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godot-docs/classes/class_inputeventkey.rst
2020-03-13 17:17:50 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEventKey.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InputEventKey:
InputEventKey
=============
**Inherits:** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Input event type for keyboard events.
Description
-----------
Stores key presses on the keyboard. Supports key presses, key releases and :ref:`echo<class_InputEventKey_property_echo>` events.
Tutorials
---------
- :doc:`../tutorials/inputs/inputevent`
Properties
----------
+-------------------------+------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`echo<class_InputEventKey_property_echo>` | ``false`` |
+-------------------------+------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`keycode<class_InputEventKey_property_keycode>` | ``0`` |
+-------------------------+------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`physical_keycode<class_InputEventKey_property_physical_keycode>` | ``0`` |
+-------------------------+------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventKey_property_pressed>` | ``false`` |
+-------------------------+------------------------------------------------------------------------+-----------+
| :ref:`int<class_int>` | :ref:`unicode<class_InputEventKey_property_unicode>` | ``0`` |
+-------------------------+------------------------------------------------------------------------+-----------+
Methods
-------
+-----------------------+------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_keycode_with_modifiers<class_InputEventKey_method_get_keycode_with_modifiers>` **(** **)** const |
+-----------------------+------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_physical_keycode_with_modifiers<class_InputEventKey_method_get_physical_keycode_with_modifiers>` **(** **)** const |
+-----------------------+------------------------------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_InputEventKey_property_echo:
- :ref:`bool<class_bool>` **echo**
+-----------+-----------------+
| *Default* | ``false`` |
+-----------+-----------------+
| *Setter* | set_echo(value) |
+-----------+-----------------+
| *Getter* | is_echo() |
+-----------+-----------------+
If ``true``, the key was already pressed before this event. It means the user is holding the key down.
----
.. _class_InputEventKey_property_keycode:
- :ref:`int<class_int>` **keycode**
+-----------+--------------------+
| *Default* | ``0`` |
+-----------+--------------------+
| *Setter* | set_keycode(value) |
+-----------+--------------------+
| *Getter* | get_keycode() |
+-----------+--------------------+
The key keycode, which corresponds to one of the :ref:`KeyList<enum_@GlobalScope_KeyList>` constants. Represent key in the current keyboard layout.
To get a human-readable representation of the ``InputEventKey``, use ``OS.get_keycode_string(event.keycode)`` where ``event`` is the ``InputEventKey``.
----
.. _class_InputEventKey_property_physical_keycode:
- :ref:`int<class_int>` **physical_keycode**
+-----------+-----------------------------+
| *Default* | ``0`` |
+-----------+-----------------------------+
| *Setter* | set_physical_keycode(value) |
+-----------+-----------------------------+
| *Getter* | get_physical_keycode() |
+-----------+-----------------------------+
Key physical keycode, which corresponds to one of the :ref:`KeyList<enum_@GlobalScope_KeyList>` constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard.
To get a human-readable representation of the ``InputEventKey``, use ``OS.get_keycode_string(event.keycode)`` where ``event`` is the ``InputEventKey``.
----
.. _class_InputEventKey_property_pressed:
- :ref:`bool<class_bool>` **pressed**
+-----------+--------------------+
| *Default* | ``false`` |
+-----------+--------------------+
| *Setter* | set_pressed(value) |
+-----------+--------------------+
| *Getter* | is_pressed() |
+-----------+--------------------+
If ``true``, the key's state is pressed. If ``false``, the key's state is released.
----
.. _class_InputEventKey_property_unicode:
- :ref:`int<class_int>` **unicode**
+-----------+--------------------+
| *Default* | ``0`` |
+-----------+--------------------+
| *Setter* | set_unicode(value) |
+-----------+--------------------+
| *Getter* | get_unicode() |
+-----------+--------------------+
The key Unicode identifier (when relevant). Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See :ref:`OS.set_ime_active<class_OS_method_set_ime_active>` for more information.
Method Descriptions
-------------------
.. _class_InputEventKey_method_get_keycode_with_modifiers:
- :ref:`int<class_int>` **get_keycode_with_modifiers** **(** **)** const
Returns the keycode combined with modifier keys such as ``Shift`` or ``Alt``. See also :ref:`InputEventWithModifiers<class_InputEventWithModifiers>`.
To get a human-readable representation of the ``InputEventKey`` with modifiers, use ``OS.get_keycode_string(event.get_keycode_with_modifiers())`` where ``event`` is the ``InputEventKey``.
----
.. _class_InputEventKey_method_get_physical_keycode_with_modifiers:
- :ref:`int<class_int>` **get_physical_keycode_with_modifiers** **(** **)** const
Returns the physical keycode combined with modifier keys such as ``Shift`` or ``Alt``. See also :ref:`InputEventWithModifiers<class_InputEventWithModifiers>`.
To get a human-readable representation of the ``InputEventKey`` with modifiers, use ``OS.get_keycode_string(event.get_physical_keycode_with_modifiers())`` where ``event`` is the ``InputEventKey``.