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godot-editor-l10n/editor/ur_PK.po
2024-06-14 11:23:27 +02:00

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# Urdu (Pakistan) translation of the Godot Engine editor interface.
# Copyright (c) 2014-present Godot Engine contributors.
# Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
# This file is distributed under the same license as the Godot source code.
#
# Muhammad Ali <ali@codeonion.com>, 2016.
# Faisal Rehman <faisalurrehman234@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor interface\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2021-11-26 18:51+0000\n"
"Last-Translator: Faisal Rehman <faisalurrehman234@gmail.com>\n"
"Language-Team: Urdu (Pakistan) <https://hosted.weblate.org/projects/godot-"
"engine/godot/ur_PK/>\n"
"Language: ur_PK\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.10-dev\n"
#: core/debugger/remote_debugger.cpp
msgid "Main Thread"
msgstr ""
#: core/input/input_event.cpp editor/event_listener_line_edit.cpp
msgid "Unset"
msgstr ""
#: core/input/input_event.cpp editor/event_listener_line_edit.cpp
msgid "Physical"
msgstr ""
#: core/input/input_event.cpp
msgid "Left Mouse Button"
msgstr ""
#: core/input/input_event.cpp
msgid "Right Mouse Button"
msgstr ""
#: core/input/input_event.cpp
msgid "Middle Mouse Button"
msgstr ""
#: core/input/input_event.cpp
msgid "Mouse Wheel Up"
msgstr ""
#: core/input/input_event.cpp
msgid "Mouse Wheel Down"
msgstr ""
#: core/input/input_event.cpp
msgid "Mouse Wheel Left"
msgstr ""
#: core/input/input_event.cpp
msgid "Mouse Wheel Right"
msgstr ""
#: core/input/input_event.cpp
msgid "Mouse Thumb Button 1"
msgstr ""
#: core/input/input_event.cpp
msgid "Mouse Thumb Button 2"
msgstr ""
#: core/input/input_event.cpp
msgid "Button"
msgstr ""
#: core/input/input_event.cpp
msgid "Double Click"
msgstr ""
#: core/input/input_event.cpp
msgid "Mouse motion at position (%s) with velocity (%s)"
msgstr ""
#: core/input/input_event.cpp
msgid "Left Stick X-Axis, Joystick 0 X-Axis"
msgstr ""
#: core/input/input_event.cpp
msgid "Left Stick Y-Axis, Joystick 0 Y-Axis"
msgstr ""
#: core/input/input_event.cpp
msgid "Right Stick X-Axis, Joystick 1 X-Axis"
msgstr ""
#: core/input/input_event.cpp
msgid "Right Stick Y-Axis, Joystick 1 Y-Axis"
msgstr ""
#: core/input/input_event.cpp
msgid "Joystick 2 X-Axis, Left Trigger, Sony L2, Xbox LT"
msgstr ""
#: core/input/input_event.cpp
msgid "Joystick 2 Y-Axis, Right Trigger, Sony R2, Xbox RT"
msgstr ""
#: core/input/input_event.cpp
msgid "Joystick 3 X-Axis"
msgstr ""
#: core/input/input_event.cpp
msgid "Joystick 3 Y-Axis"
msgstr ""
#: core/input/input_event.cpp
msgid "Joystick 4 X-Axis"
msgstr ""
#: core/input/input_event.cpp
msgid "Joystick 4 Y-Axis"
msgstr ""
#: core/input/input_event.cpp editor/event_listener_line_edit.cpp
msgid "Unknown Joypad Axis"
msgstr ""
#: core/input/input_event.cpp
msgid "Joypad Motion on Axis %d (%s) with Value %.2f"
msgstr ""
#: core/input/input_event.cpp
msgid "Bottom Action, Sony Cross, Xbox A, Nintendo B"
msgstr ""
#: core/input/input_event.cpp
msgid "Right Action, Sony Circle, Xbox B, Nintendo A"
msgstr ""
#: core/input/input_event.cpp
msgid "Left Action, Sony Square, Xbox X, Nintendo Y"
msgstr ""
#: core/input/input_event.cpp
msgid "Top Action, Sony Triangle, Xbox Y, Nintendo X"
msgstr ""
#: core/input/input_event.cpp
msgid "Back, Sony Select, Xbox Back, Nintendo -"
msgstr ""
#: core/input/input_event.cpp
msgid "Guide, Sony PS, Xbox Home"
msgstr ""
#: core/input/input_event.cpp
msgid "Start, Xbox Menu, Nintendo +"
msgstr ""
#: core/input/input_event.cpp
msgid "Left Stick, Sony L3, Xbox L/LS"
msgstr ""
#: core/input/input_event.cpp
msgid "Right Stick, Sony R3, Xbox R/RS"
msgstr ""
#: core/input/input_event.cpp
msgid "Left Shoulder, Sony L1, Xbox LB"
msgstr ""
#: core/input/input_event.cpp
msgid "Right Shoulder, Sony R1, Xbox RB"
msgstr ""
#: core/input/input_event.cpp
msgid "D-pad Up"
msgstr ""
#: core/input/input_event.cpp
msgid "D-pad Down"
msgstr ""
#: core/input/input_event.cpp
msgid "D-pad Left"
msgstr ""
#: core/input/input_event.cpp
msgid "D-pad Right"
msgstr ""
#: core/input/input_event.cpp
msgid "Xbox Share, PS5 Microphone, Nintendo Capture"
msgstr ""
#: core/input/input_event.cpp
msgid "Xbox Paddle 1"
msgstr ""
#: core/input/input_event.cpp
msgid "Xbox Paddle 2"
msgstr ""
#: core/input/input_event.cpp
msgid "Xbox Paddle 3"
msgstr ""
#: core/input/input_event.cpp
msgid "Xbox Paddle 4"
msgstr ""
#: core/input/input_event.cpp
msgid "PS4/5 Touchpad"
msgstr ""
#: core/input/input_event.cpp
msgid "Joypad Button %d"
msgstr ""
#: core/input/input_event.cpp
msgid "Pressure:"
msgstr ""
#: core/input/input_event.cpp
msgid "canceled"
msgstr ""
#: core/input/input_event.cpp
msgid "touched"
msgstr ""
#: core/input/input_event.cpp
msgid "released"
msgstr ""
#: core/input/input_event.cpp
msgid "Screen %s at (%s) with %s touch points"
msgstr ""
#: core/input/input_event.cpp
msgid ""
"Screen dragged with %s touch points at position (%s) with velocity of (%s)"
msgstr ""
#: core/input/input_event.cpp
msgid "Magnify Gesture at (%s) with factor %s"
msgstr ""
#: core/input/input_event.cpp
msgid "Pan Gesture at (%s) with delta (%s)"
msgstr ""
#: core/input/input_event.cpp
msgid "MIDI Input on Channel=%s Message=%s"
msgstr ""
#: core/input/input_event.cpp
msgid "Input Event with Shortcut=%s"
msgstr ""
#: core/input/input_map.cpp
msgid "Accept"
msgstr ""
#: core/input/input_map.cpp editor/editor_locale_dialog.cpp
#: editor/editor_node.cpp editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Select"
msgstr ""
#: core/input/input_map.cpp editor/editor_node.h
#: editor/export/export_template_manager.cpp editor/fbx_importer_manager.cpp
#: editor/find_in_files.cpp editor/plugins/tiles/tile_map_editor.cpp
#: editor/progress_dialog.cpp
msgid "Cancel"
msgstr ""
#: core/input/input_map.cpp
msgid "Focus Next"
msgstr ""
#: core/input/input_map.cpp
msgid "Focus Prev"
msgstr ""
#: core/input/input_map.cpp
msgid "Left"
msgstr ""
#: core/input/input_map.cpp
msgid "Right"
msgstr ""
#: core/input/input_map.cpp
msgid "Up"
msgstr ""
#: core/input/input_map.cpp
msgid "Down"
msgstr ""
#: core/input/input_map.cpp
msgid "Page Up"
msgstr ""
#: core/input/input_map.cpp
msgid "Page Down"
msgstr ""
#: core/input/input_map.cpp
msgid "Home"
msgstr ""
#: core/input/input_map.cpp
msgid "End"
msgstr ""
#: core/input/input_map.cpp editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
#: core/input/input_map.cpp editor/animation_track_editor.cpp
#: editor/editor_resource_picker.cpp editor/gui/editor_dir_dialog.cpp
#: editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
#: core/input/input_map.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
#: core/input/input_map.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr ""
#: core/input/input_map.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
#: core/input/input_map.cpp
msgid "Completion Query"
msgstr ""
#: core/input/input_map.cpp
msgid "New Line"
msgstr ""
#: core/input/input_map.cpp
msgid "New Blank Line"
msgstr ""
#: core/input/input_map.cpp
msgid "New Line Above"
msgstr ""
#: core/input/input_map.cpp editor/plugins/script_text_editor.cpp
msgid "Indent"
msgstr ""
#: core/input/input_map.cpp
msgid "Dedent"
msgstr ""
#: core/input/input_map.cpp
msgid "Backspace"
msgstr ""
#: core/input/input_map.cpp
msgid "Backspace Word"
msgstr ""
#: core/input/input_map.cpp
msgid "Backspace all to Left"
msgstr ""
#: core/input/input_map.cpp editor/dependency_editor.cpp editor/editor_node.cpp
#: editor/export/project_export.cpp editor/filesystem_dock.cpp
#: editor/gui/editor_file_dialog.cpp editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
#: core/input/input_map.cpp
msgid "Delete Word"
msgstr ""
#: core/input/input_map.cpp
msgid "Delete all to Right"
msgstr ""
#: core/input/input_map.cpp
msgid "Caret Left"
msgstr ""
#: core/input/input_map.cpp
msgid "Caret Word Left"
msgstr ""
#: core/input/input_map.cpp
msgid "Caret Right"
msgstr ""
#: core/input/input_map.cpp
msgid "Caret Word Right"
msgstr ""
#: core/input/input_map.cpp
msgid "Caret Up"
msgstr ""
#: core/input/input_map.cpp
msgid "Caret Down"
msgstr ""
#: core/input/input_map.cpp
msgid "Caret Line Start"
msgstr ""
#: core/input/input_map.cpp
msgid "Caret Line End"
msgstr ""
#: core/input/input_map.cpp
msgid "Caret Page Up"
msgstr ""
#: core/input/input_map.cpp
msgid "Caret Page Down"
msgstr ""
#: core/input/input_map.cpp
msgid "Caret Document Start"
msgstr ""
#: core/input/input_map.cpp
msgid "Caret Document End"
msgstr ""
#: core/input/input_map.cpp
msgid "Caret Add Below"
msgstr ""
#: core/input/input_map.cpp
msgid "Caret Add Above"
msgstr ""
#: core/input/input_map.cpp
msgid "Scroll Up"
msgstr ""
#: core/input/input_map.cpp
msgid "Scroll Down"
msgstr ""
#: core/input/input_map.cpp editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr ""
#: core/input/input_map.cpp
msgid "Select Word Under Caret"
msgstr ""
#: core/input/input_map.cpp
msgid "Add Selection for Next Occurrence"
msgstr ""
#: core/input/input_map.cpp
msgid "Clear Carets and Selection"
msgstr ""
#: core/input/input_map.cpp
msgid "Toggle Insert Mode"
msgstr ""
#: core/input/input_map.cpp
msgid "Submit Text"
msgstr ""
#: core/input/input_map.cpp
msgid "Duplicate Nodes"
msgstr ""
#: core/input/input_map.cpp
msgid "Delete Nodes"
msgstr ""
#: core/input/input_map.cpp
msgid "Go Up One Level"
msgstr ""
#: core/input/input_map.cpp editor/find_in_files.cpp
#: editor/gui/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
#: core/input/input_map.cpp
msgid "Show Hidden"
msgstr ""
#: core/input/input_map.cpp
msgid "Swap Input Direction"
msgstr ""
#: core/math/expression.cpp
msgid "Invalid input %d (not passed) in expression"
msgstr ""
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "self استعمال نہیں کیا جا سکتا کیونکہ مثال null ہے (پاس نہیں ہوئی)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr ""
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr ""
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr ""
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "'%s' کی تعمیر کے لیے غلط دلائل"
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr ""
#: core/object/script_language.cpp
msgid "Built-in script"
msgstr ""
#: core/object/script_language.cpp editor/script_create_dialog.cpp
msgid "Built-in"
msgstr ""
#: core/string/ustring.cpp
msgid "B"
msgstr ""
#: core/string/ustring.cpp
msgid "KiB"
msgstr ""
#: core/string/ustring.cpp
msgid "MiB"
msgstr ""
#: core/string/ustring.cpp
msgid "GiB"
msgstr ""
#: core/string/ustring.cpp
msgid "TiB"
msgstr ""
#: core/string/ustring.cpp
msgid "PiB"
msgstr ""
#: core/string/ustring.cpp
msgid "EiB"
msgstr ""
#: core/string/ustring.cpp
msgid "Example: %s"
msgstr ""
#: core/string/ustring.cpp
msgid "%d item"
msgid_plural "%d items"
msgstr[0] ""
msgstr[1] ""
#: editor/action_map_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
#: editor/action_map_editor.cpp
msgid "An action with the name '%s' already exists."
msgstr ""
#: editor/action_map_editor.cpp
msgid "Cannot Revert - Action is same as initial"
msgstr ""
#: editor/action_map_editor.cpp
msgid "Revert Action"
msgstr ""
#: editor/action_map_editor.cpp
msgid "Add Event"
msgstr ""
#: editor/action_map_editor.cpp
msgid "Remove Action"
msgstr ""
#: editor/action_map_editor.cpp
msgid "Cannot Remove Action"
msgstr ""
#: editor/action_map_editor.cpp
msgid "Edit Event"
msgstr ""
#: editor/action_map_editor.cpp
msgid "Remove Event"
msgstr ""
#: editor/action_map_editor.cpp editor/editor_settings_dialog.cpp
msgid "Filter by name..."
msgstr ""
#: editor/action_map_editor.cpp editor/editor_settings_dialog.cpp
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "Clear All"
msgstr ""
#: editor/action_map_editor.cpp
msgid "Add New Action"
msgstr ""
#: editor/action_map_editor.cpp editor/connections_dialog.cpp
#: editor/editor_autoload_settings.cpp editor/editor_inspector.cpp
#: editor/groups_editor.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
#: editor/project_settings_editor.cpp editor/shader_globals_editor.cpp
msgid "Add"
msgstr ""
#: editor/action_map_editor.cpp
msgid "Show Built-in Actions"
msgstr ""
#: editor/action_map_editor.cpp
msgid "Action"
msgstr ""
#: editor/action_map_editor.cpp
msgid "Deadzone"
msgstr ""
#: editor/animation_bezier_editor.cpp editor/debugger/editor_profiler.cpp
msgid "Time:"
msgstr ""
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Update Selected Key Handles"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Make Handles Free"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Make Handles Linear"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Make Handles Balanced"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Make Handles Mirrored"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Make Handles Balanced (Auto Tangent)"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Make Handles Mirrored (Auto Tangent)"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr ""
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Animation Duplicate Keys"
msgstr ""
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Animation Delete Keys"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Focus"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Select All Keys"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Deselect All Keys"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Change Transition"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Change Position3D"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Change Rotation3D"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Change Scale3D"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Change Keyframe Value"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Multi Change Transition"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Multi Change Position3D"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Multi Change Rotation3D"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Multi Change Scale3D"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Multi Change Keyframe Value"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Multi Change Call"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr ""
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Can't change loop mode on animation instanced from imported scene."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Can't change loop mode on animation embedded in another scene."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Property Track..."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "3D Position Track..."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "3D Rotation Track..."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "3D Scale Track..."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Blend Shape Track..."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Call Method Track..."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track..."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track..."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track..."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr ""
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Looping"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Functions:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Clips:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Use Blend"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Time (s):"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Position:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Rotation:"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Blend Shape:"
msgstr ""
#: editor/animation_track_editor.cpp editor/debugger/editor_debugger_tree.cpp
#: editor/editor_inspector.cpp editor/editor_resource_picker.cpp
#: editor/gui/scene_tree_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/shader_create_dialog.cpp
#: editor/shader_globals_editor.cpp
msgid "Type:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "(Invalid, expected type: %s)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Easing:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "In-Handle:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Out-Handle:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Handle mode: Free\n"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Handle mode: Linear\n"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Handle mode: Balanced\n"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Handle mode: Mirrored\n"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Stream:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Start (s):"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "End (s):"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Clip:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Don't Use Blend"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Capture"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
msgid "Linear"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Linear Angle"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Cubic Angle"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Insert Key..."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Add RESET Value(s)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Change Animation Use Blend"
msgstr ""
#: editor/animation_track_editor.cpp
msgid ""
"Compressed tracks can't be edited or removed. Re-import the animation with "
"compression disabled in order to edit."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "انیم ٹریک ہٹائیں"
#: editor/animation_track_editor.cpp
msgid "Hold Shift when clicking the key icon to skip this dialog."
msgstr ""
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create new track for %s and insert key?"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Create %d new tracks and insert keys?"
msgstr ""
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp editor/shader_create_dialog.cpp
msgid "Create"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Insert Key"
msgstr ""
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "node '%s'"
msgstr ""
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "animation"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "property '%s'"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Blend Shape tracks only apply to MeshInstance3D nodes."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Position/Rotation/Scale 3D tracks only apply to 3D-based nodes."
msgstr ""
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Track is not of type Node3D, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Add Position Key"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Add Rotation Key"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Add Scale Key"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Position"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Rotation"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/node_3d_editor_plugin.cpp
msgid "Scale"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "BlendShape"
msgstr ""
#: editor/animation_track_editor.cpp editor/connections_dialog.cpp
#: editor/editor_help.cpp
msgid "Methods"
msgstr "طریقے"
#: editor/animation_track_editor.cpp
msgid "Bezier"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_audio_buses.cpp
msgid "Audio"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Scale Keys"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Make Easing Keys"
msgstr ""
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Add RESET Keys"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Bake Animation as Linear Keys"
msgstr ""
#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To modify this animation, navigate to the scene's Advanced Import settings "
"and select the animation.\n"
"Some options, including looping, are available here. To add custom tracks, "
"enable \"Save To File\" and\n"
"\"Keep Custom Tracks\"."
msgstr ""
#: editor/animation_track_editor.cpp
msgid ""
"Some AnimationPlayerEditor's options are disabled since this is the dummy "
"AnimationPlayer for preview.\n"
"\n"
"The dummy player is forced active, non-deterministic and doesn't have the "
"root motion track. Furthermore, the original node is inactive temporary."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer is inactive. The playback will not be processed."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Imported Scene"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Dummy Player"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Warning: Editing dummy AnimationPlayer"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Inactive Player"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Warning: AnimationPlayer is inactive"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Toggle between the bezier curve editor and track editor."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Snap:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation step value."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "FPS"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
#: editor/editor_properties.cpp editor/editor_resource_picker.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/text_shader_editor.cpp
#: editor/plugins/tiles/tile_set_editor.cpp editor/project_manager.cpp
msgid "Edit"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation properties."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Copy Tracks..."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Scale Selection..."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor..."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Make Easing Selection..."
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Apply Reset"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Bake Animation..."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Optimize Animation (no undo)..."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation (no undo)..."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Pick a node to animate:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Create RESET Track(s)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Optimizer"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Max Velocity Error:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Max Angular Error:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Max Precision Error:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Select Transition and Easing"
msgstr ""
#: editor/animation_track_editor.cpp
msgctxt "Transition Type"
msgid "Linear"
msgstr ""
#: editor/animation_track_editor.cpp
msgctxt "Transition Type"
msgid "Sine"
msgstr ""
#: editor/animation_track_editor.cpp
msgctxt "Transition Type"
msgid "Quint"
msgstr ""
#: editor/animation_track_editor.cpp
msgctxt "Transition Type"
msgid "Quart"
msgstr ""
#: editor/animation_track_editor.cpp
msgctxt "Transition Type"
msgid "Quad"
msgstr ""
#: editor/animation_track_editor.cpp
msgctxt "Transition Type"
msgid "Expo"
msgstr ""
#: editor/animation_track_editor.cpp
msgctxt "Transition Type"
msgid "Elastic"
msgstr ""
#: editor/animation_track_editor.cpp
msgctxt "Transition Type"
msgid "Cubic"
msgstr ""
#: editor/animation_track_editor.cpp
msgctxt "Transition Type"
msgid "Circ"
msgstr ""
#: editor/animation_track_editor.cpp
msgctxt "Transition Type"
msgid "Bounce"
msgstr ""
#: editor/animation_track_editor.cpp
msgctxt "Transition Type"
msgid "Back"
msgstr ""
#: editor/animation_track_editor.cpp
msgctxt "Transition Type"
msgid "Spring"
msgstr ""
#: editor/animation_track_editor.cpp
msgctxt "Ease Type"
msgid "In"
msgstr ""
#: editor/animation_track_editor.cpp
msgctxt "Ease Type"
msgid "Out"
msgstr ""
#: editor/animation_track_editor.cpp
msgctxt "Ease Type"
msgid "InOut"
msgstr ""
#: editor/animation_track_editor.cpp
msgctxt "Ease Type"
msgid "OutIn"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Transition Type:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Ease Type:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "FPS:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Baker"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "3D Pos/Rot/Scl Track:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Blendshape Track:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Value Track:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Select All/None"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Change Keyframe Time"
msgstr ""
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
msgstr ""
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr ""
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr ""
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr ""
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp
msgid "No match"
msgstr ""
#: editor/code_editor.cpp
msgid "%d match"
msgid_plural "%d matches"
msgstr[0] ""
msgstr[1] ""
#: editor/code_editor.cpp
msgid "%d of %d match"
msgid_plural "%d of %d matches"
msgstr[0] ""
msgstr[1] ""
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr ""
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr ""
#: editor/code_editor.cpp
msgid "Replace"
msgstr ""
#: editor/code_editor.cpp
msgid "Replace All"
msgstr ""
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr ""
#: editor/code_editor.cpp
msgctxt "Indentation"
msgid "Spaces"
msgstr ""
#: editor/code_editor.cpp
msgctxt "Indentation"
msgid "Tabs"
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr ""
#: editor/code_editor.cpp editor/gui/editor_zoom_widget.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr ""
#: editor/code_editor.cpp editor/gui/editor_zoom_widget.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr ""
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr ""
#: editor/code_editor.cpp editor/debugger/script_editor_debugger.cpp
msgid "Errors"
msgstr ""
#: editor/code_editor.cpp
msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr ""
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
msgstr ""
#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
msgstr ""
#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
#: editor/connections_dialog.cpp
msgid "Attached Script"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
msgstr ""
#: editor/connections_dialog.cpp
msgid "From Signal:"
msgstr ""
#: editor/connections_dialog.cpp editor/groups_editor.cpp
#: editor/gui/scene_tree_editor.cpp
msgid "Filter Nodes"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Go to Source"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/property_selector.cpp
msgid "Select Method"
msgstr ""
#: editor/connections_dialog.cpp editor/plugins/script_editor_plugin.cpp
msgid "Filter Methods"
msgstr ""
#: editor/connections_dialog.cpp
msgid "No method found matching given filters."
msgstr ""
#: editor/connections_dialog.cpp
msgid "Script Methods Only"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Compatible Methods Only"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_inspector.cpp editor/export/project_export.cpp
#: editor/groups_editor.cpp editor/localization_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Allows to drop arguments sent by signal emitter."
msgstr ""
#: editor/connections_dialog.cpp
msgid "Unbind Signal Arguments:"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
msgstr ""
#: editor/connections_dialog.cpp editor/editor_locale_dialog.cpp
msgid "Advanced"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr ""
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
#: editor/connections_dialog.cpp
msgid "One Shot"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr ""
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_settings_dialog.cpp editor/export/export_template_manager.cpp
#: editor/export/project_export.cpp editor/groups_editor.cpp
#: editor/import/audio_stream_import_settings.cpp
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/scene_import_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Close"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr ""
#: editor/connections_dialog.cpp
msgid "Disconnect"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Edit Connection: '%s'"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr ""
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "سگنلز"
#: editor/connections_dialog.cpp
msgid "Filter Signals"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr ""
#: editor/connections_dialog.cpp editor/editor_inspector.cpp
#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
msgid "Open Documentation"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Disconnect All"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Copy Name"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Edit..."
msgstr ""
#: editor/connections_dialog.cpp
msgid "Go to Method"
msgstr ""
#: editor/create_dialog.cpp
msgid "Change Type of \"%s\""
msgstr ""
#: editor/create_dialog.cpp
msgid "Change"
msgstr ""
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr ""
#: editor/create_dialog.cpp
msgid "No results for \"%s\"."
msgstr ""
#: editor/create_dialog.cpp editor/editor_help_search.cpp
msgid "This class is marked as deprecated."
msgstr ""
#: editor/create_dialog.cpp editor/editor_help_search.cpp
msgid "This class is marked as experimental."
msgstr ""
#: editor/create_dialog.cpp editor/editor_build_profile.cpp
#: editor/editor_feature_profile.cpp editor/property_selector.cpp
msgid "No description available for %s."
msgstr ""
#: editor/create_dialog.cpp editor/filesystem_dock.cpp
#: editor/gui/editor_file_dialog.cpp
msgid "Favorites:"
msgstr ""
#: editor/create_dialog.cpp editor/gui/editor_file_dialog.cpp
msgid "Recent:"
msgstr ""
#: editor/create_dialog.cpp
msgid "(Un)favorite selected item."
msgstr ""
#: editor/create_dialog.cpp editor/editor_quick_open.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/rename_dialog.cpp
msgid "Search:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_quick_open.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
msgid "Matches:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_build_profile.cpp
#: editor/editor_feature_profile.cpp editor/editor_plugin_settings.cpp
#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
msgid "Description:"
msgstr ""
#: editor/debugger/editor_debugger_inspector.cpp
msgid "Remote %s:"
msgstr ""
#: editor/debugger/editor_debugger_node.cpp
#: editor/plugins/debugger_editor_plugin.cpp
msgid "Debugger"
msgstr ""
#: editor/debugger/editor_debugger_node.cpp editor/editor_node.cpp
#: editor/export/project_export.cpp
msgid "Debug"
msgstr ""
#: editor/debugger/editor_debugger_tree.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/debugger/editor_debugger_tree.cpp editor/scene_tree_dock.cpp
msgid "Copy Node Path"
msgstr ""
#: editor/debugger/editor_debugger_tree.cpp editor/gui/scene_tree_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Instance:"
msgstr ""
#: editor/debugger/editor_debugger_tree.cpp
msgid ""
"This node has been instantiated from a PackedScene file:\n"
"%s\n"
"Click to open the original file in the Editor."
msgstr ""
#: editor/debugger/editor_debugger_tree.cpp editor/gui/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""
#: editor/debugger/editor_file_server.cpp
msgid "Updating assets on target device:"
msgstr ""
#: editor/debugger/editor_file_server.cpp
msgid "Syncing headers"
msgstr ""
#: editor/debugger/editor_file_server.cpp
msgid "Getting remote file system"
msgstr ""
#: editor/debugger/editor_file_server.cpp
msgid "Decompressing remote file system"
msgstr ""
#: editor/debugger/editor_file_server.cpp
msgid "Scanning for local changes"
msgstr ""
#: editor/debugger/editor_file_server.cpp
msgid "Sending list of changed files:"
msgstr ""
#: editor/debugger/editor_file_server.cpp
msgid "Sending file:"
msgstr ""
#: editor/debugger/editor_performance_profiler.cpp
#: editor/debugger/editor_profiler.cpp
#: editor/debugger/editor_visual_profiler.cpp
msgid "ms"
msgstr ""
#: editor/debugger/editor_performance_profiler.cpp
msgid "Monitors"
msgstr ""
#: editor/debugger/editor_performance_profiler.cpp
msgid "Monitor"
msgstr ""
#: editor/debugger/editor_performance_profiler.cpp
msgid "Value"
msgstr ""
#: editor/debugger/editor_performance_profiler.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
#: editor/debugger/editor_profiler.cpp
#: editor/debugger/editor_visual_profiler.cpp
#: modules/multiplayer/editor/editor_network_profiler.cpp
msgid "Stop"
msgstr ""
#: editor/debugger/editor_profiler.cpp
#: editor/debugger/editor_visual_profiler.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/rename_dialog.cpp
#: modules/multiplayer/editor/editor_network_profiler.cpp
msgid "Start"
msgstr ""
#: editor/debugger/editor_profiler.cpp
#: editor/debugger/editor_visual_profiler.cpp
#: editor/debugger/script_editor_debugger.cpp editor/editor_properties.cpp
#: editor/editor_resource_picker.cpp editor/plugins/tiles/tile_data_editors.cpp
#: editor/scene_tree_dock.cpp
#: modules/multiplayer/editor/editor_network_profiler.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Clear"
msgstr ""
#: editor/debugger/editor_profiler.cpp
#: editor/debugger/editor_visual_profiler.cpp
msgid "Measure:"
msgstr ""
#: editor/debugger/editor_profiler.cpp
#: editor/debugger/editor_visual_profiler.cpp
msgid "Frame Time (ms)"
msgstr ""
#: editor/debugger/editor_profiler.cpp
msgid "Average Time (ms)"
msgstr ""
#: editor/debugger/editor_profiler.cpp
#: editor/debugger/editor_visual_profiler.cpp
msgid "Frame %"
msgstr ""
#: editor/debugger/editor_profiler.cpp
msgid "Physics Frame %"
msgstr ""
#. TRANSLATORS: This is an option in the profiler to display the time spent in a function, including the time spent in other functions called by that function.
