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23 lines
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the CameraFeed.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_CameraFeed:
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CameraFeed
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==========
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**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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A camera feed gives you access to a single physical camera attached to your device.
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Description
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-----------
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A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used.
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**Note:** Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
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