp scene/theme/default_theme.cpp
msgid "Background"
msgstr "Latar Belakang"
#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
msgstr "Lapisan Maksimum Kanvas"
#: scene/resources/environment.cpp
msgid "Custom FOV"
msgstr "Kostum FOV"
#: scene/resources/environment.cpp
msgid "Ambient Light"
msgstr "Cahaya Lingkungan"
#: scene/resources/environment.cpp scene/resources/visual_shader_nodes.cpp
#: servers/rendering/rendering_device_binds.h
msgid "Source"
msgstr "Sumber"
#: scene/resources/environment.cpp
msgid "Sky Contribution"
msgstr "Kontribusi Langit"
#: scene/resources/environment.cpp
msgid "Reflected Light"
msgstr "Cahaya Pantulan"
#: scene/resources/environment.cpp
msgid "Tonemap"
msgstr "Tonemap"
#: scene/resources/environment.cpp
msgid "White"
msgstr "Putih"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Agx White"
msgstr "Putih"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Agx Contrast"
msgstr "Kontras"
#: scene/resources/environment.cpp
msgid "SSR"
msgstr "SSR"
#: scene/resources/environment.cpp
msgid "Fade In"
msgstr "Memudar"
#: scene/resources/environment.cpp
msgid "Fade Out"
msgstr "Memudar"
#: scene/resources/environment.cpp
msgid "Depth Tolerance"
msgstr "Toleransi Kedalaman"
#: scene/resources/environment.cpp servers/rendering/rendering_server.cpp
msgid "SSAO"
msgstr "SSAO"
#: scene/resources/environment.cpp
msgid "Power"
msgstr "Kekuatan"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Detail"
msgstr "Detil"
#: scene/resources/environment.cpp
msgid "Horizon"
msgstr "Garis Cakrawala"
#: scene/resources/environment.cpp
msgid "Sharpness"
msgstr "Ketajaman"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Light Affect"
msgstr "Efek Cahaya"
#: scene/resources/environment.cpp
msgid "AO Channel Affect"
msgstr "Efek AO Channel"
#: scene/resources/environment.cpp servers/rendering/rendering_server.cpp
msgid "SSIL"
msgstr "SSIL"
#: scene/resources/environment.cpp
msgid "Normal Rejection"
msgstr "Penolakan Normal"
#: scene/resources/environment.cpp servers/rendering/rendering_server.cpp
msgid "SDFGI"
msgstr "SDFGI"
#: scene/resources/environment.cpp
msgid "Use Occlusion"
msgstr "Menggunakan Penghalangan"
#: scene/resources/environment.cpp
msgid "Read Sky Light"
msgstr "Membaca Cahaya Langit"
#: scene/resources/environment.cpp
msgid "Bounce Feedback"
msgstr "Umpan Balik Bounce"
#: scene/resources/environment.cpp
msgid "Cascades"
msgstr "Bertumpukan"
#: scene/resources/environment.cpp
msgid "Min Cell Size"
msgstr "Ukuran Sel Minimal"
#: scene/resources/environment.cpp
msgid "Cascade 0 Distance"
msgstr "Jarak Tumpuan 0"
#: scene/resources/environment.cpp
msgid "Y Scale"
msgstr "Scale Y"
#: scene/resources/environment.cpp
msgid "Probe Bias"
msgstr "Kecenderungan Probe"
#: scene/resources/environment.cpp servers/rendering/rendering_server.cpp
msgid "Glow"
msgstr "Bersinar"
#: scene/resources/environment.cpp
msgid "Levels"
msgstr "Tingkat"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "1"
msgstr "1"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "2"
msgstr "2"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "3"
msgstr "3"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "4"
msgstr "4"
#: scene/resources/environment.cpp
msgid "5"
msgstr "5"
#: scene/resources/environment.cpp
msgid "6"
msgstr "6"
#: scene/resources/environment.cpp
msgid "7"
msgstr "7"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Bercampur"
#: scene/resources/environment.cpp
msgid "Bloom"
msgstr "Mekar"
#: scene/resources/environment.cpp
msgid "HDR Threshold"
msgstr "Ambang Dinamik Tinggi"
#: scene/resources/environment.cpp
msgid "HDR Scale"
msgstr "Scale HDR"
#: scene/resources/environment.cpp
msgid "HDR Luminance Cap"
msgstr "Batas Cahaya HDR"
#: scene/resources/environment.cpp
msgid "Map Strength"
msgstr "Kekuatan Pemetaan"
#: scene/resources/environment.cpp
#: servers/navigation_2d/navigation_path_query_parameters_2d.cpp
#: servers/navigation_3d/navigation_path_query_parameters_3d.cpp
msgid "Map"
msgstr "Peta"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr "Kabut"
#: scene/resources/environment.cpp
msgid "Light Color"
msgstr "Color Cahaya"
#: scene/resources/environment.cpp
msgid "Light Energy"
msgstr "Energi Cahaya"
#: scene/resources/environment.cpp
msgid "Sun Scatter"
msgstr "Taburan Cahaya Matahari"
#: scene/resources/environment.cpp
msgid "Aerial Perspective"
msgstr "Perspektif Udara"
#: scene/resources/environment.cpp
msgid "Sky Affect"
msgstr "Pengaruh Langit"
#: scene/resources/environment.cpp
msgid "Height Density"
msgstr "Kepadatan Tinggi"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Curve"
msgstr "Lebar Kurva"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Begin"
msgstr "Loop Mulai"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth End"
msgstr "Kedalaman"
#: scene/resources/environment.cpp servers/rendering/rendering_server.cpp
msgid "Volumetric Fog"
msgstr "Kabut Berbentuk Volume"
#: scene/resources/environment.cpp
msgid "GI Inject"
msgstr "Injeksi GI"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Anisotropy"
msgstr "Anisotrop"
#: scene/resources/environment.cpp
msgid "Detail Spread"
msgstr "Penyebaran Detail"
#: scene/resources/environment.cpp
msgid "Ambient Inject"
msgstr "Penyisipan Ambient"
#: scene/resources/environment.cpp
msgid "Temporal Reprojection"
msgstr "Temporal Reprojection"
#: scene/resources/environment.cpp
msgid "Adjustments"
msgstr "Penyesuaian"
#: scene/resources/environment.cpp
msgid "Brightness"
msgstr "Kecerahan"
#: scene/resources/environment.cpp
msgid "Color Correction"
msgstr "Koreksi Color"
#: scene/resources/font.cpp
msgid "Base Font"
msgstr "Huruf Dasar"
#: scene/resources/font.cpp
msgid "Features"
msgstr "Fitur-fitur"
#: scene/resources/font.cpp
msgid "Extra Spacing"
msgstr "Jarak Tambahan"
#: scene/resources/font.cpp
msgid "Glyph"
msgstr "Glyph"
#: scene/resources/font.cpp scene/theme/default_theme.cpp
msgid "Space"
msgstr "Spasi"
#: scene/resources/font.cpp
#, fuzzy
msgid "Baseline"
msgstr "Ukuran Dasar"
#: scene/resources/font.cpp
msgid "Font Names"
msgstr "Nama-nama Huruf"
#: scene/resources/font.cpp
msgid "Font Italic"
msgstr "Huruf Miring"
#: scene/resources/font.cpp
msgid "Font Weight"
msgstr "Tebal Huruf"
#: scene/resources/font.cpp
msgid "Font Stretch"
msgstr "Perlebaran Huruf"
#: scene/resources/gradient.cpp
msgid "Interpolation"
msgstr "Interpolasi"
#: scene/resources/gradient.cpp
msgid "Color Space"
msgstr "Ruang Color"
#: scene/resources/gradient.cpp
msgid "Raw Data"
msgstr "Data Mentah"
#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr "Perpindahan"
#: scene/resources/gradient_texture.cpp
msgid "Use HDR"
msgstr "Gunakan HDR"
#: scene/resources/gradient_texture.cpp
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "To"
msgstr "Ke"
#: scene/resources/label_settings.cpp
#, fuzzy
msgid "Paragraph Spacing"
msgstr "Jarak Tambahan"
#: scene/resources/label_settings.cpp
#, fuzzy
msgid "Stacked Effects"
msgstr "Pengaruh Langit"
#: scene/resources/label_settings.cpp
#, fuzzy
msgid "Stacked Outlines"
msgstr "Ukuran Garis Besar Bayangan"
#: scene/resources/label_settings.cpp
#, fuzzy
msgid "Stacked Shadows"
msgstr "Aktifkan Bayangan"
#: scene/resources/material.cpp
msgid "Next Pass"
msgstr "Pass Selanjutnya"
#: scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
#: scene/resources/material.cpp
msgid "Depth Draw Mode"
msgstr "Mode Menggambar Kedalaman"
#: scene/resources/material.cpp servers/rendering/shader_types.cpp
#, fuzzy
msgid "Depth Test"
msgstr "Tidak ada Uji Kedalaman"
#: scene/resources/material.cpp servers/rendering/rendering_server.cpp
msgid "Shading"
msgstr "Pengarsiran"
#: scene/resources/material.cpp
msgid "Shading Mode"
msgstr "Mode Pengarsiran"
#: scene/resources/material.cpp
msgid "Diffuse Mode"
msgstr "Mode Difus"
#: scene/resources/material.cpp
msgid "Specular Mode"
msgstr "Mode Spekular"
#: scene/resources/material.cpp
msgid "Disable Ambient Light"
msgstr "Matikan Cahaya Lingkungan"
#: scene/resources/material.cpp servers/rendering/shader_types.cpp
msgid "Disable Fog"
msgstr "Nonaktifkan Kabut"
#: scene/resources/material.cpp
#, fuzzy
msgid "Disable Specular Occlusion"
msgstr "Nonaktifkan Tabrakan"
#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr "Color Titik-Titik"
#: scene/resources/material.cpp
msgid "Use as Albedo"
msgstr "Gunakan sebagai Albedo"
#: scene/resources/material.cpp
msgid "Is sRGB"
msgstr "Adalah sRGB"
#: scene/resources/material.cpp
msgid "Texture Force sRGB"
msgstr "Kekuatan Tekstur dalam Format Warna sRGB"
#: scene/resources/material.cpp
msgid "Texture MSDF"
msgstr "Tekstur MSDF"
#: scene/resources/material.cpp
msgid "ORM"
msgstr "ORM"
#: scene/resources/material.cpp
msgid "Metallic"
msgstr "Berbahan Logam"
#: scene/resources/material.cpp
msgid "Texture Channel"
msgstr "Tekstur Channel"
#: scene/resources/material.cpp scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr "Operator"
#: scene/resources/material.cpp
msgid "On UV2"
msgstr "Di UV2"
#: scene/resources/material.cpp
#, fuzzy
msgid "Bent Normal Map"
msgstr "Peta Normal"
#: scene/resources/material.cpp
msgid "Rim"
msgstr "Lingkaran Luar"
#: scene/resources/material.cpp
msgid "Clearcoat"
msgstr "Lapisan Bening"
#: scene/resources/material.cpp
msgid "Flowmap"
msgstr "Peta Aliran"
#: scene/resources/material.cpp
msgid "Ambient Occlusion"
msgstr "Ambient Occlusion"
#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr "Efek Kedalaman Mendalam"
#: scene/resources/material.cpp
msgid "Min Layers"
msgstr "Jumlah Lapisan Minimum"
#: scene/resources/material.cpp
msgid "Max Layers"
msgstr "Jumlah Lapisan Maksimum"
#: scene/resources/material.cpp
msgid "Flip Tangent"
msgstr "Pembalikan Garis Singgung"
#: scene/resources/material.cpp
msgid "Flip Binormal"
msgstr "Membalikkan Normal"
#: scene/resources/material.cpp
msgid "Flip Texture"
msgstr "Memutar Teksur"
#: scene/resources/material.cpp
#, fuzzy
msgid "Subsurf Scatter"
msgstr "Subsurface Scattering"
#: scene/resources/material.cpp
msgid "Skin Mode"
msgstr "Mode Skin"
#: scene/resources/material.cpp
msgid "Transmittance"
msgstr "Transmisi"
#: scene/resources/material.cpp
msgid "Boost"
msgstr "Meningkatkan"
#: scene/resources/material.cpp
msgid "Back Lighting"
msgstr "Pencahayaan dari Belakang"
#: scene/resources/material.cpp
msgid "Backlight"
msgstr "Cahaya dari Belakang"
#: scene/resources/material.cpp
msgid "Refraction"
msgstr "Refraction"
#: scene/resources/material.cpp
msgid "UV Layer"
msgstr "Lapisan UV"
#: scene/resources/material.cpp
msgid "UV1"
msgstr "UV1"
#: scene/resources/material.cpp
msgid "Triplanar"
msgstr "Tiga Dimensi"
#: scene/resources/material.cpp
msgid "Triplanar Sharpness"
msgstr "Ketajaman dalam Tiga Dimensi"
#: scene/resources/material.cpp
msgid "World Triplanar"