#: editor/debugger/editor_profiler.cpp
msgid "Inclusive"
msgstr ""
#. TRANSLATORS: This is an option in the profiler to display the time spent in a function, exincluding the time spent in other functions called by that function.
#: editor/debugger/editor_profiler.cpp
msgid "Self"
msgstr ""
#: editor/debugger/editor_profiler.cpp
msgid ""
"Inclusive: Includes time from other functions called by this function.\n"
"Use this to spot bottlenecks.\n"
"\n"
"Self: Only count the time spent in the function itself, not in other "
"functions called by that function.\n"
"Use this to find individual functions to optimize."
msgstr ""
#: editor/debugger/editor_profiler.cpp
#: editor/debugger/editor_visual_profiler.cpp
msgid "Frame #:"
msgstr ""
#: editor/debugger/editor_profiler.cpp
#: editor/debugger/editor_visual_profiler.cpp
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_plugin_settings.cpp editor/editor_settings_dialog.cpp
#: editor/project_manager.cpp
msgid "Name"
msgstr ""
#: editor/debugger/editor_profiler.cpp
msgid "Time"
msgstr ""
#: editor/debugger/editor_profiler.cpp
msgid "Calls"
msgstr ""
#: editor/debugger/editor_visual_profiler.cpp
msgid "Fit to Frame"
msgstr ""
#: editor/debugger/editor_visual_profiler.cpp
msgid "Linked"
msgstr ""
#: editor/debugger/editor_visual_profiler.cpp
msgid "CPU"
msgstr ""
#: editor/debugger/editor_visual_profiler.cpp
msgid "GPU"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Execution resumed."
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Warning:"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
#: editor/plugins/animation_library_editor.cpp
msgid "Error:"
msgstr ""
#. TRANSLATORS: %s is the name of a language, e.g. C++.
#. %s refers to the name of a version control system (e.g. "Git").
#: editor/debugger/script_editor_debugger.cpp editor/editor_vcs_interface.cpp
msgid "%s Error"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "%s Error:"
msgstr ""
#. TRANSLATORS: %s is the name of a language, e.g. C++.
#: editor/debugger/script_editor_debugger.cpp
msgid "%s Source"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "%s Source:"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Stack Trace:"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Debug session started."
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Debug session closed."
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Line %d"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Delete Breakpoint"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Delete All Breakpoints in:"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Delete All Breakpoints"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Copy Error"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Open C++ Source on GitHub"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "C++ Source"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
#: editor/plugins/debugger_editor_plugin.cpp
msgid "Step Into"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
#: editor/plugins/debugger_editor_plugin.cpp
msgid "Step Over"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
#: editor/plugins/debugger_editor_plugin.cpp
msgid "Break"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp editor/editor_file_system.cpp
#: editor/plugins/debugger_editor_plugin.cpp editor/project_manager.cpp
msgid "Continue"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Thread:"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Filter Stack Variables"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Expand All"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Collapse All"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Visual Profiler"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Export list to a CSV file"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Format"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Usage"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Misc"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
#: editor/debugger/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr ""
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
#: editor/dependency_editor.cpp
msgid "Dependencies"
msgstr ""
#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
#: editor/import/scene_import_settings.cpp
#: editor/plugins/animation_library_editor.cpp
msgid "Resource"
msgstr ""
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/import/scene_import_settings.cpp editor/localization_editor.cpp
#: editor/project_manager.cpp
msgid "Path"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr ""
#: editor/dependency_editor.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/packed_scene_editor_plugin.cpp
msgid "Open Scene"
msgid_plural "Open Scenes"
msgstr[0] ""
msgstr[1] ""
#: editor/dependency_editor.cpp editor/editor_help_search.cpp
#: editor/editor_node.cpp editor/editor_quick_open.cpp
#: editor/filesystem_dock.cpp editor/gui/editor_file_dialog.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp editor/shader_create_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Owners of: %s (Total: %d)"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Localization remap"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Localization remap for path '%s' and locale '%s'."
msgstr ""
#: editor/dependency_editor.cpp
msgid ""
"Remove the selected files from the project? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
#: editor/dependency_editor.cpp editor/surface_upgrade_tool.cpp
msgid "Cannot remove:"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr ""
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr ""
#: editor/directory_create_dialog.cpp
msgid "Folder name cannot be empty."
msgstr ""
#: editor/directory_create_dialog.cpp
msgid "Folder name contains invalid characters."
msgstr ""
#: editor/directory_create_dialog.cpp
msgid "Folder name cannot begin or end with a space."
msgstr ""
#: editor/directory_create_dialog.cpp
msgid "Folder name cannot begin with a dot."
msgstr ""
#: editor/directory_create_dialog.cpp
msgid "File with that name already exists."
msgstr ""
#: editor/directory_create_dialog.cpp
msgid "Folder with that name already exists."
msgstr ""
#: editor/directory_create_dialog.cpp
msgid "Using slashes in folder names will create subfolders recursively."
msgstr ""
#: editor/directory_create_dialog.cpp editor/gui/editor_dir_dialog.cpp
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr ""
#: editor/directory_create_dialog.cpp
msgid "Create new folder in %s:"
msgstr ""
#: editor/directory_create_dialog.cpp editor/gui/editor_dir_dialog.cpp
#: editor/gui/editor_file_dialog.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr ""
#: editor/directory_create_dialog.cpp
msgid "Folder name is valid."
msgstr ""
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr ""
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
msgstr ""
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr ""
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
#: editor/editor_about.cpp
msgctxt "Job Title"
msgid "Project Manager"
msgstr ""
#: editor/editor_about.cpp
msgid "Developers"
msgstr ""
#: editor/editor_about.cpp
msgid "Authors"
msgstr ""
#: editor/editor_about.cpp
msgid "Patrons"
msgstr ""
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr ""
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
msgid "Silver Sponsors"
msgstr ""
#: editor/editor_about.cpp
msgid "Diamond Members"
msgstr ""
#: editor/editor_about.cpp
msgid "Titanium Members"
msgstr ""
#: editor/editor_about.cpp
msgid "Platinum Members"
msgstr ""
#: editor/editor_about.cpp
msgid "Gold Members"
msgstr ""
#: editor/editor_about.cpp
msgid "Donors"
msgstr ""
#: editor/editor_about.cpp
msgid "License"
msgstr ""
#: editor/editor_about.cpp
msgid "Third-party Licenses"
msgstr ""
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
#: editor/editor_about.cpp
msgid "All Components"
msgstr ""
#: editor/editor_about.cpp
msgid "Components"
msgstr ""
#: editor/editor_about.cpp
msgid "Licenses"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "%s (already exists)"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "%d file conflicts with your project and won't be installed"
msgid_plural "%d files conflict with your project and won't be installed"
msgstr[0] ""
msgstr[1] ""
#: editor/editor_asset_installer.cpp
msgid "This asset doesn't have a root directory, so it can't be ignored."
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Ignore the root directory when extracting files."
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Select Install Folder"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "The following files failed extraction from asset \"%s\":"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "(and %s more files)"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Asset \"%s\" installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Success!"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Asset:"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Open the list of the asset contents and select which files to install."
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Change Install Folder"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid ""
"Change the folder where the contents of the asset are going to be installed."
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Ignore asset root"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "No files conflict with your project"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Show contents of the asset and conflicting files."
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Contents of the asset:"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Installation preview:"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Configure Asset Before Installing"
msgstr ""
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Bus Options"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Duplicate Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Delete Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Layout:"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr ""
#: editor/editor_audio_buses.cpp editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Error saving file: %s"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
msgstr ""
#: editor/editor_audio_buses.cpp editor/editor_build_profile.cpp
#: editor/script_create_dialog.cpp editor/shader_create_dialog.cpp
msgid "Load"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp editor/editor_build_profile.cpp
#: editor/plugins/animation_library_editor.cpp
msgid "Save As"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr ""
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Audio Bus Layout"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global script class name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an Autoload name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Toggle Autoload Globals"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
#: editor/import/audio_stream_import_settings.cpp
msgid "Enable"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Can't add Autoload:"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. File does not exist."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. Not in resource path (res://)."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Add Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
#: editor/gui/editor_file_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp editor/shader_create_dialog.cpp
#: modules/multiplayer/editor/replication_editor.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Set path or press \"%s\" to create a script."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "3D Engine"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "2D Physics"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "3D Physics"
msgstr ""
#: editor/editor_build_profile.cpp
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Navigation"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "XR"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "RenderingDevice"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "OpenGL"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "Vulkan"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "Text Server: Fallback"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "Text Server: Advanced"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "TTF, OTF, Type 1, WOFF1 Fonts"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "WOFF2 Fonts"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "SIL Graphite Fonts"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "Multi-channel Signed Distance Field Font Rendering"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "3D Nodes as well as RenderingServer access to 3D features."
msgstr ""
#: editor/editor_build_profile.cpp
msgid "2D Physics nodes and PhysicsServer2D."
msgstr ""
#: editor/editor_build_profile.cpp
msgid "3D Physics nodes and PhysicsServer3D."
msgstr ""
#: editor/editor_build_profile.cpp
msgid "Navigation, both 2D and 3D."
msgstr ""
#: editor/editor_build_profile.cpp
msgid "XR (AR and VR)."
msgstr ""
#: editor/editor_build_profile.cpp
msgid ""
"RenderingDevice based rendering (if disabled, the OpenGL back-end is "
"required)."
msgstr ""
#: editor/editor_build_profile.cpp
msgid ""
"OpenGL back-end (if disabled, the RenderingDevice back-end is required)."
msgstr ""
#: editor/editor_build_profile.cpp
msgid "Vulkan back-end of RenderingDevice."
msgstr ""
#: editor/editor_build_profile.cpp
msgid ""
"Fallback implementation of Text Server\n"
"Supports basic text layouts."
msgstr ""
#: editor/editor_build_profile.cpp
msgid ""
"Text Server implementation powered by ICU and HarfBuzz libraries.\n"
"Supports complex text layouts, BiDi, and contextual OpenType font features."
msgstr ""
#: editor/editor_build_profile.cpp
msgid ""
"TrueType, OpenType, Type 1, and WOFF1 font format support using FreeType "
"library (if disabled, WOFF2 support is also disabled)."
msgstr ""
#: editor/editor_build_profile.cpp
msgid "WOFF2 font format support using FreeType and Brotli libraries."
msgstr ""
#: editor/editor_build_profile.cpp
msgid ""
"SIL Graphite smart font technology support (supported by Advanced Text "
"Server only)."
msgstr ""
#: editor/editor_build_profile.cpp
msgid ""
"Multi-channel signed distance field font rendering support using msdfgen "
"library (pre-rendered MSDF fonts can be used even if this option disabled)."
msgstr ""
#: editor/editor_build_profile.cpp
msgid "General Features:"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "Text Rendering and Font Options:"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "File saving failed."
msgstr ""
#: editor/editor_build_profile.cpp editor/editor_feature_profile.cpp
msgid "Nodes and Classes:"
msgstr ""
#: editor/editor_build_profile.cpp editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr ""
#: editor/editor_build_profile.cpp editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
msgstr ""
#: editor/editor_build_profile.cpp
#: editor/plugins/version_control_editor_plugin.cpp editor/project_manager.cpp
msgid "New"
msgstr ""
#: editor/editor_build_profile.cpp editor/editor_node.cpp
#: editor/editor_resource_picker.cpp editor/gui/editor_file_dialog.cpp
#: editor/import_defaults_editor.cpp editor/inspector_dock.cpp
#: editor/plugins/animation_library_editor.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: modules/openxr/editor/openxr_action_map_editor.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "Profile:"
msgstr ""
#: editor/editor_build_profile.cpp editor/import_defaults_editor.cpp
msgid "Reset to Defaults"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "Detect from Project"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "Actions:"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "Configure Engine Build Profile:"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "Please Confirm:"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "Engine Build Profile"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "Load Profile"
msgstr ""
#: editor/editor_build_profile.cpp editor/editor_feature_profile.cpp
msgid "Export Profile"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "Forced classes on detect:"
msgstr ""
#: editor/editor_build_profile.cpp
msgid "Edit Build Configuration Profile"
msgstr ""
#: editor/editor_command_palette.cpp
msgid ""
"Failed to execute command \"%s\":\n"
"%s."
msgstr ""
#: editor/editor_command_palette.cpp
msgid "Filter Commands"
msgstr ""
#: editor/editor_data.cpp
msgid "Paste Params"
msgstr ""
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr ""
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr ""
#: editor/editor_data.cpp
msgid "[empty]"
msgstr ""
#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "[unsaved]"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr ""
#: editor/editor_feature_profile.cpp editor/plugins/script_editor_plugin.cpp
msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "History Dock"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Allows to view and edit 3D scenes."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Allows to edit scripts using the integrated script editor."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to work with signals and groups of the node selected in the Scene "
"dock."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Allows to browse the local file system via a dedicated dock."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to configure import settings for individual assets. Requires the "
"FileSystem dock to function."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Provides an overview of the editor's and each scene's undo history."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "(current)"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "(none)"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Remove currently selected profile, '%s'? Cannot be undone."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Class Properties:"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Main Features:"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
#: editor/editor_feature_profile.cpp
#: modules/openxr/editor/openxr_action_map_editor.cpp
msgid "Reset to Default"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Create Profile"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Remove Profile"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Make Current"
msgstr ""
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Import"
msgstr "درآمد"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/export/project_export.cpp platform/android/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp
msgid "Export"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Configure Selected Profile:"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Extra Options:"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
msgstr ""
#: editor/editor_file_system.cpp
msgid "Some extensions need the editor to restart to take effect."
msgstr ""
#: editor/editor_file_system.cpp
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_3d_editor_plugin.cpp
#: editor/plugins/gpu_particles_2d_editor_plugin.cpp
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
#: modules/gltf/editor/editor_scene_importer_blend.cpp
msgid "Restart"
msgstr ""
#: editor/editor_file_system.cpp editor/editor_node.cpp
#: editor/editor_settings_dialog.cpp editor/project_settings_editor.cpp
#: modules/gltf/editor/editor_scene_importer_blend.cpp
msgid "Save & Restart"
msgstr ""
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr ""
#: editor/editor_file_system.cpp
msgid "Import resources of type: %s"
msgstr ""
#: editor/editor_help.cpp
msgid "No return value."
msgstr ""
#: editor/editor_help.cpp
msgid "This value is an integer composed as a bitmask of the following flags."
msgstr ""
#: editor/editor_help.cpp
msgid "Deprecated"
msgstr ""
#: editor/editor_help.cpp
msgid "Experimental"
msgstr ""
#: editor/editor_help.cpp
msgid "This method supports a variable number of arguments."
msgstr ""
#: editor/editor_help.cpp
msgid ""
"This method is called by the engine.\n"
"It can be overridden to customize built-in behavior."
msgstr ""
#: editor/editor_help.cpp
msgid ""
"This method has no side effects.\n"
"It does not modify the object in any way."
msgstr ""
#: editor/editor_help.cpp
msgid ""
"This method does not need an instance to be called.\n"
"It can be called directly using the class name."
msgstr ""
#: editor/editor_help.cpp
msgid "Error codes returned:"
msgstr ""
#: editor/editor_help.cpp
msgid "There is currently no description for this method."
msgstr ""
#: editor/editor_help.cpp
msgid "There is currently no description for this constructor."
msgstr ""
#: editor/editor_help.cpp
msgid "There is currently no description for this operator."
msgstr ""
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this constructor. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this operator. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help.cpp
msgid "Top"
msgstr ""
#: editor/editor_help.cpp
msgid "Class:"
msgstr ""
#: editor/editor_help.cpp editor/gui/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr ""
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
msgid ""
"This class is marked as deprecated. It will be removed in future versions."
msgstr ""
#: editor/editor_help.cpp
msgid ""
"This class is marked as experimental. It is subject to likely change or "
"possible removal in future versions. Use at your own discretion."
msgstr ""
#: editor/editor_help.cpp
msgid "Description"
msgstr ""
#: editor/editor_help.cpp
msgid "There is currently no description for this class."
msgstr ""
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this class. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help.cpp
msgid "Note:"
msgstr ""
#: editor/editor_help.cpp
msgid ""
"There are notable differences when using this API with C#. See [url=%s]C# "
"API differences to GDScript[/url] for more information."
msgstr ""
#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
#: editor/editor_help.cpp modules/multiplayer/editor/replication_editor.cpp
msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
msgid "default:"
msgstr ""
#: editor/editor_help.cpp
msgid "property:"
msgstr ""
#: editor/editor_help.cpp
msgid "Constructors"
msgstr ""
#: editor/editor_help.cpp
msgid "Operators"
msgstr ""
#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr "مستقل"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Fonts"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Font Sizes"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Icons"
msgstr ""
#: editor/editor_help.cpp
msgid "Styles"
msgstr ""
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "گنتی"
#: editor/editor_help.cpp
msgid "Annotations"
msgstr ""
#: editor/editor_help.cpp
msgid "There is currently no description for this annotation."
msgstr ""
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this annotation. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help.cpp
msgid "Property Descriptions"
msgstr ""
#: editor/editor_help.cpp
msgid "(value)"
msgstr ""
#: editor/editor_help.cpp
msgid "There is currently no description for this property."
msgstr ""
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help.cpp
msgid "Constructor Descriptions"
msgstr ""
#: editor/editor_help.cpp
msgid "Method Descriptions"
msgstr ""
#: editor/editor_help.cpp
msgid "Operator Descriptions"
msgstr ""
#: editor/editor_help.cpp
msgid "Metadata:"
msgstr ""
#: editor/editor_help.cpp
msgid "Property:"
msgstr ""
#: editor/editor_help.cpp
msgid "Method:"
msgstr ""
#: editor/editor_help.cpp
msgid "Signal:"
msgstr ""
#: editor/editor_help.cpp
msgid "Theme Item:"
msgstr ""
#: editor/editor_help.cpp
msgid "No description available."
msgstr ""
#: editor/editor_help.cpp
msgid "%d match."
msgstr ""
#: editor/editor_help.cpp
msgid "%d matches."
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Display All"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Constructors Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Operators Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Signals Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Annotations Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Constants Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr ""
#: editor/editor_help_search.cpp
msgid "(constructors)"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Class"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
msgid "Signal"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Annotation"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/curve_editor_plugin.cpp
msgid "Constant"
msgstr ""
#: editor/editor_help_search.cpp editor/inspector_dock.cpp
msgid "Property"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Theme Property"
msgstr ""
#: editor/editor_help_search.cpp
msgid "This member is marked as deprecated."
msgstr ""
#: editor/editor_help_search.cpp
msgid "This member is marked as experimental."
msgstr ""
#: editor/editor_inspector.cpp
msgid "Pin Value"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Pin Value [Disabled because '%s' is editor-only]"
msgstr ""
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""
#: editor/editor_inspector.cpp
msgid "(%d change)"
msgid_plural "(%d changes)"
msgstr[0] ""
msgstr[1] ""
#: editor/editor_inspector.cpp
msgid "Add element to property array with prefix %s."
msgstr ""
#: editor/editor_inspector.cpp
msgid "Remove element %d from property array with prefix %s."
msgstr ""
#: editor/editor_inspector.cpp
msgid "Move element %d to position %d in property array with prefix %s."
msgstr ""
#: editor/editor_inspector.cpp
msgid "Clear Property Array with Prefix %s"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Resize Property Array with Prefix %s"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Element %d: %s%d*"
msgstr ""
#: editor/editor_inspector.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
#: editor/editor_inspector.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
msgid "Move Down"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Insert New Before"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Insert New After"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Clear Array"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Resize Array..."
msgstr ""
#: editor/editor_inspector.cpp editor/editor_properties_array_dict.cpp
msgid "Add Element"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Resize Array"
msgstr ""
#: editor/editor_inspector.cpp
msgid "New Size:"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Element %s"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Add Metadata"
msgstr ""
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
msgid "Set %s"
msgstr ""
#. TRANSLATORS: This is describing a change to multiple properties at once. The parameter is a list of property names.
#: editor/editor_inspector.cpp
msgid "Set Multiple: %s"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Remove metadata %s"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Pinned %s"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Add metadata %s"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Metadata name can't be empty."
msgstr ""
#: editor/editor_inspector.cpp
msgid "Metadata name must be a valid identifier."
msgstr ""
#: editor/editor_inspector.cpp
msgid "Metadata with name \"%s\" already exists."
msgstr ""
#: editor/editor_inspector.cpp
msgid "Names starting with _ are reserved for editor-only metadata."
msgstr ""
#: editor/editor_inspector.cpp editor/editor_plugin_settings.cpp
#: editor/editor_properties.cpp editor/export/project_export.cpp
#: editor/filesystem_dock.cpp editor/gui/editor_dir_dialog.cpp
#: editor/gui/editor_file_dialog.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/script_create_dialog.cpp editor/shader_globals_editor.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Metadata name is valid."
msgstr ""
#: editor/editor_inspector.cpp
msgid "Add Metadata Property for \"%s\""
msgstr ""
#: editor/editor_inspector.cpp
msgid "Copy Value"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Paste Value"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Copy Property Path"
msgstr ""
#: editor/editor_interface.cpp
msgid "Creating Mesh Previews"
msgstr ""
#: editor/editor_interface.cpp
msgid "Thumbnail..."
msgstr ""
#: editor/editor_layouts_dialog.cpp
msgid "Select existing layout:"
msgstr ""
#: editor/editor_layouts_dialog.cpp
msgid "Or enter new layout name"
msgstr ""
#: editor/editor_locale_dialog.cpp
msgid "Changed Locale Language Filter"
msgstr ""
#: editor/editor_locale_dialog.cpp
msgid "Changed Locale Script Filter"
msgstr ""
#: editor/editor_locale_dialog.cpp
msgid "Changed Locale Country Filter"
msgstr ""
#: editor/editor_locale_dialog.cpp
msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/editor_locale_dialog.cpp
msgid "[Default]"
msgstr ""
#: editor/editor_locale_dialog.cpp
msgid "Select a Locale"
msgstr ""
#: editor/editor_locale_dialog.cpp
msgid "Show All Locales"
msgstr ""
#: editor/editor_locale_dialog.cpp
msgid "Show Selected Locales Only"
msgstr ""
#: editor/editor_locale_dialog.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Edit Filters"
msgstr ""
#: editor/editor_locale_dialog.cpp editor/plugin_config_dialog.cpp
#: editor/script_create_dialog.cpp
msgid "Language:"
msgstr ""
#. TRANSLATORS: This is the label for a list of writing systems.
#: editor/editor_locale_dialog.cpp
msgctxt "Locale"
msgid "Script:"
msgstr ""
#: editor/editor_locale_dialog.cpp
msgid "Country:"
msgstr ""
#: editor/editor_locale_dialog.cpp
msgid "Language"
msgstr ""
#. TRANSLATORS: This refers to a writing system.
#: editor/editor_locale_dialog.cpp
msgctxt "Locale"
msgid "Script"
msgstr ""
#: editor/editor_locale_dialog.cpp
msgid "Country"
msgstr ""
#: editor/editor_locale_dialog.cpp
msgid "Variant"
msgstr ""
#: editor/editor_log.cpp
msgid "Filter Messages"
msgstr ""
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr ""
#: editor/editor_log.cpp
msgid "Copy Selection"
msgstr ""
#: editor/editor_log.cpp
msgid ""
"Collapse duplicate messages into one log entry. Shows number of occurrences."
msgstr ""
#: editor/editor_log.cpp
msgid "Focus Search/Filter Bar"
msgstr ""
#: editor/editor_log.cpp
msgid "Toggle visibility of standard output messages."
msgstr ""
#: editor/editor_log.cpp
msgid "Toggle visibility of errors."
msgstr ""
#: editor/editor_log.cpp
msgid "Toggle visibility of warnings."
msgstr ""
#: editor/editor_log.cpp
msgid "Toggle visibility of editor messages."
msgstr ""
#: editor/editor_native_shader_source_visualizer.cpp
msgid "Native Shader Source Inspector"
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
"Update Continuously is enabled, which can increase power usage. Click to "
"disable it."
msgstr ""
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr ""
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr ""
#: editor/editor_node.cpp editor/gui/editor_run_bar.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp
msgid "OK"
msgstr ""
#: editor/editor_node.cpp
msgid "Error saving resource!"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it was imported from another file. Make "
"it unique first."
msgstr ""
#: editor/editor_node.cpp
msgid "Save Resource As..."
msgstr ""
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr ""
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr ""
#: editor/editor_node.cpp
msgid "Can't open file '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing file '%s'."
msgstr ""
#: editor/editor_node.cpp
msgid "Scene file '%s' appears to be invalid/corrupt."
msgstr ""
#: editor/editor_node.cpp
msgid "Missing file '%s' or one of its dependencies."
msgstr ""
#: editor/editor_node.cpp
msgid "Error while loading file '%s'."
msgstr ""
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr ""
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr ""
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instance inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
#: editor/editor_node.cpp
msgid "Save scene before running..."
msgstr ""
#: editor/editor_node.cpp
msgid "Could not save one or more scenes!"
msgstr ""
#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Default editor layout overridden.\n"
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr ""
#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
msgstr ""
#: editor/editor_node.cpp
msgid "This object is marked as read-only, so it's not editable."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instantiated or inherited.\n"
"Changes to it must be made inside the original scene."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instantiating or inheriting it will allow you to make changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
#: editor/editor_node.cpp
msgid "Changes may be lost!"
msgstr ""
#: editor/editor_node.cpp
msgid "This object is read-only."
msgstr ""
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Quick Open..."
msgstr ""
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr ""
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr ""
#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The current scene has no root node, but %d modified external resource(s) "
"were saved anyway."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
msgstr ""
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't undo while mouse buttons are pressed."
msgstr ""
#: editor/editor_node.cpp
msgid "Nothing to undo."
msgstr ""
#: editor/editor_node.cpp
msgid "Global Undo: %s"
msgstr ""
#: editor/editor_node.cpp
msgid "Remote Undo: %s"
msgstr ""
#: editor/editor_node.cpp
msgid "Scene Undo: %s"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't redo while mouse buttons are pressed."
msgstr ""
#: editor/editor_node.cpp
msgid "Nothing to redo."
msgstr ""
#: editor/editor_node.cpp
msgid "Global Redo: %s"
msgstr ""
#: editor/editor_node.cpp
msgid "Remote Redo: %s"
msgstr ""
#: editor/editor_node.cpp
msgid "Scene Redo: %s"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr ""
#: editor/editor_node.cpp
msgid "Reload Saved Scene"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
#: editor/editor_node.cpp
msgid "Save & Reload"
msgstr ""
#: editor/editor_node.cpp
msgid "Save modified resources before reloading?"
msgstr ""
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr ""
#: editor/editor_node.cpp
msgid "Save modified resources before closing?"
msgstr ""
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before reloading?"
msgstr ""
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr ""
#: editor/editor_node.cpp
#: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp
msgid "This operation can't be done without a scene."
msgstr ""
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr ""
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s'. Base type is not 'EditorPlugin'."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s'. Script is not in tool mode."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr ""
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr ""
#: editor/editor_node.cpp editor/gui/editor_run_bar.cpp
msgid "There is no defined scene to run."
