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Sync translation templates with Godot (last 4.1 sync)
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@@ -20288,7 +20288,7 @@ msgid ""
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"[CollisionObject2D] parent and allows to edit it. The polygon can be concave "
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"or convex. This can give a detection shape to an [Area2D] or turn "
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"[PhysicsBody2D] into a solid object.\n"
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"[b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not "
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"[b]Warning:[/b] A non-uniformly scaled [CollisionShape2D] will likely not "
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"behave as expected. Make sure to keep its scale the same on all axes and "
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"adjust its shape resource instead."
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msgstr ""
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@@ -24512,7 +24512,7 @@ msgid ""
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"[b]Convex decomposition:[/b] A concave polygon can be split up into several "
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"convex polygons. This allows dynamic physics bodies to have complex concave "
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"collisions (at a performance cost) and can be achieved by using several "
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"[ConvexPolygonShape3D] nodes or by using the [CollisionPolygon2D] node in "
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"[ConvexPolygonShape2D] nodes or by using the [CollisionPolygon2D] node in "
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"[code]BUILD_SOLIDS[/code] mode. To generate a collision polygon from a "
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"sprite, select the [Sprite2D] node, go to the [b]Sprite2D[/b] menu that "
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"appears above the viewport, and choose [b]Create Polygon2D Sibling[/b].\n"
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@@ -24736,7 +24736,7 @@ msgid "Unit vector specifying the particles' emission direction."
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msgstr ""
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#: doc/classes/CPUParticles2D.xml doc/classes/CPUParticles3D.xml
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#: doc/classes/GPUParticles2D.xml doc/classes/GPUParticles3D.xml
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#: doc/classes/GPUParticles2D.xml
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msgid "Particle draw order. Uses [enum DrawOrder] values."
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msgstr ""
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@@ -26787,12 +26787,12 @@ msgstr ""
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#: doc/classes/CylinderShape3D.xml
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msgid ""
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"A 2D capsule shape, intended for use in physics. Usually used to provide a "
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"A 3D cylinder shape, intended for use in physics. Usually used to provide a "
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"shape for a [CollisionShape3D].\n"
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"[b]Note:[/b] There are several known bugs with cylinder collision shapes. "
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"Using [CapsuleShape3D] or [BoxShape3D] instead is recommended.\n"
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"[b]Performance:[/b] [CylinderShape3D] is fast to check collisions against, "
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"but it is slower than [CapsuleShape3D], [BoxShape3D], and [CylinderShape3D]."
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"but it is slower than [CapsuleShape3D], [BoxShape3D], and [SphereShape3D]."
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msgstr ""
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#: doc/classes/CylinderShape3D.xml
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@@ -45373,6 +45373,14 @@ msgstr ""
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msgid "Number of particles to emit."
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msgstr ""
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#: doc/classes/GPUParticles3D.xml
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msgid ""
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"Particle draw order. Uses [enum DrawOrder] values.\n"
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"[b]Note:[/b] [constant DRAW_ORDER_INDEX] is the only option that supports "
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"motion vectors for effects like TAA. It is suggested to use this draw order "
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"if the particles are opaque to fix ghosting artifacts."
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msgstr ""
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#: doc/classes/GPUParticles3D.xml
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msgid "[Mesh] that is drawn for the first draw pass."
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msgstr ""
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@@ -47720,7 +47728,9 @@ msgid ""
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"Returns the response's body length.\n"
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"[b]Note:[/b] Some Web servers may not send a body length. In this case, the "
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"value returned will be [code]-1[/code]. If using chunked transfer encoding, "
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"the body length will also be [code]-1[/code]."
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"the body length will also be [code]-1[/code].\n"
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"[b]Note:[/b] This function always returns [code]-1[/code] on the Web platform "
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"due to browsers limitations."
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msgstr ""
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#: doc/classes/HTTPClient.xml
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@@ -50411,6 +50421,18 @@ msgid ""
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"value on Android and iOS."