msgstr "Dunia Tiga Dimensi"
#: scene/resources/material.cpp
msgid "UV2"
msgstr "UV2"
#: scene/resources/material.cpp
msgid "Shadows"
msgstr "Bayangan"
#: scene/resources/material.cpp
msgid "Disable Receive Shadows"
msgstr "Nonaktifkan Terima Bayangan"
#: scene/resources/material.cpp servers/rendering/shader_types.cpp
msgid "Shadow to Opacity"
msgstr "Bayangan to Kebas-transparan"
#: scene/resources/material.cpp scene/resources/visual_shader_nodes.cpp
msgid "Keep Scale"
msgstr "Menjaga Scale"
#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr "Animasi Partikel"
#: scene/resources/material.cpp
msgid "H Frames"
msgstr "Bingkai H"
#: scene/resources/material.cpp
msgid "V Frames"
msgstr "Bingkai V"
#: scene/resources/material.cpp
msgid "Grow"
msgstr "Tumbuh"
#: scene/resources/material.cpp
msgid "Use Point Size"
msgstr "Gunakan Ukuran Titik"
#: scene/resources/material.cpp
msgid "Point Size"
msgstr "Ukuran Titik"
#: scene/resources/material.cpp
msgid "Use Particle Trails"
msgstr "Gunakan Jejak Partikel"
#: scene/resources/material.cpp
#, fuzzy
msgid "Use Z Clip Scale"
msgstr "Gunakan Skala"
#: scene/resources/material.cpp
#, fuzzy
msgid "Z Clip Scale"
msgstr "Skala Terpisah"
#: scene/resources/material.cpp
#, fuzzy
msgid "Use FOV Override"
msgstr "Timpa Ukuran"
#: scene/resources/material.cpp
#, fuzzy
msgid "FOV Override"
msgstr "Menimpa"
#: scene/resources/material.cpp
msgid "Proximity Fade"
msgstr "Pudarnya dengan Jarak Dekat"
#: scene/resources/material.cpp
msgid "MSDF"
msgstr "MSDF"
#: scene/resources/material.cpp
msgid "Pixel Range"
msgstr "Rentang Piksel"
#: scene/resources/material.cpp scene/resources/visual_shader.cpp
msgid "Stencil"
msgstr ""
#: scene/resources/material.cpp servers/rendering/shader_types.cpp
#, fuzzy
msgid "Compare"
msgstr "Kompres"
#: scene/resources/material.cpp scene/resources/visual_shader.cpp
#, fuzzy
msgid "Reference"
msgstr "Ruang Referensi"
#: scene/resources/material.cpp
#, fuzzy
msgid "Outline Thickness"
msgstr "Ketebalan"
#: scene/resources/mesh.cpp
msgid "Convex Hull Downsampling"
msgstr "Convex Hull Downsampling"
#: scene/resources/mesh.cpp
msgid "Convex Hull Approximation"
msgstr "Perkiraan Convex Hull"
#: scene/resources/mesh.cpp
msgid "Lightmap Size Hint"
msgstr "Petunjuk Ukuran Lightmap"
#: scene/resources/mesh.cpp
msgid "Blend Shape Mode"
msgstr "Mode Bentuk Gabungan"
#: scene/resources/mesh.cpp
msgid "Shadow Mesh"
msgstr "Mesh Bayangan"
#: scene/resources/mesh_texture.cpp
msgid "Base Texture"
msgstr "Tekstur Dasar"
#: scene/resources/mesh_texture.cpp
msgid "Image Size"
msgstr "Ukuran Gambar"
#: scene/resources/multimesh.cpp
msgid "Transform Format"
msgstr "Format Transformasi"
#: scene/resources/multimesh.cpp
msgid "Use Colors"
msgstr "Gunakan Warna"
#: scene/resources/multimesh.cpp
msgid "Use Custom Data"
msgstr "Gunakan Data Kustom"
#: scene/resources/multimesh.cpp
msgid "Instance Count"
msgstr "Jumlah Instance"
#: scene/resources/multimesh.cpp
msgid "Visible Instance Count"
msgstr "Jumlah Instance Terlihat"
#: scene/resources/navigation_mesh.cpp
msgid "Source Group Name"
msgstr "Nama Grup Sumber"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Cell Height"
msgstr "Tinggi Mata"
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr "Maksimum Kenaikan"
#: scene/resources/navigation_mesh.cpp
msgid "Max Slope"
msgstr "Kemiringan Maksimum"
#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr "Ukuran Gabungan"
#: scene/resources/navigation_mesh.cpp
msgid "Max Error"
msgstr "Error Maksimal"
#: scene/resources/navigation_mesh.cpp
msgid "Vertices per Polygon"
msgstr "Titik per Poligon"
#: scene/resources/navigation_mesh.cpp
msgid "Details"
msgstr "Detail"
#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr "Jarak sampel"
#: scene/resources/navigation_mesh.cpp
msgid "Sample Max Error"
msgstr "Sampel Error Maksimal"
#: scene/resources/navigation_mesh.cpp
msgid "Low Hanging Obstacles"
msgstr "Hambatan yang Mudah Dihindari"
#: scene/resources/navigation_mesh.cpp
msgid "Ledge Spans"
msgstr "Jarak Antara Aliran Batu"
#: scene/resources/navigation_mesh.cpp
msgid "Walkable Low Height Spans"
msgstr "Jembatan Ketinggian Rendah yang Bisa Dijalani Kaki"
#: scene/resources/navigation_mesh.cpp
msgid "Baking AABB"
msgstr "Membuat AABB"
#: scene/resources/navigation_mesh.cpp
msgid "Baking AABB Offset"
msgstr "Jarak Baking AABB"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Damping as Friction"
msgstr "Redaman Min"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Spawn"
msgstr "Path Spawn"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Emission Shape Offset"
msgstr "Bentuk Emisi"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Emission Shape Scale"
msgstr "Bentuk Emisi"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Emission Sphere Radius"
msgstr "Radius Bola"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Emission Box Extents"
msgstr "Perlebar Kotak"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Emission Point Texture"
msgstr "Tekstur Titik"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Emission Normal Texture"
msgstr "Texture Normal"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Emission Color Texture"
msgstr "Warna Tekstur"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Emission Point Count"
msgstr "Jumlah Titik"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Emission Ring Axis"
msgstr "Sudut Emisi"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Emission Ring Height"
msgstr "Tinggi Cincin"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Emission Ring Radius"
msgstr "Radius Cincin"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Emission Ring Inner Radius"
msgstr "Radius Bagian Dalam Cincin"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Emission Ring Cone Angle"
msgstr "Sudut Emisi"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Inherit Velocity Ratio"
msgstr "Kecepatan Awal"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Velocity Pivot"
msgstr "Kecepatan Min"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Animated Velocity"
msgstr "Kecepatan Sudut"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Velocity Limit"
msgstr "Kecepatan Min"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Directional Velocity"
msgstr "Arah"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Radial Velocity"
msgstr "Kecepatan Awal"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Velocity Limit Curve"
msgstr "Kurva Kecepatan"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Accelerations"
msgstr "Refleksi"
#: scene/resources/particle_process_material.cpp
msgid "Attractor Interaction"
msgstr "Interaksi Penarik"
#: scene/resources/particle_process_material.cpp
msgid "Scale Curve"
msgstr "Skala Kurva"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Scale Over Velocity"
msgstr "Pertahankan Kecepatan"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Scale over Velocity Curve"
msgstr "Kurva Kecepatan"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Color Curves"
msgstr "Warna Hue"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Alpha Curve"
msgstr "Pemotongan Alfa"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Emission Curve"
msgstr "Emisi"
#: scene/resources/particle_process_material.cpp
msgid "Turbulence"
msgstr "Turbulence"
#: scene/resources/particle_process_material.cpp
msgid "Noise Strength"
msgstr "Kekuatan Noise"
#: scene/resources/particle_process_material.cpp
msgid "Noise Scale"
msgstr "Skala Noise"
#: scene/resources/particle_process_material.cpp
msgid "Noise Speed"
msgstr "Kecepatan Suara"
#: scene/resources/particle_process_material.cpp
msgid "Noise Speed Random"
msgstr "Kecepatan Noise Acak"
#: scene/resources/particle_process_material.cpp
msgid "Influence over Life"
msgstr "Pengaruh terhadap Kehidupan"
#: scene/resources/particle_process_material.cpp
msgid "Use Scale"
msgstr "Gunakan Skala"
#: scene/resources/particle_process_material.cpp
msgid "Amount at End"
msgstr "Jumlah di Akhir"
#: scene/resources/particle_process_material.cpp
msgid "Amount at Collision"
msgstr "Jumlah saat Tabrakan"
#: scene/resources/particle_process_material.cpp
#, fuzzy
msgid "Amount at Start"
msgstr "Jumlah di Akhir"
#: scene/resources/particle_process_material.cpp
msgid "Keep Velocity"
msgstr "Pertahankan Kecepatan"
#: scene/resources/physics_material.cpp
msgid "Rough"
msgstr "Kasar"
#: scene/resources/physics_material.cpp
msgid "Absorbent"
msgstr "Bahan Penyerap"
#: scene/resources/portable_compressed_texture.cpp
msgid "Size Override"
msgstr "Timpa Ukuran"
#: scene/resources/portable_compressed_texture.cpp
msgid "Keep Compressed Buffer"
msgstr "Menyimpan Buffer yang Tertekan"
#: scene/resources/skeleton_profile.cpp
msgid "Scale Base Bone"
msgstr "Skala Bone Dasar"
#: scene/resources/skeleton_profile.cpp
msgid "Group Size"
msgstr "Ukuran Grup"
#: scene/resources/skeleton_profile.cpp
msgid "Bone Size"
msgstr "Ukuran Bone"
#: scene/resources/sky.cpp
msgid "Sky Material"
msgstr "Bahan Langit"
#: scene/resources/sky.cpp
msgid "Process Mode"
msgstr "Mode Proses"
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr "Ukuran Pancaran"
#: scene/resources/style_box.cpp
msgid "Content Margins"
msgstr "Batas Konten"
#: scene/resources/style_box_flat.cpp servers/rendering/shader_types.cpp
msgid "Blend"
msgstr "Berbaur"
#: scene/resources/style_box_flat.cpp
msgid "Top Left"
msgstr "Kiri Atas"
#: scene/resources/style_box_flat.cpp
msgid "Top Right"
msgstr "Kanan Atas"
#: scene/resources/style_box_flat.cpp
msgid "Bottom Right"
msgstr "Kanan Bawah"
#: scene/resources/style_box_flat.cpp
msgid "Bottom Left"
msgstr "Kiri Bawah"
#: scene/resources/style_box_flat.cpp
msgid "Corner Detail"
msgstr "Detail Sudut"
#: scene/resources/style_box_flat.cpp scene/resources/style_box_texture.cpp
msgid "Expand Margins"
msgstr "Perluas Batas"
#: scene/resources/style_box_line.cpp
msgid "Grow Begin"
msgstr "Tumbuh Dimulai"
#: scene/resources/style_box_line.cpp
msgid "Grow End"
msgstr "Tumbuh Berakhir"
#: scene/resources/style_box_texture.cpp
msgid "Texture Margins"
msgstr "Batas Tekstur"
#: scene/resources/style_box_texture.cpp
msgid "Sub-Region"
msgstr "Sub-Wilayah"
#: scene/resources/syntax_highlighter.cpp
msgid "Number Color"
msgstr "Warna Angka"
#: scene/resources/syntax_highlighter.cpp
msgid "Symbol Color"
msgstr "Warna Simbol"
#: scene/resources/syntax_highlighter.cpp
msgid "Function Color"
msgstr "Warna Fungsi"
#: scene/resources/syntax_highlighter.cpp
msgid "Member Variable Color"
msgstr "Warna Variabel Anggota"
#: scene/resources/syntax_highlighter.cpp
msgid "Keyword Colors"
msgstr "Kata Kunci Warna"
#: scene/resources/syntax_highlighter.cpp
msgid "Member Keyword Colors"
msgstr "Anggota Kata Kunci Warna"
#: scene/resources/syntax_highlighter.cpp
