Sync translation templates with Godot (last 4.1 sync)

This commit is contained in:
Rémi Verschelde
2023-10-02 17:02:03 +02:00
parent 5e4a2103b9
commit d48a3b4b74
113 changed files with 7538 additions and 1307 deletions

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@@ -20288,7 +20288,7 @@ msgid ""
"[CollisionObject2D] parent and allows to edit it. The polygon can be concave "
"or convex. This can give a detection shape to an [Area2D] or turn "
"[PhysicsBody2D] into a solid object.\n"
"[b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not "
"[b]Warning:[/b] A non-uniformly scaled [CollisionShape2D] will likely not "
"behave as expected. Make sure to keep its scale the same on all axes and "
"adjust its shape resource instead."
msgstr ""
@@ -24512,7 +24512,7 @@ msgid ""
"[b]Convex decomposition:[/b] A concave polygon can be split up into several "
"convex polygons. This allows dynamic physics bodies to have complex concave "
"collisions (at a performance cost) and can be achieved by using several "
"[ConvexPolygonShape3D] nodes or by using the [CollisionPolygon2D] node in "
"[ConvexPolygonShape2D] nodes or by using the [CollisionPolygon2D] node in "
"[code]BUILD_SOLIDS[/code] mode. To generate a collision polygon from a "
"sprite, select the [Sprite2D] node, go to the [b]Sprite2D[/b] menu that "
"appears above the viewport, and choose [b]Create Polygon2D Sibling[/b].\n"
@@ -24736,7 +24736,7 @@ msgid "Unit vector specifying the particles' emission direction."
msgstr ""
#: doc/classes/CPUParticles2D.xml doc/classes/CPUParticles3D.xml
#: doc/classes/GPUParticles2D.xml doc/classes/GPUParticles3D.xml
#: doc/classes/GPUParticles2D.xml
msgid "Particle draw order. Uses [enum DrawOrder] values."
msgstr ""
@@ -26787,12 +26787,12 @@ msgstr ""
#: doc/classes/CylinderShape3D.xml
msgid ""
"A 2D capsule shape, intended for use in physics. Usually used to provide a "
"A 3D cylinder shape, intended for use in physics. Usually used to provide a "
"shape for a [CollisionShape3D].\n"
"[b]Note:[/b] There are several known bugs with cylinder collision shapes. "
"Using [CapsuleShape3D] or [BoxShape3D] instead is recommended.\n"
"[b]Performance:[/b] [CylinderShape3D] is fast to check collisions against, "
"but it is slower than [CapsuleShape3D], [BoxShape3D], and [CylinderShape3D]."
"but it is slower than [CapsuleShape3D], [BoxShape3D], and [SphereShape3D]."
msgstr ""
#: doc/classes/CylinderShape3D.xml
@@ -45373,6 +45373,14 @@ msgstr ""
msgid "Number of particles to emit."
msgstr ""
#: doc/classes/GPUParticles3D.xml
msgid ""
"Particle draw order. Uses [enum DrawOrder] values.\n"
"[b]Note:[/b] [constant DRAW_ORDER_INDEX] is the only option that supports "
"motion vectors for effects like TAA. It is suggested to use this draw order "
"if the particles are opaque to fix ghosting artifacts."
msgstr ""
#: doc/classes/GPUParticles3D.xml
msgid "[Mesh] that is drawn for the first draw pass."
msgstr ""
@@ -47720,7 +47728,9 @@ msgid ""
"Returns the response's body length.\n"
"[b]Note:[/b] Some Web servers may not send a body length. In this case, the "
"value returned will be [code]-1[/code]. If using chunked transfer encoding, "
"the body length will also be [code]-1[/code]."
"the body length will also be [code]-1[/code].\n"
"[b]Note:[/b] This function always returns [code]-1[/code] on the Web platform "
"due to browsers limitations."
msgstr ""
#: doc/classes/HTTPClient.xml
@@ -50411,6 +50421,18 @@ msgid ""
"value on Android and iOS."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Queries whether an input device should be ignored or not. Devices can be "
"ignored by setting the environment variable "
"[code]SDL_GAMECONTROLLER_IGNORE_DEVICES[/code]. Read the [url=https://wiki."
"libsdl.org/SDL2]SDL documentation[/url] for more information.\n"
"[b]Note:[/b] Some 3rd party tools can contribute to the list of ignored "
"devices. For example, [i]SteamInput[/i] creates virtual devices from physical "
"devices for remapping purposes. To avoid handling the same input device "
"twice, the original device is added to the ignore list."
msgstr ""
#: doc/classes/Input.xml
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
@@ -54304,6 +54326,12 @@ msgid ""
"[b]Cancel[/b] button in the progress dialog)."
msgstr ""
#: doc/classes/LightmapGI.xml
msgid ""
"Lightmap baking failed as the maximum texture size is too small to fit some "
"of the meshes marked for baking."
msgstr ""
#: doc/classes/LightmapGI.xml
msgid "Ignore environment lighting when baking lightmaps."
