Add readme and license

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Rémi Verschelde
2023-01-24 10:46:03 +01:00
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Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md).
Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# Localization of the Godot Engine editor
This repository contains the localization templates and catalogs for the
[Godot Engine](https://godotengine.org) editor, including the in-editor
class reference.
The translations are contributed through three projects on [Hosted
Weblate](https://hosted.weblate.org/projects/godot-engine/):
- [godot](https://hosted.weblate.org/projects/godot-engine/godot/):
Strings from the editor interface.
- [godot-properties](https://hosted.weblate.org/projects/godot-engine/godot-properties/):
Strings extracted from property names and project/editor settings.
- [godot-class-reference](https://hosted.weblate.org/projects/godot-engine/godot-class-reference/):
Class reference for the Godot API.
## License
All the translation content of this repository (`msgid`, `msgstr`) is
licensed under the MIT license, like Godot itself.
See [LICENSE.txt](/LICENSE.txt) for details.
The shell scripts are in the public domain.