msgid "Color Regions"
msgstr "Wilayah Warna"
#: scene/resources/text_line.cpp scene/resources/text_paragraph.cpp
msgid "Preserve Invalid"
msgstr "Mempertahankan Tidak Valid"
#: scene/resources/text_line.cpp scene/resources/text_paragraph.cpp
msgid "Preserve Control"
msgstr "Pertahankan Kontrol"
#: scene/resources/text_paragraph.cpp
msgid "Custom Punctuation"
msgstr "Tanda Baca Kustom"
#: scene/resources/text_paragraph.cpp
msgid "Break Flags"
msgstr "Hancurkan Flags"
#: scene/resources/theme.cpp
msgid "Default Base Scale"
msgstr "Skala Dasar Bawaan"
#: scene/resources/theme.cpp
msgid "Default Font"
msgstr "Font Bawaan"
#: scene/resources/theme.cpp
msgid "Default Font Size"
msgstr "Ukuran Font Bawaan"
#: scene/resources/video_stream.cpp scene/theme/default_theme.cpp
msgid "File"
msgstr "File"
#: scene/resources/visual_shader.cpp
msgid "Output Port for Preview"
msgstr "Output Port untuk Preview"
#: scene/resources/visual_shader.cpp
msgid "Modes"
msgstr "Mode"
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Stencil Modes"
msgstr "Mode Peregangan"
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Stencil Flags"
msgstr "Tanda Eksekusi"
#: scene/resources/visual_shader.cpp
msgid "Input Name"
msgstr "Nama Masukan"
#: scene/resources/visual_shader.cpp
msgid "Parameter Name"
msgstr "Nama Parameter"
#: scene/resources/visual_shader.cpp
msgid "Qualifier"
msgstr "Pengkualifikasi"
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Instance Index"
msgstr "Indeks Wajah"
#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Autoshrink"
msgstr "Otomatis Tersembunyi"
#: scene/resources/visual_shader.cpp
msgid "Varying Name"
msgstr "Memvariasikan Nama"
#: scene/resources/visual_shader.cpp
msgid "Varying Type"
msgstr "Memvariasikan Tipe"
#: scene/resources/visual_shader_nodes.cpp
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Op Type"
msgstr "Tipe Op"
#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstan"
#: scene/resources/visual_shader_nodes.cpp
msgid "Texture Type"
msgstr "Tipe Tekstur"
#: scene/resources/visual_shader_nodes.cpp
msgid "Texture Array"
msgstr "Susunan Tekstur"
#: scene/resources/visual_shader_nodes.cpp
msgid "Cube Map"
msgstr "Peta Kubus"
#: scene/resources/visual_shader_nodes.cpp
msgid "Function"
msgstr "Fungsi"
#: scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr "Petunjuk"
#: scene/resources/visual_shader_nodes.cpp
msgid "Default Value Enabled"
msgstr "Nilai Bawaan Diaktifkan"
#: scene/resources/visual_shader_nodes.cpp
msgid "Default Value"
msgstr "Nilai Bawaan"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Enum Names"
msgstr "Nama Unik"
#: scene/resources/visual_shader_nodes.cpp
msgid "Color Default"
msgstr "Warna Bawaan"
#: scene/resources/visual_shader_nodes.cpp
msgid "Texture Repeat"
msgstr "Ulangi Tekstur"
#: scene/resources/visual_shader_nodes.cpp
msgid "Texture Source"
msgstr "Sumber Tekstur"
#: scene/resources/visual_shader_nodes.cpp
msgid "Billboard Type"
msgstr "Tipe Billboard"
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Mode 2D"
msgstr "Mode 2D"
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Use All Surfaces"
msgstr "Gunakan Semua Permukaan"
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Surface Index"
msgstr "Indeks Permukaan"
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Degrees Mode"
msgstr "Mode Derajat"
#: scene/theme/default_theme.cpp
msgid "Font Pressed Color"
msgstr "Warna Font yang Ditekan"
#: scene/theme/default_theme.cpp
msgid "Font Hover Color"
msgstr "Warna Hover Font"
#: scene/theme/default_theme.cpp
msgid "Font Focus Color"
msgstr "Warna Fokus Font"
#: scene/theme/default_theme.cpp
msgid "Font Hover Pressed Color"
msgstr "Warna Hover Font yang Ditekan"
#: scene/theme/default_theme.cpp
msgid "Font Disabled Color"
msgstr "Warna Font Nonaktif"
#: scene/theme/default_theme.cpp
msgid "Font Outline Color"
msgstr "Warna Outline Font"
#: scene/theme/default_theme.cpp
msgid "Icon Normal Color"
msgstr "Ikon Warna Normal"
#: scene/theme/default_theme.cpp
msgid "Icon Pressed Color"
msgstr "Ikon Warna yang Ditekan"
#: scene/theme/default_theme.cpp
msgid "Icon Hover Color"
msgstr "Ikon Hover Warna"
#: scene/theme/default_theme.cpp
msgid "Icon Hover Pressed Color"
msgstr "Warna Hover Icon yang Ditekan"
#: scene/theme/default_theme.cpp
msgid "Icon Focus Color"
msgstr "Warna Fokus Ikon"
#: scene/theme/default_theme.cpp
msgid "Icon Disabled Color"
msgstr "Ikon Warna yang Dinonaktifkan"
#: scene/theme/default_theme.cpp
msgid "H Separation"
msgstr "Pemisahan H"
#: scene/theme/default_theme.cpp
msgid "Icon Max Width"
msgstr "Icon Lebar Maksimum"
#: scene/theme/default_theme.cpp
msgid "Align to Largest Stylebox"
msgstr ""
#: scene/theme/default_theme.cpp
msgid "Underline Spacing"
msgstr "Menggarisbawahi Spasi"
#: scene/theme/default_theme.cpp
msgid "Normal Mirrored"
msgstr "Cermin Normal"
#: scene/theme/default_theme.cpp
msgid "Hover Mirrored"
msgstr "Cermin Hover"
#: scene/theme/default_theme.cpp
msgid "Pressed Mirrored"
msgstr "Ditekan Cermin"
#: scene/theme/default_theme.cpp
msgid "Disabled Mirrored"
msgstr "Dinonaktifkan Cermin"
#: scene/theme/default_theme.cpp
msgid "Arrow"
msgstr "Panah"
#: scene/theme/default_theme.cpp
msgid "Arrow Margin"
msgstr "Margin Panah"
#: scene/theme/default_theme.cpp
msgid "Modulate Arrow"
msgstr "Modulasi Panah"
#: scene/theme/default_theme.cpp
msgid "Hover Pressed"
msgstr "Hover Ditekan"
#: scene/theme/default_theme.cpp
msgid "Checked Disabled"
msgstr "Dicentang Dinonaktifkan"
#: scene/theme/default_theme.cpp
msgid "Unchecked"
msgstr "Tidak Dicentang"
#: scene/theme/default_theme.cpp
msgid "Unchecked Disabled"
msgstr "Tidak Dicentang Dinonaktifkan"
#: scene/theme/default_theme.cpp
msgid "Radio Checked"
msgstr "Radio Dicentang"
#: scene/theme/default_theme.cpp
msgid "Radio Checked Disabled"
msgstr "Radio Dicentang Dinonaktifkan"
#: scene/theme/default_theme.cpp
msgid "Radio Unchecked"
msgstr "Radio Tidak Dicentang"
#: scene/theme/default_theme.cpp
msgid "Radio Unchecked Disabled"
msgstr "Radio Tidak Dicentang Dinonaktifkan"
#: scene/theme/default_theme.cpp
msgid "Check V Offset"
msgstr "Periksa Offset V"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Checkbox Checked Color"
msgstr "Warna Teks yang Dipilih"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Checkbox Unchecked Color"
msgstr "Warna Font yang Tidak Dipilih"
#: scene/theme/default_theme.cpp
msgid "Checked Mirrored"
msgstr "Centang Dicerminkan"
#: scene/theme/default_theme.cpp
msgid "Checked Disabled Mirrored"
msgstr "Centang Dinonaktifkan Dicerminkan"
#: scene/theme/default_theme.cpp
msgid "Unchecked Mirrored"
msgstr "Tidak dicentang dicerminkan"
#: scene/theme/default_theme.cpp
msgid "Unchecked Disabled Mirrored"
msgstr "Tidak dicentang Dinonaktifkan Cermin"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Button Checked Color"
msgstr "Warna Tulang Terpilih"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Button Unchecked Color"
msgstr "Warna Font yang Tidak Dipilih"
#: scene/theme/default_theme.cpp
msgid "Font Shadow Color"
msgstr "Warna Bayangan Font"
#: scene/theme/default_theme.cpp
msgid "Shadow Offset X"
msgstr "Bayangan Offset X"
#: scene/theme/default_theme.cpp
msgid "Shadow Offset Y"
msgstr "Bayangan Offset Y"
#: scene/theme/default_theme.cpp
msgid "Shadow Outline Size"
msgstr "Ukuran Garis Besar Bayangan"
#: scene/theme/default_theme.cpp
msgid "Font Selected Color"
msgstr "Warna Font yang Dipilih"
#: scene/theme/default_theme.cpp
msgid "Font Uneditable Color"
msgstr "Warna Font yang Tidak Dapat Diedit"
#: scene/theme/default_theme.cpp
msgid "Font Placeholder Color"
msgstr "Warna Placeholder Font"
#: scene/theme/default_theme.cpp
msgid "Caret Color"
msgstr "Warna Caret"
#: scene/theme/default_theme.cpp
msgid "Selection Color"
msgstr "Warna Seleksi"
#: scene/theme/default_theme.cpp
msgid "Clear Button Color"
msgstr "Hapus Warna Tombol"
#: scene/theme/default_theme.cpp
msgid "Clear Button Color Pressed"
msgstr "Hapus Warna Tombol yang Ditekan"
#: scene/theme/default_theme.cpp
msgid "Minimum Character Width"
msgstr "Lebar Karakter Minimum"
#: scene/theme/default_theme.cpp
msgid "Caret Width"
msgstr "Lebar Caret"
#: scene/theme/default_theme.cpp
msgid "Clear"
msgstr "Bersihkan"
#: scene/theme/default_theme.cpp
msgid "Tab"
msgstr "Tab"
#: scene/theme/default_theme.cpp
msgid "Font Readonly Color"
msgstr "Warna Hanya Baca Font"
#: scene/theme/default_theme.cpp
msgid "Current Line Color"
msgstr "Warna Baris Saat Ini"
#: scene/theme/default_theme.cpp
msgid "Caret Background Color"
msgstr "Warna Latar Belakang Caret"
#: scene/theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr "Warna yang Disorot Kata"
#: scene/theme/default_theme.cpp
msgid "Search Result Color"
msgstr "Warna Hasil Pencarian"
#: scene/theme/default_theme.cpp
msgid "Search Result Border Color"
msgstr "Warna Batas Hasil Pencarian"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Wrap Offset"
msgstr "Offset H"
#: scene/theme/default_theme.cpp
msgid "Breakpoint"
msgstr "Titik Batas"
#: scene/theme/default_theme.cpp
msgid "Bookmark"
msgstr "Bookmark"
#: scene/theme/default_theme.cpp
msgid "Executing Line"
msgstr "Jalur Eksekusi"
#: scene/theme/default_theme.cpp
msgid "Can Fold"
msgstr "Bisa Dilipat"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Can Fold Code Region"
msgstr "Wilayah Warna"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Folded Code Region"
msgstr "Wilayah Warna"
#: scene/theme/default_theme.cpp
msgid "Folded EOL Icon"
msgstr "Ikon EOL Terlipat"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Completion Color BG"
msgstr "Warna Font Penyelesaian"
#: scene/theme/default_theme.cpp
msgid "Completion Background Color"
msgstr "Warna Latar Belakang Penyelesaian"
#: scene/theme/default_theme.cpp
msgid "Completion Selected Color"
msgstr "Penyelesaian Warna yang Dipilih"
#: scene/theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr "Penyelesaian Warna yang Ada"
#: scene/theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr "Warna Gulir Penyelesaian"
#: scene/theme/default_theme.cpp
msgid "Completion Scroll Hovered Color"
msgstr "Gulir Penyelesaian Warna yang Di-hover"
#: scene/theme/default_theme.cpp
msgid "Bookmark Color"
msgstr "Warna Markah"
#: scene/theme/default_theme.cpp
msgid "Breakpoint Color"
msgstr "Warna Breakpoint"
#: scene/theme/default_theme.cpp
msgid "Executing Line Color"
msgstr "Mengeksekusi Warna Baris"
#: scene/theme/default_theme.cpp
msgid "Code Folding Color"
msgstr "Warna Lipatan Kode"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Folded Code Region Color"
msgstr "Warna Ikon Folder"
#: scene/theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr "Warna Ketidakcocokan Brace"
#: scene/theme/default_theme.cpp
