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godot-docs/classes/class_visualscriptdeconstruct.rst
Rémi Verschelde 782dd64a19 classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357.
Fixes #3071.
2020-01-20 12:41:39 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptDeconstruct.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptDeconstruct:
VisualScriptDeconstruct
=======================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A Visual Script node which deconstructs a base type instance into its parts.
Description
-----------
A Visual Script node which deconstructs a base type instance into its parts.
Properties
----------
+-----------------------------------------------------+----------------------------------------------------------+-------+
| :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`type<class_VisualScriptDeconstruct_property_type>` | ``0`` |
+-----------------------------------------------------+----------------------------------------------------------+-------+
Property Descriptions
---------------------
.. _class_VisualScriptDeconstruct_property_type:
- :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **type**
+-----------+-----------------------------+
| *Default* | ``0`` |
+-----------+-----------------------------+
| *Setter* | set_deconstruct_type(value) |
+-----------+-----------------------------+
| *Getter* | get_deconstruct_type() |
+-----------+-----------------------------+
The type to deconstruct.