Sync translations with Godot 4.3

This commit is contained in:
Rémi Verschelde
2024-09-17 20:46:43 +02:00
parent 23ca76765c
commit b8f7a2d069
190 changed files with 37768 additions and 33284 deletions

View File

@@ -878,9 +878,9 @@ msgstr ""
"Frame 0 - res://test.gd:16 in function '_process'\n"
"[/codeblock]\n"
"[b]Nota:[/b] Esta función solo actua correctamente si la instancia ejecutada "
"está conectada a un servidor de depuración (p.e. una instancia de editor). ["
"method print_stack] no funcionará en proyectos exportados en modo release, o "
"en proyectos exportados en modo depurar si no está conectado a un servidor "
"está conectada a un servidor de depuración (p.e. una instancia de editor). "
"[method print_stack] no funcionará en proyectos exportados en modo release, "
"o en proyectos exportados en modo depurar si no está conectado a un servidor "
"de depuración.\n"
"[b]Nota:[/b] Llamar a esta función desde [Thread] no está soportado. Hacerlo "
"en este caso imprimirá el ID del hilo."
@@ -3937,9 +3937,9 @@ msgid ""
"[b]Note:[/b] If [code]istart == istop[/code], the return value is undefined "
"(most likely NaN, INF, or -INF)."
msgstr ""
"Mapea un [param value] en un rango de [code][istart, istop][/code] a [code]["
"ostart, ostop][/code]. Ver también [method lerp] y [method inverse_lerp]. Si "
"[param value] esta afuera [code][istart, istop][/code], entonces el valor "
"Mapea un [param value] en un rango de [code][istart, istop][/code] a [code]"
"[ostart, ostop][/code]. Ver también [method lerp] y [method inverse_lerp]. "
"Si [param value] esta afuera [code][istart, istop][/code], entonces el valor "
"resultante también estara fuera [code][ostart, ostop][/code]. Si esto no es "
"lo deseado, use [method clamp] en el resultado de esta función.\n"
"[codeblock]\n"
@@ -10738,7 +10738,6 @@ msgstr ""
"[code]point[/code]."
#: doc/classes/AnimationNodeBlendSpace1D.xml
#: doc/classes/AnimationNodeBlendSpace2D.xml
#, fuzzy
msgid ""
"Updates the position of the point at index [param point] on the blend axis."
@@ -10823,7 +10822,7 @@ msgstr ""
#, fuzzy
msgid ""
"A resource used by [AnimationNodeBlendTree].\n"
"[AnimationNodeBlendSpace1D] represents a virtual 2D space on which "
"[AnimationNodeBlendSpace2D] represents a virtual 2D space on which "
"[AnimationRootNode]s are placed. Outputs the linear blend of the three "
"adjacent animations using a [Vector2] weight. Adjacent in this context means "
"the three [AnimationRootNode]s making up the triangle that contains the "
@@ -10908,6 +10907,14 @@ msgstr ""
"Elimina el triángulo en el índice [code]triangle[/code] del espacio de "
"mezcla."
#: doc/classes/AnimationNodeBlendSpace2D.xml
#, fuzzy
msgid ""
"Updates the position of the point at index [param point] in the blend space."
msgstr ""
"Actualiza la posición del punto en el índice [code]point[/code] en el eje de "
"la mezcla."