msgid "Line Number Color"
msgstr "Warna Nomor Baris"
#: scene/theme/default_theme.cpp
msgid "Line Length Guideline Color"
msgstr "Warna Pedoman Panjang Baris"
#: scene/theme/default_theme.cpp
msgid "Completion Lines"
msgstr "Garis Penyelesaian"
#: scene/theme/default_theme.cpp
msgid "Completion Max Width"
msgstr "Lebar Maks Penyelesaian"
#: scene/theme/default_theme.cpp
msgid "Completion Scroll Width"
msgstr "Lebar Gulir Penyelesaian"
#: scene/theme/default_theme.cpp
msgid "Scroll Focus"
msgstr "Fokus Gulir"
#: scene/theme/default_theme.cpp
msgid "Grabber"
msgstr "Perampas"
#: scene/theme/default_theme.cpp
msgid "Grabber Highlight"
msgstr "Sorotan Perampas"
#: scene/theme/default_theme.cpp
msgid "Grabber Pressed"
msgstr "Perampas Ditekan"
#: scene/theme/default_theme.cpp
msgid "Increment"
msgstr "Kenaikan"
#: scene/theme/default_theme.cpp
msgid "Increment Highlight"
msgstr "Sorotan Kenaikan"
#: scene/theme/default_theme.cpp
msgid "Increment Pressed"
msgstr "Kenaikan Ditekan"
#: scene/theme/default_theme.cpp
msgid "Decrement"
msgstr "Penurunan"
#: scene/theme/default_theme.cpp
msgid "Decrement Highlight"
msgstr "Sorotan Penurunan"
#: scene/theme/default_theme.cpp
msgid "Decrement Pressed"
msgstr "Penurunan Ditekan"
#: scene/theme/default_theme.cpp
msgid "Slider"
msgstr "Penggeser"
#: scene/theme/default_theme.cpp
msgid "Grabber Area"
msgstr "Area Perampas"
#: scene/theme/default_theme.cpp
msgid "Grabber Area Highlight"
msgstr "Sorotan Area Perampas"
#: scene/theme/default_theme.cpp
msgid "Grabber Disabled"
msgstr "Perampas Dinonaktifkan"
#: scene/theme/default_theme.cpp
msgid "Tick"
msgstr "Centang"
#: scene/theme/default_theme.cpp
msgid "Center Grabber"
msgstr "Pengambil Pusat"
#: scene/theme/default_theme.cpp
msgid "Grabber Offset"
msgstr "Offset Perampas"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Tick Offset"
msgstr "Offset H"
#: scene/theme/default_theme.cpp
msgid "Updown"
msgstr "Naik turun"
#: scene/theme/default_theme.cpp
msgid "Up"
msgstr ""
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Hover"
msgstr "Melayang"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Pressed"
msgstr "Ditekan"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Disabled"
msgstr "Dinonaktifkan"
#: scene/theme/default_theme.cpp
msgid "Down"
msgstr ""
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Hover"
msgstr "Melayang"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Pressed"
msgstr "Tombol Ditekan"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Disabled"
msgstr "Dinonaktifkan"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Background"
msgstr "Latar Belakang"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Background Hovered"
msgstr "Warna Latar belakang"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Background Pressed"
msgstr "Warna Latar belakang"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Background Disabled"
msgstr "Tidak Dicentang Dinonaktifkan"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Background"
msgstr "Latar Belakang"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Background Hovered"
msgstr "Warna Latar belakang"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Background Pressed"
msgstr "Warna Latar belakang"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Background Disabled"
msgstr "Tidak Dicentang Dinonaktifkan"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Icon Modulate"
msgstr "Mode Ikon"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Hover Icon Modulate"
msgstr "Modulasi Sampul"
#: scene/theme/default_theme.cpp
msgid "Up Pressed Icon Modulate"
msgstr ""
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Disabled Icon Modulate"
msgstr "Mode Nonaktifkan"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Icon Modulate"
msgstr "Mode Ikon"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Hover Icon Modulate"
msgstr "Modulasi Sampul"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Pressed Icon Modulate"
msgstr "Mode Processor Rendah"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Down Disabled Icon Modulate"
msgstr "Mode Nonaktifkan"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Field and Buttons Separator"
msgstr "Pemisahan Tombol"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Up Down Buttons Separator"
msgstr "Pemisahan Tombol"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Buttons Vertical Separation"
msgstr "Pemisahan Tombol"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Field and Buttons Separation"
msgstr "Pemisahan Tombol"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Buttons Width"
msgstr "Lebar Tulang"
#: scene/theme/default_theme.cpp
msgid "Set Min Buttons Width From Icons"
msgstr ""
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Scroll Hint Vertical"
msgstr "Gulir Vertikal Diaktifkan"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Scroll Hint Horizontal"
msgstr "Gulir Horizontal Diaktifkan"
#: scene/theme/default_theme.cpp
msgid "Embedded Border"
msgstr "Perbatasan Tertanam"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Embedded Unfocused Border"
msgstr "Perbatasan Tertanam"
#: scene/theme/default_theme.cpp
msgid "Title Font"
msgstr "Font Judul"
#: scene/theme/default_theme.cpp
msgid "Title Font Size"
msgstr "Ukuran Font Judul"
#: scene/theme/default_theme.cpp
msgid "Title Outline Modulate"
msgstr "Garis Besar Judul Memodulasi"
#: scene/theme/default_theme.cpp
msgid "Title Outline Size"
msgstr "Ukuran Garis Besar Judul"
#: scene/theme/default_theme.cpp
msgid "Title Height"
msgstr "Tinggi Judul"
#: scene/theme/default_theme.cpp
msgid "Resize Margin"
msgstr "Ubah Ukuran Margin"
#: scene/theme/default_theme.cpp
msgid "Close"
msgstr "Tutup"
#: scene/theme/default_theme.cpp
msgid "Close Pressed"
msgstr "Tutup Ditekan"
#: scene/theme/default_theme.cpp
msgid "Close H Offset"
msgstr "Tutup H Offset"
#: scene/theme/default_theme.cpp
msgid "Close V Offset"
msgstr "Tutup V Offset"
#: scene/theme/default_theme.cpp
msgid "Buttons Separation"
msgstr "Pemisahan Tombol"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Load"
msgstr "Jalur Muat"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Save"
msgstr "Di Simpan"
#: scene/theme/default_theme.cpp
msgid "Parent Folder"
msgstr "Folder Induk"
#: scene/theme/default_theme.cpp
msgid "Back Folder"
msgstr "Folder Belakang"
#: scene/theme/default_theme.cpp
msgid "Forward Folder"
msgstr "Teruskan Folder"
#: scene/theme/default_theme.cpp
msgid "Reload"
msgstr "Muat Ulang"
#: scene/theme/default_theme.cpp
msgid "Favorite"
msgstr ""
#: scene/theme/default_theme.cpp
msgid "Toggle Hidden"
msgstr "Alihkan Tersembunyi"
#: scene/theme/default_theme.cpp
msgid "Toggle Filename Filter"
msgstr ""
#: scene/theme/default_theme.cpp
msgid "Folder"
msgstr "Folder"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Thumbnail Mode"
msgstr "Ukuran Gambar kecil"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "List Mode"
msgstr "Mode Cahaya"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Create Folder"
msgstr "Folder Induk"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Sort"
msgstr "Penyortiran"
#: scene/theme/default_theme.cpp
msgid "Favorite Up"
msgstr ""
#: scene/theme/default_theme.cpp
msgid "Favorite Down"
msgstr ""
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "File Thumbnail"
msgstr "Ukuran Gambar kecil"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Folder Thumbnail"
msgstr "Ukuran Gambar kecil"
#: scene/theme/default_theme.cpp
msgid "Folder Icon Color"
msgstr "Warna Ikon Folder"
#: scene/theme/default_theme.cpp
msgid "File Icon Color"
msgstr "Warna Ikon File"
#: scene/theme/default_theme.cpp
msgid "File Disabled Color"
msgstr "Warna File Dinonaktifkan"
#: scene/theme/default_theme.cpp
msgid "Separator"
msgstr "Pemisah"
#: scene/theme/default_theme.cpp
msgid "Labeled Separator Left"
msgstr "Pemisah Berlabel Kiri"
#: scene/theme/default_theme.cpp
msgid "Labeled Separator Right"
msgstr "Pemisah Berlabel Kanan"
#: scene/theme/default_theme.cpp
msgid "Submenu"
msgstr "Menu Tambahan"
#: scene/theme/default_theme.cpp
msgid "Submenu Mirrored"
msgstr "Submenu Dicerminkan"
#: scene/theme/default_theme.cpp
msgid "Font Separator"
msgstr "Pemisah Font"
#: scene/theme/default_theme.cpp
msgid "Font Separator Size"
msgstr "Ukuran Pemisah Font"
#: scene/theme/default_theme.cpp
msgid "Font Accelerator Color"
msgstr "Warna Akselerator Font"
#: scene/theme/default_theme.cpp
msgid "Font Separator Color"
msgstr "Warna Pemisah Font"
#: scene/theme/default_theme.cpp
msgid "Font Separator Outline Color"
msgstr "Warna Garis Besar Pemisah Font"
#: scene/theme/default_theme.cpp
msgid "V Separation"
msgstr "Pemisahan V"
#: scene/theme/default_theme.cpp
msgid "Separator Outline Size"
msgstr "Ukuran Garis Besar Pemisah"
#: scene/theme/default_theme.cpp
msgid "Item Start Padding"
msgstr "Padding Awal Item"
#: scene/theme/default_theme.cpp
msgid "Item End Padding"
msgstr "Padding Akhir Item"
#: scene/theme/default_theme.cpp
msgid "Gutter Compact"
msgstr ""
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Panel Selected"
msgstr "Tab Dipilih"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Panel Focus"
msgstr "Fokus"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Titlebar"
msgstr "Judul"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Titlebar Selected"
msgstr "Tab Dipilih"
#: scene/theme/default_theme.cpp
msgid "Slot"
msgstr "Slot"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Slot Selected"
msgstr "Gulir ke Dipilih"
#: scene/theme/default_theme.cpp
msgid "Resizer"
msgstr "Pengubah Ukuran"
#: scene/theme/default_theme.cpp
msgid "Resizer Color"
msgstr "Warna Pengubah Ukuran"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Port H Offset"
msgstr "Port Offset"
#: scene/theme/default_theme.cpp
msgid "Hovered"
msgstr "Melayang"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Hovered Dimmed"
msgstr "Melayang"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Hovered Selected"
msgstr "Tab Dipilih"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Hovered Selected Focus"
msgstr "Fokus yang Dipilih"
#: scene/theme/default_theme.cpp
msgid "Selected Focus"
msgstr "Fokus yang Dipilih"
#: scene/theme/default_theme.cpp
msgid "Cursor"
msgstr "Kursor"
#: scene/theme/default_theme.cpp
msgid "Cursor Unfocused"
msgstr "Kursor Tidak Fokus"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Button Hover"
msgstr "Tombol Judul Hover"
#: scene/theme/default_theme.cpp
msgid "Title Button Normal"
msgstr "Tombol Judul Normal"
#: scene/theme/default_theme.cpp
msgid "Title Button Pressed"
msgstr "Tombol Judul Ditekan"
#: scene/theme/default_theme.cpp
msgid "Title Button Hover"
msgstr "Tombol Judul Hover"
#: scene/theme/default_theme.cpp
msgid "Custom Button"
