Files
godot-docs/classes/class_visualshadernodecolorconstant.rst
2020-01-23 23:15:53 +01:00

47 lines
1.7 KiB
ReStructuredText

:github_url: hide
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeColorConstant.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeColorConstant:
VisualShaderNodeColorConstant
=============================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A :ref:`Color<class_Color>` constant to be used within the visual shader graph.
Description
-----------
Has two output ports representing RGB and alpha channels of :ref:`Color<class_Color>`.
Translated to ``vec3 rgb`` and ``float alpha`` in the shader language.
Properties
----------
+---------------------------+------------------------------------------------------------------------+-------------------------+
| :ref:`Color<class_Color>` | :ref:`constant<class_VisualShaderNodeColorConstant_property_constant>` | ``Color( 1, 1, 1, 1 )`` |
+---------------------------+------------------------------------------------------------------------+-------------------------+
Property Descriptions
---------------------
.. _class_VisualShaderNodeColorConstant_property_constant:
- :ref:`Color<class_Color>` **constant**
+-----------+-------------------------+
| *Default* | ``Color( 1, 1, 1, 1 )`` |
+-----------+-------------------------+
| *Setter* | set_constant(value) |
+-----------+-------------------------+
| *Getter* | get_constant() |
+-----------+-------------------------+
A :ref:`Color<class_Color>` constant which represents a state of this node.