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101 lines
3.7 KiB
ReStructuredText
101 lines
3.7 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the CubeMesh.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_CubeMesh:
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CubeMesh
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========
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**Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Generate an axis-aligned cuboid :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
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Description
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-----------
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Generate an axis-aligned cuboid :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
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The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to ``Vector3(3, 2, 1)``.
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Properties
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----------
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+-------------------------------+-------------------------------------------------------------------+------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`size<class_CubeMesh_property_size>` | ``Vector3( 2, 2, 2 )`` |
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+-------------------------------+-------------------------------------------------------------------+------------------------+
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| :ref:`int<class_int>` | :ref:`subdivide_depth<class_CubeMesh_property_subdivide_depth>` | ``0`` |
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+-------------------------------+-------------------------------------------------------------------+------------------------+
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| :ref:`int<class_int>` | :ref:`subdivide_height<class_CubeMesh_property_subdivide_height>` | ``0`` |
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+-------------------------------+-------------------------------------------------------------------+------------------------+
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| :ref:`int<class_int>` | :ref:`subdivide_width<class_CubeMesh_property_subdivide_width>` | ``0`` |
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+-------------------------------+-------------------------------------------------------------------+------------------------+
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Property Descriptions
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---------------------
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.. _class_CubeMesh_property_size:
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- :ref:`Vector3<class_Vector3>` **size**
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+-----------+------------------------+
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| *Default* | ``Vector3( 2, 2, 2 )`` |
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+-----------+------------------------+
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| *Setter* | set_size(value) |
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+-----------+------------------------+
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| *Getter* | get_size() |
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+-----------+------------------------+
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Size of the cuboid mesh.
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----
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.. _class_CubeMesh_property_subdivide_depth:
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- :ref:`int<class_int>` **subdivide_depth**
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+-----------+----------------------------+
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| *Default* | ``0`` |
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+-----------+----------------------------+
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| *Setter* | set_subdivide_depth(value) |
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+-----------+----------------------------+
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| *Getter* | get_subdivide_depth() |
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+-----------+----------------------------+
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Number of extra edge loops inserted along the Z axis.
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----
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.. _class_CubeMesh_property_subdivide_height:
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- :ref:`int<class_int>` **subdivide_height**
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+-----------+-----------------------------+
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| *Default* | ``0`` |
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+-----------+-----------------------------+
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| *Setter* | set_subdivide_height(value) |
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+-----------+-----------------------------+
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| *Getter* | get_subdivide_height() |
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+-----------+-----------------------------+
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Number of extra edge loops inserted along the Y axis.
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----
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.. _class_CubeMesh_property_subdivide_width:
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- :ref:`int<class_int>` **subdivide_width**
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+-----------+----------------------------+
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| *Default* | ``0`` |
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+-----------+----------------------------+
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| *Setter* | set_subdivide_width(value) |
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+-----------+----------------------------+
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| *Getter* | get_subdivide_width() |
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+-----------+----------------------------+
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Number of extra edge loops inserted along the X axis.
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