11 Commits

Author SHA1 Message Date
Rémi Verschelde
b0cc5442f2 Scripts: Fix extract_classes.py to better handle XML indentation (#26)
No need to special case codeblocks, we can just rely on textwrap.dedent and keep
the original element text verbatim.
2025-06-06 14:17:34 +02:00
Danil Alexeev
ed734eb158 Add translation string for void tooltip 2024-02-28 19:13:41 +03:00
Danil Alexeev
cd170711fe Add extraction of deprecated/experimental messages 2024-02-15 19:44:53 +03:00
Micky
b31dc2343a Add "No description for this enum" message
Related to https://github.com/godotengine/godot-editor-l10n/pull/14

Required for https://github.com/godotengine/godot/pull/87259
2024-01-16 18:38:35 +01:00
Micky
b6a4a7a1a0 Add "No description for this constant" message
Required for https://github.com/godotengine/godot/pull/85836
2024-01-16 17:56:07 +01:00
Haoyu Qiu
e1b8c675b0 Sync base strings from make_rst.py 2023-11-24 12:30:39 +08:00
Rémi Verschelde
73d5be8f19 Sync translation templates with Godot (first 4.2 sync) 2023-10-02 17:46:22 +02:00
Rémi Verschelde
873d564a33 Sync translation templates with Godot
Also update POT file width to 80, missed in 0790d4b54d.
2023-09-08 12:10:49 +02:00
Raul Santos
bd83eddb89 Add base strings for note about C# differences and empty descriptions 2023-07-09 01:45:28 +02:00
Danil Alexeev
2d4e85ab4f Add translation string for BitField<T> tooltip 2023-06-16 21:38:49 +03:00
Rémi Verschelde
57ae4577ed Move all editor translations from Godot repo to this new repo
We use a git submodule to handle updating the POT templates.

The translations were synced with the last 3.5 state from Jan 20,
then merged and updated with Feb 7 sources for 4.0.

The editor translations are split into editor interface (`editor`)
and properties (`properties`) resources, following:
https://github.com/godotengine/godot/pull/70623
2023-02-07 15:19:16 +01:00