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "%s - Godot Engine"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid "Save Layout..."
msgstr ""
#: editor/editor_node.cpp
msgid "Delete Layout..."
msgstr ""
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/shader_create_dialog.cpp
msgid "Default"
msgstr ""
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr ""
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr ""
#: editor/editor_node.cpp
msgid "This scene was never saved."
msgstr ""
#: editor/editor_node.cpp
msgid "%d second ago"
msgid_plural "%d seconds ago"
msgstr[0] ""
msgstr[1] ""
#: editor/editor_node.cpp
msgid "%d minute ago"
msgid_plural "%d minutes ago"
msgstr[0] ""
msgstr[1] ""
#: editor/editor_node.cpp
msgid "%d hour ago"
msgid_plural "%d hours ago"
msgstr[0] ""
msgstr[1] ""
#: editor/editor_node.cpp
msgid ""
"Scene \"%s\" has unsaved changes.\n"
"Last saved: %s."
msgstr ""
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr ""
#: editor/editor_node.cpp
msgid "Save before closing?"
msgstr ""
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr ""
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr ""
#: editor/editor_node.cpp
msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Changing the renderer requires restarting the editor.\n"
"\n"
"Choosing Save & Restart will change the rendering method to:\n"
"- Desktop platforms: %s\n"
"- Mobile platforms: %s\n"
"- Web platform: gl_compatibility"
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Forward+"
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Mobile"
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Compatibility"
msgstr ""
#: editor/editor_node.cpp
msgid "(Overridden)"
msgstr ""
#: editor/editor_node.cpp
msgid "Pan View"
msgstr ""
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Make Floating"
msgstr ""
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr ""
#: editor/editor_node.cpp editor/history_dock.cpp
#: editor/import/scene_import_settings.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr ""
#: editor/editor_node.cpp
msgid "Copy Text"
msgstr ""
#: editor/editor_node.cpp
msgid "Next Scene Tab"
msgstr ""
#: editor/editor_node.cpp
msgid "Previous Scene Tab"
msgstr ""
#: editor/editor_node.cpp
msgid "Focus FileSystem Filter"
msgstr ""
#: editor/editor_node.cpp
msgid "Command Palette"
msgstr ""
#: editor/editor_node.cpp
msgid "New Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr ""
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr ""
#: editor/editor_node.cpp
msgid "Reopen Closed Scene"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr ""
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Export As..."
msgstr ""
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr ""
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Quit"
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Project"
msgstr ""
#: editor/editor_node.cpp
msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
msgstr ""
#: editor/editor_node.cpp
msgid "Export..."
msgstr ""
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr ""
#: editor/editor_node.cpp
msgid "Open User Data Folder"
msgstr ""
#: editor/editor_node.cpp
msgid "Customize Engine Build Configuration..."
msgstr ""
#: editor/editor_node.cpp
msgid "Tools"
msgstr ""
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
msgstr ""
#: editor/editor_node.cpp
msgid "Upgrade Mesh Surfaces..."
msgstr ""
#: editor/editor_node.cpp
msgid "Reload Current Project"
msgstr ""
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
msgstr ""
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr ""
#: editor/editor_node.cpp
msgid "Command Palette..."
msgstr ""
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr ""
#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr ""
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr ""
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
msgstr ""
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
msgstr ""
#: editor/editor_node.cpp
msgid "Configure FBX Importer..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/text_shader_editor.cpp
msgid "Help"
msgstr ""
#: editor/editor_node.cpp
msgid "Search Help..."
msgstr ""
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
#: editor/editor_node.cpp
msgid "Questions & Answers"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "کمیونٹی"
#: editor/editor_node.cpp
msgid "Copy System Info"
msgstr ""
#: editor/editor_node.cpp
msgid "Copies the system info as a single-line text into the clipboard."
msgstr ""
#: editor/editor_node.cpp
msgid "Report a Bug"
msgstr ""
#: editor/editor_node.cpp
msgid "Suggest a Feature"
msgstr ""
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp
msgid "About Godot..."
msgstr ""
#: editor/editor_node.cpp
msgid "Support Godot Development"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Choose a rendering method.\n"
"\n"
"Notes:\n"
"- On mobile platforms, the Mobile rendering method is used if Forward+ is "
"selected here.\n"
"- On the web platform, the Compatibility rendering method is always used."
msgstr ""
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
msgid "Update When Changed"
msgstr ""
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
msgid "Inspector"
msgstr ""
#: editor/editor_node.cpp
#: modules/multiplayer/editor/editor_network_profiler.cpp
msgid "Node"
msgstr "نوڈ"
#: editor/editor_node.cpp
msgid "History"
msgstr ""
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
msgid "Output"
msgstr ""
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
#: editor/editor_node.cpp
msgid "Manage Templates"
msgstr ""
#: editor/editor_node.cpp
msgid "Install from file"
msgstr ""
#: editor/editor_node.cpp
msgid "Select Android sources file"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This will set up your project for gradle Android builds by installing the "
"source template to \"res://android/build\".\n"
"You can then apply modifications and build your own custom APK on export "
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
"Note that in order to make gradle builds instead of using pre-built APKs, "
"the \"Use Gradle Build\" option should be enabled in the Android export "
"preset."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The Android build template is already installed in this project and it won't "
"be overwritten.\n"
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
#: editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/gui/editor_file_dialog.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr ""
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr ""
#: editor/editor_node.cpp
msgid "Template Package"
msgstr ""
#: editor/editor_node.cpp
#: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Library"
msgstr ""
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr ""
#: editor/editor_node.cpp
msgid "Apply MeshInstance Transforms"
msgstr ""
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/text_shader_editor.cpp
msgid "Reload"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/text_shader_editor.cpp
msgid "Resave"
msgstr ""
#: editor/editor_node.cpp
msgid "Create Version Control Metadata..."
msgstr ""
#: editor/editor_node.cpp
msgid "Version Control Settings..."
msgstr ""
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr ""
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr ""
#: editor/editor_node.cpp
msgid "Select Current"
msgstr ""
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr ""
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr ""
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr ""
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr ""
#: editor/editor_node.h
msgid "Ok"
msgstr ""
#: editor/editor_node.h
msgid "Warning!"
msgstr ""
#: editor/editor_plugin_settings.cpp
msgid "Main Script:"
msgstr ""
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
msgstr ""
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr ""
#: editor/editor_plugin_settings.cpp
msgid "Create New Plugin"
msgstr ""
#: editor/editor_plugin_settings.cpp
msgid "Version"
msgstr ""
#: editor/editor_plugin_settings.cpp
msgid "Author"
msgstr ""
#: editor/editor_plugin_settings.cpp editor/import/scene_import_settings.cpp
msgid "Status"
msgstr ""
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr ""
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
#: editor/shader_create_dialog.cpp
msgid "On"
msgstr ""
#: editor/editor_properties.cpp
msgid "Renaming layer %d:"
msgstr ""
#: editor/editor_properties.cpp editor/filesystem_dock.cpp
msgid "No name provided."
msgstr ""
#: editor/editor_properties.cpp editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr ""
#: editor/editor_properties.cpp editor/project_manager.cpp
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Rename"
msgstr ""
#: editor/editor_properties.cpp
msgid "Rename layer"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/tiles/tile_map_editor.cpp
msgid "Layer %d"
msgstr ""
#: editor/editor_properties.cpp
msgid "No Named Layers"
msgstr ""
#: editor/editor_properties.cpp
msgid "Edit Layer Names"
msgstr ""
#: editor/editor_properties.cpp editor/editor_resource_picker.cpp
msgid "<empty>"
msgstr ""
#: editor/editor_properties.cpp
msgid "Temporary Euler may be changed implicitly!"
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"Temporary Euler will not be stored in the object with the original value. "
"Instead, it will be stored as Quaternion with irreversible conversion.\n"
"This is due to the fact that the result of Euler->Quaternion can be "
"determined uniquely, but the result of Quaternion->Euler can be multi-"
"existent."
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
msgid "Copy as Text"
msgstr ""
#: editor/editor_properties.cpp
msgid "Show Node in Tree"
msgstr ""
#: editor/editor_properties.cpp
msgid "Invalid RID"
msgstr ""
#: editor/editor_properties.cpp
msgid "Recursion detected, unable to assign resource to property."
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
#: editor/editor_properties.cpp
msgid "Pick a Viewport"
msgstr ""
#: editor/editor_properties.cpp
msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "(Nil) %s"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "%s (size %s)"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Dictionary (Nil)"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Dictionary (size %d)"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Localizable String (Nil)"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Localizable String (size %d)"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Add Translation"
msgstr ""
#: editor/editor_properties_vector.cpp
msgid "Lock/Unlock Component Ratio"
msgstr ""
#: editor/editor_resource_picker.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
#: editor/editor_resource_picker.cpp
msgid "Quick Load..."
msgstr ""
#: editor/editor_resource_picker.cpp
msgid "Opens a quick menu to select from a list of allowed Resource files."
msgstr ""
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
msgstr ""
#: editor/editor_resource_picker.cpp
msgid "Inspect"
msgstr ""
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_library_editor.cpp
msgid "Make Unique"
msgstr ""
#: editor/editor_resource_picker.cpp
msgid "Make Unique (Recursive)"
msgstr ""
#: editor/editor_resource_picker.cpp editor/inspector_dock.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Save As..."
msgstr ""
#: editor/editor_resource_picker.cpp editor/gui/editor_scene_tabs.cpp
#: editor/inspector_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Show in FileSystem"
msgstr ""
#: editor/editor_resource_picker.cpp
msgid "Convert to %s"
msgstr ""
#: editor/editor_resource_picker.cpp
msgid "Select resources to make unique:"
msgstr ""
#: editor/editor_resource_picker.cpp
msgid "New %s"
msgstr ""
#: editor/editor_resource_picker.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr ""
#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
msgid "Extend Script..."
msgstr ""
#: editor/editor_resource_picker.cpp editor/plugins/shader_editor_plugin.cpp
msgid "New Shader..."
msgstr ""
#: editor/editor_run_native.cpp
msgid "No Remote Debug export presets configured."
msgstr ""
#: editor/editor_run_native.cpp
msgid "Remote Debug"
msgstr ""
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
#: editor/editor_run_native.cpp
msgid "Project Run"
msgstr ""
#: editor/editor_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
#: editor/editor_script.cpp
msgid "There is an edited scene already."
msgstr ""
#: editor/editor_settings_dialog.cpp editor/project_settings_editor.cpp
msgid "Undo: %s"
msgstr ""
#: editor/editor_settings_dialog.cpp editor/project_settings_editor.cpp
msgid "Redo: %s"
msgstr ""
#: editor/editor_settings_dialog.cpp
msgid "Edit Built-in Action: %s"
msgstr ""
#: editor/editor_settings_dialog.cpp
msgid "Edit Shortcut: %s"
msgstr ""
#: editor/editor_settings_dialog.cpp
msgid "Common"
msgstr ""
#: editor/editor_settings_dialog.cpp
msgid "Editor Settings"
msgstr ""
#: editor/editor_settings_dialog.cpp editor/project_settings_editor.cpp
msgid "General"
msgstr ""
#: editor/editor_settings_dialog.cpp editor/project_settings_editor.cpp
msgid "Filter Settings"
msgstr ""
#: editor/editor_settings_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr ""
#: editor/editor_settings_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: editor/editor_settings_dialog.cpp
msgid "Binding"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Left Stick Left, Joystick 0 Left"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Left Stick Right, Joystick 0 Right"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Left Stick Up, Joystick 0 Up"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Left Stick Down, Joystick 0 Down"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Right Stick Left, Joystick 1 Left"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Right Stick Right, Joystick 1 Right"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Right Stick Up, Joystick 1 Up"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Right Stick Down, Joystick 1 Down"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Joystick 2 Left"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Left Trigger, Sony L2, Xbox LT, Joystick 2 Right"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Joystick 2 Up"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Right Trigger, Sony R2, Xbox RT, Joystick 2 Down"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Joystick 3 Left"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Joystick 3 Right"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Joystick 3 Up"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Joystick 3 Down"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Joystick 4 Left"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Joystick 4 Right"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Joystick 4 Up"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Joystick 4 Down"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "or"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Unicode"
msgstr ""
#. TRANSLATORS: %d is the axis number, the first %s is either "-" or "+", and the second %s is the description of the axis.
#: editor/event_listener_line_edit.cpp
msgid "Joypad Axis %d %s (%s)"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "All Devices"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Device"
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Listening for input..."
msgstr ""
#: editor/event_listener_line_edit.cpp
msgid "Filter by event..."
msgstr ""
#: editor/export/editor_export_platform.cpp
msgid "Project export for platform:"
msgstr ""
#: editor/export/editor_export_platform.cpp
msgid "Completed with warnings."
msgstr ""
#: editor/export/editor_export_platform.cpp
msgid "Completed successfully."
msgstr ""
#: editor/export/editor_export_platform.cpp
msgid "Failed."
msgstr ""
#. TRANSLATORS: This is an editor progress label describing the storing of a file.
#: editor/export/editor_export_platform.cpp
msgid "Storing File: %s"
msgstr ""
#: editor/export/editor_export_platform.cpp
msgid "Storing File:"
msgstr ""
#: editor/export/editor_export_platform.cpp
msgid "No export template found at the expected path:"
msgstr ""
#: editor/export/editor_export_platform.cpp
msgid "ZIP Creation"
msgstr ""
#: editor/export/editor_export_platform.cpp
msgid "Could not open file to read from path \"%s\"."
msgstr ""
#: editor/export/editor_export_platform.cpp
msgid "Packing"
msgstr ""
#: editor/export/editor_export_platform.cpp
msgid "Save PCK"
msgstr ""
#: editor/export/editor_export_platform.cpp
msgid "Cannot create file \"%s\"."
msgstr ""
#: editor/export/editor_export_platform.cpp
msgid "Failed to export project files."
msgstr ""
#: editor/export/editor_export_platform.cpp
msgid "Can't open file for writing at path \"%s\"."
msgstr ""
#: editor/export/editor_export_platform.cpp
msgid "Can't open file for reading-writing at path \"%s\"."
msgstr ""
#: editor/export/editor_export_platform.cpp
msgid "Can't create encrypted file."
msgstr ""
#: editor/export/editor_export_platform.cpp
msgid "Can't open encrypted file to write."
msgstr ""
#: editor/export/editor_export_platform.cpp
msgid "Can't open file to read from path \"%s\"."
msgstr ""
#: editor/export/editor_export_platform.cpp
msgid "Save ZIP"
msgstr ""
#: editor/export/editor_export_platform_pc.cpp
#: platform/android/export/export_plugin.cpp
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp
msgid "Custom debug template not found."
msgstr ""
#: editor/export/editor_export_platform_pc.cpp
#: platform/android/export/export_plugin.cpp
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp
msgid "Custom release template not found."
msgstr ""
#: editor/export/editor_export_platform_pc.cpp
msgid "Prepare Template"
msgstr ""
#: editor/export/editor_export_platform_pc.cpp
#: platform/macos/export/export_plugin.cpp
msgid "The given export path doesn't exist."
msgstr ""
#: editor/export/editor_export_platform_pc.cpp
#: platform/web/export/export_plugin.cpp
msgid "Template file not found: \"%s\"."
msgstr ""
#: editor/export/editor_export_platform_pc.cpp
msgid "Failed to copy export template."
msgstr ""
#: editor/export/editor_export_platform_pc.cpp
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "PCK Embedding"
msgstr ""
#: editor/export/editor_export_platform_pc.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
#: editor/export/editor_export_plugin.cpp
msgid "Plugin \"%s\" is not supported on \"%s\""
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Open the folder containing these templates."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Uninstall these templates."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "There are no mirrors available."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Retrieving the mirror list..."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Starting the download..."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Connecting to the mirror..."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Can't resolve the requested address."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Can't connect to the mirror."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "No response from the mirror."
msgstr ""
#: editor/export/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Request ended up in a redirect loop."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Request failed:"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Download complete; extracting templates..."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Cannot remove temporary file:"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Error getting the list of mirrors."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Best available mirror"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Disconnected"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Resolving"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Can't Resolve"
msgstr ""
#: editor/export/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Can't Connect"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Connected"
msgstr ""
#: editor/export/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Downloading"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Connection Error"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "TLS Handshake Error"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Can't open the export templates file."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Invalid version.txt format inside the export templates file: %s."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "No version.txt found inside the export templates file."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Error creating path for extracting templates:"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Importing:"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Remove templates for the version '%s'?"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Export Template Manager"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Current Version:"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Export templates are missing. Download them or install from a file."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Export templates are installed and ready to be used."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Open Folder"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Open the folder containing installed templates for the current version."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Uninstall"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Uninstall templates for the current version."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Download from:"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Open in Web Browser"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Copy Mirror URL"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Download and Install"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid ""
"Download and install templates for the current version from the best "
"possible mirror."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Install from File"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Install templates from a local file."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Cancel the download of the templates."
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Other Installed Versions:"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Uninstall Template"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Select Template File"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid "Godot Export Templates"
msgstr ""
#: editor/export/export_template_manager.cpp
msgid ""
"The templates will continue to download.\n"
"You may experience a short editor freeze when they finish."
msgstr ""
#: editor/export/project_export.cpp
msgid ""
"Target platform requires '%s' texture compression. Enable 'Import %s' to fix."
msgstr ""
#: editor/export/project_export.cpp
msgid "Fix Import"
msgstr ""
#: editor/export/project_export.cpp
msgid "Runnable"
msgstr ""
#: editor/export/project_export.cpp
msgid "Export the project for all the presets defined."
msgstr ""
#: editor/export/project_export.cpp
msgid "All presets must have an export path defined for Export All to work."
msgstr ""
#: editor/export/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
#: editor/export/project_export.cpp
msgid "Resources to exclude:"
msgstr ""
#: editor/export/project_export.cpp
msgid "Resources to override export behavior:"
msgstr ""
#: editor/export/project_export.cpp
msgid "Resources to export:"
msgstr ""
#: editor/export/project_export.cpp
msgid "(Inherited)"
msgstr ""
#. TRANSLATORS: This is the name of a project export file format. %s will be replaced by the platform name.
#: editor/export/project_export.cpp
msgid "%s Export"
msgstr ""
#: editor/export/project_export.cpp
msgid "Release"
msgstr ""
#: editor/export/project_export.cpp
msgid "Exporting All"
msgstr ""
#: editor/export/project_export.cpp editor/plugins/curve_editor_plugin.cpp
msgid "Presets"
msgstr ""
#: editor/export/project_export.cpp editor/localization_editor.cpp
msgid "Add..."
msgstr ""
#: editor/export/project_export.cpp editor/filesystem_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
#: editor/export/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
#: editor/export/project_export.cpp
msgid "Export Path"
msgstr ""
#: editor/export/project_export.cpp
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/gpu_particles_2d_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_3d_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Options"
msgstr ""
#: editor/export/project_export.cpp
msgid "Resources"
msgstr ""
#: editor/export/project_export.cpp
msgid "Export all resources in the project"
msgstr ""
#: editor/export/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr ""
#: editor/export/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr ""
#: editor/export/project_export.cpp
msgid "Export all resources in the project except resources checked below"
msgstr ""
#: editor/export/project_export.cpp
msgid "Export as dedicated server"
msgstr ""
#: editor/export/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: editor/export/project_export.cpp
msgid ""
"\"Strip Visuals\" will replace the following resources with placeholders:"
msgstr ""
#: editor/export/project_export.cpp
msgid "Strip Visuals"
msgstr ""
#: editor/export/project_export.cpp editor/rename_dialog.cpp
msgid "Keep"
msgstr ""
#: editor/export/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/export/project_export.cpp
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/export/project_export.cpp
msgid "Features"
msgstr ""
#: editor/export/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""
#: editor/export/project_export.cpp
msgid "Feature List:"
msgstr ""
#: editor/export/project_export.cpp
msgid "Encryption"
msgstr ""
#: editor/export/project_export.cpp
msgid "Encrypt Exported PCK"
msgstr ""
#: editor/export/project_export.cpp
msgid "Encrypt Index (File Names and Info)"
msgstr ""
#: editor/export/project_export.cpp
msgid ""
"Filters to include files/folders\n"
"(comma-separated, e.g: *.tscn, *.tres, scenes/*)"
msgstr ""
#: editor/export/project_export.cpp
msgid ""
"Filters to exclude files/folders\n"
"(comma-separated, e.g: *.ctex, *.import, music/*)"
msgstr ""
#: editor/export/project_export.cpp
msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
msgstr ""
#: editor/export/project_export.cpp
msgid "Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/export/project_export.cpp
msgid ""
"Note: Encryption key needs to be stored in the binary,\n"
"you need to build the export templates from source."
msgstr ""
#: editor/export/project_export.cpp
msgid "More Info..."
msgstr ""
#: editor/export/project_export.cpp
msgid "Export PCK/ZIP..."
msgstr ""
#: editor/export/project_export.cpp
msgid "Export Project..."
msgstr ""
#: editor/export/project_export.cpp
msgid "Export All"
msgstr ""
#: editor/export/project_export.cpp
msgid "Choose an export mode:"
msgstr ""
#: editor/export/project_export.cpp
msgid "Export All..."
msgstr ""
#: editor/export/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr ""
#: editor/export/project_export.cpp
msgid "Godot Project Pack"
msgstr ""
#: editor/export/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/export/project_export.cpp
msgid "Project Export"
msgstr ""
#: editor/export/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
#: editor/export/project_export.cpp
msgid "Export With Debug"
msgstr ""
#: editor/fbx_importer_manager.cpp
msgid "Disable FBX & Restart"
msgstr ""
#: editor/fbx_importer_manager.cpp
msgid ""
"Canceling this dialog will disable the FBX importer.\n"
"You can re-enable it in the Project Settings under Filesystem > Import > FBX "
"> Enabled.\n"
"\n"
"The editor will restart as importers are registered when the editor starts."
msgstr ""
#: editor/fbx_importer_manager.cpp
msgid "Path to FBX2glTF executable is empty."
msgstr ""
#: editor/fbx_importer_manager.cpp
msgid "Path to FBX2glTF executable is invalid."
msgstr ""
#: editor/fbx_importer_manager.cpp
msgid "Error executing this file (wrong version or architecture)."
msgstr ""
#: editor/fbx_importer_manager.cpp
msgid "FBX2glTF executable is valid."
msgstr ""
#: editor/fbx_importer_manager.cpp
msgid "Configure FBX Importer"
msgstr ""
#: editor/fbx_importer_manager.cpp
msgid ""
"FBX2glTF is required for importing FBX files.\n"
"Please download it and provide a valid path to the binary:"
msgstr ""
#: editor/fbx_importer_manager.cpp
msgid "Click this link to download FBX2glTF"
msgstr ""
#: editor/fbx_importer_manager.cpp editor/project_manager.cpp
#: modules/gltf/editor/editor_scene_importer_blend.cpp
msgid "Browse"
msgstr ""
#: editor/fbx_importer_manager.cpp
#: modules/gltf/editor/editor_scene_importer_blend.cpp
msgid "Confirm Path"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr ""
#: editor/filesystem_dock.cpp editor/gui/editor_file_dialog.cpp
msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp editor/gui/editor_file_dialog.cpp
msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Error moving:"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Failed to save resource at %s: %s"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Failed to load resource at %s: %s"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies for:"
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"This filename begins with a dot rendering the file invisible to the editor.\n"
"If you want to rename it anyway, use your operating system's file manager."
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"This file extension is not recognized by the editor.\n"
"If you want to rename it anyway, use your operating system's file manager.\n"
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr ""
#: editor/filesystem_dock.cpp editor/script_create_dialog.cpp
msgid "Name begins with a dot."
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"The following files or folders conflict with items in the target location "
"'%s':"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Do you wish to overwrite them or rename the copied files?"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Do you wish to overwrite them or rename the moved files?"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Set as Main Scene"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Instantiate"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Create New"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Folder..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Scene..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Script..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Resource..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "TextFile..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Expand Folder"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Expand Hierarchy"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Collapse Hierarchy"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Set Folder Color..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Default (Reset)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Move/Duplicate To..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
msgstr ""
#: editor/filesystem_dock.cpp editor/import/audio_stream_import_settings.cpp
#: editor/import/dynamic_font_import_settings.cpp
#: editor/import/scene_import_settings.cpp editor/import_dock.cpp
msgid "Reimport"
msgstr ""
#: editor/filesystem_dock.cpp editor/gui/editor_file_dialog.cpp
msgid "Open in File Manager"
msgstr ""
#: editor/filesystem_dock.cpp editor/gui/editor_file_dialog.cpp
msgid "New Folder..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "New Scene..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "New TextFile..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort Files"
msgstr ""
#: editor/filesystem_dock.cpp editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Sort by Name (Ascending)"
msgstr ""
#: editor/filesystem_dock.cpp editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Sort by Name (Descending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Ascending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Descending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Last Modified"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by First Modified"
msgstr ""
#: editor/filesystem_dock.cpp editor/gui/editor_file_dialog.cpp
msgid "Copy Path"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Copy UID"
msgstr ""
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate..."
msgstr ""
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Open in External Program"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Red"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Orange"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Yellow"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Green"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Teal"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Blue"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Purple"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Pink"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Gray"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Go to previous selected folder/file."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Go to next selected folder/file."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Change Split Mode"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Filter Files"
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Keep Both"
msgstr ""
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr ""
#: editor/find_in_files.cpp
msgid "Find:"
msgstr ""
#: editor/find_in_files.cpp editor/rename_dialog.cpp
msgid "Replace:"
msgstr ""
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
#: editor/find_in_files.cpp
msgid "Filters:"
msgstr ""
#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Replace in Files"
msgstr ""
#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
msgstr ""
#: editor/find_in_files.cpp
msgid "Searching..."
msgstr ""
#: editor/find_in_files.cpp
msgid "%d match in %d file"
msgstr ""
#: editor/find_in_files.cpp
msgid "%d matches in %d file"
msgstr ""
#: editor/find_in_files.cpp
msgid "%d matches in %d files"
msgstr ""
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr ""
#: editor/groups_editor.cpp
msgid "Invalid group name."
msgstr ""
#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr ""
#: editor/groups_editor.cpp
msgid "Rename Group"
msgstr ""
#: editor/groups_editor.cpp
msgid "Delete Group"
msgstr ""
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr ""
#: editor/groups_editor.cpp
msgid "Nodes Not in Group"
msgstr ""
#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr ""
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr ""
#: editor/groups_editor.cpp
msgid "Group Editor"
msgstr ""
#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr ""
#: editor/gui/editor_dir_dialog.cpp
msgid "Move"
msgstr ""
#: editor/gui/editor_dir_dialog.cpp
msgid "Please select a base directory first."
msgstr ""
#: editor/gui/editor_dir_dialog.cpp editor/gui/editor_file_dialog.cpp
msgid "Could not create folder. File with that name already exists."
msgstr ""
#: editor/gui/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr ""
#: editor/gui/editor_dir_dialog.cpp
msgid "Copy File(s)"
msgstr ""
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Network"
msgstr ""
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
#: editor/gui/editor_file_dialog.cpp
msgid "Cannot save file with an empty filename."
msgstr ""
#: editor/gui/editor_file_dialog.cpp
msgid "Cannot save file with a name starting with a dot."
msgstr ""
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid ""
"File \"%s\" already exists.\n"
"Do you want to overwrite it?"
msgstr ""
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
msgstr ""
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr ".سب کچھ تسلیم ہوچکا ہے"
#: editor/gui/editor_file_dialog.cpp
msgid "All Files (*)"
msgstr ""
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr ""
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr ""
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr ""
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr ""
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr ""
#: editor/gui/editor_file_dialog.cpp
msgid "Favorited folder does not exist anymore and will be removed."
msgstr ""
#: editor/gui/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
#: editor/gui/editor_file_dialog.cpp
msgid "Go Forward"
msgstr ""
#: editor/gui/editor_file_dialog.cpp
msgid "Go Up"
msgstr ""
#: editor/gui/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
#: editor/gui/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr ""
#: editor/gui/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr ""
#: editor/gui/editor_file_dialog.cpp
msgid "Focus Path"
msgstr ""
#: editor/gui/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr ""
#: editor/gui/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr ""
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to previous folder."
msgstr ""
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to next folder."
msgstr ""
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
msgstr ""
#: editor/gui/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/gui/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr ""
#: editor/gui/editor_file_dialog.cpp
#: editor/import/audio_stream_import_settings.cpp
#: editor/plugins/sprite_2d_editor_plugin.cpp
#: editor/plugins/tiles/atlas_merging_dialog.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr ""
#: editor/gui/editor_file_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr ""
#: editor/gui/editor_file_dialog.cpp
msgid ""
"Remove the selected files? For safety only files and empty directories can "
"be deleted from here. (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
#: editor/gui/editor_object_selector.cpp
msgid "No sub-resources found."
msgstr ""
#: editor/gui/editor_object_selector.cpp
msgid "Open a list of sub-resources."
msgstr ""
#: editor/gui/editor_run_bar.cpp
msgid "Play the project."
msgstr ""
#: editor/gui/editor_run_bar.cpp
msgid "Play the edited scene."
msgstr ""
#: editor/gui/editor_run_bar.cpp
msgid "Play a custom scene."
msgstr ""
#: editor/gui/editor_run_bar.cpp
msgid "Reload the played scene."
msgstr ""
#: editor/gui/editor_run_bar.cpp
msgid "Quick Run Scene..."
msgstr ""
#: editor/gui/editor_run_bar.cpp
msgid ""
"Movie Maker mode is enabled, but no movie file path has been specified.\n"
"A default movie file path can be specified in the project settings under the "
"Editor > Movie Writer category.\n"
"Alternatively, for running single scenes, a `movie_file` string metadata can "
"be added to the root node,\n"
"specifying the path to a movie file that will be used when recording that "
"scene."
msgstr ""
#: editor/gui/editor_run_bar.cpp
msgid "Could not start subprocess(es)!"
msgstr ""
#: editor/gui/editor_run_bar.cpp
msgid "Run the project's default scene."
msgstr ""
#: editor/gui/editor_run_bar.cpp editor/project_manager.cpp
msgid "Run Project"
msgstr ""
#: editor/gui/editor_run_bar.cpp
msgid "Pause the running project's execution for debugging."
msgstr ""
#: editor/gui/editor_run_bar.cpp
msgid "Pause Running Project"
msgstr ""
#: editor/gui/editor_run_bar.cpp
msgid "Stop the currently running project."
msgstr ""
#: editor/gui/editor_run_bar.cpp
msgid "Stop Running Project"
msgstr ""
#: editor/gui/editor_run_bar.cpp
msgid "Run the currently edited scene."
msgstr ""
#: editor/gui/editor_run_bar.cpp
msgid "Run Current Scene"
msgstr ""
#: editor/gui/editor_run_bar.cpp
msgid "Run a specific scene."
msgstr ""
#: editor/gui/editor_run_bar.cpp
msgid "Run Specific Scene"
msgstr ""
#: editor/gui/editor_run_bar.cpp
msgid ""
"Enable Movie Maker mode.\n"
"The project will run at stable FPS and the visual and audio output will be "
"recorded to a video file."
msgstr ""
#: editor/gui/editor_scene_tabs.cpp
msgid "Play This Scene"
msgstr ""
#: editor/gui/editor_scene_tabs.cpp
msgid "Close Tab"
msgstr ""
#: editor/gui/editor_scene_tabs.cpp
msgid "Undo Close Tab"
msgstr ""
#: editor/gui/editor_scene_tabs.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr ""
#: editor/gui/editor_scene_tabs.cpp
msgid "Close Tabs to the Right"
msgstr ""
#: editor/gui/editor_scene_tabs.cpp
msgid "Close All Tabs"
msgstr ""
#: editor/gui/editor_scene_tabs.cpp editor/project_manager.cpp
msgid "New Window"
msgstr ""
#: editor/gui/editor_scene_tabs.cpp
msgid "Add a new scene."
msgstr ""
#: editor/gui/editor_spin_slider.cpp
msgid ""
"Hold %s to round to integers.\n"
"Hold Shift for more precise changes."
msgstr ""
#: editor/gui/editor_toaster.cpp
msgid "No notifications."
msgstr ""
#: editor/gui/editor_toaster.cpp
msgid "Show notifications."
msgstr ""
#: editor/gui/editor_toaster.cpp
msgid "Silence the notifications."
