mirror of
https://github.com/godotengine/godot-editor-l10n.git
synced 2025-12-31 17:48:32 +03:00
27086 lines
653 KiB
Plaintext
27086 lines
653 KiB
Plaintext
# LANGUAGE translation of the Godot Engine editor interface.
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# Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
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# Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
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# This file is distributed under the same license as the Godot source code.
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#
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor interface\n"
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"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8-bit\n"
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#: core/input/input_event.cpp editor/settings/event_listener_line_edit.cpp
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msgid "unset"
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msgstr ""
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#: core/input/input_event.cpp editor/settings/event_listener_line_edit.cpp
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msgid "Physical"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Left Mouse Button"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Right Mouse Button"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Middle Mouse Button"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Mouse Wheel Up"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Mouse Wheel Down"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Mouse Wheel Left"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Mouse Wheel Right"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Mouse Thumb Button 1"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Mouse Thumb Button 2"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Button"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Double Click"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Mouse motion at position (%s) with velocity (%s)"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Left Stick X-Axis, Joystick 0 X-Axis"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Left Stick Y-Axis, Joystick 0 Y-Axis"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Right Stick X-Axis, Joystick 1 X-Axis"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Right Stick Y-Axis, Joystick 1 Y-Axis"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Joystick 2 X-Axis, Left Trigger, Sony L2, Xbox LT"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Joystick 2 Y-Axis, Right Trigger, Sony R2, Xbox RT"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Joystick 3 X-Axis"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Joystick 3 Y-Axis"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Joystick 4 X-Axis"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Joystick 4 Y-Axis"
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msgstr ""
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#: core/input/input_event.cpp editor/settings/event_listener_line_edit.cpp
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msgid "Unknown Joypad Axis"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Joypad Motion on Axis %d (%s) with Value %.2f"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Bottom Action, Sony Cross, Xbox A, Nintendo B"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Right Action, Sony Circle, Xbox B, Nintendo A"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Left Action, Sony Square, Xbox X, Nintendo Y"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Top Action, Sony Triangle, Xbox Y, Nintendo X"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Back, Sony Select, Xbox Back, Nintendo -"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Guide, Sony PS, Xbox Home"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Start, Xbox Menu, Nintendo +"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Left Stick, Sony L3, Xbox L/LS"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Right Stick, Sony R3, Xbox R/RS"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Left Shoulder, Sony L1, Xbox LB"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Right Shoulder, Sony R1, Xbox RB"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "D-pad Up"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "D-pad Down"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "D-pad Left"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "D-pad Right"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Xbox Share, PS5 Microphone, Nintendo Capture"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Xbox Paddle 1"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Xbox Paddle 2"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Xbox Paddle 3"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Xbox Paddle 4"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "PS4/5 Touchpad"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Joypad Button %d"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Pressure:"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "canceled"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "touched"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "released"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Screen %s at (%s) with %s touch points"
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msgstr ""
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#: core/input/input_event.cpp
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msgid ""
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"Screen dragged with %s touch points at position (%s) with velocity of (%s)"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Magnify Gesture at (%s) with factor %s"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Pan Gesture at (%s) with delta (%s)"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "MIDI Input on Channel=%s Message=%s"
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msgstr ""
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#: core/input/input_event.cpp
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msgid "Input Event with Shortcut=%s"
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msgstr ""
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#: core/input/input_map.cpp
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msgid " or "
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Action has no bound inputs"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Accept"
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msgstr ""
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#: core/input/input_map.cpp editor/editor_node.cpp
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#: editor/gui/editor_quick_open_dialog.cpp
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#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
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#: editor/shader/shader_create_dialog.cpp
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#: editor/translations/editor_locale_dialog.cpp
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msgid "Select"
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msgstr ""
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#: core/input/input_map.cpp editor/editor_node.h
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#: editor/export/export_template_manager.cpp editor/gui/progress_dialog.cpp
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#: editor/import/fbx_importer_manager.cpp
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#: editor/project_manager/project_list.cpp
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#: editor/scene/2d/tiles/tiles_editor_plugin.cpp editor/script/find_in_files.cpp
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msgid "Cancel"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Close Dialog"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Focus Next"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Focus Prev"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Left"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Right"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Up"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Down"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Page Up"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Page Down"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Home"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "End"
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msgstr ""
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#: core/input/input_map.cpp editor/docks/scene_tree_dock.cpp
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#: editor/gui/touch_actions_panel.cpp
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#: editor/scene/2d/tiles/tiles_editor_plugin.cpp
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#: editor/shader/visual_shader_editor_plugin.cpp
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msgid "Cut"
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msgstr ""
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#: core/input/input_map.cpp editor/animation/animation_track_editor.cpp
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#: editor/docks/scene_tree_dock.cpp editor/gui/editor_dir_dialog.cpp
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#: editor/gui/editor_toaster.cpp editor/gui/touch_actions_panel.cpp
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#: editor/inspector/editor_resource_picker.cpp
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#: editor/scene/2d/tiles/tiles_editor_plugin.cpp
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#: editor/scene/sprite_frames_editor_plugin.cpp
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#: editor/shader/visual_shader_editor_plugin.cpp
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msgid "Copy"
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msgstr ""
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#: core/input/input_map.cpp editor/animation/animation_blend_space_1d_editor.cpp
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#: editor/animation/animation_blend_space_2d_editor.cpp
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#: editor/animation/animation_blend_tree_editor_plugin.cpp
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#: editor/animation/animation_state_machine_editor.cpp
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#: editor/docks/scene_tree_dock.cpp editor/gui/touch_actions_panel.cpp
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#: editor/inspector/editor_resource_picker.cpp
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#: editor/scene/2d/tiles/tiles_editor_plugin.cpp
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#: editor/scene/resource_preloader_editor_plugin.cpp
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#: editor/scene/sprite_frames_editor_plugin.cpp
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#: editor/shader/visual_shader_editor_plugin.cpp
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msgid "Paste"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Toggle Tab Focus Mode"
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msgstr ""
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#: core/input/input_map.cpp editor/gui/touch_actions_panel.cpp
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msgid "Undo"
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msgstr ""
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#: core/input/input_map.cpp editor/gui/touch_actions_panel.cpp
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msgid "Redo"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Completion Query"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "New Line"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "New Blank Line"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "New Line Above"
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msgstr ""
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#: core/input/input_map.cpp editor/script/script_text_editor.cpp
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msgid "Indent"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Dedent"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Backspace"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Backspace Word"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Backspace all to Left"
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msgstr ""
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#: core/input/input_map.cpp
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#: editor/animation/animation_blend_tree_editor_plugin.cpp
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#: editor/docks/filesystem_dock.cpp editor/docks/groups_editor.cpp
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#: editor/docks/scene_tree_dock.cpp editor/editor_node.cpp
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#: editor/export/project_export.cpp editor/file_system/dependency_editor.cpp
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#: editor/gui/touch_actions_panel.cpp
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#: editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp
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#: editor/scene/2d/tiles/tiles_editor_plugin.cpp
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#: editor/settings/project_settings_editor.cpp
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#: editor/shader/visual_shader_editor_plugin.cpp
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#: modules/gridmap/editor/grid_map_editor_plugin.cpp
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#: modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp
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#: modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp
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msgid "Delete"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Delete Word"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Delete all to Right"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Caret Left"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Caret Word Left"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Caret Right"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Caret Word Right"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Caret Up"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Caret Down"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Caret Line Start"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Caret Line End"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Caret Page Up"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Caret Page Down"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Caret Document Start"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Caret Document End"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Caret Add Below"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Caret Add Above"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Scroll Up"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Scroll Down"
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msgstr ""
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#: core/input/input_map.cpp editor/scene/gui/theme_editor_plugin.cpp
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#: editor/scene/sprite_frames_editor_plugin.cpp
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msgid "Select All"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Select Word Under Caret"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Add Selection for Next Occurrence"
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msgstr ""
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|
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#: core/input/input_map.cpp
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msgid "Skip Selection for Next Occurrence"
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msgstr ""
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#: core/input/input_map.cpp
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msgid "Clear Carets and Selection"
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msgstr ""
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|
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#: core/input/input_map.cpp
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msgid "Toggle Insert Mode"
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msgstr ""
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|
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#: core/input/input_map.cpp
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msgid "Submit Text"
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msgstr ""
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|
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#: core/input/input_map.cpp
|
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msgid "Duplicate Nodes"
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msgstr ""
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||
|
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#: core/input/input_map.cpp
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msgid "Delete Nodes"
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msgstr ""
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|
||
#: core/input/input_map.cpp
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msgid "Follow Input Port Connection"
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msgstr ""
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||
|
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#: core/input/input_map.cpp
|
||
msgid "Follow Output Port Connection"
|
||
msgstr ""
|
||
|
||
#: core/input/input_map.cpp
|
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msgid "Go Up One Level"
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msgstr ""
|
||
|
||
#: core/input/input_map.cpp editor/script/find_in_files.cpp
|
||
msgid "Refresh"
|
||
msgstr ""
|
||
|
||
#: core/input/input_map.cpp
|
||
msgid "Show Hidden"
|
||
msgstr ""
|
||
|
||
#: core/input/input_map.cpp editor/gui/code_editor.cpp
|
||
msgid "Find"
|
||
msgstr ""
|
||
|
||
#: core/input/input_map.cpp editor/docks/filesystem_dock.cpp
|
||
msgid "Focus Path"
|
||
msgstr ""
|
||
|
||
#: core/input/input_map.cpp
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msgid "Swap Input Direction"
|
||
msgstr ""
|
||
|
||
#: core/input/input_map.cpp
|
||
msgid "Start Unicode Character Input"
|
||
msgstr ""
|
||
|
||
#: core/input/input_map.cpp
|
||
msgid "ColorPicker: Delete Preset"
|
||
msgstr ""
|
||
|
||
#: core/input/input_map.cpp
|
||
msgid "Accessibility: Keyboard Drag and Drop"
|
||
msgstr ""
|
||
|
||
#: core/math/expression.cpp
|
||
msgid "Invalid input %d (not passed) in expression"
|
||
msgstr ""
|
||
|
||
#: core/math/expression.cpp
|
||
msgid "self can't be used because instance is null (not passed)"
|
||
msgstr ""
|
||
|
||
#: core/math/expression.cpp
|
||
msgid "Invalid operands to operator %s, %s and %s."
|
||
msgstr ""
|
||
|
||
#: core/math/expression.cpp
|
||
msgid "Invalid index of type %s for base type %s"
|
||
msgstr ""
|
||
|
||
#: core/math/expression.cpp
|
||
msgid "Invalid named index '%s' for base type %s"
|
||
msgstr ""
|
||
|
||
#: core/math/expression.cpp
|
||
msgid "Invalid arguments to construct '%s'"
|
||
msgstr ""
|
||
|
||
#: core/math/expression.cpp
|
||
msgid "On call to '%s':"
|
||
msgstr ""
|
||
|
||
#: core/object/script_language.cpp
|
||
msgid "Built-in script"
|
||
msgstr ""
|
||
|
||
#: core/object/script_language.cpp editor/script/script_create_dialog.cpp
|
||
msgid "Built-in"
|
||
msgstr ""
|
||
|
||
#: core/string/ustring.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "B"
|
||
msgstr ""
|
||
|
||
#: core/string/ustring.cpp
|
||
msgid "KiB"
|
||
msgstr ""
|
||
|
||
#: core/string/ustring.cpp
|
||
msgid "MiB"
|
||
msgstr ""
|
||
|
||
#: core/string/ustring.cpp
|
||
msgid "GiB"
|
||
msgstr ""
|
||
|
||
#: core/string/ustring.cpp
|
||
msgid "TiB"
|
||
msgstr ""
|
||
|
||
#: core/string/ustring.cpp
|
||
msgid "PiB"
|
||
msgstr ""
|
||
|
||
#: core/string/ustring.cpp
|
||
msgid "EiB"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
#: editor/debugger/editor_profiler.cpp
|
||
msgid "Time:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
#: editor/animation/animation_track_editor.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Value:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
msgid "Update Selected Key Handles"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
msgid "Insert Key Here"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
msgid "Duplicate Selected Key(s)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
msgid "Cut Selected Key(s)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
msgid "Copy Selected Key(s)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Paste Key(s)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
msgid "Delete Selected Key(s)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
msgid "Make Handles Free"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
msgid "Make Handles Linear"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
msgid "Make Handles Balanced"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
msgid "Make Handles Mirrored"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
msgid "Make Handles Balanced (Auto Tangent)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
msgid "Make Handles Mirrored (Auto Tangent)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
msgid "Add Bezier Point"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
msgid "Move Bezier Points"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
msgid "Scale Bezier Points"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Duplicate Keys"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Cut Keys"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Paste Keys"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Delete Keys"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
msgid "Focus"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
msgid "Select All Keys"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_bezier_editor.cpp
|
||
msgid "Deselect All Keys"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Animation"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Add %s"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "Load..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Move Node Point"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
msgid "Change BlendSpace1D Config"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
msgid "Change BlendSpace1D Labels"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "This type of node can't be used. Only animation nodes are allowed."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "This type of node can't be used. Only root nodes are allowed."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Add Node Point"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Add Animation Point"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
msgid "Remove BlendSpace1D Point"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
msgid "Move BlendSpace1D Node Point"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Continuous"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Discrete"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Capture"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid ""
|
||
"Select and move points.\n"
|
||
"RMB: Create point at position clicked.\n"
|
||
"Shift+LMB+Drag: Set the blending position within the space."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
#: editor/scene/2d/abstract_polygon_2d_editor.cpp
|
||
msgid "Create points."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Set the blending position within the space."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/scene/2d/abstract_polygon_2d_editor.cpp
|
||
msgid "Erase points."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Enable snap and show grid."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/scene/gradient_editor_plugin.cpp
|
||
#: editor/scene/texture/gradient_texture_2d_editor_plugin.cpp
|
||
msgid "Grid Step"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Sync:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Blend:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Point"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
msgid "Blend Value"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Open Editor"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
msgid "Min"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
msgid "Max"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/debugger/editor_performance_profiler.cpp
|
||
msgid "Value"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_1d_editor.cpp
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Open Animation Node"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Triangle already exists."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Add Triangle"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Change BlendSpace2D Config"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Change BlendSpace2D Labels"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Remove BlendSpace2D Point"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Remove BlendSpace2D Triangle"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "No triangles exist, so no blending can take place."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Toggle Auto Triangles"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Create triangles by connecting points."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Erase points and triangles."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Generate blend triangles automatically (instead of manually)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Grid X Step"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Grid Y Step"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Blend X Value"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Blend Y Value"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Max Y"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Y Value"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Min Y"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Min X"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "X Value"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_space_2d_editor.cpp
|
||
msgid "Max X"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Parameter Changed: %s"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Inspect Filters"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/translations/editor_locale_dialog.cpp
|
||
msgid "Edit Filters"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Output node can't be added to the blend tree."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Add Node to BlendTree"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Node Moved"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Unable to connect, port may be in use or connection may be invalid."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Nodes Connected"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Nodes Disconnected"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Set Animation"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Delete Node"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Delete Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Toggle Filter On/Off"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Change Filter"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Fill Selected Filter Children"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Invert Filter Selection"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Clear Filter Selection"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid ""
|
||
"Animation player has no valid root node path, so unable to retrieve track "
|
||
"names."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Anim Clips"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Audio Clips"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Functions"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Inspect Filtered Tracks:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/scene/3d/root_motion_editor_plugin.cpp
|
||
msgid "Edit Filtered Tracks:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Node Renamed"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Add Node..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Enable Filtering"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Fill Selected Children"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Invert"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/debugger/editor_expression_evaluator.cpp
|
||
#: editor/debugger/editor_profiler.cpp
|
||
#: editor/debugger/editor_visual_profiler.cpp
|
||
#: editor/debugger/script_editor_debugger.cpp editor/docks/scene_tree_dock.cpp
|
||
#: editor/inspector/editor_properties.cpp
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
#: editor/run/run_instances_dialog.cpp
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
#: editor/scene/3d/root_motion_editor_plugin.cpp
|
||
#: modules/multiplayer/editor/editor_network_profiler.cpp
|
||
#: modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp
|
||
msgid "Clear"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Start of Animation"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "End of Animation"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Set Custom Timeline from Marker"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Select Markers"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Start Marker"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_blend_tree_editor_plugin.cpp
|
||
msgid "End Marker"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Library Name:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Animation name can't be empty."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Animation name contains invalid characters: '/', ':', ',' or '['."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Animation with the same name already exists."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Enter a library name."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Library name contains invalid characters: '/', ':', ',' or '['."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Library with the same name already exists."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Animation name is valid."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Global library will be created."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Library name is valid."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Add Animation to Library: %s"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Add Animation Library: %s"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Load Animation"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid ""
|
||
"This animation library can't be saved because it does not belong to the "
|
||
"edited scene. Make it unique first."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid ""
|
||
"This animation library can't be saved because it was imported from another "
|
||
"file. Make it unique first."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Save Library"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Make Animation Library Unique: %s"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid ""
|
||
"This animation can't be saved because it does not belong to the edited scene. "
|
||
"Make it unique first."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid ""
|
||
"This animation can't be saved because it was imported from another file. Make "
|
||
"it unique first."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Save Animation"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Make Animation Unique: %s"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Save Animation library to File: %s"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Save Animation to File: %s"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid ""
|
||
"The file you selected is an imported scene from a 3D model such as glTF or "
|
||
"FBX.\n"
|
||
"\n"
|
||
"In Godot, 3D models can be imported as either scenes or animation libraries, "
|
||
"which is why they show up here.\n"
|
||
"\n"
|
||
"If you want to use animations from this 3D model, open the Advanced Import "
|
||
"Settings\n"
|
||
"dialog and save the animations using Actions... → Set Animation Save Paths,\n"
|
||
"or import the whole scene as a single AnimationLibrary in the Import dock."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid ""
|
||
"The file you selected is not a valid AnimationLibrary.\n"
|
||
"\n"
|
||
"If the animations you want are inside of this file, save them to a separate "
|
||
"file first."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Some of the selected libraries were already added to the mixer."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Add Animation Libraries"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Some Animation files were invalid."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Some of the selected animations were already added to the library."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Load Animations into Library"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Load Animation into Library: %s"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Rename Animation Library: %s"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "[Global]"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Rename Animation: %s"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Animation Name:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "No animation resource in clipboard!"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Pasted Animation"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp editor/docks/inspector_dock.cpp
|
||
#: editor/editor_node.cpp editor/gui/touch_actions_panel.cpp
|
||
#: editor/import/import_defaults_editor.cpp
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
#: editor/script/script_editor_plugin.cpp
|
||
#: editor/settings/editor_build_profile.cpp
|
||
#: modules/openxr/editor/openxr_action_map_editor.cpp
|
||
msgid "Save"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
#: editor/audio/editor_audio_buses.cpp editor/settings/editor_build_profile.cpp
|
||
msgid "Save As"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "Make Unique"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Open in Inspector"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Remove Animation Library: %s"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Remove Animation from Library: %s"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "[built-in]"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "[foreign]"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "[imported]"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Add animation to library."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Load animation from file and add to library."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Paste animation to library from clipboard."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Save animation library to resource on disk."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Remove animation library."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Copy animation to clipboard."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Save animation to resource on disk."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Remove animation from Library."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Edit Animation Libraries"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "New Library"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Create new empty animation library."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Load Library"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Load animation library from disk."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp editor/doc/editor_help.cpp
|
||
#: editor/file_system/dependency_editor.cpp
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Resource"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
msgid "Storage"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_library_editor.cpp
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Error:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Toggle Autoplay"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Create New Animation"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "New Animation Name:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Rename Animation"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Change Animation Name:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Delete Animation '%s'?"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Remove Animation"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Invalid animation name!"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Animation '%s' already exists!"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Duplicate Animation"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Blend Next Changed"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Change Blend Time"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "[Global] (create)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Pause/Stop Animation"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Play Animation from Start"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Play Animation"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Play Animation Backwards"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Play Animation Backwards from End"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This is a label for the new name field in the "Duplicate Animation" dialog.
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Duplicated Animation Name:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Onion skinning requires a RESET animation."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Animation"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Toggle Animation Dock"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Animation position (in seconds)."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Scale animation playback globally for the node."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Animation Tools"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "New..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Manage Animations..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Duplicate..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Rename..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Edit Transitions..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
#: editor/export/project_export.cpp editor/file_system/dependency_editor.cpp
|
||
#: editor/inspector/editor_inspector.cpp
|
||
#: editor/inspector/editor_properties_array_dict.cpp
|
||
#: editor/project_manager/project_manager.cpp
|
||
#: editor/scene/connections_dialog.cpp editor/scene/gui/font_config_plugin.cpp
|
||
#: editor/scene/resource_preloader_editor_plugin.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
#: editor/translations/localization_editor.cpp
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
|
||
msgid "Remove"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Display list of animations in player."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Autoplay on Load"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Enable Onion Skinning"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Onion Skinning Options"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Directions"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Past"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Future"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Depth"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "1 step"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "2 steps"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "3 steps"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Differences Only"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Force White Modulate"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Include Gizmos (3D)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Pin AnimationPlayer"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
#: editor/animation/animation_track_editor.cpp
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
#: editor/docks/editor_dock_manager.cpp
|
||
#: editor/export/export_template_manager.cpp editor/export/project_export.cpp
|
||
#: editor/file_system/dependency_editor.cpp editor/gui/editor_toaster.cpp
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
#: editor/project_manager/quick_settings_dialog.cpp
|
||
#: editor/scene/connections_dialog.cpp editor/scene/gui/theme_editor_plugin.cpp
|
||
#: editor/scene/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
#: editor/script/find_in_files.cpp editor/script/script_editor_plugin.cpp
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
#: editor/settings/project_settings_editor.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Close"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
#: editor/animation/animation_track_editor.cpp
|
||
#: editor/scene/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
#: editor/script/script_editor_plugin.cpp editor/script/script_text_editor.cpp
|
||
msgid "Error!"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Cross-Animation Blend Times"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Blend Times:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_player_editor_plugin.cpp
|
||
msgid "Next (Auto Queue):"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Reconnect Transition"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Move Node"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Transition exists!"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Cannot transition to self!"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Cannot transition to \"Start\"!"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Cannot transition from \"End\"!"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Transition from \"%s\" to \"%s\" already exists!"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Play/Travel to %s"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Edit %s"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Add Node and Transition"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Transition already exists!"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Add Transition"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Immediate"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Sync"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "At End"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Travel"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "No playback resource set at path: %s."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Node Removed"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Transition Removed"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid ""
|
||
"Select and move nodes.\n"
|
||
"RMB: Add node at position clicked.\n"
|
||
"Shift+LMB+Drag: Connects the selected node with another node or creates a new "
|
||
"node if you select an area without nodes."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Select and move nodes."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Create new nodes."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Connect nodes."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Remove selected node or transition."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Transition:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "New Transitions Should Auto Advance"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_state_machine_editor.cpp
|
||
msgid "Play Mode:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Change Transition"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Change Position3D"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Change Rotation3D"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Change Scale3D"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Change Keyframe Value"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Change Call"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Multi Change Transition"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Multi Change Position3D"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Multi Change Rotation3D"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Multi Change Scale3D"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Multi Change Keyframe Value"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Multi Change Call"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Change Animation Length"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Change Animation Loop"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid ""
|
||
"Can't change loop mode on animation instanced from an imported scene.\n"
|
||
"\n"
|
||
"To change this animation's loop mode, navigate to the scene's Advanced Import "
|
||
"settings and select the animation.\n"
|
||
"You can then change the loop mode from the inspector menu."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Can't change loop mode on animation instanced from an imported resource."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid ""
|
||
"Can't change loop mode on animation embedded in another scene.\n"
|
||
"\n"
|
||
"You must open this scene and change the animation's loop mode from there."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Can't change loop mode on animation embedded in another resource."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Property Track..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "3D Position Track..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "3D Rotation Track..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "3D Scale Track..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Blend Shape Track..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Call Method Track..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Bezier Curve Track..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Audio Playback Track..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Playback Track..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation length (frames)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation length (seconds)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Select a new track by type to add to this animation."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Filter Tracks"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Filter tracks by entering part of their node name or property."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Animation Looping"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Functions:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Audio Clips:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Clips:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Change Track Path"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Toggle this track on/off."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Select node in scene."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Use Blend"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Update Mode (How this property is set)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Interpolation Mode"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Remove this track."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Time (s):"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Position:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Rotation:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Scale:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Blend Shape:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
#: editor/debugger/editor_debugger_tree.cpp
|
||
#: editor/inspector/add_metadata_dialog.cpp
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
#: editor/scene/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene/scene_tree_editor.cpp editor/shader/shader_create_dialog.cpp
|
||
#: editor/shader/shader_globals_editor.cpp
|
||
msgid "Type:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "(Invalid, expected type: %s)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Easing:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "In-Handle:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Out-Handle:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgctxt "Bezier Handle Mode"
|
||
msgid "Free"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgctxt "Bezier Handle Mode"
|
||
msgid "Linear"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgctxt "Bezier Handle Mode"
|
||
msgid "Balanced"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgctxt "Bezier Handle Mode"
|
||
msgid "Mirrored"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Handle mode: %s\n"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Stream:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Start (s):"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "End (s):"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Clip:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Toggle Track Enabled"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Don't Use Blend"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Nearest"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
#: editor/scene/curve_editor_plugin.cpp
|
||
msgid "Linear"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Cubic"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Linear Angle"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Cubic Angle"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Clamp Loop Interp"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Wrap Loop Interp"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Go to Definition"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Insert Key..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Duplicate Key(s)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Cut Key(s)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Copy Key(s)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Send Key(s) to RESET"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Delete Key(s)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Change Animation Update Mode"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Change Animation Interpolation Mode"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Change Animation Loop Mode"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Change Animation Use Blend"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid ""
|
||
"Compressed tracks can't be edited or removed. Re-import the animation with "
|
||
"compression disabled in order to edit."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Remove Anim Track"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Create new track for %s and insert key?"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Create %d new tracks and insert keys?"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Hold Shift when clicking the key icon to skip this dialog."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
#: editor/audio/editor_audio_buses.cpp editor/gui/create_dialog.cpp
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
#: editor/project_manager/project_dialog.cpp
|
||
#: editor/project_manager/project_manager.cpp
|
||
#: editor/scene/2d/abstract_polygon_2d_editor.cpp
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
#: editor/script/script_create_dialog.cpp
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Create"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Insert Key"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "node '%s'"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "animation"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "AnimationPlayer can't animate itself, only other players."
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "property '%s'"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Nearest FPS: %d"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Bezier Default Mode"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Set the default handle mode of new bezier keys."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Change Animation Step"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Rearrange Tracks"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Blend Shape tracks only apply to MeshInstance3D nodes."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Position/Rotation/Scale 3D tracks only apply to 3D-based nodes."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Add Track"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid ""
|
||
"Audio tracks can only point to nodes of type:\n"
|
||
"-AudioStreamPlayer\n"
|
||
"-AudioStreamPlayer2D\n"
|
||
"-AudioStreamPlayer3D"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation tracks can only point to AnimationPlayer nodes."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Not possible to add a new track without a root"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Invalid track for Bezier (no suitable sub-properties)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Add Bezier Track"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Track path is invalid, so can't add a key."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Track is not of type Node3D, can't insert key"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Track is not of type MeshInstance3D, can't insert key"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Track path is invalid, so can't add a method key."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Add Method Track Key"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Method not found in object:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Move Keys"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Position"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Rotation"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Scale"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "BlendShape"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp editor/doc/editor_help.cpp
|
||
#: editor/doc/editor_help_search.cpp editor/scene/connections_dialog.cpp
|
||
msgid "Methods"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Bezier"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Audio"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Clipboard is empty!"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Paste Tracks"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Scale Keys"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Set Start Offset"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Set End Offset"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Make Easing Keys"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Add RESET Keys"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Bake Animation as Linear Keys"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp editor/docks/scene_tree_dock.cpp
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Create Node"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid ""
|
||
"This animation belongs to an imported scene, so changes to imported tracks "
|
||
"will not be saved.\n"
|
||
"\n"
|
||
"To modify this animation, navigate to the scene's Advanced Import settings "
|
||
"and select the animation.\n"
|
||
"Some options, including looping, are available here. To add custom tracks, "
|
||
"enable \"Save To File\" and\n"
|
||
"\"Keep Custom Tracks\"."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid ""
|
||
"Some AnimationPlayerEditor's options are disabled since this is the dummy "
|
||
"AnimationPlayer for preview.\n"
|
||
"\n"
|
||
"The dummy player is forced active, non-deterministic and doesn't have the "
|
||
"root motion track. Furthermore, the original node is inactive temporary."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "AnimationPlayer is inactive. The playback will not be processed."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Select an AnimationPlayer node to create and edit animations."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Add AnimationPlayer"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Add a new AnimationPlayer node to the scene."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Imported Animation"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Warning: Editing imported animation"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Dummy Player"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Warning: Editing dummy AnimationPlayer"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Inactive Player"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Warning: AnimationPlayer is inactive"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Toggle between the bezier curve editor and track editor."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Toggle method names"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Toggle function names in the track editor."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Only show tracks from nodes selected in tree."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid ""
|
||
"Sort tracks/groups alphabetically.\n"
|
||
"If disabled, tracks are shown in the order they are added and can be "
|
||
"reordered using drag-and-drop."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Group tracks by node or display them as plain list."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Insert at current time."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Apply snapping to timeline cursor."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Apply snapping to selected key(s)."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Apply snapping to the nearest integer FPS."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation step value."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Seconds"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "FPS"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Snap Mode"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Zoom"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Fit to panel"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Auto Fit"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Auto Fit Bezier"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
#: editor/inspector/editor_properties.cpp
|
||
#: editor/inspector/editor_properties_array_dict.cpp
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
#: editor/plugins/editor_plugin_settings.cpp
|
||
#: editor/project_manager/project_manager.cpp
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
#: editor/scene/gui/font_config_plugin.cpp editor/script/script_text_editor.cpp
|
||
#: editor/script/text_editor.cpp editor/shader/text_shader_editor.cpp
|
||
#: modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp
|
||
msgid "Edit"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation properties."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Copy Tracks..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Scale Selection..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Scale From Cursor..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Set Start Offset (Audio)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Set End Offset (Audio)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Make Easing Selection..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Duplicate Selected Keys"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Cut Selected Keys"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Copy Selected Keys"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Paste Keys"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Move First Selected Key to Cursor"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Move Last Selected Key to Cursor"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Delete Selection"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Go to Next Step"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Go to Previous Step"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Go to Next Keyframe"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Go to Previous Keyframe"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Add tracks to RESET"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Apply RESET"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Bake Animation..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Optimize Animation (no undo)..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Clean-Up Animation (no undo)..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Pick a node to animate:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Track Property"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Method Key"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Use Bezier Curves"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Create RESET Track(s)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Optimizer"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Max Velocity Error:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Max Angular Error:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Max Precision Error:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Optimize"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Trim keys placed in negative time"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Trim keys placed exceed the animation length"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Remove invalid keys"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Remove unresolved and empty tracks"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Clean-up all animations"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Clean-Up Animation(s) (NO UNDO!)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Clean-Up"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Scale Ratio"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Scale Ratio:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Select Transition and Easing"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Transition Type:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgctxt "Transition Type"
|
||
msgid "Linear"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgctxt "Transition Type"
|
||
msgid "Sine"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgctxt "Transition Type"
|
||
msgid "Quint"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgctxt "Transition Type"
|
||
msgid "Quart"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgctxt "Transition Type"
|
||
msgid "Quad"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgctxt "Transition Type"
|
||
msgid "Expo"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgctxt "Transition Type"
|
||
msgid "Elastic"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgctxt "Transition Type"
|
||
msgid "Cubic"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgctxt "Transition Type"
|
||
msgid "Circ"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgctxt "Transition Type"
|
||
msgid "Bounce"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgctxt "Transition Type"
|
||
msgid "Back"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgctxt "Transition Type"
|
||
msgid "Spring"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Ease Type:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgctxt "Ease Type"
|
||
msgid "Ease In"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgctxt "Ease Type"
|
||
msgid "Ease Out"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgctxt "Ease Type"
|
||
msgid "Ease In-Out"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgctxt "Ease Type"
|
||
msgid "Ease Out-In"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "FPS:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Baker"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "3D Pos/Rot/Scl Track:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Blendshape Track:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Value Track:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Select Tracks to Copy"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Select All/None"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp editor/editor_log.cpp
|
||
msgid "Copy Selection"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Key Insertion Error"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Imported Animation cannot be edited!"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Change Keyframe Time"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Marker name is read-only in the inspector."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid ""
|
||
"A marker's name can only be changed by right-clicking it in the animation "
|
||
"editor and selecting \"Rename Marker\", in order to make sure that marker "
|
||
"names are all unique."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Insert Marker..."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Rename Marker"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Delete Marker(s)"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Show All Marker Names"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Marker:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Move Markers"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Delete Markers"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Marker '%s' already exists!"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Add Marker Key"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Empty marker names are not allowed."
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Insert Marker"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Marker Name"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Marker Color"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Change Marker Name:"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Edit Marker Color"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Multi Edit Marker Color"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor.cpp
|
||
msgid "Animation Change Marker Time"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor_plugins.cpp
|
||
msgid "Add Audio Track Clip"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor_plugins.cpp
|
||
msgid "Change Audio Track Clip Start Offset"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_track_editor_plugins.cpp
|
||
msgid "Change Audio Track Clip End Offset"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_tree_editor_plugin.cpp
|
||
#: modules/multiplayer/editor/editor_network_profiler.cpp
|
||
msgid "Root"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_tree_editor_plugin.cpp
|
||
msgid "AnimationTree"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_tree_editor_plugin.cpp
|
||
msgid "Toggle AnimationTree Dock"
|
||
msgstr ""
|
||
|
||
#: editor/animation/animation_tree_editor_plugin.cpp
|
||
#: editor/script/script_create_dialog.cpp
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Path:"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Open asset details"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Title"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Category"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
#: editor/plugins/editor_plugin_settings.cpp
|
||
msgid "Author"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
#: editor/gui/editor_about.cpp
|
||
msgid "License"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid "Version:"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Contents:"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "View Files"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
#: editor/docks/groups_editor.cpp editor/gui/create_dialog.cpp
|
||
#: editor/inspector/property_selector.cpp
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
#: editor/scene/group_settings_editor.cpp
|
||
#: editor/settings/editor_build_profile.cpp
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Description:"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Download"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Connection error, please try again."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Can't connect."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Can't connect to host:"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "No response from host:"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "No response."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Can't resolve hostname:"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Can't resolve."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, return code:"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Request failed."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Cannot save response to:"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Write error."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, too many redirects"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Redirect loop."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, timeout"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Timeout."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Failed:"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Bad download hash, assuming file has been tampered with."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Expected:"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Got:"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Failed SHA-256 hash check"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Asset Download Error:"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Ready to install!"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Downloading (%s / %s)..."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Downloading..."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Resolving..."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Connecting..."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Requesting..."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Error making request"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Idle"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Install..."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Retry"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Download Error"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Recently Updated"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Least Recently Updated"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Name (A-Z)"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Name (Z-A)"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "License (A-Z)"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "License (Z-A)"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Featured"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp editor/editor_node.cpp
|
||
msgid "Community"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Testing"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Loading..."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgctxt "Pagination"
|
||
msgid "First"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgctxt "Pagination"
|
||
msgid "Previous"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgctxt "Pagination"
|
||
msgid "Next"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgctxt "Pagination"
|
||
msgid "Last"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid ""
|
||
"The Asset Library requires an online connection and involves sending data "
|
||
"over the internet."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Go Online"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Failed to get repository configuration."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "All"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "No results for \"%s\" for support level(s): %s."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid ""
|
||
"No results compatible with %s %s for support level(s): %s.\n"
|
||
"Check the enabled support levels using the 'Support' button in the top-right "
|
||
"corner."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
#: editor/asset_library/editor_asset_installer.cpp editor/editor_node.cpp
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Install"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Search Templates, Projects, and Demos"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Search Assets (Excluding Templates, Projects, and Demos)"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Import..."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Plugins..."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Sort:"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Category:"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Site:"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Support"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.cpp
|
||
msgid "Assets ZIP File"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/asset_library_editor_plugin.h
|
||
msgid "AssetLib"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "%s (already exists)"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "%d file conflicts with your project and won't be installed"
|
||
msgid_plural "%d files conflict with your project and won't be installed"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "This asset doesn't have a root directory, so it can't be ignored."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "Ignore the root directory when extracting files."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "Select Install Folder"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "Uncompressing Assets"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "The following files failed extraction from asset \"%s\":"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "(and %s more files)"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "Asset \"%s\" installed successfully!"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "Success!"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "Asset:"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "Open the list of the asset contents and select which files to install."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "Change Install Folder"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid ""
|
||
"Change the folder where the contents of the asset are going to be installed."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "Ignore asset root"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "No files conflict with your project"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "Show contents of the asset and conflicting files."
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "Contents of the asset:"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "Source Files"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "Installation preview:"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "Destination Files"
|
||
msgstr ""
|
||
|
||
#: editor/asset_library/editor_asset_installer.cpp
|
||
msgid "Configure Asset Before Installing"
|
||
msgstr ""
|
||
|
||
#: editor/audio/audio_stream_editor_plugin.cpp
|
||
msgid "Audio Preview Play/Pause"
|
||
msgstr ""
|
||
|
||
#: editor/audio/audio_stream_editor_plugin.cpp
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
msgid "Play"
|
||
msgstr ""
|
||
|
||
#: editor/audio/audio_stream_editor_plugin.cpp
|
||
#: editor/debugger/editor_profiler.cpp
|
||
#: editor/debugger/editor_visual_profiler.cpp
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
#: modules/multiplayer/editor/editor_network_profiler.cpp
|
||
msgid "Stop"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Speakers"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Add Effect"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Rename Audio Bus"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Change Audio Bus Volume"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Solo"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Mute"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Bypass Effects"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Select Audio Bus Send"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Add Audio Bus Effect"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Move Bus Effect"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Delete Bus Effect"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Drag & drop to rearrange."
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Track Name"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Solo"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Mute"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Bypass"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "Volume"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Channel %d, Left VU"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Channel %d, Right VU"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Effects"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Send"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Bus Options"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Duplicate Bus"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Delete Bus"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Reset Volume"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Delete Effect"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Add Audio Bus"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Master bus can't be deleted!"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Delete Audio Bus"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Duplicate Audio Bus"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Reset Bus Volume"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Move Audio Bus"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Save Audio Bus Layout As..."
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Location for New Layout..."
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Open Audio Bus Layout"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Error saving file: %s"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Dock"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Layout:"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Add Bus"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Add a new Audio Bus to this layout."
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
#: editor/script/script_create_dialog.cpp
|
||
#: editor/settings/editor_build_profile.cpp
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
msgid "Load"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Load an existing Bus Layout."
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Save this Bus Layout to a file."
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp editor/docks/import_dock.cpp
|
||
msgid "Load Default"
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Load the default Bus Layout."
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Create a new Bus Layout."
|
||
msgstr ""
|
||
|
||
#: editor/audio/editor_audio_buses.cpp
|
||
msgid "Audio Bus Layout"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Step Into"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Step Over"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Step Out"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Break"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Continue"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid "Debug with External Editor"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid "Deploy with Remote Debug"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid ""
|
||
"When this option is enabled, using one-click deploy will make the executable "
|
||
"attempt to connect to this computer's IP so the running project can be "
|
||
"debugged.\n"
|
||
"This option is intended to be used for remote debugging (typically with a "
|
||
"mobile device).\n"
|
||
"You don't need to enable it to use the GDScript debugger locally."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid "Small Deploy with Network Filesystem"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid ""
|
||
"When this option is enabled, using one-click deploy for Android will only "
|
||
"export an executable without the project data.\n"
|
||
"The filesystem will be provided from the project by the editor over the "
|
||
"network.\n"
|
||
"On Android, deploying will use the USB cable for faster performance. This "
|
||
"option speeds up testing for projects with large assets."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid "Visible Collision Shapes"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid ""
|
||
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
|
||
"3D) will be visible in the running project."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid "Visible Paths"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid ""
|
||
"When this option is enabled, curve resources used by path nodes will be "
|
||
"visible in the running project."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid "Visible Navigation"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid ""
|
||
"When this option is enabled, navigation meshes, and polygons will be visible "
|
||
"in the running project."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid "Visible Avoidance"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid ""
|
||
"When this option is enabled, avoidance object shapes, radiuses, and "
|
||
"velocities will be visible in the running project."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid "Debug CanvasItem Redraws"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid ""
|
||
"When this option is enabled, redraw requests of 2D objects will become "
|
||
"visible (as a short flash) in the running project.\n"
|
||
"This is useful to troubleshoot low processor mode."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid "Synchronize Scene Changes"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid ""
|
||
"When this option is enabled, any changes made to the scene in the editor will "
|
||
"be replicated in the running project.\n"
|
||
"When used remotely on a device, this is more efficient when the network "
|
||
"filesystem option is enabled."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid "Synchronize Script Changes"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid ""
|
||
"When this option is enabled, any script that is saved will be reloaded in the "
|
||
"running project.\n"
|
||
"When used remotely on a device, this is more efficient when the network "
|
||
"filesystem option is enabled."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid "Keep Debug Server Open"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid ""
|
||
"When this option is enabled, the editor debug server will stay open and "
|
||
"listen for new sessions started outside of the editor itself."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/debugger_editor_plugin.cpp
|
||
msgid "Customize Run Instances..."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_debugger_inspector.cpp
|
||
#: editor/docks/scene_tree_dock.cpp editor/inspector/editor_inspector.cpp
|
||
msgid "Set %s"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_debugger_inspector.cpp
|
||
msgid "Set %s on %d objects"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_debugger_inspector.cpp
|
||
msgid "Remote %s: %d"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_debugger_inspector.cpp
|
||
msgid "Remote %s (%d Selected)"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_debugger_node.cpp
|
||
msgid "Debugger"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_debugger_node.cpp
|
||
msgid "Toggle Debugger Dock"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_debugger_node.cpp
|
||
msgid "Session %d"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_debugger_node.cpp editor/editor_node.cpp
|
||
#: editor/export/project_export.cpp
|
||
msgid "Debug"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_debugger_tree.cpp
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid ""
|
||
"Some remote nodes were not selected, as the configured maximum selection is "
|
||
"%d. This can be changed at \"debugger/max_node_selection\" in the Editor "
|
||
"Settings."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_debugger_tree.cpp editor/docks/scene_tree_dock.cpp
|
||
msgid "Save Branch as Scene..."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_debugger_tree.cpp editor/docks/scene_tree_dock.cpp
|
||
msgid "Copy Node Path"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_debugger_tree.cpp editor/docks/scene_tree_dock.cpp
|
||
msgid "Expand/Collapse Branch"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_debugger_tree.cpp
|
||
#: editor/scene/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Instance:"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_debugger_tree.cpp
|
||
msgid ""
|
||
"This node has been instantiated from a PackedScene file:\n"
|
||
"%s\n"
|
||
"Click to open the original file in the Editor."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_debugger_tree.cpp editor/scene/scene_tree_editor.cpp
|
||
msgid "Toggle Visibility"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_debugger_tree.cpp editor/docks/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Saving the branch as a scene requires selecting only one node, but you have "
|
||
"selected %d nodes."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_expression_evaluator.cpp
|
||
msgid "Expression to evaluate (Up/Down: Navigate history)"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_expression_evaluator.cpp
|
||
msgid "Expression to evaluate"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_expression_evaluator.cpp
|
||
msgid "Clear on Run"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_expression_evaluator.cpp
|
||
msgid "Evaluate"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_file_server.cpp
|
||
msgid "Updating assets on target device:"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_file_server.cpp
|
||
msgid "Syncing headers"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_file_server.cpp
|
||
msgid "Getting remote file system"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_file_server.cpp
|
||
msgid "Decompressing remote file system"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_file_server.cpp
|
||
msgid "Scanning for local changes"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_file_server.cpp
|
||
msgid "Sending list of changed files:"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_file_server.cpp
|
||
msgid "Sending file:"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_performance_profiler.cpp
|
||
#: editor/debugger/editor_profiler.cpp
|
||
#: editor/debugger/editor_visual_profiler.cpp
|
||
msgid "ms"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_performance_profiler.cpp
|
||
msgid "Monitors"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_performance_profiler.cpp
|
||
msgid "Monitor"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_performance_profiler.cpp
|
||
msgid "Pick one or more items from the list to display the graph."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_profiler.cpp
|
||
#: editor/debugger/editor_visual_profiler.cpp editor/scene/rename_dialog.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
#: modules/multiplayer/editor/editor_network_profiler.cpp
|
||
msgid "Start"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_profiler.cpp
|
||
#: editor/debugger/editor_visual_profiler.cpp
|
||
#: modules/multiplayer/editor/editor_network_profiler.cpp
|
||
msgid "Autostart"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_profiler.cpp
|
||
#: editor/debugger/editor_visual_profiler.cpp
|
||
msgid "Measure:"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_profiler.cpp
|
||
#: editor/debugger/editor_visual_profiler.cpp
|
||
msgid "Frame Time (ms)"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_profiler.cpp
|
||
msgid "Average Time (ms)"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_profiler.cpp
|
||
#: editor/debugger/editor_visual_profiler.cpp
|
||
msgid "Frame %"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_profiler.cpp
|
||
msgid "Physics Frame %"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This is an option in the profiler to display the time spent in a function, including the time spent in other functions called by that function.
|
||
#: editor/debugger/editor_profiler.cpp
|
||
msgid "Inclusive"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This is an option in the profiler to display the time spent in a function, exincluding the time spent in other functions called by that function.
|
||
#: editor/debugger/editor_profiler.cpp
|
||
msgid "Self"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_profiler.cpp
|
||
msgid ""
|
||
"Inclusive: Includes time from other functions called by this function.\n"
|
||
"Use this to spot bottlenecks.\n"
|
||
"\n"
|
||
"Self: Only count the time spent in the function itself, not in other "
|
||
"functions called by that function.\n"
|
||
"Use this to find individual functions to optimize."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_profiler.cpp
|
||
msgid "Display internal functions"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_profiler.cpp
|
||
#: editor/debugger/editor_visual_profiler.cpp
|
||
msgid "Frame #:"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_profiler.cpp
|
||
#: editor/debugger/editor_visual_profiler.cpp editor/doc/editor_help_search.cpp
|
||
#: editor/plugins/editor_plugin_settings.cpp
|
||
#: editor/project_manager/project_manager.cpp
|
||
#: editor/scene/group_settings_editor.cpp
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/class_view.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "Name"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_profiler.cpp
|
||
msgid "Time"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_profiler.cpp
|
||
msgid "Calls"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_visual_profiler.cpp
|
||
msgid "Fit to Frame"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_visual_profiler.cpp
|
||
msgid "Linked"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_visual_profiler.cpp
|
||
msgid "CPU"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/editor_visual_profiler.cpp
|
||
msgid "GPU"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp editor/editor_log.cpp
|
||
#: editor/gui/code_editor.cpp
|
||
msgid "Errors"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Main Thread"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Execution resumed."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Bytes:"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Warning:"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: %s is the name of a language, e.g. C++.
|
||
#. %s refers to the name of a version control system (e.g. "Git").
