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godot-docs/classes/class_resourceimportershaderfile.rst
2023-07-29 03:18:36 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ResourceImporterShaderFile.xml.
.. _class_ResourceImporterShaderFile:
ResourceImporterShaderFile
==========================
**Inherits:** :ref:`ResourceImporter<class_ResourceImporter>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Imports native GLSL shaders (not Godot shaders) as a :ref:`RDShaderFile<class_RDShaderFile>`.
.. rst-class:: classref-introduction-group
Description
-----------
This imports native GLSL shaders as :ref:`RDShaderFile<class_RDShaderFile>` resources, for use with low-level :ref:`RenderingDevice<class_RenderingDevice>` operations. This importer does *not* handle ``.gdshader`` files.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`