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid "Unlock Node"
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid "Button Group"
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid "Disable Scene Unique Name"
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid "(Connecting From)"
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid ""
"This node can be accessed from within anywhere in the scene by preceding it "
"with the '%s' prefix in a node path.\n"
"Click to disable this."
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid "Node has one connection."
msgid_plural "Node has {num} connections."
msgstr[0] ""
msgstr[1] ""
#: editor/gui/scene_tree_editor.cpp
msgid "Node is in this group:"
msgid_plural "Node is in the following groups:"
msgstr[0] ""
msgstr[1] ""
#: editor/gui/scene_tree_editor.cpp
msgid "Click to show signals dock."
msgstr ""
#: editor/gui/scene_tree_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Open in Editor"
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid "This script is currently running in the editor."
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid "This script is a custom type."
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid "Open Script:"
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make them selectable."
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid "\"%s\" is not a known filter."
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid "Another node already uses this unique name in the scene."
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid "Allowed:"
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: editor/gui/scene_tree_editor.cpp
msgid "Show All"
msgstr ""
#: editor/history_dock.cpp
msgid "The Beginning"
msgstr ""
#: editor/history_dock.cpp
msgid "Global"
msgstr ""
#: editor/import/audio_stream_import_settings.cpp
msgid "Audio Stream Importer: %s"
msgstr ""
#: editor/import/audio_stream_import_settings.cpp
msgid "Enable looping."
msgstr ""
#: editor/import/audio_stream_import_settings.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/import/audio_stream_import_settings.cpp
msgid ""
"Loop offset (from beginning). Note that if BPM is set, this setting will be "
"ignored."
msgstr ""
#: editor/import/audio_stream_import_settings.cpp
msgid "Loop:"
msgstr ""
#: editor/import/audio_stream_import_settings.cpp
msgid "BPM:"
msgstr ""
#: editor/import/audio_stream_import_settings.cpp
msgid ""
"Configure the Beats Per Measure (tempo) used for the interactive streams.\n"
"This is required in order to configure beat information."
msgstr ""
#: editor/import/audio_stream_import_settings.cpp
msgid "Beat Count:"
msgstr ""
#: editor/import/audio_stream_import_settings.cpp
msgid ""
"Configure the amount of Beats used for music-aware looping. If zero, it will "
"be autodetected from the length.\n"
"It is recommended to set this value (either manually or by clicking on a "
"beat number in the preview) to ensure looping works properly."
msgstr ""
#: editor/import/audio_stream_import_settings.cpp
msgid "Bar Beats:"
msgstr ""
#: editor/import/audio_stream_import_settings.cpp
msgid ""
"Configure the Beats Per Bar. This used for music-aware transitions between "
"AudioStreams."
msgstr ""
#: editor/import/audio_stream_import_settings.cpp
msgid "Music Playback:"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid "New Configuration"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid "Remove Variation"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid "Preloaded glyphs: %d"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid ""
"Warning: There are no configurations specified, no glyphs will be pre-"
"rendered."
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid ""
"Warning: Multiple configurations have identical settings. Duplicates will be "
"ignored."
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid ""
"Note: LCD Subpixel antialiasing is selected, each of the glyphs will be pre-"
"rendered for all supported subpixel layouts (5x)."
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid ""
"Note: Subpixel positioning is selected, each of the glyphs might be pre-"
"rendered for multiple subpixel offsets (up to 4x)."
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid "Advanced Import Settings for '%s'"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid "Rendering Options"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid "Select font rendering options, fallback font, and metadata override:"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid "Pre-render Configurations"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid ""
"Add font size, and variation coordinates, and select glyphs to pre-render:"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid "Configuration:"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid "Add configuration"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid "Clear Glyph List"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid "Glyphs from the Translations"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid "Select translations to add all required glyphs to pre-render list:"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid "Shape all Strings in the Translations and Add Glyphs"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid "Glyphs from the Text"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid ""
"Enter a text and select OpenType features to shape and add all required "
"glyphs to pre-render list:"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid "Shape Text and Add Glyphs"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid "Glyphs from the Character Map"
msgstr ""
#: editor/import/dynamic_font_import_settings.cpp
msgid ""
"Add or remove glyphs from the character map to pre-render list:\n"
"Note: Some stylistic alternatives and glyph variants do not have one-to-one "
"correspondence to character, and not shown in this map, use \"Glyphs from "
"the text\" tab to add these."
msgstr ""
#: editor/import/resource_importer_dynamic_font.cpp
msgid "Dynamically rendered TrueType/OpenType font"
msgstr ""
#: editor/import/resource_importer_dynamic_font.cpp
msgid "Prerendered multichannel(+true) signed distance field"
msgstr ""
#. TRANSLATORS: This is an editor progress label.
#: editor/import/resource_importer_scene.cpp
msgid "Pre-Import Scene"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr ""
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `_post_import()` method?"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr ""
#: editor/import/resource_importer_shader_file.cpp
msgid ""
"Error importing GLSL shader file: '%s'. Open the file in the filesystem dock "
"in order to see the reason."
msgstr ""
#: editor/import/resource_importer_texture.cpp
msgid ""
"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
"texture compression to reduce memory usage (blue channel is discarded)."
msgstr ""
#: editor/import/resource_importer_texture.cpp
msgid ""
"%s: Texture detected as used as a roughness map in 3D. Enabling roughness "
"limiter based on the detected associated normal map at %s."
msgstr ""
#: editor/import/resource_importer_texture.cpp
msgid ""
"%s: Texture detected as used in 3D. Enabling mipmap generation and setting "
"the texture compression mode to %s."
msgstr ""
#: editor/import/resource_importer_texture.cpp
msgid "2D/3D (Auto-Detect)"
msgstr ""
#: editor/import/resource_importer_texture.cpp
msgid "2D"
msgstr ""
#: editor/import/resource_importer_texture.cpp
#: modules/noise/editor/noise_editor_plugin.cpp
msgid "3D"
msgstr ""
#: editor/import/resource_importer_texture_atlas.cpp
msgid ""
"%s: Atlas texture significantly larger on one axis (%d), consider changing "
"the `editor/import/atlas_max_width` Project Setting to allow a wider "
"texture, making the result more even in size."
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "<Unnamed Material>"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Import ID: %s"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid ""
"Type: %s\n"
"Import ID: %s"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Error opening scene"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Advanced Import Settings for AnimationLibrary '%s'"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Advanced Import Settings for Scene '%s'"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Select folder to extract material resources"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Select folder where mesh resources will save on import"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Select folder where animations will save on import"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Warning: File exists"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Existing file with the same name will be replaced."
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Will create new file"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Already External"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid ""
"This material already references an external file, no action will be taken.\n"
"Disable the external property for it to be extracted again."
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "No import ID"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid ""
"Material has no name nor any other way to identify on re-import.\n"
"Please name it or ensure it is exported with an unique ID."
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Extract Materials to Resource Files"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Extract"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Already Saving"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid ""
"This mesh already saves to an external resource, no action will be taken."
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Existing file with the same name will be replaced on import."
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Will save to new file"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid ""
"Mesh has no name nor any other way to identify on re-import.\n"
"Please name it or ensure it is exported with an unique ID."
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Set paths to save meshes as resource files on Reimport"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Set Paths"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid ""
"This animation already saves to an external resource, no action will be "
"taken."
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Set paths to save animations as resource files on Reimport"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Can't make material external to file, write error:"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Actions..."
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Extract Materials"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Set Animation Save Paths"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Set Mesh Save Paths"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Meshes"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Materials"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Selected Animation Play/Pause"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Save Extension:"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Text: *.tres"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Binary: *.res"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Text Resource"
msgstr ""
#: editor/import/scene_import_settings.cpp
msgid "Binary Resource"
msgstr ""
#: editor/import_defaults_editor.cpp
msgid "Importer:"
msgstr ""
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
msgstr ""
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
msgid ""
"You have pending changes that haven't been applied yet. Click Reimport to "
"apply changes made to the import options.\n"
"Selecting another resource in the FileSystem dock without clicking Reimport "
"first will discard changes made in the Import dock."
msgstr ""
#: editor/import_dock.cpp
msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
msgid "Preset"
msgstr ""
#: editor/import_dock.cpp
msgid "Advanced..."
msgstr ""
#: editor/import_dock.cpp
msgid ""
"The imported resource is currently loaded. All instances will be replaced "
"and undo history will be cleared."
msgstr ""
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource. They may stop loading properly "
"after changing type."
msgstr ""
#: editor/import_dock.cpp
msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
#: editor/input_event_configuration_dialog.cpp
msgid "No Event Configured"
msgstr ""
#: editor/input_event_configuration_dialog.cpp
msgid "Keyboard Keys"
msgstr ""
#: editor/input_event_configuration_dialog.cpp
msgid "Mouse Buttons"
msgstr ""
#: editor/input_event_configuration_dialog.cpp
msgid "Joypad Buttons"
msgstr ""
#: editor/input_event_configuration_dialog.cpp
msgid "Joypad Axes"
msgstr ""
#: editor/input_event_configuration_dialog.cpp
msgid "Event Configuration"
msgstr ""
#: editor/input_event_configuration_dialog.cpp
msgid "Manual Selection"
msgstr ""
#: editor/input_event_configuration_dialog.cpp
msgid "Filter Inputs"
msgstr ""
#: editor/input_event_configuration_dialog.cpp
msgid "Additional Options"
msgstr ""
#: editor/input_event_configuration_dialog.cpp
msgid "Device:"
msgstr ""
#: editor/input_event_configuration_dialog.cpp
msgid "Command / Control (auto)"
msgstr ""
#: editor/input_event_configuration_dialog.cpp
msgid ""
"Automatically remaps between 'Meta' ('Command') and 'Control' depending on "
"current platform."
msgstr ""
#: editor/input_event_configuration_dialog.cpp
msgid "Keycode (Latin Equivalent)"
msgstr ""
#: editor/input_event_configuration_dialog.cpp
msgid "Physical Keycode (Position on US QWERTY Keyboard)"
msgstr ""
#: editor/input_event_configuration_dialog.cpp
msgid "Key Label (Unicode, Case-Insensitive)"
msgstr ""
#: editor/inspector_dock.cpp
msgid ""
"The following resources will be duplicated and embedded within this resource/"
"object."
msgstr ""
#: editor/inspector_dock.cpp
msgid "This object has no resources."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
#: editor/inspector_dock.cpp
msgid "(Current)"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Expand Non-Default"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Property Name Style"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Raw"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Capitalized"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Localized"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Copy Properties"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Paste Properties"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Extra resource options."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Edit Resource from Clipboard"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Make Resource Built-In"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Go to previous edited object in history."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Go to next edited object in history."
msgstr ""
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Open documentation for this object."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Filter Properties"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Manage object properties."
msgstr ""
#: editor/inspector_dock.cpp
msgid "This cannot be undone. Are you sure?"
msgstr ""
#: editor/localization_editor.cpp
msgid "Add %d Translations"
msgstr ""
#: editor/localization_editor.cpp
msgid "Remove Translation"
msgstr ""
#: editor/localization_editor.cpp
msgid "Translation Resource Remap: Add %d Path(s)"
msgstr ""
#: editor/localization_editor.cpp
msgid "Translation Resource Remap: Add %d Remap(s)"
msgstr ""
#: editor/localization_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/localization_editor.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/localization_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/localization_editor.cpp
msgid "Add %d file(s) for POT generation"
msgstr ""
#: editor/localization_editor.cpp
msgid "Remove file from POT generation"
msgstr ""
#: editor/localization_editor.cpp
msgid "Removed"
msgstr ""
#: editor/localization_editor.cpp
msgid "%s cannot be found."
msgstr ""
#: editor/localization_editor.cpp
msgid "Translations"
msgstr ""
#: editor/localization_editor.cpp
msgid "Translations:"
msgstr ""
#: editor/localization_editor.cpp
msgid "Remaps"
msgstr ""
#: editor/localization_editor.cpp
msgid "Resources:"
msgstr ""
#: editor/localization_editor.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/localization_editor.cpp
msgid "Locale"
msgstr ""
#: editor/localization_editor.cpp
msgid "POT Generation"
msgstr ""
#: editor/localization_editor.cpp
msgid "Files with translation strings:"
msgstr ""
#: editor/localization_editor.cpp
msgid "Generate POT"
msgstr ""
#: editor/multi_node_edit.cpp
msgid "Set %s on %d nodes"
msgstr ""
#: editor/multi_node_edit.cpp
msgid "%s (%d Selected)"
msgstr ""
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Plugin name cannot be blank."
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Script extension must match chosen language extension (.%s)."
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Subfolder name is not a valid folder name."
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Subfolder cannot be one which already exists."
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Update"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Required. This name will be displayed in the list of plugins."
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid ""
"Optional. The folder name should generally use `snake_case` naming (avoid "
"spaces and special characters).\n"
"If left empty, the folder will be named after the plugin name converted to "
"`snake_case`."
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid ""
"Optional. This description should be kept relatively short (up to 5 lines).\n"
"It will display when hovering the plugin in the list of plugins."
msgstr ""
#: editor/plugin_config_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Author:"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Optional. The author's username, full name, or organization name."
msgstr ""
#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid ""
"Optional. A human-readable version identifier used for informational "
"purposes only."
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid ""
"Required. The scripting language to use for the script.\n"
"Note that a plugin may use several languages at once by adding more scripts "
"to the plugin."
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid ""
"Optional. The path to the script (relative to the add-on folder). If left "
"empty, will default to \"plugin.gd\"."
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Plugin name is valid."
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Script extension is valid."
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Subfolder name is valid."
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Config"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only animation nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Node Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Enable snap and show grid."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Sync:"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Triangle"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Config"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Parameter Changed: %s"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Inspect Filters"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Node Moved"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Disconnected"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Set Animation"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Delete Node"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Anim Clips"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Audio Clips"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Inspect Filtered Tracks:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Edit Filtered Tracks:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Library Name:"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Animation name can't be empty."
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Animation name contains invalid characters: '/', ':', ',' or '['."
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Animation with the same name already exists."
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Enter a library name."
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Library name contains invalid characters: '/', ':', ',' or '['."
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Library with the same name already exists."
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Animation name is valid."
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Global library will be created."
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Library name is valid."
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Add Animation to Library: %s"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Add Animation Library: %s"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid ""
"This animation library can't be saved because it does not belong to the "
"edited scene. Make it unique first."
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid ""
"This animation library can't be saved because it was imported from another "
"file. Make it unique first."
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Save Library"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Make Animation Library Unique: %s"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid ""
"This animation can't be saved because it does not belong to the edited "
"scene. Make it unique first."
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid ""
"This animation can't be saved because it was imported from another file. "
"Make it unique first."
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Save Animation"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Make Animation Unique: %s"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Invalid AnimationLibrary file."
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "This library is already added to the mixer."
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Invalid Animation file."
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "This animation is already added to the library."
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Load Animation into Library: %s"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Save Animation library to File: %s"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Save Animation to File: %s"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Rename Animation Library: %s"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "[Global]"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Rename Animation: %s"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "No animation resource in clipboard!"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Pasted Animation"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Remove Animation Library: %s"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Remove Animation from Library: %s"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "[built-in]"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "[foreign]"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "[imported]"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Add Animation to Library"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Load animation from file and add to library"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Paste Animation to Library from clipboard"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Save animation library to resource on disk"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Remove animation library"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Copy animation to clipboard"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Save animation to resource on disk"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Remove animation from Library"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Edit Animation Libraries"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Add Library"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Load Library"
msgstr ""
#: editor/plugins/animation_library_editor.cpp
msgid "Storage"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation '%s'?"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation '%s' already exists!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "[Global] (create)"
msgstr ""
#. TRANSLATORS: This is a label for the new name field in the "Duplicate Animation" dialog.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicated Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion skinning requires a RESET animation."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Pause/stop animation playback. (S)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New..."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Manage Animations..."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr ""
#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pin AnimationPlayer"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Error!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Move Node"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play/Travel to %s"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Edit %s"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Node and Transition"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB: Add node at position clicked.\n"
"Shift+LMB+Drag: Connects the selected node with another node or creates a "
"new node if you select an area without nodes."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Create new nodes."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Connect nodes."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Remove selected node or transition."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition:"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "New Transitions Should Auto Advance"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Delete Selected"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Delete All"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
#: modules/multiplayer/editor/editor_network_profiler.cpp
msgid "Root"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "AnimationTree"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Cannot save response to:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, timeout"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Timeout."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Ready to install!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (A-Z)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Loading..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "Previous"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "Next"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\" for support level(s): %s."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid ""
"No results compatible with %s %s for support level(s): %s.\n"
"Check the enabled support levels using the 'Support' button in the top-right "
"corner."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search Templates, Projects, and Demos"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search Assets (Excluding Templates, Projects, and Demos)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Category:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "سائٹ:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed to get repository configuration."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "اثاثہ کی زپ فائل"
#: editor/plugins/audio_stream_editor_plugin.cpp
msgid "Audio Preview Play/Pause"
msgstr ""
#: editor/plugins/bone_map_editor_plugin.cpp
msgid "Bone Picker:"
msgstr ""
#: editor/plugins/bone_map_editor_plugin.cpp
msgid "Clear mappings in current group."
msgstr ""
#: editor/plugins/camera_3d_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Preview"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of a container get their position and size determined only by their "
"parent."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Node(s) to Position"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Vertical Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Vertical Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove Horizontal Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Locked"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Grouped"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add Node Here..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Instantiate Scene Here..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Node(s) Here"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Node(s) Here"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "px"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "units"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Moving:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotating:"
msgstr ""
#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Scaling:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"Overrides the running project's camera with the editor viewport camera."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"No project instance running. Run the project from the editor to use this "
"feature."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Lock Selected"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Unlock Selected"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Group Selected"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Ungroup Selected"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone2D(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 3.125%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 6.25%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 12.5%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 25%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 50%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 100%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 200%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 400%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 800%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/tiles/tile_atlas_view.cpp
msgid "Center View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Drag: Rotate selected node around pivot."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Scale selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "RMB: Add node at position clicked."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Move Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Rotate Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Scale Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Show list of selectable nodes at position clicked."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"You can also use Pan View shortcut (Space by default) to pan in any mode."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Ruler Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Configure Snap..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Lock selected node, preventing selection and movement."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Lock Selected Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Unlock selected node, allowing selection and movement."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Unlock Selected Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Make selected node's children not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Group Selected Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Make selected node's children selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Ungroup Selected Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bone2D Node(s) from Node(s)"
msgstr ""
#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show When Snapping"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Transformation Gizmos"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Project theme"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Editor theme"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Default theme"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Theme"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation Key and Pose Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag and drop to add as child of current scene's root node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hold %s when dropping to add as child of selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hold Shift when dropping to add as sibling of selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hold Alt when dropping to add as a different node type."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/node_3d_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instantiating scene from %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
msgstr ""
#: editor/plugins/cast_2d_editor_plugin.cpp
msgid "Set Target Position"
msgstr ""
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "This node doesn't have a control parent."
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid ""
"Use the appropriate layout properties depending on where you are going to "
"put it."
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "This node is a child of a container."
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Use container properties for positioning."
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "This node is a child of a regular control."
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Use anchors and the rectangle for positioning."
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Collapse positioning hint."
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Expand positioning hint."
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Container Default"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Fill"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Shrink Begin"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Shrink Center"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Shrink End"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Custom"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Expand"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Top Left"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Center Top"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Top Right"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Top Wide"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Center Left"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Center"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Center Right"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "HCenter Wide"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Bottom Left"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Center Bottom"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Bottom Right"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Bottom Wide"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Left Wide"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "VCenter Wide"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Right Wide"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Full Rect"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid ""
"Enable to also set the Expand flag.\n"
"Disable to only set Shrink/Fill flags."
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Some parents of the selected nodes do not support the Expand flag."
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Align with Expand"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Change Anchors, Offsets, Grow Direction"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Change Anchors, Offsets (Keep Ratio)"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Change Vertical Size Flags"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Change Horizontal Size Flags"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Presets for the anchor and offset values of a Control node."
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Anchor preset"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Set to Current Ratio"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Adjust anchors and offsets to match the current rect size."
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"offsets."
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Sizing settings for children of a Container node."
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Horizontal alignment"
msgstr ""
#: editor/plugins/control_editor_plugin.cpp
msgid "Vertical alignment"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_3d_editor_plugin.cpp
msgid "Convert to GPUParticles3D"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/gpu_particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
msgid "Convert to GPUParticles2D"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
msgid "CPUParticles2D"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/gpu_particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/gpu_particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/gpu_particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/gpu_particles_2d_editor_plugin.cpp
msgid "Border Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/gpu_particles_2d_editor_plugin.cpp
msgid "Directed Border Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/gpu_particles_2d_editor_plugin.cpp
msgid "Centered"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/gpu_particles_2d_editor_plugin.cpp
msgid "Capture Colors from Pixel"
msgstr ""
#: editor/plugins/cpu_particles_3d_editor_plugin.cpp
msgid "CPUParticles3D"
msgstr ""
#: editor/plugins/cpu_particles_3d_editor_plugin.cpp
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Curve Point"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point's Tangents"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point's Left Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point's Right Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Linear Curve Point's Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease In"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease Out"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
#: editor/plugins/gradient_editor_plugin.cpp
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Toggle Grid Snap"
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid "Deploy with Remote Debug"
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid ""
"When this option is enabled, using one-click deploy will make the executable "
"attempt to connect to this computer's IP so the running project can be "
"debugged.\n"
"This option is intended to be used for remote debugging (typically with a "
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid "Small Deploy with Network Filesystem"
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid "Visible Collision Shapes"
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid "Visible Paths"
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid ""
"When this option is enabled, curve resources used by path nodes will be "
"visible in the running project."
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid "Visible Navigation"
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid "Visible Avoidance"
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid ""
"When this option is enabled, avoidance objects shapes, radius and velocities "
"will be visible in the running project."
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid "Debug CanvasItem Redraws"
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid ""
"When this option is enabled, redraw requests of 2D objects will become "
"visible (as a short flash) in the running project.\n"
"This is useful to troubleshoot low processor mode."
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid "Synchronize Scene Changes"
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid "Synchronize Script Changes"
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid "Keep Debug Server Open"
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid ""
"When this option is enabled, the editor debug server will stay open and "
"listen for new sessions started outside of the editor itself."
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid "Run Multiple Instances"
msgstr ""
#: editor/plugins/debugger_editor_plugin.cpp
msgid "Run %d Instance"
msgid_plural "Run %d Instances"
msgstr[0] ""
msgstr[1] ""
#: editor/plugins/editor_resource_tooltip_plugins.cpp
msgid "Size: %s"
msgstr ""
#: editor/plugins/editor_resource_tooltip_plugins.cpp
msgid "Type: %s"
msgstr ""
#: editor/plugins/editor_resource_tooltip_plugins.cpp
msgid "Dimensions: %d × %d"
msgstr ""
#: editor/plugins/font_config_plugin.cpp
msgid "Overrides (%d)"
msgstr ""
#. TRANSLATORS: Script refers to a writing system.