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
#: editor/version_control/editor_vcs_interface.cpp
|
||
msgid "%s Error"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "%s Error:"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: %s is the name of a language, e.g. C++.
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "%s Source"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "%s Source:"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Stack Trace"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Stack Trace:"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp scene/gui/text_edit.cpp
|
||
msgid "Line %d"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Debug session started."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Debug session closed."
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Delete Breakpoint"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Delete All Breakpoints in:"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Delete All Breakpoints"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Copy Error"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Open C++ Source on GitHub"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "C++ Source"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Skip Breakpoints"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Ignore Error Breaks"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Thread:"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Stack Frames"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Filter Stack Variables"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Breakpoints"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp editor/docks/inspector_dock.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Expand All"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp editor/docks/inspector_dock.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Collapse All"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Evaluator"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp editor/run/editor_run_bar.cpp
|
||
msgid "Profiler"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp editor/run/editor_run_bar.cpp
|
||
msgid "Visual Profiler"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "List of Video Memory Usage by Resource:"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Total:"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Video RAM Total"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Refresh Video RAM"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Export list to a CSV file"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Video RAM"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Resource Path"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
#: editor/scene/connections_dialog.cpp editor/scene/gui/theme_editor_plugin.cpp
|
||
#: editor/settings/project_settings_editor.cpp
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Type"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Format"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Usage"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Misc"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Clicked Control:"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Clicked Control Type:"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Live Edit Root:"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Set From Tree"
|
||
msgstr ""
|
||
|
||
#: editor/debugger/script_editor_debugger.cpp
|
||
msgid "Export measures as CSV"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "This method supports a variable number of arguments."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid ""
|
||
"This method is called by the engine.\n"
|
||
"It can be overridden to customize built-in behavior."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "This method is required to be overridden when extending its base class."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid ""
|
||
"This method has no side effects.\n"
|
||
"It does not modify the object in any way."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid ""
|
||
"This method does not need an instance to be called.\n"
|
||
"It can be called directly using the class name."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "This method must be implemented to complete the abstract class."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Code snippet copied to clipboard."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "No return value."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "This value is an integer composed as a bitmask of the following flags."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Deprecated"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Experimental"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Deprecated:"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Experimental:"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/doc/editor_help_search.cpp
|
||
msgid "Constructors"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/doc/editor_help_search.cpp
|
||
msgid "Operators"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Method Descriptions"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Constructor Descriptions"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Operator Descriptions"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "This method may be changed or removed in future versions."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "This constructor may be changed or removed in future versions."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "This operator may be changed or removed in future versions."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Error codes returned:"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "There is currently no description for this method."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "There is currently no description for this constructor."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "There is currently no description for this operator."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this method. Please help us by "
|
||
"[color=$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this constructor. Please help us by "
|
||
"[color=$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this operator. Please help us by "
|
||
"[color=$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Top"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Class:"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "This class may be changed or removed in future versions."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/scene/scene_tree_editor.cpp
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Inherits:"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Inherited by:"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/scene/group_settings_editor.cpp
|
||
msgid "Description"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "There is currently no description for this class."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this class. Please help us by "
|
||
"[color=$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Note:"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid ""
|
||
"There are notable differences when using this API with C#. See [url=%s]C# API "
|
||
"differences to GDScript[/url] for more information."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Online Tutorials"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/doc/editor_help_search.cpp
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Properties"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "overrides %s:"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "default:"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "property:"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/doc/editor_help_search.cpp
|
||
msgid "Theme Properties"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Colors"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/doc/editor_help_search.cpp
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Constants"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Fonts"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Font Sizes"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Icons"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Styles"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "This theme property may be changed or removed in future versions."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "There is currently no description for this theme property."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this theme property. Please help us by "
|
||
"[color=$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/doc/editor_help_search.cpp
|
||
#: editor/docks/signals_dock.cpp editor/scene/connections_dialog.cpp
|
||
msgid "Signals"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "This signal may be changed or removed in future versions."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "There is currently no description for this signal."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this signal. Please help us by "
|
||
"[color=$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Enumerations"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "This enumeration may be changed or removed in future versions."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "This constant may be changed or removed in future versions."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/doc/editor_help_search.cpp
|
||
msgid "Annotations"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "There is currently no description for this annotation."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this annotation. Please help us by "
|
||
"[color=$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Property Descriptions"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "(value)"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "This property may be changed or removed in future versions."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "There is currently no description for this property."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this property. Please help us by "
|
||
"[color=$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid ""
|
||
"[b]Note:[/b] The returned array is [i]copied[/i] and any changes to it will "
|
||
"not update the original property value. See [%s] for more details."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/editor_node.cpp
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Editor"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Click to copy."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Click to open in browser."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/gui/code_editor.cpp
|
||
#: editor/script/script_editor_plugin.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Toggle Files Panel"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/export/project_export.cpp
|
||
#: editor/gui/code_editor.cpp
|
||
msgid "Scripts"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "No description available."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "This annotation may be changed or removed in future versions."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/doc/editor_help_search.cpp
|
||
#: editor/docks/filesystem_dock.cpp editor/file_system/dependency_editor.cpp
|
||
#: editor/inspector/property_selector.cpp editor/script/script_create_dialog.cpp
|
||
#: editor/script/script_editor_plugin.cpp editor/shader/shader_create_dialog.cpp
|
||
msgid "Open"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/docks/filesystem_dock.cpp
|
||
#: editor/docks/inspector_dock.cpp editor/docks/scene_tree_dock.cpp
|
||
#: editor/gui/editor_quick_open_dialog.cpp
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
#: editor/scene/editor_scene_tabs.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Show in FileSystem"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/docks/filesystem_dock.cpp
|
||
msgid "Open in File Manager"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/doc/editor_help_search.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/class_view.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "Class"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Enumeration"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/doc/editor_help_search.cpp
|
||
#: editor/scene/curve_editor_plugin.cpp
|
||
msgid "Constant"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Metadata"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Setting"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/doc/editor_help_search.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "Property"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Internal Property"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "This property can only be set in the Inspector."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/doc/editor_help_search.cpp
|
||
msgid "Theme Property"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/doc/editor_help_search.cpp
|
||
msgid "Method"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/doc/editor_help_search.cpp
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Signal"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/doc/editor_help_search.cpp
|
||
msgid "Annotation"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Local Constant"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Local Variable"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "This variable may be changed or removed in future versions."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Text File"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/script/script_editor_plugin.cpp
|
||
#: editor/shader/shader_editor_plugin.cpp
|
||
msgid "File"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/docks/filesystem_dock.cpp
|
||
#: editor/file_system/dependency_editor.cpp
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
#: editor/import/fbx_importer_manager.cpp editor/inspector/editor_properties.cpp
|
||
#: editor/project_manager/project_manager.cpp
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
#: editor/translations/localization_editor.cpp
|
||
#: modules/gltf/editor/editor_scene_importer_blend.cpp
|
||
msgid "Path"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Directory"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Invalid UID"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "This UID does not point to any valid Resource."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Invalid path"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "This path does not exist."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/doc/editor_help_search.cpp
|
||
#: editor/file_system/dependency_editor.cpp editor/gui/create_dialog.cpp
|
||
#: editor/gui/editor_quick_open_dialog.cpp
|
||
#: editor/script/script_editor_plugin.cpp editor/script/script_text_editor.cpp
|
||
#: editor/script/text_editor.cpp editor/shader/text_shader_editor.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Search"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp
|
||
msgid "Search Documentation"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/gui/code_editor.cpp
|
||
msgid "Previous Match"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/gui/code_editor.cpp
|
||
msgid "Next Match"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/gui/code_editor.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Hide"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/gui/code_editor.cpp
|
||
msgid "No match"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/gui/code_editor.cpp
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "%d match"
|
||
msgid_plural "%d matches"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/doc/editor_help.cpp editor/gui/code_editor.cpp
|
||
msgid "%d of %d match"
|
||
msgid_plural "%d of %d matches"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/doc/editor_help_search.cpp
|
||
msgid "Constructor"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp
|
||
msgid "Operator"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp editor/script/script_editor_plugin.cpp
|
||
msgid "Search Help"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp
|
||
msgid "Case Sensitive"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp
|
||
msgid "Show Hierarchy"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp scene/resources/visual_shader_nodes.cpp
|
||
msgid "Filter"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp
|
||
msgid "Display All"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp
|
||
msgid "Classes Only"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp
|
||
msgid "Constructors Only"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp
|
||
msgid "Methods Only"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp
|
||
msgid "Operators Only"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp
|
||
msgid "Signals Only"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp
|
||
msgid "Annotations Only"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp
|
||
msgid "Constants Only"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp
|
||
msgid "Properties Only"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp
|
||
msgid "Theme Properties Only"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp editor/script/find_in_files.cpp
|
||
msgid "Search Results"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp
|
||
msgid "Member Type"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp
|
||
msgid "Keywords"
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp editor/gui/create_dialog.cpp
|
||
msgid "This class is marked as deprecated."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp editor/gui/create_dialog.cpp
|
||
msgid "This class is marked as experimental."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp
|
||
msgid "Matches the \"%s\" keyword."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp
|
||
msgid "This member is marked as deprecated."
|
||
msgstr ""
|
||
|
||
#: editor/doc/editor_help_search.cpp
|
||
msgid "This member is marked as experimental."
|
||
msgstr ""
|
||
|
||
#: editor/docks/editor_dock_manager.cpp
|
||
msgid "Open the %s dock."
|
||
msgstr ""
|
||
|
||
#: editor/docks/editor_dock_manager.cpp
|
||
msgid "Focus on the %s dock."
|
||
msgstr ""
|
||
|
||
#: editor/docks/editor_dock_manager.cpp editor/run/game_view_plugin.cpp
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "%s - Godot Engine"
|
||
msgstr ""
|
||
|
||
#: editor/docks/editor_dock_manager.cpp
|
||
msgid "Move this dock right one tab."
|
||
msgstr ""
|
||
|
||
#: editor/docks/editor_dock_manager.cpp
|
||
msgid "Move this dock left one tab."
|
||
msgstr ""
|
||
|
||
#: editor/docks/editor_dock_manager.cpp
|
||
msgid "Close this dock."
|
||
msgstr ""
|
||
|
||
#: editor/docks/editor_dock_manager.cpp
|
||
msgid "This dock can't be closed."
|
||
msgstr ""
|
||
|
||
#: editor/docks/editor_dock_manager.cpp
|
||
msgid "This dock does not support floating."
|
||
msgstr ""
|
||
|
||
#: editor/docks/editor_dock_manager.cpp
|
||
msgid "Make this dock floating."
|
||
msgstr ""
|
||
|
||
#: editor/docks/editor_dock_manager.cpp
|
||
msgid "Move Tab Left"
|
||
msgstr ""
|
||
|
||
#: editor/docks/editor_dock_manager.cpp
|
||
msgid "Dock Position"
|
||
msgstr ""
|
||
|
||
#: editor/docks/editor_dock_manager.cpp
|
||
msgid "Move Tab Right"
|
||
msgstr ""
|
||
|
||
#: editor/docks/editor_dock_manager.cpp editor/script/script_editor_plugin.cpp
|
||
#: editor/shader/shader_editor_plugin.cpp
|
||
msgid "Make Floating"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This is a tooltip for a file that is a symbolic link to another file.
|
||
#: editor/docks/filesystem_dock.cpp
|
||
#: editor/inspector/editor_resource_tooltip_plugins.cpp
|
||
msgid "Link to: %s"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp editor/gui/create_dialog.cpp
|
||
msgid "Favorites:"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp editor/inspector/editor_inspector.cpp
|
||
msgid "Favorites"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "View items as a grid of thumbnails."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "View items as a list."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Status: Import of file failed. Please fix file and reimport manually."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid ""
|
||
"Importing has been disabled for this file, so it can't be opened for editing."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Cannot move/rename resources root."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Cannot move a folder into itself."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Error moving:"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Error duplicating:"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Error duplicating directory:"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Unable to update dependencies for:"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp editor/inspector/editor_properties.cpp
|
||
msgid "No name provided."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp editor/inspector/editor_properties.cpp
|
||
msgid "Name contains invalid characters."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid ""
|
||
"This filename begins with a dot rendering the file invisible to the editor.\n"
|
||
"If you want to rename it anyway, use your operating system's file manager."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid ""
|
||
"This file extension is not recognized by the editor.\n"
|
||
"If you want to rename it anyway, use your operating system's file manager.\n"
|
||
"After renaming to an unknown extension, the file won't be shown in the editor "
|
||
"anymore."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "A file or folder with this name already exists."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Could not create base directory: %s"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid ""
|
||
"The following files or folders conflict with items in the target location "
|
||
"'%s':"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Do you wish to overwrite them or rename the copied files?"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Do you wish to overwrite them or rename the moved files?"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid ""
|
||
"Couldn't run external program to check for terminal emulator presence: "
|
||
"command -v %s"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid ""
|
||
"Couldn't run external terminal program (error code %d): %s %s\n"
|
||
"Check `filesystem/external_programs/terminal_emulator` and `filesystem/"
|
||
"external_programs/terminal_emulator_flags` in the Editor Settings."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Duplicating file:"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Duplicating folder:"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp editor/gui/editor_dir_dialog.cpp
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Create Folder"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid ""
|
||
"Do you wish to convert these files to %s? (This operation cannot be undone!)"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Could not create folder: %s"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Copy %d selected item to \"%s\"?"
|
||
msgid_plural "Copy %d selected items to \"%s\"?"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Move %d selected item to \"%s\"?"
|
||
msgid_plural "Move %d selected items to \"%s\"?"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp editor/editor_node.cpp
|
||
#: editor/file_system/dependency_editor.cpp
|
||
#: editor/scene/packed_scene_editor_plugin.cpp
|
||
msgid "Open Scene"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "New Inherited Scene"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp editor/scene/editor_scene_tabs.cpp
|
||
msgid "Set as Main Scene"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Open Scenes"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Instantiate"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
#: editor/project_manager/project_manager.cpp
|
||
#: editor/script/script_editor_plugin.cpp
|
||
#: platform/android/export/export_plugin.cpp
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid "Run"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Edit Dependencies..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "View Owners..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Create New"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Folder..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Scene..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Script..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Resource..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "TextFile..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Expand Folder"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Expand Hierarchy"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Collapse Hierarchy"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Set Folder Color..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Default (Reset)"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Move/Duplicate To..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp editor/project_manager/project_list.cpp
|
||
msgid "Add to Favorites"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp editor/project_manager/project_list.cpp
|
||
msgid "Remove from Favorites"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Convert to..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp editor/docks/import_dock.cpp
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid "Reimport"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Open in Terminal"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Open Folder in Terminal"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp editor/editor_node.cpp
|
||
#: editor/gui/editor_quick_open_dialog.cpp
|
||
#: editor/project_manager/project_list.cpp
|
||
#: modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp
|
||
msgid "Show in File Manager"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "New Folder..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "New Scene..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp editor/inspector/editor_resource_picker.cpp
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "New Script..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "New Resource..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "New TextFile..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Sort Files"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Sort by Name (Ascending)"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Sort by Name (Descending)"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Sort by Type (Ascending)"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Sort by Type (Descending)"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Sort by Last Modified"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Sort by First Modified"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "FileSystem"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Open FileSystem Dock"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp editor/project_manager/project_list.cpp
|
||
msgid "Copy Path"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Copy Absolute Path"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Copy UID"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Open in External Program"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Red"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Orange"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Yellow"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Green"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Teal"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Blue"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Purple"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Pink"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Gray"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Go to previous selected folder/file."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Go to next selected folder/file."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Change Split Mode"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Filter Files"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Directories"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp editor/gui/editor_quick_open_dialog.cpp
|
||
msgid "Display Mode"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Files"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid ""
|
||
"Scanning Files,\n"
|
||
"Please Wait..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Filesystem Scan"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Overwrite"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Keep Both"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp editor/script/script_editor_plugin.cpp
|
||
msgid "Create Script"
|
||
msgstr ""
|
||
|
||
#: editor/docks/filesystem_dock.cpp
|
||
msgid "Convert"
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_dock.cpp editor/settings/project_settings_editor.cpp
|
||
msgid "Groups"
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_dock.cpp
|
||
msgid "Open Groups Dock"
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp
|
||
msgid "Scene Groups"
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp
|
||
msgid "This group belongs to another scene and can't be edited."
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp
|
||
msgid "Copy group name to clipboard."
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp
|
||
msgid "Global Groups"
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp
|
||
msgid "Add to Group"
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp
|
||
msgid "Remove from Group"
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp
|
||
msgid "Convert to Global Group"
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp
|
||
msgid "Convert to Scene Group"
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp editor/scene/group_settings_editor.cpp
|
||
msgid "Rename Group"
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp editor/scene/group_settings_editor.cpp
|
||
msgid "Remove Group"
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp
|
||
msgid "Create New Group"
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp editor/export/project_export.cpp
|
||
#: editor/gui/directory_create_dialog.cpp
|
||
#: editor/inspector/add_metadata_dialog.cpp
|
||
#: editor/inspector/editor_properties.cpp editor/scene/group_settings_editor.cpp
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
#: editor/script/script_create_dialog.cpp
|
||
#: editor/shader/shader_globals_editor.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid "Name:"
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp editor/docks/history_dock.cpp
|
||
msgid "Global"
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp editor/scene/group_settings_editor.cpp
|
||
msgid "Group name is valid."
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp editor/scene/group_settings_editor.cpp
|
||
msgid "Rename references in all scenes"
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp editor/scene/group_settings_editor.cpp
|
||
msgid "Delete references from all scenes"
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp
|
||
msgid "Delete group \"%s\" and all its references?"
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp editor/scene/group_settings_editor.cpp
|
||
msgid "Group can't be empty."
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp editor/scene/group_settings_editor.cpp
|
||
msgid "Group already exists."
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp editor/docks/scene_tree_dock.cpp
|
||
#: editor/inspector/editor_properties.cpp
|
||
#: editor/project_manager/project_dialog.cpp
|
||
#: editor/project_manager/project_list.cpp
|
||
#: editor/project_manager/project_manager.cpp editor/scene/rename_dialog.cpp
|
||
#: modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp
|
||
msgid "Rename"
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp
|
||
msgid "Add a new group."
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp
|
||
msgid "Filter Groups"
|
||
msgstr ""
|
||
|
||
#: editor/docks/groups_editor.cpp
|
||
msgid "Select one or more nodes to edit their groups."
|
||
msgstr ""
|
||
|
||
#: editor/docks/history_dock.cpp
|
||
msgid "The Beginning"
|
||
msgstr ""
|
||
|
||
#: editor/docks/history_dock.cpp
|
||
msgid "History"
|
||
msgstr ""
|
||
|
||
#: editor/docks/history_dock.cpp
|
||
msgid "Open History Dock"
|
||
msgstr ""
|
||
|
||
#: editor/docks/history_dock.cpp editor/docks/scene_tree_dock.cpp
|
||
#: editor/editor_node.cpp editor/import/3d/scene_import_settings.cpp
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Scene"
|
||
msgstr ""
|
||
|
||
#: editor/docks/import_dock.cpp
|
||
msgid "Keep File (exported as is)"
|
||
msgstr ""
|
||
|
||
#: editor/docks/import_dock.cpp
|
||
msgid "Skip File (not exported)"
|
||
msgstr ""
|
||
|
||
#: editor/docks/import_dock.cpp
|
||
msgid "%d Files"
|
||
msgstr ""
|
||
|
||
#: editor/docks/import_dock.cpp editor/editor_node.cpp
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
msgid "Default"
|
||
msgstr ""
|
||
|
||
#: editor/docks/import_dock.cpp
|
||
msgid "Set as Default for '%s'"
|
||
msgstr ""
|
||
|
||
#: editor/docks/import_dock.cpp
|
||
msgid "Clear Default for '%s'"
|
||
msgstr ""
|
||
|
||
#: editor/docks/import_dock.cpp
|
||
msgid ""
|
||
"You have pending changes that haven't been applied yet. Click Reimport to "
|
||
"apply changes made to the import options.\n"
|
||
"Selecting another resource in the FileSystem dock without clicking Reimport "
|
||
"first will discard changes made in the Import dock."
|
||
msgstr ""
|
||
|
||
#: editor/docks/import_dock.cpp editor/project_manager/project_dialog.cpp
|
||
#: editor/project_manager/project_manager.cpp
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Import"
|
||
msgstr ""
|
||
|
||
#: editor/docks/import_dock.cpp
|
||
msgid "Open Import Dock"
|
||
msgstr ""
|
||
|
||
#: editor/docks/import_dock.cpp
|
||
msgid "Import As:"
|
||
msgstr ""
|
||
|
||
#: editor/docks/import_dock.cpp
|
||
msgid "Preset"
|
||
msgstr ""
|
||
|
||
#: editor/docks/import_dock.cpp
|
||
msgid "Advanced..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/import_dock.cpp
|
||
msgid ""
|
||
"The imported resource is currently loaded. All instances will be replaced and "
|
||
"undo history will be cleared."
|
||
msgstr ""
|
||
|
||
#: editor/docks/import_dock.cpp
|
||
msgid ""
|
||
"WARNING: Assets exist that use this resource. They may stop loading properly "
|
||
"after changing type."
|
||
msgstr ""
|
||
|
||
#: editor/docks/import_dock.cpp
|
||
msgid ""
|
||
"Select a resource file in the filesystem or in the inspector to adjust import "
|
||
"settings."
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid ""
|
||
"The following resources will be duplicated and embedded within this resource/"
|
||
"object."
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "This object has no resources to duplicate."
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Failed to load resource."
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "(Current)"
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Expand Non-Default"
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Property Name Style"
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Raw (e.g. \"%s\")"
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Capitalized (e.g. \"%s\")"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: "Z Index" should match the existing translated CanvasItem property name in the current language you're working on.
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Localized (e.g. \"Z Index\")"
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Localization not available for current language."
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Copy Properties"
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Paste Properties"
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Make Sub-Resources Unique"
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Inspector"
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Open Inspector Dock"
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Create a new resource in memory and edit it."
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Load an existing resource from disk and edit it."
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Save the currently edited resource."
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp editor/inspector/editor_resource_picker.cpp
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Save As..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Extra resource options."
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Edit Resource from Clipboard"
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Copy Resource"
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Make Resource Built-In"
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Go to previous edited object in history."
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Go to next edited object in history."
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "History of recently edited objects."
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Open documentation for this object."
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp editor/docks/scene_tree_dock.cpp
|
||
#: editor/inspector/editor_inspector.cpp editor/scene/connections_dialog.cpp
|
||
msgid "Open Documentation"
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Filter Properties"
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Manage object properties."
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "Information"
|
||
msgstr ""
|
||
|
||
#: editor/docks/inspector_dock.cpp
|
||
msgid "This cannot be undone. Are you sure?"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "No parent to instantiate a child at."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "No parent to instantiate the scenes at."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Error loading scene from %s"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Error instantiating scene from %s"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Cannot instantiate the scene '%s' because the current scene exists within one "
|
||
"of its nodes."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Instantiate Scene"
|
||
msgid_plural "Instantiate Scenes"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Error loading audio stream from %s"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Create AudioStreamPlayer"
|
||
msgid_plural "Create AudioStreamPlayers"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Replace with Branch Scene"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Detach Script"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on the tree root."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Move Node in Parent"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Move Nodes in Parent"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Duplicate Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Node must belong to the edited scene to become root."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Instantiated scenes can't become root"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Make node as Root"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Delete %d nodes and any children?"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Delete %d nodes?"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Delete the root node \"%s\"?"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Delete node \"%s\" and its children?"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Delete node \"%s\"?"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Some nodes are referenced by animation tracks."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Saving the branch as a scene requires having a scene open in the editor."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Can't save the root node branch as an instantiated scene.\n"
|
||
"To create an editable copy of the current scene, duplicate it using the "
|
||
"FileSystem dock context menu\n"
|
||
"or create an inherited scene using Scene > New Inherited Scene... instead."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Can't save the branch of an already instantiated scene.\n"
|
||
"To create a variation of a scene, you can make an inherited scene based on "
|
||
"the instantiated scene using Scene > New Inherited Scene... instead."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Can't save a branch which is a child of an already instantiated scene.\n"
|
||
"To save this branch into its own scene, open the original scene, right click "
|
||
"on this branch, and select \"Save Branch as Scene\"."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Can't save a branch which is part of an inherited scene.\n"
|
||
"To save this branch into its own scene, open the original scene, right click "
|
||
"on this branch, and select \"Save Branch as Scene\"."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Save New Scene As..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Disabling \"Editable Children\" will cause all properties of this subscene's "
|
||
"descendant nodes to be reverted to their default."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Enabling \"Load as Placeholder\" will disable \"Editable Children\" and cause "
|
||
"all properties of the node to be reverted to their default."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Make Local"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Can't toggle unique name for nodes in subscene!"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp editor/scene/scene_tree_editor.cpp
|
||
msgid "Enable Scene Unique Name(s)"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Unique names already used by another node in the scene:"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Disable Scene Unique Name(s)"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "New Scene Root"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Create Root Node:"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Favorite Nodes"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Toggle the display of favorite nodes."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp editor/scene/scene_create_dialog.cpp
|
||
msgid "2D Scene"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp editor/scene/scene_create_dialog.cpp
|
||
msgid "3D Scene"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp editor/scene/scene_create_dialog.cpp
|
||
msgid "User Interface"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Other Node"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Paste From Clipboard"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes from a foreign scene!"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes the current scene inherits from!"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on instantiated scenes."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp editor/scene/reparent_dialog.cpp
|
||
msgid "Reparent Node"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Attach Script"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Set Shader"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Toggle Editable Children"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Cut Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Remove Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Change type of node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Reparent to New Node"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "This operation requires a single selected node."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp editor/editor_node.cpp
|
||
msgid "Can't overwrite scene that is still open!"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Reset Position"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Reset Scale"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Reset Rotation"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
|
||
"satisfied."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Error saving scene."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Error duplicating scene to save it."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Instantiate Script"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "<unknown>"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Sub-Resources"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Access as Unique Name"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Clear Inheritance"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp editor/project_manager/project_list.cpp
|
||
#: editor/scene/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Open in Editor"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Editable Children"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Load as Placeholder"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Auto Expand to Selected"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Center Node on Reparent"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid ""
|
||
"If enabled, Reparent to New Node will create the new node in the center of "
|
||
"the selected nodes, if possible."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Hide Filtered Out Parents"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Show Accessibility Warnings"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "All Scene Sub-Resources"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Filter nodes by entering a part of their name, type (if prefixed with \"type:"
|
||
"\" or \"t:\")\n"
|
||
"or group (if prefixed with \"group:\" or \"g:\"). Filtering is case-"
|
||
"insensitive."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Filter by Type"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Selects all Nodes of the given type.\n"
|
||
"Inserts \"type:\". You can also use the shorthand \"t:\"."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Filter by Group"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Selects all Nodes belonging to the given group.\n"
|
||
"If empty, selects any Node belonging to any group.\n"
|
||
"Inserts \"group:\". You can also use the shorthand \"g:\"."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Cannot attach a script: there are no languages registered.\n"
|
||
"This is probably because this editor was built with all language modules "
|
||
"disabled."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Can't paste root node into the same scene."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Paste Node(s) as Sibling of %s"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Paste Node(s) as Child of %s"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Paste Node(s) as Root"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "<Unnamed> at %s"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "(used %d times)"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp editor/project_manager/project_dialog.cpp
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
#: editor/translations/editor_translation_preview_menu.cpp
|
||
#: modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp
|
||
#: scene/resources/visual_shader.cpp
|
||
msgid "None"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Open Scene Dock"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Batch Rename..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Add Child Node..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Instantiate Child Scene..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Paste as Sibling"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Change Type..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Attach Script..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp editor/inspector/editor_resource_picker.cpp
|
||
msgid "Extend Script..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp editor/inspector/editor_inspector.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
#: editor/script/script_editor_plugin.cpp editor/script/script_text_editor.cpp
|
||
msgid "Move Up"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp editor/inspector/editor_inspector.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
#: editor/script/script_editor_plugin.cpp editor/script/script_text_editor.cpp
|
||
msgid "Move Down"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp editor/export/project_export.cpp
|
||
#: editor/project_manager/project_dialog.cpp
|
||
#: editor/project_manager/project_list.cpp
|
||
#: editor/project_manager/project_manager.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Duplicate"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Reparent..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Reparent to New Node..."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Make Scene Root"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Toggle Access as Unique Name"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Delete (No Confirm)"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Add/Create a New Node."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Instantiate a scene file as a Node. Creates an inherited scene if no root "
|
||
"node exists."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp editor/scene/connections_dialog.cpp
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/node_view.cpp
|
||
msgid "Filter Nodes"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Attach a new or existing script to the selected node."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Detach the script from the selected node."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Extend the script of the selected node."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Extra scene options."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Remote"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid ""
|
||
"If selected, the Remote scene tree dock will cause the project to stutter "
|
||
"every time it updates.\n"
|
||
"Switch back to the Local scene tree dock to improve performance."
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Local"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Delete Related Animation Tracks"
|
||
msgstr ""
|
||
|
||
#: editor/docks/scene_tree_dock.cpp
|
||
msgid "Clear Inheritance? (No Undo!)"
|
||
msgstr ""
|
||
|
||
#: editor/docks/signals_dock.cpp
|
||
msgid "Open Signals Dock"
|
||
msgstr ""
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Paste Params"
|
||
msgstr ""
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Storing local changes..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating scene..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "[empty]"
|
||
msgstr ""
|
||
|
||
#: editor/editor_data.cpp editor/script/script_text_editor.cpp
|
||
#: editor/script/text_editor.cpp editor/shader/shader_editor_plugin.cpp
|
||
msgid "[unsaved]"
|
||
msgstr ""
|
||
|
||
#: editor/editor_interface.cpp
|
||
msgid "Creating Mesh Previews"
|
||
msgstr ""
|
||
|
||
#: editor/editor_interface.cpp
|
||
msgid "Thumbnail..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_interface.cpp editor/gui/create_dialog.cpp
|
||
msgid "Create New %s"
|
||
msgstr ""
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Output"
|
||
msgstr ""
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Toggle Output Dock"
|
||
msgstr ""
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Filter Messages"
|
||
msgstr ""
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Clear Log"
|
||
msgstr ""
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Clear Output"
|
||
msgstr ""
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid ""
|
||
"Collapse duplicate messages into one log entry. Shows number of occurrences."
|
||
msgstr ""
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Show Search"
|
||
msgstr ""
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Focus Search/Filter Bar"
|
||
msgstr ""
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Standard Messages"
|
||
msgstr ""
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Toggle visibility of standard output messages."
|
||
msgstr ""
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Toggle visibility of errors."
|
||
msgstr ""
|
||
|
||
#: editor/editor_log.cpp editor/gui/code_editor.cpp
|
||
msgid "Warnings"
|
||
msgstr ""
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Toggle visibility of warnings."
|
||
msgstr ""
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Editor Messages"
|
||
msgstr ""
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Toggle visibility of editor messages."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"The Android build template is already installed in this project and it won't "
|
||
"be overwritten.\n"
|
||
"Remove the \"%s\" directory manually before attempting this operation again."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This will set up your project for gradle Android builds by installing the "
|
||
"source template to \"%s\".\n"
|
||
"Note that in order to make gradle builds instead of using pre-built APKs, the "
|
||
"\"Use Gradle Build\" option should be enabled in the Android export preset."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/project_manager/project_list.cpp
|
||
msgid "Unnamed Project"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: The placeholder is the rendering method that has overridden the default one.
|
||
#: editor/editor_node.cpp
|
||
msgid "%s (Overridden)"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Recovery Mode is enabled. Editor functionality has been restricted."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Spins when the editor window redraws.\n"
|
||
"Update Continuously is enabled, which can increase power usage. Click to "
|
||
"disable it."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Spins when the editor window redraws."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Imported resources can't be saved."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/run/editor_run_bar.cpp
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
#: editor/script/script_editor_plugin.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "OK"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving resource!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"The text-based resource at path \"%s\" is large on disk (%s), likely because "
|
||
"it has embedded binary data.\n"
|
||
"This slows down resource saving and loading.\n"
|
||
"Consider saving its binary subresource(s) to a binary `.res` file or saving "
|
||
"the resource as a binary `.res` file.\n"
|
||
"This warning can be disabled in the Editor Settings (FileSystem > On Save > "
|
||
"Warn on Saving Large Text Resources)."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource can't be saved because it was imported from another file. Make "
|
||
"it unique first."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource can't be saved because it does not belong to the edited scene. "
|
||
"Make it unique first."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Resource As..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't open file for writing:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Requested file format unknown:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while saving."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't open file '%s'. The file could have been moved or deleted."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while parsing file '%s'."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scene file '%s' appears to be invalid/corrupt."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Missing file '%s' or one of its dependencies."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"File '%s' is saved in a format that is newer than the formats supported by "
|
||
"this version of Godot, so it can't be opened."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while loading file '%s'."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Saving Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Analyzing"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Creating Thumbnail"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a tree root."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This scene can't be saved because there is a cyclic instance inclusion.\n"
|
||
"Please resolve it and then attempt to save again."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
|
||
"be satisfied."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"The text-based scene at path \"%s\" is large on disk (%s), likely because it "
|
||
"has embedded binary data.\n"
|
||
"This slows down scene saving and loading.\n"
|
||
"Consider saving its binary subresource(s) to a binary `.res` file or saving "
|
||
"the scene as a binary `.scn` file.\n"
|
||
"This warning can be disabled in the Editor Settings (FileSystem > On Save > "
|
||
"Warn on Saving Large Text Resources)."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save scene before running..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Merge With Existing"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Apply MeshInstance Transforms"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't load MeshLibrary for merging!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving MeshLibrary!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"An error occurred while trying to save the editor layout.\n"
|
||
"Make sure the editor's user data path is writable."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Default editor layout overridden.\n"
|
||
"To restore the Default layout to its base settings, use the Delete Layout "
|
||
"option and delete the Default layout."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Layout name not found!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Restored the Default layout to its base settings."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This object is marked as read-only, so it's not editable."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource belongs to a scene that was imported, so it's not editable.\n"
|
||
"Please read the documentation relevant to importing scenes to better "
|
||
"understand this workflow."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource belongs to a scene that was instantiated or inherited.\n"
|
||
"Changes to it must be made inside the original scene."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource was imported, so it's not editable. Change its settings in the "
|
||
"import panel and then re-import."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This scene was imported, so changes to it won't be kept.\n"
|
||
"Instantiating or inheriting it will allow you to make changes to it.\n"
|
||
"Please read the documentation relevant to importing scenes to better "
|
||
"understand this workflow."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Changes may be lost!"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This object is read-only."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d second ago"
|
||
msgid_plural "%d seconds ago"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d minute ago"
|
||
msgid_plural "%d minutes ago"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d hour ago"
|
||
msgid_plural "%d hours ago"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Scene \"%s\" has unsaved changes.\n"
|
||
"Last saved: %s."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Base Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%s no longer exists! Please specify a new save location."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"The current scene has no root node, but %d modified external resource(s) and/"
|
||
"or plugin data were saved anyway."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"A root node is required to save the scene. You can add a root node using the "
|
||
"Scene tree dock."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene As..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save new main scene..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't undo while mouse buttons are pressed."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Nothing to undo."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Global Undo: %s"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Remote Undo: %s"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scene Undo: %s"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't redo while mouse buttons are pressed."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Nothing to redo."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Global Redo: %s"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Remote Redo: %s"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scene Redo: %s"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't reload a scene that was never saved."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save & Reload"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save before reloading the scene?"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Stop running project before reloading the current project?"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Stop & Reload"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Stop running project before exiting the editor?"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Stop & Quit"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save modified resources before reloading?"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save & Quit"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save modified resources before closing?"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes to the following scene(s) before reloading?"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes to the following scene(s) before quitting?"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes to the following scene(s) before opening Project Manager?"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This option is deprecated. Situations where refresh must be forced are now "
|
||
"considered a bug. Please report."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pick a Main Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp
|
||
msgid "This operation can't be done without a scene."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Mesh Library"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "All scenes are already saved."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Color Palette..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to find script field for addon plugin at: '%s'."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to load addon script from path: '%s'."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Unable to load addon script from path: '%s'. This might be due to a code "
|
||
"error in that script.\n"
|
||
"Disabling the addon at '%s' to prevent further errors."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Unable to load addon script from path: '%s'. Base type is not 'EditorPlugin'."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to load addon script from path: '%s'. Script is not in tool mode."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Scene '%s' was automatically imported, so it can't be modified.\n"
|
||
"To make changes to it, a new inherited scene can be created."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Error loading scene, it must be inside the project path. Use 'Import' to open "
|
||
"the scene, then save it inside the project path."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scene '%s' has broken dependencies:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Multi-window support is not available because the `--single-window` command "
|
||
"line argument was used to start the editor."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Multi-window support is not available because the current platform doesn't "
|
||
"support multiple windows."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Multi-window support is not available because Interface > Editor > Single "
|
||
"Window Mode is enabled in the editor settings."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Multi-window support is not available because Interface > Multi Window > "
|
||
"Enable is disabled in the editor settings."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "No Recent Scenes"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Clear Recent Scenes"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/run/editor_run_bar.cpp
|
||
msgid "There is no defined scene to run."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Loading editor"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Loading editor layout..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Loading docks..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Reopening scenes..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Loading central editor layout..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Loading plugin window layout..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Editor layout ready."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"No main scene has ever been defined. Select one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' does not exist. Select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' is not a scene file. Select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "User data dir '%s' is not valid. Change to a valid one?"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Cannot run the script because it contains errors, check the output log."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Cannot run the script because it doesn't extend EditorScript."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Cannot run the script because it's not a tool script (add the @tool "
|
||
"annotation at the top)."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Cannot run the script because it's not a tool script (add the [Tool] "
|
||
"attribute above the class definition)."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Cannot run the script because it's not a tool script."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Layout..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Delete Layout..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Layout"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Delete Layout"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This scene was never saved."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save & Close"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save before closing?"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more files or folders"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more folders"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more files"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Unable to write to file '%s', file in use, locked or lacking permissions."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Preparing scenes for reload"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Analyzing scene %s"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Preparation done."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scenes reloading"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Reloading..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Reloading done."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/file_system/editor_file_system.cpp
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
#: editor/settings/project_settings_editor.cpp
|
||
#: modules/gltf/editor/editor_scene_importer_blend.cpp
|
||
msgid "Save & Restart"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Changing the renderer requires restarting the editor.\n"
|
||
"\n"
|
||
"Choosing Save & Restart will change the renderer to:\n"
|
||
"- Desktop platforms: %s\n"
|
||
"- Mobile platforms: %s\n"
|
||
"- Web platform: %s"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/project_manager/project_dialog.cpp
|
||
msgid "Forward+"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/project_manager/project_dialog.cpp
|
||
msgid "Mobile"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/project_manager/project_dialog.cpp
|
||
msgid "Compatibility"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/script/script_editor_plugin.cpp
|
||
msgid "Open Recent"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export As..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Version Control"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Create/Override Version Control Metadata..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Version Control Settings..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pack Project as ZIP..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Install Android Build Template..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open User Data Folder"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Tools"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Editor Docks"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Editor Layout"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Screenshots are stored in the user data folder (\"user://\")."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Editor Data/Settings Folder"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Editor Data Folder"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Editor Settings Folder"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Manage Editor Features..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Manage Export Templates..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Configure FBX Importer..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Copies the system info as a single-line text into the clipboard."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Main Menu"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Lock Selected Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unlock Selected Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Group Selected Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Ungroup Selected Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Pan View"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Distraction Free Mode"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle Last Opened Bottom Panel"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle distraction-free mode."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Copy Text"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Command Palette"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Next Scene Tab"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Previous Scene Tab"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Focus FileSystem Filter"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Inherited Scene..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Scene..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Reopen Closed Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save All Scenes"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Scene..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Script..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "MeshLibrary..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Reload Saved Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Scene"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close All Scenes"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Editor Settings..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Project Settings..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Project Settings"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Find in Files..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/export/editor_export_platform.cpp
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
#: editor/export/project_export.cpp editor/settings/editor_feature_profile.cpp
|
||
#: platform/android/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp platform/web/export/export_plugin.cpp
|
||
msgid "Export"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Orphan Resource Explorer..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Engine Compilation Configuration Editor..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Upgrade Project Files..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Reload Current Project"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit to Project List"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Command Palette..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Take Screenshot"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle Fullscreen"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Search Help..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Online Documentation"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Forum"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Copy System Info"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Report a Bug"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Suggest a Feature"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Send Docs Feedback"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "About Godot..."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Support Godot Development"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open 2D Workspace"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open 3D Workspace"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Script Editor"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Game View"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/project_manager/project_manager.cpp
|
||
msgid "Open Asset Library"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open the next Editor"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open the previous Editor"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/project_manager/project_dialog.cpp
|
||
#: editor/project_manager/project_list.cpp
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Project"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/project_manager/project_manager.cpp
|
||
msgid "Help"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Choose a renderer.\n"
|
||
"\n"
|
||
"Notes:\n"
|
||
"- On mobile platforms, the Mobile renderer is used if Forward+ is selected "
|
||
"here.\n"
|
||
"- On the web platform, the Compatibility renderer is always used."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Renderer"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update Mode"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update Continuously"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update When Changed"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Hide Update Spinner"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Don't Save"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Android build template is missing, please install relevant templates."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Manage Templates"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Install from file"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Select Android sources file"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Import Templates From ZIP File"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Template Package"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp
|
||
msgid "Export Library"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/script/script_editor_plugin.cpp
|
||
msgid "Files have been modified outside Godot"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/script/script_editor_plugin.cpp
|
||
msgid "The following files are newer on disk:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/script/script_editor_plugin.cpp
|
||
msgid "What action should be taken?"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/script/script_editor_plugin.cpp
|
||
msgid "Reload from disk"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/script/script_editor_plugin.cpp
|
||
msgid "Ignore external changes"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Project data folder (.godot) is missing. Please restart editor."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/file_system/editor_file_system.cpp
|
||
#: modules/gltf/editor/editor_scene_importer_blend.cpp
|
||
msgid "Restart"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp editor/file_system/dependency_editor.cpp
|
||
msgid "Open Anyway"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Inherited"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Load Errors"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Select Current"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Project Settings"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.h
|
||
msgid "Ok"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.h
|
||
msgid "Warning!"
|
||
msgstr ""
|
||
|
||
#: editor/export/codesign.cpp
|
||
msgid "Can't get filesystem access."
|
||
msgstr ""
|
||
|
||
#: editor/export/codesign.cpp
|
||
msgid "Failed to get Info.plist hash."
|
||
msgstr ""
|
||
|
||
#: editor/export/codesign.cpp
|
||
msgid "Invalid Info.plist, no exe name."
|
||
msgstr ""
|
||
|
||
#: editor/export/codesign.cpp
|
||
msgid "Invalid Info.plist, no bundle id."
|
||
msgstr ""
|
||
|
||
#: editor/export/codesign.cpp
|
||
msgid "Invalid Info.plist, can't load."
|
||
msgstr ""
|
||
|
||
#: editor/export/codesign.cpp
|
||
msgid "Failed to create \"%s\" subfolder."
|
||
msgstr ""
|
||
|
||
#: editor/export/codesign.cpp
|
||
msgid "Failed to extract thin binary."
|
||
msgstr ""
|
||
|
||
#: editor/export/codesign.cpp
|
||
msgid "Invalid binary format."
|
||
msgstr ""
|
||
|
||
#: editor/export/codesign.cpp
|
||
msgid "Already signed!"
|
||
msgstr ""
|
||
|
||
#: editor/export/codesign.cpp
|
||
msgid "Failed to process nested resources."
|
||
msgstr ""
|
||
|
||
#: editor/export/codesign.cpp
|
||
msgid "Failed to create _CodeSignature subfolder."
|
||
msgstr ""
|
||
|
||
#: editor/export/codesign.cpp
|
||
msgid "Failed to get CodeResources hash."
|
||
msgstr ""
|
||
|
||
#: editor/export/codesign.cpp
|
||
msgid "Invalid entitlements file."
|
||
msgstr ""
|
||
|
||
#: editor/export/codesign.cpp
|
||
msgid "Invalid executable file."
|
||
msgstr ""
|
||
|
||
#: editor/export/codesign.cpp
|
||
msgid "Can't resize signature load command."
|
||
msgstr ""
|
||
|
||
#: editor/export/codesign.cpp
|
||
msgid "Failed to create fat binary."
|
||
msgstr ""
|
||
|
||
#: editor/export/codesign.cpp
|
||
msgid "Unknown bundle type."
|
||
msgstr ""
|
||
|
||
#: editor/export/codesign.cpp
|
||
msgid "Unknown object type."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "Project export for platform:"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "Completed with warnings."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "Completed successfully."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "Failed."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "Unknown Error"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "Export failed with error code %d."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "Patch Creation"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "Could not load patch pack with path \"%s\"."
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This is an editor progress label describing the storing of a file.