#: doc/classes/AnimationNodeBlendSpace2D.xml
msgid ""
"If [code]true[/code], the blend space is triangulated automatically. The "
@@ -13333,7 +13340,7 @@ msgid ""
"var numbers = [1, 2, 3]\n"
"var extra = [4, 5, 6]\n"
"numbers.append_array(extra)\n"
"print(nums) # Prints [1, 2, 3, 4, 5, 6]\n"
"print(numbers) # Prints [1, 2, 3, 4, 5, 6]\n"
"[/codeblock]"
msgstr ""
"Añade otro Arreglo al final de este Arreglo.\n"
@@ -13953,7 +13960,7 @@ msgid ""
"Sorts the array using a custom [Callable].\n"
"[param func] is called as many times as necessary, receiving two array "
"elements as arguments. The function should return [code]true[/code] if the "
"first element should be moved [i]behind[/i] the second one, otherwise it "
"first element should be moved [i]before[/i] the second one, otherwise it "
"should return [code]false[/code].\n"
"[codeblock]\n"
"func sort_ascending(a, b):\n"
@@ -13968,7 +13975,7 @@ msgid ""
"9]]\n"
"\n"
" # Sort descending, using a lambda function.\n"
" my_items.sort_custom(func(a, b): return a[0] > b[0])\n"
" my_items.sort_custom(func(a, b): return a[1] > b[1])\n"
" print(my_items) # Prints [[\"Apple\", 9], [\"Tomato\", 5], [\"Rice\", "
"4]]\n"
"[/codeblock]\n"
@@ -14707,7 +14714,7 @@ msgid ""
"astar.ConnectPoints(2, 3, false);\n"
"astar.ConnectPoints(4, 3, false);\n"
"astar.ConnectPoints(1, 4, false);\n"
"int[] res = astar.GetIdPath(1, 3); // Returns [1, 2, 3]\n"
"long[] res = astar.GetIdPath(1, 3); // Returns [1, 2, 3]\n"
"[/csharp]\n"
"[/codeblocks]\n"
"If you change the 2nd point's weight to 3, then the result will be [code][1, "
@@ -14772,7 +14779,7 @@ msgid ""
"astar.ConnectPoints(1, 2, true);\n"
"astar.ConnectPoints(1, 3, true);\n"
"\n"
"int[] neighbors = astar.GetPointConnections(1); // Returns [2, 3]\n"
"long[] neighbors = astar.GetPointConnections(1); // Returns [2, 3]\n"
"[/csharp]\n"
"[/codeblocks]"
msgstr ""
@@ -15157,7 +15164,7 @@ msgid ""
"astar.ConnectPoints(2, 3, false);\n"
"astar.ConnectPoints(4, 3, false);\n"
"astar.ConnectPoints(1, 4, false);\n"
"int[] res = astar.GetIdPath(1, 3); // Returns [1, 2, 3]\n"
"long[] res = astar.GetIdPath(1, 3); // Returns [1, 2, 3]\n"
"[/csharp]\n"
"[/codeblocks]\n"
"If you change the 2nd point's weight to 3, then the result will be [code][1, "
@@ -15212,7 +15219,7 @@ msgid ""
"astar.ConnectPoints(1, 2, true);\n"
"astar.ConnectPoints(1, 3, true);\n"
"\n"
"int[] neighbors = astar.GetPointConnections(1); // Returns [2, 3]\n"
"long[] neighbors = astar.GetPointConnections(1); // Returns [2, 3]\n"
"[/csharp]\n"
"[/codeblocks]"
msgstr ""
@@ -36818,8 +36825,8 @@ msgid ""
"Returns the position between the vertex [param idx] and the vertex [code]idx "
"+ 1[/code], where [param t] controls if the point is the first vertex "
"([code]t = 0.0[/code]), the last vertex ([code]t = 1.0[/code]), or in "
"between. Values of [param t] outside the range ([code]0.0 >= t <=1[/code]) "
"give strange, but predictable results.\n"
"between. Values of [param t] outside the range ([code]0.0 <= t <= 1.0[/"
"code]) give strange, but predictable results.\n"
"If [param idx] is out of bounds it is truncated to the first or last vertex, "
"and [param t] is ignored. If the curve has no points, the function sends an "
"error to the console, and returns [code](0, 0)[/code]."
@@ -80243,16 +80250,16 @@ msgstr ""
#: modules/multiplayer/doc_classes/MultiplayerSpawner.xml
msgid ""
"Method called on all peers when for every custom [method spawn] requested by "
"the authority. Will receive the [code]data[/code] parameter, and should "
"return a [Node] that is not in the scene tree.\n"
"Method called on all peers when a custom [method spawn] is requested by the "
"authority. Will receive the [code]data[/code] parameter, and should return a "
"[Node] that is not in the scene tree.\n"
"[b]Note:[/b] The returned node should [b]not[/b] be added to the scene with "
"[method Node.add_child]. This is done automatically."
msgstr ""
#: modules/multiplayer/doc_classes/MultiplayerSpawner.xml
msgid ""
"Maximum nodes that is allowed to be spawned by this spawner. Includes both "
"Maximum number of nodes allowed to be spawned by this spawner. Includes both "
"spawnable scenes and custom spawns.\n"
"When set to [code]0[/code] (the default), there is no limit."
msgstr ""
@@ -81820,6 +81827,11 @@ msgid ""
"position."
msgstr "Devuelve [code]true[/code] si una acción de \"redo\" está disponible."
