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656 lines
14 KiB
Plaintext
656 lines
14 KiB
Plaintext
# Chinese (Simplified Han script) translation of the Godot Engine extractable strings.
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# Copyright (c) 2014-present Godot Engine contributors.
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# Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
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# This file is distributed under the same license as the Godot source code.
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msgid ""
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msgstr ""
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"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
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"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
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"POT-Creation-Date: 2018-01-20 12:15+0200\n"
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"PO-Revision-Date: 2024-02-23 09:02+0000\n"
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"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
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"Language-Team: Chinese (Simplified Han script) <https://hosted.weblate.org/"
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"projects/godot-engine/godot/zh_Hans/>\n"
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"Language: zh_Hans\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=1; plural=0;\n"
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"X-Generator: Weblate 5.5-dev\n"
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#: scene/gui/code_edit.cpp
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msgid "New Code Region"
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msgstr "新建代码区域"
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#: scene/gui/color_mode.h
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msgid "Linear"
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msgstr ""
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#: scene/gui/color_picker.cpp
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msgid "Pick a color from the screen."
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msgstr "从屏幕中拾取颜色。"
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#: scene/gui/color_picker.cpp
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msgid "Pick a color from the application window."
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msgstr "从应用程序窗口中拾取颜色。"
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#: scene/gui/color_picker.cpp
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msgid "Alpha"
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msgstr ""
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#: scene/gui/color_picker.cpp
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msgid "Intensity"
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msgstr ""
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#: scene/gui/color_picker.cpp
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msgid "Expr"
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msgstr ""
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#: scene/gui/color_picker.cpp
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msgid "Hex"
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msgstr ""
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#: scene/gui/color_picker.cpp
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msgid "Enter a hex code (\"#ff0000\") or named color (\"red\")."
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msgstr "输入十六进制码(\"#ff0000\")或颜色名称(\"red\")。"
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#: scene/gui/color_picker.cpp
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msgid "Load Color Palette"
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msgstr ""
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#: scene/gui/color_picker.cpp
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msgid "Save Color Palette"
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msgstr ""
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#: scene/gui/color_picker.cpp
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msgid "The changes to this palette have not been saved to a file."
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msgstr ""
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#: scene/gui/color_picker.cpp scene/gui/file_dialog.cpp
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msgid "Save"
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msgstr "保存"
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#: scene/gui/color_picker.cpp
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#, fuzzy
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msgid "Save the current color palette to reuse later."
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msgstr "将当前颜色添加为预设。"
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#: scene/gui/color_picker.cpp
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#, fuzzy
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msgid "Save As"
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msgstr "保存"
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#: scene/gui/color_picker.cpp
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#, fuzzy
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msgid "Save the current color palette as a new to reuse later."
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msgstr "将当前颜色添加为预设。"
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#: scene/gui/color_picker.cpp
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msgid "Load"
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msgstr ""
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#: scene/gui/color_picker.cpp
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msgid "Load existing color palette."
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msgstr ""
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#: scene/gui/color_picker.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
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msgid "Clear"
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msgstr "清除"
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#: scene/gui/color_picker.cpp
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msgid "Clear the currently loaded color palettes in the picker."
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msgstr ""
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#: scene/gui/color_picker.cpp
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msgid "Pick"
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msgstr ""
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#: scene/gui/color_picker.cpp
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msgid "Select a picker shape."
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msgstr "选择选取器形状。"
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#: scene/gui/color_picker.cpp
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msgid "Select a picker mode."
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msgstr "选择选取器模式。"
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#: scene/gui/color_picker.cpp
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msgid "Colorized Sliders"
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msgstr ""
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#: scene/gui/color_picker.cpp
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msgid "Hexadecimal Values"
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msgstr ""
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#: scene/gui/color_picker.cpp
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msgid "Hex code or named color"
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msgstr "十六进制码或颜色名称"
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#: scene/gui/color_picker.cpp
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msgid "Swatches"
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msgstr ""
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#: scene/gui/color_picker.cpp
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msgid "Show all options available."
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msgstr ""
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#: scene/gui/color_picker.cpp
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msgid "Recent Colors"
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msgstr ""
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#: scene/gui/color_picker.cpp
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msgid "Add current color as a preset."
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msgstr "将当前颜色添加为预设。"
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#: scene/gui/color_picker.cpp
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msgid "Screen Recording permission missing!"
