Sync translations with Godot 4.3

This commit is contained in:
Rémi Verschelde
2024-07-31 17:56:51 +02:00
parent 5b958a29bb
commit 1bfe18bf8e
188 changed files with 8807 additions and 4381 deletions

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@@ -11555,7 +11555,7 @@ msgstr ""
#: doc/classes/Array.xml
msgid ""
"Sorts the array in ascending order. The final order is dependent on the "
"\"less than\" ([code]>[/code]) comparison between elements.\n"
"\"less than\" ([code]<[/code]) comparison between elements.\n"
"[codeblocks]\n"
"[gdscript]\n"
"var numbers = [10, 5, 2.5, 8]\n"
@@ -24205,7 +24205,9 @@ msgstr ""
msgid ""
"Creates a [Color] from the given string, which can be either an HTML color "
"code or a named color (case-insensitive). Returns [param default] if the "
"color cannot be inferred from the string."
"color cannot be inferred from the string.\n"
"If you want to create a color from String in a constant expression, use the "
"equivalent constructor instead (i.e. [code]Color(\"color string\")[/code])."
msgstr ""
#: doc/classes/Color.xml
@@ -24237,7 +24239,9 @@ msgid ""
"var dark_cyan = new Color(0x008b8bff);\n"
"var my_color = new Color(0xbbefd2a4);\n"
"[/csharp]\n"
"[/codeblocks]"
"[/codeblocks]\n"
"If you want to use hex notation in a constant expression, use the equivalent "
"constructor instead (i.e. [code]Color(0xRRGGBBAA)[/code])."
msgstr ""
#: doc/classes/Color.xml
@@ -43649,7 +43653,12 @@ msgid ""
"compiled with the [code]dev_build=yes[/code] SCons option (the default is "
"[code]dev_build=no[/code]).\n"
"[b]Note:[/b] If [member interface/editor/update_continuously] is [code]true[/"
"code], the spinner icon displays in red."
"code], the spinner icon displays in red.\n"
"[b]Note:[/b] If the editor was started with the [code]--debug-canvas-item-"
"redraw[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial."
"html]command line argument[/url], the update spinner will [i]never[/i] "
"display regardless of this setting's value. This is to avoid confusion with "
"what would cause redrawing in real world scenarios."
msgstr ""
#: doc/classes/EditorSettings.xml
@@ -44424,8 +44433,9 @@ msgstr ""
#: doc/classes/EditorSettings.xml
msgid ""
"If [code]true[/code], allows scrolling in sub-line intervals and enables a "
"smooth scrolling animation when using the mouse wheel to scroll.\n"
"If [code]true[/code], enables a smooth scrolling animation when using the "
"mouse wheel to scroll. See [member text_editor/behavior/navigation/"
"v_scroll_speed] for the speed of this animation.\n"
"[b]Note:[/b] [member text_editor/behavior/navigation/smooth_scrolling] "
"currently behaves poorly in projects where [member ProjectSettings.physics/"
"common/physics_ticks_per_second] has been increased significantly from its "
@@ -44467,8 +44477,9 @@ msgstr ""
#: doc/classes/EditorSettings.xml
msgid ""
"The number of pixels to scroll with every mouse wheel increment. Higher "
"values make the script scroll by faster when using the mouse wheel.\n"
"The speed of scrolling in lines per second when [member text_editor/behavior/"
"navigation/smooth_scrolling] is [code]true[/code]. Higher values make the "
"script scroll by faster when using the mouse wheel.\n"
"[b]Note:[/b] You can hold down [kbd]Alt[/kbd] while using the mouse wheel to "
"temporarily scroll 5 times faster."
msgstr ""
@@ -60144,9 +60155,9 @@ msgstr ""
#: doc/classes/InputEventShortcut.xml
msgid ""
"InputEventShortcut is a special event that can be received in [method Node."
"_unhandled_key_input]. It is typically sent by the editor's Command Palette "
"to trigger actions, but can also be sent manually using [method Viewport."
"push_input]."
