mirror of
https://github.com/godotengine/godot-editor-l10n.git
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Sync translations with Godot 4.3
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@@ -11555,7 +11555,7 @@ msgstr ""
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#: doc/classes/Array.xml
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msgid ""
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"Sorts the array in ascending order. The final order is dependent on the "
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"\"less than\" ([code]>[/code]) comparison between elements.\n"
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"\"less than\" ([code]<[/code]) comparison between elements.\n"
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"[codeblocks]\n"
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"[gdscript]\n"
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"var numbers = [10, 5, 2.5, 8]\n"
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@@ -24205,7 +24205,9 @@ msgstr ""
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msgid ""
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"Creates a [Color] from the given string, which can be either an HTML color "
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"code or a named color (case-insensitive). Returns [param default] if the "
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"color cannot be inferred from the string."
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"color cannot be inferred from the string.\n"
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"If you want to create a color from String in a constant expression, use the "
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"equivalent constructor instead (i.e. [code]Color(\"color string\")[/code])."
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msgstr ""
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#: doc/classes/Color.xml
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@@ -24237,7 +24239,9 @@ msgid ""
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"var dark_cyan = new Color(0x008b8bff);\n"
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"var my_color = new Color(0xbbefd2a4);\n"
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"[/csharp]\n"
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"[/codeblocks]"
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"[/codeblocks]\n"
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"If you want to use hex notation in a constant expression, use the equivalent "
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"constructor instead (i.e. [code]Color(0xRRGGBBAA)[/code])."
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msgstr ""
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#: doc/classes/Color.xml
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@@ -43649,7 +43653,12 @@ msgid ""
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"compiled with the [code]dev_build=yes[/code] SCons option (the default is "
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"[code]dev_build=no[/code]).\n"
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"[b]Note:[/b] If [member interface/editor/update_continuously] is [code]true[/"
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"code], the spinner icon displays in red."
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"code], the spinner icon displays in red.\n"
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"[b]Note:[/b] If the editor was started with the [code]--debug-canvas-item-"
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"redraw[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial."
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"html]command line argument[/url], the update spinner will [i]never[/i] "
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"display regardless of this setting's value. This is to avoid confusion with "
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"what would cause redrawing in real world scenarios."
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msgstr ""
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#: doc/classes/EditorSettings.xml
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@@ -44424,8 +44433,9 @@ msgstr ""
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#: doc/classes/EditorSettings.xml
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msgid ""
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"If [code]true[/code], allows scrolling in sub-line intervals and enables a "
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"smooth scrolling animation when using the mouse wheel to scroll.\n"
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"If [code]true[/code], enables a smooth scrolling animation when using the "
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"mouse wheel to scroll. See [member text_editor/behavior/navigation/"
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"v_scroll_speed] for the speed of this animation.\n"
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"[b]Note:[/b] [member text_editor/behavior/navigation/smooth_scrolling] "
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"currently behaves poorly in projects where [member ProjectSettings.physics/"
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"common/physics_ticks_per_second] has been increased significantly from its "
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@@ -44467,8 +44477,9 @@ msgstr ""
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#: doc/classes/EditorSettings.xml
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msgid ""
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"The number of pixels to scroll with every mouse wheel increment. Higher "
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"values make the script scroll by faster when using the mouse wheel.\n"
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"The speed of scrolling in lines per second when [member text_editor/behavior/"
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"navigation/smooth_scrolling] is [code]true[/code]. Higher values make the "
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"script scroll by faster when using the mouse wheel.\n"
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"[b]Note:[/b] You can hold down [kbd]Alt[/kbd] while using the mouse wheel to "
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"temporarily scroll 5 times faster."
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msgstr ""
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@@ -60144,9 +60155,9 @@ msgstr ""
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#: doc/classes/InputEventShortcut.xml
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msgid ""
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"InputEventShortcut is a special event that can be received in [method Node."
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"_unhandled_key_input]. It is typically sent by the editor's Command Palette "
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"to trigger actions, but can also be sent manually using [method Viewport."
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"push_input]."
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"_input], [method Node._shortcut_input], and [method Node._unhandled_input]. "
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"It is typically sent by the editor's Command Palette to trigger actions, but "
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"can also be sent manually using [method Viewport.push_input]."
