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godot-docs/classes/class_lightoccluder2d.rst
Rémi Verschelde 782dd64a19 classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357.
Fixes #3071.
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the LightOccluder2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_LightOccluder2D:
LightOccluder2D
===============
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Occludes light cast by a Light2D, casting shadows.
Description
-----------
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` in order for the shadow to be computed.
Tutorials
---------
- :doc:`../tutorials/2d/2d_lights_and_shadows`
Properties
----------
+---------------------------------------------------+--------------------------------------------------------------+-------+
| :ref:`int<class_int>` | :ref:`light_mask<class_LightOccluder2D_property_light_mask>` | ``1`` |
+---------------------------------------------------+--------------------------------------------------------------+-------+
| :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` | :ref:`occluder<class_LightOccluder2D_property_occluder>` | |
+---------------------------------------------------+--------------------------------------------------------------+-------+
Property Descriptions
---------------------
.. _class_LightOccluder2D_property_light_mask:
- :ref:`int<class_int>` **light_mask**
+-----------+--------------------------------+
| *Default* | ``1`` |
+-----------+--------------------------------+
| *Setter* | set_occluder_light_mask(value) |
+-----------+--------------------------------+
| *Getter* | get_occluder_light_mask() |
+-----------+--------------------------------+
The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
----
.. _class_LightOccluder2D_property_occluder:
- :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` **occluder**
+----------+-----------------------------+
| *Setter* | set_occluder_polygon(value) |
+----------+-----------------------------+
| *Getter* | get_occluder_polygon() |
+----------+-----------------------------+
The :ref:`OccluderPolygon2D<class_OccluderPolygon2D>` used to compute the shadow.