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https://github.com/godotengine/godot-editor-l10n.git
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Sync translation templates with Godot
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32
editor/eu.po
32
editor/eu.po
@@ -18465,27 +18465,17 @@ msgstr ""
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msgid ""
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"This project uses meshes with an outdated mesh format from previous Godot "
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"versions. The engine needs to update the format in order to use those "
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"meshes.\n"
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"\n"
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"Press 'Restart & Upgrade' to run the surface upgrade tool which will update "
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"and re-save all meshes and scenes. This update will restart the editor and "
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"may take several minutes. Upgrading will make the meshes incompatible with "
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"previous versions of Godot.\n"
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"\n"
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"Press 'Upgrade Only' to continue opening the scene as normal. The engine "
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"will update each mesh in memory, but the update will not be saved. Choosing "
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"this option will lead to slower load times every time this project is loaded."
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"meshes. Please use the 'Upgrade Mesh Surfaces' tool from the 'Project > "
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"Tools' menu. You can ignore this message and keep using outdated meshes, but "
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"keep in mind that this leads to increased load times every time you load the "
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"project."
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msgstr ""
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#: editor/surface_upgrade_tool.cpp
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msgid "Restart & Upgrade"
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msgid ""
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"This project uses meshes with an outdated mesh format. Check the output log."
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msgstr ""
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#: editor/surface_upgrade_tool.cpp
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#, fuzzy
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msgid "Upgrade Only"
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msgstr "Enumerazioak"
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#: editor/surface_upgrade_tool.cpp
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msgid "Upgrading All Meshes in Project"
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msgstr ""
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@@ -18494,13 +18484,17 @@ msgstr ""
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msgid "Attempting to re-save "
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msgstr ""
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#: editor/surface_upgrade_tool.cpp
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msgid "Attempting to remove "
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msgstr ""
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#: editor/surface_upgrade_tool.cpp
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msgid ""
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"The mesh format has changed in Godot 4.2, which affects both imported meshes "
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"and meshes authored inside of Godot. The engine needs to update the format "
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"in order to use those meshes.\n"
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"\n"
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"If your project predates Godot 4.2 and contains meshes we recommend you run "
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"If your project predates Godot 4.2 and contains meshes, we recommend you run "
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"this one time conversion tool. This update will restart the editor and may "
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"take several minutes. Upgrading will make the meshes incompatible with "
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"previous versions of Godot.\n"
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@@ -18510,6 +18504,10 @@ msgid ""
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"lead to slower load times every time this project is loaded."
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msgstr ""
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#: editor/surface_upgrade_tool.cpp
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msgid "Restart & Upgrade"
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msgstr ""
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#: editor/window_wrapper.cpp
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msgid "Make this panel floating in the screen %d."
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msgstr ""
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