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Sync translation templates with Godot
Also update POT file width to 80, missed in 0790d4b54d.
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@@ -165,6 +165,60 @@ msgstr ""
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msgid "This value is an integer composed as a bitmask of the following flags."
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msgstr "この値は、以下のフラグのビットマスクとして構成される整数となります。"
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#: doc/tools/make_rst.py
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msgid ""
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"There is currently no description for this class. Please help us by :ref:"
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"`contributing one <doc_updating_the_class_reference>`!"
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msgstr ""
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#: doc/tools/make_rst.py
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msgid ""
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"There is currently no description for this signal. Please help us by :ref:"
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"`contributing one <doc_updating_the_class_reference>`!"
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msgstr ""
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#: doc/tools/make_rst.py
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msgid ""
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"There is currently no description for this annotation. Please help us by :"
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"ref:`contributing one <doc_updating_the_class_reference>`!"
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msgstr ""
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#: doc/tools/make_rst.py
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msgid ""
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"There is currently no description for this property. Please help us by :ref:"
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"`contributing one <doc_updating_the_class_reference>`!"
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msgstr ""
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#: doc/tools/make_rst.py
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msgid ""
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"There is currently no description for this constructor. Please help us by :"
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"ref:`contributing one <doc_updating_the_class_reference>`!"
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msgstr ""
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#: doc/tools/make_rst.py
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msgid ""
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"There is currently no description for this method. Please help us by :ref:"
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"`contributing one <doc_updating_the_class_reference>`!"
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msgstr ""
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#: doc/tools/make_rst.py
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msgid ""
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"There is currently no description for this operator. Please help us by :ref:"
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"`contributing one <doc_updating_the_class_reference>`!"
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msgstr ""
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#: doc/tools/make_rst.py
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msgid ""
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"There is currently no description for this theme property. Please help us "
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"by :ref:`contributing one <doc_updating_the_class_reference>`!"
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msgstr ""
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#: doc/tools/make_rst.py
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msgid ""
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"There are notable differences when using this API with C#. See :ref:"
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"`doc_c_sharp_differences` for more information."
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msgstr ""
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#: modules/gdscript/doc_classes/@GDScript.xml
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msgid "Built-in GDScript constants, functions, and annotations."
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msgstr "GDScript組み込みの定数、関数およびアノテーション。"
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@@ -1623,7 +1677,7 @@ msgid ""
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"- 1.0: Linear\n"
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"- Greater than 1.0 (exclusive): Ease in\n"
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"[/codeblock]\n"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/4.1/img/"
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"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
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"See also [method smoothstep]. If you need to perform more advanced "
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"transitions, use [method Tween.interpolate_value]."
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@@ -2916,7 +2970,7 @@ msgid ""
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"[method smoothstep] returns the smoothest possible curve with no sudden "
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"changes in the derivative. If you need to perform more advanced transitions, "
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"use [Tween] or [AnimationPlayer].\n"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/4.1/img/"
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"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
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"-1.6521) return values[/url]"
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msgstr ""
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@@ -11690,7 +11744,10 @@ msgid ""
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"example, [code][0, 1, 2, 3, 4, 5].slice(5, 1, -2)[/code] returns [code][5, 3]"
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"[/code].\n"
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"If [param deep] is true, each element will be copied by value rather than by "
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"reference."
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"reference.\n"
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"[b]Note:[/b] To include the first element when [param step] is negative, use "
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"[code]arr.slice(begin, -arr.size() - 1, step)[/code] (i.e. [code][0, 1, 2]."
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"slice(1, -4, -1)[/code] returns [code][1, 0][/code])."
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msgstr ""
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#: doc/classes/Array.xml
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@@ -15403,7 +15460,7 @@ msgstr ""
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#: doc/classes/AudioStreamPlayer3D.xml
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#, fuzzy
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msgid "Sets the absolute maximum of the soundlevel, in decibels."
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msgid "Sets the absolute maximum of the sound level, in decibels."
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msgstr "音レベルの絶対的最大値を設定します (dB単位)。"
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#: doc/classes/AudioStreamPlayer3D.xml
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@@ -19702,7 +19759,7 @@ msgstr ""
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msgid ""
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"Returns [code]true[/code] if the given position is behind the camera (the "
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"blue part of the linked diagram). [url=https://raw.githubusercontent.com/"
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"godotengine/godot-docs/master/img/camera3d_position_frustum.png]See this "
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"godotengine/godot-docs/4.1/img/camera3d_position_frustum.png]See this "
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"diagram[/url] for an overview of position query methods.\n"
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"[b]Note:[/b] A position which returns [code]false[/code] may still be "
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"outside the camera's field of view."
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@@ -19712,7 +19769,7 @@ msgstr ""
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msgid ""
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"Returns [code]true[/code] if the given position is inside the camera's "
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"frustum (the green part of the linked diagram). [url=https://raw."
