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44 lines
1.3 KiB
ReStructuredText
44 lines
1.3 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the SpotLight.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_SpotLight:
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SpotLight
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=========
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**Inherits:** :ref:`Light<class_light>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Spotlight :ref:`Light<class_light>`, such as a reflector spotlight or a lantern.
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Member Variables
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----------------
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.. _class_SpotLight_spot_angle:
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- :ref:`float<class_float>` **spot_angle**
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.. _class_SpotLight_spot_angle_attenuation:
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- :ref:`float<class_float>` **spot_angle_attenuation**
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.. _class_SpotLight_spot_attenuation:
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- :ref:`float<class_float>` **spot_attenuation**
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.. _class_SpotLight_spot_range:
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- :ref:`float<class_float>` **spot_range**
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Description
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-----------
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A SpotLight light is a type of :ref:`Light<class_light>` node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of :ref:`Light<class_light>`. TODO: Image of a spotlight.
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