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godot-docs/classes/class_proximitygroup.rst
Rémi Verschelde fa00c829f0 Add inheritance path
Also fix parsing of [method (Class.)name]
2016-02-08 18:31:35 +01:00

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.. _class_ProximityGroup:
ProximityGroup
==============
**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
General purpose proximity-detection node.
Member Functions
----------------
+--------------------------------+-----------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_group_name<class_ProximityGroup_set_group_name>` **(** :ref:`String<class_string>` name **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------+
| void | :ref:`broadcast<class_ProximityGroup_broadcast>` **(** :ref:`String<class_string>` name, var parameters **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dispatch_mode<class_ProximityGroup_set_dispatch_mode>` **(** :ref:`int<class_int>` mode **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_grid_radius<class_ProximityGroup_set_grid_radius>` **(** :ref:`Vector3<class_vector3>` radius **)** |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_grid_radius<class_ProximityGroup_get_grid_radius>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------------------------------------------------+
Signals
-------
- **broadcast** **(** :ref:`String<class_string>` name, :ref:`Array<class_array>` parameters **)**
Description
-----------
General purpose proximity-detection node.
Member Function Description
---------------------------
.. _class_ProximityGroup_set_group_name:
- void **set_group_name** **(** :ref:`String<class_string>` name **)**
.. _class_ProximityGroup_broadcast:
- void **broadcast** **(** :ref:`String<class_string>` name, var parameters **)**
.. _class_ProximityGroup_set_dispatch_mode:
- void **set_dispatch_mode** **(** :ref:`int<class_int>` mode **)**
.. _class_ProximityGroup_set_grid_radius:
- void **set_grid_radius** **(** :ref:`Vector3<class_vector3>` radius **)**
.. _class_ProximityGroup_get_grid_radius:
- :ref:`Vector3<class_vector3>` **get_grid_radius** **(** **)** const