msgstr ""
@@ -58754,10 +58782,10 @@ msgid ""
"- [code]owner[/code]: The object which manages the link (usually "
"[NavigationLink3D]).\n"
"- [code]link_entry_position[/code]: If [code]owner[/code] is available and "
"the owner is a [NavigationLink2D], it will contain the global position of the "
"the owner is a [NavigationLink3D], it will contain the global position of the "
"link's point the agent is entering.\n"
"- [code]link_exit_position[/code]: If [code]owner[/code] is available and the "
"owner is a [NavigationLink2D], it will contain the global position of the "
"owner is a [NavigationLink3D], it will contain the global position of the "
"link's point which the agent is exiting."
msgstr ""
@@ -60500,7 +60528,7 @@ msgstr ""
#: doc/classes/NavigationServer3D.xml
msgid ""
"NavigationServer2D is the server that handles navigation maps, regions and "
"NavigationServer3D is the server that handles navigation maps, regions and "
"agents. It does not handle A* navigation from [AStar3D].\n"
"Maps are made up of regions, which are made of navigation meshes. Together, "
"they define the navigable areas in the 3D world.\n"
@@ -65040,7 +65068,7 @@ msgstr ""
#: modules/openxr/doc_classes/OpenXRInteractionProfile.xml
msgid ""
"This object stores suggested bindings for an interaction profile. Interaction "
"profiles define the meta data for a tracked XR device such as an XR "
"profiles define the metadata for a tracked XR device such as an XR "
"controller.\n"
"For more information see the [url=https://www.khronos.org/registry/OpenXR/"
"specs/1.0/html/xrspec.html#semantic-path-interaction-profiles]interaction "
@@ -65063,6 +65091,60 @@ msgstr ""
msgid "The interaction profile path identifying the XR device."
msgstr ""
#: modules/openxr/doc_classes/OpenXRInteractionProfileMetadata.xml
msgid "Meta class registering supported devices in OpenXR."
msgstr ""
#: modules/openxr/doc_classes/OpenXRInteractionProfileMetadata.xml
msgid ""
"This class allows OpenXR core and extensions to register metadata relating to "
"supported interaction devices such as controllers, trackers, haptic devices, "
"etc. It is primarily used by the action map editor and to sanitize any action "
"map by removing extension-dependent entries when applicable."
msgstr ""
#: modules/openxr/doc_classes/OpenXRInteractionProfileMetadata.xml
msgid ""
"Registers an interaction profile using its OpenXR designation (e.g. [code]/"
"interaction_profiles/khr/simple_controller[/code] is the profile for OpenXR's "
"simple controller profile).\n"
"[param display_name] is the description shown to the user. [param "
"openxr_path] is the interaction profile path being registered. [param "
"openxr_extension_name] optionally restricts this profile to the given "
"extension being enabled/available. If the extension is not available, the "
"profile and all related entries used in an action map are filtered out."
msgstr ""
#: modules/openxr/doc_classes/OpenXRInteractionProfileMetadata.xml
msgid ""
"Registers an input/output path for the given [param interaction_profile]. The "
"profile should previously have been registered using [method "
"register_interaction_profile]. [param display_name] is the description shown "
"to the user. [param toplevel_path] specifies the bind path this input/output "
"can be bound to (e.g. [code]/user/hand/left[/code] or [code]/user/hand/right[/"
"code]). [param openxr_path] is the action input/output being registered (e.g. "
"[code]/user/hand/left/input/aim/pose[/code]). [param openxr_extension_name] "
"restricts this input/output to an enabled/available extension, this doesn't "
"need to repeat the extension on the profile but relates to overlapping "
"extension (e.g. [code]XR_EXT_palm_pose[/code] that introduces [code]…/input/"
"palm_ext/pose[/code] input paths). [param action_type] defines the type of "
"input or output provided by OpenXR."
msgstr ""
#: modules/openxr/doc_classes/OpenXRInteractionProfileMetadata.xml
msgid ""
"Registers a top level path to which profiles can be bound. For instance "
"[code]/user/hand/left[/code] refers to the bind point for the player's left "
"hand. Extensions can register additional top level paths, for instance a "
"haptic vest extension might register [code]/user/body/vest[/code].\n"
"[param display_name] is the name shown to the user. [param openxr_path] is "
"the top level path being registered. [param openxr_extension_name] is "
"optional and ensures the top level path is only used if the specified "
"extension is available/enabled.\n"
"When a top level path ends up being bound by OpenXR, a [XRPositionalTracker] "
"is instantiated to manage the state of the device."
msgstr ""
#: modules/openxr/doc_classes/OpenXRInterface.xml
msgid "Our OpenXR interface."