msgstr "Tombol Kustom"
#: scene/theme/default_theme.cpp
msgid "Custom Button Pressed"
msgstr "Tombol Kustom Ditekan"
#: scene/theme/default_theme.cpp
msgid "Custom Button Hover"
msgstr "Tombol Kustom Hover"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Indeterminate Disabled"
msgstr "Tak tentu"
#: scene/theme/default_theme.cpp
msgid "Select Arrow"
msgstr "Pilih Panah"
#: scene/theme/default_theme.cpp
msgid "Arrow Collapsed"
msgstr "Panah Runtuh"
#: scene/theme/default_theme.cpp
msgid "Arrow Collapsed Mirrored"
msgstr "Panah Runtuh Dicerminkan"
#: scene/theme/default_theme.cpp
msgid "Title Button Font"
msgstr "Font Tombol Judul"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Title Button Font Size"
msgstr "Font Tombol Judul"
#: scene/theme/default_theme.cpp
msgid "Title Button Color"
msgstr "Warna Tombol Judul"
#: scene/theme/default_theme.cpp
msgid "Font Hovered Color"
msgstr "Color Font Melayang"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Font Hovered Dimmed Color"
msgstr "Color Font Melayang"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Font Hovered Selected Color"
msgstr "Warna Font yang Dipilih"
#: scene/theme/default_theme.cpp
msgid "Guide Color"
msgstr "Warna Panduan"
#: scene/theme/default_theme.cpp
msgid "Drop Position Color"
msgstr "Warna Posisi Jatuhkan"
#: scene/theme/default_theme.cpp
msgid "Relationship Line Color"
msgstr "Warna Garis Hubungan"
#: scene/theme/default_theme.cpp
msgid "Parent HL Line Color"
msgstr "Warna Garis HL Induk"
#: scene/theme/default_theme.cpp
msgid "Children HL Line Color"
msgstr "Warna Garis HL Turunan"
#: scene/theme/default_theme.cpp
msgid "Custom Button Font Highlight"
msgstr "Sorotan Font Tombol Kustom"
#: scene/theme/default_theme.cpp
msgid "Item Margin"
msgstr "Margin Item"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Inner Item Margin Bottom"
msgstr "Jarak Bawah"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Inner Item Margin Left"
msgstr "Margin Item"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Inner Item Margin Right"
msgstr "Jarak Kanan"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Inner Item Margin Top"
msgstr "Margin Item"
#: scene/theme/default_theme.cpp
msgid "Button Margin"
msgstr "Margin Tombol"
#: scene/theme/default_theme.cpp
msgid "Relationship Line Width"
msgstr "Lebar Garis Hubungan"
#: scene/theme/default_theme.cpp
msgid "Parent HL Line Width"
msgstr "Lebar Garis HL Induk"
#: scene/theme/default_theme.cpp
msgid "Children HL Line Width"
msgstr "Lebar Garis HL Turunan"
#: scene/theme/default_theme.cpp
msgid "Parent HL Line Margin"
msgstr "Margin Garis HL Induk"
#: scene/theme/default_theme.cpp
msgid "Draw Guides"
msgstr "Gambar Panduan"
#: scene/theme/default_theme.cpp
msgid "Dragging Unfold Wait Msec"
msgstr ""
#: scene/theme/default_theme.cpp
msgid "Scroll Border"
msgstr "Perbatasan Gulir"
#: scene/theme/default_theme.cpp
msgid "Scroll Speed"
msgstr "Kecepatan Gulir"
#: scene/theme/default_theme.cpp
msgid "Scrollbar Margin Left"
msgstr "Scrollbar Jarak Kiri"
#: scene/theme/default_theme.cpp
msgid "Scrollbar Margin Top"
msgstr "Scrollbar Jarak Atas"
#: scene/theme/default_theme.cpp
msgid "Scrollbar Margin Right"
msgstr "Scrollbar Jarak Kanan"
#: scene/theme/default_theme.cpp
msgid "Scrollbar Margin Bottom"
msgstr "Scrollbar Jarak Bawah"
#: scene/theme/default_theme.cpp
msgid "Scrollbar H Separation"
msgstr "Scrollbar Pemisah H"
#: scene/theme/default_theme.cpp
msgid "Scrollbar V Separation"
msgstr "Scrollbar Pemisah V"
#: scene/theme/default_theme.cpp
msgid "Icon Margin"
msgstr "Ikon Margin"
#: scene/theme/default_theme.cpp
msgid "Tab Selected"
msgstr "Tab Dipilih"
#: scene/theme/default_theme.cpp
msgid "Tab Hovered"
msgstr "Tab Melayang"
#: scene/theme/default_theme.cpp
msgid "Tab Unselected"
msgstr "Tab Tidak Dipilih"
#: scene/theme/default_theme.cpp
msgid "Tab Disabled"
msgstr "Tab Dinonaktifkan"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Tab Focus"
msgstr "Fokus"
#: scene/theme/default_theme.cpp
msgid "Tabbar Background"
msgstr "Latar Belakang Bar Tab"
#: scene/theme/default_theme.cpp
msgid "Drop Mark"
msgstr "Jatuhkan Tanda"
#: scene/theme/default_theme.cpp
msgid "Menu Highlight"
msgstr "Sorotan Menu"
#: scene/theme/default_theme.cpp
msgid "Font Unselected Color"
msgstr "Warna Font yang Tidak Dipilih"
#: scene/theme/default_theme.cpp
msgid "Drop Mark Color"
msgstr "Warna Tanda Jatuh"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Icon Selected Color"
msgstr "Warna Tulang Terpilih"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Icon Hovered Color"
msgstr "Ikon Hover Warna"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Icon Unselected Color"
msgstr "Warna Font yang Tidak Dipilih"
#: scene/theme/default_theme.cpp
msgid "Side Margin"
msgstr "Margin Samping"
#: scene/theme/default_theme.cpp
msgid "Icon Separation"
msgstr "Pemisahan Ikon"
#: scene/theme/default_theme.cpp
msgid "Button Highlight"
msgstr "Sorotan Tombol"
#: scene/theme/default_theme.cpp
msgid "Hover Switch Wait Msec"
msgstr ""
#: scene/theme/default_theme.cpp
msgid "SV Width"
msgstr "Lebar SV"
#: scene/theme/default_theme.cpp
msgid "SV Height"
msgstr "Tinggi SV"
#: scene/theme/default_theme.cpp
msgid "H Width"
msgstr "Lebar H"
#: scene/theme/default_theme.cpp
msgid "Label Width"
msgstr "Lebar Label"
#: scene/theme/default_theme.cpp
msgid "Center Slider Grabbers"
msgstr "Pengait Pusat Slider"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Sample Focus"
msgstr "Fokus yang Dipilih"
#: scene/theme/default_theme.cpp
msgid "Picker Focus Rectangle"
msgstr ""
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Picker Focus Circle"
msgstr "Kursor Pemilih"
#: scene/theme/default_theme.cpp
msgid "Focused not Editing Cursor Color"
msgstr ""
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Menu Option"
msgstr "Operasi"
#: scene/theme/default_theme.cpp
msgid "Folded Arrow"
msgstr "Panah Terlipat"
#: scene/theme/default_theme.cpp
msgid "Expanded Arrow"
msgstr "Panah yang Diperluas"
#: scene/theme/default_theme.cpp
msgid "Screen Picker"
msgstr "Pemilih Layar"
#: scene/theme/default_theme.cpp
msgid "Shape Circle"
msgstr "Bentuk Lingkaran"
#: scene/theme/default_theme.cpp
msgid "Shape Rect"
msgstr "Bentuk Persegi Panjang"
#: scene/theme/default_theme.cpp
msgid "Shape Rect Wheel"
msgstr "Bentuk Roda Persegi Panjang"
#: scene/theme/default_theme.cpp
msgid "Add Preset"
msgstr "Tambahkan Prasetel"
#: scene/theme/default_theme.cpp
msgid "Sample BG"
msgstr "Contoh BG"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Sample Revert"
msgstr "Contoh Acak"
#: scene/theme/default_theme.cpp
msgid "Overbright Indicator"
msgstr "Indikator Terlalu Terang"
#: scene/theme/default_theme.cpp
msgid "Bar Arrow"
msgstr "Panah Batang"
#: scene/theme/default_theme.cpp
msgid "Picker Cursor"
msgstr "Kursor Pemilih"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Picker Cursor BG"
msgstr "Kursor Pemilih"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Color Script"
msgstr "Impor Skrip"
#: scene/theme/default_theme.cpp
msgid "Color Hue"
msgstr "Warna Hue"
#: scene/theme/default_theme.cpp
msgid "BG"
msgstr "BG"
#: scene/theme/default_theme.cpp
msgid "Preset FG"
msgstr "Prasetel FG"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Preset Focus"
msgstr "Prasetel FG"
#: scene/theme/default_theme.cpp
msgid "Preset BG"
msgstr "Presetel BG"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Horizontal Rule"
msgstr "Horizontal"
#: scene/theme/default_theme.cpp
msgid "Normal Font"
msgstr "Font Normal"
#: scene/theme/default_theme.cpp
msgid "Bold Font"
msgstr "Font Tebal"
#: scene/theme/default_theme.cpp
msgid "Italics Font"
msgstr "Font Miring"
#: scene/theme/default_theme.cpp
msgid "Bold Italics Font"
msgstr "Font Miring Tebal"
#: scene/theme/default_theme.cpp
msgid "Mono Font"
msgstr "Font Mono"
#: scene/theme/default_theme.cpp
msgid "Normal Font Size"
msgstr "Ukuran Font Normal"
#: scene/theme/default_theme.cpp
msgid "Bold Font Size"
msgstr "Ukuran Font Tebal"
#: scene/theme/default_theme.cpp
msgid "Italics Font Size"
msgstr "Ukuran Font Miring"
#: scene/theme/default_theme.cpp
msgid "Bold Italics Font Size"
msgstr "Ukuran Font Tebal Miring"
#: scene/theme/default_theme.cpp
msgid "Mono Font Size"
msgstr "Ukuran Font Mono"
#: scene/theme/default_theme.cpp
msgid "Table H Separation"
msgstr "Pemisah H Tabel"
#: scene/theme/default_theme.cpp
msgid "Table V Separation"
msgstr "Pemisah V Tabel"
#: scene/theme/default_theme.cpp
msgid "Table Odd Row BG"
msgstr "Latar Belakang Baris Ganjil pada Tabel"
#: scene/theme/default_theme.cpp
msgid "Table Even Row BG"
msgstr "Latar Belakang Baris Genap pada Tabel"
#: scene/theme/default_theme.cpp
msgid "Table Border"
msgstr "Batas Tabel"
#: scene/theme/default_theme.cpp
msgid "Text Highlight H Padding"
msgstr "Jarak H Penyorotan Teks"
#: scene/theme/default_theme.cpp
msgid "Text Highlight V Padding"
msgstr "Jarak V Penyorotan Teks"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Underline Alpha"
msgstr "Menggarisbawahi Spasi"
#: scene/theme/default_theme.cpp
msgid "Strikethrough Alpha"
msgstr ""
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Touch Dragger Color"
msgstr "Melompat Diaktifkan"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Touch Dragger Pressed Color"
msgstr "Warna Hover Font yang Ditekan"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Touch Dragger Hover Color"
msgstr "Melompat Diaktifkan"
#: scene/theme/default_theme.cpp
msgid "H Touch Dragger"
msgstr ""
#: scene/theme/default_theme.cpp
msgid "V Touch Dragger"
msgstr ""
#: scene/theme/default_theme.cpp
msgid "Touch Dragger"
msgstr ""
#: scene/theme/default_theme.cpp
msgid "H Grabber"
msgstr "Pengait H"
#: scene/theme/default_theme.cpp
msgid "V Grabber"
msgstr "Pengait V"
#: scene/theme/default_theme.cpp
msgid "Margin Left"
msgstr "Jarak Kiri"
#: scene/theme/default_theme.cpp
msgid "Margin Top"
msgstr "Jarak Atas"
#: scene/theme/default_theme.cpp
msgid "Margin Right"
msgstr "Jarak Kanan"
#: scene/theme/default_theme.cpp
msgid "Margin Bottom"
msgstr "Jarak Bawah"
#: scene/theme/default_theme.cpp
msgid "Minimum Grab Thickness"
msgstr "Tebal Minimum yang Dapat Diambil"
#: scene/theme/default_theme.cpp
msgid "Autohide"
msgstr "Otomatis Tersembunyi"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Split Bar Background"
msgstr "Latar Belakang Bar Tab"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Zoom Out"
msgstr "Langkah Zoom"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Zoom In"
msgstr "Zoom Min"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Zoom Reset"
msgstr "Reset"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Grid Toggle"
msgstr "Warna Kisi-kisi"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Minimap Toggle"
