mirror of
https://github.com/godotengine/godot-docs.git
synced 2025-12-31 17:49:03 +03:00
160 lines
7.1 KiB
ReStructuredText
160 lines
7.1 KiB
ReStructuredText
:github_url: hide
|
|
|
|
.. DO NOT EDIT THIS FILE!!!
|
|
.. Generated automatically from Godot engine sources.
|
|
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
|
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CollisionShape2D.xml.
|
|
|
|
.. _class_CollisionShape2D:
|
|
|
|
CollisionShape2D
|
|
================
|
|
|
|
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
|
|
|
|
A node that provides a :ref:`Shape2D<class_Shape2D>` to a :ref:`CollisionObject2D<class_CollisionObject2D>` parent.
|
|
|
|
.. rst-class:: classref-introduction-group
|
|
|
|
Description
|
|
-----------
|
|
|
|
A node that provides a :ref:`Shape2D<class_Shape2D>` to a :ref:`CollisionObject2D<class_CollisionObject2D>` parent and allows it to be edited. This can give a detection shape to an :ref:`Area2D<class_Area2D>` or turn a :ref:`PhysicsBody2D<class_PhysicsBody2D>` into a solid object.
|
|
|
|
.. rst-class:: classref-introduction-group
|
|
|
|
Tutorials
|
|
---------
|
|
|
|
- :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
|
|
|
|
- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/2712>`__
|
|
|
|
- `2D Pong Demo <https://godotengine.org/asset-library/asset/2728>`__
|
|
|
|
- `2D Kinematic Character Demo <https://godotengine.org/asset-library/asset/2719>`__
|
|
|
|
.. rst-class:: classref-reftable-group
|
|
|
|
Properties
|
|
----------
|
|
|
|
.. table::
|
|
:widths: auto
|
|
|
|
+-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
|
|
| :ref:`Color<class_Color>` | :ref:`debug_color<class_CollisionShape2D_property_debug_color>` | ``Color(0, 0, 0, 0)`` |
|
|
+-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionShape2D_property_disabled>` | ``false`` |
|
|
+-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`one_way_collision<class_CollisionShape2D_property_one_way_collision>` | ``false`` |
|
|
+-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
|
|
| :ref:`float<class_float>` | :ref:`one_way_collision_margin<class_CollisionShape2D_property_one_way_collision_margin>` | ``1.0`` |
|
|
+-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
|
|
| :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_CollisionShape2D_property_shape>` | |
|
|
+-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
|
|
|
|
.. rst-class:: classref-section-separator
|
|
|
|
----
|
|
|
|
.. rst-class:: classref-descriptions-group
|
|
|
|
Property Descriptions
|
|
---------------------
|
|
|
|
.. _class_CollisionShape2D_property_debug_color:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`Color<class_Color>` **debug_color** = ``Color(0, 0, 0, 0)`` :ref:`🔗<class_CollisionShape2D_property_debug_color>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_debug_color**\ (\ value\: :ref:`Color<class_Color>`\ )
|
|
- :ref:`Color<class_Color>` **get_debug_color**\ (\ )
|
|
|
|
The collision shape color that is displayed in the editor, or in the running project if **Debug > Visible Collision Shapes** is checked at the top of the editor.
|
|
|
|
\ **Note:** The default value is :ref:`ProjectSettings.debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>`. The ``Color(0, 0, 0, 0)`` value documented here is a placeholder, and not the actual default debug color.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_CollisionShape2D_property_disabled:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`bool<class_bool>` **disabled** = ``false`` :ref:`🔗<class_CollisionShape2D_property_disabled>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_disabled**\ (\ value\: :ref:`bool<class_bool>`\ )
|
|
- :ref:`bool<class_bool>` **is_disabled**\ (\ )
|
|
|
|
A disabled collision shape has no effect in the world. This property should be changed with :ref:`Object.set_deferred()<class_Object_method_set_deferred>`.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_CollisionShape2D_property_one_way_collision:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`bool<class_bool>` **one_way_collision** = ``false`` :ref:`🔗<class_CollisionShape2D_property_one_way_collision>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_one_way_collision**\ (\ value\: :ref:`bool<class_bool>`\ )
|
|
- :ref:`bool<class_bool>` **is_one_way_collision_enabled**\ (\ )
|
|
|
|
Sets whether this collision shape should only detect collision on one side (top or bottom).
|
|
|
|
\ **Note:** This property has no effect if this **CollisionShape2D** is a child of an :ref:`Area2D<class_Area2D>` node.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_CollisionShape2D_property_one_way_collision_margin:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`float<class_float>` **one_way_collision_margin** = ``1.0`` :ref:`🔗<class_CollisionShape2D_property_one_way_collision_margin>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_one_way_collision_margin**\ (\ value\: :ref:`float<class_float>`\ )
|
|
- :ref:`float<class_float>` **get_one_way_collision_margin**\ (\ )
|
|
|
|
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_CollisionShape2D_property_shape:
|
|
|
|
.. rst-class:: classref-property
|
|
|
|
:ref:`Shape2D<class_Shape2D>` **shape** :ref:`🔗<class_CollisionShape2D_property_shape>`
|
|
|
|
.. rst-class:: classref-property-setget
|
|
|
|
- |void| **set_shape**\ (\ value\: :ref:`Shape2D<class_Shape2D>`\ )
|
|
- :ref:`Shape2D<class_Shape2D>` **get_shape**\ (\ )
|
|
|
|
The actual shape owned by this collision shape.
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
|
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
|
|
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
|
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|
|
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
|
|
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|
|
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|
|
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
|
|
.. |void| replace:: :abbr:`void (No return value.)`
|