Sync translations with Weblate

This commit is contained in:
Rémi Verschelde
2025-07-31 22:06:02 +02:00
parent 42e01dd411
commit 887ec28ce8
101 changed files with 136683 additions and 94350 deletions

View File

@@ -12,7 +12,7 @@ msgstr ""
"Project-Id-Version: Godot Engine properties\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2025-02-11 01:03+0000\n"
"PO-Revision-Date: 2025-07-08 05:33+0000\n"
"Last-Translator: Temuri Doghonadze <temuri.doghonadze@gmail.com>\n"
"Language-Team: Georgian <https://hosted.weblate.org/projects/godot-engine/"
"godot-properties/ka/>\n"
@@ -21,7 +21,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 5.10-dev\n"
"X-Generator: Weblate 5.13-dev\n"
#: core/config/project_settings.cpp
#: editor/export/editor_export_platform_apple_embedded.cpp main/main.cpp
@@ -496,7 +496,7 @@ msgstr "რენდერი"
#: core/config/project_settings.cpp scene/main/scene_tree.cpp
#: servers/rendering_server.cpp
msgid "Occlusion Culling"
msgstr ""
msgstr "Occlusion Culling"
#: core/config/project_settings.cpp
msgid "BVH Build Quality"
@@ -6043,7 +6043,7 @@ msgstr "ხედვის არე"
#: modules/gltf/structures/gltf_camera.cpp
msgid "Size Mag"
msgstr ""
msgstr "კამერის ზომა"
#: modules/gltf/structures/gltf_camera.cpp
msgid "Depth Far"
@@ -6665,7 +6665,7 @@ msgstr "ფრაქტალის ტიპი"
#: modules/noise/fastnoise_lite.cpp
msgid "Fractal Octaves"
msgstr ""
msgstr "ფრაქტალური ოქტავები"
#: modules/noise/fastnoise_lite.cpp
msgid "Fractal Lacunarity"
@@ -8525,7 +8525,7 @@ msgstr "დახურულია"
#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
msgid "Cull Mode"
msgstr ""
msgstr "გადარჩევის რეჟიმი"
#: scene/2d/light_occluder_2d.cpp
msgid "SDF Collision"
@@ -8937,7 +8937,7 @@ msgstr "ცენტრზე მითითება"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Damp"
msgstr ""
msgstr "წრფივი ჩახშობა"
#: scene/2d/physics/area_2d.cpp scene/3d/physics/area_3d.cpp
#: scene/3d/physics/physical_bone_3d.cpp
@@ -9269,7 +9269,7 @@ msgstr "ხაზოვანი"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Damp Mode"
msgstr ""
msgstr "ჩახშობის რეჟიმი"
#: scene/2d/physics/rigid_body_2d.cpp scene/3d/physics/rigid_body_3d.cpp
msgid "Damp"
@@ -9370,7 +9370,7 @@ msgstr "პაუზა"
#: scene/2d/skeleton_2d.cpp
msgid "Modification Stack"
msgstr ""
msgstr "ცვლილების სტეკი"
#: scene/2d/sprite_2d.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
@@ -9905,7 +9905,7 @@ msgstr ""
#: scene/3d/light_3d.cpp
msgid "Transmittance Bias"
msgstr ""
msgstr "გამტარობის წანაცვლება"
#: scene/3d/light_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
@@ -10499,7 +10499,7 @@ msgstr "წრფივი დაბრუნება"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Linear Damping"
msgstr ""
msgstr "წრფივი ჩახშობა"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Restitution"
@@ -10507,7 +10507,7 @@ msgstr "კუთხოვანი დაბრუნება"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Damping"
msgstr ""
msgstr "კუთხური ჩახშობა"
#: scene/3d/physics/physical_bone_3d.cpp
msgid "Angular Spring Enabled"
@@ -11430,7 +11430,7 @@ msgstr "განლაგების რეჟიმი"
#: scene/gui/control.cpp
msgid "Anchors Preset"
msgstr ""
msgstr "ღუზის პრესეტი"
#: scene/gui/control.cpp
msgid "Anchor Points"
@@ -12265,7 +12265,7 @@ msgstr "ჩანართის სწორება"
#: scene/gui/tab_bar.cpp scene/gui/tab_container.cpp
msgid "Clip Tabs"
msgstr ""
msgstr "ჩანართების წაკვეთა"
#: scene/gui/tab_bar.cpp
msgid "Close With Middle Mouse"
@@ -13177,11 +13177,11 @@ msgstr "შესრულების რეჟიმი"
#: scene/resources/2d/skeleton/skeleton_modification_2d_lookat.cpp
#: scene/resources/2d/skeleton/skeleton_modification_2d_twoboneik.cpp
msgid "Target Nodepath"
msgstr ""
msgstr "სამიზნე Nodepath"
#: scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.cpp
msgid "Tip Nodepath"
msgstr ""
msgstr "ბოლო Nodepath"
#: scene/resources/2d/skeleton/skeleton_modification_2d_ccdik.cpp
msgid "CCDIK Data Chain Length"
@@ -13397,7 +13397,7 @@ msgstr "მანძილი"
#: scene/resources/3d/concave_polygon_shape_3d.cpp
msgid "Backface Collision"
msgstr ""
msgstr "შეჯახება უკანა მხრიდან"
#: scene/resources/3d/fog_material.cpp scene/resources/environment.cpp
msgid "Density"
@@ -13405,7 +13405,7 @@ msgstr "სიმკვრივე"
#: scene/resources/3d/fog_material.cpp
msgid "Height Falloff"
msgstr ""
msgstr "სიმაღლის დაცემა"
#: scene/resources/3d/fog_material.cpp
msgid "Edge Fade"
@@ -13482,7 +13482,7 @@ msgstr ""
#: scene/resources/3d/primitive_meshes.cpp
msgid "Cap Bottom"
msgstr ""
msgstr "საცობი ქვემოდან"
#: scene/resources/3d/primitive_meshes.cpp
msgid "Left to Right"
@@ -13551,7 +13551,7 @@ msgstr "ყდა"
#: scene/resources/3d/sky_material.cpp
msgid "Cover Modulate"
msgstr ""
msgstr "ყდის მოდულაცია"
#: scene/resources/3d/sky_material.cpp
msgid "Ground"
@@ -15275,7 +15275,7 @@ msgstr ""
#: scene/theme/default_theme.cpp
msgid "Grabber Disabled"
msgstr ""
msgstr "ჩამჭერი გამორთულია"
#: scene/theme/default_theme.cpp
msgid "Tick"
@@ -16624,7 +16624,7 @@ msgstr "ბილიკის ტიპები"
#: servers/navigation/navigation_path_query_result_2d.cpp
#: servers/navigation/navigation_path_query_result_3d.cpp
msgid "Path Rids"
msgstr ""
msgstr "ბილიკის RID-ები"
#: servers/navigation/navigation_path_query_result_2d.cpp
#: servers/navigation/navigation_path_query_result_3d.cpp