Rémi Verschelde
b0cc5442f2
Scripts: Fix extract_classes.py to better handle XML indentation ( #26 )
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No need to special case codeblocks, we can just rely on textwrap.dedent and keep
the original element text verbatim.
2025-06-06 14:17:34 +02:00
Danil Alexeev
ed734eb158
Add translation string for void tooltip
2024-02-28 19:13:41 +03:00
Danil Alexeev
cd170711fe
Add extraction of deprecated/experimental messages
2024-02-15 19:44:53 +03:00
Micky
b31dc2343a
Add "No description for this enum" message
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Related to https://github.com/godotengine/godot-editor-l10n/pull/14
Required for https://github.com/godotengine/godot/pull/87259
2024-01-16 18:38:35 +01:00
Micky
b6a4a7a1a0
Add "No description for this constant" message
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Required for https://github.com/godotengine/godot/pull/85836
2024-01-16 17:56:07 +01:00
Haoyu Qiu
e1b8c675b0
Sync base strings from make_rst.py
2023-11-24 12:30:39 +08:00
Rémi Verschelde
73d5be8f19
Sync translation templates with Godot (first 4.2 sync)
2023-10-02 17:46:22 +02:00
Rémi Verschelde
873d564a33
Sync translation templates with Godot
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Also update POT file width to 80, missed in 0790d4b54d .
2023-09-08 12:10:49 +02:00
Raul Santos
bd83eddb89
Add base strings for note about C# differences and empty descriptions
2023-07-09 01:45:28 +02:00
Danil Alexeev
2d4e85ab4f
Add translation string for BitField<T> tooltip
2023-06-16 21:38:49 +03:00
Rémi Verschelde
57ae4577ed
Move all editor translations from Godot repo to this new repo
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We use a git submodule to handle updating the POT templates.
The translations were synced with the last 3.5 state from Jan 20,
then merged and updated with Feb 7 sources for 4.0.
The editor translations are split into editor interface (`editor`)
and properties (`properties`) resources, following:
https://github.com/godotengine/godot/pull/70623
2023-02-07 15:19:16 +01:00