mirror of
https://github.com/godotengine/godot-editor-l10n.git
synced 2026-01-05 18:11:47 +03:00
Sync translation templates with Godot (last 4.1 sync)
This commit is contained in:
155
classes/lt.po
155
classes/lt.po
@@ -20396,7 +20396,7 @@ msgid ""
|
||||
"[CollisionObject2D] parent and allows to edit it. The polygon can be concave "
|
||||
"or convex. This can give a detection shape to an [Area2D] or turn "
|
||||
"[PhysicsBody2D] into a solid object.\n"
|
||||
"[b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not "
|
||||
"[b]Warning:[/b] A non-uniformly scaled [CollisionShape2D] will likely not "
|
||||
"behave as expected. Make sure to keep its scale the same on all axes and "
|
||||
"adjust its shape resource instead."
|
||||
msgstr ""
|
||||
@@ -24635,7 +24635,7 @@ msgid ""
|
||||
"[b]Convex decomposition:[/b] A concave polygon can be split up into several "
|
||||
"convex polygons. This allows dynamic physics bodies to have complex concave "
|
||||
"collisions (at a performance cost) and can be achieved by using several "
|
||||
"[ConvexPolygonShape3D] nodes or by using the [CollisionPolygon2D] node in "
|
||||
"[ConvexPolygonShape2D] nodes or by using the [CollisionPolygon2D] node in "
|
||||
"[code]BUILD_SOLIDS[/code] mode. To generate a collision polygon from a "
|
||||
"sprite, select the [Sprite2D] node, go to the [b]Sprite2D[/b] menu that "
|
||||
"appears above the viewport, and choose [b]Create Polygon2D Sibling[/b].\n"
|
||||
@@ -24859,7 +24859,7 @@ msgid "Unit vector specifying the particles' emission direction."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CPUParticles2D.xml doc/classes/CPUParticles3D.xml
|
||||
#: doc/classes/GPUParticles2D.xml doc/classes/GPUParticles3D.xml
|
||||
#: doc/classes/GPUParticles2D.xml
|
||||
msgid "Particle draw order. Uses [enum DrawOrder] values."
|
||||
msgstr ""
|
||||
|
||||
@@ -26927,12 +26927,12 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CylinderShape3D.xml
|
||||
msgid ""
|
||||
"A 2D capsule shape, intended for use in physics. Usually used to provide a "
|
||||
"A 3D cylinder shape, intended for use in physics. Usually used to provide a "
|
||||
"shape for a [CollisionShape3D].\n"
|
||||
"[b]Note:[/b] There are several known bugs with cylinder collision shapes. "
|
||||
"Using [CapsuleShape3D] or [BoxShape3D] instead is recommended.\n"
|
||||
"[b]Performance:[/b] [CylinderShape3D] is fast to check collisions against, "
|
||||
"but it is slower than [CapsuleShape3D], [BoxShape3D], and [CylinderShape3D]."
|
||||
"but it is slower than [CapsuleShape3D], [BoxShape3D], and [SphereShape3D]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CylinderShape3D.xml
|
||||
@@ -45605,6 +45605,14 @@ msgstr ""
|
||||
msgid "Number of particles to emit."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GPUParticles3D.xml
|
||||
msgid ""
|
||||
"Particle draw order. Uses [enum DrawOrder] values.\n"
|
||||
"[b]Note:[/b] [constant DRAW_ORDER_INDEX] is the only option that supports "
|
||||
"motion vectors for effects like TAA. It is suggested to use this draw order "
|
||||
"if the particles are opaque to fix ghosting artifacts."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/GPUParticles3D.xml
|
||||
msgid "[Mesh] that is drawn for the first draw pass."
|
||||
msgstr ""
|
||||
@@ -47968,7 +47976,9 @@ msgid ""
|
||||
"Returns the response's body length.\n"
|
||||
"[b]Note:[/b] Some Web servers may not send a body length. In this case, the "
|
||||
"value returned will be [code]-1[/code]. If using chunked transfer encoding, "
|
||||
"the body length will also be [code]-1[/code]."
