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godot-docs/classes/class_editorscript.rst
Rémi Verschelde fa00c829f0 Add inheritance path
Also fix parsing of [method (Class.)name]
2016-02-08 18:31:35 +01:00

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.. _class_EditorScript:
EditorScript
============
**Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------------+-------------------------------------------------------------------------------------------------------+
| void | :ref:`_run<class_EditorScript__run>` **(** **)** virtual |
+------------------------------+-------------------------------------------------------------------------------------------------------+
| void | :ref:`add_root_node<class_EditorScript_add_root_node>` **(** :ref:`Object<class_object>` node **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_scene<class_EditorScript_get_scene>` **(** **)** |
+------------------------------+-------------------------------------------------------------------------------------------------------+
Member Function Description
---------------------------
.. _class_EditorScript__run:
- void **_run** **(** **)** virtual
.. _class_EditorScript_add_root_node:
- void **add_root_node** **(** :ref:`Object<class_object>` node **)**
.. _class_EditorScript_get_scene:
- :ref:`Object<class_object>` **get_scene** **(** **)**