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "Storing File: %s"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "Storing File:"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "No export template found at the expected path:"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid ""
|
||
"Using user provided text server data, text display in the exported project "
|
||
"might be broken if export template was built with different ICU version!"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid ""
|
||
"Using editor embedded text server data, text display in the exported project "
|
||
"might be broken if export template was built with different ICU version!"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid ""
|
||
"Missing text server data, text display in the exported project might be "
|
||
"broken!"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "ZIP Creation"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "Could not open file to read from path \"%s\"."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "Packing"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Save PCK"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "Can't open file for writing at path \"%s\"."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "Can't open file for reading-writing at path \"%s\"."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "Failed to export project files."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "No files or changes to export."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Can't create encrypted file."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "Save ZIP"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform.cpp
|
||
msgid "Failed to move temporary file \"%s\" to \"%s\"."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid "App Store Team ID not specified."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid "Invalid Identifier:"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid "At least one file timestamp access reason should be selected."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid "At least one disk space access reason should be selected."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid "At least one system boot time access reason should be selected."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid "\"Shader Baker\" doesn't work with the Compatibility renderer."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid ""
|
||
"The editor is currently using a different renderer than what the target "
|
||
"platform will use. \"Shader Baker\" won't be able to include core shaders. "
|
||
"Switch to \"%s\" renderer temporarily to fix this."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
#: platform/android/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp platform/web/export/export_plugin.cpp
|
||
msgid "Target folder does not exist or is inaccessible: \"%s\""
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp platform/web/export/export_plugin.cpp
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Prepare Templates"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Export template not found."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid ""
|
||
"Unexpected files found in the export destination directory \"%s.xcodeproj\", "
|
||
"delete it manually or select another destination."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid ""
|
||
"Unexpected files found in the export destination directory \"%s\", delete it "
|
||
"manually or select another destination."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid "Failed to create the directory: \"%s\""
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Could not create and open the directory: \"%s\""
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid "Apple Embedded Plugins"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid ""
|
||
"Failed to export Apple Embedded plugins with code %d. Please check the output "
|
||
"log."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid "Could not create a directory at path \"%s\"."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
#: platform/ios/export/export_plugin.cpp
|
||
msgid "Could not write to a file at path \"%s\"."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid ""
|
||
"Requested template library '%s' not found. It might be missing from your "
|
||
"template archive."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid "Could not copy a file at path \"%s\" to \"%s\"."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid "Could not access the filesystem."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid "Failed to create a file at path \"%s\" with code %d."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
#: platform/android/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Code Signing"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Code signing failed, see editor log for details."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid "Xcode Build"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid "Failed to run xcodebuild with code %d"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid "Xcode project build failed, see editor log for details."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid ".ipa export failed, see editor log for details."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid ""
|
||
".ipa can only be built on macOS. Leaving Xcode project without building the "
|
||
"package."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid ""
|
||
"Exporting to an Apple Embedded platform when using C#/.NET is experimental "
|
||
"and requires macOS."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid ""
|
||
"Exporting to an Apple Embedded platform when using C#/.NET is experimental."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
#: editor/export/editor_export_platform_pc.cpp
|
||
#: platform/android/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp platform/web/export/export_plugin.cpp
|
||
msgid "Custom debug template not found."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
#: editor/export/editor_export_platform_pc.cpp
|
||
#: platform/android/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp platform/web/export/export_plugin.cpp
|
||
msgid "Custom release template not found."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Invalid additional PList content: "
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Select device from the list"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
#: platform/macos/export/export_plugin.h
|
||
msgid "Identifier is missing."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
#: platform/macos/export/export_plugin.h
|
||
msgid "The character '%s' is not allowed in Identifier."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Running on %s"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid "Could not start ios-deploy executable."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid "Installation/running failed, see editor log for details."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid "Installation failed, see editor log for details."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_apple_embedded.cpp
|
||
msgid "Running failed, see editor log for details."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_pc.cpp
|
||
#: platform/android/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "\"Shader Baker\" is not supported when using the Compatibility renderer."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_pc.cpp
|
||
#: platform/android/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"The editor is currently using a different renderer than what the target "
|
||
"platform will use. \"Shader Baker\" won't be able to include core shaders. "
|
||
"Switch to the \"%s\" renderer temporarily to fix this."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_pc.cpp
|
||
msgid ""
|
||
"A texture format must be selected to export the project. Please select at "
|
||
"least one texture format."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_pc.cpp
|
||
msgid "Prepare Template"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_pc.cpp
|
||
msgid "The given export path doesn't exist."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_pc.cpp
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid "Template file not found: \"%s\"."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_pc.cpp
|
||
msgid "Failed to copy export template."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_pc.cpp
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "PCK Embedding"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_pc.cpp
|
||
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_pc.cpp
|
||
#: editor/export/gdextension_export_plugin.h
|
||
msgid "GDExtension"
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_platform_pc.cpp
|
||
msgid "Failed to copy shared object \"%s\"."
|
||
msgstr ""
|
||
|
||
#: editor/export/editor_export_plugin.cpp
|
||
msgid "Plugin \"%s\" is not supported on \"%s\""
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Open the folder containing these templates."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Uninstall these templates."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "There are no mirrors available."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Retrieving the mirror list..."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Starting the download..."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Error requesting URL:"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Connecting to the mirror..."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Can't resolve the requested address."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Can't connect to the mirror."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "No response from the mirror."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Request ended up in a redirect loop."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Request failed:"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Download complete; extracting templates..."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Cannot remove temporary file:"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid ""
|
||
"Templates installation failed.\n"
|
||
"The problematic templates archives can be found at '%s'."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Error getting the list of mirrors."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Best available mirror"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid ""
|
||
"No download links found for this version. Direct download is only available "
|
||
"for official releases."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Disconnected"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Resolving"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Can't Resolve"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Can't Connect"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Connected"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Downloading"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Connection Error"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "TLS Handshake Error"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Can't open the export templates file."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Invalid version.txt format inside the export templates file: %s."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "No version.txt found inside the export templates file."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Error creating path for extracting templates:"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Extracting Export Templates"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Importing:"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Remove templates for the version '%s'?"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Export templates are missing. Download them or install from a file."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Export templates are missing. Install them from a file."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Not available in offline mode"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Template downloading is disabled in offline mode."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "No templates for development builds"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Official export templates aren't available for development builds."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "No templates for double-precision builds"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Official export templates aren't available for double-precision builds."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Uncompressing Android Build Sources"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Export Template Manager"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Current Version:"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Export templates are installed and ready to be used."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Installed Path"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Open Folder"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Open the folder containing installed templates for the current version."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Uninstall"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Uninstall templates for the current version."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Download from:"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Mirror"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Mirror Options"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Open in Web Browser"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Copy Mirror URL"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Download and Install"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid ""
|
||
"Download and install templates for the current version from the best possible "
|
||
"mirror."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Install from File"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Install templates from a local file."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Online mode is needed to download the templates."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Cancel the download of the templates."
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Other Installed Versions:"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Uninstall Template"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Select Template File"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid "Godot Export Templates"
|
||
msgstr ""
|
||
|
||
#: editor/export/export_template_manager.cpp
|
||
msgid ""
|
||
"The templates will continue to download.\n"
|
||
"You may experience a short editor freeze when they finish."
|
||
msgstr ""
|
||
|
||
#: editor/export/gdextension_export_plugin.h
|
||
msgid ""
|
||
"No \"%s\" library found for GDExtension: \"%s\". Possible feature flags for "
|
||
"your platform: %s"
|
||
msgstr ""
|
||
|
||
#: editor/export/gdextension_export_plugin.h
|
||
msgid "Multiple \"%s\" libraries found for GDExtension: \"%s\": \"%s\"."
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid ""
|
||
"Target platform requires '%s' texture compression. Enable 'Import %s' to fix."
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Show Project Setting"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Runnable"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Export the project for all the presets defined."
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "All presets must have an export path defined for Export All to work."
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Hide encryption key"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Show encryption key"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Delete preset '%s'?"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Resources to exclude:"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Resources to override export behavior:"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Resources to export:"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "(Inherited)"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Delete patch '%s' from list?"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Export With Debug"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Export As Patch"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This is the name of a project export file format. %s will be replaced by the platform name.
|
||
#: editor/export/project_export.cpp
|
||
msgid "%s Export"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Release"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Exporting All"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp editor/scene/curve_editor_plugin.cpp
|
||
msgid "Presets"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp editor/translations/localization_editor.cpp
|
||
msgid "Add..."
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid ""
|
||
"If checked, the preset will be available for use in one-click deploy.\n"
|
||
"Only one preset per platform may be marked as runnable."
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp editor/scene/rename_dialog.cpp
|
||
msgid "Advanced Options"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "If checked, the advanced options will be shown."
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Export Path"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp editor/project_manager/project_manager.cpp
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Options"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Resources"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Export Mode"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Export all resources in the project"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Export selected scenes (and dependencies)"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Export selected resources (and dependencies)"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Export all resources in the project except resources checked below"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Export as dedicated server"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Export Mode:"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid ""
|
||
"\"Strip Visuals\" will replace the following resources with placeholders:"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Strip Visuals"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp editor/scene/rename_dialog.cpp
|
||
msgid "Keep"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Include Filters"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid ""
|
||
"Filters to export non-resource files/folders\n"
|
||
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Exclude Filters"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid ""
|
||
"Filters to exclude files/folders from project\n"
|
||
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Patching"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Enable Delta Encoding"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Delta Encoding Compression Level"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Delta Encoding Minimum Size Reduction"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Delta Encoding Include Filters"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid ""
|
||
"Filters to include files/folders from being delta-encoded\n"
|
||
"(comma-separated, e.g: *.gdc, scripts/*)"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Delta Encoding Exclude Filters"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid ""
|
||
"Filters to exclude files/folders from being delta-encoded\n"
|
||
"(comma-separated, e.g: *.ctex, textures/*)"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Base Packs:"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Godot Project Pack"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Add Pack"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Features"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Custom (comma-separated):"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Feature List:"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Encryption"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Encrypt Exported PCK"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Encrypt Index (File Names and Info)"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid ""
|
||
"Filters to include files/folders\n"
|
||
"(comma-separated, e.g: *.tscn, *.tres, scenes/*)"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid ""
|
||
"Filters to exclude files/folders\n"
|
||
"(comma-separated, e.g: *.ctex, *.import, music/*)"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Encryption Key (256-bits as hexadecimal):"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Initialization vector seed"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid ""
|
||
"Note: Encryption key needs to be stored in the binary,\n"
|
||
"you need to build the export templates from source."
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "More Info..."
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "GDScript Export Mode:"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Text (easier debugging)"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Binary tokens (faster loading)"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Compressed binary tokens (smaller files)"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid ""
|
||
"No presets found.\n"
|
||
"Create one so that its parameters can be edited here."
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Export PCK/ZIP..."
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid ""
|
||
"Export the project resources as a PCK or ZIP package. This is not a playable "
|
||
"build, only the project data without a Godot executable."
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Export Project..."
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid ""
|
||
"Export the project as a playable build (Godot executable and project data) "
|
||
"for the selected preset."
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Export All"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Choose an export mode:"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Export All..."
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp editor/project_manager/project_dialog.cpp
|
||
msgid "ZIP File"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Export templates for this platform are missing:"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Project Export"
|
||
msgstr ""
|
||
|
||
#: editor/export/project_export.cpp
|
||
msgid "Manage Export Templates"
|
||
msgstr ""
|
||
|
||
#: editor/export/shader_baker_export_plugin.cpp
|
||
msgid "Baking shaders"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Search Replacement For: %s"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Dependencies For:"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid ""
|
||
"Scene \"%s\" is currently being edited. Changes will only take effect when "
|
||
"reloaded."
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Resource \"%s\" is in use. Changes will only take effect when reloaded."
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Dependencies"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Dependencies:"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Fix Broken"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Dependency Editor"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Owners of: %s (Total: %d)"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Localization remap"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Localization remap for path '%s' and locale '%s'."
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid ""
|
||
"Remove the selected files from the project? (Cannot be undone.)\n"
|
||
"Depending on your filesystem configuration, the files will either be moved to "
|
||
"the system trash or deleted permanently."
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid ""
|
||
"The files being removed are required by other resources in order for them to "
|
||
"work.\n"
|
||
"Remove them anyway? (Cannot be undone.)\n"
|
||
"Depending on your filesystem configuration, the files will either be moved to "
|
||
"the system trash or deleted permanently."
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Cannot remove:"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Files to be deleted:"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Dependencies of files to be deleted:"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: The placeholder is a filename.
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Error loading: %s"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: The placeholder is a file path.
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Referenced by %s"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Fix Dependencies"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Load failed due to missing dependencies:"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Which action should be taken?"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Permanently delete %d item(s)? (No undo!)"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Show Dependencies"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Orphan Resource Explorer"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Owns"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/dependency_editor.cpp
|
||
msgid "Resources Without Explicit Ownership:"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Project initialization"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Scanning file structure..."
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Loading global class names..."
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Verifying GDExtensions..."
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Creating autoload scripts..."
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Initializing plugins..."
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Starting file scan..."
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Scanning actions..."
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Some extensions need the editor to restart to take effect."
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "ScanSources"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Registering global classes..."
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Updating scripts documentation"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Updating Scene Groups"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid ""
|
||
"There are multiple importers for different types pointing to file %s, import "
|
||
"aborted"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "(Re)Importing Assets"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Preparing files to reimport..."
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Executing pre-reimport operations..."
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Import resources of type: %s"
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Finalizing Asset Import..."
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Executing post-reimport operations..."
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Copying files..."
|
||
msgstr ""
|
||
|
||
#: editor/file_system/editor_file_system.cpp
|
||
msgid "Remapping dependencies..."
|
||
msgstr ""
|
||
|
||
#: editor/gui/code_editor.cpp
|
||
msgid "Go to Line"
|
||
msgstr ""
|
||
|
||
#: editor/gui/code_editor.cpp
|
||
msgid "Line Number:"
|
||
msgstr ""
|
||
|
||
#: editor/gui/code_editor.cpp
|
||
msgid "%d replaced."
|
||
msgstr ""
|
||
|
||
#: editor/gui/code_editor.cpp
|
||
msgid "Hide Replace"
|
||
msgstr ""
|
||
|
||
#: editor/gui/code_editor.cpp
|
||
msgid "Show Replace"
|
||
msgstr ""
|
||
|
||
#: editor/gui/code_editor.cpp
|
||
msgid "Replace Mode"
|
||
msgstr ""
|
||
|
||
#: editor/gui/code_editor.cpp editor/script/find_in_files.cpp
|
||
msgid "Match Case"
|
||
msgstr ""
|
||
|
||
#: editor/gui/code_editor.cpp editor/script/find_in_files.cpp
|
||
msgid "Whole Words"
|
||
msgstr ""
|
||
|
||
#: editor/gui/code_editor.cpp editor/script/find_in_files.cpp
|
||
msgid "Replace"
|
||
msgstr ""
|
||
|
||
#: editor/gui/code_editor.cpp
|
||
msgid "Replace All"
|
||
msgstr ""
|
||
|
||
#: editor/gui/code_editor.cpp
|
||
msgid "Selection Only"
|
||
msgstr ""
|
||
|
||
#: editor/gui/code_editor.cpp
|
||
msgctxt "Indentation"
|
||
msgid "Spaces"
|
||
msgstr ""
|
||
|
||
#: editor/gui/code_editor.cpp
|
||
msgctxt "Indentation"
|
||
msgid "Tabs"
|
||
msgstr ""
|
||
|
||
#: editor/gui/code_editor.cpp
|
||
msgid "Zoom Factor"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: The placeholders are keyboard shortcuts. The first one is in the form of "Ctrl+"/"Cmd+".
|
||
#: editor/gui/code_editor.cpp
|
||
msgid ""
|
||
"%s+Mouse Wheel, %s/%s: Finetune\n"
|
||
"%s: Reset"
|
||
msgstr ""
|
||
|
||
#: editor/gui/code_editor.cpp editor/gui/editor_zoom_widget.cpp
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Zoom In"
|
||
msgstr ""
|
||
|
||
#: editor/gui/code_editor.cpp editor/gui/editor_zoom_widget.cpp
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Zoom Out"
|
||
msgstr ""
|
||
|
||
#: editor/gui/code_editor.cpp editor/gui/editor_zoom_widget.cpp
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
msgid "Reset Zoom"
|
||
msgstr ""
|
||
|
||
#: editor/gui/code_editor.cpp
|
||
msgid "Line and column numbers."
|
||
msgstr ""
|
||
|
||
#: editor/gui/code_editor.cpp editor/script/script_text_editor.cpp
|
||
msgid "Indentation"
|
||
msgstr ""
|
||
|
||
#: editor/gui/create_dialog.cpp
|
||
msgid "Change Type of \"%s\""
|
||
msgstr ""
|
||
|
||
#: editor/gui/create_dialog.cpp
|
||
msgid "Change"
|
||
msgstr ""
|
||
|
||
#: editor/gui/create_dialog.cpp
|
||
msgid "No results for \"%s\"."
|
||
msgstr ""
|
||
|
||
#: editor/gui/create_dialog.cpp
|
||
msgid "Script path: %s"
|
||
msgstr ""
|
||
|
||
#: editor/gui/create_dialog.cpp
|
||
msgid "The script will run in the editor."
|
||
msgstr ""
|
||
|
||
#: editor/gui/create_dialog.cpp
|
||
msgid "The selected class can't be instantiated."
|
||
msgstr ""
|
||
|
||
#: editor/gui/create_dialog.cpp
|
||
msgid "Recent:"
|
||
msgstr ""
|
||
|
||
#: editor/gui/create_dialog.cpp
|
||
msgid "(Un)favorite selected item."
|
||
msgstr ""
|
||
|
||
#: editor/gui/create_dialog.cpp editor/inspector/property_selector.cpp
|
||
#: editor/scene/rename_dialog.cpp editor/script/script_editor_plugin.cpp
|
||
msgid "Search:"
|
||
msgstr ""
|
||
|
||
#: editor/gui/create_dialog.cpp editor/inspector/property_selector.cpp
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Matches:"
|
||
msgstr ""
|
||
|
||
#: editor/gui/credits_roll.cpp editor/gui/editor_about.cpp
|
||
msgctxt "Job Title"
|
||
msgid "Project Manager"
|
||
msgstr ""
|
||
|
||
#: editor/gui/credits_roll.cpp
|
||
msgid "Credits"
|
||
msgstr ""
|
||
|
||
#: editor/gui/credits_roll.cpp editor/gui/editor_about.cpp
|
||
msgid "Project Founders"
|
||
msgstr ""
|
||
|
||
#: editor/gui/credits_roll.cpp editor/gui/editor_about.cpp
|
||
msgid "Lead Developer"
|
||
msgstr ""
|
||
|
||
#: editor/gui/credits_roll.cpp editor/gui/editor_about.cpp
|
||
msgid "Developers"
|
||
msgstr ""
|
||
|
||
#: editor/gui/credits_roll.cpp editor/gui/editor_about.cpp
|
||
msgid "Patrons"
|
||
msgstr ""
|
||
|
||
#: editor/gui/credits_roll.cpp editor/gui/editor_about.cpp
|
||
msgid "Platinum Sponsors"
|
||
msgstr ""
|
||
|
||
#: editor/gui/credits_roll.cpp editor/gui/editor_about.cpp
|
||
msgid "Gold Sponsors"
|
||
msgstr ""
|
||
|
||
#: editor/gui/credits_roll.cpp editor/gui/editor_about.cpp
|
||
msgid "Silver Sponsors"
|
||
msgstr ""
|
||
|
||
#: editor/gui/credits_roll.cpp editor/gui/editor_about.cpp
|
||
msgid "Diamond Members"
|
||
msgstr ""
|
||
|
||
#: editor/gui/credits_roll.cpp editor/gui/editor_about.cpp
|
||
msgid "Titanium Members"
|
||
msgstr ""
|
||
|
||
#: editor/gui/credits_roll.cpp editor/gui/editor_about.cpp
|
||
msgid "Platinum Members"
|
||
msgstr ""
|
||
|
||
#: editor/gui/credits_roll.cpp editor/gui/editor_about.cpp
|
||
msgid "Gold Members"
|
||
msgstr ""
|
||
|
||
#: editor/gui/credits_roll.cpp
|
||
msgid "Thank you for choosing Godot Engine!"
|
||
msgstr ""
|
||
|
||
#: editor/gui/directory_create_dialog.cpp
|
||
#: editor/shader/shader_globals_editor.cpp
|
||
msgid "Name cannot be empty."
|
||
msgstr ""
|
||
|
||
#: editor/gui/directory_create_dialog.cpp
|
||
msgid "File name can't end with /."
|
||
msgstr ""
|
||
|
||
#: editor/gui/directory_create_dialog.cpp
|
||
msgid "File name cannot be empty."
|
||
msgstr ""
|
||
|
||
#: editor/gui/directory_create_dialog.cpp
|
||
msgid "Folder name cannot be empty."
|
||
msgstr ""
|
||
|
||
#: editor/gui/directory_create_dialog.cpp
|
||
msgid "File name contains invalid characters."
|
||
msgstr ""
|
||
|
||
#: editor/gui/directory_create_dialog.cpp
|
||
msgid "Folder name contains invalid characters."
|
||
msgstr ""
|
||
|
||
#: editor/gui/directory_create_dialog.cpp editor/scene/scene_create_dialog.cpp
|
||
msgid "File name begins with a dot."
|
||
msgstr ""
|
||
|
||
#: editor/gui/directory_create_dialog.cpp
|
||
msgid "Folder name begins with a dot."
|
||
msgstr ""
|
||
|
||
#: editor/gui/directory_create_dialog.cpp
|
||
msgid "File with that name already exists."
|
||
msgstr ""
|
||
|
||
#: editor/gui/directory_create_dialog.cpp
|
||
msgid "Folder with that name already exists."
|
||
msgstr ""
|
||
|
||
#: editor/gui/directory_create_dialog.cpp
|
||
msgid "Using slashes in folder names will create subfolders recursively."
|
||
msgstr ""
|
||
|
||
#: editor/gui/directory_create_dialog.cpp
|
||
msgid ""
|
||
"Using slashes in path will create the file in subfolder, creating new "
|
||
"subfolders if necessary."
|
||
msgstr ""
|
||
|
||
#: editor/gui/directory_create_dialog.cpp
|
||
msgid "File name is valid."
|
||
msgstr ""
|
||
|
||
#: editor/gui/directory_create_dialog.cpp
|
||
msgid "Base path: %s"
|
||
msgstr ""
|
||
|
||
#: editor/gui/directory_create_dialog.cpp
|
||
msgid "Folder name is valid."
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_about.cpp
|
||
msgid "Godot Engine contributors"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_about.cpp
|
||
msgid "Double-click to open in browser."
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_about.cpp
|
||
msgid "No distractions for this, close that game first."
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_about.cpp
|
||
msgid "Thanks from the Godot community!"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_about.cpp
|
||
msgid "Authors"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_about.cpp
|
||
msgid "Donors"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_about.cpp
|
||
msgid "Third-party Licenses"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_about.cpp
|
||
msgid ""
|
||
"Godot Engine relies on a number of third-party free and open source "
|
||
"libraries, all compatible with the terms of its MIT license. The following is "
|
||
"an exhaustive list of all such third-party components with their respective "
|
||
"copyright statements and license terms."
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_about.cpp
|
||
msgid "All Components"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_about.cpp
|
||
msgid "Components"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_about.cpp
|
||
msgid "Licenses"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_bottom_panel.cpp
|
||
msgid "Pin Bottom Panel Switching"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_bottom_panel.cpp
|
||
msgid "Expand Bottom Panel"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: %s is the file name that will be moved or duplicated.
|
||
#: editor/gui/editor_dir_dialog.cpp
|
||
msgid "Move/Duplicate: %s"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: %d is the number of files that will be moved or duplicated.
|
||
#: editor/gui/editor_dir_dialog.cpp
|
||
msgid "Move/Duplicate %d Item"
|
||
msgid_plural "Move/Duplicate %d Items"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/gui/editor_dir_dialog.cpp
|
||
msgid "Choose target directory:"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_dir_dialog.cpp editor/inspector/editor_inspector.cpp
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Move"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_object_selector.cpp
|
||
msgid "No sub-resources found."
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_object_selector.cpp
|
||
msgid "Open a list of sub-resources."
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_quick_open_dialog.cpp
|
||
msgid "Search files..."
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_quick_open_dialog.cpp
|
||
msgid "Select Resource"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_quick_open_dialog.cpp
|
||
msgid "Select Scene"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_quick_open_dialog.cpp
|
||
msgid "Instant Preview"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_quick_open_dialog.cpp
|
||
msgid "Selected resource will be previewed in the editor before accepting."
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_quick_open_dialog.cpp
|
||
msgid "Fuzzy Search"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_quick_open_dialog.cpp
|
||
msgid "Include approximate matches."
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_quick_open_dialog.cpp
|
||
msgid "Addons"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_quick_open_dialog.cpp
|
||
msgid "Include files from addons"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_quick_open_dialog.cpp
|
||
msgid "No files found for this type"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_quick_open_dialog.cpp
|
||
msgid "No results found"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_quick_open_dialog.cpp
|
||
msgid " (recently opened)"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_quick_open_dialog.cpp
|
||
msgid "Grid view"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_quick_open_dialog.cpp
|
||
msgid "List view"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_spin_slider.cpp
|
||
msgid "Hold %s to round to integers."
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_spin_slider.cpp
|
||
msgid "Hold Shift for more precise changes."
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_toaster.cpp
|
||
msgid "No notifications."
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_toaster.cpp
|
||
msgid "Show notifications."
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_toaster.cpp
|
||
msgid "Notifications:"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_toaster.cpp
|
||
msgid "Silence the notifications."
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_variant_type_selectors.cpp
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Remove Item"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_version_button.cpp
|
||
msgid "(unknown)"
|
||
msgstr ""
|
||
|
||
#: editor/gui/editor_version_button.cpp
|
||
msgid ""
|
||
"Git commit date: %s\n"
|
||
"Click to copy the version information."
|
||
msgstr ""
|
||
|
||
#: editor/gui/touch_actions_panel.cpp
|
||
msgid "Switch Layout"
|
||
msgstr ""
|
||
|
||
#: editor/gui/touch_actions_panel.cpp
|
||
msgid "Lock Panel"
|
||
msgstr ""
|
||
|
||
#: editor/gui/touch_actions_panel.cpp
|
||
msgid "Switch Embedded Panel Position"
|
||
msgstr ""
|
||
|
||
#: editor/gui/window_wrapper.cpp
|
||
msgid "Make this panel floating in the screen %d."
|
||
msgstr ""
|
||
|
||
#: editor/gui/window_wrapper.cpp
|
||
msgid "Make this panel floating."
|
||
msgstr ""
|
||
|
||
#: editor/gui/window_wrapper.cpp editor/script/script_editor_plugin.cpp
|
||
msgid "Right-click to open the screen selector."
|
||
msgstr ""
|
||
|
||
#: editor/gui/window_wrapper.cpp
|
||
msgid "Select Screen"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This is an editor progress label.
|
||
#: editor/import/3d/resource_importer_scene.cpp
|
||
msgid "Pre-Import Scene"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/resource_importer_scene.cpp
|
||
msgid "Importing Scene..."
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/resource_importer_scene.cpp
|
||
#: editor/scene/3d/mesh_library_editor_plugin.cpp
|
||
msgid "Import Scene"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/resource_importer_scene.cpp
|
||
msgid "Running Custom Script..."
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/resource_importer_scene.cpp
|
||
msgid "Couldn't load post-import script:"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/resource_importer_scene.cpp
|
||
msgid "Script is not a subtype of EditorScenePostImport:"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/resource_importer_scene.cpp
|
||
msgid "Invalid/broken script for post-import (check console):"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/resource_importer_scene.cpp
|
||
msgid "Error running post-import script:"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/resource_importer_scene.cpp
|
||
msgid "Did you return a Node-derived object in the `_post_import()` method?"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/resource_importer_scene.cpp
|
||
msgid "Saving..."
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "<Unnamed Material>"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Import ID: %s"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid ""
|
||
"Type: %s\n"
|
||
"Import ID: %s"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Error opening scene"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Advanced Import Settings for %s '%s'"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Select folder to extract material resources"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Select folder where mesh resources will save on import"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Select folder where animations will save on import"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Warning: File exists"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Existing file with the same name will be replaced."
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Will create new file"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Already External"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid ""
|
||
"This material already references an external file, no action will be taken.\n"
|
||
"Disable the external property for it to be extracted again."
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "No import ID"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid ""
|
||
"Material has no name nor any other way to identify on re-import.\n"
|
||
"Please name it or ensure it is exported with an unique ID."
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Extract Materials to Resource Files"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Extract"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Already Saving"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid ""
|
||
"This mesh already saves to an external resource, no action will be taken."
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Existing file with the same name will be replaced on import."
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Will save to new file"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid ""
|
||
"Mesh has no name nor any other way to identify on re-import.\n"
|
||
"Please name it or ensure it is exported with an unique ID."
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Set paths to save meshes as resource files on Reimport"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Set Paths"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid ""
|
||
"This animation already saves to an external resource, no action will be taken."
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Set paths to save animations as resource files on Reimport"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Can't make material external to file, write error:"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Actions..."
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Extract Materials"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Set Animation Save Paths"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Set Mesh Save Paths"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Meshes"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Materials"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Selected Animation Play/Pause"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Selected Animation Stop"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Toggle Animation Skeleton Visibility"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Rotate Lights With Model"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Primary Light"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Secondary Light"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Status"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Save Extension:"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Text: *.tres"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Binary: *.res"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Text Resource"
|
||
msgstr ""
|
||
|
||
#: editor/import/3d/scene_import_settings.cpp
|
||
msgid "Binary Resource"
|
||
msgstr ""
|
||
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
msgid "Audio Stream Importer: %s"
|
||
msgstr ""
|
||
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Enable"
|
||
msgstr ""
|
||
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
msgid "Enable looping."
|
||
msgstr ""
|
||
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Offset:"
|
||
msgstr ""
|
||
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
msgid ""
|
||
"Loop offset (from beginning). Note that if BPM is set, this setting will be "
|
||
"ignored."
|
||
msgstr ""
|
||
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
msgid "Loop:"
|
||
msgstr ""
|
||
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
msgid "BPM:"
|
||
msgstr ""
|
||
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
msgid ""
|
||
"Configure the Beats Per Measure (tempo) used for the interactive streams.\n"
|
||
"This is required in order to configure beat information."
|
||
msgstr ""
|
||
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
msgid "Beat Count:"
|
||
msgstr ""
|
||
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
msgid ""
|
||
"Configure the amount of Beats used for music-aware looping. If zero, it will "
|
||
"be autodetected from the length.\n"
|
||
"It is recommended to set this value (either manually or by clicking on a beat "
|
||
"number in the preview) to ensure looping works properly."
|
||
msgstr ""
|
||
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
msgid "Bar Beats:"
|
||
msgstr ""
|
||
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
msgid ""
|
||
"Configure the Beats Per Bar. This used for music-aware transitions between "
|
||
"AudioStreams."
|
||
msgstr ""
|
||
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
msgid "Music Playback:"
|
||
msgstr ""
|
||
|
||
#: editor/import/audio_stream_import_settings.cpp
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
#: editor/scene/2d/tiles/atlas_merging_dialog.cpp editor/scene/rename_dialog.cpp
|
||
msgid "Preview:"
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid "New Configuration"
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid "Remove Variation"
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid "Preloaded glyphs: %d"
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid ""
|
||
"Warning: There are no configurations specified, no glyphs will be pre-"
|
||
"rendered."
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid ""
|
||
"Warning: Multiple configurations have identical settings. Duplicates will be "
|
||
"ignored."
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid ""
|
||
"Note: LCD Subpixel antialiasing is selected, each of the glyphs will be pre-"
|
||
"rendered for all supported subpixel layouts (5x)."
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid ""
|
||
"Note: Subpixel positioning is selected, each of the glyphs might be pre-"
|
||
"rendered for multiple subpixel offsets (up to 4x)."
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid "Advanced Import Settings for '%s'"
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid "Rendering Options"
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid "Select font rendering options, fallback font, and metadata override:"
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid "Pre-render Configurations"
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid ""
|
||
"Add font size, and variation coordinates, and select glyphs to pre-render:"
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid "Configuration:"
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid "Add new font variation configuration."
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid "Clear Glyph List"
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid "Glyphs from the Translations"
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid "Select translations to add all required glyphs to pre-render list:"
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid "Shape all Strings in the Translations and Add Glyphs"
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid "Glyphs from the Text"
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid ""
|
||
"Enter a text and select OpenType features to shape and add all required "
|
||
"glyphs to pre-render list:"
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid "Shape Text and Add Glyphs"
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid "Glyphs from the Character Map"
|
||
msgstr ""
|
||
|
||
#: editor/import/dynamic_font_import_settings.cpp
|
||
msgid ""
|
||
"Add or remove glyphs from the character map to pre-render list:\n"
|
||
"Note: Some stylistic alternatives and glyph variants do not have one-to-one "
|
||
"correspondence to character, and not shown in this map, use \"Glyphs from the "
|
||
"text\" tab to add these."
|
||
msgstr ""
|
||
|
||
#: editor/import/fbx_importer_manager.cpp
|
||
msgid "Disable FBX2glTF & Restart"
|
||
msgstr ""
|
||
|
||
#: editor/import/fbx_importer_manager.cpp
|
||
msgid ""
|
||
"Canceling this dialog will disable the FBX2glTF importer and use the ufbx "
|
||
"importer.\n"
|
||
"You can re-enable FBX2glTF in the Project Settings under Filesystem > Import "
|
||
"> FBX > Enabled.\n"
|
||
"\n"
|
||
"The editor will restart as importers are registered when the editor starts."
|
||
msgstr ""
|
||
|
||
#: editor/import/fbx_importer_manager.cpp
|
||
msgid "Path to FBX2glTF executable is empty."
|
||
msgstr ""
|
||
|
||
#: editor/import/fbx_importer_manager.cpp
|
||
msgid "Path to FBX2glTF executable is invalid."
|
||
msgstr ""
|
||
|
||
#: editor/import/fbx_importer_manager.cpp
|
||
msgid "Error executing this file (wrong version or architecture)."
|
||
msgstr ""
|
||
|
||
#: editor/import/fbx_importer_manager.cpp
|
||
msgid "FBX2glTF executable is valid."
|
||
msgstr ""
|
||
|
||
#: editor/import/fbx_importer_manager.cpp
|
||
msgid "Configure FBX Importer"
|
||
msgstr ""
|
||
|
||
#: editor/import/fbx_importer_manager.cpp
|
||
msgid ""
|
||
"FBX2glTF is required for importing FBX files if using FBX2glTF.\n"
|
||
"Alternatively, you can use ufbx by disabling FBX2glTF.\n"
|
||
"Please download the necessary tool and provide a valid path to the binary:"
|
||
msgstr ""
|
||
|
||
#: editor/import/fbx_importer_manager.cpp
|
||
msgid "Click this link to download FBX2glTF"
|
||
msgstr ""
|
||
|
||
#: editor/import/fbx_importer_manager.cpp
|
||
#: editor/project_manager/project_dialog.cpp
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
#: modules/gltf/editor/editor_scene_importer_blend.cpp
|
||
msgid "Browse"
|
||
msgstr ""
|
||
|
||
#: editor/import/fbx_importer_manager.cpp
|
||
#: modules/gltf/editor/editor_scene_importer_blend.cpp
|
||
msgid "Confirm Path"
|
||
msgstr ""
|
||
|
||
#: editor/import/import_defaults_editor.cpp
|
||
msgid "Importer:"
|
||
msgstr ""
|
||
|
||
#: editor/import/import_defaults_editor.cpp
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Reset to Defaults"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_dynamic_font.cpp
|
||
msgid "Dynamically rendered TrueType/OpenType font"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_dynamic_font.cpp
|
||
msgid "Prerendered multichannel(+true) signed distance field"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_shader_file.cpp
|
||
msgid ""
|
||
"Error importing GLSL shader file: '%s'. Open the file in the filesystem dock "
|
||
"in order to see the reason."
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
msgid ""
|
||
"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
|
||
"texture compression to reduce memory usage (blue channel is discarded)."
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
msgid ""
|
||
"%s: Texture detected as used as a roughness map in 3D. Enabling roughness "
|
||
"limiter based on the detected associated normal map at %s."
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
msgid ""
|
||
"%s: Texture detected as used in 3D. Enabling mipmap generation and setting "
|
||
"the texture compression mode to %s."
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_texture.cpp
|
||
msgid "2D/3D (Auto-Detect)"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_texture.cpp editor/run/game_view_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.h
|
||
msgid "2D"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_texture.cpp editor/run/game_view_plugin.cpp
|
||
#: editor/scene/3d/node_3d_editor_plugin.h
|
||
#: modules/noise/editor/noise_editor_plugin.cpp
|
||
msgid "3D"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_texture_atlas.cpp
|
||
msgid ""
|
||
"%s: Atlas texture significantly larger on one axis (%d), consider changing "
|
||
"the `editor/import/atlas_max_width` Project Setting to allow a wider texture, "
|
||
"making the result more even in size."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/add_metadata_dialog.cpp
|
||
#: editor/inspector/editor_properties_array_dict.cpp
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
#: editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp
|
||
#: editor/scene/connections_dialog.cpp editor/scene/group_settings_editor.cpp
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
#: editor/settings/action_map_editor.cpp
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
#: editor/settings/project_settings_editor.cpp
|
||
#: editor/shader/shader_globals_editor.cpp
|
||
msgid "Add"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/add_metadata_dialog.cpp
|
||
msgid "Metadata name is valid."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/add_metadata_dialog.cpp
|
||
msgid "Add Metadata Property for \"%s\""
|
||
msgstr ""
|
||
|
||
#: editor/inspector/add_metadata_dialog.cpp
|
||
msgid "Metadata name can't be empty."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/add_metadata_dialog.cpp
|
||
msgid "Metadata name must be a valid identifier."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/add_metadata_dialog.cpp
|
||
msgid "Metadata with name \"%s\" already exists."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/add_metadata_dialog.cpp
|
||
msgid "Names starting with _ are reserved for editor-only metadata."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Property: %s"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid ""
|
||
"Toggling the checkbox is disabled for Resource properties. Modify the "
|
||
"property using the resource picker instead."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Unfavorite Property"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Make this property be put back at its original place."
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This is a menu item to add a property to the favorites.
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Favorite Property"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Make this property be placed at the top for all objects of this class."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Pin Value"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Pin Value [Disabled because '%s' is editor-only]"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Pinning a value forces it to be saved even if it's equal to the default."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Override for Project"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Delete Property"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Revert Value"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Category: %s"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Unfavorite All"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Section: %s"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp editor/inspector/editor_properties.cpp
|
||
#: editor/plugins/editor_plugin_settings.cpp
|
||
#: editor/script/script_create_dialog.cpp editor/shader/shader_create_dialog.cpp
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "On"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "(%d change)"
|
||
msgid_plural "(%d changes)"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Add element to property array with prefix %s."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Remove element %d from property array with prefix %s."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Move element %d to position %d in property array with prefix %s."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Clear Property Array with Prefix %s"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Resize Property Array with Prefix %s"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Element %d: %s%d*"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Array: %s"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Insert New Before"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Insert New After"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Clear Array"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Resize Array..."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
#: editor/inspector/editor_properties_array_dict.cpp
|
||
msgid "Add Element"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Resize Array"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "New Size:"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "First Page"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Previous Page"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Page Number"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Next Page"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Last Page"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Element %s"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Add Metadata"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This is describing a change to multiple properties at once. The parameter is a list of property names.
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Set Multiple: %s"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Remove metadata %s"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Pinned %s"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Unpinned %s"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Add metadata %s"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Copy Value"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Paste Value"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_inspector.cpp
|
||
msgid "Copy Property Path"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Edit Text:"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Open Text Edit Dialog"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Enum Options"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Custom Value"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Accept Custom Value Edit"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Cancel Custom Value Edit"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Locale"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Toggle Display UID"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid ""
|
||
"Toggles displaying between path and UID.\n"
|
||
"The UID is the actual value of this property."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Renaming layer %d:"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Bit %d, value %d"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Rename layer"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Layer %d"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "No Named Layers"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Edit Layer Names"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Layers"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "<empty>"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgctxt "Ease Type"
|
||
msgid "Linear"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgctxt "Ease Type"
|
||
msgid "Zero"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Temporary Euler may be changed implicitly!"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid ""
|
||
"Temporary Euler will not be stored in the object with the original value. "
|
||
"Instead, it will be stored as Quaternion with irreversible conversion.\n"
|
||
"This is due to the fact that the result of Euler->Quaternion can be "
|
||
"determined uniquely, but the result of Quaternion->Euler can be multi-"
|
||
"existent."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Temporary Euler"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Temporary Euler %s"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
#: editor/scene/3d/root_motion_editor_plugin.cpp
|
||
msgid "Assign..."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Assign Node"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Copy as Text"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Show Node in Tree"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Node Path"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Invalid RID"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Recursion detected, unable to assign resource to property."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid ""
|
||
"Can't create a ViewportTexture in a Texture2D node because the texture will "
|
||
"not be bound to a scene.\n"
|
||
"Use a Texture2DParameter node instead and set the texture in the \"Shader "
|
||
"Parameters\" tab."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid ""
|
||
"Can't create a ViewportTexture on resources saved as a file.\n"
|
||
"Resource needs to belong to a scene."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid ""
|
||
"Can't create a ViewportTexture on this resource because it's not set as local "
|
||
"to scene.\n"
|
||
"Please switch on the 'local to scene' property on it (and all resources "
|
||
"containing it up to a node)."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Pick a Viewport"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties.cpp
|
||
msgid "Selected node is not a Viewport!"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties_array_dict.cpp
|
||
msgid "New Key:"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties_array_dict.cpp
|
||
msgid "New Value:"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties_array_dict.cpp
|
||
msgid "Reorder"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties_array_dict.cpp
|
||
msgid "(Nil) %s"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties_array_dict.cpp
|
||
msgid "%s%s (size %d)"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties_array_dict.cpp
|
||
msgid "%s (size %d)"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties_array_dict.cpp
|
||
msgid "Size:"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties_array_dict.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
#: modules/multiplayer/editor/editor_network_profiler.cpp
|
||
msgid "Size"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties_array_dict.cpp
|
||
msgid "Add Key/Value Pair"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties_array_dict.cpp
|
||
msgid "Localizable String (Nil)"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties_array_dict.cpp
|
||
msgid "Localizable String (size %d)"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties_array_dict.cpp
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Remove Translation"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties_array_dict.cpp
|
||
msgid "Add Translation"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_properties_vector.cpp
|
||
msgid "Lock/Unlock Component Ratio"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "This %s is used in %d place."
|
||
msgid_plural "This %s is used in %d places."
