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48 lines
1.3 KiB
ReStructuredText
48 lines
1.3 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the DynamicFontData.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_DynamicFontData:
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DynamicFontData
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===============
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**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Used with :ref:`DynamicFont<class_dynamicfont>` to describe the location of a font file.
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Member Variables
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----------------
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.. _class_DynamicFontData_font_path:
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- :ref:`String<class_string>` **font_path** - The path to the vector font file.
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.. _class_DynamicFontData_hinting:
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- :ref:`Hinting<enum_dynamicfontdata_hinting>` **hinting** - The font hinting mode used by FreeType.
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Enums
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-----
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.. _enum_DynamicFontData_Hinting:
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enum **Hinting**
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- **HINTING_NONE** = **0** --- Disable font hinting (smoother but less crisp).
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- **HINTING_LIGHT** = **1** --- Use the light font hinting mode.
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- **HINTING_NORMAL** = **2** --- Use the default font hinting mode (crisper but less smooth).
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Description
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-----------
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Used with :ref:`DynamicFont<class_dynamicfont>` to describe the location of a vector font file for dynamic rendering at runtime.
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