Files
godot-docs/classes/class_visualscriptselect.rst
Rémi Verschelde 782dd64a19 classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357.
Fixes #3071.
2020-01-20 12:41:39 +01:00

57 lines
1.5 KiB
ReStructuredText

:github_url: hide
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptSelect.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptSelect:
VisualScriptSelect
==================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Chooses between two input values.
Description
-----------
Chooses between two input values based on a Boolean condition.
**Input Ports:**
- Data (boolean): ``cond``
- Data (variant): ``a``
- Data (variant): ``b``
**Output Ports:**
- Data (variant): ``out``
Properties
----------
+-----------------------------------------------------+-----------------------------------------------------+-------+
| :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`type<class_VisualScriptSelect_property_type>` | ``0`` |
+-----------------------------------------------------+-----------------------------------------------------+-------+
Property Descriptions
---------------------
.. _class_VisualScriptSelect_property_type:
- :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **type**
+-----------+------------------+
| *Default* | ``0`` |
+-----------+------------------+
| *Setter* | set_typed(value) |
+-----------+------------------+
| *Getter* | get_typed() |
+-----------+------------------+
The input variables' type.