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msgstr ""
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#: doc/classes/Input.xml
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msgid ""
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"Queries whether an input device should be ignored or not. Devices can be "
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"ignored by setting the environment variable "
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"[code]SDL_GAMECONTROLLER_IGNORE_DEVICES[/code]. Read the [url=https://wiki."
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"libsdl.org/SDL2]SDL documentation[/url] for more information.\n"
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"[b]Note:[/b] Some 3rd party tools can contribute to the list of ignored "
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"devices. For example, [i]SteamInput[/i] creates virtual devices from physical "
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"devices for remapping purposes. To avoid handling the same input device "
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"twice, the original device is added to the ignore list."
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msgstr ""
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#: doc/classes/Input.xml
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msgid ""
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"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
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@@ -54304,6 +54326,12 @@ msgid ""
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"[b]Cancel[/b] button in the progress dialog)."
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msgstr ""
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#: doc/classes/LightmapGI.xml
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msgid ""
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"Lightmap baking failed as the maximum texture size is too small to fit some "
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"of the meshes marked for baking."
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msgstr ""
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#: doc/classes/LightmapGI.xml
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msgid "Ignore environment lighting when baking lightmaps."
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msgstr ""
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@@ -58754,10 +58782,10 @@ msgid ""
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"- [code]owner[/code]: The object which manages the link (usually "
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"[NavigationLink3D]).\n"
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"- [code]link_entry_position[/code]: If [code]owner[/code] is available and "
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"the owner is a [NavigationLink2D], it will contain the global position of the "
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"the owner is a [NavigationLink3D], it will contain the global position of the "
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"link's point the agent is entering.\n"
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"- [code]link_exit_position[/code]: If [code]owner[/code] is available and the "
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"owner is a [NavigationLink2D], it will contain the global position of the "
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"owner is a [NavigationLink3D], it will contain the global position of the "
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"link's point which the agent is exiting."
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msgstr ""
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@@ -60500,7 +60528,7 @@ msgstr ""
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#: doc/classes/NavigationServer3D.xml
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msgid ""
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"NavigationServer2D is the server that handles navigation maps, regions and "
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"NavigationServer3D is the server that handles navigation maps, regions and "
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"agents. It does not handle A* navigation from [AStar3D].\n"
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"Maps are made up of regions, which are made of navigation meshes. Together, "
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"they define the navigable areas in the 3D world.\n"
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@@ -65040,7 +65068,7 @@ msgstr ""
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#: modules/openxr/doc_classes/OpenXRInteractionProfile.xml
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msgid ""
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"This object stores suggested bindings for an interaction profile. Interaction "
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"profiles define the meta data for a tracked XR device such as an XR "
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"profiles define the metadata for a tracked XR device such as an XR "
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"controller.\n"
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"For more information see the [url=https://www.khronos.org/registry/OpenXR/"
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"specs/1.0/html/xrspec.html#semantic-path-interaction-profiles]interaction "
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@@ -65063,6 +65091,60 @@ msgstr ""
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msgid "The interaction profile path identifying the XR device."
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msgstr ""
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#: modules/openxr/doc_classes/OpenXRInteractionProfileMetadata.xml
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msgid "Meta class registering supported devices in OpenXR."
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msgstr ""
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#: modules/openxr/doc_classes/OpenXRInteractionProfileMetadata.xml
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msgid ""
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"This class allows OpenXR core and extensions to register metadata relating to "
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"supported interaction devices such as controllers, trackers, haptic devices, "
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"etc. It is primarily used by the action map editor and to sanitize any action "
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"map by removing extension-dependent entries when applicable."
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msgstr ""
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#: modules/openxr/doc_classes/OpenXRInteractionProfileMetadata.xml
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msgid ""
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"Registers an interaction profile using its OpenXR designation (e.g. [code]/"
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"interaction_profiles/khr/simple_controller[/code] is the profile for OpenXR's "
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"simple controller profile).\n"
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"[param display_name] is the description shown to the user. [param "
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"openxr_path] is the interaction profile path being registered. [param "
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"openxr_extension_name] optionally restricts this profile to the given "
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"extension being enabled/available. If the extension is not available, the "
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"profile and all related entries used in an action map are filtered out."
