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Sync translation templates with Godot 4.0
Last sync with the 4.0 branch before switching Weblate to track 4.1 strings.
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@@ -46871,12 +46871,14 @@ msgid ""
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"immediate mode.\n"
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"Here's a sample on how to generate a triangular face:\n"
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"[codeblocks]\n"
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"[gdscript]\n"
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"var mesh = ImmediateMesh.new()\n"
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"mesh.surface_begin(Mesh.PRIMITIVE_TRIANGLES)\n"
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"mesh.surface_add_vertex(Vector3.LEFT)\n"
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"mesh.surface_add_vertex(Vector3.FORWARD)\n"
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"mesh.surface_add_vertex(Vector3.ZERO)\n"
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"mesh.surface_end()\n"
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"[/gdscript]\n"
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"[/codeblocks]\n"
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"[b]Note:[/b] Generating complex geometries with [ImmediateMesh] is highly "
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"inefficient. Instead, it is designed to generate simple geometry that "
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