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62 lines
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ReStructuredText
62 lines
2.4 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AudioEffectReverb.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AudioEffectReverb:
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AudioEffectReverb
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=================
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**Inherits:** :ref:`AudioEffect<class_audioeffect>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Adds a Reverb audio effect to an Audio bus.
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Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
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Member Variables
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----------------
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.. _class_AudioEffectReverb_damping:
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- :ref:`float<class_float>` **damping** - Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: ``1``.
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.. _class_AudioEffectReverb_dry:
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- :ref:`float<class_float>` **dry** - Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: ``1``.
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.. _class_AudioEffectReverb_hipass:
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- :ref:`float<class_float>` **hipass** - High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: ``0``.
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.. _class_AudioEffectReverb_predelay_feedback:
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- :ref:`float<class_float>` **predelay_feedback** - Output percent of predelay. Value can range from 0 to 1. Default value: ``1``.
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.. _class_AudioEffectReverb_predelay_msec:
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- :ref:`float<class_float>` **predelay_msec** - Time between the original signal and the early reflections of the reverb signal. Default value: ``150ms``.
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.. _class_AudioEffectReverb_room_size:
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- :ref:`float<class_float>` **room_size** - Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: ``0.8``.
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.. _class_AudioEffectReverb_spread:
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- :ref:`float<class_float>` **spread** - Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: ``1``.
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.. _class_AudioEffectReverb_wet:
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- :ref:`float<class_float>` **wet** - Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: ``0.5``.
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Description
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-----------
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Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
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