Sync translations with Godot 4.3

This commit is contained in:
Rémi Verschelde
2024-08-12 23:54:04 +02:00
parent de57fa217c
commit 40265f6485
177 changed files with 10725 additions and 5419 deletions

View File

@@ -5115,6 +5115,35 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
#: editor/editor_node.cpp
msgid "Preparing scenes for reload"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Analyzing scene %s"
msgstr "Analizando"
#: editor/editor_node.cpp
#, fuzzy
msgid "Preparation done."
msgstr "Escalar (Razón):"
#: editor/editor_node.cpp
#, fuzzy
msgid "Scenes reloading"
msgstr "Edición de Árbore de Escenas"
#: editor/editor_node.cpp
#, fuzzy
msgid "Reloading..."
msgstr "Cargando..."
#: editor/editor_node.cpp
#, fuzzy
msgid "Reloading done."
msgstr "Recargar Escena Gardada"
#: editor/editor_node.cpp
msgid ""
"Changing the renderer requires restarting the editor.\n"
@@ -19135,6 +19164,10 @@ msgid ""
"recommended."
msgstr ""
#: editor/project_manager/project_dialog.cpp
msgid "New Game Project"
msgstr "Novo Proxecto de Xogo"
#: editor/project_manager/project_dialog.cpp
msgid "Supports desktop platforms only."
msgstr ""
@@ -19234,10 +19267,6 @@ msgstr ""
"proxecto (erro %d). Pode ser que o arquivo non exista; ou que esté "
"corrompido."
#: editor/project_manager/project_dialog.cpp
msgid "New Game Project"
msgstr "Novo Proxecto de Xogo"
#: editor/project_manager/project_dialog.cpp
msgid "Import & Edit"
msgstr "Importar e Editar"
@@ -23087,6 +23116,16 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
#: scene/2d/tile_map.cpp
msgid ""
"The TileMap node is deprecated as it is superseded by the use of multiple "
"TileMapLayer nodes.\n"
"To convert a TileMap to a set of TileMapLayer nodes, open the TileMap bottom "
"panel with this node selected, click the toolbox icon in the top-right "
"corner and choose \"Extract TileMap layers as individual TileMapLayer "
"nodes\"."
msgstr ""
#: scene/2d/tile_map.cpp
msgid ""
"A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\n"