#: doc/classes/NavigationLink2D.xml doc/classes/NavigationLink3D.xml
#, fuzzy
msgid "Returns the current navigation map [RID] used by this link."
msgstr "Establece la malla de navegación del objeto."
#: doc/classes/NavigationLink2D.xml
#, fuzzy
msgid "Returns the [RID] of this link on the [NavigationServer2D]."
@@ -81839,6 +81851,13 @@ msgid ""
"[param position]."
msgstr "Devuelve la posición local del punto de contacto."
#: doc/classes/NavigationLink2D.xml
msgid ""
"Sets the [RID] of the navigation map this link should use. By default the "
"link will automatically join the [World2D] default navigation map so this "
"function is only required to override the default map."
msgstr ""
#: doc/classes/NavigationLink2D.xml doc/classes/NavigationLink3D.xml
msgid ""
"Whether this link can be traveled in both directions or only from [member "
@@ -81909,6 +81928,13 @@ msgstr ""
msgid "Returns the [RID] of this link on the [NavigationServer3D]."
msgstr "Devuelve el [RID] de la forma enésima de un área."
#: doc/classes/NavigationLink3D.xml
msgid ""
"Sets the [RID] of the navigation map this link should use. By default the "
"link will automatically join the [World3D] default navigation map so this "
"function is only required to override the default map."
msgstr ""
#: doc/classes/NavigationLink3D.xml
msgid ""
"Whether this link is currently active. If [code]false[/code], [method "
@@ -89054,7 +89080,7 @@ msgid ""
" }\n"
" }\n"
"\n"
" private List<int> _numbers = new();\n"
" private Godot.Collections.Array<int> _numbers = new();\n"
"\n"
" public override Godot.Collections.Array<Godot.Collections.Dictionary> "
"_GetPropertyList()\n"
@@ -89095,7 +89121,7 @@ msgid ""
" {\n"
" int index = int.Parse(propertyName.Substring(\"number_\"."
"Length));\n"
" numbers[index] = value.As<int>();\n"
" _numbers[index] = value.As<int>();\n"
" return true;\n"
" }\n"
" return false;\n"
@@ -123287,11 +123313,12 @@ msgstr "Establece la forma del polígono oclusor."
#: doc/classes/RenderingServer.xml
msgid ""
"A copy of the canvas item will be drawn with a local offset of the mirroring "
"[Vector2]."
"A copy of the canvas item will be drawn with a local offset of the [param "
"mirroring].\n"
"[b]Note:[/b] This is equivalent to calling [method canvas_set_item_repeat] "
"like [code]canvas_set_item_repeat(item, mirroring, 1)[/code], with an "
"additional check ensuring [param canvas] is a parent of [param item]."
msgstr ""
"Se dibujará una copia del objeto de canvas con un desplazamiento local del "
"espejo [Vector2]."
#: doc/classes/RenderingServer.xml
msgid ""
@@ -130147,7 +130174,8 @@ msgid ""
"string and integer offset. Each combination form the two string for a "
"kerning pair, e.g, [code]ab cd -3[/code] will create kerning pairs [code]ac[/"
"code], [code]ad[/code], [code]bc[/code], and [code]bd[/code] with offset "
"[code]-3[/code]."
"[code]-3[/code]. [code]\\uXXXX[/code] escape sequences can be used to add "
"Unicode characters."
msgstr ""
#: doc/classes/ResourceImporterImageFont.xml
@@ -151344,7 +151372,7 @@ msgid ""
"trying to fetch a font size value that doesn't exist in this theme or is in "
"invalid state. If the default font size is also missing or invalid, the "
"engine fallback value is used (see [member ThemeDB.fallback_font_size]).\n"
"Values below [code]0[/code] are invalid and can be used to unset the "
"Values below [code]1[/code] are invalid and can be used to unset the "
"property. Use [method has_default_font_size] to check if this value is valid."
msgstr ""