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45 lines
1.5 KiB
ReStructuredText
45 lines
1.5 KiB
ReStructuredText
.. _class_RayShape2D:
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RayShape2D
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==========
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**Inherits:** :ref:`Shape2D<class_shape2d>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Ray 2D shape resource for physics.
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Member Functions
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----------------
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+----------------------------+-----------------------------------------------------------------------------------------------+
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| void | :ref:`set_length<class_RayShape2D_set_length>` **(** :ref:`float<class_float>` length **)** |
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+----------------------------+-----------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_length<class_RayShape2D_get_length>` **(** **)** const |
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+----------------------------+-----------------------------------------------------------------------------------------------+
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Description
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-----------
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Ray 2D shape resource for physics. A ray is not really a collision body, isntead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
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Member Function Description
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---------------------------
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.. _class_RayShape2D_set_length:
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- void **set_length** **(** :ref:`float<class_float>` length **)**
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Set the length of the ray.
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.. _class_RayShape2D_get_length:
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- :ref:`float<class_float>` **get_length** **(** **)** const
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Return the length of the ray.
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