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "This %s is external to scene."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid ""
|
||
"The %s cannot be edited in the inspector and can't be made unique directly."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "Left-click to make it unique."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "It is possible to make its subresources unique."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "Right-click to make them unique."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "In order to duplicate it, make its parent Resource unique."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid ""
|
||
"The selected resource (%s) does not match any type expected for this property "
|
||
"(%s)."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "Quick Load..."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "Opens a quick menu to select from a list of allowed Resource files."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "Inspect"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid ""
|
||
"Hold %s while drag-and-dropping from the FileSystem dock or another resource "
|
||
"picker to automatically make a dropped resource unique."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "This Resource is already unique."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "Make Unique (Recursive)"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "In order to duplicate recursively, make its parent Resource unique."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "Subresources have already been made unique."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "Paste as Unique"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "Convert to %s"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "Select resources to make unique:"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "Duplicate resources"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
#: editor/settings/editor_build_profile.cpp
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "New"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "Number of Linked Resources."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
msgid "Assign Resource"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp scene/gui/color_picker.cpp
|
||
msgid "Quick Load"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_picker.cpp
|
||
#: editor/shader/shader_editor_plugin.cpp
|
||
msgid "New Shader..."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_tooltip_plugins.cpp
|
||
msgid "Size: %s"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_tooltip_plugins.cpp
|
||
msgid "Invalid file or broken link."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_tooltip_plugins.cpp
|
||
msgid "Type: %s"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_tooltip_plugins.cpp
|
||
msgid "Dimensions: %d × %d"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_tooltip_plugins.cpp
|
||
msgid "Length: %0dm %0ds"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_tooltip_plugins.cpp
|
||
msgid "Length: %0.1fs"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_resource_tooltip_plugins.cpp
|
||
msgid "Length: %0.3fs"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/editor_sectioned_inspector.cpp
|
||
msgid "Advanced settings are always shown when searching."
|
||
msgstr ""
|
||
|
||
#: editor/inspector/input_event_editor_plugin.cpp
|
||
msgid "Event Configured"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/input_event_editor_plugin.cpp
|
||
msgid "Configure"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/multi_node_edit.cpp
|
||
msgid "Set %s on %d nodes"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/multi_node_edit.cpp
|
||
msgid "%s (%d Selected)"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/property_selector.cpp
|
||
msgid "Select Property"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/property_selector.cpp
|
||
msgid "Select Virtual Method"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/property_selector.cpp editor/scene/connections_dialog.cpp
|
||
msgid "Select Method"
|
||
msgstr ""
|
||
|
||
#: editor/inspector/tool_button_editor_plugin.cpp
|
||
msgid "The assigned tool button callback can't be used with multiple nodes."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/editor_plugin_settings.cpp
|
||
msgid ""
|
||
"Name: %s\n"
|
||
"Path: %s\n"
|
||
"Main Script: %s\n"
|
||
"\n"
|
||
"%s"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/editor_plugin_settings.cpp
|
||
msgid "Edit Plugin"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/editor_plugin_settings.cpp
|
||
msgid ""
|
||
"Recovery mode is enabled. Enabled plugins will not run while this mode is "
|
||
"active."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/editor_plugin_settings.cpp
|
||
msgid "Installed Plugins:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/editor_plugin_settings.cpp
|
||
msgid "Create New Plugin"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/editor_plugin_settings.cpp editor/run/run_instances_dialog.cpp
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Enabled"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/editor_plugin_settings.cpp
|
||
msgid "Version"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid "Plugin name cannot be blank."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid "Subfolder name is not a valid folder name."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid "Subfolder cannot be one which already exists."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid "Script extension must match chosen language extension (.%s)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid ""
|
||
"Consider enabling GDScript warnings for this plugin by adding an entry for it "
|
||
"to the project setting Debug > GDScript > Warnings > Directory Rules."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid "Edit a Plugin"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid "Create a Plugin"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid "Update"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid "Plugin Name:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid "Required. This name will be displayed in the list of plugins."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid "Subfolder:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid ""
|
||
"Optional. The folder name should generally use `snake_case` naming (avoid "
|
||
"spaces and special characters).\n"
|
||
"If left empty, the folder will be named after the plugin name converted to "
|
||
"`snake_case`."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid ""
|
||
"Optional. This description should be kept relatively short (up to 5 lines).\n"
|
||
"It will display when hovering the plugin in the list of plugins."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Author:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid "Optional. The author's username, full name, or organization name."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid ""
|
||
"Optional. A human-readable version identifier used for informational purposes "
|
||
"only."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
#: editor/script/script_create_dialog.cpp
|
||
#: editor/translations/editor_locale_dialog.cpp
|
||
msgid "Language:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid ""
|
||
"Required. The scripting language to use for the script.\n"
|
||
"Note that a plugin may use several languages at once by adding more scripts "
|
||
"to the plugin."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid "Script Name:"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid ""
|
||
"Optional. The name of the script file. If left empty, will default to the "
|
||
"subfolder name."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid "Plugin name is valid."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid "Script extension is valid."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/plugin_config_dialog.cpp
|
||
msgid "Subfolder name is valid."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/engine_update_label.cpp
|
||
msgid "Failed to check for updates. Error: %d."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/engine_update_label.cpp
|
||
msgid "Failed to check for updates. Response code: %d."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/engine_update_label.cpp
|
||
msgid "Failed to parse version JSON."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/engine_update_label.cpp
|
||
msgid "Received JSON data is not a valid version array."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/engine_update_label.cpp
|
||
msgid "Update available: %s."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/engine_update_label.cpp
|
||
msgid "Offline mode, update checks disabled."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/engine_update_label.cpp
|
||
msgid "Update checks disabled."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/engine_update_label.cpp
|
||
msgid "An error has occurred. Click to try again."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/engine_update_label.cpp
|
||
msgid "Click to open download page."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "It would be a good idea to name your project."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Invalid \".zip\" project file; it is not in ZIP format."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid ""
|
||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Valid project found at path."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid ""
|
||
"Please choose a \"project.godot\", a directory with one, or a \".zip\" file."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "The path specified is invalid."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid ""
|
||
"The directory name specified contains invalid characters or trailing "
|
||
"whitespace."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid ""
|
||
"Creating a project at the engine's working directory or executable directory "
|
||
"is not allowed, as it would prevent the project manager from starting."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid ""
|
||
"You cannot save a project at the selected path. Please create a subfolder or "
|
||
"choose a new path."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "The parent directory of the path specified doesn't exist."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "The project folder already exists and is empty."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "The project folder will be automatically created."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "The path specified doesn't exist."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "The project folder exists and is empty."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid ""
|
||
"The selected path is not empty. Choosing an empty folder is highly "
|
||
"recommended."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Cannot duplicate a project into itself."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "New Game Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Supports desktop platforms only."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Advanced 3D graphics available."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Can scale to large complex scenes."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Uses RenderingDevice backend."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Slower rendering of simple scenes."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Supports desktop + mobile platforms."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Less advanced 3D graphics."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Less scalable for complex scenes."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Fast rendering of simple scenes."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Supports desktop, mobile + web platforms."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Least advanced 3D graphics."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Intended for low-end/older devices."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2)."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Fastest rendering of simple scenes."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Warning: This folder is not empty"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid ""
|
||
"You are about to create a Godot project in a non-empty folder.\n"
|
||
"The entire contents of this folder will be imported as project resources!\n"
|
||
"\n"
|
||
"Are you sure you wish to continue?"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Couldn't create project directory, check permissions."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Couldn't create project.godot in project path."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Couldn't create icon.svg in project path."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Error opening package file, not in ZIP format."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "The following files failed extraction from package:"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Couldn't duplicate project (error %d)."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid ""
|
||
"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Couldn't save project at '%s' (error %d)."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Rename Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Import Existing Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Create New Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Install Project:"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Duplicate Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Project Name:"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Project Path:"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Project Installation Path:"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Renderer:"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "More information"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid ""
|
||
"RenderingDevice-based methods not available on this GPU:\n"
|
||
"%s\n"
|
||
"Please use the Compatibility renderer."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "The renderer can be changed later, but scenes may need to be adjusted."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Version Control Metadata:"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Git"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_dialog.cpp
|
||
msgid "Edit Now"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_list.cpp
|
||
msgid "Project Name"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_list.cpp
|
||
msgid "Project Path"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_list.cpp
|
||
msgid "This project was last edited in a different Godot version: "
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_list.cpp
|
||
msgid "This project uses features unsupported by the current build:"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_list.cpp
|
||
msgid "Error: Project is missing on the filesystem."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_list.cpp
|
||
msgid "Toggle Favorite"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_list.cpp
|
||
msgid "Open in file manager"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_list.cpp
|
||
msgid "Last edited timestamp"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_list.cpp
|
||
msgid "Unknown version"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_list.cpp
|
||
msgid "Scanning"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_list.cpp
|
||
msgid "Scanning for projects..."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_list.cpp
|
||
msgid "Missing Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_list.cpp
|
||
msgid "Open in Editor (Verbose Mode)"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_list.cpp
|
||
msgid "Open in Editor (Recovery Mode)"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_list.cpp
|
||
#: editor/project_manager/project_manager.cpp editor/run/editor_run_bar.cpp
|
||
msgid "Run Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_list.cpp
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Manage Tags"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_list.cpp
|
||
msgid "Remove from Project List"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_list.cpp editor/scene/editor_scene_tabs.cpp
|
||
msgid "New Window"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_list.h
|
||
msgid "Missing Date"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgctxt "Application"
|
||
msgid "Project Manager"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "You don't have any projects yet."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"Get started by creating a new one,\n"
|
||
"importing one that exists, or by downloading a project template from the "
|
||
"Asset Library!"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Go Online and Open Asset Library"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Are you sure to run %d projects at once?"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"Can't run project: Project has no main scene defined.\n"
|
||
"Please edit the project and set the main scene in the Project Settings under "
|
||
"the \"Application\" category."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"Can't run project: Assets need to be imported first.\n"
|
||
"Please edit the project to trigger the initial import."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"Can't open project at '%s'.\n"
|
||
"Project file doesn't exist or is inaccessible."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"Can't open project at '%s'.\n"
|
||
"Failed to start the editor."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"You requested to open %d projects in parallel. Do you confirm?\n"
|
||
"Note that usual checks for engine version compatibility will be bypassed."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"The selected project \"%s\" does not specify its supported Godot version in "
|
||
"its configuration file (\"project.godot\").\n"
|
||
"\n"
|
||
"Project path: %s\n"
|
||
"\n"
|
||
"If you proceed with opening it, it will be converted to Godot's current "
|
||
"configuration file format.\n"
|
||
"\n"
|
||
"Warning: You won't be able to open the project with previous versions of the "
|
||
"engine anymore."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"The selected project \"%s\" was generated by Godot 3.x, and needs to be "
|
||
"converted for Godot 4.x.\n"
|
||
"\n"
|
||
"Project path: %s\n"
|
||
"\n"
|
||
"You have three options:\n"
|
||
"- Convert only the configuration file (\"project.godot\"). Use this to open "
|
||
"the project without attempting to convert its scenes, resources and scripts.\n"
|
||
"- Convert the entire project including its scenes, resources and scripts "
|
||
"(recommended if you are upgrading).\n"
|
||
"- Do nothing and go back.\n"
|
||
"\n"
|
||
"Warning: If you select a conversion option, you won't be able to open the "
|
||
"project with previous versions of the engine anymore."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Convert project.godot Only"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"The selected project \"%s\" was generated by an older engine version, and "
|
||
"needs to be converted for this version.\n"
|
||
"\n"
|
||
"Project path: %s\n"
|
||
"\n"
|
||
"Do you want to convert it?\n"
|
||
"\n"
|
||
"Warning: You won't be able to open the project with previous versions of the "
|
||
"engine anymore."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Convert project.godot"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"Can't open project \"%s\" at the following path:\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"The project settings were created by a newer engine version, whose settings "
|
||
"are not compatible with this version."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"Warning: This project uses double precision floats, but this version of\n"
|
||
"Godot uses single precision floats. Opening this project may cause data "
|
||
"loss.\n"
|
||
"\n"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"Warning: This project uses C#, but this build of Godot does not have\n"
|
||
"the Mono module. If you proceed you will not be able to use any C# scripts.\n"
|
||
"\n"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"Warning: This project was last edited in Godot %s. Opening will change it to "
|
||
"Godot %s.\n"
|
||
"\n"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"Warning: This project uses the following features not supported by this build "
|
||
"of Godot:\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Open anyway? Project will be modified."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Remove %d projects from the list?"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Remove this project from the list?"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"Remove all missing projects from the list?\n"
|
||
"The project folders' contents won't be modified."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"It looks like Godot crashed when opening this project the last time. If "
|
||
"you're having problems editing this project, you can try to open it in "
|
||
"Recovery Mode."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"Recovery Mode is a special mode that may help to recover projects that crash "
|
||
"the engine during initialization. This mode temporarily disables the "
|
||
"following features:"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp editor/run/editor_run_bar.cpp
|
||
msgid "Tool scripts"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp editor/run/editor_run_bar.cpp
|
||
msgid "Editor plugins"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp editor/run/editor_run_bar.cpp
|
||
msgid "GDExtension addons"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp editor/run/editor_run_bar.cpp
|
||
msgid "Automatic scene restoring"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"This mode is intended only for basic editing to troubleshoot such issues, and "
|
||
"therefore it will not be possible to run the project during this mode. It is "
|
||
"also a good idea to make a backup of your project before proceeding."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Edit the project in Recovery Mode?"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Couldn't load project at '%s'. It may be missing or corrupted."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Tag name can't be empty."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Tag name can't begin or end with underscore."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Tag name can't contain consecutive underscores or spaces."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "These characters are not allowed in tags: %s."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "About Godot"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Window"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Settings"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Projects"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "New Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Import Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Scan"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Scan Projects"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Loading, please wait..."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Filter Projects"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"This field filters projects by name and last path component.\n"
|
||
"To filter projects by name and full path, the query must contain at least one "
|
||
"`/` character."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Last Edited"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Tags"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"Note: The Asset Library requires an online connection and involves sending "
|
||
"data over the internet."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Edit Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Edit in verbose mode"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Edit in recovery mode"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Remove Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Remove Missing"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Donate"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Asset Library"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"Asset Library not available (due to using Web editor, or because SSL support "
|
||
"disabled)."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Select a Folder to Scan"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Remove All"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Edit normally"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Edit in Recovery Mode"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Backup project first"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Convert Full Project"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "See Migration Guide"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid ""
|
||
"This option will perform full project conversion, updating scenes, resources "
|
||
"and scripts from Godot 3 to work in Godot 4.\n"
|
||
"\n"
|
||
"Note that this is a best-effort conversion, i.e. it makes upgrading the "
|
||
"project easier, but it will not open out-of-the-box and will still require "
|
||
"manual adjustments.\n"
|
||
"\n"
|
||
"IMPORTANT: Make sure to backup your project before converting, as this "
|
||
"operation makes it impossible to open it in older versions of Godot."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Error"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Manage Project Tags"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Project Tags"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Click tag to remove it from the project."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "All Tags"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Click tag to add it to the project."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Create New Tag"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Tags are capitalized automatically when displayed."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "New Tag Name"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "example_tag (will display as Example Tag)"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_manager.cpp
|
||
msgid "Create Tag"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/project_tag.cpp
|
||
msgid "Project Tag: %s"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/quick_settings_dialog.cpp
|
||
msgid "Restart Now"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/quick_settings_dialog.cpp
|
||
msgid "Quick Settings"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/quick_settings_dialog.cpp
|
||
#: editor/translations/editor_locale_dialog.cpp
|
||
msgid "Language"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/quick_settings_dialog.cpp
|
||
msgid "Color Preset"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/quick_settings_dialog.cpp
|
||
msgid "Custom preset can be further configured in the editor."
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/quick_settings_dialog.cpp
|
||
msgid "Display Scale"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/quick_settings_dialog.cpp
|
||
msgid "Network Mode"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/quick_settings_dialog.cpp
|
||
msgid "Check for Updates"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/quick_settings_dialog.cpp
|
||
msgid "Directory Naming Convention"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/quick_settings_dialog.cpp
|
||
msgid "Edit All Settings"
|
||
msgstr ""
|
||
|
||
#: editor/project_manager/quick_settings_dialog.cpp
|
||
msgid ""
|
||
"Settings changed! The project manager must be restarted for changes to take "
|
||
"effect."
|
||
msgstr ""
|
||
|
||
#: editor/project_upgrade/project_upgrade_tool.cpp
|
||
msgid ""
|
||
"Different engine version may have minor differences in various Resources, "
|
||
"like additional fields or removed properties. When upgrading the project to a "
|
||
"new version, such changes can cause diffs when saving scenes or resources, or "
|
||
"reimporting.\n"
|
||
"\n"
|
||
"This tool ensures that such changes are performed all at once. It will:\n"
|
||
"- Regenerate UID cache\n"
|
||
"- Load and re-save every text/binary Resource\n"
|
||
"- Reimport every importable Resource\n"
|
||
"\n"
|
||
"Full upgrade will take considerable amount of time, but afterwards saving/"
|
||
"reimporting any scene/resource should not cause unintended changes."
|
||
msgstr ""
|
||
|
||
#: editor/project_upgrade/project_upgrade_tool.cpp
|
||
msgid "Restart & Upgrade"
|
||
msgstr ""
|
||
|
||
#: editor/project_upgrade/project_upgrade_tool.cpp
|
||
msgid "Updating Project Scenes"
|
||
msgstr ""
|
||
|
||
#: editor/project_upgrade/project_upgrade_tool.cpp
|
||
msgid "Re-saving scene:"
|
||
msgstr ""
|
||
|
||
#: editor/project_upgrade/project_upgrade_tool.cpp
|
||
msgid "Updating Project Resources"
|
||
msgstr ""
|
||
|
||
#: editor/project_upgrade/project_upgrade_tool.cpp
|
||
msgid "Re-saving resource:"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Run the project's main scene."
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Play the currently edited scene."
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Play a custom scene."
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Reload the played scene that was being edited."
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Reload the played custom scene."
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Reload the played main scene."
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid ""
|
||
"Movie Maker mode is enabled, but no movie file path has been specified.\n"
|
||
"A default movie file path can be specified in the project settings under the "
|
||
"Editor > Movie Writer category.\n"
|
||
"Alternatively, for running single scenes, a `movie_file` string metadata can "
|
||
"be added to the root node,\n"
|
||
"specifying the path to a movie file that will be used when recording that "
|
||
"scene."
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Could not start subprocess(es)!"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Recovery Mode is enabled. Disable it to run the project."
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid ""
|
||
"Autostart is enabled for the following profilers, which can have a "
|
||
"performance impact:"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
#: modules/multiplayer/editor/multiplayer_editor_plugin.cpp
|
||
msgid "Network Profiler"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Click to open the first profiler for which autostart is enabled."
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Recovery Mode"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid ""
|
||
"Godot opened the project in Recovery Mode, which is a special mode that can "
|
||
"help recover projects that crash the engine upon initialization. The "
|
||
"following features have been temporarily disabled:"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid ""
|
||
"If the project cannot be opened outside of this mode, then it's very likely "
|
||
"any of these components is preventing this project from launching. This mode "
|
||
"is intended only for basic editing to troubleshoot such issues, and therefore "
|
||
"it is not possible to run a project in this mode."
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid ""
|
||
"To disable Recovery Mode, reload the project by pressing the Reload button "
|
||
"next to the Recovery Mode banner, or by reopening the project normally."
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Disable recovery mode and reload the project."
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Recovery Mode is enabled. Click for more details."
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Pause the running project's execution for debugging."
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Pause Running Project"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Stop the currently running project."
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Stop Running Project"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Run Current Scene"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Run Scene in Regular Mode"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Run Scene in XR Mode"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Run Specific Scene"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Run in Regular Mode"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Run in XR Mode"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Enable Movie Maker Mode"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid "Open Movie Maker Settings..."
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_bar.cpp
|
||
msgid ""
|
||
"Enable Movie Maker mode.\n"
|
||
"The project will run at stable FPS and the visual and audio output will be "
|
||
"recorded to a video file."
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_native.cpp
|
||
msgid "No Remote Deploy export presets configured."
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_native.cpp
|
||
msgid "Remote Deploy"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_native.cpp
|
||
msgid ""
|
||
"No runnable export preset found for this platform.\n"
|
||
"Please add a runnable preset in the Export menu or define an existing preset "
|
||
"as runnable."
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_native.cpp
|
||
msgid ""
|
||
"Warning: The CPU architecture \"%s\" is not active in your export preset.\n"
|
||
"\n"
|
||
"Run \"Remote Deploy\" anyway?"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_native.cpp
|
||
msgid "Deploy to First Device in List"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_native.cpp
|
||
msgid "Deploy to Second Device in List"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_native.cpp
|
||
msgid "Deploy to Third Device in List"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_native.cpp
|
||
msgid "Deploy to Fourth Device in List"
|
||
msgstr ""
|
||
|
||
#: editor/run/editor_run_native.cpp
|
||
msgid "Project Run"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Suspend/Resume Embedded Project"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Next Frame"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Connection impossible to the game process."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Game starting..."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Game running not embedded."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Press play to start the game."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Embedding is disabled."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Game embedding not available on your OS."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid ""
|
||
"Game embedding not available for the Display Server: '%s'.\n"
|
||
"Display Server can be modified in the Project Settings (Display > Display "
|
||
"Server > Driver)."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Game embedding not available when the game starts minimized."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid ""
|
||
"Consider overriding the window mode project setting with the editor feature "
|
||
"tag to Windowed to use game embedding while leaving the exported project "
|
||
"intact."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Game embedding not available when the game starts maximized."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Game embedding not available when the game starts in fullscreen."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Game embedding not available in single window mode."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Game embedding not available when the game starts in headless mode."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Unmute game audio."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Mute game audio."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "%s+Alt+RMB: Show list of all nodes at position clicked."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Suspend"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid ""
|
||
"Force pause at SceneTree level. Stops all processing, but you can still "
|
||
"interact with the project."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Change the game speed."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Speed State"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Reset the game speed."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Reset Speed"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Input"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Allow game input."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid ""
|
||
"Disable game input and allow to select Node2Ds, Controls, and manipulate the "
|
||
"2D camera."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid ""
|
||
"Disable game input and allow to select Node3Ds and manipulate the 3D camera."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Show list of selectable nodes at position clicked."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Toggle Selection Visibility"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Selection Options"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Don't Select Locked Nodes"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Select Group Over Children"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Override the in-game camera."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Camera Override Options"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Reset 2D Camera"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Reset 3D Camera"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Manipulate In-Game"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Manipulate From Editors"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Embedding Options"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Embed Game on Next Play"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Make Game Workspace Floating on Next Play"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Embedded Window Sizing"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Fixed Size"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid ""
|
||
"Embedded game size is based on project settings.\n"
|
||
"The 'Keep Aspect' mode is used when the Game Workspace is smaller than the "
|
||
"desired size."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Keep Aspect Ratio"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Keep the aspect ratio of the embedded game."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Stretch to Fit"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Embedded game size stretches to fit the Game Workspace."
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.cpp
|
||
msgid "Game Workspace"
|
||
msgstr ""
|
||
|
||
#: editor/run/game_view_plugin.h
|
||
msgid "Game"
|
||
msgstr ""
|
||
|
||
#: editor/run/run_instances_dialog.cpp
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
#: editor/settings/editor_event_search_bar.cpp
|
||
msgid "Clear All"
|
||
msgstr ""
|
||
|
||
#: editor/run/run_instances_dialog.cpp
|
||
msgid "Run Instances"
|
||
msgstr ""
|
||
|
||
#: editor/run/run_instances_dialog.cpp
|
||
msgid "Main Run Args:"
|
||
msgstr ""
|
||
|
||
#: editor/run/run_instances_dialog.cpp
|
||
msgid "Main Feature Tags:"
|
||
msgstr ""
|
||
|
||
#: editor/run/run_instances_dialog.cpp
|
||
msgid "Space-separated arguments, example: host player1 blue"
|
||
msgstr ""
|
||
|
||
#: editor/run/run_instances_dialog.cpp
|
||
msgid "Comma-separated tags, example: demo, steam, event"
|
||
msgstr ""
|
||
|
||
#: editor/run/run_instances_dialog.cpp
|
||
msgid "Enable Multiple Instances"
|
||
msgstr ""
|
||
|
||
#: editor/run/run_instances_dialog.cpp
|
||
msgid "Number of Instances"
|
||
msgstr ""
|
||
|
||
#: editor/run/run_instances_dialog.cpp
|
||
msgid "Override Main Run Args"
|
||
msgstr ""
|
||
|
||
#: editor/run/run_instances_dialog.cpp
|
||
msgid "Launch Arguments"
|
||
msgstr ""
|
||
|
||
#: editor/run/run_instances_dialog.cpp
|
||
msgid "Override Main Tags"
|
||
msgstr ""
|
||
|
||
#: editor/run/run_instances_dialog.cpp
|
||
msgid "Feature Tags"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/abstract_polygon_2d_editor.cpp
|
||
msgid "Move Origin to Geometric Center"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/abstract_polygon_2d_editor.cpp
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/polygon_3d_editor_plugin.cpp
|
||
msgid "Create Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/abstract_polygon_2d_editor.cpp
|
||
msgid ""
|
||
"Edit points.\n"
|
||
"LMB: Move Point\n"
|
||
"RMB: Erase Point"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/abstract_polygon_2d_editor.cpp
|
||
msgid "Move center of gravity to geometric center."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/abstract_polygon_2d_editor.cpp
|
||
msgid "Move Geometric Center"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/abstract_polygon_2d_editor.cpp
|
||
#: editor/scene/3d/polygon_3d_editor_plugin.cpp
|
||
msgid "Edit Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/abstract_polygon_2d_editor.cpp
|
||
msgid "Insert Point"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/abstract_polygon_2d_editor.cpp
|
||
msgid "Edit Polygon (Remove Point)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/abstract_polygon_2d_editor.cpp
|
||
msgid "Remove Polygon And Point"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/abstract_polygon_2d_editor.cpp
|
||
msgid "Create Polygon Points"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/abstract_polygon_2d_editor.cpp
|
||
msgid "Edit Polygon Points"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/abstract_polygon_2d_editor.cpp
|
||
msgid "Delete Polygon Points"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/camera_2d_editor_plugin.cpp
|
||
msgid "Edit Camera2D Limits"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/camera_2d_editor_plugin.cpp
|
||
msgid "Snap Camera2D Limits to the Viewport"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/camera_2d_editor_plugin.cpp
|
||
msgid "Camera2D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/camera_2d_editor_plugin.cpp
|
||
msgid "Snap the Limits to the Viewport"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/light_occluder_2d_editor_plugin.cpp
|
||
msgid "Create Occluder Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/parallax_background_editor_plugin.cpp
|
||
msgid "Convert to Parallax2D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/parallax_background_editor_plugin.cpp
|
||
msgid "ParallaxBackground"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Generate Visibility Rect"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Load Emission Mask"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Mask Texture"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Solid Pixels"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Border Pixels"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Mask Mode"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Generate"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Texture"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Direction Mode"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Direction Texture"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Centered"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Copy Color from Mask Texture"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Generating Visibility Rect (Waiting for Particle Simulation)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "Generating..."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Loading emission mask requires ParticleProcessMaterial."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Failed to load mask texture."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Failed to convert mask texture to RGBA8."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Mask texture has an invalid size."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Failed to load direction texture."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Failed to convert direction texture to RGBA8."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"Direction texture has an invalid size. It must have the same size as the mask "
|
||
"texture."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "GPUParticles2D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Convert to CPUParticles2D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "Generation Time (sec):"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "CPUParticles2D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/particles_2d_editor_plugin.cpp
|
||
msgid "Convert to GPUParticles2D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
msgid "Remove Point from Curve"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
msgid "Remove Out-Control from Curve"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
msgid "Remove In-Control from Curve"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
msgid "Move Point in Curve"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Add Point to Curve"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
msgid "Split Curve"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
msgid "Move In-Control in Curve"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
msgid "Move Out-Control in Curve"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
msgid "Close the Curve"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Clear Curve Points"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
msgid "Create Curve in Path2D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Select Points"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
msgid "Shift+Drag: Select Control Points"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "%s+Click: Add Point"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
msgid "Left Click: Split Segment (in curve)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Right Click: Delete Point"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
msgid "Select Control Points (Shift+Drag)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Select Control Points"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Add Point (in empty space)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Delete Point"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Close Curve"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Clear Points"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
#: modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp
|
||
msgid "Please Confirm..."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Remove all curve points?"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Mirror Handle Angles"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Mirror Handle Lengths"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/path_2d_editor_plugin.cpp
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Create Curve"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/physics/cast_2d_editor_plugin.cpp
|
||
msgid "Set Target Position"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/physics/collision_shape_2d_editor_plugin.cpp
|
||
msgid "Set Handle"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Sync Bones"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Create UV Map"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"Polygon 2D has internal vertices, so it can no longer be edited in the "
|
||
"viewport."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Polygon & UV"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Internal Vertex"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Remove Internal Vertex"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Invalid Polygon (need 3 different vertices)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Add Custom Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Remove Custom Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Transform UV Map"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Transform Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Paint Bone Weights"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Toggle Polygon Dock"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Points"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygons"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "UV"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Bones"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: %s is Control or Command key name.
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Points"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: %s is Control or Command key name.
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "%s: Rotate"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: %s is Control or Command key name.
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift: Move All"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: %s is Control or Command key name.
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "%s + Shift: Scale"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Rotate Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Scale Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Create a custom polygon. Enables custom polygon rendering."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"Remove a custom polygon. If none remain, custom polygon rendering is disabled."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Paint weights with specified intensity."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Unpaint weights with specified intensity."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Strength"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Radius:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Copy Polygon to UV"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Copy UV to Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Clear UV"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Settings"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Snap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Enable Snap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Grid"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Show Grid"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Configure Grid:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Offset X:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Offset Y:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Step X:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Step Y:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/polygon_2d_editor_plugin.cpp
|
||
msgid "Sync Bones to Polygon"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/skeleton_2d_editor_plugin.cpp
|
||
msgid "This skeleton has no bones, create some children Bone2D nodes."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/skeleton_2d_editor_plugin.cpp
|
||
msgid "Set Rest Pose to Bones"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/skeleton_2d_editor_plugin.cpp
|
||
msgid "Create Rest Pose from Bones"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/skeleton_2d_editor_plugin.cpp
|
||
msgid "Skeleton2D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/skeleton_2d_editor_plugin.cpp
|
||
msgid "Reset to Rest Pose"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/skeleton_2d_editor_plugin.cpp
|
||
msgid "Overwrite Rest Pose"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Create MeshInstance2D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "MeshInstance2D Preview"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Create Polygon2D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Polygon2D Preview"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Create CollisionPolygon2D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "CollisionPolygon2D Preview"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Create LightOccluder2D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "LightOccluder2D Preview"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Can't convert a sprite from a foreign scene."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Can't convert an empty sprite to mesh."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't replace by mesh."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Convert to MeshInstance2D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create polygon."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Convert to Polygon2D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create collision polygon."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Create CollisionPolygon2D Sibling"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create light occluder."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Create LightOccluder2D Sibling"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Sprite's region needs to be enabled in the inspector."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Sprite2D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Drag to Resize Region Rect"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Simplification:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Shrink (Pixels):"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Grow (Pixels):"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
msgid "Update Preview"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/sprite_2d_editor_plugin.cpp
|
||
#: editor/scene/2d/tiles/atlas_merging_dialog.cpp
|
||
msgid "Settings:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/atlas_merging_dialog.cpp
|
||
msgid "Merge TileSetAtlasSource"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/atlas_merging_dialog.cpp
|
||
msgid "%s (ID: %d)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/atlas_merging_dialog.cpp
|
||
msgid "Atlas Merging"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/atlas_merging_dialog.cpp
|
||
msgid "Merge (Keep original Atlases)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/atlas_merging_dialog.cpp
|
||
msgid "Merge"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/atlas_merging_dialog.cpp
|
||
msgid "Next Line After Column"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/atlas_merging_dialog.cpp
|
||
msgid "Please select two atlases or more."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_atlas_view.cpp
|
||
msgid ""
|
||
"Source: %d\n"
|
||
"Atlas coordinates: %s\n"
|
||
"Alternative: 0"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_atlas_view.cpp
|
||
msgid ""
|
||
"Source: %d\n"
|
||
"Atlas coordinates: %s\n"
|
||
"Alternative: %d"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_atlas_view.cpp
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Center View"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_atlas_view.cpp
|
||
msgid ""
|
||
"The selected atlas source has no valid texture. Assign a texture in the "
|
||
"TileSet bottom tab."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_atlas_view.cpp
|
||
msgid "Base Tiles"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_atlas_view.cpp
|
||
msgid "Alternative Tiles"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Reset Polygons"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Clear Polygons"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Rotate Polygons Right"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Rotate Polygons Left"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Flip Polygons Horizontally"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Flip Polygons Vertically"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Edit Polygons"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Expand editor"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Add polygon tool"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Edit points tool"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Delete points tool"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp editor/scene/connections_dialog.cpp
|
||
#: editor/translations/editor_locale_dialog.cpp
|
||
msgid "Advanced"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Reset to default tile shape"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Rotate Right"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Rotate Left"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Flip Horizontally"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Flip Vertically"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
#: editor/scene/curve_editor_plugin.cpp editor/scene/gradient_editor_plugin.cpp
|
||
#: editor/scene/texture/gradient_texture_2d_editor_plugin.cpp
|
||
msgid "Toggle Grid Snap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Disable Snap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Half-Pixel Snap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Grid Snap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Subdivision"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Painting Tiles Property"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Painting:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "No terrains"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "No terrain"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Painting Terrain Set"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
msgid "Painting Terrain"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_data_editors.cpp
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: editor/scene/connections_dialog.cpp editor/scene/scene_create_dialog.cpp
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Pick"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Drawing Rect:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Can't rotate patterns when using non-square tile grid."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "No Texture Atlas Source (ID: %d)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Scene Collection Source (ID: %d)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Empty Scene Collection Source (ID: %d)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Unknown Type Source (ID: %d)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Add TileSet pattern"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Remove TileSet patterns"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Index: %d"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp
|
||
msgid "Tile with Invalid Scene"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid ""
|
||
"The selected scene collection source has no scenes. Add scenes in the TileSet "
|
||
"bottom tab."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Delete tiles"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Change selection"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Move tiles"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Paint tiles"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Paste tiles"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Selection Tool"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Shift: Draw line."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "%s+Shift: Draw rectangle."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: editor/scene/2d/tiles/tiles_editor_plugin.cpp
|
||
msgid "Paint Tool"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: editor/scene/2d/tiles/tiles_editor_plugin.cpp
|
||
msgid "Line Tool"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: editor/scene/2d/tiles/tiles_editor_plugin.cpp
|
||
msgid "Rect Tool"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: editor/scene/2d/tiles/tiles_editor_plugin.cpp
|
||
msgid "Bucket Tool"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Alternatively hold %s with other tools to pick tile."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Alternatively use RMB to erase tiles."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Erase"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Rotate Tile Left"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Rotate Tile Right"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Flip Tile Horizontally"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Flip Tile Vertically"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Contiguous"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Place Random Tile"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid ""
|
||
"Modifies the chance of painting nothing instead of a randomly selected tile."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Scattering:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Tiles"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid ""
|
||
"This TileMap's TileSet has no Tile Source configured. Go to the TileSet "
|
||
"bottom panel to add one."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Sort sources"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Sort by ID (Ascending)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Sort by ID (Descending)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Invalid source selected."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Patterns"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Drag and drop or paste a TileMap selection here to store a pattern."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Paint terrain"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Matches Corners and Sides"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Matches Corners Only"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Matches Sides Only"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Terrain Set %d (%s)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid ""
|
||
"Connect mode: paints a terrain, then connects it with the surrounding tiles "
|
||
"with the same terrain."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid ""
|
||
"Path mode: paints a terrain, then connects it to the previous tile painted "
|
||
"within the same stroke."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Terrains"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "No Layers"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Replace Tiles with Proxies"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Extract TileMap layers as individual TileMapLayer nodes"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Can't edit multiple layers at once."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "The selected TileMap has no layer to edit."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "The edited layer is disabled or invisible"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid ""
|
||
"The edited TileMap or TileMapLayer node has no TileSet resource.\n"
|
||
"Create or load a TileSet resource in the Tile Set property in the inspector."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "TileMap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Open TileMap Dock"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Select Next Tile Map Layer"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Select Previous Tile Map Layer"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "TileMap Layers"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Select previous layer"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Select next layer"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Select all TileMapLayers in scene"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Highlight Selected TileMap Layer"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Toggle grid visibility."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Advanced settings."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_map_layer_editor.cpp
|
||
msgid "Automatically Replace Tiles with Proxies"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
msgid "Remove Tile Proxies"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
msgid "Create Alternative-level Tile Proxy"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
msgid "Create Coords-level Tile Proxy"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
msgid "Create source-level Tile Proxy"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
msgid "Delete All Invalid Tile Proxies"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
msgid "Delete All Tile Proxies"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
msgid "Tile Proxies Management"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
msgid "Source-level proxies"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
msgid "Coords-level proxies"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
msgid "Alternative-level proxies"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
msgid "Add a new tile proxy:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
msgid "From Source"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
msgid "From Coords"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
msgid "From Alternative"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
msgid "To Source"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
msgid "To Coords"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
msgid "To Alternative"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
msgid "Global actions:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_proxies_manager_dialog.cpp
|
||
msgid "Clear Invalid"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Atlas"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Base Tile"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Alternative Tile"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"Selected tile:\n"
|
||
"Source: %d\n"
|
||
"Atlas coordinates: %s\n"
|
||
"Alternative: %d"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Rendering"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Texture Origin"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Modulate"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Z Index"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Y Sort Origin"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Occlusion Layer %d"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Probability"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Physics"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Physics Layer %d"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "No physics layers"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"Create and customize physics layers in the inspector of the TileSet resource."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Navigation"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Navigation Layer %d"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "No navigation layers"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"Create and customize navigation layers in the inspector of the TileSet "
|
||
"resource."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Custom Data"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Custom Data %d"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "No custom data layers"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"Create and customize custom data layers in the inspector of the TileSet "
|
||
"resource."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Select a property editor"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Hold Ctrl to create multiple tiles."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Hold Shift to create big tiles."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Hold Shift to select multiple regions."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"TileSet is in read-only mode. Make the resource unique to edit TileSet "
|
||
"properties."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Paint properties."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Create tiles"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Create a tile"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Remove tiles"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Move a tile"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Select tiles"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Resize a tile"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Remove tile"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Create tile alternatives"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Remove Tiles Outside the Texture"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Create tiles in non-transparent texture regions"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Remove tiles in fully transparent texture regions"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
#: editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp
|
||
msgid ""
|
||
"The tile's unique identifier within this TileSet. Each tile stores its source "
|
||
"ID, so changing one may make tiles invalid."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"The human-readable name for the atlas. Use a descriptive name here for "
|
||
"organizational purposes (such as \"terrain\", \"decoration\", etc.)."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "The image from which the tiles will be created."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"The margins on the image's edges that should not be selectable as tiles (in "
|
||
"pixels). Increasing this can be useful if you download a tilesheet image that "
|
||
"has margins on the edges (e.g. for attribution)."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"The separation between each tile on the atlas in pixels. Increasing this can "
|
||
"be useful if the tilesheet image you're using contains guides (such as "
|
||
"outlines between every tile)."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"The size of each tile on the atlas in pixels. In most cases, this should "
|
||
"match the tile size defined in the TileMap property (although this is not "
|
||
"strictly necessary)."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"If checked, adds a 1-pixel transparent edge around each tile to prevent "
|
||
"texture bleeding when filtering is enabled. It's recommended to leave this "
|
||
"enabled unless you're running into rendering issues due to texture padding."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"The position of the tile's top-left corner in the atlas. The position and "
|
||
"size must be within the atlas and can't overlap another tile.\n"
|
||
"Each painted tile has associated atlas coords, so changing this property may "
|
||
"cause your TileMaps to not display properly."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "The unit size of the tile."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"Number of columns for the animation grid. If number of columns is lower than "
|
||
"number of frames, the animation will automatically adjust row count."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "The space (in tiles) between each frame of the animation."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Animation speed in frames per second."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"Determines how animation will start. In \"Default\" mode all tiles start "
|
||
"animating at the same frame. In \"Random Start Times\" mode, each tile starts "
|
||
"animation with a random offset."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "If [code]true[/code], the tile is horizontally flipped."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "If [code]true[/code], the tile is vertically flipped."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"If [code]true[/code], the tile is rotated 90 degrees [i]counter-clockwise[/i] "
|
||
"and then flipped vertically. In practice, this means that to rotate a tile by "
|
||
"90 degrees clockwise without flipping it, you should enable [b]Flip H[/b] and "
|
||
"[b]Transpose[/b]. To rotate a tile by 180 degrees clockwise, enable [b]Flip "
|
||
"H[/b] and [b]Flip V[/b]. To rotate a tile by 270 degrees clockwise, enable "
|
||
"[b]Flip V[/b] and [b]Transpose[/b]."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"The origin to use for drawing the tile. This can be used to visually offset "
|
||
"the tile compared to the base tile."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "The color multiplier to use when rendering the tile."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"The material to use for this tile. This can be used to apply a different "
|
||
"blend mode or custom shaders to a single tile."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"The sorting order for this tile. Higher values will make the tile render in "
|
||
"front of others on the same layer. The index is relative to the TileMap's own "
|
||
"Z index."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"The vertical offset to use for tile sorting based on its Y coordinate (in "
|
||
"pixels). This allows using layers as if they were on different height for top-"
|
||
"down games. Adjusting this can help alleviate issues with sorting certain "
|
||
"tiles. Only effective if Y Sort Enabled is true on the TileMap layer the tile "
|
||
"is placed on."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"The index of the terrain set this tile belongs to. [code]-1[/code] means it "
|
||
"will not be used in terrains."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"The index of the terrain inside the terrain set this tile belongs to. "
|
||
"[code]-1[/code] means it will not be used in terrains."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"The relative probability of this tile appearing when painting with \"Place "
|
||
"Random Tile\" enabled."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Setup"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"Atlas setup. Add/Remove tiles tool (use the shift key to create big tiles, "
|
||
"control for rectangle editing)."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Select tiles."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Paint"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"No tiles selected.\n"
|
||
"Select one or more tiles from the palette to edit its properties."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Paint Properties:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Create Tiles in Non-Transparent Texture Regions"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Remove Tiles in Fully Transparent Texture Regions"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"The current atlas source has tiles outside the texture.\n"
|
||
"You can clear it using \"%s\" option in the 3 dots menu."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Create an Alternative Tile"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Create a Tile"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid "Auto Create Tiles in Non-Transparent Texture Regions?"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
msgid ""
|
||
"The atlas's texture was modified.\n"
|
||
"Would you like to automatically create tiles in the atlas?"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "Yes"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "No"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Invalid texture selected."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Add a new atlas source"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Remove source"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Add atlas source"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "TileSet"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Open TileSet Dock"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Tile Sources"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Sort Sources"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "A palette of tiles made from a texture."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Scenes Collection"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "A collection of scenes that can be instantiated and placed as tiles."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Open Atlas Merging Tool"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Manage Tile Proxies"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid ""
|
||
"No TileSet source selected. Select or create a TileSet source.\n"
|
||
"You can create a new source by using the Add button on the left or by "
|
||
"dropping a tileset texture onto the source list."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid "Add new patterns in the TileMap editing mode."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_editor.cpp
|
||
msgid ""
|
||
"Warning: Modifying a source ID will result in all TileMaps using that source "
|
||
"to reference an invalid source instead. This may result in unexpected data "
|
||
"loss. Change this ID carefully."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp
|
||
msgid "Add a Scene Tile"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp
|
||
msgid "Remove a Scene Tile"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp
|
||
msgid "Drag and drop scenes here or use the Add button."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp
|
||
msgid ""
|
||
"The human-readable name for the scene collection. Use a descriptive name here "
|
||
"for organizational purposes (such as \"obstacles\", \"decoration\", etc.)."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp
|
||
msgid ""
|
||
"ID of the scene tile in the collection. Each painted tile has associated ID, "
|
||
"so changing this property may cause your TileMaps to not display properly."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp
|
||
msgid "Absolute path to the scene associated with this tile."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp
|
||
msgid ""
|
||
"If [code]true[/code], a placeholder marker will be displayed on top of the "
|
||
"scene's preview. The marker is displayed anyway if the scene has no valid "
|
||
"preview."