"_input], [method Node._shortcut_input], and [method Node._unhandled_input]. "
"It is typically sent by the editor's Command Palette to trigger actions, but "
"can also be sent manually using [method Viewport.push_input]."
msgstr ""
#: doc/classes/InputEventShortcut.xml
@@ -78254,6 +78265,8 @@ msgid ""
"Returns [code]-1[/code] if the [param pid] is not a PID of a spawned child "
"process, the process is still running, or the method is not implemented for "
"the current platform.\n"
"[b]Note:[/b] Returns [code]-1[/code] if the [param pid] is a macOS bundled "
"app process.\n"
"[b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows."
msgstr ""
@@ -84557,6 +84570,19 @@ msgid ""
"will change on the next physics frame."
msgstr ""
#: doc/classes/PhysicsServer2D.xml
msgid ""
"Sets the body's state synchronization callback function to [param callable]. "
"Use an empty [Callable] ([code skip-lint]Callable()[/code]) to clear the "
"callback.\n"
"The function [param callable] will be called every physics frame, assuming "
"that the body was active during the previous physics tick, and can be used "
"to fetch the latest state from the physics server.\n"
"The function [param callable] must take the following parameters:\n"
"1. [code]state[/code]: a [PhysicsDirectBodyState2D], used to retrieve the "
"body's state."
msgstr ""
#: doc/classes/PhysicsServer2D.xml
msgid ""
"Returns [code]true[/code] if a collision would result from moving the body "
@@ -85779,8 +85805,7 @@ msgid ""
"Assigns the [param body] to call the given [param callable] during the "
"synchronization phase of the loop, before [method _step] is called. See also "
"[method _sync].\n"
"Overridable version of [PhysicsServer2D]'s internal "
"[code]body_set_state_sync_callback[/code] method."
"Overridable version of [method PhysicsServer2D.body_set_state_sync_callback]."
msgstr ""
#: doc/classes/PhysicsServer2DExtension.xml
@@ -86539,6 +86564,19 @@ msgstr ""
msgid "Sets a body state (see [enum BodyState] constants)."
msgstr ""
#: doc/classes/PhysicsServer3D.xml
msgid ""
"Sets the body's state synchronization callback function to [param callable]. "
"Use an empty [Callable] ([code skip-lint]Callable()[/code]) to clear the "
"callback.\n"
"The function [param callable] will be called every physics frame, assuming "
"that the body was active during the previous physics tick, and can be used "
"to fetch the latest state from the physics server.\n"
"The function [param callable] must take the following parameters:\n"
"1. [code]state[/code]: a [PhysicsDirectBodyState3D], used to retrieve the "
"body's state."
msgstr ""
#: doc/classes/PhysicsServer3D.xml
msgid ""
"Returns [code]true[/code] if a collision would result from moving along a "
@@ -95758,6 +95796,26 @@ msgstr ""
msgid "Windows override for [member rendering/rendering_device/driver]."
msgstr ""
#: doc/classes/ProjectSettings.xml
#, fuzzy
msgid ""
"If [code]true[/code], the forward renderer will fall back to Direct3D 12 if "
"Vulkan is not supported.\n"
"[b]Note:[/b] This setting is implemented only on Windows."
msgstr ""
"Eğer [param instance] geçerli bir nesne, [Object], ise [code]true[/code] "
"döndürür (örneğin hafızadan silinmediyse)."
#: doc/classes/ProjectSettings.xml
#, fuzzy
msgid ""
"If [code]true[/code], the forward renderer will fall back to Vulkan if "
"Direct3D 12 is not supported.\n"
"[b]Note:[/b] This setting is implemented only on Windows."
msgstr ""
"Eğer [param instance] geçerli bir nesne, [Object], ise [code]true[/code] "
"döndürür (örneğin hafızadan silinmediyse)."
#: doc/classes/ProjectSettings.xml
msgid ""
"Enable the pipeline cache that is saved to disk if the graphics API supports "
@@ -113021,8 +113079,9 @@ msgstr "Eğer dikdörtgenler eşit değilse [code]true[/code] döndürür."
#: doc/classes/SceneTree.xml
msgid ""
"Calls [method Object.notification] with the given [param notification] to "
"all nodes inside this tree added to the [param group]. See also [method "
"call_group] and [method set_group].\n"
"all nodes inside this tree added to the [param group]. See also "
"[url=$DOCS_URL/tutorials/best_practices/godot_notifications.html]Godot "
"notifications[/url] and [method call_group] and [method set_group].\n"
"[b]Note:[/b] This method acts immediately on all selected nodes at once, "
"which may cause stuttering in some performance-intensive situations."
msgstr ""