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godot-docs/classes/class_collisionpolygon3d.rst
2023-10-07 03:19:15 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CollisionPolygon3D.xml.
.. _class_CollisionPolygon3D:
CollisionPolygon3D
==================
**Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A node that provides a thickened polygon shape (a prism) to a :ref:`CollisionObject3D<class_CollisionObject3D>` parent.
.. rst-class:: classref-introduction-group
Description
-----------
A node that provides a thickened polygon shape (a prism) to a :ref:`CollisionObject3D<class_CollisionObject3D>` parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an :ref:`Area3D<class_Area3D>` or turn :ref:`PhysicsBody3D<class_PhysicsBody3D>` into a solid object.
\ **Warning:** A non-uniformly scaled :ref:`CollisionShape3D<class_CollisionShape3D>` will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
| :ref:`float<class_float>` | :ref:`depth<class_CollisionPolygon3D_property_depth>` | ``1.0`` |
+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionPolygon3D_property_disabled>` | ``false`` |
+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
| :ref:`float<class_float>` | :ref:`margin<class_CollisionPolygon3D_property_margin>` | ``0.04`` |
+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
| :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_CollisionPolygon3D_property_polygon>` | ``PackedVector2Array()`` |
+-----------------------------------------------------+-------------------------------------------------------------+--------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_CollisionPolygon3D_property_depth:
.. rst-class:: classref-property
:ref:`float<class_float>` **depth** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_depth** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_depth** **(** **)**
Length that the resulting collision extends in either direction perpendicular to its 2D polygon.
.. rst-class:: classref-item-separator
----
.. _class_CollisionPolygon3D_property_disabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **disabled** = ``false``
.. rst-class:: classref-property-setget
- void **set_disabled** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_disabled** **(** **)**
If ``true``, no collision will be produced.
.. rst-class:: classref-item-separator
----
.. _class_CollisionPolygon3D_property_margin:
.. rst-class:: classref-property
:ref:`float<class_float>` **margin** = ``0.04``
.. rst-class:: classref-property-setget
- void **set_margin** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_margin** **(** **)**
The collision margin for the generated :ref:`Shape3D<class_Shape3D>`. See :ref:`Shape3D.margin<class_Shape3D_property_margin>` for more details.
.. rst-class:: classref-item-separator
----
.. _class_CollisionPolygon3D_property_polygon:
.. rst-class:: classref-property
:ref:`PackedVector2Array<class_PackedVector2Array>` **polygon** = ``PackedVector2Array()``
.. rst-class:: classref-property-setget
- void **set_polygon** **(** :ref:`PackedVector2Array<class_PackedVector2Array>` value **)**
- :ref:`PackedVector2Array<class_PackedVector2Array>` **get_polygon** **(** **)**
Array of vertices which define the 2D polygon in the local XY plane.
\ **Note:** The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the class property.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`