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msgstr ""
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#: scene/gui/color_picker.cpp
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msgid ""
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"Screen Recording permission is required to pick colors from the other "
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"application windows.\n"
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"Click here to request access..."
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msgstr ""
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#: scene/gui/color_picker.cpp
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#, fuzzy
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msgid ""
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"Color: %s\n"
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"LMB: Apply color"
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msgstr ""
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"颜色:#%s\n"
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"鼠标左键:应用颜色"
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#: scene/gui/color_picker.cpp
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#, fuzzy
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msgid ""
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"Color: %s\n"
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"LMB: Apply color\n"
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"RMB: Remove preset"
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msgstr ""
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"颜色:#%s\n"
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"鼠标左键:应用颜色\n"
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"鼠标右键:移除预设"
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#: scene/gui/color_picker.cpp
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msgid "Color: %s"
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msgstr ""
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#: scene/gui/color_picker_shape.h
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msgid "HSV Rectangle"
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msgstr ""
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#: scene/gui/color_picker_shape.h
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msgid "OK HS Rectangle"
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msgstr ""
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#: scene/gui/color_picker_shape.h
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msgid "OK HL Rectangle"
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msgstr ""
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#: scene/gui/color_picker_shape.h
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msgid "HSV Wheel"
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msgstr ""
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#: scene/gui/color_picker_shape.h
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msgid "VHS Circle"
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msgstr ""
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#: scene/gui/color_picker_shape.h
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msgid "OKHSL Circle"
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msgstr ""
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#: scene/gui/dialogs.cpp
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msgid "Cancel"
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msgstr ""
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#: scene/gui/dialogs.cpp
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msgid "OK"
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msgstr ""
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#: scene/gui/dialogs.cpp
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msgid "Alert!"
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msgstr ""
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#: scene/gui/dialogs.cpp
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msgid "Please Confirm..."
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msgstr ""
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#: scene/gui/file_dialog.cpp
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msgid "Network"
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msgstr "网络"
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#: scene/gui/file_dialog.cpp
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msgid ""
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"File \"%s\" already exists.\n"
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"Do you want to overwrite it?"
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msgstr ""
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"文件“%s”已存在。\n"
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"是否要覆盖?"
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#: scene/gui/file_dialog.cpp
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msgid "Open"
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msgstr "打开"
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#: scene/gui/file_dialog.cpp
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msgid "Select Current Folder"
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msgstr "选择当前文件夹"
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#: scene/gui/file_dialog.cpp
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msgid "Select This Folder"
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msgstr "选择此文件夹"
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#: scene/gui/file_dialog.cpp
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#, fuzzy
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msgid "Copy Path"
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msgstr "复制"
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#: scene/gui/file_dialog.cpp
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msgid "Delete"
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msgstr ""
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#: scene/gui/file_dialog.cpp
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#, fuzzy
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msgid "New Folder..."
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msgstr "创建文件夹"
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#: scene/gui/file_dialog.cpp
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#, fuzzy
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msgid "Refresh"
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msgstr "刷新文件。"
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#: scene/gui/file_dialog.cpp
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#, fuzzy
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msgid "Open in File Manager"
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msgstr "打开文件"
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#: scene/gui/file_dialog.cpp
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#, fuzzy
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msgid "Show in File Manager"
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msgstr "打开文件"
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#: scene/gui/file_dialog.cpp
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msgid "Show Package Contents"
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msgstr ""
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#: scene/gui/file_dialog.cpp
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msgid "You don't have permission to access contents of this folder."
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msgstr "你无权访问此文件夹的内容。"
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#: scene/gui/file_dialog.cpp
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msgid "All Recognized"
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msgstr "所有可用类型"
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#: scene/gui/file_dialog.cpp
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msgid "All Files"
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msgstr "所有文件"
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#: scene/gui/file_dialog.cpp
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msgid "Open a File"
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msgstr "打开文件"
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#: scene/gui/file_dialog.cpp
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msgid "Open File(s)"
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msgstr "打开文件"
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#: scene/gui/file_dialog.cpp
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msgid "Open a Directory"
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msgstr "打开目录"
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#: scene/gui/file_dialog.cpp
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msgid "Open a File or Directory"
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msgstr "打开文件或目录"
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#: scene/gui/file_dialog.cpp
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msgid "Save a File"
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msgstr "保存文件"
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#: scene/gui/file_dialog.cpp
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msgid "Go to previous folder."
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msgstr "转到上个文件夹。"
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#: scene/gui/file_dialog.cpp
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msgid "Go to next folder."