#: editor/plugins/font_config_plugin.cpp
msgctxt "Locale"
msgid "Add Script"
msgstr ""
#: editor/plugins/font_config_plugin.cpp
msgid "Add Locale"
msgstr ""
#: editor/plugins/font_config_plugin.cpp
msgid "Variation Coordinates (%d)"
msgstr ""
#: editor/plugins/font_config_plugin.cpp
msgid "No supported features"
msgstr ""
#: editor/plugins/font_config_plugin.cpp
msgid "Features (%d of %d set)"
msgstr ""
#: editor/plugins/font_config_plugin.cpp
msgid "Add Feature"
msgstr ""
#: editor/plugins/font_config_plugin.cpp
msgid " - Variation"
msgstr ""
#: editor/plugins/font_config_plugin.cpp
msgid "Unable to preview font"
msgstr ""
#: editor/plugins/gizmos/audio_stream_player_3d_gizmo_plugin.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/plugins/gizmos/camera_3d_gizmo_plugin.cpp
msgid "Change Camera FOV"
msgstr ""
#: editor/plugins/gizmos/camera_3d_gizmo_plugin.cpp
msgid "Change Camera Size"
msgstr ""
#: editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/occluder_instance_3d_gizmo_plugin.cpp
#: modules/csg/editor/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
#: editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.cpp
#: editor/plugins/gizmos/occluder_instance_3d_gizmo_plugin.cpp
#: modules/csg/editor/csg_gizmos.cpp
msgid "Change Box Shape Size"
msgstr ""
#: editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.cpp
msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.cpp
msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.cpp
msgid "Change Separation Ray Shape Length"
msgstr ""
#: editor/plugins/gizmos/decal_gizmo_plugin.cpp
msgid "Change Decal Size"
msgstr ""
#: editor/plugins/gizmos/fog_volume_gizmo_plugin.cpp
msgid "Change Fog Volume Size"
msgstr ""
#: editor/plugins/gizmos/gpu_particles_3d_gizmo_plugin.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/plugins/gizmos/gpu_particles_collision_3d_gizmo_plugin.cpp
msgid "Change Radius"
msgstr ""
#: editor/plugins/gizmos/light_3d_gizmo_plugin.cpp
msgid "Change Light Radius"
msgstr ""
#: editor/plugins/gizmos/navigation_link_3d_gizmo_plugin.cpp
msgid "Start Location"
msgstr ""
#: editor/plugins/gizmos/navigation_link_3d_gizmo_plugin.cpp
msgid "End Location"
msgstr ""
#: editor/plugins/gizmos/navigation_link_3d_gizmo_plugin.cpp
msgid "Change Start Position"
msgstr ""
#: editor/plugins/gizmos/navigation_link_3d_gizmo_plugin.cpp
msgid "Change End Position"
msgstr ""
#: editor/plugins/gizmos/reflection_probe_gizmo_plugin.cpp
#: editor/plugins/gizmos/voxel_gi_gizmo_plugin.cpp
msgid "Change Probe Size"
msgstr ""
#: editor/plugins/gizmos/reflection_probe_gizmo_plugin.cpp
msgid "Change Probe Origin Offset"
msgstr ""
#: editor/plugins/gizmos/visible_on_screen_notifier_3d_gizmo_plugin.cpp
msgid "Change Notifier AABB"
msgstr ""
#: editor/plugins/gpu_particles_2d_editor_plugin.cpp
msgid "Convert to CPUParticles2D"
msgstr ""
#: editor/plugins/gpu_particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect (Waiting for Particle Simulation)"
msgstr ""
#: editor/plugins/gpu_particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr ""
#: editor/plugins/gpu_particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticleProcessMaterial process material"
msgstr ""
#: editor/plugins/gpu_particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
#: editor/plugins/gpu_particles_2d_editor_plugin.cpp
msgid "GPUParticles2D"
msgstr ""
#: editor/plugins/gpu_particles_2d_editor_plugin.cpp
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr ""
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
msgid "The geometry doesn't contain any faces."
msgstr ""
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Node3D."
msgstr ""
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
msgid "\"%s\" doesn't contain geometry."
msgstr ""
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
msgid "\"%s\" doesn't contain face geometry."
msgstr ""
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
msgid "Emission Points:"
msgstr ""
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
msgid "Surface Points"
msgstr ""
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
msgid "Volume"
msgstr ""
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
msgid "Emission Source:"
msgstr ""
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
msgid "A processor material of type 'ParticleProcessMaterial' is required."
msgstr ""
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
msgid "Convert to CPUParticles3D"
msgstr ""
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
msgid "Generating Visibility AABB (Waiting for Particle Simulation)"
msgstr ""
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
msgid "GPUParticles3D"
msgstr ""
#: editor/plugins/gpu_particles_3d_editor_plugin.cpp
msgid "Generate AABB"
msgstr ""
#: editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
#: editor/plugins/voxel_gi_editor_plugin.cpp
msgid "Low"
msgstr ""
#: editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
#: editor/plugins/voxel_gi_editor_plugin.cpp
msgid "Moderate"
msgstr ""
#: editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
#: editor/plugins/voxel_gi_editor_plugin.cpp
msgid "High"
msgstr ""
#: editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
#: editor/plugins/voxel_gi_editor_plugin.cpp
msgid "Subdivisions: %s"
msgstr ""
#: editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
#: editor/plugins/voxel_gi_editor_plugin.cpp
msgid "Cell size: %s"
msgstr ""
#: editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
#: editor/plugins/voxel_gi_editor_plugin.cpp
msgid "Video RAM size: %s MB (%s)"
msgstr ""
#: editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
msgid "Bake SDF"
msgstr ""
#: editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
msgid ""
"No faces detected during GPUParticlesCollisionSDF3D bake.\n"
"Check whether there are visible meshes matching the bake mask within its "
"extents."
msgstr ""
#: editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
msgid "Select path for SDF Texture"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Add Gradient Point"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Remove Gradient Point"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Move Gradient Point"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Recolor Gradient Point"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Reverse Gradient"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Reverse/Mirror Gradient"
msgstr ""
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Move GradientTexture2D Fill Point"
msgstr ""
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap GradientTexture2D Fill Points"
msgstr ""
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap Gradient Fill Points"
msgstr ""
#: editor/plugins/input_event_editor_plugin.cpp
msgid "Configure"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""
#: editor/plugins/lightmap_gi_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
#: editor/plugins/lightmap_gi_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
#: editor/plugins/lightmap_gi_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
#: editor/plugins/lightmap_gi_editor_plugin.cpp
msgid "No editor scene root found."
msgstr ""
#: editor/plugins/lightmap_gi_editor_plugin.cpp
msgid "Lightmap data is not local to the scene."
msgstr ""
#: editor/plugins/lightmap_gi_editor_plugin.cpp
msgid "Maximum texture size is too small for the lightmap images."
msgstr ""
#: editor/plugins/lightmap_gi_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/lightmap_gi_editor_plugin.cpp
msgid "LightMap Bake"
msgstr ""
#: editor/plugins/lightmap_gi_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Create Simplified Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Create Single Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Create Debug Tangents"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "No mesh to unwrap."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid ""
"Mesh cannot unwrap UVs because it does not belong to the edited scene. Make "
"it unique first."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid ""
"Mesh cannot unwrap UVs because it belongs to another resource which was "
"imported from another file type. Make it unique first."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid ""
"Mesh cannot unwrap UVs because it was imported from another file type. Make "
"it unique first."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Unwrap UV2"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Can't unwrap mesh with blend shapes."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Only triangles are supported for lightmap unwrap."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Normals are required for lightmap unwrap."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Mesh has no UV in layer %d."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "MeshInstance3D lacks a Mesh."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Mesh has no surface to create outlines from."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Could not create outline."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Mesh"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid ""
"Creates a StaticBody3D and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Create Single Convex Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Create Simplified Convex Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid ""
"Creates a simplified convex collision shape.\n"
"This is similar to single collision shape, but can result in a simpler "
"geometry in some cases, at the cost of accuracy."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Create Multiple Convex Collision Siblings"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between a single convex collision and a "
"polygon-based collision."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the StandardMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "View UV1"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "View UV2"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "Outline Size:"
msgstr ""
#: editor/plugins/mesh_instance_3d_editor_plugin.cpp
msgid "UV Channel Debug"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "MeshLibrary"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Add Item"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene (Ignore Transforms)"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene (Apply Transforms)"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Apply without Transforms"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Apply with Transforms"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance3D)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""
#: editor/plugins/navigation_link_2d_editor_plugin.cpp
msgid "Set start_position"
msgstr ""
#: editor/plugins/navigation_link_2d_editor_plugin.cpp
msgid "Set end_position"
msgstr ""
#: editor/plugins/navigation_obstacle_3d_editor_plugin.cpp
msgid "Set NavigationObstacle3D Vertices"
msgstr ""
#: editor/plugins/navigation_obstacle_3d_editor_plugin.cpp
msgid "Edit Vertices"
msgstr ""
#: editor/plugins/navigation_obstacle_3d_editor_plugin.cpp
#: editor/plugins/polygon_3d_editor_plugin.cpp
msgid "Edit Poly"
msgstr ""
#: editor/plugins/navigation_obstacle_3d_editor_plugin.cpp
#: editor/plugins/polygon_3d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Bake NavigationPolygon"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid ""
"Bakes the NavigationPolygon by first parsing the scene for source geometry "
"and then creating the navigation polygon vertices and polygons."
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Clear NavigationPolygon"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Clears the internal NavigationPolygon outlines, vertices and polygons."
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work."
msgstr ""
#: editor/plugins/node_3d_editor_gizmos.cpp
msgid "Unnamed Gizmo"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Perspective"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Top Orthogonal"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Top Perspective"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Bottom Orthogonal"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Bottom Perspective"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Left Orthogonal"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Left Perspective"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Right Orthogonal"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Right Perspective"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Front Orthogonal"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Front Perspective"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Rear Orthogonal"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Rear Perspective"
msgstr ""
#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
#: editor/plugins/node_3d_editor_plugin.cpp
msgid " [auto]"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
#. TRANSLATORS: This refers to the transform of the view plane.
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "X: %s\n"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Y: %s\n"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Z: %s\n"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Size: %s (%.1fMP)\n"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Objects: %d\n"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Primitives: %d\n"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Draw Calls: %d"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "CPU Time: %s ms"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "GPU Time: %s ms"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "FPS: %d"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Top View."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Bottom View."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Left View."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Right View."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Front View."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Rear View."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Align Transform with View"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Set Surface %d Override Material"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Set Material Override"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Cannot drag and drop into multiple selected nodes."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/scene_tree_dock.cpp scene/resources/visual_shader.cpp
msgid "None"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Rotate"
msgstr ""
#. TRANSLATORS: This refers to the movement that changes the position of an object.
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Translate"
msgstr ""
#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Translating:"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Translating %s."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Rotating %f degrees."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Scaling %s."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Auto Orthogonal Enabled"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
#. TRANSLATORS: "Normal" as in "normal life", not "normal vector".
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Display Lighting"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Directional Shadow Splits"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Normal Buffer"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Shadow Atlas"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Directional Shadow Map"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Decal Atlas"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "VoxelGI Lighting"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "VoxelGI Albedo"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "VoxelGI Emission"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "SDFGI Cascades"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "SDFGI Probes"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Scene Luminance"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "SSAO"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "SSIL"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "VoxelGI/SDFGI Buffer"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Disable Mesh LOD"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "OmniLight3D Cluster"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "SpotLight3D Cluster"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Decal Cluster"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "ReflectionProbe Cluster"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Occlusion Culling Buffer"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Motion Vectors"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Internal Buffer"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Display Advanced..."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "View Environment"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "View Information"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "View Frame Time"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Half Resolution"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Enable Doppler"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Not available when using the OpenGL renderer."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Freelook Forward"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Freelook Down"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Lock Transformation to X axis"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Lock Transformation to Y axis"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Lock Transformation to Z axis"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Lock Transformation to YZ plane"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Lock Transformation to XZ plane"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Lock Transformation to XY plane"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Cancel Transformation"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Begin Translate Transformation"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Begin Rotate Transformation"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Begin Scale Transformation"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Toggle Camera Preview"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Overriding material..."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid ""
"Drag and drop to override the material of any geometry node.\n"
"Hold %s when dropping to override a specific surface."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid ""
"Click to toggle between visibility states.\n"
"\n"
"Open eye: Gizmo is visible.\n"
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Snap Nodes to Floor"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Add Preview Sun to Scene"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Add Preview Environment to Scene"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid ""
"Scene contains\n"
"DirectionalLight3D.\n"
"Preview disabled."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Preview disabled."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid ""
"Scene contains\n"
"WorldEnvironment.\n"
"Preview disabled."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Drag: Use snap."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Use Local Space"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid ""
"Toggle preview sunlight.\n"
"If a DirectionalLight3D node is added to the scene, preview sunlight is "
"disabled."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid ""
"Toggle preview environment.\n"
"If a WorldEnvironment node is added to the scene, preview environment is "
"disabled."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Edit Sun and Environment settings."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Bottom View"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Top View"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Rear View"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Front View"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Left View"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Right View"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Orbit View Down"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Orbit View Left"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Orbit View Right"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Orbit View Up"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Orbit View 180"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Decrease Field of View"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Increase Field of View"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Gizmos"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Settings..."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Preview Sun"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Sun Direction"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Angular Altitude"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Azimuth"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Sun Color"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Sun Energy"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Shadow Max Distance"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Add Sun to Scene"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid ""
"Adds a DirectionalLight3D node matching the preview sun settings to the "
"current scene.\n"
"Hold Shift while clicking to also add the preview environment to the current "
"scene."
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Preview Environment"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Sky Color"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Ground Color"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Sky Energy"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "AO"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Glow"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Tonemap"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "GI"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Post Process"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid "Add Environment to Scene"
msgstr ""
#: editor/plugins/node_3d_editor_plugin.cpp
msgid ""
"Adds a WorldEnvironment node matching the preview environment settings to "
"the current scene.\n"
"Hold Shift while clicking to also add the preview sun to the current scene."
msgstr ""
#: editor/plugins/occluder_instance_3d_editor_plugin.cpp
msgid ""
"Can't determine a save path for the occluder.\n"
"Save your scene and try again."
msgstr ""
#: editor/plugins/occluder_instance_3d_editor_plugin.cpp
msgid ""
"No meshes to bake.\n"
"Make sure there is at least one MeshInstance3D node in the scene whose "
"visual layers are part of the OccluderInstance3D's Bake Mask property."
msgstr ""
#: editor/plugins/occluder_instance_3d_editor_plugin.cpp
msgid "Could not save the new occluder at the specified path:"
msgstr ""
#: editor/plugins/occluder_instance_3d_editor_plugin.cpp
msgid "Bake Occluders"
msgstr ""
#: editor/plugins/occluder_instance_3d_editor_plugin.cpp
msgid "Select occluder bake file:"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Select Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Click: Add Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Close Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr ""
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Handle In #"
msgstr ""
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Handle Out #"
msgstr ""
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Handle Tilt #"
msgstr ""
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr ""
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr ""
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr ""
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Set Curve Point Tilt"
msgstr ""
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Split Path"
msgstr ""
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Reset Out-Control Point"
msgstr ""
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Reset In-Control Point"
msgstr ""
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Reset Point Tilt"
msgstr ""
#: editor/plugins/path_3d_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""
#: editor/plugins/physical_bone_3d_editor_plugin.cpp
msgid "Move Joint"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Add Custom Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Custom Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygons"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ": Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy Polygon to UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy UV to Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
msgstr ""
#: editor/plugins/polygon_3d_editor_plugin.cpp
msgid "Create Polygon3D"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationMixer is invalid"
msgstr ""
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"AnimationMixer has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Saving"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error Importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "New Text File..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Could not load file at:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Save File As..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for reloading."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload only takes effect on tool scripts."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Cannot run the edited file because it's not a script."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Cannot run the script because it contains errors, check the output log."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Cannot run the script because it doesn't extend EditorScript."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Cannot run the script because it's not a tool script (add the @tool "
"annotation at the top)."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Cannot run the script because it's not a tool script."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Unsaved file."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter Scripts"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Next Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reopen Closed Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Tool Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: platform/android/export/export_plugin.cpp
#: platform/ios/export/export_plugin.cpp platform/web/export/export_plugin.cpp
msgid "Run"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/text_shader_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Search"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/text_shader_editor.cpp
msgid "Online Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Make the script editor floating."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "There are unsaved changes in the following built-in script(s):"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save changes to the following script(s) before quitting?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr ""
#: editor/plugins/script_editor_plugin.h
msgid "Standard"
msgstr ""
#: editor/plugins/script_editor_plugin.h
msgid "Plain Text"
msgstr ""
#: editor/plugins/script_editor_plugin.h
msgid "JSON"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr ""
#. TRANSLATORS: Script error pointing to a line and column number.
#: editor/plugins/script_text_editor.cpp
msgid "Error at (%d, %d):"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_shader_editor.cpp
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Line"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid ""
"The resource does not have a valid path because it has not been saved.\n"
"Please save the scene or resource that contains this resource and try again."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Preloading internal resources is not supported."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Can't drop nodes without an open scene."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Can't drop nodes because script '%s' does not inherit Node."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Folding"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Indentation"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/text_shader_editor.cpp
msgid "Bookmarks"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/text_shader_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Unindent"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Create Code Region"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Duplicate Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Word Wrap"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Replace in Files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Bookmark"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Save changes to the following shaders(s) before quitting?"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader Editor"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "New Shader Include..."
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Load Shader File..."
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Load Shader Include File..."
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Save File"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Open File in Inspector"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Close File"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Make the shader editor floating."
msgstr ""
#: editor/plugins/shader_file_editor_plugin.cpp
msgid "No valid shader stages found."
msgstr ""
#: editor/plugins/shader_file_editor_plugin.cpp
msgid "Shader stage compiled without errors."
msgstr ""
#: editor/plugins/shader_file_editor_plugin.cpp
msgid ""
"File structure for '%s' contains unrecoverable errors:\n"
"\n"
msgstr ""
#: editor/plugins/shader_file_editor_plugin.cpp
msgid "ShaderFile"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Reset to Rest Pose"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Overwrite Rest Pose"
msgstr ""
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Set Bone Transform"
msgstr ""
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Set Bone Rest"
msgstr ""
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Cannot create a physical skeleton for a Skeleton3D node with no bones."
msgstr ""
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Cannot export a SkeletonProfile for a Skeleton3D node with no bones."
msgstr ""
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Export Skeleton Profile As..."
msgstr ""
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Set Bone Parentage"
msgstr ""
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Skeleton3D"
msgstr ""
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Reset All Bone Poses"
msgstr ""
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Reset Selected Poses"
msgstr ""
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Apply All Poses to Rests"
msgstr ""
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Apply Selected Poses to Rests"
msgstr ""
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Create Physical Skeleton"
msgstr ""
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Export Skeleton Profile"
msgstr ""
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid ""
"Edit Mode\n"
"Show buttons on joints."
msgstr ""
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Insert key of bone poses already exist track."
msgstr ""
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Insert key of all bone poses."
msgstr ""
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Insert Key (All Bones)"
msgstr ""
#: editor/plugins/skeleton_3d_editor_plugin.cpp
msgid "Bone Transform"
msgstr ""
#: editor/plugins/skeleton_ik_3d_editor_plugin.cpp
msgid "Play IK"
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Create MeshInstance2D"
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "MeshInstance2D Preview"
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Create Polygon2D"
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "CollisionPolygon2D Preview"
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "LightOccluder2D Preview"
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Can't convert a sprite from a foreign scene."
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Can't convert an empty sprite to mesh."
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Convert to MeshInstance2D"
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Convert to Polygon2D"
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Sprite2D"
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Simplification:"
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
msgid "Update Preview"
msgstr ""
#: editor/plugins/sprite_2d_editor_plugin.cpp
#: editor/plugins/tiles/atlas_merging_dialog.cpp
msgid "Settings:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "No Frames Selected"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Set Frame Duration"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Speed"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Filter Animations"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "This resource does not have any animations."
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Frame Duration:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Reset"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add frame from file"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add frames from sprite sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Copy Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before Selected)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After Selected)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move Frame Left"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move Frame Right"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Frame Order"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "As Selected"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "By Row"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Left to Right, Top to Bottom"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Left to Right, Bottom to Top"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Right to Left, Top to Bottom"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Right to Left, Bottom to Top"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "By Column"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Top to Bottom, Left to Right"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Top to Bottom, Right to Left"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Bottom to Top, Left to Right"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Bottom to Top, Right to Left"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select None"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Toggle Settings Panel"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: modules/multiplayer/editor/editor_network_profiler.cpp
msgid "Size"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Separation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Offset"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
#: editor/plugins/text_shader_editor.cpp
msgid "Warnings should be fixed to prevent errors."
msgstr ""
#: editor/plugins/text_shader_editor.cpp
msgid ""
"This shader has been modified on disk.\n"
"What action should be taken?"
msgstr ""
#: editor/plugins/texture_editor_plugin.cpp
msgid "%s Mipmaps"
msgstr ""
#: editor/plugins/texture_editor_plugin.cpp
msgid "Memory: %s"
msgstr ""
#: editor/plugins/texture_editor_plugin.cpp
msgid "No Mipmaps"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Region Editor"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Grid Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Edit Region"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "1 color"
msgid_plural "{num} colors"
msgstr[0] ""
msgstr[1] ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No colors found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "1 constant"
msgid_plural "{num} constants"
msgstr[0] ""
msgstr[1] ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No constants found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "1 font"
msgid_plural "{num} fonts"
msgstr[0] ""
msgstr[1] ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No fonts found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "1 font size"
msgid_plural "{num} font sizes"
msgstr[0] ""
msgstr[1] ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No font sizes found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "1 icon"
msgid_plural "{num} icons"
msgstr[0] ""
msgstr[1] ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No icons found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "1 stylebox"
msgid_plural "{num} styleboxes"
msgstr[0] ""
msgstr[1] ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No styleboxes found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} currently selected"
msgid_plural "{num} currently selected"
msgstr[0] ""
msgstr[1] ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Nothing was selected for the import."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing Theme Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing items {n}/{n}"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Updating the editor"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Finalizing"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Import Theme Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "With Data"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select by data type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible color items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible constant items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible font items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font sizes"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font size items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font size items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible font size items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible icon items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible icon items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible icon items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible stylebox items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Caution: Adding icon data may considerably increase the size of your Theme "
"resource."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Collapse types."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Expand types."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select With Data"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items with item data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all Theme items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Import Selected"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Import Items tab has some items selected. Selection will be lost upon "
"closing this window.\n"
"Close anyway?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Color Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Constant Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Font Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Font Size Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Icon Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All StyleBox Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"This theme type is empty.\n"
"Add more items to it manually or by importing from another theme."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Theme Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Theme Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Theme Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Theme Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Data Type Items From Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items From Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Custom Items From Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items From Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Constant Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Font Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Font Size Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Icon Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Stylebox Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Color Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Constant Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Font Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Font Size Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Icon Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Stylebox Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Theme Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, not a Theme resource."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, same as the edited Theme resource."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Manage Theme Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Types:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add StyleBox Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Items:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Custom Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Theme Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Old Name:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Import Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Default Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Editor Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme Resource"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Available Node-based types:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Cancel Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Unpin this StyleBox as a main style."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Pin this StyleBox as a main style. Editing its properties will update the "
"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override All Default Theme Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override Theme Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Set Color Item in Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Set Constant Item in Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Set Font Size Item in Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Set Font Item in Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Set Icon Item in Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Set Stylebox Item in Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Pin Stylebox"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Unpin Stylebox"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Set Theme Type Variation"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Set Variation Base Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Set Base Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add a type from a list of available types or create a new one."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show default type items alongside items that have been overridden."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Base Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Manage Items..."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add, remove, organize and import Theme items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Preview"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Default Preview"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select UI Scene:"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid ""
"Toggle the control picker, allowing to visually select control types for "
"edit."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Toggle Button"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled Button"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Check Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Radio Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Radio Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Submenu"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 1"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 2"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Disabled LineEdit"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 1"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 2"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Editable Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Subtree"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Has,Many,Options"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid path, the PackedScene resource was probably moved or removed."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid PackedScene resource, must have a Control node at its root."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid file, not a PackedScene resource."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Reload the scene to reflect its most actual state."
msgstr ""
#: editor/plugins/tiles/atlas_merging_dialog.cpp
msgid "Merge TileSetAtlasSource"
msgstr ""
#: editor/plugins/tiles/atlas_merging_dialog.cpp
msgid "%s (ID: %d)"
msgstr ""
#: editor/plugins/tiles/atlas_merging_dialog.cpp
msgid "Atlas Merging"
msgstr ""
#: editor/plugins/tiles/atlas_merging_dialog.cpp
msgid "Merge (Keep original Atlases)"
msgstr ""
#: editor/plugins/tiles/atlas_merging_dialog.cpp
msgid "Merge"
msgstr ""
#: editor/plugins/tiles/atlas_merging_dialog.cpp
msgid "Next Line After Column"
msgstr ""
#: editor/plugins/tiles/atlas_merging_dialog.cpp
msgid "Please select two atlases or more."
msgstr ""
#: editor/plugins/tiles/tile_atlas_view.cpp
msgid ""
"Source: %d\n"
"Atlas coordinates: %s\n"
"Alternative: 0"
msgstr ""
#: editor/plugins/tiles/tile_atlas_view.cpp
msgid ""
"Source: %d\n"
"Atlas coordinates: %s\n"
"Alternative: %d"
msgstr ""
#: editor/plugins/tiles/tile_atlas_view.cpp
msgid ""
"The selected atlas source has no valid texture. Assign a texture in the "
"TileSet bottom tab."
msgstr ""
#: editor/plugins/tiles/tile_atlas_view.cpp
msgid "Base Tiles"
msgstr ""
#: editor/plugins/tiles/tile_atlas_view.cpp
msgid "Alternative Tiles"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Reset Polygons"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Clear Polygons"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Rotate Polygons Right"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Rotate Polygons Left"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Flip Polygons Horizontally"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Flip Polygons Vertically"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Edit Polygons"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Expand editor"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Add polygon tool"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Edit points tool"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Delete points tool"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Reset to default tile shape"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Rotate Right"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Rotate Left"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Flip Horizontally"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Flip Vertically"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Disable Snap"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Half-Pixel Snap"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Painting Tiles Property"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Painting:"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Picker"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "No terrains"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "No terrain"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Painting Terrain Set"
msgstr ""
#: editor/plugins/tiles/tile_data_editors.cpp
msgid "Painting Terrain"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Can't transform scene tiles."
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Can't rotate patterns when using non-square tile grid."
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "No Texture Atlas Source (ID: %d)"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Scene Collection Source (ID: %d)"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Empty Scene Collection Source (ID: %d)"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Unknown Type Source (ID: %d)"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Add TileSet pattern"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Remove TileSet patterns"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Index: %d"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
msgid "Tile with Invalid Scene"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid ""
"The selected scene collection source has no scenes. Add scenes in the "
"TileSet bottom tab."
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Delete tiles"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Drawing Rect:"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Change selection"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Move tiles"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Paint tiles"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Paste tiles"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Selection"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Paint"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Shift: Draw line."
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Shift: Draw rectangle."
msgstr ""
#. TRANSLATORS: This refers to the line tool in the tilemap editor.
#: editor/plugins/tiles/tile_map_editor.cpp
msgctxt "Tool"
msgid "Line"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Rect"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Bucket"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Alternatively hold %s with other tools to pick tile."
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Eraser"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Alternatively use RMB to erase tiles."
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Rotate Tile Left"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Rotate Tile Right"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Flip Tile Horizontally"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Flip Tile Vertically"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Contiguous"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Place Random Tile"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid ""
"Modifies the chance of painting nothing instead of a randomly selected tile."
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Scattering:"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Tiles"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid ""
"This TileMap's TileSet has no source configured. Go to the TileSet bottom "
"tab to add one."
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Sort sources"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Sort by ID (Ascending)"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Sort by ID (Descending)"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Invalid source selected."
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Patterns"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Drag and drop or paste a TileMap selection here to store a pattern."
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Paint terrain"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Matches Corners and Sides"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Matches Corners Only"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Matches Sides Only"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Terrain Set %d (%s)"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid ""
"Connect mode: paints a terrain, then connects it with the surrounding tiles "
"with the same terrain."
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid ""
"Path mode: paints a terrain, thens connects it to the previous tile painted "
"within the same stroke."
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Terrains"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Replace Tiles with Proxies"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "No Layers"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Select Next Tile Map Layer"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Select Previous Tile Map Layer"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "TileMap Layers"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Highlight Selected TileMap Layer"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Toggle grid visibility."
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid "Automatically Replace Tiles with Proxies"
msgstr ""
#: editor/plugins/tiles/tile_map_editor.cpp
msgid ""
"The edited TileMap node has no TileSet resource.\n"
"Create or load a TileSet resource in the Tile Set property in the inspector."
msgstr ""
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "Remove Tile Proxies"
msgstr ""
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "Create Alternative-level Tile Proxy"
msgstr ""
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "Create Coords-level Tile Proxy"
msgstr ""
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "Create source-level Tile Proxy"
msgstr ""
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "Delete All Invalid Tile Proxies"
msgstr ""
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "Delete All Tile Proxies"
msgstr ""
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "Tile Proxies Management"
msgstr ""
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "Source-level proxies"
msgstr ""
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "Coords-level proxies"
msgstr ""
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "Alternative-level proxies"
msgstr ""
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "Add a new tile proxy:"
msgstr ""
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "From Source"
msgstr ""
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "From Coords"
msgstr ""
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "From Alternative"
msgstr ""
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "To Source"
msgstr ""
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "To Coords"
msgstr ""
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "To Alternative"
msgstr ""
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "Global actions:"
msgstr ""
#: editor/plugins/tiles/tile_proxies_manager_dialog.cpp
msgid "Clear Invalid"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Atlas"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Base Tile"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Alternative Tile"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid ""
"Selected tile:\n"
"Source: %d\n"
"Atlas coordinates: %s\n"
"Alternative: %d"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Rendering"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Texture Origin"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Modulate"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Z Index"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Y Sort Origin"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Occlusion Layer %d"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Probability"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Physics"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Physics Layer %d"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "No physics layers"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid ""
"Create and customize physics layers in the inspector of the TileSet resource."