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msgstr ""
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#: modules/openxr/doc_classes/OpenXRInteractionProfileMetadata.xml
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msgid ""
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"Registers an input/output path for the given [param interaction_profile]. The "
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"profile should previously have been registered using [method "
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"register_interaction_profile]. [param display_name] is the description shown "
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"to the user. [param toplevel_path] specifies the bind path this input/output "
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"can be bound to (e.g. [code]/user/hand/left[/code] or [code]/user/hand/right[/"
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"code]). [param openxr_path] is the action input/output being registered (e.g. "
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"[code]/user/hand/left/input/aim/pose[/code]). [param openxr_extension_name] "
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"restricts this input/output to an enabled/available extension, this doesn't "
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"need to repeat the extension on the profile but relates to overlapping "
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"extension (e.g. [code]XR_EXT_palm_pose[/code] that introduces [code]…/input/"
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"palm_ext/pose[/code] input paths). [param action_type] defines the type of "
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"input or output provided by OpenXR."
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msgstr ""
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#: modules/openxr/doc_classes/OpenXRInteractionProfileMetadata.xml
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msgid ""
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"Registers a top level path to which profiles can be bound. For instance "
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"[code]/user/hand/left[/code] refers to the bind point for the player's left "
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"hand. Extensions can register additional top level paths, for instance a "
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"haptic vest extension might register [code]/user/body/vest[/code].\n"
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"[param display_name] is the name shown to the user. [param openxr_path] is "
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"the top level path being registered. [param openxr_extension_name] is "
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"optional and ensures the top level path is only used if the specified "
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"extension is available/enabled.\n"
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"When a top level path ends up being bound by OpenXR, a [XRPositionalTracker] "
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"is instantiated to manage the state of the device."
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msgstr ""
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#: modules/openxr/doc_classes/OpenXRInterface.xml
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msgid "Our OpenXR interface."
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msgstr ""
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@@ -71987,7 +72069,7 @@ msgstr ""
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#: doc/classes/PhysicsServer3D.xml
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msgid ""
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"PhysicsServer2D is the server responsible for all 2D physics. It can directly "
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"PhysicsServer3D is the server responsible for all 3D physics. It can directly "
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"create and manipulate all physics objects:\n"
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"- A [i]space[/i] is a self-contained world for a physics simulation. It "
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"contains bodies, areas, and joints. Its state can be queried for collision "
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@@ -73438,7 +73520,7 @@ msgstr ""
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#: doc/classes/PinJoint3D.xml
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msgid ""
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"A physics joint that attaches two 2D physics bodies at a single point, "
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"A physics joint that attaches two 3D physics bodies at a single point, "
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"allowing them to freely rotate. For example, a [RigidBody3D] can be attached "
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"to a [StaticBody3D] to create a pendulum or a seesaw."
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msgstr ""
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@@ -87870,7 +87952,10 @@ msgstr ""
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msgid ""
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"Returns the name of the video adapter (e.g. \"GeForce GTX 1080/PCIe/SSE2\").\n"
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"[b]Note:[/b] When running a headless or server binary, this function returns "
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"an empty string."
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"an empty string.\n"
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"[b]Note:[/b] On the web platform, some browsers such as Firefox may report a "
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"different, fixed GPU name such as \"GeForce GTX 980\" (regardless of the "
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"user's actual GPU model). This is done to make fingerprinting more difficult."
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msgstr ""
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#: doc/classes/RenderingServer.xml
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@@ -95074,7 +95159,7 @@ msgstr ""
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#: doc/classes/ScrollContainer.xml
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msgid ""
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"The current horizontal scroll value. \n"
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"The current horizontal scroll value.\n"
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"[b]Note:[/b] If you are setting this value in the [method Node._ready] "
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"function or earlier, it needs to be wrapped with [method Object."