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp
|
||
msgid "Scenes collection properties:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tile_set_scenes_collection_source_editor.cpp
|
||
msgid "Tile properties:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tiles_editor_plugin.cpp
|
||
msgid "Eraser Tool"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tiles_editor_plugin.cpp
|
||
msgid "Picker Tool"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tiles_editor_plugin.cpp
|
||
msgid ""
|
||
"Source ID: %d\n"
|
||
"Texture path: %s"
|
||
msgstr ""
|
||
|
||
#: editor/scene/2d/tiles/tiles_editor_plugin.cpp
|
||
msgid "Source ID: %d"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/bone_map_editor_plugin.cpp
|
||
msgid "Bone Picker:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/bone_map_editor_plugin.cpp
|
||
msgid "Clear mappings in current group."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/camera_3d_editor_plugin.cpp
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Preview"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gizmos/audio_stream_player_3d_gizmo_plugin.cpp
|
||
msgid "Change AudioStreamPlayer3D Emission Angle"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gizmos/camera_3d_gizmo_plugin.cpp
|
||
msgid "Change Camera FOV"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gizmos/camera_3d_gizmo_plugin.cpp
|
||
msgid "Change Camera Size"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gizmos/decal_gizmo_plugin.cpp
|
||
msgid "Change Decal Size"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gizmos/fog_volume_gizmo_plugin.cpp
|
||
msgid "Change FogVolume Size"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gizmos/gpu_particles_collision_3d_gizmo_plugin.cpp
|
||
msgid "Change Radius"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gizmos/light_3d_gizmo_plugin.cpp
|
||
msgid "Change Light Radius"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gizmos/occluder_instance_3d_gizmo_plugin.cpp
|
||
#: editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp
|
||
#: modules/csg/editor/csg_gizmos.cpp
|
||
msgid "Change Sphere Shape Radius"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gizmos/occluder_instance_3d_gizmo_plugin.cpp
|
||
#: editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp
|
||
msgid "Change Box Shape Size"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp
|
||
msgid "Change Capsule Shape Radius"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp
|
||
msgid "Change Capsule Shape Height"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp
|
||
msgid "Change Cylinder Shape Radius"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp
|
||
msgid "Change Cylinder Shape Height"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gizmos/physics/collision_shape_3d_gizmo_plugin.cpp
|
||
msgid "Change Separation Ray Shape Length"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gizmos/physics/soft_body_3d_gizmo_plugin.cpp
|
||
msgid "Remove SoftBody3D pinned point %d"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gizmos/physics/soft_body_3d_gizmo_plugin.cpp
|
||
msgid "Add SoftBody3D pinned point %d"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gizmos/reflection_probe_gizmo_plugin.cpp
|
||
#: editor/scene/3d/gizmos/voxel_gi_gizmo_plugin.cpp
|
||
msgid "Change Probe Size"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gizmos/reflection_probe_gizmo_plugin.cpp
|
||
msgid "Change Probe Origin Offset"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gizmos/visible_on_screen_notifier_3d_gizmo_plugin.cpp
|
||
msgid "Change Notifier AABB"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp
|
||
#: editor/scene/3d/voxel_gi_editor_plugin.cpp
|
||
msgid "Low"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp
|
||
#: editor/scene/3d/voxel_gi_editor_plugin.cpp
|
||
msgid "Moderate"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp
|
||
#: editor/scene/3d/voxel_gi_editor_plugin.cpp
|
||
msgid "High"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp
|
||
#: editor/scene/3d/voxel_gi_editor_plugin.cpp
|
||
msgid "Subdivisions: %s"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp
|
||
#: editor/scene/3d/voxel_gi_editor_plugin.cpp
|
||
msgid "Cell size: %s"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp
|
||
#: editor/scene/3d/voxel_gi_editor_plugin.cpp
|
||
msgid "Video RAM size: %s MB (%s)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp
|
||
msgid "Bake SDF"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp
|
||
msgid ""
|
||
"No faces detected during GPUParticlesCollisionSDF3D bake.\n"
|
||
"Check whether there are visible meshes matching the bake mask within its "
|
||
"extents."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/gpu_particles_collision_sdf_editor_plugin.cpp
|
||
msgid "Select path for SDF Texture"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/lightmap_gi_editor_plugin.cpp
|
||
msgid ""
|
||
"Can't determine a save path for lightmap images.\n"
|
||
"Save your scene and try again."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/lightmap_gi_editor_plugin.cpp
|
||
msgid ""
|
||
"No meshes with lightmapping support to bake. Make sure they contain UV2 data "
|
||
"and their Global Illumination property is set to Static."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/lightmap_gi_editor_plugin.cpp
|
||
msgid ""
|
||
"To import a scene with lightmapping support, set Meshes > Light Baking to "
|
||
"Static Lightmaps in the Import dock."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/lightmap_gi_editor_plugin.cpp
|
||
msgid ""
|
||
"To enable lightmapping support on a primitive mesh, edit the PrimitiveMesh "
|
||
"resource in the inspector and check Add UV2."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/lightmap_gi_editor_plugin.cpp
|
||
msgid ""
|
||
"To enable lightmapping support on a CSG mesh, select the root CSG node and "
|
||
"choose CSG > Bake Mesh Instance at the top of the 3D editor viewport.\n"
|
||
"Select the generated MeshInstance3D node and choose Mesh > Unwrap UV2 for "
|
||
"Lightmap/AO at the top of the 3D editor viewport."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/lightmap_gi_editor_plugin.cpp
|
||
msgid ""
|
||
"Failed creating lightmap images. Make sure the lightmap destination path is "
|
||
"writable."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/lightmap_gi_editor_plugin.cpp
|
||
msgid "No editor scene root found."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/lightmap_gi_editor_plugin.cpp
|
||
msgid "Lightmap data is not local to the scene."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/lightmap_gi_editor_plugin.cpp
|
||
msgid ""
|
||
"Maximum texture size is too small for the lightmap images.\n"
|
||
"While this can be fixed by increasing the maximum texture size, it is "
|
||
"recommended you split the scene into more objects instead."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/lightmap_gi_editor_plugin.cpp
|
||
msgid ""
|
||
"Failed creating lightmap images. Make sure all meshes to bake have the "
|
||
"Lightmap Size Hint property set high enough, and the LightmapGI's Texel Scale "
|
||
"value is not too low."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/lightmap_gi_editor_plugin.cpp
|
||
msgid ""
|
||
"Failed fitting a lightmap image into an atlas. This should never happen and "
|
||
"should be reported."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/lightmap_gi_editor_plugin.cpp
|
||
msgid "Bake Lightmaps"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/lightmap_gi_editor_plugin.cpp
|
||
msgid "Lightmap baking is not supported on this GPU (%s)."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/lightmap_gi_editor_plugin.cpp
|
||
msgid "Lightmaps cannot be baked on %s."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/lightmap_gi_editor_plugin.cpp
|
||
msgid ""
|
||
"Lightmaps cannot be baked, as the `lightmapper_rd` module was disabled at "
|
||
"compile-time."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/lightmap_gi_editor_plugin.cpp
|
||
msgid "LightMap Bake"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/lightmap_gi_editor_plugin.cpp
|
||
msgid "Select lightmap bake file:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_editor_plugin.cpp
|
||
#: editor/scene/material_editor_plugin.cpp
|
||
msgid "First Light"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_editor_plugin.cpp
|
||
#: editor/scene/material_editor_plugin.cpp
|
||
msgid "Second Light"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Couldn't create a Trimesh collision shape."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Couldn't create a single collision shape."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Couldn't create a simplified collision shape."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Couldn't create any collision shapes."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Couldn't create a bounding box shape."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Couldn't create a capsule shape."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Couldn't create a cylinder shape."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Couldn't create a sphere shape."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Couldn't create a primitive collision shape."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Create %s Collision Shape Sibling"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Create %s Static Body Child"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Trimesh"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Single Convex"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Simplified Convex"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Create %s Collision Shape Siblings"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Create %s Static Body Children"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Multiple Convex"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Bounding Box"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Capsule"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Cylinder"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
#: editor/scene/material_editor_plugin.cpp
|
||
msgid "Sphere"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Primitive"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Can't create a collision shape as sibling for the scene root."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Mesh is empty!"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Create Debug Tangents"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "No mesh to unwrap."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Mesh cannot unwrap UVs because it does not belong to the edited scene. Make "
|
||
"it unique first."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Mesh cannot unwrap UVs because it belongs to another resource which was "
|
||
"imported from another file type. Make it unique first."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Mesh cannot unwrap UVs because it was imported from another file type. Make "
|
||
"it unique first."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Unwrap UV2"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Contained Mesh is not of type ArrayMesh."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Can't unwrap mesh with blend shapes."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Only triangles are supported for lightmap unwrap."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Normals are required for lightmap unwrap."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "UV Unwrap failed, mesh may not be manifold?"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "No mesh to debug."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Mesh has no UV in layer %d."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Create Navigation Mesh"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "MeshInstance3D lacks a Mesh."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Mesh has no surface to create outlines from."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Could not create outline."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Create Outline"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
#: scene/resources/visual_shader_particle_nodes.cpp
|
||
msgid "Mesh"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Create Collision Shape..."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Create Outline Mesh..."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a static outline mesh. The outline mesh will have its normals flipped "
|
||
"automatically.\n"
|
||
"This can be used instead of the StandardMaterial Grow property when using "
|
||
"that property isn't possible."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "View UV1"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "View UV2"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Unwrap UV2 for Lightmap/AO"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Create Outline Mesh"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Outline Size:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Create Collision Shape"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Collision Shape Placement"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Sibling"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Creates collision shapes as Sibling."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Static Body Child"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Creates a StaticBody3D as child and assigns collision shapes to it."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Collision Shape Type"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a polygon-based collision shape.\n"
|
||
"This is the most accurate (but slowest) option for collision detection."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a single convex collision shape.\n"
|
||
"This is the faster than the trimesh or multiple convex option, but is less "
|
||
"accurate for collision detection."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a simplified convex collision shape.\n"
|
||
"This is similar to single collision shape, but can result in a simpler "
|
||
"geometry in some cases, at the cost of accuracy."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates multiple convex collision shapes. These are decomposed from the "
|
||
"original mesh.\n"
|
||
"This is a performance and accuracy middle-ground between a single convex "
|
||
"collision and a polygon-based trimesh collision."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates an bounding box collision shape.\n"
|
||
"This will use the mesh's AABB if the shape is not a built-in BoxMesh.\n"
|
||
"This is faster than the convex collision shape option for collision detection."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a capsule collision shape.\n"
|
||
"This will use the mesh's AABB if the shape is not a built-in CapsuleMesh.\n"
|
||
"This is faster than the convex collision shape option for collision detection."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a cylinder collision shape.\n"
|
||
"This will use the mesh's AABB if the shape is not a built-in CylinderMesh.\n"
|
||
"This is faster than the convex collision shape option for collision detection."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a sphere collision shape.\n"
|
||
"This will use the mesh's AABB if the shape is not a built-in SphereMesh.\n"
|
||
"This is faster than the convex collision shape option for collision detection."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a box, capsule, cylinder, or sphere primitive collision shape if the "
|
||
"mesh is a primitive.\n"
|
||
"The mesh must use the built-in BoxMesh, CapsuleMesh, CylinderMesh, or "
|
||
"SphereMesh primitive.\n"
|
||
"This is faster than the convex collision shape option for collision detection."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Alignment Axis"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Longest Axis"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Create the shape along the longest axis of the mesh's AABB."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "X-Axis"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Create the shape along the local X-Axis."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Y-Axis"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Create the shape along the local Y-Axis."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Z-Axis"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Create the shape along the local Z-Axis."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "UV Channel Debug"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid "Create NavigationMesh"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_instance_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Before converting a rendering mesh to a navigation mesh, please verify:\n"
|
||
"\n"
|
||
"- The mesh is two-dimensional.\n"
|
||
"- The mesh has no surface overlap.\n"
|
||
"- The mesh has no self-intersection.\n"
|
||
"- The mesh surfaces have indices.\n"
|
||
"\n"
|
||
"If the mesh does not fulfill these requirements, the pathfinding will be "
|
||
"broken."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_library_editor_plugin.cpp
|
||
msgid "Remove item %d?"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_library_editor_plugin.cpp
|
||
msgid ""
|
||
"Update from existing scene?:\n"
|
||
"%s"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_library_editor_plugin.cpp
|
||
msgid "MeshLibrary"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_library_editor_plugin.cpp
|
||
msgid "Add Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_library_editor_plugin.cpp
|
||
msgid "Remove Selected Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_library_editor_plugin.cpp
|
||
msgid "Import from Scene (Ignore Transforms)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_library_editor_plugin.cpp
|
||
msgid "Import from Scene (Apply Transforms)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_library_editor_plugin.cpp
|
||
msgid "Update from Scene"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_library_editor_plugin.cpp
|
||
msgid "Apply without Transforms"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/mesh_library_editor_plugin.cpp
|
||
msgid "Apply with Transforms"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and no MultiMesh set in node)."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (invalid path)."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (not a MeshInstance3D)."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (contains no Mesh resource)."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "No surface source specified."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (invalid path)."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no geometry)."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no faces)."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Select a Source Mesh:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Select a Target Surface:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Populate Surface"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Populate MultiMesh"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Target Surface:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Source Mesh:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Mesh Up Axis:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Random Rotation:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Random Tilt:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Random Scale:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Amount:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/multimesh_editor_plugin.cpp
|
||
msgid "Populate"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_gizmos.cpp
|
||
msgid "Unnamed Gizmo"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Transform Aborted."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Orthogonal"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Perspective"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Top Orthogonal"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Top Perspective"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Bottom Orthogonal"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Bottom Perspective"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Left Orthogonal"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Left Perspective"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Right Orthogonal"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Right Perspective"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Front Orthogonal"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Front Perspective"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Rear Orthogonal"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Rear Perspective"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "[auto]"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Reset Transform"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp scene/debugger/scene_debugger.cpp
|
||
msgid "Locked"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp scene/debugger/scene_debugger.cpp
|
||
msgid "Grouped"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "X-Axis Transform."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Y-Axis Transform."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Z-Axis Transform."
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This refers to the transform of the view plane.
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "View Plane Transform."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Keying is disabled (no key inserted)."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Animation Key Inserted."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag and drop to override the material of any geometry node.\n"
|
||
"Hold %s when dropping to override a specific surface."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"This debug draw mode is only supported when using the Forward+ or Mobile "
|
||
"renderer."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "This debug draw mode is only supported when using the Forward+ renderer."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "X: %s\n"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Y: %s\n"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Z: %s\n"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Size: %s (%.1fMP)\n"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Objects: %d\n"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Primitives: %d\n"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Draw Calls: %d"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "CPU Time: %s ms"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "GPU Time: %s ms"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "FPS: %d"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Translating:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Instantiating:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Top View."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Bottom View."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Left View."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Right View."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Front View."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Rear View."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Align Transform with View"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Align Rotation with View"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Set Surface %d Override Material"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Set Material Override"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Error instantiating scene from %s."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Can't instantiate: %s."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Circular dependency found at %s"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Rotate"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This refers to the movement that changes the position of an object.
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Translate"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Scaling:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Rotating %s degrees."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Translating %s."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Rotating %f degrees."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Scaling %s."
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: Noun, name of the 2D/3D View menus.
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "View"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Auto Orthogonal Enabled"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Lock View Rotation"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: "Normal" as in "normal life", not "normal vector".
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Display Normal"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Display Wireframe"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Display Overdraw"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Display Lighting"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Display Unshaded"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Directional Shadow Splits"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Displays directional shadow splits in different colors to make adjusting "
|
||
"split thresholds easier. \n"
|
||
"Red: 1st split (closest to the camera), Green: 2nd split, Blue: 3rd split, "
|
||
"Yellow: 4th split (furthest from the camera)"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: "Normal" as in "normal vector", not "normal life".
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Normal Buffer"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Shadow Atlas"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Displays the shadow atlas used for positional (omni/spot) shadow mapping.\n"
|
||
"Requires a visible OmniLight3D or SpotLight3D node with shadows enabled to "
|
||
"have a visible effect."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Directional Shadow Map"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Displays the shadow map used for directional shadow mapping.\n"
|
||
"Requires a visible DirectionalLight3D node with shadows enabled to have a "
|
||
"visible effect."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Decal Atlas"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "VoxelGI Lighting"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Requires a visible VoxelGI node that has been baked to have a visible effect."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "VoxelGI Albedo"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "VoxelGI Emission"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "SDFGI Cascades"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Requires SDFGI to be enabled in Environment to have a visible effect."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "SDFGI Probes"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Scene Luminance"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Displays the scene luminance computed from the 3D buffer. This is used for "
|
||
"Auto Exposure calculation.\n"
|
||
"Requires Auto Exposure to be enabled in CameraAttributes to have a visible "
|
||
"effect."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "SSAO"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Displays the screen-space ambient occlusion buffer. Requires SSAO to be "
|
||
"enabled in Environment to have a visible effect."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "SSIL"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Displays the screen-space indirect lighting buffer. Requires SSIL to be "
|
||
"enabled in Environment to have a visible effect."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "VoxelGI/SDFGI Buffer"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Requires SDFGI or VoxelGI to be enabled to have a visible effect."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Disable Mesh LOD"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Renders all meshes with their highest level of detail regardless of their "
|
||
"distance from the camera."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "OmniLight3D Cluster"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Highlights tiles of pixels that are affected by at least one OmniLight3D."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "SpotLight3D Cluster"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Highlights tiles of pixels that are affected by at least one SpotLight3D."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Decal Cluster"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Highlights tiles of pixels that are affected by at least one Decal."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "ReflectionProbe Cluster"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Highlights tiles of pixels that are affected by at least one ReflectionProbe."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Occlusion Culling Buffer"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Represents occluders with black pixels. Requires occlusion culling to be "
|
||
"enabled to have a visible effect."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Motion Vectors"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Represents motion vectors with colored lines in the direction of motion. Gray "
|
||
"dots represent areas with no per-pixel motion."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Internal Buffer"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Shows the scene rendered in linear colorspace before any tonemapping or post-"
|
||
"processing."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Display Advanced..."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "View Environment"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "View Gizmos"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "View Transform Gizmo"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "View Grid"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "View Information"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "View Frame Time"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Half Resolution"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Audio Listener"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Enable Doppler"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Cinematic Preview"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Viewport Orbit Modifier 1"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Viewport Orbit Modifier 2"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Viewport Orbit Snap Modifier 1"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Viewport Orbit Snap Modifier 2"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Viewport Pan Modifier 1"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Viewport Pan Modifier 2"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Viewport Zoom Modifier 1"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Viewport Zoom Modifier 2"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Freelook Left"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Freelook Right"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Freelook Forward"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Freelook Backwards"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Freelook Up"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Freelook Down"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Freelook Speed Modifier"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Freelook Slow Modifier"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Lock Transformation to X axis"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Lock Transformation to Y axis"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Lock Transformation to Z axis"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Lock Transformation to YZ plane"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Lock Transformation to XZ plane"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Lock Transformation to XY plane"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Cancel Transformation"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Begin Translate Transformation"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Begin Rotate Transformation"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Begin Scale Transformation"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Reposition Using Collisions"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Toggle Camera Preview"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "View Rotation Locked"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"To zoom further, change the camera's clipping planes (View → Settings...)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Overriding material..."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "XForm Dialog"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Lock Selected"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Unlock Selected"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Group Selected"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Ungroup Selected"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Click to toggle between visibility states.\n"
|
||
"\n"
|
||
"Open eye: Gizmo is visible.\n"
|
||
"Closed eye: Gizmo is hidden.\n"
|
||
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Snap Nodes to Floor"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Couldn't find a solid floor to snap the selection to."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Add Preview Sun to Scene"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Add Preview Environment to Scene"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "%s+Drag: Rotate selected node around pivot."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "(Available in all modes.)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "%s+Drag: Use snap."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Scene contains\n"
|
||
"DirectionalLight3D.\n"
|
||
"Preview disabled."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Preview disabled."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Scene contains\n"
|
||
"WorldEnvironment.\n"
|
||
"Preview disabled."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Set Preview Sun Direction"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Set Preview Sun Altitude"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Set Preview Sun Azimuth"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Set Preview Sun Color"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Set Preview Sun Energy"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Set Preview Sun Max Shadow Distance"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Set Preview Environment Sky Color"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Set Preview Environment Ground Color"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Set Preview Environment Energy"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Set Preview Environment Ambient Occlusion"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Set Preview Environment Glow"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Set Preview Environment Tonemap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Set Preview Environment Global Illumination"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Transform Mode"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Move Mode"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Rotate Mode"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Scale Mode"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Select Mode"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Lock selected node, preventing selection and movement."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Lock"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Unlock selected node, allowing selection and movement."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Unlock"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Groups the selected node with its children. This selects the parent when any "
|
||
"child node is clicked in 2D and 3D view."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Group"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Ungroups the selected node from its children. Child nodes will be individual "
|
||
"items in 2D and 3D view."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Ungroup"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "LMB+Drag: Measure the distance between two points in 3D space."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Ruler Mode"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Use Local Space"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Use Snap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Toggle preview sunlight.\n"
|
||
"If a DirectionalLight3D node is added to the scene, preview sunlight is "
|
||
"disabled."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Toggle preview sunlight."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Toggle preview environment.\n"
|
||
"If a WorldEnvironment node is added to the scene, preview environment is "
|
||
"disabled."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Toggle preview environment."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Edit Sun and Environment settings."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Bottom View"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Top View"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Rear View"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Front View"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Left View"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Right View"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Orbit View Down"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Orbit View Left"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Orbit View Right"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Orbit View Up"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Orbit View 180"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Switch Perspective/Orthogonal View"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Insert Animation Key"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Focus Origin"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Focus Selection"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Toggle Freelook"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Decrease Field of View"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Increase Field of View"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Reset Field of View to Default"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Transform"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Snap Object to Floor"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Transform Dialog..."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Configure Snap..."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "1 Viewport"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "2 Viewports"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "2 Viewports (Alt)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "3 Viewports"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "3 Viewports (Alt)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "4 Viewports"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Gizmos"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "View Origin"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Preview Translation"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Settings..."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Snap Settings"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Translate Snap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Translate Snap:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Rotate Snap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Rotate Snap:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Scale Snap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Scale Snap:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Viewport Settings"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"FOV is defined as a vertical value, as the editor camera always uses the Keep "
|
||
"Height aspect mode."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Perspective VFOV (deg.):"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "View Z-Near:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "View Z-Far:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Transform Change"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Translate:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Rotate (deg.):"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Scale (ratio):"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Transform Type"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Pre"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Post"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Preview Sun"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Sun Direction"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Angular Altitude"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Azimuth"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Sun Color"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Sun Energy"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Shadow Max Distance"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Add Sun to Scene"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Adds a DirectionalLight3D node matching the preview sun settings to the "
|
||
"current scene.\n"
|
||
"Hold Shift while clicking to also add the preview environment to the current "
|
||
"scene."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Preview Environment"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Sky Color"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Ground Color"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Sky Energy"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "AO"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Glow"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Tonemap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "GI"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Post Process"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid "Add Environment to Scene"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/node_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Adds a WorldEnvironment node matching the preview environment settings to the "
|
||
"current scene.\n"
|
||
"Hold Shift while clicking to also add the preview sun to the current scene."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/occluder_instance_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Can't determine a save path for the occluder.\n"
|
||
"Save your scene and try again."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/occluder_instance_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"No meshes to bake.\n"
|
||
"Make sure there is at least one MeshInstance3D node in the scene whose visual "
|
||
"layers are part of the OccluderInstance3D's Bake Mask property."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/occluder_instance_3d_editor_plugin.cpp
|
||
msgid "Could not save the new occluder at the specified path:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/occluder_instance_3d_editor_plugin.cpp
|
||
msgid "Bake Occluders"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/occluder_instance_3d_editor_plugin.cpp
|
||
msgid "Select occluder bake file:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "Generating Visibility AABB (Waiting for Particle Simulation)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "Generate Visibility AABB"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "\"%s\" doesn't inherit from Node3D."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "\"%s\" doesn't contain geometry."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "\"%s\" doesn't contain face geometry."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "Generate AABB"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "Create Emission Points From Node"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "The geometry's faces don't contain any area."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "The geometry doesn't contain any faces."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "Generation Time (sec)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "Create Emitter"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "Emission Points:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "Emission Source:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "Surface Points"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "Surface Points+Normal (Directed)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "A processor material of type 'ParticleProcessMaterial' is required."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "Create Emission Points"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "GPUParticles3D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "Convert to CPUParticles3D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "CPUParticles3D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/particles_3d_editor_plugin.cpp
|
||
msgid "Convert to GPUParticles3D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Curve Point #"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Handle In #"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Handle Out #"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Handle Tilt #"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Set Curve Point Position"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Set Curve Out Position"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Set Curve In Position"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Set Curve Point Tilt"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Split Path"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Remove Path Point"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Reset Out-Control Point"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Reset In-Control Point"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Reset Point Tilt"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Toggle Open/Closed Curve"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Create Curve in Path3D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Shift+Click: Select multiple Points"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Shift+Click: Drag out Control Points"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Select Tilt Handles"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/path_3d_editor_plugin.cpp
|
||
msgid "Split Segment (in curve)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/physics/physical_bone_3d_editor_plugin.cpp
|
||
msgid "Move Joint"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/polygon_3d_editor_plugin.cpp
|
||
msgid "Create Polygon3D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/polygon_3d_editor_plugin.cpp
|
||
msgid "Edit Poly"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/polygon_3d_editor_plugin.cpp
|
||
msgid "Edit Poly (Remove Point)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/root_motion_editor_plugin.cpp
|
||
msgid "Path to AnimationMixer is invalid"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/root_motion_editor_plugin.cpp
|
||
msgid ""
|
||
"AnimationMixer has no valid root node path, so unable to retrieve track names."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/root_motion_editor_plugin.cpp
|
||
msgid "Assign"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Bone Metadata"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Add Bone Metadata"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Set Bone Transform"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Modify metadata '%s' for bone '%s'"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Remove metadata '%s' from bone '%s'"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Add metadata '%s' to bone '%s'"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Set Bone Rest"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Cannot create a physical skeleton for a Skeleton3D node with no bones."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Create physical bones"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Cannot export a SkeletonProfile for a Skeleton3D node with no bones."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Export Skeleton Profile As..."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Set Bone Parentage"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Revert Bone"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Revert"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Skeleton3D"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Reset All Bone Poses"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Reset Selected Poses"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Apply All Poses to Rests"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Apply Selected Poses to Rests"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Create Physical Skeleton"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Export Skeleton Profile"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Edit Mode\n"
|
||
"Show buttons on joints."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Translation mask for inserting keys."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation mask for inserting keys."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Scale mask for inserting keys."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Insert key (based on mask) for bones with an existing track."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Key (Existing Tracks)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Insert key (based on mask) for all bones."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Insert Key (All Bones)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Insert key (based on mask) for modified bones with an existing track."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Insert new key (based on mask) for all modified bones."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_3d_editor_plugin.cpp
|
||
msgid "Bone Transform"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/skeleton_ik_3d_editor_plugin.cpp
|
||
msgid "Play IK"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/voxel_gi_editor_plugin.cpp
|
||
msgid "Voxel GI data is not local to the scene."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/voxel_gi_editor_plugin.cpp
|
||
msgid "Voxel GI data is part of an imported resource."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/voxel_gi_editor_plugin.cpp
|
||
msgid "Voxel GI data is an imported resource."
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/voxel_gi_editor_plugin.cpp
|
||
msgid "Bake VoxelGI"
|
||
msgstr ""
|
||
|
||
#: editor/scene/3d/voxel_gi_editor_plugin.cpp
|
||
msgid "Select path for VoxelGI Data File"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Configure Snap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Grid Offset:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "X Offset"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Y Offset"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Grid Step:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "X Step"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Primary Line Every:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "X Primary Step"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "steps"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Y Primary Step"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Offset:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Step:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Scale Step:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Children of a container get their position and size determined only by their "
|
||
"parent."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Move Node(s) to Position"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Move Vertical Guide"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Create Vertical Guide"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Remove Vertical Guide"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Move Horizontal Guide"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Create Horizontal Guide"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Remove Horizontal Guide"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Create Horizontal and Vertical Guides"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Add Node Here..."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Instantiate Scene Here..."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Paste Node(s) Here"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Move Node(s) Here"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Rotate %d CanvasItems"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Rotate CanvasItem \"%s\" to %d degrees"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Move CanvasItem \"%s\" Anchor"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Scale Node2D \"%s\" to (%s, %s)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Resize Control \"%s\" to (%d, %d)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Scale %d CanvasItems"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Move %d CanvasItems"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Move CanvasItem \"%s\" to (%d, %d)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "px"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "units"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Moving:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Rotating:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+Drag: Move selected node."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "%s+Alt+Drag: Scale selected node."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "V: Set selected node's pivot position."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "RMB: Add node at position clicked."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Click to change object's pivot."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Shift: Set temporary pivot."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Click this button while holding Shift to put the temporary pivot in the "
|
||
"center of the selected nodes."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Paste Pose"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Guides"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Create Custom Bone2D(s) from Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 3.125%"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 6.25%"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 12.5%"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 25%"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 50%"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 100%"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 200%"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 400%"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 800%"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom to 1600%"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Shift: Scale proportionally."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Change Pivot"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Pan Mode"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"You can also use Pan View shortcut (Space by default) to pan in any mode."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Toggle smart snapping."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Use Smart Snap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Toggle grid snapping."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Use Grid Snap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Snapping Options"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Use Rotation Snap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Use Scale Snap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Snap Relative"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Use Pixel Snap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Parent"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Node Anchor"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Node Sides"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Node Center"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Other Nodes"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Guides"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Smart Snapping"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Groups the selected node with its children. This causes the parent to be "
|
||
"selected when any child node is clicked in 2D and 3D view."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Skeleton Options"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Show Bones"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Make Bone2D Node(s) from Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Show"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Show When Snapping"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Toggle Grid"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Show Helpers"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Show Rulers"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Show Guides"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Show Origin"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Show Viewport"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Transformation"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Center Selection"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Frame Selection"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Preview Canvas Scale"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Project theme"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Editor theme"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Default theme"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Preview Theme"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Insert keys (based on mask)."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Key"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Auto insert keys when objects are translated, rotated or scaled (based on "
|
||
"mask).\n"
|
||
"Keys are only added to existing tracks, no new tracks will be created.\n"
|
||
"Keys must be inserted manually for the first time."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Auto Insert Key"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Animation Key and Pose Options"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Copy Pose"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Pose"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Multiply grid step by 2"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Divide grid step by 2"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: The placeholder is the type of node being instantiated.
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Adding %s..."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Can't instantiate multiple nodes without root."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Circular dependency found at %s."
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: The placeholder is the error message.
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Can't instantiate: %s"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: The placeholder is the file path of the scene being instantiated.
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Creating inherited scene from: %s"
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Instantiating: "
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: The placeholders are the types of nodes being instantiated.
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Adding %s and %s..."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag and drop to add as sibling of selected node (except when root is "
|
||
"selected)."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Hold Shift when dropping to add as child of selected node."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Hold Alt when dropping to add as child of root node."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.cpp
|
||
msgid "Hold Alt + Shift when dropping to add as different node type."
|
||
msgstr ""
|
||
|
||
#: editor/scene/canvas_item_editor_plugin.h
|
||
msgid ""
|
||
"All selected CanvasItems are either invisible or locked in some way and can't "
|
||
"be transformed."
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Method in target node must be specified."
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Method name must be a valid identifier."
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid ""
|
||
"Target method not found. Specify a valid method or attach a script to the "
|
||
"target node."
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Attached Script"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "%s: Callback code won't be generated, please add it manually."
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Connect to Node:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Connect to Script:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "From Signal:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Go to Source"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Scene does not contain any script."
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp editor/script/script_editor_plugin.cpp
|
||
msgid "Filter Methods"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "No method found matching given filters."
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Script Methods Only"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Compatible Methods Only"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Add Extra Call Argument:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Extra Call Arguments:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Allows to drop arguments sent by signal emitter."
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Unbind Signal Arguments:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Receiver Method:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Receiver Method"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Deferred"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid ""
|
||
"Defers the signal, storing it in a queue and only firing it at idle time."
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "One Shot"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Disconnects the signal after its first emission."
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Append Source"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "The source object is automatically sent when the signal is emitted."
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Cannot connect signal"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Connect"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Connect '%s' to '%s'"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Disconnect '%s' from '%s'"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Disconnect all from signal: '%s'"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Connect..."
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Disconnect"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Connect a Signal to a Method"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Edit Connection: '%s'"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Filter Signals"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Connections"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Are you sure you want to remove all connections from this signal?"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Disconnect All"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Copy Name"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Edit..."
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Go to Method"
|
||
msgstr ""
|
||
|
||
#: editor/scene/connections_dialog.cpp
|
||
msgid "Select a single node or resource to edit its signals."
|
||
msgstr ""
|
||
|
||
#: editor/scene/curve_editor_plugin.cpp
|
||
msgid "Load Curve Preset"
|
||
msgstr ""
|
||
|
||
#: editor/scene/curve_editor_plugin.cpp
|
||
msgid "Add Curve Point"
|
||
msgstr ""
|
||
|
||
#: editor/scene/curve_editor_plugin.cpp
|
||
msgid "Remove Curve Point"
|
||
msgstr ""
|
||
|
||
#: editor/scene/curve_editor_plugin.cpp
|
||
msgid "Modify Curve Point"
|
||
msgstr ""
|
||
|
||
#: editor/scene/curve_editor_plugin.cpp
|
||
msgid "Modify Curve Point's Tangents"
|
||
msgstr ""
|
||
|
||
#: editor/scene/curve_editor_plugin.cpp
|
||
msgid "Modify Curve Point's Left Tangent"
|
||
msgstr ""
|
||
|
||
#: editor/scene/curve_editor_plugin.cpp
|
||
msgid "Modify Curve Point's Right Tangent"
|
||
msgstr ""
|
||
|
||
#: editor/scene/curve_editor_plugin.cpp
|
||
msgid "Toggle Linear Curve Point's Tangent"
|
||
msgstr ""
|
||
|
||
#: editor/scene/curve_editor_plugin.cpp
|
||
msgid "Hold Shift to edit tangents individually"
|
||
msgstr ""
|
||
|
||
#: editor/scene/curve_editor_plugin.cpp
|
||
msgid "Ease In"
|
||
msgstr ""
|
||
|
||
#: editor/scene/curve_editor_plugin.cpp
|
||
msgid "Ease Out"
|
||
msgstr ""
|
||
|
||
#: editor/scene/curve_editor_plugin.cpp
|
||
msgid "Smoothstep"
|
||
msgstr ""
|
||
|
||
#: editor/scene/curve_editor_plugin.cpp
|
||
msgid "Snap Step"
|
||
msgstr ""
|
||
|
||
#: editor/scene/editor_scene_tabs.cpp
|
||
msgid "Play This Scene"
|
||
msgstr ""
|
||
|
||
#: editor/scene/editor_scene_tabs.cpp editor/script/find_in_files.cpp
|
||
msgid "Close Tab"
|
||
msgstr ""
|
||
|
||
#: editor/scene/editor_scene_tabs.cpp
|
||
msgid "Undo Close Tab"
|
||
msgstr ""
|
||
|
||
#: editor/scene/editor_scene_tabs.cpp editor/script/find_in_files.cpp
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Close Other Tabs"
|
||
msgstr ""
|
||
|
||
#: editor/scene/editor_scene_tabs.cpp editor/script/find_in_files.cpp
|
||
msgid "Close Tabs to the Right"
|
||
msgstr ""
|
||
|
||
#: editor/scene/editor_scene_tabs.cpp editor/script/find_in_files.cpp
|
||
msgid "Close All Tabs"
|
||
msgstr ""
|
||
|
||
#: editor/scene/editor_scene_tabs.cpp
|
||
msgid "Add a new scene."
|
||
msgstr ""
|
||
|
||
#: editor/scene/editor_scene_tabs.cpp
|
||
msgid "Show Opened Scenes List"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gradient_editor_plugin.cpp
|
||
msgid "Add Gradient Point"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gradient_editor_plugin.cpp
|
||
msgid "Remove Gradient Point"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gradient_editor_plugin.cpp
|
||
msgid "Move Gradient Point"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gradient_editor_plugin.cpp
|
||
msgid "Recolor Gradient Point"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gradient_editor_plugin.cpp
|
||
msgid "Reverse Gradient"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gradient_editor_plugin.cpp
|
||
msgid "Reverse/Mirror Gradient"
|
||
msgstr ""
|
||
|
||
#: editor/scene/group_settings_editor.cpp
|
||
msgid "Set Group Description"
|
||
msgstr ""
|
||
|
||
#: editor/scene/group_settings_editor.cpp
|
||
msgid "Invalid group name. It cannot be empty."
|
||
msgstr ""
|
||
|
||
#: editor/scene/group_settings_editor.cpp
|
||
msgid "A group with the name '%s' already exists."
|
||
msgstr ""
|
||
|
||
#: editor/scene/group_settings_editor.cpp
|
||
msgid "Add Group"
|
||
msgstr ""
|
||
|
||
#: editor/scene/group_settings_editor.cpp
|
||
msgid "Renaming Group References"
|
||
msgstr ""
|
||
|
||
#: editor/scene/group_settings_editor.cpp
|
||
msgid "Removing Group References"
|
||
msgstr ""
|
||
|
||
#: editor/scene/group_settings_editor.cpp
|
||
msgid "Delete group \"%s\"?"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "This node doesn't have a control parent."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid ""
|
||
"Use the appropriate layout properties depending on where you are going to put "
|
||
"it."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "This node is a child of a container."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Use container properties for positioning."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "This node is a child of a regular control."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Use anchors and the rectangle for positioning."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Collapse positioning hint."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Expand positioning hint."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Container Default"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Fill"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Shrink Begin"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Shrink Center"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Shrink End"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
#: editor/scene/gui/font_config_plugin.cpp
|
||
#: editor/settings/project_settings_editor.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp scene/gui/control.cpp
|
||
msgid "Custom"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Expand"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp scene/gui/control.cpp
|
||
msgid "Top Left"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp scene/gui/control.cpp
|
||
msgid "Center Top"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp scene/gui/control.cpp
|
||
msgid "Top Right"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp scene/gui/control.cpp
|
||
msgid "Top Wide"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp scene/gui/control.cpp
|
||
msgid "Center Left"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp scene/gui/control.cpp
|
||
msgid "Center"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp scene/gui/control.cpp
|
||
msgid "Center Right"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp scene/gui/control.cpp
|
||
msgid "HCenter Wide"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp scene/gui/control.cpp
|
||
msgid "Bottom Left"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp scene/gui/control.cpp
|
||
msgid "Center Bottom"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp scene/gui/control.cpp
|
||
msgid "Bottom Right"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp scene/gui/control.cpp
|
||
msgid "Bottom Wide"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp scene/gui/control.cpp
|
||
msgid "Left Wide"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp scene/gui/control.cpp
|
||
msgid "VCenter Wide"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp scene/gui/control.cpp
|
||
msgid "Right Wide"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp scene/gui/control.cpp
|
||
msgid "Full Rect"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid ""
|
||
"Enable to also set the Expand flag.\n"
|
||
"Disable to only set Shrink/Fill flags."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Some parents of the selected nodes do not support the Expand flag."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Change Anchors, Offsets, Grow Direction"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Change Anchors, Offsets (Keep Ratio)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Change Vertical Size Flags"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Change Horizontal Size Flags"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Change Vertical Expand Flag"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Change Horizontal Expand Flag"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Presets for the anchor and offset values of a Control node."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Anchor preset"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Set to Current Ratio"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Adjust anchors and offsets to match the current rect size."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid ""
|
||
"When active, moving Control nodes changes their anchors instead of their "
|
||
"offsets."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Change Anchors"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Sizing settings for children of a Container node."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Horizontal alignment"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/control_editor_plugin.cpp
|
||
msgid "Vertical alignment"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/font_config_plugin.cpp
|
||
msgid "Overrides (%d)"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: Script refers to a writing system.
|
||
#: editor/scene/gui/font_config_plugin.cpp
|
||
msgctxt "Locale"
|
||
msgid "Add Script"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/font_config_plugin.cpp
|
||
msgid "Add Locale"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/font_config_plugin.cpp
|
||
msgid "Variation Coordinates (%d)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/font_config_plugin.cpp
|
||
msgid "No supported features"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/font_config_plugin.cpp
|
||
msgid "Features (%d of %d set)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/font_config_plugin.cpp
|
||
msgid "Add Feature"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/font_config_plugin.cpp
|
||
msgid "Stylistic Sets"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/font_config_plugin.cpp
|
||
msgid "Character Variants"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/font_config_plugin.cpp
|
||
msgid "Capitals"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/font_config_plugin.cpp
|
||
msgid "Ligatures"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/font_config_plugin.cpp
|
||
msgid "Alternates"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/font_config_plugin.cpp
|
||
msgid "East Asian Language"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/font_config_plugin.cpp
|
||
msgid "East Asian Widths"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/font_config_plugin.cpp
|
||
msgid "Numeral Alignment"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This refers to variable font config, appended to the font name.
|
||
#: editor/scene/gui/font_config_plugin.cpp
|
||
msgid "Variation"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/font_config_plugin.cpp
|
||
msgid "Unable to preview font"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/style_box_editor_plugin.cpp
|
||
msgid "Toggle margins preview grid."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Styleboxes"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "1 color"
|
||
msgid_plural "{num} colors"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "No colors found."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "1 constant"
|
||
msgid_plural "{num} constants"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "No constants found."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "1 font"
|
||
msgid_plural "{num} fonts"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "No fonts found."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "1 font size"
|
||
msgid_plural "{num} font sizes"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "No font sizes found."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "1 icon"
|
||
msgid_plural "{num} icons"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "No icons found."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "1 stylebox"
|
||
msgid_plural "{num} styleboxes"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "No styleboxes found."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "{num} currently selected"
|
||
msgid_plural "{num} currently selected"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Nothing was selected for the import."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Importing Theme Items"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Importing items {n}/{n}"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Updating the editor"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Finalizing"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Import Theme Items"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Filter Items"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "With Data"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Select by data type:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Select all visible color items."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Select all visible color items and their data."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Deselect all visible color items."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Select all visible constant items."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Select all visible constant items and their data."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Deselect all visible constant items."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Select all visible font items."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Select all visible font items and their data."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Deselect all visible font items."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Font sizes"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Select all visible font size items."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Select all visible font size items and their data."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Deselect all visible font size items."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Select all visible icon items."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Select all visible icon items and their data."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Deselect all visible icon items."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Select all visible stylebox items."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Select all visible stylebox items and their data."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Deselect all visible stylebox items."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid ""
|
||
"Caution: Adding icon data may considerably increase the size of your Theme "
|
||
"resource."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Collapse types."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Expand types."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Select all Theme items."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Select With Data"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Select all Theme items with item data."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Deselect All"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Deselect all Theme items."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Import Selected"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid ""
|
||
"Import Items tab has some items selected. Selection will be lost upon closing "
|
||
"this window.\n"
|
||
"Close anyway?"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Remove Type"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid ""
|
||
"Select a theme type from the list to edit its items.\n"
|
||
"You can add a custom type or import a type with its items from another theme."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Rename Theme Type"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Remove All Color Items"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Rename Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Remove All Constant Items"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Remove All Font Items"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Remove All Font Size Items"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Remove All Icon Items"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Remove All StyleBox Items"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid ""
|
||
"This theme type is empty.\n"
|
||
"Add more items to it manually or by importing from another theme."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Remove Theme Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Add Theme Type"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Create Theme Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Remove Theme Type"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Remove Data Type Items From Theme"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Remove Class Items From Theme"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Remove Custom Items From Theme"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Remove All Items From Theme"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Add Color Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Add Constant Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Add Font Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Add Font Size Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Add Icon Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Add Stylebox Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Rename Color Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Rename Constant Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Rename Font Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Rename Font Size Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Rename Icon Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Rename Stylebox Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Rename Theme Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Invalid file, not a Theme resource."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Invalid file, same as the edited Theme resource."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Manage Theme Items"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Edit Items"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Types:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Add Type:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Add Item:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Add StyleBox Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Remove Items:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Remove Class Items"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Remove Custom Items"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Remove All Items"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Add Theme Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Old Name:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Import Items"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Default Theme"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Editor Theme"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Select Another Theme Resource:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Theme Resource"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Another Theme"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Filter the list of types or create a new custom type:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Available Node-based types:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Type name is empty!"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Are you sure you want to create an empty type?"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Confirm Item Rename"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Cancel Item Rename"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Override Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Unpin this StyleBox as a main style."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid ""
|
||
"Pin this StyleBox as a main style. Editing its properties will update the "
|
||
"same properties in all other StyleBoxes of this type."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Pin this StyleBox as a main style."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Add Item Type"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Add Type"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Override All Default Theme Items"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Override Theme Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Set Color Item in Theme"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Set Constant Item in Theme"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Set Font Size Item in Theme"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Set Font Item in Theme"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Set Icon Item in Theme"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Set Stylebox Item in Theme"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Pin Stylebox"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Unpin Stylebox"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Set Theme Type Variation"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Set Variation Base Type"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Set Base Type"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Add a type from a list of available types or create a new one."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Rename current type."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Remove current type."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Show Default"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Show default type items alongside items that have been overridden."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Override All"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Override all default type items."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Base Type"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Select the variation base type from a list of available types."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid ""
|
||
"A type associated with a built-in class cannot be marked as a variation of "
|
||
"another type."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Theme"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Toggle Theme Dock"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Theme:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Manage Items..."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Add, remove, organize, and import Theme items."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Add Preview"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Default Preview"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_plugin.cpp
|
||
msgid "Select UI Scene:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid ""
|
||
"Toggle the control picker, allowing to visually select control types for edit."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Toggle Button"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Disabled Button"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Disabled Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Check Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Checked Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Radio Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Checked Radio Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Named Separator"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Submenu"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Subitem 1"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Subitem 2"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Has"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Many"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Disabled LineEdit"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Tab 1"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Tab 2"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Tab 3"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Editable Item"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Subtree"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Has,Many,Options"
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Invalid path, the PackedScene resource was probably moved or removed."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Invalid PackedScene resource, must have a Control node at its root."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Invalid file, not a PackedScene resource."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Invalid PackedScene resource, could not instantiate it."
|
||
msgstr ""
|
||
|
||
#: editor/scene/gui/theme_editor_preview.cpp
|
||
msgid "Reload the scene to reflect its most actual state."
|
||
msgstr ""
|
||
|
||
#: editor/scene/material_editor_plugin.cpp
|
||
msgid "Preview is not available for this shader mode."
|
||
msgstr ""
|
||
|
||
#: editor/scene/material_editor_plugin.cpp
|
||
msgid "Box"
|
||
msgstr ""
|
||
|
||
#: editor/scene/material_editor_plugin.cpp
|
||
msgid "Quad"
|
||
msgstr ""
|
||
|
||
#: editor/scene/particle_process_material_editor_plugin.cpp
|
||
msgid "Hold Shift to scale around midpoint instead of moving."
|
||
msgstr ""
|
||
|
||
#: editor/scene/particle_process_material_editor_plugin.cpp
|
||
msgid "Toggle between minimum/maximum and base value/spread modes."
|
||
msgstr ""
|
||
|
||
#: editor/scene/particles_editor_plugin.cpp
|
||
msgid "Restart Emission"
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Batch Rename"
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp editor/script/find_in_files.cpp
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Replace:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Prefix:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Suffix:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Use Regular Expressions"
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Substitute"
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Node name."
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Node's parent name, if available."
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Node type."
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Current scene name."
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Root node name."
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid ""
|
||
"Sequential integer counter.\n"
|
||
"Compare counter options."
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Per-level Counter"
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "If set, the counter restarts for each group of child nodes."
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Initial value for the counter."
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Step"
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Amount by which counter is incremented for each node."
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Padding"
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid ""
|
||
"Minimum number of digits for the counter.\n"
|
||
"Missing digits are padded with leading zeros."
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Minimum number of digits for the counter."
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Post-Process"
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Style"
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "PascalCase to snake_case"
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "snake_case to PascalCase"
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Case"
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "To Lowercase"
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "To Uppercase"
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Reset"
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "Regular Expression Error:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/rename_dialog.cpp
|
||
msgid "At character %s"
|
||
msgstr ""
|
||
|
||
#: editor/scene/reparent_dialog.cpp
|
||
msgid "Select new parent:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/reparent_dialog.cpp
|
||
msgid "Keep Global Transform"
|
||
msgstr ""
|
||
|
||
#: editor/scene/reparent_dialog.cpp
|
||
msgid "Reparent"
|
||
msgstr ""
|
||
|
||
#: editor/scene/resource_preloader_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load resource!"
|
||
msgstr ""
|
||
|
||
#: editor/scene/resource_preloader_editor_plugin.cpp
|
||
msgid "Add Resource"
|
||
msgstr ""
|
||
|
||
#: editor/scene/resource_preloader_editor_plugin.cpp
|
||
msgid "Rename Resource"
|
||
msgstr ""
|
||
|
||
#: editor/scene/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Resource"
|
||
msgstr ""
|
||
|
||
#: editor/scene/resource_preloader_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty!"
|
||
msgstr ""
|
||
|
||
#: editor/scene/resource_preloader_editor_plugin.cpp
|
||
msgid "Paste Resource"
|
||
msgstr ""
|
||
|
||
#: editor/scene/resource_preloader_editor_plugin.cpp
|
||
msgid "ResourcePreloader"
|
||
msgstr ""
|
||
|
||
#: editor/scene/resource_preloader_editor_plugin.cpp
|
||
msgid "Toggle ResourcePreloader Dock"
|
||
msgstr ""
|
||
|
||
#: editor/scene/resource_preloader_editor_plugin.cpp
|
||
msgid "Load Resource"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_create_dialog.cpp
|
||
msgid "Pick Root Node Type"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_create_dialog.cpp
|
||
msgid "Scene name is empty."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_create_dialog.cpp
|
||
msgid "File name invalid."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_create_dialog.cpp
|
||
msgid "File already exists."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_create_dialog.cpp
|
||
msgid "Leave empty to derive from scene name"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_create_dialog.cpp
|
||
msgid "Invalid root node name."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_create_dialog.cpp
|
||
msgid "Invalid root node name characters have been replaced."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_create_dialog.cpp
|
||
msgid "Root Type:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_create_dialog.cpp
|
||
msgid "Other Type"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_create_dialog.cpp
|
||
msgid "Select Node"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_create_dialog.cpp
|
||
msgid "Scene Name:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_create_dialog.cpp
|
||
msgid "Root Name:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_create_dialog.cpp
|
||
msgid ""
|
||
"When empty, the root node name is derived from the scene name based on the "
|
||
"\"editor/naming/node_name_casing\" project setting."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_create_dialog.cpp
|
||
msgid "Scene name is valid."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_create_dialog.cpp
|
||
msgid "Root node valid."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_create_dialog.cpp
|
||
msgid "Create New Scene"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid ""
|
||
"The root node of a scene is recommended to not be transformed, since "
|
||
"instances of the scene will usually override this. Reset the transform and "
|
||
"reload the scene to remove this warning."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Toggle Visible"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Unlock Node"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Ungroup Children"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Revoke unique name for node \"%s\"?"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Disable Scene Unique Name"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "(Connecting From)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Node configuration warning:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid ""
|
||
"This node can be accessed from anywhere within the scene it belongs to by "
|
||
"using the '%s' prefix in the node path."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Click to disable this."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Node has one connection."
|
||
msgid_plural "Node has {num} connections."
