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godot-docs/classes/class_raycast2d.rst
Rémi Verschelde fa00c829f0 Add inheritance path
Also fix parsing of [method (Class.)name]
2016-02-08 18:31:35 +01:00

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ReStructuredText

.. _class_RayCast2D:
RayCast2D
=========
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+--------------------------------+-----------------------------------------------------------------------------------------------------------+
| void | :ref:`set_enabled<class_RayCast2D_set_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_enabled<class_RayCast2D_is_enabled>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------+
| void | :ref:`set_cast_to<class_RayCast2D_set_cast_to>` **(** :ref:`Vector2<class_vector2>` local_point **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_cast_to<class_RayCast2D_get_cast_to>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_colliding<class_RayCast2D_is_colliding>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_collider<class_RayCast2D_get_collider>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collider_shape<class_RayCast2D_get_collider_shape>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_collision_point<class_RayCast2D_get_collision_point>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_collision_normal<class_RayCast2D_get_collision_normal>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------+
| void | :ref:`add_exception_rid<class_RayCast2D_add_exception_rid>` **(** :ref:`RID<class_rid>` rid **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------+
| void | :ref:`add_exception<class_RayCast2D_add_exception>` **(** :ref:`Object<class_object>` node **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_exception_rid<class_RayCast2D_remove_exception_rid>` **(** :ref:`RID<class_rid>` rid **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_exception<class_RayCast2D_remove_exception>` **(** :ref:`Object<class_object>` node **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_exceptions<class_RayCast2D_clear_exceptions>` **(** **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------+
| void | :ref:`set_layer_mask<class_RayCast2D_set_layer_mask>` **(** :ref:`int<class_int>` mask **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_layer_mask<class_RayCast2D_get_layer_mask>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------+
| void | :ref:`set_type_mask<class_RayCast2D_set_type_mask>` **(** :ref:`int<class_int>` mask **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_type_mask<class_RayCast2D_get_type_mask>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------+
Member Function Description
---------------------------
.. _class_RayCast2D_set_enabled:
- void **set_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_RayCast2D_is_enabled:
- :ref:`bool<class_bool>` **is_enabled** **(** **)** const
.. _class_RayCast2D_set_cast_to:
- void **set_cast_to** **(** :ref:`Vector2<class_vector2>` local_point **)**
.. _class_RayCast2D_get_cast_to:
- :ref:`Vector2<class_vector2>` **get_cast_to** **(** **)** const
.. _class_RayCast2D_is_colliding:
- :ref:`bool<class_bool>` **is_colliding** **(** **)** const
Return whether the closest object the ray is pointing to is colliding with the vector, with the vector length considered.
.. _class_RayCast2D_get_collider:
- :ref:`Object<class_object>` **get_collider** **(** **)** const
Return the closest object the ray is pointing to. Note that this does not consider the length of the vector, so you must also use :ref:`is_colliding<class_RayCast2D_is_colliding>` to check if the object returned is actually colliding with the ray.
.. _class_RayCast2D_get_collider_shape:
- :ref:`int<class_int>` **get_collider_shape** **(** **)** const
.. _class_RayCast2D_get_collision_point:
- :ref:`Vector2<class_vector2>` **get_collision_point** **(** **)** const
.. _class_RayCast2D_get_collision_normal:
- :ref:`Vector2<class_vector2>` **get_collision_normal** **(** **)** const
.. _class_RayCast2D_add_exception_rid:
- void **add_exception_rid** **(** :ref:`RID<class_rid>` rid **)**
.. _class_RayCast2D_add_exception:
- void **add_exception** **(** :ref:`Object<class_object>` node **)**
.. _class_RayCast2D_remove_exception_rid:
- void **remove_exception_rid** **(** :ref:`RID<class_rid>` rid **)**
.. _class_RayCast2D_remove_exception:
- void **remove_exception** **(** :ref:`Object<class_object>` node **)**
.. _class_RayCast2D_clear_exceptions:
- void **clear_exceptions** **(** **)**
.. _class_RayCast2D_set_layer_mask:
- void **set_layer_mask** **(** :ref:`int<class_int>` mask **)**
.. _class_RayCast2D_get_layer_mask:
- :ref:`int<class_int>` **get_layer_mask** **(** **)** const
.. _class_RayCast2D_set_type_mask:
- void **set_type_mask** **(** :ref:`int<class_int>` mask **)**
.. _class_RayCast2D_get_type_mask:
- :ref:`int<class_int>` **get_type_mask** **(** **)** const