Sync translation templates with Godot 4.0

Last sync with the 4.0 branch before switching Weblate to track 4.1 strings.
This commit is contained in:
Rémi Verschelde
2023-06-12 14:36:04 +02:00
parent 1f3b122bab
commit 6ee798a009
50 changed files with 470 additions and 389 deletions

View File

@@ -46871,12 +46871,14 @@ msgid ""
"immediate mode.\n"
"Here's a sample on how to generate a triangular face:\n"
"[codeblocks]\n"
"[gdscript]\n"
"var mesh = ImmediateMesh.new()\n"
"mesh.surface_begin(Mesh.PRIMITIVE_TRIANGLES)\n"
"mesh.surface_add_vertex(Vector3.LEFT)\n"
"mesh.surface_add_vertex(Vector3.FORWARD)\n"
"mesh.surface_add_vertex(Vector3.ZERO)\n"
"mesh.surface_end()\n"
"[/gdscript]\n"
"[/codeblocks]\n"
"[b]Note:[/b] Generating complex geometries with [ImmediateMesh] is highly "
"inefficient. Instead, it is designed to generate simple geometry that "