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Node is in this group:"
|
||
msgid_plural "Node is in the following groups:"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Click to show signals dock."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Click to show groups dock."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid ""
|
||
"This script can run in the editor.\n"
|
||
"It is currently disabled due to recovery mode."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "This script is currently running in the editor."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "This script is a custom type."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Open Script:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node is locked.\n"
|
||
"Click to unlock it."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Children are not selectable.\n"
|
||
"Click to make them selectable."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid ""
|
||
"AnimationPlayer is pinned.\n"
|
||
"Click to unpin."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "\"%s\" is not a known filter."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Root nodes cannot be accessed as unique names in their own scene. Instantiate "
|
||
"in another scene and set as unique name there."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Invalid node name, the following characters are not allowed:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "A node with the unique name %s already exists in this scene."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Rename Node"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Rename Nodes"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Scene Tree (Nodes):"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Node Configuration Warning!"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Revoke"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Don't Ask Again"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid ""
|
||
"This dialog can also be enabled/disabled in the Editor Settings: Docks > "
|
||
"Scene Tree > Ask Before Revoking Unique Name."
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Allowed:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Select a Node"
|
||
msgstr ""
|
||
|
||
#: editor/scene/scene_tree_editor.cpp
|
||
msgid "Show All"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "No Frames Selected"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Add %d Frame(s)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Frame"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Unable to load images"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "(empty)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load frame resource!"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Paste Frame(s)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Paste Texture"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Empty"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Move Frame"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Cut Animation"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Paste Animation"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Animation?"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Change Animation FPS"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Set Frame Duration"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "SpriteFrames"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Open SpriteFrames Dock"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Animations:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Copy Animation"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Animation"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Animation Speed"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Filter Animations"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "This resource does not have any animations."
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Animation Frames:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Load Sheet"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Empty Before"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Empty After"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Frame"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Frame Duration:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Zoom Reset"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Frame from File"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Frames from Sprite Sheet"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Copy Frame(s)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (Before Selected)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (After Selected)"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Move Frame Left"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Move Frame Right"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Select Frames"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Frame Order"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "As Selected"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "By Row"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Left to Right, Top to Bottom"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Left to Right, Bottom to Top"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Right to Left, Top to Bottom"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Right to Left, Bottom to Top"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "By Column"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Top to Bottom, Left to Right"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Top to Bottom, Right to Left"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Bottom to Top, Left to Right"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Bottom to Top, Right to Left"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Select None"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Toggle Settings Panel"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Zoom to Fit"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Horizontal"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Vertical"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "X Size"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Y Size"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Separation"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "X Separation"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Y Separation"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Offset"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Auto Slice"
|
||
msgstr ""
|
||
|
||
#: editor/scene/sprite_frames_editor_plugin.cpp
|
||
msgid "Create Frames from Sprite Sheet"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/color_channel_selector.cpp
|
||
msgid "Toggle color channel preview selection."
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/gradient_texture_2d_editor_plugin.cpp
|
||
msgid "Move GradientTexture2D Fill Point"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/gradient_texture_2d_editor_plugin.cpp
|
||
msgid "Swap GradientTexture2D Fill Points"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/gradient_texture_2d_editor_plugin.cpp
|
||
msgid "Swap Gradient Fill Points"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/texture_3d_editor_plugin.cpp
|
||
#: editor/scene/texture/texture_editor_plugin.cpp
|
||
#: editor/scene/texture/texture_layered_editor_plugin.cpp
|
||
msgid "%s Mipmaps"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/texture_3d_editor_plugin.cpp
|
||
#: editor/scene/texture/texture_editor_plugin.cpp
|
||
#: editor/scene/texture/texture_layered_editor_plugin.cpp
|
||
msgid "Memory: %s"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/texture_3d_editor_plugin.cpp
|
||
#: editor/scene/texture/texture_editor_plugin.cpp
|
||
#: editor/scene/texture/texture_layered_editor_plugin.cpp
|
||
msgid "No Mipmaps"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Set Margin"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Set Region Rect"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Region Editor"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Snap Mode:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Pixel Snap"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Offset X"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Offset Y"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Step:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Step X"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Step Y"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Separation:"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Separation X"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Separation Y"
|
||
msgstr ""
|
||
|
||
#: editor/scene/texture/texture_region_editor_plugin.cpp
|
||
msgid "Edit Region"
|
||
msgstr ""
|
||
|
||
#: editor/script/editor_script.cpp
|
||
msgid "Write your logic in the _run() method."
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "Find in Files"
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp editor/script/script_editor_plugin.cpp
|
||
msgid "Find:"
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "Folder:"
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "Select Folder"
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "Includes:"
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "Include the files with the following expressions. Use \",\" to separate."
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "example: scripts,scenes/*/test.gd"
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "Excludes:"
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "Exclude the files with the following expressions. Use \",\" to separate."
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "example: res://addons,scenes/test/*.gd"
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "Filters:"
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid ""
|
||
"Include the files with the following extensions. Add or remove them in "
|
||
"ProjectSettings."
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp editor/script/script_editor_plugin.cpp
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Find..."
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp editor/script/script_text_editor.cpp
|
||
msgid "Replace..."
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "Replace in Files"
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "Keep Results"
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "Keep these results and show subsequent results in a new window"
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "Replace all (no undo)"
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "Searching..."
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "Replace all matches in file"
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "Remove result"
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "%d match in %d file"
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "%d matches in %d file"
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "%d matches in %d files"
|
||
msgstr ""
|
||
|
||
#: editor/script/find_in_files.cpp
|
||
msgid "Toggle Search Results Bottom Panel"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp editor/shader/shader_create_dialog.cpp
|
||
#: modules/gltf/editor/editor_scene_importer_blend.cpp
|
||
msgid "Path is empty."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp editor/shader/shader_create_dialog.cpp
|
||
msgid "Filename is empty."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Filename is invalid."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Name begins with a dot."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp editor/shader/shader_create_dialog.cpp
|
||
msgid "Path is not local."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Base path is invalid."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp editor/shader/shader_create_dialog.cpp
|
||
msgid "A directory with the same name exists."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "File does not exist."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Invalid extension."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Extension doesn't match chosen language."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp editor/shader/shader_create_dialog.cpp
|
||
msgid "Template:"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Error - Could not create script in filesystem."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Error loading script from %s"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Open Script / Choose Location"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Open Script"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Inherit %s"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Inherit"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp editor/shader/shader_create_dialog.cpp
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Invalid path."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Invalid inherited parent name or path."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp editor/shader/shader_create_dialog.cpp
|
||
msgid "File exists, it will be reused."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid ""
|
||
"Note: Built-in scripts have some limitations and can't be edited using an "
|
||
"external editor."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid ""
|
||
"Warning: Having the script name be the same as a built-in type is usually not "
|
||
"desired."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Built-in script (into scene file)."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Using existing script file."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Will load an existing script file."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Script file already exists."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "No suitable template."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp editor/shader/shader_create_dialog.cpp
|
||
msgid "Empty"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Script path/name is valid."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Will create a new script file."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Parent Name"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Search Parent"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Select Parent"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Use Template"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Template"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Built-in Script:"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Select File"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_create_dialog.cpp
|
||
msgid "Attach Node Script"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp editor/script/script_text_editor.cpp
|
||
msgid "(truncated)"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp editor/script/script_text_editor.cpp
|
||
msgid "Current value: "
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Can't open '%s'. The file could have been moved or deleted."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Close and save changes?"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Importing theme failed. File is not a text editor theme file (.tet)."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid ""
|
||
"Importing theme failed. File name cannot be 'Default', 'Custom', or 'Godot 2'."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Importing theme failed. Failed to copy theme file."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid ""
|
||
"Saving theme failed. File name cannot be 'Default', 'Custom', or 'Godot 2'."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Saving theme failed."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Error writing TextFile:"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Error saving file!"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "New Text File..."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Open File"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp editor/script/script_text_editor.cpp
|
||
msgid "Could not load file at:"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Save File As..."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Can't obtain the script for reloading."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Reload only takes effect on tool scripts."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Cannot run the edited file because it's not a script."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Import Theme"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Save Theme As..."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Make the script editor floating."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Open '%s' in Godot online documentation."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Open in Online Docs"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp editor/shader/text_shader_editor.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Online Docs"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp editor/shader/text_shader_editor.cpp
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Open Godot online documentation."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Unsaved file."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "%s Class Reference"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp editor/script/script_text_editor.cpp
|
||
msgid "Find Next"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp editor/script/script_text_editor.cpp
|
||
msgid "Find Previous"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Filter Scripts"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Toggle alphabetical sorting of the method list."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Sort"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Next Script"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Previous Script"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Open..."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Save All"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Soft Reload Tool Script"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Copy Script Path"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Copy Script UID"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "History Previous"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "History Next"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Import Theme..."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Reload Theme"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Close All"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Close Tabs Below"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Close Docs"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Site Search"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Search the reference documentation."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Go to previous edited document."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Go to next edited document."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Discard"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Script Editor"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "There are unsaved changes in the following built-in script(s):"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Save changes to the following script(s) before quitting?"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Reopen Closed Script"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Clear Recent Scripts"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp editor/script/script_text_editor.cpp
|
||
msgid "Replace in Files..."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Uppercase"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Lowercase"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.cpp
|
||
msgid "Capitalize"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.h
|
||
msgid "Standard"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.h
|
||
msgid "Plain Text"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.h
|
||
msgid "JSON"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.h
|
||
msgid "Markdown"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.h
|
||
msgid "ConfigFile"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_editor_plugin.h
|
||
msgid "Script"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Connections to method:"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Source"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
msgid "Target"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Error at ([hint=Line %d, column %d]%d, %d[/hint]):"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid ""
|
||
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "[Ignore]"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp editor/shader/text_shader_editor.cpp
|
||
msgid "Line %d (%s):"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Line %d:"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid ""
|
||
"The resource does not have a valid path because it has not been saved.\n"
|
||
"Please save the scene or resource that contains this resource and try again."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Preloading internal resources is not supported."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Can't drop nodes without an open scene."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Can't drop nodes because script '%s' does not inherit Node."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp editor/script/text_editor.cpp
|
||
#: editor/shader/text_shader_editor.cpp
|
||
msgid "Emoji & Symbols"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Pick Color"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Go to Function"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Line"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Folding"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp editor/script/text_editor.cpp
|
||
msgid "Convert Case"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp editor/script/text_editor.cpp
|
||
msgid "Syntax Highlighter"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp editor/script/text_editor.cpp
|
||
#: editor/shader/text_shader_editor.cpp
|
||
msgid "Bookmarks"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp editor/script/text_editor.cpp
|
||
#: editor/shader/text_shader_editor.cpp
|
||
msgid "Go To"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Delete Line"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Unindent"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Toggle Comment"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Fold/Unfold Line"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Fold All Lines"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Create Code Region"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Unfold All Lines"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Duplicate Selection"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Duplicate Lines"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Evaluate Selection"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Toggle Word Wrap"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Trim Trailing Whitespace"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Trim Final Newlines"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Convert Indent to Spaces"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Convert Indent to Tabs"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Auto Indent"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Contextual Help"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Toggle Bookmark"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Go to Next Bookmark"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Go to Previous Bookmark"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Remove All Bookmarks"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Go to Function..."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Go to Line..."
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Lookup Symbol"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Toggle Breakpoint"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Remove All Breakpoints"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Go to Next Breakpoint"
|
||
msgstr ""
|
||
|
||
#: editor/script/script_text_editor.cpp
|
||
msgid "Go to Previous Breakpoint"
|
||
msgstr ""
|
||
|
||
#: editor/settings/action_map_editor.cpp
|
||
msgid ""
|
||
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
|
||
"'\"'"
|
||
msgstr ""
|
||
|
||
#: editor/settings/action_map_editor.cpp
|
||
msgid "An action with the name '%s' already exists."
|
||
msgstr ""
|
||
|
||
#: editor/settings/action_map_editor.cpp
|
||
msgid "Built-in actions are always shown when searching."
|
||
msgstr ""
|
||
|
||
#: editor/settings/action_map_editor.cpp
|
||
msgid "Action %s"
|
||
msgstr ""
|
||
|
||
#: editor/settings/action_map_editor.cpp
|
||
msgid "Cannot Revert - Action is same as initial"
|
||
msgstr ""
|
||
|
||
#: editor/settings/action_map_editor.cpp
|
||
msgid "Revert Action"
|
||
msgstr ""
|
||
|
||
#: editor/settings/action_map_editor.cpp
|
||
msgid "Add Event"
|
||
msgstr ""
|
||
|
||
#: editor/settings/action_map_editor.cpp
|
||
msgid "Remove Action"
|
||
msgstr ""
|
||
|
||
#: editor/settings/action_map_editor.cpp
|
||
msgid "Cannot Remove Action"
|
||
msgstr ""
|
||
|
||
#: editor/settings/action_map_editor.cpp
|
||
msgid "Edit Event"
|
||
msgstr ""
|
||
|
||
#: editor/settings/action_map_editor.cpp
|
||
msgid "Remove Event"
|
||
msgstr ""
|
||
|
||
#: editor/settings/action_map_editor.cpp
|
||
msgid "Add New Action"
|
||
msgstr ""
|
||
|
||
#: editor/settings/action_map_editor.cpp
|
||
msgid "Show Built-in Actions"
|
||
msgstr ""
|
||
|
||
#: editor/settings/action_map_editor.cpp
|
||
#: modules/openxr/editor/openxr_action_map_editor.cpp
|
||
msgid "Action Map"
|
||
msgstr ""
|
||
|
||
#: editor/settings/action_map_editor.cpp
|
||
msgid "Action"
|
||
msgstr ""
|
||
|
||
#: editor/settings/action_map_editor.cpp
|
||
msgid "Deadzone"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Must be a valid Unicode identifier."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Must not collide with an existing engine class name."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Must not collide with an existing global script class name."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Must not collide with an existing built-in type name."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Must not collide with an existing global constant name."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Keyword cannot be used as an Autoload name."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Autoload '%s' already exists!"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Rename Autoload"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Toggle Autoload Globals"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Move Autoload"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Remove Autoload"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Rearrange Autoloads"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Can't add Autoload:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "%s is an invalid name."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "%s is an invalid path. File does not exist."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "%s is an invalid path. Not in resource path (res://)."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Add Autoload"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Autoload Path"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Set path or press \"Add\" to create a script."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Select Autoload Path"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Node Name:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Autoloads"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_autoload_settings.cpp
|
||
msgid "Global Variable"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "3D Engine"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Navigation (2D)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Navigation (3D)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "XR"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "OpenXR"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Wayland"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "X11"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "RenderingDevice"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Forward+ Renderer"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Mobile Renderer"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Vulkan"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "D3D12"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Metal"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "OpenGL"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Physics Server (2D)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Godot Physics (2D)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Physics Server (3D)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Godot Physics (3D)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Jolt Physics"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Text Server: Fallback"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Text Server: Advanced"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "TTF, OTF, Type 1, WOFF1 Fonts"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "WOFF2 Fonts"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "SIL Graphite Fonts"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Multi-channel Signed Distance Field Font Rendering"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "3D Nodes as well as RenderingServer access to 3D features."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Navigation Server and capabilities for 2D."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Navigation Server and capabilities for 3D."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "XR (AR and VR)."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "OpenXR standard implementation (requires XR to be enabled)."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Wayland display (Linux only)."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "X11 display (Linux only)."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid ""
|
||
"RenderingDevice based rendering (if disabled, the OpenGL backend is required)."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Forward+ renderer for advanced 3D graphics."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Mobile renderer for less advanced 3D graphics."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Vulkan backend of RenderingDevice."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Direct3D 12 backend of RenderingDevice."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Metal backend of RenderingDevice (Apple arm64 only)."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "OpenGL backend (if disabled, the RenderingDevice backend is required)."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Physics Server and capabilities for 2D."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Godot Physics backend (2D)."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Physics Server and capabilities for 3D."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Godot Physics backend (3D)."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Jolt Physics backend (3D only)."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid ""
|
||
"Fallback implementation of Text Server\n"
|
||
"Supports basic text layouts."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid ""
|
||
"Text Server implementation powered by ICU and HarfBuzz libraries.\n"
|
||
"Supports complex text layouts, BiDi, and contextual OpenType font features."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid ""
|
||
"TrueType, OpenType, Type 1, and WOFF1 font format support using FreeType "
|
||
"library (if disabled, WOFF2 support is also disabled)."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "WOFF2 font format support using FreeType and Brotli libraries."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid ""
|
||
"SIL Graphite smart font technology support (supported by Advanced Text Server "
|
||
"only)."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid ""
|
||
"Multi-channel signed distance field font rendering support using msdfgen "
|
||
"library (pre-rendered MSDF fonts can be used even if this option disabled)."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "General Features:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Graphics and Rendering:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Physics Systems:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Text Rendering and Font Options:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Reset the edited profile?"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "File saving failed."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Create a new profile?"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid ""
|
||
"This will scan all files in the current project to detect used classes.\n"
|
||
"Note that the first scan may take a while, specially in larger projects."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid ""
|
||
"Warning: Class detection for C# scripts is not currently available, and such "
|
||
"files will be ignored."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Scanning Project for Used Classes"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Processing Classes Found"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Nodes and Classes:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "File '%s' format is invalid, import aborted."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Error saving profile to path: '%s'."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Profile Path"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Profile:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Detect from Project"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Actions:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Configure Engine Compilation Profile:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Please Confirm:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Engine Compilation Profile"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Load Profile"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Export Profile"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Forced Classes on Detect:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_build_profile.cpp
|
||
msgid "Edit Compilation Configuration Profile"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_command_palette.cpp
|
||
msgid ""
|
||
"Failed to execute command \"%s\":\n"
|
||
"%s."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_command_palette.cpp
|
||
msgid "Filter Commands"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_event_search_bar.cpp
|
||
msgid "Filter by Name"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_event_search_bar.cpp
|
||
msgid "Action Event"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_event_search_bar.cpp
|
||
msgid "Clear all search filters."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "3D Editor"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Scene Tree Editing"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Node Dock (deprecated)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "FileSystem Dock"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Import Dock"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "History Dock"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Game View"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Signals Dock"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Groups Dock"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Allows to view and edit 3D scenes."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Allows to edit scripts using the integrated script editor."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Provides built-in access to the Asset Library."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Allows editing the node hierarchy in the Scene dock."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid ""
|
||
"Allows to work with signals and groups of the node selected in the Scene dock."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Allows to browse the local file system via a dedicated dock."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid ""
|
||
"Allows to configure import settings for individual assets. Requires the "
|
||
"FileSystem dock to function."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Provides an overview of the editor's and each scene's undo history."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Provides tools for selecting and debugging nodes at runtime."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Allows to work with signals of the node selected in the Scene dock."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Allows to manage groups of the node selected in the Scene dock."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "(current)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "(none)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Remove currently selected profile, '%s'? Cannot be undone."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Profile must be a valid filename and must not contain '.'"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Profile with this name already exists."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "(Editor Disabled, Properties Disabled)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "(Properties Disabled)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "(Editor Disabled)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Class Options:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Enable Contextual Editor"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Class Properties:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Main Features:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid ""
|
||
"Profile '%s' already exists. Remove it first before importing, import aborted."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Current Profile:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
#: modules/openxr/editor/openxr_action_map_editor.cpp
|
||
msgid "Reset to Default"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Available Profiles:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Create Profile"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Remove Profile"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Make Current"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Configure Selected Profile:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Extra Options:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Create or import a profile to edit available classes and properties."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "New profile name:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Godot Feature Profile"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Import Profile(s)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_feature_profile.cpp
|
||
msgid "Manage Editor Feature Profiles"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_layouts_dialog.cpp
|
||
msgid "Select Existing Layout:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_layouts_dialog.cpp
|
||
msgid "Or enter new layout name."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_layouts_dialog.cpp
|
||
msgid "New layout name"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
msgid "Edit Built-in Action: %s"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
msgid "Edit Shortcut: %s"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This is the label for the main input event of a shortcut.
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
msgid "Primary"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
msgid "Common"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
msgid "Event %d"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
msgid "Editor Settings"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "General"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Filter Settings"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Advanced Settings"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
msgid "The Project Manager must be restarted for changes to take effect."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
msgid "The editor must be restarted for changes to take effect."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
msgid "Shortcuts"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
msgid "Binding"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
msgid "Overridden in project"
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
msgid "Go to the override in the Project Settings."
|
||
msgstr ""
|
||
|
||
#: editor/settings/editor_settings_dialog.cpp
|
||
msgid "Remove this override."
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Left Stick Left, Joystick 0 Left"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Left Stick Right, Joystick 0 Right"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Left Stick Up, Joystick 0 Up"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Left Stick Down, Joystick 0 Down"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Right Stick Left, Joystick 1 Left"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Right Stick Right, Joystick 1 Right"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Right Stick Up, Joystick 1 Up"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Right Stick Down, Joystick 1 Down"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Joystick 2 Left"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Left Trigger, Sony L2, Xbox LT, Joystick 2 Right"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Joystick 2 Up"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Right Trigger, Sony R2, Xbox RT, Joystick 2 Down"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Joystick 3 Left"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Joystick 3 Right"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Joystick 3 Up"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Joystick 3 Down"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Joystick 4 Left"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Joystick 4 Right"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Joystick 4 Up"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Joystick 4 Down"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "or"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Unicode"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: %d is the axis number, the first %s is either "-" or "+", and the second %s is the description of the axis.
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Joypad Axis %d %s (%s)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "All Devices"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Device"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Listening for Input. Hold %s to release focus."
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Listening for Input"
|
||
msgstr ""
|
||
|
||
#: editor/settings/event_listener_line_edit.cpp
|
||
msgid "Filter by Event"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.cpp
|
||
msgid "No Event Configured"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.cpp
|
||
msgid "Keyboard Keys"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.cpp
|
||
msgid "Mouse Buttons"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.cpp
|
||
msgid "Joypad Buttons"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.cpp
|
||
msgid "Joypad Axes"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.cpp
|
||
msgctxt "Key Location"
|
||
msgid "Unspecified"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.cpp
|
||
msgctxt "Key Location"
|
||
msgid "Left"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.cpp
|
||
msgctxt "Key Location"
|
||
msgid "Right"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.cpp
|
||
msgid "Event Configuration for \"%s\""
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.cpp
|
||
msgid "Event Configuration"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.cpp
|
||
msgid "Filter Inputs"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.cpp
|
||
msgid "Additional Options"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.cpp
|
||
msgid "Device:"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.cpp
|
||
msgid "Command / Control (auto)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.cpp
|
||
msgid ""
|
||
"Automatically remaps between 'Meta' ('Command') and 'Control' depending on "
|
||
"current platform."
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.cpp
|
||
msgid "Keycode (Latin Equivalent)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.cpp
|
||
msgid "Physical Keycode (Position on US QWERTY Keyboard)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.cpp
|
||
msgid "Key Label (Unicode, Case-Insensitive)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.cpp
|
||
msgid "Physical location"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.h
|
||
msgid "Alt or Option key"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.h
|
||
msgid "Shift key"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.h
|
||
msgid "Control key"
|
||
msgstr ""
|
||
|
||
#: editor/settings/input_event_configuration_dialog.h
|
||
msgid "Meta/Windows or Command key"
|
||
msgstr ""
|
||
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Add Project Setting"
|
||
msgstr ""
|
||
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Delete Item"
|
||
msgstr ""
|
||
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Add Input Action"
|
||
msgstr ""
|
||
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Change Action deadzone"
|
||
msgstr ""
|
||
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Change Input Action Event(s)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Erase Input Action"
|
||
msgstr ""
|
||
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Rename Input Action"
|
||
msgstr ""
|
||
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Update Input Action Order"
|
||
msgstr ""
|
||
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Project Settings (project.godot)"
|
||
msgstr ""
|
||
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Select a Setting or Type its Name"
|
||
msgstr ""
|
||
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Feature"
|
||
msgstr ""
|
||
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Changed settings will be applied to the editor after restarting."
|
||
msgstr ""
|
||
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Input Map"
|
||
msgstr ""
|
||
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Localization"
|
||
msgstr ""
|
||
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Globals"
|
||
msgstr ""
|
||
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Autoload"
|
||
msgstr ""
|
||
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Shader Globals"
|
||
msgstr ""
|
||
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Plugins"
|
||
msgstr ""
|
||
|
||
#: editor/settings/project_settings_editor.cpp
|
||
msgid "Import Defaults"
|
||
msgstr ""
|
||
|
||
#: editor/shader/editor_native_shader_source_visualizer.cpp
|
||
msgid "Native Shader Source Inspector"
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
msgid "Error - Could not create shader include in filesystem."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
msgid "Error - Could not create shader in filesystem."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
msgid "Error loading shader from %s"
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
msgid "N/A"
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
msgid "Open Shader / Choose Location"
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
msgid "Invalid shader type selected."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
msgid "Invalid base path."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
msgid "Invalid extension for selected shader type."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
msgid "Note: Built-in shaders can't be edited using an external editor."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
msgid "Built-in shader (into scene file)."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
msgid "Will load an existing shader file."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
msgid "Shader file already exists."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
msgid "Shader path/name is valid."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
msgid "Will create a new shader file."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
msgid "Mode:"
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
msgid "Built-in Shader:"
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_create_dialog.cpp
|
||
msgid "Create Shader"
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_editor_plugin.cpp
|
||
msgid "Save changes to the following shaders(s) before quitting?"
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_editor_plugin.cpp
|
||
msgid "There are unsaved changes in the following built-in shaders(s):"
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_editor_plugin.cpp
|
||
msgid "New Shader Include..."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_editor_plugin.cpp
|
||
msgid "Load Shader File..."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_editor_plugin.cpp
|
||
msgid "Load Shader Include File..."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_editor_plugin.cpp
|
||
msgid "Open File in Inspector"
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_editor_plugin.cpp
|
||
msgid "Inspect Native Shader Code..."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_editor_plugin.cpp
|
||
msgid "Copy Shader Path"
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_editor_plugin.cpp
|
||
msgid "Shader Editor"
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_editor_plugin.cpp
|
||
msgid "Toggle Shader Editor Dock"
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_file_editor_plugin.cpp
|
||
msgid "No valid shader stages found."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_file_editor_plugin.cpp
|
||
msgid "Shader stage compiled without errors."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_file_editor_plugin.cpp
|
||
msgid ""
|
||
"File structure for '%s' contains unrecoverable errors:\n"
|
||
"\n"
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_file_editor_plugin.cpp
|
||
msgid "ShaderFile"
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_file_editor_plugin.cpp
|
||
msgid "Toggle ShaderFile Dock"
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_globals_editor.cpp
|
||
msgid "Set Shader Global Variable"
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_globals_editor.cpp
|
||
msgid "Name must be a valid identifier."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_globals_editor.cpp
|
||
msgid "Global shader parameter '%s' already exists."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_globals_editor.cpp
|
||
msgid "Name '%s' is a reserved shader language keyword."
|
||
msgstr ""
|
||
|
||
#: editor/shader/shader_globals_editor.cpp
|
||
msgid "Add Shader Global Parameter"
|
||
msgstr ""
|
||
|
||
#: editor/shader/text_shader_editor.cpp
|
||
msgid "Error at line %d:"
|
||
msgstr ""
|
||
|
||
#: editor/shader/text_shader_editor.cpp
|
||
msgid "Error at line %d in include %s:%d:"
|
||
msgstr ""
|
||
|
||
#: editor/shader/text_shader_editor.cpp
|
||
msgid "Warnings should be fixed to prevent errors."
|
||
msgstr ""
|
||
|
||
#: editor/shader/text_shader_editor.cpp
|
||
msgid ""
|
||
"This shader has been modified on disk.\n"
|
||
"What action should be taken?"
|
||
msgstr ""
|
||
|
||
#: editor/shader/text_shader_editor.cpp
|
||
msgid "Reload"
|
||
msgstr ""
|
||
|
||
#: editor/shader/text_shader_editor.cpp
|
||
msgid "Resave"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "E constant (2.718282). Represents the base of the natural logarithm."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Phi constant (1.618034). Golden ratio."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Pi/4 constant (0.785398) or 45 degrees."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Pi/2 constant (1.570796) or 90 degrees."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Pi constant (3.141593) or 180 degrees."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Tau constant (6.283185) or 360 degrees."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Sqrt2 constant (1.414214). Square root of 2."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Drag and drop nodes here to attach them."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Add Input"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Add Output"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
|
||
msgid "Float"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Int"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "UInt"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
|
||
msgid "Vector2"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Vector3"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Vector4"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
|
||
msgid "Boolean"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Sampler"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "[default]"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Expand output port"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Select preview port"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"The 2D preview cannot correctly show the result retrieved from instance "
|
||
"parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Copy Preview Shader Parameters From Material"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Paste Preview Shader Parameters To Material"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Add Input Port"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Add Output Port"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Change Input Port Type"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Change Output Port Type"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Change Input Port Name"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Change Output Port Name"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Expand Output Port"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Shrink Output Port"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Remove Input Port"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Remove Output Port"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Set VisualShader Expression"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Resize VisualShader Node"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Hide Port Preview"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Show Port Preview"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Set Frame Title"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Set Tint Color"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Toggle Frame Color"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Set Frame Color"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Toggle Auto Shrink"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Set Parameter Name"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Set Input Default Port"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Set Custom Node Option"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Add Node to Visual Shader"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Add Varying to Visual Shader: %s"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Remove Varying from Visual Shader: %s"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Move VisualShader Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Move and Attach VisualShader Node(s) to parent frame"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Insert node"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Convert Constant Node(s) To Parameter(s)"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Convert Parameter Node(s) To Constant(s)"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Detach VisualShader Node(s) from Frame"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Delete VisualShader Node"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Delete VisualShader Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Float Constants"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Convert Constant(s) to Parameter(s)"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Convert Parameter(s) to Constant(s)"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Detach from Parent Frame"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Enable Auto Shrink"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Enable Tint Color"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Edit Preview Parameter: %s"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Duplicate VisualShader Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Paste VisualShader Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Cut VisualShader Node(s)"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Visual Shader Input Type Changed"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "ParameterRef Name Changed"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Varying Name Changed"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Set Constant: %s"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Invalid name for varying."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Varying with that name already exists."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean type cannot be used with `%s` varying mode."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Add Node(s) to Visual Shader"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Hold %s Key To Swap Connections"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Vertex"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Fragment"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Light"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Process"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Collide"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Sky"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Fog"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Manage Varyings"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Add Varying"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Remove Varying"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Show generated shader code."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Toggle shader preview."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Generated Shader Code"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Add Node"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Clear Copy Buffer"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Insert New Node"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Insert New Reroute"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Filter Parameters"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Copy Parameters From Material"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Paste Parameters To Material"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Forward+/Mobile"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Only supported in the Forward+ and Mobile rendering methods, not "
|
||
"Compatibility."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Create Shader Node"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Create Shader Varying"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Varying Type"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Varying Mode"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Delete Shader Varying"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Color function."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Color operator."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Grayscale function."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Converts HSV vector to RGB equivalent."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Converts color from linear to sRGB color space."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Converts RGB vector to HSV equivalent."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Sepia function."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Converts color from sRGB to linear color space."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Burn operator."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Darken operator."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Difference operator."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Dodge operator."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "HardLight operator."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Lighten operator."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Overlay operator."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Screen operator."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "SoftLight operator."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Color constant."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Color parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "(Fragment/Light mode only) Derivative function."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Derivative function."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the boolean result of the %s comparison between two parameters."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Equal (==)"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Greater Than (>)"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Greater Than or Equal (>=)"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated vector if the provided scalars are equal, greater or "
|
||
"less."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between INF and a scalar "
|
||
"parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between NaN and a scalar "
|
||
"parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Less Than (<)"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Less Than or Equal (<=)"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Not Equal (!=)"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated 2D vector if the provided boolean value is true or "
|
||
"false."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated 3D vector if the provided boolean value is true or "
|
||
"false."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated 4D vector if the provided boolean value is true or "
|
||
"false."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated boolean if the provided boolean value is true or false."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated floating-point scalar if the provided boolean value is "
|
||
"true or false."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated integer scalar if the provided boolean value is true or "
|
||
"false."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated transform if the provided boolean value is true or "
|
||
"false."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated unsigned integer scalar if the provided boolean value "
|
||
"is true or false."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the boolean result of the comparison between two parameters."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between INF (or NaN) and a "
|
||
"scalar parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean constant."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Translated to '%s' in Godot Shading Language."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for all shader modes."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Input parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for vertex and fragment shader modes."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for fragment and light shader modes."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for fragment shader mode."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for sky shader mode."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for fog shader mode."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for light shader mode."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for vertex shader mode."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for start shader mode."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for process shader mode."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for start and process shader modes."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "'%s' input parameter for process and collide shader modes."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"A node for help to multiply a position input vector by rotation using "
|
||
"specific axis. Intended to work with emitters."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Float function."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Float operator."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Integer function."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Integer operator."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Unsigned integer function."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Unsigned integer operator."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the absolute value of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-cosine of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse hyperbolic cosine of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-sine of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse hyperbolic sine of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-tangent of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-tangent of the parameters."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse hyperbolic tangent of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the result of bitwise NOT (~a) operation on the integer."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the result of bitwise NOT (~a) operation on the unsigned integer."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Finds the nearest integer that is greater than or equal to the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Constrains a value to lie between two further values."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the cosine of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the hyperbolic cosine of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Converts a quantity in radians to degrees."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "(Scalar) Derivative in 'x' using local differencing."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "(Scalar) Derivative in 'y' using local differencing."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Base-e Exponential."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Base-2 Exponential."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the nearest integer less than or equal to the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Computes the fractional part of the argument."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse of the square root of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Natural logarithm."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Base-2 logarithm."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the greater of two values."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the lesser of two values."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Performs a fused multiply-add operation (a * b + c) on scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the opposite value of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 - scalar"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the value of the first parameter raised to the power of the second."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Converts a quantity in degrees to radians."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 / scalar"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Remaps a value from the input range to the output range."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the nearest integer to the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the nearest even integer to the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Clamps the value between 0.0 and 1.0."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Extracts the sign of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the sine of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the hyperbolic sine of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the square root of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using "
|
||
"Hermite polynomials."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( scalar(edge), scalar(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "(Scalar) Sum of absolute derivative in 'x' and 'y'."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the tangent of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the hyperbolic tangent of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the truncated value of the parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Sums two floating-point scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Sums two integer scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Sums two unsigned integer scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the result of bitwise AND (a & b) operation for two integers."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the result of bitwise AND (a & b) operation for two unsigned integers."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the result of bitwise left shift (a << b) operation on the integer."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the result of bitwise left shift (a << b) operation on the unsigned "
|
||
"integer."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the result of bitwise OR (a | b) operation for two integers."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the result of bitwise OR (a | b) operation for two unsigned integers."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the result of bitwise right shift (a >> b) operation on the integer."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the result of bitwise right shift (a >> b) operation on the unsigned "
|
||
"integer."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the result of bitwise XOR (a ^ b) operation on the integer."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the result of bitwise XOR (a ^ b) operation on the unsigned integer."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Divides two floating-point scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Divides two integer scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Divides two unsigned integer scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies two floating-point scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies two integer scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies two unsigned integer scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the remainder of the two floating-point scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the remainder of the two integer scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the remainder of the two unsigned integer scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Subtracts two floating-point scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Subtracts two integer scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Subtracts two unsigned integer scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar floating-point constant."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar integer constant."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar unsigned integer constant."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar floating-point parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar integer parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar unsigned integer parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Converts screen UV to a SDF."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Casts a ray against the screen SDF and returns the distance travelled."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Converts a SDF to screen UV."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Performs a SDF texture lookup."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Performs a SDF normal texture lookup."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Function to be applied on texture coordinates."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Polar coordinates conversion applied on texture coordinates."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Perform the cubic texture lookup."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Perform the curve texture lookup."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Perform the three components curve texture lookup."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the depth value obtained from the depth prepass in a linear space."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Reconstructs the World Position of the Node from the depth texture."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Unpacks the Screen Normal Texture in World Space"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Perform the 2D texture lookup."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Perform the 2D-array texture lookup."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Perform the 3D texture lookup."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Apply panning function on texture coordinates."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Apply scaling function on texture coordinates."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Cubic texture parameter lookup."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "2D texture parameter lookup."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "2D texture parameter lookup with triplanar."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "2D array of textures parameter lookup."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "3D texture parameter lookup."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Transform function."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Transform operator."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Calculate the outer product of a pair of vectors.\n"
|
||
"\n"
|
||
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
|
||
"one column) and the second parameter 'r' as a row vector (matrix with one "
|
||
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
|
||
"whose number of rows is the number of components in 'c' and whose number of "
|
||
"columns is the number of components in 'r'."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Composes transform from four vectors."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Decomposes transform to four vectors."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the determinant of a transform."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Calculates how the object should face the camera to be applied on Model View "
|
||
"Matrix output port for 3D objects."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the inverse of a transform."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the transpose of a transform."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Sums two transforms."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Divides two transforms."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies two transforms."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Performs per-component multiplication of two transforms."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Subtracts two transforms."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies vector by transform."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Transform constant."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Transform parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"The distance fade effect fades out each pixel based on its distance to "
|
||
"another object."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"The proximity fade effect fades out each pixel based on its distance to "
|
||
"another object."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns a random value between the minimum and maximum input values."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Builds a rotation matrix from the given axis and angle, multiply the input "
|
||
"vector by it and returns both this vector and a matrix."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Vector function."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Vector operator."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Composes vector from scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Decomposes vector to scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Composes 2D vector from two scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Decomposes 2D vector to two scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Composes 3D vector from three scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Decomposes 3D vector to three scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Composes 4D vector from four scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Decomposes 4D vector to four scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the cross product of two vectors."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "(Vector) Derivative in 'x' using local differencing."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "(Vector) Derivative in 'y' using local differencing."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the distance between two points."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the dot product of two vectors."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the vector that points in the same direction as a reference vector. "
|
||
"The function has three vector parameters : N, the vector to orient, I, the "
|
||
"incident vector, and Nref, the reference vector. If the dot product of I and "
|
||
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns falloff based on the dot product of surface normal and view direction "
|
||
"of camera (pass associated inputs to it)."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the length of a vector."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two vectors."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two vectors using scalar."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Performs a fused multiply-add operation (a * b + c) on vectors."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the normalize product of vector."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 - vector"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 / vector"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the vector that points in the direction of reflection ( a : incident "
|
||
"vector, b : normal vector )."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the vector that points in the direction of refraction."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Remaps a vector from the input range to the output range."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Remaps a vector from the input range to the output range. Ranges defined with "
|
||
"scalars."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using "
|
||
"Hermite polynomials."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using "
|
||
"Hermite polynomials."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( vector(edge), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( scalar(edge), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "(Vector) Sum of absolute derivative in 'x' and 'y'."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Adds 2D vector to 2D vector."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Adds 3D vector to 3D vector."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Adds 4D vector to 4D vector."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Divides 2D vector by 2D vector."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Divides 3D vector by 3D vector."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Divides 4D vector by 4D vector."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies 2D vector by 2D vector."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies 3D vector by 3D vector."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies 4D vector by 4D vector."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the remainder of the two 2D vectors."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the remainder of the two 3D vectors."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the remainder of the two 4D vectors."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Subtracts 2D vector from 2D vector."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Subtracts 3D vector from 3D vector."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Subtracts 4D vector from 4D vector."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "2D vector constant."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "2D vector parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "3D vector constant."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "3D vector parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "4D vector constant."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "4D vector parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"A rectangular area with a description string for better graph organization."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Custom Godot Shader Language expression, with custom amount of input and "
|
||
"output ports. This is a direct injection of code into the vertex/fragment/"
|
||
"light function, do not use it to write the function declarations inside."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Custom Godot Shader Language expression, which is placed on top of the "
|
||
"resulted shader. You can place various function definitions inside and call "
|
||
"it later in the Expressions. You can also declare varyings, parameters and "
|
||
"constants."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "A reference to an existing parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Get varying parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Set varying parameter."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Reroute connections freely, can be used to connect multiple input ports to "
|
||
"single output port."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "[None]"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Edit Visual Property: %s"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid "Visual Shader Mode Changed"
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Cannot convert VisualShader to GDShader because VisualShader has embedded "
|
||
"subresources."
|
||
msgstr ""
|
||
|
||
#: editor/shader/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Visual Shader conversion cannot convert external dependencies. Resource "
|
||
"references from Nodes will have to be rebound as ShaderParameters on a "
|
||
"Material."
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This is the label for a list of writing systems.
|
||
#: editor/translations/editor_locale_dialog.cpp
|
||
msgctxt "Locale"
|
||
msgid "Script:"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This refers to a writing system.
|
||
#: editor/translations/editor_locale_dialog.cpp
|
||
msgctxt "Locale"
|
||
msgid "Script"
|
||
msgstr ""
|
||
|
||
#: editor/translations/editor_locale_dialog.cpp
|
||
msgid "Changed Locale Language Filter"
|
||
msgstr ""
|
||
|
||
#: editor/translations/editor_locale_dialog.cpp
|
||
msgid "Changed Locale Script Filter"
|
||
msgstr ""
|
||
|
||
#: editor/translations/editor_locale_dialog.cpp
|
||
msgid "Changed Locale Country Filter"
|
||
msgstr ""
|
||
|
||
#: editor/translations/editor_locale_dialog.cpp
|
||
msgid "Changed Locale Filter Mode"
|
||
msgstr ""
|
||
|
||
#: editor/translations/editor_locale_dialog.cpp
|
||
msgid "[Default]"
|
||
msgstr ""
|
||
|
||
#: editor/translations/editor_locale_dialog.cpp
|
||
msgid "Select a Locale"
|
||
msgstr ""
|
||
|
||
#: editor/translations/editor_locale_dialog.cpp
|
||
msgid "Locale Filter"
|
||
msgstr ""
|
||
|
||
#: editor/translations/editor_locale_dialog.cpp
|
||
msgid "Show All Locales"
|
||
msgstr ""
|
||
|
||
#: editor/translations/editor_locale_dialog.cpp
|
||
msgid "Show Selected Locales Only"
|
||
msgstr ""
|
||
|
||
#: editor/translations/editor_locale_dialog.cpp
|
||
msgid "Country:"
|
||
msgstr ""
|
||
|
||
#: editor/translations/editor_locale_dialog.cpp
|
||
msgid "Country"
|
||
msgstr ""
|
||
|
||
#: editor/translations/editor_locale_dialog.cpp
|
||
msgid "Variant"
|
||
msgstr ""
|
||
|
||
#: editor/translations/editor_translation_preview_button.cpp
|
||
msgid "Previewing: %s"
|
||
msgstr ""
|
||
|
||
#: editor/translations/editor_translation_preview_button.cpp
|
||
msgid "Disable Translation Preview"
|
||
msgstr ""
|
||
|
||
#: editor/translations/editor_translation_preview_button.cpp
|
||
msgid "Previewing translation. Click to disable."
|
||
msgstr ""
|
||
|
||
#: editor/translations/editor_translation_preview_menu.cpp
|
||
msgid "No Translations Configured"
|
||
msgstr ""
|
||
|
||
#: editor/translations/editor_translation_preview_menu.cpp
|
||
msgid "You can add translations in the Project Settings."
|
||
msgstr ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Add %d Translation"
|
||
msgid_plural "Add %d Translations"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Translation Resource Remap: Add %d Path"
|
||
msgid_plural "Translation Resource Remap: Add %d Paths"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Translation Resource Remap: Add %d Remap"
|
||
msgid_plural "Translation Resource Remap: Add %d Remaps"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Change Resource Remap Language"
|
||
msgstr ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Remove Resource Remap"
|
||
msgstr ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Remove Resource Remap Option"
|
||
msgstr ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Add %d file for template generation"
|
||
msgid_plural "Add %d files for template generation"
|
||
msgstr[0] ""
|
||
msgstr[1] ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Remove file from template generation"
|
||
msgstr ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Rearrange Localization Items"
|
||
msgstr ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Removed"
|
||
msgstr ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "%s cannot be found."
|
||
msgstr ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Translations"
|
||
msgstr ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Translations:"
|
||
msgstr ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Remaps"
|
||
msgstr ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Resources:"
|
||
msgstr ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Remaps by Locale:"
|
||
msgstr ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Template Generation"
|
||
msgstr ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Files with translation strings:"
|
||
msgstr ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Add Built-in Strings"
|
||
msgstr ""
|
||
|
||
#: editor/translations/localization_editor.cpp
|
||
msgid "Add strings from built-in components such as certain Control nodes."
|
||
msgstr ""
|
||
|
||
#: editor/translations/template_generator.cpp
|
||
msgid "No translatable strings found."
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid ""
|
||
"No VCS plugins are available in the project. Install a VCS plugin to use VCS "
|
||
"integration features."
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid ""
|
||
"Remote settings are empty. VCS features that use the network may not work."
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Commit"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Open in editor"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Discard changes"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Staged Changes"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Unstaged Changes"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Commit:"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Date:"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Subtitle:"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "File:"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Do you want to remove the %s branch?"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Do you want to remove the %s remote?"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Toggle Version Control Bottom Panel"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Create Version Control Metadata"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Create VCS metadata files for:"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Existing VCS metadata files will be overwritten."
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Local Settings"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Apply"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "VCS Provider"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Connect to VCS"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Remote Login"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Username"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Password"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "SSH Public Key Path"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Select SSH public key path"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "SSH Private Key Path"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Select SSH private key path"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "SSH Passphrase"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Open Version Control Dock"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Detect new changes"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Discard all changes"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "This operation is IRREVERSIBLE. Your changes will be deleted FOREVER."