msgstr "Minimap"
#: scene/theme/default_theme.cpp
msgid "Snapping Toggle"
msgstr ""
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Menu Panel"
msgstr "Panel"
#: scene/theme/default_theme.cpp
msgid "Grid Minor"
msgstr "Garis Pembantu"
#: scene/theme/default_theme.cpp
msgid "Grid Major"
msgstr "Garis Utama"
#: scene/theme/default_theme.cpp
msgid "Selection Fill"
msgstr "Pengisian Seleksi"
#: scene/theme/default_theme.cpp
msgid "Selection Stroke"
msgstr "Garis Seleksi"
#: scene/theme/default_theme.cpp
msgid "Activity"
msgstr "Aktifitas"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Connection Hover Tint Color"
msgstr "Warna Font Penyelesaian"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Connection Hover Thickness"
msgstr "Warna Font Penyelesaian"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Connection Valid Target Tint Color"
msgstr "Warna Koneksi Tautan Nonaktif"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Connection Rim Color"
msgstr "Color Koneksi Tepi"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Title Panel"
msgstr "Font Judul"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Title Hover Panel"
msgstr "Tombol Judul Hover"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Title Collapsed Panel"
msgstr "Runtuh"
#: scene/theme/default_theme.cpp
msgid "Title Collapsed Hover Panel"
msgstr ""
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Hover Font Color"
msgstr "Warna Horizon"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Collapsed Font Color"
msgstr "Warna Font Penyelesaian"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Expanded Arrow Mirrored"
msgstr "Panah yang Diperluas"
#: scene/theme/default_theme.cpp
#, fuzzy
msgid "Folded Arrow Mirrored"
msgstr "Panah Terlipat"
#: scene/theme/default_theme.cpp
msgid "Port Hotzone Inner Extent"
msgstr "Batas Bagian Dalam Area Pusat Panas"
#: scene/theme/default_theme.cpp
msgid "Port Hotzone Outer Extent"
msgstr "Batas Bagian Luar Area Pusat Panas"
#: scene/theme/theme_db.cpp
msgid "Default Theme Scale"
msgstr "Skala Tema Bawaan"
#: scene/theme/theme_db.cpp
msgid "Custom"
msgstr "Kustom"
#: scene/theme/theme_db.cpp
msgid "Custom Font"
msgstr "Font Kustom"
#: scene/theme/theme_db.cpp
msgid "Fallback values"
msgstr "Nilai pengganti"
#: servers/audio/audio_server.cpp
msgid "Enable Input"
msgstr "Aktifkan Masukan"
#: servers/audio/audio_server.cpp
msgid "Channel Disable Threshold dB"
msgstr "Channel Ambang dB Nonaktif"
#: servers/audio/audio_server.cpp
msgid "Channel Disable Time"
msgstr "Waktu Penonaktifan Saluran"
#: servers/audio/audio_server.cpp
msgid "Video Delay Compensation (ms)"
msgstr "Pengompensasian Tunda Video (ms)"
#: servers/audio/audio_server.cpp
msgid "Bus Count"
msgstr "Jumlah Bus"
#: servers/audio/audio_server.cpp
msgid "Output Device"
msgstr "Perangkat Keluaran"
#: servers/audio/audio_server.cpp
msgid "Input Device"
msgstr "Perangkat Masukan"
#: servers/audio/audio_server.cpp
msgid "Playback Speed Scale"
msgstr "Skala Kecepatan Pemutaran"
#: servers/audio/audio_stream.cpp
msgid "Playback Mode"
msgstr "Mode Pemutaran"
#: servers/audio/audio_stream.cpp
#, fuzzy
msgid "Random Pitch Semitones"
msgstr "Pitch Acak"
#: servers/audio/audio_stream.cpp
msgid "Random Volume Offset dB"
msgstr "Penyesuaian Volume Acak dalam dB"
#: servers/audio/audio_stream.cpp
msgid "Streams"
msgstr "Aliran"
#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#: servers/audio/effects/audio_stream_generator.cpp
msgid "Buffer Length"
msgstr "Panjang Buffer"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice Count"
msgstr "Jumlah Suara"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Dry"
msgstr "Kering"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Wet"
msgstr "Basah"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice"
msgstr "Suara"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Delay (ms)"
msgstr "Jeda (milidetik)"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Rate Hz"
msgstr "Laju Hz"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Depth (ms)"
msgstr "Kedalaman (ms)"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
msgstr "Tingkat dB"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
msgid "Pan"
msgstr "Pan"
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
msgid "Attack (µs)"
msgstr "Serangan (µs)"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Release (ms)"
msgstr "Rilis (ms)"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr "Sidechain"
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 1"
msgstr "Tap 1"
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 2"
msgstr "Tap 2"
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr "Umpan balik"
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Low-pass"
msgstr "Pass-rendah"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Pre Gain"
msgstr "Penyetelan Awal Gain"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Keep Hf Hz"
msgstr "Pertahankan Frekuensi Tinggi dalam Hertz"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Drive"
msgstr "Drive"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Post Gain"
msgstr "Gain Sesudah"
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Resonance"
msgstr "Resonansi"
#: servers/audio/effects/audio_effect_hard_limiter.cpp
#, fuzzy
msgid "Pre Gain dB"
msgstr "Penyetelan Awal Gain"
#: servers/audio/effects/audio_effect_hard_limiter.cpp
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr "Atap dB"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Threshold dB"
msgstr "Batas Minimum dB"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip dB"
msgstr "Soft Clip dB"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip Ratio"
msgstr "Rasio Soft Clip"
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Min Hz"
msgstr "Rentang Frekuensi Minimum"
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Max Hz"
msgstr "Rentang Frekuensi Maksimum"
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
msgid "FFT Size"
msgstr "Ukuran FFT"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr "Lagu Awal Echo"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Msec"
msgstr "Milidetik"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
msgstr "Ukuran Room"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "High-pass"
msgstr "Pass-tinggi"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
msgid "Tap Back Pos"
msgstr "Posisi Tap Kembali"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Pan Pullout"
msgstr "Lemari Keluar Pan"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Time Pullout (ms)"
msgstr "Penarikan Waktu (ms)"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr "Sekitar"
#: servers/audio/effects/audio_stream_generator.cpp
#, fuzzy
msgid "Mix Rate Mode"
msgstr "Tingkat Campuran"
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr "Makanan"
#: servers/camera/camera_feed.cpp
msgid "Is Active"
msgstr "Aktif"
#: servers/camera/camera_server.cpp
#, fuzzy
msgid "Monitoring Feeds"
msgstr "Pemantauan"
#: servers/movie_writer/movie_writer.cpp
msgid "Movie Writer"
msgstr "Penulis Film"
#: servers/movie_writer/movie_writer.cpp
msgid "Speaker Mode"
msgstr "Mode Pembicara"
#: servers/movie_writer/movie_writer.cpp
#, fuzzy
msgid "Video Quality"
msgstr "Kualitas Build BVH"
#: servers/movie_writer/movie_writer.cpp
#, fuzzy
msgid "Audio Bit Depth"
msgstr "Kedalaman Pembagian Subbagian"
#: servers/movie_writer/movie_writer.cpp
#, fuzzy
msgid "OGV"
msgstr "FOV"
#: servers/movie_writer/movie_writer.cpp
#, fuzzy
msgid "Audio Quality"
msgstr "Kualitas Tinggi"
#: servers/movie_writer/movie_writer.cpp
#, fuzzy
msgid "Encoding Speed"
msgstr "Kecepatan Suara"
#: servers/movie_writer/movie_writer.cpp
#, fuzzy
msgid "Keyframe Interval"
msgstr "Waktu Pemanggangan"
#: servers/movie_writer/movie_writer.cpp
msgid "Movie File"
msgstr "Berkas Film"
#: servers/movie_writer/movie_writer.cpp
msgid "Disable V-Sync"
msgstr "Nonaktifkan V-Sync"
#: servers/navigation_2d/navigation_path_query_parameters_2d.cpp
#: servers/navigation_3d/navigation_path_query_parameters_3d.cpp
msgid "Metadata Flags"
msgstr "Metadata Flags"
#: servers/navigation_2d/navigation_path_query_parameters_2d.cpp
#: servers/navigation_3d/navigation_path_query_parameters_3d.cpp
#, fuzzy
msgid "Excluded Regions"
msgstr "Kecualikan Addon"
#: servers/navigation_2d/navigation_path_query_parameters_2d.cpp
#: servers/navigation_3d/navigation_path_query_parameters_3d.cpp
#, fuzzy
msgid "Included Regions"
msgstr "Kecualikan Addon"
#: servers/navigation_2d/navigation_path_query_result_2d.cpp
#: servers/navigation_3d/navigation_path_query_result_3d.cpp
msgid "Path Types"
msgstr "Jenis alur"
#: servers/navigation_2d/navigation_path_query_result_2d.cpp
#: servers/navigation_3d/navigation_path_query_result_3d.cpp
msgid "Path Rids"
msgstr "Menyingkirkan Path"
#: servers/navigation_2d/navigation_path_query_result_2d.cpp
#: servers/navigation_3d/navigation_path_query_result_3d.cpp
msgid "Path Owner IDs"
msgstr "Path Pemilik ID"
#: servers/navigation_2d/navigation_path_query_result_2d.cpp
#: servers/navigation_3d/navigation_path_query_result_3d.cpp
#, fuzzy
msgid "Path Length"
msgstr "Panjang Maks"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Default Cell Size"
msgstr "Ukuran Cell Bawaan"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Merge Rasterizer Cell Scale"
msgstr ""
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Default Edge Connection Margin"
msgstr "Batas Pinggiran Koneksi Standar"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Default Link Connection Radius"
msgstr "Jarak Standar Koneksi Tautan"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Edge Connection Color"
msgstr "Color Koneksi Tepi"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Geometry Edge Color"
msgstr "Warna Tepi Geometri"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Geometry Face Color"
msgstr "Warna Wajah Geometri"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Geometry Edge Disabled Color"
msgstr "Warna Tepi Geometri Nonaktif"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Geometry Face Disabled Color"
msgstr "Warna Geometri Wajah Nonaktif"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Link Connection Color"
msgstr "Warna Sambungan Tautan"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Link Connection Disabled Color"
msgstr "Warna Koneksi Tautan Nonaktif"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Agent Path Color"
msgstr "Warna Jalur Agen"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Enable Edge Connections"
msgstr "Aktifkan Koneksi Tepi"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Enable Edge Lines"
msgstr "Aktifkan Garis Tepi"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Enable Geometry Face Random Color"
