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godot-docs/classes/class_visualshadernodebillboard.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeBillboard.xml.
.. _class_VisualShaderNodeBillboard:
VisualShaderNodeBillboard
=========================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A node that controls how the object faces the camera to be used within the visual shader graph.
.. rst-class:: classref-introduction-group
Description
-----------
The output port of this node needs to be connected to ``Model View Matrix`` port of :ref:`VisualShaderNodeOutput<class_VisualShaderNodeOutput>`.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+--------------------------------------------------------------------+--------------------------------------------------------------------------------+-----------+
| :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` | :ref:`billboard_type<class_VisualShaderNodeBillboard_property_billboard_type>` | ``1`` |
+--------------------------------------------------------------------+--------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`keep_scale<class_VisualShaderNodeBillboard_property_keep_scale>` | ``false`` |
+--------------------------------------------------------------------+--------------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_VisualShaderNodeBillboard_BillboardType:
.. rst-class:: classref-enumeration
enum **BillboardType**: :ref:`🔗<enum_VisualShaderNodeBillboard_BillboardType>`
.. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_DISABLED:
.. rst-class:: classref-enumeration-constant
:ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **BILLBOARD_TYPE_DISABLED** = ``0``
Billboarding is disabled and the node does nothing.
.. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_ENABLED:
.. rst-class:: classref-enumeration-constant
:ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **BILLBOARD_TYPE_ENABLED** = ``1``
A standard billboarding algorithm is enabled.
.. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_FIXED_Y:
.. rst-class:: classref-enumeration-constant
:ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **BILLBOARD_TYPE_FIXED_Y** = ``2``
A billboarding algorithm to rotate around Y-axis is enabled.
.. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_PARTICLES:
.. rst-class:: classref-enumeration-constant
:ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **BILLBOARD_TYPE_PARTICLES** = ``3``
A billboarding algorithm designed to use on particles is enabled.
.. _class_VisualShaderNodeBillboard_constant_BILLBOARD_TYPE_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **BILLBOARD_TYPE_MAX** = ``4``
Represents the size of the :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` enum.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_VisualShaderNodeBillboard_property_billboard_type:
.. rst-class:: classref-property
:ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **billboard_type** = ``1`` :ref:`🔗<class_VisualShaderNodeBillboard_property_billboard_type>`
.. rst-class:: classref-property-setget
- |void| **set_billboard_type**\ (\ value\: :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>`\ )
- :ref:`BillboardType<enum_VisualShaderNodeBillboard_BillboardType>` **get_billboard_type**\ (\ )
Controls how the object faces the camera.
.. rst-class:: classref-item-separator
----
.. _class_VisualShaderNodeBillboard_property_keep_scale:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **keep_scale** = ``false`` :ref:`🔗<class_VisualShaderNodeBillboard_property_keep_scale>`
.. rst-class:: classref-property-setget
- |void| **set_keep_scale_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_keep_scale_enabled**\ (\ )
If ``true``, the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`