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godot-docs/classes/class_inputeventjoypadbutton.rst
2025-06-07 03:33:02 +00:00

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:github_url: hide
.. meta::
:keywords: gamepad, controller
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/InputEventJoypadButton.xml.
.. _class_InputEventJoypadButton:
InputEventJoypadButton
======================
**Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Represents a gamepad button being pressed or released.
.. rst-class:: classref-introduction-group
Description
-----------
Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`Using InputEvent <../tutorials/inputs/inputevent>`
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------------------------+-------------------------------------------------------------------------+-----------+
| :ref:`JoyButton<enum_@GlobalScope_JoyButton>` | :ref:`button_index<class_InputEventJoypadButton_property_button_index>` | ``0`` |
+-----------------------------------------------+-------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventJoypadButton_property_pressed>` | ``false`` |
+-----------------------------------------------+-------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`pressure<class_InputEventJoypadButton_property_pressure>` | ``0.0`` |
+-----------------------------------------------+-------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_InputEventJoypadButton_property_button_index:
.. rst-class:: classref-property
:ref:`JoyButton<enum_@GlobalScope_JoyButton>` **button_index** = ``0`` :ref:`🔗<class_InputEventJoypadButton_property_button_index>`
.. rst-class:: classref-property-setget
- |void| **set_button_index**\ (\ value\: :ref:`JoyButton<enum_@GlobalScope_JoyButton>`\ )
- :ref:`JoyButton<enum_@GlobalScope_JoyButton>` **get_button_index**\ (\ )
Button identifier. One of the :ref:`JoyButton<enum_@GlobalScope_JoyButton>` button constants.
.. rst-class:: classref-item-separator
----
.. _class_InputEventJoypadButton_property_pressed:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **pressed** = ``false`` :ref:`🔗<class_InputEventJoypadButton_property_pressed>`
.. rst-class:: classref-property-setget
- |void| **set_pressed**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_pressed**\ (\ )
If ``true``, the button's state is pressed. If ``false``, the button's state is released.
.. rst-class:: classref-item-separator
----
.. _class_InputEventJoypadButton_property_pressure:
.. rst-class:: classref-property
:ref:`float<class_float>` **pressure** = ``0.0`` :ref:`🔗<class_InputEventJoypadButton_property_pressure>`
.. rst-class:: classref-property-setget
- |void| **set_pressure**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_pressure**\ (\ )
**Deprecated:** This property is never set by the engine and is always ``0``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`