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Navigation Layer %d"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "No navigation layers"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid ""
"Create and customize navigation layers in the inspector of the TileSet "
"resource."
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Custom Data"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Custom Data %d"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "No custom data layers"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid ""
"Create and customize custom data layers in the inspector of the TileSet "
"resource."
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Select a property editor"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Create tiles"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Create a tile"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Remove tiles"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Move a tile"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Select tiles"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Resize a tile"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Remove tile"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Create tile alternatives"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Remove Tiles Outside the Texture"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Create tiles in non-transparent texture regions"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Remove tiles in fully transparent texture regions"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Setup"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid ""
"Atlas setup. Add/Remove tiles tool (use the shift key to create big tiles, "
"control for rectangle editing)."
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Select tiles."
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Paint properties."
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid ""
"No tiles selected.\n"
"Select one or more tiles from the palette to edit its properties."
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Paint Properties:"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Create Tiles in Non-Transparent Texture Regions"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Remove Tiles in Fully Transparent Texture Regions"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid ""
"The current atlas source has tiles outside the texture.\n"
"You can clear it using \"%s\" option in the 3 dots menu."
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Hold Ctrl to create multiple tiles."
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Hold Shift to create big tiles."
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Create an Alternative Tile"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Create a Tile"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Auto Create Tiles in Non-Transparent Texture Regions?"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid ""
"The atlas's texture was modified.\n"
"Would you like to automatically create tiles in the atlas?"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "Yes"
msgstr ""
#: editor/plugins/tiles/tile_set_atlas_source_editor.cpp
msgid "No"
msgstr ""
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Invalid texture selected."
msgstr ""
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Add a new atlas source"
msgstr ""
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Remove source"
msgstr ""
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Add atlas source"
msgstr ""
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Sort Sources"
msgstr ""
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Scenes Collection"
msgstr ""
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Open Atlas Merging Tool"
msgstr ""
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Manage Tile Proxies"
msgstr ""
#: editor/plugins/tiles/tile_set_editor.cpp
msgid ""
"No TileSet source selected. Select or create a TileSet source.\n"
"You can create a new source by using the Add button on the left or by "
"dropping a tileset texture onto the source list."
msgstr ""
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "Add new patterns in the TileMap editing mode."
msgstr ""
#: editor/plugins/tiles/tile_set_editor.cpp
msgid ""
"Warning: Modifying a source ID will result in all TileMaps using that source "
"to reference an invalid source instead. This may result in unexpected data "
"loss. Change this ID carefully."
msgstr ""
#: editor/plugins/tiles/tile_set_editor.cpp
msgid "ID: %d"
msgstr ""
#: editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
msgid "Add a Scene Tile"
msgstr ""
#: editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
msgid "Remove a Scene Tile"
msgstr ""
#: editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
msgid "Drag and drop scenes here or use the Add button."
msgstr ""
#: editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
msgid "Scenes collection properties:"
msgstr ""
#: editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
msgid "Tile properties:"
msgstr ""
#: editor/plugins/tiles/tiles_editor_plugin.cpp
msgid "TileMap"
msgstr ""
#: editor/plugins/tiles/tiles_editor_plugin.cpp
msgid "TileSet"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"No VCS plugins are available in the project. Install a VCS plugin to use VCS "
"integration features."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Open in editor"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Discard changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Staged Changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unstaged Changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Subtitle:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s remote?"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Create Version Control Metadata"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Create VCS metadata files for:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Existing VCS metadata files will be overwritten."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Local Settings"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Apply"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "VCS Provider"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Connect to VCS"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Remote Login"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Password"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Discard all changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "This operation is IRREVERSIBLE. Your changes will be deleted FOREVER."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Permanentally delete my changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Stage all changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unstage all changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Message"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit List"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Create New Branch"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Remove Branch"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Remotes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Create New Remote"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Remove Remote"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Remote Name"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Remote URL"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Force Push"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Renamed"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Deleted"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Typechange"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View file diffs before committing them to the latest version"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Split"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unified"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Input"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Output"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
msgid "Float"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Int"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UInt"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
msgid "Vector2"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector3"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector4"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
msgid "Boolean"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "[default]"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"The 2D preview cannot correctly show the result retrieved from instance "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Input Port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Output Port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change Input Port Type"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change Output Port Type"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change Input Port Name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change Output Port Name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Expand Output Port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Shrink Output Port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove Input Port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove Output Port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set VisualShader Expression"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader Node"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Hide Port Preview"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Show Port Preview"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Comment Title"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Comment Description"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Parameter Name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Custom Node Option"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Varying to Visual Shader: %s"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove Varying from Visual Shader: %s"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Node(s) Moved"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Convert Constant Node(s) To Parameter(s)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Convert Parameter Node(s) To Constant(s)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete VisualShader Node"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete VisualShader Node(s)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Float Constants"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Convert Constant(s) to Parameter(s)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Convert Parameter(s) to Constant(s)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate VisualShader Node(s)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Paste VisualShader Node(s)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cut VisualShader Node(s)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "ParameterRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Varying Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Constant: %s"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Invalid name for varying."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Varying with that name is already exist."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node(s) to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Process"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Collide"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sky"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fog"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Manage Varyings"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Varying"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remove Varying"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Show generated shader code."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Generated Shader Code"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clear Copy Buffer"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "High-end node"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Create Shader Node"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Create Shader Varying"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Delete Shader Varying"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Grayscale function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sepia function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Difference operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated 3D vector if the provided boolean value is true or "
"false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated 2D vector if the provided boolean value is true or "
"false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated boolean if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated floating-point scalar if the provided boolean value is "
"true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated integer scalar if the provided boolean value is true "
"or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated transform if the provided boolean value is true or "
"false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated unsigned integer scalar if the provided boolean value "
"is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Translated to '%s' in Godot Shading Language."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for sky shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fog shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for start shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for process shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for start and process shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for process and collide shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"A node for help to multiply a position input vector by rotation using "
"specific axis. Intended to work with emitters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Float function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Float operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Integer function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Integer operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unsigned integer function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unsigned integer operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the result of bitwise NOT (~a) operation on the integer."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the result of bitwise NOT (~a) operation on the unsigned integer."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Performs a fused multiply-add operation (a * b + c) on scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sums two floating-point scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sums two integer scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sums two unsigned integer scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the result of bitwise AND (a & b) operation for two integers."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the result of bitwise AND (a & b) operation for two unsigned "
"integers."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the result of bitwise left shift (a << b) operation on the integer."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the result of bitwise left shift (a << b) operation on the unsigned "
"integer."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the result of bitwise OR (a | b) operation for two integers."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the result of bitwise OR (a | b) operation for two unsigned integers."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the result of bitwise right shift (a >> b) operation on the integer."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the result of bitwise right shift (a >> b) operation on the unsigned "
"integer."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the result of bitwise XOR (a ^ b) operation on the integer."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the result of bitwise XOR (a ^ b) operation on the unsigned integer."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides two floating-point scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides two integer scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides two unsigned integer scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies two floating-point scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies two integer scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies two unsigned integer scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two floating-point scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two integer scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two unsigned integer scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts two floating-point scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts two integer scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts two unsigned integer scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar floating-point constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar integer constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar unsigned integer constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar floating-point parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar integer parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar unsigned integer parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts screen UV to a SDF."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Casts a ray against the screen SDF and returns the distance travelled."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a SDF to screen UV."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Performs a SDF texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Performs a SDF normal texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Function to be applied on texture coordinates."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Polar coordinates conversion applied on texture coordinates."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the curve texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the three components curve texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the depth value obtained from the depth prepass in a linear space."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Reconstructs the World Position of the Node from the depth texture."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unpacks the Screen Normal Texture in World Space"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the 2D texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the 2D-array texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the 3D texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Apply panning function on texture coordinates."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Apply scaling function on texture coordinates."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture parameter lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture parameter lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture parameter lookup with triplanar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D array of textures parameter lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "3D texture parameter lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculates how the object should face the camera to be applied on Model View "
"Matrix output port for 3D objects."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sums two transforms."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides two transforms."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies two transforms."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Performs per-component multiplication of two transforms."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts two transforms."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"The distance fade effect fades out each pixel based on its distance to "
"another object."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"The proximity fade effect fades out each pixel based on its distance to "
"another object."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns a random value between the minimum and maximum input values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Remaps a given input from the input range to the output range."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Rotates an input vector by a given angle."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes 2D vector from two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes 2D vector to two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes 3D vector from three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes 3D vector to three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes 4D vector from four scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes 4D vector to four scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Performs a fused multiply-add operation (a * b + c) on vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds 2D vector to 2D vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds 3D vector to 3D vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds 4D vector to 4D vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides 2D vector by 2D vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides 3D vector by 3D vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides 4D vector by 4D vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies 2D vector by 2D vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies 3D vector by 3D vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies 4D vector by 4D vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two 2D vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two 3D vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two 4D vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts 2D vector from 2D vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts 3D vector from 3D vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts 4D vector from 4D vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D vector constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D vector parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "3D vector constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "3D vector parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "4D vector constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "4D vector parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, parameters and "
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Get varying parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set varying parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Edit Visual Property: %s"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
msgstr ""
#: editor/plugins/voxel_gi_editor_plugin.cpp
msgid "Voxel GI data is not local to the scene."
msgstr ""
#: editor/plugins/voxel_gi_editor_plugin.cpp
msgid "Voxel GI data is part of an imported resource."
msgstr ""
#: editor/plugins/voxel_gi_editor_plugin.cpp
msgid "Voxel GI data is an imported resource."
msgstr ""
#: editor/plugins/voxel_gi_editor_plugin.cpp
msgid "Bake VoxelGI"
msgstr ""
#: editor/plugins/voxel_gi_editor_plugin.cpp
msgid "Select path for VoxelGI Data File"
msgstr ""
#: editor/project_manager.cpp
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Please choose a \"project.godot\", a directory with it, or a \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You cannot save a project in the selected path. Please make a new folder or "
"choose a new path."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The selected path is not empty. Choosing an empty folder is highly "
"recommended."
msgstr ""
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project name."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr ""
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""
#: editor/project_manager.cpp
msgid "Supports desktop platforms only."
msgstr ""
#: editor/project_manager.cpp
msgid "Advanced 3D graphics available."
msgstr ""
#: editor/project_manager.cpp
msgid "Can scale to large complex scenes."
msgstr ""
#: editor/project_manager.cpp
msgid "Uses RenderingDevice backend."
msgstr ""
#: editor/project_manager.cpp
msgid "Slower rendering of simple scenes."
msgstr ""
#: editor/project_manager.cpp
msgid "Supports desktop + mobile platforms."
msgstr ""
#: editor/project_manager.cpp
msgid "Less advanced 3D graphics."
msgstr ""
#: editor/project_manager.cpp
msgid "Less scalable for complex scenes."
msgstr ""
#: editor/project_manager.cpp
msgid "Fast rendering of simple scenes."
msgstr ""
#: editor/project_manager.cpp
msgid "Supports desktop, mobile + web platforms."
msgstr ""
#: editor/project_manager.cpp
msgid "Least advanced 3D graphics (currently work-in-progress)."
msgstr ""
#: editor/project_manager.cpp
msgid "Intended for low-end/older devices."
msgstr ""
#: editor/project_manager.cpp
msgid "Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2)."
msgstr ""
#: editor/project_manager.cpp
msgid "Fastest rendering of simple scenes."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Couldn't load project at '%s' (error %d). It may be missing or corrupted."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't save project at '%s' (error %d)."
msgstr ""
#: editor/project_manager.cpp
msgid "Warning: This folder is not empty"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You are about to create a Godot project in a non-empty folder.\n"
"The entire contents of this folder will be imported as project resources!\n"
"\n"
"Are you sure you wish to continue?"
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create icon.svg in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
msgstr ""
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
#: editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr ""
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Import & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Create & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
msgid "Install & Edit"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr ""
#: editor/project_manager.cpp
msgid "The renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
msgid "Version Control Metadata:"
msgstr ""
#: editor/project_manager.cpp
msgid "Git"
msgstr ""
#: editor/project_manager.cpp
msgid "This project was last edited in a different Godot version: "
msgstr ""
#: editor/project_manager.cpp
msgid "This project uses features unsupported by the current build:"
msgstr ""
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr ""
#: editor/project_manager.cpp
msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
#: editor/project_manager.cpp
msgid "Asset Library Projects"
msgstr ""
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You requested to open %d projects in parallel. Do you confirm?\n"
"Note that usual checks for engine version compatibility will be bypassed."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The selected project \"%s\" does not specify its supported Godot version in "
"its configuration file (\"project.godot\").\n"
"\n"
"Project path: %s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The selected project \"%s\" was generated by Godot 3.x, and needs to be "
"converted for Godot 4.x.\n"
"\n"
"Project path: %s\n"
"\n"
"You have three options:\n"
"- Convert only the configuration file (\"project.godot\"). Use this to open "
"the project without attempting to convert its scenes, resources and "
"scripts.\n"
"- Convert the entire project including its scenes, resources and scripts "
"(recommended if you are upgrading).\n"
"- Do nothing and go back.\n"
"\n"
"Warning: If you select a conversion option, you won't be able to open the "
"project with previous versions of the engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid "Convert project.godot Only"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The selected project \"%s\" was generated by an older engine version, and "
"needs to be converted for this version.\n"
"\n"
"Project path: %s\n"
"\n"
"Do you want to convert it?\n"
"\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid "Convert project.godot"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't open project \"%s\" at the following path:\n"
"\n"
"%s\n"
"\n"
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Warning: This project uses double precision floats, but this version of\n"
"Godot uses single precision floats. Opening this project may cause data "
"loss.\n"
"\n"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Warning: This project uses C#, but this build of Godot does not have\n"
"the Mono module. If you proceed you will not be able to use any C# scripts.\n"
"\n"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Warning: This project was last edited in Godot %s. Opening will change it to "
"Godot %s.\n"
"\n"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Warning: This project uses the following features not supported by this "
"build of Godot:\n"
"\n"
"%s\n"
"\n"
msgstr ""
#: editor/project_manager.cpp
msgid "Open anyway? Project will be modified."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
msgstr ""
#: editor/project_manager.cpp
msgid "Tag name can't be empty."
msgstr ""
#: editor/project_manager.cpp
msgid "Tag name can't contain spaces."
msgstr ""
#: editor/project_manager.cpp
msgid "These characters are not allowed in tags: %s."
msgstr ""
#: editor/project_manager.cpp
msgid "Tag name must be lowercase."
msgstr ""
#: editor/project_manager.cpp
msgid "Remove %d projects from the list?"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove this project from the list?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
msgctxt "Application"
msgid "Project Manager"
msgstr ""
#: editor/project_manager.cpp
msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Import Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "Scan Projects"
msgstr ""
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr ""
#: editor/project_manager.cpp
msgid "Filter Projects"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"This field filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
#: editor/project_manager.cpp
msgid "Last Edited"
msgstr ""
#: editor/project_manager.cpp
msgid "Tags"
msgstr ""
#: editor/project_manager.cpp
msgid "Edit Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Manage Tags"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove Missing"
msgstr ""
#: editor/project_manager.cpp
msgid "About"
msgstr ""
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove All"
msgstr ""
#: editor/project_manager.cpp
msgid "Also delete project contents (no undo!)"
msgstr ""
#: editor/project_manager.cpp
msgid "Convert Full Project"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"This option will perform full project conversion, updating scenes, resources "
"and scripts from Godot 3 to work in Godot 4.\n"
"\n"
"Note that this is a best-effort conversion, i.e. it makes upgrading the "
"project easier, but it will not open out-of-the-box and will still require "
"manual adjustments.\n"
"\n"
"IMPORTANT: Make sure to backup your project before converting, as this "
"operation makes it impossible to open it in older versions of Godot."
msgstr ""
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
#: editor/project_manager.cpp
msgid "Manage Project Tags"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Tags"
msgstr ""
#: editor/project_manager.cpp
msgid "Click tag to remove it from the project."
msgstr ""
#: editor/project_manager.cpp
msgid "All Tags"
msgstr ""
#: editor/project_manager.cpp
msgid "Click tag to add it to the project."
msgstr ""
#: editor/project_manager.cpp
msgid "Create New Tag"
msgstr ""
#: editor/project_manager.cpp
msgid "Tags are capitalized automatically when displayed."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Project Setting"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "(All)"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Input Action Event(s)"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Rename Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Update Input Action Order"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Advanced Settings"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Select a Setting or Type its Name"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed settings will be applied to the editor after restarting."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Autoload"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Shader Globals"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Import Defaults"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Property"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Suffix:"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Node name."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Node type."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Current scene name."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Root node name."
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
msgid "If set, the counter restarts for each group of child nodes."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Initial value for the counter."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Step"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Style"
msgstr ""
#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Reset"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Regular Expression Error:"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Select new parent:"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Reparent"
msgstr ""
#: editor/scene_create_dialog.cpp
msgid "Pick Root Node Type"
msgstr ""
#: editor/scene_create_dialog.cpp
msgid "Pick"
msgstr ""
#: editor/scene_create_dialog.cpp
msgid "Scene name is empty."
msgstr ""
#: editor/scene_create_dialog.cpp
msgid "File name invalid."
msgstr ""
#: editor/scene_create_dialog.cpp
msgid "File name begins with a dot."
msgstr ""
#: editor/scene_create_dialog.cpp
msgid "File already exists."
msgstr ""
#: editor/scene_create_dialog.cpp
msgid "Leave empty to derive from scene name"
msgstr ""
#: editor/scene_create_dialog.cpp
msgid "Invalid root node name."
msgstr ""
#: editor/scene_create_dialog.cpp
msgid "Invalid root node name characters have been replaced."
msgstr ""
#: editor/scene_create_dialog.cpp
msgid "Root Type:"
msgstr ""
#: editor/scene_create_dialog.cpp editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr ""
#: editor/scene_create_dialog.cpp editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr ""
#: editor/scene_create_dialog.cpp editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr ""
#: editor/scene_create_dialog.cpp
msgid "Scene Name:"
msgstr ""
#: editor/scene_create_dialog.cpp
msgid "Root Name:"
msgstr ""
#: editor/scene_create_dialog.cpp
msgid ""
"When empty, the root node name is derived from the scene name based on the "
"\"editor/naming/node_name_casing\" project setting."
msgstr ""
#: editor/scene_create_dialog.cpp
msgid "Scene name is valid."
msgstr ""
#: editor/scene_create_dialog.cpp
msgid "Root node valid."
msgstr ""
#: editor/scene_create_dialog.cpp
msgid "Create New Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "No parent to instantiate a child at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "No parent to instantiate the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instantiate the scene '%s' because the current scene exists within "
"one of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instantiate Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instantiate Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes and any children?"
msgstr "%d نوڈس اور کوئی بچہ حذف کریں؟"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
msgstr "%d نوڈس حذف کریں؟"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
msgstr "نوڈ \"%s\" کو حذف کریں؟"
#: editor/scene_tree_dock.cpp
msgid "Some nodes are referenced by animation tracks."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires having a scene open in the editor."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires selecting only one node, but you have "
"selected %d nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the root node branch as an instantiated scene.\n"
"To create an editable copy of the current scene, duplicate it using the "
"FileSystem dock context menu\n"
"or create an inherited scene using Scene > New Inherited Scene... instead."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the branch of an already instantiated scene.\n"
"To create a variation of a scene, you can make an inherited scene based on "
"the instantiated scene using Scene > New Inherited Scene... instead."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is a child of an already instantiated scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is part of an inherited scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load as Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't toggle unique name for nodes in subscene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Enable Scene Unique Name(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Unique names already used by another node in the scene:"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Disable Scene Unique Name(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Switch to Favorite Nodes"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Other Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Paste From Clipboard"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Filters"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instantiated scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Set Shader"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Cut Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instantiate Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Revoke Unique Name"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Access as Unique Name"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Load as Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Auto Expand to Selected"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "All Scene Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Filter by Type"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Filter by Group"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Selects all Nodes of the given type."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Selects all Nodes belonging to the given group.\n"
"If empty, selects any Node belonging to any group."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Paste Node(s) as Sibling of %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Paste Node(s) as Child of %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Paste Node(s) as Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "<Unnamed> at %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "(used %d times)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Batch Rename..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instantiate Child Scene..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse Branch"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Paste as Sibling"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change Type..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Reparent..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Toggle Access as Unique Name"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Instantiate a scene file as a Node. Creates an inherited scene if no root "
"node exists."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Filter: name, t:type, g:group"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Filter nodes by entering a part of their name, type (if prefixed with \"type:"
"\" or \"t:\")\n"
"or group (if prefixed with \"group:\" or \"g:\"). Filtering is case-"
"insensitive."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script to the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Detach the script from the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Extra scene options."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"If selected, the Remote scene tree dock will cause the project to stutter "
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete Related Animation Tracks"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: editor/script_create_dialog.cpp editor/shader_create_dialog.cpp
#: modules/gltf/editor/editor_scene_importer_blend.cpp
msgid "Path is empty."
msgstr ""
#: editor/script_create_dialog.cpp editor/shader_create_dialog.cpp
msgid "Filename is empty."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Filename is invalid."
msgstr ""
#: editor/script_create_dialog.cpp editor/shader_create_dialog.cpp
msgid "Path is not local."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Base path is invalid."
msgstr ""
#: editor/script_create_dialog.cpp editor/shader_create_dialog.cpp
msgid "A directory with the same name exists."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr ""
#: editor/script_create_dialog.cpp editor/shader_create_dialog.cpp
msgid "Invalid extension."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Extension doesn't match chosen language."
msgstr ""
#: editor/script_create_dialog.cpp editor/shader_create_dialog.cpp
msgid "Template:"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Open Script"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Inherit %s"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Inherit"
msgstr ""
#: editor/script_create_dialog.cpp editor/shader_create_dialog.cpp
#: servers/rendering/shader_preprocessor.cpp
msgid "Invalid path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp editor/shader_create_dialog.cpp
msgid "File exists, it will be reused."
msgstr ""
#: editor/script_create_dialog.cpp
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""
#: editor/script_create_dialog.cpp
msgid ""
"Warning: Having the script name be the same as a built-in type is usually "
"not desired."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Using existing script file."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "No suitable template."
msgstr ""
#: editor/script_create_dialog.cpp editor/shader_create_dialog.cpp
msgid "Empty"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-in Script:"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""
#: editor/shader_create_dialog.cpp
msgid "Error - Could not create shader include in filesystem."
msgstr ""
#: editor/shader_create_dialog.cpp
msgid "Error - Could not create shader in filesystem."
msgstr ""
#: editor/shader_create_dialog.cpp
msgid "Error loading shader from %s"
msgstr ""
#: editor/shader_create_dialog.cpp
msgid "N/A"
msgstr ""
#: editor/shader_create_dialog.cpp
msgid "Open Shader / Choose Location"
msgstr ""
#: editor/shader_create_dialog.cpp
msgid "Invalid base path."
msgstr ""
#: editor/shader_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr ""
#: editor/shader_create_dialog.cpp
msgid "Note: Built-in shaders can't be edited using an external editor."
msgstr ""
#: editor/shader_create_dialog.cpp
msgid "Built-in shader (into scene file)."
msgstr ""
#: editor/shader_create_dialog.cpp
msgid "Will load an existing shader file."
msgstr ""
#: editor/shader_create_dialog.cpp
msgid "Shader file already exists."
msgstr ""
#: editor/shader_create_dialog.cpp
msgid "Shader path/name is valid."
msgstr ""
#: editor/shader_create_dialog.cpp
msgid "Will create a new shader file."
msgstr ""
#: editor/shader_create_dialog.cpp
msgid "Mode:"
msgstr ""
#: editor/shader_create_dialog.cpp
msgid "Built-in Shader:"
msgstr ""
#: editor/shader_create_dialog.cpp
msgid "Create Shader"
msgstr ""
#: editor/shader_globals_editor.cpp
msgid "Set Shader Global Variable"
msgstr ""
#: editor/shader_globals_editor.cpp
msgid "Please specify a valid shader uniform identifier name."
msgstr ""
#: editor/shader_globals_editor.cpp
msgid "Global shader parameter '%s' already exists'"
msgstr ""
#: editor/shader_globals_editor.cpp
msgid "Name '%s' is a reserved shader language keyword."
msgstr ""
#: editor/shader_globals_editor.cpp
msgid "Add Shader Global Parameter"
msgstr ""
#: editor/surface_upgrade_tool.cpp
msgid ""
"This project uses meshes with an outdated mesh format from previous Godot "
"versions. The engine needs to update the format in order to use those "
"meshes. Please use the 'Upgrade Mesh Surfaces' tool from the 'Project > "
"Tools' menu. You can ignore this message and keep using outdated meshes, but "
"keep in mind that this leads to increased load times every time you load the "
"project."
msgstr ""
#: editor/surface_upgrade_tool.cpp
msgid ""
"This project uses meshes with an outdated mesh format. Check the output log."
msgstr ""
#: editor/surface_upgrade_tool.cpp
msgid "Upgrading All Meshes in Project"
msgstr ""
#: editor/surface_upgrade_tool.cpp
msgid "Attempting to re-save "
msgstr ""
#: editor/surface_upgrade_tool.cpp
msgid "Attempting to remove "
msgstr ""
#: editor/surface_upgrade_tool.cpp
msgid ""
"The mesh format has changed in Godot 4.2, which affects both imported meshes "
"and meshes authored inside of Godot. The engine needs to update the format "
"in order to use those meshes.\n"
"\n"
"If your project predates Godot 4.2 and contains meshes, we recommend you run "
"this one time conversion tool. This update will restart the editor and may "
"take several minutes. Upgrading will make the meshes incompatible with "
"previous versions of Godot.\n"
"\n"
"You can still use your existing meshes as is. The engine will update each "
"mesh in memory, but the update will not be saved. Choosing this option will "
"lead to slower load times every time this project is loaded."
msgstr ""
#: editor/surface_upgrade_tool.cpp
msgid "Restart & Upgrade"
msgstr ""
#: editor/window_wrapper.cpp
msgid "Make this panel floating in the screen %d."
msgstr ""
#: editor/window_wrapper.cpp
msgid ""
"Make this panel floating.\n"
"Right click to open the screen selector."
msgstr ""
#: editor/window_wrapper.cpp
msgid "Select Screen"
msgstr ""
#: modules/csg/editor/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
#: modules/csg/editor/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr ""
#: modules/csg/editor/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
msgstr ""
#: modules/csg/editor/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdscript/gdscript_utility_functions.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
#: modules/gdscript/gdscript_utility_functions.cpp
msgid "Cannot resize array."
msgstr ""
#: modules/gdscript/gdscript_utility_functions.cpp
msgid "Step argument is zero!"
msgstr ""
#: modules/gdscript/gdscript_utility_functions.cpp
msgid "Not a script with an instance"
msgstr ".یہ انسٹینس کے بغیر سکرپٹ نہی ہوتی"
#: modules/gdscript/gdscript_utility_functions.cpp
msgid "Not based on a script"
msgstr ".یہ سکرپٹ پر مبنی نہی ہے"
#: modules/gdscript/gdscript_utility_functions.cpp
msgid "Not based on a resource file"
msgstr ".یہ ریسورس فائل پر مبنی نہی ہے"
#: modules/gdscript/gdscript_utility_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr ""
#: modules/gdscript/gdscript_utility_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
#: modules/gdscript/gdscript_utility_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
#: modules/gdscript/gdscript_utility_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
#: modules/gdscript/gdscript_utility_functions.cpp
msgid "Cannot instantiate GDScript class."
msgstr ""
#: modules/gdscript/gdscript_utility_functions.cpp
msgid "Value of type '%s' can't provide a length."
msgstr ""
#: modules/gdscript/gdscript_utility_functions.cpp
msgid ""
"Invalid type argument for is_instance_of(), use TYPE_* constants for built-"
"in types."
msgstr ""
#: modules/gdscript/gdscript_utility_functions.cpp
msgid "Type argument is a previously freed instance."
msgstr ""
#: modules/gdscript/gdscript_utility_functions.cpp
msgid ""
"Invalid type argument for is_instance_of(), should be a TYPE_* constant, a "
"class or a script."
msgstr ""
#: modules/gdscript/gdscript_utility_functions.cpp
msgid "Value argument is a previously freed instance."
msgstr ""
#: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Scene to glTF 2.0 File"
msgstr ""
#: modules/gltf/editor/editor_scene_exporter_gltf_plugin.cpp
msgid "glTF 2.0 Scene..."
msgstr ""
#: modules/gltf/editor/editor_scene_importer_blend.cpp
msgid "Path does not contain a Blender installation."
msgstr ""
#: modules/gltf/editor/editor_scene_importer_blend.cpp
msgid "Can't execute Blender binary."
msgstr ""
#: modules/gltf/editor/editor_scene_importer_blend.cpp
msgid "Unexpected --version output from Blender binary at: %s."
msgstr ""
#: modules/gltf/editor/editor_scene_importer_blend.cpp
msgid "Path supplied lacks a Blender binary."
msgstr ""
#: modules/gltf/editor/editor_scene_importer_blend.cpp
msgid "This Blender installation is too old for this importer (not 3.0+)."
msgstr ""
#: modules/gltf/editor/editor_scene_importer_blend.cpp
msgid "Path to Blender installation is valid (Autodetected)."
msgstr ""
#: modules/gltf/editor/editor_scene_importer_blend.cpp
msgid "Path to Blender installation is valid."
msgstr ""
#: modules/gltf/editor/editor_scene_importer_blend.cpp
msgid "Configure Blender Importer"
msgstr ""
#: modules/gltf/editor/editor_scene_importer_blend.cpp
msgid ""
"Blender 3.0+ is required to import '.blend' files.\n"
"Please provide a valid path to a Blender installation:"
msgstr ""
#: modules/gltf/editor/editor_scene_importer_blend.cpp
msgid "Disable '.blend' Import"
msgstr ""
#: modules/gltf/editor/editor_scene_importer_blend.cpp
msgid ""
"Disables Blender '.blend' files import for this project. Can be re-enabled "
"in Project Settings."
msgstr ""
#: modules/gltf/editor/editor_scene_importer_blend.cpp
msgid "Disabling '.blend' file import requires restarting the editor."
msgstr ""
#: modules/gltf/register_types.cpp
msgid ""
"Blend file import is enabled in the project settings, but no Blender path is "
"configured in the editor settings. Blend files will not be imported."
msgstr ""
#: modules/gltf/register_types.cpp
msgid ""
"Blend file import is enabled, but the Blender path doesn't point to an "
"accessible directory. Blend files will not be imported."