|
||||
"the body length will also be [code]-1[/code].\n"
|
||||
"[b]Note:[/b] This function always returns [code]-1[/code] on the Web "
|
||||
"platform due to browsers limitations."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/HTTPClient.xml
|
||||
@@ -50677,6 +50687,18 @@ msgid ""
|
||||
"sensor value on Android and iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Queries whether an input device should be ignored or not. Devices can be "
|
||||
"ignored by setting the environment variable "
|
||||
"[code]SDL_GAMECONTROLLER_IGNORE_DEVICES[/code]. Read the [url=https://wiki."
|
||||
"libsdl.org/SDL2]SDL documentation[/url] for more information.\n"
|
||||
"[b]Note:[/b] Some 3rd party tools can contribute to the list of ignored "
|
||||
"devices. For example, [i]SteamInput[/i] creates virtual devices from "
|
||||
"physical devices for remapping purposes. To avoid handling the same input "
|
||||
"device twice, the original device is added to the ignore list."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Input.xml
|
||||
msgid ""
|
||||
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
|
||||
@@ -54599,6 +54621,12 @@ msgid ""
|
||||
"[b]Cancel[/b] button in the progress dialog)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LightmapGI.xml
|
||||
msgid ""
|
||||
"Lightmap baking failed as the maximum texture size is too small to fit some "
|
||||
"of the meshes marked for baking."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LightmapGI.xml
|
||||
msgid "Ignore environment lighting when baking lightmaps."
|
||||
msgstr ""
|
||||
@@ -59067,10 +59095,10 @@ msgid ""
|
||||
"- [code]owner[/code]: The object which manages the link (usually "
|
||||
"[NavigationLink3D]).\n"
|
||||
"- [code]link_entry_position[/code]: If [code]owner[/code] is available and "
|
||||
"the owner is a [NavigationLink2D], it will contain the global position of "
|
||||
"the owner is a [NavigationLink3D], it will contain the global position of "
|
||||
"the link's point the agent is entering.\n"
|
||||
"- [code]link_exit_position[/code]: If [code]owner[/code] is available and "
|
||||
"the owner is a [NavigationLink2D], it will contain the global position of "
|
||||
"the owner is a [NavigationLink3D], it will contain the global position of "
|
||||
"the link's point which the agent is exiting."
|
||||
msgstr ""
|
||||
|
||||
@@ -60824,7 +60852,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/NavigationServer3D.xml
|
||||
msgid ""
|
||||
"NavigationServer2D is the server that handles navigation maps, regions and "
|
||||
"NavigationServer3D is the server that handles navigation maps, regions and "
|
||||
"agents. It does not handle A* navigation from [AStar3D].\n"
|
||||
"Maps are made up of regions, which are made of navigation meshes. Together, "
|
||||
"they define the navigable areas in the 3D world.\n"
|
||||
@@ -65388,7 +65416,7 @@ msgstr ""
|
||||
#: modules/openxr/doc_classes/OpenXRInteractionProfile.xml
|
||||
msgid ""
|
||||
"This object stores suggested bindings for an interaction profile. "
|
||||
"Interaction profiles define the meta data for a tracked XR device such as an "
|
||||
"Interaction profiles define the metadata for a tracked XR device such as an "
|
||||
"XR controller.\n"
|
||||
"For more information see the [url=https://www.khronos.org/registry/OpenXR/"
|
||||
"specs/1.0/html/xrspec.html#semantic-path-interaction-profiles]interaction "
|
||||
@@ -65411,6 +65439,60 @@ msgstr ""
|
||||
msgid "The interaction profile path identifying the XR device."
|
||||
msgstr ""
|
||||
|
||||
#: modules/openxr/doc_classes/OpenXRInteractionProfileMetadata.xml
|
||||
msgid "Meta class registering supported devices in OpenXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/openxr/doc_classes/OpenXRInteractionProfileMetadata.xml
|
||||
msgid ""
|
||||
"This class allows OpenXR core and extensions to register metadata relating "
|
||||
"to supported interaction devices such as controllers, trackers, haptic "
|
||||
"devices, etc. It is primarily used by the action map editor and to sanitize "
|
||||
"any action map by removing extension-dependent entries when applicable."
