Sync translation templates with Godot

Also update POT file width to 80, missed in 0790d4b54d.
This commit is contained in:
Rémi Verschelde
2023-09-08 12:10:49 +02:00
parent 6f0064e5ba
commit 873d564a33
54 changed files with 14963 additions and 13486 deletions

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@@ -165,6 +165,60 @@ msgstr ""
msgid "This value is an integer composed as a bitmask of the following flags."
msgstr "この値は、以下のフラグのビットマスクとして構成される整数となります。"
#: doc/tools/make_rst.py
msgid ""
"There is currently no description for this class. Please help us by :ref:"
"`contributing one <doc_updating_the_class_reference>`!"
msgstr ""
#: doc/tools/make_rst.py
msgid ""
"There is currently no description for this signal. Please help us by :ref:"
"`contributing one <doc_updating_the_class_reference>`!"
msgstr ""
#: doc/tools/make_rst.py
msgid ""
"There is currently no description for this annotation. Please help us by :"
"ref:`contributing one <doc_updating_the_class_reference>`!"
msgstr ""
#: doc/tools/make_rst.py
msgid ""
"There is currently no description for this property. Please help us by :ref:"
"`contributing one <doc_updating_the_class_reference>`!"
msgstr ""
#: doc/tools/make_rst.py
msgid ""
"There is currently no description for this constructor. Please help us by :"
"ref:`contributing one <doc_updating_the_class_reference>`!"
msgstr ""
#: doc/tools/make_rst.py
msgid ""
"There is currently no description for this method. Please help us by :ref:"
"`contributing one <doc_updating_the_class_reference>`!"
msgstr ""
#: doc/tools/make_rst.py
msgid ""
"There is currently no description for this operator. Please help us by :ref:"
"`contributing one <doc_updating_the_class_reference>`!"
msgstr ""
#: doc/tools/make_rst.py
msgid ""
"There is currently no description for this theme property. Please help us "
"by :ref:`contributing one <doc_updating_the_class_reference>`!"
msgstr ""
#: doc/tools/make_rst.py
msgid ""
"There are notable differences when using this API with C#. See :ref:"
"`doc_c_sharp_differences` for more information."
msgstr ""
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript constants, functions, and annotations."
msgstr "GDScript組み込みの定数、関数およびアテーション。"
@@ -1623,7 +1677,7 @@ msgid ""
"- 1.0: Linear\n"
"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/4.1/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
"See also [method smoothstep]. If you need to perform more advanced "
"transitions, use [method Tween.interpolate_value]."
@@ -2916,7 +2970,7 @@ msgid ""
"[method smoothstep] returns the smoothest possible curve with no sudden "
"changes in the derivative. If you need to perform more advanced transitions, "
"use [Tween] or [AnimationPlayer].\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/4.1/img/"
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
"-1.6521) return values[/url]"
msgstr ""
@@ -11690,7 +11744,10 @@ msgid ""
"example, [code][0, 1, 2, 3, 4, 5].slice(5, 1, -2)[/code] returns [code][5, 3]"
"[/code].\n"
"If [param deep] is true, each element will be copied by value rather than by "
"reference."
"reference.\n"
"[b]Note:[/b] To include the first element when [param step] is negative, use "
"[code]arr.slice(begin, -arr.size() - 1, step)[/code] (i.e. [code][0, 1, 2]."
"slice(1, -4, -1)[/code] returns [code][1, 0][/code])."
msgstr ""
#: doc/classes/Array.xml
@@ -15403,7 +15460,7 @@ msgstr ""
#: doc/classes/AudioStreamPlayer3D.xml
#, fuzzy
msgid "Sets the absolute maximum of the soundlevel, in decibels."
msgid "Sets the absolute maximum of the sound level, in decibels."
msgstr "音レベルの絶対的最大値を設定します (dB単位)。"
#: doc/classes/AudioStreamPlayer3D.xml
@@ -19702,7 +19759,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the given position is behind the camera (the "
"blue part of the linked diagram). [url=https://raw.githubusercontent.com/"
"godotengine/godot-docs/master/img/camera3d_position_frustum.png]See this "
"godotengine/godot-docs/4.1/img/camera3d_position_frustum.png]See this "
"diagram[/url] for an overview of position query methods.\n"
"[b]Note:[/b] A position which returns [code]false[/code] may still be "
"outside the camera's field of view."
@@ -19712,7 +19769,7 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the given position is inside the camera's "
"frustum (the green part of the linked diagram). [url=https://raw."
