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ReStructuredText
75 lines
4.0 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ConvexPolygonShape3D.xml.
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.. _class_ConvexPolygonShape3D:
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ConvexPolygonShape3D
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====================
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**Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Convex polygon shape resource for 3D physics.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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3D convex polygon shape resource to be added as a *direct* child of a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`Area3D<class_Area3D>` using a :ref:`CollisionShape3D<class_CollisionShape3D>` node. Unlike :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>`, **ConvexPolygonShape3D** cannot store concave polygon shapes. **ConvexPolygonShape3D**\ s can be manually drawn in the editor using the :ref:`CollisionPolygon3D<class_CollisionPolygon3D>` node.
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\ **Convex decomposition:** Concave objects' collisions can be represented accurately using *several* **ConvexPolygonShape3D**\ s. This allows dynamic physics bodies to have complex concave collisions (at a performance cost). This is available in the editor by selecting the :ref:`MeshInstance3D<class_MeshInstance3D>`, going to the **Mesh** menu and choosing **Create Multiple Convex Collision Siblings**. Alternatively, :ref:`MeshInstance3D.create_multiple_convex_collisions<class_MeshInstance3D_method_create_multiple_convex_collisions>` can be called in a script to perform this decomposition at run-time.
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\ **Performance:** **ConvexPolygonShape3D** is faster to check collisions against compared to :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>`, but it is slower than primitive collision shapes such as :ref:`SphereShape3D<class_SphereShape3D>` or :ref:`BoxShape3D<class_BoxShape3D>`. Its use should generally be limited to medium-sized objects that cannot have their collision accurately represented by a primitive shape.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+-----------------------------------------------------+-----------------------------------------------------------+--------------------------+
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| :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`points<class_ConvexPolygonShape3D_property_points>` | ``PackedVector3Array()`` |
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+-----------------------------------------------------+-----------------------------------------------------------+--------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_ConvexPolygonShape3D_property_points:
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.. rst-class:: classref-property
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:ref:`PackedVector3Array<class_PackedVector3Array>` **points** = ``PackedVector3Array()``
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.. rst-class:: classref-property-setget
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- void **set_points** **(** :ref:`PackedVector3Array<class_PackedVector3Array>` value **)**
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- :ref:`PackedVector3Array<class_PackedVector3Array>` **get_points** **(** **)**
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The list of 3D points forming the convex polygon shape.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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