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@@ -21,6 +21,34 @@ msgstr ""
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"1 : 2);\n"
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"X-Generator: Weblate 4.13-dev\n"
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#: doc/tools/make_rst.py
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msgid "All classes"
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msgstr ""
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#: doc/tools/make_rst.py
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msgid "Globals"
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msgstr ""
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#: doc/tools/make_rst.py
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msgid "Nodes"
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msgstr ""
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#: doc/tools/make_rst.py
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msgid "Resources"
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msgstr ""
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#: doc/tools/make_rst.py
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msgid "Editor-only"
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msgstr ""
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#: doc/tools/make_rst.py
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msgid "Other objects"
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msgstr ""
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#: doc/tools/make_rst.py
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msgid "Variant types"
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msgstr ""
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#: doc/tools/make_rst.py
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msgid "Description"
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msgstr "Aprašymas"
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@@ -62,6 +90,11 @@ msgstr "Enumeracijos"
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msgid "Constants"
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msgstr "Konstantos"
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#: doc/tools/make_rst.py
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#, fuzzy
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msgid "Annotations"
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msgstr "Enumeracijos"
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#: doc/tools/make_rst.py
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msgid "Property Descriptions"
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msgstr "Savybių aprašymai"
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@@ -95827,10 +95860,6 @@ msgid ""
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"will linger on for a while before being removed."
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msgstr ""
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#: doc/classes/Resource.xml
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msgid "Resources"
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msgstr ""
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#: doc/classes/Resource.xml
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msgid ""
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"Override this method to return a custom [RID] when [method get_rid] is "
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@@ -99676,11 +99705,8 @@ msgid ""
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"Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the [param "
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"path] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] "
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"if that scene cannot be instantiated.\n"
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"[b]Note:[/b] The new scene node is added to the tree at the end of the "
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"frame. This ensures that both scenes aren't running at the same time, while "
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"still freeing the previous scene in a safe way similar to [method Node."
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"queue_free]. As such, you won't be able to access the loaded scene "
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"immediately after the [method change_scene_to_file] call."
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"[b]Note:[/b] See [method change_scene_to_packed] for details on the order of "
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"operations."
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msgstr ""
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#: doc/classes/SceneTree.xml
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@@ -99690,9 +99716,18 @@ msgid ""
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"Returns [constant OK] on success, [constant ERR_CANT_CREATE] if the scene "
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"cannot be instantiated, or [constant ERR_INVALID_PARAMETER] if the scene is "
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"invalid.\n"
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"[b]Note:[/b] The new scene node is added to the tree at the end of the "
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"frame. You won't be able to access it immediately after the [method "
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"change_scene_to_packed] call."
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"[b]Note:[/b] Operations happen in the following order when [method "
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"change_scene_to_packed] is called:\n"
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"1. The current scene node is immediately removed from the tree. From that "
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"point, [method Node.get_tree] called on the current (outgoing) scene will "
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"return [code]null[/code]. [member current_scene] will be [code]null[/code], "
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"too, because the new scene is not available yet.\n"
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"2. At the end of the frame, the formerly current scene, already removed from "
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"the tree, will be deleted (freed from memory) and then the new scene will be "
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"instantiated and added to the tree. [method Node.get_tree] and [member "
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"current_scene] will be back to working as usual.\n"
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"This ensures that both scenes aren't running at the same time, while still "
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"freeing the previous scene in a safe way similar to [method Node.queue_free]."
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msgstr ""
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#: doc/classes/SceneTree.xml
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