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godot-docs/classes/class_visualscriptcustomnode.rst
2018-01-12 08:52:43 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptCustomNode.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptCustomNode:
VisualScriptCustomNode
======================
**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
A scripted Visual Script node.
Member Functions
----------------
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`_get_caption<class_VisualScriptCustomNode__get_caption>` **(** **)** virtual |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`_get_category<class_VisualScriptCustomNode__get_category>` **(** **)** virtual |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_input_value_port_count<class_VisualScriptCustomNode__get_input_value_port_count>` **(** **)** virtual |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`_get_input_value_port_name<class_VisualScriptCustomNode__get_input_value_port_name>` **(** :ref:`int<class_int>` idx **)** virtual |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_input_value_port_type<class_VisualScriptCustomNode__get_input_value_port_type>` **(** :ref:`int<class_int>` idx **)** virtual |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_output_sequence_port_count<class_VisualScriptCustomNode__get_output_sequence_port_count>` **(** **)** virtual |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`_get_output_sequence_port_text<class_VisualScriptCustomNode__get_output_sequence_port_text>` **(** :ref:`int<class_int>` idx **)** virtual |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_output_value_port_count<class_VisualScriptCustomNode__get_output_value_port_count>` **(** **)** virtual |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`_get_output_value_port_name<class_VisualScriptCustomNode__get_output_value_port_name>` **(** :ref:`int<class_int>` idx **)** virtual |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_output_value_port_type<class_VisualScriptCustomNode__get_output_value_port_type>` **(** :ref:`int<class_int>` idx **)** virtual |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`_get_text<class_VisualScriptCustomNode__get_text>` **(** **)** virtual |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_working_memory_size<class_VisualScriptCustomNode__get_working_memory_size>` **(** **)** virtual |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_has_input_sequence_port<class_VisualScriptCustomNode__has_input_sequence_port>` **(** **)** virtual |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_variant>` | :ref:`_step<class_VisualScriptCustomNode__step>` **(** :ref:`Array<class_array>` inputs, :ref:`Array<class_array>` outputs, :ref:`int<class_int>` start_mode, :ref:`Array<class_array>` working_mem **)** virtual |
+--------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Numeric Constants
-----------------
- **STEP_PUSH_STACK_BIT** = **16777216** --- Hint used by :ref:`_step<class_VisualScriptCustomNode__step>` to tell that control should return to it when there is no other node left to execute.
This is used by :ref:`VisualScriptCondition<class_visualscriptcondition>` to redirect the sequence to the "Done" port after the true/false branch has finished execution.
- **STEP_GO_BACK_BIT** = **33554432** --- Hint used by :ref:`_step<class_VisualScriptCustomNode__step>` to tell that control should return back, either hitting a previous STEP_PUSH_STACK_BIT or exiting the function.
- **STEP_NO_ADVANCE_BIT** = **67108864**
- **STEP_EXIT_FUNCTION_BIT** = **134217728** --- Hint used by :ref:`_step<class_VisualScriptCustomNode__step>` to tell that control should stop and exit the function.
- **STEP_YIELD_BIT** = **268435456** --- Hint used by :ref:`_step<class_VisualScriptCustomNode__step>` to tell that the function should be yielded.
Using this requires you to have at least one working memory slot, which is used for the :ref:`VisualScriptFunctionState<class_visualscriptfunctionstate>`.
Enums
-----
.. _enum_VisualScriptCustomNode_StartMode:
enum **StartMode**
- **START_MODE_BEGIN_SEQUENCE** = **0** --- The start mode used the first time when :ref:`_step<class_VisualScriptCustomNode__step>` is called.
- **START_MODE_CONTINUE_SEQUENCE** = **1** --- The start mode used when :ref:`_step<class_VisualScriptCustomNode__step>` is called after coming back from a STEP_PUSH_STACK_BIT.