msgstr "Aktifkan Warna Acak Wajah Geometri"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Enable Link Connections"
msgstr "Aktifkan Koneksi Tautan"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Enable Agent Paths"
msgstr "Aktifkan Jalur Agen"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Agent Path Point Size"
msgstr "Ukuran Titik Jalur Agen"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Agents Radius Color"
msgstr "Warna Radius Agen"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Obstacles Radius Color"
msgstr "Radius Hambatan Color"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Obstacles Static Face Pushin Color"
msgstr "Color untuk Mendorong Rintangan Tidak Bergerak pada Sisi Tetap"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Obstacles Static Edge Pushin Color"
msgstr "Color Dorongan Pinggiran untuk Menghindari Halangan Statis"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Obstacles Static Face Pushout Color"
msgstr "Color Pendorong Wajah Tetap Halangan"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Obstacles Static Edge Pushout Color"
msgstr "Color Pendorong Tepi Statik untuk Kendala"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Enable Agents Radius"
msgstr "Aktifkan Radius Agen"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Enable Obstacles Radius"
msgstr "Aktifkan Radius Hambatan"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Enable Obstacles Static"
msgstr "Aktifkan Rintangan yang Statis"
#: servers/navigation_2d/navigation_server_2d.cpp
#: servers/navigation_3d/navigation_server_3d.cpp
#, fuzzy
msgid "Navigation Engine"
msgstr "Rasa Navigasi"
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Default Cell Height"
msgstr "Tinggi Cell Bawaan"
#: servers/navigation_3d/navigation_server_3d.cpp
#, fuzzy
msgid "Default Up"
msgstr "Default"
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Enable Edge Connections X-Ray"
msgstr "Aktifkan Koneksi Tepi X-Ray"
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Enable Edge Lines X-Ray"
msgstr "Aktifkan Garis-Garis Tepi X-Ray"
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Enable Link Connections X-Ray"
msgstr "Aktifkan X-Ray Koneksi Tautan"
#: servers/navigation_3d/navigation_server_3d.cpp
msgid "Enable Agent Paths X-Ray"
msgstr "Aktifkan Fitur X-Ray pada Jalur Agen"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Inverse Mass"
msgstr "Massa Terbalik"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Inverse Inertia"
msgstr "Inersia Terbalik"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Total Angular Damp"
msgstr "Peredaman Sudut Total"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Total Linear Damp"
msgstr "Lembab Linier Total"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Total Gravity"
msgstr "Gravitasi Total"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Center of Mass Local"
msgstr "Pusat Massa Lokal"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
#, fuzzy
msgid "Collide with Bodies"
msgstr "Bertabrakan Dengan Badan"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
#, fuzzy
msgid "Collide with Areas"
msgstr "Tabrak Dengan Area"
#: servers/physics_2d/physics_server_2d.cpp
msgid "Canvas Instance ID"
msgstr "D Instance Kanvas"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Shape RID"
msgstr "ID Bentuk"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Collide Separation Ray"
msgstr "Sinar Pemisahan Tabrakan"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Exclude Bodies"
msgstr "Kecualikan Badan"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Exclude Objects"
msgstr "Kecualikan Objek"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Recovery as Collision"
msgstr "Pemulihan sebagai Tabrakan"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Default Gravity"
msgstr "Gravitasi Baku"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Default Gravity Vector"
msgstr "Vektor Gravitasi Bawaan"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Default Linear Damp"
msgstr "Lembab Linier Bawaan"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Default Angular Damp"
msgstr "Lembab Sudut Bawaan"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Sleep Threshold Linear"
msgstr "Ambang Tidur Linier"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Sleep Threshold Angular"
msgstr "Ambang Batas Sudut Tidur"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Time Before Sleep"
msgstr "Waktu Sebelum Tidur"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Solver Iterations"
msgstr "Iterasi Penyelesai"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Contact Recycle Radius"
msgstr "Radius Kontak Daur Ulang"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Contact Max Separation"
msgstr "Jarak Maksimum Kontak"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Contact Max Allowed Penetration"
msgstr "Kontak Maksimal yang Diizinkan untuk Penetrasi"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Default Contact Bias"
msgstr "Bias Kontak Bawaan"
#: servers/physics_2d/physics_server_2d.cpp
msgid "Default Constraint Bias"
msgstr "Bias Batasan Bawaan"
#: servers/physics_2d/physics_server_2d.cpp
#: servers/physics_3d/physics_server_3d.cpp
msgid "Physics Engine"
msgstr "Mesin Fisika"
#: servers/physics_3d/physics_server_3d.cpp
msgid "Inverse Inertia Tensor"
msgstr "Tensor Inersia Terbalik"
#: servers/physics_3d/physics_server_3d.cpp
msgid "Principal Inertia Axes"
msgstr "Sumbu Inersia Utama"
#: servers/physics_3d/physics_server_3d.cpp
msgid "Max Collisions"
msgstr "Tabrakan Maksimal"
#: servers/rendering/renderer_canvas_cull.cpp
#, fuzzy
msgid "Debug Redraw Time"
msgstr "Debug Gambar"
#: servers/rendering/renderer_canvas_cull.cpp
#, fuzzy
msgid "Debug Redraw Color"
msgstr "Warna Debug"
#: servers/rendering/renderer_scene_cull.cpp
msgid "Tighter Shadow Caster Culling"
msgstr ""
#: servers/rendering/rendering_device_binds.h
msgid "Vertex"
msgstr "Titik"
#: servers/rendering/rendering_device_binds.h
msgid "Fragment"
msgstr "Fragmen"
#: servers/rendering/rendering_device_binds.h
msgid "Tesselation Control"
msgstr "Kontrol Tesselasi"
#: servers/rendering/rendering_device_binds.h
msgid "Tesselation Evaluation"
msgstr "Evaluasi Pengekerutan"
#: servers/rendering/rendering_device_binds.h
msgid "Compute"
msgstr "Hitung"
#: servers/rendering/rendering_device_binds.h
msgid "Syntax"
msgstr "Tata Bahasa"
#: servers/rendering/rendering_device_binds.h
msgid "Bytecode"
msgstr "Kode Byte"
#: servers/rendering/rendering_device_binds.h
msgid "Compile Error"
msgstr "Error Kompilasi"
#: servers/rendering/rendering_device_binds.h
msgid "Base Error"
msgstr "Error Dasar"
#: servers/rendering/rendering_device_binds.h
msgid "IDs"
msgstr "ID"
#: servers/rendering/rendering_device_binds.h
msgid "Constant ID"
msgstr "ID Konstan"
#: servers/rendering/rendering_device_binds.h
msgid "Sample Masks"
msgstr "Sample Mask"
#: servers/rendering/rendering_server.cpp
msgid "Render Loop Enabled"
msgstr "Render Loop Diaktifkan"
#: servers/rendering/rendering_server.cpp
msgid "VRAM Compression"
msgstr "Kompresi VRAM"
#: servers/rendering/rendering_server.cpp
msgid "Import S3TC BPTC"
msgstr "Impor S3TC BPTC"
#: servers/rendering/rendering_server.cpp
msgid "Import ETC2 ASTC"
msgstr "Impor ETC2 ASTC"
#: servers/rendering/rendering_server.cpp
#, fuzzy
msgid "Compress with GPU"
msgstr "Kompres ke"
#: servers/rendering/rendering_server.cpp
#, fuzzy
msgid "Cache GPU Compressor"
msgstr "Kompresi WebP"
#: servers/rendering/rendering_server.cpp
msgid "Lossless Compression"
msgstr "Kompresi Tanpa Hilang"
#: servers/rendering/rendering_server.cpp
msgid "Force PNG"
msgstr "Paksa PNG"
#: servers/rendering/rendering_server.cpp
msgid "WebP Compression"
msgstr "Kompresi WebP"
#: servers/rendering/rendering_server.cpp
msgid "Compression Method"
msgstr "Metode Kompresi"
#: servers/rendering/rendering_server.cpp
msgid "Lossless Compression Factor"
msgstr "Faktor Kompresi Lossless"
#: servers/rendering/rendering_server.cpp
msgid "Time Rollover Secs"
msgstr "Detik Bergulir Waktu"
#: servers/rendering/rendering_server.cpp
msgid "Use Physical Light Units"
msgstr "Gunakan Satuan Cahaya Fisik"
#: servers/rendering/rendering_server.cpp
msgid "Soft Shadow Filter Quality"
msgstr "Kualitas Filter Bayangan Lembut"
#: servers/rendering/rendering_server.cpp
msgid "Atlas 16 Bits"
msgstr "Atlas 16 Bit"
#: servers/rendering/rendering_server.cpp
msgid "Shadow Atlas"
msgstr "Atlas Bayangan"
#: servers/rendering/rendering_server.cpp
#, fuzzy
msgid "Batching"
msgstr "Margin Patch"
#: servers/rendering/rendering_server.cpp
msgid "Item Buffer Size"
msgstr "Ukuran Buffer Item"
#: servers/rendering/rendering_server.cpp
msgid "Uniform Set Cache Size"
msgstr ""
#: servers/rendering/rendering_server.cpp
msgid "Shader Compiler"
msgstr "Kompiler Shader"
#: servers/rendering/rendering_server.cpp
msgid "Shader Cache"
msgstr "Penyimpanan Shader"
#: servers/rendering/rendering_server.cpp
msgid "Use Zstd Compression"
msgstr "Gunakan Kompresi Zstd"
#: servers/rendering/rendering_server.cpp
msgid "Strip Debug"
msgstr "Kupas Debug"
#: servers/rendering/rendering_server.cpp
msgid "Reflections"
msgstr "Refleksi"
#: servers/rendering/rendering_server.cpp
msgid "Sky Reflections"
msgstr "Refleksi Langit"
#: servers/rendering/rendering_server.cpp
msgid "Roughness Layers"
msgstr "Layer Kekasaran"
#: servers/rendering/rendering_server.cpp
msgid "Texture Array Reflections"
msgstr "Refleksi Tekstur Array"
#: servers/rendering/rendering_server.cpp
msgid "GGX Samples"
msgstr "Sampel GGX"
#: servers/rendering/rendering_server.cpp
msgid "Fast Filter High Quality"
msgstr "Filter Cepat Kualitas Tinggi"
#: servers/rendering/rendering_server.cpp
msgid "Reflection Atlas"
msgstr "Atlas Refleksi"
#: servers/rendering/rendering_server.cpp
msgid "Reflection Size"
msgstr "Ukuran Refleksi"
#: servers/rendering/rendering_server.cpp
msgid "Reflection Count"
msgstr "Jumlah Refleksi"
#: servers/rendering/rendering_server.cpp
#, fuzzy
msgid "Specular Occlusion"
msgstr "Menggunakan Penghalangan"
#: servers/rendering/rendering_server.cpp
msgid "GI"
msgstr "GI"
#: servers/rendering/rendering_server.cpp
msgid "Use Half Resolution"
msgstr "Gunakan Setengah Resolusi"
#: servers/rendering/rendering_server.cpp
msgid "Overrides"
msgstr "Menimpa"
#: servers/rendering/rendering_server.cpp
msgid "Force Vertex Shading"
msgstr "Pemberian Efek Warna Titik Paksa"
#: servers/rendering/rendering_server.cpp
msgid "Force Lambert over Burley"
msgstr "Paksa Lambert atas Burley"
#: servers/rendering/rendering_server.cpp
msgid "Depth Prepass"
msgstr "Pra-penjelajahan Kedalaman"
#: servers/rendering/rendering_server.cpp
msgid "Disable for Vendors"
msgstr "Nonaktifkan untuk Vendor"