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"set_deferred], since scroll bar's [member Range.max_value] is not initialized "
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@@ -95117,11 +95202,25 @@ msgid ""
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msgstr ""
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#: doc/classes/ScrollContainer.xml
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msgid "Emitted when scrolling stops."
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msgid ""
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"Emitted when scrolling stops when dragging the scrollable area [i]with a "
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"touch event[/i]. This signal is [i]not[/i] emitted when scrolling by dragging "
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"the scrollbar, scrolling with the mouse wheel or scrolling with keyboard/"
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"gamepad events.\n"
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"[b]Note:[/b] This signal is only emitted on Android or iOS, or on desktop/web "
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"platforms when [member ProjectSettings.input_devices/pointing/"
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"emulate_touch_from_mouse] is enabled."
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msgstr ""
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#: doc/classes/ScrollContainer.xml
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msgid "Emitted when scrolling is started."
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msgid ""
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"Emitted when scrolling starts when dragging the scrollable area w[i]ith a "
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"touch event[/i]. This signal is [i]not[/i] emitted when scrolling by dragging "
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"the scrollbar, scrolling with the mouse wheel or scrolling with keyboard/"
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"gamepad events.\n"
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"[b]Note:[/b] This signal is only emitted on Android or iOS, or on desktop/web "
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"platforms when [member ProjectSettings.input_devices/pointing/"
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"emulate_touch_from_mouse] is enabled."
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msgstr ""
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#: doc/classes/ScrollContainer.xml
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@@ -95234,7 +95333,7 @@ msgstr ""
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#: doc/classes/SeparationRayShape3D.xml
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msgid ""
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"A 3D ray shape, intended for use in physics. Usually used to provide a shape "
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"for a [CollisionShape2D]. When a [SeparationRayShape3D] collides with an "
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"for a [CollisionShape3D]. When a [SeparationRayShape3D] collides with an "
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"object, it tries to separate itself from it by moving its endpoint to the "
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"collision point. It can for example be used for spears falling from the sky."
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msgstr ""
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@@ -101812,7 +101911,9 @@ msgstr ""
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#: doc/classes/TabBar.xml
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msgid ""
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"The style of the currently hovered tab. Does not apply to the selected tab."
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"The style of the currently hovered tab. Does not apply to the selected tab.\n"
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"[b]Note:[/b] This style will be drawn with the same width as [theme_item "
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"tab_unselected] at minimum."
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msgstr ""
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#: doc/classes/TabBar.xml doc/classes/TabContainer.xml
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@@ -101998,7 +102099,10 @@ msgid "The style for the background fill."
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msgstr ""
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#: doc/classes/TabContainer.xml
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msgid "The style of the currently hovered tab."
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msgid ""
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"The style of the currently hovered tab.\n"
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"[b]Note:[/b] This style will be drawn with the same width as [theme_item "
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"tab_unselected] at minimum."
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msgstr ""
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#: doc/classes/TabContainer.xml
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@@ -109967,6 +110071,13 @@ msgstr ""
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msgid "Returns the given column's text alignment."
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msgstr ""
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#: doc/classes/TreeItem.xml
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msgid ""
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"Returns the clipping behavior when the text exceeds the item's bounding "
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"rectangle in the given [param column]. By default it is [constant TextServer."
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"OVERRUN_TRIM_ELLIPSIS]."
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msgstr ""
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#: doc/classes/TreeItem.xml
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msgid "Returns the given column's tooltip text."
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msgstr ""
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@@ -110209,6 +110320,12 @@ msgid ""
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"possible values."
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msgstr ""
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#: doc/classes/TreeItem.xml
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msgid ""
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"Sets the clipping behavior when the text exceeds the item's bounding "
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"rectangle in the given [param column]."
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msgstr ""
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#: doc/classes/TreeItem.xml
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msgid "Sets the given column's tooltip text."
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msgstr ""
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