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "GridMap Paste Selection"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "GridMap Selection"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Paste Selects"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Fill Selection"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Filter Meshes"
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""
#: modules/lightmapper_rd/lightmapper_rd.cpp
msgid "Determining optimal atlas size"
msgstr ""
#: modules/lightmapper_rd/lightmapper_rd.cpp
msgid "Blitting albedo and emission"
msgstr ""
#: modules/lightmapper_rd/lightmapper_rd.cpp
msgid "Plotting mesh into acceleration structure %d/%d"
msgstr ""
#: modules/lightmapper_rd/lightmapper_rd.cpp
msgid "Optimizing acceleration structure"
msgstr ""
#: modules/lightmapper_rd/lightmapper_rd.cpp
msgid "Begin Bake"
msgstr ""
#: modules/lightmapper_rd/lightmapper_rd.cpp
msgid "Preparing shaders"
msgstr ""
#: modules/lightmapper_rd/lightmapper_rd.cpp
msgid "Un-occluding geometry"
msgstr ""
#: modules/lightmapper_rd/lightmapper_rd.cpp
msgid "Plot direct lighting"
msgstr ""
#: modules/lightmapper_rd/lightmapper_rd.cpp
msgid "Integrate indirect lighting"
msgstr ""
#: modules/lightmapper_rd/lightmapper_rd.cpp
msgid "Integrate indirect lighting %d%%"
msgstr ""
#: modules/lightmapper_rd/lightmapper_rd.cpp
msgid "Baking lightprobes"
msgstr ""
#: modules/lightmapper_rd/lightmapper_rd.cpp
msgid "Integrating light probes %d%%"
msgstr ""
#: modules/lightmapper_rd/lightmapper_rd.cpp
msgid "Denoising"
msgstr ""
#: modules/lightmapper_rd/lightmapper_rd.cpp
msgid "Retrieving textures"
msgstr ""
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
#: modules/mono/csharp_script.cpp
msgid "Class name must be a valid identifier"
msgstr ""
#: modules/mono/glue/runtime_interop.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "یا تو ڈیکوڈ کرنے کے لئے بائیٹس کم ہیں یا پھر ناقص فارمیٹ ھے."
#: modules/mono/mono_gd/gd_mono.cpp
msgid ""
"Unable to load .NET runtime, no compatible version was found.\n"
"Attempting to create/edit a project will lead to a crash.\n"
"\n"
"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/"
"en-us/download and restart Godot."
msgstr ""
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Failed to load .NET runtime"
msgstr ""
#: modules/mono/mono_gd/gd_mono.cpp
msgid ""
"Unable to find the .NET assemblies directory.\n"
"Make sure the '%s' directory exists and contains the .NET assemblies."
msgstr ""
#: modules/mono/mono_gd/gd_mono.cpp
msgid ".NET assemblies not found"
msgstr ""
#: modules/mono/mono_gd/gd_mono.cpp
msgid ""
"Unable to load .NET runtime, specifically hostfxr.\n"
"Attempting to create/edit a project will lead to a crash.\n"
"\n"
"Please install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/"
"en-us/download and restart Godot."
msgstr ""
#: modules/multiplayer/editor/editor_network_profiler.cpp
msgid "%d (%s)"
msgstr ""
#: modules/multiplayer/editor/editor_network_profiler.cpp
msgid "%s/s"
msgstr ""
#. TRANSLATORS: This is the label for the network profiler's incoming bandwidth.
#: modules/multiplayer/editor/editor_network_profiler.cpp
msgctxt "Network"
msgid "Down"
msgstr ""
#. TRANSLATORS: This is the label for the network profiler's outgoing bandwidth.
#: modules/multiplayer/editor/editor_network_profiler.cpp
msgctxt "Network"
msgid "Up"
msgstr ""
#: modules/multiplayer/editor/editor_network_profiler.cpp
msgid "Incoming RPC"
msgstr ""
#: modules/multiplayer/editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
msgstr ""
#: modules/multiplayer/editor/editor_network_profiler.cpp
msgid "Synchronizer"
msgstr ""
#: modules/multiplayer/editor/editor_network_profiler.cpp
msgid "Config"
msgstr ""
#: modules/multiplayer/editor/editor_network_profiler.cpp
msgid "Count"
msgstr ""
#: modules/multiplayer/editor/multiplayer_editor_plugin.cpp
msgid "Network Profiler"
msgstr ""
#: modules/multiplayer/editor/multiplayer_editor_plugin.cpp
msgid "Replication"
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid "Select a replicator node in order to pick a property to add to it."
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid "Not possible to add a new property to synchronize without a root."
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid "Property is already being synchronized."
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid "Add property to synchronizer"
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid "Pick a node to synchronize:"
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid "Add property to sync..."
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid "Add from path"
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid "Spawn"
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid "Replicate"
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid ""
"Add properties using the options above, or\n"
"drag them them from the inspector and drop them here."
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid "Please select a MultiplayerSynchronizer first."
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid "The MultiplayerSynchronizer needs a root path."
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid "Property/path must not be empty."
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid "Invalid property path: '%s'"
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid "Set spawn property"
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid "Set sync property"
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid ""
"Each MultiplayerSynchronizer can have no more than 64 watched properties."
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid "Delete Property?"
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid "Remove Property"
msgstr ""
#: modules/multiplayer/editor/replication_editor.cpp
msgid "Property of this type not supported."
msgstr ""
#: modules/multiplayer/multiplayer_spawner.cpp
msgid ""
"A valid NodePath must be set in the \"Spawn Path\" property in order for "
"MultiplayerSpawner to be able to spawn Nodes."
msgstr ""
#: modules/multiplayer/multiplayer_synchronizer.cpp
msgid ""
"A valid NodePath must be set in the \"Root Path\" property in order for "
"MultiplayerSynchronizer to be able to synchronize properties."
msgstr ""
#: modules/navigation/editor/navigation_mesh_editor_plugin.cpp
#: scene/3d/navigation_region_3d.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
#: modules/navigation/editor/navigation_mesh_editor_plugin.cpp
msgid ""
"Cannot generate navigation mesh because it does not belong to the edited "
"scene. Make it unique first."
msgstr ""
#: modules/navigation/editor/navigation_mesh_editor_plugin.cpp
msgid ""
"Cannot generate navigation mesh because it belongs to a resource which was "
"imported."
msgstr ""
#: modules/navigation/editor/navigation_mesh_editor_plugin.cpp
msgid ""
"Cannot generate navigation mesh because the resource was imported from "
"another type."
msgstr ""
#: modules/navigation/editor/navigation_mesh_editor_plugin.cpp
msgid "Bake NavigationMesh"
msgstr ""
#: modules/navigation/editor/navigation_mesh_editor_plugin.cpp
msgid ""
"Bakes the NavigationMesh by first parsing the scene for source geometry and "
"then creating the navigation mesh vertices and polygons."
msgstr ""
#: modules/navigation/editor/navigation_mesh_editor_plugin.cpp
msgid "Clear NavigationMesh"
msgstr ""
#: modules/navigation/editor/navigation_mesh_editor_plugin.cpp
msgid "Clears the internal NavigationMesh vertices and polygons."
msgstr ""
#: modules/noise/editor/noise_editor_plugin.cpp
msgid "Toggles whether the noise preview is computed in 3D space."
msgstr ""
#: modules/openxr/editor/openxr_action_editor.cpp
msgid "Rename Action"
msgstr ""
#: modules/openxr/editor/openxr_action_editor.cpp
msgid "Rename Actions Localized name"
msgstr ""
#: modules/openxr/editor/openxr_action_editor.cpp
msgid "Change Action Type"
msgstr ""
#: modules/openxr/editor/openxr_action_editor.cpp
msgid "Remove action"
msgstr ""
#: modules/openxr/editor/openxr_action_map_editor.cpp
msgid "Add action set"
msgstr ""
#: modules/openxr/editor/openxr_action_map_editor.cpp
msgid "Remove action set"
msgstr ""
#: modules/openxr/editor/openxr_action_map_editor.cpp
msgid "Add interaction profile"
msgstr ""
#: modules/openxr/editor/openxr_action_map_editor.cpp
msgid "Error saving file %s: %s"
msgstr ""
#: modules/openxr/editor/openxr_action_map_editor.cpp
msgid "Error loading %s: %s."
msgstr ""
#: modules/openxr/editor/openxr_action_map_editor.cpp
msgid "OpenXR Action map:"
msgstr ""
#: modules/openxr/editor/openxr_action_map_editor.cpp
msgid "Remove interaction profile"
msgstr ""
#: modules/openxr/editor/openxr_action_map_editor.cpp
msgid "Action Map"
msgstr ""
#: modules/openxr/editor/openxr_action_map_editor.cpp
msgid "Add Action Set"
msgstr ""
#: modules/openxr/editor/openxr_action_map_editor.cpp
msgid "Add an action set."
msgstr ""
#: modules/openxr/editor/openxr_action_map_editor.cpp
msgid "Add profile"
msgstr ""
#: modules/openxr/editor/openxr_action_map_editor.cpp
msgid "Add an interaction profile."
msgstr ""
#: modules/openxr/editor/openxr_action_map_editor.cpp
msgid "Save this OpenXR action map."
msgstr ""
#: modules/openxr/editor/openxr_action_map_editor.cpp
msgid "Reset to default OpenXR action map."
msgstr ""
#: modules/openxr/editor/openxr_action_map_editor.cpp
msgid "Action Sets"
msgstr ""
#: modules/openxr/editor/openxr_action_set_editor.cpp
msgid "Rename Action Set"
msgstr ""
#: modules/openxr/editor/openxr_action_set_editor.cpp
msgid "Rename Action Sets Localized name"
msgstr ""
#: modules/openxr/editor/openxr_action_set_editor.cpp
msgid "Change Action Sets priority"
msgstr ""
#: modules/openxr/editor/openxr_action_set_editor.cpp
msgid "Add action"
msgstr ""
#: modules/openxr/editor/openxr_action_set_editor.cpp
msgid "Delete action"
msgstr ""
#: modules/openxr/editor/openxr_editor_plugin.cpp
msgid "OpenXR Action Map"
msgstr ""
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
msgid "Remove action from interaction profile"
msgstr ""
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
msgid "Add binding"
msgstr ""
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
msgid "Remove binding"
msgstr ""
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
msgid "Pose"
msgstr ""
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
msgid "Haptic"
msgstr ""
#: modules/openxr/editor/openxr_interaction_profile_editor.cpp
msgid "Unknown"
msgstr ""
#: modules/openxr/editor/openxr_select_action_dialog.cpp
msgid "Select an action"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Package segments must be of non-zero length."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid public key for APK expansion."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid package name:"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Use Gradle Build\" must be enabled to use the plugins."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "OpenXR requires \"Use Gradle Build\" to be enabled"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Gradle Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" can only be overridden when \"Use Gradle Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" can only be overridden when \"Use Gradle Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp
#: platform/ios/export/export_plugin.cpp
msgid "Select device from the list"
msgstr ""
#: platform/android/export/export_plugin.cpp
#: platform/ios/export/export_plugin.cpp
msgid "Running on %s"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Exporting APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Uninstalling..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Installing to device, please wait..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not install to device: %s"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Running on device..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Exporting to Android when using C#/.NET is experimental."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Android architecture %s not supported in C# projects."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Either Debug Keystore, Debug User AND Debug Password settings must be "
"configured OR none of them."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Either Release Keystore, Release User AND Release Password settings must be "
"configured OR none of them."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "A valid Java SDK path is required in Editor Settings."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid Java SDK path in Editor Settings."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Missing 'bin' directory!"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Unable to find 'java' command using the Java SDK path."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Please check the Java SDK directory specified in Editor Settings."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid Android SDK path in Editor Settings."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Missing 'platform-tools' directory!"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Missing 'build-tools' directory!"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"The \"%s\" renderer is designed for Desktop devices, and is not suitable for "
"Android devices."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be greater or equal to %d for the \"%s\" renderer."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"The project name does not meet the requirement for the package name format "
"and will be updated to \"%s\". Please explicitly specify the package name if "
"needed."
msgstr ""
#: platform/android/export/export_plugin.cpp
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Code Signing"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"All 'apksigner' tools located in Android SDK 'build-tools' directory failed "
"to execute. Please check that you have the correct version installed for "
"your target sdk version. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found. Please check that the command is available "
"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Signing release %s..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not start apksigner executable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"output: \n"
"%s"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Verifying %s..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' verification of %s failed."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Exporting for Android"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Unsupported export format!"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Trying to build from a gradle built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Java SDK path must be configured in Editor Settings at 'export/android/"
"java_sdk_path'."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not export project files to gradle project."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
msgstr "توسیعی پیکیج فائل نہیں لکھی جا سکی!"
#: platform/android/export/export_plugin.cpp
msgid "Building Android Project (gradle)"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Building of Android project failed, check output for the error:"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Moving output"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Unable to copy and rename export file:"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Package not found: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not find template APK to export: \"%s\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Adding files..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not export project files."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not unzip temporary unaligned APK."
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "App Store Team ID not specified."
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "Invalid Identifier:"
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "At least one file timestamp access reason should be selected."
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "At least one disk space access reason should be selected."
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "At least one system boot time access reason should be selected."
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "Export Icons"
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "Exporting for iOS (Project Files Only)"
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "Exporting for iOS"
msgstr ""
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/web/export/export_plugin.cpp
msgid "Prepare Templates"
msgstr ""
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Export template not found."
msgstr ""
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Code signing failed, see editor log for details."
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "Xcode Build"
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "Xcode project build failed, see editor log for details."
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid ".ipa export failed, see editor log for details."
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid ""
".ipa can only be built on macOS. Leaving Xcode project without building the "
"package."
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "Exporting to iOS when using C#/.NET is experimental and requires macOS."
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "Exporting to iOS when using C#/.NET is experimental."
msgstr ""
#: platform/ios/export/export_plugin.cpp platform/macos/export/export_plugin.h
msgid "Identifier is missing."
msgstr ""
#: platform/ios/export/export_plugin.cpp platform/macos/export/export_plugin.h
msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "Could not start simctl executable."
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "Installation failed, see editor log for details."
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "Running failed, see editor log for details."
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "Could not start ios-deploy executable."
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "Installation/running failed, see editor log for details."
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "Could not start device executable."
msgstr ""
#: platform/ios/export/export_plugin.cpp
msgid "Could not start devicectl executable."
msgstr ""
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Debug Script Export"
msgstr ""
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Could not open file \"%s\"."
msgstr ""
#: platform/linuxbsd/export/export_plugin.cpp
msgid "Debug Console Export"
msgstr ""
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
msgid "Could not create console wrapper."
msgstr ""
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Failed to open executable file \"%s\"."
msgstr ""
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Executable file header corrupted."
msgstr ""
#: platform/linuxbsd/export/export_plugin.cpp
msgid "32-bit executables cannot have embedded data >= 4 GiB."
msgstr ""
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Executable \"pck\" section not found."
msgstr ""
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Stop and uninstall"
msgstr ""
#: platform/linuxbsd/export/export_plugin.cpp
msgid "Run on remote Linux/BSD system"
msgstr ""
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Stop and uninstall running project from the remote system"
msgstr ""
#: platform/linuxbsd/export/export_plugin.cpp
msgid "Run exported project on remote Linux/BSD system"
msgstr ""
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Running..."
msgstr ""
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Could not create temp directory:"
msgstr ""
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Exporting project..."
msgstr ""
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Creating temporary directory..."
msgstr ""
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Uploading archive..."
msgstr ""
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Uploading scripts..."
msgstr ""
#: platform/linuxbsd/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp
#: platform/windows/export/export_plugin.cpp
msgid "Starting project..."
msgstr ""
#: platform/linuxbsd/freedesktop_portal_desktop.cpp
#: platform/windows/display_server_windows.cpp scene/gui/file_dialog.cpp
msgid "All Files"
msgstr ""
#: platform/macos/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
#: platform/macos/export/codesign.cpp
msgid "Failed to get Info.plist hash."
msgstr ""
#: platform/macos/export/codesign.cpp
msgid "Invalid Info.plist, no exe name."
msgstr ""
#: platform/macos/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
msgstr ""
#: platform/macos/export/codesign.cpp
msgid "Invalid Info.plist, can't load."
msgstr ""
#: platform/macos/export/codesign.cpp
msgid "Failed to create \"%s\" subfolder."
msgstr ""
#: platform/macos/export/codesign.cpp
msgid "Failed to extract thin binary."
msgstr ""
#: platform/macos/export/codesign.cpp
msgid "Invalid binary format."
msgstr ""
#: platform/macos/export/codesign.cpp
msgid "Already signed!"
msgstr ""
#: platform/macos/export/codesign.cpp
msgid "Failed to process nested resources."
msgstr ""
#: platform/macos/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
msgstr ""
#: platform/macos/export/codesign.cpp
msgid "Failed to get CodeResources hash."
msgstr ""
#: platform/macos/export/codesign.cpp
msgid "Invalid entitlements file."
msgstr ""
#: platform/macos/export/codesign.cpp
msgid "Invalid executable file."
msgstr ""
#: platform/macos/export/codesign.cpp
msgid "Can't resize signature load command."
msgstr ""
#: platform/macos/export/codesign.cpp
msgid "Failed to create fat binary."
msgstr ""
#: platform/macos/export/codesign.cpp
msgid "Unknown bundle type."
msgstr ""
#: platform/macos/export/codesign.cpp
msgid "Unknown object type."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Invalid bundle identifier:"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "App Store distribution with ad-hoc code signing is not supported."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Apple Team ID is required for App Store distribution."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Apple Team ID is required for notarization."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Provisioning profile is required for App Store distribution."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Installer signing identity is required for App Store distribution."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "App sandbox is required for App Store distribution."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"'rcodesign' doesn't support signing applications with embedded dynamic "
"libraries (GDExtension or .NET)."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Code signing is required for App Store distribution."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Code signing is required for notarization."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"Neither Apple ID name nor App Store Connect issuer ID name not specified."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"Both Apple ID name and App Store Connect issuer ID name are specified, only "
"one should be set at the same time."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Apple ID password not specified."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "App Store Connect API key ID not specified."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "App Store Connect issuer ID name not specified."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Microphone access is enabled, but usage description is not specified."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Camera access is enabled, but usage description is not specified."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"Location information access is enabled, but usage description is not "
"specified."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Address book access is enabled, but usage description is not specified."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Calendar access is enabled, but usage description is not specified."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"Photo library access is enabled, but usage description is not specified."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Notarization"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"rcodesign path is not set. Configure rcodesign path in the Editor Settings "
"(Export > macOS > rcodesign)."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Could not start rcodesign executable."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Notarization failed, see editor log for details."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Notarization request UUID: \"%s\""
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "The notarization process generally takes less than an hour."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Xcode command line tools are not installed."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Could not start xcrun executable."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Built-in CodeSign failed with error \"%s\"."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Built-in CodeSign require regex module."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"Xrcodesign path is not set. Configure rcodesign path in the Editor Settings "
"(Export > macOS > rcodesign)."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"Could not start codesign executable, make sure Xcode command line tools are "
"installed."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Cannot sign file %s."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "PKG Creation"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Could not start productbuild executable."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "`productbuild` failed."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "DMG Creation"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Could not start hdiutil executable."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "`hdiutil create` failed - file exists."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "`hdiutil create` failed."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Exporting for macOS"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Could not find template app to export: \"%s\"."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Invalid export format."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Could not create directory: \"%s\"."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Could not create directory \"%s\"."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Could not created symlink \"%s\" -> \"%s\"."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Could not open \"%s\"."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Making PKG"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Entitlements Modified"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"'rcodesign' doesn't support signing applications with embedded dynamic "
"libraries."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Could not create entitlements file."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Could not create helper entitlements file."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Code signing bundle"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Making DMG"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Code signing DMG"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Making PKG installer"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Making ZIP"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Sending archive for notarization"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Notarization: Xcode command line tools are not installed."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"Notarization: rcodesign path is not set. Configure rcodesign path in the "
"Editor Settings (Export > macOS > rcodesign)."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"Code signing: Using ad-hoc signature. The exported project will be blocked "
"by Gatekeeper"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Code signing: Xcode command line tools are not installed."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid ""
"Code signing: rcodesign path is not set. Configure rcodesign path in the "
"Editor Settings (Export > macOS > rcodesign)."
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Run on remote macOS system"
msgstr ""
#: platform/macos/export/export_plugin.cpp
msgid "Run exported project on remote macOS system"
msgstr ""
#: platform/web/export/export_plugin.cpp
msgid "Could not open template for export: \"%s\"."
msgstr ""
#: platform/web/export/export_plugin.cpp
msgid "Invalid export template: \"%s\"."
msgstr ""
#: platform/web/export/export_plugin.cpp
msgid "Could not write file: \"%s\"."
msgstr ""
#: platform/web/export/export_plugin.cpp
msgid "Icon Creation"
msgstr ""
#: platform/web/export/export_plugin.cpp
msgid "Could not read file: \"%s\"."
msgstr ""
#: platform/web/export/export_plugin.cpp
msgid "PWA"
msgstr ""
#: platform/web/export/export_plugin.cpp
msgid ""
"Exporting to Web is currently not supported in Godot 4 when using C#/.NET. "
"Use Godot 3 to target Web with C#/Mono instead."
msgstr ""
#: platform/web/export/export_plugin.cpp
msgid ""
"If this project does not use C#, use a non-C# editor build to export the "
"project."
msgstr ""
#: platform/web/export/export_plugin.cpp
msgid "Could not read HTML shell: \"%s\"."
msgstr ""
#: platform/web/export/export_plugin.cpp
msgid "Could not create HTTP server directory: %s."
msgstr ""
#: platform/web/export/export_plugin.cpp
msgid "Error starting HTTP server: %d."
msgstr ""
#: platform/web/export/export_plugin.h
msgid "Stop HTTP Server"
msgstr ""
#: platform/web/export/export_plugin.h
msgid "Run in Browser"
msgstr ""
#: platform/web/export/export_plugin.h
msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "Resources Modification"
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "Icon size \"%d\" is missing."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "Failed to rename temporary file \"%s\"."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "Invalid icon path."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "Invalid file version."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "Invalid product version."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "Could not find rcedit executable at \"%s\"."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "Could not find wine executable at \"%s\"."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "Invalid icon file \"%s\"."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid ""
"Could not start rcedit executable. Configure rcedit path in the Editor "
"Settings (Export > Windows > rcedit), or disable \"Application > Modify "
"Resources\" in the export preset."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "rcedit failed to modify executable: %s."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "Could not find signtool executable at \"%s\"."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "Could not find osslsigncode executable at \"%s\"."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "No identity found."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "Invalid identity type."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "Invalid timestamp server."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid ""
"Could not start signtool executable. Configure signtool path in the Editor "
"Settings (Export > Windows > signtool), or disable \"Codesign\" in the "
"export preset."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid ""
"Could not start osslsigncode executable. Configure signtool path in the "
"Editor Settings (Export > Windows > osslsigncode), or disable \"Codesign\" "
"in the export preset."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "Signtool failed to sign executable: %s."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "Failed to remove temporary file \"%s\"."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> rcedit) to change the icon or app information data."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "Windows executables cannot be >= 4 GiB."
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "Run on remote Windows system"
msgstr ""
#: platform/windows/export/export_plugin.cpp
msgid "Run exported project on remote Windows system"
msgstr ""
#: scene/2d/animated_sprite_2d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite2D to display frames."
msgstr ""
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per canvas.\n"
"When there are more than one, only one of them will be active. Which one is "
"undefined."
msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
msgid ""
"The One Way Collision property will be ignored when the collision object is "
"an Area2D."
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/2d/gpu_particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/gpu_particles_2d.cpp scene/3d/gpu_particles_3d.cpp
msgid ""
"Particle trails are only available when using the Forward+ or Mobile "
"rendering backends."
msgstr ""
#: scene/2d/gpu_particles_2d.cpp
msgid ""
"Particle sub-emitters are not available when using the GL Compatibility "
"rendering backend."
msgstr ""
#: scene/2d/joint_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
#: scene/2d/joint_2d.cpp
msgid "Node A must be a PhysicsBody2D"
msgstr ""
#: scene/2d/joint_2d.cpp
msgid "Node B must be a PhysicsBody2D"
msgstr ""
#: scene/2d/joint_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
msgstr ""
#: scene/2d/joint_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_link_2d.cpp
msgid ""
"NavigationLink2D start position should be different than the end position to "
"be useful."
msgstr ""
#: scene/2d/navigation_region_2d.cpp
msgid ""
"A NavigationMesh resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
#: scene/2d/physical_bone_2d.cpp
msgid ""
"A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a "
"parent node!"
msgstr ""
#: scene/2d/physical_bone_2d.cpp
msgid ""
"A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! "
"Please set a Bone2D node in the inspector."
msgstr ""
#: scene/2d/physical_bone_2d.cpp
msgid ""
"A PhysicalBone2D node should have a Joint2D-based child node to keep bones "
"connected! Please add a Joint2D-based node as a child to this node!"
