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388 lines
37 KiB
ReStructuredText
388 lines
37 KiB
ReStructuredText
.. _class_Viewport:
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Viewport
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========
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**Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Creates a sub-view into the screen.
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Member Functions
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----------------
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_rect<class_Viewport_set_rect>` **(** :ref:`Rect2<class_rect2>` rect **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_rect2>` | :ref:`get_rect<class_Viewport_get_rect>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`World2D<class_world2d>` | :ref:`find_world_2d<class_Viewport_find_world_2d>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_world<class_Viewport_set_world>` **(** :ref:`World<class_world>` world **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`World<class_world>` | :ref:`get_world<class_Viewport_get_world>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`World<class_world>` | :ref:`find_world<class_Viewport_find_world>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_canvas_transform<class_Viewport_set_canvas_transform>` **(** :ref:`Matrix32<class_matrix32>` xform **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Matrix32<class_matrix32>` | :ref:`get_canvas_transform<class_Viewport_get_canvas_transform>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_global_canvas_transform<class_Viewport_set_global_canvas_transform>` **(** :ref:`Matrix32<class_matrix32>` xform **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Matrix32<class_matrix32>` | :ref:`get_global_canvas_transform<class_Viewport_get_global_canvas_transform>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Matrix32<class_matrix32>` | :ref:`get_final_transform<class_Viewport_get_final_transform>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Rect2<class_rect2>` | :ref:`get_visible_rect<class_Viewport_get_visible_rect>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_transparent_background<class_Viewport_set_transparent_background>` **(** :ref:`bool<class_bool>` enable **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_transparent_background<class_Viewport_has_transparent_background>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_size_override<class_Viewport_set_size_override>` **(** :ref:`bool<class_bool>` enable, :ref:`Vector2<class_vector2>` size=Vector2(-1,-1), :ref:`Vector2<class_vector2>` margin=Vector2(0,0) **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_vector2>` | :ref:`get_size_override<class_Viewport_get_size_override>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_size_override_enabled<class_Viewport_is_size_override_enabled>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_size_override_stretch<class_Viewport_set_size_override_stretch>` **(** :ref:`bool<class_bool>` enabled **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_size_override_stretch_enabled<class_Viewport_is_size_override_stretch_enabled>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`queue_screen_capture<class_Viewport_queue_screen_capture>` **(** **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Image<class_image>` | :ref:`get_screen_capture<class_Viewport_get_screen_capture>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_as_render_target<class_Viewport_set_as_render_target>` **(** :ref:`bool<class_bool>` enable **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_set_as_render_target<class_Viewport_is_set_as_render_target>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_render_target_vflip<class_Viewport_set_render_target_vflip>` **(** :ref:`bool<class_bool>` enable **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_render_target_vflip<class_Viewport_get_render_target_vflip>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_render_target_clear_on_new_frame<class_Viewport_set_render_target_clear_on_new_frame>` **(** :ref:`bool<class_bool>` enable **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_render_target_clear_on_new_frame<class_Viewport_get_render_target_clear_on_new_frame>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`render_target_clear<class_Viewport_render_target_clear>` **(** **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_render_target_filter<class_Viewport_set_render_target_filter>` **(** :ref:`bool<class_bool>` enable **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_render_target_filter<class_Viewport_get_render_target_filter>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_render_target_gen_mipmaps<class_Viewport_set_render_target_gen_mipmaps>` **(** :ref:`bool<class_bool>` enable **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_render_target_gen_mipmaps<class_Viewport_get_render_target_gen_mipmaps>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_render_target_update_mode<class_Viewport_set_render_target_update_mode>` **(** :ref:`int<class_int>` mode **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_render_target_update_mode<class_Viewport_get_render_target_update_mode>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RenderTargetTexture<class_rendertargettexture>` | :ref:`get_render_target_texture<class_Viewport_get_render_target_texture>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_physics_object_picking<class_Viewport_set_physics_object_picking>` **(** :ref:`bool<class_bool>` enable **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_physics_object_picking<class_Viewport_get_physics_object_picking>` **(** **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`RID<class_rid>` | :ref:`get_viewport<class_Viewport_get_viewport>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`input<class_Viewport_input>` **(** :ref:`InputEvent<class_inputevent>` local_event **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`unhandled_input<class_Viewport_unhandled_input>` **(** :ref:`InputEvent<class_inputevent>` local_event **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`update_worlds<class_Viewport_update_worlds>` **(** **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_use_own_world<class_Viewport_set_use_own_world>` **(** :ref:`bool<class_bool>` enable **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_using_own_world<class_Viewport_is_using_own_world>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Camera<class_camera>` | :ref:`get_camera<class_Viewport_get_camera>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_as_audio_listener<class_Viewport_set_as_audio_listener>` **(** :ref:`bool<class_bool>` enable **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_audio_listener<class_Viewport_is_audio_listener>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_as_audio_listener_2d<class_Viewport_set_as_audio_listener_2d>` **(** :ref:`bool<class_bool>` enable **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_audio_listener_2d<class_Viewport_is_audio_listener_2d>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_render_target_to_screen_rect<class_Viewport_set_render_target_to_screen_rect>` **(** :ref:`Rect2<class_rect2>` rect **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_vector2>` | :ref:`get_mouse_pos<class_Viewport_get_mouse_pos>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`warp_mouse<class_Viewport_warp_mouse>` **(** :ref:`Vector2<class_vector2>` to_pos **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`gui_has_modal_stack<class_Viewport_gui_has_modal_stack>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_disable_input<class_Viewport_set_disable_input>` **(** :ref:`bool<class_bool>` disable **)** |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_input_disabled<class_Viewport_is_input_disabled>` **(** **)** const |
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+--------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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- **size_changed** **(** **)**
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Numeric Constants
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-----------------
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- **RENDER_TARGET_UPDATE_DISABLED** = **0**
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- **RENDER_TARGET_UPDATE_ONCE** = **1**
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- **RENDER_TARGET_UPDATE_WHEN_VISIBLE** = **2**
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- **RENDER_TARGET_UPDATE_ALWAYS** = **3**
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Description
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-----------
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A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera 3D nodes will render on it too.