msgstr ""
@@ -71987,7 +72069,7 @@ msgstr ""
#: doc/classes/PhysicsServer3D.xml
msgid ""
"PhysicsServer2D is the server responsible for all 2D physics. It can directly "
"PhysicsServer3D is the server responsible for all 3D physics. It can directly "
"create and manipulate all physics objects:\n"
"- A [i]space[/i] is a self-contained world for a physics simulation. It "
"contains bodies, areas, and joints. Its state can be queried for collision "
@@ -73438,7 +73520,7 @@ msgstr ""
#: doc/classes/PinJoint3D.xml
msgid ""
"A physics joint that attaches two 2D physics bodies at a single point, "
"A physics joint that attaches two 3D physics bodies at a single point, "
"allowing them to freely rotate. For example, a [RigidBody3D] can be attached "
"to a [StaticBody3D] to create a pendulum or a seesaw."
msgstr ""
@@ -87870,7 +87952,10 @@ msgstr ""
msgid ""
"Returns the name of the video adapter (e.g. \"GeForce GTX 1080/PCIe/SSE2\").\n"
"[b]Note:[/b] When running a headless or server binary, this function returns "
"an empty string."
"an empty string.\n"
"[b]Note:[/b] On the web platform, some browsers such as Firefox may report a "
"different, fixed GPU name such as \"GeForce GTX 980\" (regardless of the "
"user's actual GPU model). This is done to make fingerprinting more difficult."
msgstr ""
#: doc/classes/RenderingServer.xml
@@ -95074,7 +95159,7 @@ msgstr ""
#: doc/classes/ScrollContainer.xml
msgid ""
"The current horizontal scroll value. \n"
"The current horizontal scroll value.\n"
"[b]Note:[/b] If you are setting this value in the [method Node._ready] "
"function or earlier, it needs to be wrapped with [method Object."
"set_deferred], since scroll bar's [member Range.max_value] is not initialized "
@@ -95117,11 +95202,25 @@ msgid ""
msgstr ""
#: doc/classes/ScrollContainer.xml
msgid "Emitted when scrolling stops."
msgid ""
"Emitted when scrolling stops when dragging the scrollable area [i]with a "
"touch event[/i]. This signal is [i]not[/i] emitted when scrolling by dragging "
"the scrollbar, scrolling with the mouse wheel or scrolling with keyboard/"
"gamepad events.\n"
"[b]Note:[/b] This signal is only emitted on Android or iOS, or on desktop/web "
"platforms when [member ProjectSettings.input_devices/pointing/"
"emulate_touch_from_mouse] is enabled."
msgstr ""
#: doc/classes/ScrollContainer.xml
msgid "Emitted when scrolling is started."
msgid ""
"Emitted when scrolling starts when dragging the scrollable area w[i]ith a "
"touch event[/i]. This signal is [i]not[/i] emitted when scrolling by dragging "
"the scrollbar, scrolling with the mouse wheel or scrolling with keyboard/"
"gamepad events.\n"
"[b]Note:[/b] This signal is only emitted on Android or iOS, or on desktop/web "
"platforms when [member ProjectSettings.input_devices/pointing/"
"emulate_touch_from_mouse] is enabled."
msgstr ""
#: doc/classes/ScrollContainer.xml
@@ -95234,7 +95333,7 @@ msgstr ""
#: doc/classes/SeparationRayShape3D.xml
msgid ""
"A 3D ray shape, intended for use in physics. Usually used to provide a shape "
"for a [CollisionShape2D]. When a [SeparationRayShape3D] collides with an "
"for a [CollisionShape3D]. When a [SeparationRayShape3D] collides with an "
"object, it tries to separate itself from it by moving its endpoint to the "
"collision point. It can for example be used for spears falling from the sky."
msgstr ""
@@ -101812,7 +101911,9 @@ msgstr ""
#: doc/classes/TabBar.xml
msgid ""
"The style of the currently hovered tab. Does not apply to the selected tab."
"The style of the currently hovered tab. Does not apply to the selected tab.\n"
"[b]Note:[/b] This style will be drawn with the same width as [theme_item "
"tab_unselected] at minimum."
msgstr ""
#: doc/classes/TabBar.xml doc/classes/TabContainer.xml
@@ -101998,7 +102099,10 @@ msgid "The style for the background fill."
msgstr ""
#: doc/classes/TabContainer.xml
msgid "The style of the currently hovered tab."
msgid ""
"The style of the currently hovered tab.\n"
"[b]Note:[/b] This style will be drawn with the same width as [theme_item "
"tab_unselected] at minimum."
msgstr ""
#: doc/classes/TabContainer.xml
@@ -109967,6 +110071,13 @@ msgstr ""
msgid "Returns the given column's text alignment."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Returns the clipping behavior when the text exceeds the item's bounding "
"rectangle in the given [param column]. By default it is [constant TextServer."
"OVERRUN_TRIM_ELLIPSIS]."
msgstr ""
#: doc/classes/TreeItem.xml
msgid "Returns the given column's tooltip text."
msgstr ""
@@ -110209,6 +110320,12 @@ msgid ""
"possible values."
msgstr ""
#: doc/classes/TreeItem.xml
msgid ""
"Sets the clipping behavior when the text exceeds the item's bounding "
"rectangle in the given [param column]."
msgstr ""
#: doc/classes/TreeItem.xml
msgid "Sets the given column's tooltip text."
msgstr ""