mirror of
https://github.com/godotengine/godot-editor-l10n.git
synced 2026-01-05 18:11:47 +03:00
Sync translations with Weblate and Godot 4.2
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73
editor/af.po
73
editor/af.po
@@ -4933,6 +4933,34 @@ msgid ""
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"Unable to write to file '%s', file in use, locked or lacking permissions."
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msgstr ""
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#: editor/editor_node.cpp
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msgid ""
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"Changing the renderer requires restarting the editor.\n"
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"\n"
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"Choosing Save & Restart will change the rendering method to:\n"
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"- Desktop platforms: %s\n"
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"- Mobile platforms: %s\n"
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"- Web platform: gl_compatibility"
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msgstr ""
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#: editor/editor_node.cpp editor/project_manager.cpp
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#, fuzzy
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msgid "Forward+"
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msgstr "Gaan Vorentoe"
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#: editor/editor_node.cpp editor/project_manager.cpp
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msgid "Mobile"
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msgstr ""
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#: editor/editor_node.cpp editor/project_manager.cpp
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msgid "Compatibility"
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msgstr ""
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#: editor/editor_node.cpp
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#, fuzzy
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msgid "(Overridden)"
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msgstr "Eienskappe"
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#: editor/editor_node.cpp
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msgid "Pan View"
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msgstr ""
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@@ -5187,25 +5215,13 @@ msgid "Support Godot Development"
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msgstr ""
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#: editor/editor_node.cpp
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#, fuzzy
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msgid "Choose a renderer."
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msgstr "Kies 'n Gids"
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#: editor/editor_node.cpp editor/project_manager.cpp
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#, fuzzy
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msgid "Forward+"
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msgstr "Gaan Vorentoe"
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#: editor/editor_node.cpp editor/project_manager.cpp
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msgid "Mobile"
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msgstr ""
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#: editor/editor_node.cpp editor/project_manager.cpp
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msgid "Compatibility"
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msgstr ""
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#: editor/editor_node.cpp
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msgid "Changing the renderer requires restarting the editor."
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msgid ""
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"Choose a rendering method.\n"
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"\n"
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"Notes:\n"
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"- On mobile platforms, the Mobile rendering method is used if Forward+ is "
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"selected here.\n"
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"- On the web platform, the Compatibility rendering method is always used."
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msgstr ""
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#: editor/editor_node.cpp
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@@ -17751,12 +17767,6 @@ msgid ""
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"The interface will update after restarting the editor or project manager."
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msgstr ""
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#: editor/project_manager.cpp
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msgid ""
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"Are you sure to scan %s folders for existing Godot projects?\n"
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"This could take a while."
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msgstr ""
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#. TRANSLATORS: This refers to the application where users manage their Godot projects.
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#: editor/project_manager.cpp
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#, fuzzy
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@@ -19765,12 +19775,6 @@ msgstr ""
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msgid "The package must have at least one '.' separator."
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msgstr ""
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#: platform/android/export/export_plugin.cpp
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msgid ""
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"The project name does not meet the requirement for the package name format. "
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"Please explicitly specify the package name."
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msgstr ""
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#: platform/android/export/export_plugin.cpp
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msgid "Invalid public key for APK expansion."
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msgstr ""
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@@ -19937,6 +19941,13 @@ msgstr ""
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msgid "\"Min SDK\" should be greater or equal to %d for the \"%s\" renderer."
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msgstr ""
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#: platform/android/export/export_plugin.cpp
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msgid ""
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"The project name does not meet the requirement for the package name format "
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"and will be updated to \"%s\". Please explicitly specify the package name if "
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"needed."
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msgstr ""
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#: platform/android/export/export_plugin.cpp
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#: platform/ios/export/export_plugin.cpp
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#: platform/macos/export/export_plugin.cpp
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