#: servers/rendering/rendering_server.cpp
msgid "Default Filters"
msgstr "Filter Bawaan"
#: servers/rendering/rendering_server.cpp
msgid "Use Nearest Mipmap Filter"
msgstr "Gunakan Mipmap Filter Terdekat"
#: servers/rendering/rendering_server.cpp
msgid "Depth of Field"
msgstr "Kedalaman Tampilan"
#: servers/rendering/rendering_server.cpp
msgid "Depth of Field Bokeh Shape"
msgstr "Bentuk Kedalaman Tampilan Bokeh"
#: servers/rendering/rendering_server.cpp
msgid "Depth of Field Bokeh Quality"
msgstr "Kualitas Kedalaman Tampilan Bokeh"
#: servers/rendering/rendering_server.cpp
msgid "Depth of Field Use Jitter"
msgstr "Getaran Penggunaan Kedalaman Bidang"
#: servers/rendering/rendering_server.cpp
msgid "Half Size"
msgstr "Ukuran Setengah"
#: servers/rendering/rendering_server.cpp
msgid "Adaptive Target"
msgstr "Sasaran yang Beradaptasi"
#: servers/rendering/rendering_server.cpp
msgid "Blur Passes"
msgstr "Blur Data"
#: servers/rendering/rendering_server.cpp
msgid "Fadeout From"
msgstr "Meredupkan Dari"
#: servers/rendering/rendering_server.cpp
msgid "Fadeout To"
msgstr "Meredupkan To"
#: servers/rendering/rendering_server.cpp
msgid "HDR 2D"
msgstr ""
#: servers/rendering/rendering_server.cpp
msgid "Screen Space Roughness Limiter"
msgstr "Pembatasan Roughness Ruang Layar"
#: servers/rendering/rendering_server.cpp
#, fuzzy
msgid "SMAA Edge Detection Threshold"
msgstr "Ambang Batas LOD Mesh"
#: servers/rendering/rendering_server.cpp
msgid "Decals"
msgstr "Decals"
#: servers/rendering/rendering_server.cpp
msgid "Light Projectors"
msgstr "Proyektor Cahaya"
#: servers/rendering/rendering_server.cpp
msgid "Occlusion Rays per Thread"
msgstr "Sinar Penyembunyian per Utas"
#: servers/rendering/rendering_server.cpp
msgid "Upscale Mode"
msgstr "Mode Skala naik"
#: servers/rendering/rendering_server.cpp
msgid "Screen Space Reflection"
msgstr "Refleksi Ruang Layar"
#: servers/rendering/rendering_server.cpp
msgid "Subsurface Scattering"
msgstr "Subsurface Scattering"
#: servers/rendering/rendering_server.cpp
msgid "Subsurface Scattering Quality"
msgstr "Kualitas Subsurface Scattering"
#: servers/rendering/rendering_server.cpp
msgid "Subsurface Scattering Scale"
msgstr "Skala Subsurface Scattering"
#: servers/rendering/rendering_server.cpp
msgid "Subsurface Scattering Depth Scale"
msgstr "Subsurface Scattering Kedalaman Scale"
#: servers/rendering/rendering_server.cpp
msgid "Global Shader Variables"
msgstr "Variabel Shader Global"
#: servers/rendering/rendering_server.cpp
msgid "Buffer Size"
msgstr "Ukuran Buffer"
#: servers/rendering/rendering_server.cpp
msgid "Probe Capture"
msgstr "Gambar Probe"
#: servers/rendering/rendering_server.cpp
msgid "Update Speed"
msgstr "Kecepatan Pembaruan"
#: servers/rendering/rendering_server.cpp
msgid "Primitive Meshes"
msgstr "Mesh Primitif"
#: servers/rendering/rendering_server.cpp
msgid "Texel Size"
msgstr "Ukuran Texel"
#: servers/rendering/rendering_server.cpp
#, fuzzy
msgid "Lightmap GI"
msgstr "Lightmap UV"
#: servers/rendering/rendering_server.cpp
#, fuzzy
msgid "Use Bicubic Filter"
msgstr "Gunakan Filter"
#: servers/rendering/rendering_server.cpp
msgid "Probe Ray Count"
msgstr "Jumlah Probe Sinar"
#: servers/rendering/rendering_server.cpp
msgid "Frames to Converge"
msgstr "Bingkai to Dikonvergensi"
#: servers/rendering/rendering_server.cpp
msgid "Frames to Update Lights"
msgstr "Bingkai to Perbarui Lampu"
#: servers/rendering/rendering_server.cpp
msgid "Volume Size"
msgstr "Ukuran Volume"
#: servers/rendering/rendering_server.cpp
msgid "Volume Depth"
msgstr "Kedalaman Volume"
#: servers/rendering/rendering_server.cpp
msgid "Spatial Indexer"
msgstr "Pengindeks Spasial"
#: servers/rendering/rendering_server.cpp
msgid "Update Iterations per Frame"
msgstr "Perulangan Pembaruan per Frame"
#: servers/rendering/rendering_server.cpp
msgid "Threaded Cull Minimum Instances"
msgstr "Instance Minimum Cull Berulir"
#: servers/rendering/rendering_server.cpp
msgid "Cluster Builder"
msgstr "Pembangun Kelompok"
#: servers/rendering/rendering_server.cpp
msgid "Max Clustered Elements"
msgstr "Elemen Terkelompok Maksimal"
#: servers/rendering/rendering_server.cpp
msgid "OpenGL"
msgstr "OpenGL"
#: servers/rendering/rendering_server.cpp
msgid "Max Renderable Elements"
msgstr "Elemen yang Dapat Dihentikan Sebanyak Maksimal"
#: servers/rendering/rendering_server.cpp
msgid "Max Renderable Lights"
msgstr "Jumlah Lampu yang Bisa Dihitung Maksimal"
#: servers/rendering/rendering_server.cpp
msgid "Max Lights per Object"
msgstr "Maksimal Lampu per Object"
#: servers/rendering/rendering_server.cpp
msgid "Shaders"
msgstr "Shader"
#: servers/rendering/rendering_server.cpp
msgid "Shader Language"
msgstr "Bahasa Shader"
#: servers/rendering/rendering_server.cpp
msgid "Treat Warnings as Errors"
msgstr "Perlakukan Peringatan Sebagai Error"
#: servers/rendering/shader_types.cpp
msgid "Depth Draw"
msgstr "Penarikan Kedalaman"
#: servers/rendering/shader_types.cpp
msgid "Depth Prepass Alpha"
msgstr "Pra-Penjelajahan Kedalaman Alfa"
#: servers/rendering/shader_types.cpp
msgid "SSS Mode Skin"
msgstr "Mode Skin SSS"
#: servers/rendering/shader_types.cpp
msgid "Cull"
msgstr "Cull"
#: servers/rendering/shader_types.cpp
msgid "Unshaded"
msgstr "Tanpa bayangan"
#: servers/rendering/shader_types.cpp
msgid "Wireframe"
msgstr "Gambar rangka"
#: servers/rendering/shader_types.cpp
msgid "Skip Vertex Transform"
msgstr "Lewati Transformasi Vertex"
#: servers/rendering/shader_types.cpp
msgid "World Vertex Coords"
msgstr "Koordinat Vertex Dunia"
#: servers/rendering/shader_types.cpp
msgid "Ensure Correct Normals"
msgstr "Pastikan Normal yang Benar"
#: servers/rendering/shader_types.cpp
msgid "Shadows Disabled"
msgstr "Bayangan Dinonaktifkan"
#: servers/rendering/shader_types.cpp
msgid "Ambient Light Disabled"
msgstr "Cahaya Sekitar Dinonaktifkan"
#: servers/rendering/shader_types.cpp
msgid "Vertex Lighting"
msgstr "Pencahayaan Verteks"
#: servers/rendering/shader_types.cpp
msgid "Particle Trails"
msgstr "Jalur Partikel"
#: servers/rendering/shader_types.cpp
msgid "Alpha to Coverage"
msgstr "Alfa to Tutupan"
#: servers/rendering/shader_types.cpp
msgid "Alpha to Coverage and One"
msgstr "Alfa to Tutupan and Satu"
#: servers/rendering/shader_types.cpp
msgid "Debug Shadow Splits"
msgstr "Debug Perpecahan Bayangan"
#: servers/rendering/shader_types.cpp
#, fuzzy
msgid "Fog Disabled"
msgstr "Dinonaktifkan"
#: servers/rendering/shader_types.cpp
#, fuzzy
msgid "Specular Occlusion Disabled"
msgstr "Tabrakan yang Dapat Dianimasikan"
#: servers/rendering/shader_types.cpp
#, fuzzy
msgid "Read"
msgstr "Hanya Baca"
#: servers/rendering/shader_types.cpp
#, fuzzy
msgid "Write"
msgstr "Mode Tulis"
#: servers/rendering/shader_types.cpp
#, fuzzy
msgid "Write Depth Fail"
msgstr "Kedalaman Jauh"
#: servers/rendering/shader_types.cpp
msgid "Light Only"
msgstr "Hanya Cahaya"
#: servers/rendering/shader_types.cpp
msgid "Collision Use Scale"
msgstr "Skala Penggunaan Tabrakan"
#: servers/rendering/shader_types.cpp
msgid "Disable Force"
msgstr "Nonaktifkan Kekuatan"
#: servers/rendering/shader_types.cpp
msgid "Disable Velocity"
msgstr "Nonaktifkan Percepatan"
#: servers/rendering/shader_types.cpp
msgid "Keep Data"
msgstr "Jaga Data"
#: servers/rendering/shader_types.cpp
msgid "Use Half Res Pass"
msgstr "Gunakan Pass Setengah Resolusi"
#: servers/rendering/shader_types.cpp
msgid "Use Quarter Res Pass"
msgstr "Menggunakan Pass Resolusi Kuartal"
#: servers/rendering/shader_warnings.cpp
msgid "Float Comparison"
msgstr ""
#: servers/rendering/shader_warnings.cpp
#, fuzzy
msgid "Unused Constant"
msgstr "Konstan"
#: servers/rendering/shader_warnings.cpp
#, fuzzy
msgid "Unused Function"
msgstr "Fungsi"
#: servers/rendering/shader_warnings.cpp
msgid "Unused Struct"
msgstr ""
#: servers/rendering/shader_warnings.cpp
msgid "Unused Uniform"
msgstr ""
#: servers/rendering/shader_warnings.cpp
msgid "Unused Varying"
msgstr ""
#: servers/rendering/shader_warnings.cpp
msgid "Unused Local Variable"
msgstr ""
#: servers/rendering/shader_warnings.cpp
#, fuzzy
msgid "Formatting Error"
msgstr "Error Kompilasi"
#: servers/rendering/shader_warnings.cpp
msgid "Device Limit Exceeded"
msgstr ""
#: servers/rendering/shader_warnings.cpp
#, fuzzy
msgid "Magic Position Write"
msgstr "Posisi"
#: servers/rendering/storage/render_scene_buffers.cpp
#, fuzzy
msgid "Internal Size"
msgstr "Internal yang Aktif"
#: servers/rendering/storage/render_scene_buffers.cpp
#, fuzzy
msgid "Target Size"
msgstr "Ukuran Halaman"
#: servers/rendering/storage/render_scene_buffers.cpp
#, fuzzy
msgid "View Count"
msgstr "Jumlah Suara"
#: servers/text/text_server.cpp
msgid "Default Font Antialiasing"
msgstr "Antialiasing Font Bawaan"
#: servers/text/text_server.cpp
msgid "Default Font Hinting"
msgstr "Hinting Font Bawaan"
#: servers/text/text_server.cpp
msgid "Default Font Subpixel Positioning"
msgstr "Penempatan Subpiksel Font Bawaan"
#: servers/text/text_server.cpp
msgid "Default Font Multichannel Signed Distance Field"
msgstr "Font Standar Multichannel Signed Distance Field"
#: servers/text/text_server.cpp
msgid "Default Font Generate Mipmaps"
msgstr "Hasilkan Mipmaps Font Bawaan"
#: servers/text/text_server.cpp
msgid "LCD Subpixel Layout"
msgstr "Tata Letak Subpiksel LCD"
#: servers/text/text_server.cpp
msgid "Include Text Server Data"
msgstr "Sertakan Data Server Teks"
#: servers/text/text_server.cpp
#, fuzzy
msgid "Line Breaking Strictness"
msgstr "Kekakuan Pegas Linear"
#: servers/xr/xr_body_tracker.cpp servers/xr/xr_hand_tracker.cpp
#: servers/xr/xr_pose.cpp
msgid "Has Tracking Data"
msgstr "Memiliki Data Pelacakan"
#: servers/xr/xr_body_tracker.cpp
#, fuzzy
msgid "Body Flags"
msgstr "Bendera Glyph"
#: servers/xr/xr_face_tracker.cpp
#, fuzzy
msgid "Blend Shapes"
msgstr "Mode Bentuk Gabungan"
#: servers/xr/xr_hand_tracker.cpp
#, fuzzy
msgid "Hand Tracking Source"
msgstr "Pelacakan"
#: servers/xr/xr_interface.cpp
msgid "Is Primary"
msgstr "Adalah Pertama"
#: servers/xr/xr_interface.cpp
msgid "Play Area Mode"
msgstr "Mode Area Bermain"
#: servers/xr/xr_interface.cpp
msgid "AR"
msgstr "AR"
#: servers/xr/xr_interface.cpp
msgid "Is Anchor Detection Enabled"
msgstr "Adalah Deteksi Pemancangan Enabled"
#: servers/xr/xr_pose.cpp
msgid "Tracking Confidence"
msgstr "Keyakinan Pelacakan"
#: servers/xr/xr_server.cpp
msgid "World Origin"
msgstr "Pangkal Dunia"
#: servers/xr/xr_server.cpp
msgid "Camera Locked to Origin"
msgstr ""
#: servers/xr/xr_server.cpp
msgid "Primary Interface"
msgstr "Antarmuka Utama"
#: servers/xr/xr_vrs.cpp
#, fuzzy
msgid "VRS Min Radius"
msgstr "Radius Cincin"
#: servers/xr/xr_vrs.cpp
#, fuzzy
msgid "VRS Strength"
msgstr "Kekuatan"
#: servers/xr/xr_vrs.cpp
#, fuzzy
msgid "VRS Render Region"
msgstr "Proses membuat gambar"