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Optionally, a viewport can have its own 2D or 3D world, so they don't share what they draw with other viewports.
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If a viewport is a child of a :ref:`Control<class_control>`, it will automatically take up its same rect and position, otherwise they must be set manually.
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Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it.
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Also, viewports can be assigned to different screens in case the devices have multiple screens.
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Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.
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Member Function Description
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---------------------------
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.. _class_Viewport_set_rect:
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- void **set_rect** **(** :ref:`Rect2<class_rect2>` rect **)**
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Set the viewport rect. If the viewport is child of a control, it will use the same rect as the parent.
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.. _class_Viewport_get_rect:
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- :ref:`Rect2<class_rect2>` **get_rect** **(** **)** const
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Return the viewport rect. If the viewport is child of a control, it will use the same rect as the parent. Otherwise, if the rect is empty, the viewport will use all the allowed space.
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.. _class_Viewport_find_world_2d:
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- :ref:`World2D<class_world2d>` **find_world_2d** **(** **)** const
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.. _class_Viewport_set_world:
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- void **set_world** **(** :ref:`World<class_world>` world **)**
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.. _class_Viewport_get_world:
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- :ref:`World<class_world>` **get_world** **(** **)** const
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.. _class_Viewport_find_world:
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- :ref:`World<class_world>` **find_world** **(** **)** const
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.. _class_Viewport_set_canvas_transform:
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- void **set_canvas_transform** **(** :ref:`Matrix32<class_matrix32>` xform **)**
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.. _class_Viewport_get_canvas_transform:
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- :ref:`Matrix32<class_matrix32>` **get_canvas_transform** **(** **)** const
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.. _class_Viewport_set_global_canvas_transform:
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- void **set_global_canvas_transform** **(** :ref:`Matrix32<class_matrix32>` xform **)**
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.. _class_Viewport_get_global_canvas_transform:
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- :ref:`Matrix32<class_matrix32>` **get_global_canvas_transform** **(** **)** const
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.. _class_Viewport_get_final_transform:
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- :ref:`Matrix32<class_matrix32>` **get_final_transform** **(** **)** const
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.. _class_Viewport_get_visible_rect:
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- :ref:`Rect2<class_rect2>` **get_visible_rect** **(** **)** const
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Return the final, visuble rect in global screen coordinates.
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.. _class_Viewport_set_transparent_background:
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- void **set_transparent_background** **(** :ref:`bool<class_bool>` enable **)**
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If this viewport is a child of another viewport, keep the previously drawn background visible.
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.. _class_Viewport_has_transparent_background:
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- :ref:`bool<class_bool>` **has_transparent_background** **(** **)** const
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Reurn whether the viewport lets whatever is behind it to show.
