mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
83 lines
3.8 KiB
ReStructuredText
83 lines
3.8 KiB
ReStructuredText
:github_url: hide
|
|
|
|
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
|
|
.. DO NOT EDIT THIS FILE, but the StaticBody2D.xml source instead.
|
|
.. The source is found in doc/classes or modules/<name>/doc_classes.
|
|
|
|
.. _class_StaticBody2D:
|
|
|
|
StaticBody2D
|
|
============
|
|
|
|
**Inherits:** :ref:`PhysicsBody2D<class_PhysicsBody2D>` **<** :ref:`CollisionObject2D<class_CollisionObject2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
|
|
|
|
Static body for 2D physics.
|
|
|
|
Description
|
|
-----------
|
|
|
|
Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
|
|
|
|
Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
|
|
|
|
Properties
|
|
----------
|
|
|
|
+-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
|
|
| :ref:`float<class_float>` | :ref:`constant_angular_velocity<class_StaticBody2D_property_constant_angular_velocity>` | ``0.0`` |
|
|
+-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
|
|
| :ref:`Vector2<class_Vector2>` | :ref:`constant_linear_velocity<class_StaticBody2D_property_constant_linear_velocity>` | ``Vector2( 0, 0 )`` |
|
|
+-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
|
|
| :ref:`PhysicsMaterial<class_PhysicsMaterial>` | :ref:`physics_material_override<class_StaticBody2D_property_physics_material_override>` | |
|
|
+-----------------------------------------------+-----------------------------------------------------------------------------------------+---------------------+
|
|
|
|
Property Descriptions
|
|
---------------------
|
|
|
|
.. _class_StaticBody2D_property_constant_angular_velocity:
|
|
|
|
- :ref:`float<class_float>` **constant_angular_velocity**
|
|
|
|
+-----------+--------------------------------------+
|
|
| *Default* | ``0.0`` |
|
|
+-----------+--------------------------------------+
|
|
| *Setter* | set_constant_angular_velocity(value) |
|
|
+-----------+--------------------------------------+
|
|
| *Getter* | get_constant_angular_velocity() |
|
|
+-----------+--------------------------------------+
|
|
|
|
The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating.
|
|
|
|
----
|
|
|
|
.. _class_StaticBody2D_property_constant_linear_velocity:
|
|
|
|
- :ref:`Vector2<class_Vector2>` **constant_linear_velocity**
|
|
|
|
+-----------+-------------------------------------+
|
|
| *Default* | ``Vector2( 0, 0 )`` |
|
|
+-----------+-------------------------------------+
|
|
| *Setter* | set_constant_linear_velocity(value) |
|
|
+-----------+-------------------------------------+
|
|
| *Getter* | get_constant_linear_velocity() |
|
|
+-----------+-------------------------------------+
|
|
|
|
The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving.
|
|
|
|
----
|
|
|
|
.. _class_StaticBody2D_property_physics_material_override:
|
|
|
|
- :ref:`PhysicsMaterial<class_PhysicsMaterial>` **physics_material_override**
|
|
|
|
+----------+--------------------------------------+
|
|
| *Setter* | set_physics_material_override(value) |
|
|
+----------+--------------------------------------+
|
|
| *Getter* | get_physics_material_override() |
|
|
+----------+--------------------------------------+
|
|
|
|
The physics material override for the body.
|
|
|
|
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
|
|
|