Sync translation templates with Godot (last 4.1 sync)

This commit is contained in:
Rémi Verschelde
2023-10-02 17:02:03 +02:00
parent 5e4a2103b9
commit d48a3b4b74
113 changed files with 7538 additions and 1307 deletions

View File

@@ -10411,6 +10411,10 @@ msgstr "Tidak ditemukan root adegan editor."
msgid "Lightmap data is not local to the scene."
msgstr "Data Lightmap tidak bersifat lokal pada lokasi adegan."
#: editor/plugins/lightmap_gi_editor_plugin.cpp
msgid "Maximum texture size is too small for the lightmap images."
msgstr ""
#: editor/plugins/lightmap_gi_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Panggang Lightmaps"
@@ -17663,6 +17667,10 @@ msgstr "Node Lainnya"
msgid "Paste From Clipboard"
msgstr "Edit Resource dari Papan Klip"
#: editor/scene_tree_dock.cpp
msgid "Filters"
msgstr "Filter"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "Tidak dapat bekerja pada node dari skena luar!"
@@ -17759,10 +17767,6 @@ msgstr "Perluas Otomatis ke yang Dipilih"
msgid "All Scene Sub-Resources"
msgstr "Sub-Resource"
#: editor/scene_tree_dock.cpp
msgid "Filters"
msgstr "Filter"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Filter by Type"
@@ -18310,6 +18314,18 @@ msgstr ""
msgid "Disabling '.blend' file import requires restarting the editor."
msgstr "Mengubah driver video harus memulai ulang editor."
#: modules/gltf/register_types.cpp
msgid ""
"Blend file import is enabled in the project settings, but no Blender path is "
"configured in the editor settings. Blend files will not be imported."
msgstr ""
#: modules/gltf/register_types.cpp
msgid ""
"Blend file import is enabled, but the Blender path doesn't point to an "
"accessible directory. Blend files will not be imported."
msgstr ""
#: modules/gridmap/editor/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Dataran Selanjutnya"
@@ -20188,8 +20204,9 @@ msgstr ""
#: scene/2d/canvas_modulate.cpp
#, fuzzy
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instantiated "
"scenes). The first created one will work, while the rest will be ignored."
"Only one visible CanvasModulate is allowed per canvas.\n"
"When there are more than one, only one of them will be active. Which one is "
"undefined."
msgstr ""
"Hanya satu CanvasModulate yang terlihat diizinkan per skena (atau set skena "
"yang di-instance). Yang pertama dibuat akan bekerja, sedangkan sisanya akan "