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.. _class_Viewport_set_size_override:
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- void **set_size_override** **(** :ref:`bool<class_bool>` enable, :ref:`Vector2<class_vector2>` size=Vector2(-1,-1), :ref:`Vector2<class_vector2>` margin=Vector2(0,0) **)**
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.. _class_Viewport_get_size_override:
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- :ref:`Vector2<class_vector2>` **get_size_override** **(** **)** const
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.. _class_Viewport_is_size_override_enabled:
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- :ref:`bool<class_bool>` **is_size_override_enabled** **(** **)** const
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.. _class_Viewport_set_size_override_stretch:
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- void **set_size_override_stretch** **(** :ref:`bool<class_bool>` enabled **)**
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.. _class_Viewport_is_size_override_stretch_enabled:
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- :ref:`bool<class_bool>` **is_size_override_stretch_enabled** **(** **)** const
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.. _class_Viewport_queue_screen_capture:
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- void **queue_screen_capture** **(** **)**
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.. _class_Viewport_get_screen_capture:
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- :ref:`Image<class_image>` **get_screen_capture** **(** **)** const
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.. _class_Viewport_set_as_render_target:
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- void **set_as_render_target** **(** :ref:`bool<class_bool>` enable **)**
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.. _class_Viewport_is_set_as_render_target:
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- :ref:`bool<class_bool>` **is_set_as_render_target** **(** **)** const
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.. _class_Viewport_set_render_target_vflip:
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- void **set_render_target_vflip** **(** :ref:`bool<class_bool>` enable **)**
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.. _class_Viewport_get_render_target_vflip:
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- :ref:`bool<class_bool>` **get_render_target_vflip** **(** **)** const
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.. _class_Viewport_set_render_target_clear_on_new_frame:
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- void **set_render_target_clear_on_new_frame** **(** :ref:`bool<class_bool>` enable **)**
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.. _class_Viewport_get_render_target_clear_on_new_frame:
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- :ref:`bool<class_bool>` **get_render_target_clear_on_new_frame** **(** **)** const
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.. _class_Viewport_render_target_clear:
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- void **render_target_clear** **(** **)**
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.. _class_Viewport_set_render_target_filter:
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- void **set_render_target_filter** **(** :ref:`bool<class_bool>` enable **)**
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.. _class_Viewport_get_render_target_filter:
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- :ref:`bool<class_bool>` **get_render_target_filter** **(** **)** const
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.. _class_Viewport_set_render_target_gen_mipmaps:
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- void **set_render_target_gen_mipmaps** **(** :ref:`bool<class_bool>` enable **)**
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.. _class_Viewport_get_render_target_gen_mipmaps:
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- :ref:`bool<class_bool>` **get_render_target_gen_mipmaps** **(** **)** const
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.. _class_Viewport_set_render_target_update_mode:
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- void **set_render_target_update_mode** **(** :ref:`int<class_int>` mode **)**
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.. _class_Viewport_get_render_target_update_mode:
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- :ref:`int<class_int>` **get_render_target_update_mode** **(** **)** const
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.. _class_Viewport_get_render_target_texture:
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- :ref:`RenderTargetTexture<class_rendertargettexture>` **get_render_target_texture** **(** **)** const
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.. _class_Viewport_set_physics_object_picking:
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- void **set_physics_object_picking** **(** :ref:`bool<class_bool>` enable **)**
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.. _class_Viewport_get_physics_object_picking:
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- :ref:`bool<class_bool>` **get_physics_object_picking** **(** **)**
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.. _class_Viewport_get_viewport:
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- :ref:`RID<class_rid>` **get_viewport** **(** **)** const
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Get the viewport RID from the visual server.
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.. _class_Viewport_input:
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- void **input** **(** :ref:`InputEvent<class_inputevent>` local_event **)**
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.. _class_Viewport_unhandled_input:
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- void **unhandled_input** **(** :ref:`InputEvent<class_inputevent>` local_event **)**
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.. _class_Viewport_update_worlds:
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- void **update_worlds** **(** **)**
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.. _class_Viewport_set_use_own_world:
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- void **set_use_own_world** **(** :ref:`bool<class_bool>` enable **)**
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.. _class_Viewport_is_using_own_world:
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- :ref:`bool<class_bool>` **is_using_own_world** **(** **)** const
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.. _class_Viewport_get_camera:
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- :ref:`Camera<class_camera>` **get_camera** **(** **)** const
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.. _class_Viewport_set_as_audio_listener:
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- void **set_as_audio_listener** **(** :ref:`bool<class_bool>` enable **)**
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.. _class_Viewport_is_audio_listener:
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- :ref:`bool<class_bool>` **is_audio_listener** **(** **)** const
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.. _class_Viewport_set_as_audio_listener_2d:
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- void **set_as_audio_listener_2d** **(** :ref:`bool<class_bool>` enable **)**
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.. _class_Viewport_is_audio_listener_2d:
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- :ref:`bool<class_bool>` **is_audio_listener_2d** **(** **)** const
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.. _class_Viewport_set_render_target_to_screen_rect:
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- void **set_render_target_to_screen_rect** **(** :ref:`Rect2<class_rect2>` rect **)**
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.. _class_Viewport_get_mouse_pos:
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- :ref:`Vector2<class_vector2>` **get_mouse_pos** **(** **)** const
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.. _class_Viewport_warp_mouse:
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- void **warp_mouse** **(** :ref:`Vector2<class_vector2>` to_pos **)**
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.. _class_Viewport_gui_has_modal_stack:
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- :ref:`bool<class_bool>` **gui_has_modal_stack** **(** **)** const
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.. _class_Viewport_set_disable_input:
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- void **set_disable_input** **(** :ref:`bool<class_bool>` disable **)**
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.. _class_Viewport_is_input_disabled:
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- :ref:`bool<class_bool>` **is_input_disabled** **(** **)** const
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