- **START_MODE_RESUME_YIELD** = **2** --- The start mode used when :ref:`_step<class_VisualScriptCustomNode__step>` is called after resuming from STEP_YIELD_BIT.
Description
-----------
A custom Visual Script node which can be scripted in powerful ways.
Member Function Description
---------------------------
.. _class_VisualScriptCustomNode__get_caption:
- :ref:`String<class_string>` **_get_caption** **(** **)** virtual
Return the node's title.
.. _class_VisualScriptCustomNode__get_category:
- :ref:`String<class_string>` **_get_category** **(** **)** virtual
Return the node's category.
.. _class_VisualScriptCustomNode__get_input_value_port_count:
- :ref:`int<class_int>` **_get_input_value_port_count** **(** **)** virtual
Return the count of input value ports.
.. _class_VisualScriptCustomNode__get_input_value_port_name:
- :ref:`String<class_string>` **_get_input_value_port_name** **(** :ref:`int<class_int>` idx **)** virtual
Return the specified input port's name.
.. _class_VisualScriptCustomNode__get_input_value_port_type:
- :ref:`int<class_int>` **_get_input_value_port_type** **(** :ref:`int<class_int>` idx **)** virtual
Return the specified input port's type. See the TYPE\_\* enum in :ref:`@GlobalScope<class_@globalscope>`.
.. _class_VisualScriptCustomNode__get_output_sequence_port_count:
- :ref:`int<class_int>` **_get_output_sequence_port_count** **(** **)** virtual
Return the amount of output **sequence** ports.
.. _class_VisualScriptCustomNode__get_output_sequence_port_text:
- :ref:`String<class_string>` **_get_output_sequence_port_text** **(** :ref:`int<class_int>` idx **)** virtual
Return the specified **sequence** output's name.
.. _class_VisualScriptCustomNode__get_output_value_port_count:
- :ref:`int<class_int>` **_get_output_value_port_count** **(** **)** virtual
Return the amount of output value ports.
.. _class_VisualScriptCustomNode__get_output_value_port_name:
- :ref:`String<class_string>` **_get_output_value_port_name** **(** :ref:`int<class_int>` idx **)** virtual
Return the specified output's name.
.. _class_VisualScriptCustomNode__get_output_value_port_type:
- :ref:`int<class_int>` **_get_output_value_port_type** **(** :ref:`int<class_int>` idx **)** virtual
Return the specified output's type. See the TYPE\_\* enum in :ref:`@GlobalScope<class_@globalscope>`.
.. _class_VisualScriptCustomNode__get_text:
- :ref:`String<class_string>` **_get_text** **(** **)** virtual
Return the custom node's text, which is shown right next to the input **sequence** port (if there is none, on the place that is usually taken by it).
.. _class_VisualScriptCustomNode__get_working_memory_size:
- :ref:`int<class_int>` **_get_working_memory_size** **(** **)** virtual
Return the size of the custom node's working memory. See :ref:`_step<class_VisualScriptCustomNode__step>` for more details.
.. _class_VisualScriptCustomNode__has_input_sequence_port:
- :ref:`bool<class_bool>` **_has_input_sequence_port** **(** **)** virtual
Return whether the custom node has an input **sequence** port.
.. _class_VisualScriptCustomNode__step:
- :ref:`Variant<class_variant>` **_step** **(** :ref:`Array<class_array>` inputs, :ref:`Array<class_array>` outputs, :ref:`int<class_int>` start_mode, :ref:`Array<class_array>` working_mem **)** virtual
Execute the custom node's logic, returning the index of the output sequence port to use or a :ref:`String<class_string>` when there is an error.
The ``inputs`` array contains the values of the input ports.
``outputs`` is an array whose indices should be set to the respective outputs.
The ``start_mode`` is usually ``START_MODE_BEGIN_SEQUENCE``, unless you have used the STEP\_\* constants.
``working_mem`` is an array which can be used to persist information between runs of the custom node.
When returning, you can mask the returned value with one of the STEP\_\* constants.