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Permanentally delete my changes"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Stage all changes"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Unstage all changes"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Commit Message"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Commit Changes"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Commit List"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Commit list size"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Branches"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Create New Branch"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Remove Branch"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Branch Name"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Remotes"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Create New Remote"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Remove Remote"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Remote Name"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Remote URL"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Fetch"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Pull"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Push"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Extra options"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Force Push"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Modified"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Renamed"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Deleted"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Typechange"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Unmerged"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "View file diffs before committing them to the latest version"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "View:"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Split"
|
||
msgstr ""
|
||
|
||
#: editor/version_control/version_control_editor_plugin.cpp
|
||
msgid "Unified"
|
||
msgstr ""
|
||
|
||
#: modules/csg/csg_shape.cpp
|
||
msgid ""
|
||
"The CSGShape3D has an empty shape.\n"
|
||
"CSGShape3D empty shapes typically occur because the mesh is not manifold.\n"
|
||
"A manifold mesh forms a solid object without gaps, holes, or loose edges.\n"
|
||
"Each edge must be a member of exactly two faces."
|
||
msgstr ""
|
||
|
||
#: modules/csg/editor/csg_gizmos.cpp
|
||
msgid "CSG operation returned an empty array."
|
||
msgstr ""
|
||
|
||
#: modules/csg/editor/csg_gizmos.cpp
|
||
msgid ""
|
||
"Can not add a baked mesh as sibling for the scene root.\n"
|
||
"Move the CSG root node below a parent node."
|
||
msgstr ""
|
||
|
||
#: modules/csg/editor/csg_gizmos.cpp
|
||
msgid "CSG operation returned an empty mesh."
|
||
msgstr ""
|
||
|
||
#: modules/csg/editor/csg_gizmos.cpp
|
||
msgid "Create baked CSGShape3D Mesh Instance"
|
||
msgstr ""
|
||
|
||
#: modules/csg/editor/csg_gizmos.cpp
|
||
msgid ""
|
||
"Can not add a baked collision shape as sibling for the scene root.\n"
|
||
"Move the CSG root node below a parent node."
|
||
msgstr ""
|
||
|
||
#: modules/csg/editor/csg_gizmos.cpp
|
||
msgid "CSG operation returned an empty shape."
|
||
msgstr ""
|
||
|
||
#: modules/csg/editor/csg_gizmos.cpp
|
||
msgid "Create baked CSGShape3D Collision Shape"
|
||
msgstr ""
|
||
|
||
#: modules/csg/editor/csg_gizmos.cpp
|
||
msgid "CSG"
|
||
msgstr ""
|
||
|
||
#: modules/csg/editor/csg_gizmos.cpp
|
||
msgid "Bake Mesh Instance"
|
||
msgstr ""
|
||
|
||
#: modules/csg/editor/csg_gizmos.cpp
|
||
msgid "Bake Collision Shape"
|
||
msgstr ""
|
||
|
||
#: modules/csg/editor/csg_gizmos.cpp
|
||
msgid "Change CSG Box Size"
|
||
msgstr ""
|
||
|
||
#: modules/csg/editor/csg_gizmos.cpp
|
||
msgid "Change CSG Cylinder Radius"
|
||
msgstr ""
|
||
|
||
#: modules/csg/editor/csg_gizmos.cpp
|
||
msgid "Change CSG Cylinder Height"
|
||
msgstr ""
|
||
|
||
#: modules/csg/editor/csg_gizmos.cpp
|
||
msgid "Change Torus Inner Radius"
|
||
msgstr ""
|
||
|
||
#: modules/csg/editor/csg_gizmos.cpp
|
||
msgid "Change Torus Outer Radius"
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_utility_functions.cpp
|
||
msgid "Invalid type argument to convert(), use TYPE_* constants."
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_utility_functions.cpp
|
||
msgid "Expected an integer between 0 and 2^32 - 1."
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_utility_functions.cpp
|
||
msgid "Expected a string of length 1 (a character)."
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_utility_functions.cpp
|
||
msgid "Range too big."
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_utility_functions.cpp
|
||
msgid "Cannot resize array."
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_utility_functions.cpp
|
||
msgid "Step argument is zero!"
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_utility_functions.cpp
|
||
msgid "Not a script with an instance."
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_utility_functions.cpp
|
||
msgid "Not based on a script."
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_utility_functions.cpp
|
||
msgid "Not based on a resource file."
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_utility_functions.cpp
|
||
msgid "Invalid instance dictionary format (missing @path)."
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_utility_functions.cpp
|
||
msgid "Invalid instance dictionary format (can't load script at @path)."
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_utility_functions.cpp
|
||
msgid "Invalid instance dictionary format (invalid script at @path)."
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_utility_functions.cpp
|
||
msgid "Invalid instance dictionary (invalid subclasses)."
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_utility_functions.cpp
|
||
msgid "Cannot instantiate GDScript class."
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_utility_functions.cpp
|
||
msgid "Value of type '%s' can't provide a length."
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_utility_functions.cpp
|
||
msgid ""
|
||
"Invalid type argument for is_instance_of(), use TYPE_* constants for built-in "
|
||
"types."
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_utility_functions.cpp
|
||
msgid "Type argument is a previously freed instance."
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_utility_functions.cpp
|
||
msgid ""
|
||
"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a "
|
||
"class or a script."
|
||
msgstr ""
|
||
|
||
#: modules/gdscript/gdscript_utility_functions.cpp
|
||
msgid "Value argument is a previously freed instance."
|
||
msgstr ""
|
||
|
||
#: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp
|
||
msgid "Export Scene to glTF 2.0 File"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp
|
||
msgid "Export Settings"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp
|
||
msgid "glTF 2.0 Scene..."
|
||
msgstr ""
|
||
|
||
#: modules/gltf/editor/editor_scene_importer_blend.cpp
|
||
msgid "Path does not point to a valid executable."
|
||
msgstr ""
|
||
|
||
#: modules/gltf/editor/editor_scene_importer_blend.cpp
|
||
msgid "Couldn't run Blender executable."
|
||
msgstr ""
|
||
|
||
#: modules/gltf/editor/editor_scene_importer_blend.cpp
|
||
msgid "Unexpected --version output from Blender executable at: %s."
|
||
msgstr ""
|
||
|
||
#: modules/gltf/editor/editor_scene_importer_blend.cpp
|
||
msgid "Couldn't extract version information from Blender executable at: %s."
|
||
msgstr ""
|
||
|
||
#: modules/gltf/editor/editor_scene_importer_blend.cpp
|
||
msgid ""
|
||
"Found Blender version %d.x, which is too old for this importer (3.0+ is "
|
||
"required)."
|
||
msgstr ""
|
||
|
||
#: modules/gltf/editor/editor_scene_importer_blend.cpp
|
||
msgid "Path to Blender executable is valid (Autodetected)."
|
||
msgstr ""
|
||
|
||
#: modules/gltf/editor/editor_scene_importer_blend.cpp
|
||
msgid "Path to Blender executable is valid."
|
||
msgstr ""
|
||
|
||
#: modules/gltf/editor/editor_scene_importer_blend.cpp
|
||
msgid "Configure Blender Importer"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/editor/editor_scene_importer_blend.cpp
|
||
msgid ""
|
||
"Blender 3.0+ is required to import '.blend' files.\n"
|
||
"Please provide a valid path to a Blender executable."
|
||
msgstr ""
|
||
|
||
#: modules/gltf/editor/editor_scene_importer_blend.cpp
|
||
msgid ""
|
||
"On macOS, this should be the `Contents/MacOS/blender` file within the Blender "
|
||
"`.app` folder."
|
||
msgstr ""
|
||
|
||
#: modules/gltf/editor/editor_scene_importer_blend.cpp
|
||
msgid "Disable '.blend' Import"
|
||
msgstr ""
|
||
|
||
#: modules/gltf/editor/editor_scene_importer_blend.cpp
|
||
msgid ""
|
||
"Disables Blender '.blend' files import for this project. Can be re-enabled in "
|
||
"Project Settings."
|
||
msgstr ""
|
||
|
||
#: modules/gltf/editor/editor_scene_importer_blend.cpp
|
||
msgid "Disabling '.blend' file import requires restarting the editor."
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Delete Selection"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Fill Selection"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Move Selection"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Paste Selection"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Paint"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Selection"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Previous Floor"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Next Floor"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Edit X Axis"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Edit Y Axis"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Edit Z Axis"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Keep Selection"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Clear Rotation"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Settings"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Pick Distance:"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Selection"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate X"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate Y"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate Z"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Change Grid Floor:"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid ""
|
||
"Change Grid Floor:\n"
|
||
"Previous Plane (%s)\n"
|
||
"Next Plane (%s)"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Filter Meshes"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "View as Thumbnails"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "View as List"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "GridMap"
|
||
msgstr ""
|
||
|
||
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
|
||
msgid "Toggle GridMap Bottom Panel"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/audio_stream_interactive.cpp
|
||
msgid "All Clips"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/audio_stream_interactive.cpp
|
||
msgid "Add Clip"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/audio_stream_playlist.cpp
|
||
#: modules/interactive_music/audio_stream_synchronized.cpp
|
||
msgid "Add Stream"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Disabled"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Fade-In"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Fade-Out"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Cross-Fade"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Automatic"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Edit Transitions"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Using any clip → %s."
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Using %s → Any clip."
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Using all clips → Any clip."
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "No transition available."
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Next Beat"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Next Bar"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Clip End"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgctxt "Transition Time Position"
|
||
msgid "Same"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgctxt "Transition Time Position"
|
||
msgid "Start"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgctxt "Transition Time Position"
|
||
msgid "Prev"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "From / To"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Any Clip"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "AudioStreamInteractive Transition Editor"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Use Transition:"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Transition From:"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Transition To:"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Same Position"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Clip Start"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Prev Position"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Fade Mode:"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Fade Beats:"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Filler Clip:"
|
||
msgstr ""
|
||
|
||
#: modules/interactive_music/editor/audio_stream_interactive_editor_plugin.cpp
|
||
msgid "Hold Previous:"
|
||
msgstr ""
|
||
|
||
#: modules/lightmapper_rd/lightmapper_rd.cpp
|
||
msgid "Determining optimal atlas size"
|
||
msgstr ""
|
||
|
||
#: modules/lightmapper_rd/lightmapper_rd.cpp
|
||
msgid "Blitting albedo and emission"
|
||
msgstr ""
|
||
|
||
#: modules/lightmapper_rd/lightmapper_rd.cpp
|
||
msgid "Plotting mesh into acceleration structure %d/%d"
|
||
msgstr ""
|
||
|
||
#: modules/lightmapper_rd/lightmapper_rd.cpp
|
||
msgid "Optimizing acceleration structure"
|
||
msgstr ""
|
||
|
||
#: modules/lightmapper_rd/lightmapper_rd.cpp
|
||
msgid "Denoising %d%%"
|
||
msgstr ""
|
||
|
||
#: modules/lightmapper_rd/lightmapper_rd.cpp
|
||
msgid "Begin Bake"
|
||
msgstr ""
|
||
|
||
#: modules/lightmapper_rd/lightmapper_rd.cpp
|
||
msgid "Preparing shaders"
|
||
msgstr ""
|
||
|
||
#: modules/lightmapper_rd/lightmapper_rd.cpp
|
||
msgid "Un-occluding geometry"
|
||
msgstr ""
|
||
|
||
#: modules/lightmapper_rd/lightmapper_rd.cpp
|
||
msgid "Plot direct lighting"
|
||
msgstr ""
|
||
|
||
#: modules/lightmapper_rd/lightmapper_rd.cpp
|
||
msgid "Plot direct lighting %d%%"
|
||
msgstr ""
|
||
|
||
#: modules/lightmapper_rd/lightmapper_rd.cpp
|
||
msgid "Integrate indirect lighting"
|
||
msgstr ""
|
||
|
||
#: modules/lightmapper_rd/lightmapper_rd.cpp
|
||
msgid "Integrate indirect lighting %d%%"
|
||
msgstr ""
|
||
|
||
#: modules/lightmapper_rd/lightmapper_rd.cpp
|
||
msgid "Baking light probes"
|
||
msgstr ""
|
||
|
||
#: modules/lightmapper_rd/lightmapper_rd.cpp
|
||
msgid "Integrating light probes %d%%"
|
||
msgstr ""
|
||
|
||
#: modules/lightmapper_rd/lightmapper_rd.cpp
|
||
msgid "Denoising"
|
||
msgstr ""
|
||
|
||
#: modules/lightmapper_rd/lightmapper_rd.cpp
|
||
msgid "Retrieving textures"
|
||
msgstr ""
|
||
|
||
#: modules/mono/csharp_script.cpp
|
||
msgid "Class name can't be a reserved keyword"
|
||
msgstr ""
|
||
|
||
#: modules/mono/csharp_script.cpp
|
||
msgid "Class name must be a valid identifier"
|
||
msgstr ""
|
||
|
||
#: modules/mono/glue/runtime_interop.cpp
|
||
msgid "Not enough bytes for decoding bytes, or invalid format."
|
||
msgstr ""
|
||
|
||
#: modules/mono/mono_gd/gd_mono.cpp
|
||
msgid ""
|
||
"Unable to load .NET runtime, no compatible version was found.\n"
|
||
"Attempting to create/edit a project will lead to a crash.\n"
|
||
"\n"
|
||
"Please install the .NET SDK 8.0 or later from https://get.dot.net and restart "
|
||
"Godot."
|
||
msgstr ""
|
||
|
||
#: modules/mono/mono_gd/gd_mono.cpp
|
||
msgid "Failed to load .NET runtime"
|
||
msgstr ""
|
||
|
||
#: modules/mono/mono_gd/gd_mono.cpp
|
||
msgid ""
|
||
"Unable to find the .NET assemblies directory.\n"
|
||
"Make sure the '%s' directory exists and contains the .NET assemblies."
|
||
msgstr ""
|
||
|
||
#: modules/mono/mono_gd/gd_mono.cpp
|
||
msgid ".NET assemblies not found"
|
||
msgstr ""
|
||
|
||
#: modules/mono/mono_gd/gd_mono.cpp
|
||
msgid ""
|
||
"Unable to load .NET runtime, specifically hostfxr.\n"
|
||
"Attempting to create/edit a project will lead to a crash.\n"
|
||
"\n"
|
||
"Please install the .NET SDK 8.0 or later from https://get.dot.net and restart "
|
||
"Godot."
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This is the label for the network profiler's incoming bandwidth.
|
||
#: modules/multiplayer/editor/editor_network_profiler.cpp
|
||
msgctxt "Network"
|
||
msgid "Down"
|
||
msgstr ""
|
||
|
||
#. TRANSLATORS: This is the label for the network profiler's outgoing bandwidth.
|
||
#: modules/multiplayer/editor/editor_network_profiler.cpp
|
||
msgctxt "Network"
|
||
msgid "Up"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/editor_network_profiler.cpp
|
||
msgid "%d (%s)"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/editor_network_profiler.cpp
|
||
msgid "%s/s"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/editor_network_profiler.cpp
|
||
msgid "Incoming Bandwidth"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/editor_network_profiler.cpp
|
||
msgid "Outgoing Bandwidth"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/editor_network_profiler.cpp
|
||
msgid "Node"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/editor_network_profiler.cpp
|
||
msgid "Incoming RPC"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/editor_network_profiler.cpp
|
||
msgid "Outgoing RPC"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/editor_network_profiler.cpp
|
||
msgid "Synchronizer"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/editor_network_profiler.cpp
|
||
msgid "Config"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/editor_network_profiler.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/class_view.cpp
|
||
msgid "Count"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/multiplayer_editor_plugin.cpp
|
||
msgid "Replication"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/multiplayer_editor_plugin.cpp
|
||
msgid "Toggle Replication Bottom Panel"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Select a replicator node in order to pick a property to add to it."
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Not possible to add a new property to synchronize without a root."
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Property is already being synchronized."
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Add property to synchronizer"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Pick a node to synchronize:"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Add property to sync..."
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Add from path"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Pin replication editor"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Spawn"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Replicate"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid ""
|
||
"Add properties using the options above, or\n"
|
||
"drag them from the inspector and drop them here."
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgctxt "Replication Mode"
|
||
msgid "Never"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgctxt "Replication Mode"
|
||
msgid "Always"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgctxt "Replication Mode"
|
||
msgid "On Change"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Please select a MultiplayerSynchronizer first."
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "The MultiplayerSynchronizer needs a root path."
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Property/path must not be empty."
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Invalid property path: '%s'"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Set spawn property"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Set sync property"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid ""
|
||
"Each MultiplayerSynchronizer can have no more than 64 watched properties."
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Delete Property?"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Remove Property"
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/editor/replication_editor.cpp
|
||
msgid "Property of this type not supported."
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/multiplayer_spawner.cpp
|
||
msgid ""
|
||
"A valid NodePath must be set in the \"Spawn Path\" property in order for "
|
||
"MultiplayerSpawner to be able to spawn Nodes."
|
||
msgstr ""
|
||
|
||
#: modules/multiplayer/multiplayer_synchronizer.cpp
|
||
msgid ""
|
||
"A valid NodePath must be set in the \"Root Path\" property in order for "
|
||
"MultiplayerSynchronizer to be able to synchronize properties."
|
||
msgstr ""
|
||
|
||
#: modules/navigation_2d/editor/navigation_link_2d_editor_plugin.cpp
|
||
msgid "Set start_position"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_2d/editor/navigation_link_2d_editor_plugin.cpp
|
||
msgid "Set end_position"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_2d/editor/navigation_region_2d_editor_plugin.cpp
|
||
msgid "Create Navigation Polygon"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_2d/editor/navigation_region_2d_editor_plugin.cpp
|
||
msgid "Bake NavigationPolygon"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_2d/editor/navigation_region_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"Bakes the NavigationPolygon by first parsing the scene for source geometry "
|
||
"and then creating the navigation polygon vertices and polygons."
|
||
msgstr ""
|
||
|
||
#: modules/navigation_2d/editor/navigation_region_2d_editor_plugin.cpp
|
||
msgid "Clear NavigationPolygon"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_2d/editor/navigation_region_2d_editor_plugin.cpp
|
||
msgid "Clears the internal NavigationPolygon outlines, vertices and polygons."
|
||
msgstr ""
|
||
|
||
#: modules/navigation_2d/editor/navigation_region_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"A NavigationPolygon resource must be set or created for this node to work."
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_link_3d_gizmo_plugin.cpp
|
||
msgid "Start Position"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_link_3d_gizmo_plugin.cpp
|
||
msgid "End Position"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_link_3d_gizmo_plugin.cpp
|
||
msgid "Change Start Position"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_link_3d_gizmo_plugin.cpp
|
||
msgid "Change End Position"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp
|
||
msgid "Set Obstacle Vertices"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp
|
||
msgid "Edit Obstacle (Flip Winding)"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp
|
||
msgid "Edit Obstacle (Clear Vertices)"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp
|
||
msgid "Add Vertex"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp
|
||
msgid "Edit Vertex"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp
|
||
msgid "Delete Vertex"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp
|
||
msgid "Flip Winding"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp
|
||
msgid "Clear Vertices"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp
|
||
msgid "Edit Obstacle (Add Vertex)"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp
|
||
msgid "Edit Obstacle (Move Vertex)"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp
|
||
msgid "Edit Obstacle (Remove Vertex)"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp
|
||
msgid "Flip"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp
|
||
msgid "Remove all vertices?"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp
|
||
#: scene/3d/navigation/navigation_region_3d.cpp
|
||
msgid "A NavigationMesh resource must be set or created for this node to work."
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Cannot generate navigation mesh because it does not belong to the edited "
|
||
"scene. Make it unique first."
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Cannot generate navigation mesh because it belongs to a resource which was "
|
||
"imported."
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Cannot generate navigation mesh because the resource was imported from "
|
||
"another type."
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp
|
||
msgid "Bake"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp
|
||
msgid "Bake NavigationMesh"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp
|
||
msgid ""
|
||
"Bakes the NavigationMesh by first parsing the scene for source geometry and "
|
||
"then creating the navigation mesh vertices and polygons."
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp
|
||
msgid "Clear NavigationMesh"
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp
|
||
msgid "Clears the internal NavigationMesh vertices and polygons."
|
||
msgstr ""
|
||
|
||
#: modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp
|
||
msgid "Baking NavigationMesh ..."
|
||
msgstr ""
|
||
|
||
#: modules/noise/editor/noise_editor_plugin.cpp
|
||
msgid "Toggles whether the noise preview is computed in 3D space."
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/class_view.cpp
|
||
msgid "Classes"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/class_view.cpp
|
||
msgid "Filter Classes"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/class_view.cpp
|
||
msgid "A Count"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/class_view.cpp
|
||
msgid "B Count"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/class_view.cpp
|
||
msgid "Delta"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/class_view.cpp
|
||
msgid "A: %s"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/class_view.cpp
|
||
msgid "B: %s"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/class_view.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid "Objects"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/class_view.cpp
|
||
msgid "A Objects"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/class_view.cpp
|
||
msgid "B Objects"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/node_view.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid "Nodes"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/node_view.cpp
|
||
msgid "A Nodes"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/node_view.cpp
|
||
msgid "Combine Diff"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/node_view.cpp
|
||
msgid "B Nodes"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/node_view.cpp
|
||
msgid "Orphan Nodes"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/node_view.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid "Snapshot A"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/node_view.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid "Snapshot B"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
msgid "Filter Objects"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid "Snapshot"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
msgid "Inbound References"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
msgid "Outbound References"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "Object's class"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
msgid "Object"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "Object's name"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
msgid "In"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
msgid "Number of inbound references"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
msgid "Out"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
msgid "Number of outbound references"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "A"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "Other object referencing this object"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "Property of other object referencing this object"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
msgid "Property of this object referencing other object"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/object_view.cpp
|
||
msgid "Other object being referenced"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "RefCounted"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "Filter RefCounteds"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "Native Refs"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "ObjectDB Refs"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "Total Refs"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "ObjectDB Cycles"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "References not owned by the ObjectDB"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "References owned by the ObjectDB"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "ObjectDB References + Native References"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "Cycles detected in the ObjectDB"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "Native References: %d\n"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "ObjectDB References: %d\n"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "Total References: %d\n"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "ObjectDB Cycles: %d\n"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "[center]ObjectDB References[center]"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid "Duplicate?"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/refcounted_view.cpp
|
||
msgid ""
|
||
"Was the same reference returned by multiple getters on the source object?"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/shared_controls.cpp
|
||
msgid "Sort By %s (Ascending)"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/shared_controls.cpp
|
||
msgid "Sort By %s (Descending)"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid "Summary"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid "ObjectDB Snapshot Summary"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid "Press 'Take ObjectDB Snapshot' to snapshot the ObjectDB."
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid ""
|
||
"Memory in Godot is either owned natively by the engine or owned by the "
|
||
"ObjectDB."
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid "ObjectDB Snapshots capture only memory owned by the ObjectDB."
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid "Overview"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid "RefCounteds"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid "Timestamp:"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid "Game Version:"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid "Editor Version:"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid "Memory Used:"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid "Max Memory Used:"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid "Total Objects:"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid "Total Nodes:"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid ""
|
||
"Multiple root nodes [i](possible call to 'remove_child' without 'queue_free')"
|
||
"[/i]\n"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid ""
|
||
"RefCounted objects only referenced in cycles [i](cycles often indicate a "
|
||
"memory leaks)[/i]\n"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/data_viewers/summary_view.cpp
|
||
msgid ""
|
||
"Scripted objects not referenced by any other objects [i](unreferenced objects "
|
||
"may indicate a memory leak)[/i]\n"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp
|
||
msgid "Generating Snapshot"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp
|
||
msgid "Receiving Snapshot (0/%s MiB)"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp
|
||
msgid "Receiving Snapshot (%s/%s MiB)"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp
|
||
msgid "Visualizing Snapshot"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp
|
||
msgid "Take ObjectDB Snapshot"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp
|
||
msgid "Invalid snapshot name."
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp
|
||
msgid "Snapshot rename failed"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp
|
||
msgid "ObjectDB Profiler"
|
||
msgstr ""
|
||
|
||
#: modules/objectdb_profiler/editor/objectdb_profiler_panel.cpp
|
||
msgid "Diff Against:"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_editor.cpp
|
||
msgid "Rename Action"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_editor.cpp
|
||
msgid "Rename Actions Localized name"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_editor.cpp
|
||
msgid "Change Action Type"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_editor.cpp
|
||
#: modules/openxr/editor/openxr_action_set_editor.cpp
|
||
msgid ""
|
||
"Internal name of the action. Some XR runtimes don't allow spaces or special "
|
||
"characters."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_editor.cpp
|
||
msgid "Action Name"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_editor.cpp
|
||
msgid "Human-readable name of the action. This can be displayed to end users."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_editor.cpp
|
||
msgid "Action Localized Name"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_editor.cpp
|
||
msgid "Type of the action"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_editor.cpp
|
||
msgid "Action Type"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_editor.cpp
|
||
msgid "Remove action"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_map_editor.cpp
|
||
msgid "Add action set"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_map_editor.cpp
|
||
msgid "Remove action set"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_map_editor.cpp
|
||
msgid "Add interaction profile"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_map_editor.cpp
|
||
msgid "Error loading %s: %s."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_map_editor.cpp
|
||
msgid "Error saving file %s: %s"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_map_editor.cpp
|
||
msgid "OpenXR Action map:"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_map_editor.cpp
|
||
msgid "Remove interaction profile"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_map_editor.cpp
|
||
msgid "OpenXR Action Map"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_map_editor.cpp
|
||
msgid "Toggle OpenXR Action Map Dock"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_map_editor.cpp
|
||
msgid "Add Action Set"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_map_editor.cpp
|
||
msgid "Add an action set."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_map_editor.cpp
|
||
msgid "Add profile"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_map_editor.cpp
|
||
msgid "Add an interaction profile."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_map_editor.cpp
|
||
msgid "Save this OpenXR action map."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_map_editor.cpp
|
||
msgid "Reset to default OpenXR action map."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_map_editor.cpp
|
||
msgid "Action Sets"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_set_editor.cpp
|
||
msgid "Rename Action Set"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_set_editor.cpp
|
||
msgid "Rename Action Sets Localized name"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_set_editor.cpp
|
||
msgid "Change Action Sets priority"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_set_editor.cpp
|
||
msgid "Add action"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_set_editor.cpp
|
||
msgid "Delete action"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_set_editor.cpp
|
||
msgid "Fold"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_set_editor.cpp
|
||
msgid "Action Set Name"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_set_editor.cpp
|
||
msgid ""
|
||
"Human-readable name of the action set. This can be displayed to end users."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_set_editor.cpp
|
||
msgid "Action Set Localized Name"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_set_editor.cpp
|
||
msgid ""
|
||
"Priority of the action set. If multiple action sets bind to the same input, "
|
||
"the action set with the highest priority will be updated."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_set_editor.cpp
|
||
msgid "Action Set Priority"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_set_editor.cpp
|
||
msgid "Add action."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_action_set_editor.cpp
|
||
msgid "Remove action set."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_binding_modifier_editor.cpp
|
||
msgid "Remove this binding modifier."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_binding_modifiers_dialog.cpp
|
||
msgid "Remove binding modifier"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_binding_modifiers_dialog.cpp
|
||
msgid "Add binding modifier"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_binding_modifiers_dialog.cpp
|
||
msgid "Note: modifiers will only be applied if supported on the host system."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_binding_modifiers_dialog.cpp
|
||
msgid "Binding modifiers for:"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
|
||
msgid "Remove action from interaction profile"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
|
||
msgid "Edit binding modifiers"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
|
||
msgid "Note: This interaction profile requires extension %s support."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
|
||
msgid "Add binding"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
|
||
msgid "Remove binding"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
|
||
msgid "Note: This binding path requires extension %s support."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
|
||
msgid "Pose"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
|
||
msgid "Haptic"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
|
||
msgid "Unknown"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
|
||
msgid "Modifiers"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_select_action_dialog.cpp
|
||
msgid "Select an action"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_select_interaction_profile_dialog.cpp
|
||
msgid "Select an interaction profile"
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_select_interaction_profile_dialog.cpp
|
||
msgid "All interaction profiles have been added to the action map."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/editor/openxr_select_runtime.cpp
|
||
msgid "Choose an XR runtime."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/scene/openxr_composition_layer.cpp
|
||
msgid ""
|
||
"Cannot use the same SubViewport with multiple OpenXR composition layers. "
|
||
"Clear it from its current layer first."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/scene/openxr_composition_layer.cpp
|
||
msgid ""
|
||
"Cannot set SubViewport on an OpenXR composition layer when using an Android "
|
||
"surface."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/scene/openxr_composition_layer.cpp
|
||
msgid "OpenXR composition layers must have an XROrigin3D node as their parent."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/scene/openxr_composition_layer.cpp
|
||
msgid ""
|
||
"OpenXR composition layers must have orthonormalized transforms (ie. no scale "
|
||
"or shearing)."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/scene/openxr_composition_layer.cpp
|
||
msgid ""
|
||
"Hole punching won't work as expected unless the sort order is less than zero."
|
||
msgstr ""
|
||
|
||
#: modules/openxr/scene/openxr_visibility_mask.cpp
|
||
msgid "OpenXR visibility mask must have an XRCamera3D node as their parent."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/android_editor_gradle_runner.cpp
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Building Android Project (gradle)"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/android_editor_gradle_runner.cpp
|
||
msgid "> Connecting to Gradle Build Environment..."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/android_editor_gradle_runner.cpp
|
||
msgid "Unable to connect to Gradle Build Environment service"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/android_editor_gradle_runner.cpp
|
||
msgid "> Starting Gradle build..."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/android_editor_gradle_runner.cpp
|
||
msgid "Failed to execute Gradle command"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/android_editor_gradle_runner.cpp
|
||
msgid "> Copying Gradle artifacts..."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Package name is missing."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Package segments must be of non-zero length."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "The character '%s' is not allowed in Android application package names."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "A digit cannot be the first character in a package segment."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "The character '%s' cannot be the first character in a package segment."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "The package must have at least one '.' separator."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Error creating keystores directory:"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Invalid public key for APK expansion."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Invalid package name:"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "\"Use Gradle Build\" is required to enable \"Swipe to dismiss\"."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "\"Use Gradle Build\" must be enabled to use the plugins."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Support for \"Use Gradle Build\" on Android is currently experimental."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"\"Compress Native Libraries\" is only valid when \"Use Gradle Build\" is "
|
||
"enabled."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "\"Export AAB\" is only valid when \"Use Gradle Build\" is enabled."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "\"Min SDK\" can only be overridden when \"Use Gradle Build\" is enabled."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"\"Min SDK\" cannot be lower than %d, which is the version needed by the Godot "
|
||
"library."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"\"Target SDK\" can only be overridden when \"Use Gradle Build\" is enabled."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "\"Use Gradle Build\" is required to add custom theme attributes."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "\"Use Gradle Build\" must be enabled to enable \"Show In Android Tv\"."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "\"Use Gradle Build\" must be enabled to enable \"Show As Launcher App\"."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "\"Use Gradle Build\" must be enabled to disable \"Show In App Library\"."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Mirror Android devices"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"If enabled, \"scrcpy\" is used to start the project and automatically stream "
|
||
"device display (or virtual display) content."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Exporting APK..."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Uninstalling..."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Installing to device, please wait..."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Could not install to device: %s"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Running on device..."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"Could not start scrcpy executable. Configure scrcpy path in the Editor "
|
||
"Settings (Export > Android > scrcpy > Path)."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Could not execute on device."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Error: There was a problem validating the keystore username and password"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"Unable to determine the C# project's TFM, it may be incompatible. The export "
|
||
"template only supports '%s'. Make sure the project targets '%s' or consider "
|
||
"using gradle builds instead."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"C# project targets '%s' but the export template only supports '%s'. Consider "
|
||
"using gradle builds instead."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Exporting to Android when using C#/.NET is experimental."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Custom Android source template not found."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"Android build template not installed in the project. Install it from the "
|
||
"Project menu."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"Either Debug Keystore, Debug User AND Debug Password settings must be "
|
||
"configured OR none of them."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"Either Release Keystore, Release User AND Release Password settings must be "
|
||
"configured OR none of them."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Release keystore incorrectly configured in the export preset."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "A valid Java SDK path is required in Editor Settings."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Invalid Java SDK path in Editor Settings."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Missing 'bin' directory!"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Unable to find 'java' command using the Java SDK path."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Please check the Java SDK directory specified in Editor Settings."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "A valid Android SDK path is required in Editor Settings."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Invalid Android SDK path in Editor Settings."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Missing 'platform-tools' directory!"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Unable to find Android SDK platform-tools' adb command."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Please check in the Android SDK directory specified in Editor Settings."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Missing 'build-tools' directory!"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Unable to find Android SDK build-tools' apksigner command."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "\"Use Gradle Build\" is required for transparent background on Android"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
|
||
"wasn't tested and may be unstable."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"The \"%s\" renderer is designed for Desktop devices, and is not suitable for "
|
||
"Android devices."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"The project name does not meet the requirement for the package name format "
|
||
"and will be updated to \"%s\". Please explicitly specify the package name if "
|
||
"needed."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "AAB signing is not supported"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Signing debug APK..."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Signing release APK..."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Could not find debug keystore, unable to export."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Could not find release keystore, unable to export."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Unable to sign apk."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"All 'apksigner' tools located in Android SDK 'build-tools' directory failed "
|
||
"to execute. Please check that you have the correct version installed for your "
|
||
"target sdk version. The resulting APK is unsigned."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"'apksigner' could not be found. Please check that the command is available in "
|
||
"the Android SDK build-tools directory. The resulting APK is unsigned."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Could not start apksigner executable."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "'apksigner' returned with error #%d"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"output: \n"
|
||
"%s"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Verifying APK..."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Unable to verify signed apk."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "'apksigner' verification of APK failed."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Could not create temporary file!"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Exporting for Android"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "APK Expansion not compatible with Android App Bundle."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Invalid filename! Android APK requires the *.apk extension."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Unsupported export format!"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"Trying to build from a gradle built template, but no version info for it "
|
||
"exists. Please reinstall from the 'Project' menu."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"Java SDK path must be configured in Editor Settings at 'export/android/"
|
||
"java_sdk_path'."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"Android SDK path must be configured in Editor Settings at 'export/android/"
|
||
"android_sdk_path'."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Unable to overwrite res/*.xml files with project name."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Could not generate sparse pck metadata!"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Could not write PCK directory!"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Could not export project files to gradle project."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Could not write expansion package file!"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Building of Android project failed, check output for the error:"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Moving output"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Unable to copy and rename export file:"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Debug export template not found: \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Release export template not found: \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Creating APK..."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Could not find template APK to export: \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid ""
|
||
"Missing libraries in the export template for the selected architectures: %s. "
|
||
"Please build a template with all required libraries, or uncheck the missing "
|
||
"architectures in the export preset."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Adding files..."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Could not export project files."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Aligning APK..."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export_plugin.cpp
|
||
msgid "Could not unzip temporary unaligned APK."
|
||
msgstr ""
|
||
|
||
#: platform/ios/export/export_plugin.cpp
|
||
msgid "Metal renderer require iOS 14+."
|
||
msgstr ""
|
||
|
||
#: platform/ios/export/export_plugin.cpp
|
||
msgid "Export Icons"
|
||
msgstr ""
|
||
|
||
#: platform/ios/export/export_plugin.cpp
|
||
msgid "Could not open a directory at path \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Debug Script Export"
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Could not open file \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid ""
|
||
"Mismatching custom export template executable architecture: found \"%s\", "
|
||
"expected \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
msgid "Debug Console Export"
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Could not create console wrapper."
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid ""
|
||
"Mismatching custom debug export template executable architecture: found "
|
||
"\"%s\", expected \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid ""
|
||
"Mismatching custom release export template executable architecture: found "
|
||
"\"%s\", expected \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Failed to open executable file \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Executable file header corrupted."
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
msgid "32-bit executables cannot have embedded data >= 4 GiB."
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Executable \"pck\" section not found."
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Stop and uninstall"
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
msgid "Run on remote Linux/BSD system"
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Stop and uninstall running project from the remote system"
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
msgid "Run exported project on remote Linux/BSD system"
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Running..."
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Could not create temp directory:"
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Exporting project..."
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Creating temporary directory..."
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Uploading archive..."
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Uploading scripts..."
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/export/export_plugin.cpp
|
||
#: platform/macos/export/export_plugin.cpp
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Starting project..."
|
||
msgstr ""
|
||
|
||
#: platform/linuxbsd/freedesktop_portal_desktop.cpp
|
||
#: platform/windows/display_server_windows.cpp
|
||
msgid "All Files"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Invalid bundle identifier:"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "App Store distribution with ad-hoc code signing is not supported."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Notarization with an ad-hoc signature is not supported."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Apple Team ID is required for App Store distribution."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Apple Team ID is required for notarization."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Provisioning profile is required for App Store distribution."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Installer signing identity is required for App Store distribution."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "App sandbox is required for App Store distribution."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"'rcodesign' doesn't support signing applications with embedded dynamic "
|
||
"libraries (GDExtension or .NET)."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Code signing is required for App Store distribution."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Code signing is required for notarization."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"Neither Apple ID name nor App Store Connect issuer ID name not specified."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"Both Apple ID name and App Store Connect issuer ID name are specified, only "
|
||
"one should be set at the same time."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Apple ID password not specified."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "App Store Connect API key ID not specified."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "App Store Connect issuer ID name not specified."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Microphone access is enabled, but usage description is not specified."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Camera access is enabled, but usage description is not specified."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"Location information access is enabled, but usage description is not "
|
||
"specified."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Address book access is enabled, but usage description is not specified."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Calendar access is enabled, but usage description is not specified."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Photo library access is enabled, but usage description is not specified."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Liquid Glass Icons"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Could not start 'actool' executable."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Could not read 'actool' version."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "At least version 26.0 of 'actool' is required (version %f found)."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Could not export liquid glass icon:"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Notarization"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"rcodesign path is not set. Configure rcodesign path in the Editor Settings "
|
||
"(Export > macOS > rcodesign)."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Could not start rcodesign executable."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Notarization failed, see editor log for details."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Notarization request UUID: \"%s\""
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "The notarization process generally takes less than an hour."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"You can check the progress manually by opening a Terminal and running the "
|
||
"following command:"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"Run the following command to staple the notarization ticket to the exported "
|
||
"application (optional):"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Xcode command line tools are not installed."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Could not start xcrun executable."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"See instructions on finding your team ID: https://developer.apple.com/help/"
|
||
"glossary/team-id"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Built-in CodeSign failed with error \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"Xrcodesign path is not set. Configure rcodesign path in the Editor Settings "
|
||
"(Export > macOS > rcodesign)."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"Could not start codesign executable, make sure Xcode command line tools are "
|
||
"installed."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Cannot sign directory %s."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Cannot sign file %s."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "\"%s\": Info.plist missing or invalid, new Info.plist generated."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "PKG Creation"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Could not start productbuild executable."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "`productbuild` failed."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "DMG Creation"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Could not start hdiutil executable."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "`hdiutil create` failed - file exists."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "`hdiutil create` failed."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Exporting for macOS"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Creating app bundle"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Could not find template app to export: \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Invalid export format."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Could not create directory: \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Could not create directory \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"Relative symlinks are not supported on this OS, the exported project might be "
|
||
"broken!"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Could not created symlink \"%s\" -> \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"Unable to set Unix permissions for executable \"%s\". Use \"chmod +x\" to set "
|
||
"it after transferring the exported .app to macOS or Linux."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Could not open \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"Requested template binary \"%s\" not found. It might be missing from your "
|
||
"template archive."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Making PKG"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Entitlements Modified"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"Ad-hoc signed applications require the 'Disable Library Validation' "
|
||
"entitlement to load dynamic libraries."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"'rcodesign' doesn't support signing applications with embedded dynamic "
|
||
"libraries."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Could not create entitlements file."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Could not create helper entitlements file."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Code signing bundle"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Making DMG"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Code signing DMG"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Making PKG installer"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Making ZIP"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"Notarization requires the app to be archived first, select the DMG or ZIP "
|
||
"export format instead."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Sending archive for notarization"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"Cannot export for universal or x86_64 if S3TC BPTC texture format is "
|
||
"disabled. Enable it in the Project Settings (Rendering > Textures > VRAM "
|
||
"Compression > Import S3TC BPTC)."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"Cannot export for universal or arm64 if ETC2 ASTC texture format is disabled. "
|
||
"Enable it in the Project Settings (Rendering > Textures > VRAM Compression > "
|
||
"Import ETC2 ASTC)."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Notarization: Xcode command line tools are not installed."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"Notarization: rcodesign path is not set. Configure rcodesign path in the "
|
||
"Editor Settings (Export > macOS > rcodesign)."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"Warning: Notarization is disabled. The exported project will be blocked by "
|
||
"Gatekeeper if it's downloaded from an unknown source."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"Code signing is disabled. The exported project will not run on Macs with "
|
||
"enabled Gatekeeper and Apple Silicon powered Macs."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"Code signing: Using ad-hoc signature. The exported project will be blocked by "
|
||
"Gatekeeper"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Code signing: Xcode command line tools are not installed."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid ""
|
||
"Code signing: rcodesign path is not set. Configure rcodesign path in the "
|
||
"Editor Settings (Export > macOS > rcodesign)."
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Run on remote macOS system"
|
||
msgstr ""
|
||
|
||
#: platform/macos/export/export_plugin.cpp
|
||
msgid "Run exported project on remote macOS system"
|
||
msgstr ""
|
||
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid "Could not open template for export: \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid "Invalid export template: \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid "Could not write file: \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid "Icon Creation"
|
||
msgstr ""
|
||
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid "Could not read file: \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid "PWA"
|
||
msgstr ""
|
||
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid ""
|
||
"Exporting to Web is currently not supported in Godot 4 when using C#/.NET. "
|
||
"Use Godot 3 to target Web with C#/Mono instead."
|
||
msgstr ""
|
||
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid ""
|
||
"If this project does not use C#, use a non-C# editor build to export the "
|
||
"project."
|
||
msgstr ""
|
||
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid "Could not read HTML shell: \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid "Run in Browser"
|
||
msgstr ""
|
||
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid "Start HTTP Server"
|
||
msgstr ""
|
||
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid "Re-export Project"
|
||
msgstr ""
|
||
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid "Stop HTTP Server"
|
||
msgstr ""
|
||
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid "Run exported HTML in the system's default browser."
|
||
msgstr ""
|
||
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid "Start the HTTP server."
|
||
msgstr ""
|
||
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid "Export project again to account for updates."
|
||
msgstr ""
|
||
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid "Stop the HTTP server."
|
||
msgstr ""
|
||
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid "Could not create HTTP server directory: %s."
|
||
msgstr ""
|
||
|
||
#: platform/web/export/export_plugin.cpp
|
||
msgid "Error starting HTTP server: %d."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Resources Modification"
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Icon size \"%d\" is missing."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Failed to rename temporary file \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Invalid icon path."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Invalid file version."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Invalid product version."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Invalid icon file \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Could not find signtool executable at \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Could not find osslsigncode executable at \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "No identity found."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Invalid identity type."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Invalid timestamp server."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid ""
|
||
"Could not start signtool executable. Configure signtool path in the Editor "
|
||
"Settings (Export > Windows > signtool), or disable \"Codesign\" in the export "
|
||
"preset."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid ""
|
||
"Could not start osslsigncode executable. Configure signtool path in the "
|
||
"Editor Settings (Export > Windows > osslsigncode), or disable \"Codesign\" in "
|
||
"the export preset."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Signtool failed to sign executable: %s."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Failed to remove temporary file \"%s\"."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Windows executables cannot be >= 4 GiB."
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Run on remote Windows system"
|
||
msgstr ""
|
||
|
||
#: platform/windows/export/export_plugin.cpp
|
||
msgid "Run exported project on remote Windows system"
|
||
msgstr ""
|
||
|
||
#: scene/2d/animated_sprite_2d.cpp
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the \"Sprite Frames\" "
|
||
"property in order for AnimatedSprite2D to display frames."
|
||
msgstr ""
|
||
|
||
#: scene/2d/canvas_group.cpp
|
||
msgid ""
|
||
"Ancestor \"%s\" clips its children, so this CanvasGroup will not function "
|
||
"properly."
|
||
msgstr ""
|
||
|
||
#: scene/2d/canvas_group.cpp
|
||
msgid ""
|
||
"Ancestor \"%s\" is a CanvasGroup, so this CanvasGroup will not function "
|
||
"properly."
|
||
msgstr ""
|
||
|
||
#: scene/2d/canvas_modulate.cpp
|
||
msgid ""
|
||
"Only one visible CanvasModulate is allowed per canvas.\n"
|
||
"When there are more than one, only one of them will be active. Which one is "
|
||
"undefined."
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp
|
||
msgid ""
|
||
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
|
||
"\"Particles Animation\" enabled."
|
||
msgstr ""
|
||
|
||
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
|
||
msgid ""
|
||
"A material to process the particles is not assigned, so no behavior is "
|
||
"imprinted."
|
||
msgstr ""
|
||
|
||
#: scene/2d/gpu_particles_2d.cpp
|
||
msgid ""
|
||
"Particles2D animation requires the usage of a CanvasItemMaterial with "
|
||
"\"Particles Animation\" enabled."
|
||
msgstr ""
|
||
|
||
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
|
||
msgid ""
|
||
"Particle trails are only available when using the Forward+ or Mobile renderer."
|
||
msgstr ""
|
||
|
||
#: scene/2d/gpu_particles_2d.cpp
|
||
msgid ""
|
||
"Particle sub-emitters are not available when using the Compatibility renderer."
|
||
msgstr ""
|
||
|
||
#: scene/2d/light_2d.cpp
|
||
msgid ""
|
||
"A texture with the shape of the light must be supplied to the \"Texture\" "
|
||
"property."
|
||
msgstr ""
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
msgid ""
|
||
"An occluder polygon must be set (or drawn) for this occluder to take effect."
|
||
msgstr ""
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
|
||
msgstr ""
|
||
|
||
#: scene/2d/navigation/navigation_agent_2d.cpp
|
||
msgid ""
|
||
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
|
||
msgstr ""
|
||
|
||
#: scene/2d/navigation/navigation_link_2d.cpp
|
||
msgid ""
|
||
"NavigationLink2D start position should be different than the end position to "
|
||
"be useful."
|
||
msgstr ""
|
||
|
||
#: scene/2d/navigation/navigation_obstacle_2d.cpp
|
||
msgid "NavigationObstacle2D does not support negative or zero scaling."
|
||
msgstr ""
|
||
|
||
#: scene/2d/navigation/navigation_obstacle_2d.cpp
|
||
msgid ""
|
||
"The agent radius can only be scaled uniformly. The largest value along the "
|
||
"two axes of the global scale will be used to scale the radius. This value may "
|
||
"change in unexpected ways when the node is rotated."
|
||
msgstr ""
|
||
|
||
#: scene/2d/navigation/navigation_obstacle_2d.cpp
|
||
msgid "Skew has no effect on the agent radius."
|
||
msgstr ""
|
||
|
||
#: scene/2d/navigation/navigation_region_2d.cpp
|
||
msgid ""
|
||
"A NavigationPolygon resource must be set or created for this node to work. "
|
||
"Please set a property or draw a polygon."
|
||
msgstr ""
|
||
|
||
#: scene/2d/parallax_layer.cpp
|
||
msgid ""
|
||
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
|
||
msgstr ""
|
||
|
||
#: scene/2d/path_2d.cpp
|
||
msgid "PathFollow2D only works when set as a child of a Path2D node."