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msgstr "转到下个文件夹。"
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#: scene/gui/file_dialog.cpp
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msgid "Go to parent folder."
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msgstr "转到父文件夹。"
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#: scene/gui/file_dialog.cpp
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msgid "Path:"
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msgstr "路径:"
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#: scene/gui/file_dialog.cpp
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msgid "Drive"
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msgstr ""
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#: scene/gui/file_dialog.cpp
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msgid "Refresh files."
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msgstr "刷新文件。"
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#: scene/gui/file_dialog.cpp
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#, fuzzy
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msgid "(Un)favorite current folder."
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msgstr "转到父文件夹。"
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#: scene/gui/file_dialog.cpp
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#, fuzzy
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msgid "Create a new folder."
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msgstr "创建新节点。"
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#: scene/gui/file_dialog.cpp
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msgid "Favorites:"
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msgstr ""
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#: scene/gui/file_dialog.cpp
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msgid "Recent:"
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msgstr ""
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#: scene/gui/file_dialog.cpp
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msgid "Directories & Files:"
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msgstr "目录与文件:"
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#: scene/gui/file_dialog.cpp
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msgid "Toggle the visibility of hidden files."
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msgstr "切换隐藏文件的可见性。"
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#: scene/gui/file_dialog.cpp
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msgid "View items as a grid of thumbnails."
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msgstr ""
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#: scene/gui/file_dialog.cpp
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msgid "View items as a list."
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msgstr ""
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#: scene/gui/file_dialog.cpp
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#, fuzzy
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msgid "Toggle the visibility of the filter for file names."
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msgstr "切换隐藏文件的可见性。"
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#: scene/gui/file_dialog.cpp
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msgid "Sort files"
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msgstr ""
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#: scene/gui/file_dialog.cpp
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msgid "Sort by Name (Ascending)"
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msgstr ""
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#: scene/gui/file_dialog.cpp
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msgid "Sort by Name (Descending)"
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msgstr ""
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#: scene/gui/file_dialog.cpp
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msgid "Sort by Type (Ascending)"
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msgstr ""
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#: scene/gui/file_dialog.cpp
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msgid "Sort by Type (Descending)"
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msgstr ""
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#: scene/gui/file_dialog.cpp
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msgid "Sort by Modified Time (Newest First)"
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msgstr ""
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#: scene/gui/file_dialog.cpp
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msgid "Sort by Modified Time (Oldest First)"
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msgstr ""
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#: scene/gui/file_dialog.cpp
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msgid "Filter:"
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msgstr ""
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#: scene/gui/file_dialog.cpp
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#, fuzzy
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msgid "Filename Filter:"
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msgstr "打开文件"
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#: scene/gui/file_dialog.cpp
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msgid "File:"
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msgstr "文件:"
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#: scene/gui/file_dialog.cpp
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msgid ""
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"Delete the selected file?\n"
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"Depending on your filesystem configuration, the files will either be moved "
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"to the system trash or deleted permanently."
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msgstr ""
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#: scene/gui/file_dialog.cpp
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msgid "Create Folder"
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msgstr "创建文件夹"
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#: scene/gui/file_dialog.cpp
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msgid "Name:"
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msgstr "名称:"
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#: scene/gui/file_dialog.cpp
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msgid "Could not create folder."
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msgstr "无法创建文件夹。"
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#: scene/gui/file_dialog.cpp
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msgid "Invalid extension, or empty filename."
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msgstr "扩展名无效或文件名为空。"
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#: scene/gui/graph_edit.cpp
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msgid "connection to %s (%s) port %d"
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msgstr ""
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#: scene/gui/graph_edit.cpp
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msgid "connection from %s (%s) port %d"
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msgstr ""
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#: scene/gui/graph_edit.cpp
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msgid "Zoom Out"
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msgstr "缩小"
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#: scene/gui/graph_edit.cpp
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msgid "Zoom Reset"
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msgstr "重置缩放"
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#: scene/gui/graph_edit.cpp
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msgid "Zoom In"
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msgstr "放大"
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#: scene/gui/graph_edit.cpp
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msgid "Toggle the visual grid."
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msgstr "开关可视网格。"
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#: scene/gui/graph_edit.cpp
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msgid "Toggle snapping to the grid."
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msgstr "开关网格吸附。"
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#: scene/gui/graph_edit.cpp
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msgid "Change the snapping distance."
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msgstr "修改吸附距离。"
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#: scene/gui/graph_edit.cpp
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msgid "Toggle the graph minimap."
