Files
godot-docs/classes/class_visibilitynotifier2d.rst
Rémi Verschelde 782dd64a19 classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357.
Fixes #3071.
2020-01-20 12:41:39 +01:00

98 lines
3.1 KiB
ReStructuredText

:github_url: hide
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisibilityNotifier2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisibilityNotifier2D:
VisibilityNotifier2D
====================
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisibilityEnabler2D<class_VisibilityEnabler2D>`
Detects when the node is visible on screen.
Description
-----------
The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
Properties
----------
+---------------------------+-------------------------------------------------------+-------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`rect<class_VisibilityNotifier2D_property_rect>` | ``Rect2( -10, -10, 20, 20 )`` |
+---------------------------+-------------------------------------------------------+-------------------------------+
Methods
-------
+-------------------------+---------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_screen<class_VisibilityNotifier2D_method_is_on_screen>` **(** **)** const |
+-------------------------+---------------------------------------------------------------------------------------+
Signals
-------
.. _class_VisibilityNotifier2D_signal_screen_entered:
- **screen_entered** **(** **)**
Emitted when the VisibilityNotifier2D enters the screen.
----
.. _class_VisibilityNotifier2D_signal_screen_exited:
- **screen_exited** **(** **)**
Emitted when the VisibilityNotifier2D exits the screen.
----
.. _class_VisibilityNotifier2D_signal_viewport_entered:
- **viewport_entered** **(** :ref:`Viewport<class_Viewport>` viewport **)**
Emitted when the VisibilityNotifier2D enters a :ref:`Viewport<class_Viewport>`'s view.
----
.. _class_VisibilityNotifier2D_signal_viewport_exited:
- **viewport_exited** **(** :ref:`Viewport<class_Viewport>` viewport **)**
Emitted when the VisibilityNotifier2D exits a :ref:`Viewport<class_Viewport>`'s view.
Property Descriptions
---------------------
.. _class_VisibilityNotifier2D_property_rect:
- :ref:`Rect2<class_Rect2>` **rect**
+-----------+-------------------------------+
| *Default* | ``Rect2( -10, -10, 20, 20 )`` |
+-----------+-------------------------------+
| *Setter* | set_rect(value) |
+-----------+-------------------------------+
| *Getter* | get_rect() |
+-----------+-------------------------------+
The VisibilityNotifier2D's bounding rectangle.
Method Descriptions
-------------------
.. _class_VisibilityNotifier2D_method_is_on_screen:
- :ref:`bool<class_bool>` **is_on_screen** **(** **)** const
If ``true``, the bounding rectangle is on the screen.
**Note:** It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return ``false`` right after it is instantiated, even if it will be on screen in the draw pass.