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msgstr ""
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#: doc/classes/InputEventShortcut.xml
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@@ -78254,6 +78265,8 @@ msgid ""
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"Returns [code]-1[/code] if the [param pid] is not a PID of a spawned child "
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"process, the process is still running, or the method is not implemented for "
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"the current platform.\n"
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"[b]Note:[/b] Returns [code]-1[/code] if the [param pid] is a macOS bundled "
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"app process.\n"
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"[b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows."
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msgstr ""
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@@ -84557,6 +84570,19 @@ msgid ""
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"will change on the next physics frame."
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msgstr ""
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#: doc/classes/PhysicsServer2D.xml
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msgid ""
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"Sets the body's state synchronization callback function to [param callable]. "
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"Use an empty [Callable] ([code skip-lint]Callable()[/code]) to clear the "
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"callback.\n"
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"The function [param callable] will be called every physics frame, assuming "
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"that the body was active during the previous physics tick, and can be used "
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"to fetch the latest state from the physics server.\n"
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"The function [param callable] must take the following parameters:\n"
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"1. [code]state[/code]: a [PhysicsDirectBodyState2D], used to retrieve the "
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"body's state."
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msgstr ""
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#: doc/classes/PhysicsServer2D.xml
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msgid ""
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"Returns [code]true[/code] if a collision would result from moving the body "
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@@ -85779,8 +85805,7 @@ msgid ""
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"Assigns the [param body] to call the given [param callable] during the "
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"synchronization phase of the loop, before [method _step] is called. See also "
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"[method _sync].\n"
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"Overridable version of [PhysicsServer2D]'s internal "
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"[code]body_set_state_sync_callback[/code] method."
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"Overridable version of [method PhysicsServer2D.body_set_state_sync_callback]."
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msgstr ""
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#: doc/classes/PhysicsServer2DExtension.xml
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@@ -86539,6 +86564,19 @@ msgstr ""
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msgid "Sets a body state (see [enum BodyState] constants)."
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msgstr ""
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#: doc/classes/PhysicsServer3D.xml
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msgid ""
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"Sets the body's state synchronization callback function to [param callable]. "
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"Use an empty [Callable] ([code skip-lint]Callable()[/code]) to clear the "
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"callback.\n"
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"The function [param callable] will be called every physics frame, assuming "
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"that the body was active during the previous physics tick, and can be used "
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"to fetch the latest state from the physics server.\n"
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"The function [param callable] must take the following parameters:\n"
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"1. [code]state[/code]: a [PhysicsDirectBodyState3D], used to retrieve the "
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"body's state."
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msgstr ""
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#: doc/classes/PhysicsServer3D.xml
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msgid ""
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"Returns [code]true[/code] if a collision would result from moving along a "
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@@ -95758,6 +95796,26 @@ msgstr ""
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msgid "Windows override for [member rendering/rendering_device/driver]."
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msgstr ""
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#: doc/classes/ProjectSettings.xml
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#, fuzzy
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msgid ""
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"If [code]true[/code], the forward renderer will fall back to Direct3D 12 if "
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"Vulkan is not supported.\n"
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"[b]Note:[/b] This setting is implemented only on Windows."
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msgstr ""
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"Eğer [param instance] geçerli bir nesne, [Object], ise [code]true[/code] "
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"döndürür (örneğin hafızadan silinmediyse)."
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#: doc/classes/ProjectSettings.xml
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#, fuzzy
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msgid ""
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"If [code]true[/code], the forward renderer will fall back to Vulkan if "
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"Direct3D 12 is not supported.\n"
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"[b]Note:[/b] This setting is implemented only on Windows."
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msgstr ""
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"Eğer [param instance] geçerli bir nesne, [Object], ise [code]true[/code] "
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"döndürür (örneğin hafızadan silinmediyse)."
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#: doc/classes/ProjectSettings.xml
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msgid ""
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"Enable the pipeline cache that is saved to disk if the graphics API supports "
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@@ -113021,8 +113079,9 @@ msgstr "Eğer dikdörtgenler eşit değilse [code]true[/code] döndürür."
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#: doc/classes/SceneTree.xml
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msgid ""
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"Calls [method Object.notification] with the given [param notification] to "
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"all nodes inside this tree added to the [param group]. See also [method "
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"call_group] and [method set_group].\n"
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"all nodes inside this tree added to the [param group]. See also "
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"[url=$DOCS_URL/tutorials/best_practices/godot_notifications.html]Godot "
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"notifications[/url] and [method call_group] and [method set_group].\n"
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"[b]Note:[/b] This method acts immediately on all selected nodes at once, "
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"which may cause stuttering in some performance-intensive situations."
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msgstr ""
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