|
||||
msgstr ""
|
||||
|
||||
#: modules/openxr/doc_classes/OpenXRInteractionProfileMetadata.xml
|
||||
msgid ""
|
||||
"Registers an interaction profile using its OpenXR designation (e.g. [code]/"
|
||||
"interaction_profiles/khr/simple_controller[/code] is the profile for "
|
||||
"OpenXR's simple controller profile).\n"
|
||||
"[param display_name] is the description shown to the user. [param "
|
||||
"openxr_path] is the interaction profile path being registered. [param "
|
||||
"openxr_extension_name] optionally restricts this profile to the given "
|
||||
"extension being enabled/available. If the extension is not available, the "
|
||||
"profile and all related entries used in an action map are filtered out."
|
||||
msgstr ""
|
||||
|
||||
#: modules/openxr/doc_classes/OpenXRInteractionProfileMetadata.xml
|
||||
msgid ""
|
||||
"Registers an input/output path for the given [param interaction_profile]. "
|
||||
"The profile should previously have been registered using [method "
|
||||
"register_interaction_profile]. [param display_name] is the description shown "
|
||||
"to the user. [param toplevel_path] specifies the bind path this input/output "
|
||||
"can be bound to (e.g. [code]/user/hand/left[/code] or [code]/user/hand/"
|
||||
"right[/code]). [param openxr_path] is the action input/output being "
|
||||
"registered (e.g. [code]/user/hand/left/input/aim/pose[/code]). [param "
|
||||
"openxr_extension_name] restricts this input/output to an enabled/available "
|
||||
"extension, this doesn't need to repeat the extension on the profile but "
|
||||
"relates to overlapping extension (e.g. [code]XR_EXT_palm_pose[/code] that "
|
||||
"introduces [code]…/input/palm_ext/pose[/code] input paths). [param "
|
||||
"action_type] defines the type of input or output provided by OpenXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/openxr/doc_classes/OpenXRInteractionProfileMetadata.xml
|
||||
msgid ""
|
||||
"Registers a top level path to which profiles can be bound. For instance "
|
||||
"[code]/user/hand/left[/code] refers to the bind point for the player's left "
|
||||
"hand. Extensions can register additional top level paths, for instance a "
|
||||
"haptic vest extension might register [code]/user/body/vest[/code].\n"
|
||||
"[param display_name] is the name shown to the user. [param openxr_path] is "
|
||||
"the top level path being registered. [param openxr_extension_name] is "
|
||||
"optional and ensures the top level path is only used if the specified "
|
||||
"extension is available/enabled.\n"
|
||||
"When a top level path ends up being bound by OpenXR, a [XRPositionalTracker] "
|
||||
"is instantiated to manage the state of the device."
|
||||
msgstr ""
|
||||
|
||||
#: modules/openxr/doc_classes/OpenXRInterface.xml
|
||||
msgid "Our OpenXR interface."
|
||||
msgstr ""
|
||||
@@ -72367,7 +72449,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/PhysicsServer3D.xml
|
||||
msgid ""
|
||||
"PhysicsServer2D is the server responsible for all 2D physics. It can "
|
||||
"PhysicsServer3D is the server responsible for all 3D physics. It can "
|
||||
"directly create and manipulate all physics objects:\n"
|
||||
"- A [i]space[/i] is a self-contained world for a physics simulation. It "
|
||||
"contains bodies, areas, and joints. Its state can be queried for collision "
|
||||
@@ -73826,7 +73908,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/PinJoint3D.xml
|
||||
msgid ""
|
||||
"A physics joint that attaches two 2D physics bodies at a single point, "
|
||||
"A physics joint that attaches two 3D physics bodies at a single point, "
|
||||
"allowing them to freely rotate. For example, a [RigidBody3D] can be attached "
|
||||
"to a [StaticBody3D] to create a pendulum or a seesaw."
|
||||
msgstr ""
|
||||
@@ -88326,7 +88408,10 @@ msgid ""
|
||||
"Returns the name of the video adapter (e.g. \"GeForce GTX 1080/PCIe/"
|
||||
"SSE2\").\n"
|
||||
"[b]Note:[/b] When running a headless or server binary, this function returns "
|
||||
"an empty string."
