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https://github.com/godotengine/godot-editor-l10n.git
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Sync translation templates with Godot (last 4.1 sync)
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29
editor/id.po
29
editor/id.po
@@ -10411,6 +10411,10 @@ msgstr "Tidak ditemukan root adegan editor."
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msgid "Lightmap data is not local to the scene."
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msgstr "Data Lightmap tidak bersifat lokal pada lokasi adegan."
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#: editor/plugins/lightmap_gi_editor_plugin.cpp
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msgid "Maximum texture size is too small for the lightmap images."
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msgstr ""
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#: editor/plugins/lightmap_gi_editor_plugin.cpp
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msgid "Bake Lightmaps"
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msgstr "Panggang Lightmaps"
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@@ -17663,6 +17667,10 @@ msgstr "Node Lainnya"
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msgid "Paste From Clipboard"
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msgstr "Edit Resource dari Papan Klip"
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#: editor/scene_tree_dock.cpp
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msgid "Filters"
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msgstr "Filter"
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#: editor/scene_tree_dock.cpp
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msgid "Can't operate on nodes from a foreign scene!"
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msgstr "Tidak dapat bekerja pada node dari skena luar!"
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@@ -17759,10 +17767,6 @@ msgstr "Perluas Otomatis ke yang Dipilih"
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msgid "All Scene Sub-Resources"
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msgstr "Sub-Resource"
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#: editor/scene_tree_dock.cpp
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msgid "Filters"
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msgstr "Filter"
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#: editor/scene_tree_dock.cpp
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#, fuzzy
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msgid "Filter by Type"
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@@ -18310,6 +18314,18 @@ msgstr ""
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msgid "Disabling '.blend' file import requires restarting the editor."
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msgstr "Mengubah driver video harus memulai ulang editor."
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#: modules/gltf/register_types.cpp
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msgid ""
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"Blend file import is enabled in the project settings, but no Blender path is "
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"configured in the editor settings. Blend files will not be imported."
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msgstr ""
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#: modules/gltf/register_types.cpp
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msgid ""
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"Blend file import is enabled, but the Blender path doesn't point to an "
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"accessible directory. Blend files will not be imported."
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msgstr ""
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#: modules/gridmap/editor/grid_map_editor_plugin.cpp
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msgid "Next Plane"
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msgstr "Dataran Selanjutnya"
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@@ -20188,8 +20204,9 @@ msgstr ""
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#: scene/2d/canvas_modulate.cpp
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#, fuzzy
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msgid ""
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"Only one visible CanvasModulate is allowed per scene (or set of instantiated "
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"scenes). The first created one will work, while the rest will be ignored."
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"Only one visible CanvasModulate is allowed per canvas.\n"
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"When there are more than one, only one of them will be active. Which one is "
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"undefined."
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msgstr ""
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"Hanya satu CanvasModulate yang terlihat diizinkan per skena (atau set skena "
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"yang di-instance). Yang pertama dibuat akan bekerja, sedangkan sisanya akan "
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