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godot-docs/classes/class_scenestate.rst
Rémi Verschelde fa00c829f0 Add inheritance path
Also fix parsing of [method (Class.)name]
2016-02-08 18:31:35 +01:00

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ReStructuredText

.. _class_SceneState:
SceneState
==========
**Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_node_count<class_SceneState_get_node_count>` **(** **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_node_type<class_SceneState_get_node_type>` **(** :ref:`int<class_int>` idx **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_node_name<class_SceneState_get_node_name>` **(** :ref:`int<class_int>` idx **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_node_path<class_SceneState_get_node_path>` **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` for_parent=false **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_node_owner_path<class_SceneState_get_node_owner_path>` **(** :ref:`int<class_int>` idx **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedScene<class_packedscene>` | :ref:`get_node_instance<class_SceneState_get_node_instance>` **(** :ref:`int<class_int>` idx **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`StringArray<class_stringarray>` | :ref:`get_node_groups<class_SceneState_get_node_groups>` **(** :ref:`int<class_int>` idx **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_node_property_count<class_SceneState_get_node_property_count>` **(** :ref:`int<class_int>` idx **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_node_property_name<class_SceneState_get_node_property_name>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`get_node_property_value<class_SceneState_get_node_property_value>` **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_connection_count<class_SceneState_get_connection_count>` **(** **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_connection_source<class_SceneState_get_connection_source>` **(** :ref:`int<class_int>` idx **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_connection_signal<class_SceneState_get_connection_signal>` **(** :ref:`int<class_int>` idx **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_connection_target<class_SceneState_get_connection_target>` **(** :ref:`int<class_int>` idx **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_connection_method<class_SceneState_get_connection_method>` **(** :ref:`int<class_int>` idx **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_connection_flags<class_SceneState_get_connection_flags>` **(** :ref:`int<class_int>` idx **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_connection_binds<class_SceneState_get_connection_binds>` **(** :ref:`int<class_int>` idx **)** const |
+----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Function Description
---------------------------
.. _class_SceneState_get_node_count:
- :ref:`int<class_int>` **get_node_count** **(** **)** const
.. _class_SceneState_get_node_type:
- :ref:`String<class_string>` **get_node_type** **(** :ref:`int<class_int>` idx **)** const
.. _class_SceneState_get_node_name:
- :ref:`String<class_string>` **get_node_name** **(** :ref:`int<class_int>` idx **)** const
.. _class_SceneState_get_node_path:
- :ref:`NodePath<class_nodepath>` **get_node_path** **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` for_parent=false **)** const
.. _class_SceneState_get_node_owner_path:
- :ref:`NodePath<class_nodepath>` **get_node_owner_path** **(** :ref:`int<class_int>` idx **)** const
.. _class_SceneState_get_node_instance:
- :ref:`PackedScene<class_packedscene>` **get_node_instance** **(** :ref:`int<class_int>` idx **)** const
.. _class_SceneState_get_node_groups:
- :ref:`StringArray<class_stringarray>` **get_node_groups** **(** :ref:`int<class_int>` idx **)** const
.. _class_SceneState_get_node_property_count:
- :ref:`int<class_int>` **get_node_property_count** **(** :ref:`int<class_int>` idx **)** const
.. _class_SceneState_get_node_property_name:
- :ref:`String<class_string>` **get_node_property_name** **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const
.. _class_SceneState_get_node_property_value:
- void **get_node_property_value** **(** :ref:`int<class_int>` idx, :ref:`int<class_int>` prop_idx **)** const
.. _class_SceneState_get_connection_count:
- :ref:`int<class_int>` **get_connection_count** **(** **)** const
.. _class_SceneState_get_connection_source:
- :ref:`NodePath<class_nodepath>` **get_connection_source** **(** :ref:`int<class_int>` idx **)** const
.. _class_SceneState_get_connection_signal:
- :ref:`String<class_string>` **get_connection_signal** **(** :ref:`int<class_int>` idx **)** const
.. _class_SceneState_get_connection_target:
- :ref:`NodePath<class_nodepath>` **get_connection_target** **(** :ref:`int<class_int>` idx **)** const
.. _class_SceneState_get_connection_method:
- :ref:`String<class_string>` **get_connection_method** **(** :ref:`int<class_int>` idx **)** const
.. _class_SceneState_get_connection_flags:
- :ref:`int<class_int>` **get_connection_flags** **(** :ref:`int<class_int>` idx **)** const
.. _class_SceneState_get_connection_binds:
- :ref:`Array<class_array>` **get_connection_binds** **(** :ref:`int<class_int>` idx **)** const