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godot-docs/classes/class_inputeventscreendrag.rst
Rémi Verschelde 782dd64a19 classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357.
Fixes #3071.
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEventScreenDrag.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InputEventScreenDrag:
InputEventScreenDrag
====================
**Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Input event type for screen drag events. Only available on mobile devices.
Description
-----------
Contains screen drag information. See :ref:`Node._input<class_Node_method__input>`.
Tutorials
---------
- :doc:`../tutorials/inputs/inputevent`
Properties
----------
+-------------------------------+---------------------------------------------------------------+---------------------+
| :ref:`int<class_int>` | :ref:`index<class_InputEventScreenDrag_property_index>` | ``0`` |
+-------------------------------+---------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`position<class_InputEventScreenDrag_property_position>` | ``Vector2( 0, 0 )`` |
+-------------------------------+---------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`relative<class_InputEventScreenDrag_property_relative>` | ``Vector2( 0, 0 )`` |
+-------------------------------+---------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`speed<class_InputEventScreenDrag_property_speed>` | ``Vector2( 0, 0 )`` |
+-------------------------------+---------------------------------------------------------------+---------------------+
Property Descriptions
---------------------
.. _class_InputEventScreenDrag_property_index:
- :ref:`int<class_int>` **index**
+-----------+------------------+
| *Default* | ``0`` |
+-----------+------------------+
| *Setter* | set_index(value) |
+-----------+------------------+
| *Getter* | get_index() |
+-----------+------------------+
The drag event index in the case of a multi-drag event.
----
.. _class_InputEventScreenDrag_property_position:
- :ref:`Vector2<class_Vector2>` **position**
+-----------+---------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+---------------------+
| *Setter* | set_position(value) |
+-----------+---------------------+
| *Getter* | get_position() |
+-----------+---------------------+
The drag position.
----
.. _class_InputEventScreenDrag_property_relative:
- :ref:`Vector2<class_Vector2>` **relative**
+-----------+---------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+---------------------+
| *Setter* | set_relative(value) |
+-----------+---------------------+
| *Getter* | get_relative() |
+-----------+---------------------+
The drag position relative to its start position.
----
.. _class_InputEventScreenDrag_property_speed:
- :ref:`Vector2<class_Vector2>` **speed**
+-----------+---------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+---------------------+
| *Setter* | set_speed(value) |
+-----------+---------------------+
| *Getter* | get_speed() |
+-----------+---------------------+
The drag speed.