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"githubusercontent.com/godotengine/godot-docs/master/img/"
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"githubusercontent.com/godotengine/godot-docs/4.1/img/"
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"camera3d_position_frustum.png]See this diagram[/url] for an overview of "
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"position query methods."
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msgstr ""
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@@ -24242,7 +24299,7 @@ msgid ""
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"[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/"
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"code] if it is equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). "
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"Otherwise, a Color will always evaluate to [code]true[/code].\n"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/4.1/img/"
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"color_constants.png]Color constants cheatsheet[/url]"
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msgstr ""
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@@ -32724,7 +32781,7 @@ msgstr ""
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#: doc/classes/DisplayServer.xml
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msgid ""
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"Returns [code]true[/code] if touch events are available (Android or iOS), "
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"the capability is detected on the Webplatform or if [member ProjectSettings."
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"the capability is detected on the Web platform or if [member ProjectSettings."
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"input_devices/pointing/emulate_touch_from_mouse] is [code]true[/code]."
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msgstr ""
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@@ -34478,8 +34535,8 @@ msgstr "指定された名前のアニメーションノードを返します。
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msgid ""
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"Returns an array of [EditorDebuggerSession] currently available to this "
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"debugger plugin.\n"
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"Note: Not sessions in the array may be inactive, check their state via "
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"[method EditorDebuggerSession.is_active]"
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"[b]Note:[/b] Not sessions in the array may be inactive, check their state "
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"via [method EditorDebuggerSession.is_active]"
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msgstr ""
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#: doc/classes/EditorDebuggerSession.xml
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@@ -67692,7 +67749,7 @@ msgstr "発光テクスチャからの発光色によって色を乗算します
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#: doc/classes/Node2D.xml
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msgid ""
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"Returns the angle between the node and the [param point] in radians.\n"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/4.1/img/"
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"node2d_get_angle_to.png]Illustration of the returned angle.[/url]"
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msgstr ""
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@@ -78273,7 +78330,7 @@ msgstr ""
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#: doc/classes/PhysicsServer3D.xml doc/classes/SliderJoint3D.xml
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msgid ""
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"The amount of restitution once the limits are surpassed. The lower, the more "
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"velocityenergy gets lost."
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"velocity-energy gets lost."
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msgstr ""
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#: doc/classes/PhysicsServer3D.xml doc/classes/SliderJoint3D.xml
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@@ -104127,12 +104184,6 @@ msgid ""
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"surpassed."
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msgstr ""
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#: doc/classes/SliderJoint3D.xml
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msgid ""
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"The amount of restitution once the limits are surpassed. The lower, the more "
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"velocity-energy gets lost."
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msgstr ""
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#: doc/classes/SoftBody3D.xml
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msgid "A deformable 3D physics mesh."
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msgstr ""
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@@ -109804,8 +109855,8 @@ msgstr "インスペクタでリソースが選択されたときに発信。"
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#: doc/classes/TextEdit.xml
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msgid ""
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"Emitted immediately when the text changes.\n"
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"When text is added [param from_line] will be less then [param to_line]. On a "
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"remove [param to_line] will be less then [param from_line]."
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"When text is added [param from_line] will be less than [param to_line]. On a "
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"remove [param to_line] will be less than [param from_line]."
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msgstr ""
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#: doc/classes/TextEdit.xml
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@@ -117688,7 +117739,7 @@ msgid ""
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"beginning, the end, or both). If you don't know which transition and easing "
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"to pick, you can try different [enum TransitionType] constants with "
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"[constant EASE_IN_OUT], and use the one that looks best.\n"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/4.1/img/"
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"tween_cheatsheet.webp]Tween easing and transition types cheatsheet[/url]\n"
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"[b]Note:[/b] Tweens are not designed to be re-used and trying to do so "
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"results in an undefined behavior. Create a new Tween for each animation and "
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@@ -119321,7 +119372,7 @@ msgid ""
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"[code]Vector2.DOWN.angle()[/code] will return [code]PI / 2[/code] (a quarter "
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"turn, or 90 degrees), and [code]Vector2(1, -1).angle()[/code] will return "
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"[code]-PI / 4[/code] (a negative eighth turn, or -45 degrees).\n"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/4.1/img/"
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"vector2_angle.png]Illustration of the returned angle.[/url]\n"
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"Equivalent to the result of [method @GlobalScope.atan2] when called with the "
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"vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]."
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@@ -119330,7 +119381,7 @@ msgstr ""
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#: doc/classes/Vector2.xml
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msgid ""
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"Returns the angle to the given vector, in radians.\n"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/4.1/img/"
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"vector2_angle_to.png]Illustration of the returned angle.[/url]"
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msgstr ""
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@@ -119340,7 +119391,7 @@ msgid ""
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"in radians.\n"
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"[code]a.angle_to_point(b)[/code] is equivalent of doing [code](b - a).angle()"
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"[/code].\n"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/4.1/img/"
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"vector2_angle_to_point.png]Illustration of the returned angle.[/url]"
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msgstr ""
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