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/collision_object_2d.cpp
|
||
msgid ""
|
||
"This node has no shape, so it can't collide or interact with other objects.\n"
|
||
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to define "
|
||
"its shape."
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/collision_polygon_2d.cpp
|
||
msgid ""
|
||
"CollisionPolygon2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
||
"StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/collision_polygon_2d.cpp
|
||
msgid "An empty CollisionPolygon2D has no effect on collision."
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/collision_polygon_2d.cpp
|
||
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/collision_polygon_2d.cpp
|
||
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/collision_polygon_2d.cpp
|
||
#: scene/2d/physics/collision_shape_2d.cpp
|
||
msgid ""
|
||
"The One Way Collision property will be ignored when the collision object is "
|
||
"an Area2D."
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/collision_shape_2d.cpp
|
||
msgid ""
|
||
"CollisionShape2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node.\n"
|
||
"Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, "
|
||
"CharacterBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/collision_shape_2d.cpp
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape2D to function. Please create a "
|
||
"shape resource for it!"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/collision_shape_2d.cpp
|
||
msgid ""
|
||
"The CollisionShape2D node has limited editing options for polygon-based "
|
||
"shapes. Consider using a CollisionPolygon2D node instead."
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/joints/joint_2d.cpp
|
||
msgid "Node A and Node B must be PhysicsBody2Ds"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/joints/joint_2d.cpp
|
||
msgid "Node A must be a PhysicsBody2D"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/joints/joint_2d.cpp
|
||
msgid "Node B must be a PhysicsBody2D"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/joints/joint_2d.cpp
|
||
msgid "Joint is not connected to two PhysicsBody2Ds"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/joints/joint_2d.cpp
|
||
msgid "Node A and Node B must be different PhysicsBody2Ds"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/physical_bone_2d.cpp
|
||
msgid ""
|
||
"A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a "
|
||
"parent node!"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/physical_bone_2d.cpp
|
||
msgid ""
|
||
"A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! "
|
||
"Please set a Bone2D node in the inspector."
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/physical_bone_2d.cpp
|
||
msgid ""
|
||
"A PhysicalBone2D node should have a Joint2D-based child node to keep bones "
|
||
"connected! Please add a Joint2D-based node as a child to this node!"
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/physics_body_2d.cpp
|
||
msgid ""
|
||
"PhysicsBody2D will not work correctly on a non-interpolated branch of the "
|
||
"SceneTree.\n"
|
||
"Check the node's inherited physics_interpolation_mode."
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/rigid_body_2d.cpp
|
||
msgid ""
|
||
"Size changes to RigidBody2D will be overridden by the physics engine when "
|
||
"running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
|
||
#: scene/2d/physics/shape_cast_2d.cpp
|
||
msgid ""
|
||
"This node cannot interact with other objects unless a Shape2D is assigned."
|
||
msgstr ""
|
||
|
||
#: scene/2d/remote_transform_2d.cpp
|
||
msgid "Path property must point to a valid Node2D node to work."
|
||
msgstr ""
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid "This Bone2D chain should end at a Skeleton2D node."
|
||
msgstr ""
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
|
||
msgstr ""
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid ""
|
||
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
|
||
msgstr ""
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
msgid ""
|
||
"The TileMap node is deprecated as it is superseded by the use of multiple "
|
||
"TileMapLayer nodes.\n"
|
||
"To convert a TileMap to a set of TileMapLayer nodes, open the TileMap bottom "
|
||
"panel with this node selected, click the toolbox icon in the top-right corner "
|
||
"and choose \"Extract TileMap layers as individual TileMapLayer nodes\"."
|
||
msgstr ""
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
msgid ""
|
||
"A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\n"
|
||
"This may lead to unwanted behaviors, as a layer that is not Y-sorted will be "
|
||
"Y-sorted as a whole with tiles from Y-sorted layers."
|
||
msgstr ""
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
msgid ""
|
||
"A TileMap layer is set as Y-sorted, but Y-sort is not enabled on the TileMap "
|
||
"node itself."
|
||
msgstr ""
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
msgid ""
|
||
"The TileMap node is set as Y-sorted, but Y-sort is not enabled on any of the "
|
||
"TileMap's layers.\n"
|
||
"This may lead to unwanted behaviors, as a layer that is not Y-sorted will be "
|
||
"Y-sorted as a whole."
|
||
msgstr ""
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
msgid ""
|
||
"Isometric TileSet will likely not look as intended without Y-sort enabled for "
|
||
"the TileMap and all of its layers."
|
||
msgstr ""
|
||
|
||
#: scene/3d/aim_modifier_3d.cpp
|
||
msgid ""
|
||
"Forward axis and primary rotation axis must not be parallel in setting %s."
|
||
msgstr ""
|
||
|
||
#: scene/3d/bone_attachment_3d.cpp
|
||
msgid ""
|
||
"External Skeleton3D node not set! Please set a path to an external Skeleton3D "
|
||
"node."
|
||
msgstr ""
|
||
|
||
#: scene/3d/bone_attachment_3d.cpp
|
||
msgid ""
|
||
"Parent node is not a Skeleton3D node! Please use an external Skeleton3D if "
|
||
"you intend to use the BoneAttachment3D without it being a child of a "
|
||
"Skeleton3D node."
|
||
msgstr ""
|
||
|
||
#: scene/3d/bone_attachment_3d.cpp
|
||
msgid ""
|
||
"BoneAttachment3D node is not bound to any bones! Please select a bone to "
|
||
"attach this node."
|
||
msgstr ""
|
||
|
||
#: scene/3d/cpu_particles_3d.cpp
|
||
msgid "Nothing is visible because no mesh has been assigned."
|
||
msgstr ""
|
||
|
||
#: scene/3d/cpu_particles_3d.cpp
|
||
msgid ""
|
||
"CPUParticles3D animation requires the usage of a StandardMaterial3D whose "
|
||
"Billboard Mode is set to \"Particle Billboard\"."
|
||
msgstr ""
|
||
|
||
#: scene/3d/decal.cpp
|
||
msgid "Decals are only available when using the Forward+ or Mobile renderer."
|
||
msgstr ""
|
||
|
||
#: scene/3d/decal.cpp
|
||
msgid ""
|
||
"The decal has no textures loaded into any of its texture properties, and will "
|
||
"therefore not be visible."
|
||
msgstr ""
|
||
|
||
#: scene/3d/decal.cpp
|
||
msgid ""
|
||
"The decal has a Normal and/or ORM texture, but no Albedo texture is set.\n"
|
||
"An Albedo texture with an alpha channel is required to blend the normal/ORM "
|
||
"maps onto the underlying surface.\n"
|
||
"If you don't want the Albedo texture to be visible, set Albedo Mix to 0."
|
||
msgstr ""
|
||
|
||
#: scene/3d/decal.cpp
|
||
msgid ""
|
||
"The decal's Cull Mask has no bits enabled, which means the decal will not "
|
||
"paint objects on any layer.\n"
|
||
"To resolve this, enable at least one bit in the Cull Mask property."
|
||
msgstr ""
|
||
|
||
#: scene/3d/fog_volume.cpp
|
||
msgid "Fog Volumes are only visible when using the Forward+ renderer."
|
||
msgstr ""
|
||
|
||
#: scene/3d/fog_volume.cpp
|
||
msgid ""
|
||
"Fog Volumes need volumetric fog to be enabled in the scene's Environment in "
|
||
"order to be visible."
|
||
msgstr ""
|
||
|
||
#: scene/3d/gpu_particles_3d.cpp
|
||
msgid "Nothing is visible because meshes have not been assigned to draw passes."
|
||
msgstr ""
|
||
|
||
#: scene/3d/gpu_particles_3d.cpp
|
||
msgid ""
|
||
"Particles animation requires the usage of a BaseMaterial3D whose Billboard "
|
||
"Mode is set to \"Particle Billboard\"."
|
||
msgstr ""
|
||
|
||
#: scene/3d/gpu_particles_3d.cpp
|
||
msgid ""
|
||
"Using Trail meshes with a skin causes Skin to override Trail poses. Suggest "
|
||
"removing the Skin."
|
||
msgstr ""
|
||
|
||
#: scene/3d/gpu_particles_3d.cpp
|
||
msgid "Trails active, but neither Trail meshes or a Skin were found."
|
||
msgstr ""
|
||
|
||
#: scene/3d/gpu_particles_3d.cpp
|
||
msgid ""
|
||
"Only one Trail mesh is supported. If you want to use more than a single mesh, "
|
||
"a Skin is needed (see documentation)."
|
||
msgstr ""
|
||
|
||
#: scene/3d/gpu_particles_3d.cpp
|
||
msgid ""
|
||
"Trails enabled, but one or more mesh materials are either missing or not set "
|
||
"for trails rendering."
|
||
msgstr ""
|
||
|
||
#: scene/3d/gpu_particles_3d.cpp
|
||
msgid ""
|
||
"Particle sub-emitters are only available when using the Forward+ or Mobile "
|
||
"renderer."
|
||
msgstr ""
|
||
|
||
#: scene/3d/gpu_particles_collision_3d.cpp
|
||
msgid ""
|
||
"The Bake Mask has no bits enabled, which means baking will not produce any "
|
||
"collision for this GPUParticlesCollisionSDF3D.\n"
|
||
"To resolve this, enable at least one bit in the Bake Mask property."
|
||
msgstr ""
|
||
|
||
#: scene/3d/iterate_ik_3d.cpp
|
||
msgid ""
|
||
"Detecting settings with no target set! IterateIK3D must have a target to work."
|
||
msgstr ""
|
||
|
||
#: scene/3d/light_3d.cpp
|
||
msgid "A light's scale does not affect the visual size of the light."
|
||
msgstr ""
|
||
|
||
#: scene/3d/light_3d.cpp
|
||
msgid "Projector texture only works with shadows active."
|
||
msgstr ""
|
||
|
||
#: scene/3d/light_3d.cpp
|
||
msgid ""
|
||
"Projector textures are not supported when using the Compatibility renderer "
|
||
"yet. Support will be added in a future release."
|
||
msgstr ""
|
||
|
||
#: scene/3d/light_3d.cpp
|
||
msgid "A SpotLight3D with an angle wider than 90 degrees cannot cast shadows."
|
||
msgstr ""
|
||
|
||
#: scene/3d/lightmap_gi.cpp
|
||
msgid "Finding meshes, lights and probes"
|
||
msgstr ""
|
||
|
||
#: scene/3d/lightmap_gi.cpp
|
||
msgid "Preparing geometry %d/%d"
|
||
msgstr ""
|
||
|
||
#: scene/3d/lightmap_gi.cpp
|
||
msgid "Creating probes"
|
||
msgstr ""
|
||
|
||
#: scene/3d/lightmap_gi.cpp
|
||
msgid "Creating probes from mesh %d/%d"
|
||
msgstr ""
|
||
|
||
#: scene/3d/lightmap_gi.cpp
|
||
msgid "Preparing Lightmapper"
|
||
msgstr ""
|
||
|
||
#: scene/3d/lightmap_gi.cpp
|
||
msgid "Preparing Environment"
|
||
msgstr ""
|
||
|
||
#: scene/3d/lightmap_gi.cpp
|
||
msgid "Generating Probe Volumes"
|
||
msgstr ""
|
||
|
||
#: scene/3d/lightmap_gi.cpp
|
||
msgid "Generating Probe Acceleration Structures"
|
||
msgstr ""
|
||
|
||
#: scene/3d/lightmap_gi.cpp
|
||
msgid ""
|
||
"Lightmaps can only be baked from a GPU that supports the RenderingDevice "
|
||
"backends.\n"
|
||
"Your GPU (%s) does not support RenderingDevice, as it does not support "
|
||
"Vulkan, Direct3D 12, or Metal.\n"
|
||
"Lightmap baking will not be available on this device, although rendering "
|
||
"existing baked lightmaps will work."
|
||
msgstr ""
|
||
|
||
#: scene/3d/lightmap_gi.cpp
|
||
msgid ""
|
||
"The lightmap has no baked shadowmask textures. Please rebake with the "
|
||
"Shadowmask Mode set to anything other than None."
|
||
msgstr ""
|
||
|
||
#: scene/3d/lightmap_gi.cpp
|
||
msgid ""
|
||
"Lightmaps cannot be baked on %s. Rendering existing baked lightmaps will "
|
||
"still work."
|
||
msgstr ""
|
||
|
||
#: scene/3d/lightmap_gi.cpp
|
||
msgid ""
|
||
"Lightmaps cannot be baked, as the `lightmapper_rd` module was disabled at "
|
||
"compile-time. Rendering existing baked lightmaps will still work."
|
||
msgstr ""
|
||
|
||
#: scene/3d/look_at_modifier_3d.cpp
|
||
msgid "Forward axis and primary rotation axis must not be parallel."
|
||
msgstr ""
|
||
|
||
#: scene/3d/navigation/navigation_agent_3d.cpp
|
||
msgid ""
|
||
"The NavigationAgent3D can be used only under a Node3D inheriting parent node."
|
||
msgstr ""
|
||
|
||
#: scene/3d/navigation/navigation_link_3d.cpp
|
||
msgid ""
|
||
"NavigationLink3D start position should be different than the end position to "
|
||
"be useful."
|
||
msgstr ""
|
||
|
||
#: scene/3d/navigation/navigation_obstacle_3d.cpp
|
||
msgid ""
|
||
"NavigationObstacle3D only takes global rotation around the y-axis into "
|
||
"account. Rotations around the x-axis or z-axis might lead to unexpected "
|
||
"results."
|
||
msgstr ""
|
||
|
||
#: scene/3d/navigation/navigation_obstacle_3d.cpp
|
||
msgid "NavigationObstacle3D does not support negative or zero scaling."
|
||
msgstr ""
|
||
|
||
#: scene/3d/navigation/navigation_obstacle_3d.cpp
|
||
msgid ""
|
||
"The agent radius can only be scaled uniformly. The largest scale value along "
|
||
"the three axes will be used."
|
||
msgstr ""
|
||
|
||
#: scene/3d/occluder_instance_3d.cpp
|
||
msgid ""
|
||
"Occlusion culling is disabled in the Project Settings, which means occlusion "
|
||
"culling won't be performed in the root viewport.\n"
|
||
"To resolve this, open the Project Settings and enable Rendering > Occlusion "
|
||
"Culling > Use Occlusion Culling."
|
||
msgstr ""
|
||
|
||
#: scene/3d/occluder_instance_3d.cpp
|
||
msgid ""
|
||
"The Bake Mask has no bits enabled, which means baking will not produce any "
|
||
"occluder meshes for this OccluderInstance3D.\n"
|
||
"To resolve this, enable at least one bit in the Bake Mask property."
|
||
msgstr ""
|
||
|
||
#: scene/3d/occluder_instance_3d.cpp
|
||
msgid ""
|
||
"No occluder mesh is defined in the Occluder property, so no occlusion culling "
|
||
"will be performed using this OccluderInstance3D.\n"
|
||
"To resolve this, set the Occluder property to one of the primitive occluder "
|
||
"types or bake the scene meshes by selecting the OccluderInstance3D and "
|
||
"pressing the Bake Occluders button at the top of the 3D editor viewport."
|
||
msgstr ""
|
||
|
||
#: scene/3d/occluder_instance_3d.cpp
|
||
msgid ""
|
||
"The occluder mesh has less than 3 vertices, so no occlusion culling will be "
|
||
"performed using this OccluderInstance3D.\n"
|
||
"To generate a proper occluder mesh, select the OccluderInstance3D then use "
|
||
"the Bake Occluders button at the top of the 3D editor viewport."
|
||
msgstr ""
|
||
|
||
#: scene/3d/occluder_instance_3d.cpp
|
||
msgid ""
|
||
"The polygon occluder has less than 3 vertices, so no occlusion culling will "
|
||
"be performed using this OccluderInstance3D.\n"
|
||
"Vertices can be added in the inspector or using the polygon editing tools at "
|
||
"the top of the 3D editor viewport."
|
||
msgstr ""
|
||
|
||
#: scene/3d/path_3d.cpp
|
||
msgid "PathFollow3D only works when set as a child of a Path3D node."
|
||
msgstr ""
|
||
|
||
#: scene/3d/path_3d.cpp
|
||
msgid ""
|
||
"PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
|
||
"parent Path3D's Curve resource."
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/collision_object_3d.cpp
|
||
msgid ""
|
||
"This node has no shape, so it can't collide or interact with other objects.\n"
|
||
"Consider adding a CollisionShape3D or CollisionPolygon3D as a child to define "
|
||
"its shape."
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/collision_object_3d.cpp
|
||
msgid ""
|
||
"With a non-uniform scale this node will probably not function as expected.\n"
|
||
"Please make its scale uniform (i.e. the same on all axes), and change the "
|
||
"size in children collision shapes instead."
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/collision_polygon_3d.cpp
|
||
msgid ""
|
||
"CollisionPolygon3D only serves to provide a collision shape to a "
|
||
"CollisionObject3D derived node.\n"
|
||
"Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, "
|
||
"CharacterBody3D, etc. to give them a shape."
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/collision_polygon_3d.cpp
|
||
msgid "An empty CollisionPolygon3D has no effect on collision."
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/collision_polygon_3d.cpp
|
||
msgid ""
|
||
"A non-uniformly scaled CollisionPolygon3D node will probably not function as "
|
||
"expected.\n"
|
||
"Please make its scale uniform (i.e. the same on all axes), and change its "
|
||
"polygon's vertices instead."
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/collision_shape_3d.cpp
|
||
msgid ""
|
||
"CollisionShape3D only serves to provide a collision shape to a "
|
||
"CollisionObject3D derived node.\n"
|
||
"Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, "
|
||
"CharacterBody3D, etc. to give them a shape."
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/collision_shape_3d.cpp
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape3D to function. Please create a "
|
||
"shape resource for it."
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/collision_shape_3d.cpp
|
||
msgid ""
|
||
"When used for collision, ConcavePolygonShape3D is intended to work with "
|
||
"static CollisionObject3D nodes like StaticBody3D.\n"
|
||
"It will likely not behave well for %ss (except when frozen and freeze_mode "
|
||
"set to FREEZE_MODE_STATIC)."
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/collision_shape_3d.cpp
|
||
msgid ""
|
||
"WorldBoundaryShape3D doesn't support RigidBody3D in another mode than static."
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/collision_shape_3d.cpp
|
||
msgid ""
|
||
"When used for collision, ConcavePolygonShape3D is intended to work with "
|
||
"static CollisionObject3D nodes like StaticBody3D.\n"
|
||
"It will likely not behave well for CharacterBody3Ds."
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/collision_shape_3d.cpp
|
||
msgid ""
|
||
"A non-uniformly scaled CollisionShape3D node will probably not function as "
|
||
"expected.\n"
|
||
"Please make its scale uniform (i.e. the same on all axes), and change the "
|
||
"size of its shape resource instead."
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/joints/joint_3d.cpp
|
||
msgid "Node A and Node B must be PhysicsBody3Ds"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/joints/joint_3d.cpp
|
||
msgid "Node A must be a PhysicsBody3D"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/joints/joint_3d.cpp
|
||
msgid "Node B must be a PhysicsBody3D"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/joints/joint_3d.cpp
|
||
msgid "Joint is not connected to any PhysicsBody3Ds"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/joints/joint_3d.cpp
|
||
msgid "Node A and Node B must be different PhysicsBody3Ds"
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/physics_body_3d.cpp
|
||
msgid ""
|
||
"PhysicsBody3D will not work correctly on a non-interpolated branch of the "
|
||
"SceneTree.\n"
|
||
"Check the node's inherited physics_interpolation_mode."
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/rigid_body_3d.cpp
|
||
msgid ""
|
||
"Scale changes to RigidBody3D will be overridden by the physics engine when "
|
||
"running.\n"
|
||
"Please change the size in children collision shapes instead."
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/shape_cast_3d.cpp
|
||
msgid ""
|
||
"This node cannot interact with other objects unless a Shape3D is assigned."
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/shape_cast_3d.cpp
|
||
msgid ""
|
||
"ShapeCast3D does not support ConcavePolygonShape3Ds. Collisions will not be "
|
||
"reported."
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/soft_body_3d.cpp
|
||
msgid "This body will be ignored until you set a mesh."
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics/vehicle_body_3d.cpp
|
||
msgid ""
|
||
"VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please "
|
||
"use it as a child of a VehicleBody3D."
|
||
msgstr ""
|
||
|
||
#: scene/3d/remote_transform_3d.cpp
|
||
msgid ""
|
||
"The \"Remote Path\" property must point to a valid Node3D or Node3D-derived "
|
||
"node to work."
|
||
msgstr ""
|
||
|
||
#: scene/3d/retarget_modifier_3d.cpp
|
||
msgid "There is no child Skeleton3D!"
|
||
msgstr ""
|
||
|
||
#: scene/3d/skeleton_modifier_3d.cpp
|
||
msgid "Skeleton3D node not set! SkeletonModifier3D must be child of Skeleton3D."
|
||
msgstr ""
|
||
|
||
#: scene/3d/spline_ik_3d.cpp
|
||
msgid ""
|
||
"Detecting settings with no Path3D set! SplineIK3D must have a Path3D to work."
|
||
msgstr ""
|
||
|
||
#: scene/3d/spring_bone_collision_3d.cpp
|
||
msgid "Parent node should be a SpringBoneSimulator3D node."
|
||
msgstr ""
|
||
|
||
#: scene/3d/sprite_3d.cpp
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the \"Sprite Frames\" "
|
||
"property in order for AnimatedSprite3D to display frames."
|
||
msgstr ""
|
||
|
||
#: scene/3d/two_bone_ik_3d.cpp
|
||
msgid ""
|
||
"Detecting settings with no target set! TwoBoneIK3D must have a target to work."
|
||
msgstr ""
|
||
|
||
#: scene/3d/two_bone_ik_3d.cpp
|
||
msgid ""
|
||
"Detecting settings with no pole target set! TwoBoneIK3D must have a pole "
|
||
"target to work."
|
||
msgstr ""
|
||
|
||
#: scene/3d/visual_instance_3d.cpp
|
||
msgid ""
|
||
"The GeometryInstance3D visibility range's End distance is set to a non-zero "
|
||
"value, but is lower than the Begin distance.\n"
|
||
"This means the GeometryInstance3D will never be visible.\n"
|
||
"To resolve this, set the End distance to 0 or to a value greater than the "
|
||
"Begin distance."
|
||
msgstr ""
|
||
|
||
#: scene/3d/visual_instance_3d.cpp
|
||
msgid ""
|
||
"The GeometryInstance3D is configured to fade in smoothly over distance, but "
|
||
"the fade transition distance is set to 0.\n"
|
||
"To resolve this, increase Visibility Range Begin Margin above 0."
|
||
msgstr ""
|
||
|
||
#: scene/3d/visual_instance_3d.cpp
|
||
msgid ""
|
||
"The GeometryInstance3D is configured to fade out smoothly over distance, but "
|
||
"the fade transition distance is set to 0.\n"
|
||
"To resolve this, increase Visibility Range End Margin above 0."
|
||
msgstr ""
|
||
|
||
#: scene/3d/visual_instance_3d.cpp
|
||
msgid ""
|
||
"GeometryInstance3D transparency is only available when using the Forward+ "
|
||
"renderer."
|
||
msgstr ""
|
||
|
||
#: scene/3d/visual_instance_3d.cpp
|
||
msgid ""
|
||
"GeometryInstance3D visibility range transparency fade is only available when "
|
||
"using the Forward+ renderer."
|
||
msgstr ""
|
||
|
||
#: scene/3d/voxel_gi.cpp
|
||
msgid "Plotting Meshes"
|
||
msgstr ""
|
||
|
||
#: scene/3d/voxel_gi.cpp
|
||
msgid "Generating Distance Field"
|
||
msgstr ""
|
||
|
||
#: scene/3d/voxel_gi.cpp
|
||
msgid "Finishing Plot"
|
||
msgstr ""
|
||
|
||
#: scene/3d/voxel_gi.cpp
|
||
msgid ""
|
||
"VoxelGI nodes are not supported when using the Compatibility renderer yet. "
|
||
"Support will be added in a future release."
|
||
msgstr ""
|
||
|
||
#: scene/3d/voxel_gi.cpp
|
||
msgid "VoxelGI nodes are not supported when using the Dummy renderer."
|
||
msgstr ""
|
||
|
||
#: scene/3d/voxel_gi.cpp
|
||
msgid ""
|
||
"No VoxelGI data set, so this node is disabled. Bake static objects to enable "
|
||
"GI."
|
||
msgstr ""
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"To have any visible effect, WorldEnvironment requires its \"Environment\" "
|
||
"property to contain an Environment, its \"Camera Attributes\" property to "
|
||
"contain a CameraAttributes resource, or both."
|
||
msgstr ""
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"Only one WorldEnvironment is allowed per scene (or set of instantiated "
|
||
"scenes)."
|
||
msgstr ""
|
||
|
||
#: scene/3d/xr/xr_nodes.cpp
|
||
msgid ""
|
||
"XRCamera3D may not function as expected without an XROrigin3D node as its "
|
||
"parent."
|
||
msgstr ""
|
||
|
||
#: scene/3d/xr/xr_nodes.cpp
|
||
msgid ""
|
||
"XRCamera3D should have physics_interpolation_mode set to OFF in order to "
|
||
"avoid jitter."
|
||
msgstr ""
|
||
|
||
#: scene/3d/xr/xr_nodes.cpp
|
||
msgid ""
|
||
"XRNode3D may not function as expected without an XROrigin3D node as its "
|
||
"parent."
|
||
msgstr ""
|
||
|
||
#: scene/3d/xr/xr_nodes.cpp
|
||
msgid "No tracker name is set."
|
||
msgstr ""
|
||
|
||
#: scene/3d/xr/xr_nodes.cpp
|
||
msgid "No pose is set."
|
||
msgstr ""
|
||
|
||
#: scene/3d/xr/xr_nodes.cpp
|
||
msgid ""
|
||
"XRNode3D should have physics_interpolation_mode set to OFF in order to avoid "
|
||
"jitter."
|
||
msgstr ""
|
||
|
||
#: scene/3d/xr/xr_nodes.cpp
|
||
msgid "XROrigin3D requires an XRCamera3D child node."
|
||
msgstr ""
|
||
|
||
#: scene/3d/xr/xr_nodes.cpp
|
||
msgid ""
|
||
"XR shaders are not enabled in project settings. Stereoscopic output is not "
|
||
"supported unless they are enabled. Please enable `xr/shaders/enabled` to use "
|
||
"stereoscopic output."
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
msgid "On BlendTree node '%s', animation not found: '%s'"
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
msgid "Animation not found: '%s'"
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_mixer.cpp
|
||
msgid "Animation Apply Reset"
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Nothing connected to input '%s' of node '%s'."
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "No root AnimationNode for the graph is set."
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid ""
|
||
"The AnimationTree is inactive.\n"
|
||
"Activate it in the inspector to enable playback; check node warnings if "
|
||
"activation fails."
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid ""
|
||
"The AnimationTree node (or one of its parents) has its process mode set to "
|
||
"Disabled.\n"
|
||
"Change the process mode in the inspector to allow playback."
|
||
msgstr ""
|
||
|
||
#: scene/gui/base_button.cpp
|
||
msgid ""
|
||
"ButtonGroup is intended to be used only with buttons that have toggle_mode "
|
||
"set to true."
|
||
msgstr ""
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "The changes to this palette have not been saved to a file."
|
||
msgstr ""
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Execute an expression as a color."
|
||
msgstr ""
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Load existing color palette."
|
||
msgstr ""
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Switch between hexadecimal and code values."
|
||
msgstr ""
|
||
|
||
#: scene/gui/container.cpp
|
||
msgid ""
|
||
"Container by itself serves no purpose unless a script configures its children "
|
||
"placement behavior.\n"
|
||
"If you don't intend to add a script, use a plain Control node instead."
|
||
msgstr ""
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid ""
|
||
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
|
||
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
|
||
msgstr ""
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid "Accessibility Name must not be empty, or contain only spaces."
|
||
msgstr ""
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid "Accessibility Name must not include Node class name."
|
||
msgstr ""
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid "Accessibility Name must not include control character."
|
||
msgstr ""
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid "%s grabbed. Select target and use %s to drop, use %s to cancel."
|
||
msgstr ""
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid "%s can be dropped here. Use %s to drop, use %s to cancel."
|
||
msgstr ""
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid "%s can not be dropped here. Use %s to cancel."
|
||
msgstr ""
|
||
|
||
#: scene/gui/graph_edit.cpp
|
||
msgid ""
|
||
"Please be aware that GraphEdit and GraphNode will undergo extensive "
|
||
"refactoring in a future 4.x version involving compatibility-breaking API "
|
||
"changes."
|
||
msgstr ""
|
||
|
||
#: scene/gui/label.cpp
|
||
msgid ""
|
||
"Labels with autowrapping enabled must have a custom minimum size configured "
|
||
"to work correctly inside a container."
|
||
msgstr ""
|
||
|
||
#: scene/gui/label.cpp
|
||
msgid ""
|
||
"The current font does not support rendering one or more characters used in "
|
||
"this Label's text."
|
||
msgstr ""
|
||
|
||
#: scene/gui/label.cpp
|
||
msgid ""
|
||
"MSDF font pixel range is too small, some outlines/shadows will not render. "
|
||
"Set MSDF pixel range to be at least %d to render all outlines/shadows."
|
||
msgstr ""
|
||
|
||
#: scene/gui/popup.cpp scene/gui/popup_menu.cpp
|
||
msgid ""
|
||
"The current theme style has shadows and/or rounded corners for popups, but "
|
||
"those won't display correctly if \"display/window/per_pixel_transparency/"
|
||
"allowed\" isn't enabled in the Project Settings, nor if it isn't supported."
|
||
msgstr ""
|
||
|
||
#: scene/gui/range.cpp
|
||
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater or equal to 0."
|
||
msgstr ""
|
||
|
||
#: scene/gui/rich_text_label.cpp
|
||
msgid "Image alternative text must not be empty."
|
||
msgstr ""
|
||
|
||
#: scene/gui/scroll_container.cpp
|
||
msgid ""
|
||
"ScrollContainer is intended to work with a single child control.\n"
|
||
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
|
||
"minimum size manually."
|
||
msgstr ""
|
||
|
||
#: scene/gui/subviewport_container.cpp
|
||
msgid ""
|
||
"This node doesn't have a SubViewport as child, so it can't display its "
|
||
"intended content.\n"
|
||
"Consider adding a SubViewport as a child to provide something displayable."
|
||
msgstr ""
|
||
|
||
#: scene/gui/subviewport_container.cpp
|
||
msgid ""
|
||
"The default mouse cursor shape of SubViewportContainer has no effect.\n"
|
||
"Consider leaving it at its initial value `CURSOR_ARROW`."
|
||
msgstr ""
|
||
|
||
#: scene/gui/tree.cpp
|
||
msgid "Cell %d x %d: either text or alternative text must not be empty."
|
||
msgstr ""
|
||
|
||
#: scene/gui/tree.cpp
|
||
msgid "Button %d in %d x %d: alternative text must not be empty."
|
||
msgstr ""
|
||
|
||
#: scene/main/canvas_item.cpp
|
||
msgid ""
|
||
"Ancestor \"%s\" clips its children, so this node will not be able to clip its "
|
||
"children."
|
||
msgstr ""
|
||
|
||
#: scene/main/canvas_item.cpp
|
||
msgid ""
|
||
"Ancestor \"%s\" is a CanvasGroup, so this node will not be able to clip its "
|
||
"children."
|
||
msgstr ""
|
||
|
||
#: scene/main/missing_node.cpp
|
||
msgid ""
|
||
"This node was an instance of scene '%s', which was no longer available when "
|
||
"this scene was loaded."
|
||
msgstr ""
|
||
|
||
#: scene/main/missing_node.cpp
|
||
msgid ""
|
||
"Saving current scene will discard instance and all its properties, including "
|
||
"editable children edits (if existing)."
|
||
msgstr ""
|
||
|
||
#: scene/main/missing_node.cpp
|
||
msgid ""
|
||
"This node was saved as class type '%s', which was no longer available when "
|
||
"this scene was loaded."
|
||
msgstr ""
|
||
|
||
#: scene/main/missing_node.cpp
|
||
msgid ""
|
||
"Data from the original node is kept as a placeholder until this type of node "
|
||
"is available again. It can hence be safely re-saved without risk of data loss."
|
||
msgstr ""
|
||
|
||
#: scene/main/missing_node.cpp
|
||
msgid "Unrecognized missing node. Check scene dependency errors for details."
|
||
msgstr ""
|
||
|
||
#: scene/main/node.h
|
||
msgid ""
|
||
"This node is marked as deprecated and will be removed in future versions.\n"
|
||
"Please check the Godot documentation for information about migration."
|
||
msgstr ""
|
||
|
||
#: scene/main/node.h
|
||
msgid ""
|
||
"This node is marked as experimental and may be subject to removal or major "
|
||
"changes in future versions."
|
||
msgstr ""
|
||
|
||
#: scene/main/shader_globals_override.cpp
|
||
msgid ""
|
||
"ShaderGlobalsOverride is not active because another node of the same type is "
|
||
"in the scene."
|
||
msgstr ""
|
||
|
||
#: scene/main/timer.cpp
|
||
msgid ""
|
||
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
|
||
"different ways depending on the rendered or physics frame rate.\n"
|
||
"Consider using a script's process loop instead of relying on a Timer for very "
|
||
"low wait times."
|
||
msgstr ""
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid "Drag-and-drop data"
|
||
msgstr ""
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid ""
|
||
"The Viewport size must be greater than or equal to 2 pixels on both "
|
||
"dimensions to render anything."
|
||
msgstr ""
|
||
|
||
#: scene/resources/packed_scene.cpp
|
||
msgid ""
|
||
"An incoming node's name clashes with %s already in the scene (presumably, "
|
||
"from a more nested instance).\n"
|
||
"The less nested node will be renamed. Please fix and re-save the scene."
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader.cpp
|
||
msgid ""
|
||
"Shader keywords cannot be used as parameter names.\n"
|
||
"Choose another name."
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader.cpp
|
||
msgid "This parameter type does not support the '%s' qualifier."
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader.cpp
|
||
msgid ""
|
||
"Global parameter '%s' does not exist.\n"
|
||
"Create it in the Project Settings."
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader.cpp
|
||
msgid ""
|
||
"Global parameter '%s' has an incompatible type for this kind of node.\n"
|
||
"Change it in the Project Settings."
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid ""
|
||
"The sampler port is connected but not used. Consider changing the source to "
|
||
"'SamplerPort'."
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Invalid source for preview."
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Invalid source for shader."
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Invalid operator for that type."
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid ""
|
||
"`%s` precision mode is not available for `gl_compatibility` profile.\n"
|
||
"Reverted to `None` precision."
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "'%s' type is incompatible with '%s' source."
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "'%s' default color is incompatible with '%s' source."
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Default Color"
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Repeat"
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Invalid comparison function for that type."
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader_particle_nodes.cpp
|
||
msgid "2D Mode"
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader_particle_nodes.cpp
|
||
msgid "Use All Surfaces"
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader_particle_nodes.cpp
|
||
msgid "Surface Index"
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Division by zero error."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Modulo by zero error."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"Invalid number of arguments when calling stage function '%s', which expects "
|
||
"%d argument(s)."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"Invalid argument type when calling stage function '%s', type expected is '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected integer constant within [%d..%d] range."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Argument %d of function '%s' is not a variable, array, or member."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Varyings cannot be passed for the '%s' parameter."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "A constant value cannot be passed for the '%s' parameter."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"Argument %d of function '%s' can only take a local variable, array, or member."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Built-in function \"%s(%s)\" is only supported on high-end platforms."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Invalid arguments for the built-in function: \"%s(%s)\"."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Recursion is not allowed."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Function '%s' can't be called from source code."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "No matching function for \"%s\" call:"
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"candidate function \"%s(%s)\" not viable, argument %d should be %s but is %s."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"Too few arguments for \"%s(%s)\" call. Expected at least %d but received %d."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"Too many arguments for \"%s(%s)\" call. Expected at most %d but received %d."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Invalid assignment of '%s' to '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected constant expression."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected ',' or ')' after argument."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Varying may not be assigned in the '%s' function."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Varying with '%s' data type may only be assigned in the '%s' function."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"Varyings which assigned in '%s' function may not be reassigned in '%s' or "
|
||
"'%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "'%s' cannot be used within the '%s' processor function."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"'%s' cannot be used here, because '%s' is called by the '%s' processor "
|
||
"function (which is not allowed)."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Assignment to function."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Swizzling assignment contains duplicates."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Assignment to uniform."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Constants cannot be modified."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"Sampler argument %d of function '%s' called more than once using both built-"
|
||
"ins and uniform textures, this is not supported (use either one or the other)."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"Sampler argument %d of function '%s' called more than once using textures "
|
||
"that differ in either filter, repeat, or texture hint setting."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"Sampler argument %d of function '%s' called more than once using different "
|
||
"built-ins. Only calling with the same built-in is supported."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Array size is already defined."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Unknown array size is forbidden in that context."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected a positive integer constant."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Invalid data type for the array."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Array size mismatch. Expected %d elements (found %d)."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected array initialization."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Cannot convert from '%s' to '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected ')' in expression."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Void value not allowed in expression."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected '(' after the type name."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "No matching constructor found for: '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected a function name."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Built-in function '%s' is not supported for the '%s' shader type."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "No matching function found for: '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Varying '%s' cannot be passed for the '%s' parameter in that context."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"Unable to pass a multiview texture sampler as a parameter to custom function. "
|
||
"Consider to sample it in the main function and then pass the vector result to "
|
||
"it."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Unknown identifier in expression: '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"%s has been removed in favor of using hint_%s with a uniform.\n"
|
||
"To continue with minimal code changes add 'uniform sampler2D %s : hint_%s, "
|
||
"filter_linear_mipmap;' near the top of your shader."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Can't use function as identifier: '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Varying with '%s' data type may only be used in the '%s' function."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Varying '%s' must be assigned in the '%s' function first."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Only integer expressions are allowed for indexing."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Index [%d] out of range [%d..%d]."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected expression, found: '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Empty statement. Remove ';' to fix this warning."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected an identifier as a member."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Cannot combine symbols from different sets in expression '.%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Invalid member for '%s' expression: '.%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "An object of type '%s' can't be indexed."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Invalid base type for increment/decrement operator."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Invalid token for the operator: '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Unexpected end of expression."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Invalid arguments to unary operator '%s': %s."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Missing matching ':' for select operator."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Invalid argument to ternary operator: '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Invalid arguments to operator '%s': '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "A switch may only contain '%s' and '%s' blocks."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected variable type after precision modifier."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Invalid variable type (samplers are not allowed)."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected an identifier or '[' after type."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected an identifier."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected array initializer."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected data type after precision modifier."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected a constant expression."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected initialization of constant."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected constant expression for argument %d of function call after '='."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected a boolean expression."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected an integer or unsigned integer expression."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Default case must be defined only once."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "'%s' must be placed within a '%s' block."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Undefined identifier '%s' in a case label."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected an unsigned integer constant."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected an integer constant."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Duplicated case label: %d."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Using '%s' in the '%s' processor function is incorrect."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected '%s' with an expression of type '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "'%s' function cannot return a value."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected return with an expression of type '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Use of '%s' is not supported for the '%s' shader type."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "'%s' is not allowed outside of a loop or '%s' statement."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "'%s' is not allowed outside of a loop."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "The middle expression is expected to have a boolean data type."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "The left expression is expected to be a variable declaration."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "The precision modifier cannot be used on structs."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "The precision modifier cannot be used on boolean types."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected '%s' at the beginning of shader. Valid types are: %s."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"Expected an identifier after '%s', indicating the type of shader. Valid types "
|
||
"are: %s."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Invalid shader type. Valid types are: %s"
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp servers/rendering/shader_preprocessor.h
|
||
msgid "Unexpected token: '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Duplicated stencil mode reference value: '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Stencil mode reference value cannot be negative: '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Stencil mode reference value cannot be greater than 255: '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected a struct identifier."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Nested structs are not allowed."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected data type."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "A '%s' data type is not allowed here."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected an identifier or '['."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Empty structs are not allowed."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Uniform instances are not yet implemented for '%s' shaders."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Varyings cannot be used in '%s' shaders."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Interpolation qualifiers are not supported for uniforms."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "The '%s' data type is not supported for uniforms."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "The '%s' data type is not allowed here."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Interpolation modifier '%s' cannot be used with boolean types."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Invalid data type for varying."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Global uniform '%s' does not exist. Create it in Project Settings."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Global uniform '%s' must be of type '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "The '%s' qualifier is not supported for sampler types."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "The '%s' qualifier is not supported for matrix types."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "The '%s' qualifier is not supported for uniform arrays."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected valid type hint after ':'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "This hint is not supported for uniform arrays."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Source color hint is for '%s', '%s' or sampler types only."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Duplicated hint: '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Source color conversion disabled hint is for '%s', '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Hint '%s' should be preceded by '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Range hint is for '%s' and '%s' only."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected a valid numeric expression."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected a valid numeric expression after ','."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Enum hint is for '%s' only."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected a string constant."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected ',' or ')' after string constant."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Can only specify '%s' once."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "The instance index can't be negative."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Allowed instance uniform indices must be within [0..%d] range."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"'hint_normal_roughness_texture' is only available when using the Forward+ "
|
||
"renderer."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "'hint_normal_roughness_texture' is not supported in '%s' shaders."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "'hint_depth_texture' is not supported in '%s' shaders."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "This hint is only for sampler types."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Redefinition of hint: '%s'. The hint has already been set to '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Duplicated filter mode: '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"Redefinition of filter mode: '%s'. The filter mode has already been set to "
|
||
"'%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Duplicated repeat mode: '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"Redefinition of repeat mode: '%s'. The repeat mode has already been set to "
|
||
"'%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Too many '%s' uniforms in shader, maximum supported is %d."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Setting default values to uniform arrays is not supported."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected constant expression after '='."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Can't convert constant to '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected an uniform subgroup identifier."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected an uniform group identifier."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected an uniform group identifier or `;`."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Group needs to be opened before."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Shader type is already defined."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected constant, function, uniform or varying."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Invalid constant type (samplers are not allowed)."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Invalid function type (samplers are not allowed)."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected a function name after type."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected '(' after function identifier."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"Global non-constant variables are not supported. Expected '%s' keyword before "
|
||
"constant definition."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected an identifier after type."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "'%s' qualifier cannot be used with a function return type."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"The '%s' qualifier cannot be used within a function parameter declared with "
|
||
"'%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected a valid data type for argument."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Opaque types cannot be output parameters."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Void type not allowed as argument."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected an identifier for argument name."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Function '%s' expects no arguments."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Function '%s' must be of '%s' return type."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected a '{' to begin function."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected at least one '%s' statement in a non-void function."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"Varying with integer data type must be declared with `%s` interpolation "
|
||
"qualifier."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Too many varyings used in shader (%d used, maximum supported is %d)."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "uniform buffer"
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected an identifier for stencil mode."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Expected an identifier for render mode."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Duplicated stencil mode: '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Duplicated render mode: '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"Redefinition of stencil mode: '%s'. The '%s' mode has already been set to "
|
||
"'%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid ""
|
||
"Redefinition of render mode: '%s'. The '%s' mode has already been set to '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Invalid stencil mode: '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.cpp
|
||
msgid "Invalid render mode: '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.h servers/rendering/shader_preprocessor.h
|
||
msgid "Expected a '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.h
|
||
msgid "Expected a '%s' or '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.h
|
||
msgid "Expected a '%s' after '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_language.h
|
||
msgid "Redefinition of '%s'."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Unknown directive."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Invalid macro name."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Macro redefinition."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Invalid argument name."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Expected a comma in the macro argument list."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "'##' must not appear at beginning of macro expansion."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "'##' must not appear at end of macro expansion."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Unmatched '%s' directive."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Missing condition."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Condition evaluation error."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Invalid '%s' directive."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Shader include file does not exist:"
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid ""
|
||
"Shader include load failed. Does the shader include exist? Is there a cyclic "
|
||
"dependency?"
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Shader include resource type is wrong."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Cyclic include found"
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Shader max include depth exceeded."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Cannot use '%s' on built-in define."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Macro expansion limit exceeded."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Invalid macro argument list."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Invalid macro argument."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Invalid macro argument count."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Can't find matching branch directive."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Invalid symbols placed before directive."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_preprocessor.cpp
|
||
msgid "Unmatched conditional statement."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_warnings.cpp
|
||
msgid ""
|
||
"Direct floating-point comparison (this may not evaluate to `true` as you "
|
||
"expect). Instead, use `abs(a - b) < 0.0001` for an approximate but "
|
||
"predictable comparison."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_warnings.cpp
|
||
msgid "The const '%s' is declared but never used."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_warnings.cpp
|
||
msgid "The function '%s' is declared but never used."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_warnings.cpp
|
||
msgid "The struct '%s' is declared but never used."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_warnings.cpp
|
||
msgid "The uniform '%s' is declared but never used."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_warnings.cpp
|
||
msgid "The varying '%s' is declared but never used."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_warnings.cpp
|
||
msgid "The local variable '%s' is declared but never used."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_warnings.cpp
|
||
msgid ""
|
||
"The total size of the %s for this shader on this device has been exceeded (%d/"
|
||
"%d). The shader may not work correctly."
|
||
msgstr ""
|
||
|
||
#: servers/rendering/shader_warnings.cpp
|
||
msgid ""
|
||
"You are attempting to assign the VERTEX position in model space to the vertex "
|
||
"POSITION in clip space. The definition of clip space changed in version 4.3, "
|
||
"so if this code was written prior to 4.3, it will not continue to work. "
|
||
"Consider specifying the clip space z-component directly i.e. use "
|
||
"`vec4(VERTEX.xy, 1.0, 1.0)`."
|
||
msgstr ""
|