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msgstr "开关小地图。"
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#: scene/gui/graph_edit.cpp
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msgid "Automatically arrange selected nodes."
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msgstr "自动排列所选节点。"
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#: scene/gui/graph_node.cpp
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msgid "graph node %s (%s)"
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msgstr ""
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#: scene/gui/graph_node.cpp
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msgid "slot %d of %d"
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msgstr ""
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#: scene/gui/graph_node.cpp
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msgid "input port, type: %s"
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msgstr ""
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#: scene/gui/graph_node.cpp
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msgid "input port, type: %d"
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msgstr ""
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#: scene/gui/graph_node.cpp
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msgid "no connections"
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msgstr ""
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#: scene/gui/graph_node.cpp
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msgid "output port, type: %s"
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msgstr ""
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#: scene/gui/graph_node.cpp
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msgid "output port, type: %d"
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msgstr ""
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#: scene/gui/graph_node.cpp
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msgid "currently selecting target port"
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msgstr ""
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#: scene/gui/graph_node.cpp
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msgid "has %d slots"
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msgstr ""
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#: scene/gui/graph_node.cpp
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msgid "Edit Input Port Connection"
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msgstr ""
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#: scene/gui/graph_node.cpp
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msgid "Edit Output Port Connection"
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msgstr ""
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#: scene/gui/graph_node.cpp
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msgid "Follow Input Port Connection"
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msgstr ""
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#: scene/gui/graph_node.cpp
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msgid "Follow Output Port Connection"
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msgstr ""
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#: scene/gui/graph_node.cpp
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msgid ", in slot %d of graph node %s (%s)"
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msgstr ""
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#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
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msgid "Same as Layout Direction"
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msgstr "与布局方向一致"
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#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
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msgid "Auto-Detect Direction"
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msgstr "自动检测方向"
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#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
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msgid "Left-to-Right"
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msgstr "从左至右"
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#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
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msgid "Right-to-Left"
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msgstr "从右至左"
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#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
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msgid "Left-to-Right Mark (LRM)"
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msgstr "从左至右标志(LRM)"
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#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
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msgid "Right-to-Left Mark (RLM)"
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msgstr "从右至左标志(RLM)"
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#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
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msgid "Start of Left-to-Right Embedding (LRE)"
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msgstr "开始从左至右嵌入(LRE)"
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#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
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msgid "Start of Right-to-Left Embedding (RLE)"
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msgstr "开始从右至左嵌入(RLE)"
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#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
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msgid "Start of Left-to-Right Override (LRO)"
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msgstr "开始从左至右强制(LRO)"
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#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
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msgid "Start of Right-to-Left Override (RLO)"
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msgstr "开始从右至左强制(RLO)"
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#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Pop Direction Formatting (PDF)"
|
||
msgstr "退出方向格式化(PDF)"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Arabic Letter Mark (ALM)"
|
||
msgstr "阿拉伯字母标记(ALM)"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Left-to-Right Isolate (LRI)"
|
||
msgstr "从左至右隔离(LRI)"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Right-to-Left Isolate (RLI)"
|
||
msgstr "从右至左隔离(RLI)"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "First Strong Isolate (FSI)"
|
||
msgstr "第一个强隔离(FSI)"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Pop Direction Isolate (PDI)"
|
||
msgstr "退出方向隔离(PDI)"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Zero-Width Joiner (ZWJ)"
|
||
msgstr "零宽连接符(ZWJ)"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Zero-Width Non-Joiner (ZWNJ)"
|
||
msgstr "零宽非连接符(ZWNJ)"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Word Joiner (WJ)"
|
||
msgstr "文字连接符(WJ)"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Soft Hyphen (SHY)"
|
||
msgstr "软连字符(SHY)"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Emoji & Symbols"
|
||
msgstr ""
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Cut"
|
||
msgstr "剪切"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Copy"
|
||
msgstr "复制"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Paste"
|
||
msgstr "粘贴"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Select All"
|
||
msgstr "全选"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Undo"
|
||
msgstr "撤销"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Redo"
|
||
msgstr "重做"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Text Writing Direction"
|
||
msgstr "文本书写方向"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Display Control Characters"
|
||
msgstr "显示控制字符"
|
||
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Insert Control Character"
|
||
msgstr "插入控制字符"
|
||
|
||
#: scene/gui/tree.cpp
|
||
msgid "(Other)"
|
||
msgstr "(其他)"
|