"githubusercontent.com/godotengine/godot-docs/master/img/"
"githubusercontent.com/godotengine/godot-docs/4.1/img/"
"camera3d_position_frustum.png]See this diagram[/url] for an overview of "
"position query methods."
msgstr ""
@@ -24242,7 +24299,7 @@ msgid ""
"[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/"
"code] if it is equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). "
"Otherwise, a Color will always evaluate to [code]true[/code].\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/4.1/img/"
"color_constants.png]Color constants cheatsheet[/url]"
msgstr ""
@@ -32724,7 +32781,7 @@ msgstr ""
#: doc/classes/DisplayServer.xml
msgid ""
"Returns [code]true[/code] if touch events are available (Android or iOS), "
"the capability is detected on the Webplatform or if [member ProjectSettings."
"the capability is detected on the Web platform or if [member ProjectSettings."
"input_devices/pointing/emulate_touch_from_mouse] is [code]true[/code]."
msgstr ""
@@ -34478,8 +34535,8 @@ msgstr "指定された名前のアニメーションノードを返します。
msgid ""
"Returns an array of [EditorDebuggerSession] currently available to this "
"debugger plugin.\n"
"Note: Not sessions in the array may be inactive, check their state via "
"[method EditorDebuggerSession.is_active]"
"[b]Note:[/b] Not sessions in the array may be inactive, check their state "
"via [method EditorDebuggerSession.is_active]"
msgstr ""
#: doc/classes/EditorDebuggerSession.xml
@@ -67692,7 +67749,7 @@ msgstr "発光テクスチャからの発光色によって色を乗算します
#: doc/classes/Node2D.xml
msgid ""
"Returns the angle between the node and the [param point] in radians.\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/4.1/img/"
"node2d_get_angle_to.png]Illustration of the returned angle.[/url]"
msgstr ""
@@ -78273,7 +78330,7 @@ msgstr ""
#: doc/classes/PhysicsServer3D.xml doc/classes/SliderJoint3D.xml
msgid ""
"The amount of restitution once the limits are surpassed. The lower, the more "
"velocityenergy gets lost."
"velocity-energy gets lost."
msgstr ""
#: doc/classes/PhysicsServer3D.xml doc/classes/SliderJoint3D.xml
@@ -104127,12 +104184,6 @@ msgid ""
"surpassed."
msgstr ""
#: doc/classes/SliderJoint3D.xml
msgid ""
"The amount of restitution once the limits are surpassed. The lower, the more "
"velocity-energy gets lost."
msgstr ""
#: doc/classes/SoftBody3D.xml
msgid "A deformable 3D physics mesh."
msgstr ""
@@ -109804,8 +109855,8 @@ msgstr "インスペクタでリソースが選択されたときに発信。"
#: doc/classes/TextEdit.xml
msgid ""
"Emitted immediately when the text changes.\n"
"When text is added [param from_line] will be less then [param to_line]. On a "
"remove [param to_line] will be less then [param from_line]."
"When text is added [param from_line] will be less than [param to_line]. On a "
"remove [param to_line] will be less than [param from_line]."
msgstr ""
#: doc/classes/TextEdit.xml
@@ -117688,7 +117739,7 @@ msgid ""
"beginning, the end, or both). If you don't know which transition and easing "
"to pick, you can try different [enum TransitionType] constants with "
"[constant EASE_IN_OUT], and use the one that looks best.\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/4.1/img/"
"tween_cheatsheet.webp]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] Tweens are not designed to be re-used and trying to do so "
"results in an undefined behavior. Create a new Tween for each animation and "
@@ -119321,7 +119372,7 @@ msgid ""
"[code]Vector2.DOWN.angle()[/code] will return [code]PI / 2[/code] (a quarter "
"turn, or 90 degrees), and [code]Vector2(1, -1).angle()[/code] will return "
"[code]-PI / 4[/code] (a negative eighth turn, or -45 degrees).\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/4.1/img/"
"vector2_angle.png]Illustration of the returned angle.[/url]\n"
"Equivalent to the result of [method @GlobalScope.atan2] when called with the "
"vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]."
@@ -119330,7 +119381,7 @@ msgstr ""
#: doc/classes/Vector2.xml
msgid ""
"Returns the angle to the given vector, in radians.\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/4.1/img/"
"vector2_angle_to.png]Illustration of the returned angle.[/url]"
msgstr ""
@@ -119340,7 +119391,7 @@ msgid ""
"in radians.\n"
"[code]a.angle_to_point(b)[/code] is equivalent of doing [code](b - a).angle()"
"[/code].\n"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/4.1/img/"
"vector2_angle_to_point.png]Illustration of the returned angle.[/url]"
msgstr ""