Sync translations with Weblate and Godot 4.2

This commit is contained in:
Rémi Verschelde
2024-02-02 10:48:39 +01:00
parent f17b51cf26
commit 6d6a6c412a
182 changed files with 91031 additions and 38882 deletions

View File

@@ -4933,6 +4933,34 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Changing the renderer requires restarting the editor.\n"
"\n"
"Choosing Save & Restart will change the rendering method to:\n"
"- Desktop platforms: %s\n"
"- Mobile platforms: %s\n"
"- Web platform: gl_compatibility"
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
#, fuzzy
msgid "Forward+"
msgstr "Gaan Vorentoe"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Mobile"
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Compatibility"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "(Overridden)"
msgstr "Eienskappe"
#: editor/editor_node.cpp
msgid "Pan View"
msgstr ""
@@ -5187,25 +5215,13 @@ msgid "Support Godot Development"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Choose a renderer."
msgstr "Kies 'n Gids"
#: editor/editor_node.cpp editor/project_manager.cpp
#, fuzzy
msgid "Forward+"
msgstr "Gaan Vorentoe"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Mobile"
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Compatibility"
msgstr ""
#: editor/editor_node.cpp
msgid "Changing the renderer requires restarting the editor."
msgid ""
"Choose a rendering method.\n"
"\n"
"Notes:\n"
"- On mobile platforms, the Mobile rendering method is used if Forward+ is "
"selected here.\n"
"- On the web platform, the Compatibility rendering method is always used."
msgstr ""
#: editor/editor_node.cpp
@@ -17751,12 +17767,6 @@ msgid ""
"The interface will update after restarting the editor or project manager."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
#, fuzzy
@@ -19765,12 +19775,6 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"The project name does not meet the requirement for the package name format. "
"Please explicitly specify the package name."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid public key for APK expansion."
msgstr ""
@@ -19937,6 +19941,13 @@ msgstr ""
msgid "\"Min SDK\" should be greater or equal to %d for the \"%s\" renderer."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"The project name does not meet the requirement for the package name format "
"and will be updated to \"%s\". Please explicitly specify the package name if "
"needed."
msgstr ""
#: platform/android/export/export_plugin.cpp
#: platform/ios/export/export_plugin.cpp
#: platform/macos/export/export_plugin.cpp