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/shape_cast_2d.cpp
msgid ""
"This node cannot interact with other objects unless a Shape2D is assigned."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
#: scene/2d/tile_map.cpp
msgid ""
"A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\n"
"This may lead to unwanted behaviors, as a layer that is not Y-sorted will be "
"Y-sorted as a whole with tiles from Y-sorted layers."
msgstr ""
#: scene/2d/tile_map.cpp
msgid ""
"A TileMap layer is set as Y-sorted, but Y-sort is not enabled on the TileMap "
"node itself."
msgstr ""
#: scene/2d/tile_map.cpp
msgid ""
"The TileMap node is set as Y-sorted, but Y-sort is not enabled on any of the "
"TileMap's layers.\n"
"This may lead to unwanted behaviors, as a layer that is not Y-sorted will be "
"Y-sorted as a whole."
msgstr ""
#: scene/2d/tile_map.cpp
msgid ""
"Isometric TileSet will likely not look as intended without Y-sort enabled "
"for the TileMap and all of its layers."
msgstr ""
#: scene/3d/bone_attachment_3d.cpp
msgid ""
"External Skeleton3D node not set! Please set a path to an external "
"Skeleton3D node."
msgstr ""
#: scene/3d/bone_attachment_3d.cpp
msgid ""
"Parent node is not a Skeleton3D node! Please use an external Skeleton3D if "
"you intend to use the BoneAttachment3D without it being a child of a "
"Skeleton3D node."
msgstr ""
#: scene/3d/bone_attachment_3d.cpp
msgid ""
"BoneAttachment3D node is not bound to any bones! Please select a bone to "
"attach this node."
msgstr ""
#: scene/3d/collision_object_3d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape3D or CollisionPolygon3D as a child to "
"define its shape."
msgstr ""
#: scene/3d/collision_object_3d.cpp
msgid ""
"With a non-uniform scale this node will probably not function as expected.\n"
"Please make its scale uniform (i.e. the same on all axes), and change the "
"size in children collision shapes instead."
msgstr ""
#: scene/3d/collision_polygon_3d.cpp
msgid ""
"CollisionPolygon3D only serves to provide a collision shape to a "
"CollisionObject3D derived node.\n"
"Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, "
"CharacterBody3D, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_polygon_3d.cpp
msgid "An empty CollisionPolygon3D has no effect on collision."
msgstr ""
#: scene/3d/collision_polygon_3d.cpp
msgid ""
"A non-uniformly scaled CollisionPolygon3D node will probably not function as "
"expected.\n"
"Please make its scale uniform (i.e. the same on all axes), and change its "
"polygon's vertices instead."
msgstr ""
#: scene/3d/collision_shape_3d.cpp
msgid ""
"CollisionShape3D only serves to provide a collision shape to a "
"CollisionObject3D derived node.\n"
"Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, "
"CharacterBody3D, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_shape_3d.cpp
msgid ""
"A shape must be provided for CollisionShape3D to function. Please create a "
"shape resource for it."
msgstr ""
#: scene/3d/collision_shape_3d.cpp
msgid ""
"ConcavePolygonShape3D doesn't support RigidBody3D in another mode than "
"static."
msgstr ""
#: scene/3d/collision_shape_3d.cpp
msgid ""
"WorldBoundaryShape3D doesn't support RigidBody3D in another mode than static."
msgstr ""
#: scene/3d/collision_shape_3d.cpp
msgid ""
"A non-uniformly scaled CollisionShape3D node will probably not function as "
"expected.\n"
"Please make its scale uniform (i.e. the same on all axes), and change the "
"size of its shape resource instead."
msgstr ""
#: scene/3d/cpu_particles_3d.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles_3d.cpp
msgid ""
"CPUParticles3D animation requires the usage of a StandardMaterial3D whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/decal.cpp
msgid ""
"Decals are only available when using the Forward+ or Mobile rendering "
"backends."
msgstr ""
#: scene/3d/decal.cpp
msgid ""
"The decal has no textures loaded into any of its texture properties, and "
"will therefore not be visible."
msgstr ""
#: scene/3d/decal.cpp
msgid ""
"The decal has a Normal and/or ORM texture, but no Albedo texture is set.\n"
"An Albedo texture with an alpha channel is required to blend the normal/ORM "
"maps onto the underlying surface.\n"
"If you don't want the Albedo texture to be visible, set Albedo Mix to 0."
msgstr ""
#: scene/3d/decal.cpp
msgid ""
"The decal's Cull Mask has no bits enabled, which means the decal will not "
"paint objects on any layer.\n"
"To resolve this, enable at least one bit in the Cull Mask property."
msgstr ""
#: scene/3d/fog_volume.cpp
msgid "Fog Volumes are only visible when using the Forward+ backend."
msgstr ""
#: scene/3d/fog_volume.cpp
msgid ""
"Fog Volumes need volumetric fog to be enabled in the scene's Environment in "
"order to be visible."
msgstr ""
#: scene/3d/gpu_particles_3d.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/gpu_particles_3d.cpp
msgid ""
"Particles animation requires the usage of a BaseMaterial3D whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/gpu_particles_3d.cpp
msgid ""
"Using Trail meshes with a skin causes Skin to override Trail poses. Suggest "
"removing the Skin."
msgstr ""
#: scene/3d/gpu_particles_3d.cpp
msgid "Trails active, but neither Trail meshes or a Skin were found."
msgstr ""
#: scene/3d/gpu_particles_3d.cpp
msgid ""
"Only one Trail mesh is supported. If you want to use more than a single "
"mesh, a Skin is needed (see documentation)."
msgstr ""
#: scene/3d/gpu_particles_3d.cpp
msgid ""
"Trails enabled, but one or more mesh materials are either missing or not set "
"for trails rendering."
msgstr ""
#: scene/3d/gpu_particles_3d.cpp
msgid ""
"Particle sub-emitters are only available when using the Forward+ or Mobile "
"rendering backends."
msgstr ""
#: scene/3d/gpu_particles_collision_3d.cpp
msgid ""
"The Bake Mask has no bits enabled, which means baking will not produce any "
"collision for this GPUParticlesCollisionSDF3D.\n"
"To resolve this, enable at least one bit in the Bake Mask property."
msgstr ""
#: scene/3d/joint_3d.cpp
msgid "Node A and Node B must be PhysicsBody3Ds"
msgstr ""
#: scene/3d/joint_3d.cpp
msgid "Node A must be a PhysicsBody3D"
msgstr ""
#: scene/3d/joint_3d.cpp
msgid "Node B must be a PhysicsBody3D"
msgstr ""
#: scene/3d/joint_3d.cpp
msgid "Joint is not connected to any PhysicsBody3Ds"
msgstr ""
#: scene/3d/joint_3d.cpp
msgid "Node A and Node B must be different PhysicsBody3Ds"
msgstr ""
#: scene/3d/light_3d.cpp
msgid "A light's scale does not affect the visual size of the light."
msgstr ""
#: scene/3d/light_3d.cpp
msgid "Projector texture only works with shadows active."
msgstr ""
#: scene/3d/light_3d.cpp
msgid ""
"Projector textures are not supported when using the GL Compatibility backend "
"yet. Support will be added in a future release."
msgstr ""
#: scene/3d/light_3d.cpp
msgid "A SpotLight3D with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
#: scene/3d/lightmap_gi.cpp
msgid "Finding meshes, lights and probes"
msgstr ""
#: scene/3d/lightmap_gi.cpp
msgid "Preparing geometry %d/%d"
msgstr ""
#: scene/3d/lightmap_gi.cpp
msgid "Creating probes"
msgstr ""
#: scene/3d/lightmap_gi.cpp
msgid "Creating probes from mesh %d/%d"
msgstr ""
#: scene/3d/lightmap_gi.cpp
msgid "Preparing Lightmapper"
msgstr ""
#: scene/3d/lightmap_gi.cpp
msgid "Preparing Environment"
msgstr ""
#: scene/3d/lightmap_gi.cpp
msgid "Generating Probe Volumes"
msgstr ""
#: scene/3d/lightmap_gi.cpp
msgid "Generating Probe Acceleration Structures"
msgstr ""
#: scene/3d/lightmap_gi.cpp
msgid ""
"LightmapGI nodes are not supported when using the GL Compatibility backend "
"yet. Support will be added in a future release."
msgstr ""
#: scene/3d/navigation_agent_3d.cpp
msgid ""
"The NavigationAgent3D can be used only under a Node3D inheriting parent node."
msgstr ""
#: scene/3d/navigation_link_3d.cpp
msgid ""
"NavigationLink3D start position should be different than the end position to "
"be useful."
msgstr ""
#: scene/3d/occluder_instance_3d.cpp
msgid ""
"Occlusion culling is disabled in the Project Settings, which means occlusion "
"culling won't be performed in the root viewport.\n"
"To resolve this, open the Project Settings and enable Rendering > Occlusion "
"Culling > Use Occlusion Culling."
msgstr ""
#: scene/3d/occluder_instance_3d.cpp
msgid ""
"The Bake Mask has no bits enabled, which means baking will not produce any "
"occluder meshes for this OccluderInstance3D.\n"
"To resolve this, enable at least one bit in the Bake Mask property."
msgstr ""
#: scene/3d/occluder_instance_3d.cpp
msgid ""
"No occluder mesh is defined in the Occluder property, so no occlusion "
"culling will be performed using this OccluderInstance3D.\n"
"To resolve this, set the Occluder property to one of the primitive occluder "
"types or bake the scene meshes by selecting the OccluderInstance3D and "
"pressing the Bake Occluders button at the top of the 3D editor viewport."
msgstr ""
#: scene/3d/occluder_instance_3d.cpp
msgid ""
"The occluder mesh has less than 3 vertices, so no occlusion culling will be "
"performed using this OccluderInstance3D.\n"
"To generate a proper occluder mesh, select the OccluderInstance3D then use "
"the Bake Occluders button at the top of the 3D editor viewport."
msgstr ""
#: scene/3d/occluder_instance_3d.cpp
msgid ""
"The polygon occluder has less than 3 vertices, so no occlusion culling will "
"be performed using this OccluderInstance3D.\n"
"Vertices can be added in the inspector or using the polygon editing tools at "
"the top of the 3D editor viewport."
msgstr ""
#: scene/3d/path_3d.cpp
msgid "PathFollow3D only works when set as a child of a Path3D node."
msgstr ""
#: scene/3d/path_3d.cpp
msgid ""
"PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path3D's Curve resource."
msgstr ""
#: scene/3d/physics_body_3d.cpp
msgid ""
"Scale changes to RigidBody3D will be overridden by the physics engine when "
"running.\n"
"Please change the size in children collision shapes instead."
msgstr ""
#: scene/3d/reflection_probe.cpp
msgid ""
"ReflectionProbes are not supported when using the GL Compatibility backend "
"yet. Support will be added in a future release."
msgstr ""
#: scene/3d/remote_transform_3d.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Node3D or Node3D-derived "
"node to work."
msgstr ""
#: scene/3d/shape_cast_3d.cpp
msgid ""
"This node cannot interact with other objects unless a Shape3D is assigned."
msgstr ""
#: scene/3d/shape_cast_3d.cpp
msgid ""
"ShapeCast3D does not support ConcavePolygonShape3Ds. Collisions will not be "
"reported."
msgstr ""
#: scene/3d/soft_body_3d.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
#: scene/3d/vehicle_body_3d.cpp
msgid ""
"VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please "
"use it as a child of a VehicleBody3D."
msgstr ""
#: scene/3d/visible_on_screen_notifier_3d.cpp
msgid ""
"VisibleOnScreenNotifier3D nodes are not supported when using the GL "
"Compatibility backend yet. Support will be added in a future release."
msgstr ""
#: scene/3d/visual_instance_3d.cpp
msgid ""
"The GeometryInstance3D visibility range's End distance is set to a non-zero "
"value, but is lower than the Begin distance.\n"
"This means the GeometryInstance3D will never be visible.\n"
"To resolve this, set the End distance to 0 or to a value greater than the "
"Begin distance."
msgstr ""
#: scene/3d/visual_instance_3d.cpp
msgid ""
"The GeometryInstance3D is configured to fade in smoothly over distance, but "
"the fade transition distance is set to 0.\n"
"To resolve this, increase Visibility Range Begin Margin above 0."
msgstr ""
#: scene/3d/visual_instance_3d.cpp
msgid ""
"The GeometryInstance3D is configured to fade out smoothly over distance, but "
"the fade transition distance is set to 0.\n"
"To resolve this, increase Visibility Range End Margin above 0."
msgstr ""
#: scene/3d/voxel_gi.cpp
msgid "Plotting Meshes"
msgstr ""
#: scene/3d/voxel_gi.cpp
msgid "Finishing Plot"
msgstr ""
#: scene/3d/voxel_gi.cpp
msgid "Generating Distance Field"
msgstr ""
#: scene/3d/voxel_gi.cpp
msgid ""
"VoxelGI nodes are not supported when using the GL Compatibility backend yet. "
"Support will be added in a future release."
msgstr ""
#: scene/3d/voxel_gi.cpp
msgid ""
"No VoxelGI data set, so this node is disabled. Bake static objects to enable "
"GI."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"To have any visible effect, WorldEnvironment requires its \"Environment\" "
"property to contain an Environment, its \"Camera Attributes\" property to "
"contain a CameraAttributes resource, or both."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instantiated "
"scenes)."
msgstr ""
#: scene/3d/xr_nodes.cpp
msgid "XRCamera3D must have an XROrigin3D node as its parent."
msgstr ""
#: scene/3d/xr_nodes.cpp
msgid "XRController3D must have an XROrigin3D node as its parent."
msgstr ""
#: scene/3d/xr_nodes.cpp
msgid "No tracker name is set."
msgstr ""
#: scene/3d/xr_nodes.cpp
msgid "No pose is set."
msgstr ""
#: scene/3d/xr_nodes.cpp
msgid "XROrigin3D requires an XRCamera3D child node."
msgstr ""
#: scene/3d/xr_nodes.cpp
msgid ""
"XR shaders are not enabled in project settings. Stereoscopic output is not "
"supported unless they are enabled. Please enable `xr/shaders/enabled` to use "
"stereoscopic output."
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
msgstr ""
#: scene/animation/animation_mixer.cpp
msgid "Animation Apply Reset"
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
#: scene/gui/base_button.cpp
msgid ""
"ButtonGroup is intended to be used only with buttons that have toggle_mode "
"set to true."
msgstr ""
#: scene/gui/code_edit.cpp
msgid "New Code Region"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Copy this constructor in a script."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Enter a hex code (\"#ff0000\") or named color (\"red\")."
msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
"LMB: Apply color"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Pick a color from the screen."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Pick a color from the application window."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Select a picker shape."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Select a picker mode."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Hex code or named color"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr ""
#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
#: scene/gui/control.cpp
msgid ""
"Changing the Z index of a control only affects the drawing order, not the "
"input event handling order."
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "You don't have permission to access contents of this folder."
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Invalid extension, or empty filename."
msgstr ""
#: scene/gui/graph_edit.cpp
msgid ""
"Please be aware that GraphEdit and GraphNode will undergo extensive "
"refactoring in a future 4.x version involving compatibility-breaking API "
"changes."
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Toggle the visual grid."
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Toggle snapping to the grid."
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Change the snapping distance."
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Toggle the graph minimap."
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Automatically arrange selected nodes."
msgstr ""
#: scene/gui/label.cpp
msgid ""
"Labels with autowrapping enabled must have a custom minimum size configured "
"to work correctly inside a container."
msgstr ""
#: scene/gui/label.cpp
msgid ""
"The current font does not support rendering one or more characters used in "
"this Label's text."
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Same as Layout Direction"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Auto-Detect Direction"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Left-to-Right"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Right-to-Left"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Left-to-Right Mark (LRM)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Right-to-Left Mark (RLM)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Start of Left-to-Right Embedding (LRE)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Start of Right-to-Left Embedding (RLE)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Start of Left-to-Right Override (LRO)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Start of Right-to-Left Override (RLO)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Pop Direction Formatting (PDF)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Arabic Letter Mark (ALM)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Left-to-Right Isolate (LRI)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Right-to-Left Isolate (RLI)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "First Strong Isolate (FSI)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Pop Direction Isolate (PDI)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Zero-Width Joiner (ZWJ)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Zero-Width Non-Joiner (ZWNJ)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Word Joiner (WJ)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Soft Hyphen (SHY)"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Text Writing Direction"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Display Control Characters"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Insert Control Character"
msgstr ""
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
#: scene/gui/subviewport_container.cpp
msgid ""
"This node doesn't have a SubViewport as child, so it can't display its "
"intended content.\n"
"Consider adding a SubViewport as a child to provide something displayable."
msgstr ""
#: scene/gui/subviewport_container.cpp
msgid ""
"The default mouse cursor shape of SubViewportContainer has no effect.\n"
"Consider leaving it at its initial value `CURSOR_ARROW`."
msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
#: scene/main/missing_node.cpp
msgid ""
"This node was saved as class type '%s', which was no longer available when "
"this scene was loaded."
msgstr ""
#: scene/main/missing_node.cpp
msgid ""
"Data from the original node is kept as a placeholder until this type of node "
"is available again. It can hence be safely re-saved without risk of data "
"loss."
msgstr ""
#: scene/main/node.h
msgid ""
"This node is marked as deprecated and will be removed in future versions.\n"
"Please check the Godot documentation for information about migration."
msgstr ""
#: scene/main/node.h
msgid ""
"This node is marked as experimental and may be subject to removal or major "
"changes in future versions."
msgstr ""
#: scene/main/shader_globals_override.cpp
msgid ""
"ShaderGlobalsOverride is not active because another node of the same type is "
"in the scene."
msgstr ""
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
"different ways depending on the rendered or physics frame rate.\n"
"Consider using a script's process loop instead of relying on a Timer for "
"very low wait times."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/resources/packed_scene.cpp
msgid ""
"An incoming node's name clashes with %s already in the scene (presumably, "
"from a more nested instance).\n"
"The less nested node will be renamed. Please fix and re-save the scene."
msgstr ""
#: scene/resources/visual_shader.cpp
msgid ""
"Shader keywords cannot be used as parameter names.\n"
"Choose another name."
msgstr ""
#: scene/resources/visual_shader.cpp
msgid "This parameter type does not support the '%s' qualifier."
msgstr ""
#: scene/resources/visual_shader.cpp
msgid ""
"Global parameter '%s' does not exist.\n"
"Create it in the Project Settings."
msgstr ""
#: scene/resources/visual_shader.cpp
msgid ""
"Global parameter '%s' has an incompatible type for this kind of node.\n"
"Change it in the Project Settings."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid operator for that type."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"`%s` precision mode is not available for `gl_compatibility` profile.\n"
"Reverted to `None` precision."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid "Default Color"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid "Filter"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid "Repeat"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr ""
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "2D Mode"
msgstr ""
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Use All Surfaces"
msgstr ""
#: scene/resources/visual_shader_particle_nodes.cpp
msgid "Surface Index"
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Invalid number of arguments when calling stage function '%s', which expects "
"%d arguments."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Invalid argument type when calling stage function '%s', type expected is "
"'%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected integer constant within [%d..%d] range."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Argument %d of function '%s' is not a variable, array, or member."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Varyings cannot be passed for the '%s' parameter."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "A constant value cannot be passed for the '%s' parameter."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Argument %d of function '%s' can only take a local variable, array, or "
"member."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Built-in function \"%s(%s)\" is only supported on high-end platforms."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Invalid arguments for the built-in function: \"%s(%s)\"."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Recursion is not allowed."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Function '%s' can't be called from source code."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Invalid argument for \"%s(%s)\" function: argument %d should be %s but is %s."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Too few arguments for \"%s(%s)\" call. Expected at least %d but received %d."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Too many arguments for \"%s(%s)\" call. Expected at most %d but received %d."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Invalid assignment of '%s' to '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected constant expression."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected ',' or ')' after argument."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Varying with '%s' data type may only be assigned in the 'fragment' function."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Varyings which assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Varyings which assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Assignment to function."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Swizzling assignment contains duplicates."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Assignment to uniform."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Sampler argument %d of function '%s' called more than once using both built-"
"ins and uniform textures, this is not supported (use either one or the "
"other)."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Sampler argument %d of function '%s' called more than once using textures "
"that differ in either filter or repeat setting."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Sampler argument %d of function '%s' called more than once using different "
"built-ins. Only calling with the same built-in is supported."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Array size is already defined."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Unknown array size is forbidden in that context."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Array size expressions are not supported."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected a positive integer constant."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Invalid data type for the array."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Array size mismatch."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected array initialization."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Cannot convert from '%s' to '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected ')' in expression."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Void value not allowed in expression."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected '(' after the type name."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "No matching constructor found for: '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected a function name."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "No matching function found for: '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Varying '%s' must be assigned in the 'vertex' or 'fragment' function first."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Varying '%s' cannot be passed for the '%s' parameter in that context."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Unable to pass a multiview texture sampler as a parameter to custom "
"function. Consider to sample it in the main function and then pass the "
"vector result to it."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Unknown identifier in expression: '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"%s has been removed in favor of using hint_%s with a uniform.\n"
"To continue with minimal code changes add 'uniform sampler2D %s : hint_%s, "
"filter_linear_mipmap;' near the top of your shader."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Varying with '%s' data type may only be used in the 'fragment' function."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Varying '%s' must be assigned in the 'fragment' function first."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Varying with integer data type must be declared with `flat` interpolation "
"qualifier."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Can't use function as identifier: '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Only integer expressions are allowed for indexing."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Index [%d] out of range [%d..%d]."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected expression, found: '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Empty statement. Remove ';' to fix this warning."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected an identifier as a member."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Cannot combine symbols from different sets in expression '.%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Invalid member for '%s' expression: '.%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "An object of type '%s' can't be indexed."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Invalid base type for increment/decrement operator."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Invalid use of increment/decrement operator in a constant expression."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Invalid token for the operator: '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Unexpected end of expression."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Invalid arguments to unary operator '%s': %s."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Missing matching ':' for select operator."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Invalid argument to ternary operator: '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Invalid arguments to operator '%s': '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "A switch may only contain '%s' and '%s' blocks."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected variable type after precision modifier."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Invalid variable type (samplers are not allowed)."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected an identifier or '[' after type."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected an identifier."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected array initializer."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected data type after precision modifier."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected a constant expression."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected initialization of constant."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Expected constant expression for argument %d of function call after '='."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected a boolean expression."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected an integer expression."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Cases must be defined before default case."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Default case must be defined only once."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Duplicated case label: %d."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "'%s' must be placed within a '%s' block."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected an integer constant."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Using '%s' in the '%s' processor function is incorrect."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected '%s' with an expression of type '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected return with an expression of type '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Use of '%s' is not allowed here."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "'%s' is not allowed outside of a loop or '%s' statement."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "'%s' is not allowed outside of a loop."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "The middle expression is expected to be a boolean operator."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "The left expression is expected to be a variable declaration."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "The precision modifier cannot be used on structs."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "The precision modifier cannot be used on boolean types."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected '%s' at the beginning of shader. Valid types are: %s."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Expected an identifier after '%s', indicating the type of shader. Valid "
"types are: %s."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Invalid shader type. Valid types are: %s"
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected an identifier for render mode."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Duplicated render mode: '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Redefinition of render mode: '%s'. The '%s' mode has already been set to "
"'%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Invalid render mode: '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
#: servers/rendering/shader_preprocessor.h
msgid "Unexpected token: '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected a struct identifier."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Nested structs are not allowed."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected data type."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "A '%s' data type is not allowed here."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected an identifier or '['."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Empty structs are not allowed."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Uniform instances are not yet implemented for '%s' shaders."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Uniform instances are not supported in gl_compatibility shaders."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Varyings cannot be used in '%s' shaders."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Interpolation qualifiers are not supported for uniforms."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "The '%s' data type is not supported for uniforms."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "The '%s' data type is not allowed here."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Interpolation modifier '%s' cannot be used with boolean types."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Invalid data type for varying."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Global uniform '%s' does not exist. Create it in Project Settings."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Global uniform '%s' must be of type '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "The '%s' qualifier is not supported for sampler types."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "The '%s' qualifier is not supported for matrix types."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "The '%s' qualifier is not supported for uniform arrays."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected valid type hint after ':'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "This hint is not supported for uniform arrays."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Source color hint is for '%s', '%s' or sampler types only."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Duplicated hint: '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Range hint is for '%s' and '%s' only."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected ',' after integer constant."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected an integer constant after ','."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Can only specify '%s' once."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "The instance index can't be negative."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Allowed instance uniform indices must be within [0..%d] range."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"'hint_normal_roughness_texture' is only available when using the Forward+ "
"backend."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "'hint_normal_roughness_texture' is not supported in '%s' shaders."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "'hint_depth_texture' is not supported in '%s' shaders."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "This hint is only for sampler types."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Redefinition of hint: '%s'. The hint has already been set to '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Duplicated filter mode: '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Redefinition of filter mode: '%s'. The filter mode has already been set to "
"'%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Duplicated repeat mode: '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Redefinition of repeat mode: '%s'. The repeat mode has already been set to "
"'%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Too many '%s' uniforms in shader, maximum supported is %d."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Setting default values to uniform arrays is not supported."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected constant expression after '='."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Can't convert constant to '%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected an uniform subgroup identifier."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected an uniform group identifier."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected an uniform group identifier or `;`."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Group needs to be opened before."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Shader type is already defined."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected constant, function, uniform or varying."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Invalid constant type (samplers are not allowed)."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Invalid function type (samplers are not allowed)."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected a function name after type."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected '(' after function identifier."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"Global non-constant variables are not supported. Expected '%s' keyword "
"before constant definition."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected an identifier after type."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid ""
"The '%s' qualifier cannot be used within a function parameter declared with "
"'%s'."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected a valid data type for argument."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Opaque types cannot be output parameters."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Void type not allowed as argument."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected an identifier for argument name."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Function '%s' expects no arguments."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Function '%s' must be of '%s' return type."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected a '{' to begin function."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "Expected at least one '%s' statement in a non-void function."
msgstr ""
#: servers/rendering/shader_language.cpp
msgid "uniform buffer"
msgstr ""
#: servers/rendering/shader_language.h servers/rendering/shader_preprocessor.h
msgid "Expected a '%s'."
msgstr ""
#: servers/rendering/shader_language.h
msgid "Expected a '%s' or '%s'."
msgstr ""
#: servers/rendering/shader_language.h
msgid "Expected a '%s' after '%s'."
msgstr ""
#: servers/rendering/shader_language.h
msgid "Redefinition of '%s'."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Unknown directive."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Invalid macro name."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Macro redefinition."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Invalid argument name."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Expected a comma in the macro argument list."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "'##' must not appear at beginning of macro expansion."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "'##' must not appear at end of macro expansion."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Unmatched elif."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Missing condition."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Condition evaluation error."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Unmatched else."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Invalid else."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Unmatched endif."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Invalid endif."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Invalid ifdef."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Invalid ifndef."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Shader include file does not exist:"
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid ""
"Shader include load failed. Does the shader include exist? Is there a cyclic "
"dependency?"
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Shader include resource type is wrong."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Cyclic include found"
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Shader max include depth exceeded."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Invalid pragma directive."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Invalid undef."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Macro expansion limit exceeded."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Invalid macro argument list."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Invalid macro argument."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Invalid macro argument count."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Can't find matching branch directive."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Invalid symbols placed before directive."
msgstr ""
#: servers/rendering/shader_preprocessor.cpp
msgid "Unmatched conditional statement."
msgstr ""
#: servers/rendering/shader_warnings.cpp
msgid ""
"Direct floating-point comparison (this may not evaluate to `true` as you "
"expect). Instead, use `abs(a - b) < 0.0001` for an approximate but "
"predictable comparison."
msgstr ""
#: servers/rendering/shader_warnings.cpp
msgid "The const '%s' is declared but never used."
msgstr ""
#: servers/rendering/shader_warnings.cpp
msgid "The function '%s' is declared but never used."
msgstr ""
#: servers/rendering/shader_warnings.cpp
msgid "The struct '%s' is declared but never used."
msgstr ""
#: servers/rendering/shader_warnings.cpp
msgid "The uniform '%s' is declared but never used."
msgstr ""
#: servers/rendering/shader_warnings.cpp
msgid "The varying '%s' is declared but never used."
msgstr ""
#: servers/rendering/shader_warnings.cpp
msgid "The local variable '%s' is declared but never used."
msgstr ""
#: servers/rendering/shader_warnings.cpp
msgid ""
"The total size of the %s for this shader on this device has been exceeded "
"(%d/%d). The shader may not work correctly."
msgstr ""