|
||||
"an empty string.\n"
|
||||
"[b]Note:[/b] On the web platform, some browsers such as Firefox may report a "
|
||||
"different, fixed GPU name such as \"GeForce GTX 980\" (regardless of the "
|
||||
"user's actual GPU model). This is done to make fingerprinting more difficult."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RenderingServer.xml
|
||||
@@ -95564,7 +95649,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ScrollContainer.xml
|
||||
msgid ""
|
||||
"The current horizontal scroll value. \n"
|
||||
"The current horizontal scroll value.\n"
|
||||
"[b]Note:[/b] If you are setting this value in the [method Node._ready] "
|
||||
"function or earlier, it needs to be wrapped with [method Object."
|
||||
"set_deferred], since scroll bar's [member Range.max_value] is not "
|
||||
@@ -95607,11 +95692,25 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ScrollContainer.xml
|
||||
msgid "Emitted when scrolling stops."
|
||||
msgid ""
|
||||
"Emitted when scrolling stops when dragging the scrollable area [i]with a "
|
||||
"touch event[/i]. This signal is [i]not[/i] emitted when scrolling by "
|
||||
"dragging the scrollbar, scrolling with the mouse wheel or scrolling with "
|
||||
"keyboard/gamepad events.\n"
|
||||
"[b]Note:[/b] This signal is only emitted on Android or iOS, or on desktop/"
|
||||
"web platforms when [member ProjectSettings.input_devices/pointing/"
|
||||
"emulate_touch_from_mouse] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ScrollContainer.xml
|
||||
msgid "Emitted when scrolling is started."
|
||||
msgid ""
|
||||
"Emitted when scrolling starts when dragging the scrollable area w[i]ith a "
|
||||
"touch event[/i]. This signal is [i]not[/i] emitted when scrolling by "
|
||||
"dragging the scrollbar, scrolling with the mouse wheel or scrolling with "
|
||||
"keyboard/gamepad events.\n"
|
||||
"[b]Note:[/b] This signal is only emitted on Android or iOS, or on desktop/"
|
||||
"web platforms when [member ProjectSettings.input_devices/pointing/"
|
||||
"emulate_touch_from_mouse] is enabled."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ScrollContainer.xml
|
||||
@@ -95724,7 +95823,7 @@ msgstr ""
|
||||
#: doc/classes/SeparationRayShape3D.xml
|
||||
msgid ""
|
||||
"A 3D ray shape, intended for use in physics. Usually used to provide a shape "
|
||||
"for a [CollisionShape2D]. When a [SeparationRayShape3D] collides with an "
|
||||
"for a [CollisionShape3D]. When a [SeparationRayShape3D] collides with an "
|
||||
"object, it tries to separate itself from it by moving its endpoint to the "
|
||||
"collision point. It can for example be used for spears falling from the sky."
|
||||
msgstr ""
|
||||
@@ -102336,7 +102435,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/TabBar.xml
|
||||
msgid ""
|
||||
"The style of the currently hovered tab. Does not apply to the selected tab."
|
||||
"The style of the currently hovered tab. Does not apply to the selected tab.\n"
|
||||
"[b]Note:[/b] This style will be drawn with the same width as [theme_item "
|
||||
"tab_unselected] at minimum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TabBar.xml doc/classes/TabContainer.xml
|
||||
@@ -102523,7 +102624,10 @@ msgid "The style for the background fill."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TabContainer.xml
|
||||
msgid "The style of the currently hovered tab."
|
||||
msgid ""
|
||||
"The style of the currently hovered tab.\n"
|
||||
"[b]Note:[/b] This style will be drawn with the same width as [theme_item "
|
||||
"tab_unselected] at minimum."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TabContainer.xml
|
||||
@@ -110552,6 +110656,13 @@ msgstr ""
|
||||
msgid "Returns the given column's text alignment."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Returns the clipping behavior when the text exceeds the item's bounding "
|
||||
"rectangle in the given [param column]. By default it is [constant TextServer."
|
||||
"OVERRUN_TRIM_ELLIPSIS]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid "Returns the given column's tooltip text."
|
||||
msgstr ""
|
||||
@@ -110796,6 +110907,12 @@ msgid ""
|
||||
"possible values."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid ""
|
||||
"Sets the clipping behavior when the text exceeds the item's bounding "
|
||||
"rectangle in the given [param column]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TreeItem.xml
|
||||
msgid "Sets the given column's tooltip text."
|
||||
msgstr ""
|
||||
|
||||
Reference in New Issue
Block a user