Sync translation templates with Godot

This commit is contained in:
Rémi Verschelde
2023-11-29 17:22:47 +01:00
parent 7b90222573
commit 4cd8968ea1
116 changed files with 3376 additions and 2106 deletions

View File

@@ -53,6 +53,34 @@ msgstr ""
"|| n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 5.2\n"
#: doc/tools/make_rst.py
msgid "All classes"
msgstr ""
#: doc/tools/make_rst.py
msgid "Globals"
msgstr ""
#: doc/tools/make_rst.py
msgid "Nodes"
msgstr ""
#: doc/tools/make_rst.py
msgid "Resources"
msgstr ""
#: doc/tools/make_rst.py
msgid "Editor-only"
msgstr ""
#: doc/tools/make_rst.py
msgid "Other objects"
msgstr ""
#: doc/tools/make_rst.py
msgid "Variant types"
msgstr ""
#: doc/tools/make_rst.py
msgid "Description"
msgstr "Opis"
@@ -93,6 +121,11 @@ msgstr "Wyliczenia"
msgid "Constants"
msgstr "Stałe"
#: doc/tools/make_rst.py
#, fuzzy
msgid "Annotations"
msgstr "Wyliczenia"
#: doc/tools/make_rst.py
msgid "Property Descriptions"
msgstr "Opisy właściwości"
@@ -98587,10 +98620,6 @@ msgid ""
"will linger on for a while before being removed."
msgstr ""
#: doc/classes/Resource.xml
msgid "Resources"
msgstr ""
#: doc/classes/Resource.xml
msgid ""
"Override this method to return a custom [RID] when [method get_rid] is "
@@ -102526,11 +102555,8 @@ msgid ""
"Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the [param "
"path] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] "
"if that scene cannot be instantiated.\n"
"[b]Note:[/b] The new scene node is added to the tree at the end of the "
"frame. This ensures that both scenes aren't running at the same time, while "
"still freeing the previous scene in a safe way similar to [method Node."
"queue_free]. As such, you won't be able to access the loaded scene "
"immediately after the [method change_scene_to_file] call."
"[b]Note:[/b] See [method change_scene_to_packed] for details on the order of "
"operations."
msgstr ""
#: doc/classes/SceneTree.xml
@@ -102540,9 +102566,18 @@ msgid ""
"Returns [constant OK] on success, [constant ERR_CANT_CREATE] if the scene "
"cannot be instantiated, or [constant ERR_INVALID_PARAMETER] if the scene is "
"invalid.\n"
"[b]Note:[/b] The new scene node is added to the tree at the end of the "
"frame. You won't be able to access it immediately after the [method "
"change_scene_to_packed] call."
"[b]Note:[/b] Operations happen in the following order when [method "
"change_scene_to_packed] is called:\n"
"1. The current scene node is immediately removed from the tree. From that "
"point, [method Node.get_tree] called on the current (outgoing) scene will "
"return [code]null[/code]. [member current_scene] will be [code]null[/code], "
"too, because the new scene is not available yet.\n"
"2. At the end of the frame, the formerly current scene, already removed from "
"the tree, will be deleted (freed from memory) and then the new scene will be "
"instantiated and added to the tree. [method Node.get_tree] and [member "
"current_scene] will be back to working as usual.\n"
"This ensures that both scenes aren't running at the same time, while still "
"freeing the previous scene in a safe way similar to [method Node.queue_free]."
msgstr ""
#: doc/classes/SceneTree.xml