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godot-docs/classes/class_visualscriptresourcepath.rst
Rémi Verschelde 782dd64a19 classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357.
Fixes #3071.
2020-01-20 12:41:39 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptResourcePath.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptResourcePath:
VisualScriptResourcePath
========================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Properties
----------
+-----------------------------+-----------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`path<class_VisualScriptResourcePath_property_path>` | ``""`` |
+-----------------------------+-----------------------------------------------------------+--------+
Property Descriptions
---------------------
.. _class_VisualScriptResourcePath_property_path:
- :ref:`String<class_String>` **path**
+-----------+--------------------------+
| *Default* | ``""`` |
+-----------+--------------------------+
| *Setter* | set_resource_path(value) |
+-----------+--------------------------+
| *Getter* | get_resource_path() |
+-----------+--------------------------+