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godot-docs/classes/class_packedscene.rst
Rémi Verschelde fa00c829f0 Add inheritance path
Also fix parsing of [method (Class.)name]
2016-02-08 18:31:35 +01:00

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.. _class_PackedScene:
PackedScene
===========
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+--------------------------------------+--------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`pack<class_PackedScene_pack>` **(** :ref:`Node<class_node>` path **)** |
+--------------------------------------+--------------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_node>` | :ref:`instance<class_PackedScene_instance>` **(** :ref:`bool<class_bool>` gen_edit_state=false **)** const |
+--------------------------------------+--------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`can_instance<class_PackedScene_can_instance>` **(** **)** const |
+--------------------------------------+--------------------------------------------------------------------------------------------------------------+
| :ref:`SceneState<class_scenestate>` | :ref:`get_state<class_PackedScene_get_state>` **(** **)** |
+--------------------------------------+--------------------------------------------------------------------------------------------------------------+
Description
-----------
TODO: explain ownership, and that node does not need to own itself
Member Function Description
---------------------------
.. _class_PackedScene_pack:
- :ref:`int<class_int>` **pack** **(** :ref:`Node<class_node>` path **)**
Pack will ignore any sub-nodes not owned by given node. See :ref:`Node.set_owner<class_Node_set_owner>`.
.. _class_PackedScene_instance:
- :ref:`Node<class_node>` **instance** **(** :ref:`bool<class_bool>` gen_edit_state=false **)** const
.. _class_PackedScene_can_instance:
- :ref:`bool<class_bool>` **can_instance** **(** **)** const
.. _class_PackedScene_get_state:
- :ref:`SceneState<class_scenestate>` **get_state** **(** **)**