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godot-docs/classes/class_cylindershape.rst
Rémi Verschelde 782dd64a19 classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357.
Fixes #3071.
2020-01-20 12:41:39 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CylinderShape.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CylinderShape:
CylinderShape
=============
**Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Cylinder shape for collisions.
Description
-----------
Cylinder shape for collisions.
Properties
----------
+---------------------------+----------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`height<class_CylinderShape_property_height>` | ``2.0`` |
+---------------------------+----------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`radius<class_CylinderShape_property_radius>` | ``1.0`` |
+---------------------------+----------------------------------------------------+---------+
Property Descriptions
---------------------
.. _class_CylinderShape_property_height:
- :ref:`float<class_float>` **height**
+-----------+-------------------+
| *Default* | ``2.0`` |
+-----------+-------------------+
| *Setter* | set_height(value) |
+-----------+-------------------+
| *Getter* | get_height() |
+-----------+-------------------+
The cylinder's height.
----
.. _class_CylinderShape_property_radius:
- :ref:`float<class_float>` **radius**
+-----------+-------------------+
| *Default* | ``1.0`` |
+-----------+-------------------+
| *Setter* | set_radius(value) |
+-----------+-------------------+
| *Getter* | get_radius() |
+-----------+-------------------+
The cylinder's radius.